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<HTML><HEAD><TITLE>Salammbo walkthrough</TITLE>
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<P align=3Dcenter><SPAN style=3D"FONT-WEIGHT: 700; TEXT-TRANSFORM: =
uppercase"><FONT=20
face=3D"Book Antiqua" size=3D7>Salammbo</FONT></SPAN></P>
<P align=3Dcenter><SPAN style=3D"FONT-WEIGHT: 700; TEXT-TRANSFORM: =
uppercase"><FONT=20
face=3D"Book Antiqua" size=3D5>Battle For Carthage</FONT></SPAN></P>
<P align=3Dcenter><FONT face=3D"Book Antiqua" size=3D4><B>by =
Druillet</B></FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua">Walkthrough by =
MaGtRo&nbsp;&nbsp;=20
June, 2003</FONT></B></P>
<HR color=3D#000000 width=3D"50%">

<P align=3Dleft><FONT face=3D"Book =
Antiqua"><B>GamePlay:</B>&nbsp;&nbsp;&nbsp; This=20
mouse driven game comes in 2 CD disk. CD1 is the game installer and CD2 =
is the=20
one used to play the game. After selecting a player's number and =
starting a new=20
game, the introduction is viewed. The cursor stays at the center of the =
screen=20
and changes to a pointing hand (direction), grasping claw (take) and =
gear for=20
action to be done. The cursor changes to an item that is picked up. =
</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Right click of mouse also =
shows the=20
Inventory slots, Main Menu, Character, Logbook and Map. Main Menu has =
the Save=20
game, Load game, Options, Resume game and Exit. The Options menu offers =
the=20
color, resolution, subtitles, hinting and sound controls. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">The inventory bar shows the =
picked items=20
in slots. The scroll bottom of the inventory is at the right side of the =
slots.=20
When an inventory is picked and an action is available, the inventory is =
seen=20
inside the action gear cursor. The character button shows Spendius =
(that's YOU!)=20
and will be able to change his clothes or feed him from items in =
inventory. The=20
Logbook is a comic strip that describes what has happened previously and =
is=20
useful for information. The Map shows where you are during gameplay. =
Right click=20
to toggle close the inventory bar or to place back the inventory=20
item.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">A quick save can be done by =
pressing F5=20
during gameplay. In the Load game screen, the top slot is the quick =
save,=20
automatic save done by the program and the manual saves done by you. To =
manually=20
save, select a free slot and the click on save button. A quick load can =
be done=20
by pressing F9 during gameplay. Pressing the spacebar skips the =
cinematic. Press=20
ESC to skip the credits.&nbsp; When talking to a character, a set of =
dialogues=20
is seen on the screen. The dialogues can be repeated by talking to the =
character=20
again. Select the logical dialogues required to reach your =
goal.</FONT></P>
<HR color=3D#000000 width=3D"50%">

<P align=3Dleft><FONT face=3D"Book Antiqua">Spendius is captured by the=20
Carthaginians. The grand priestess of Tanith is resplendently beautiful=20
Salammbo. Spendius is mistreated and thrown into a dungeon.</FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" =
size=3D4>Escape</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Dungeon:</B>&nbsp;&nbsp; =
Look up at=20
the ceiling and see a way out of here. To get up there, the only =
available=20
things around are the bones.&nbsp; Pickup the <U>solid bones</U>, =
<U>bones</U>=20
and <U>large tibia</U> together in one click and <U>very solid =
bones</U>. At the=20
center of the clear area of the floor, drop the very solid bones, then =
the solid=20
bones and lastly bones. Click on opening on the ceiling to get out of =
this=20
place.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Guard =
Room:</B>&nbsp;&nbsp; Go=20
forward to the open room and take the <U>rope</U>. Exit the room, turn =
to the=20
right and go forward to the sleeping guard. Hit him with the tibia from=20
inventory. Take the <U>keys</U> from the guard's belt. Turn to the =
middle room,=20
use key to open the door and take the <U>stool</U>. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Go and open the last door on =
the left=20
with the keys. Find a man on a rack. It seems he's beyond help. To the =
right is=20
a barred window, a means of escape. Place the stool below the window. =
Remove the=20
rope that is attached to the rack. Click the rope from inventory on the =
winch.=20
The cursor now has the end of the rope. Click the rope on the window and =
then=20
turn the winch handle to pull the bars off. Exit through the =
window.</FONT></P>
<P align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Courtyard</B>:&nbsp;&nbsp;&nbsp;&nbsp; There's =
guard=20
ahead, turn left and go forward. Meet Salammbo, daughter of Hamilcar and =
Grand=20
Priestess of Tanith who warns you about the soldiers. Talk to Salammbo=20
completely. <FONT size=3D2>She was brought to that place by a dream from =
the=20
Goddess, obey her and she will help you escape Carthage. She want you to =
go to=20
Matho, a mercenary chief camped outside the city. Tell him to ask her =
father for=20
her hand in marriage. To prove her love for Matho, give Matho a =
statuette in her=20
image. </FONT>Ask her all the questions available and in the end accept =
her=20
proposal. You will get her <U>statuette</U>. <FONT size=3D2>Carriage and =
mounts=20
are at the courtyard, escort of Hannon the treasure who will pay the=20
mercenaries. You can hide in the bags. </FONT>Turn around and click on =
the pile=20
of bags or the animals. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip - Spendius =
escapes and=20
arrives at the Mercenary camp. He drops and breaks the =
statuette.</FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>In Search of=20
Protection</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Hannon's =
Camp</B>:&nbsp;&nbsp;&nbsp;=20
In inventory is the <U>broken statuette</U>. Turn to the right and see =
the camp.=20
Be careful because the guards can see you in chains and will be tortured =
when=20
caught. Turn to the back of the tent and see a water trough and a mount. =
On the=20
other side of the tent is a guard - so don't go there. Turn left again =
and see a=20
protruding rock. Go forward pass the protruding rock, forward until the =
stone=20
road, turn right and go forward 2xs. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Matho's=20
tent</B>:&nbsp;&nbsp;&nbsp;&nbsp; Talk honestly to the mercenary guard. =
Tell him=20
you're Spendius and that you have a gift from a woman. Give Matho the =
broken=20
statuette. Matho wants you to repair the statuette. Ask to be free of =
the=20
chains. Matho tells you to look for Autharite, chief of the Gauls that =
has=20
blacksmithing tools. Turn right and take the <U>map</U> from the table. =
The map=20
icon will now be lit at the inventory bar. Exit Matho's tent, turn =
around, go=20
forward left of Matho's tent. Cross the road where stand mounts and a =
guard who=20
warns about mountain travel. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Autharite's=20
tent</B>:&nbsp;&nbsp;&nbsp; Go forward and enter the Gaul's camp. Turn =
right and=20
enter the tent. No one is around. Click on the tools on top of the =
chest.=20
Autharite hears the noise and comes in. Talk to him and eventually play =
a game=20
of cottabe. </FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua"><B>Cottabe</B>: Each =
player takes a=20
  turn throwing a helmet at center of shield. Do a quick save here and =
can later=20
  do a quick load, if you lose. Look down and take a helmet. Watch the =
swinging=20
  shield and wait while the shield is just a split second before getting =
to the=20
  center and then click. Play to win 5 out of the 6 helmets while =
Autharite gets=20
  6 out of 6. This satisfies Autharite's ego. If you lose miserably, he =
sends=20
  you to the Carthaginians; if you win, his ego gets hurt and you must =
let him=20
  win the next time.</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua">Spendius chains are removed. =
Talk to=20
Autharite about protection and learn about his plans of turning against =
their=20
employers, the Carthaginians. Leave the tent, go R, F, R&nbsp;and =
forward to the=20
artisan's tent. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Artisan's =
tent</B>:&nbsp;&nbsp;&nbsp;=20
Talk to the artisan, learn about mercenaries' payment and then show him =
the=20
broken statuette. He gives you a <U>pot of fish glue</U> to fix the =
statuette.=20
Click the pot of glue on the broken statuette and then take the =
<U>repaired=20
statuette</U>. Go back to Matho's tent across the road. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Matho's=20
tent</B>:&nbsp;&nbsp;&nbsp;&nbsp; Give Matho the repaired statuette and =
then=20
talk to him. He refuses protection but allows you free movement at the =
camp.=20
Exit the tent.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Numidian =
Camp</B>:&nbsp;&nbsp;&nbsp;=20
Outside the tent, turn around and go right of Matho's tent. Go forward =
3xs, turn=20
left and talk to the mercenary watching the wine seller's tent. Ask for =
wine and=20
he will say that what his drinking is too strong for you. It's the wine =
for war=20
elephants made up of pepper and other secret ingredients. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Turn right, go forward, R, F =
and see=20
Narr'Havas, chief of the Numidian cavalry. Talk to Narr'Havas and learn =
about=20
his men getting restless. He too refuses to take you and says there's no =
where=20
for you to go. He gives you a <U>dagger</U> for protection =
anyway.&nbsp;<I>=20
</I>Go to the left of his tent, turn left again and forward back to the =
Wine=20
seller's tent.</FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>Incite trouble =
between=20
Mercenaries and Carthaginians</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Spendius should get rid of =
the=20
Carthaginians since no help from the mercenaries can be obtained. They =
want=20
their money. Best to steal the payroll and let the mercenaries take care =
of the=20
Carthaginians.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Wine seller's tent at the =
Numidians'=20
camp: </B>&nbsp;&nbsp; See that the mercenary is now sound asleep. Take =
the=20
wineskin/<U>bottle</U> and see that it is empty in inventory. Let us =
make more=20
of the knock out war elephants' wine. </FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua"><B>Elephant's wine</B> - =
Look on the=20
  table and see 5 colored bottles, bowl and a jug of water. We know one=20
  ingredient for it - pepper and that we need 4 measures of them as seen =
in the=20
  4 hollows of the bowl. Which one? I did this by trial and error. Click =
the=20
  colored bottle on the bowl to get a measure of the powder. Right click =
the=20
  bottle on the table to put it down. When all the powders are in the =
bowl,=20
  click the jug of water on the bowl. If wrong, the bowl is emptied. If =
correct,=20
  you get a purple bubbling concoction. Correct mixture: one click of =
black=20
  (pepper), one click of red (pimento), 2 clicks of blue (incense) and =
the jug=20
  of water. Click the empty wineskin/bottle on the purple concoction to =
get=20
  <U>bottle of elephants' wine</U>.</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Hannon's=20
camp</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go back to the&nbsp;Carthaginians' =
camp. Turn=20
around from the wine seller's table, forward, right, forward 3xs. Turn =
left and=20
go back to the road. Go F 2xs, L and F 3xs. Now you're back were you =
started=20
when you first arrived here at the camp. Place the elephants' wine on =
the=20
trough. The mount drinks it and runs off. The soldier runs to catch it. =
The next=20
steps are timed and the path taken should be done carefully.&nbsp; =
</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 2px; MARGIN-TOP: 2px"><B><FONT =

