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                             An FAQ/Walkthrough for
           The Lost Files of Sherlock Holmes: Case of the Rose Tattoo

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Guide Information
  Author: Tom Hayes
  E-mail: tomhayes83(at)hotmail(dot)com
  System: PC
  Updated: 18th April, 2004
  Version: 2.0

Contents
  1. Introduction
  2. Walkthrough
  3. Item List
  4. Copyright Information

Version History
  2.0 - 18th April, 2004: Updated the format.
  1.0 - 14th July, 2002: First version.

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1.                               Introduction

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The Lost Files of Sherlock Holmes: Case of the Rose Tattoo is a point =
and click
adventure game set in London, England, in the late 1800's. The game =
starts with
Sherlock Holmes struggling to find some work. Suddenly, there is a knock =
at the
door, and he receives a letter from his brother Mycroft, which tells him =
to
come down to the Diogenes Club. He heads down there to meet his brother, =
and is
just about to enter the club when it explodes.

Mycroft was seriously injured in the explosion, and convinced that the
explosion to the club was an accident, Holmes walks into his room and =
decides
not to investigate further. Watson feels differently about the =
explosion, and
decides to try and find some clues. When he finds out some important
information about the explosion, it turns out that the explosion to the
Diogenes is just the start of the mystery.

Case of the Rose Tattoo is a good adventure game, featuring realistic =
graphics
and involving sound. It's a very complex game, and there are literally =
hundreds
of items, each with their own detailed description. This game is =
different from
most adventure games, in the fact that there is a wider focus on talking =
to
people and looking at objects than there is on solving puzzles. This =
isn't a
bad thing, but it definitely is a time-consuming thing. It's a good game
though, and one that adventure gamers should definitely think about =
playing.

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2.                                Walkthrough

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221B BAKER ST.
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Watson will leave 221B, deciding to find some clues to convince Holmes =
that the=20
explosion to the Diogenes was not an accident. There's nothing to do =
here at=20
the moment, so exit to the city.

SCOTLAND YARD
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Talk to the Police Constable and say "Constable, I'd like to nip in for =
a word=20
with Inspector Lestrade.". He won't let you in. Talk to the street =
vendor,=20
Augie, and say "What's the good word Augie.". Talk to the street vendor =
again=20
and say "I'd like to get into the Yard. Can you help me?". Talk to the =
street=20
vendor again and say "If you've ideas of how I might get inside, I beg =
you to=20
give them up.". Talk to the street vendor again and say "The half-crown =
ought=20
to buy what you know of the Diogenes Club explosion.".

Talk to the Police Constable and say "I believe I heard a young woman =
call for=20
help. Shouldn't you investigate?". Talk to the Police Constable again =
and say=20
"Please, let me pass. I'm Sherlock Holmes's colleague. Surely you =
recognise the=20
name?". Talk to the Police Constable again and say "Constable, have you =
heard=20
anything about the explosion in Pall Mall?", which makes the Diogenes =
Club and=20
St. Bart's Hospital to appear on the map. Exit to the city.

DIOGENES CLUB
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Talk to Police Constable Daley and say "Constable, might I have a look =
inside?"=20
to find out that the club is off limits to all but official personnel =
and club=20
members. Rummage through the debris. Talk to Police Constable Daley =
again and=20
say "Mr. Holmes is most concerned about the condition of the club.". =
Exit to=20
the city.

ST. BART'S HOSPITAL
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Talk to Matron and say "Matron, might I look in on one of your recent=20
arrivals.". Talk to Matron again and say "My name is John Watson. I once =
worked=20
here.". Talk to Matron again and say "After Bart's, I served with the =
Army=20
Medical Department. I was wounded in India.". Talk to Matron and say =
"Matron,=20
I'd like to see Mycroft Holmes. I'm a close friend of the family.". Look =
at the=20
patient on the mezzanine. Talk to Matron and say "Matron, I entreat you. =
Let me=20
see Mr. Holmes, just for a moment.".

Talk to the patient on a gurney and say "Sir, how long have you been =
unattended=20
in this wretched hall?". Look at the directional sign above the patient =
ward=20
arch. Talk to the patient on a gurney again and say "Is the new patient =
ward=20
far from here?". Talk to Matron and say "Is Dr. McCabe still the staff=20
coroner?". and she'll give you access to the morgue.

Enter the morgue and talk to the medical examiner. Say "Greetings, =
McCabe.=20
You're well, I hope. Might I have a word?". Talk to the medical examiner =
again=20
and say "Was there anything among the old man's effects which marked him =
as a=20
member of the Diogenes? A lapel pin, for example?". Talk to the medical=20
examiner again and say "As I recall, there was circuitous passage here =
to the=20
old patient ward. Can the new ward be likewise approached from here?". =
Walk=20
left to the patient ward.

Talk to Sister Grace and say "I had no idea that Mr. Holmes' injuries =
were so=20
extensive. What is his condition?". Sister Grace will point to the real=20
Mycroft. Talk to Mycroft Holmes and say "Hello, Mycroft. It's John =
Watson.=20
Sister treating you well?". Talk to Sister Grace and say "Has Mr. Holmes =
said=20
or done anything that you can tell me about?". Look at Mycroft Holmes to =

discover that he is wearing a ring.

Attempt to remove the ring, and Sister Grace will stop you. Talk to =
Mycroft and=20
say "Sherlock's in a funk, sir. I'm trying to revive him. Can you =
help?". Talk=20
to Sister Grace and say "Will you please fetch Mr. Holmes some fresh =
water.".=20
After Sister Grace has left the room, remove the ring from Mycroft's =
hand. Open=20
the door. Exit to the city.

DIOGENES CLUB
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Show the signet ring to Police Constable Daley, who will give you access =
to the=20
club. Enter the club. Walk right and examine the box on the floor near =
the bar.=20
Walk right and enter the archway. Examine the clock to discover a clock =
face=20
just down from the large clock. Look at the clock face to discover that =
there=20
is a sandy substance on it. Get the clock face, and the guard will throw =
you=20
out of the club. Exit to the city.

221B BAKER ST.
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Open the door to enter 221B. Walk right and analyse the clock face at =
the lab=20
table. Use the sodium sulphate with the empty beaker. Use the distilled =
water=20
with the beaker. Use the scraper with the clock face. Use the matches =
with the=20
bunsen burner to create a small explosion. Holmes will rush out of his =
room,=20
and Watson will tell him what he's discovered so far. You will now be =
able to=20
play as Sherlock Holmes.

As Holmes, walk left and open the desk. Get the Bull's-eye lantern. Open =
the =20
door to exit 221B. Get some pebbles from near the kiosk. Exit to the =
city.

SCOTLAND YARD
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Talk to the street vendor and say "Hello, Augie. Anything doing?". Talk =
to the=20
street vendor again and say "What have you heard about the Diogenes Club =

explosion?". Holmes will then play Three-card Monte, where Augie has =
hidden a=20
card that must be found. Select Augie's hand to find the card.

Talk to the Police Constable and say "A quiet watch, Constable?". Talk =
to the=20
Police Constable again and say "Is Augie still schooling you at =
three-card=20
Monte?". Talk to the Police Constable again and say "Do you want to know =
the=20
secret to Augie's success?". He will then let you enter Scotland Yard.

