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Subject: PARADISE walkthrough
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<BODY>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D6>PARADISE</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>by Benoit Sokal and White Birds=20
Production</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><B>Walkthrough by MaGtRo&nbsp;&nbsp; May =
2006</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Gameplay</B>: This third person point and click =
game=20
comes in 3 CDs and need CD1 in the drive to play. Aside for the paper =
manual,=20
there is a .pdf manual that can be downloaded from the CD.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">The main menu has new game, load game, delete =
profile,=20
options, cinematic viewer, credits and quit. After installing, a profile =
name is=20
to be entered. Under options menu, there are subtitles, subtitle color,=20
antialiasing, shadows, music volume, sound volume and color depth=20
selections.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">The interaction in the game is based on the =
different cursor=20
seen. The dialogue choices are based on sympathy for the main character. =
The=20
leopard controls are different from the main character. It is seen as =
change in=20
color of the triangle cursor: gray is waiting, green is movement and =
blue is for=20
other actions. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Inventory is accessed by right click of the mouse. =
The items=20
can be examined using the magnifying lens at top right on the item to be =

checked. Items can be combined in inventory by first selecting and item =
and then=20
drag-drop it on the item to be combined with.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">The in-game menu is accessed by ESC key or by =
right click to=20
open the inventory and then select the Menu button. The menu button has =
save,=20
load, options, quit, main menu and back.&nbsp; The save games are by =
dates and=20
the folder can be found in My Documents. Click on the picture to save =
that scene=20
or overwrite an old saved game. Each profile has its own save folder. =
There are=20
unlimited saves</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Double left click makes Ann run. Right click skips =
the=20
introduction, cutscenes and dialogues.</FONT></P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Maurania</B>:&nbsp;&nbsp;&nbsp; King Rodan =
ailing and=20
waiting for his daughter coming from Geneva sits on his throne inside a =
metal=20
ship. The airport is taken by the rebels. A distressed plane is shot =
down by the=20
rebels and crashes in the jungle. King Rodan wants his daughter to take =
his=20
place in this country beset by rebels.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>The Harem at Madargane</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Where are you?</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Ann's room</B>:&nbsp;&nbsp;&nbsp; The main =
character is=20
in a harem room. The door is locked. Go to bottom screen and look close =
at the=20
table. Read the envelope and learn that the woman was found at the edge =
of the=20
desert by people from Madargane Infirmary. She is sent to the Harem =
after her=20
physical recovery. She has an old curiously shaped scar in her chest and =
has=20
lost her memory. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Look out the window and see a woman wave. Aicha, a =
palace=20
servant takes her picture and gives her the bag found with her. She also =
names=20
the amnesiac Ann Smith based on the book in her bag. Right click to open =

inventory and see that she has<U> undeveloped film</U>, <U>university =
card</U>,=20
<U>camera</U>, <U>silk scarf</U>, <U>map</U> and the <U>book by Ann =
Smith</U>.=20
Use the magnifying lens at top right to read the book - The Lost =
Paradise of=20
Maurania. Use the arrows at bottom right to flip the pages. The book =
contains=20
the flora and fauna found in the marshes. The map shows =
Maurania.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Talk to Aicha again and she expresses admiration =
for your=20
scarf. Give her the scarf from inventory. Get the <U>key to the =
harem</U> in=20
inventory. <I>You are family now.</I> Ask about Moktar, her brother who =
works at=20
the docks. Talk to Aicha completely. You are in the Prince of =
Madargane's harem.=20
The Prince is ill with Butterfly fever and sees only his favorite. =
Madame Souafi=20
is the governess of the harem.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Foyer</B>:&nbsp;&nbsp;&nbsp; Exit the room. Go =
to the=20
hutch across the hall and take the <U>oil</U> and <U>lighter</U> from =
lower=20
shelf. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Outer Balcony</B>:&nbsp;&nbsp;&nbsp; Go to =
bottom screen=20
out to the balcony and try to talk to the eunuch guarding the Prince's=20
door.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Door</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go back to =
the foyer.=20
Go to the door and use the lighter on the lamp at top right. Use the =
harem key=20
on door lock. The key will now disappear from inventory. Exit, go to the =
other=20
side of this floor (inner balcony) and down the stairs.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Inner courtyard</B>:&nbsp;&nbsp; Talk to Madame =
Souafi,=20
the woman sitting at the round seat completely. Kadher is the guard and =
Mustapha=20
takes care of the garden. Look at the rooms behind here: boiler room and =
wheel=20
room. Look at the area left of her: the cage-scales, the 2 bags (weight) =
left of=20
the scales and the aviary. Go to bottom screen of the round seat and see =
the=20
concubines. None of them wants to talk to Ann. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Garden</B>:&nbsp;&nbsp;&nbsp; Enter the door =
right of the=20
2 women at the corner. See a fountain. Go through the open doorway on =
the left=20
and be at the garden. Talk to the man walking about, Mustapha the =
gardener. Go=20
up the garden and talk to the princess completely until all dialogue =
selections=20
are gone - emphasis on favorite. She leaves.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Sweetcakes and scales:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Pool</B>:&nbsp;&nbsp;&nbsp; Go back inside, =
enter the=20
door to the pool and go to the round seat. Talk to Aicha. She will help =
you=20
become a favorite. Go left pass the cage and left to the =
aviary.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Aviary</B>:&nbsp;&nbsp;&nbsp; Talk to the =
princess. She=20
will not talk to you but when you leave (and after Aicha agreeing to =
help you)=20
she will ask for sweetcakes. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Inner balcony</B>:&nbsp;&nbsp;&nbsp; Go up the =
stairs and=20
talk to Madame Souafi standing in front of the Princess' room =
completely. She=20
will explain what the scales are for.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Pool</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go to the =
sofa where=20
there are 2 concubines. Take the <U>empty jar</U> on the tray close to =
the pool.=20
Go to the side of the pool before the sofa and click the empty jar on =
the water=20
to get <U>full jar</U>.</FONT></P>
<DIV align=3Dcenter>
<CENTER>
<TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
width=3D"70%" border=3D0>
  <TBODY>
  <TR>
    <TD align=3Dmiddle width=3D"50%"><FONT face=3D"Book Antiqua"><IMG =
height=3D263=20
      src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/jar.jpg" =
width=3D275=20
      border=3D0></FONT></TD>
    <TD align=3Dmiddle width=3D"50%"><FONT face=3D"Book Antiqua"><IMG =
height=3D261=20
      =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/water.jpg"=20
      width=3D326 =
border=3D0></FONT></TD></TR></TBODY></TABLE></CENTER></DIV>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Scales</B>:&nbsp;&nbsp;&nbsp; Go left of inner =
courtyard=20
and see a cage with pictures of 3 women - slim, middle and fat. =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Left of the scale in the dark corner are 2 =
hanging bags=20
  which serve as weights. Click the filled jar on the front bag and see =
the cage=20
  rise. Enter the cage and get <U>light sweetcakes</U>. Go back to the =
Princess=20
  and give her the light sweetcakes. She wants more. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Get more water and click the full jar on second =
hanging=20
  bag. Enter the cage and take<U> normal sweetcakes</U>. Give the normal =