  face=3D"Book Antiqua">Steal the payroll</FONT><FONT face=3D"Book =
Antiqua" size=3D5>=20
  - </FONT></B><FONT face=3D"Book Antiqua">Turn right, forward behind =
the tent and=20
  forward to the left of the lit tent. </FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 2px; MARGIN-TOP: 2px"><FONT=20
  face=3D"Book Antiqua">Take dagger from inventory and click the dagger =
on the=20
  rope that is tied to the opening of the tent. </FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 2px; MARGIN-TOP: 2px"><FONT=20
  face=3D"Book Antiqua">Click dagger on shadow of man counting money and =
enter=20
  tent. </FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 2px; MARGIN-TOP: 2px"><FONT=20
  face=3D"Book Antiqua">Turn left, take money, turn left and exit=20
tent.</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip: Without the =
Carthaginian=20
translator, Spendius mistranslate Hannon's explanation to the soldiers =
about the=20
stolen payroll inciting anger among the mercenaries. Spendius throws a =
rock at=20
Hannon starting a riot. </FONT></P>
<P align=3Dleft><FONT face=3D"Book =
Antiqua"><B>Road</B>:&nbsp;&nbsp;&nbsp;&nbsp;=20
Autharite confronts you about your role in the riot. Admit your part and =
then=20
make an agreement with Autharite. Give him Hannon's treasure. =
</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip - Autharite =
orders Spendius=20
to bury the money. Salammbo's father, Hamilcar arrives at the council of =
the=20
Mercenary chiefs. Spendius is part of the council.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Mercenary Chiefs=20
Council:&nbsp;&nbsp;&nbsp;&nbsp; </B>Click on Matho or Hamilcar to start =
the=20
dialogue. Hamilcar wants justice. </FONT></P>
<P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
face=3D"Book Antiqua">Choose dialogues:</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">Nothing strange for the men to have gotten =
carried away.=20
  They've about run out of patience. </FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">Hannon's flight stopped the payments. When will =
they begin=20
  again?</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">We shouldn't have to hold an inquiry.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">It's not the mercenaries' responsibility to =
investigate=20
  this. The treasure was under the guard of Carthage when it was=20
  stolen.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">That would be unfortunate, but everyone should =
be=20
  responsible for his actions.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">Hamilcar departs and the other chiefs' resume =
the=20
  discussion.</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua">Click on Matho to start the=20
dialogue.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Choose dialogues:</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">You're invincible! Remember your victories =
against=20
  Rome.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">Destroy the city and Salammbo will be yours. =
Harden your=20
  heart, for you have no other choice.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">Carthage takes advantages of its allies. They =
will revolt=20
  as soon as they see that the city is having difficulties.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">Let's put together an expedition to go get the=20
  Zaimph!</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">I'll go alone to Carthage and bring back the=20
  Zaimph.</FONT></P></BLOCKQUOTE>
<P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
face=3D"Book Antiqua">Comic strip:&nbsp;&nbsp;&nbsp; Matho gives =
Spendius a=20
message for Salammbo.</FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>Collecting =
Tools Necessary=20
to get into Carthage:</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Numidian =
Camp:</B>&nbsp;&nbsp;&nbsp;=20
Go to the Numidian camp. Take the path right of Matho's tent and talk to =

