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<P>RIPPER=20
<P>WALKTHROUGH=20
<P>
<P>This is pretty much a step by step walkthrough of the game. However, =
part of=20
the fun of this game is figuring out where to go or who to talk to next =
as you=20
gather more clues and information. You may enjoy Ripper more if you =
refer to=20
this only when you're really stuck or need a hint for a puzzle. Although =
this=20
walkthrough is arranged in a fairly logical order, your game may not =
follow this=20
order exactly, depending on who you've talked to or where you've been.=20
<P>
<P>This will tell you everything you need to look at or take in each =
act, every=20
place to go and who to talk to, and will give hints for all puzzles.=20
<P>
<P>For the puzzles I've tried to give just a general hint first under =
each main=20
heading. For progressively more complete answers, read down the indented =
list=20
under each heading. But be aware that reading these hint lists will =
gradually=20
give away the answers to the puzzles.=20
<P>Try covering them and only reading as far as you need.=20
<P>
<P>Often certain events, conversations or puzzles need to be completed =
before=20
other possibilities will open up. If you're really stuck, there is =
someone you=20
haven't talked to, something you haven't seen, or a lead you haven't =
followed=20
through.=20
<P>
<P>
<P>**********************=20
<P>**IMPORTANT NOTE**=20
<P>**********************=20
<P>Puzzle solutions given here are with difficulty level set to MEDIUM.=20
<P>Many puzzle solutions will be different with difficulty levels set to =
EASY or=20
HARD.=20
<P>
<P>
<P>GENERAL NOTE:=20
<P>Talk to everyone as much as you can at every place you go.=20
<P>Examine any item you scan into your database.=20
<P>With a few exceptions, you will always enter cyberspace from the =
newsroom=20
computer.=20
<P>Combat - In shooting situations it's often (not always) better to =
keep your=20
mouse=20
<P>button held down.=20
<P>Save your games OFTEN, especially after completing difficult puzzles. =

<P>Remember that you can change the difficulty level of puzzles and =
combat under=20

<P>"options" if you're stuck.=20
<P>
<P>----------------------------------------------------------------------=
----------=20

<P>
<P>PROLOGUE=20
<P>
<P>After talking to Magnotta and Karl, look at the computer.=20
<P>Pick up the broken mug.=20
<P>
<P>HOW DO I PUT THE MUG TOGETHER?=20
<P>Start with the largest piece.=20
<P>Place the handle last.=20
<P>
<P>
<P>
<P>
<P>ACT I=20
<P>
<P>Police Station=20
<P>Talk to Brannon and Magnotta.=20
<P>Scan and read the 2 reports from Magnotta's desk.=20
<P>Talk to the clerk in the evidence room.=20
<P>
<P>HOW DO I GET THE EVIDENCE FROM THE EVIDENCE ROOM?=20
<P>From this guy?? Forget it.=20
<P>
<P>
<P>Tribecca Center=20
<P>Talk to the receptionist.=20
<P>Talk to Dr. Burton and Dr. Cable.=20
<P>Look at the holographic journal and the Ripper image.=20
<P>
<P>HOW DO I GET IN THE LOCKED DOOR ON THE 2ND FLOOR?=20
<P>For now, you don't.=20
<P>
<P>Go to the morgue and talk to Farley.=20
<P>Look at the 3 bodies.=20
<P>
<P>
<P>Newsroom=20
<P>Talk to Ben.=20
<P>Read Catherine's note to you.=20
<P>Look through Catherine's Rolodex.=20
<P>
<P>
<P>Cyberspace=20
<P>Read the Virtual Herald.=20
<P>Go to the library.=20
<P>Take the list of call numbers.=20
<P>Talk to the librarian.=20
<P>
<P>HOW DO I DECODE THE CALL NUMBER?=20
<P>It needs to resemble the other call numbers.=20
<P>Start with the part inside the brackets.=20
<P>Ignore everything but the letters (inside the brackets).=20
