From: <נשמר על-ידי Microsoft Internet Explorer 5>
Subject: SH:SilverEarring walkthrough
Date: Wed, 13 Oct 2004 23:18:01 +0200
MIME-Version: 1.0
Content-Type: multipart/related;
	boundary="----=_NextPart_000_000D_01C4B17A.E26EB890";
	type="text/html"
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441

This is a multi-part message in MIME format.

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: text/html;
	charset="Windows-1252"
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring.htm

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>SH:SilverEarring walkthrough</TITLE>
<META=20
content=3D"Adventures of Sherlock Holmes, Silver Earring, GameBoomers, =
walkthroughs, walkthru, cheats, adventure game reviews, RPG game =
reviews, Action game reviews, games, computer games, pc games, video =
games, adventure games, rpg, roleplaying games, puzzle games, computer =
game reviews, reviews"=20
name=3Dkeywords>
<META content=3D"Adventures of Sherlock Holmes: The Silver Earring =
walkthrough"=20
name=3Ddescription>
<META content=3DMaGtRo name=3Dauthor>
<META http-equiv=3DContent-Language content=3Den-us>
<META content=3D"MSHTML 6.00.2800.1458" name=3DGENERATOR>
<META content=3DFrontPage.Editor.Document name=3DProgId>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dwindows-1252"></HEAD>
<BODY bgColor=3D#e6c878>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><IMG =
height=3D156=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/title.jpg"=20
width=3D449 border=3D0></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =
size=3D5>by=20
Frogwares</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter><B>Walkthrough by=20
MaGtRo&nbsp;&nbsp;&nbsp; September 2004</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Gameplay:</B>&nbsp;&nbsp;&nbsp; This is a point and =
click game.=20
The main menu has new, load, save, resume, exit game, options and =
credits.=20
Pressing ESC during gameplay bring back the Main Menu. The options menu =
has=20
graphics and sounds controls as well as preferences selections for=20
anti-aliasing, subtitles, slow reading and shadows.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>The =
inventory bar is=20
at the bottom of the page and can be accessed by right click of the =
mouse. Move=20
the hand cursor over the items and the label of that item is seen. Some =
items=20
have further action that can be done, like read or unpack. The notebook =
on the=20
left of the inventory bar shows the dialogue-testimony page (Sherlock =
with=20
witness), reports-evidence page, documents page and the map page. =
<B>Access=20
these pages for help during gameplay.</B> To add items to the notebook =
the=20
items' '<B>read</B>' should be clicked.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>To save a =
game, click=20
on a blank frame and see the graphics of the saved game. Click the jewel =
at the=20
center to go back to main menu. The bar above the graphics has the =
scroll and=20
arrow jewels to see the different games stored. Saves can be overwritten =
by=20
another saved game. To load a game, click on a graphics of choice. The =
scroll=20
feature is similar to the save page.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>To quit =
the game,=20
press Alt-Q, go to main menu or click on Exit at the map page in the =
notebook.=20
Press enter to skip the introduction. CD1 is needed in the CD-ROM drive =
to play=20
the game. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>The cursor =
for=20
Sherlock is a pipe and the cursor for Watson is quill pen and paper. =
Exhaust all=20
dialogue until the selections are grayed out. You can repeat the =
dialogue by=20
clicking on any of the gray selections. Pressing the spacebar skips the=20
dialogue. Double clicking will make the main characters run.</P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Dr. Watson reads a =
letter from=20
Lord Cavendish-Smith asking Sherlock Holmes to attend a party given by =
Melvyn=20
Bromsby for his daughter. Lord Cavendish-Smith asks Holmes to pay =
attention to=20
Gallia, an Italian diva that will be performing at the party. She is of =
concern=20
to the government because she&nbsp;will be one of the performers in the =
birthday=20
party of an important government personage.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Guests arrive at =
Sherringford=20
Hall. At the ballroom, listen to Holmes' deduction of the character of =
Melvyn=20
Bromsby.&nbsp; Bromsby will say something of importance about the future =
of his=20
business during the opening address. As Bromsby starts to address his =
guest, he=20
is shot. Lavinia Bromsby comes out of the right door beside the =
columns.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT =
size=3D5><B>Day=20
</B></FONT><B><FONT size=3D5>1: 14th of October, 1897</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">The inventory bar has =
the=20
magnifying glass, tape measure and test tube. Check the documents page =
of the=20
notebook at bottom left and read the letter and birthday program. If a =
hand=20
cursor is seen, click on it or use the magnifying glass, tape measure or =
the=20
test tube.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Sherringford Hall </FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><IMG =
height=3D314=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Sherringfordhall.jpg"=20
width=3D216 border=3D0></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Ballroom =
:&nbsp;&nbsp;&nbsp;=20
</B>Pick up the paper on the floor. Right click and click on the blue =
'read' of=20
<U>Bromsby's note</U>. There are 2 kinds of handwriting. Open the =
notebook and=20
read the entire note in documents page. Note the words in blue about =
peasant and=20
a snake. Click the notebook again to close it. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Talk to the doctor =
checking=20
Bromsby about everything. The bullet is still in the body. Talk to Grant =

Sweetney standing right of the stage about everything. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Let's check the =
direction of the=20
shot. Go left of the ballroom and talk to Major Lockhart standing by the =

columns. Go down the aisle and before the door close to the window, pick =
up the=20
<U>piece of dirty white clothes</U> off the chair.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;<IMG=20
height=3D211=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/chaircloth.jpg"=20
width=3D144 border=3D0></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Go left to the front =
entrance and=20
talk to Scott Brimms, sweeping the floor. There are 5 on staff: Mary and =
Sue are=20
the maids. Carl is the chef, Lamb, the coachman and Brimms. Talk to =
Colonel=20
Patterson standing by the bar. Come back later when he will talk to=20
Sherlock.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Go back and exit the =
door in=20
front of the chair you got the piece of cloth from. Sherlock notes that =
the=20
handle is twisted down.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Hallway with armor:=20
</B>&nbsp;&nbsp; Sherlock notes that it smells of gunpowder. Note the =
footprints=20
on the floor and where they lead to. Look on the floor behind the base =
of the=20
armor and pick up <U>black sheet</U>. Click on handsome suit of =
armor.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Look on =
the doorframe=20
and see spots. Use tape measure on the <U>powder</U> smudge. It is 1 =
meter 65=20
from the surface (5.4 feet).</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><IMG =
height=3D224=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/powderdoor.jpg"=20
width=3D142 border=3D0></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Turn around and use the =

magnifying glass on the mirror table. Take <U>black hair</U>.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px"><B>Kitchen:</B>&nbsp;&nbsp;&nbsp;=20
Enter the door across the armor. Use the magnifying glass on the floor =
left of=20
the stool by the central preparation table. Take the poor <U>copy of the =
uniform=20
button</U>. The cannon insignia are hand drawn. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Check the wood covered =
dustbin on=20
the left. The lid is diabolically heavy. Check the sink and the cabinets =
-=20
nothing of interest here.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Go to bottom right of =
central=20
table and talk to Carl Pannister, the cook. Learn about a squint-eyed =
Frenchman=20
chef and white tablecloths. Learn about hearing the dustbin opened =
before and=20
after the shot was heard. Exit the kitchen.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Hallway with table =
and=20
paintings: </B>&nbsp;&nbsp; Exit through the door left of armor. It is =
noted=20
that there's a greasy substance on the door handle - a sauce. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Smoking =