Narr'Havas. He gives you a <U>bow</U> that can kill sentinels from afar=20
silently. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Gaul's Camp: =
</B>&nbsp;&nbsp; Go to=20
Autharite at the camp left of Matho's camp. Talk to Autharite. He gives =
<U>iron=20
bar</U> and <U>crampons</U> for climbing. Exit the tent and turn right. =
Go=20
forward until the flesh eaters/Pariah village.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Pariahs'=20
village</B>:&nbsp;&nbsp;&nbsp;&nbsp; Talk to the flesh eater guard. They =
do not=20
like the Carthaginians. To enter the village, say that you have the bow =
to kill=20
pigs. Agree to kill 3 pigs when the village elder talks to you. =
</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua"><B>Pig shooting</B> - Turn =
right or=20
  left to see men and pigs running in the shadow. Be careful not to hit =
any of=20
  the men or you will be the next dinner. I used the hill to the left as =
the=20
  backdrop of my target practice. After getting the bow from inventory, =
I aimed=20
  the cursor low on the lit part of the rock. Waited for the pig's hide =
to shine=20
  and clicked. After killing 3 pigs, the feast begins. (Cheat is=20
F8).</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua">Talk to the village elder. =
Find out=20
about the waterworks, the installation behind the city. He gives =
direction for a=20
place where the crampons can be used. The guards can be distracted by =
the flesh=20
eater's feast. Turn around, forward once, turn left, forward 2xs and see =
the=20
giant ivy climbing the wall of the waterworks. Use the crampons on the =
woody=20
trunk of the ivy. Cinematic. </FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>Getting Inside =
the Temple of=20
Tanith</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Atop the=20
waterworks:</B>&nbsp;&nbsp;&nbsp; See the guards with their backs =
turned. Take=20
the bow and shoot the closest one. Go forward to where the guard dropped =
his=20
shield. Click on the shield to turn it around and then take the =
leather<U>=20
strap</U>. Turn around and look at the manhole cover. Use the iron bar =
to pry=20
open the manhole cover. Enter the manhole. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Inside the=20
waterworks:&nbsp;&nbsp;&nbsp; </B>Turn to left, forward and look at the =
rusted=20
part at bottom left of the grill. Place the leather strap on the rusted =
grill.=20
Place the iron bar on strap and then click/pry the rusty grill off. Go =
forward=20
until the lit stairs. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip - Spendius =
enters the=20
city.</FONT></P>
<TABLE border=3D0 cellSpacing=3D1 style=3D"BORDER-COLLAPSE: collapse" =
width=3D"100%">
  <TBODY>
  <TR>
    <TD width=3D"50%">
      <P align=3Dcenter><FONT face=3D"Book Antiqua"><IMG border=3D0 =
height=3D250=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Dreamcatcher.interactive/sala=
mmbo.1/streetmap.jpg"=20
      width=3D281></FONT></P></TD>
    <TD width=3D"50%">
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">1. Start</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">2. Senator Bostar's residence and=20
slaves</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">3. Pig/cloth</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">4. Shopkeeper and genie</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">5. Ladder</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">6. Slave of Treasurer Hannon</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">7. Starlight Tavern</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">8. King of the Birds</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><B><FONT=20
      face=3D"Book Antiqua">9. Rotunda to the gates of the Sacred =
Precinct and=20
      Senate</FONT></B></P>
      <P style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
      face=3D"Book Antiqua">red circle - map =
stand</FONT></P></TD></TR></TBODY></TABLE>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Carthage =
streets:&nbsp;&nbsp;&nbsp;=20
</B></FONT></P>
<P align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Start (1) -=20
</B>Look close at the metal map of the city on a stand. There's several =
of these=20
map stand all over the streets of Carthage. The Temple of Tanith is the =
round=20
one on the right and the Temple of Moloch is the one of the left. The =
'you are=20
here' is the ornate red marker. </FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Senator =
Bostar's=20
residence and slaves </FONT></B><FONT face=3D"Book Antiqua"><B>(2) - =
</B>Go=20
forward once and meet some slaves. Talk to the slave. Find out that =
Senator=20
Bostar is going to the Temple of Moloch. Turn right and go forward =
3xs.&nbsp;=20
</FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Pig/cloth=20
</FONT></B><FONT face=3D"Book Antiqua"><B>(3) - </B>Take the =
<U>cloth</U> by the=20
pig eating by the gates. Turn right and check the map stand to see where =
you are=20
in the city. Climb the stairs 3xs and check the map stand on the left. =
Turn=20
around and go forward to the street across the map stand. </FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Shopkeeper=20
(</FONT></B><FONT face=3D"Book Antiqua"><B>4) - </B>Talk to the =
shopkeeper. Find=20
out about his offering to the domestic genie on top of his house and his =

