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Subject: Five Magical Amulets walkthrough
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<P align=3Dcenter><FONT face=3D"Comic Sans MS" size=3D4>Five Magical=20
Amulets</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS">Walkthrough=A9 by Bert =
Jamin (<A=20
href=3D"http://www.gamesover.com/">http://www.gamesover.com/</A>) 1 May=20
2005</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS">You can use this =
walkthrough for=20
whatever you want. It is as free as this great game is!<BR>However you =
may not=20
alter this walkthrough in any way.</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS">You can download this =
fabulous game=20
for free at:</FONT></P>
<P align=3Dcenter><A =
href=3D"http://offstudio.fabry.cz/index3.html"><FONT=20
face=3D"Comic Sans =
MS">http://offstudio.fabry.cz/index3.html</FONT></A></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D4><B>Part =
1</B></FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Look at the scrolls at the =
bottom=20
shelf. Look at the brown book at the right side of the scrolls. Take the =
red cup=20
from the second shelf. You can have a look at all the other books if you =
like.=20
Look at the potion at the left side of the shelves.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Take the key that is =
hanging at the=20
left side of the potion. Take the bread next to the candlestick on the =
desk.=20
Have a look at the opened book on the desk. Touch the book. Open the big =
brown=20
chest with the key you just obtained. Examine the opened chest to get a =
sack=20
with golden coins and... how strange... a blank sheet of =
paper.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Exit the house on the right =
side. While=20
you are standing in front of your house tree examine the bushes at your =
left to=20
get a red rose and a sharp knife. If you like you can study all the =
different=20
plants and flowers.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go one screen to the right. =
You can=20
talk to the woodpecker if you like. Notice that there are six bushes of =
clover.=20
Pick up a four-leaf clover from one of the bushes. Go one screen to the =
right.=20
Talk to the bear who is laying on the ground. Use the green amulet on =
the=20
bear.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Talk to the bear once more. =
At the=20
moment he isn't in the mood for conversation because he is to hungry. =
Give him=20
your bread. Talk to the bear once more. Exhaust all dialogs and the bear =
takes=20
off, setting free a path to the right. Don't go there yet. Instead of =
that go=20
one screen up.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Take some forest =
strawberries from the=20
left bush. You can try to get some strawberries from the right bush but =
those=20
are unripe. Talk to the sparrow that is sitting on the branch. Exhaust =
all=20
dialogs. Now talk to the cuckoo. Take a look at the puff-ball at the =
bottom with=20
the fern. Try to pick it up. Go down one screen.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go one screen to the right =
where the=20
bear set free the path. Talk to both the storks. Go one screen to the =
right.=20
Look at the den beneath the rock. Go down one screen. Examine the fern =
at the=20
right side of the path. Pick up the dirty glass jar.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Have a look at the knot in =
the tree.=20
Use your knife to cut the knot from the tree. Have another look at the =
knot. Get=20
some blueberries from the bush at the left side of the tree. Go down one =
screen.=20
Take the orange pitch from the tree. Go one screen to the =
right.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Now you are facing Ambra's =
cottage.=20
Have a look at the spiders web. Take the dead fly from the web. Open the =
door of=20
the cottage and go in. Talk to Ambra. Give her the letter you got from =
Twelga.=20
If you like you can try to pick up some things but Ambra won't let you. =
Leave=20
the cottage at the bottom of the screen. If you want to see what =
ingredients you=20
need for Ambra's potion, just try to open the door of the =
cottage.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go one screen to the left =
and see how a=20
dwarf is plucking a mushroom. Go two screens up and one screen to the =
left. Use=20
the dirty glass with the waterfall to get it cleaned. In Inventory =
combine the=20
strawberries with the clean jar. After that put the blueberries in the =
jar. Talk=20