Inside, look at Inspector Gresgson. Talk to the desk sergeant and say=20
"Sergeant, might I have a a word with Inspector Lestrade?". Look at the =
woman=20
talking to Lestrade. Look at Inspector Lestrade. Talk to the desk =
sergeant and=20
say "When might Lestrade be available, Sergeant?". Talk to the desk =
sergeant=20
again and say "How's the family, Sergeant?". He will then let you speak =
to=20
Inspector Gregson.

Talk to Inspector Gregson and say "Has there been any news concerning =
the fire=20
at the Diogenes.". Look at the inmate. Talk to Watson and say "May a =
patient's=20
maladies be diagnosed from their ravings?". Talk to the desk sergeant =
and say=20
"Sergeant, I believe your prisoner is ill.". You will now be able to =
talk to=20
Inspector Lestrade.

Talk to Lestrade and say "You're finally ready to resume your duties,=20
Lestrade?". Talk to Lestrade and say "If you won't investigate the =
explosion =20
further, you might at least assist me.". Inspector Lestrade will now =
give you =20
permission to invesitigate the case. Exit Scotland Yard. Exit to the =
city.

DIOGENES CLUB
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Show the permission to Comissionaire Forbes, and he'll let you enter the =

Diogenes. Talk to Forbes and say "Let's not tarry, Forbes. We'll go in =
now.".=20
Inside, get the box on the carpet. Walk right and enter the archway. =
Examine =20
the clock and get the handle on the floor, near the bottom-left corner =
of the =20
clock face. Exit the lounge.

Attempt to open the dutch door, and Holmes will break it. Talk to Forbes =
and=20
say "Has anyone worked on the gas lines in the last day or so?" to find =
out=20
that they were checked last week. Talk to Forbes again and say "Forbes, =
who=20
relieves you when you're away from your post?". Talk to Forbes again and =
say=20
"Did any strangers enter the Club this afternoon?".

Talk to Watson and say "This fellow is too eager to assert his =
authority,=20
Watson.". Talk to Watson and say "If Forbes continues to be obstructive, =

Watson, will you distract him?". Walk right and enter the archway. Talk =
to=20
Watson and say "Forbes truly is an intractable dunce, Watson. Be =
prepared for a=20
signal.". Walk right to the wreckage and attempt to shift the beam. Talk =
to=20
Watson and say "Come, Watson, let's carry on.".

Talk to Watson again and say "Watson, might I have a word?". Talk to =
Watson=20
again and say "Watson, I was just thinking of that embalmed armadillo.". =

Thinking that Watson has gone mad, Forbes will leave the room. Walk =
right and=20
free the chain to collect it. Walk right to the wreckage and dislodge =
the beam=20
with the chain. Illuminate the wreckage with the Bull's-eye lantern. =
Sift=20
through the wreckage to find a small spring. Get the Bull's-eye lantern. =
Walk=20
left and exit the lounge. Exit the Diogenes Club. Exit to the city.

ST. BART'S HOSPITAL
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Present the permission to Matron, but she'll refuse you access to the =
hospital.=20
Talk to Matron and say "Matron, I would like to see my brother, Mycroft=20
Holmes.". Talk to Matron and say "I ask again, in a civil manner, for=20
permission to see my brother. I am his only relation.". Look at the =
patient on=20
a gurney. Look at the patients in the mezzanine. Examine the patient on =
a=20
gurney. Talk to Matron and say "Matron, why is the patient forced to =
languish=20
in this pestiferous hall?".

Talk to Watson and say "Watson, will this influenza become an =
epidemic?". Talk=20
to Watson and say "Have you conceived a perfectly gruesome method for =
disposing=20
of the old brute?". Watson suggests a diversion. Talk to the patient on =
a=20
gurney and say "Would you mind if I pushed your gurney to a warmer and =
more=20
sanitary spot?". Move the patient on a gurney, and Matron will leave her =
to=20
desk to run after him. Watson and Holmes enter the morgue.

Show the permission to the medical examiner. Look at the corpse. Talk to =
the=20
medical examiner and say "Your findings on Sir Hubert, please, Doctor.". =
Talk=20
to the medical examiner again and say "Might I examine the body?". =
Examine the=20
corpse. Talk to the medical examiner again and say "Might I see Sir =
Hubert's=20
clothes?". Open the cabinet and look at the clothes. Exit to the patient =
ward.

Read the medical chart near Mycroft and take the receipt that is =
revealed. Talk=20
to Mycroft and say "Hullo, brother. You're keeping well, I hope.". Talk =
to=20
Mycroft again and say "What is it, Mycroft. What do you have for me? =
Where do=20
you have it?". Talk to Watson and say "His clubs in ruins; he wouldn't =
risk his=20
office; home is where the heart is; he must mean he has something at his =

digs.". Mycroft's Flat will appear on the map. Open the door.

Talk to Matron and say "As a courtesy Matron, I inform you that we are =
going=20
inside.". Matron will now give you access to all areas of the hospital. =
Give=20
the receipt to Matron. Talk to Matron and say "Matron, this receipt is =
in=20
order. Spare me the lecture and give me the effects.". Matron will give =
the=20
keyring to Holmes. Exit to the city.

MYCROFT'S FLAT
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Talk to the driver and he'll walk away. Talk to the man at the door and =
say=20
"What is your name, if I might ask?". Talk to Watson and say "There is=20
something particular about that driver, Watson.". Watson will walk off =
to=20
investigate. Show the summons to the main at the door, and he'll tell =
you that=20
Mycroft has the key to the flat. Talk to man at the door and say =
"Colleran, I=20
assure you I can be trusted upstairs. My brother summoned me.". Watson =
will=20
return from invesitgating the driver.

Show the keys to the man. Talk to the man and say "Could we go in now,=20
Colleran?". He still won't let you in. Talk to Watson and say "Have you =
learned=20
anything of significance Watson?". Talk to the man and say "Do you know =
that my=20
brother was injured in the Diogenes explosion?". The man is still not =
certain=20
who you are. Talk to the driver and say "Constable Tallboy, isn't it? =
Could I=20
have a moment of your time?". Talk to the man and say "Please insure we =
are not=20
disturbed while we're upstairs, Colleran.". Open the door to enter the =
flat.

Inside the flat, walk right and enter Mycroft's bedroom. Search the =
desk. Move=20
the candlestick on the desk. Examine the foolscap. Get the foolscap. =
Exit the=20
bedroom. Open the door. Exit to the city.

221B BAKER ST.
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Open the door to enter 221B. Analyse the foolscap at the lab table. Use =
the=20
paper with the lab tray. Use the distilled water with the lab tray. Use =
the=20
matches with the bunsen burner. Use the wet foolscap with the lit bunsen =
burner=20
to reveal a message on the foolscap: See books in Greek. Exit the lab =
table.=20
Open the door to exit 221B. Exit to the city.