Room:</B>&nbsp;&nbsp;&nbsp; Enter the room on the right. Note the =
footprints on=20
the floor - like the one on the other hallway by the door to the =
ballroom. Use=20
the tape measure on the footprints - it is a size 7. Nice sound of the =
tape=20
measure being rolled up</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Use =
magnifying glass=20
on ashtray on table. Take <U>flaky ash</U> from ashtray. The flaky ash =
does not=20
come from the cigar.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to left =
screen=20
following the footprints and enter the bathroom. Use magnifying glass on =
bottom=20
corner of the sink below the soap dish sink. Take <U>red greasy hair</U> =
below=20
the scissor.&nbsp;Who has red hair? Exit and go back to the hallway.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Hallway =
with table=20
and paintings: </B>&nbsp;&nbsp; Go to middle of the hallway and use =
magnifying=20
glass under the table. Pick up <U>small box with white powder</U>.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Go down the hallway. =
Pick up the=20
red <U>bag</U> off the floor in front of the right door leading to the =
ballroom.=20
Unpack the bag to get<U> Lavinia's passport</U>, <U>train and boat =
tickets from=20
Geneva to London</U> and a <U>gun</U> (small caliber Wright model =
pistol). Read=20
the tickets. Use the test tube on the dust on the floor beside the bag. =
It is in=20
inventory as <U>white powder</U>. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Ladies =
Powder=20
Room:</B>&nbsp;&nbsp; Enter the left door. Take the <U>photo of pretty =
young=20
woman</U> on the mirror. She is wearing a very nice earring. Open the =
document=20
page in the notebook and look at the photo by clicking on it on the left =
page.=20
Veronica Davenport, hmm... Use the test tube on the circular spot on the =
table.=20
What's this? <U>White powder</U> is in inventory.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Look close =
at the=20
notebook on the table by the sofa. Take the <U>visit (calling) card</U> =
written=20
in French sticking out of The French Salons book. Read card, open the =
document=20
page in the notebook and see that it is Louis-Philippe de la =
Musardiere's=20
calling card. What impressive titles. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Staircase:</B>&nbsp;&nbsp;&nbsp; Go back to hallway and =
through=20
the door at end of hallway. The handle has greasy sauce also like the =
other door=20
handle.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Mary about=20
everything especially about the trash bin. Go left to next screen, =
forward to=20
the cabinet right of the chairs and see shorter blue tablecloths. The =
stairs=20
going up is inaccessible.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Banquet =

room:</B>&nbsp;&nbsp;&nbsp; Enter the other door. Take and read the =
<U>Guest=20
list</U> from the table. Read it in the documents page in the notebook. =
Note=20
that some names are marked with Xs, dots and circles.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to =
bottom screen=20
and talk to Herman Grimble. The will was drawn with Horace Fowlett's =
advice.=20
Where could he be? Talk to Lavinia. A military man (Lt. Herrington - =
nice hair)=20
defends Lavinia. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Ballroom:</B>&nbsp;&nbsp;&nbsp; After that defense of =
Lavinia and=20
being told that this man is with Colonel Patterson, the scene jumps to =
the bar=20
at the ballroom.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Colonel=20
Patterson. His eyesight is very bad but good hearing. He states that =
Bromsby was=20
killed by a Wright revolver of small caliber. Talk to Lt. Herrington. =
Move the=20
cursor to the left of the bar and talk to Hunter, the barman. He came =
from the=20
Hartford agency.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Brimms,=20
sweeping the floor and ask about the Frenchman.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Banquet =
room:=20
</B>&nbsp;&nbsp; Talk to Lavinia. To reveal one of 'my hints' - Click on =
gun=20
from inventory and click the cursor with the gun on Lavinia. The gun was =
given=20
to her by her father. The explanation about the gun was to be given =
after the=20
reception.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Holmes =
finished=20
everything on this side and wonders about what Watson has done. The game =
is=20
automatically transferred to Watson at the courtyard. You can access =
Watson=20
anytime by using the map in the notebook and clicking on the brown =
courtyard=20
area to change to Watson.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>As =
Doctor Watson:=20
</B>&nbsp;&nbsp; </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Courtyard:</B>&nbsp;&nbsp;&nbsp; Meet Lamb, the =
coachman. Go to=20
right screen.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Miss Lambert=20
standing on the steps. An Inspector from Scotland Yard will be coming. =
The=20
notations on guest list were for seating arrangement. A circle is marked =
for=20
important people, point for guest with poor eyesight and cross is for =
guests=20
with poor hearing. The French chef went to visit his Harley St. =
Physician for=20
his glasses. Check the guest list in the notebook's document page and =
note that=20
Colonel Patterson is marked with poor eyesight and bad hearing. He did =
know the=20
sound of the gun. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go left =
and talk to=20
Satterthwaithe sitting on the bench. His costume is torn. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to =
bottom left and=20
talk to the 3 inebriated men by the coach. Hurley talks about Miss =
Roundtree.=20
O'gohan is Satterhwaithe's man and Spencer is Lt. Herrington's.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to the =
right and=20
talk to crying Miss Roundtree. Talk to Sue, the maid.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Watson has =
finished=20
questioning everybody. Sherlock comes and talks to Watson.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>As =
Sherlock=20
Holmes:</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to =
where Lamb is=20
standing and use the magnifying glass on the white speck in front of the =
service=20
door. Take the <U>cigarette butt "Chirr"</U>. While in close-up view, =
use the=20
tape measure on the footprint next to where the cigarette butt was =
found. It is=20
a size 7.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Inspector =
Lestrade=20
arrives. Holmes deduces that Lestrade just came from his mother's home =
after a=20
meal.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Return to =
Baker St. by=20
clicking on the map.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Baker Street</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Holmes is =
waiting for=20
a report Wiggins is to get. Holmes will do experiments to check some of =
the=20
items collected. Watson is to check the books for more information.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>As =
Doctor Watson:=20
</B>&nbsp;Go to the bookcase behind Watson and click on any book at =
second from=20
top shelf. Check the notebook's document page to read the book about=20
<U>footprints</U>. Click on any brown book on middle shelf. Check the =
notebook's=20
document page and read about <U>Ballistic Science.</U> Note the comment =
about=20
add 15 cm to the height of the powder to get the shooter's height. Click =
on any=20
book at second from the bottom shelf. Check the notebook's document page =
and=20
read about <U>Study of tobacco</U>. Learn about the calming effect of =
the herb=20
in tobacco made by Chirripaqui Co. and that the tobacco is found only in =
Brazil.=20
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>As =
Sherlock=20
Holmes:</B>&nbsp;&nbsp;&nbsp; Time to examine the white cloth, small =
box,=20
various powders and hairs collected from Sherringford Hall. Click on =
work table=20
in front of Holmes.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Analysis</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>White=20
cloth:</B>&nbsp;&nbsp;&nbsp; </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click on =
piece of=20
  dirty white clothes in inventory.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Soak =
cloth in=20
  soap and water:</B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =
bowl of=20
  water and place it on the metal plate over the tripod above the =
alcohol=20
  burner. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click on =
the green=20
  soap bottle, 4th from left at bottom shelf and then click soap on bowl =
of=20
  water. Yellow film over water is seen.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click to =
light the=20
  alcohol lamp.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =
piece of=20
  dirty white clothes from inventory and click it on the bowl with =
soap.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Soak =
cloth in=20
  solvent:</B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =
bowl of=20
  water and place it on the metal plate over the tripod above the =
alcohol=20
  burner. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click on =
the blue=20
  solvent&nbsp;bottle, 5th from left at bottom shelf and then click it =
on the=20
  bowl of water. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click to =
light the=20
  alcohol lamp.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =
white=20
  clothes from inventory and click it on the bowl with solvent. The =
stains are=20
  sticky but not oily.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft><B>Microscope:</B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =
white=20
  clothes from inventory and click it on the glass plate on the =
microscope.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Fine =
white cotton...=20
  The cloth is done and disappears from inventory. Read the result under =
the=20
  notebook's reports page. It is fine white cotton characteristic to =
army=20
  officer gloves.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Powder =
taken from=20
the door frame:</B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =
dark powder=20
  from inventory and place it on the metal plate over the tripod.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click to =
light the=20
  alcohol lamp. Burnt gun powder is said and is seen. It is gone from =
inventory.=20
  Read the result under the notebook's reports page. </P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Black=20
hair:</B>&nbsp;&nbsp;&nbsp; Place the black hair under the microscope - =
A man's=20
oily hair.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Small =
box with=20
white powder:</B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>In =
inventory, click=20
  the magnifying glass on the small box with white powder. The white =
powder is=20
  now in inventory and the box is gone.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Place =
all 3 white=20
  powders on the glass plate of the microscope. They are all the same =
and became=20
  one pile of white powder. Take the <U>white powder</U> and place it =
back in=20
  inventory.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Combined white=20
powder:</B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Heat =
white=20
  powder:</B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =
combined=20
  white powder from inventory and place it on the metal plate over the=20
  tripod.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click to =
light the=20
  alcohol lamp. It has no effect.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Powder with=20
  water:</B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click on =
combined=20
  powder in inventory.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =
bowl of=20
  water and place it on the tripod above.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click to =
light the=20
  alcohol lamp</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Place =
combined white=20
  powder on water - A glue pasty substance like starch. The powder is =
now gone=20
  from inventory. The reports page states rice powder.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Red=20
hair:&nbsp;&nbsp;&nbsp; </B>Place red hair on microscope. Light feminine =