sleeping wife. He mentions the Starlight Tavern to quench your thirst. =
Turn=20
around and go to the steps across the shopkeeper. </FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ladder=20
</FONT></B><FONT face=3D"Book Antiqua"><B>(5). </B>Pick up the =
<U>ladder</U>. Turn=20
around and go back to the shopkeeper's home/shop </FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Genie=20
(</FONT></B><FONT face=3D"Book Antiqua"><B>4)</B> - He's gone. Click on =
the animal=20
skull door knocker. Ooops, you woke the shopkeeper's wife and got some =
goodies=20
thrown at you. Pick up the <U>cage</U>. Place the ladder on ground to =
the right=20
of the door. Climb the ladder to the domestic genie. Pick up the <U>blue =
incense=20
bottle</U>, the <U>red pimento bottle</U>, the <U>bag of grain</U> and =
the=20
<U>black pepper bottle</U>. Go down and then go back to the map marker =
street=20
right of the shopkeeper's house. Turn right and climb the =
steps.</FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Slave =
of=20
Treasurer Hannon (</FONT></B><FONT face=3D"Book Antiqua"><B>6) -</B> You =
get=20
stopped by a slave looking for his master, Senator Hannon (remember him, =
the=20
treasurer). Talk to the slave. He needs to tell Hannon of the Senate=20
meeting.</FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Rotunda =
to the=20
gates of the Sacred Precinct and Senate (</FONT></B><FONT=20
face=3D"Book Antiqua"><B>9) -</B> Continue up the steps and find =
yourself by 2=20
gates guarded by stern sentries. Talk to the guards at both entryways =
and find=20
out that the lit stairs is the entry to the Sacred Precinct (where you =
really=20
want to go to), where the Temple of Tanith and Temple of Moloch are =
situated.=20
The other sealed guarded gate is the Senate. One of the guards wants =
meat. Take=20
the left path from the rotunda. </FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Starlight Tavern=20
(</FONT></B><FONT face=3D"Book Antiqua"><B>7) -</B> Go forward by the =
water until=20
the Starlight Tavern. Talk to Night Breeze, priestess of Tanith and =
seller of=20
her charms by the bar. She's meeting Senator Hannon and that the Zaimph =
drapes=20
the Goddess. Look around the cubicles surrounding the bar. The leftmost =
cubicle=20
is open for inspection. Hmmm. </FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; King of =
the Birds=20
(</FONT></B><FONT face=3D"Book Antiqua"><B>8) -</B> Go back to the path =
by the=20
water and see birds on the ground. Talk to the mystical man, King of the =
Birds.=20
He knows you and approves of what you are to do. He will give you the =
secret on=20
how to charm the guard in front of the Zaimph if you prove that you are =
friends=20
with the birds. Give him the bag of grain and then the cage thrown by =
the=20
shopkeeper's wife. He gives you the <U>Princess bird</U> in the cage to =
help get=20
to the Zaimph. </FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua">He recites riddles to help =
you find=20
  and get the Zaimph:</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: =
3px"><B><I><FONT=20
  face=3D"Book Antiqua" size=3D2>As each pair of demons howls in unison, =
the door of=20
  terror will open up for you.</FONT></I></B></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: =
3px"><B><I><FONT=20
  face=3D"Book Antiqua" size=3D2>Pass in front of the treasures, follow =
darkened=20
  corridors and find the path leading to the gardens.</FONT></I></B></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: =
3px"><B><I><FONT=20
  face=3D"Book Antiqua" size=3D2>In the sacred groves, a female bird =
sings and the=20
  bicephalous bird, a male is caught in the trap.</FONT></I></B></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: =
3px"><B><I><FONT=20
  face=3D"Book Antiqua" size=3D2>Near the slumbering monster grow three =
sleep=20
  inducing flowers to be picked, ground and then thrown in the=20
  fire.</FONT></I></B></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: =
3px"><B><I><FONT=20
  face=3D"Book Antiqua" size=3D2>Put she who watches to sleep, charm the =
guardian=20
  and close your hand over the sacred =
veil.</FONT></I></B></P></BLOCKQUOTE>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
Starlight Tavern=20
</FONT></B><FONT face=3D"Book Antiqua"><B>(7) - </B>Go back to the =
Tavern, behind=20
the King of the birds. Talk to the shopkeeper and the bartender at the =
bar. Find=20
about the latest news, opposing views about Hamilcar and Hannon and that =
Hannon=20
is in the last cubicle behind the bar. Find out about the defense of the =
city=20
and food and water support from a siege. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Go behind the shopkeeper and =
see=20
entwined lovers. Play cottabe if you want (you don't need to) with the =
helmet at=20
the foot of the stand beside them. Turn left and talk to the drinking =
guard by=20
the last cubicle where Hannon is. Turn around and see sausages with =
bells as=20
alarm system against thieves.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">With the bartender turned =
away from the=20
sausages, use the cloth on the bells and then take the <U>sausages</U>. =
Who was=20
that that wanted meat and will pay some money for them? </FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Get =
Money=20
(</FONT></B><FONT face=3D"Book Antiqua"><B>9) -</B> Go back to the =
sentry by the=20
senate door. Click/sell the sausages to the sentries and get a =
<U>purse</U> of=20
money.&nbsp; </FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Senator =
Hannon(=20
</FONT></B><FONT face=3D"Book Antiqua"><B>7) - </B>Go back to the tavern =
and buy=20
some <U>wine</U> from the bartender using the purse. On the bowl in =
front of the=20
bartender mix up a batch of elephants' wine. Add one red pimento, one =
black=20
pepper and 2 of the blue incense. Then add the wine from the =
bottle/wineskin you=20
just bought. Click the wineskin on the bubbly purple concoction to get =
<U>bottle=20
of elephants' wine</U>. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Now, take care of the guard =
by the=20
Hannon's cubicle. Ask the guard to share a drink and then click the =
wineskin on=20
his cup. Now that his zonked, let's work on the Hannon. Pour the very =
potent=20
elephant's wine on the cup by the cubicle of Hannon. Enter the cubicle. =
UGH!=20
Take the <U>Senatorial Insignia</U> from the post by the balcony rail. =
Hear the=20
bartender say 'closing time'</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Wear the senatorial insignia =
by opening=20
the inventory bar, click on 'your character' and click the senatorial =
insignia=20
on Spendius. Exit and see that the Tavern is empty except for the =
sleeping=20
guard.</FONT></P>
<P align=3Dleft><B><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Rotunda =
to the=20
gates of the Sacred Precinct and Senate (</FONT></B><FONT=20
face=3D"Book Antiqua"><B>9) - </B>Now go to the lit Secret Precinct =
stairs. The=20
guards thinking that you are Hannon lets you pass. I wonder how they =
mistook=20
skinny Spendius for humongous Hannon. </FONT></P>
<P align=3Dleft><B><FONT face=3D"Book Antiqua">Sacred=20
Precinct:&nbsp;&nbsp;&nbsp;&nbsp; </FONT></B><FONT face=3D"Book =
Antiqua">Go=20
forward until the middle of the passage, turn right and climb the steps. =
Now=20
remember you are a Senator - be haughty appropriate to your station. =
Scold the=20
guard about being advised too late. Go around the idol, down the steps =
and go=20
pass the dragon. Turn right to the door guarded by the dragon and=20
enter.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip - Spendius =
listens to=20
Hamilcar relate about his meeting with the mercenaries. The Senate votes =
for war=20
against Hamilcar's advisements. Spendius stays behind after the senators =
leave=20
and enters a hidden corridor. His retreat is closed behind =
him.</FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>Search for the =

Zaimph</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Door to Treasury: =
</B>&nbsp;&nbsp; Go=20
forward to the door with rosettes. Remember the words of the King of=20
Birds.</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua"><I><B><FONT size=3D2>As =
each pair of=20
  demons howls in unison, the door of terror will open up for =
you.</FONT></B>=20
  </I>Each rosette turns and makes a sound. It is a sound memory puzzle. =
Turn=20
  the pair of rosettes of similar sounds. When done correctly the door =
slides=20
  open. Enter.</FONT></P>
  <P align=3Dcenter><IMG border=3D0 height=3D197=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Dreamcatcher.interactive/sala=
mmbo.1/rosette%20door.JPG"=20
  width=3D207></P></BLOCKQUOTE>
<P align=3Dleft><B><FONT face=3D"Book Antiqua">Treasury</FONT>:</B></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua"><I><FONT size=3D2>Pass in =
front of the=20
  treasures, follow darkened corridors and find the path leading to the=20
  gardens.</FONT> </I>Take the <U>keys</U> and <U>tinderbox</U> beside =
the=20
  skewered priestess of Tanith. Look at the central post and note the 9 =
circles,=20
  two of which has inscriptions. Wonder what they mean? Go around =
through the=20
  left side and pick up the <U>hammer</U> from the ledge of the central =
post.=20
  Note the hoop above the ledge - it is an oil lamp. Go around to the =
other side=20
  of the central post and see scrolls in slots. Read the scrolls. The =
only one=20
  that can be partly deciphered is the one at bottom right. The column =
on the=20
  left are Roman Numerals and the middle column are Carthaginian =
numbers. From=20
  this scroll you can decipher the Carthaginian numerals.</FONT></P>
  <P align=3Dcenter><IMG border=3D0 height=3D225=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Dreamcatcher.interactive/sala=
mmbo.1/numbers.JPG"=20
  width=3D288></P>
  <P align=3Dleft><FONT face=3D"Book Antiqua">Go to the side of the post =
in front of=20
  the entrance that has the circles. The bottom right inscription is #1 =
and the=20
  top left is #9. So the arrangement of the number start from bottom =
right,=20
  going left, up one row to next row.&nbsp; So now we know what numbers =
are on=20
  the blank circle. From left to right: Top row is 9 8 7, middle row is =
6 5 4=20
  and bottom row is 3 2 1. But what code to enter. Remember this is the =
Treasury=20
  and Hannon is the treasurer. What was written on his arm? The code!=20
</FONT></P>
  <P align=3Dcenter><IMG border=3D0 height=3D154=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Dreamcatcher.interactive/sala=
mmbo.1/Hannon.JPG"=20
  width=3D72></P>
  <P align=3Dleft><FONT face=3D"Book Antiqua">Remember - the =
Carthaginian reads from=20
  bottom up. Use the hammer on the circle that denotes <B>4</B> (middle =
row,=20
  right column), <B>2</B> (bottom row, middle column), <B>1</B> (bottom =
row,=20
  right column), <B>3</B> (bottom row, left column). </FONT></P>
  <P align=3Dleft><FONT face=3D"Book Antiqua">That opened 6 triangle s =
on the wall.=20
  Find precious and heavy vases on 4 of the triangle. Take the precious =
vase=20
  from the triangle on the far left side closest to the statue at the =
other side=20
  of the room. Take the scroll left in the opening. Put back the vase =
and pick=20
  up the <U>papyrus</U>. Now you also have another map. Go back to the =
oil lamp=20
  above the ledge where you got the hammer. Light it with the tinderbox. =
Click=20
  the papyrus on the oil lamp to get <U>burning paper</U>. Then go =
behind the=20
  altar in front of the giant idol. Standing between the statue and the =
altar,=20
  light the oil lamp on the altar. The idol turns with you on it to end =
up in=20
  another passage.</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book =
Antiqua"><B>Flagstones:</B>&nbsp;&nbsp;&nbsp;=20
Have you noticed that all the doors you passed through closes leaving =
you=20
trapped. Oh well! Onward, no backward! Go forward until the fork of the =
path.=20
Now which way? Look down and note that the stones are arranged in a =
point. Let's=20
follow where it points then. Take the left path and end up upstairs of a =