  sweetcakes to the princess. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">She wants more. Go back to the hanging bags and =
click the=20
  hook. That lowers the cage back down. Click above the cage to climb up =
and get=20
  <U>heavy sweetcakes</U>. Give the heavy sweetcakes to the princess. =
Now she=20
  wants a steam bath because she feels bloated.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Steam bath:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Talk to Madame Souafi upstairs about steam bath. =
Then go=20
back to the princess to ask her how she likes her steam bath. She will =
give her=20
<U>medallion</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to the boiler room on the left of the steam =
bath room=20
(one with a bird on top).</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look close at the panel on the right wall. =
Insert the=20
  medallion on top slot. Pull the lever. Take the <U>projector card</U> =
from the=20
  bottom tray. Pull back.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Start the steam</B>:&nbsp;&nbsp;&nbsp; Look =
close at=20
  the boiler. Take the <U>filthy rag</U> below the round lid on the =
tank. Use=20
  the filthy rag on the nozzle tip. Then use the oil flask on the filthy =
rag.=20
  Use the lighter on the rag with oil. Flames starts.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D275=20
  src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/boiler.jpg" =
width=3D290=20
  border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Personalize the steam =
bath</B>:&nbsp;&nbsp;&nbsp;&nbsp;=20
  Go to the room right of the closed steam bath room. Climb the steps =
and insert=20
  the projector card on the slot close to the pipe going to the wall. =
Pull up=20
  the lever to see light coming out. Go to the wheel on left wall and =
turn the 2=20
  small wheels to get the holes even with the projected circles. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">When done correctly, see the princess enter the =
steam bath=20
  room.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua" size=3D4><B>Favorite's robe:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Climb up the stairs and click to enter the basket =
outside=20
the favorite's room. Watch Madame Souafi come, do the lock, looks in the =
room=20
and leave. Exit the basket and look close at the lock. Turn the birds' =
head=20
(L-R) to point: left, right and bottom right. The door opens. Enter and =
pull the=20
call rope at left of window. This calls Aicha to the princess' room. She =
opens=20
the chest and takes the <U>robe</U>. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Perfume</FONT></B>:</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">In your room, talk to Aicha. Now she says you need =
to use=20
the favorite's perfume because Kadher has a strong nose. Talk to Madame =
Souafi.=20
She says that the perfume is made from Madargandier flower that is found =
in the=20
garden and distilled by the Prince himself in his workshop.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua">Prince' workshop</FONT></B><FONT=20
face=3D"Book Antiqua">:&nbsp;&nbsp;&nbsp; Exit the courtyard and go to =
the garden.=20
Climb the stairs until the tower that is the Prince' workshop. Read the =
book and=20
see the ingredients needed to make the perfume are: blue almonds, =
Madargandier=20
flower (which is nocturnal) and Barbary water. Go to right table and =
pick up the=20
<U>Barbary water</U>. Go right of the window and see a telescope. Look =
through=20
and see an almond fruit. Exit tower.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Almond</B>:&nbsp;&nbsp;&nbsp; Go around the =
garden and=20
collect 3 sticks. One <U>stick</U> is under the bench just upon entering =
the=20
garden. Another <U>stick</U> is by the door close to the greeneries at =
right of=20
screen when on top view of the garden. The last <U>stick</U> is by the =
Almond=20
tree that is on the left side of the garden and lotus pond and above the =
fish=20
pond. In inventory, combine all 3 sticks to make a <U>pole</U>. Use pole =
on=20
tree. Pick up 2 <U>almonds</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Leopard</B>:&nbsp;&nbsp;&nbsp; While by the =
almond tree,=20
go right to the cage behind the large post and see a caged leopard. Look =
close=20
and Aisha will shout a warning. Go back inside and ask Aisha about the =
leopard.=20
Talk to Madame Souafi about the leopard. That will be difficult when =
collecting=20
the flower for the perfume. Hmm... </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Good night</B>:&nbsp;&nbsp;&nbsp; Go upstairs =
to the=20
outer balcony and talk to the guard Kadher. On the way, see a =
Madargandier=20
flower opening. It must be getting to nighttime since the flower is =
nocturnal.=20
Go back to your bedroom and see that it is dark. Click on the bed to=20
sleep.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">See the leopard patrol the garden. Practice =
manipulating him=20
around. The closer the cursor is to him the better to control him. Press =
ESC key=20
to quit the training part.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Madargandier flower</B>:&nbsp;&nbsp;&nbsp; Wake =
up and go=20
to the garden. Pick up the <U>flower</U> at left feet of the first bench =
seen=20
close to entrance.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua">Prince' workshop</FONT></B><FONT=20
face=3D"Book Antiqua">:&nbsp;&nbsp;&nbsp; Go to the workshop and prepare =
the=20
perfume procedure:&nbsp;&nbsp;&nbsp; </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the grinder and place the almonds on the =
container.=20
  Click on wheel. Take <U>powder</U>. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the still at the corner and add the =
Barbary water on=20
  the funnel on top left, add the almond powder and then the flower. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Use lighter on burner. Take the=20
<U>perfume</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>The Prince</B>:&nbsp;&nbsp;&nbsp; Go back to =
the fountain=20
and talk to Aisha. In your room, Ann is made up as the favorite. Go to =
the outer=20
balcony and Kadher the guard steps aside to allow passage. Go right and =
talk to=20
the Prince. The Prince recognized that Ann is not the favorite. After =
going=20
through all the dialogue selection, the Prince tells a story about the =
leopard=20
and a young girl named Ann Smith. This Ann is given the responsibility =
to return=20
the leopard to the desert and she can go home. Ann is free to go to town =
and get=20
the supplies she needs.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Madargane Town</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Exit to go to town using the door opposite the =
fountain. Go=20
right and go to the buildings at top of screen. See a store with rugs =
(sells=20
everything) and then go right to a mat roofed ramp. Look through the mat =
and see=20
a truck. See a cutscene of the Colonel of the Rebels learn about Ann's =
arrival=20
and crash. Hmm... He talked to her.&nbsp; Go back to the main road. Meet =
a man=20
selling rugs. Go forward to the planked covered road. Check the =
photographers'=20
door on the right and see that it is locked.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Hassan's Garage</B>:&nbsp;&nbsp;&nbsp;&nbsp; =
See the rug=20
merchant blocking the way. Turn left (bottom of screen) after the =
planked=20
covered road. Go extreme right and enter the garage. Talk to Hassan. He =
will fix=20
the 1933 truck for you. It needs batteries, radiator fan and tires. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go right and see the crashed airplane. Take the =
<U>hand=20
pump</U> left of the plane. Look inside the plane and a cutscene of the =
crash is=20
seen. Take the <U>battery</U>, the <U>spring</U> coming out of the seat =
and the=20
burned <U>document</U> from the dashboard. Read the document in =
inventory. It is=20
written by Ambassador Mekoulou (note the panther seal) to a =
Mademoiselle. Talk=20
to Hassan about the plane. Exit the garage. Go left and then up the =
screen to=20
the path after the covered road.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Market</B>:&nbsp;&nbsp;&nbsp; Go forward pass =
the archway=20
and be at the market square. The dog barks at Ann and suddenly Molgrave =
men=20
riding gazelines nearly runs over Ann. Go to the other end of the market =
square=20
and talk to the official about the King, spies in town and pass. He =
gives a pass=20
that needs an ID photo and the Prince' signature to leave town. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Dock</B>:&nbsp;&nbsp;&nbsp; Go forward under =
the arch and=20
be at the docks. (May or may not be here - Talk to the 2 men and hear =
the=20
argument about the war). Click-check the tires hanging on the dock wall. =
Talk to=20
the boy on the left, Moktar. He will take the tires to the garage for =
you.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Coiffure Mohamed</B>:&nbsp;&nbsp;&nbsp; Go back =
to town.=20
Go through the covered road, right and enter the shop on the left. Look =
at the=20
noisy electric fan on the left. Talk to the hairdresser. He will give =
the fan if=20
you fix his old fan. Click on the pedal on the floor left of the chair. =
Use the=20
spring on the pedal. Turn off the fan, take the cover of the electric =
fan and=20
get the <U>ventilator fan</U>. Exit the hairdresser.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">See a murder scene.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Cafe</B>:&nbsp;&nbsp;&nbsp; Talk to Moktar =
twice outside=20
the Cafe. He sympathizes with the rebels. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Enter the cafe on the right and listen to the 2 =
men arguing=20
(may or may not be here). Take the <U>newspaper</U> on the right on top =
of the=20
blocks. Read the newspaper. The front page talks about the war, the =
second page=20
has the crash and a bank robbery. Note the ads on the third page. The =
back page=20
has a performance blurb. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to the back of the shop and talk to the =
proprietor. He is=20
the brother in law of the camera shop owner. He doesn't believe in the =
King and=20
the spies are already in town. He gives the <U>photographer's key</U> to =
the=20
camera shop. Exit the cafe.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Camera shop</B>:&nbsp;&nbsp;&nbsp; Go to the =
tunnel and=20
use the photographer's key on the locked door on the right. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Enter and flip the lever right of the door to =
the middle=20
  to get light in the laboratory. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go right to the laboratory. Look inside the top =
drawer and=20
  read how to develop the film and enlarge pictures. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back to the first room and flip the lever =
down.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back to the laboratory and see that the light =
is now=20
  red. Place the undeveloped film on the spool. Hey! Click on the timer =
on the=20
  left. Take the <U>developed film</U>. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back out and flip the lever back down to get =
red light.=20
  Go to the enlarger on right bench. Look close and place the developed =
film on=20
  the middle slot. Take a <U>photographic paper</U> from the left and =
place it=20
  on the bottom plate. Click on the button above the tray on the right =
to start=20
  the timer. Take the photographic paper and place it on the tray. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D317=20
  src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/enlarger.jpg" =
width=3D289=20
  border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the <U>photograph</U>. In inventory, =
combine the=20
  photograph and the pass to get <U>pass with photograph</U>. Exit the=20
  shop.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Hassan's Garage</B>:&nbsp;&nbsp;&nbsp; Go back =
to Hassan.=20
Take a left after the tunnel and go extreme right to Hassan's garage. =
See that=20
he is dead. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the car. Look at the open side of the car =
and place=20
  the battery on the right side and then place the fan above it.=20
</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><IMG height=3D216=20
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/truck.jpg" =
width=3D288=20
border=3D0></FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click on the rope in front of the car to tie the =
rope to=20
  the winch on the left. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click on the windshield to get a close up of the =