MYCROFT'S FLAT
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Open the door. Peruse the beginning of the bible to reveal a parchment. =
Pick up=20
the parchment. Enter Mycroft's bedroom. test the pen on the desk to =
discover=20
that it contains invisible ink. Taste the pen. Exit the room. Open the =
door.=20
Exit to the city.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Open the door to enter 221B. Analyse the parchment at the lab table. Use =
the=20
distilled water with the beaker. Use Iodine with the beaker. Use the =
matches=20
with the bunsen burner. Use the parchment with the beaker to make the =
writing=20
visible. Exit the lab table. Walk left and peruse the directory on top =
of the=20
desk to make Lord Lawton's Town House, Silverbridge Residence, and =
Thomas=20
Pratt's Loft appear on the map. Open the door to exit 221B. Exit to the =
city.

ST. BART'S HOSPITAL
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Enter the patient ward. Talk to Mycroft and say "Mycroft, what about =
Professor=20
Dewar.". Dewar's laboratory will appear on the map. Exit to the city.

DEWAR'S LABORATORY
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Talk to Dewar and say "Professor Dewar, I am Sherlock Holmes. Mycroft is =
my=20
brother.". Talk to Dewar again and say "Mycroft has been injured in an=20
explosion, Professor.". Talk to Dewar again and say "Can the cause of an =

explosion be easily determined from its consequences?". Talk to Dewar =
again and=20
say "Professor, could you analyze this spring? I have reason to believe=20
that...". Dewar will agree to study the spring. Touch the iron stove. =
Open the=20
iron stove. Peruse the paper in the stove. Talk to Dewar and say "Is =
that a=20
copy of your forumula, Professor?". Talk to Dewar again and say =
"Professor,=20
what is the subject of your formula?". Talk to Dewar again and say =
"Could you=20
replicate the formula from memory?". Exit to the city.

LORD LAWTON'S TOWN HOUSE
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Give the business card to Jenkins. Talk to Jenkins and say "I am =
Sherlock=20
Holmes. Might I have a word with Lord Lawton, please?". Jenkins will go =
through=20
the doors. After Watson plays the piano, attempt to climb the stairs, =
and=20
Jenkins will return. Look at Jenkins to discover he's been playing =
billiards.=20
Talk to Jenkins and say "You've been having a good run at the table?". =
Jenkins=20
will enter the room again. Attempt to climb the stairs, and Jenkins will =
let=20
you in to see Lord Lawton. Exit the room. Exit to the city.

SILVERBRIDGE RESIDENCE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Hepplethwaite and say "May I have a word with Mr. =
Silverbridge?". He=20
will exit the room. Get a sweet out of the bowl on the desk and =
Hepplethwaite=20
will return. Talk to Hepplethwaite. Say "What is the problem, =
Hepplethwaite=20
Won't he see us?". Open the double-doors to return to the city.

THOMAS PRATT'S LOFT
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Mathilda Mason, and say "Pleased to make your acquaintance, Mrs. =
Mason.=20
Is Mr. Pratt available?". Talk to Mathilda and say "Have you had any =
recent=20
news of Pratt, Mrs. Mason?". Exit the room.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Open the door to enter 221B, and Mrs. Hudson will deliver a telegram.=20
Cleopatra's Needle will appear on the map. Open the door to exit 221B. =
Exit to=20
the city.

ST. BART'S HOSPITAL
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Enter the morgue. Show Lestrade's telegram to the medical examiner. Talk =
to the=20
medical examiner and say "What can you tell me about this victim's cause =
of=20
death?". Talk to the medical examiner again and say "Might I examine the =

body?". Talk to the medical examiner again and say "Could I see the =
victim's=20
effects?". Examine the corpse to discover a rose tattoo. Open the =
cabinet and=20
get the hat. Walk right to the hospital entrance. Exit to the city.

SCOTLAND YARD
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to the police constable and say "Which is more bother, Lestrade =
being in=20
or being out?". He'll let you enter Scotland Yard. Talk to Lestrade and =
say "I=20
need details of the corpse you hauled in from the Thames, Lestrade.". =
Talk to=20
Lestrade and say "Where can I find this worthy?". Exit Scotland Yard. =
Exit to=20
the city.

CLEOPATRA'S NEEDLE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Show Lestrade's telegram to Police Constable Roach. Talk to Roach and =
say=20
"Constable, it's Sherlock Holmes. I'd like to survey the scene.". Talk =
to Roach=20
again and say "Your predictions notwithstanding. I will examine the =
scene=20
constable.". Talk to Roach again and say "I'm sure Lestrade would be =
stupified=20
if you've discovered anything of interest.". Talk to Roach again and say =
"What=20
can you tell me about the crime, constable?". Talk to Roach again and =
say=20
"Where might I find the wherryman?". Jesse Needhem's Abode will appear =
on the=20
map. Exit to the city.

JESSE NEEDHEM'S ABODE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Jesse Needhem and say "Tell me about the corpse you pulled from =
the=20
river, won't you?". Talk to Needhem again and say "Have you done army =
service,=20
Needhem?". Talk to Needhem again and say "Forget the fable you told the =
police.=20
I think you witnessed a crime on the Embankment.". Talk to Needhem again =
and=20
say "Strangely, the corpse you found had no personal effects. Perhaps =
some of=20
them found their way here.". Open the sea chest near the bed. Rummage =
through=20
the sea chest to find a tie. Examine the tie to find that it has a =
university=20
crest on it. Cambridge will appear on the map.

Talk to Needhem and say "That tie belongs to the victim. What else of =
his=20
personal belongings did you steal? A wallet perhaps?". Talk to Watson =
and say=20
"I would have expected a hidey-hole somewhere about. But I don't spy =
one.".=20
Talk to Needhem and say "You are a thief, Needhem. British justice takes =
a dim=20
view of robbing the dead.". Needhem will put a watch on top of the fire =
place.=20
Give watch and chain. Talk to Needhem and say "I'd like you to return =
with us=20
to the Embankment. Will you do that?".

CLEOPATRA'S NEEDLE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Light Bull's-eye lantern with stairs to reveal two shiny objects: A =
button and=20
a shiny disc. Examine the shiny disc. Examine the button. Look at the =
odd=20
stains on the stairs. Talk to Needhem and say "You witnessed a murder =
here, Mr.=20
Needhem. Tell me everything. No prevarications, please.". After the =
cutscene,=20
talk to Needhem and say "Tell me about the argument, after the shots. =
What did=20
you hear?".

Talk to Needhem again and say "What do you recall about the men you =
saw?". Look=20
at the gaff hook. Talk to Needhem again and say "Could you find the =
object that=20
made the splash, Mr. Needhem?". Talk to Needhem and say "Be more =
specific, Mr.=20
Needhem. We're looking for a critical piece of evidence.". Use the gaff =
hook,=20
and Holmes will find a pistol. Get the pistol and also the bull's-eye =
lantern.=20
Exit to the city.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Open the door to enter 221B. Analyze the watch at the lab table. Use the =
fob=20
with the beaker. Use the hydrochloric acid with the beaker. Use the =
nitric acid=20
with the beaker. Use the tweezers with the beaker. Use the magnifying =
glass=20
with the dish. Exit the lab table. Open the door to exit 221B.

Purchase newspapers at the kiosk, and the Daily Telegraph will appear on =
the=20
map. Talk to Wiggins and say "What are you up to, Wiggins?". Talk to =
Wiggins=20
again and say "I've a mission for you, boy. Small chance of success. But =
the=20
game is worth the candle.". Wiggins will leave. Exit to the city.

