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Subject: Quest For Glory 5: Dragon Fire
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Dragon Fire</TITLE>
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  <o:LastAuthor>Veikko Danilas</o:LastAuthor>=0A=
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<DIV class=3DSection1>
<P align=3Dcenter class=3DMsoNormal style=3D"TEXT-ALIGN: center"><FONT=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt">By</SPAN></FONT></P>
<P align=3Dcenter class=3DMsoNormal style=3D"TEXT-ALIGN: center"><FONT=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US style=3D"FONT-SIZE: =
10pt">Chris van=20
Zyl</SPAN></FONT></P>
<P align=3Dcenter class=3DMsoNormal style=3D"TEXT-ALIGN: center"><FONT=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US style=3D"FONT-SIZE: =
10pt">From=20
South Africa</SPAN></FONT></P>
<P align=3Dcenter class=3DMsoNormal style=3D"TEXT-ALIGN: center"><FONT=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US style=3D"FONT-SIZE: =
10pt">E-mail=20
Address:</SPAN></FONT></P>
<P align=3Dcenter class=3DMsoNormal style=3D"TEXT-ALIGN: center"><FONT=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US style=3D"FONT-SIZE: =
10pt"><A=20
href=3D"mailto:daventry@iafrica.com">daventry@iafrica.com</A></SPAN></FON=
T></P>
<P class=3DMsoBodyText3><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText3><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"FONT-SIZE: 10pt">When you choose a hero character, =
only fill=20
up the swimming skill. When you start the game, you will begin in =
Erasmus&#8217;s=20
house. Never skip a conversation, listen to every word. Listen to what =
he say&#8217;s,=20
then he will ask you where you want to go. Begin in Silmaria. In the =
controls=20
menu, make sure the game difficulty is on easy, the detail on high, the =
screen=20
size on full screen, default to walk is on and the compass and clock is =
on.=20
Always run outside, but always walk when you&#8217;re in a=20
building.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoHeading7><U><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"FONT-SIZE: 10pt">Quest for Glory 5: Dragon=20
Fire<o:p></o:p></SPAN></FONT></U></P>
<P align=3Dcenter class=3DMsoNormal style=3D"TEXT-ALIGN: =
center"><U><FONT color=3Dblack=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></U></P>
<P align=3Dcenter class=3DMsoNormal style=3D"TEXT-ALIGN: =
center"><U><FONT color=3Dblack=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: =
10pt">Fighter\Paladin<o:p></o:p></SPAN></FONT></U></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Knob hill is where =
you arrive=20
at the gazebo with the pointed wizard's hat roof. Go down the path, then =
you=20
will see a small platform. Keep going, then you will pass the arena. =
Keep going,=20
then you will see the hall of king&#8217;s. Enter it. After the =
conversation, talk to=20
Logos and Rakeesh. Leave the hall. At the gate, go to the platform you =
saw=20
earlier. Talk to Rakeesh, then equip your pin. Enter the arena then talk =
to=20
Ferrari. Leave the arena then keep going down the path until you see a =
message=20
board. Look at it then click on the words to get more information. Go =
downstairs=20
to the marketplace, then enter the bank. Talk to the man. The bank =
manager will=20
have 500 gold in your deposit, it cost 1000 drachmas to compete in the =
rites.=20
Withdraw all the money then leave the bank. Go down the path until you =
see a dog=20
merchant. Talk to him, then buy a map. [Fighter: pay 45 drachmas] =
[Paladin: pay=20
44 drachmas] Look at your map then talk to the katta next of you. Cross =
the=20
bridge by the stream. Enter the magic shop then go between the brown =
drum and=20
the platform. When you see the liontaur, talk to him then buy a magnet.=20
[Fighter: pay 75 drachmas] [Paladin: pay 74 drachmas] Leave the shop =
then talk=20
to Marrak the food merchant. Go in the apothecary shop behind you then =
talk to=20
Julanar and Salim. Try to buy a fire proofing potion, stamina pill and a =

vitality potion. Leave the shop. Go through the archway to the beach, =
then go to=20
the weapon smith. Talk to him then go right until you see a house near =
the gate.=20
Enter it, then talk to the man. Leave the house then go way left through =
the=20
archway. Enter the adventurer&#8217;s guild. Sign the book, then read =
it. Click on the=20
board then click on the words to get more information. Talk to Toro the =
bull.=20
Leave the guild then cross the bridge. Go down the path. You will see a =
prison=20
door, then the guard tower and the gate to adventure. Continue on then =
enter the=20
inn. Talk to the gnome then go upstairs to your room. Put one magnet in =
the=20
chest. Leave the inn, then go to the beach. Enter the dead parrot inn, =
but=20
always run when you&#8217;re in the dead parrot inn. Go up the steps =
near your screen,=20
then talk to Ferrari and Ugarte. Go down then go right to the bartender. =
Buy one=20
greek coffee. Talk to the two girls, but never flirt or fall in love =
with them.=20
Play the wheel of fortune then win some money. Play 10 times. Go =
upstairs to the=20
right then click on the betting board at the wall. You can place your =
bets here=20
and you can win some money. It also depends on who&#8217;s the =
strongest. The arena is=20
open from 6:00 till 9:00. First, place on all bets 50 drachmas. When you =
are=20
asked do you want to fight the champion, say yes then bet on yourself. =
Go right=20
then give the drink to the man in dark clothes. Talk to him. [Fighter: =
go=20
downstairs then talk to the man at the table] Leave the inn then go up =
the=20
stairs through the archway. Cross the bridge to your left. Go near the =
bank then=20
go up the steps to your left. Go right to the arena, then pay the man to =
watch=20
the fight. Later after the fight, go to the wizard&#8217;s spinning hat =
roof then kick=20
the pillar. At the clouds, answer three riddles. Later, go to the house =
then=20
enter it. Talk to Erasmus, then leave the house. [Fighter: use your =
magnet]=20
[Paladin: go down to the market place then cross the bridge. Go near the =

apothecary window then pick up flowers until you have 150. Use your =
magnet then=20
leave your room. Hold in the spacebar while you give Ann all the =
flowers. The=20
faster you click, the faster it will go. Return to your room] Sleep till =

morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
2<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then talk to Ann. Order a meal then leave the inn. Go to the =
adventurer&#8217;s guild=20
then talk to Toro. Leave the guild then go down to the beach. You will =
see a=20
fisherman. Talk to him then go talk to the weapon smith. Go right, then =
pick up=20
15 rocks near your screen. Drop two rocks then practice your punching =
and=20
kicking till 9:00. Enter the house then talk to the man. Leave the =
house, then=20
go up through the archway behind the weapon smith. [Fighter: Take 5 =
flowers from=20
the shop window] Give one coin to the music katta. Talk to Marrak, then =
enter=20
the magic shop. Talk to Shakra. Leave the shop then go to the apothecary =
shop.=20
Talk to your friends, then leave the shop. Go to the bank then talk to =
the man.=20
Leave the bank then go talk to Sarra. Go to Wolfie then talk to him. Buy =
two=20
amphora pots for 17 drachmas, then go through the small archway. Go down =
the=20
path, then leave the city through the gate. Leave this area to the =
right. This=20
is the main island of Marete. The small brown circles are the towns. The =
red=20
circles are the dragon statues. There is a circle that looks like a =
dragon head=20
to the e\n side. A skull head circle is to the n\w side. Go down along =
the=20
beach. When you&#8217;re in battle about 11:30, run around until you see =
a basket. Get=20
it, if something else restore game. After you get the basket, leave the =
area.=20
Don&#8217;t waste time. If battle comes, just leave. The time =
fly&#8217;s very fast and=20
we&#8217;ll come back later to fight. Go n\w to the second red statue =
circle by the=20
sea. Enter it then go left to the statue. Click on it then read it. =
Quickly=20
leave. Go along the n\e side until you see a horse picture, enter it =
then go=20
right to another small statue. Click on it then read it. Continue right =
until=20
you come to a stream. Drink it then fill your two pots with hippocrene =
water. Go=20
back to the plank you just past then get on it. Throw your rock on the =
boulder=20
above then watch on incredible move. Go up the path, then do a tarzan =
swing with=20
the branch. Go further up the path until you reach the feathers. Get =
some until=20
you have too much. Return to town by using the magnet. Leave the inn, =
then go to=20
the beach. Enter the dead parrot inn. Go up the steps near your screen =
then talk=20
to Ugarte. [Fighter: leave, then go talk to the man at the table] Go =
talk to the=20
girls, then play the wheel of fortune. The 3 in a row is difficult, but =
try it.=20
<U>Win 10 times</U>. Leave the inn, then go up the stairs through the =
archway.=20
Go to the arena then pay the man to watch the fight. Later after the =
fight, go=20
to the wizard&#8217;s spinning hat roof then kick the pillar. Go to the =
house then=20
enter it. Follow Fenrus. After the trick, talk to your friends. Use your =
magnet=20
then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
3<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn then go to the adventurer&#8217;s =
guild. Talk to=20
Elsa and Toro. [Fighter: give Elsa a flower] Leave the guild then cross =
the=20
bridge. Go up through the archway then go to Sarra. Give her the basket, =
then=20
wait for the gift. Go to the bank, then deposit all your money. Withdraw =
1000.=20
[Paladin: talk to the man then pick up the lockpicks. Show it to him] =
Leave the=20
bank, then cross the bridge. Talk to Marrak, then buy a pepperoni pizza =
for 11=20
drachmas and an artichoke pizza for 7 drachmas. [Paladin: go to the =
magic shop=20
then show the lockpicks to Shakra. Leave the shop] Go to the =
wizard&#8217;s spinning=20
hat roof then kick the pillar. Go to the house then enter it. Talk to =
your=20
friends. [Paladin: show Erasmus the lockpicks then talk to them again] =
Leave the=20
house then go to the teleporter. [Paladin: Go to the message board then =
look at=20
it] Go to the marketplace then go talk to Sarra. Go to the apothecary =
shop. Sell=20
to Salim all but one feather for 1 drachma then give Julanar the =
necklace. Take=20
a red pepper at the back, then leave the shop. Go down to the beach. Go =
to Andre=20
then talk to him. Go to the adventurer school then give one pot of water =
to FA.=20
Talk to him, then get a book about swimming at your screen. Ask for his=20
autograph then read the book. Leave the house then go to the boat. Now, =
let&#8217;s go=20
for a swim. When it&#8217;s half an hour, leave the water then rest for =
1 hour.=20
(Example: When it&#8217;s 12:00, rest for 1 hour then swim till 1:30. =
Leave the water,=20
then rest for 1 hour. Swim again till 3:00) Do this until 6:00. (If =
it&#8217;s 5:00,=20
just rest for another hour more) [Fighter: go up to the arena then pay =
Abdum to=20
watch the fight. Later after the fight, use your magnet then sleep till =
morning]=20
[Paladin: enter the dead parrot inn, then wait for the one arm man to =
leave.=20
Leave the inn then go left through the archway. Later, go up to the =
arena then=20
pay Abdum to watch the fight. Later after the fight, go down to the =
thief&#8217;s=20
guild door. Cast the holy strength. Force the secret door, then bash =
down the=20
door. Talk to the man, then you will end up in the bank the next=20
morning]<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
4<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">[Paladin: talk to =
the man then=20
leave the bank. Go down the path through the small archway. Go down the =
path to=20
the jail door then talk to Arestes. Go to apothecary shop then tell =
Julanar=20
about Arestes. Leave the shop then go to the beach. Go to the weapon =
smith, then=20
buy a spear for 32 drachmas] [Fighter: the next day, leave your room =
then sit by=20
the table. Leave the inn, then go to the beach. Go to the weapon smith, =
then buy=20
a spear for 36 drachmas. Practice your punching and kicking till 9:00] =
Go to the=20
adventurer school then talk to the man. Leave the house then go through =
the=20
gate. Go down the path to the windmill then click on the board on what =
you must=20
do. Go to the windmill then pull the switch. Go to the switch on the =
right side=20
then break the lever. Use the spear on the switch to fix it, now pull =
the brake=20
switch. When you see the head of the gondola passing the small building, =
pull=20
the brake. Get on the boat then throw a rock on the blue box to release =
the=20
brake. When the brake releases, you will go to the island. Go to the =
right of=20
the really weird revolving door then touch the small green glow. This is =
a=20
science test. Every wrong answer moves the wheel counter clockwise and =
every=20
right answer moves the wheel clockwise. Once you&#8217;ve answered =
correctly, you can=20
go in. Click on the board on your left then take the science test on the =
wall=20
with the green glow. Pass the test, then it will qualify you as a lab =
assistant.=20
Talk to Dr. Pretorius. Click on the artichoke pizza in your inventory, =
then drag=20
the anchovies to the pizza. This will make an artichoke and anchovies =
pizza.=20
Give the pizza to him, then he will give you the free reign of the =
laboratory to=20
explore. Use the microscope at the wall 3X then leave science island by=20
returning with the boat. Go to the beach. [Fighter: sell your sword to =
the=20
weapon smith for 25 drachmas, then buy a magic sword for 401 drachmas] =
Let&#8217;s go=20
for a swim. At 5:00, rest for one hour. Enter the dead parrot inn. Go =
talk to=20
the girls, then play the wheel of fortune. Play 3 in a row, then <U>win =
10=20
times</U>. Leave the inn, then go up to the arena. Pay Abdum to watch =
the fight.=20
Later after the fight, [Paladin: go to the message board then look at =
it] go=20
down to the beach then go to science island. Click on the board on your =
left.=20
Dr. Moebius will be sitting at the desk. I believe that Pretorius is on =
duty in=20
the morning and Moebius takes the afternoon shift. Talk to Dr. Moebius, =
then=20
click on the pepperoni pizza in your inventory. Drag the peppers to the =
pizza,=20
this will make a pepperoni and jalapeno pizza. Give it to him, then go =
to the=20
right. Go up the small elevator then look at Gort and the plaque. Go =
left then=20
look through the telescope 3<SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
</SPAN>X. Use your magnet then sleep till =
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
5<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn. [Paladin: go to the jail door then =
talk to=20
Arestes] Go to the adventurer&#8217;s guild then talk to Magnum and =
Toro. Click on the=20
message board then leave the guild. Go down to the beach, then go to the =