  dashboard. Turn on the ignition at top middle of the dashboard. See =
the truck=20
  get off the ramp. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Use the hand pump on top of the drum on the =
right. Click=20
  on the rubber tube on the floor to connect it to the hand pump. Click =
again on=20
  the rubber tube to place it on the truck. And then click on the hand =
pump to=20
  fill the truck with gas. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click on truck (no cage) to leave the garage. =
Ann parks=20
  the truck with cage (???) at the Harem's =
garden.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Harem</B>:&nbsp;&nbsp;&nbsp; Go to the Prince =
in his=20
room. Talk to prince and he gives the <U>key</U> to your traveling =
companion.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Garden</B>:&nbsp;&nbsp;&nbsp; Go to the left of =
the=20
garden and talk to Mustapha.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the wheel on the right. Click the wheel =
twice on the=20
  right (clockwise) to open the gates of the big pond. See fishes =
jumping.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go forward to the upper garden and go to the =
cage at the=20
  middle. Use the key given by the Prince on the lock and the turnstile =
opens.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Enter the cage and go forward inside the cage. =
Pull the=20
  lever on the floor in front of a long tube. This drained the water =
from the=20
  big pond. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look close at the control panel to turn the =
bridge. You=20
  need to get the wired covered path straight so that the leopard can go =