to the storks once more.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go two screens to the left. =
Talk to the=20
buzzing bee and exhaust all dialogs. Go one screen to the right and one =
screen=20
up. Those bees sure did a fine job! Talk to the sparrow once more. =
Exhaust all=20
dialogs. Go one screen to the left. Notice the frog that is sitting on a =
rock=20
near the water. Also notice the hollow in the ground between the tree =
and the=20
frog. Say hello to mister frog and off he goes into the =
water.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go one screen to the right, =
one screen=20
down and two screens to the left to end up at your tree house. Enter the =
house=20
and look the blue book on the second shelf standing at the left side of =
the=20
sandglass. It's a big book about forest fairies. After that read the =
book. Exit=20
the house.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go two screens to the right =
and one=20
screen up. Talk to the sparrow once more. Go one screen to the left. =
Throw the=20
four-leaf clover into the water. Talk to the fairy. Keep on talking with =
her=20
until she changes the colored duck into a white goose and she let's it =
rain=20
(don't keep on asking where her folk comes from). Don't forget to ask =
her about=20
the strange wand she is holding!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">After she gave you her =
magic wand use=20
the red cup&nbsp; to get some rainbow water form the lake. Show the =
fairy your=20
blank sheet of paper. Go one screen to the right, one screen down, one =
screen to=20
the right and another screen to the right past the storks.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Use the magic wand with the =
den. Talk=20
to the dwarf. Exit the den. Go two screens to the left and one screen =
up. Have=20
another conversation with the sparrow. Catch the three eggs he's =
dropping down.=20
Go one screen down and two screens to the right. Use the magic wand with =
the den=20
once more. Give the dwarf the three eggs and the jar with forest fruits. =
Talk to=20
the dwarf once more. Give him one golden coins for the lack of the=20
flour.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Examine the pile of leaves =
next to the=20
table to find the boletus. Take the brown bag from the washing line. In=20
inventory combine the pitch with the fly. Combine the fly in pitch with =
the bag.=20
Exit the den.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go down one screen. Talk to =
the magpie.=20
Exhaust all dialogs. Put the green amulet in the tree knot. Go up one =
screen and=20
one screen to the left. Clean the green amulet with the water of the =
waterfall.=20
Oooeeepppsss... Talk to the storks to see if they are able and willing =
to help=20
you to retrieve the amulet from the deep water. Of course no =
luck!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go one screen to the left, =
one screen=20
up and one screen to the left. Put your trap into the hollow in the =
ground=20
between the tree and the frog. After a while... pick up the trap. Go one =
screen=20
to the right, one screen down and another screen to the right. Give the =
frog to=20
the storks. Uhhh... on second thought you decide to set the frog free. =
In return=20
the frog digs up your shiny green amulet. Don't forget to pick it =
up!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go one screen to the right =
and one=20
screen down. Put the shining green amulet in the tree knot. Take the =
ring from=20
the magpie. Pick up the magpie so it flies off. Go down one screen and =
to the=20
right. Enter the cottage. It seems that Ambra has gone. Touch the open =
book at=20
the floor. Take the broom that is standing against the wall. Now let's =
brew the=20
correct potion. Throw the red cup of rainbow water into the cauldron, =
add the=20
ring and the boletus. Exit the cottage.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go one screen to the left, =
one screen=20
up, another screen up and four screens to the left. Enter your tree =
house. Talk=20
to the opened magic book of spells.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D4><B>Part =
two</B></FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Take some leaves form the =
plant beneath=20
the three. Pick up the wire from the path. Go one screen to the right. =
You=20
finally made it to Tveiran's house but there is nobody home at the =
moment. Take=20
some apples from the apple tree. Go to the right. Pick up the watering =
can. Pick=20
up the earthworm. Look at the vegetable. Go three screens to the left. =
No need=20