<P>Substitute the first "i" with "eye"=20
<P>What is the numerical equivalent of "no eye aid"?=20
<P>The answer is 2020, +1.=20
<P>The 18 at the end needs to be a letter.=20
<P>The 18th letter is R.=20
<P>No other call numbers begin with AB; they all begin with H.=20
<P>Try HC. (AB...C; also, Stein was logged into the Victorian =
collection).=20
<P>The complete call number is HC2021R.=20
<P>
<P>
<P>Catherine's Apartment=20
<P>Look at the inscription on the laser cane, at the birthday card, and =
the star=20
chart.=20
<P>
<P>WHAT DO I DO WITH THE CRYSTALS?=20
<P>You need to form a constellation.=20
<P>Which one?=20
<P>Seen any dates around?=20
<P>When is Catherine's birthday? What sign is she?=20
<P>Form the constellation Pisces.=20
<P>Try to use the entire area. Using the star chart, try=20
<P>plotting it on a grid first.=20
<P>The answer:=20
<P>Row # Column #=20
<P>1 3=20
<P>2 1=20
<P>3 4, 8=20
<P>4 6=20
<P>5 2, 9=20
<P>6 4=20
<P>7 7, 9=20
<P>8 5=20
<P>
<P>Look at the books the light shines towards.=20
<P>
<P>
<P>Soap Beatty's=20
<P>Talk to Soap.=20
<P>Check out that magazine rack on the way out.=20
<P>Scan the computer manual. Don't worry. You won't need to deal with =
this=20
<P>until Act II. And yes, it is going to be as hard as it looks.=20
<P>
<P>
<P>Wofford Cottage=20
<P>Talk to Covington Wofford.=20
<P>Find the three puzzles in the house.=20
<P>
<P>ROLLING BALL PUZZLE=20
<P>You must get the ball to the bottom right corner in three moves.=20
<P>Try to determine which buttons must be on for the correct paths to be =
open.=20
<P>The answer: Buttons 1 and 4 must be on.=20
<P>To do this in 2 moves:=20
<P>Move 1: 1, 2, 5 on=20
<P>Move 2: 2 &amp; 5 off; 4 on=20
<P>
<P>BANK PUZZLE=20
<P>You must insert 4 coins in the correct order.=20
<P>Did you look at the Patent plaque on the way upstairs?=20
<P>Ignore the letters.=20
<P>Do the math.=20
<P>Multiply 2 x 255127.5=20
<P>The answer is 510255.0=20
<P>5-10-25-5 are the four coins.=20
<P>
<P>CLOCKS PUZZLE=20
<P>Set each of the clocks to the appropriate time, using the Time Zone =
chart.=20
<P>How do I know what time to set them for?=20
<P>Did you see the clock in the bedroom upstairs?=20
<P>Why these particular clocks? What (or where) do you associate=20
<P>with each one?=20
<P>Pyramid =3D Egypt=20
<P>Cuckoo Clock =3D Germany=20
<P>Army Clock =3D USA=20
<P>Time in USA is 2:35. Germany is 6 hours later. Egypt is 7 hours =
later.=20
<P>It could be AM or PM.=20
<P>The answer is: Egypt 9:35PM, Germany 8:35, USA 14:35.=20
<P>
<P>Replace the 3 burnt out vacuum tubes on the table near Wofford with =
the ones=20
you received after completing each puzzle.=20
<P>Turn the power on.=20
<P>
<P>At this point you can go to cyberspace from Wofford's computer.=20
<P>
<P>Cyberspace=20
<P>Go to Wofford Well and look at the models.=20
<P>Go to Catherine's Well and get her journal.=20
<P>
<P>WHAT IS PASSWORD FOR WOFFORD WELL?=20
<P>It appeared on the screen above the vacuum tubes.=20
<P>Password: vulcan=20
<P>Look at the models.=20
<P>
<P>WHAT IS PASSWORD FOR CATHERINE'S WELL?=20
<P>What clues has she left for you?=20
<P>The crystal puzzle solution gave you the answer.=20
<P>Look at the books in her apartment again.=20
<P>Password: horoscope=20
<P>
<P>COMBAT - CATHERINE'S WELL=20
<P>Aim at the lights around the bottom.=20
<P>Keep your finger down on the mouse button.=20
<P>Use your shield if it gets too close to you.=20
<P>
<P>HOW DO I DECRYPT CATHERINE'S JOURNAL?=20
<P>You can not do this until later in Act II.=20
<P>
<P>