  straight to the cage that is at the back of the truck. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">From left to right: 1. click on the #6 position =
and then=20
  pull the lever on the right. This moves the bridge to the right. 2. =
Then click=20
  on the #3 position and then pull the lever to move the bridge =
straight.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Watch the leopard get out of his cage and walk =
to the cage=20
  on the truck.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><IMG height=3D216=20
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/bridge.jpg" =
width=3D288=20
border=3D0></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Prince</B>:&nbsp;&nbsp;&nbsp; Go back to the =
Prince and=20
say your goodbye. He signs the pass automatically to get a <U>valid =
pass</U>.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Garden</B>:&nbsp;&nbsp;&nbsp; Go back to the =
garden and=20
drive the truck. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Molgrave Desert</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Watch Ann drive out of town with the Leopard. She =
gets=20
startled by 2 gazelines and drives over the cliff. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Above cliff floor</B>:&nbsp;&nbsp;&nbsp; She =
regains=20
consciousness in the midst of the wreck, with no leopard in sight. Pick =
up a=20
<U>piece of glass</U> from the ground close to where she was lying. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to bottom screen and see that the path inside =
the hollow=20
tree trunk is blocked by vines. Use the glass on the vines. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go forward and down to the right on the giant tree =
branch.=20
The branch breaks off. Go back and walk the middle branch to the end. =
Click on=20
the liana-woody vine and get bit by a snake. Click again on the liana =
and it=20
hangs down. Go back to the bottom tree branch by clicking on the branch =
to get=20
Ann stay on the tree branch.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Cliff</FONT></B><FONT face=3D"Book =
Antiqua" size=3D4><B>=20
floor</B>:&nbsp;&nbsp;&nbsp; </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Palmettes and falcon</B>:&nbsp;&nbsp;&nbsp; =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. Go forward until palmettes are seen in the =
sand. A=20
  palmette falcon swoops down and the palmettes burrow in the sand. Read =
the=20
  book in inventory to see that these palmettes use suckers on their =
feet to=20
  catch prey. Traverse the sand when the falcon flies overhead to get to =
the=20
  other side.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. Kick the tree trunk on the left twice to move =
it in the=20
  gully. Go down and see another palmette sand convention. Run to the =
right side=20
  and over the rocks beside the sand to get to the other=20
side.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Sand lilies</B>:&nbsp;&nbsp;&nbsp; Go forward =
until the=20
sand lilies. Traverse the sand by finding stable lily leaves to stand =
on. I did=20
this puzzle by going diagonal left, cross diagonal right and diagonal =
left again=20
to the other side.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Major Goodmorning</B>:&nbsp;&nbsp;&nbsp; Talk =
to the man=20
by a dead gazeline. Learn about leopard, gazelines, Molgraves and=20
polopolo.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Polopolo bats inside tree =
trunk</B>:&nbsp;&nbsp;&nbsp; Go=20
forward until you see Leopard walk by in the background. Take the=20
<U>branches</U> from the broken fencing on the left. Enter the hollow =
tree trunk=20
to the right and see the polopolo bats fly down. Go back in and place =
branches=20
on the ground. Use the lighter on the branches. Wait until the smoke =
clears and=20
go back in the hollowed out tree. Climb up to get to the Molgrave=20
Village.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Molgrave Village</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go left and pick up the <U>handle</U> just before =
the break=20
on the walkway. Jump over and go forward until a hanging rope. Look =
close at the=20
rope. In inventory, combine the handle and the glass to get an =
improvised=20
<U>spear</U>. Use spear on rope to get a walkway going down.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Mound</B>:&nbsp;&nbsp;&nbsp; Go down to next =
level hut.=20
The path is blocked by a stone stump and a mound. Climb the tree trunk =
and Ann=20
tries to go over but falls down. Look close at the mound blocking the =
path. Use=20
spear to make indents on the mound to use as foothold.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Matriarch</B>:&nbsp;&nbsp;&nbsp; Go forward and =
try to=20
cross the next break in the walkway. Ooops. Enter the hut on the right. =
Talk to=20
the Matriarch of the Molgrave through an interpreter. You have only =
until=20
tomorrow before the hunters kill the leopard. Ann faints.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Sorcerer-priest</B>:&nbsp;&nbsp;&nbsp; Talk to =
the=20
sorcerer. The snake bite took effect. Ann is told that she is Rodan's =
daughter=20
because of the Leopard mark on her shoulders. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Plant 1:</B>&nbsp;&nbsp;&nbsp; Exit the =
sorcerer's hut=20
and go forward to the man, woman and child by the matriarch's hut. Go =
right and=20
then left to see if you can get a clear response from the man. Take =
<U>plant=20
1</U> on the fencing in front of him. (See picture below).</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back to the right until the ladder. Go pass the =
ladder to=20
the close up of a trunk of a big tree. Go right and pull up a big jug. =
Take the=20
<U>polopolo fat</U>. To the right is the path to go to the drum tree. Go =
back to=20
the trunk of the big tree. Go left of tree and take the top walkway. Go =
forward=20
and see gazeline corral.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Prince</B>:&nbsp;&nbsp;&nbsp; Go across the =
gazeline=20
corral to come out the right side. Climb the ladder. Hear that Madargane =
has=20
fallen, burning and in ruins. The sacked&nbsp;Palace is now the rebels =
HQ. The=20
Prince and his retinue have been massacred as well as many =
inhabitants.&nbsp;=20
Oh! </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">The young Prince explains how to catch leopard. =
Make=20
polopolo bats fly and his falcon will catch the bats. Hang the bat as =
bait for=20
leopard. Scare Polopolo with drums. Come back to the Prince when you =
have a=20
drum. Drum and tree together.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Repair a drum:</B>&nbsp;&nbsp;&nbsp; Go back =
down to the=20
gazeline corral, cross to the other side and go left to the angler. Talk =
to the=20
angler. He is catching sand dabs.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Sand dabs =
angling</B>:&nbsp;&nbsp;&nbsp;&nbsp; Sit on=20
  the chair. Select colored baits. Use the 2 wheels to position the bait =
and=20
  when one comes close to the bait, click on the reel. When caught the =
<U>sand=20
  dab</U> will be in inventory.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Cure skin</B>:&nbsp;&nbsp;&nbsp; Go inside =
the hut and=20
  talk to Major Goodmorning and then give the sand dab to angler. He =
needs 2=20
  plants to do a fast but inferior cure of the skin.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Plants</B>:&nbsp;&nbsp;&nbsp; One of the =
plants is the=20
  one taken from the man left of the after the matriarch's hut. The =
other one is=20
  found on the level above. Go outside, right pass the corral and right =
until=20
  the ladder. Climb ladder and take the path up and left of the stairs. =
Go left=20
  until you see a vine growing in front of the left hut. Take <U>plant=20
  2</U>.&nbsp; </FONT></P>
  <DIV align=3Dcenter>
  <CENTER>
  <TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
  width=3D"80%" border=3D0>
    <TBODY>
    <TR>
      <TD align=3Dmiddle width=3D"50%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua"><IMG height=3D216=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/Plant1.jpg"=20
        width=3D288 border=3D0></FONT></P></TD>
      <TD align=3Dmiddle width=3D"50%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua"><IMG height=3D216=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/Plant2.jpg"=20
        width=3D288 =
border=3D0></FONT></P></TD></TR></TBODY></TABLE></CENTER></DIV>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back and down the ladder by the boy. Go right =
and take=20
  the path left of the big tree trunk. Go forward and give the 2 plants =
to the=20
  angler in his hut. Talk to Major Goodmorning. He says the angler wants =
the fat=20
  of the polopolo too. Give the fat taken from the hanging jug. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Skin</B>:&nbsp;&nbsp;&nbsp; Leave the hut and =
then=20
  later go back inside the hut. Take the <U>cured skin</U> stretched on =
the=20
  right wall of the hut.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Find the drum:</B>&nbsp;&nbsp;&nbsp; Exit the =
hut,=20
  forward and left after the big tree trunk. You should be where you got =
the=20
  polopolo fat on the hanging jug. Take the walkway going down. Climb up =
and=20
  place the cured skin on the drum.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D216=20
  src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/drumpath.jpg" =
width=3D288=20
  border=3D0></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Prince</B>:&nbsp;&nbsp;&nbsp; Go back to the =
Prince.=20
Exit, forward and cross the gazeline corral. Talk to him about the drum =
being=20
finished. He asks for you to beat the drum. Go back to the drum and =
click on it.=20
Watch the falcon catch a polopolo bat. Go back to the Prince and take =
the=20
<U>polopolo</U> beside the Falcon.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Make an elastic:</B>&nbsp;&nbsp;&nbsp;&nbsp; Go =
across=20
the gazeline corral, right, forward and climb the ladder. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the hut on the right and pick up the =
<U>hook</U> and=20
  several <U>nuts</U>. Exit the hut, forward and take the path left of =
the=20
  ladder or boy. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go right and see a sign. Note that the number of =
nuts=20
  correspond to either the thickness of the elastic or the size of the =
person.=20
  The elastic is for bungee jumping as shown by the pictures.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Enter the hut. See that it looks like a =
measuring=20
  contraption</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua">.<IMG height=3D324=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/elasticsetup.jpg=
"=20
  width=3D432 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Stand on the scale platform to weigh Ann. She =
weighs 2 and=20
  one half nuts. LOL! </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the fiber preparation setup (nut holder) =
right of=20
  the scale. Place a nut on the holder and pull the lever. The milk is =
removed=20
  and the nut is thrown to be used. Do this one more time. For the half =
nut,=20
  place the nut on holder and click at center of nut the cleaver goes =
down and=20
  cuts the nut in half and serves as a stop on the drill. Pull lever to =
get half=20
  a nut. :)&nbsp; If done correctly, see the scale show 2 and half nuts. =