to go to the gypsies yet. Go to the left and look at the ruins. Go =
further to=20
the left. Hmmm... nothing or no one yet. Go three screens to the right. =
Go up to=20
the village of Gadmor.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Pick up the branch. Enter =
the village.=20
Enter the opened door of Filis' shop. Examine everything you can in the =
shop.=20
Talk to Filis. Exit the shop. Enter Hob's tavern. Talk to the innkeeper =
and to=20
the traveler. Try to pick up the roast near the traveler. Talk to the=20
blacksmith. When he has gotten his extra beer talk to him once more. =
Exit the=20
tavern.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go to the left past the =
window. Enter=20
the blacksmith of Forn. Pick up the putty. In inventory combine the =
putty with=20
the watering can. Exit the building. Fill the watering can with water =
from the=20
fountain. Go to the left. Examine the bush of roses to get three hidden =
chicken=20
eggs. Talk to the housewife.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go two screens to the =
right, to the=20
left around the yellow house, one screen down, one screen to the left =
and up to=20
the gypsies. Talk to the juggler and to the circus performer. Look at =
the bear.=20
After that talk to the bear. Go one screen to the left and three screens =
to the=20
right. Talk to the boy on the swing.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Use your watering can on =
the vegetable.=20
Talk to the wasps. Talk to the boy once more. Go three screens to the =
left. Talk=20
to the fairy called Arya. Go one screen to the left and talk to Dunce. =
Go three=20
screens to the right and up into the village.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Enter Filis' shop. Talk to =
Filis and=20
tell him you want to buy bread and honey. He only wants to sell you =
honey. Exit=20
the shop and enter Hob's tavern. Talk to the blacksmith. Talk to the =
traveler.=20
Exit the tavern and go to the left around the yellow house.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go one screen down and to =
the right.=20
Try to give the honey to the wasps. Go two screens to the left and up to =
the=20
gypsies. Talk to the gipsy woman. Talk to the juggler. Go three screens =
to the=20
left and talk to Dunce. Go one screen to the right and talk to Arya. Go =
two=20
screens to the right and up into the village. Go to the left around the =
yellow=20
house and one screen more to the left. Talk to the housewife. Look at =
the blue=20
cloth at the washing line. Try to get the blue cloth.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go two screens to the right =
and to the=20
left around the yellow house. Go down one screen and one screen to the =
left. Now=20
you'll see a brown molehill next to the path. Talk to the molehill. Put =
the=20
earthworm into the molehill. Go to the right and up into the village. =
Enter=20
Filis' shop and buy flower and sugar. Exit the shop.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go to the left around the =
yellow house.=20
Go one more screen to the left and take the blue cloth from the washing =
line. Go=20
two screens to the right, to the left around the yellow house, one =
screen down=20
and one screen to the right.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">In inventory combine the =
blue cloth=20
with the branch. Use the trap with the wasps. Use the key to unlock the =
door.=20
Open the unlocked door. Examine everything in the house. Pick up the =
letter next=20
to the cat. Talk to the cat. Exit the house.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go to the left and up into =
the village.=20
Enter the tavern. Talk to the blacksmith. Give him the recommendation =
letter.=20
Take the empty glass from the table. Exit the tavern. Go to the left. =
Fill the=20
empty glass with water from the fountain.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go to the right and to the =
left around=20
the yellow house. Go one screen down and to the right. Open the door of=20
Tveiran's house. Pick up the wood next to the stove. Pick up the flints =
on the=20
counter next to the stove. Put the eggs, the apples, flour and sugar and =
the=20
glass of water on the counter. After a while the apple roll is ready! =
Exit the=20
house.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go three screens to the =
left and talk=20
to Arya. Give her the apple roll. Go back to the tavern. Give the piece =
of apple=20
roll to the blacksmith. Exit the tavern. Walk back to the beach once =
more and=20
talk to Dunce.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Head back to the tavern and =
