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    <TD width=3D"100%">
      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><IMG height=3D217=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Microids/syberia.1/Syberia_fi=
les/Syberiatitle.jpe"=20
      width=3D287 border=3D0></FONT></B></P>
      <P align=3Dcenter><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4><B>By=20
      MICROIDS and Benoit Sokal</B></FONT></P>
      <P align=3Dcenter><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B>Walkthrough by=20
      MaGtRo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; June, 2002</B></FONT></P>
      <HR width=3D"40%" color=3D#c0c0c0>

      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT size=3D4>Game=20
      Play:&nbsp;</FONT>&nbsp;&nbsp;&nbsp; Syberia is a point and click, =
mouse=20
      driven game. The Main Menu seen at the start of the game has the =
new game,=20
      load game, cutscenes, credits, options and quit. In options, =
selections=20
      for subtitles, graphic detail, screen depth, anti-aliasing, sound =
and=20
      music volumes are accessed.&nbsp;Left click for movement, right =
click to=20
      see game menu and use an object from inventory or consult=20
      documents.&nbsp;To skip a cutscene or a dialogue, press ESC or =
right click=20
      the mouse. To run, double click the left mouse button. Right click =
to=20
      access and right click to leave the <U>inventory</U>. To use the=20
      telephone, click on the telephone in inventory and dial the =
number. To=20
      access documents, click on the document icon and the document =
desired. Use=20
      the eye icon to read or the hand icon to take the document. To =
talk to a=20
      character, click on the character and use the dialogue notebook.=20
      Additional topics will appear in the dialogue due to progression =
of the=20
      game. The games are saved in the game installation directory for =
gamers=20
      using Win 95 or 98. While Win 2000 and XP players will find the =
game saves=20
      in the 'My Documents'. In the save games panel, click on new frame =
for a=20
      new save or click on an old one to overwrite that saved game with =
a new=20
      one. </FONT></B></P>
      <HR width=3D"40%" color=3D#c0c0c0>

      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D5>Valadilene, French Alps</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>The =
game opens=20
      with Kate Walker, a lawyer watching a Funeral procession led by an =

      automaton drummer, a cortege pulled by a horse has a wreath with =
Anna=20
      written on the ribbon and mourners pass by. They enter the gate of =
the=20
      church. Kate proceeds to the Hotel and was greeted by an automaton =
before=20
      entering the lobby.</FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Learn=20
      about the Kate's mission:</FONT></B></U></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B><FONT=20
      size=3D4>Hotel:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Lobby - Pick =
up the=20
      <U>advertising brochure</U> that describes the town of Valadilene =
and the=20
      Voralberg Manufacturing from the bulletin board by the coat stand. =
The=20
      Voralberg Manufacturing is world renown for their automatons. The =
workings=20
      of the motor of the automaton, the history of the company and the=20
      Voralbergs that managed the automaton factory are described. Try =
to pick=20
      up the luggage and Kate will say she is too tired to do so. (Help =
dialogue=20
      added - see top right inset). </B></FONT><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#ffffff>Go to the left screen and talk to Momo who is =
drawing.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      </FONT></B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B>&nbsp;Registration=20
      desk - </B></FONT><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Go to the=20
      registration desk and pick up the <U>reception bell key</U>. Take =
bell key=20
      from inventory (see left bottom inset), insert the bell key on the =

      automaton and then press the red button. Talk to the receptionist. =
Click=20
      on <I>Kate</I> in the Dialogue notebook. Kate's room is #6, next =
floor up.=20
      Click on <I>help</I> on the dialogue to get him to carry the =
luggage. The=20
      receptionist talks about the possibility of Kate's company buying =
the=20
      factory and Anna Voralberg's funeral. Momo interrupts and talks =
about not=20
      buying factory but of Anna's house and Hans not dead but far away. =
He was=20
      scolded and he runs away dropping something on his way out. . Kate =
is=20
      surprised about learning of Anna's death. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Room=20
      #6 - Kate and the receptionist enter her room and the receptionist =

      expresses his hopes that Kate's company will revitalize the town. =
Pick up=20
      the <U>Fax 1</U> from the nightstand by the bed from Edward =
Marson. Use=20
      the cell phone, dial 12 458 902 taken from the letterhead of fax 1 =
and=20
      press send. Marson will fax the address of the notary since they =
made=20
      provision about Anna's death and her having no heirs. =
</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Lobby=20
      - Talk to the receptionist about <I>mission</I> and he will give =
the=20
      <U>Fax 2</U> for the notary, Maitre Alfolter. Talk to the =
receptionist=20
      again about everything.&nbsp; In the next room, pick up the =
<U>medium and=20
      large cogwheels</U> Momo dropped on the floor and the <U>tiny and =
small=20
      cogwheels </U>on the table. Study the pattern on the table. Go=20
      outside.</FONT></B></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B><FONT=20
      size=3D4>&nbsp;Town:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Go to =
right screen=20
      and talk to the man sitting on the bench. Not much information =
there. Go=20
      to the left screen. Talk to the baker by the Patisserie. =
</B></FONT></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>Go =
left 2 screens=20
      down and pick up the <U>gazette</U> from April 17, 2002 left on =
the left=20
      bench. Read about Anna and the Editorial.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Notary:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Go up the =
stairs and=20
      see an automaton. Take fax 2 from documents, place fax 2 on the =
hand, pull=20
      the chest lever and then pull the arm lever. See the notary look =
at the=20
      fax with his telescope. The door opens and Kate walks in the =
reception=20
      room. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      </FONT></B><FONT face=3D"Book Antiqua" color=3D#ffffff><B>Office - =
Take a sit=20
      on left chair. Ask the notary about the <I>mission </I>and he says =
that=20
      there is an heir told by Anna on a letter 2 days before she =
died.&nbsp;=20
      Hans is still alive, the charade of a funeral dreamt by their =
father is=20
      due to Hans wanting to leave Valadilene and the family business. =
He is in=20
      Siberia. Read the <U>letter from Anna</U> given by the notary, =
Hans is the=20
      one with innovative ideas about automatons. The notary is finished =
with=20
      this business and instructs that you can check the Voralberg =
archives for=20
      more information. The key is at the reception room.</B></FONT></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Reception room - Pick up the <U>telescopic key</U> from the coat =
stand by=20
      the exit door. Exit the building and go right. &lt;Dan, Kate's =
fianc=E9=20
      calls and he is not happy that Kate has to extend her stay abroad. =
He was=20
      worried about his multimillion contract that might hinge on a =
reception in=20
      New York&gt;. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Church:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Go to the =
right end of=20
      the street, pass the bridge and up the hill. Enter the gates. =
&lt;An irate=20
      Mr. Marson calls and gets informed about the heir. Kate is not to =
go back=20
      until the factory is bought no matter the problems are&gt;. The =
church is=20
      locked. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Sacristy - Go to the doorway at the back of the church. Enter the =
door=20
      into the sacristy. Try to open the other door to the church =
proper. Look=20
      close at the crucifix on the wall behind the altar. Pick up the =
<U>key</U>=20
      in the crank when the crucifix is moved. Look at the drawer on the =
left of=20
      the altar. The turn crank of the drawer is jammed. Insert the key =
on the=20
      keyhole at top right of the drawer. Open the drawers and pick up =
the<U>=20
      red punch card</U> on top drawer, <U>purple punch card</U> on =
second=20
      drawer, <U>green punch card</U> on fourth drawer and <U>blue punch =