<P>Cafe Duchamps=20
<P>Talk to Gambit Nelson.=20
<P>Talk to the bartender.=20
<P>Have a beer. Have as many as you want.=20
<P>
<P>
<P>Falcon Eddie's=20
<P>Talk to Twig.=20
<P>
<P>
<P>Newsroom=20
<P>Talk to Ben.=20
<P>
<P>
<P>Cyberspace=20
<P>Go to Falcon Eddie's Well.=20
<P>
<P>WHAT IS PASSWORD FOR FALCONETTI'S WELL?=20
<P>What is the name of his well?=20
<P>Have you heard this anywhere before?=20
<P>If not you should go back and see Twig at Falcon Eddie's.=20
<P>You don't need to talk to him. Just listen.=20
<P>Password: circus maximus=20
<P>
<P>COMBAT - FALCONETTI=20
<P>How do I tell the good guys fom the bad guys?=20
<P>It's tricky. They will always appear in the same places=20
<P>so you may have to go through a couple of times.=20
<P>You can hit a few good guys and still win.=20
<P>In general bad guys are greenish, skeletal and have weapons.=20
<P>In general good guys are brown and dark.=20
<P>
<P>
<P>Falcon Eddie's=20
<P>Talk to Eddie.=20
<P>
<P>
<P>
<P>
<P>ACT TWO=20
<P>
<P>Tribecca Center=20
<P>Talk to the receptionist.=20
<P>Talk to Dr. Burton and Eddie.=20
<P>Deck into Catherine's brain.=20
<P>
<P>HOW DO I GET CATHERINE TO TALK?=20
<P>You need to gather more information about the Ripper to tell her.=20
<P>You can come back anytime you have some.=20
<P>
<P>
<P>Go to the morgue and talk to Bob.=20
<P>
<P>
<P>Police Station=20
<P>Talk to Brannon.=20
<P>Go to the interrogation room and watch Magnotta with 2 different =
suspects.=20
<P>Go to the files room and read Magnotta's personnel file.=20
<P>
<P>HOW DO I ACCESS FILES IN THE FILE ROOM?=20
<P>Where did Magnotta leave his stuff?=20
<P>Get the scan card from the counter next to Brannon.=20
<P>
<P>
<P>
<P>Catherine's Apartment=20
<P>
<P>WHAT IS THE CODE TO DECRYPT CATHERINE'S JOURNAL?=20
<P>NOTE: You can not do this until Act 2, after you've been to the=20
<P>file room in the police station.=20
<P>It's in Magnotta's personnel file.=20
<P>Think of 'Catherine' words.=20
<P>The code is: scorpio=20
<P>
<P>
<P>HOW DO I UNLOCK THE BOOK IN CATHERINE'S APARTMENT?=20
<P>The answer is hidden in Catherine's journal.=20
<P>Look at the third paragraph.=20
<P>Find the numbers hidden within the text of the third paragraph.=20
<P>The answer is (starting from top and going clockwise): 1-5-5-3-6-2=20
<P>Use the disk in Catherine's computer.=20
<P>
<P>
<P>WHAT DOES 46X2 " 7INV=3D5 MEAN??=20
<P>It is a mathmatical equation.=20
<P>Find something to help you do some advanced math.=20
<P>Go to the newsroom and use the calculator.=20
<P>Enter the equation exactly as it is on the calculator.=20
<P>Take the bugs.=20
<P>
<P>
<P>
<P>Police Station=20
<P>Plant the bug in Magnotta's office.=20
<P>
<P>
<P>
<P>Tribecca Center=20
<P>Talk to the receptionist=20
<P>Plant the bug in Dr. Burton's office.=20
<P>
<P>HOW DO I GET IN DR. BURTON'S OFFICE?=20
<P>You need another scan card. Who might have one?=20
<P>Pick up the scan card from the receptionist's desk.=20
<P>
<P>Look at the inscription in the book and scan the items on her desk.=20
<P>
<P>
<P>
<P>Gym=20
<P>Talk to the receptionist.=20
<P>Look through the records. Busy place, huh?=20
<P>Talk to Dr. Burton.=20
<P>
<P>
<P>
<P>University=20
<P>Talk to Prof. Bech=20
<P>Find the Web Runners secret address from the bulletin board flyers.=20
<P>
<P>
<P>HOW DO I ARRANGE THE FLYERS? WHAT IS THE CORRECT ORDER?=20
<P>Place five of the flyers in the correct order, side by side (not =
overlapping)=20

<P>along the bottom of the board.=20
<P>Arrange them to form a sentence (sort of) that tells where the Web =
Runners=20