circular building.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Garden of Tanith: =
</B><I>&nbsp;=20
</I>The building has 2 exits at each side. Across on a shelf are a bowl =
and a=20
chest. </FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>In the sacred groves, a =
female bird=20
  sings and the bicephalous bird, a male is caught in the =
trap.</FONT></I><FONT=20
  size=3D2> </FONT></B>Exit the right side and see a bird perch. Place =
Princess=20
  bird on the perch. Click on Princess Bird to make her sing and the =
2-headed=20
  bird alights on a leaf above her. If you try to cage the bicephalous =
bird, it=20
  flies away. Let's see. Place some glue on the leaf the bird lands on =
then.=20
  Click on Princess Bird to make her sing and then click the cage on the =

  glued<U> 2-headed bird</U>. </FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>Near the slumbering monster =
grow three=20
  sleep inducing flowers to be picked, ground and then thrown in the=20
  fire.</FONT></B> </I>Go around the right side of the garden to see =
some=20
  monkeys play. At the other (left) side of the garden and to the left =
of the=20
  building where the singing watcher is, lies a sleeping monster. Pick =
up the=20
  flowers to his left - the red <U>dream flowe</U>r, blue <U>night =
flower</U>=20
  and white <U>forgetting flower.</U> </FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">Go back to the round building and place the =
flowers on the=20
  bowl. Open the chest and pick up <U>pestle</U> and <U>mask</U>. Use =
the pestle=20
  on the flowers. Take the bowl with the <U>flower powder</U>. =
</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>Put she who watches to=20
  sleep.</FONT></B> </I>Go to the singing watcher at the other building. =
Talk to=20
  her. You will not be able to walk to the next passage. Place mask on =
'your=20
  character'. Place the flower powder on the burning coals behind her. =
Pass the=20
  sleeping beauty to go to the steps at the other side of the=20
  building.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: =
3px"><B><I><FONT=20
  face=3D"Book Antiqua" size=3D2>C</FONT></I></B><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>harm the guardian and close =
your hand=20
  over the sacred veil.</FONT></B></I> Go through the door of the Temple =
of=20
  Tanith, then left and see the snake guardian blocking the steps to the =
statue=20
  of Tanith and the Zaimph. Another snake guards the steps on the other =
side.=20
  Place the bicephalous bird on the wood protruding from the wall above =
the=20
  snake. Then click on the bird for it to sing. It sings the same song =
the=20
  watcher sang. The snakes on both steps go through a hole. Climb the =
steps and=20
  realize that the veil is behind a force field. If you get it now - =
game=20
  over.</FONT></P></BLOCKQUOTE>
<P align=3Dleft><B><FONT face=3D"Book Antiqua">Turn off the force field =
around the=20
</FONT></B><FONT face=3D"Book Antiqua"><B>Zaimph:</B>&nbsp;&nbsp;&nbsp; =
Go down=20
the steps and go in front of the steps base. See slots at the base of =
the ramp.=20
Look down to the right of the slots and pick up <U>picture squares</U>. =
What=20
order do we place the squares? Base on the song sang by the =
priestess/watcher=20
and sang by the bicephalous bird; insert the picture squares in proper =
sequence=20
that follows the song. Check the comic strip to find out the lyrics to =
the=20
song.</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>Sometimes thin and bent =
like a galley=20
  with no masts</FONT></B> - </I>Galley</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>she glides over a black =
sea</FONT></B>.=20
  - </I>Sea</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>Sometimes shiny and round, =
</FONT></B>-=20
  </I>Crescent of Tanith</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>she skims the peaks of =
mountains,=20
  </FONT></B>- </I>Mountains</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>&nbsp;like a =
shepherd</FONT></B>&nbsp;-=20
  </I>Shepherd</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><I><B><FONT size=3D2>among the stars.</FONT></B> =
-=20
  </I>Stars</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua">Remember that the =
Carthaginian writes=20
from right to left. So, place picture squares from left to =
right:&nbsp;&nbsp;=20
<B>&nbsp;star, shepherd, mountains, sea, galley. </B>At the bottom slot, =
place=20
the<B> Crescent of Tanith</B>.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">The force field is turned =
off. Take the=20
<U>Zaimph</U> from the statue of Tanith. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Getting out=20
alive:</B>&nbsp;&nbsp;&nbsp; Eek! An alarm is sounded. How can you leave =

unharmed. The Carthaginians revere the Zaimph. Open your character and =
wear the=20
Zaimph. They will not harm the veil - you, that's another =
matter.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Go down and enter the =
circular area at=20
the center of the room. Talk to Salammbo. Be truthful but still to no =
avail.=20
Turn to the right and try to go through the main door now open. The =
guards=20
appear but won't harm Spendius because of fear of harming the veil. Turn =
back to=20
the door but a monkey stops your passage. Take the glowing <U>fruit</U> =
behind=20
the monkey and give the fruit to the monkey. It runs away with its =
booty. Go out=20
the door.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip - Spendius, =
protected by the=20
veil leaves the city riding a war elephant. Now the mercenaries believe =
more in=20
their chances of victory and a war council is held.</FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>Destroy the=20
Waterworks</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>War=20
Council</B>:&nbsp;&nbsp;&nbsp;&nbsp; The war chiefs discuss their plans. =

Narr'Havas, the Numidian is to get supplies from the back country, =
Autharite,=20
the Gaul is to keep the Carthaginian army inside the city and Matho to =
show the=20
Zaimph to the coastal cities to get their backing and war engines.&nbsp; =