      card</U> at bottom drawer. Look close at the middle drawer and see =

      something peeking in the back. Turn the crank on the side of the =
drawer.=20
      Pick up the <U>Voralberg key</U> and the letter of =
<U>confession</U> by=20
      the former parish priest. He states in his letter about being =
fooled by=20
      Rudolf Voralberg in believing Hans was dead and found about it =
when Anna=20
      revealed the deception under the seal of confession. =
</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
<IMG=20
      height=3D173=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Microids/syberia.1/Syberia_fi=
les/GEARS.jpe"=20
      width=3D119 align=3Dleft border=3D0>Belfry - Go back to the other =
door and the=20
      side entry is also locked. Look close at the alcove by the side =
door.=20
      Arrange the gears that Momo left in the hotel in the alcove =
similar to the=20
      drawing on the table. Pull the lever and Kate enters the door, =
which=20
      turned out to be an elevator. The elevator rises to the belfry. =
Look close=20
      at the automaton bell ringer and see that it needs something for =
his back.=20
      Insert the purple punch card on his back (red - silent night, blue =
-=20
      wedding march and green punch card - call to prayer). The ringing =
of the=20
      requiem caused the automaton on top of the Mausoleum to take his =
hat=20
      off.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>Go =
to the left=20
      side of the church. Check the cemetery. Take the other path to the =
left of=20
      the cemetery and see the Mausoleum.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Mausoleum -&nbsp; Look close inside the automaton's hat and see a =
lock=20
      that matches the key taken from the middle drawer in the sacristy. =
Use the=20
      Voralberg key in hat. The mausoleum bars go down. Enter and look =
at Hans'=20
      crypt. Pull it open and pick up the <U>press cut</U> and the =
<U>Valadilene=20
      voice cylinder</U>.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>Go =
back to the=20
      street in town. Go to the gate of the factory compound at the =
right side=20
      of the street on the wall in front of the hotel. </FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Learn=20
      the history of Hans and Anna:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Compound</FONT>:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Gate - =
Place the=20
      telescopic key on the automaton at the top of the gate. Click the =
big key=20
      on automaton at the bottom of the gate and then pull down the =
lever.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Fountain - There are several paths that lead out from the fountain =
- S to=20
      go to the street, SW to go to the factory, NW to go to a shed with =
a big=20
      metal canister and lever, NE to go to the train depot and SE to go =
to the=20
      Voralberg mansion.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Voralberg Mansion:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</FONT>Take the SE=20
      path. The front door is locked, go around to the back and realize =
that the=20
      back door is also locked. There is a retracting ladder beside it =
but it=20
      needs a key. Go to the path on the right towards the maze. =
</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Garden - Talk to the gardener who moans about her automaton being =
broken.=20
      Go forward through the left gated path and then turn to the first =
right.=20
      Look at the dry wall fountain and get the <U>Voralberg=20
      key</U>.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Mansion Attic- Use the Voralberg key on the retracting ladder. =
Climb the=20
      ladder and enter the Mansion's attic. Go to the left screen and =
look close=20
      at the desk. Pick up the <U>ink</U> and <U>Anna's diary</U>. Read =
the=20
      diary.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>It =
starts in May,=20
      1930 and tells about a cave where Hans meets an accident. He fell =
and was=20
      in a coma for 7 days. One month after, Hans said one word to Anna =
-=20
      'mammoth'. Hans was diagnosed as a 'retard'. A year after, their =
father=20
      brought Hans to Paris and the French Doctors confirmed the =
diagnosis. At=20
      one time, their father brought Hans to the factory to make him =
work. Hans=20
      made a mammoth for Anna and more intricate mammoths for Gertrude =
and their=20
      father. Hans redesigned the assembly line and has an office in the =
factory=20
      where he works on his plans. Their father was happy about the =
situation.=20
      Anna even with trepidation in leaving Hans went to the University =
to=20
      study. On a vacation back home, Hans gave Anna a ballerina =
automaton. Anna=20
      was happy that their relationship is still the same. Anna finished =
her=20
      schooling in 1937 and is back home. Hans redesigned the kitchen =
for=20
      Gertrude. Anna started to help in the factory with the paper work. =
In=20
      January 5, 1938, Hans told Anna, he wants to leave Valadilene and =
travel.=20
      Their father locked Hans up in the factory and only Gertrude sees =
him when=20
      she brings his food. Hans started to communicate with Anna through =
small=20
      cylinders with holes. One day, Hans was gone. Their father faked a =
funeral=20
      for Hans and got his friend, Dr. Schmol to sign a death=20
      certificate.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Alcove in Attic - Go to the right of the room to an alcove behind =
a big=20
      armoire. Turn on the light bulb and Momo arrives. Momo wants Anna =
to draw=20
      a mammoth like Hans. He gives a <U>paper and pencil</U>. Talk to =
Momo=20
      about everything specifically about <I>mission</I> and =
<I>help</I>. Momo=20
      will tell a secret if you draw a mammoth. Go back to the alcove. =
Look=20
      close on the beam by the wall, close to the light bulb and see a =
mammoth=20
      carved by Hans in 1932. Use paper and pencil on mammoth carving to =
get=20
      <U>pencil tracing of mammoth</U>. Give the tracing to Momo. He =
says to=20
      follow him to see the secret. </FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Learn=20
      Momo's Secret:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D4>Mountain</FONT><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff>:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Follow Momo to the =
street,=20
      turn left pass the bakery and the notary to the gate at the end of =
the=20
      street, cross bridge, steps, forward, right, cross another bridge, =
pass a=20
      boat with oars and then see Momo sitting by a stone wall. Talk to =
Momo=20
      about the <I>mission</I> and <I>help</I> again. Momo talks about =
the=20
      mammoth doll in a cave. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Stream - Walk to the path on the left and see that water blocks =
the way=20
      across to the other side. See the cave to the north of the path at =
the=20
      other side of the stream. Climb the steps on the right by Momo and =
turn=20
      the turnstile to open the dam to the side canal. Kate needs help. =
Ask Momo=20
      using <I>help</I> dialogue. Momo breaks the lever of the =
turnstile. Pick=20
      up the <U>lever</U>. Go to the boat that you passed by. Try to get =
the oar=20
      of the boat, then use the broken lever to pull the oar closer. The =
oar is=20
      dirty and wet and Kate does not want to pick it up. Ask Momo for=20
      <I>help</I> again. Momo picks up the oar. Ask him for <I>help</I> =
again=20
      and he will place the oar on the turnstile and pushes the oar to =
raise the=20
      dam. Momo very strong! Water flows to the side canal. =
</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Cave - Walk to the left path again, cross to the other side =
towards the=20
      cave to the north and enter the cave. See the mammoth paintings on =
the=20
      wall. Pick up the <U>mammoth toy doll</U>.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>Go =
back to town.=20
      &lt;Kate gets a phone call from Olivia, a girlfriend at the office =
and she=20
      tells Kate about the top brass being upset about the problems =
connecting=20
      to the sale of the company&gt;. Go back to the factory=20
      compound.</FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D4>Investigate the Factory:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Shed:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Take the NW =
path to the=20
      shed and see a lever and a metal canister. Pull lever. A claw =
comes out of=20
      the factory, picks up the metal canister and brings it inside the=20
      factory.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>&nbsp;<FONT=20
      size=3D4>Factory:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Take the SW =
path,=20
      note a water wheel on the left and enter the Voralberg factory. =
Look at=20
      the assembly line. Climb up the metal stairs on the left and enter =
the=20
      door on the left.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Anna's Office - Go to the right and look at the desk. Pick up and =
read=20
      Anna's letter to Hans dated March 6, 2002. It talks about the new =
design=20
      for a modern locomotive car and Oscar, a complicated automaton =
that is=20
      being produced by the factory. Hans wants a 'cursed' prehistoric =
doll from=20
      a cave last seen 60 yrs. ago. Look at the new plans for the =
locomotive=20
      car. Pick up and read all the invoices from the spindle. They are =
past due=20
      invoices from La Colombe, Fontenay Carpentry, and the Passeri =
Bank. Anna=20
      must have been in a bad way financially in the last 2 years.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Music box - Go to the bookcase by the wall. Pull the second book =
from the=20
      right on the top shelf. A music box with a male and female figure =
on top=20
      comes out from the wall. After the music stops playing, a <U>music =