  </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D216=20
  src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/halfnut.jpg" =
width=3D288=20
  border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the elastic maker on the right. Pull lever =
and if=20
  the correct amount of fibers (nuts) from the coconut is done - see =
elastic=20
  made. Take <U>elastic</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dcenter>&nbsp;</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bait the trap</B>:&nbsp;&nbsp;&nbsp; Go down =
the ladder=20
and right to the big tree trunk. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the left path to the angler's hut. Go down =
the ladder=20
  beside the angling chair.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">As soon as Ann reaches the platform, she drops =
the=20
  hook.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Retrieve the hook by using the elastic on end of =
the board=20
  Ann is standing on. Watch her bungee jump and retrieve the =
hook.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D270=20
  src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/elastic.jpg" =
width=3D360=20
  border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the trap and place the hook on the hanging =
line.=20
  Bait the hook with polopolo bat. Pull the lever to open the =
floor.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the branches right of the ladder and they =
are=20
  automatically placed on the open floor of the =
trap.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Climb up the ladder and it is nighttime. Ann falls =
asleep.=20
Leopard prowls around. You can play with the leopard or skip this=20
part.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Ann wakes up. Go to the sorcerer. He will be =
standing on the=20
platform of the Matriarch's hut. See 2 wrapped bodies hanging behind =
him. These=20
men killed Major Goodmorning. They found <U>espionage report</U> on them =
and the=20
paper is given to Ann. As Ann departs the village, the sorcerer tells =
Rodan's=20
daughter's story.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Maur River</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Read the espionage report that states Ann is M.R. =
and gives=20
her description. Go to the right and see that the ferry is sinking in =
one=20
corner.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back and up to the broken truck. Take a =
<U>jerry can</U>=20
from the side of the truck bed. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to the right and then right of the ferry =
landing to a=20
dock. Go to the end and use the jerry can on the ferry corner that is =
below=20
water. Do this 3 times (jerry cans) to raise the ferry above =
water.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Click on the gazeline and it will go to the ferry. =
Go to the=20
ferry's front and watch what happens.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Zamarat Mines</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Mine town</B>:&nbsp;&nbsp;&nbsp; Go forward =
from the=20
ferry landing. Listen to the 2 miners by the entrance to the mines. Go =
right,=20
left until the end, forward through the shanties and see a man on the =
left=20
standing on a porch. Climb the steps and enter the door on the right. =
Enter the=20
door above.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Talk to Sergeant Harambee, supervisor of the mine=20
completely. Exit the office. Harambee reports to someone that Malkia=20
Rodon-Crown, Rodon's daughter is there and will keep her here. Outside, =
listen=20
to the talk by the sitting man. He is injured and rambling: 1095, The =
beast,=20
Dada. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Locked in</B>:&nbsp;&nbsp;&nbsp; Go back inside =
the=20
office. Talk to Harambee again about the wounded man. He locks Ann in =
the=20
office. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the shelves on the left and take <U>3 =
knobs</U>,=20
  <U>old rod</U>, <U>new rod</U> and <U>miner clothes</U>. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the floor at corner below the desk and =
book shelves.=20
  Look close and note that the wood is not very solid there. In =
inventory,=20
  combine a knob with new rod to get <U>miner's stick</U>. Use the miner =
stick=20
  on the floor. Look down and see the mine shaft. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go behind the screen on the left and click the =
miner=20
  clothes on the screen. Ann will automatically change clothes. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the animal head on the wall and Ann will =
climb up to=20
  the top floor. Harambee comes in and thinks that Ann went down to the =
mine. He=20
  leaves the room. Click on the x at bottom right be back down to the =
office.=20
  Exit through the open door.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Mine shaft entrance</B>:&nbsp;&nbsp;&nbsp; Exit =
through=20
the right entryway, forward, right (meet Harambee on the way) until the =
entrance=20
to Zamarat and go left. Go left to the far mine shaft entrance and =
listen to the=20
men talking. Ignore the bodies - it's a glitch. Go back to the right =
closer mine=20
shaft entrance. Use the panel on the bottom left corner of the=20
platform.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Level 975</B>:&nbsp;&nbsp;&nbsp; Go right and =
see a=20
platform with a hook. Go back to the elevator and go left. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bill</B>:&nbsp;&nbsp;&nbsp; Enter the office =
and talk to=20
Bill. Learn about the mines, Dada and emeralds. Exit the =
office.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Elephant</B>:&nbsp;&nbsp;&nbsp; Go to the mine =
entrance=20
above screen and pick up the <U>rope</U> on the ground. Go left again =
and see an=20
elephant tied up. Go back to Bill and he says that the elephant is old, =
blind=20
and is waiting to be hoisted to the surface. Bill leaves the office. Ann =