CAMBRIDGE
=3D=3D=3D=3D=3D=3D=3D=3D=3D

Attempt to rouse Fleming. Talk to Watson and say "This won't do, Watson. =
He=20
requires some hair from the dog that bit him.". Watson will leave. When =
he=20
returns, rouse Fleming. Talk to Fleming and say "Would you oblige us, =
Fleming,=20
with your opinion. We're evaluating this ale.". Talk to Fleming again =
and say=20
"I need to excavate your prodigious memory, Fleming. May I do that?". =
Talk to=20
Fleming and say "The Tudor Rose drew its members from the whole =
University,=20
didn't it?". Talk to Fleming again and say "I have reason to believe my =
corpse=20
was a Maudlin man and a member of the Tudor Rose.". Exit Cambridge.

THOMAS PRATT'S LOFT
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Mathilda Mason and say "I'm afraid I carry some deplorable news. =
Mr.=20
Pratt has been murdered.". Talk to Mason and say "Could you identify =
Pratt for=20
the police if requested?". Talk to Mason and say "Might we look at Mr. =
Pratt's=20
effects? It can make no difference to the deceased.". Talk to Watson and =
say=20
"Watson, we need to peruse the flat. Can you occupy Mrs. Mason?".

Talk to Mason and say "I'm sure he thought highly of you and confided in =
you.=20
Perhaps you have the names of his friends or relations if you flat.". =
Talk to=20
Mason and say "Perhaps you would like to freshen up and change your =
handsome=20
frock.". She will leave. Take the hat pin on the table. Enter the =
archway.

Inside Pratt's room, clean the hookah with the hat pin. Get the =
photograph on=20
the desk. Sift the fireplace to reveal a red cloth. Get the red cloth. =
Rummage=20
the basket near the bed to find some wax. Get the wax. Examine the =
papers at=20
the left side of the desk, and Neville's Baths will appear on the map. =
Enter=20
the arachway. Exit to the city.

NEVILLE'S BATHS
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Smell the counter. Examine the radiator nearest the bath attendant. Move =
the=20
pillow near the bath patron on the right. Talk to the bath attendant and =
say=20
"I'm now ready to inspect the baths, Russell.". In the baths, move the =
towel to=20
discover Eldridge Whitney. The bath attendant will get annoyed, so =
Holmes will=20
throw him into the pool. Talk to Whitney and say "A fortuitous meeting, =
Mr.=20
Whitney. I am Sherlock Holmes.". Talk to Whitney and say "As you =
attendant is=20
occupied, let's talk about the formula missing from your reading room.".

Talk to Whitney and say "At the moment, you are not accused, Whitney. =
I'm=20
simply trying to gather information.". Whitney will refuse to talk about =
the=20
case. Employ the squeegee. Turn the valve on the boiler. Talk to Whitney =
again=20
and say "You will not trifle with me, Whitney. Tell me what you know.". =
Exit=20
the bath room. Exit to the city.

LORD LAWTON'S TOWN HOUSE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Jenkins and say "Jenkins, I need to speak to Lord Lawton =
again.". Talk=20
to Jenkins again and say "Please show me in. I have some tragic news for =
Lord=20
Lawton.". Jenkins will go through the doors. Attempt to climb the =
stairs, and=20
Jenkins will return to let you in to see Lord Lawton. Talk to Lord =
Lawton and=20
say "I'm sorry to inform you that your friend, Thomas Pratt, has been =
found=20
dead.". Talk Lord Lawton again and say "Your colleagues should know of =
Pratt's=20
condition and other developments. Where might I find Sir Avery =
Fanshawe?".

Talk to Lord Lawton again and say "What do you think of the connection =
between=20
Pratt's murder and the forumla's disappearance?". Talk to Lord Lawton =
again and=20
say "I ask again why the investigation was terminated?". Exit the room. =
Talk to=20
Jenkins and say "I'll tell you of Mr. Pratt's demise. In return you =
could=20
answer some questions and let me look about.". Jenkins will agree as =
long as=20
you can beat him at Billiards. Exit to the city.

ST. BERNARD'S BILLIARD ACADEMY
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D

Talk to Jock Mahoney and say "Hello, Jock. Remember me?". Talk to =
Mahoney again=20
and say "I'll assume you're still cock of the walk here. Would you like =
a=20
game?". Talk to Watson and say "Not a promising beginning, Watson. Jock =
won't=20
even speak to me.". Look at the barman. Talk to the barman and say "A =
large=20
brandy, please.". Talk to the barman again and say "Why is Mr. Mahoney =
in such=20
a foul mood.".

Look at Mahoney. Talk to the barman and say "The Metropolitan Police =
deal=20
harshly with violations of the Temperance Act.". Talk to the barman and =
say=20
"I'm sorry for his loss, but I need Mahoney's help. What can you =
suggest?".=20
Look at the dart board. Talk to the barman and say "May I have the =
darts,=20
please?". Talk to Mahoney and say "Might I stand you to glass of =
stout?". Talk=20
to Mahoney and say "What about a game of darts, Jock?". Talk to Mahoney =
again=20
and choose to play a game of 301, 501 or cricket.

After winning the darts game, talk to Mahoney and say "Care for another =
match,=20
Jock?". Talk to Mahoney again and say "I believe you kow Alfred Jenkins, =
Lord=20
Lawton's man. Can he give you a run?". Mahoney will tell you how to beat =

Jenkins at Billiards by using the diamond system. Talk to Mahoney again =
and say=20
"Any special tips for me, Jock?" Exit to the city.

LORD LAWTON'S TOWN HOUSE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Jenkins and say "Are you ready for our chat, Jenkins?". Talk to =
Jenkins=20
again and say "May we get started, Jenkins; cut to the chase as they =
say?".=20
Talk to Jenkins again and say "We won't waste time with a match, =
Jenkins. I=20
possess something you want.". Holmes will explain the diamond system, =
and=20
Jenkins agrees to let Holmes explore the house. Unlock the album with =
the hat=20
pin. Browse the album to discover that a picture is missing on the last =
page.

Talk to Jenkins and say "Are these all of Lawton's photographs?". Talk =
to=20
Jenkins again say "The photo from the inside of the back cover is =
missing,=20
Jenkins. Do you recall it?". Open the box on the piano. Study the music. =
Play=20
the piano. Talk to Jenkins and say "When was the piano last tuned?". =
Talk to=20
Jenkins again and say "Is Lord Lawton a music aficionando?". Talk to =
Jenkins=20
again and say "Who accompanies Lord Lawton when he plays?". Talk to =
Jenkins=20
again and say "What is Lady Lockridge to Lord Lawton?". Talk to Jenkins =
again=20
and say "These selections may be too difficult for Lady Cordelia. I know =
from=20
experience that Paganini is formidable.". Exit to the city.

FANSHAW'S PILE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Watson and say "Some sad associations here, Watson. You called =
it The=20
Case of the Serrated Scalpel, I believe.". Talk to Watson again and say =
"The=20
Brumwell butler was a trial. Pettifog, Petticoat, no Pettigrew, wasn't =
it?".=20
Talk to Lady Fanshawe and say "I'd like to speak with Sir Avery, please. =
Is he=20
available?". Talk to Lady Fanshawe again and say "May I speak with =
Pettigrew,=20
please?".

