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Subject: Space Quest 1-The Sarien Encounter (VGA) Walkthrough
Date: Sun, 2 Feb 2003 02:31:44 +0200
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<HTML><HEAD><TITLE>Space Quest 1-The Sarien Encounter (VGA) =
Walkthrough</TITLE>
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<P><U><FONT face=3D"Times New Roman" size=3D+1>Space Quest 1-The Sarien =
Encounter=20
(VGA) Walkthrough</FONT></U></P>
<H1><A name=3DP2_52></A><FONT face=3DImpact size=3D+1>Aboard The =
Arcada:</FONT></H1>
<UL>
  <P><FONT face=3D"Times New Roman" size=3D+1>Roger is rudely awakened =
from his=20
  comfy janitorial closet by the noisy klaxon of the Arcada's security =
alert=20
  system. It seems while you were napping, the ship was overun with the =
ruthless=20
  Sariens, a reptilian race bent on galactic conquest!</FONT></P>
  <P><FONT face=3D"Times New Roman" size=3D+1>After Roger exits the =
closet, you will=20
  be standing in the hallways of the Arcada. If, at any time, you hear=20
  footsteps, be sure to hightail off the screen! Walk three screens left =
to find=20
  the corpse of one of Roger's crewmates, Jerry. Search the body to find =
a=20
  keycard. Head two screens right to enter the computer library and =
after a few=20
  seconds, an injured scientist will enter the room. After he falls, =
click the=20
  HAND icon on him to help him. He'll mutter a few phrases (such as =
asteroids,=20
  astral bodies, binary systems, etc.). The phrase should be cross =
referenced=20
  with the Arcada Planetary Reference Library Catalog as the copy =
protection for=20
  the game. Sit down at the computer and enter the code the scientist =
gave you.=20
  The robot should get a cartridge for you. Take it and exit to the =
left. When=20
  you see a turbolift, take it down to the level below. There will be an =
open=20
  doorway to the right of the lift. Enter it to discover the Star =
Generator=20
  gone. Take the widget sitting on the base of the Star Generator. Exit =
the room=20
  and walk two screens right and you should discover a turbolift with a =
black=20
  and yellow door. Take it to the level below. Go right to a room with a =
gaint=20
  joystick. You'll probably hear foot steps about now and if so, hide =
behind the=20
  gaint mouse along the rear wall of the room. When the Sariens leave, =
go right=20
  again and use the panel in the top right-hand corner of the screen to =
open the=20
  bay doors. Then, insert the keycard into the slot to open the door. =
You'll=20
  find yourself in the airlock of the Arcada. Open the drawer and take =
the=20
  translating gadget. Open the closet and put on the space suit then =
open the=20
  airlock and head out to the pod being careful not to fall off the =
edge. Get in=20
  the pod and buckle your seatbelt, then press the power button (on the =
far=20
  right) located on the control panel above Roger's head. Pull on the =
throttle=20
  (the joystick in front of you) and rocket off just as the Arcada blows =
to=20
  bits! Then, press the auto-nav button (on the far left) and you'll be =
on your=20
  way to Kerona!</FONT></P></UL>
<H1><A name=3DP5_2350></A><FONT face=3DImpact size=3D+1>Crash Landing On =

Kerona:</FONT></H1>
<UL>
  <P><FONT face=3D"Times New Roman" size=3D+1>After you landed, take off =
your=20
  seatbelt andexit the craft. Reach back into the pod to take the =
survival kit.=20
  Also, be sure to take the piece of glass infront of the ship. Walk =
East and=20
  then walk one screen south and you should see some pinkish-purple =
plants. Take=20
  a piece of the plant. Around now, a Sarien Spider-Droid should be =
landing on=20
  the planet, sent to destroy you. If you make contact with it, it will =
explode=20
  taking you with it. Go north and east twice then head south. There =
should be a=20
  cave. Head south again. You should see a large bone structure. Walk up =
it=20
  following it until you fall into a underground cave. Once you've =
landed, take=20
  a piece of the rock and head to the left. Use the purple plant on the =
monsters=20
  under the grate. Then cross the grate, walking along the upper part =
near the=20
  wall. Put the rock on the geyser on the other side in order to open a =
secret=20
  door. Go up and then to the left. Use the piece of glass to refract =
the laser=20
  and head up through, up and to the right. Up ahead, you will be facing =
a=20
  cieling dripping with acid. To overcome this, walk to the very bottom =
of the=20
  ledge of where the acid is dripping and cross it. You should be able =
to get=20
  past the acid without being touched. After getting through the acid, =
enter=20
  your inventory and click the HAND icon on the translating gadget to =
turn it=20
  on. Start walking to the right until you come to a dark room with an =
alien's=20
  head hovering above you explainng that your mission is to kill the =