automatically changes clothes. Look on top desk drawer and take <U>2 =
wedges</U>=20
and <U>wrench</U>. Bill comes back.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to the elephant and use the wrench on the bolt =
holding=20
the chain tied to the elephant. The elephant is freed.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Go to Level 1095</B>:&nbsp;&nbsp;&nbsp; Go back =
to the=20
elevator. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click on top of elevator and see a close up to =
the ceiling=20
  of the elevator. Click to go up the roof. Place the 2 wedges on the =
holes at=20
  left beams of the elevator. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back down to the elevator and click on the =
elevator=20
  button. It goes up and the bottom floor is exposed. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back to bottom floor. Tie the rope on the =
hook of the=20
  bottom floor. Automatically, the elephant pulls the floor covering. Go =

  down.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look close at the yellow controls. Flip the =
rightmost=20
  switch to the right and then pull the lever =
down.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Level 1095</B>:&nbsp;&nbsp;&nbsp; Go forward =
from the=20
elevator. Talk to Engineer Dada, the Queen of Hell. You can skip the =
Leopard=20
segment. After the talk, Ann is thrown down the shaft where the leopard =
is=20
located.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Get out of level 1095</B>:&nbsp;&nbsp;&nbsp; =
Leopard is=20
here. Look around and see that the elevator is held by a rope tied to =
the=20
ground. Go to left screen. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Pick up the <U>broken lantern</U> on the ground =
left of=20
  the boulder at back wall. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><IMG height=3D233=20
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/1095.jpg" =
width=3D432=20
border=3D0></FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the platform rope at right and click the =
broken=20
  lantern on it (pour oil). Use the lighter to burn the rope. The =
platform is=20
  released.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Enter the cage and use the button to go up. Exit =
and take=20
  <U>emeralds</U> from the bucket in front of the elevator. Go left and =
take the=20
  <U>fuse wire</U> on the ledge at left. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D324=20
  src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/1095a.jpg" =
width=3D432=20
  border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go up one more level and see emeralds on the =
wall. Take=20
  the drill on the floor and use it on the emerald wall to make a hole.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the cage and throw emerald on bat at =
ceiling - 3=20
  times. The bat lands on the crate hanging on the right. Leopard must =
be hungry=20
  and jumps to the crate. The crate falls to the ground.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go down and pick up <U>dynamite</U>. Go back up =
and insert=20
  dynamite on the hole drilled. Use the fuse wire at end of the =
dynamite's short=20
  wick.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go down to the bottom level. Pick up the <U>end =
of the=20
  fuse wire</U> behind leopard and go to detonator on the bottom screen. =
Attach=20
  the end of the fuse wire to base of detonator. Be sure that the =
plunger of the=20
  detonator is down. Click the top of detonator to set off the=20
  dynamite.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><IMG =
height=3D236=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/detonator.jpg"=20
  width=3D497 border=3D0></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bill and elephant</B>:&nbsp;&nbsp;&nbsp; Level =
1095 is=20
flooded. Ann and Leopard escapes to level 975. Exit the yellow control =
platform=20
and talk to Bill in the office to get him to leave. He will not leave =
his post=20
but hoist the elephant and you to the surface.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to the path right of the elevator. See that the =
elephant=20
is waiting. Climb the elephant and be hoisted to the surface.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Mine surface</B>:&nbsp;&nbsp;&nbsp; Talk to the =
man.=20
Malkia Rodon-Brown. Find out what happened to Harambee and the other =
men. Go=20
right and see the exit scene.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Rebel Camp</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Leopard jumps off the elephant. Ann is caught by =
the=20
rebels.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Cage</B>:&nbsp;&nbsp;&nbsp; Ann is in a cage =
hanging on a=20
tree. Talk to the guard. There an active spot on the branches to the =
right of=20
the cage. There's a beehive above the guard.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Swing</B>:&nbsp;&nbsp;&nbsp; (Thanks, Sue!) =
Swing by=20
  placing the cursor at the extreme edge possible. Keep the cursor on =
that=20
  place. Then click hold when the swing moves to that side. Release the =
hold on=20
  the mouse to allow it to swing to the other side. Click hold again on =
the=20
  stationary cursor several times until the cage reaches the maximum =
reach to=20
  that side. Then immediately move the cursor to make it an active =
cursor, click=20
  on the active branches on the right and Ann will automatically get a=20
  <U>stick</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft>&nbsp;</P>
  <DIV align=3Dcenter>
  <CENTER>
  <TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
  width=3D"90%" border=3D0>
    <TBODY>
    <TR>
      <TD width=3D"50%">
        <P align=3Dcenter><IMG height=3D240=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/cage1.jpg"=20
        width=3D324 border=3D0></P></TD>
      <TD width=3D"50%">
        <P align=3Dcenter><FONT face=3D"Book Antiqua"><IMG height=3D272=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/stick.jpg"=20
        width=3D504 =
border=3D0></FONT></P></TD></TR></TBODY></TABLE></CENTER></DIV>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter>&nbsp;</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Move the cursor to the beehive side and do the =
similar=20
  procedure. Keep the directional arrow stationary and then click-hold =
to make=20
  it swing to the maximum reach on this side. Then move the cursor to =
make it=20
  active and click. Ann will automatically, hit the beehive.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><IMG =
height=3D240=20
  src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/cage2.jpg" =
width=3D306=20
  border=3D0></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">See the beehive drop and Ann is later=20
released.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Talk to Conrad Siri completely: Black Vault, favor =
and=20
drums. He&nbsp; knows Malkia in Geneva and that they discussed leading =
the=20
revolution. He wants Malkia-Ann to stop the drums, enter Black Vault and =
ask=20
Rodon to give up. He gives the <U>emeralds</U> and a <U>walkie =
talkie</U>. Take=20
<U>Siri's documen</U>t from the desk and read it in inventory. Exit the=20
tent.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to the path right of Siri's tent (upper left) =
and take=20
<U>thorns</U> from bush at right. Go back and take the path to bottom =
right to=20
enter the soldiers' camp. Talk to soldier and learn more about Black =
Vault and=20
drums. Go left and see the Black Vault at the river. Go back to the main =
camp=20
(Siri's tent).</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Wamganga</B>:&nbsp;&nbsp;&nbsp; Exit the camp =
via the=20
path on top of screen. Take <U>cattails reeds</U> from the bank. Go =
right and=20
talk to the soldier until he allows you to talk to the prisoner. Talk to =