Talk to Watson and say "Watson, please give me your sense of Lady =
Fanshawe.".=20
Talk to Lady Fanshawe and say "Lady Fanshawe, I must speak with =
Pettigrew. To=20
make delivery arrangements.". Pettigrew will enter the room. Talk to =
Pettigrew=20
and say "Do you remember us, Pettigrew?". Talk to Pettigrew and say =
"Where does=20
Sir Avery spend his time, away from the Ministry?". St. James Park will =
appear=20
on the map. Open the door to exit to the city.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Study the small posters. Examine the portrait gallery. Look at the =
portrait=20
gallery. Talk to Charles Freedman and say "Hello, Charles. We're not=20
interrupting?". Talk to Freedman again and say "You've assembled a =
remarkable=20
group of character portraits.". Talk to Freedman and say "This small =
portrait=20
is distinctive. Who is it? Or more to the point, what is it?".

Talk to Freedman and say "The posters are very well drawn. Same =
artist?". Talk=20
to Freedman again and say "I'm trying to identify a man, Charles. Might =
I=20
explore your memory?". Talk to Freedman again and say "Might I have =
young=20
Hemmings' address?". Hemming's Digs will appear on the map. Open the =
door to=20
exit to the city.

HEMMING'S DIGS
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Nigel and say "I saw your work at Freedman's. It's exceptional. =
Would =20
you like to make a "mug shot" of someone for me?". Exit to the city.

JESSE NEEDHEM'S ABODE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Needhem and say "I need your help, Mr. Needhem. Will you come =
with us,=20
please?".

HEMMING'S DIGS
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Needhem and say "Does the work of a professional photographer =
appeal to=20
you, Needhem?". Talk to Hemmings and say "This is Mr. Needhem. He has =
seen the=20
person I want drawn.". Talk to Needhem and say "Needhem, please descrive =
the=20
gentleman you saw in profile at the Embankment, the third man.". =
Hemmings will=20
draw a mug shot. Talk to Hemmings and say "How would you evaluate =
Needhem's=20
powers of observation?". Hemmings will give you the mug shot. Exit to =
the city.

THE DAILY TELEGRAPH
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Show the mug shot to Freedman, and Fairfax Cartwer will appear from the =
office=20
Talk to Fairfax Carter and say "I've heard your name from Mycroft, sir.=20
Freedman has filled you in?". Talk to Carter again and say "You probably =
heard=20
us speaking of Colonel Moellendorf?". Talk to Carter again and say "If =
it's not=20
an official operation, what might the Prussian motives be?". Talk to =
Carter=20
again and say "Can you help me gain access to the Kaiser? I know he's in =

London.". Talk to Carter again and say "What kind of man is the =
Kaiser?".=20
Carter will return to the office. Exit to the city.

LADY LOCKRIDGE'S TOWN HOUSE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D

Walk right and look at the sheet music near the piano. Look at the =
photographs=20
on top of the piano to notice an engagement portrait. Examine the =
engagement=20
portrait. Inspect the engagement portrait. Talk to Lady Cordelia =
Lockridge and=20
say "you are rare and flexible musician, I perceive?". Accompany the =
piano.=20
Talk to Lady Lockridge and say "My hat, Lady Lockridge. You've set =
yourself two=20
very difficult pieces. All will be well with time and practice.". Get =
the sheet=20
music. Exit to the city.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Open the door to enter 221B. Walk right and open the bedroom door. Play =
wax=20
cylinder 3. Crank the gramophone. Practice the violin, a Holmes will =
find a=20
minor fault with the sheet music. Open the door to exit the bedroom. =
Open the=20
door to exit 221B. Exit to the city.

LADY LOCKRIDGE'S TOWN HOUSE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D

Walk right. Talk to Lady Lockridge and say "Lady Cordelia, I may have=20
discovered where Paganini went wrong.". Play the violon. Talk to Lady =
Lockridge=20
and say "Might you now tell me, my Lady, why Lord Lawton has been =
reluctant to=20
speak with me?". Talk to Lady Lockridge and say "What can you tell me =
about=20
Lord Lawton's man, Jenkins?". Inspect the engagement photo, and Hargrove =

Studios will appear on the map. Exit to the city.

SILVERBRIDGE RESIDENCE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Hepplethwaite and say "Hepplethwaite, I must see Silverbridge.=20
Immediately.". He will let you in to see Silverbridge. Look at the =
portrait=20
above the fireplace. Look at Silverbridge. Talk to Hepplethwaite and say =

"Doesn't the child have his own room?". Talk to Hepplethwaite again and =
say=20
"Hepplethwaite, what's going on? Is he very ill?". Talk to Silverbridge =
and say=20
"You do not look well, Mr. Silverbridge.". He will faint.

Open the jar on the desk to find that it contains powerful smelling =
salts. Use=20
the jar to wake Silverbridge. Talk to Silverbridge and say "Did you know =
Pratt=20
well?". Talk to Silverbridge and say "That's your son's portrait, isn't =
it?=20
Handsome lad. Where is he now?". Talk to Hepplethwaite and say =
"Hepplethwaite,=20
where is Virgil Silverbridge?". Examine the lead pencil on the floor. =
Get the=20
lead pencil. Look at the table to discover an inscription.

Rub the inscription with the lead pencil to reveal a chess move. Use the =
move=20
with the chessboard to reveal a panel on the left side of the desk. Open =
the=20
panel. Read the letter. Use the jar. Talk to Silverbridge and say "The =
note is=20
genuine, isn't it? He is missing.". Talk to Silverbridge and say "Can =
you spare=20
a picture of the boy?". Take the photographs on top of the fireplace. =
Open the=20
double-doors. Get the blankie. Open the double-doors to exit to the =
city.

OLD SHERMAN'S ANIMAL EMPORIUM
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D

Look at Old Sherman. Talk to Sherman and say "My compliments, Sherman. I =
hope=20
we find you well.". Talk to Sherman again and say "Must we guess the =
reason for=20
your foul humour?". Talk to Sherman again and say "Would you like a =
fresh=20
cuppa, Sherman?". Talk to Sherman again and say "We have need of your=20
treasure's skill.". open the door to exit to the city.

ST. JAMES PARK
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to the boy and say "Hello, young man. May I pet your dog?". Talk to =
Wilbur=20
Heywood and say "Hello, Birdy. Business brisk?". Talk to Heywood again =
and say=20
"Birdy, what do you know of the little fellow on the bench?". Talk to =
the boy=20
and say "I think I recognise your dog. His name is Toby.". Talk to the =
boy and=20
say "Listen, lad. I need to borrow Toby. May I do that?". Exit to the =
city.

OLD SHERMAN'S ANIMAL EMPORIUM
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D

Talk to Sherman and say "Sherman, a young boy is caring for Toby. I'd =
like to=20
reward him for his trouble.". Take the biscuits from the tabkle. Use the =

biscuits on the bird house to catch the mongoose. Exit to the city.