perfume...</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Quiz</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Answer =
each question=20
Yes or No and justify the reply with evidence and testimony gathered =
during the=20
investigation. The color of the question chapters to check: red - =
reports, green=20
- documents, blue - testimony. Click on a selected colored answer and =
then click=20
on the similar colored frame to enter it as evidence. Click the bottom =
ornate=20
arrow to go the next page.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
elaborate=20
arrow at bottom of the Quiz page to start the quiz.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>1. Do we =
have an=20
  idea of the weapon used for the crime? Answer:&nbsp;&nbsp;&nbsp; =
Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Click the dialogue (Sherlock =
with man)=20
  tab and select Colonel Patterson dialogue second time. Click on blue =
quiz=20
  frame. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>2. Could =
the=20
  murderer escape through the stairs going to the second floor?=20
  Answer:&nbsp;&nbsp;&nbsp; No.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Click the dialogue (Sherlock =
with man)=20
  tab and select Mary's dialogue and click it on quiz blue frame.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>3. The =
ashes found=20
  in the smoking room are from English cigarettes? =
Answer:&nbsp;&nbsp;&nbsp;=20
  No.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Red frame - Cigarette butt in =
front of=20
  service door report.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  =
align=3Dleft>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  Green frame - Study of tobacco.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>4. Was =
the side door=20
  going to the kitchen open after the shot? Answer:&nbsp;&nbsp;&nbsp; =
No.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Satterthwaite's dialogue.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>5. Did =
Miss Lambert=20
  choose the tablecloths and arrange the tables? =
Answer:&nbsp;&nbsp;&nbsp;=20
  No.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; a. Carl Pannister's =
dialogue.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  =
align=3Dleft>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  b. Miss Lambert's dialogue.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>6. Do we =
have an=20
  idea of the murderer's height? Answer:&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Red frame - 1.65 cm report on =
the=20
  corridor to the kitchen.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  =
align=3Dleft>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  Green frame - Ballistic science.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>7. Among =
the=20
  interrogated people, did any others than Colonel Patterson have bad =
eyesight?=20
  Answer:&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Blue Frame - Miss Lambert's=20
dialogue.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  =
align=3Dleft>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  Green Frame - Guest list.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
notebook when=20
done with the list. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>It =
simplicity itself.=20
We have answered all the questions.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =
size=3D5>Day=20
2: 15th of October, 1897</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
size=3D4><B>Baker Street </B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Inspector =
Lestrade=20
brought a copy of his notes. Inventory has the test tube, magnifying =
glass, tape=20
measure and photo of pretty young girl.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>As =
Doctor=20
Watson:&nbsp;&nbsp;&nbsp; </B>Read Lestrade's notes found in the =
notebook's=20
document's page: <U>The crime</U>, <U>instrument of the crime</U>, =
<U>The=20
motive</U>, <U>The development of the crime</U>, <U>Scotland Yard =
report</U> and=20
<U>Melvyn Bromsby</U>.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Sherringford Hall </FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
Sherringford=20
Hall on the map. Talk to Miss Lambert outside the residence.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Ballroom</B>:&nbsp;&nbsp;&nbsp; Talk to Grimble and =
learn about=20
the relationship of Lavinia with her father. Leave the ballroom through =
the door=20
to the corridor to the kitchen. The 3 other men talks about polo.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Kitchen</B>:&nbsp;&nbsp;&nbsp; Talk to Pennington and =
learn of the=20
missing 2 18 yr. old whiskeys. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Smoking =

room</B>:&nbsp;&nbsp;&nbsp; Take the <U>white gloves</U> from the table. =
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Ladies =
Powder=20
Room:</B>&nbsp;&nbsp;&nbsp; Look close at the table and take the <U>red=20
handbag</U> of Lavinia Bromsby. Unpack the red bag in inventory to get=20
<U>program of London opera</U> (will disappear) and <U>Herrington's =
letter.</U>=20
Click on Read of both documents and then read Herrington's letter at the =

documents page. Exit to the ballroom and see Lavinia has joined the=20
gentlemen.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Ballroom:</B>&nbsp;&nbsp;&nbsp; Talk to Lavinia. She =
powdered=20
herself before going to the ballroom. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Bromsby's=20
Office:</B>&nbsp;&nbsp;&nbsp; Lestrade has an encounter with one of =
Fowlett's=20
security inventions. Look close at the table. Click on the <U>picture of =
Bromsby=20
and Grimble</U>. A third person with a ring on his left hand is cut off =
from the=20
picture. Use magnifying glass on the ring - a Masonic symbol. Check the=20
<U>picture of young Lavinia</U> and see that she is holding a rifle in =
the=20
notebook. Click on <U>letter from Fowlett to Bromsby</U> in front of the =
men's=20
picture. Read it in the notebook. Click on the brown book. Read the =
marked page=20
of <U>Medieval French art</U> in the notebook and learn about the method =
of=20
hiding a picture inside another in a woodcut. Open the top drawer. Take =
and read=20
all the burnt items: <U>piece of newspaper</U> (Indian newspaper), =
<U>burnt=20
paper with a code</U> (55 is the number to add) and piece of book. Pull =
back=20
from table and click on middle picture on the wall of <U>Sir Bromsby in =
front of=20
Kalidassa Abyss</U>.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Lestrade =
reports that=20
Fowlett was last seen going to north country. Click on Sir Bromsby's =
large=20
portrait right of door and see a safe. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Flatham</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Flatham =

Station:</B>&nbsp;&nbsp;&nbsp; Talk to Constable Fletcher. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Outside =
Fowlett's=20
house:</B>&nbsp;&nbsp;&nbsp; Talk to Graham, the neighbor of Fowlett and =
get a=20
<U>key to Fowlett's house</U>. Talk to Constable Fletcher. Watson =
departs to go=20
talk to the stationmaster. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Fowlett's=20
House:</B>&nbsp;&nbsp;&nbsp; Walk in front of the gate to the house. Use =
key on=20
door. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Living=20
  room:&nbsp; </B>&nbsp; Inside the house, click on the dragon's claw's =
left of=20
  door to get <U>matchbox</U>. Click the matchbox on the lamp on the =
table to=20
  get light in the room. Look at the shoes on the floor and learn that =
it is=20
  size 6. Use the measuring tape on the footprint on the floor - it is a =
size 7.=20
  Hmmm...</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Epinal=20
  woodcuts:</B>&nbsp;&nbsp;&nbsp; Go down to bottom screen. Click on the =
4=20
  woodcut paintings on the wall. Examine the Town of Epinal paintings =
carefully=20
  to for hidden pictures. </P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Left =
picture has a=20
    hidden deer on tree trunk in a valley. </P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>The =
second picture=20
    has a reclining bear in light shade on the middle hill. </P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>The =
third picture=20
    has a crab on the foreground on the rocks by the river. </P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>The =
rightmost has=20
    a head of an eagle with the waterfall coming out of its =
beak.</P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Look =
close at the=20
  automaton in the corner and see that a token is needed to play. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Back up =
and take the=20
  <U>wood toy</U> on the carpet under the coffee table. Move to right =
part of=20
  room while facing the door and click on book at bottom shelve of the =
bookcase.=20
  Read the Villager and the Serpent <U>Poetry</U> in notebook. Note the =
circled=20
  moral of the Aesop's Fable. Is this what Bromsby is referring to in =
his=20
  aborted speech?</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Kitchen:=20
  </B>&nbsp;&nbsp; Enter the door on the left of the bookcase. Use the=20
  magnifying lens on the ashtray on the counter left of the stove. Take =
the=20
  <U>white flaky ash</U>. Look close on the table and see a bottle of =
gin, blood=20
  on the cork and broken glass. Exit the kitchen.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Hallway:=20
  </B>&nbsp;&nbsp; Go forward to the door right of the bookcase. Use the =