adventurer school. Practice your punching and kicking till 9:00. Enter =
the house=20
then talk to the man. Leave the house, then go up through the archway =
behind the=20
weapon smith. Go in the apothecary shop then buy 50 stamina pills for 3=20
drachmas. Leave the shop then cross the bridge. Go to the bank then =
deposit all=20
your money. Leave the bank. [Paladin: go to the wizard&#8217;s spinning =
hat roof, then=20
kick the pillar. Later, go to the house then talk to your friends. Use =
your=20
magnet, then leave the inn] Exit the city by the gate, then go right. =
Equip=20
yourself, then go to the left statue. Do not search the villains. After =
the=20
fight, click on the statue then read it. Leave, then go to the right =
statue.=20
After the fight, click on the statue then read it. Leave, then go n\w =
then n\e=20
to the last statue. After the fight, click on the statue then read it. =
Leave,=20
then go up to the dragon head. Go right to the statue, but ignore the =
bats.=20
Click on the statue then read it. Quickly leave the cave, then use your =
magnet.=20
Unequip yourself, then leave the inn. Rest for one hour. Go down to the =
beach,=20
then go for a swim until 5:00. Rest for 1 hour. Enter the dead parrot =
inn then=20
go upstairs to the betting board. Click on it. Go down then go talk to =
Budar.=20
Leave the inn. Go to the arena then equip yourself, now go fight through =
the=20
right gate by clicking on your opponent. Later after the fight, unequip =
yourself=20
then use your magnet. Put some things in the chest, except your helmet, =
shield,=20
sword, money, pills, magnet and key. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The Adventure&#8217;s guild: =
from day 6, till=20
day 7<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money then leave the bank. Go down to the =
adventure&#8217;s guild,=20
then equip yourself for more weight. Run on the practice stepper. When =
you get=20
off, rest for one hour then run again. [Fighter: at 5:30] [Paladin: at =
6:00]=20
unequip yourself. Leave the guild then go to the dead parrot inn. Go =
upstairs to=20
the betting board, then place a new bet 1000 drachmas on each bet. Leave =
the=20
inn. Go to the arena then pay Abdum to watch the fight. Later after the =
fight,=20
use your magnet then sleep till morning. The next day, leave your room =
then=20
order a meal. Leave the inn, then go up through the archway to the bank. =
Deposit=20
all your money then leave the bank. Go to the apothecary shop then buy =
100=20
stamina pills for 3 drachmas. Leave the shop then cross the bridge. Go =
down to=20
the adventure&#8217;s guild, then equip yourself for more weight. Run on =
the practice=20
stepper. When you get off, rest for one hour then run again. At 1:00, =
unequip=20
your sword then practice your punching and kicking. When you&#8217;re =
out of stamina,=20
rest for one hour then practice your punching and kicking again. At =
5:30,=20
unequip yourself then leave the guild. Go to the dead parrot inn. Go =
upstairs to=20
the betting board then click on it. Leave the inn. Go to the arena then =
pay=20
Abdum to watch the fight. Later after the fight, use your magnet then =
sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The big fight: from day 8, do =
this the=20
same till day 10<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Every morning, =
leave your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money then leave the bank. Save the game, then leave =
the city.=20
Equip yourself, then always fight at the right statue. If it&#8217;s not =
green goons,=20
load the game. Never rest. While in a battle, drink healing and stamina =
pills=20
when you're really hurt. Fight, kill and search them when they're dead. =
To get a=20
new battle, just exit then re-enter. At 5:00, use your magnet then =
unequip=20
yourself. When you're over loading, put some things in the chest, except =
your=20
shield, sword, helmet, key, magnet, money and pills, but keep 50 healing =
pills.=20
Leave the inn then go to the dead parrot inn. Go upstairs to the betting =
board,=20
then place a new bet 1000 drachmas. Leave the inn. Go to the arena, then =
pay=20
Abdum to watch the fight. Later after the fight, use your magnet then =
sleep till=20
morning. (On the 10<SUP>th</SUP> night, equip yourself then go through =
the right=20
gate by clicking on your opponent. After the fight, unequip yourself =
then use=20
your magnet. Sleep till morning)<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The long sleep: from day 11, do =
this the=20
same till day 25<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Every morning, =
leave your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money then leave the bank. Rest till 6:00. If you are a =
few=20
minutes earlier, stay and wait. Go to the dead parrot inn, then go =
upstairs to=20
place a new bet 1000 drachmas at the betting board. Leave the inn, then =
go to=20
the arena. Pay Abdum to watch the fight. Later after the fight, use your =
magnet=20
then sleep till morning. (Just remember on night 15, 20 and 25 at the =
arena,=20
equip yourself then go to the right gate. Click on your opponent. After =
the=20
fight, unequip yourself then use your magnet. Sleep till=20
morning)<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The Champion: from day 26, do =
this the=20
same till day 30<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, take =
your fruit=20
basket from the chest. Leave your room then order a meal. Leave the inn, =
then go=20
up through the archway to the bank. Deposit all your money then leave =
the bank.=20
Go to the apothecary shop then buy some stamina pills. Make sure you =
have 100 in=20
your inventory. Leave the shop, then rest till 6:00. Go to the dead =
parrot inn=20
then go upstairs to the betting board. Be the champion, then place an =
all bets=20
1000 drachmas on yourself. Leave the inn. Go to the arena, then equip =
yourself.=20
Go through the right gate to fight. Later after the fight, rest for one =
hour=20
till the next 6:00 night. Go back in, then go near the right gate. Eat a =
fruit=20
then touch the gate. Later after the fight, rest for one hour till the =
next 6:00=20
night. Go back in, then go near the right gate. Eat a fruit then touch =
the gate.=20
Now do this piece over again till night 30.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><U><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Night 30: After the =
fight,=20
unequip yourself then use your magnet. Eat the last fruit, then sleep =
till=20
morning.</SPAN></FONT></U><FONT color=3Dblack><SPAN lang=3DEN-US=20
style=3D"COLOR: black"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
31<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, take =
everything=20
from the chest except one magnet. Leave your room then sit by the table. =
Leave=20
the inn, then go down to the beach. Go to the weapon smith. [Fighter: =
sell your=20
magic sword for 390 drachmas and the chain mail armor for 110 drachmas]=20
[Paladin: sell the chain mail armor for 114 drachmas] [Paladin: buy 185 =
throwing=20
spears for 16 drachmas] [Fighter: buy 385 throwing spears for 17 =
drachmas] Go to=20
the boat. Try to aim for the water, then throw all your spears away. =
Also, take=20
a stamina pill when your out of stamina. The faster you click, the =
faster it=20
will go. When you&#8217;re throwing skill is full, go to the palm tree =
at the left=20
side of the dead parrot then start clicking on the top of the tree. =
Also, take a=20
stamina pill when you&#8217;re out of stamina. The faster you click, the =
faster it=20
will go. When you&#8217;re climbing skill is full, go up through the =
archway then=20
enter the apothecary shop. Keep 50 from each, then sell your healing =
pills for 6=20
drachmas and stamina pills for 1 drachma to Salim. Leave the shop then =
go to the=20
bank. Deposit all your money then leave the bank. [Paladin: go to the =
hall of=20
king&#8217;s, then tell the guard about the word of Rakeesh. In the =
hall, agree to=20
make the ring] Go down to the beach, then go for a swim until 6:00. Go =
in the=20
dead parrot inn then go upstairs to the betting board. Click on it, then =
use=20
your magnet. Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Freedom: Day=20
32<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up through the archway to =
the=20
bank. Put all your money in the bank, except 1000. Enter the rites then =
talk to=20
the man. Leave the bank, then go to the hall of king&#8217;s. Later at =
the gate, go to=20
the platform then talk to Rakeesh. Go to the message board then look at =
it. Go=20
down to the market place then talk to Sarra. Talk to wolfie, then cross =
the=20
bridge. Talk to Marrak, then enter the magic shop. Talk to Shakra. Leave =
the=20
shop then go to the beach. Talk to the weapon smith. [Fighter: buy a =
magic chain=20
mail armor for 3500 drachmas and a dragon sword for 7000 drachmas] =
[Paladin: buy=20
a magic chain mail armor for 3250 drachmas] Go to Andre then talk to =
him. Go to=20
science island. Talk to Dr. Pretorius, then leave science island by =
returning=20
with the boat. Go to the beach then go up through the archway to the =
apothecary=20
shop. Tell Julanar about Andre. Leave the shop then cross the bridge. Go =
down=20
through the small archway to the adventurer&#8217;s guild. Talk to Toro, =
then leave=20
the guild. Rest till 5:00 then go to the beach. Go to the dead parrot =
inn, then=20
go up the steps near your screen. Talk to Ferrari and Ugarte. Go down =
then go=20
talk to the girls. Leave the inn then go to science island. Talk to Dr. =
Moebius.=20
Use your magnet then quickly leave the inn. Leave the city. Now that you =
are=20
going to free the villages, remember to drink healing and stamina pills =
if you=20
are dying. Go down to Naxos. [Paladin: keep casting the peace spell =
while=20
sneaking to the building on your left with the long stairs. When =
you&#8217;re near the=20
door, force it down. Inside the building, cast the awe spell. Open the =
chest,=20
then take all] [Fighter: equip yourself, then sneak to the building on =
your left=20
with the long stairs. When you&#8217;re near the door, force it down. =
Inside the=20
building, fight the villains but don&#8217;t search them. Take =
everything from the=20
chest] Leave the town, then go n\w to the second village. Run past the =
villains,=20
then cross the bridge. Go up the ladder then open the door. Inside the =
building,=20
ignore the villains then quickly bash down the second door. [Paladin: =
cast the=20
awe spell] [Fighter: fight the villains, but don&#8217;t search them] =
Open the chest,=20
then take all. Leave the town, then go n\w to the third village. Go left =
past=20
the villains, then go up the stairs to the door. Bash it down. Inside =
the=20
building, [Paladin: cast the awe spell then equip yourself] [Fighter: =
fight the=20
villains, but don&#8217;t search them] Open the chest, then take all. =
Leave the town,=20
then go s\e to the dragon pillar. Fight the villains but don&#8217;t =
search them.=20
[Paladin: unequip yourself] Look at the guard then click on the pillar. =
Read it,=20
then leave. Go past Silmaria, then go right to the fourth village. Go =
right,=20
then cross the bridge. Go to the first door you see, then bash it down. =
Inside=20
the building, [Paladin: cast the awe spell] [Fighter: fight the =
villains, but=20
don&#8217;t search them] Open the chest, then take all. Leave the town, =
then go up to=20
the last village. Go way left to the last house, then bash down the =
door. Inside=20
the building, [Paladin: cast the awe spell] [Fighter: fight the =
villains, but=20
don&#8217;t search them. Unequip yourself] Open the chest, then take =
all. Use your=20
magnet then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
33<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn then go to the guard tower near the =
gate.=20
Knock on the door, then go to the beach. Talk to Andre then go to the =
weapon=20
smith. [Fighter: sell the leather armor and the magic axe for 786 =
drachmas]=20
[Paladin: sell the leather armor and the magic axe for 810 drachmas] Go =
up=20
through the archway then cross the bridge. Go up the stairs to the hall =
of=20
king&#8217;s, then give one sigil to the guard. Later at the gate, go to =
Rakeesh then=20
talk to him. Go to the message board then look at it. Go down to the =
market=20
place. Go down the path, then go through the small archway. Go to the=20
adventurer&#8217;s guild then talk to Elsa and Toro. Give Elsa the =
armband, amulet of=20
attack and the amulet of defense. [Fighter: give Elsa a flower and a =
healing=20
pill] Click on the message board then leave the guild. Go to the beach. =
Talk to=20
the weapon smith then go to science island. Talk to Dr. Pretorius then =
leave the=20
building. Rest till 6:15 then go back in. Talk to Dr. Moebius then leave =
science=20
island by returning with the boat. Go to the beach then go to the dead =
parrot=20
inn. Go up the steps near your screen. Talk to Ugarte then go talk to =
the girls.=20
Use your magnet then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Conquest: Day=20
34<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up through the archway to =
the=20
market place. Go to the apothecary shop then buy 3 poison cure pills =
from Salim=20
for 7 drachmas. Leave the shop, then go to Rakeesh near the spinning hat =
roof.=20
Talk to him. Go way down to the beach then go talk to Andre. Rent the =
boat. The=20
island that you want is in the southwest west part of the map. Andre =
will talk=20
about the islands until you get close, then he will dump you on the =
beach.=20
[Paladin: cast the peace spell, then sneak along the base of the =
fortress until=20
you reach the small platform near the stairs. Cast the peace spell, then =
climb=20
the small platform. Sneak up the stairs into the fortress. Inside, sneak =
around=20
then cast the awe spell on the guards. Remember to drink stamina pills. =
When you=20
see the centaur, go near him then cast the honor shield, peace, magic =
ward and=20
the holy strength. Equip yourself, then fight him. Search him when =
he&#8217;s dead,=20
then the general will appear. Fight him, then search him when he&#8217;s =
dead]=20
[Fighter: equip yourself, then sneak along the base of the fortress =
until you=20
reach the small platform near the stairs. Climb the small platform then =
sneak up=20
the stairs into the fortress. Inside, drink pills when you&#8217;re =
really hurt and=20
don&#8217;t search your enemies. Run around then kill all the warriors =
first. When you=20
see the centaur, go fight him. When he disappears, go around the balcony =
to the=20
other side then kill him. Search him, then the general will appear. =
Fight him,=20
then search him when he&#8217;s dead] Use your magnet then unequip =
yourself. Quickly=20
leave the inn. Cross the bridge, then go past the guild. Ugarte will =
appear.=20
Talk to him then he will get poisoned. Examine, help and search him then =
give=20
him a poison cure pill. Later at the hall of king&#8217;s, talk to =
Logos. At the gate,=20
use your magnet then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
35<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt">The next day, leave your room then sit by the =
table.=20
Leave the inn, then go up to the market place. Go to the apothecary shop =
then=20
talk to your friends. Leave the shop, then go up to the hall of =
king&#8217;s. Show the=20
shield to the guard. Later with Rakeesh, talk to him. He will get =
poisoned.=20
Click on him, then give him a poison cure pill. Later at the gate, look =
at the=20
message board. Go down to the market place then go to the apothecary =
shop. Talk=20
to your friends, then leave the shop. Go to the magic shop then talk to =
Shakra.=20
[Fighter: sell a spell to him for 99 drachmas] [Paladin: sell a spell to =
him for=20
102 drachmas] Leave the shop then go down to the beach. Go to the weapon =
smith.=20
Talk to him. [Fighter: sell your old shield for 52 drachmas and the =
magic axe=20
for 792 drachmas] [Paladin: sell your old shield for 748 drachmas and =
the magic=20
axe for 816 drachmas] Go to the adventurer school then talk to the man. =
Leave=20
the house then go to science island. Talk to Dr. Pretorius, then leave =
science=20
island by returning with the boat. Go to the beach, then go up to the =
market=20
place. Go to the bank. Deposit all your money, except 1000. Leave the =
bank, then=20
go down the path through the small archway. Go to the adventure&#8217;s =
guild then=20
talk to Toro. Click on the message board then leave the guild. Leave the =
city.=20
Equip yourself then go to the right statue. Kill the villains, but =
don&#8217;t search=20
them. Unequip yourself. Click on the statue then read it. See the =
beehive on the=20
ground, take one dry wax. [Paladin: Rest for 2 hours. Use your magnet, =
then=20
leave the inn. Go to the beach] [Fighter: leave, then go up to the =
dragon=20
pillar. Jump in the sea, then equip your magic dagger. Swim around then =
kill a=20
Remora. If something else, restore game. Later, unequip your dagger when =
one is=20
dead. Use your magnet, then leave the inn. Take a stamina and a health =
pill,=20
then go to the beach] Go to the dead parrot inn, then go up the steps =
near your=20
screen. Talk to Ferrari then go talk to the girls. Use your magnet, then =
leave=20
your room. Talk to Ann, then leave the inn. Go to the beach then go to =
the dead=20
parrot inn. Go up the steps near your screen. Talk to Ferrari then go =
talk to=20
the girls. Leave the inn, then go to science island. Talk to Dr. Moebius =
then=20
use your magnet. Leave your room. Tell Ann about Ferrari, then return to =
your=20
room. Sleep till morning.</SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Valor: Day=20
36<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. =
[Fighter:=20
buy 1 amphora pot for 16 drachmas and a balloon picture for 83 drachmas =
from=20
Wolfie] [Paladin: buy 1 amphora pot for 15 drachmas and a balloon =
picture for 79=20
drachmas from Wolfie] Go to the apothecary shop then talk to your =
friends.=20
[Paladin: say goodbye again to Julanar] Leave the shop, then go to the =
magic=20
shop. Talk to Shakra, then leave the shop. Cross the bridge. Go up the =
stairs to=20
the message board, then look at it. Go down to the beach, then go to =
science=20
island. Put the wax and feathers on the flying machine at the wall, then =
go fly.=20
Later, enter hydra island. Get some goo from the tree with your pot, =
then equip=20
yourself. Fight the hydra. When you killed the middle head, Elsa will =
appear.=20
Ask for her help then talk to her. You will do the fighting, then she =
will torch=20
the necks. When it&#8217;s dead, unequip yourself. [Paladin: never try =
to kiss or fall=20
in love with Elsa] Talk to Elsa. Take the teeth from the monster then =
talk to=20
her. Enter the cave. Talk to her again, then take the helmet and the =
money on=20
the ground. Go to the far left of the cave. Look at the chest then take =
healing=20
pills until you are at full health. Force the chest open. Take the =
goodies=20
inside then use your magnet. Leave your room. Show Ann the balloon =
picture then=20
tell her about Wolfie. Give her the seed, then return to your room. =
Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
37<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText3><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"FONT-SIZE: 10pt">The next day, leave your room =
then talk to=20
Ann and Wolfie. Sit by the table. Leave the inn, then go up to the =
market place.=20
Talk to Wolfie, then go up to the hall of king&#8217;s. Give the teeth =
to the guard.=20
Later at the gate, look at the message board. Go down to the market =
place then=20
go to the bank. Deposit all your money then leave the bank. Go talk to =
Wolfie.=20
Cross the bridge, then enter the magic shop. Talk to Shakra. [Fighter: =
sell a=20
spell for 99 drachmas] [Paladin: sell the magic dagger for 130 drachmas =
and a=20
spell for 102 drachmas] Leave the shop then cross the bridge. Go down =
the path=20
through the small archway. Go to the adventurer&#8217;s guild then talk =
to Elsa and=20
Toro. [Fighter: Give Elsa a flower and a healing pill] Click on the =
message=20
board then leave the guild. Go down to the beach, then go to the weapon =
smith.=20
[Fighter: sell one armor for 1330 drachmas and one helmet for 266 =
drachmas]=20
[Paladin: sell one armor for 1360 drachmas and one helmet for 272 =
drachmas] Go=20
to the adventurer school then talk to the man. Only read the small pile =
of books=20
at your screen about building a balloon. Leave the house then go to =
science=20
island. Talk to Dr. Pretorius, then leave the building. [Fighter: rest =
till=20
6:30] [Paladin: rest till 6:12] Go back in. Talk to Dr. Moebius, then go =
up the=20
small elevator. Exit through the door, then look at the crane. Click on =
the=20
green screen at the wall which controls the crane. [Extension 100 =
Rotation 50=20
Claw close] Look at the gondola then leave science island by returning =
with the=20
boat. Go to the beach then go to the dead parrot inn. Talk to Budar. Use =
your=20
magnet then take a sheet from the second drawer. Leave your room then =
talk to=20
Ann. Give her the sheet then go back to your room. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Destiny: Day=20
38<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then order a meal. Leave the inn. Go up to the market place then cross =
the=20
bridge. Show Marrak the balloon picture [Fighter: buy the brazier for 72 =