talk to the=20
blacksmith. Give him the rose. Exit the tavern. Go to the left and talk =
to the=20
little girl standing next to the fountain. Go to Filis' shop. Talk to =
Filis and=20
ask him if he has some sweets. Exit the shop and return to the little =
girl next=20
to the fountain. Give her the lollipop. She'll give you her bread in =
return. In=20
inventory combine the honey with the bread.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Walk all the way to the =
gypsies. Give=20
the bread with honey to the bear. Go back to the tavern. Give&nbsp; the =
collar=20
to the blacksmith. Head back to Arya on the beach and talk to her. Head =
back to=20
the village. While talking to the innkeeper you tell him "Yes, I'll =
store=20
something in the safe".</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">The next morning talk to =
the=20
blacksmith. Talk to the traveler. Head back to Arya on the beach and =
talk to=20
her. When Neptunus wants to reward you, pick up the small chest. While =
standing=20
on the beach open the small chest with the wire. Look at the pieces of =
paper.=20
Your goal of course is to put all the pieces together. You can pick up a =
piece=20
of paper by left clicking and rotate it by right clicking. Once a piece =
of paper=20
is on the correct spot you cannot move it again. This is an image of the =
first=20
piece of paper on the correct spot.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.gamesover.com/Five_Amulets/01.jpg" width=3D240 =
border=3D0><BR>The=20
first piece of paper on the correct spot</P>
<P align=3Dcenter>&nbsp;</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">When you placed all the =
pieces of paper=20
correct, combine this blank sheet of paper with... the other blank piece =
of=20
paper. Look at the map you just created. Head back to the village. While =

standing near the tree outside the village show the map to Dunce. Look =
at the=20
map and click on the red spot of Chilon.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D4><B>Part =
3</B></FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Talk to the penguins. Take =
a branch=20
from the tree. Look at the stairs high above. You'll see several =
constellations.=20
Make a note of the Gate constellation (top left) and the Hunter =
constellation=20
(bottom right). When you have seen enough, close the view.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.gamesover.com/Five_Amulets/02.jpg" width=3D240 =
border=3D0><BR>The=20
constellations</P>
<P align=3Dcenter>&nbsp;</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Use the blue amulet on the =
frozen lake.=20
In inventory use the small knife on the apple. Combine the wire with the =
worms.=20
Combine the wire with a worm to the rope. Combine the rope with a hook =
and a=20
worm to the branch. Use the rod with the water.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Pick up the rod with a =
fish. Go to the=20
left. Talk to the polar bear. Give the fish to the polar bear. Pick up =
the rod.=20
Combine the worm with the branch with rope and a hook. Use the rod with =
the=20
water once more. This time leave the rod and the fish on the ice. Walk =
to the=20
polar bear. Talk to the bear and off he goes to snatch the =
fish.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Enter the cave. Look at the =
door. By=20
placing the stars on the correct spots you have to make two =
constellations you=20
just saw. First we'll make the Gate constellation. Because sometimes =
images tell=20
more than words here is the imitated Gate constellation.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.gamesover.com/Five_Amulets/03.jpg" width=3D240 =
border=3D0><BR>All=20
stars on the correct spot</P>
<P align=3Dcenter>&nbsp;</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">When you did this properly =
a red dragon=20
will appear for a short while. Have another look at the door. Now we are =
going=20
to imitate the Hunter constellation. First you place the stars like=20
this.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.gamesover.com/Five_Amulets/04.jpg" width=3D240 =
border=3D0><BR>All=20
the stars on the correct spot BUT one</P>
<P align=3Dcenter>&nbsp;</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">That's correct... one star =
is=20
missing!!! Close the view. Pick up the stalactite. Use the small knife =
with the=20
stalactite. Place the star on the door. Have another look at the door. =
Place the=20
final star at the appropriate spot.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.gamesover.com/Five_Amulets/05.jpg" width=3D240 =