Spendius' responsibility is to destroy the waterworks. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Pariah=20
village:</B>&nbsp;&nbsp;&nbsp;&nbsp; Go to the Pariahs' Village to talk =
to the=20
one who knows about the waterworks and gave you help before. Talk to the =
old man=20
and find out that the waterworks is now well guarded. The source of =
water=20
is&nbsp;the mountain. Check the map by using the scroll arrow to see the =

expanded area including the backcountry. </FONT></P>
<P align=3Dleft><FONT face=3D"Book =
Antiqua"><B>Road</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go=20
to the road and talk to the guard taking care of the mounts. Insist on =
getting a=20
mount and he will loan one to the bringer of the Zaimph. Now see the map =
with=20
you on the road and 2 cursors where you can go. Click on the pointing =
cursor and=20
go to Solitude Mountain. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Solitude=20
Mountain:</B>&nbsp;&nbsp;&nbsp;&nbsp; Leaving your mount, go forward, =
pass a=20
pool and around the mountain to a small pass at the other side of the =
mountain.=20
See a glyph on the wall. Go back to your mount and ride to the Hatchet =
Mountain=20
Pass.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Hatchet Mountain Pass:=20
</B>&nbsp;&nbsp;&nbsp; Go forward 3xs and see 3 beehives on the left =
side of the=20
path. Careful, you will be attacked by a swarm of bees. Turn left and =
climb the=20
zigzag path to a rock ledge. See a skeleton on the turn going up. Take =
the=20
<U>skull</U>. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Go down and forward to rock =
shelves with=20
cactus. Using your dagger cut some <U>cacti</U> that are growing on rock =
shelves=20
between the split paths. Get your character to eat it and find it =
edible. Take=20
either path and go forward until the end. Turn to the left and see an =
entrance.=20
Try to go through the entrance and a dragon arrives to mangle you. =
Immediately=20
click fast to go back (6 clicks) where you came from and go up the rocky =
ledge=20
by the beehive. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Rocky ledge: =
</B>&nbsp;&nbsp;&nbsp;=20
See the dragon waiting for you down the path. Pick up a <U>rock</U> on =
the floor=20
of the ledge and throw it on the beehive. Hah! The dragon is chased by =
the bees.=20
Go down and use the empty pot on the green goo the dragon left behind =
and get a=20
<U>pot filled with saliva</U>. The things we do to play a game! Now that =
the=20
dragon is gone, go to the entrance that he guards.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Ruined =
Temple:</B>&nbsp;&nbsp;&nbsp;=20
Before you enter the cave, go to the place where the dragon came out of =
and see=20
piles of bones. Aren't you glad that you were not one of those? Enter =
the cave=20
and find a temple ruin that is guarded by a pair of monkeys and a pair =
of=20
dragons similar to the animals at the Garden of Tanith. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Open the secret door to =
the sacred=20
couple</B>:&nbsp;&nbsp;&nbsp;&nbsp; Enter the ruins and go behind the =
central=20
pillar. Look at the slots and cards also reminiscent of the puzzle done =
in front=20
of the statue of Tanith. Look at the inscription below the cards. =
<B><I><FONT=20
size=3D2>He who maps out the city precinct will continue on his way =
towards the=20
sacred couple.</FONT></I></B> Two of the cards have a button at one =
corner. Open=20
the map at the inventory/bottom bar and see that the walls of the =
city&nbsp; has=20
4 towers: from bottom to top - Serpent Tower, Dragon Tower, Bull Tower =
and Star=20
tower that goes to the secret precinct that has the Temple of Moloch and =
Temple=20
of Tanith. Arrange the cards to reproduce the towers of the city wall =
and the=20
Temples. <B>From bottom going up: serpent, dragon, bull and star. Then =
place on=20
top left, the disk of Moloch and top right is crescent of =
Tanith.</B></FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Room of Moloch and=20
Tanith</B></FONT>:&nbsp;&nbsp;&nbsp;&nbsp; <FONT face=3D"Book Antiqua">A =
grating=20
sound is heard. Turn around and enter through the revealed opening. Not =
again,=20
the door closed behind us. Wait, pull the lever on the wall and the door =
opens=20
again. Turn around and move forward to the domed room. See the statue of =
Moloch=20
on the left, the statue of Tanith on the right and a central table. Go =
to the=20
side of the table facing Tanith and see a rolling pin held by 2 hands. =
Wrap the=20
papyrus onto the pin. It reads: <B><I><FONT size=3D2>Place the tomb of =
thought on=20
the engraved disk, then pour in saliva from the killer. Look deep into =
Tanith's=20
eyes; seize the motionless hour where the water goddess, in the =
celestial home=20
of the killer, passed in front of Moloch, a red and torrid =
fire.</FONT></I></B>=20
Go to the other side of the table facing Moloch and can now see the =
drawing on=20
the tiles on top the table. Let's follow the new riddle.</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>Place the tomb of thought =
on the=20
  engraved disk</FONT></I></B> - Place the skull taken from the skeleton =
on the=20
  ledge on the disk of Moloch (middle row, right column).</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>then pour in saliva from =
the=20
  killer</FONT></I></B> - Place the saliva of the dragon on the skull. =
The tile=20
  goes down and the Red eye of Moloch opens. Go to the statue of Moloch =
and use=20
  dagger to pry off the <U>Eye of Moloch</U>. Turn around and see that =
one of=20
  the horns around the edge of the table is skewed. Click on it to open =
a=20
  compartment. Take the <U>demon key</U>.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>Look deep into Tanith's =
eyes;=20
  </FONT></I></B>- Go to the opposite statue, click on the eye of =
Tanith's=20
  statue and see the crescent moon of Tanith and red disk of Moloch =
chase each=20
  other.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>Seize the motionless hour =
where the=20
  water goddess, in the celestial home of the killer, passed in front of =
Moloch,=20
  a red and torrid fire</FONT></I></B> - Stop the movement of the =
crescent moon=20
  (Tanith) when it is in front of the red disk (Moloch) when both are in =
the=20
  constellation of the dragon. Control the speed of the cycle by holding =
the=20
  mouse button and sliding the slider left or right. When you think the =
moon and=20
  disk is correctly positioned, release the mouse button.&nbsp; (Cheat =
is F8).=20
  When correctly done, the scene will turn white and the other door=20
  opens.</FONT></P>
  <P align=3Dcenter><IMG border=3D0 height=3D202=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Dreamcatcher.interactive/sala=
mmbo.1/eyepuzzle.JPG"=20
  width=3D214></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Destroy the waterworks:=20
</B>&nbsp;&nbsp; Enter the new passage, go forward, turn right before =
the rock=20
slide at end of hall and see the waterworks. While standing by the =
opening,=20
throw the eye of Moloch in the water. It explodes! As soon as mouse =
control is=20
taken back, immediately turn around and go inside the passage or else =
you=20
die!</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip - Spendius was =
successful in=20
cutting off the water to Carthage. </FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>Lead the =
Mercenary=20
Army</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>To get out of=20
here:</B>&nbsp;&nbsp;&nbsp; Turn right and see that the explosion =
cleared the=20
rock slide from a set of steps. Go forward to the stairs cleared of the=20
rockslide and enter a domed structure. See a red&nbsp;pulsing circle on =
the=20
wall, just like the red disk of Moloch. Turn around and go out the =
passage=20
across from it. The door is closed at the end of the passage. Turn right =
and use=20
the demon key on the circle with the similar glyph on the wall. The rock =
door=20
slides open. Go through and come out the small pass at the back of =
Solitude=20
Mountain. Turn to the left wall and see a similar glyph. So, we can come =
back=20
through here later.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Solitude=20
Mountain</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go around to the front of the =
mountain and=20
meet the Etruscan mercenary chief that describes the defeat of drunken =
Autharite=20
by Hannon and his army. Talk to the mercenary and try to get them to =
fight. The=20
mercenary is afraid not of the battle but of the bad omen of the Eye of =
the=20
Mountain idol. Go to the pool and talk to Autharite. Look back at the =
mountain=20
top and see the red eye of Moloch shining bright. Was that the pulsing =
red=20
circle we saw inside the domed room? Hmm. Remember what happened when we =
threw=20
the red eye in the waterworks. Fill the empty pot in inventory with =
water from=20
the pool to get <U>pot filled with water</U>. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Go back to the pass at the =
back of=20
Solitude Mountain. Use the demon key on the glyph on the right mountain =
wall.=20
Climb back to the pulsing red circle - Eye of Moloch we saw in the domed =
room.=20
Click the pot of water on the pulsing red circle and immediately turn =
round to=20
go back to the passage you came through to escape the blast. See the eye =
of=20
Moloch break. Use the demon key on wall glyph and go back to the =
Etruscan chief.=20
Tell him the eye breaking is a sign! The Gods are with us.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">The Etruscan Chief asks =
several=20
questions to ensure that you know how to lead an army:</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>You surprise the enemy in =
his camp in=20
  the middle of the night. You can either entirely circle him or leave =
him a way=20
  out. Which would you choose to do?</FONT></I></B> <B>I'd leave him a =
way=20
  out.</B></FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>If your cavalry is greater =
than that of=20
  the enemy, will you seek a battle on the plains or in rugged=20
  terrain?</FONT></I></B> <B>On the plains.</B></FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>While sacrificing prior to =
the battle,=20
  twelve birds of prey fly off to your right. What do you =
do?</FONT></I></B>=20
  <B>I attack with confidence.</B></FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>If you're fighting with =
your back to=20
  the sea, are you better off attacking at day's end or in the=20
  morning?</FONT></I></B> <B>At day's end.</B></FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>Is a lunar eclipse a good =
or bad omen=20
  for an army that must flee?</FONT></I></B> <B>A good =
omen.</B></FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua"><B><I><FONT size=3D2>If the enemy camp is to the =
west, and=20
  you've camped out to the east, do you attack in the morning or wait =
until the=20
  afternoon?</FONT></I></B> <B>The morning.</B></FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Battle Tactics:=20
</B>&nbsp;&nbsp;&nbsp; Spendius leads the mercenary army and meets =
Narr'Havas=20
with supplies and pigs arriving from the backcountry. They face Hannon =
and his=20
war elephants in battle.</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua">Arrange the battle field =
in a way to=20
  win against Hannon and his army. Move your army on the empty squares =
and then=20
  start the combat.</FONT></P>
  <P align=3Dleft><FONT face=3D"Book Antiqua">Match the way Hannon has =
his army=20
  arranged. Troup of pigs in front, Numidian cavalry to the left of the =
pigs,=20
  Etruscans and Gauls (heavy infantry) behind the pigs and the Balearic =
slingers=20
  to the right of the pigs.&nbsp; Click the medallion at bottom right to =
start=20
  the combat. The mercenaries are victorious!</FONT></P>
  <P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>A Traitor in =
our=20
  Midst</FONT></B></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua">Matho wants you to help the =
Numidians=20
adjust the aim of the helepole, a siege tower armed with a ballista. =
</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Numidian Camp: =
</B>&nbsp;&nbsp; Go to=20
the Numidian camp and talk to Narr'Havas. He tells you to climb the pole =
and=20
help the men adjust their aim. Turn around and go forward until outside =
the=20
camp.&nbsp; Meet a Numidian mercenary and he wants you to hit the banner =
hanging=20
from the enemy's rampart with a flaming arrow.</FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua"><B>Helepole adjustment</B> =
- Climb the=20
  helepole.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">1. Bring up the arrows that are under the =
helepole by=20
  turning the big wheel on far left of the platform. Take the=20
  <U>arrows</U>.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">2. Turn right and go forward to front of the =
siege tower=20
  facing the enemies' rampart. Place arrows on the rack at right of the=20
  ballista/giant crossbow.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">3. Take an arrow and light it on the fire on the =
left.=20
  Turn to the ballista and place the flaming arrow on it.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">4. Click on lever at bottom left of the ballista =
to shoot=20
  the arrow.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: =
3px">&nbsp;</P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">See the aim of the ballista is too high. Correct =
the aim=20
  of the ballista by adjusting the tension of the 2 ropes holding it to =
the wall=20
  and the x shaped wood that turns the ballista. Click on the arrows to =
adjust=20
  the different parts of the ballista and see where the gauge is =
set.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: =
3px">&nbsp;</P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">1. Adjust the tension of the rope closest to you =
to go to=20
  3 o'clock position shown on the left gauge.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">2. Adjust the tension of the far rope to be just =
a little=20
  over one o'clock position shown on the middle gauge.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">3. Adjust the position of the ballista by =
turning the=20
  x-shaped wood to a little over&nbsp;4 o'clock position shown at the =
right=20
  gauge.</FONT></P>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 3px; MARGIN-TOP: 3px"><FONT=20
  face=3D"Book Antiqua">4. Click on lever at bottom left of ballista. =
See the=20
  banner get hit and set on fire. That is done.</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Assassination attempt:=20
</B>&nbsp;&nbsp;&nbsp; If you go down the ladder, a Numidian stabs =
Spendius in=20
the back and game over. Wonder why. Go to the empty basket that brought =
the=20
arrows up. Turn around and look down. See the ambusher in wait by the=20
ladder.&nbsp; How do we get out of here alive? Turn the lever in front =
of the=20
wheel to bring the empty basket down. Climb down the rope and use dagger =
on the=20
waiting Numidian.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>How to get out of the =
Numidian camp=20
alive</B> - Go forward 2xs. Turn to right and forward to the opening on =
the wall=20
to get to the main Numidian camp. Forward 3xs and hear Narr'Havas =
treachery. Go=20
forward, turn left at wine seller's tent, forward to opening on wall, =
turn right=20
and forward 3xs. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Matho's =
tent:</B>&nbsp;&nbsp;&nbsp;=20
Enter Matho's tent and tell him what was heard of Narr'Havas treachery. =
The=20
mention of Salammbo's hand in marriage to Narr'Havas made Matho believe =
the=20
story. He wants you to obtain the help of the flesh eaters.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Autharite's=20
tent:</B>&nbsp;&nbsp;&nbsp; Go to Autharite's tent and inform him of the =