drachmas] [Paladin: buy the brazier for 69 drachmas] Go down to the =
beach. Talk=20
to Andre then go to science island. Go to the gondola. First, put the =
sheet on=20
the gondola. Then pour the goo on the sheet. Tie the rope on the sheet, =
then put=20
the brazier on the boat. Use your magnet. Quickly leave the inn, then go =
up to=20
the market place. Tell Wolfie about the balloon, then go all the way =
back to=20
science island. Go to your flying ship, then use the tinderbox on the =
brazier.=20
Fly in the middle of [w] and [n] When you cross an island, click on the =
balloon=20
to land. Now, go to the statue circle. Take the black lotus in the =
water, then=20
drop a coin in the water. After you heard your future, take the thing =
that=20
appears then click on the stone in front of the water. Read it then =
leave. Go to=20
the tree circle. The dryads do not talk or move or anything. Give every =
tree=20
some hippocrene water. When they awake, go to the middle of the forest. =
Stay=20
there then listen to the music. Later when it&#8217;s over, return to =
you&#8217;re balloon.=20
Fly in the middle of [e] and [s] to Silmaria then exit the balloon. Use =
your=20
magnet then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
39<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. =
Talk to=20
Wolfie then go to the apothecary shop. Talk to your friends, then sell =
the=20
scales to Salim [Fighter: for 51 drachmas] [Paladin: 52 drachmas, buy =
the fire=20
proofing potion for 41 drachmas] Give the lotus to him, then leave the =
shop. Go=20
to the hall of king&#8217;s then give the proof to the guard. Later at =
the gate, look=20
at the message board then go down to the market place. [Fighter: buy 1 =
amphora=20
pot from Wolfie for 14 drachmas] [Paladin: buy 1 amphora pot from Wolfie =
for 13=20
drachmas] Cross the bridge, then go down to the beach. Talk to the =
weapon smith.=20
Go to the adventurer school then talk to the man. Leave the house, then =
go to=20
science island. Talk to Dr. Pretorius, then leave the building. =
[Fighter: rest=20
till 6:30] [Paladin: rest till 6:20] then go back in. Talk to Dr. =
Moebius, then=20
use your magnet. Take the candy from the chair, but don&#8217;t eat it. =
Leave your=20
room then talk to Ann. Leave the inn, then leave the city. Equip =
yourself, then=20
go up the right side to the third statue circle. Fight the villains but =
don&#8217;t=20
search them. Unequip yourself. Click on the statue then read it. Use =
your magnet=20
then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
40<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the adventurer&#8217;s =
guild. Click=20
on the message board then talk to Toro. Leave the guild, then go up to =
the=20
market place. [Paladin: buy a gyro for 3 drachmas, 6 candy&#8217;s for =
13 drachmas and=20
a pepperoni pizza for 10 drachmas from Marrak. Take 5 flowers from the=20
apothecary window] Go to the apothecary shop then talk to your friends. =
Give the=20
poison chocolate to Salim. Leave the shop, then leave the city. Go up =
the left=20
side to the skull picture. Look at the man then go to the end of the =
stream.=20
Pour the hippocrene water into the stream, then watch how things change. =
Later,=20
go to the doorway then Cerberus the three headed dog will appear. Talk =
to them.=20
[Paladin: give the dog a candy, pizza and the gyro] [Fighter: equip =
yourself=20
then fight the dog, just don&#8217;t go through the door. Later after =
the fight,=20
unequip yourself] Go to the broken statue then click on it. Read it then =
use=20
your magnet. Leave the inn. Go to the beach then take swimming lessons =
until=20
5:30. Use your magnet then sleep till =
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
41<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn. [Paladin: leave the city then take =
the=20
balloon. Go to the dragon head picture. Exit the balloon then enter the =
cave. Go=20
right to the dragon statue then cast the awe spell at the bats. Go to =
the lava=20
pool then drink the fire proofing potion. Use the ring on the lava then =
use the=20
ring on yourself. Leave the cave. Take the balloon, then return to =
Silmaria.=20
Exit the balloon then enter the city] Go up to the market place then go =
to the=20
apothecary shop. Talk to your friends. Leave the shop then go down to =
the beach.=20
[Fighter: take swimming lessons until 5:00] [Paladin: take swimming =
lessons=20
until 6:00] Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Courage: Day=20
42<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn then leave the city. Go to the =
skull=20
picture then enter Hades. [Paladin: cast the destroy undead spell at the =

skeletons, but remember to drink a stamina pill when you&#8217;re out of =
stamina]=20
[Fighter: equip yourself, then fight the skeletons when they&#8217;re in =
your way.=20
Remember to drink pills when you&#8217;re really hurt] Go right then go =
down the small=20
path. Continue on until you&#8217;re at the end of the road. Make sure =
you&#8217;re at full=20
health. Jump off the cliff, then continue through the door. Continue =
left=20
through the dragon mouth, then go down the path. At the end of it, =
immediately=20
go right. At the whirlpool, fill a pot with lethe water. Go right then =
fill=20
another pot with styx water. [Paladin: use the ring in the pool] Now, go =
way=20
around the path until you see a building. Go near, then the guardian =
shall=20
appear. When his done talking, [Fighter: choose no one] [Paladin: choose =
Erana,=20
then give your life to her] Later, go way around the path. Go through =
the dragon=20
mouth, then go right through the door. Go right then go up through the =
door.=20
Outside, use your magnet. [Fighter: unequip yourself, then sleep till =
morning]=20
[Paladin: leave the inn, then leave the city. Take your balloon then fly =
in the=20
middle of [n] and [e] until you see a new isle with a new circle. Leave =
the=20
balloon then go to the circle. Talk to Erana then give her a flower, =
candy and=20
the seed. Leave then re-enter. Talk to Erana, then give her a flower and =
a=20
candy. Leave, then fly in the middle of [s] and [w] to Silmaria with =
your=20
balloon. Exit the balloon then use your magnet. Sleep till=20
morning]<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
43<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. =
[Fighter:=20
buy a ring from Sarra for 365 drachmas] [Paladin: buy a ring from Sarra =
for 345=20
drachmas] then go to the apothecary shop. Give the lethe water to =
Julanar. Leave=20
the shop, then go to the hall of king&#8217;s. Give the styx water to =
the guard. Later=20
at the gate, look at the message board. Go down to the market place, =
then enter=20
the bank. Deposit all your money, except 25. Leave the bank, then go =
down to the=20
beach. Talk to the weapon smith. [Fighter: buy a magic spear for 272 =
drachmas]=20
[Paladin: buy a magic spear for 256 drachmas] Go to Andre then talk to =
him. Go=20
to the adventurer school then talk to the man. Leave the house then go =
way left=20
through the archway. Go to the adventure&#8217;s guild. Talk to Toro, =
then click on=20
the message board. [Fighter: Rest till 6:00 then leave the guild. Cross =
the=20
bridge] [Paladin: leave the city then fly your balloon. Go to =
Erana&#8217;s isle, then=20
enter the circle. Talk to her, then give her a flower and a candy. =
Leave, then=20
fly back to Silmaria. Exit the balloon then return to the city] Go to =
the inn,=20
then say yes to Ann. Later after the dance, talk to Wolfie, katta and =
Ann. Go to=20
your room, then sleep till morning. Elsa will wake you up. [Fighter: =
give her a=20
flower and a healing pill] Talk to her.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
44<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the apothecary shop. =
Talk to=20
your friends, then leave the shop. Go down to the beach, then go to =
science=20
island. Click on the green screen for your password. Go up the small =
elevator=20
then click on the plaque where Gort stood. Press on the letters of your=20
password, press enter when correct then the secret lab will open. Go =
down, then=20
talk to Dr. Pretorius. Go up the elevator again then leave through the =
door.=20
[Fighter: rest till 6:15] [Paladin: rest till 6:22] then go back in. =
Again,=20
click on the plaque where Gort stood. Press on the letters of your =
password,=20
then press enter when correct. The secret lab will open. Go down, then =
talk to=20
Dr. Moebius. Use your magnet then leave the inn. Leave the city then go =
up the=20
left side to the fifth statue circle by the sea. Go left. [Paladin: cast =
the awe=20
spell] [Fighter: equip yourself then fight the villains, but don&#8217;t =
search them.=20
Unequip yourself] Click on the statue. Read it then use your magnet. =
Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Peace: Day=20
45<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go down to the beach. Equip =
the=20
breathing amulet, then rent the boat from Andre. Go west to Sifnos =
Fortress,=20
then go s\w until the screen blocks your way. Go left until you see an =
isle with=20
a pool. Land there, then go to the pillar circle. Swim left to the gate. =
Use the=20
spear on the door, then back off a bit. [Paladin: unequip spear] When =
you see=20
two mermaids, [Fighter: Kill them, but don&#8217;t search them] =
[Paladin: don&#8217;t kill=20
them but cast the peace spell at them] Go through the opening. On the =
other=20
side, go right until you see door like walls. Open the third one. Now go =
right,=20
but stay low. Continue on against the wall until you are near the gate. =
Force=20
the middle wall door. In the palace, go right to the queen. [Fighter: =
kill the=20
dragon fish, then unequip your spear] Talk to her. Later outside =
Atlantis, use=20
your magnet then unequip your breathing amulet. Leave the inn, then go =
way up to=20
the hall of king&#8217;s. Show the statue to the guard. Later at the =
gate, look at the=20
message board. Go down to the beach, then go to the dead parrot inn. Go =
up the=20
steps near your screen, then talk to Ferrari. Give the statue to him, =
then go=20
talk to the girls. Use your magnet. Leave your room, then give the deed =
to Ann.=20
Return to your room then sleep till morning. While sleeping, Elsa will =
appear.=20
Talk to her. [Fighter: give her a flower, healing pill and the ring] =
Just stand=20
there until she disappears.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
46<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then talk to Ann. Order a meal then leave the inn. Go to the =
adventurer&#8217;s guild=20
then click on the message board. Talk to Toro, then leave the guild. Go =
down to=20
the beach, then go to the weapon smith. [Paladin: sell your spear for 50 =

drachmas] [Fighter: sell your spear for 1 drachma] Go to the adventurer =
school.=20
Talk to the man, then leave the house. [Fighter: go up through the =
archway, then=20
give the coin to the music katta] [Paladin: rent the boat from Andre. Go =
to=20
Erana&#8217;s isle, then enter the circle. Talk to her then give her a =
flower and a=20
candy] Use your magnet then leave the inn. Leave the city, then fly your =
balloon=20
to the horse picture. Go to the statue then click on it. Read it then =
use your=20
magnet. Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
47<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn. [Paladin: go to the beach, then =
rent the=20
boat from Andre. Go to Erana&#8217;s isle. Talk to her, then give her a =
flower, candy=20
and the ring. Use your magnet then sleep till=20
morning]<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H6><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt">The day of the Fighter</SPAN></FONT></U></H6>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">[Fighter: equip =
yourself and=20
the breathing amulet, then leave the city. Do not enter the dragon =
pillars, the=20
skull picture, the horse picture, the dragon head picture and the towns. =
Now go=20
around the island and fight monsters, but don&#8217;t search them. If =
it&#8217;s the same=20
monster you killed before, just leave. If you don&#8217;t get a point =
for killing a=20
monster, load game. If you walk around the island too long, load game. =
Whenever=20
you&#8217;re on the beach, jump in the sea then kill a salamander with =
your magic=20
dagger. Just remember to equip yourself when you leave the water. Do not =
rest.=20
The next day at 5:20pm, use your magnet then unequip yourself]=20
<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Justice: Day=20
48<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Leave your room =
then sit by the=20
table. Leave the inn, then go to the beach. [Fighter: rest till 8:00] =
[Paladin:=20
rest till 8:30] Go through the archway to the bridge, then the assassin =
will=20
appear. Drink the poison cure pill. [Paladin: equip your ring, then cast =
the=20
honor shield, piece and the holy strength] Equip yourself, then fight =
the=20
villain. Later in the hall of king&#8217;s, [Fighter: confront Minos =
with suspicions]=20
[Paladin: use the ring of truth] Later outside the hall, use your magnet =
then=20
unequip yourself. Put some things in the chest, except your key, helmet, =
magnet,=20
potions, shield, armor, weapons. [Paladin: except ring] Sleep till the =
next=20
evening.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Minos Isle: Night=20
49<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next evening, =
you will be=20
taken to the hall of king&#8217;s. After the conversation, accuse Minos =
of all crimes.=20
Later on Minos isle, [Fighter: drink pills when you&#8217;re dying and =
don&#8217;t search=20
your enemies. Equip yourself, then fight the goons until you get to the =
gate.=20
Ram it, then fight the goons. Ram down the door, then fight the goons =
inside the=20
fortress. Go upstairs then fight the centaurs and the goons. Go to the =
end of=20
the room, then open the door] [Paladin: sneak, then cast the awe spell =
on the=20
goon. Go left between the rocks at your screen. When you see the gate, =
cast the=20
awe spell on the goon. Bash down the gate. Cast the awe spell then go =
bash the=20
door. Inside the building, cast the awe spell on the enemies then go =
upstairs to=20
the last door. Open it] Later after the conversation, [Paladin: cast the =
piece=20
spell, then cast the awe spell on the two goons. Equip yourself] =
[Fighter: fight=20
the two goons] Get the toolkit from the table then give it to Elsa. =
Fight the=20
Minotaur. Later, Minos jumps to his death. Search him then go to the =
left.=20
Disarm the gate, then take one fire proofing potion. Search the =
Minotaur, then=20
you will be teleported out to fight the =
dragon.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Fighting the=20
Dragon<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"FONT-SIZE: 10pt">Later after the conversation, =
tell Toro and=20
Gort to help you with the pillar. Give Toro the Minotaur axe, then give =
all the=20
healing potions to Gort. Drink the fire proofing potion. [Fighter: =
unequip your=20
sword, then throw all your daggers at the dragon. Equip your sword] =
[Paladin:=20
tell Erana to heal Toro, but don&#8217;t throw you&#8217;re daggers at =
the dragon] The=20
dragon eventually gets loose and you&#8217;re all chasing him through =
the cave. Equip=20
the amulet of attack. Fight the dragon, but remember to give healing =
pills to=20
Toro and remember to drink healing pills. Later after the dragon dies, =
you will=20
all go to the hall of king&#8217;s. After the conversation, [Fighter: =
agree to be=20
king] [Paladin: refuse to be king, then explain the way of the=20
paladin]</SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: =
10pt">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">When you choose a =
hero=20
character, only fill up the swimming skill. When you start the game, you =
will=20
begin in Erasmus&#8217;s house. Never skip a conversation, listen to =
every word.=20
Listen to what he say&#8217;s, then he will ask you where you want to =
go. Begin in=20
Silmaria. In the controls menu, make sure the game difficulty is on =
easy, the=20
detail on high, the screen size on full screen, default to walk is on =
and the=20
compass and clock is on. Always run outside, but always walk when =
you&#8217;re in a=20
building.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoHeading7><U><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"FONT-SIZE: 10pt">Quest for Glory 5: Dragon=20
Fire<o:p></o:p></SPAN></FONT></U></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H5><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Magic=20
user<o:p></o:p></SPAN></FONT></U></H5>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Knob hill is where =
you arrive=20
at the gazebo with the pointed wizard's hat roof. Go down the path, then =
you=20
will see a small platform. Keep going, then you will pass the arena. =
Keep going,=20
then you will see the hall of king&#8217;s. Enter it. After the =
conversation, talk to=20
Logos and Rakeesh. Leave the hall. At the gate, go to the platform you =
saw=20
earlier. Talk to Rakeesh, then equip your pin. Enter the arena then talk =
to=20
Ferrari. Leave the arena then keep going down the path until you see a =
message=20
board. Look at it then click on the words to get more information. Go =
downstairs=20
to the marketplace, then enter the bank. Talk to the man. The bank =
manager will=20
have 500 gold in your deposit, it cost 1000 drachmas to compete in the =
rites.=20
Withdraw all the money then leave the bank. Go down the path until you =
see a dog=20
merchant. Talk to him, then buy a map for 45 drachmas. Look at your map =
then=20
talk to the katta next of you. Cross the bridge by the stream. Enter the =
magic=20
shop then go between the brown drum and the platform. When you see the =
liontaur,=20
talk to him then buy a magnet for 75 drachmas. Leave the shop then talk =
to=20
Marrak the food merchant. Go in the apothecary shop behind you then talk =
to=20
Julanar and Salim. Try to buy a fire proofing potion, stamina pill and a =

vitality potion. Leave the shop. Go through the archway to the beach, =
then go to=20
the weapon smith. Talk to him then go right until you see a house near =
the gate.=20
Enter it, then talk to the man. Leave the house then go way left through =
the=20
archway. Enter the adventurer&#8217;s guild. Sign the book, then read =
it. Click on the=20
board then click on the words to get more information. Talk to Toro the =
bull.=20
Leave the guild then cross the bridge. Go down the path. You will see a =
prison=20
door, then the guard tower and the gate to adventure. Continue on then =
enter the=20
inn. Talk to the gnome then go upstairs to your room. Put one magnet in =
the=20
chest. Leave the inn, then go to the beach. Enter the dead parrot inn, =
but=20
always run when you&#8217;re in the dead parrot inn. Go up the steps =
near your screen,=20
then talk to Ferrari and Ugarte. Go down then go right to the bartender. =
Buy one=20
greek coffee. Talk to the two girls, but never flirt or fall in love =
with them.=20
Play the wheel of fortune then win some money. Play 10 times. Go =
upstairs to the=20
right then click on the betting board at the wall. You can place your =
bets here=20
and you can win some money. It also depends on who&#8217;s the =
strongest. The arena is=20
open from 6:00 till 9:00. First, place on all bets 50 drachmas. When you =
are=20
asked do you want to fight the champion, say yes then bet on yourself. =
Go right=20
then give the drink to the man in dark clothes. Talk to him. Leave the =
inn then=20
go up the stairs through the archway. Cross the bridge to your left. Go =
near the=20
bank then go up the steps to your left. Go right to the arena, then pay =
the man=20
to watch the fight. Later after the fight, go to the wizard&#8217;s =
spinning hat roof=20
then cast the trigger spell at it. At the clouds, answer three riddles. =
Later,=20
go to the house then enter it. Talk to Erasmus, then use your magnet. =
Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
2<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then talk to Ann. Order a meal then leave the inn. Go to the =
adventurer&#8217;s guild=20
then talk to Toro. Leave the guild then go down to the beach. You will =
see a=20
fisherman. Talk to him then go talk to the weapon smith. Go right to the =