ST. JAMES PARK
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to the boy and say "We've brought a new companion for you, Master =
Harte.".=20
Show the blankie to Toby and he will lead you to Castle Stationary. =
Query at=20
Castle Stationary. Talk to the stationer and say "I apologise for =
interrupting=20
your labour. Might I have a moment?". Show the ransom note to the =
stationer.

Talk to the stationer and say "I know it's unusual, but could I ask you =
to=20
smell the letter?". Show the blankie to Toby, and he will walk over to =
the shop=20
on the right. Talk to the window washer and say "Have you sold any =
peppermints=20
recently?". Use the ransom note with Toby, and he will lead you to a =
house.

Examine the mail slot at the right side of the door to discover a key =
which is=20
just out of reach. Use the hat pin with the key to collect it. Use the =
key on=20
the door lock to enter the house. After the cutscene, Watson will leave =
and=20
Holmes will exit the house. Examine the ring which is down and right =
from the=20
dead woman. Get the ring. Open the door to enter the house.

Get the handkerchief on the table. Take the dark bottle on the table. =
Open the=20
paper bag on the table. Open the reticule at the bottom-left corner of =
the=20
right door, and an envelope will fall out. Get the envelope. Open the =
door to=20
exit the house. Exit left to arrive outside of 221B.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Wiggins and say "Wiggins, I need your assistance. Are you =
free?". Open=20
the door to enter 221B. Inside, Mrs. Hudson will deliver a telegram. A =
Suite at=20
Kensington Palace will appear on the map. Analyse the ring at the lab =
table.=20
Use the ring with the beaker. Use the hydrochloric acid with the beaker. =
Use=20
the tweezers with the beaker. Use the magnifying glass with the ring, =
and=20
Burlington Jewelry will appear on the map.

Exit the lab table. Talk to Watson and say "I wonder if friend =
Farthington=20
knows the desparaged solictor, Bledsoe.". Jacob Farthington's Chambers =
will=20
appear on the map. Open the door to exit 221B. Exit to the city.

JACOB FARTHINGTON'S CHAMBERS
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D

Talk to Jacob Farthington and say "Your clerk's demeanour is unaffected =
by his=20
tuition at the charm academy.". Talk to Farthington again and say "I'm =
looking=20
for a barrister named Bledsoe. He has chambers here, I believe.". Talk =
to=20
Farthington again and say "If you won't tell me where Bledsoe is, =
perhaps you=20
would tell me about him.". Talk to Farthington again and say "Must I =
rummage=20
through the bowels of the court looking for the man?"

Talk to Watson and say "We could waste precious time looking for =
Bledsoe, and=20
still come up empty. I'm stymmied, Watson.". Talk to Farthington again =
and say=20
"Will you settle for the reason I wish to speak with him, and trust me =
with the=20
details?". Peruse the calendar on the desk. Talk to Farthington again =
and say=20
"I beg you to arrange a meeting with Bledsoe, Farthington.". Exit to the =
city.

A SUITE AT KENSINGTON PALACE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D

Talk to Watson and say "The Kaiser has a diverse collection of reading=20
materials.". The Kaiser will enter the room. Talk to the Kaiser and say =
"Thank=20
you for receiving us, sir, in your apartments.". Look at the bust near =
the=20
flags on the right. Talk to the Kaiser again and say "I perceive a =
resemblance=20
between you and Frederick the Great.".

Talk to the Kaiser again and say "My mision is difficult, Your Highness. =
May I=20
speak frankly?". Show the mug shot to the kaiser. Talk to the Kaiser =
again and=20
say "Why would he act contrary to your interests? His behaviour is=20
treasonous.". Talk to the Kaiser and say "We must take our leave, Your=20
Highness. Any parting advice?". Exit to the city.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Wiggins and say "have you seen the man I described to you, =
Wiggins?".=20
Talk to Wiggins again and say "Wiggins, could this be the man you =
followed up=20
the Strand?". Talk to Watson and say "If the Prussian is still in =
London,=20
Wiggins will find him.". Exit to the city and return to 221B. Exit to =
the city=20
again and return to 221B. After returning to 221B for the second time, =
Virgil=20
Silverbridge will be standing by the fence.

Talk to Virgil and say "Virgil, where is Wiggins? Why have you returned=20
alone?". Talk to Johas Rigby and say "Have you heard from Wiggins, =
Jonas?".=20
Give the lozenges to Virgil. Talk to Virgil and say "Now, my boy, tell =
me.=20
Where has Wiggins got to?". Give the lozenges to Virgil. Talk to Virgil =
and say=20
"You drove a hard bargain, Virgil. Now tell me, where did Wiggins go?". =
Croydon=20
Aerodrome will appear on the map. Exit to the city.

CROYDON AERODROME
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

After the cutscene, brandish the sword. Break down the sword to find a =
formula.=20
Talk to Colonel Moellendorf and say "I know you recently witnessed the =
murder=20
of Thomas Pratt. Why was he killed? Who pulled the trigger?". Talk to=20
Moellendorf again and say "The Imperial Chancellor will be censured and=20
ridiculed when his treachery is revealed.".

The Colonel will drop a flask. Smell the flash. Smash the flask. Extract =
the=20
spike which the small piece of rope is wrapped around. Examine the shed. =

Examine the lock on the shed. Use the iron spike with the lock. Wiggins =
will=20
emerge, and Holmes will automatically exit to the city.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Open the door to enter 221B. Mrs. Hudson will deliver a note from Dewar. =

Analyse the formula at the lab table. Use the scissors with the photo. =
Use the=20
piece with the beaker. Use ammonia hydroxide with the beaker. Use =
chloroform=20
with the beaker. Use the glass rod with the beaker. Exit the lab table. =
Open=20
the door to exit 221B. Exit to the city.

DEWAR'S LABORATORY
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Dewar and say "Professor, what did your analysis of the clock =
spring=20
reveal?". Lloyd-Jones's Bungalow will appear on the map. Exit to the =
city.

LLOYD-JONES'S BUNGALOW
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to David Lloyd-Jones and say "I'm sorry we find you feeling poorly, =
sir.".=20
Talk to Lloyd-Jones again and say "Would you answer some questions about =
your=20
former speciality.". Talk to Miss Lloyd-Jones and say "You've received =
no=20
visitors recently, Miss?". Talk to Watson and say "Without a lever I =
fear we'll=20
get nothing substantive from him.". Exit to the city, and then return to =
Lloyd-
Jones's Bungalow to find him sleeping on the couch.

Wake Lloyd-Jones. Look at the player piano. Play the pedals. Open the =
player=20
piano. Remove the cigar box. Examine the bank notes. Confiscate the bank =
notes.=20
Talk to Lloyd-Jones and say "This packet of fivers is more than enough =
to ruin=20
you.". Talk to Lloyd-Jones and say "To whom did you sell the recipe for =
the=20
bomb?". Talk to Lloyd-Jones again and say "This vincent, you saw him =
just the=20
once?". Talk to Lloyd-Jones again and say "I want to take this money to =
an=20
expert. You may have received both more and less than you thought.". =
Holmes=20
will leave his card. Exit to the city.