treachery. He finally got off his snit and gets ready to wage =
war.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Pariah's=20
village:</B>&nbsp;&nbsp;&nbsp; Go to the Pariahs' village and talk to =
the old=20
man. He wants food before they will give aid. At the offer of the =
phenicopterus=20
tongue, the old man states that they want Hannon himself. Agree and =
state that=20
you will give order that Hannon be brought to the village. Yum! Go back =
to=20
Matho.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Narr'Havas is driven away in =
the=20
surprise attack but the mercenary army led by Spendius and Autharite was =
sealed=20
off by Hamilcar and Narr'Havas at Hatchet Mountain Pass. Matho and his =
army were=20
not able to help.</FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>Escape from =
Hatchet Mountain=20
Pass</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Autharite clearly states his =
feelings=20
about Spendius. This is timed because food is gone and hunger makes =
Spendius=20
weak. Pick up any possible food source.&nbsp; To consume them, open =
inventory=20
bar, click on your character and feed him with any food available when =
his=20
energy level goes dangerously low. The life force will temporarily go =
up.=20
</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Ruined =
Temple:</B>&nbsp;&nbsp;&nbsp;=20
Let's see if we can get out from here and open the secret door from the =
puzzle=20
from the back of the central post like we did before. Go inside the =
ruined=20
temple, to the back of the central post and see that 2 of the tiles - =
the Temple=20
of Moloch and the Temple of Tanith are gone. Where did they =
go?</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Lost =
tiles:</B>&nbsp;&nbsp;&nbsp;=20
Turn around and go to the sealed door. Talk to the flesh eater old man =
sitting=20
to the left of the door. He wants meat (not sandals, leaves, etc) and =
then he'll=20
give you beautiful images. So that's who has the squares necessary to =
open the=20
door. Pick up the <U>sandal</U> as food source in front of =
him.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Mountain Pass: =
</B>&nbsp;&nbsp; Go=20
back outside the ruins; pick up <U>sandal</U> in courtyard, out through =
the cave=20
entrance and to the right. Pick up any <U>sandals</U> you see lying =
about. Go=20
where the cactus grows. Cut the only available <U>cactus</U> left. A =
soldier=20
says that it is poisonous and wants it. Ha! Don't believe him. Keep it =
for when=20
your life force goes way down and consume it.&nbsp; Sandals when eaten =
can raise=20
your life force. So accumulate them when seen around the dying men. Eat =
when=20
necessary.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Ledge: </B>&nbsp;&nbsp; =
Go to the=20
ledge beside the beehive that was your safe haven when the dragon =
appeared here=20
earlier. Pick up a <U>stone</U> and hit a bird feeding on dead man. Go =
down and=20
pick up <U>dead bird</U>. Go back to the ruined temple using the other =
path and=20
pick up <U>sandals</U> for food source on the way.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Tile puzzle in the ruined =