are meeting.=20
<P>The sentence begins with "Webb Runners".=20
<P>Answer:=20
<P>Webb Runners the new address at a former warehouse converted to a =
loft=20
apartment=20
<P>on Grammercy Street all this month.=20
<P>Note the numbers at the bottom of each flyer.=20
<P>
<P>
<P>Web Runners Loft=20
<P>Talk to Kashi.=20
<P>Look at the photographs.=20
<P>
<P>WHAT IS THE ENTRANCE CODE TO WEB RUNNERS LOFT?=20
<P>Remember those flyers?=20
<P>Use the numbers from the bottom of the flyers, in order.=20
<P>Answer: 4-50-14-42-86=20
<P>
<P>
<P>Newsroom=20
<P>Talk to Ben.=20
<P>
<P>
<P>Cyberspace=20
<P>Solve the Web Runners slider puzzle.=20
<P>Research the Web Runners by clicking on the video screens.=20
<P>
<P>WHAT IS PASSWORD FOR WEB RUNNERS WELL?=20
<P>Kashi told you. It was also written on one of the photos in the loft. =

<P>Answer: anachrony station=20
<P>
<P>HOW DO I SOLVE THE SLIDER PUZZLE?=20
<P>First take a good look at the completed picture.=20
<P>Try starting in the lower left corner and working out from there.=20
<P>The upper right corner will be the empty square.=20
<P>
<P>
<P>Near this point in the game, a WAC transmission from Stephanie Jordan =
will=20
interrupt you. Go to Web Runners loft. When Magnotta leaves, look =
around.=20
<P>
<P>
<P>Gym=20
<P>Talk to Dr. Burton=20
<P>
<P>
<P>Falconetti's=20
<P>Talk to Eddie=20
<P>
<P>
<P>Police Station=20
<P>Talk to Magnotta=20
<P>Talk to Brannon.=20
<P>
<P>
<P>Tribecca Center=20
<P>Go to the morgue and talk to Bob.=20
<P>Using the manual from Soap's, repair the computer chips.=20
<P>
<P>
<P>HOW DO I REPAIR THE COMPUTER?=20
<P>Have you tried kicking it a few times??=20
<P>Alright, first assign a letter to each chip and try replacing the=20
<P>numbers in the instructions with the letters.=20
<P>These chips go in the inner circuit, the four that are close together =
forming=20
a square:=20
<P>XD773956PELT9RJ X9773959PEET9RJ XDD73912PEET9RJ XDD37916PEET99J=20
<P>Here is the answer, assuming your chips are lettered from the top =
down:=20
<P>CHIP ROW COLUMN=20
<P>A 3 1=20
<P>B 5 1=20
<P>C 5 2=20
<P>D 1 2=20
<P>E 2 1=20
<P>F 2 5=20
<P>G 3 3=20
<P>H 2 2=20
<P>I 4 1=20
<P>J 3 2=20
<P>K 1 1=20
<P>L 4 2=20
<P>M 2 3=20
<P>N 3 5=20
<P>O 3 4=20
<P>P 2 4=20
<P>
<P>
<P>HOW DO I OPEN THE DOOR WITH THE VOICE LOCK?=20
<P>First you'll need to record Dr. Burton's voice.=20
<P>Just go talk to her. Didn't know you had that tape recorder, eh??=20
<P>After you have the voice sample, who might have some advice?=20
<P>Talk to Soap Beatty.=20
<P>Now you'll need more advice.=20
<P>Check back to Catherine's notes. They have continued decrypting.=20
<P>Go to the library in cyberspace and get an audio editor.=20
<P>Listen to the tape and find the words that will make the correct =
sentence.=20
<P>Quantitize the tape to break the words apart.=20
<P>Select and copy the correct words in the correct order.=20
<P>Do not leave spaces in between words. Be precise.=20
<P>The correct sentence is: "This is Dr. Burton. Open up."=20
<P>Go to the voice lock and play the edited tape.=20
<P>
<P>
<P>HOW DO I MAKE THE MONKEY TALK?=20
<P>Look at the video from the flashlight-like object.=20
<P>Adjust the 3 sliders in the correct order.=20
<P>If the monkey does anything other than scream, you are on the right =
track.=20
<P>"Hunger, pain, etc" is NOT the correct answer.=20
<P>Move the first slider down about 1/4.=20
<P>Move the second slider down about 3/4=20
<P>Move the third slider down about 1/2=20
<P>The correct sentence is:=20
<P>"She can kill others like me without touching them in cyberspace."=20
