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<!--- AD END BANNER --></CENTER><PRE>M A N I A C   M A N S I O N:   T H =
E   U N O F F I C I A L   G U I D E
By
Steve Novicki


This FAQ is a FAQ/Walkthrough written by me, Steve Novicki, who is the=20
narrator of it. It covers every little detail of the awesome RPG Maniac=20
Mansion. This FAQ is protected by the International Copyright Laws and=20
is Copyright =A9 March 18, 2000 =96 March 21, 2000 by Steve Novicki. =
This=20
means that you cannot rip off (plagiarize) this FAQ without personal=20
written consent from me, the owner/author, Steve Novicki. All rights=20
reserved. The owner/author of this FAQ reserves the right to, at any=20
time, make corrections or changes to this FAQ without notice. Any=20
questions, comments, complaints, updates, glitches, or any bad things=20
you discovered about this walkthrough can be e-mailed to=20
Aristotle47@aol.com, or if you have an AOL account, IM me, my screen =
name is=20
Aristotle47. I normally check my e-mail two or three times a day and I=20
will be glad to respond to anything you send me regarding this FAQ.=20
Now, let's get to the walkthrough!

Your first screen is the select character screen. The players I=20
normally use, unless I'm feeling adventurous, are Dave (of course),=20
Michael, and Syd. Read on to understand why I chose these people. One=20
reason, however, is that I love Dave's CD player music ?.=20

Okay, the first game screen is that of which the three players are=20
standing in the driveway of the mansion. Wouldn't it make sense to be=20
able to open the front door to get inside? Go up to the doormat and=20
Pull it. It should be pushed aside, revealing a scret key to the front=20
door. Now just use that key in the right door, and walk on in!

The next order of business is to scare away Nurse Edna and get some=20
food for the Green Tentacle (explained later). Go in the first door you=20
see on your left when you walk in the door. It's a very good idea to=20
take that flashlight sitting on the counter because you'll need it=20
later, despite the fact that it has no batteries. Keep on going down=20
the counter, but stop when you see the sink, or else be prepared to get=20
the heck out of there quickly. As soon as Nurse Edna sees you, turn and=20
run towards the door as fast as you can. Once outside in the hall, run=20
out the front door. Now wait about one minute, if that, and head on=20
back to the kitchen. Open the door and get all of the foods that you=20
see in there, but leave some cheese for Weird Ed ?. It is crucial that=20
you get the Pepsi.

The next task is to go upstairs and get past the Green Tentacle. The=20
Green Tentacle is an alien living in the mansion who hates the Purple=20
Tentacle. He won't let you pass until you feed him something and give=20
him something to drink. Now you must go up the flight of stairs and=20
enter the door to your left, you should be in an art room. Get the=20
bottle of Paint Remover and the Bowl of Wax Fruit. Now exit the room=20
and go through the Maximum Security Door. Keep going down the hall and=20
go up the stairs at the end of the hall. When you are at the top, you=20
will encounter the Green Tentacle! Give him the Wax Fruit and the Can=20
of Pepsi you should have gotten previously and he will let you pass.=20
That was just to clear the way for future purposes.=20

A good idea would be to now get the Rusty Key that opens the dungeon=20
door. This is located in the chandelier in the living room. The way to=20
get this is simple; you make a tape recording of a sound so high that=20
it shatters the glass, the windows, and the chandelier, causing it to=20
drop to the floor and shatter. First, you need the Cassette Tape, which=20
is located in the loose panel at the end of the library. Once this is=20
in yoru possession, head up to the music room, which is located across=20
from the art room where you previsouly got the wax fruit and paint=20
remover. You also need the record with the recording of the high-
pitched sound, which is in the Green Tentacles' bedroom. This is=20
located from Dr. Fred's bedroom, which is the first door on the upper=20
hallway. Get it, and while you're at it, get the Yellow Key, which is=20
hanging on the wall. Now head to the music room. Put the record in the=20
record player and the cassette in the cassette recorder (get where this=20
is going?). First, turn on the cassette recorder and then turn on the=20
record player. Wait until the ceramic vase on the piano shatters and=20
then turn both of them off, recorder then record player. Now that you=20
have the cassette with the recording of the high-pitched sound on a=20
cassette, go over to the living room with the chandelier in it. Open=20
the cabinet and there should be an exposed tape player. Put the=20
cassette tape with the high-pitched sound on it in the player and turn=20
it on. The windows should shatter and then the chandelier should drop=20
to the ground, revealing the Rusty Key. Get it, and you have gotten the=20
way out of the dungeon now. If this doesn't work, you have probably=20
gotten the wrong record and made a different recording.=20