  matchbox on the lamp on the floor just in front of the broom. Click on =
the rug=20
  beside the broom - the blood was cleansed with this mop. The first =
door is=20
  closed. Enter the second door (foreground)</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft><B>Bedroom:</B>&nbsp;&nbsp;&nbsp; Look at the automatic =
shoe brush=20
  under the mirror. </P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Numbers=20
    puzzle:</B>&nbsp;&nbsp;&nbsp; Look close at the board with numbers =
on the=20
    table. The object of the puzzle is to place the missing numbers on =
the=20
    indentations to make a horizontal, vertical and diagonal X sum of =
55. This=20
    is based on the burnt paper with code that states 55 is the number =
to add...=20
    Note that the buttons are alternating dark and light colored. When =
done=20
    correctly, take the coin-<U>counter </U>from bottom of=20
puzzle.</P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><IMG =
height=3D291=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/numberpuzzlesolved.jpg"=20
  width=3D288 border=3D0></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
the machine=20
above the table. Examine the screwdriver inserted on the window sill. =
Look at=20
the certificates on the wall. They are received from all over the world, =

particularly South America. The safe and the ark beside the bed 'need=20
something'. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Move to =
bottom of the=20
bed. Click on bed and note that the pillow is missing. Check the =
washbasin in=20
the corner. Take the <U>greasy (balls) substance</U> on left part of the =
sink.=20
Look close at <U>Fowlett's picture</U> on wall - not quite tall and is =
obese. Go=20
back to the living room.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <B>Living=20
Room</B>:&nbsp;&nbsp;&nbsp;&nbsp; Now that we have the coin-counter, =
look close=20
at the automaton. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Automaton-cards=20
  puzzle:&nbsp;&nbsp;&nbsp; </B>Insert the coin on the slot. The object =
of the=20
  puzzle is to find the cards that show a logical sequence of the cards=20
  displayed. The coin is returned to inventory for reuse.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click =
the left hand=20
  of the automaton to see what cards are shown.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>First=20
  deal:&nbsp;&nbsp;&nbsp; ace of hearts, ace of diamonds and ace of =
spades.=20
  Click-hold the ace of spades from your cards and place it on the =
automaton's=20
  right lowered hand. The ace of spades is the 4th ace in the deck.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Second=20
  deal:&nbsp;&nbsp;&nbsp;&nbsp; 3 of hearts, jack of spades and 7 of =
clubs.=20
  Click-hold the 4 of diamonds from your set of cards and place it on =
the=20
  automaton's right lowered hand. The 4 of diamonds is right flanked by =
those 3=20
  cards on the card arrangement.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Third=20
  deal:&nbsp;&nbsp;&nbsp;&nbsp; 2 of hearts, 7 of clubs and queen of =
hearts.=20
  Click-hold the 4 of clubs and place it on the automaton's right =
lowered hand.=20
  There are 2 cards in between the queen of hearts and the 2 of hearts. =
There=20
  are 2 cards in between the 4 of clubs and the 7 of club.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>You won. =
Take the=20
  piece of paper and read. Read the <U>text about Noah</U> in the =
book.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go back =
to the=20
  bedroom.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <B>Bedroom:=20
</B>&nbsp;&nbsp; Click the ark above the safe.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Noah's ark=20
  puzzle</B>:&nbsp;&nbsp;&nbsp; The animals must enter the ark in the =
proper=20
  order. Click the animals to get them in the ark.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Based on =
the Noah's=20
  text clues taken from the automaton and the hidden drawings on the =
Epinal=20
  pictures on the wall, place in order:</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>First:&nbsp;&nbsp;&nbsp; crab. The first animal came to =
shore, it=20
  was afraid of the powerful waves. It is seen clinging on the rocks on =
third=20
  Epinal picture.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>Second:&nbsp;&nbsp;&nbsp; deer. The second came from the =
valley, it=20
  was afraid of the river with fast streams. The left picture shows the =
deer=20
  hiding in the tree trunk in the valley.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>Third:&nbsp;&nbsp;&nbsp; bear. The third came from the =
hills and=20
  was hiding from the downpour. The light colored bear is seen on the =
middle=20
  hill in the second Epinal picture.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
all other=20
  animals to get them in the ark except the eagle.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>Last:&nbsp;&nbsp;&nbsp; eagle. The last one that Noah =
welcomed came=20
  down from the mountains. It wasn't afraid of water but it heard the =
wrath of=20
  the Lord roaring. It is seen in the right Epinal picture and has a =
waterfall=20
  pouring out of its beak. </P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<B>Safe</B>:&nbsp;&nbsp;&nbsp; The safe door opens. Look at the door =
damage from=20
someone using force to open the safe. Take the papers and read: letters =
from=20
<U>Bromsby to Fowlett about Wyat</U>t, <U>the ungrateful nephew</U>, =
<U>Audience=20
text</U> about the verdict and sentencing of Simpson, Collins, Miller =
and Kirby=20
and all the letters referring to what happened to Wyatt Collins, the =
nephew in=20
Caracas, <U>draft of Bromsby's will</U>, <U>letter from Bromsby to =
Fowlett=20
11/12/96</U> and the <U>code</U>.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Hear =
Watson say that=20
Murray has just found a key in the garden. Exit the house.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Outside =
the=20
house</B>:&nbsp;&nbsp;&nbsp;&nbsp; Watson tells about the key and the =
<U>key</U>=20
is now in inventory. Go back inside the house using the first key. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Basement:</B>&nbsp;&nbsp;&nbsp; Use the new key on the =
first door=20
in the hallway that was closed. A dead man is under a pile of potatoes. =
Use the=20
measuring tape on the dead man's feet - size 6. Take the white =
paper-visit card=20
from the floor. It has the same handwriting as Musardiere's card. Look =
at the=20
<U>Antiques dealer</U> (de la Vega) card in the notebook. Click on door =
and find=20
Holmes outside.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Outside =
the=20
house</B>:&nbsp;&nbsp;&nbsp; Go to the side and back of the house. Use =
the=20
measuring tape on the footprint on the barrel outside the bedroom window =
- size=20
10. Go back and talk to Constable Fletcher. Watson informs Holmes that =
the=20
stationmaster definitely saw Fowlett leave and that the Constable =
identified the=20
dead body as Fowlett.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Baker Street</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Quiz</FONT></B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>1. Did =
Horace=20
  Fowlett receive a caller the evening he was supposed to leave?=20
  Answer:&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Click the dialogue (Sherlock =
with man)=20
  tab and select Murray Fowlett House dialogue. Click on blue quiz =
frame. </P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>2. Were =
all the=20
  guests in the ballroom at the time of the shooting? =
Answer:&nbsp;&nbsp;&nbsp;=20
  Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Select the Development of the =
crime=20
  (Lestrade report).</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>3. Did =
Sir Bromsby=20
  and his daughter have a good relationship? Answer:&nbsp;&nbsp;&nbsp; =
No.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Select Hermann Grimble, =
Sherringford=20
  Hall, 15th of October, 1897.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>4. Was =
Horace=20
  Fowlett aware of the problems between Hermann Grimble and Sir Bromsby? =