border=3D0><BR>All=20
the stars on the correct spot</P>
<P align=3Dcenter>&nbsp;</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Now the gate will be =
opened. You'll=20
enter the gate and meet your mom Tamara.</FONT></P>
<P align=3Dleft>&nbsp;</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D4><B>Part =
4</B></FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Look at the tree. Use the =
green amulet=20
on the tree. Look at the lava river. Use the blue amulet on the lava =
river. Look=20
at the guard in front of the castle. Exhaust all dialogs. Go to the =
right. Look=20
at the dandelions. Take one of them. Pick up the sausage next to the =
sewer. Talk=20
to the rat. Give the sausage to the rat. Exhaust all dialogs. How =
convenience...=20
he gives you the name of the Chef of the castle. Return to the guard. =
Talk to=20
him and tell him that you are a new kitchen helper.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Inside the castle look at =
the gargoyle.=20
Use the blue amulet on the gargoyle. Enter the corridor. Talk to the =
maid.=20
Several hours later you try to climb up the stairs. The maid won't let =
you=20
because she is scrubbing the carpet. Go to the right.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Look at the armor. Open the =
door at the=20
left side of the armor. Walk to the left and talk to the cook who is =
cutting=20
something on the table. Talk to the cookie who is facing the cauldron. =
Surprise!=20
Walk to the right and look at the cupboard with the kitchenware. Take =
the pot of=20
sugar. Try to pick up the boiling kettle. Talk to the cookie who is =
sitting on=20
the stool. Exit the kitchen.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Open the door at the right =
side of the=20
armor. Look at the box beneath the bottles of milk. Take one lemon form =
the box.=20
Take the blue cup next to the bottles of wine. In inventory select your =
pot of=20
sugar. Switch it with the pot of salt next to the mortar. Use the blue =
amulet on=20
the bottles of wine. Exit the storage room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Open the kitchen door. =
Throw the plum=20
brandy into the fire beneath the pig. Walk to the left. Wait until the =
cook is=20
watching the spider coming down. Quickly throw the worms into the pot =
with cream=20
sauce. Wait until the cook is watching the spider once more and than =
quickly=20
throw the honey into the bowl with dressing. Exit the kitchen. Walk to =
the left=20
to find out the maid is still scrubbing the carpet. Head back into the=20
kitchen.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go back to the maid and =
talk to her.=20
Talk to her once more. Head back into the kitchen and talk to the =
cookie. Exit=20
the kitchen and enter the storage room. Take the poppy head from the box =
with=20
fruits. Exit the storage room and... look what we have here!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">In the morning you quickly =
get the=20
dishes. If you want you can examine the painting and the cupboard. Head =
back=20
into the kitchen. The Chef will give you the key to the servants room. =
Exit the=20
kitchen and walk to the right. Use the key on the door at the right side =
of the=20
painting. Open the door and enter the servants room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Get the hookah from the =
cupboard. Take=20
the key from the rack. Look under the right bed. Look at the brown book =
on top=20
of the cupboard. Have a look at the blue book in the cupboard. Exit the =
servants=20
room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Use the key on the door at =
your right=20
side. Open the unlocked door to enter the dungeons. Talk to the standing =
guard.=20
Try to walk to the left. The guard won't let you. Go up the stairs. Walk =
to the=20
end of the corridor. Go one screen down. Use the empty bottle with the =
water.=20
Use the blue cup with the water.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Head back into the kitchen. =
Walk to the=20
left and take the yellow flask of cinnamon from the cupboard behind the =
Chef. In=20
inventory combine the cinnamon with the rum bottle. Exit the kitchen. =
Walk to=20
the right and open the door at the right side of the painting. Take the =
clothes=20
that are laying on the floor near the bed. Exit the servants room. Open =
the door=20
at your right to go down the dungeons.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Talk to the drunk guard who =
is sitting=20
on the floor. Give him the bottle of uhhh... rum. Now walk to the left. =