Now you must make friends with Weird Ed. Weird Ed's room is the third=20
door from the left up on the highest level of the house. Making friends=20
with Ed will not only guarantee you the fact that he will not throw you=20
in the dungeon whenever he sees you, but he will help you later in the=20
gamea. You must get Ed's package that comes outside and give it to him,=20
and then get the roll of film and develop the plans for him. This is=20
another reason why you brought Michael, because he is the only person=20
who can develop film. Ed will in return help you in the game.=20

First, you must position one of the people outside by the mailbox to=20
ensure that you get the package before Ed does. I normally put Syd=20
there because I hardly ever use him for anything. Now you have to just=20
wait. The doorbell should ring pretty soon, so then quickly switch to=20
Syd's screen. Have Syd pick up the package, and then wait about two=20
minutes for Ed to return to his room, and then have Dave go downstairs=20
to get the package from Syd. I always like to have Dave have everything=20
in his inventory because he is the main person I play the game with.=20

Now, with Dave, go on up to the top floor and go into Ed's room. His=20
room is the third door from the left. Quickly give the package to him
before he captures you and throws you in the dungeon. He will thank=20
you, and tell you that you have to get his film plans for him. This is=20
a roll of film that is located on one of the front steps outside the=20
house. This time, have Michael go down and get it. Then have him go up=20
to the last door on the top floor, this is Dead Cousin Ted's room. Use=20
the Hunk-O-Matic machine twice to acquire some muscles. Also, go into=20
the door in Ted's room on the right of the screen, this is the=20
bathroom. Go over to the sink and pick up the sponge, you will need it=20
very soon. Before you leave the top floor, go over to the first door=20
from the left, this is Dr. Fred's room (but Dr. Fred's never in his=20
room, so there is no danger involved). Climb the ladder on the left=20
wall and get the yellow keyy from the wall and the dime. Now have=20
Michael go down to the front outside of the house and push the bushes=20
away from the house. You have to break the bottle of developer and have=20
it drip through the grating, so go into the pantry. This is located=20
through the kitchen and dining room, a small room with a locked door on=20
one side. Try to get some of the bottles on top of the shelves and one=20
of them will break; this is the bottle of developer. If you try to get=20
it from the floor, you can't, it went through the grating into the area=20
below the house. This is what the grating outside is for. Now you have=20
to have Michael go to the grating outside, on the left of the porch=20
steps. He should have used the Hunk-O-Matic and gotten some muscles, so=20
open the grate. Now climb through into the area below the house. Walk=20
over until you find a puddle of a liquid on the floor, this is the=20
developer you need. Have Michael use the sponge on the developer and=20
soak the developer into the sponge. The thing to do now is to go up to=20
the floor where the reen Tentacle was and develop the film. Go up to=20
that level and enter the door in the back; this is the darkroom. Go=20
over to the table and search around for a red light, now turn it on.=20
You need to use the sponge on the developing tray and then use the film=20
on the developing tray to develop the pictures. Since I haven't quite=20
figured out how to do this yet, you may need to experiment with=20
different ways to do this. In any case, once it's all developed, go up=20
to Ed's room ad give the plans to him. He will thank you and tell you=20
that it is time to save his father from the evil Meteor. But now you=20
must get the key to go out to the pool.=20

With Michael, go to the main hallway, that you are in when you first=20
enter the house. Go over to the gargoyle on the right, on the knoolpost=20
of the stairs. Push the irgh gargoyle, and the door with no handle=20
should open. Now switch to Dave and go into the door, you should be in=20
the basement. Once inside, search around for a light switch and turn in=20
on. Go over to the very end of the room and you should see a silver key=20
hanging on the wall near the circuit breakers. Get this and then get=20
out of the room. Now go over to the pantry again, where you dropped the=20
bottle of developer. This time get the glass jar from the shelves. Now=20
go out into the pool area and fill the jar up with the radioactive=20
water from the pool.=20

With that done, you now need to play the video games! But there is no=20
power to the room with the systems. You now need to restore the power=20
to the video game room. Use Michael, since you will need someone who=20
has used the Hunk-O-Matic machine. Go into the pantry, where you got=20
the bottle of developer fluid. Now use the silver key to open the=20
screen door. You should be out in the pool now. Open the gate and go=20
into the driveway, and now open the garage door with your hulking=20
muscles. Open the trunk using the yellow key you picked up earlier and=20
get the box of tools. Leave the trunk open, trust me that you will need=20
it open later in the game. Now leave the garage and go down to the=20
bottom area of the house, where the developer fluid leaked through=20
earlier. Before you do anything else, have Dave go outside to the lip=20
of the pool. Now have Michael turn the valve on to let the water out of=20
the pool. WARNING: If you leave the valve on for too long, the cooling=20
rods will overheat, causing the house to blow up!=20