<P>
<P>
<P>This is a good time to check back to Catherine's journal again. It =
will=20
continue decrypting.=20
<P>
<P>
<P>
<P>Cyberspace=20
<P>Go to Falcon Eddie's secret well.=20
<P>Solve the face puzzle.=20
<P>Examine the letters and book.=20
<P>
<P>
<P>WHAT IS FALCON EDDIE WELL PASSWORD?=20
<P>It's in Catherine's notes.=20
<P>The password is: Leather Apron=20
<P>
<P>
<P>HOW DO I SOLVE THE FACE PUZZLE?=20
<P>The pieces are divided into groups, each of which has a different =
movement=20
pattern.=20
<P>First find the different groups and how they move.=20
<P>It may be easier to get the outer pieces in position and then do the =
face=20
last.=20
<P>
<P>
<P>Gym=20
<P>Talk to Dr. Burton=20
<P>
<P>
<P>Police Station=20
<P>Talk to Magnotta=20
<P>
<P>
<P>Tribecca Center=20
<P>Deck into Catherine's brain and talk to her.=20
<P>Talk to Dr. Cable.=20
<P>Look at the Ripper image.=20
<P>
<P>
<P>Near this point in the game, you will receive a WAC transmission from =
Farley.=20

<P>Go to the Cafe Duchamps to meet him.=20
<P>
<P>
<P>
<P>
<P>
<P>ACT III=20
<P>
<P>***NOTE***=20
<P>It is impossible to continue with a step-by-step walkthrough for Act =
3.=20
<P>There are slight variations in the game in Act 3, depending on which =
of the=20
four=20
<P>endings you will get.=20
<P>However, here are all of the things you should look at or take, and =
hints for=20
all Act 3 puzzles.=20
<P>But remember that there is more to do in Act 3 (places to go and =
people to=20
talk to) than what is listed here.=20
<P>
<P>
<P>Magnotta's Apartment=20
<P>disarm the door lock=20
<P>scan the WAC into your database.=20
<P>
<P>HOW DO I DISARM THE DOOR LOCK?=20
<P>The lock has 8 buttons. The code will contain 6 digits.=20
<P>Look at the circuit box to the left of the door.=20
<P>There are 6 circuits.=20
<P>What do they all have in common?=20
<P>Divide the number on each circuit by 4.=20
<P>The answer will be the code to enter into the door lock.=20
<P>(NOTE: The code is different each time you play the game, so the =
actual=20
answer=20
<P>can not be given here. It is also possible that in your game the =
numbers may=20
<P>all be divisible by a number other than 4).=20
<P>
<P>
<P>You now have more of Catherine's journal to read.=20
<P>You can also now read the remainder of the first part of her journal. =
It has=20
completely decrypted.=20
<P>
<P>
<P>Cyberspace=20
<P>Look at the new book in Falconetti's Well (there are several pages).=20
<P>Solve the Book Puzzle and get the audio disc.=20
<P>Go to the Wofford Well and talk to Hamilton Wofford.=20
<P>
<P>
<P>HOW DO I SOLVE THE BOOK PUZZLE IN FALCONETTI'S WELL?=20
<P>All you need to use are the letter from Jack and the list of books.=20
<P>Arrange 14 book titles to correspond/relate to the 14 sentences from =
Jack's=20
letter.=20
<P>For example, "Red ink is fit enough" =3D "Deficit Spending" (red ink =
- deficit)=20

<P>Answers:=20
<P>"I keep hearing..." Home Repair=20
<P>"I have lauged..." Auto Racing=20
<P>"That joke..." Epileptic=20
<P>"I am down on..." Neo New Age=20
<P>"Grand work..." Earn Thousands=20
<P>"I gave the lady..." Duchess=20
<P>"How can they..." Fly Fishing=20
<P>"I love my work..." Phoenix=20
<P>"You will soon hear..." Role Playing=20
<P>"I saved some..." Hemorraghing=20
<P>"Red ink..." Deficit=20
<P>"The next job..." VanGogh=20
<P>"Keep this letter..." Keeping Sharp=20
<P>"Good luck." Rabbits Foot=20
<P>
<P>
<P>
<P>Listen to the audio file from Falconetti's Well when you return to =
the=20
newsroom.=20
<P>
<P>
<P>
<P>Tribecca Center=20