  Answer:&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Select letter from Bromsby to =
Fowlett=20
  11/12/96.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>5. Was =
there=20
  anything missing from Horace Fowlett's house? =
Answer:&nbsp;&nbsp;&nbsp;=20
  Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Select Fowlett's bedroom. The =
bed is not=20
  made, pillow is missing.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>6. Did =
somebody=20
  enter through the window at the Fowlett's house? =
Answer:&nbsp;&nbsp;&nbsp;=20
  Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Justify: =
</P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft>Fowlett's bedroom:=20
    outside window have no bars and is kept closed with a =
screwdriver.</P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft>Garden: footprints=20
    with traces of soil of size 10 size on barrel under the=20
  window.</P></BLOCKQUOTE></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
notebook when=20
done with the list. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>It =
simplicity itself.=20
We have answered all the questions.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =
size=3D5>Day=20
3: 16th of October, 1897</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Analysis:</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Click on Holmes' =
working table.=20
Examine the wood trinket, substance found on washstand and gloves at=20
Sherringford hall.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>White=20
  gloves:</B>&nbsp;&nbsp;&nbsp; Use the magnifying lens on white gloves =
in=20
  inventory. A very fine white cotton. </P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Wood=20
  toy:</B>&nbsp;&nbsp;&nbsp; Use magnifying lens on wood toy. Holmes =
recognized=20
  this style of trinket. </P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Greasy=20
  balls:</B>&nbsp;&nbsp;&nbsp; Place greasy balls on glass plate of the=20
  microscope. Greasy substance - very interesting.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">When done, pull back =
from table.=20
Holmes discusses the case and what Watson found in his discussion with =
the=20
stationmaster.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Flatham</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>As Doctor =
Watson:</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Flatham=20
Station:</B>&nbsp;&nbsp;&nbsp; Talk to stationmaster. Mr. Fowlett was =
muffled up=20
and coughing. The other man has a bandaged hand. The carriage the men =
used is=20
still at the station.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px"><B>Train:</B>&nbsp;&nbsp;&nbsp;=20
Enter the train carriage. Go to bottom screen and check the ash stand at =
the=20
corner. Go back to door and take the side aisle. Check each set of =
benches. Take=20
the <U>white feather</U> from the right first set of benches. On the =
third set=20
of benches from top, take the <U>cap</U> under the left bench. The hairs =
on the=20
cap are red. Go down to the end of the carriage and look at the ash =
stand. Take=20
a Chirripaqui <U>cigarette butt</U>. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Baker Street</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Holmes checks the red =
hair from=20
the cap. Holmes calls to the Baker St. Irregulars. He gives Wiggins the =
cap and=20
whispers some orders to find a man. A <U>knife</U> is now in =
inventory.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Sherringford Hall</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Ballroom:</B>&nbsp;&nbsp;&nbsp; Talk to Miss Lambert. =
Wyatt=20
Collins is very tall, slender man. Talk to Sue and learn more about the=20
Lieutenant. Go to room by the staircase.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Staircase:</B>&nbsp;&nbsp;&nbsp; Talk to Mary about =
Wyatt Collins.=20
Climb the stairs.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Bromsby's=20
Office:</B>&nbsp;&nbsp;&nbsp; If you have not opened the secret safe yet =
- click=20
on the large portrait of Bromsby right of the door. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Safe=20
  puzzle:</B>&nbsp;&nbsp;&nbsp;&nbsp; Find the code to open the safe =
using the=20
  code found in Fowlett's safe. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Read the =
code found=20
  in Fowlett's safe from left to right and see that it describes the set =
of=20
  numbers above it.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>1 - read =
as one.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>1 1 - =
read as one 1=20
  - see above number.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>2 1 - =
read as two 1s=20
  - see above numbers. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>1 2 1 1 =
- read as=20
  one 2 one 1 - see above numbers.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>1 1 =
1&nbsp; 2 2 1 -=20
  read as one 1 one 2 two 1s - see above numbers.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>So the =
next number=20
  description would be:&nbsp;&nbsp;&nbsp; three 1s two 2s one 1. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>The code =
would be -=20
  3 1 2 2 1 1.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Hear a =
click. It is=20
  simplicity itself! Uhhuh!</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take all =
that is in=20
  the safe. Take the <U>key</U> and read <U>Richard's letter</U> and =
<U>money=20
  transfer to Sherman's bank</U>.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Holmes =
has no=20
  interest on the keyhole on the closed cabinet top of the safe. =
</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Talk to Inspector =
Lestrade. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Bromsby Cementworks</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
Bromsby=20
cementworks on the map. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Gate:</B>&nbsp;&nbsp;&nbsp; Talk to Mr. Goblet, man at =
the gate.=20
Marty and the dog are the regular night watchman. He gives a <U>set of =
keys to=20
Grimble's office</U>. Right of the entrance is the office, at the center =
is the=20
worker's cloakroom and further on is the storehouse for raw materials. =
The only=20
key to Fairfax theatre is with Mr. Grimble. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Yard:</B>&nbsp;&nbsp;&nbsp; Go left of cart. On the next =
screen go=20
to building at bottom right. Use set of keys to Grimble's office on the=20
door.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Office&nbsp;=20
building: </B>&nbsp;&nbsp; Climb the stairs. Pick up the <U>gold =
Grimble's=20
office key</U> under the table by the left pictured wall. Click on =
pictures at=20
left wall from stairs.&nbsp; <U>Grimble and Bromsby in India</U> =
Picture, <U>in=20
front of Waters and Grimble </U>and <U>Grimble with brother</U> will be =
in the=20
notebook. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
bridge=20
replica by other wall. Note that one of the models of a man is missing. =
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Grimble's Office:=20
</B>&nbsp;Use the set of keys or Grimble's office key on the double =
doors at=20
other side of the room. Check the old souvenir from India at top of the =
hutch=20
left of door. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft><B>Safe:</B>&nbsp;&nbsp;&nbsp; Go to bottom screen and =
look close=20
  at picture on the wall. Use the key found in Bromsby's safe on the =
keyhole of=20
  the wall safe. Take the <U>account book</U> and read. Check the =
documents in=20
  the notebook and compare the amount of money transfer on the money =
transfer to=20
  Sherman's bank found in Bromsby's office to the Account March-April =
1897.=20
  Somebody is skimming money here! </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Grimble's=20
  desk:</B>&nbsp;&nbsp;&nbsp; The drawer is closed.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take the =