adventurer school, then practice your punching and kicking till 9:00. =
Enter the=20
house, then talk to the man. Leave the house, then go up through the =
archway=20
behind the weapon smith. Give one coin to the music katta. Talk to =
Marrak, then=20
enter the magic shop. Talk to Shakra, then teach him some spells for 230 =

drachmas each. Buy the R.I.P for 150 drachmas, boom for 375 drachmas and =
the=20
fascination spell for 150 drachmas. Go to the back of the shop, then =
scan=20
through the book to find out more things. Leave the shop then go to the=20
apothecary shop. Talk to your friends, then leave the shop. Go to the =
bank then=20
talk to the man. Leave the bank then go talk to Sarra. Go to Wolfie then =
talk to=20
him. Buy two amphora pots for 18 drachmas, then go through the small =
archway. Go=20
down the path, then leave the city through the gate. Leave this area to =
the=20
right. This is the main island of Marete. The small brown circles are =
the towns.=20
The red circles are the dragon statues. There is a circle that looks =
like a=20
dragon head to the e\n side. A skull head circle is to the n\w side. Go =
down=20
along the beach. When you&#8217;re in battle about 12:00, run around =
until you see a=20
basket. Get it, if something else restore game. After you get the =
basket, leave=20
the area. Don&#8217;t waste time. If battle comes, just leave. The time =
fly&#8217;s very=20
fast and we&#8217;ll come back later to fight. Go n\w to the second red =
statue circle=20
by the sea. Enter it then go left to the statue. Click on it then read =
it.=20
Quickly leave. Go along the n\e side until you see a horse picture, =
enter it=20
then go right to another small statue. Click on it then read it. =
Continue right=20
until you come to a stream. Drink it then fill your two pots with =
hippocrene=20
water. Go to the back of this large mount until you see a small road =
above, go=20
near it then cast the levitate spell on the road. Go up the path, then =
do a=20
tarzan swing with the branch. Go further up the path until you reach the =

feathers. Get some until you have too much. Return to town by using the =
magnet.=20
Leave the inn, then go to the beach. Enter the dead parrot inn. Go up =
the steps=20
near your screen then talk to Ugarte. Go talk to the girls, then play =
the wheel=20
of fortune. The 3 in a row is difficult, but try it. <U>Win 10 =
times</U>. Leave=20
the inn, then go up the stairs through the archway. Go to the arena then =
pay the=20
man to watch the fight. Later after the fight, go to the wizard&#8217;s =
spinning hat=20
roof then cast the trigger spell at it. Go to the house then enter it. =
Follow=20
Fenrus. After the trick, talk to your friends. Use your magnet then =
sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
3<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn then go to the adventurer&#8217;s =
guild. Talk to=20
Elsa and Toro. Leave the guild then cross the bridge. Go up through the =
archway=20
then go to Sarra. Give her the basket, then wait for the gift. Go to the =
bank.=20
Talk to the man then pick up the lockpicks. Show it to him. Leave the =
bank, then=20
cross the bridge. Talk to Marrak, then buy a pepperoni pizza for 12 =
drachmas and=20
an artichoke pizza for 8 drachmas. Go to the magic shop. Show the =
lockpicks to=20
Shakra, then leave the shop. Go to the wizard&#8217;s spinning hat roof =
then cast the=20
trigger spell at it. Go to the house then enter it. Talk to your =
friends. Show=20
Erasmus the lockpicks then talk to them again. Leave the house then go =
to the=20
teleporter. Go to the message board then look at it. Go to the =
marketplace then=20
go talk to Sarra. Go to the apothecary shop. Sell to Salim all but one =
feather=20
for one drachma then give Julanar the necklace. Take a red pepper at the =
back.=20
Leave the shop then go down to the beach. Go to Andre then talk to him. =
Go to=20
the adventurer school then give one pot of water to FA. Talk to him, =
then get a=20
book about swimming at your screen. Ask for his autograph then read the =
book.=20
Leave the house then go to the boat. Now, let&#8217;s go for a swim. =
When it&#8217;s half an=20
hour, leave the water then rest for 1 hour. (Example: When it&#8217;s =
12:00, rest for=20
1 hour then swim till 1:30. Leave the water, then rest for 1 hour. Swim =
again=20
till 3:00) Do this until 6:00. (If it&#8217;s 5:00, just rest for =
another hour more)=20
Enter the dead parrot inn, then wait for the one arm man to leave. Leave =
the inn=20
then go left through the archway. Later, go up to the arena then pay =
Abdum to=20
watch the fight. Later after the fight, go down to the thief&#8217;s =
guild door. Cast=20
the detect, trigger and open spell on the door. Talk to the man, then =
you will=20
end up in the bank the next morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
4<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Talk to the man, =
then deposit=20
all your money. Withdraw 1000. Leave the bank then go down the path =
through the=20
small archway. Go down the path to the jail door then talk to Arestes. =
Cross the=20
bridge then go to the beach. Go to the weapon smith, then buy a spear =
for 42=20
drachmas. Go to the adventurer school then talk to the man. Do not read =
the=20
scroll. Leave the house then go through the gate. Go down the path to =
the=20
windmill, then click on the board on what you must do. Go to the =
windmill then=20
pull the switch. Go to the switch on the right side then break the =
lever. Use=20
the spear on the switch to fix it, now pull the brake switch. When you =
see the=20
head of the gondola passing the small building, pull the brake. Get on =
the boat.=20
Cast the force bolt on the blue box to release the brake. When the brake =

releases, you will go to the island. Go to the right of the really weird =

revolving door then touch the small green glow. This is a science test. =
Every=20
wrong answer moves the wheel counter clockwise and every right answer =
moves the=20
wheel clockwise. Once you&#8217;ve answered correctly, you can go in. =
Click on the=20
board on your left then take the science test on the wall with the green =
glow.=20
Pass the test, then it will qualify you as a lab assistant. Talk to Dr.=20
Pretorius. Click on the artichoke pizza in your inventory, then drag the =

anchovies to the pizza. This will make an artichoke and anchovies pizza. =
Give=20
the pizza to him, then he will give you the free reign of the laboratory =
to=20
explore. Use the microscope at the wall 3X then leave science island by=20
returning with the boat. Go to the weapon smith then buy a helmet for =
124=20
drachmas, a shield for 166 drachmas and a magic sword for 456 drachmas. =
Let&#8217;s go=20
for a swim. At 5:00, rest for one hour. Enter the dead parrot inn. Talk =
to the=20
girls, then play the wheel of fortune. Play 3 in a row, then <U>win 10=20
times</U>. Leave the inn, then go up to the arena. Pay Abdum to watch =
the fight.=20
Later after the fight, go to the message board then look at it. Go down =
to the=20
beach, then go to science island. Click on the board on your left. Dr. =
Moebius=20
will be sitting at the desk. I believe that Pretorius is on duty in the =
morning=20
and Moebius takes the afternoon shift. Talk to Dr. Moebius, then click =
on the=20
pepperoni pizza in your inventory. Drag the peppers to the pizza, this =
will make=20
a pepperoni and jalapeno pizza. Give it to him, then go to the right. Go =
up the=20
small elevator then look at Gort and the plaque. Go left then look =
through the=20
telescope 3X. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
5<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the adventurer&#8217;s =
guild. Talk to=20
Magnum and Toro. Click on the message board then leave the guild. Go =
down to the=20
beach. Go to the adventurer school then practice your punching and =
kicking till=20
9:00. Enter the house then talk to the man. Leave the house, then go up =
through=20
the archway behind the weapon smith. Go in the apothecary shop then buy =
50=20
stamina pills for 3 drachmas. Leave the shop then cross the bridge. Go =
to the=20
bank then deposit all your money. Leave the bank. Go to the =
wizard&#8217;s spinning=20
hat roof then cast the trigger spell at it. Later, go to the house then =
talk to=20
your friends. Use your magnet then leave the inn. Exit the city by the =
gate,=20
then go right. Equip yourself, then go to the left statue. Do not search =
the=20
villains. After the fight, click on the statue then read it. Leave, then =
go to=20
the right statue. After the fight, click on the statue then read it. =
Leave, then=20
go n\w then n\e to the last statue. After the fight, click on the statue =
then=20
read it. Leave, then go up to the dragon head. Go right to the statue, =
but=20
ignore the bats. Click on the statue then read it. Quickly leave the =
cave, then=20
use your magnet. Unequip yourself, then leave the inn. Rest for one =
hour. Go=20
down to the beach, then go for a swim until 5:00. Rest for 1 hour. Enter =
the=20
dead parrot inn then go upstairs to the betting board. Click on it. Go =
down then=20
go talk to Budar, leave the inn. Go to the arena then equip yourself, =
now go=20
fight through the right gate by clicking on your opponent. Later after =
the=20
fight, unequip yourself then use your magnet. Put some things in the =
chest=20
except your helmet, shield, sword, money, pills, magnet and key. Sleep =
till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The Adventure&#8217;s guild: =
from day 6, till=20
day 7<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money then leave the bank. Go down to the =
adventure&#8217;s guild,=20
then equip yourself for more weight. Run on the practice stepper. When =
you get=20
off, rest for one hour then run again. At 5:30, unequip yourself. Leave =
the=20
guild then go to the dead parrot inn. Go upstairs to the betting board, =
then=20
place a new bet 1000 drachmas on each bet. Leave the inn. Go to the =
arena then=20
pay Abdum to watch the fight. Later after the fight, use your magnet =
then sleep=20
till morning. The next day, leave your room then order a meal. Leave the =
inn,=20
then go up through the archway to the bank. Deposit all your money then =
leave=20
the bank. Go to the apothecary shop then buy 100 stamina pills for 3 =
drachmas.=20
Leave the shop then cross the bridge. Go down to the adventure&#8217;s =
guild, then=20
equip yourself for more weight. Run on the practice stepper. When you =
get off,=20
rest for one hour then run again. At 1:00, unequip your sword then =
practice your=20
punching and kicking. When you&#8217;re out of stamina, rest for one =
hour then=20
practice your punching and kicking again. At 5:30, unequip yourself then =
leave=20
the guild. Go to the dead parrot inn. Go upstairs to the betting board =
then=20
click on it. Leave the inn. Go to the arena then pay Abdum to watch the =
fight.=20
Later after the fight, use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The big fight: from day 8, do =
this the=20
same till day 10<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Every morning, =
leave your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money then leave the bank. Save the game, then leave =
the city.=20
Equip yourself, then always fight at the right statue. If it&#8217;s not =
green goons,=20
load the game. Never rest. While in a battle, drink healing and stamina =
pills=20
when you're really hurt. Fight, kill and search them when they're dead. =
To get a=20
new battle, just exit then re-enter. At 5:00, use your magnet then =
unequip=20
yourself. When you're over loading, put some things in the chest, except =
your=20
shield, sword, helmet, key, magnet, money and pills, but keep 50 healing =
pills.=20
Leave the inn then go to the dead parrot inn. Go upstairs to the betting =
board,=20
then place a new bet 1000 drachmas. Leave the inn. Go to the arena, then =
pay=20
Abdum to watch the fight. Later after the fight, use your magnet then =
sleep till=20
morning. (On the 10<SUP>th</SUP> night, equip yourself then go through =
the right=20
gate by clicking on your opponent. After the fight, unequip yourself =
then use=20
your magnet. Sleep till morning)<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The long sleep: from day 11, do =
this the=20
same till day 25<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Every morning, =
leave your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money then leave the bank. Rest till 6:00. If you are a =
few=20
minutes earlier, stay and wait. Go to the dead parrot inn, then go =
upstairs to=20
place a new bet 1000 drachmas at the betting board. Leave the inn, then =
go to=20
the arena. Pay Abdum to watch the fight. Later after the fight, use your =
magnet=20
then sleep till morning. (Just remember on night 15, 20 and 25 at the =
arena,=20
equip yourself then go to the right gate. Click on your opponent. After =
the=20
fight, unequip yourself then use your magnet. Sleep till=20
morning)<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The Champion: from day 26, do =
this the=20
same till day 30<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, take =
your fruit=20
basket from the chest. Leave your room then order a meal. Leave the inn, =
then go=20
up through the archway to the bank. Deposit all your money then leave =
the bank.=20
Go to the apothecary shop then buy some stamina pills. Make sure you =
have 100 in=20
your inventory. Leave the shop, then rest till 6:00. Go to the dead =
parrot inn=20
then go upstairs to the betting board. Be the champion, then place an =
all bets=20
1000 drachmas on yourself. Leave the inn. Go to the arena, then equip =
yourself.=20
Go through the right gate to fight. Later after the fight, rest for one =
hour=20
till the next 6:00 night. Go back in, then go near the right gate. Eat a =
fruit=20
then touch the gate. Later after the fight, rest for one hour till the =
next 6:00=20
night. Go back in, then go near the right gate. Eat a fruit then touch =
the gate.=20
Now do this piece over again till night 30.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><U><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Night 30: After the =
fight,=20
unequip yourself then use your magnet. Eat the last fruit, then sleep =
till=20
morning.</SPAN></FONT></U><FONT color=3Dblack><SPAN lang=3DEN-US=20
style=3D"COLOR: black"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
31<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, take =
everything=20
from the chest except one magnet. Leave your room then sit by the table. =
Leave=20
the inn, then go down to the beach. Go to the weapon smith, then sell =
your magic=20
sword and helmet 6 drachmas. Go up through the archway, then enter the=20
apothecary shop. Keep 50 from each, then sell your healing pills for 6 =
drachmas=20
and stamina pills for 1 drachma to Salim. Leave the shop then go to the =
bank.=20
Deposit all your money then leave the bank. Go down to the beach, then =
go for a=20
swim until 6:00. Go in the dead parrot inn then go upstairs to the =
betting=20
board. Click on it, then use your magnet. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Freedom: Day=20
32<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up through the archway to =
the=20
bank. Put all your money in the bank, except 1000. Enter the rites then =
talk to=20
the man. Leave the bank, then go to the hall of king&#8217;s. Later at =
the gate, go to=20
the platform then talk to Rakeesh. Go to the message board then look at =
it. Go=20
down to the market place then talk to Sarra. Talk to wolfie, then cross =
the=20
bridge. Talk to Marrak, then enter the magic shop. Talk to Shakra, then =
buy a=20
mana potion for 56 drachmas and 100 mana pills for 7 drachmas. Sell the =
mana=20
potion for 48 drachmas and the thermonuclear spell for 90 drachmas. =
Leave the=20
shop then go to the beach. Talk to the weapon smith, then buy a magic =
helm for=20
3200 drachmas, a dragon sword for 8000 drachmas and a magic chain mail =
armor for=20
4000 drachmas. Talk to Andre then go to science island. Talk to Dr. =
Pretorius,=20
then leave science island by returning with the boat. Go to the beach =
then go up=20
through the archway to the apothecary shop. Tell Julanar about Andre. =
Leave the=20
shop then cross the bridge. Go down through the small archway to the=20
adventurer&#8217;s guild. Talk to Toro, then leave the guild. Rest till =
5:00 then go=20
to the beach. Go to the dead parrot inn, then go up the steps near your =
screen.=20
Talk to Ferrari and Ugarte. Go down then go talk to the girls. Leave the =
inn=20
then go to science island. Talk to Dr. Moebius. Use your magnet then =
quickly=20
leave the inn. Leave the city. Now that you are going to free the =
villages,=20
remember to drink healing and stamina pills if you are dying. Go down to =
Naxos.=20
Sneak to the building on your left with the long stairs, but keep =
casting the=20
calm spell. When you&#8217;re near the door, force it down. Inside the =
building, cast=20
the calm spell. Go to the chest, then take all. Equip yourself, then =
fight the=20
villains. Don&#8217;t search them. Leave the town then go n\w to the =
second village.=20
Run past the villains, then cross the bridge. Go up the ladder then open =
the=20
door. Inside the building, ignore the villains then quickly bash down =
the second=20
door. Fight the villains, but don&#8217;t search them. Open the chest, =
then take all.=20
Leave the town, then go n\w to the third village. Go left past the =
villains,=20
then go up the stairs to the door. Bash it down. Inside the building, =
fight the=20
villains but don&#8217;t search them. Open the chest, then take all. =
Leave the town,=20
then go s\e to the dragon pillar. Fight the villains, but don&#8217;t =
search them.=20
Look at the guard then click on the pillar. Read it, then leave the =
area. Go=20
past Silmaria, then go right to the fourth village. Go right, then cross =
the=20
bridge. Go to the first door you see, then bash it down. Inside the =
building,=20
fight the villains but don&#8217;t search them. Open the chest, then =
take all. Leave=20
the town, then go n\w to the last village. Go way left to the last =
house, then=20
bash down the door. Inside the building, fight the villains but =
don&#8217;t search=20
them. Open the chest, then take all. Use your magnet then unequip =
yourself.=20
Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
33<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the guard tower near =
the gate.=20
Knock on the door, then go to the beach. Talk to Andre then go to the =
weapon=20
smith. Sell the leather armor and the magic axe for 726 drachmas. Go up =
through=20
the archway then cross the bridge. Go up the stairs to the hall of =
king&#8217;s, then=20
give one sigil to the guard. Later at the gate, go to Rakeesh then talk =
to him.=20
Go to the message board then look at it. Go down to the market place =
then go=20
down the path through the small archway. Go to the adventurer&#8217;s =
guild then talk=20
to Elsa and Toro. Give Elsa the amulet of attack and the armband. Click =
on the=20
message board then leave the guild. Go to the beach. Talk to the weapon =
smith=20
then go to science island. Talk to Dr. Pretorius then leave the =
building. Rest=20
till 6:30 then go back in. Talk to Dr. Moebius then leave science island =
by=20
returning with the boat. Go to the beach then go to the dead parrot inn. =
Go up=20
the steps near your screen. Talk to Ugarte then go talk to the girls. =
Use your=20
magnet then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Conquest: Day=20
34<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up through the archway to =
the=20
market place. Go to the apothecary shop then buy 3 poison cure pills =
from Salim=20
for 7 drachmas. Leave the shop, then go to Rakeesh near the spinning hat =
roof.=20
Talk to him. Go way down to the beach then go talk to Andre. Rent the =
boat. The=20
island that you want is in the southwest west part of the map. Andre =
will talk=20
about the islands until you get close, then he will dump you on the =
beach. Sneak=20
along the base of the fortress until you reach the small platform near =
the=20
stairs. Cast the calm and dazzle spell, then climb onto the small =
platform.=20
Sneak, then cast the calm and dazzle spell again. Go up the stairs. =
Inside the=20
fortress, cast the calm, dazzle, protection spell, then equip yourself. =
Kill all=20
the warriors first, but don&#8217;t search them and remember to drink =
pills when=20
you&#8217;re really hurt. When you see the centaur, go near him then =
unequip your=20
sword. Cast the reversal spell. Equip your sword then go fight him. When =
he=20
disappears, go around the balcony to the other side then unequip your =
sword.=20
Cast the reversal spell again. Equip your weapon then kill the wizard. =
Search=20
him, then the general will appear. Fight him, then search him when =
he&#8217;s dead.=20
Use your magnet then unequip yourself. Quickly leave the inn. Cross the =
bridge,=20
then go past the guild. Ugarte will appear. Talk to him then he will get =