Wamganga, Chief of the Buluus. He is doctor to Rodon. Learn about Black =
Vault,=20
Rodon, Buluus and the drums. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Black Vault</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go right twice and see the Black Vault. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua">Climb up the Black Vault:</FONT></B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Snake</B>:&nbsp;&nbsp;&nbsp; There's a snake =
on the=20
  chains. Go back to Wamganga and ask for help. Give the thorn and =
reeds. See=20
  the Buluus Chief take care of the sentry. Look close at chair and pick =
up the=20
  <U>knife</U>. Use knife on rope of the Chief's cage attached to the =
tree on=20
  the right. Follow the chief and see him dispose of the snake. Climb =
the=20
  chains.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Side of the ship</B>:&nbsp;&nbsp;&nbsp;&nbsp; =
Climb:=20
  right - up - right - up - up - left - up.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Get inside the Black =
Vault</B>:&nbsp;&nbsp;&nbsp; Be at=20
the deck of Black Vault. Take the <U>distress flare</U> from the cabinet =
on the=20
wall. Go right and climb up the ladder. There is no way to get through =
the=20
ventilation duct. Go down and then left to go back to the ship's=20
railing.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Monkeys</B>:&nbsp;&nbsp;&nbsp; Go left =
(cursor at top=20
  left of screen by railing) and see shots fired from protected cannon. =
Enter=20
  and note that there are a lot of monkeys. Use the distress flare on =
the open=20
  door of the cannon. See the monkeys leave. Enter.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Cannon</B>:&nbsp;&nbsp;&nbsp; Flip the lever =
down to=20
  power up the cannon. Use the 2 wheels to move the cannon right and =
left; up=20
  and down. Move the cannon extreme left and in a position to hit the=20
  ventilation duct. Flip the top left lever and then click on green =
button. Now=20
  it's out of the way.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Inside the Black Vault</B>:&nbsp;&nbsp;&nbsp; =
Go back to=20
the right twice and climb the ladder. Enter the hole made by the =
destroyed=20
duct.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Call the elevator by pressing on the button left =
of the=20
elevator. Go down and right to open entryway. See a room with a pile of =
coal and=20
a control panel to the right. Go to right end and see a room with a =
leopard head=20
furnace that has a mine cart in front of the face. There's a control =
panel on=20
the right side that is not functional. Look down the ladder and Ann will =
say=20
that there are electric cables going down the water. Go to the right =
corner and=20
see water pouring in. Exit to the left and enter another hallway. Pick =
the=20
<U>gas can</U> right of the entryway on the left. Exit to the left and =
be back=20
to the room with the coal.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">Start the furnace:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">In the room with the pile of coal, look close at =
the=20
  yellow control panel hidden behind the post at right.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. Flip the top left switch to turn this panel=20
  on.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. Flip the horizontal lever at bottom right to =
the right=20
  position to get the cart that is in front of the furnace to this=20
  room.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">3. Flip the vertical lever down to =
position&nbsp; the=20
  scoop above the coal.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">4. Push the left red button to get =
coal.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">5. Flip the vertical lever up to move scoop =
above=20
  cart.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">6. Push right red button to drop the =
coal.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">7. Flip the horizontal lever to the left to move =
the cart=20
  back in front of the leopard furnace.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">8. Push the middle red button to pull out the =
side=20
  protection of the furnace.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">Light the furnace:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back in front of the leopard furnace and the =
metal=20
  leopard rises.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. Click gas can on the hole at back of the =
leopard's=20
  head.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. Use lighter on leopard's hand.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">3. Push the right button on the back to move the =
lit hand=20
  forward.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">4. Push the left button on the back to blow the =
gas into=20
  the furnace.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Drain the water</B>: Go to the control panel =
across the=20
  leopard furnace.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. Push the left red button to start the =
pump.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. Flip the lever to drain the=20
water.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Ritual room</B>:&nbsp;&nbsp;&nbsp; Go down the =
ladder and=20
go to left of the screen. Enter the open doorway. Use the elevator to go =
up (see=20
a native left of the elevator). Enter right and go to top hallway and =
see=20
monkeys that block the way. Go back to the other hallway and turn the =
wheel=20
once. See the monkeys run off. Turn the wheel again to turn off the =
spray.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back and enter the ritual room. See the leopard =
inside=20
the circle of candles. Pick up a <U>chalk</U> by the door at edge of the =
circle=20
of candles.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Wamganga</B>:&nbsp;&nbsp;&nbsp; Go out and turn =
right.=20
See a giant snake blocking the way. Go back to the other hallway and =
enter the=20
exit to the left midway the corridor. Go down the elevator and talk to =
the man.=20
It is Wamganga, sorcerer of the Buluus. Talk to him about the monkeys, =
leopard=20
and statue. He wants you to get the statue, symbol of the tribe from the =

treasure room and he will help with the leopard.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Archives: </B>&nbsp;&nbsp; Enter the room on =
the left.=20
Talk to Mr. Gretzelburg about everything. Try to touch Rodon's statue. =
Go to the=20
table right of the doorway. Look at the phone number - 00242 575 683. An =