  <U>paper</U> under the table with a tiger on top. It is the <U>Threat =
WC</U>=20
  in the notebook.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft><B>Ganeesh:</B>&nbsp;&nbsp;&nbsp; Look close at the =
statue of the=20
  elephant God, Ganeesh. Click on the trunk and hear something click. =
Take the=20
  <U>figurine of Bromsby</U> from the mouth. Go back outside to the =
large=20
  replica of the bridge.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Bridge=20
  replica:</B>&nbsp;&nbsp;&nbsp;&nbsp; Place the figurine of Bromsby on =
the=20
  hole. Take the <U>silver key</U> from the floor under the bridge. Go =
back to=20
  Grimble's office.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft><B>Desk:</B>&nbsp;&nbsp;&nbsp; Use the key taken from the =
floor=20
  under the bridge on the closed drawers. Try to take the key. Take the =
papers.=20
  Read the <U>Threat W</U>. and the about <U>Captain Lowrie</U> in the =
notebook.=20
  The papers and the key cannot be taken because Grimble might come back =
and=20
  notice. Holmes arranged` everything back to order.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Baker Street</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Lt. =
Herrington arrives=20
and inquires about the case. Wiggins of the Baker St. Irregulars reports =
that=20
the man entered the back gate to the cementworks. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Bromsby Cementworks</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
Bromsby=20
cementworks on the map. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
ladder left=20
of Holmes. Click on top of ladder to climb up the wall.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Marty =
and the dog,=20
first time</B>:&nbsp;&nbsp;&nbsp; <B>SAVE GAME HERE! </B>Increase the =
brightness=20
of your monitor. Do this puzzle only if you have free time.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>The =
object here is=20
  to get to Grimble's office building without being caught by Marty and =
the dog.=20
  Double clicking makes Holmes run. You have to place Holmes at exactly =
the=20
  right spot so that he won't be seen. You have to move Holmes exactly =
at the=20
  right time when Marty and the dog won't see him.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>1. =
Follow Marty by=20
  clicking on bottom of screen.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>2. The =
view is now=20
  looking down at the compound. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>3. Move =
Holmes to=20
  follow Marty at a discreet distance until Holmes is behind the=20
  cart-wheelbarrow right of the long shed - workers cloakroom.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>3. Place =
the feet=20
  cursor just in front of the office building door.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>4. Wait =
for the dog=20
  to pass the right lamp post and click to get Holmes to walk or run to =
the=20
  office door.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>5. Take =
the gold key=20
  found on the office floor by map wall earlier and use it on door.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft>&nbsp;</P>
  <DIV align=3Dcenter>
  <CENTER>
  <TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
  cellPadding=3D0 width=3D"90%" border=3D0>
    <TBODY>
    <TR>
      <TD align=3Dmiddle width=3D"66%">
        <P align=3Dcenter><IMG height=3D324=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Martyoffice1.jpg"=20
        width=3D432 border=3D0></P></TD>
      <TD align=3Dmiddle width=3D"34%">
        <P align=3Dcenter><IMG height=3D191=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Holmeswheelbarrow.jpg"=20
        width=3D195 border=3D0></P></TD></TR>
    <TR>
      <TD align=3Dmiddle width=3D"100%" colSpan=3D2>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B>Marty is at =
top left.=20
        Sherlock Holmes is at middle behind the wheelbarrow. Dog is at =
top right=20
        by lamp post.</B></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B>Holmes is =
shown on=20
        enlarged picture on right. Screenshots are lightened for easy =
(truly)=20
        =
viewing.</B></P></TD></TR></TBODY></TABLE></CENTER></DIV></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Office=20
building:</B>&nbsp;&nbsp;&nbsp; Climb the stairs. Turn around and enter =
the=20
double doors. Go to bottom screen. Pull the trunk of Ganeesh. Take the=20
<U>figurine</U>. Exit the office. Place figurine on bridge reproduction. =
Pick up=20
the <U>key</U> off the floor. Go back to the office. Click on drawer of =
desk.=20
Use the key on drawer. Take the new paper - <U>Cabinet Lloyd, Lloyd =
&amp;=20
Masterson</U> and the <U>warehouse key</U>. Go down and exit the =
building. Go to=20
the warehouse.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Marty =
and the dogs,=20
take two:</B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">This time, Holmes has =
to go to=20
  the Fairfax theater now used as warehouse. The warehouse is situated =
at left=20
  of screen. Double clicking makes Holmes run.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">1. Go out of the =
office=20
  building.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">2. Take the bottom of =
the=20
  screen exit and see Holmes standing right of the lamp post. </P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">3. This part requires =
very=20
  precise positioning. Click to get Holmes above and little to the right =
of the=20
  covered wagon at the bottom of the screen. See graphics. The spot he =
stands on=20
  is below a dark area on the ground.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">4. Take the time to =
open your=20
  inventory and move the warehouse key to be easily accessible.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">5. Wait until Marty =
turns the=20
  corner and just about even to the covered wagon's tongue =
(woods);&nbsp; the=20
  dog pass the lamp post at top of screen, then run down and cross to =
the left=20
  and up to the door of the Fairfax theatre on the left of the screen. =
Be fast=20
  here.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">6. Go close to the =
door and=20
  immediately - use the warehouse key on the lower part of the door.</P>
  <DIV align=3Dcenter>
  <CENTER>
  <TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
  cellPadding=3D0 width=3D"90%" border=3D0>
    <TBODY>
    <TR>
      <TD align=3Dmiddle width=3D"63%"><IMG height=3D324=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Martyfairfax1.jpg"=20
        width=3D432 border=3D0></TD>
      <TD align=3Dmiddle width=3D"37%"><IMG height=3D212=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Holmesfairfax.jpg"=20
        width=3D255 border=3D0></TD></TR>
    <TR>
      <TD align=3Dmiddle width=3D"100%" colSpan=3D2>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B>Marty is at =
bottom=20
        left. Sherlock Holmes is at right. Dog is at top. Fairfax =
theater door=20
        is on the left.</B></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B>Holmes is =
shown on=20
        enlarged picture on right. Screenshots are lightened (really) =
for easy=20
        =
viewing.</B></P></TD></TR></TBODY></TABLE></CENTER></DIV></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Fairfax Theater</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Theatre=20
entrance:</B>&nbsp;&nbsp;&nbsp; Watson joins Holmes inside the =
Warehouse. Use=20
the matchbox to light the lamp at right of the exposed bricks on the =
wall. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><IMG =
height=3D189=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/lampfairfax.jpg"=20
width=3D252 border=3D0></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Go to right hall. Use =
the=20
measuring tape on the footprints on the ground - damp, wet footsteps. =
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Set=20
room:</B>&nbsp;&nbsp;&nbsp; Go forward and click on the door. Use the =
knife on=20
the door. Use the matchbox to light the hanging lamp a bit to the right =
from=20
center of the screen.&nbsp; </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><IMG =
height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/setroom.jpg"=20
width=3D252 border=3D0></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Look at rugs on basket =
that has=20
traces of blood and hair. <U>Black hair</U> is in inventory. Go forward =
and take=20
the <U>set of keys</U> left of the door.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Small=20
room:</B>&nbsp;&nbsp;&nbsp;&nbsp; Go to the back of the theater, use the =
set of=20
keys on the door and enter the door. Go to the white spot at bottom of =
screen.=20
Use the magnifying glass on the white powder. Quicklime! Go through the =
door on=20
the right. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Quicklime=20
room:</B>&nbsp;&nbsp;&nbsp; Go to the left of the room and use the knife =
to cut=20
the rope on the third from right ring. More quicklime - need a mask to =
protect=20
Holmes. Go back to the set room.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Set=20
room:</B>&nbsp;&nbsp;&nbsp;&nbsp; Take the white dusters (gauze?) from =
floor=20
left of the double doors. To make a mask, use the knife on the white =
dusters to=20
get a <U>mask</U>. Use mask. Go back to the quicklime room.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Quicklime=20
room:</B>&nbsp;&nbsp;&nbsp; Go left and click on the hand. Holmes needs=20
something to remove the body. Go back to the door and take the =
<U>shovel</U>=20
left of the door.&nbsp; Use the shovel on the body - need something =
else. Go=20
back to the set room.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Set=20
room:</B>&nbsp;&nbsp;&nbsp; Take the pole left of the door going to the =
small=20
room. Go back to the body in the quicklime room. Use the pole on the =
hand.=20
Holmes takes a <U>passport of Johanssen</U> and <U>Richmond's Abbey =
liquor</U>.=20
Holmes calls Watson. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Homes and Watson leaves =
the area=20
and was confronted by 3 Oriental men. <B>OOOPS!!! Watson!</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Quiz</FONT></B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>1. Does =
Hermann=20
  Grimble own the only set of keys to the Fairfax theatre?=20
  Answer:&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Goblet dialogue at Bromsby =
factory.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>2. Does =
Captain=20
  Lowrie have anything in common with Bromsby Enterprises?=20
  Answer:&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Sir Bromsby in front of the =
Kalidassa=20
  Abyss and About Captain Lowrie... in documents.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>3. Can =
we say that=20
  Wyatt Collins, the nephew is an honest person? =
Answer:&nbsp;&nbsp;&nbsp;=20
  No.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft>Justify:&nbsp;&nbsp;=20
  Mary dialogue and&nbsp; Audience text in documents.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>4. Can =
Herman=20
  Grimble be Bromsby's heir despite missing of an official will? Answer=20
  :&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Cabinet Lloyd, Lloyd &amp; =
Masterson=20
  document.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>5. Was =
the man found=20
  at the old Fairfax Theater from abroad? Answer:&nbsp;&nbsp;&nbsp; =
Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
  align=3Dleft>Justify:&nbsp;&nbsp;&nbsp; Passport found on the body =
from=20
  quicklime.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
notebook when=20
done with the list. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>It =
simplicity itself.=20
We have answered all the questions.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =
size=3D5>Day=20
4: 17th of October, 1897</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Listen to =
Watson,=20
Lestrade and Holmes.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>As =
Doctor=20
Watson:</B>&nbsp;&nbsp;&nbsp;&nbsp; Open the document page in the =
notebook and=20
read about the <U>swindle</U>, <U>Wung Jei</U> and <U>Lt. =
Herrington</U>.=20
Grimble and Fowlett are quite similar in appearance...</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Hunter's House</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
the map to go=20
to Hunter's house. Read about Hunter's murder at the document page in =
the=20
notebook. Hunter is the bartender at the Bromsby party, remember. Enter =
the door=20
on the left. 29 Strokes Alley. Talk to Appleby.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Room:&nbsp;</B>&nbsp;&nbsp;&nbsp; Look close at the =
blood. Check=20
the paintings in the cabinet. Note the brand new rolls. Go to the window =
and use=20
the measuring tape on the footprint on the window sill - larger than =
size 8 and=20
smaller than 12.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Greenhouse:</B>&nbsp;&nbsp;&nbsp;&nbsp; Go to the =
garden. Go down=20
the path and enter the greenhouse from the bottom of the screen. Look =
close at=20
potting table on the right. Check the 2 small pots of some plants not =
from=20
England. Go to the other potting table by the long wall. Move the plant =
in front=20
of the plant with flowers. Pick up the small flowered plant. Take and =
read the=20
<U>pawn ticket</U> for a golden exotic jewel in the notebook. Time to go =
back to=20
Baker St. while Watson picks up the pawned item.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Baker Street</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Click on Richmond's =
Abbey&nbsp;=20
Liquor in inventory. Click on bookcase. Read the Encyclopedia in the =
notebook.=20
Click on the door left of the fireplace. Wow, Holmes surely is well =
disguised.=20
Click on the map to go to Richmond's Abbey.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Richmond's Abbey</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Abbey gate:&nbsp; =
</B>&nbsp;=20
Approach the gates of the Abbey. Click on the small window. Talk to the =
Brother=20
about James Little and learn about the ruins. </P>
<BLOCKQUOTE>
  <DIV align=3Dcenter>
  <CENTER>
  <TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
  cellPadding=3D0 width=3D"90%" border=3D1>
    <TBODY>
    <TR>
      <TD align=3Dmiddle width=3D"50%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B>Go to =
Ruins:</B></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Take the path =
to the=20
        left. </P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Go forward =
until the=20
        first crossroad. </P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Take the path =
to the=20
        right (ahead depending on the screen view).</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">&nbsp;<IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze1.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze2.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Go one screen =
pass the=20
        pond on the left and turn left. What can it be?</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze3.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze4.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Turn right at =
the next=20
        crossroad.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Is it near =
there? Turn=20
        middle left at next crossroad.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze6.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">See a pail at =
left by the=20
        road. </P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Take the small =
path going=20
        up at the next crossroad.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze7.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Go forward and =
smell=20
        smoke.<B> Save game here! </B></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B>&nbsp;Before =
going=20
        ahead, practice going back to the pond from this =
spot.</B></P></TD>
      <TD align=3Dmiddle width=3D"50%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B>Go back to =
pond and=20
        back to fire:</B></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Go forward, see =
the=20
        entrance to ruins is burning and evidence will be destroyed. =
</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B>Timed puzzle =