poisoned. Examine, help and search him then give him a poison cure pill. =
Later=20
at the hall of king&#8217;s, talk to Logos. At the gate, use your =
magnet. Read the=20
scroll then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
35<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. Go =
to the=20
apothecary shop then talk to your friends. Leave the shop, then go up to =
the=20
hall of king&#8217;s. Show the shield to the guard. Later with Rakeesh, =
talk to him.=20
He will get poisoned. Click on him, then give him a poison cure pill. =
Later at=20
the gate, look at the message board. Go down to the market place then go =
to the=20
apothecary shop. Talk to your friends, then leave the shop. Go to the =
magic shop=20
then talk to Shakra. Leave the shop then go down to the beach. Go to the =
weapon=20
smith. Talk to him, then sell your old shield for 48 drachmas and the =
magic axe=20
for 732 drachmas. Go to the adventurer school then talk to the man. =
Leave the=20
house then go to science island. Talk to Dr. Pretorius, then leave =
science=20
island by returning with the boat. Go to the beach, then go up to the =
market=20
place. Go to the bank. Deposit all your money, except 1000. Leave the =
bank, then=20
go down the path through the small archway. Go to the adventure&#8217;s =
guild then=20
talk to Toro. Click on the message board then leave the guild. Leave the =
city.=20
Equip yourself then go to the right statue. Kill the villains, but =
don&#8217;t search=20
them. Unequip yourself. Click on the statue then read it. See the =
beehive on the=20
ground, take one dry wax. Leave, then return to the city. Go to the =
beach, then=20
rest till 6:00. Go to the dead parrot inn, then go up the steps near =
your=20
screen. Talk to Ferrari then go talk to the girls. Use your magnet, then =
leave=20
your room. Talk to Ann, then leave the inn. Go to the beach, then go to =
the dead=20
parrot inn. Go up the steps near your screen. Talk to Ferrari then go =
talk to=20
the girls. Leave the inn, then go to science island. Talk to Dr. Moebius =
then=20
use your magnet. Leave your room. Tell Ann about Ferrari, then return to =
your=20
room. Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Valor: Day=20
36<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn. Go up to the market place, then =
buy 1=20
amphora pot for 16 drachmas and a balloon picture for 83 drachmas from =
Wolfie.=20
Go to the apothecary shop. Talk to your friends, then leave the shop. Go =
to the=20
magic shop then talk to Shakra. Leave the shop, then go to the =
wizard&#8217;s spinning=20
hat roof. Cast the trigger spell at it. Go to the house then talk to =
Fenrus.=20
Take the chocolate then return through the portal. Go down the path then =
look at=20
the message board. Go down to the market place then go to the apothecary =
shop.=20
Give the chocolate to Salim then leave the shop. Go down to the beach, =
then go=20
to science island. Put the wax and feathers on the flying machine at the =
wall,=20
then go fly. Later, enter hydra island. Get some goo from the tree with =
your=20
pot, then equip yourself. Fight the hydra. When you killed the middle =
head, Elsa=20
will appear. Ask for her help then talk to her. Go away, then unequip =
yourself.=20
Let Elsa do all the combat, then you just cast flame spells on the necks =
when=20
she wacks of the heads. When it&#8217;s dead, Never kiss or fall in love =
with Elsa.=20
Talk to her. Take the teeth from the monster then talk to her. Enter the =
cave.=20
Talk to her again, then take the helmet and the money on the ground. Go =
to the=20
far left of the cave. Look at the chest, then cast the detect, trigger =
and open=20
spell on the chest. Take the goodies inside then use your magnet. Read =
the=20
scroll, then leave your room. Show Ann the balloon picture then tell her =
about=20
Wolfie. Give her the seed then go back to your room. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
37<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then talk to Ann and Wolfie. Sit by the table. Leave the inn, then go up =
to the=20
market place. Talk to Wolfie, then go up to the hall of king&#8217;s. =
Give the teeth=20
to the guard. Later at the gate, look at the message board. Go down to =
the=20
market place then go to the bank. Deposit all your money then leave the =
bank. Go=20
talk to Wolfie. Cross the bridge, then enter the magic shop. Talk to =
Shakra,=20
then leave the shop. Go to the apothecary shop. Talk to your friends, =
then leave=20
the shop. Cross the bridge, then go down the path through the small =
archway. Go=20
to the adventurer&#8217;s guild then talk to Elsa and Toro. Click on the =
message board=20
then leave the guild. Go down to the beach, then go to the weapon smith. =
Sell=20
one armor for 1230 drachmas and one helmet for 246 drachmas. Go to the=20
adventurer school then talk to the man. Only read the small pile of =
books at=20
your screen about building a balloon. Leave the house then go to science =
island.=20
Talk to Dr. Pretorius, then leave the building. Rest till 6:00 then go =
back in.=20
Talk to Dr. Moebius, then go up the small elevator. Exit through the =
door, then=20
look at the crane. Click on the green screen at the wall which controls =
the=20
crane. [Extension 100 Rotation 50 Claw close] Look at the gondola then =
leave=20
science island by returning with the boat. Go to the beach then go to =
the dead=20
parrot inn. Talk to Budar. Use your magnet then take a sheet from the =
second=20
drawer. Leave your room then talk to Ann. Give her the sheet then go =
back to=20
your room. Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Destiny: Day=20
38<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then order a meal. Leave the inn. Go up to the market place then cross =
the=20
bridge. Show Marrak the balloon picture then buy the brazier for 72 =
drachmas. Go=20
down to the beach. Talk to Andre then go to science island. Go to the =
gondola.=20
First, put the sheet on the gondola. Then pour the goo on the sheet. Tie =
the=20
rope on the sheet, then put the brazier on the boat. Use your magnet. =
Quickly=20
leave the inn, then go up to the market place. Tell Wolfie about the =
balloon,=20
then go all the way back to science island. Go to your flying ship, then =
use the=20
tinderbox on the brazier. Fly in the middle of [w] and [n] When you =
cross an=20
island, click on the balloon to land. Now, go to the statue circle. Take =
the=20
black lotus in the water, then drop a coin in the water. After you heard =
your=20
future, take the thing that appears then click on the stone in front of =
the=20
water. Read it then leave. Go to the tree circle. The dryads do not talk =
or move=20
or anything. Give every tree some hippocrene water. When they awake, go =
to the=20
middle of the forest. Stay there then listen to the music. Later when =
it&#8217;s over,=20
get the magic wood. Leave, then take your balloon. Fly in the middle of =
[e] and=20
[s] to Silmaria then exit the balloon. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
39<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. =
Talk to=20
Wolfie. Go to the magic shop then show Shakra the magic wood. Later, =
unequip=20
your staff then teach Shakra some spells for 246 drachmas. Leave the =
shop, then=20
go to the apothecary shop. Sell the scales to Salim for 51 drachmas, =
then give=20
the lotus to him. Leave the shop, then go to the hall of king&#8217;s. =
Give the proof=20
to the guard. Later at the gate, look at the message board then go down =
to the=20
market place. Buy 1 amphora pot from Wolfie for 14 drachmas. Go down to =
the=20
beach then talk to the weapon smith. Go to the adventurer school then =
talk to=20
the man. Leave the house, then go to science island. Talk to Dr. =
Pretorius, then=20
leave the building. Rest till 6:00 then go back in. Talk to Dr. Moebius, =
then=20
use your magnet. Take the candy from the chair, but don&#8217;t eat it. =
Leave your=20
room then talk to Ann. Leave the inn, then leave the city. Equip =
yourself, then=20
go up the right side to the third statue circle. Fight the villains but =
don&#8217;t=20
search them. Unequip yourself. Click on the statue then read it. Use =
your magnet=20
then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
40<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the adventurer&#8217;s =
guild. Click=20
on the message board then talk to Toro. Leave the guild, then go up to =
the=20
market place. Cross the bridge, then buy a gyro for 3 drachmas, 6 =
candy&#8217;s for 14=20
drachmas and a pepperoni pizza for 10 drachmas from Marrak. Take 5 =
flowers from=20
the apothecary window then enter the apothecary shop. Talk to your =
friends. Give=20
the poison chocolate to Salim. Leave the shop, then leave the city. Go =
up the=20
left side to the skull picture. Look at the man, then go to the end of =
the=20
stream. Pour the hippocrene water into the stream, then watch how things =
change.=20
Later, go to the doorway then Cerberus the three headed dog will appear. =
Talk to=20
them, then give the dog a candy, pizza and the gyro. Go to the broken =
statue=20
then click on it. Read it then use your magnet. Leave the inn. Go to the =
beach=20
then take swimming lessons until 5:30. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
41<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. Go =
to the=20
apothecary shop then talk to your friends. Leave the shop then cross the =
bridge.=20
Go up the stairs to the message board then look at it. Go down to the =
beach,=20
then take swimming lessons until 6:00. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Courage: Day=20
42<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn then leave the city. Go to the =
skull=20
picture then equip your helmet, amulet of defense and the armor. Enter =
Hades.=20
Keep casting the aura, resistance and protection spell, then cast the =
frost bite=20
spell at the skeletons. Drink pills when you&#8217;re really hurt and =
also mana pills.=20
Go right then go down the small path. Continue on until you&#8217;re at =
the end of the=20
road. Cast the levitate spell to get down, then continue through the =
door.=20
Continue left through the dragon mouth, then go down the path. At the =
end of it,=20
immediately go right. At the whirlpool, fill a pot with lethe water. Go =
right=20
then fill another pot with styx water. Now, go way around the path until =
you see=20
a building. Go near, then the guardian shall appear. When his done =
talking,=20
choose Katrina then give your life to her. Later, go way around the =
path. Go=20
through the dragon mouth, then go right through the door. Go right then =
go up=20
through the door. Outside, use your magnet then unequip yourself. Leave =
the inn.=20
Leave the city then take your balloon. Fly east and a little south until =
you see=20
a new isle with a new circle. Leave the balloon then go to the circle. =
Go to the=20
door, then knock on it. Talk to Katrina, then you will get a new spell. =
Give her=20
a flower and a candy. Leave then re-enter. Talk to Katrina, then give =
her a=20
flower and a candy. Leave, then fly west to Silmaria with your balloon. =
Exit the=20
balloon then use your magnet. Sleep till =
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
43<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. =
Buy a ring=20
from Sarra for 355 drachmas then go to the apothecary shop. Give the =
lethe water=20
to Julanar. Leave the shop, then go to the hall of king&#8217;s. Give =
the styx water=20
to the guard. Later at the gate, look at the message board. Go down to =
the beach=20
then talk to the weapon smith. Go to Andre then talk to him. Go to the=20
adventurer school then talk to the man. Leave the house then go way left =
through=20
the archway. Go to the adventure&#8217;s guild. Talk to Toro, then click =
on the=20
message board. Leave the guild, then go up to the market place. Go to =
the bank=20
then deposit all your money, except 75. Leave the bank then leave the =
city. Fly=20
to Katrina&#8217;s isle, then enter the circle. Talk to her, then give =
her a flower,=20
candy and the amulet of defense. Use your magnet, then leave the inn. =
Re-enter=20
the inn, then say yes to Ann. Later after the dance, talk to Wolfie, =
katta and=20
Ann. Go to your room then sleep till morning. Elsa will wake you up, =
talk to=20
her.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
44<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the apothecary shop. =
Talk to=20
your friends, then leave the shop. Go down to the beach, then go to =
science=20
island. Click on the green screen for your password. Go up the small =
elevator=20
then click on the plaque where Gort stood. Press on the letters of your=20
password, press enter when correct then the secret lab will open. Go =
down, then=20
talk to Dr. Pretorius. Go up the elevator again then leave through the =
door.=20
Rest till 6:15 then go back in. Again, click on the plaque where Gort =
stood.=20
Press on the letters of your password, then press enter when correct. =
The secret=20
lab will open. Go down, then talk to Dr. Moebius. Use your magnet then =
leave the=20
inn. Leave the city then go up the left side to the fifth statue circle =
by the=20
sea. Go left. Cast the calm spell, then click on the statue. Read it =
then use=20
your magnet. Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Peace: Day=20
45<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go down to the beach. Equip =
the=20
breathing amulet, then rent the boat from Andre. Go west to Sifnos =
Fortress,=20
then go s\w until the screen blocks your way. Go left until you see an =
isle with=20
a pool. Land there, then go to the pillar circle. Swim left to the gate. =
Cast=20
the open spell on the gate. When you see two mermaids, cast the calm =
spell at=20
them. Go through the opening. On the other side, go right until you see =
door=20
like walls. Cast the open spell on the third one. Now go right, but stay =
low.=20
Continue on against the wall until you are near the gate. Cast open on =
the=20
middle wall door. Inside the palace, go right to the queen. Talk to her. =
Later=20
outside Atlantis, use your magnet then unequip your breathing amulet. =
Leave the=20
inn, then go way up to the hall of king&#8217;s. Show the statue to the =
guard. Later=20
at the gate, look at the message board. Go down to the beach, then go to =
the=20
dead parrot inn. Go up the steps near your screen, then talk to Ferrari. =
Give=20
the statue to him, then go talk to the girls. Use your magnet. Leave =
your room,=20
then give the deed to Ann. Return to your room then sleep till morning. =
While=20
sleeping, Elsa will appear. Talk to her, then just stand there until she =