When the=20
guard Odnorf isn't looking, quickly use the hookah with the jar he keeps =
on=20
drinking from. Examine the stunned guard. Walk to the left. Your way =
will be=20
blocked by a magic spell. In inventory study the parchment - magic. =
</FONT><FONT=20
face=3D"Comic Sans MS">Pluck some hairs from the stunned guard. Head =
back to the=20
first floor. Go to the left. After the conversation with the maid is =
over, go=20
further to the left.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Take the blue flower from =
the flower=20
pot on the table. Put the poppy head in the flower pot. Use the blue cup =
on the=20
flower pot. Use the yellow amulet on the flower pot. Take the red poppy. =
Have a=20
look at the pile of wood next to the fireplace. Have a look at the =
coat-of-arms=20
above the fireplace. Head back into the kitchen. Go to the left. Put the =
hairs=20
of Odnorf into the cauldron. Add the dandelion, the blue flower and =
finally the=20
poppy. Use the blue cup on the cauldron. </FONT><FONT face=3D"Comic Sans =
MS">Head=20
back into the dungeons. Walk all the way to the left and see what a =
potion can=20
do...</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">In inventory read the =
diary. Climb up=20
the stairs. Look at the painting. Use the green amulet on the painting. =
This is=20
a painting op a miller. Talk to the painting. Now notice that something =
strange=20
is happening. The image of the miller will be placed on some kind of =
board in a=20
hidden room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Later on you have to do =
this same trick=20
with another three paintings. When you talk to a painting it tells you a =
riddle.=20
Note down the riddle and that it belongs to the miller! Based on those =
riddles=20
you have to place the corresponding persons on the correct sign on the =
board.=20
The only difficult thing is that those riddles can differ from game to =
game. At=20
the end of this walkthrough I'll give you the riddles with the correct =
answers=20
that I encountered in my games.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go upstairs and go to the =
right. Use=20
the green amulet on the left painting of the fisherman. Talk to the =
painting and=20
note down the riddle and that it belongs to the fisherman.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Use the green amulet on the =
right=20
painting of the princess. Talk to the painting, note down the riddle and =
that it=20
belongs to the princess.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go further to the right and =
use the=20
green amulet on the painting of the hermit. Talk to the painting, note =
down the=20
riddle and that it belongs to the hermit.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">Go all the way to the left. =
Knock on=20
the bear's head to open the hidden room. Enter the hidden room. Now you =
are=20
facing that strange board. Notice that the miller, the fisherman and the =
hermit=20
are standing on the board. Also notice that the princess is broken and =
stands in=20
the corner of the room. You have to take the place of the =
princess.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS">I guess you can imagine =
that these=20
persons aren't standing on the correct symbols right now. When you left =
click on=20
one of the persons on the board it softly starts glowing red. You can =
move him=20
than to the appropriate place on the board by clicking on the correct =
symbol.=20
Notice that there are these 12 symbols on the board.</FONT></P>
<DIV align=3Dcenter>
<CENTER>
<TABLE width=3D"95%" border=3D2>
  <TBODY>
  <TR>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Clouds</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Snow</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Castle</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Sand</FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Tree</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Wheel</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Bird</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Sun</FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Fish</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Moon</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT face=3D"Comic Sans =
MS">Sea</FONT></TD>
    <TD align=3Dmiddle width=3D"25%"><FONT=20
  face=3D"Comic Sans =
MS">Cane</FONT></TD></TR></TBODY></TABLE></CENTER></DIV>
<P><FONT face=3D"Comic Sans MS">By solving the riddles, you know which =
person has=20
to be placed on which symbol. When you have done this correctly the eyes =