RUMSEY'S HABERDASHERY
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to the woman and say "I beg your pardon, Madame. Might I have a =
brief word=20
with Mr. Rumsey?". Talk to Ethlebert Rumsey and say "If you might spare =
me a=20
moment, Stitch. I would appreciate it.". Talk to Watson and say "I'll =
grow grey=20
before Mrs. Rowbottom is satisfied.". Talk to Watson and say "I've =
decided on a=20
strategy to shift La Rowbottom.". Talk to the woman and say "The fabric =
on your=20
frock has become a favourite of the diamonde.". The woman will leave. =
Show the=20
bank notes to Rumsey. Examine the buttons on the desk. Pick up the =
buttons.=20
Exit to the city.

BURLINGTON JEWELRY
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Show the ring to the clerk. Examine the ring case. Compare the ring =
case.=20
Inspect the strong room door. Purchase the knickknacks to get a =
toothpiock.=20
Talk to the clerk and say "I presume these rings are merely =
representative of=20
your collection. Might I see more?". Close the strong room door. Peruse =
the=20
register. Exit to the city.

LLOYD-JONES'S BUNGALOW
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Miss Lloyd-Jones and say "Hello, Miss. Might we speak to your=20
brother?". Holmes will give her the bank notes. Exit to the city.

ST. JAMES PARK
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Wilbur Heywood and say "Have you spoken with Sir Avery Fanshawe=20
recently?". Buy bird food. Go right to the park lake. Attempt to speak =
to=20
Fanshawe. Talk to Hodgkins and say "Might I have a word with Sir =
Avery?". Talk=20
to Hodgkins again and say "Your dedication to Sir Avery does you credit, =
but I=20
have official business to discuss...". Talk to Watson and say "I believe =

Hodgkins has the werewithal to deliver on his threats.". Go left to the =
park.

Look at Fred. Talk to Heywood and say "Does Fred take instructions, =
Birdy?".=20
Fred will distract Hodgkins. Use the bird feed on the birds. Talk to =
Fanshawe=20
and say "Sir Avery, my name is Holmes. My brother is Mycroft...". Give =
the bird=20
feed to Fanshawe.

Talk to Fanshawe and say "I have some questions about the termination of =
the=20
investigation into the stolen formula.". Talk to Fanshawe again and say =
"Would=20
it surprise you to learn that Thomas Pratt has been murdered?". Talk to=20
Fanshawe again and say "Sir Avery, where might I find the reading room =
char,=20
Mrs. Ratchett?". Spitalfields will appear on the map. Go left to St. =
James=20
Park. Exit to the city.

SPITALFIELDS
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Enter the Phrenologist's studio. Talk to Totman and say "Can you direct =
me to a=20
family named Ratchet?". Talk to Watson and say "The road is filled with=20
obstacles, Watson. Your assessment?". Rose Hinchen will appear. Talk to =
Hinchen=20
and say "Hello! It's Rose Hinchen isn't it?". Talk to Hinchen again and =
say=20
"We're looking for the Ratchet family. No one seems able or willing to =
help=20
us.". Exit the studio. Walk right and enter the greengrocer's.

Look at the security guard. Look at the copy book. Look at the shelves. =
Attempt=20
to open the copy book. Talk to Watson and say "Watch my back, Watson. =
Will you=20
do that?". Talk to the proprietor and say "Mrs. Ratchet lives =
hereabouts, I'm=20
told you might know where. Do you?". Talk to Watson and say "I'd lay =
odds the=20
proprietor knows her, Watson. Perhaps she stops here.". Talk to Watson =
again=20
and say "Might you occupy the proprietor's attention? I want to look =
inside=20
that copy book.". Talk to the proprietor and say "I'd like some =
marmalade from=20
the top shelf.". Read the copy book. Exit the greengrocer's. Walk left =
and exit=20
to the city.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to Wiggins and say "I want you to find a Mrs. Ratchet. Older party, =
lives=20
off Bishopsgate near the Spitalfield Markets.". Exit to the city and =
return to=20
221B. Exit to the city again and return to 221B to find that Wiggins has =

returned. Talk to Wiggins and say "Wiggins, what news of Mrs. Ratchet? =
Old=20
Frying Pan pay off?". Open the door to enter 221B. Walk right and open =
the=20
bedroom door. Open the wardrobe door. Change into the labourer's =
costume, and=20
Holmes will automatically return to the greengrocer's.

SPITALFIELDS
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to the proprietor and say "Hello, comrade. Might I pop up and see =
your=20
mum?". Enter the door on the right. Show the snuff box to Mrs. Ratchet. =
Reveal=20
the signet ring to Mrs. Ratchet. Look at the coffee pot in the =
fireplace. Talk=20
to Mrs. Ratchet and say "Might you send out Mr. Ratchet, so we can =
talk?". Talk=20
to Mrs. Ratchet and say "Do you have some coffee or strong tea, =
Madame?".

Exit the room. Talk to the proprietor and say "I saw some ersatz coffee =
on the=20
shelves. If you have the real thing, I'd like a quarter pound. Your pa =
needs=20
the caffeine.". Enter the door on the right. Talk to Mrs. Ratchet and =
say "In=20
lieu of conversation, may I look around your premises?". Use the =
kindling near=20
the fireplace. Fill the coffee pot with coffee. Use the coffee pot, and =
Mr.=20
Ratchet will fall asleep. Dump the workbox on the table to reveal a wax =
seal.=20
Compare the sealing wax with the wax seal.

Talk to Mrs. Ratchet and say "My brother has been incapacitated, Mrs. =
Ratchet.=20
You may speak to me as you would him.". Talk to Mrs. Ratchet and say =
"You were=20
difficult to find, Mrs. Ratchet. Is that by design?". Talk to Mrs. =
Ratchet and=20
say "This wax is a part of the seal from the stolen formula. How did you =
come=20
by it?". Talk to Mrs. Ratchet and say "Tell me what you know of Pratt, =
Mrs.=20
Ratchet?". Talk to Mrs. Ratchet and say "How did you return the formula =
to the=20
Ministry reading room?". Exit the greengrocer's to return to 221B.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Open the door. Walk left and open the door to exit 221B. Exit to the =
city.

NEVILLE'S BATHS
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Walk right to the baths. Talk to Whitney and say "Thomas Pratt has been =
found=20
dead, Mr. Whitney.". Talk to Whitney and say "It seems you have not been =

completely forthcoming with me, Whitney.". Talk to Whitney and say "What =
is the=20
connectio between Pratt's murder and the return of the formula?". Exit =
to the=20
bath entry. Exit to the city.

MINISTRY OF DEFENSE
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Show the summons to Eldridge Whitney. Examine the document on the desk. =
Talk to=20
Whitney and say "What is the condition of the Dewar document, Mr. =
Whitney?".=20
Talk to Whitney again and say "The formula is alledged to have =
disappeared from=20
this room. May I examine the premises?". Walk left and fill the dustbin. =
Ignite=20
the dustbin, and Holmes will get the document from the desk and leave.

221B BAKER ST.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Open the door to enter 221B. Examine the formula at the lab table. Taste =
the=20
document. Smell the document. Analyse the document. Use the scissors =
with the=20
formula. Use the piece with the beaker. Use the distilled water with the =

beaker. Use ferric sulphate with the beaker. Use iron nitrate with the =
beaker.=20
Exit the lab table. Open the door to exit 221B. Exit to the city.