disappears.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
46<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then talk to Ann. Order a meal then leave the inn. Go to the =
adventurer&#8217;s guild=20
then click on the message board. Talk to Toro, then leave the guild. Go =
down to=20
the beach. Go to the adventurer school then talk to the man. Leave the =
house=20
then rent the boat from Andre. Go to Katrina&#8217;s isle, then enter =
the circle. Talk=20
to her, then give her a flower and a candy. Use your magnet then leave =
the inn.=20
Leave the city, then go up the left side to the horse picture. Go to the =
statue=20
then click on it. Read it then use your magnet. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Justice: Day=20
47<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the beach. Rent the =
boat from=20
Andre, then go to Katrina&#8217;s isle. Talk to her, then give her a =
flower, candy and=20
the ring. Leave, then return to Silmaria with the boat. Go through the =
archway=20
to the bridge, then the assassin will appear. Cast the dazzle spell then =
drink=20
the poison cure pill. Back off a bit, then cast the dragon fire spell on =
the=20
villain. Later in the hall of king&#8217;s, confront Minos with =
suspicions. Later=20
outside the hall, use your magnet then put some things in the chest, =
except your=20
key, helmet, magnet, potions, shield, armor, weapons and ring. Sleep =
till the=20
next evening.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Minos Isle: Night=20
48<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next evening, =
you will be=20
taken to the hall of king&#8217;s. After the conversation, accuse Minos =
of all crimes.=20
Later on Minos isle, use sneak. Equip your armor, shield and helmet. =
Drink pills=20
and don&#8217;t search your enemies. Cast the calm and shrink spell =
twice on the goon,=20
then go left between the rocks at your screen. When you see the gate, =
cast the=20
shrink spell on the guards in the towers. Cast the calm spell, then go =
left and=20
up the small path to the tree. Cast the levitate spell on the tree. =
Sneak, then=20
continue down to the end of the path. When you see the platform, cast =
the calm=20
spell. Jump to the small wall then jump to the balcony. Throw the poison =
dagger=20
at the goon, then go right. Cast the open spell on the door. Inside the=20
building, cast the calm spell. Cast the shrink spell twice at the goon =
on the=20
floor, then cast the reversal spell. Equip your sword then fight the =
goons and=20
the centaurs. Unequip your sword. Go to the end of the room, then open =
the door.=20
Later, cast the shrink spell twice on the two goons. Get the toolkit =
from the=20
table then give it to Elsa. Equip your sword, then fight the Minotaur. =
Later,=20
Minos jumps to his death. Search him then unequip your sword. Go to the =
left.=20
Cast the trigger and open spell at the gate, then take one fire proofing =
potion.=20
Search the Minotaur, then you will be teleported out to fight the=20
dragon.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Fighting the=20
Dragon<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"FONT-SIZE: 10pt">Later after the conversation, =
tell Katrina to=20
summon reinforcements. Tell Toro and Gort to help you with the pillar. =
Give Toro=20
the Minotaur axe, then give all the healing potions to Gort. Cast the =
resistance=20
spell, then drink the fire proofing potion. Throw all your daggers at =
the=20
dragon. The dragon eventually gets loose and you&#8217;re all chasing =
him through the=20
cave. Equip the amulet of attack. Equip your sword, then go fight the =
dragon.=20
Just remember to give healing pills to Toro, but remember to drink =
healing=20
pills. Later after the dragon dies, you will all go to the hall of =
king&#8217;s. After=20
the conversation, refuse to be king then say you will seek new =
adventures=20
elsewhere.</SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: =
10pt">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</SPAN></FONT><FONT=20
color=3Dblack size=3D1><SPAN lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 9pt; mso-bidi-font-size: =
10.0pt"><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoBodyText2><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">When you choose a =
hero=20
character, only fill up the swimming skill. When you start the game, you =
will=20
begin in Erasmus&#8217;s house. Never skip a conversation, listen to =
every word.=20
Listen to what he say&#8217;s, then he will ask you where you want to =
go. Begin in=20
Silmaria. In the controls menu, make sure the game difficulty is on =
easy, the=20
detail on high, the screen size on full screen, default to walk is on =
and the=20
compass and clock is on. Always run outside, but always walk when =
you&#8217;re in a=20
building.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H5><U><FONT face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt">Quest for Glory 5: Dragon =
Fire</SPAN></FONT></U></H5>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H5><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: =
10pt">Thief<o:p></o:p></SPAN></FONT></U></H5>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Knob hill is where =
you arrive=20
at the gazebo with the pointed wizard's hat roof. Go down the path, then =
you=20
will see a small platform. Keep going, then you will pass the arena. =
Keep going,=20
then you will see the hall of king&#8217;s. Enter it. After the =
conversation, talk to=20
Logos and Rakeesh. Leave the hall. At the gate, go to the platform you =
saw=20
earlier then talk to Rakeesh. Enter the arena then talk to Ferrari. =
Leave the=20
arena then keep going down the path until you see a message board. Look =
at it=20
then click on the words to get more information. Go downstairs to the=20
marketplace, then enter the bank. Talk to the man. The bank manager will =
have=20
500 gold in your deposit, it cost 1000 drachmas to compete in the rites. =

Withdraw all the money then leave the bank. Go down the path until you =
see a dog=20
merchant. Talk to him, then buy a map for 46 drachmas. Look at your map =
then=20
talk to the katta next of you. Cross the bridge by the stream. Enter the =
magic=20
shop then go between the brown drum and the platform. When you see the =
liontaur,=20
talk to him then buy a magnet for 77 drachmas. Leave the shop then talk =
to=20
Marrak the food merchant. Go in the apothecary shop behind you then talk =
to=20
Julanar and Salim. Try to buy a fire proofing potion, stamina pill and a =

vitality potion. Leave the shop. Go through the archway to the beach, =
then go to=20
the weapon smith. Talk to him, then go right until you see a house near =
the=20
gate. Enter it, then talk to the man. Leave the house then go way left =
through=20
the archway. Enter the adventurer&#8217;s guild. Sign the book, then =
read it. Click on=20
the board then click on the words to get more information. Talk to Toro =
the=20
bull. Leave the guild then cross the bridge. Go down the path. You will =
see a=20
prison door, then the guard tower and the gate to adventure. Continue on =
then=20
enter the inn. Talk to the gnome then go upstairs to your room. Put one =
magnet=20
in the chest. Leave the inn, then go to the beach. Enter the dead parrot =
inn,=20
then walk while you&#8217;re in the dead parrot inn. Go to the =
bartender, then talk to=20
Budar. Buy two greek coffees then talk to Nawar. Never flirt or fall in =
love=20
with Budar or any other girl. Play the wheel of fortune then win some =
money.=20
Play 30 times. Drink a cup of coffee then go upstairs to the right. =
Click on the=20
betting board at the wall. You can place your bets here and you can win =
some=20
money. It also depends on who&#8217;s the strongest. The arena is open =
from 6:00 till=20
9:00. First, place on all bets 50 drachmas. When you are asked do you =
want to=20
fight the champion, say yes then bet on yourself. Go right then go to =
the man in=20
dark clothes. Give him a drink, then talk to him. Show the sign to him. =
Go=20
downstairs then go to the man at the table. Talk to him, then show the =
sign to=20
him. Go left then go up the steps near your screen. Show the sign to =
Ferrari,=20
then talk to him. Show the sign to Ugarte, then talk to him. Quickly =
leave the=20
inn then go up the stairs through the archway. Cross the bridge to your =
left. Go=20
near the bank then go up the steps to your left. Go right to the arena, =
then pay=20
the man to watch the fight. Later after the fight, go down to the market =
place=20
then go down the path through the small archway. Go down the small path =
under=20
the bridge, then examine the door. Listen to it, then disarm the trap. =
When=20
you&#8217;re in, talk to Arestes then join the guild. Buy a pickpocket =
knife for 91=20
drachmas and a rope for 31 drachmas. In your inventory, click on the =
grapnel=20
then drag the rope to the grapnel. Look at the board on your right. =
Enter it,=20
then put 200 drachmas on the board. Now raise it. Put a coin in the =
safe, then=20
try to disarm the trap. You must be correct to get the drachma. Go to =
the dummy,=20
then sneak. Try to pocket it with your knife. You must try to get the =
money and=20
not touch the bells. Leave the guild then go to the wizard&#8217;s =
spinning hat roof.=20
Kick the pillar. At the clouds, answer three riddles. Later, go to the =
house=20
then enter it. Talk to Erasmus, then use your magnet. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
2<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then talk to Ann. Order a meal then leave the inn. Go to the =
adventurer&#8217;s guild=20
then talk to Toro. Leave the guild then go down to the beach. You will =
see a=20
fisherman. Talk to him then go talk to the weapon smith. Go right to the =

adventurer school, then practice your punching and kicking till 9:00. =
Enter the=20
house, then talk to the man. Leave the house, then go up through the =
archway=20
behind the weapon smith. Take 5 flowers from the shop window then give =
one coin=20
to the music katta. Talk to Marrak then buy 5 candy&#8217;s for 16 =
drachmas. Enter the=20
magic shop, then talk to Shakra. Leave the shop then go to the =
apothecary shop.=20
Talk to your friends, then leave the shop. Go to the bank then talk to =
the man.=20
Leave the bank then go talk to Sarra. Buy 4 jewels for 36 drachmas. Go =
to Wolfie=20
then talk to him. Buy two amphora pots for 18 drachmas, then go through =
the=20
small archway. Go down the path, then leave the city through the gate. =
Leave=20
this area to the right. This is the main island of Marete. The small =
brown=20
circles are the towns. The red circles are the dragon statues. There is =
a circle=20
that looks like a dragon head to the e\n side. A skull head circle is to =
the n\w=20
side. Go down along the beach. When you&#8217;re in battle about 11:30, =
run around=20
until you see a basket. Get it, if something else restore game. After =
you get=20
the basket, leave the area. Don&#8217;t waste time. If battle comes, =
just leave. The=20
time fly&#8217;s very fast and we&#8217;ll come back later to fight. Go =
n\w to the second=20
red statue circle by the sea. Enter it then go left to the statue. Click =
on it=20
then read it. Quickly leave. Go along the n\e side until you see a horse =

picture, enter it then go right to another small statue. Click on it =
then read=20
it. Continue right until you come to a stream. Drink it then fill your =
two pots=20
with hippocrene water. Go to the back of this large mount until you see =
a small=20
road above. Use your grapnel on the road, then you will climb the mount. =
Go up=20
the path, then do a tarzan swing with the branch. Go further up the path =
until=20
you reach the feathers. Get some until you have too much. Return to town =
by=20
using the magnet. Leave the inn, then go to the beach. Enter the dead =
parrot=20
inn, but always run when you&#8217;re in the dead parrot inn. Go up the =
steps near=20
your screen then talk to Ugarte. Go upstairs to the betting board then =
click on=20
it. Go down then go talk to the girls. Give Nawar a flower, candy and a =
jewel.=20
Play the wheel of fortune. The 3 in a row is difficult, but try it. =
<U>Win 10=20
times</U>. Leave the inn then go left through the archway to the thieves =
guild.=20
Talk to Arestes and Ugarte. Sneak, then pocket the dummy. Click on the =
board,=20
then call the bet. Do the safe then leave the guild. Go up through the =
archway=20
to the arena then pay the man to watch the fight. Later after the fight, =
go to=20
the beach. Go to the dead parrot inn then go talk to the girls. Give =
Nawar a=20
candy, jewel and a flower. Leave the inn, then go up to the =
wizard&#8217;s spinning=20
hat roof. Kick the pillar. Go to the house then enter it. Follow Fenrus. =
After=20
the trick, talk to your friends. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
3<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn then go to the adventurer&#8217;s =
guild. Show the=20
sign to Elsa, then talk her and Toro. Leave the guild then cross the =
bridge. Go=20
up through the archway then go to Sarra. Give her the basket, then wait =
for the=20
gift. Go to the wizard&#8217;s spinning hat roof then kick the pillar. =
Go to the house=20
then enter it. Talk to your friends. Leave the house then go to the =
teleporter.=20
Go to the marketplace then go talk to Sarra. Cross the bridge, then talk =
to=20
Marrak. Buy a pepperoni pizza for 11 drachmas and an artichoke pizza for =
7=20
drachmas. Go to the apothecary shop. Sell to Salim all but one feather =
for 1=20
drachma then give Julanar the necklace. Take a red pepper at the back. =
Leave the=20
shop then go down to the beach. Go to Andre then talk to him. Go to the=20
adventurer school then give one pot of water to FA. Talk to him, then =
get a book=20
about swimming at your screen. Ask for his autograph then read the book. =
Leave=20
the house then go to the boat. Now, let&#8217;s go for a swim. When =
it&#8217;s half an hour,=20
leave the water then rest for 1 hour. (Example: When it&#8217;s 12:00, =
rest for 1 hour=20
then swim till 1:30. Leave the water, then rest for 1 hour. Swim again =
till=20
3:00) Do this until 6:00. Enter the dead parrot inn then play the wheel =
of=20
fortune. Play 3 in a row then <U>win 10 times</U>. Go upstairs to the =
betting=20
board then click on it. Leave the inn then go to the thieves guild. Talk =
to=20
Arestes and the cloaked man. Take out your pickpocket knife, then keep =
picking=20
his pocket. Nothing happens, but you&#8217;re pickpocket skill starts to =
grow. When=20
it&#8217;s full, do the safe. Click on the board, then call the bet. =
Sneak, then=20
pocket the dummy. Leave the guild, then go up through the archway to the =
arena.=20
Pay the man to watch the fight. Later after the fight, use your magnet =
then=20
sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
4<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the beach. Go to the =
weapon=20
smith, then buy a spear for 39 drachmas. Go right, then pick up 15 rocks =
near=20
your screen. Drop two rocks, then rest for one hour. Go to the =
adventurer school=20
then talk to the man. Leave the house then go through the gate. Go down =
the path=20
to the windmill, then click on the board on what you must do. Go to the =
windmill=20
then pull the switch. Go to the switch on the right side then break the =
lever.=20
Use the spear on the switch to fix it, now pull the brake switch. When =
you see=20
the head of the gondola passing the small building, pull the brake. Get =
on the=20
boat then throw a rock on the blue box to release the brake. When the =
brake=20
releases, you will go to the island. Go to the right of the really weird =

revolving door then touch the small green glow. This is a science test. =
Every=20
wrong answer moves the wheel counter clockwise and every right answer =
moves the=20
wheel clockwise. Once you&#8217;ve answered correctly, you can go in. =
Click on the=20
board on your left then take the science test on the wall with the green =
glow.=20
Pass the test, then it will qualify you as a lab assistant. Talk to Dr.=20
Pretorius. Click on the artichoke pizza in your inventory, then drag the =