<P>Check Catherine's brain waves on the computer.=20
<P>
<P>HOW DO I KNOW WHAT DATES TO ENTER?=20
<P>The Virtual Herald has the date on the front page of each issue.=20
<P>I enter the date but it's invalid.=20
<P>Do not enter the year. Only the day and month.=20
<P>Dates: 11/18 - 11/23=20
<P>You must enter every date. When you're finished, talk to Dr. Cable.=20
<P>
<P>
<P>
<P>Pan Financial Bank=20
<P>(You must talk to Catherine for this location to open up).=20
<P>Open the safe deposit box and scan the document.=20
<P>
<P>WHAT IS THE COMBINATION FOR THE SAFE DEPOSIT BOX?=20
<P>Where have you seen George Rhodes' name before?=20
<P>Look in Catherine's Rolodex.=20
<P>The answer is in the Rolodex entry for George Rhodes.=20
<P>The combination is 18-56-21=20
<P>
<P>
<P>
<P>Cyberspace=20
<P>Go to Kane's well. He will send you to Isis' well.=20
<P>Go to Isis well. Answer the riddle by decoding the hieroglyphs and =
spelling=20
the answer.=20
<P>Get the three weapons from their respective wells.=20
<P>Go to the Berman Well.=20
<P>Solve the bar code puzzle and scan the documents.=20
<P>
<P>
<P>WHAT IS PASSWORD FOR KANE'S WELL?=20
<P>Soap told you.=20
<P>password: digital eden=20
<P>
<P>
<P>WHAT IS PASSWORD FOR ISIS WELL?=20
<P>Kane will tell you.=20
<P>password: psy bard=20
<P>
<P>
<P>WHAT ARE PASSWORDS FOR WEAPON ONE, TWO AND THREE WELLS?=20
<P>Hamilton Wofford told you.=20
<P>They are also automatically written in your notebook.=20
<P>Weapon one: pegasus=20
<P>Weapon two: orestes=20
<P>Weapon three: odysseus=20
<P>
<P>
<P>HOW DO I SOLVE THE RIDDLE AT ISIS' WELL?=20
<P>Listen to the clue you are given:=20
<P>"The sign 'the vulture' is the end. For you it may be the beginning." =

<P>The beginning of what?=20
<P>How many characters are there? Note that there are 4 you can not =
select.=20
<P>There are 26 characters.=20
<P>The vulture symbol is the letter "a".=20
<P>The alphabet continues clockwise from the vulture symbol, skipping =
the four=20
corners.=20
<P>Using this code, decode the message on the tablet.=20
<P>The message says: shelter noose mouth quail folded cloth=20
<P>
<P>I HAVE THESE WORDS. NOW WHAT??=20
<P>The words describe the pictographs to use to solve the riddle.=20
<P>
<P>word row location letter=20
<P>shelter top 5th from left H=20
<P>noose right 5th from top O=20
<P>mouth bottom 2nd from right R=20
<P>quail bottom 3rd from left U=20
<P>folded cloth bottom 3rd from right S=20
<P>
<P>The answer is: Horus=20
<P>
<P>
<P>
<P>HOW DO I GET WEAPON ONE?=20
<P>HOW DO I WIN THE CHESS GAME?=20
<P>This game has special rules.=20
<P>You'll need to figure them out. It may take a while. It may take =
quite a=20
while...=20
<P>
<P>Here are some hints:=20
<P>Your two knights (2 in gold) are unusable until all of your=20
<P>pawns (cute little guys) are gone.=20
<P>It is virtually impossible to win without using your knights.=20
<P>Do the best you can with your pawns, but basically - get rid of them. =

<P>When pawns attack or reach the opposite side of the board they become =
fat=20
men.=20
<P>They still behave as pawns, except they now can attack computer's =
knights.=20
<P>Having them on the board, however, still makes your knights useless.=20
<P>
<P>Pawns move: 1 square in any direction. Pawns can not attack =
computer's=20
knights.=20
<P>But they can attack computer's pawns and dragons.=20
<P>Knights move: 1 or 2 squares in any direction, including diagonally.=20
<P>Kings move: 1 square but not diagonally. Can not go past grated row.=20
<P>
<P>The computer's pieces do not follow the same rules that yours do.=20