Have Dave climb down into the pool. And whatever you do, DO NOT PUSH=20
THE RED BUTTON, or at least save your game before you do so. Anyway,=20
have Dave get the radio and glowing key from the bottom of the pool and=20
then leave. Now switch back to Michael and have him turn the valve off=20
before the rods overheat and melt down.=20

Now that you have the radio in your possession, have Michael give=20
everything he has to Dave, EVERYTHING. Get Dave to open the radio, get=20
the batteries, and put them in the flashlight. This will be used later,=20
and the batteries in the flashlight already are very weak.=20

Now go up to the very top floor, and go down to the very right. There=20
should be a single door, enter it and you're in the den. On the right=20
wall there is a splotch of paint, use the paint remover on it to reveal=20
a door. Enter it, and you will be in one of the two attics. Turn on the=20
light directly above your head, and you will see some wiring in front=20
of you that is broken. That wiring is what feeds the video games, and=20
since it is broken, you cannot play the games. Makes sense, huh? Dave=20
should have the tools in his inventory, if not have Michael give them=20
to him. Now have Michael go down to the right gargoyle again, that=20
opens the door. Push it and switch to Syd. Have Syd go into the=20
basement and over to the circuit breakers. The next part must be done=20
EXREMELY quickly, otherwise the house will blow up. Have Syd turn off=20
the circuit breakers. Now quickly switch to Dave and have him turn on=20
the flashlight with fresh batteries in it, use the tools on the broken=20
wiring, and turn the flashlight off. Quickly switch to Syd again and=20
have him turn the breakers back on again. If you're too slow, the=20
Edisons will capture Syd and turn the power back on. If this happens,=20
use the rusty key on the door near the circuit breakers in the basement=20
and get Syd out.=20

Okay, now that you have restored the power, you need a quarter to play=20
the video games. This is located in a safe above Edna's room in an=20
envelope. What you need to do is to find the combination to the safe.=20
This is accomplished with a high-power telescope. The way to get there=20
is through the hole in the ceiling above the plant in the den. You need=20
to pour the radioactive water on it you got in the glass jar from the=20
pool and then give it some Pepsi. But first, you need two dimes to=20
operate the telescope. These are located in Ed's piggy bank. What I do=20
to get the dimes is to wait, while Ed is your friend, in his room. When=20
he turns to face the wall and look at his map, go to the piggy bak and=20
open it. Now pick up the dimes from it. It's a good idea to also pick=20
up the hamster and get the card key behind that, too.=20

Now that you have the dimes, go over to the den and climb the plant=20
into the planetarium. Turn on the light and go over to the control=20
panel. Put the two dimes in the coin slot and press the Right button=20
twice. The image of a four-digit number should appear, write that=20
number down because that is the combination to the safe. Now go over to=20
Nurse Edna's room. If you want to play honestly, have Michael or Syd go=20
there and get caught by Edna. While she's busy taking care of one of=20
them, have Dave go into her room, get the small key off the nightstand,=20
and climb tha ladder. If you don't want anyone getting caught, go into=20
her room and then IMMEDIATELY switch to another kid. Wait for about=20
twenty (20) seconds and switch back to Dave in Edna's room. Edna will=20
be frozen and you can move freely about her room. Now go up the ladder=20
into the second attic and open the painting. It should reveal a safe.=20
Now's the time to put that combination into use. Enter it nto the=20
keypad and the safe should open. Pick up the envelope from inside it=20
and get out of there. I always use the Freeze Edna trick for getting=20
out. Now, time to play video games!!!!!! Go into the arcade room, which=20
is located on the second floor hallway next to the flight of stairs=20
that lead up to the Green Tentacle's floor. Turn on the Meteor Mess=20
game and start playing. The high score value is the combination to the=20
Inner Lab Door later on, so copy it down somewhere and keep it. Now=20
that you have everything needed, it's time to go after the evil Meteor!=20
Go down into the dungeon using the rusty key, and go all the way over=20
to the left side of the dungeon to the door with the three padlocks.=20
Use the glowing key on all three locks and then enter the combination=20
you got from the Meteor Mess game on the inner door. Note that every=20
new game you start, all of the combinations in it change. When you=20
enter, you will be greeted by a very unfriendly Purple Tentacle, who is=20
your enemy, but good ol' Weird Ed will come to your rescue and chase=20
him away, provided that you have made friends with him, which you=20
should have. Now enter the door on the right. Open thc locker and put=20
on the radiation suit, if you don't the meteor will kill you with his=20
evil radiation. Now use the card key on the door with the slot next to=20
it, this is the door to the Meteor's room! Once inside it, pull the=20
switch. Pick up the evil Meteor and open the door to the right. Stuff=20
the evil Meteor in the Weird Edsel's (the car's) trunk, start the car=20
with the yellow key, and congratulations, you've just beaten Maniac=20
Manision, one of the first RPGs!!!!!!!!
</PRE>
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