anchovies to the pizza. This will make an artichoke and anchovies pizza. =
Give=20
the pizza to him, then he will give you the free reign of the laboratory =
to=20
explore. Use the microscope at the wall 3X then leave science island by=20
returning with the boat. Go to the beach, then let&#8217;s go for a =
swim. At 5:00,=20
rest for one hour. Enter the dead parrot inn. Go upstairs to the betting =
board=20
then click on it. Leave the inn, then go to the thieves guild. Talk to =
Arestes=20
and Ugarte, then equip the stealth charm. Sneak, then pocket the dummy. =
Click on=20
the board, then call the bet. Do the safe, then leave the guild. Go up =
through=20
the archway to the arena then pay the man to watch the fight. Later =
after the=20
fight, go down to the beach then go to science island. Click on the =
board on=20
your left. Dr. Moebius will be sitting at the desk. I believe that =
Pretorius is=20
on duty in the morning and Moebius takes the afternoon shift. Talk to =
Dr.=20
Moebius, then click on the pepperoni pizza in your inventory. Drag the =
peppers=20
to the pizza, this will make a pepperoni and jalapeno pizza. Give it to =
him,=20
then go to the right. Go up the small elevator then look at Gort and the =
plaque.=20
Go left then look through the telescope 3X. Leave science island by =
returning=20
with the boat. Go to the gate, then rest till 12:30. Go through the =
gate. Go=20
near the dead parrot inn then talk to Nawar on the balcony. Give her a =
flower,=20
jewel and a candy. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
5<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn. Go to the adventurer&#8217;s guild =
then talk to=20
Magnum and Toro. Click on the message board then leave the guild. Go =
down to the=20
beach, then go to the weapon smith. Buy a helmet for 115 drachmas, a =
shield for=20
154 drachmas and a magic sword for 423 drachmas. Go to the adventurer =
school=20
then talk to the man. Leave the house, then go up through the archway =
behind the=20
weapon smith. Cross the bridge, then go to the bank. Deposit all your =
money,=20
except 250. Leave the bank, then go down the path through the small =
archway. Go=20
down the path, then leave the city through the gate. Leave this area to =
the=20
right. Equip yourself, then go to the left statue. Do not search the =
villains.=20
After the fight, click on the statue then read it. Leave, then go to the =
right=20
statue. After the fight, click on the statue then read it. Leave, then =
go n\w=20
then n\e to the last statue. After the fight, click on the statue then =
read it.=20
Leave, then go up to the dragon head. Go right to the statue, but ignore =
the=20
bats. Click on the statue then read it. Quickly leave the cave, then use =
your=20
magnet. Unequip yourself, then leave the inn. Rest for one hour, then go =
down to=20
the beach. Go for a swim until 6:00 then enter the dead parrot inn. Go =
upstairs=20
to the betting board then click on it. Go down then go talk to Budar. =
Leave the=20
inn. Go to the arena then equip yourself, now go fight through the right =
gate by=20
clicking on your opponent. Later after the fight, unequip yourself. Go =
down to=20
the thieves guild, then talk to Arestes. Buy a torch for 12 drachmas, =
then equip=20
your stealth charm. Click on the board, then call the bet. Sneak, then =
pocket=20
the dummy. Leave the guild, then go way up through the archway to the =
arena. Go=20
to the house on your left, then picklock the door until it opens. Inside =
the=20
building, ignite and equip your torch. Sneak, then go to the cupboard =
near the=20
door. Use your dagger on the cupboard, then equip your torch. Get the =
pot on the=20
table. Open the drawer to get some money, then search the couch. Open =
the=20
painting, then examine the safe. Disarm the trap. Take the money, then =
leave the=20
house. Unequip your torch, then use your magnet. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
6<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. Go =
to the=20
apothecary shop then buy 50 stamina pills for 3 drachmas. Leave the =
shop. Rest=20
till 6:20 then go to the thieves guild. Sell the pot for 68 drachmas and =
the=20
ring for 28 drachmas. Click on the board, then leave the guild. Go to =
the beach,=20
then go to the dead parrot inn. Go upstairs to the betting board then =
place on=20
each bet 1000 drachmas. Leave the inn, then go to the arena. Pay the man =
to=20
watch the fight. Later after the fight, go down to the beach then go to =
the=20
stairs next to the dead parrot inn. Take out your toolkit, then picklock =
the=20
door with it. Watch your picklocking skill grow. When your skill is =
full, put=20
away the toolkit. Click on the door, then keep picklocking the door. =
Remember to=20
take a stamina pill when you&#8217;re out of stamina. The faster you =
click, the faster=20
it will go. Now, watch your intelligence skill grow. When your skill is =
full, go=20
up through the archway to the market place. Equip your leather armor, =
then sneak=20
past the guards to the bank. For some reason they don&#8217;t notice =
you. Picklock the=20
door. Inside the building, picklock the gate then disarm the trap on the =
safe.=20
Take the money, then use your magnet. Unequip yourself, then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
7<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. Go =
to the=20
apothecary shop then buy 50 stamina pills for 3 drachmas. Leave the =
shop, then=20
go to the bank. Talk to the man, then deposit all your money. Withdraw =
665=20
drachmas, then leave the bank. Go up the steps to your left then look at =
the=20
message board. Rest till 6:30. Go to the arena then pay the man to watch =
the=20
fight. Later after the fight, go down to the thieves guild. Talk to =
Arestes.=20
Click on the board, then call the bet. Use your magnet. Put some things =
in the=20
chest, except your helmet, shield, sword, pills, leather armor, magnet =
and key.=20
Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The Adventure&#8217;s guild: =
from day 8, till=20
day 9<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then order a meal. Leave the inn, then go to the adventure&#8217;s =
guild. Equip=20
yourself for more weight, then run on the practice stepper. When you get =
off,=20
rest for one hour then run again. At 5:50, unequip yourself. Leave the =
guild=20
then go to the dead parrot inn. Go upstairs to the betting board, then =
click on=20
it. Leave the inn. Go to the arena then pay Abdum to watch the fight. =
Later=20
after the fight, go down to the thieves guild then click on the board. =
Use your=20
magnet, then sleep till morning. The next day, leave your room then =
order a=20
meal. Leave the inn, then go up through the archway to the bank. Deposit =
all=20
your money then leave the bank. Go down to the adventure&#8217;s guild, =
then equip=20
your leather armor, helmet and shield then practice your punching and =
kicking.=20
When you&#8217;re out of stamina, rest for one hour then practice your =
punching and=20
kicking again. At 5:30, unequip yourself then leave the guild. Go to the =
dead=20
parrot inn. Go upstairs to the betting board then click on it. Leave the =
inn. Go=20
to the arena then pay Abdum to watch the fight. Later after the fight, =
use your=20
magnet then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The big fight: from day 10, till =
day=20
11<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money then leave the bank. Go to the apothecary shop =
then buy=20
50 stamina pills for 7 drachmas. Leave the shop, then leave the city. =
Save the=20
game. Equip yourself, then go fight at the right statue. If it&#8217;s =
not green=20
goons, load the game. Never rest. While in a battle, drink healing and =
stamina=20
pills when you're really hurt. Fight, kill and search them when they're =
dead. To=20
get a new battle, just exit then re-enter. At 5:00, use your magnet then =
unequip=20
yourself. When you're over loading, put some things in the chest, except =
your=20
shield, sword, helmet, armor, key, magnet and pills, but keep 50 healing =
pills.=20
Take out from the chest, the candy&#8217;s, flowers and the jewels, but =
put one of=20
each back. Leave the inn. Go to the dead parrot inn then click on the =
betting=20
board. Leave the inn. Go to the arena then equip yourself, now go fight =
through=20
the right gate by clicking on your opponent. Later after the fight, =
unequip=20
yourself then go near the dead parrot inn. Talk to Nawar on the balcony =
then=20
give her the flower, candy and the jewel. Use your magnet then sleep =
till=20
morning. The next day, leave your room then order a meal. Leave the inn, =
then go=20
up through the archway to the bank. Deposit all your money then leave =
the bank.=20
Go to the apothecary shop then buy 50 stamina pills for 7 drachmas. =
Leave the=20
shop, then leave the city. Save the game, then leave the city. Equip =
yourself,=20
then go fight at the right statue. If it&#8217;s not green goons, load =
the game. At=20
5:00, use your magnet then unequip yourself. When you're over loading, =
put some=20
things in the chest, except your shield, sword, helmet, armor, key, =
magnet, and=20
pills, but keep 50 healing pills. Take out from the chest, the candy, =
flower and=20
the jewel. Leave the inn, then go to the dead parrot inn. Go upstairs to =
place a=20
new bet 1000 drachmas at the betting board. Leave the inn. Go to the =
arena then=20
pay Abdum to watch the fight. Later after the fight, use your magnet =
then sleep=20
till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The long sleep: from day 12, do =
this the=20
same till day 15<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Every morning, =
leave your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money, then leave the bank. Rest till 6:00. If you are =
a few=20
minutes earlier, stay and wait. Go to the dead parrot inn, then go =
upstairs to=20
the betting board. Place a new bet 1000 drachmas, then leave the inn. Go =
to the=20
arena, then pay Abdum to watch the fight. Later after the fight, use =
your magnet=20
then sleep till morning. (On night 15 at the arena, equip yourself then =
go to=20
the right gate. Click on your opponent, then you will go fight. After =
the fight,=20
unequip yourself. Go near the dead parrot inn, then talk to Nawar on the =

balcony. Give her the flower, candy and the jewel. Use your magnet, then =
sleep=20
till morning)<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The long sleep: from day 16, do =
this the=20
same till day 25<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Every morning, =
leave your room=20
then order a meal. Leave the inn, then go up through the archway to the =
bank.=20
Deposit all your money, then leave the bank. Rest till 6:00. If you are =
a few=20
minutes earlier, stay and wait. Go to the dead parrot inn, then go =
upstairs to=20
the betting board. Place a new bet 1000 drachmas, then leave the inn. Go =
to the=20
arena, then pay Abdum to watch the fight. Later after the fight, use =
your magnet=20
then sleep till morning. (Just remember on night 20 and 25 at the arena, =
equip=20
yourself then go to the right gate. Click on your opponent. After the =
fight,=20
unequip yourself then use your magnet. Sleep till=20
morning)<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The Champion: from day 26, do =
this the=20
same till day 30<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, take =
your fruit=20
basket from the chest. Leave your room then order a meal. Leave the inn, =
then go=20
up through the archway to the bank. Deposit all your money then leave =
the bank.=20
Go to the apothecary shop then buy some stamina pills. Make sure you =
have 100 in=20
your inventory. Leave the shop, then rest till 6:00. Go to the dead =
parrot inn=20
then go upstairs to the betting board. Be the champion, then place an =
all bets=20
1000 drachmas on yourself. Go to the arena, then equip yourself. Go =
through the=20
right gate to fight. Later after the fight, rest for one hour till the =
next 6:00=20
night. Go back in, then go near the right gate. Eat a fruit then touch =
the gate.=20
Later after the fight, rest for one hour till the next 6:00 night. Go =
back in,=20
then go near the right gate. Eat a fruit then touch the gate. Now do =
this piece=20
over again till night 30.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><U><FONT face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt">Night 30: After the fight, unequip yourself =
then use=20
your magnet. Eat the last fruit, then sleep till=20
morning.<o:p></o:p></SPAN></FONT></U></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt">Day 31</SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"FONT-SIZE: 10pt">The next day, take everything from the chest =
except one=20
magnet. Leave your room then sit by the table. Leave the inn, then go =
down to=20
the beach. Go to the weapon smith. Sell your helmet for 50 drachmas, =
leather=20
armor for 37 drachmas, magic sword for 375 drachmas and the daggers for =
6=20
drachmas. Buy 295 throwing spears for 18 drachmas, then go to the boat. =
Try to=20
aim for the water, then throw all your spears away. Also, take a stamina =
pill=20
when you&#8217;re out of stamina. The faster you click, the faster it =
will go. When=20
you&#8217;re throwing skill is full, go to the palm tree at the left =
side of the dead=20
parrot then start clicking on the top of the tree. Also, take a stamina =
pill=20
when you&#8217;re out of stamina. The faster you click, the faster it =
will go. When=20
you&#8217;re climbing skill is full, go up through the archway then =
enter the=20
apothecary shop. Keep 50 from each, then sell your healing pills for 6 =
drachmas=20
and stamina pills for 1 drachma to Salim. Leave the shop, then equip =
your=20
stealth charm. Take out your pickpocket knife then pocket the three =
people. Just=20
load if you get caught, but do not rob the stands, the guards and the =
music=20
katta. Go to the bank. Deposit all your money, then leave the bank. Go =
down to=20
the beach, then go for a swim until 6:00. Enter the dead parrot inn then =
go=20
upstairs to the betting board. Click on it, then l<FONT =
color=3Dblack><SPAN=20
style=3D"COLOR: black">eave the inn. Go to the thieves guild. Buy a =
blackjack for=20
258 drachmas, then leave the guild. Go near the archway above then rest =
till=20
12:38. Sneak, then take out your blackjack. Go through the archway. =
Sneak behind=20
the three guards then use the blackjack on them. For some reason they =
don&#8217;t=20
notice you. Examine, loot and hide them. Quickly go to the bank, then =
picklock=20
the door. Inside the building, picklock the gate then disarm the trap. =
Take the=20
money, then use your magnet. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Freedom: Day=20
32<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room.=20
Sit by the table, then leave the inn. Go up through the archway to the =
bank.=20
Talk to the man, then deposit all your money. Leave the bank. Go =
upstairs to=20
your left then look at the message board. Go down to the market place, =
then=20
enter the bank. Withdraw 1000 drachmas. Enter the rites then talk to the =
man.=20
Leave the bank, then go to the hall of king&#8217;s. Later at the gate, =
go to the=20
platform then talk to Rakeesh. Go to the message board then look at it. =
Go down=20
to the market place then talk to Sarra. Buy a ring for 425 drachmas and =
7 jewels=20
for 34 drachmas. Talk to wolfie, then cross the bridge. Talk to Marrak, =
then buy=20
7 candy&#8217;s for 16 drachmas. Enter the magic shop. Talk to Shakra =
then buy 4 magic=20
daggers for 375 drachmas. Leave the shop then take 7 flowers from the =
apothecary=20
window. Go to the beach, then talk to the weapon smith. Sell the spears =
for 18=20
drachmas. Buy a magic chain mail armor for 4000 drachmas, a magic helm =
for 3200=20
drachmas and a dragon sword for 8000 drachmas. Talk to Andre then go to =
science=20
island. Talk to Dr. Pretorius, then leave science island by returning =
with the=20
boat. Go to the beach then go up through the archway to the apothecary =
shop.=20
Tell Julanar about Andre. Leave the shop then cross the bridge. Go down =
through=20
the small archway to the adventurer&#8217;s guild. Talk to Toro, then =
leave the guild.=20
Rest till 5:34 then go to the beach. Go to the dead parrot inn, then go =
up the=20
steps near your screen. Talk to Ferrari and Ugarte. Go down then go talk =
to the=20
girls. Give a jewel, flower and a candy to Nawar. Show the ring to her =
then she=20
will tell you to teach Abdull a lesson. Go outside then fight Abdull =
with your=20
bare hands. The guard will eventually break up the fight. Go back to =
Nawar, then=20
show the ring to her. Leave the inn then go to science island. Talk to =
Dr.=20
Moebius. Use your magnet then quickly leave the inn. Leave the city then =
equip=20
yourself. Now that you are going to free the villages, remember to drink =
healing=20
and stamina pills if you are dying. Go down to Naxos then sneak to the =
building=20
on your left with the long stairs. When you&#8217;re near the door, =
force it down.=20
Inside the building, fight the villains but don&#8217;t search them. Go =
to the chest=20
then take all. Leave the town then go n\w to the second village. Run =
past the=20
villains, then cross the bridge. Go up the ladder then open the door. =
Inside the=20
building, ignore the villains then quickly bash down the second door. =
Fight the=20
villains, but don&#8217;t search them. Open the chest, then take all. =
Leave the town,=20
then go n\w to the third village. Go left past the villains, then go up =
the=20
stairs to the door. Bash it down. Inside the building, fight the =
villains but=20
don&#8217;t search them. Open the chest, then take all. Leave the town, =
then go s\e to=20
the dragon pillar. Fight the villains, but don&#8217;t search them. Look =
at the guard=20
then click on the pillar. Read it, then leave the area. Go past Silmaia, =
then go=20
right to the fourth village. Go right, then cross the bridge. Go to the =
first=20
door you see, then bash it down. Inside the building, fight the villains =
but=20
don&#8217;t search them. Open the chest, then take all. Leave the town, =
then go n\w to=20
the last village. Go way left to the last house, then bash down the =
door. Inside=20
the building, fight the villains but don&#8217;t search them. Open the =
chest, then=20
take all. Use your magnet then unequip yourself. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
33<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the guard tower near =
the gate.=20
Knock on the door, then go to the beach. Talk to Andre then go to the =
weapon=20
smith. Sell the leather armor and the magic axe for 738 drachmas. Go up =
through=20
the archway then cross the bridge. Go up the stairs to the hall of =
king&#8217;s, then=20
give one sigil to the guard. Later at the gate, go to Rakeesh then talk =
to him.=20
Go to the message board then look at it. Go down to the market place =
then go=20
down the path through the small archway. Go to the adventurer&#8217;s =
guild then talk=20
to Elsa and Toro. Give Elsa the armband, amulet of attack and the amulet =
of=20
defense. Click on the message board then leave the guild. Go to the =
beach. Talk=20
to the weapon smith then go to science island. Talk to Dr. Pretorius =
then leave=20
the building. Rest till 6:52 then go back in. Talk to Dr. Moebius then =
leave=20
science island by returning with the boat. Go to the beach then go to =
the dead=20
parrot inn. Go up the steps near your screen. Talk to Ugarte then go =
talk to the=20
girls. Give Nawar a candy, flower and a jewel. Use your magnet, then =
sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Conquest: Day=20
34<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up through the archway to =
the=20
market place. Go to the apothecary shop then buy 3 poison cure pills =
from Salim=20
for 7 drachmas. Leave the shop, then go to Rakeesh near the spinning hat =
roof.=20
Talk to him. Go way down to the beach then go talk to Andre. Equip your =
stealth=20
charm then rent the boat. The island that you want is in the southwest =
west part=20
of the map. Andre will talk about the islands until you get close, then =
he will=20
dump you on the beach. Sneak along the base of the fortress until you =
reach the=20
small platform near the stairs. Climb up the small platform. Sneak one =
flight,=20
then climb down to the drain. Picklock the drain. Inside the fortress, =
equip=20
yourself. Kill all the warriors first, but don&#8217;t search them and =
remember to=20
drink pills when you&#8217;re really hurt. When you see the centaur, go =
near him then=20
unequip your sword. Throw your daggers at him. Search him when his dead, =
then=20
equip your sword. The general will appear. Fight him, then search him =
when he&#8217;s=20
dead. Unequip yourself, then use your magnet. Quickly leave the inn, =
then go=20
click on the thieves guild. Cross the bridge, then go past the guild. =
Ugarte=20
will appear. Talk to him then he will get poisoned. Examine, help and =
search him=20
then give him a poison cure pill. Later at the hall of king&#8217;s, =
talk to Logos. At=20
the gate, go down to the thieves guild. Talk to Arestes then use your =
magnet.=20
Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
35<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. Go =
to the=20
apothecary shop then talk to your friends. Leave the shop, then go up to =
the=20
hall of king&#8217;s. Show the shield to the guard. Later with Rakeesh, =
talk to him.=20
He will get poisoned. Click on him, then give him a poison cure pill. =
Later at=20
the gate, look at the message board. Go down to the market place then go =
to the=20
apothecary shop. Talk to your friends, then leave the shop. Go to the =
magic shop=20
then talk to Shakra. Sell a spell to him for 93 drachmas. Leave the shop =
then go=20
down to the beach. Go to the weapon smith. Talk to him, then sell your =
old=20
shield for 50 drachmas and the magic axe for 750 drachmas. Go to the =
adventurer=20
school then talk to the man. Leave the house then go to science island. =
Talk to=20
Dr. Pretorius, then leave science island by returning with the boat. Go =
to the=20
beach, then go up to the market place. Go to the bank. Deposit all your =
money,=20
except 1000. Leave the bank, then go down the path through the small =
archway. Go=20
to the adventure&#8217;s guild then talk to Toro. Click on the message =
board then=20
leave the guild. Leave the city. Equip yourself then go to the right =
statue.=20
Kill the villains, but don&#8217;t search them. Unequip yourself. Click =
on the statue=20
then read it. See the beehive on the ground, take one dry wax. Leave, =
then=20
return to the city. Go to the beach, then rest for 1 hour. Go to the =
dead parrot=20
inn, then go up the steps near your screen. Talk to Ferrari then go talk =
to the=20
girls. Give Nawar a candy, flower and a jewel. Use your magnet then =
leave your=20
room. Talk to Ann, then leave the inn. Go to the beach, then go to the =
dead=20
parrot inn. Go up the steps near your screen. Talk to Ferrari then go =
talk to=20
the girls. Give Nawar a candy, flower and a jewel. Leave the inn, then =
go to=20
science island. Talk to Dr. Moebius then use your magnet. Leave your =
room. Tell=20
Ann about Ferrari, then return to your room. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Valor: Day=20
36<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn. Go up to the market place, then =
buy 1=20
amphora pot for 17 drachmas and a balloon picture for 85 drachmas from =
Wolfie.=20
Go to the apothecary shop then talk to your friends. Leave the shop, =
then go to=20
the magic shop. Talk to Shakra, then leave the shop. Cross the bridge. =
Go up the=20
stairs to the message board, then look at it. Go down to the beach, then =
go to=20
science island. Put the wax and feathers on the flying machine at the =
wall, then=20
go fly. Later, enter hydra island. Get some goo from the tree with your =
pot,=20
then equip yourself. Fight the hydra. When you killed the middle head, =
Elsa will=20
appear. Ask for her help then talk to her. Let Elsa do the torching, =
then you do=20
the fighting. When it&#8217;s dead, never kiss or fall in love with =
Elsa. Talk to her.=20
Take the teeth from the monster then unequip yourself. Talk to Elsa, =
then enter=20
the cave. Talk to her again, then take the helmet and the money on the =
ground.=20
Go to the far left of the cave. Look at the chest, then disarm the trap. =
Open=20
it, but leave the rope. Take the goodies inside, then use your magnet. =
Leave=20
your room. Show Ann the balloon picture then tell her about Wolfie. Give =
her the=20
seed, then return to your room. Sleep till =
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
37<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then talk to Ann and Wolfie. Sit by the table. Leave the inn, then go up =
to the=20
market place. Talk to Wolfie, then go up to the hall of king&#8217;s. =
Give the teeth=20
to the guard. Later at the gate, look at the message board. Go down to =
the=20
market place then go to the bank. Deposit all your money then leave the =
bank. Go=20
talk to Wolfie. Cross the bridge, then enter the magic shop. Talk to =
Shakra,=20
then sell a spell for 94 drachmas. Leave the shop then cross the bridge. =
Go down=20
the path through the small archway. Go to the adventurer&#8217;s guild =
then talk to=20
Elsa and Toro. Click on the message board then leave the guild. Go down =
to the=20
beach, then go to the weapon smith. Sell one armor for 1260 drachmas and =
one=20
helmet for 252 drachmas. Go to the adventurer school then talk to the =
man. Only=20
read the small pile of books at your screen about building a balloon. =
Leave the=20
house then go to science island. Talk to Dr. Pretorius, then leave the =
building.=20
Rest till 6:00 then go back in. Talk to Dr. Moebius, then go up the =
small=20
elevator. Exit through the door, then look at the crane. Click on the =
green=20
screen at the wall which controls the crane. [Extension 100 Rotation 50 =
Claw=20
close] Look at the gondola then leave science island by returning with =
the boat.=20
Go to the beach then go to the dead parrot inn. Talk to Budar. Use your =
magnet=20
then take a sheet from the second drawer. Leave your room then talk to =
Ann. Give=20
her the sheet then go back to your room. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Destiny: Day=20
38<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then order a meal. Leave the inn. Go up to the market place then cross =
the=20
bridge. Show Marrak the balloon picture then buy the brazier for 74 =
drachmas. Go=20
down to the beach. Talk to Andre then go to science island. Go to the =
gondola.=20
First, put the sheet on the gondola. Then pour the goo on the sheet. Tie =
the=20
rope on the sheet, then put the brazier on the boat. Use your magnet. =
Quickly=20
leave the inn, then go up to the market place. Tell Wolfie about the =
balloon,=20
then go all the way back to science island. Go to your flying ship, then =
use the=20
tinderbox on the brazier. Fly in the middle of [w] and [n] When you =
cross an=20
island, click on the balloon to land. Now, go to the statue circle. Take =
the=20
black lotus in the water, then drop a coin in the water. After you heard =
your=20
future, take the thing that appears then click on the stone in front of =
the=20
water. Read it then leave. Go to the tree circle. The dryads do not talk =
or move=20
or anything. Give every tree some hippocrene water. When they awake, go =
to the=20
middle of the forest. Stay there then listen to the music. Later when =
it&#8217;s over,=20
return to you&#8217;re balloon. Fly in the middle of [e] and [s] to =
Silmaria then exit=20
the balloon. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
39<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. =
Talk to=20
Wolfie then go to the apothecary shop. Talk to your friends, then sell =
the=20
scales to Salim for 50 drachmas. Give the lotus to him, then leave the =
shop. Go=20
to the hall of king&#8217;s then give the proof to the guard. Later at =
the gate, look=20
at the message board then go down to the market place. Buy 1 amphora pot =
from=20
Wolfie for 14 drachmas. Cross the bridge, then go down to the beach. =
Talk to the=20
weapon smith. Go to the adventurer school then talk to the man. Leave =
the house,=20
then go to science island. Talk to Dr. Pretorius, then leave the =
building. Rest=20
till 6:22 then go back in. Talk to Dr. Moebius, then use your magnet. =
Take the=20
candy from the chair, but don&#8217;t eat it. Leave your room then talk =
to Ann. Leave=20
the inn, then leave the city. Equip yourself, then go up the right side =
to the=20
third statue circle. Fight the villains but don&#8217;t search them. =
Unequip yourself.=20
Click on the statue then read it. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
40<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go to the adventurer&#8217;s =
guild. Click=20
on the message board then talk to Toro. Leave the guild, then go up to =
the=20
market place. Buy a gyro for 3 drachmas, 1 candy for 14 drachmas and a =
pepperoni=20
pizza for 10 drachmas from Marrak. Enter the apothecary shop then talk =
to your=20
friends. Give the poison chocolate to Salim. Leave the shop, then leave =
the=20
city. Go up the left side to the skull picture. Look at the man then go =
to the=20
end of the stream. Pour the hippocrene water into the stream, then watch =
how=20
things change. Later, go to the doorway then Cerberus the three headed =
dog will=20
appear. Talk to them, then give the dog a candy, pizza and the gyro. Go =
to the=20
broken statue then click on it. Read it then use your magnet. Leave the =
inn. Go=20
to the beach then take swimming lessons until 6:00. Use your magnet then =
sleep=20
till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
41<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn. Go up to the market place then go =
to the=20
apothecary shop. Talk to your friends. Leave the shop then go down to =
the beach.=20
Take swimming lessons until 5:00. Use your magnet then sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Courage: Day=20
42<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn then leave the city. Go to the =
skull=20
picture then enter Hades. Equip yourself, then fight the skeletons when =
they&#8217;re=20
in your way. Remember to drink pills when you&#8217;re really hurt. Go =
right then go=20
down the small path. Continue on until you&#8217;re at the end of the =
road. Use the=20
grapnel on the edge, then continue through the door. Continue left =
through the=20
dragon mouth, then go down the path. At the end of it, immediately go =
right. At=20
the whirlpool, fill a pot with lethe water. Go right then fill another =
pot with=20
styx water. Now, go way around the path until you see a building. Go =
near, then=20
the guardian shall appear. When his done talking, choose no one. Later, =
go way=20
around the path. Go through the dragon mouth, then go right through the =
door. Go=20
right then go up through the door. Outside, use your magnet. Unequip =
yourself,=20
then sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
43<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up to the market place. Go =
to the=20
apothecary shop then give the lethe water to Julanar. Leave the shop, =
then go to=20
the hall of king&#8217;s. Give the styx water to the guard. Later at the =
gate, look at=20
the message board. Go down to the market place, then enter the bank. =
Deposit all=20
your money, then leave the bank. Go down to the beach, then talk to the =
weapon=20
smith. Go to Andre then talk to him. Go to the adventurer school then =
talk to=20
the man. Leave the house then go way left through the archway. Go to the =

