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The Dig Complete Walkthrough=20
Ian Ng Wai Yip(hkcat@hk.super.net)
Last modification: 12-1-1996

General note:
	In this solution, YOU represent Boston Low.

The beginning
	Outside the Shuttle, examine the tool chest. It is called flying pig. =
Use
PEN ULTIMATE(in your inventory) talk to Cora about the pig. She'll =
deploy
the pig into space.
	In space, use the pig. You should pick up all the tools inside it. Then =
use
Pen Ultimate to talk to Borden, ask him about the nuclear explosive.. He
will tell you where the first bomb should be setup.
	Go to Quadrant 2. You'll find a target surface. Use zero-g digger to =
smooth
the rough surface. Then you can setup the bomb. Remember to use the =
arming
key to active the bomb.=20
	Talk to Borden again, he'll tell you where the second bomb is placed. =
Go to
Quadrant 3. A boulder block the target surface. Use shovel to remove the
rock. Then setup the bomb. Remember to use the arming key to active the =
bomb.
	Now back to the shuttle. Talk to Borden and watch the explosion.
	You and your team will back to the asteroid. Examine the odd =
projection.
Use zero-g digger on the projection. A metal plate is found. Push the =
metal
plate. Push the metal plate on the right too. You can find another 2 odd
projections on the left. Dig it and push it. A dark tunnel appear. Go =
inside.
	Inside the asteroid, a pedestal is found. Move towards it. Put the =
plates
on the square indentations......

Alien Planet
	You are now on an alien planet. Go to the clearing. You'll find 3 '?'S.
First go to the one at the left. There is a alien space ship. Inside the
ship, there is a chest. Open it and you can find a device. Then take the
hanging wire. A ghost appear. After the ghost gone, take the wire and =
the
engraved rod. Then go to the '?' at the top. There are some graves. Use
shovel to dig the grave. Pick up the jawbone and tusk.
	Then go to the rightmost '?'. Use the device, it point at the dirt. Use
shovel to dig. You can find a bracelet.
	Back to the dais. The ghost appear again. Dig the small hole. Brink =
will
fall into the hole and die.
	You and Maggie will go down to the nexus. Maggie will go away, left you
work alone. Walk around the room, you'll find a plate and a purple rod =
on the
ground. Examine the purple rod, there are four sharps on it. It is the =
key
to open those sealed doors. You try to enter the code, but you don't =
success
because there is no power.
	Go to the dark tunnel. Open the airlock. It is a command center. There =
is a
glowing panel. A lifeless crystal is found. But you don't know what is =
it for.
	Go to the ramp. Look Down from the edge. A loose lens is found. You =
need to
put it onto the lens slot to repair the power machine. You notice there =
are
two panels. Use the control panel, input the following code: 4 purple, 2
yellow and 1 red. Then use the triangular button on the left. A robot =
come
down and pick up the lens. Input the code again: 5 purple, 4 blue and 1 =
red.
Use the triangular bottom again. The robot will repair the lens. Before =
you
leave the power room, remove the loose plate and take the blue crystal.
	Now use the purple rod to open the door left to the dark tunnel. The =
open
and you can go on the tram.