temple:</B>&nbsp;&nbsp;&nbsp; Go back to the flesh eater old man and =
give him=20
the bird. He gives you the <U>2 tiles</U>. Place the tiles on the slots =
at the=20
back of the central pillar - Disk of Moloch to the left and Crescent of =
Tanith=20
to the right. The secret door opens. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Enter the secret door and go =
through=20
rooms to the end, the sealed door across the destroyed eye of Moloch. =
There are=20
dead rats that can be eaten to raise your life force. There's a <U>dead =
rat</U>=20
on the steps to the domed room where the destroyed eye of Moloch was. =
Use the=20
devil key on the glyph on the right wall. Exit and find yourself in the =
army's=20
mounts' pen. </FONT></P>
<P align=3Dcenter><B><FONT face=3D"Book Antiqua" size=3D4>Destroy the=20
Enemy</FONT></B></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Mounts' Pen: =
</B>&nbsp;&nbsp; Go=20
forward to the gate of the pen beside some crates. The gate can not be =
opened.=20
Look down and left and take the <U>rope</U> coiled on the side of the =
chest.=20
Click/attach the rope to the gate and then click the other end of the =
rope on=20
the war elephant. Click on the elephant to irritate it and it will pull =
the gate=20
open.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Find Food: =
</B>&nbsp;&nbsp; Exit the=20
enclosure and turn left at the first lit tent. Eat all the apples in=20
the&nbsp;basket on the floor. Oooops, the jugs tip over.&nbsp; Pan right =
to the=20
open crate and take a <U>uniform</U>. Dress your character with the =
uniform.=20
</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Exit the tent, turn left and =
go forward=20
to the fire. The soldier wants you to relieve the sentry by the =
general's tent.=20
Go forward.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip - Spendius =
learns that=20
Matho' army is camped close. Spendius must find a way to ensure that a =
good=20
opportunity is presented to Matho for him to risk an attack. </FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">After Spendius' stint as a =
sentry he is=20
now by the campfire. Look down and get a lit log/<U>torch</U>. Remember, =
the hay=20
by the armies mounts' pen. Go back to the mounts' enclosure. Use the =
torch on=20
the hay.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua">Comic strip - The elephants =
and mounts=20
rampage through the camp. The fire went from tent to tent. Matho seized =
the=20
opportunity to attack. Hamilcar was killed, trampled by a war elephant.=20
Narr'Havas flees. Leaderless, the opposing army surrenders. Matho finds =
Spendius=20
in the camp. They released the surviving men trapped in the pass. They =
march to=20
Carthage. The Carthaginians offered bloody sacrifices to Moloch. The God =
sends=20
Demons of Moloch to help defend the city. Matho is at the front of the =
battle=20
formation and Spendius is left to arrange the positioning of their=20
army.</FONT></P>
<P align=3Dleft><FONT face=3D"Book Antiqua"><B>Battle Tactics:=20
</B>&nbsp;&nbsp;&nbsp; Again, arrange the mercenaries in to position =
opposite=20
the enemies of similar strength. </FONT></P>
<BLOCKQUOTE>
  <P align=3Dleft><FONT face=3D"Book Antiqua">The Pariah in front to =
meet the demons=20
  of Moloch. The elephants and the Zaimph to far left of the Pariahs. =
The=20
  Etruscans and Gauls behind the Pariahs and the Balearic slingers to =
right of=20
  the Pariahs. Click the 'Engage in Combat' medallion at bottom right. =
Watch!=20
  The mercenaries are victorious.</FONT></P></BLOCKQUOTE>
<P align=3Dleft><FONT face=3D"Book Antiqua">Carthage was destroyed. =
Matho meets=20
Salammbo in the middle of the carnage. Spendius glory in the treasure he =
has=20
gotten. </FONT></P>
<P align=3Dcenter><FONT face=3D"Book Antiqua">The story of Spendius from =
slave to=20
riches is now told.</FONT></P>
<HR color=3D#000000 width=3D"50%">

<P align=3Dcenter><FONT color=3D#111111 face=3D"Book Antiqua" =
size=3D2>This document may=20
not be distributed without express written permission of the author and =
the=20
content may not be altered in any way.</FONT></P>
<P align=3Dcenter><FONT color=3D#111111 face=3D"Book Antiqua" =
size=3D2>For Questions or=20
Comments on this Walkthrough,<BR>Please write to: </FONT><FONT =
color=3D#000066=20
face=3D"Book Antiqua" size=3D2><A=20
href=3D"mailto:margotr@earthlink.net">MaGtRo</A></FONT></P>
<P align=3Dcenter><FONT color=3D#111111 face=3D"Book Antiqua" =
size=3D2>Copyright =A9=20
6/2003&nbsp;</FONT><FONT color=3D#0000ff face=3D"Book Antiqua" size=3D2> =
</FONT><FONT=20
color=3D#000066 face=3D"Book Antiqua" size=3D2><A=20
href=3D"mailto:margotr@earthlink.net">MaGtRo</A></FONT></P></BODY></HTML>=


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