adventure&#8217;s guild. Talk to Toro, then click on the message board. =
Rest till 6:40=20
then leave the guild. Go to the inn, then say yes to Ann. Later after =
the dance,=20
talk to Wolfie, katta and Ann. Go to your room, then sleep till morning. =
Elsa=20
will wake you up, show the sign then talk to =
her.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
44<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, steal =
the bed=20
sheet from your bed. Leave your room then sit by the table. Leave the =
inn, then=20
go to the apothecary shop. Talk to your friends, then leave the shop. Go =
down to=20
the beach, then go to science island. Click on the green screen for your =

password. Go up the small elevator then click on the plaque where Gort =
stood.=20
Press on the letters of your password, press enter when correct then the =
secret=20
lab will open. Go down, then talk to Dr. Pretorius. Go up the elevator =
again=20
then leave through the door. Rest till 6:20 then go back in. Again, =
click on the=20
plaque where Gort stood. Press on the letters of your password, then =
press enter=20
when correct. The secret lab will open. Go down, then talk to Dr. =
Moebius. Use=20
your magnet then sleep for 8 hours. Elsa will appear, then she will take =
you to=20
Minos isle.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Minos isle: Night 45 Hunt for =
the=20
Blackbird <o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Do not search the =
villains.=20
Equip your stealth charm then sneak. Blackjack the goon then go left =
between the=20
rocks at your screen. When you see the gate, go left until you see a =
small path=20
with a tree along the mountainside. Go up the path, then use your =
grapnel on the=20
tree. Continue down to the end of the path then jump to the small wall. =
Jump to=20
the balcony, then blackjack the guard. Go right, then picklock the door. =
Inside=20
the building, blackjack the first goon then go to the left end of the =
room. Use=20
the grapnel on the railing above then open the door. Equip your sword =
and shield=20
then fight the two goons. Unequip your sword and shield then take the =
statue=20
lion on the table. Go right then disarm the gate near the painting. Take =
the=20
money then leave the rest of the gates. Disarm the chest near the door =
then take=20
the money. Now use your grapnel on the ledge near the statue. Take the =
statue=20
with the bed sheet then jump off the ledge. Lock the door, then go to =
the right=20
gate. Disarm the trap then take the blackbird. Use your magnet, then =
quickly=20
leave the inn. Go to the thieves guild, then show Arestes the blackbird. =
Sell=20
the magic statue for 580 drachmas and the winged lion for 116 drachmas. =
Buy=20
stealth oil for 21 drachmas. Leave the guild, then leave the city. Go up =
the=20
left side to the fifth statue circle by the sea. Go left. Equip yourself =
then=20
fight the villains, but don&#8217;t search them. Unequip yourself, then =
click on the=20
statue. Read it then use your magnet. Sleep till=20
morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Peace: Day=20
46<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then sit by the table. Leave the inn, then go up through the archway to =
the=20
market place. Give the blackbird to Wolfie then go to the bank. Deposit =
all your=20
money, then leave the bank. Go to Wolfie then talk to him. Buy the =
blackbird for=20
74 drachmas, then return to the bank. Withdraw 25 drachmas, then leave =
the bank.=20
Equip your breathing amulet. Go down to the beach, then rent the boat =
from=20
Andre. Go west to Sifnos Fortress, then go s\w until the screen blocks =
your way.=20
Go left until you see an isle with a pool. Land there, then go to the =
pillar=20
circle. Swim left to the gate. Use your oil on the left hinge then use =
your=20
toolkit on the hinge. Use your magnet on the hinge, but be careful not =
to use it=20
on yourself. Now quickly swim behind the doors, then equip your stealth =
charm.=20
When you see two mermaids, blackjack them but do not search them. Equip =
your=20
breathing amulet, then go through the opening. On the other side, go =
right until=20
you see door like walls. Open the third one. Now go right, but stay low. =

Continue on against the wall until you are near the gate. Picklock the =
middle=20
wall door. In the palace, go right to the queen. Talk to her. Later =
outside=20
Atlantis, use your magnet then unequip your breathing amulet. Leave the =
inn.=20
Rest till 5:50, then go to the dead parrot inn. Go talk to the girls, =
then give=20
Nawar a flower, candy and a jewel. Show the real blackbird to her. Go to =

Ferrari, then talk to him. Give the real blackbird to him, then talk to =
him. Use=20
your magnet then leave your room. Give the deed to Ann, then leave the =
inn. Go=20
to the thieves guild, then talk to Arestes. Leave the guild, then go to =
the dead=20
parrot inn. Go up the steps at your screen then talk to Ferrari. Leave, =
then go=20
talk to the girls. Give the candy, flower, jewel and the ring to Nawar. =
Leave=20
the inn, then equip your stealth charm. Go up through the archway to the =
market=20
place. Go near the bank, then go up the stairs. Go right. When you see a =
fat=20
guard, talk to him. Go to the next house then use your grapnel on the =
roof. Use=20
the grapnel on the roof above, then again on the other one above. Go =
down on the=20
left with the grapnel, then sneak. Jump to the left house. Oil the =
middle=20
window, then use your toolkit on the window. Twist the bars, then use =
the=20
toolkit. Inside the house, go to the balcony then go down the stairs. Go =
to the=20
painting at the back wall. Disarm the trap, then take the pot on the =
table. Push=20
the table, then get on it. Use the fake bird on the real bird then use =
your=20
magnet. Sleep till morning.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Day =
47<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next day, leave =
your room=20
then talk to Ann. Order a meal, then leave the inn. Go way up to the =
hall of=20
king&#8217;s, then show the statue to the guard. Later at the gate, look =
at the=20
message board. Go down to the market place, then deposit all you money =
in the=20
bank. Leave the bank, then go to the adventurer&#8217;s guild. Click on =
the message=20
board. Talk to Toro, then leave the guild. Go down to the beach, then go =
to the=20
adventurer school. Talk to the man. Leave the house, then leave the =
city. Fly=20
your balloon to the horse picture. Go to the statue then click on it. =
Read it=20
then use your magnet. Leave the inn, then rest till 8:20. Go to the =
thieves=20
guild, then talk to Arestes. Show the bird to him, then sell the pot for =
70=20
drachmas. Leave the guild, then go to the dead parrot inn. Go talk to =
the girls,=20
then give Nawar the flower, candy and the jewel. Use your magnet, then =
sleep=20
till the next evening. While sleeping, Elsa will appear. Talk to her, =
then just=20
stand there until she disappears.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Rite of Justice: Night=20
48<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next evening, =
leave your=20
room then sit by the table. Leave the inn, then go to the beach. Go =
through the=20
archway to the bridge, then the assassin will appear. Drink the poison =
cure=20
pill. Equip yourself, then fight the villain. Later in the hall of =
king&#8217;s,=20
confront Minos with suspicions. Later outside the hall, use your magnet =
then=20
unequip yourself. Put some things in the chest, except your magnet, =
toolkit,=20
key, weapons, helmet, armor, shield, potions, blackjack, grapnel, bird, =
money=20
and stealth charm. Sleep till the next =
evening.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Return to Minos Isle: Night=20
49<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">The next evening, =
you will be=20
taken to the hall of king&#8217;s. After the conversation, accuse Minos =
of all crimes.=20
Later on Minos isle, equip your stealth charm. Sneak, then blackjack the =
goon.=20
Go left between the rocks at your screen. When you see the gate, go left =
to the=20
tree then go up the path. Use your grapnel on the tree, then continue =
down to=20
the end of the path. When you see the goon, throw the poison dagger at =
him. Jump=20
to the small wall then jump to the balcony. Go right, then picklock the =
door.=20
Inside the building, go behind the goon then blackjack him. Wait for the =
patrol=20
goon to stand still, then go blackjack him. Go to the left end of the =
room. Use=20
your grapnel on the railing above then open the door. Later, equip =
yourself then=20
fight the two goons. Get the toolkit from the table then give it to =
Elsa. Fight=20
the Minotaur. Later, Minos jumps to his death. Search him then go to the =
left.=20
Disarm the gate, then take one fire proofing potion. Search the =
Minotaur, then=20
you will be teleported out to fight the =
dragon.<o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<H1><U><FONT color=3Dblack face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">Fighting the=20
Dragon<o:p></o:p></SPAN></FONT></U></H1>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US style=3D"COLOR: black; FONT-SIZE: 10pt">Later after the =
conversation,=20
tell Toro and Gort to help you with the pillar. Give Toro the Minotaur =
axe, then=20
give all the healing potions to Gort. Drink the fire proofing potion, =
then throw=20
all your daggers at the dragon. The dragon eventually gets loose and =
you&#8217;re all=20
chasing him through the cave. </SPAN></FONT><SPAN lang=3DEN-US>Equip the =
amulet of=20
attack. Equip your sword, then go fight the dragon. Just remember to =
give=20
healing pills to Toro, but remember to drink healing pills. <FONT=20
color=3Dblack><SPAN style=3D"COLOR: black">Later after the dragon dies, =
you will all=20
go to the hall of king&#8217;s. After the conversation, refuse to be =
king then say=20
you&#8217;re not worthy.<o:p></o:p></SPAN></FONT></SPAN></P>
<P class=3DMsoNormal><FONT color=3Dblack face=3D"Times New Roman" =
size=3D2><SPAN=20
lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></FONT></P>
<P align=3Dcenter class=3DMsoNormal style=3D"TEXT-ALIGN: center"><FONT =
color=3Dblack=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: 10pt">The =
End<o:p></o:p></SPAN></FONT></P>
<P align=3Dcenter class=3DMsoNormal=20
style=3D"TEXT-ALIGN: center; mso-outline-level: 5"><FONT color=3Dblack=20
face=3D"Times New Roman" size=3D2><SPAN lang=3DEN-US=20
style=3D"COLOR: black; FONT-SIZE: =
10pt">=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<o:p></o:p></SPAN></FONT></P></DIV></=
BODY></HTML>