      cylinder</U> is in inventory. Place the Valadilene voice cylinder =
in the=20
      music box. Watch how Hans met his accident that caused him to be =
mentally=20
      and physically stunted. He got Anna to swear to keep the secret of =
the=20
      cave. Hans tried to pick the mammoth toy doll from the top ledge =
and falls=20
      down injured. Pick up the <U>Hans and Anna mechanical toy</U>. Go =
out and=20
      go down the metal stairs. </FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Look=20
      for Oscar, the automaton in production: </FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D4>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT><FONT=20
      face=3D"Book Antiqua" color=3D#ffffff>Hans' workroom - Turn to the =
left of the=20
      metal steps to the very end room - delivery room. &lt;Kate gets a =
phone=20
      call from her name-dropping mother.&gt; Enter the door at the top =
of the=20
      screen and behind the forklift. See Oscar hanging on a metal =
bracket. Go=20
      to the back of the setup and turn the lever to lower Oscar. Talk =
to Oscar.=20
      Oscar is model XZ2000 made to be a train engineer and drive a =
special=20
      locomotive that is at the station. Ask specifically about the =
train,=20
      automatons have additional soul auxiliary as oppose to robots. He =
needs=20
      parts XZ2003 and XZ2005-B for feet because XZ2005-A showed =
functional=20
      idiosyncrasies in design. for his hands. Use the assembly to =
construct=20
      them by using the <U>punch card</U> that has the record of Oscar's =
body=20
      design. Note the color of wood Oscar is made up of. Go out to the =
next=20
      room.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Delivery=20
      Area - Look at the metal canister taken from the shed outside and =
realize=20
      that it is heavy for Kate to carry. Turn the wheel of the =
automaton=20
      forklift. Watch it take the canister and bring it to the big round =

      container at the center of the assembly line. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Assembly line - The assembly line must be turned on. Go to the =
right=20
      corner of the factory. Enter the door, go to the machine by the =
window and=20
      pull the metal chain on the machine. A hamster comes out and turns =
the=20
      wheel cage around, this in turn turns the big water wheel outside =
the=20
      factory. Pull the lever to bring power to the =
factory.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Control=20
      panel - Climb metal stairs to the left of Anna's office. See =
control panel=20
      of the production line. Insert Oscar's punch card in the slot at =
bottom=20
      center of the panel. Pull down the lever for assembly line 3 (only =
one=20
      that works) at bottom right and the light will turn on. The lever =
on the=20
      left of the punch card selects the skin tone of Oscar - flip the =
lever to=20
      select tan color (selections are tan, white, brown and mottled =
brown). Go=20
      down and pick up the finished wooden legs from the end of assembly =
line 3.=20
      If correct, the complete production steps from picking up the =
wood,=20
      cutting, drilling and finished product is seen. If incorrect =
choice of=20
      color is done, only the drilling and delivery of finished feet is =
shown.=20
      Select a new color on the console then.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Hans'=20
      workroom - Give Oscar his feet. Oscar attaches his feet, gives his =
thumbs=20
      up and leaves to look for his train. Go out to the=20
compound.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Train=20
      Depot:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT><FONT face=3D"Book =
Antiqua"=20
      color=3D#ffffff>Take the NE path and enter the Valadilene station =
depot.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Train=20
      - Go in the train by the ramp across the station ticket booth. =
Talk to=20
      Oscar about the mission and he says that you need a ticket to take =
the=20
      train. The ticket office is now open, go there immediately.=20
</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Ticket office - Exit the train, go left to the ticket office and=20
      &lt;surprise&gt; talk to Oscar, the ticket seller. Ask about the=20
      <I>mission</I> and get a <U>ticket</U> for the mechanical railway =
-=20
      destination unknown. You also get a <U>document from the =
Notary</U> about=20
      needing a stamped approval by the recognized permitting authority =
access=20
      to the mechanical train, which includes the coaches, accessories =
and=20
      driver. Oscar says to not lose it and that it is needed for =
further=20
      inspection later.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>To =
get to the=20
      other side of the train station, 2 ways are available - the =
overhead ramp=20
      or through the train itself. Enter the train and see Oscar. Talk =
to him=20
      about everything. Exit the train and go to the other side of the =
station.=20
      On the other side is a janitor sweeping the pavement and a device =
that has=20
      a lever and a wheel. Exit the train station.</FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Getting=20
      the train moving:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Exit the station=20
      and compound. Go to the Notary to get the train permit approved.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Notary:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Try the =
office door=20
      and remember that the notary is resting and cannot be bothered. =
Look at=20
      the reception desk at the approval stamp. Place the train transit =
permit=20
      on the pad. Open the hat of the automaton stamp and pour ink in =
the open=20
      hat. Press red button. Take the now approved <U>train permit</U>.=20
      </FONT></B></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"><B><FONT =
color=3D#ffffff=20
      size=3D4>Train Depot:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT><FONT=20
      color=3D#ffffff>Enter the coach and talk to Oscar. Give him the =
approved=20
      train release permit and then the train ticket. He will not accept =
the=20
      ticket because the departure requirements are not completed. If =
any of the=20
      valuable items on the display case in the next room is not =
properly=20
      placed, the train will not be able to depart. =
</FONT></B></FONT><B><FONT=20
      face=3D"Book Antiqua" color=3D#ffffff>Place the Hans and Anna =
mechanical toy=20
      at the center round stand. Place the mammoth toy doll on the =
rectangular=20
      base at table. Place the music cylinder and Valadilene voice =
cylinder in=20
      the display cabinet. Once the mechanical toy is on the center =
stand, the=20
      cylinders can be inserted in the slot at the base of the stand and =