<P>The computer's knights are active from the beginning of the game.=20
<P>The computer's strategy seems to be to go directly for your king. =
Watch out!=20
<P>When the computer's knights transform to big mean-looking guys, they =
can=20
<P>bump each other off of a square in order to occupy it.=20
<P>
<P>In short (ha): Try to keep both of your knights and get rid of all =
your pawns=20

<P>so that your knights are useable.=20
<P>Use your knights to get the computer's king.=20
<P>Watch out for your king.=20
<P>For your first move, move your king one square left.=20
<P>This essentially forces the computer to move first.=20
<P>
<P>(NOTE: This is only a summary of the chess game that will enable you =
to win=20
it.=20
<P>If you are interested in a complete set of rules, contact Take 2 =
Software).=20
<P>
<P>
<P>
<P>COMBAT: WEAPON TWO=20
<P>The blue eye is the target to hit.=20
<P>Don't forget to use your shield when it gets too close.=20
<P>
<P>COMBAT: WEAPON THREE=20
<P>The red eye is the target to hit.=20
<P>
<P>WHAT IS BERMAN WELL PASSWORD?=20
<P>It's in the electronic document from the bank.=20
<P>password: Berman4=20
<P>
<P>WHAT DO I DO WITH THE BAR CODES IN THE BERMAN WELL?=20
<P>Turn over three of the same number.=20
<P>You have only three chances.=20
<P>Divide the board into four quarters: top right, bottom right,=20
<P>top left, bottom left. Each quarter will have a different movement =
pattern.=20
<P>Locate where the three matching numbers are and how they move within =
their=20
quarters.=20
<P>(NOTE - exact solution varies from game to game).=20
<P>
<P>
<P>
<P>Go back to Kane's well and ask about the anti-viral software.=20
<P>Go to the anti-viral well.=20
<P>Cross over to the rotating creature to receive the anti-viral =
software.=20
<P>
<P>
<P>
<P>WHAT IS PASSWORD FOR ANTI-VIRAL WELL?=20
<P>Kane will tell you when you go back to see him.=20
<P>password: exterminator=20
<P>
<P>HOW DO I GET ACROSS THE SQUARES IN THE ANTI-VIRAL WELL?=20
<P>You can move only to any adjacent red or green square, but not =
diagonally.=20
<P>You must cross over to the square in front of the rotating creature.=20
<P>Move fairly quickly - squares gradually become replaced by skulls.=20
<P>You may have to backtrack at some point.=20
<P>Try going to the left first.=20
<P>
<P>
<P>
<P>Cyberspace (later)=20
<P>Look at the game records and advertisement in Warp Space Well.=20
<P>
<P>WHAT IS WARP SPACE PASSWORD?=20
<P>You must talk to Gambit Nelson when you go to see Hamam at Cafe =
Duchamps to=20
get it.=20
<P>Detective Brannon will send you to Hamam.=20
<P>password: Warp=20
<P>
<P>
<P>Newsroom=20
<P>Scan the audio-visual editor.=20
<P>Analyze the Ripper picture. To do this, just select the picture and =
click=20
"analyze."=20
<P>
<P>
<P>
<P>Somewhere after this point in the game you will recieve a WAC =
transmission=20
from Dr. Cable.=20
<P>Go to Catherine's room at Tribecca Center.=20
<P>
<P>
<P>SAVE YOUR GAME BEFORE YOU DECK INTO CYBERSPACE FROM THE HOSPITAL!!=20
<P>
<P>
<P>
<P>Whitechapel=20
<P>Arrange the fortune teller cards in the correct order.=20
<P>
<P>HOW DO I ARRANGE THE FORTUNE CARDS?=20
<P>Listen to the lyrics of the song.=20
<P>Match the images on the cards to the lyrics, in order.=20
<P>Correct order of cards: Seasons - Fear - Reaper - Wind - Sun - Rain=20
<P>
<P>
<P>Kill the Ripper.=20
<P>
<P>WHO DO I KILL?=20
<P>Good luck!=20
<P>
<P>_______________________________________________________=20
<P>
<P>Questions/Comments? email me at:maon@icon.co.za </P></BODY></HTML>