Orat. Leave=20
  the room and leave the way you came. Head back down the path to the =
bottom,=20
  then head north. You'll find yourself on the screen with the cave. =
This is the=20
  Orat's lair. Lure the Spider-Droid into following you into the cave. =
Click the=20
  HAND icon the rocks to hide behind them. When the Spider-Droid walks =
in, it=20
  will make contact with the Orat, destroying them both. Take the piece =
of Orat=20
  and return up the path and back to the underground cave. Drop the =
piece of=20
  Orat infront of the Alien as proof for killing the Orat. He will grant =
you=20
  access to the inner complex. Go to the computer and insert the =
cartridge you=20
  got from the Arcada. Be sure to take note of the deactivation code for =
the=20
  Star Generator. Once your done, take the cartridge and enter the =
skimmer.=20
  While during the sequence, try to avoid as many rocks as possible!=20
</FONT></P></UL>
<P><FONT face=3D"Times New Roman" size=3D+1></FONT><FONT face=3DImpact =
size=3D+1>Ulence=20
Flats:</FONT></P>
<UL>
  <P><FONT face=3D"Times New Roman" size=3D+1>When you exit the ship, =
use the HAND=20
  icon to take the keys. A man will try to purchase the skimmer, refuse =
the=20
  offer for the time being. Enter the bar and return outside, the man =
will=20
  return and offer you money, a jetpack, and coupons for Droids-B-Us and =
the=20
  bar. Accept his offer this time. Enter the bar and start ordering and =
drinking=20
  Keronion Ales. When Roger starts to get tipsy, he'll overhear a person =
talking=20
  about his enounter with the Deltaur. When tells the sector, be sure to =
take=20
  note. Go over to the slot machine and use the widget you got from the =
Arcada,=20
  it will easily let you win the amount of money you need, play until =
you break=20
  the bank. Head north and east to Droids B Us. Buy the NAV-201 DROID; =
all=20
  others will malfunction. Head to Tiny's Used Ships. Buy the ship on =
the upper=20
  screen of the lot, all others are slightly defective. Climb the ladder =
and the=20
  droid will automatically follow. Enter the navigational code (part of =
the copy=20
  protection) and you'll be on your way to the Deltaur!</FONT></P></UL>
<H1><A name=3DP9_5728></A><FONT face=3DImpact size=3D+1>Aboard The=20
Deltaur:</FONT></H1>
<UL>
  <P><FONT face=3D"Times New Roman" size=3D+1>When you arrive, your =
droid will ask=20
  if you wish to leave, say "No". The droid will leave, meeting you =
later. Use=20
  your jetpack, fly toward the airlock and push the button on the left =
side to=20
  enter. Hide to the right side of the door, waiting for the cleaning =
droid to=20
  come through. While the door is still open, slip out into the inner =
protons of=20
  the ship. You'll find yourself in a room with a box in the middle. Use =
the=20
  HAND icon to move the box under the vent. Use the knife from the =
survival kit=20
  to open it. Enter the airducks and head up the ladder to the next =
screen. Head=20
  to the vent on the right and use the HAND icon to open it and exit. =
You should=20
  be in the Sarien landry room. Enter the dryer and a Sarien will enter =
and dry=20
  his suit (and Roger). In the jumble, Roger will end in the Sarien =
uniform.=20
  Take the identification card from the jumble of clothes. Head through =
the door=20
  at the bottom of the screen and head up the elevator to the left. Go =
right=20
  until you find another elevator and head up again. Continue right and =
you'll=20
  find yourself in the Deltaur's armory. Show your ID card and while =
he's gone=20
  use the HAND icon to take the grenade from the counter. When he =
returns, take=20
  the pulseray and leave. Head to the screen overlooking the Star =
Generator and=20
  position yourself above the guard and drop the grenade. Head to the =
left until=20
  you reach the elevator. At this point Roger will stumble and lose his =
helmet.=20
  If you encounter any Sariens, use the pulseray to make short work of =
them.=20
  After you get down the elevator, head to the right until you reach the =
Star=20
  Generator. Search the guard and take his remote control. Use the =
control to=20
  turn off the force field surrounding the Star Generator. Click on the=20
  generator's screen and put in the code from the cartridge you read =
back on=20
  Kerona. Once done, exit the room and go back down the elevator that =
originally=20
  brought to the floor, shooting any guards that get in the way. Enter =
the door=20
  to the right after taking the elevator down and you will find yourself =
in the=20
  escape pod bay. Enter the pod get out of there!</FONT></P>
  <UL>
    <UL>
      <H1><A name=3DP12_7833></A><FONT face=3DImpact size=3D+1>YOU =
WIN!!!!</FONT><FONT=20
      face=3D"Times New Roman" size=3D+1> =
</FONT></H1></UL></UL></UL><!-- TRANSIT - TEXTBAR --></BODY></HTML>