      replayed. Give Oscar the ticket again. </FONT></B><FONT=20
      face=3D"Book Antiqua"><B><FONT color=3D#ffffff>Oscar cannot =
completely fulfill=20
      his function of running the train because he was not programmed to =
know=20
      how to wind up the train. </FONT></B></FONT></P>
      <P align=3Dleft><FONT color=3D#ffffff><B><FONT=20
      face=3D"Book =
Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;=20
      Train winder - Go out of the coach and exit to the right of the =
train to=20
      the other side of the depot. Go down to the bottom of the screen. =
Turn the=20
      wheel to show</FONT></B></FONT><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>=20
      a pole with a telescopic key.</FONT></B><FONT face=3D"Book =
Antiqua"=20
      color=3D#ffffff><B> Pull lever beside the machine to open=20
      the</B></FONT><B><FONT face=3D"Book Antiqua" color=3D#ffffff> =
cover on the=20
      train covering a keyhole. The train is automatically wound up. =
Turn the=20
      wheel again to pull the telescopic key in. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Enter the coach.=20
      &lt;Dan calls&gt;. Give Oscar the train ticket again. =
</FONT></B><FONT=20
      face=3D"Book Antiqua" color=3D#ffffff><B>Watch the wonderfully =
created train=20
      ride.</B></FONT></P>
      <P align=3Dcenter><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D5><B>Barrockstadt</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B>Talk to Oscar and=20
      find out that the train needs to be wound up again. He will stay =
inside=20
      because the humidity affects his working. Oscar, see you later =
alligator.=20
      In a while, Kate Walker. Exit the coach on the left of=20
      screen.</B></FONT></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Find a=20
      Train Winder:</FONT></B></U></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B><FONT=20
      size=3D4>Train Station-Aviary:</FONT>&nbsp;&nbsp;&nbsp;&nbsp; Go =
to the left=20
      of the screen, climb up and over the ramp and left to the end.=20
      </B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
      Stationmaster - Talk to the Stationmaster standing by the =
riverbank,=20
      specifically about the <I>mission</I> and <I>bird</I>. He says =
that there=20
      is something by the wall that might help wind up the train. He is =
proud of=20
      the variety of birds in the ornithological collection but has =
problems=20
      with the Cuckoo birds from Amerzone. The lay eggs on other =
species' nest=20
      and pushes the other eggs out. The mechanical eagle that collects =
the=20
      cuckoo eggs from other nests is up a ramp on a rail. He cannot =
climb the=20
      ramp anymore due to vertigo and a fall from the ramp. Pick up the=20
      <U>hook</U> from the sandbar. Go back. </B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
      Ramp - Take the overhead ramp to the other side of the train, take =
the=20
      path to the left side and see the aviary and further on crates by =
a closed=20
      door. Go back, turn right and see birds on the floor beside the =
ramp. The=20
      birds stop Kate from climbing the ramp. </B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
      Wall - Cross to the other side via the coach. Go to the right =
screen and=20
      walk forward until the end of the path, pass the destroyed =
buildings. Note=20
      the river to the left of the depot.&nbsp; Kate will look at the=20
      contraption by the platform on the left and say that it is similar =
to the=20
      winding machine in Valadilene. Has to find a way to get the train =
there.=20
      </B></FONT></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Find a=20
      way to bring the train to the wall:</FONT></B></U></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" color=3D#ffffff><B>Go =
back and Oscar=20
      yells that he has something to say to you. Enter the coach and =
Oscar will=20
      say that there is a message for you. The rectors of the university =
want to=20
      talk to the one in charge of the train. Exit the train, left, left =
and=20
      walk over to the stairs. Take the stairs on the right of the =
screen. Turn=20
      left on the depot foyer. See a Lock control panel that needs a key =
and a=20
      broken phone for help at the side. Go back and walk to the =
opposite end of=20
      the foyer. Go down the stairs and see a barge.</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Barge - =
Talk to the=20
      couple specifically about <I>help</I>. They agree to tow the train =
to the=20
      wall for 100 dollars, if the lock is opened so that the barge can =
pass=20
      through.</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" color=3D#ffffff><B>Go =
back and turn=20
      right to go outside. Climb the steps on the right to enter the=20
      University.</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B><FONT=20
      size=3D4>University:</FONT>&nbsp;&nbsp;&nbsp; Courtyard - Mammoth =
statues=20
      plank the university courtyard and prehistoric Siberian tigers =
plank the=20
      steps to the building. Look at the mechanical bandstand at the =
center of=20
      the courtyard. There is a gold egg missing on a balance on one of =
the=20
      doors. Talk to the student leaning by the tiger statue. =
</B></FONT></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Rectors - Enter the building and look at the mammoth skeleton. =
Walk to the=20
      left passageway and enter the door at the end of the hall. Talk to =
the 3=20
      'distinguished' rectors of the university specifically about =
<I>Hans</I>=20
      and <I>money</I>. Hans was a student there 50 yrs. ago. He studied =

      Paleontology especially about Mammoths. He made the bandstand and =
a lot of=20
      other renovations in the university. Alexander Valembois brought a =
lot of=20
      birds for the collection from Amerzone. They will pay Kate if she =
can fix=20
      the bandstand in the courtyard Hans made. It is rusted and =
maintenance=20
      instructions are missing. Exit the room and enter the other door =
in the=20
      left hallway to the library.</FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Find a=20
      way to enter the bandstand or the case of the sauvignon=20
      grapes:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Library - Go to the table at the foreground with a student =
studying by it=20
      and pick up the <U>book on Amerzone</U>. Read about the red =
Amerzone=20
      cuckoo and its partiality to Sauvignon grapes, gorging itself to=20
      drunkenness. Take the stairs on the left, go to the bottom of the =
screen=20
      and climb the ladder. Take the inverted book on the right side of =
the=20
      shelf. Read the <U>Illustrated Dictionary of Plants and =
Mushrooms.</U>=20
      Learn that the Yangala-Cola mushroom enhances eyesight acuteness. =
Exit the=20
      library and go to the right hallway from the giant mammoth =
skeleton.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Professor=20
      Cornelius Pons - Talk to the Professor studying a mammoth =
skeleton. He is=20
      a professor of Paleozoology. Ask him about <I>Hans</I> and about =
the=20
      <I>Sauvignon grapes</I>. He and Hans bonded on their passion on =
mammoths=20
      during his schooldays. Hans told him about the mahout mounted =
mammoth=20
      doll. It picked his interest because only one tribe, the Youkols =
from=20
      the&nbsp; farthest reaches of Siberia believe in its supernatural=20
      abilities. As for the Sauvignon grapes, he thinks it is a tropical =
shrub=20
      and to ask the stationmaster for the location of the shrub here at =
the=20
      University. Go back out of the building. &lt;Marson calls on the=20
      phone&gt;. Go to the stationmaster.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>&nbsp;<FONT=20
      size=3D4>Train Station:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</FONT>Stationmaster -=20
      Ask him about the sauvignon grapes and he hedges about it and =
leaves.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Train coach - Take the mammoth toy doll off the table. Go back to =
the=20
      professor at the University hallway. On the way, confront the=20
      Stationmaster standing by the bridge again about the grapes. He =
still=20
      evades about knowing the grapes and refers you to the =
paleontologist.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>University:&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Professor =
Cornelius Pons=20
      -&nbsp; Ask him again about the grapes and he refers you to the =
rectors.=20
      Give him the mammoth doll. He got very excited and will study it =
in his=20
      laboratory. Follow him to his laboratory.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Laboratory - Look close at the cabinet to the left of the door. =
Pick up=20
      the <U>Barrockstadt voice cylinder</U> from the second to the =
bottom=20
      shelf. Go towards the professor. Pick up the <U>Yangala-Cola =
powder</U>=20
      and <U>test tube holder</U> from the lab bench at bottom right.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Rectors - Enter the room at the end of the left hallway and ask =
the=20
      rectors about sauvignon grapes. They babbled about it for a while =
and Kate=20
      summarized the talk that there is a sauvignon shrub being =
cultivated by=20
      the stationmaster in the garden, the harvest is made into wine in =
the=20
      paleontologist's lab and the rectors enjoy the fruits of the labor =
once a=20
      year. That fact is to be kept secret for fear of being fined by =
the=20
      authorities. Go back to the stationmaster.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Train Station:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</FONT>Stationmaster=20
      -&nbsp; Talk to the stationmaster, still standing by the bridge =
about the=20
      sauvignon grapes. He will open the door to the garden. Follow him =
to the=20
      garden by crossing the overhead pass and go forward until the door =
to the=20
      garden. The stationmaster tries to justify himself. =
</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Garden - Enter the garden and go forward until a shrub with red =
fruits.=20
      Pick up some <U>sauvignon grapes</U>. Exit and go to the train=20
      coach.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Train coach - Insert the Barrockstadt voice cylinder in the base =
of the=20
      central stand with the Hans and Anna dolls on top (if the dolls =
are not on=20
      top, the cylinder player will not function). Listen to Anna giving =
Hans=20
      the news about their father's death, the war, her work and the =
wish for=20
      him to come back. Exit the coach on the right =
screen.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Ramp - Give the sauvignon grapes to the Amerzone cuckoos that =
block the=20
      ramp. The birds move away from the ramp. Climb the ramp. Look at =
the nest=20
      on the mechanical eagle and take the <U>cuckoo's egg</U> using the =
test=20
      tube holder. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>Go =
back to the=20
      University courtyard. On the way, the stationmaster gives as an =
apology a=20
      <U>bottle of Barrockstadt Sauvignon wine</U>. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>University:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</FONT>Bandstand - Place=20
      the cuckoo egg on the scale on the door opposite the entry ramp. =
Turn the=20
      wheel and enter. Go down the ladder and pull the lever to start =
the=20
      automaton violin players. Listen to that haunting music. Go to the =