        starts!</B></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Turn around and =
forward=20
        to the crossroad.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Turn right. =
</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze8.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Take the =
<U>pail</U>.=20
</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze9.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Take the left =
path.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze10.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Take the right =
path.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze11.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Turn left. </P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><IMG =
height=3D162=20
        =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherl=
ock.holmes.1/SilverEarring/Maze12.jpg"=20
        width=3D216 border=3D0></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Click pail on =
pond.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Go back and =
take first=20
        left.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Turn right.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Turn to middle =
left path.=20
        </P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Take the small =
path at=20
        top of screen. </P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Forward and use =
bucket=20
        with water on fire.</P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Enter the=20
    shelter.</P></TD></TR></TBODY></TABLE></CENTER></DIV></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Shelter in ruins:=20
</B>&nbsp;&nbsp; Use matchbox on candle at right. Use magnifying glass =
on red=20
area on the ground - it is ink, not English that fell on the ground not =
more=20
than 3 days ago. Check the bottles of liqueur from the Richmond's Abbey. =
Check=20
the mattress. Check the burned papers on the left. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Go to bottom screen. =
Use the=20
measuring tape on the footsteps on the ground - size 10.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Go forward to the end =
arched wall=20
and look at the different brick on the wall. Use knife on the darker =
brick on=20
the wall. Take the <U>letter</U> and read it. Check the evidence and the =

documents in the notebook. It is the same writing as the threatening WC =
letters=20
in Grimble's office. Go back to the abbey and use the map to go to Baker =
St. and=20
then to Sherringford Hall.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Sherringford Hall</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Grimble tells Watson to =
inform=20
Lestrade that he renounces his succession to Bromsby Enterprises. Holmes =
arrives=20
and informs Lestrade about a letter from Mycroft Holmes. Read the =
<U>Kalidassa=20
abyss letter</U> in the notebook.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Ladies' powder=20
room:</B>&nbsp;&nbsp;&nbsp;&nbsp; Enter the top left door from the =
ballroom and=20
go to the powder room. Go close to the mirror and see Herrington and =
Lavinia.=20
Talk to Lavinia. After Herrington leaves the room, reveal one of the =
hints. Show=20
Lavinia the photo of pretty young girl. Holmes asks Lavinia to be silent =
about=20
the conversation concerning Miss Davenport.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Baker Street</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Listen to Watson. =
Watson shows=20
the <U>Silver Earring</U> that he redeemed from the pawn shop.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Quiz</FONT></B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">1. Was the leader of =
the thugs=20
  who attacked Holmes directly related to the case? =
Answer:&nbsp;&nbsp;&nbsp;=20
  Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px">Justify:&nbsp;&nbsp;&nbsp; Wung=20
  Jei document.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">2. Can we say that =
the person=20
  who killed Simon Hunter is skilled with weapons? Answer: Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px">Justify:&nbsp;&nbsp;&nbsp;=20
  Appleby dialogue at Hunter's House.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">3. Are the ruins near =

  Richmond's Abbey a common haunt for wanderers? =
Answer:&nbsp;&nbsp;&nbsp;=20
  Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px">Justify:&nbsp;&nbsp;&nbsp;=20
  Brother at Richmond's Abbey dialogue.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">4. Can the =
handwriting on the=20
  message found in the ruins be the same as that on a previous document? =
Answer:=20
  Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px">Justify:&nbsp;&nbsp;&nbsp;=20
  Threat W and Threat WC documents.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">5. Is it easy for a =
retired=20
  English officer to find work as prison warden aboard?&nbsp; answer: =
Yes.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px">Justify:&nbsp;&nbsp;&nbsp;=20
  Kalidassa abyss letter.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
notebook when=20
done with the list. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>It =
simplicity itself.=20
We have answered all the questions.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =
size=3D5>Day=20
5: 18th of October 1897</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Listen to Holmes, =
Watson and=20
Lestrade. Richards, the author of the threatening letter to Grimble is =
the=20
director of the new production at Aston theater. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Aston Theater</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Read the poster on the =
left.=20
Enter the building.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Audience=20
hall:&nbsp;</B>&nbsp;&nbsp; Talk to Philotomy Kirby sweeping the floor. =
Learn=20
about the troupe and Richards. Richards, Miss Davenport and Jeffries =
owned the=20
former Fairfax theater. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Talk to Bruce Ashton, =
young man=20
by the door swooning about Miss Carolyn Small on stage.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Talk to Raleigh Wilcox, =
the man=20
in blue and learn more about the tragedy. Guacamole! Hahahahah! </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Talk to Miss Sullivan =
in purple=20
gown. The policeman is a redhead. Hmmm... She lost her red head wig.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Talk to Miss Carolyn =
Small on=20
stage. Interesting dialogue about the earring. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Dressing=20
room:</B>&nbsp;&nbsp;&nbsp; Enter the door to the left and behind =
Aston.&nbsp;=20
Talk to drunken Doris. Exit the door right of the mirror. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px"><B>Hallway:&nbsp;&nbsp;&nbsp;=20
</B>&nbsp;Go to bottom screen and knock on door at end of the hallway. =
Talk to=20
Richards. Reveal one of your hints by taking the silver earring from =
inventory=20
and clicking it on Richards. Learn more about the tragedy. There's =
another set=20
of keys to Fairfax theater.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Go down the hallway and =
enter the=20
far door on the left.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>As Doctor =
Watson:</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Office-Costume=20
room:&nbsp;</B>&nbsp;&nbsp; Take a page from a book, <U>Guacayamo</U> =
from the=20
table. Read it in the notebook and learn about piranhas. Take the =
<U>Costumes'=20
Inventory</U> - there are 30 listed. Click on the open book on the =
table. Click=20
on the closet and learn that the artillery uniform is missing. </P>
<P=20
style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px"><B>Backstage:</B>&nbsp;&nbsp;&nbsp;=20
Go back to Doris' dressing room. Exit through the other door. At =
backstage, talk=20
to Adam Poole, the workman about the tragedy. The missing troupe members =
didn't=20
take their things. Learn about the locked room. Go back through the door =
and=20
exit from Doris' dressing room to the audience hall.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Audience=20
hall:&nbsp;</B>&nbsp;&nbsp; Talk to young Bruce Aston and be given the=20
<U>keys</U> to the theatre. Go back to the backstage.</P>
<P=20
style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: =
7px"><B>Backstage:&nbsp;</B>&nbsp;&nbsp;=20
Go down the hallway and at the other end use the Aston's keys on the =
door at top=20
of stairs. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Locked=20
room:</B>&nbsp;&nbsp;&nbsp; Take the 2 items in front of the box on the =
floor.=20
Take the silver earring from inventory and click it on left silver wave. =
Ah, you=20
need the 2 other earrings. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Doris' dressing=20
room:</B>&nbsp;&nbsp;&nbsp; Click on Doris and Holmes says - I cannot =
take her=20
earring. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Audience=20
hall:</B>&nbsp;&nbsp;&nbsp;&nbsp; Show one of your hints, the silver =
earring to=20
Miss Carolyn. She gives her silver earring and Doris' silver earring to =
Holmes.=20
Go back to the locked room.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B>Veronica's locked=20
box:</B>&nbsp;&nbsp;&nbsp;&nbsp; </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Use the magnifying =
glass on the=20
  wood box with gold boat and silver waves lock. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">The box lock uses a =
mechanism=20
  of the box that needs keys inserted on the slit between the silver =
wave and=20
  the box. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Insert the pawned =
earring on=20
  the left, the curved earring at center and the shell earring on the =
right side=20
  of the silver design of the lock. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Take the <U>photo of =
the old=20
  Fairfax</U> with Richards, Davenport and another man. Take the =
<U>note</U>=20
  beside it.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Outside Aston theatre, =
talk to=20
Lestrade and Holmes advised that Richards be held as soon as =
possible.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>Baker Street</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">There are 2 things =
Holmes wants=20
Watson to answer: The table of shoe size and the other one is does =
Fowlett sleep=20
with a cushion. The last clue from Mycroft arrives via Wiggins.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">Read the clue, =
<U>Raymond=20
Waters</U> in the notebook. Read the <U>desperate message</U> and <U>all =