of the=20
statue start to glow and the secret door to the prison cell will be =
opened. I=20
give you one example: If the riddle of the painting of the miller was:=20
"</FONT><FONT face=3D"Comic Sans MS">Watch out, boy, my face is made of =
gold, you=20
need me to live, so or you have been told. I am nice and I am round, I =
can warm=20
your bones and I can warm the ground." you have to place the miller on =
the=20
symbol of the sun. And for example if the riddle of the painting for the =

princess was: "I do not carry a flame, yet I light the darkest night, =
always=20
changing but ever the same, I can make the shadows bright." you have to =
step on=20
the symbol of the moon.</FONT></P>
<P><FONT face=3D"Comic Sans MS">Here are all the riddles and the =
solutions to=20
them:</FONT></P>
<P><FONT face=3D"Comic Sans MS">"Run, mortal, run, you don't have a clue =
find=20
yourself a hiding place, or I'll sprinkle you. Though I have no support =
I sit=20
upon high. You can't reach me unless you can fly." <FONT=20
color=3D#fc0101>Cloud</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"I look like easy prey, but touch me and =
I'll slip=20
away. Water is my greatest home, try to catch me and I'm gone." <FONT=20
color=3D#fc0101>Fish</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"Fallen from the sky, yet it belongs =
here, hold it=20
in your hand, you will see it's tear. Lying in the dirt, but still =
crystal=20
clear, next year it returns, you don't have to fear." <FONT=20
color=3D#fc0101>Snow</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"Watch out, boy, my face is made of =
gold, you need=20
me to live, so or you have been told. I am nice and I am round, I can =
warm your=20
bones and I can warm the ground." <FONT =
color=3D#fc0101>Sun</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"Standing on the hill, I will protect =
you, enemies=20
will fall, and their children too, I can survive centuries, I am made of =
stone,=20
I can even guard, the King's golden throne." <FONT=20
color=3D#fc0101>Castle</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"I do not carry a flame, yet I light the =
darkest=20
night, always changing but ever the same, I can make the shadows =
bright." <FONT=20
color=3D#fc0101>Moon</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"I can be used to punish, and to bring =
people=20
pain. But I can if so wish, help them to walk again." <FONT=20
color=3D#fc0101>Cane</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"I don't even remember how old I am, how =
many=20
times I saddened, spring cheered me up again. To how many creatures have =
I=20
offered my shade. I give food to others, yes this is my fate." <FONT=20
color=3D#fc0101>Tree</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"The flowers are crouching, but it's too =
late.=20
What is it rolling, what is their fate?" <FONT=20
color=3D#fc0101>Wheel</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"Slipping through your fingers, or =
sitting by the=20
sea, you can't hear my ticking, but your timekeeper I'll be. You can =
sink into=20
me, I can kill you, man, if you need some mortar, I can help you =
then."&nbsp;=20
<FONT color=3D#fc0101>S</FONT><FONT =
color=3D#fc0101>and</FONT></FONT></P>
<P><FONT face=3D"Comic Sans MS">"I'm not bound to the ground, I like to =
fly up and=20
around. My house is up on high, now hear me sing and cry."&nbsp; <FONT=20
color=3D#fc0101>B</FONT></FONT><FONT face=3D"Comic Sans MS"=20
color=3D#fc0101>ird</FONT></P>
<P><FONT face=3D"Comic Sans MS">"Endless, untainted dome, trimmed by =
whitest foam,=20
Cradle of all life, graveyard of all tears deepest abyss of them all, =
bluish it=20
appears."&nbsp; <FONT color=3D#fc0101>S</FONT><FONT=20
color=3D#fc0101>ea</FONT><BR></FONT></P>
<P><FONT face=3D"Comic Sans MS" color=3D#fc0101>Attention!!!<BR>At the =
beginning of=20
part two you can pick up some sorrel leaves. Does anybody know what to =
do with=20
these sorrel leaves??? Please send me an e-mail with that information at =
<A=20
href=3D"mailto:gamesover@planet.nl">gamesover@planet.nl</A>. Of course =
the name of=20
the person who can give this information will be placed in the Glorious =
Hall of=20
Fame!!!</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS">The end...</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS">Glorious Hall of =
Fame:</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS">Jan Nedoma for giving me =
the last=20
three riddles which didn't show up in my game =
(yet)</FONT></P></BODY></HTML>

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