      rectors.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Rectors - Talk to the rectors about the <I>money</I>. They give =
the=20
      <U>money</U>.</FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Bring=20
      the train to the wall:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Train Station:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Barge =
- Give=20
      the couple the money. They want the lock open now. It is too =
complicated=20
      for them to do since there is no manual. The man throws the =
<U>lock=20
      key</U>. Go to the left side of the train depot =
foyer.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;&nbsp;=20
      Lock control panel -&nbsp; &lt;Mom calls&gt;. Use the key in the =
control=20
      panel. The instructions are in a language unknown to Kate. Look at =
the=20
      sign on the right above the broken phone. Go out of zoom mode and =
use the=20
      cell phone. Dial the emergency number from the sign - 2766 6742, =
then=20
      press 'send'. Listen to the automated message: A. Press #. B. =
Press 4 for=20
      Barrockstadt lock. C. To raise water, level press 1 and to lower =
water=20
      level, press 2. D. Press star to confirm procedure. The message =
states=20
      that the technician is on holiday and is not available to help. =
Ok, let's=20
      do it manually.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Look at the=20
      control panel - Press 4, 2 and then star. This lowers the water =
level and=20
      opens the lock. Go to the barge couple and Kate will tell them =
that the=20
      lock is now open. Watch the barge move. Go back to the control =
panel and=20
      see the barge in low water level in front of you. Now raise the =
water=20
      level - Press&nbsp; 4, 1 and then star.&nbsp; Lock closes, water =
level=20
      rises bringing the barge up and the other lock opens. The barge =
moves=20
      parallel to the train. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Cross to the side=20
      by the train and talk to the barge couple about <I>help</I>. They =
say to=20
      attach chain to train and the barge will pull the train. The man =
throws=20
      the chain. Attach hook on chain. Watch the chain gets hooked on =
the train=20
      and the train pulled close to the wall. Go to the wall and on the =
way=20
      Professor Pons calls to say that the lecture on Youkols is to =
start at the=20
      main hall.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>University:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</FONT>University lecture=20
      hall - Enter the building and take the stairs to the left of the =
central=20
      mammoth skeleton. Listen to the lecture. Go to the=20
      laboratory.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Laboratory - Pick up and read about the <U>Legend of the Ivory =
Ark</U>=20
      from the desk. The legend centers on an ark made from mammoth =
tusks that=20
      brought a tribe of Youkols and a herd of mammoths to an island =
they call=20
      Syberia. Every 50 yrs., the ark comes back with mammoth carcass =
encased in=20
      ice that fed the other Youkol tribes. A hundred years ago, the ark =

      returned with no carcass on board and speculations about the =
meaning of=20
      this arose. Pick up the <U>mammoth toy doll</U> from the desk. =
Talk to the=20
      Professor about the <I>mission</I>. He thinks Hans left in search =
of the=20
      Youkols.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><FONT=20
      size=3D4>Wall:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </FONT>Go to the =
coach close to=20
      the wall and exit to the other side. Go to the winding machine, =
turn the=20
      wheel and pull the lever.&nbsp; &lt;Dan calls and an argument =
ensues&gt;.=20
      Enter the coach and place the mammoth doll back on the display =
table or=20
      Oscar will not move the train. Talk to Oscar again about the=20
      <I>mission</I> to get him going.</FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>To get=20
      pass the wall:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;=20
      Ticket office - The train moves closer to the wall and then stops. =
Exit to=20
      the right side of the coach. Go talk to the ticket man - Oscar at =
the=20
      building. He needs a visa to go any further and usually an =
authority is=20
      nearby to give such authorization for passage. Go to the back of =
the=20
      building and try a lock door behind the building. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;=20
      Wall entryway - Go to the door on the wall seen on the left side =
of the=20
      building. Enter and climb the metal steps. &lt;Olivia from the =
office=20
      calls about Dan&gt;. Take the ramp at the bottom of the screen to =
the=20
      other side of the giant door. Enter the observation room of the =
border=20
      patrol.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;&nbsp;=20
      Border patrol office - Talk to Captain Malatesta, a Hitler like =
version of=20
      the border patrol. Ask about <I>mission</I>. He will not release =
any visa=20
      because of an enemy spying on him. He has been observing this spy =
for=20
      years. Ask about Hans and find out that the gate is one of Hans =
work=20
      before he left the university town. Look in the telescope and see =
a dead=20
      tree - the Cossack spy. Look at the desk and see a broken pair of=20
      eyeglasses and 2 wineglasses. Place the Yangala-Cola powder in one =
of the=20
      wine glass (green residue at bottom) and then add wine to both =
glasses.=20
      Kate gets the Captain to dink the wine with the eye acuteness =
drug. He=20
      looks on the telescope and realizes his wasted years. After Kate's =
attempt=20
      to raise his spirits, he gives the <U>exit visa</U>. =
</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Ticket office - Give the exit visa to Oscar and get another =
<U>ticket</U>=20
      departing from Barrockstadt for place unknown. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Train coach - Give the ticket to Oscar. The train travels to land=20
      unknown.&nbsp; Watch another well-done graphics display - the sway =
of the=20
      weeds when the train passes.</FONT></B></P>
      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D5>Komkolzgrad</FONT></B></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B>Exit the coach at=20
      the right screen. Go to the front of the train and Oscar will call =
Kate=20
      over. As usual, Oscar will give excuses why he cannot help Kate =
look for a=20
      winding machine. Go to the left screen to the end.</B></FONT></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Industrial=20
      Complex:</FONT></B></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
      Worker Automaton - Climb the leg of the giant worker automaton. =
Pick up=20
      the <U>Komkolzgrad voice cylinder</U>, <U>Hans' plan</U> for the =
worker=20
      automaton and the <U>handle</U> from the locker above the bed. =
Turn right=20
      to the control panel of the automaton. Insert the handle in the =
slot at=20
      the center of the panel. Click on the top part of the slot twice =
to move=20
      the automaton towards the train. Push the red button to wind the =
train up.=20
      Click twice below the handle to return the automaton to original =
position.=20
      Exit the automaton.</B></FONT></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Find=20
      the Hand Bandit:</FONT></B></U></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
=20
      Hand Bandit - A man comes out of the train coach and runs to the =
building.=20
      Enter the building and see that the door is locked. Go to the =
coach, into=20
      the bedroom and see a tied up Oscar. Oscar was attacked and his =
hands were=20
      stolen. Pick up the <U>metal shears</U> on the floor left behind =
by the=20
      hand bandit. Go to the display area and play the Komkolzgrad music =