The Museum
	There is a weakened door beside the tram call. But you can't open it. =
Then
walk outside. There is a fossil on the ground. Watch it and it is =
useful! Go
to water. A monster eat a alien turtle. Examine the water, you can find =
a
underwater cave, but you can't go there.
	Go to up. There is a strange device. Use it. If the lens (just under =
the
strange device) is at right position, when you push the switch, a =
crystal
appear. Hold the switch for one or two second, a light bridge is =
created.
(You can see a beam appear at the map too)
	Go into the door. Pick the glowing crystal and the tablet. Look at all =
the
displays. You'll learn more about life crystal and explosive canister.
	You'll find a red rod on the floor. There is a door. Go inside, you =
find
Maggie is working there.
	Back to nexus. Use the life-crystal(the glowing crystal) on Brink. =
Brink is
revived. Then use the red rod to open the door left to the column. But =
when
you press the tram call, no tram appear! You know the glowing panel in
command center is the tram control. You need to repair the lifeless =
crystal.
You and Brink go to the museum. Brink will help you to open the weakened
door. Inside the door is a pool of life crystals! Pick up the canister =
on
the floor. And pick up some life crystals.
	Go to the water. The Monster eat turtle again. Brink run away. In order =
to
go to the underwater cave, you must kill the monster. You examine the =
loose
bone. You find you can rebuild the turtle. The head goes at the top =
left,
with the blunt (without bumps) end of the head facing north east.  =
Attached
to the head is a small, thin neck bone with the thinner end attaching to =
the
head. That neck bone attaches to the first(and largest) set of fins, =
which
look sort of bent forward, and have two very large joints.  The second =
and
third set of arms come immediately afterward, moving downward in size.
After that is back/rib bone section, followed by the pelvis, then a =
thick,
large bone, which attaches to the tail, the pointed end of which faces =
lower
right. Put the canister into the turtle, and apply the life crystal. The
monster will be killed by the "turtle bomb". You can go to the cave now. =
(If
you still don't understand, check the fossil)
	In the cave, you can find an orange rod and plate.
=09
The Plateau
	Use the orange rod to open the door right to the dark tunnel. Walk =
along
the path. There is a crack on the path. Jump to the other side. Use =
shovel
to push the boulder to form a bridge. Continue walking. You can see =
another
strange device. Adjust the lens and create the light bridge. Then walk
across the water fall and enter the crevice. In the cave you can find a =
blue
crystal. Then go to the plateau behind the light bridge. A monkey-liked
creature (critter) steal a part of the door. You need to find it. Pick =
up
the cover, rib, dowel and rod on the floor. Use dowel on the wheel-liked
thing's hole. Then use the pole on the pin. And then use the rib on the
hook. Finally put the rod on the cage to form an trap. Walk to the hole =
in
the upper right part of the screen, and search=20
through the holes until the little critter runs out.  Taking care NOT to
come too close, move downward and left, back around the wheel shape and =
up
again once you pass it.  Move right and scare the creature in that
direction.  He will walk right into the trap.  Use the bracelet on the
critter, then let him go.  Use your shovel on the cave a little to the =
left
of you, widening it enough for you to enter. Go inside and use the =
device.
There will now appear an indicated spot by the device.  Dig there to
retrieve the machine part. ( remember to take the rod with you.)
	Back to the sealed door. Use machine part and the cover on the panel. =
The
door will open.
	Inside the room, pick up the plate can the green rod. Pick up the twin
scepters. Use it on the faint light. A moon map appear. The blue scepter
control the small moon, the gold control the large moon. You need to =
make
the two moon eclipse. To do this, move the large moon to 2 o'clock =
position.
Move the small moon between the planet and the large moon. If you don it
right, a cutscene will appear.=20
	Push the bottom to open the door.
	Go to command center. Put the blue rod into the hole. Another 2 =
crystals
appear. Click on the lifeless crystal, you will notice that the crystal =
is a
little bit brighter. Slide the crystals, watch the brightness carefully,
until the crystal become blue again.

Map spire
	Use the green rod to open the door beside to column. But the panel is =
not
working. Use tusk to open the panel. Use wire on the panel and connect =
it to
the sparks. Now the door will open.=20
	Get off from the tram. You notice that the map spire is quite a large =
area.
Here is a brief map.

Tram - ledge -beach(with strange light)
        |
     Cavern - nest - water fall source - beach
        |
       Pit - map panel - light bridge.

Go to map panel. Enter the code of the tomb ( oh! You haven't been there
yet! That is the red rod) You can get a message. Now turn on the light =
bridge.=20

The Tomb
	Back to the nexus. Now get on the tram lead to the tomb. (the door open
with the red rod.) go to the plateau. There is a stone plate on the =
floor.
Use shovel to dig it. A hole appear. Go to inside the hole. Use the blue
crystal on the hole. Then walk to the two-moon mark on the floor. The
shutter will open. Use the rod to fix the plate. Go to outside, you find
some dirt at the left of the tomb. Clear the dirt and a status appear. =
Touch
the it and it will disappear. Get on the crypts and you will go down.(To =
do
this, you must enter the red rod's code into the map panel in map spire)
	Go left. There is a door. When you walk towards the door, a guarddog
revived. Use a life crystal on the bone beside the door. Two dogs kill =
each
other. Use the engraved rod o open the door. Go into the door and a =
pyramid
in there. Use engraved  rod to open the pyramid. Use life crystal on the
alien body. But you don't know what it talk. So you decide to stop =
talking
and find Maggie.