HARGROVE STUDIOS
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Holmes will get a card. Talk to Hargrove and say "Mr. Hargrove, my name =
is=20
Holmes. I'd like to ask you a few questions.". Talk to Hargrove and say =
"I saw=20
the portrait you did for myfriend Lord Lawton and his fiance.". Talk to=20
Hargrove and say "most studios now use the collodian development =
process, do=20
they not?". Talk to Hargrove and say "I believe I've happened upon a =
sample of=20
your work, Mr. Hargrove.".

Draw the curtain to enter the next room. Move the camera. Examine the =
rug. Move=20
the rug. Use the business card on the cabinet to open it, which will =
reveal a=20
folder. Peruse the cabinet. Confiscate the folder. Use the folder with =
the=20
telephone. Use the telephone. Exit the room. Exit to the city.

MINISTRY IMPORT/EXPORT
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Rip the calendar. Slide the calendar under the door. Use the hat pin =
with the=20
lock. Retrieve the calendar to collect a brass key. Unlock lock with the =
brass=20
key. Inside, get the ledger on the desk. Look at the desk. Attempt to =
open the=20
secure drawer. Look at the secure drawer. Look at the aquarium, and the=20
Managing Director will drop a trident into it. Look at the trident.

Attempt to break the aquarium. Shoot the pistol at the aquarium. Get the =

trident. Unlock the secure drawer with the trident. Get the german bank =
notes.=20
Get the negative. Get the new fivers. Talk to the Managing Director and =
say=20
"This string is played out, Misteray. Where is the scurrilous composite =
of Lord=20
Lawton and Princess Alexandra? Does Vincent Scarrett have it?".

Talk to Watson and say "The connection between Scarrett and Pratt is =
finally=20
clear, Watson. They were opium eaters.". Talk to Watson and say "You =
stay here.=20
I will sieze Scarrett in his den or know the reason why.". Holmes will=20
automatically exit to the city.

THE WEARY PUNT
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Talk to the barman and say "May I purchase a packet of matches, for my =
pipe?".=20
Talk to the barman and say "Did you know Thomas Pratt?". Open the door =
to exit=20
to the city.

RUMSEY'S HABERDASHERY
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Look at the blue costume. Talk to Rumsey and say "I need a nautical =
ensemble,=20
Stitch. Can you help?". Exit to the city. Holmes will automatically =
return to=20
The Weary Punt.

THE WEARY PUNT
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

Show the match packet to the barman. Give money to the barman. Look at =
the=20
beaded curtain. Talk to the barman and say "Gim'me a place in the back, =
mate.".=20
Talk to the barman and say "You've got your lucre; the matches is my =
bonafides.=20
All right?". Talk to the parrot until he says "Going East?". Talk to the =
barman=20
and say "I think I remember the words you're looking for.". Enter 'Going =
East'.=20
Enter the beaded curtain. Look at Scarrett to complete the game.

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D

3.                                Item List

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D

Blankie
  Found in the Silverbridge Residence. It is shown to Toby in St. James =
Park.

Box
  Found on the floor near the bar in the Diogenes Club. It is shown to =
Mrs.=20
  Ratchet in the greengrocer's at Spitalfields.

Bull's-eye Lantern
  Found in the desk while playing as Holmes at the left side of 221B =
Baker St.=20
  It is used to illuminate the wreckage at the Diogenes Club. It is also =
used=20
  to light the stairs at Cleopatra's Needle.

Card
  Found in Hargrove Studios. It is used to open the cabinet in the =
studios.

Clock Face
  Found in the Diogenes Club. It is analysed at the lab table at 221B =
Baker St.

Document
  Found on the desk in the Ministry of Defense. It is analysed at the =
lab table=20
  at 221B Baker St.

Envelope
  Found in the reticule of the house in St. James Park.

Folder
  Found in the cabinet in Hargrove Studios. It is used on the telephone =
in=20
  Hargrove Studios.

Foolscap
  Found in Mycroft's flat. It is analysed at the lab table in at 221B =
Baker St.

German Bank Notes
  Found in the secure drawer at the Ministry Import/Export.

Handkerchief
  Found on the table of the house in St. James Park.

Handle
  Found on the floor near the clock face in the Diogenes Club.

Hat
  Found in the cabinet of the morgue in St. Bart's Hospital after the =
rose=20
  tattoo has been discovered.

Hat Pin
  Found on the table in Thomas Pratt's Loft. It is used to clean the =
hookah in=20
  Thomas Pratt's Loft. It is used to collect the key in the mail slot of =
the=20
  house near St. James Park. It is also used with the lock at the =
Ministry=20
  Import/Export.

Lead Pencil
  Found on the floor in the Silverbridge Residence. It is used to rub =
the=20
  description in Hepplethwaite's room.

Ledger
  Found on the desk at the Ministry Import/Export. It is not used.

Match Packet
  Bought in The Weary Punt. It is given to the barman in The Weary Punt =
near=20
  the end of the game.

Mug Shot
  Nigel Hemmings will make the mug shot for Holmes when he talks to =
Needhem at
  Hemming's Digs. It is shown to Freedman at The Daily Telegraph. It is =
also
  shown to the kaiser in A Suite at Kensington Palace.

Negative
  The negative is found in the secure drawer at the Ministry =
Import/Export. It=20
  is not used.

New Fivers
  The new fivers are found in the secure drawer at the Ministry =
Import/Export.=20
  They are not used.

Pebbles
  Found near the kiosk at 221B Baker St. They are not used.

Photograph
  Found on the desk in Thomas Pratt's Loft. It is not used.

Pistol
  Found by using the gaff hook at Cleopatra's Needle. It is used to =
shoot the=20
  aquarium at the Ministry Import/Export.

Red Cloth
  Found in the fireplace in Thomas Pratt's Loft. It is not used.

Ring
  Found in Mycroft's ward in St. Bart's hospital. The ring is shown to=20
  constable Daley at the Diogenes Club and Mrs. Ratchet in the =
greengrocer's
  at Spitalfields.

Sealing Wax
  Found in the basket in Thomas Pratt's Loft. It is compared with the =
wax seal.

Sheet Music
  Found near the piano in Lady Lockridge's Town House. It is played on =
the=20
  violin at 221B Baker St.

Spring
  Found after sifting through the wreckage in the Diogenes Club with the =

  bull's-eye lantern. It is given to the professor in Dewar's =
laboratory.

Sweet
  Found in the bowl in the Silverbridge Residence.

Trident
  Found in the aquarium at the Ministry Import/Export. It is used to =
unlock the=20
  secure drawer in the Ministry Import/Export.

Wax Seal
  Found in the workbox upstairs from the greegrocer's in Spitalfields. =
It is=20
  compared with the sealing wax.

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D

4.                          Copyright Information

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D

This document is Copyright 2002-2004 Tom Hayes. It is not to be =
distributed in=20
any form without the permission of the author. The author of this =
document is=20
not affiliated with the creators of this game in any way. The latest =
version of=20
this document can be found at www.gamefaqs.com.
</PRE>
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