      cylinder. Listen and learn that Hans worked for the Russians and =
made=20
      contribution by replacing the workers with automatons. =
</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
=20
      Worker Automaton - Exit the coach and go back up the automaton. =
Move the=20
      automaton forward once. Go out and jump over to the ledge. =
</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Building=20
      - Look inside the building through a hole on the wall. Use the =
metal&nbsp;=20
      shears on the hole and Kate cuts through. Enter and go forward. =
Look close=20
      at the metal shelving on the left and pick up a <U>spark plug</U>. =
Look=20
      through the 2 windows. The door is locked. Go back out to the =
automaton=20
      and return it to the original position. </B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B>Exit and go to=20
      the other end of the ramp, pass the train. Pull lever at the end =
of the=20
      ramp to raise the mine elevator. Enter to go to the mine. &lt;Dan =
calls=20
      but the reception is not good.&gt;</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Mine - =
Look at the=20
      generator to the left. Insert the spark plug between the metal =
plates and=20
      then pull the lever at the left. Light comes on.&nbsp; Enter the =
mine and=20
      note a ventilation duct on the right. Move forward until the other =

      elevator. Turn to the right passageway and climb the metal steps. =
Look=20
      close at the automaton sitting in front of an organ setup. Pick up =
the=20
      <U>screwdriver</U>. Go back out and try the metal door by the =
overhead=20
      monitor.</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Monitor room -=20
      Go to the left of the screen and look close at a metal sign by the =
ladder.=20
      It is a picture of a head. Use the screwdriver to remove the =
plate. Climb=20
      the ladder. Enter the door to the left and see the hand bandit =
watching=20
      the monitors. He is Serguei Borodine, director of this complex. He =
raves=20
      about converting the workings of the complex into one giant organ =
and=20
      needed the hands for his organist. He built the whole complex for =
Helena=20
      Romanski, a singer. He has a room dedicated just for her (room was =
lowered=20
      to be accessed). They reached a compromise, for Kate to bring the =
singer=20
      there and he will give the hands back. Exit and see a monorail on =
the=20
      right. </B></FONT></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>Finding=20
      Helena:</FONT></B></U></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Helena's=20
      room - Enter the lowered room and then go forward. Look in the =
drawer.=20
      Look at the <U>scrapbook of Helena</U>. She sang with Frank =
Malkovitch,=20
      the tenor that Kate's mom is dating. Get the cell phone, press the =
up=20
      arrow until Mom's number comes up and then press send. Kate asks =
her mom=20
      about Helena and Frank said that she was ill and went to rest in a =
spa=20
      called Aralbad.</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Monitor=20
      room - &lt;Dan calls&gt;. Enter the room and talk to Borodine =
about=20
      everything. Kate might get a vehicle from the drunken fool at the =
space=20
      compound on the plateau. The monorail&nbsp;will lead to the =
cosmodrome. Go=20
      out the room and enter the monorail on the right of the=20
      screen.</B></FONT></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D4>Cosmodrome:</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>Go =
the metal ramp=20
      at bottom of the screen. &lt;Get a phone call from Olivia and =
learn that=20
      she and Dan are now dating&gt;. Go forward and climb the metal =
stairs.=20
      There are 2 ways to go, one up the stairs on the left to a foghorn =
that=20
      does not work yet and to the right. Go right.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Boris' quarters - Climb the steps and enter the quarters. See the =
former=20
      cosmonaut drunk. Talking to him is useless. Pick up the =
<U>vodka</U>=20
      bottle on the floor. He goes out for air and watch him fall off =
the=20
      railing. Guess we have to get him conscious enough to talk. Go =
back inside=20
      the quarters and look at the open cabinet above his chair. Take =
the=20
      <U>key</U> and <U>letter</U> about The closure of the Voralberg =
Spring=20
      Loaded Launch Pad Project and the laying off of all the test =
pilots. Poor=20
      Boris!</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>Go =
outside and=20
      look at the control panel. Insert the key at right silver lock. Go =
down=20
      and around towards Boris and see a wheel by the railings. Turn the =
wheel=20
      to open the water line. Go back to the control panel. Click above =
the=20
      inside vertical lever. Watch where the water flows. Move Boris to =
that=20
      area by clicking to the left of the horizontal lever and then =
click above=20
      the outer vertical lever. Now, revive Colonel Boris Charov by =
clicking=20
      above the inner vertical lever. Talk to Boris about everything, =
especially=20
      about <I>Hans</I> and <I>bird</I>. Hans help build the Russian =
space=20
      program but stopped when he realized it was for dropping bombs. =
Soyouz,=20
      the last mechanical eagle takes care of the birds around the =
overhead=20
      rails. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Space=20
      Compound - Turn to the right and enter the space compound. Look at =
the=20
      space ship Hans build. Go to the right and forward. See all the =
birds=20
      around the airship. Climb the metal steps to the airship. Go back =
and talk=20
      to Boris about the <I>airship</I>.&nbsp; He gives the <U>airship =
key</U>.=20
      Go back and enter the airship using the key. Pull the lever and =
realize=20
      that it does not work. Go down and go to the left side of the =
space=20
      compound. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Spaceship controls - Talk to Boris and he makes a deal with you =
about the=20
      airship. He wants to get up to the stars to live his dream and he =
will=20
      tell you about the airship. Climb the metal stairs to the control =
room.=20
      Take<U> Voralberg key</U> and insert it on the cross shaped lock - =

      switches on the control panel. Open the rectangular plate on the =
right of=20
      the panel. Attach the 2 lines together. Push the round knobbed =
lever=20
      up.&nbsp; Take the <U>blood testing apparatus</U> on the right. Go =
down=20
      and get blood from the pilot - Boris by clicking the blood testing =

      apparatus on him. Go back to the control panel and insert the =
blood=20
      testing apparatus in its square slot. Click the syringe icon =
button and=20
      Boris' blood was rejected because of too much alcohol. Guess we =
have to=20
      use Kate's blood by clicking on the blood testing apparatus. That =
accepted=20
      it since the light turned yellow. Click the left most button to =
raise the=20
      container that carries the pilot to the spaceship. Light is yellow =
on that=20
      also. Click the button of the 2 arrows to take the pilot to the =
ramp. See=20
      Boris walk up to the ship and when he says that he is ready, press =
the=20
      triangle button. What is the secret of the airship? Boris throws a =
crank=20
      on the floor of the compound. Thumbs up!! There he goes and Boris' =
dream=20
      is fulfilled.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      Foghorn - Go down and pick up the red <U>crank handle</U> by the =
entrance=20
      to the space compound. Go to the ladder to the left of Boris' =
quarters and=20
      the big round cage tower. Climb up and go to the back ramp to the =
foghorn.=20
      Use crank handle on red hole on the foghorn stand. That releases =
Soyouz,=20
      the mechanical eagle from his cage and scares away all the birds =
from the=20
      airship.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Airship - Go to the airship and pull the lever and enjoy the ride. =