obnoxious Siri calls Malka. Malka asks him to call here and tell the =
banker that=20
his transfer is in effect. That got him out of the way.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Look close at Rodon's statue. Use the knife on the =
gold=20
<U>medallion</U> on his left hand.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Treasure room:</B>&nbsp;&nbsp;&nbsp; Go to the =
double=20
doors on the right. Use the medallion on the circle. Pull back and enter =
the=20
treasury room. Go forward to the center shelf. Take the <U>4 hanging =
voodoo=20
dolls</U> and the <U>treasury bonds</U>. There's another voodoo doll =
with a safe=20
for a body that cannot be acted on yet.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Mr. Gretzelburg comes back and blocks the doorway. =
Use the=20
lighter on the voodoo doll with a safe body. It burns and Mr. =
Gretzelburg gets=20
hurt and leaves.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to the left corner and get an <U>African=20
mask</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Exit the treasure room and go back to Wamganga. =
Talk to him=20
first and ask for 'help'. Then give him the voodoo doll with orange vest =
and=20
white ?eyebrows.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Ritual room</B>:&nbsp;&nbsp;&nbsp; Go to the =
ritual room=20
with the leopard and candles. The sorcerer is there now.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look for the active spots and draw using the =
chalk the=20
  symbols said by the sorcerer.</FONT></P>
  <DIV align=3Dcenter>
  <CENTER>
  <TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
  width=3D"95%" border=3D0>
    <TBODY>
    <TR>
      <TD align=3Dmiddle width=3D"33%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua"><IMG height=3D225=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/ritual1.jpg"=20
        width=3D289 border=3D0></FONT></P></TD>
      <TD align=3Dmiddle width=3D"33%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua"><IMG height=3D225=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/ritual2.jpg"=20
        width=3D332 border=3D0></FONT></P></TD>
      <TD align=3Dmiddle width=3D"34%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua"><IMG height=3D225=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/ritual3.jpg"=20
        width=3D300 border=3D0></FONT></P></TD></TR>
    <TR>
      <TD align=3Dmiddle width=3D"33%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Trace the sky at the =
zenith</FONT></P></TD>
      <TD align=3Dmiddle width=3D"33%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter><FONT=20
        face=3D"Book Antiqua">Trace the abyss of the =
foundation</FONT></P></TD>
      <TD align=3Dmiddle width=3D"34%">
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Trace the earth at the middle all around =
the=20
        leopard</FONT></P></TD></TR></TBODY></TABLE></CENTER></DIV>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft>&nbsp;</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Then talk to the sorcerer to show where to =
position the 3=20
  voodoo dolls: The one with a gown at right, the one that looks like a =
tree by=20
  the door and the fat one by the sorcerer.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><IMG height=3D225=20
src=3D"http://www.gameboomers.com/wtcheats/pcPp/Paradise/ritual4.jpg" =
width=3D300=20
border=3D0></FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Royal apartments</B>:&nbsp;&nbsp;&nbsp; For =
the sun, he=20
  says to use Ann's doll. Go to the elevator and then go to the left =
(cursor is=20
  at bottom right with the elevator on the left). Enter the royal =
apartments.=20
  The royal apartment is closed and is found on the bottom screen. Open =
the door=20
  on the left by door to elevator. Open the chest and get Ann's =
<U>doll</U>. Go=20
  back to the ritual room and place the doll on the sun symbol. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The sorcerer wants you to place money on the =
leopard.=20
  Place the the treasury bonds on the leopard.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Medicine</B>:&nbsp;&nbsp;&nbsp; The sorcerer =
then goes=20
  out and removes the big snake. Talk to him. He wants morphine, =
disinfectant=20
  and bandages to complete the healing. Go outside, left and see that =
the snake=20
  is gone. Go right through entryway. Go down and left. Enter the =
infirmary. Go=20
  right and get a card from top of the clothes. A monkey grabs it. Open =
the=20
  medicine box under the closet and take <U>morphine</U>, =
<U>dressing</U> and=20
  <U>disinfectant</U>. Go back to the sorcerer. Exit the infirmary, go =
up, left,=20
  and go right at the middle of the corridor. The go left twice to be at =
the=20
  ritual room. Give the 3 items to him. He does not want to be=20
  disturbed.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Monkeys</B>:&nbsp;&nbsp;&nbsp;&nbsp; =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Card</B>:&nbsp;&nbsp;&nbsp; Now to get what =
that monkey=20
  stole. Exit the ritual room, go left, right, left, left and halfway =
the=20
  corridor; go right. The monkeys are fascinated by the TV. Enter the =
next room.=20
  Click the mask on Ann and the click on the camera. Ann will sit on the =
chair=20
  and wear the mask. The monkeys are frightened. Go back to the other =
room and=20
  see that one monkey stayed behind. Give him the emerald and he gives =
the=20
  <U>special key</U>. Exit the TV room.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Half starved monkeys</B>:&nbsp;&nbsp;&nbsp; =
Go down,=20
  right and continue to the right bypassing a corridor going down. See 3 =
half=20
  starved monkeys. Go back and go down the corridor just passed. Enter =
the=20
  galley midway on the left. Go to the stove at bottom screen. Take the =
<U>can=20
  opener</U> and use it on the can. Not appetizing for the monkeys, eh. =
Use can=20
  on pan on the stove. Use the lighter on stove. The monkeys arrive for =
chow=20
  time. Exit and go to top right; now that the monkeys are=20
gone.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Reading room</B>:&nbsp;&nbsp;&nbsp; Go right =
until the=20
room with cabinets and a sealed door. Open the cabinet on the left and =
take=20
another <U>espionage report</U>. Read it in inventory. The Prince =
Souramar.=20
Hmm... Look at the note on the cabinet door - 2577. Go to the numbered =
panel=20
right of door. Enter 2577. Then insert the special key bribed from the =
monkey.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>War Room</B>:&nbsp;&nbsp;&nbsp; Look at the =
map. Then=20
take and read the <U>military report</U> under the map. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Drums</B>:&nbsp;&nbsp;&nbsp; Go down the hatch =
at top=20
left of the table with the map. See the source of the drumming - =
frogboxers with=20
bait in between the drums. Go to the control panel on the right and flip =
the=20
lever. Climb up.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Wheel room</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go to =
bottom left=20
and climb the ladder. Go forward and talk to Willy Vandergard twice to =
learn=20
more about the leopard and Mailka's mother. Leave and Vandergard commits =

suicide. Go back and take the <U>gun</U> and <U>Rodon's key</U>. Go back =

down.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Rodan</B>:&nbsp;&nbsp;&nbsp; Go to Royal =
Apartments. Go=20
right and exit the room. Go left pass the galley corridor, up, up and go =
right=20
midway the corridor. Go left and check on leopard at ritual room on the =
left.=20
Exit and go back to the elevator: up, left midway the corridor and left =
of=20
elevator. Go to bottom of screen and use Rodan's key on door.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua">I prefer that you hug your father... =
</FONT></B></P>
<P align=3Dcenter>&nbsp;</P>
<HR width=3D"50%" color=3D#000000>

<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D2>This document =
may not be=20
distributed without express written permission of the author and the =
content may=20
not be altered in any way.</FONT></B></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D2>For Questions =
or Comments on=20
this Walkthrough,<BR>Please write to: </FONT><FONT face=3D"Book Antiqua" =

color=3D#000066 size=3D2><A style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D2>Copyright =A9 =
5/06=20
</FONT><FONT face=3D"Book Antiqua" color=3D#000066 size=3D2><A=20
style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><IMG height=3D10=20
src=3D"http://www.gameboomers.com/wtcheats/pcPp/WtArrL03.gif" width=3D19 =
border=3D0><A=20
style=3D"TEXT-DECORATION: none"=20
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