suspects' foot sizes</U>.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Quiz</FONT></B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">1. Are there several =
sets of=20
  keys from the Aston theater? Answer:&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: =
5px">Justify:&nbsp;&nbsp;&nbsp;=20
  Bruce Aston dialogue.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">2. Did one of the =
actresses=20
  lose a red haired wig? Answer:&nbsp;&nbsp;&nbsp; Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: =
5px">Justify:&nbsp;&nbsp;&nbsp; Miss=20
  Sullivan at Aston theater.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">3. Could the =
discovery in the=20
  dressing room be connected to the case? Answer:&nbsp;&nbsp;&nbsp; =
Yes.</P>
  <P=20
  style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: =
5px">Justify:&nbsp;&nbsp;&nbsp;&nbsp;=20
  Sherringford hall evidence in the kitchen, near the dustbin, a fake =
artillery=20
  uniform button is found and Aston dressing room evidence showed one =
missing=20
  costume out of 30. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">4. Could the writing =
on the=20
  message to Veronica Davenport be found elsewhere? =
Answer:&nbsp;&nbsp;&nbsp;=20
  Yes.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px">Justify:&nbsp;&nbsp; =
French=20
  visit card and Antiques dealer document.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
notebook when=20
done with the list. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>It =
simplicity itself.=20
We have answered all the questions.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Optional=20
Quiz:</B>&nbsp;&nbsp;&nbsp;&nbsp; Highlight the space after the =
questions to see=20
the answers. You can continue to the end movie even if you don't answer =
the=20
optional quiz.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>1. Who =
killed Sir=20
  Bromsby?<FONT color=3D#e6c878> Lt. Herrington. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>2. Who =
killed Horace=20
  Fowlett? <FONT color=3D#e6c878>Wyatt Collins.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>3. Who =
killed=20
  Johanssen? <FONT color=3D#e6c878>Jeffries.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>4. Who =
killed=20
  Veronica Davenport? <FONT color=3D#e6c878>Jeffries.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>5. Who =
killed=20
  Jeffries? <FONT color=3D#e6c878>Nobody.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>6. Who =
killed=20
  Hunter?&nbsp;<FONT color=3D#e6c878> =
Herrington.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Watch the =
ending=20
movie.</P>
<P align=3Dcenter><B>It simplicity itself. We have answered all the=20
questions.</B></P>
<HR width=3D"50%" color=3D#000000>

<P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#000000 =
size=3D2>This document=20
may not be distributed without express written permission of the author =
and the=20
content may not be altered in any way.</FONT></B></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#000000 =
size=3D2>For Questions=20
or Comments on this Walkthrough,<BR>Write to: </FONT><FONT face=3D"Book =
Antiqua"=20
color=3D#000066 size=3D2><A style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" color=3D#000000 =
size=3D2>Copyright =A9=20
9/2004&nbsp; </FONT><FONT face=3D"Book Antiqua" color=3D#000066 =
size=3D2><A=20
style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P></BODY></HTM=
L>

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/title.jpg

[encoded data, 28576 characters]
uaVOkqd7dRyk5WuZO9fUUb19RTsUYrrMT//Z

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Sherringfordhall.jpg

[encoded data, 33820 characters]
PSrggmz/2Q==

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/chaircloth.jpg

[encoded data, 12388 characters]
nseJV+NjQxPUmgdqROlKO1bGQH0plw5jiZlOCBT2/rUd3/qX+lMOh//Z

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/powderdoor.jpg

[encoded data, 9264 characters]

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/numberpuzzlesolved.jpg

[encoded data, 55404 characters]
wyxh42jwVbkGs20+8PpWvN0i/wBytXoxxP/Z

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Martyoffice1.jpg

[encoded data, 26524 characters]
P1pzUw/6s/X+lJgRwDKq1TqPMjcNzt5FQW/+rH+e9WIvuS/SmxH/2Q==

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Holmeswheelbarrow.jpg

[encoded data, 7364 characters]

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Martyfairfax1.jpg

[encoded data, 26752 characters]
Nf7lICKAfIrVL97KnoORUcH+rH+e9SL95voab3Ej/9k=

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Holmesfairfax.jpg

[encoded data, 9044 characters]
AH4dAKAP/9k=

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/lampfairfax.jpg

[encoded data, 6384 characters]
QAhpAJgelMB6SMI3Ttg1DRaIxjA47UALSA//2Q==

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/setroom.jpg

[encoded data, 8056 characters]
AwGI/Gm0UwP/2Q==

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze1.jpg

[encoded data, 12996 characters]
gVxFdp4r/wCRVh/67yf+j3ri66ofCcVf4j//2Q==

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze2.jpg

[encoded data, 13740 characters]

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze3.jpg

[encoded data, 12840 characters]

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze4.jpg

[encoded data, 13676 characters]

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze6.jpg

[encoded data, 13980 characters]

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze7.jpg

[encoded data, 14060 characters]
H/nkn/fIrpLD/kX7/wD64r/WuerQ52f/2Q==

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze8.jpg

[encoded data, 14136 characters]
/Whzs//Z

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze9.jpg

[encoded data, 13376 characters]
vuWn+6f61DW72FE//9k=

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze10.jpg

[encoded data, 13908 characters]
90/67UlbU/hOmJ//2Q==

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze11.jpg

[encoded data, 13664 characters]

------=_NextPart_000_000D_01C4B17A.E26EB890
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.the-spoiler.com/ADVENTURE/Frogwares/adventures.of.sherlock.holmes.1/SilverEarring/Maze12.jpg

[encoded data, 12768 characters]
2SbU0U20wKggSvjjpyKxPLT+4v5Vuaj/AMe8/wD11k/mtYtFPYup0P/Z

------=_NextPart_000_000D_01C4B17A.E26EB890--