      </FONT></B></P>
      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D5>Aralbad</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Exit the=20
      spaceship and go forward until the hotel. &lt;Get a call from the=20
      obnoxious Mr. Marson&gt;. See a railway area on the north, =
winder-ready=20
      for Oscar's train. Look at the fountain. Enter the =
hotel.</FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>To get=20
      to enter the Spa:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Hotel=20
      reception area - Talk to Felix Smetana about everything. Try to =
get to see=20
      Helena. He goes back watching the game on TV. Go to the left =
screen and=20
      then bottom screen.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" color=3D#ffffff>See =
a gate to the=20
      spa area and a door to the utility room. Enter the utility room =
and get=20
      the <U>detergent</U> form the cabinet. Exit to the fountain =
outside. Pour=20
      the detergent in the fountain. Go back inside and open the =
curtains facing=20
      the reception desk. Try to talk to Felix but he is busy watching =
TV. Ring=20
      the bell on the desk. He sees the fountain. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Enter the=20
      reception desk area and look at the Register book. Look at =
5/6/1981,=20
      Helena Romanski, resident and her code is 1270. Pick up the=20
      <U>brochure</U> of the Edenor Hotels, look inside and see that a =
phone=20
      number for their hotel in Paris, The Meurizt is written - =
46433643. Press=20
      the red button on the counter to open the door to the Spa area.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Spa - Enter and go to the right and around to the opposite end, =
passing a=20
      raised thermal pool, a chessboard and a close door. Enter the =
alcove at=20
      the opposite end of the entrance and get a <U>crystal dish</U>.=20
      </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Lounge - Go forward and talk to the automaton with a wheel chair. =
Talk to=20
      James, the automaton nurse of Helena. Talk to him about everything =
and=20
      find out that an admirer of Helena made him. He looks exactly like =
Oscar=20
      and that Helena is doing her daily constitutional by the sea at =
the end of=20
      the pier. He knows Hans but Helena had a disagreement with Hans =
and was=20
      forbidden to talk about him.</FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>To get=20
      to the pier:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Pier=20
      door - Go to the right screen and see a console by the door to the =
pier.=20
      Try entering Helena's code - 1270 and pull the lever, but that =
does not=20
      open the pier door. Go to bottom of the screen and enter the baths =
again.=20
      See that the closed door is open now. Enter the locker room and =
pick up=20
      the access card with a temporary code of 0968 off the floor. Go =
back to=20
      the pier door console and enter 0968. That opens the door. Go in =
and pick=20
      up a <U>gas mask</U> from the wall.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Pier - Exit=20
      and by the door, see a stand at the bottom of the screen.&nbsp; =
Walk down=20
      to the end of the pier to the gazebo and talk to Helena. She wants =
you to=20
      call her valet, James and they will talk inside. Try to go down =
the gazebo=20
      but Felix arrives very angry. Helena stops him from forcibly =
taking Kate=20
      out of the hotel. Go down the gazebo and look close at the bell =
stand on=20
      the left side. Pull the chain several times and then go in to talk =
to=20
      James. Place the gas mask back on the hook.&nbsp; He will not come =
out=20
      because he did not hear the bell. Go back and take the bell from =
the stand=20
      and bring it to the stand close to the pier door. Hang the bell on =
the=20
      stand and pull the chain ( clicking at 2 different places on the =
chain=20
      produces different bell sounds).</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Lounge -&nbsp; Talk to James again. &lt;Mom calls&gt;. James =
wheels Helena=20
      inside. Talk to Helena about everything. Learn that George the =
barman at=20
      The Meurizt in Paris has concocted a miracle cocktail that gave =
Helena her=20
      voice back one time when she lost it before a performance of =
Tatiana. She=20
      calls Hans her sweetheart. </FONT></B></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D4>To make=20
      the Blue Helena:</FONT></B></U></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
      Lounge - Use the cell phone and dial the number for The Meurizt =
taken from=20
      the brochure on the reception counter - 46433643, press send. Get=20
      connected to the bar and ask for George. He is gone but the new =
barman=20
      reads a list of the recipes he left. Blue Helena - a measure of =
vodka, a=20
      measure of Blue Curacao, a measure of honey, dash of lime and ice =
cubes.=20
      Shake together.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
      Honey - Open the cabinet at the base of the bar. Take the <U>cut =
lemon</U>=20
      and the <U>crystallized honey</U>. The honey is solid and must be=20
      liquefied. Go to the spa area and to the raised thermal pool by =
the=20
      chessboard (which is now used by 2 men in a pool). Turn the wheel =
on the=20
      wall to raise the temperature of the pool and then place the honey =
on the=20
      now heated pool to get <U>liquid honey</U>. Go back to the=20
      bar.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Bar -=20
      Look close at the bar. Place the lemon on lemon squeezer at the =
left side=20
      top row. Place liquid honey at empty contraption at right end of =
top row.=20
      Pick up the rolled paper by the top counter and find the list of =
liquor=20
      with the corresponding music signs. A bottle is missing from the =
bottle=20
      dispensers. Place vodka on slot beside the honey of the top row of =

      bottles. Press the red I/O button to turn the machine =
on.</FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>&nbsp;Remember=20
      that the base clef sign on the bar is on the left and the treble =
clef is=20
      on the right. So read the list of alcohol turned to its side with =
the base=20
      clef on the left and the treble clef on the right. Press the =
second from=20
      the left piano key to get a measure of vodka&nbsp;while the switch =
is on=20
      the base clef sign - original position. Flip the switch to the =
right and=20
      then press the 3rd from the left piano key to get a measure of =
Blue=20
      Curacao. Press the honeycomb button to get a measure of honey. =
Press the=20
      lemon button to get a dash of lemon. Press the snow icon button to =
get ice=20
      cubes. Press the barman icon on the right to shake the cocktail. A =