Maggie is kidnapped!
	Maggie is kidnapped by a monster. You need Brink's help. Go outside. =
Walk
to along the path. You find a light bridge. But this bridge is broken. =
Open
the panel. There are a light source and 4 prisms. To repair it, it is =
easy.
The rule is: a light beam only pass 2 crystal, all prisms should be use. =
So
you should switch the source, find out which prism can deliver the light =
to
other prisms. (Don't understand? Never mind, switch the light to the =
prism
between the red and blue.)
	After create the light bridge, don't leave. Go to the cave interior. =
You
can see Brink working there. Talk to him. But he won't help you. But you
notice a crystal stash on the ground. Go to the cave, use the flashlight =
on
the bat-liked creatures. The Brink will run away. Dig the crystal stash =
and
get all life crystals. Brink with make a deal with you. Now go to the =
map spire.
	Go to the nest. Maggie is kept here. Talk to Brink, he will draw the
monster's attention. You'll go to the water falls source. Push the =
BOULDER
to block the water. Back to the nest. Talk to Brink. Brink and Maggie =
will
open the GRATE and kill the monster.=20
	Brink will steal all the life crystals. Go to the beach with strange =
light.
Examine the light, and give the tablet to Maggie. Maggie will find the
HIDDEN ISLAND. Go to into the Island and you and find the last PLATE.
	Go back to the nexus. As you arrive, Brink ask help from you. Go to the
plateau. Brink is trapped by the crack inside the crevice. Use the =
jawbone
to cut Brink's bone.

Alien Lab.
	Back to the nexus. Put the plates into the ALCOVE. The sealed door will
open. Take the tram to the lab. Examine the device at the bottom. There =
is a
missing part. Then go up, you can find the final light bridge. Remove =
the
nest and create the bridge.=20
	You decide to ask the alien about the missing part. (remember to take a
life crystal from the crystal pool at museum.) Go to the tomb through =
the light
bridge. Revive the alien. Ask him about the alien device. He will tell =
you
about EYE and give you a ROD.
	Go to the map room. Enter the code in the map machine. It shows the =
beach
where is the missing part can be found. Go to the beach and get the Eye
Part. Then go back to the lab.

The ending(1)
	When you back to the lab, Brink is waiting you. He take all of your the
life crystals. Fortunately Maggie have one. Put the Eye Part into the =
gap.  But
you still need more life crystal. You decide to talk to Brink. (Don't go =
to the
crystal pool, all crystals are taken by Brink) Take the Eye Part will =
you.
(He still working at the cave on tomb island)
	When you see Brink, show him the Eye Part, make a deal with him. Put =
the
Eye Part into the slot on the relic. Brink will kill himself. Take the =
Eye part
back to the lab.=20
	Put the part and the crystal into the panel. Talk to Maggie about the =
alien
device. She will operate the machine. But Maggie will die. You walk =
lonely
to the light bridge. Go to the Eye. A guarddog suddenly appear. Turn off =
the
light bridge, the dog will fall. Walk into the Eye and watch the ending
animation!

The Ending(2)
	(The Dig has more than one ending! I would like to special thank =
Mr.Thomas
Wilting [wilting@student.uni-kl.de] who tell me how to reach this =
ending.)

	When you back to the lab, Brink is waiting you. He take all of your the
life crystals. Fortunately Maggie have one. Put the Eye Part into the =
gap.  But
you still need more life crystal. You decide to talk to Brink. (Don't go =
to the
crystal pool, all crystals are taken by Brink) Take the Eye Part will =
you.
(He still working at the cave on tomb island)
	When you see Brink, show him the Eye Part, make a deal with him. Put =
the
Eye Part into the slot on the relic. Brink will kill himself. Take the =
crystals.
Put the Eye part into the slot again. The machine will produce two more =
life
crystal. Take them also and the Eye part back to the lab.=20
	Put the part and the crystal into the panel. Talk to Maggie. She will
operate the machine. But Maggie will die. Use life crystal on Maggie. =
Maggie
will revived, but she will jump down from the cliff. You walk lonely to =
the
light bridge. Go to the Eye. A guarddog suddenly appear. Turn off the =
light
bridge, the dog will fall. Walk into the Eye and watch the ending =
animation!



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