      cocktail comes out and Helena drinks it. If it is wrong, Helena =
will be=20
      upset. Just make a new one and check the switch. If successful, =
Helena=20
      will sing and she thinks that her voice is bad and that the =
George's=20
      cocktail did not work. Kate and James think otherwise. Helena has =
lost her=20
      confidence. </FONT></B></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Talk to Helena=20
      again and James remembers that she tests her voice in breaking a =
crystal=20
      glass. Place crystal glass at the end of&nbsp; the bar by Helena. =
Talk to=20
      Helena again and she will sing. The crystal glass breaks and she =
gains=20
      confidence. She will go with you to </FONT></B><FONT face=3D"Book =
Antiqua"=20
      color=3D#ffffff><B>Komkolzgrad but James will be left behind. Kate =
will get=20
      the airship ready. &lt;Kate gets a phone call from Olivia and =
hears=20
      Olivia's confession about her new relationship with Dan, Kate's=20
      fianc=E9e&gt;. </B></FONT></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Watch and listen!=20
      Helena arrives in the airship and they travel to </FONT></B><FONT=20
      face=3D"Book Antiqua" color=3D#ffffff><B>Komkolzgrad. Helena =
sings! Applause!=20
      Magnificent! A cage drops over her and the insane Borodine traps=20
      Helena.</B></FONT></P>
      <P align=3Dcenter><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D5><B>Komkolzgrad </B></FONT></P>
      <P align=3Dleft><U><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D4>Escape:</FONT></B></U></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Stage - =
Climb up to=20
      the stage and calm the petrified Helena. Look close at the padlock =
of the=20
      cage. Use the metal sheers on the padlock. Look close at the =
automaton=20
      organist and use the screwdriver on the hands to get <U>Oscar's =
hands</U>.=20
      </B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua" color=3D#ffffff><B>Go =
down and go to=20
      the bottom of the screen. Kate meets Helena, opens the metal door =
and=20
      Helena walks in. A gate comes down to seal the door and Borodine =
wants=20
      Helena and the hands back. Kate gives Oscar's hands to Helena, =
bides her=20
      to go to the train and get Oscar to prepare for departure. Kate =
will try=20
      to escape.</B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
      Mine shaft - Go to the top of the screen to the mine elevator. Go =
forward=20
      to the other end. The door behind gets blasted. Pull the lever to =
get the=20
      elevator down. The elevator comes down with dynamite on it and =
explodes=20
      sealing that end also. Now, Kate is trapped. Go forward and enter =
the=20
      ventilation duct. </B></FONT></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>G</FONT></B><FONT=20
      face=3D"Book Antiqua" color=3D#ffffff><B>o to Oscar at the =
engineer's cab.=20
      Talk to him and he said to take a seat at the coach and =
regulations will=20
      be ignored for the moment. The giant worker automaton moves closer =
to the=20
      train. </B></FONT></P>
      <P align=3Dleft><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Train coach -=20
      Go to the train coach. &lt;Dan calls and tells Kate of his day =
without=20
      mention of Olivia until Kate did so. Their relationship, Kate's =
change of=20
      attitude and outlook are discussed&gt;. The train is still not =
moving.=20
      </B></FONT></P>
      <P align=3Dleft><B><FONT face=3D"Book Antiqua"=20
      color=3D#ffffff>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Automaton -=20
      </FONT></B><FONT face=3D"Book Antiqua" color=3D#ffffff><B>Go back =
out and talk=20
      to Oscar, he says that there are rods that came out of the giant =
automaton=20
      and it blocks the train. Go to the blasted mine elevator and see =
an open=20
      crate at the bottom of the screen. Look close and take the=20
      <U>dynamite</U>. Go to the giant automaton. Place the dynamite on =
the=20
      automaton's leg. Kate runs to the coach and tells Oscar - Let's =
get out of=20
      here! Watch the automaton explodes and falls on the industrial=20
      complex.</B></FONT></P>
      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D5>Aralbad</FONT></B></P>
      <P><FONT face=3D"Book Antiqua" color=3D#ffffff><B>James takes =
Helena back to=20
      the hotel. Get off the train and notice snow on the ground. Go to =
the=20
      other end of the train platform. Talk to Oscar. Kate and Oscar are =
good=20
      friends now. Oscar is evolving. Crank the wheel of the winder and =
then=20
      pull the lever. </B></FONT>
      <P><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;=20
      Hotel Lobby - Go inside the hotel, ring the bell and talk to =
Felix. Go=20
      back to Oscar and talk to him again specifically about<I> Kate</I> =
and=20
      <I>mission</I>. Felix rushes out and says that there is a package =
on the=20
      counter for Miss Walker. The package mysteriously appeared on the =
counter.=20
      </B></FONT>
      <P><FONT face=3D"Book Antiqua" color=3D#ffffff><B>Go back to the =
hotel and=20
      look in the box at the end of the receptionist counter close to =
the TV.=20
      Pick up the <U>mammoth automaton</U>. &lt;Get a call from =
obnoxious=20
      Marson&nbsp; &gt;. The phone rings on the counter and Felix =
informs Kate=20
      that Helena wants you at the bar. </B></FONT>
      <P><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
=20
      Lounge - Talk to Helena. Helena expresses her feelings about her =
fame and=20
      illness. She talks about Hans and says that maybe you should meet =
the=20
      plane for New York that brings in the supplies. James also says =
that the=20
      air is clearer since the snow has removed the salt in the air and =
it is=20
      good to take a constitutional.</B></FONT>=20
      <P><FONT face=3D"Book Antiqua"=20
      =
color=3D#ffffff><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
=20
      Pier -&nbsp; Go out to the pier and finally meet Hans Voralberg. =
Kate=20
      talks to Hans and tells him about Anna and the factory. It was =
suppose to=20
      be Anna on the train.&nbsp; He signs the contract without reading =
it=20
      because he cannot read. &lt; Marson calls and Kate tells him the =
contract=20
      is sign. Marson already has another big case for her. He jokingly =
says not=20
      to lose the contract on the way home&gt;. Hans says that he will =
now ride=20
      on the train and will go to Syberia. Hans asks Kate if she will =
ride the=20
      train with him. Kate stutters and Hans says maybe take the =
airplane that=20
      goes to New York then. Kate leaves and goes to the =
airplane.</B></FONT>=20
      <P align=3Dcenter><FONT face=3D"Book Antiqua" =
color=3D#ffffff><B>&nbsp;Kate=20
      struggles to make a decision.</B></FONT>=20
      <P>=20
      <DIV align=3Dcenter>
      <CENTER>
      <TABLE style=3D"BORDER-COLLAPSE: collapse" cellSpacing=3D0 =
cellPadding=3D0=20
      width=3D"85%" border=3D0>
        <TBODY>
        <TR>
          <TD width=3D"33%"><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><IMG=20
            height=3D171=20
            =
src=3D"http://www.the-spoiler.com/ADVENTURE/Microids/syberia.1/Syberia_fi=
les/HansKate.jpe"=20
            width=3D287 border=3D0></FONT></B></TD>
          <TD width=3D"33%">&nbsp;</TD>
          <TD width=3D"34%"><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><IMG=20
            height=3D170=20
            =
src=3D"http://www.the-spoiler.com/ADVENTURE/Microids/syberia.1/Syberia_fi=
les/Katedec.jpe"=20
            width=3D284 =
border=3D0></FONT></B></TD></TR></TBODY></TABLE></CENTER></DIV>
      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff><IMG height=3D170=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Microids/syberia.1/Syberia_fi=
les/Katedec2.jpe"=20
      width=3D274 border=3D0></FONT></B>=20
      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" =
color=3D#ffffff>Kate makes her=20
      decision.</FONT></B>=20
      <HR width=3D"40%" color=3D#c0c0c0>

      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D2>This=20
      document may not be distributed without express written permission =
of the=20
      author and the content may not be altered in any =
way.</FONT></B></P>
      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#ffffff =
size=3D2>For=20
      Questions or Comments on this Walkthrough,<BR>Please write to:=20
      </FONT><FONT face=3D"Book Antiqua" color=3D#000066 size=3D2><A=20
      href=3D"mailto:margotr@earthlink.net"><FONT=20
      color=3D#ffffff>MaGtRo</FONT></A></FONT></B></P>
      <P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#ffffff=20
      size=3D2>Copyright =A9 6/2002&nbsp; </FONT><FONT face=3D"Book =
Antiqua"=20
      color=3D#000066 size=3D2><A =
href=3D"mailto:margotr@earthlink.net"><FONT=20
      =
color=3D#ffffff>MaGtRo</FONT></A></FONT></B></P></TD></TR></TBODY></TABLE=
></BODY></HTML>

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