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~~~~~~~~~~~~~~~~~~~~~~~


                             An FAQ/Walkthrough for
                                    Syberia


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

Game:                       Syberia
Platform:                   PC
Author of FAQ/Walkthrough:  Tom Hayes
Version:                    1.0
Last updated:               24th May, 2003
E-mail:                     tom_hayes(at)flipmode(dot)com

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                                   Contents
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1. Introduction
2. Walkthrough
3. Item List
4. Copyright Information

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                                Version History
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Version 1.0 - 24th May, 2003
  First version.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

1.                                Introduction

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

Syberia is an excellent adventure game made by Microids. It involves a =
lawyer=20
named Kate Walker, who travels to the quiet town of Valadilene to close =
the=20
Voralberg business, which is responsible for creating a number of =
robot-like=20
creations known as automatons. Upon discovering that the owner of the =
business=20
has passed away, she hears of an heir named Hans Voralberg who ran away =
from=20
Valadilene to look for mammoths. She soon finds an automaton engineer =
called=20
Oscar, and together they travel across Europe on their search for Hans.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

2.                                Walkthrough

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

                                 - Valadilene -

The game starts in a quiet hotel in Valadilene. Attempt to get the =
suitcase=20
near Jane, and then walk over to the counter to view the bell and the =
statue.=20
Get the small reception bell key at the right side of the bell, and use =
it in=20
the statue. Press the red button to ring the bell, and ask the manager =
about=20
help to go to room 6. After he leaves the room, walk over to the table =
and get=20
the fax from Edward Marson. Open the inventory and use the phone to dial =

12458902, and then press send to call Marson.

Open the door to exit the room, walk downstairs and ask the manager =
about the=20
Mission to receive the second fax from Marson. Walk to the left side of =
the=20
room and get the four cog wheels: Two from the floor at the left side of =
the=20
table and two on the table. Exit the view of the table and run back up =
to the=20
right side of the room. Get the advertising brochure from the board near =
the=20
green plant, and then exit the hotel.

Outside the hotel, run down the path to the road and run left three =
times to=20
find Alfoter's house. Get the newspaper on the bench for more =
information on=20
Anna Voralberg, and then run up the steps to view an automaton holding =
out it's=20
hand. Pull the middle lever to make the automaton look at the hand, put =
fax 2=20
in the hand, and pull the right lever to enter the house. Open the door =
at the=20
left side of the waiting room to enter Alfoter's room, and sit in the =
left=20
chair to talk to Alfoter.

Ask him about the Mission to find out that Anna has an heir named Hans, =
who is=20
located somewhere in Siberia. After receiving the letter from Alfoter, =
exit his=20
room to return to the waiting room. Get the telescopic key from the =
coathanger=20
at the right side of the waiting room, and exit the house. Run right =
twice, and=20
look at the door at the right side of the road. Put the telescopic key =
in the=20
top automaton, turn the key in the bottom automaton, and pull the lever =
to open=20
the door. Run up the path to arrive at the fountain.

Run along the right path and walk to the front of the house. Run along =
the path=20
at the side of the house, and continue right to see a ladder machine at =
the=20
back of the house. We'll need a key to make it work first, so continue =
past the=20
machine and enter the hedge maze. Take the left path at the junction, =
and then=20
take the first path on the right to see a bowl with a key in it. Get the =

Voralberg key, and exit the maze to return to the back of the house.

Walk near the ladder machine and use the Voralberg key in it to raise =
the=20
ladder. Use the ladder to climb up to the room at the top of the house. =
Walk to=20
the left side of the room and open the desk to get Anna's diary and the =
ink=20
bottle. Close the desk and run to the right side of the room. Use the =
light=20
bulb, and Momo will enter the room. Talk to Momo, and after explaining =
that he=20
wants a picture of a mammoth, he will give you the pencil and paper.

Exit the conversation and run back to the right side of the room to see =
a faint=20
outline of a mammoth on the top beam. Look at the mammoth outline and =
use the=20
pencil and paper to trace the drawing. Give the pencil tracing of the =
mammoth=20
to Momo and climb out of the window. Run left at the bottom of the =
ladder, and=20
continue down the path to the fountain. Run down the bottom path, and =
follow=20
Momo all the way down to the gate at the end of the road.

After Momo opens the gate, run through it and follow the long path =
through the=20
forest to find Momo. Run up the steps and use the handle to try and open =
the=20
dam. Run down the steps and ask Momo to Help. He'll try, but the lever =
will=20
break off. Get the lever, run back down the steps, and continue left =
along the=20
path to the boat. Use the lever to to try and get the oar from the left =
side of=20
the boat, and then go back to the right and ask Momo to Help get the =
oar.

After Momo gets the oar, run right and ask him to Help open the dam. Run =
down=20
the steps, and follow the path leading up to the river to enter the =
cave. Run=20
to the far side of the cave and get the mammoth toy doll. Exit the cave, =
and=20
run all the way back down the long path to the road. Run right three =
times, and=20
go through the gate at the right side of the road to return to the =
fountain. Go=20
down the top-left path and walk up the steps to enter the building.

Pull the lever on the post, and a claw will take a barrel to the =
warehouse.=20
Return to the fountain and run down the top-left path to enter the =
warehouse.=20
Run left twice and use the automaton at the left side of the room to =
carry the=20
barrel to the start of the assembly line. Open the door, and run over to =
the=20
right side of the room. Use the handle to lower the automaton named =
Oscar, and=20
then run over to the left side of the room to talk to him.

Ask Oscar about Production and he will give you a card. Exit the room =
and open=20
the door at the far right side of the warehouse to enter the control =
room. Walk=20
to the south side of the room and pull the chain to lower the windmill. =
Pull=20
the lever and exit the room. Run left twice and climb up both sets of =
steps to=20
find the machine that controls the assembly line. Look at the machine, =
pull the=20
bottom-right switch to activate line 3 and press the left button three =
times.

Use Oscar's card in the slot and press the right button to create =
Oscar's legs.=20
Exit the view of the machine and run down to the bottom of the steps. =
Get the=20
wooden legs at the end of the assembly line, and then give the wooden =
legs to=20
Oscar. Exit the room, run right twice and open the door to exit the =
warehouse.=20
Run down the path to return to the fountain, and go up the top-right =
path to=20
enter the train station.

Run south and walk up the steps at the bottom-right corner of the area. =
Open=20
the door to enter the train and ask Oscar about the Mission. Exit the =
train,=20
walk down the left steps, and talk to Oscar in the ticket office. Ask =
him about=20
the Mission to receive the train release permit and the train ticket. =
Exit the=20
station to return to the fountain, and run down the bottom path to =
return to=20
the road. Walk left twice and enter Alfoter's house.

Walk to the left side of the room and look at the ticket stamp on the =
desk. Put=20
the ink bottle under the hat of the statue and put the train release =
permit on=20
the tray. Press the red button to approve the permit. Get the permit, =
exit=20
Alfoter's house, and run right along the road to the cemetary. Run along =
the=20
path at the right side of the church and open the door at the end of the =
path.
Run over to the right side of the room and move the crucifix to get the =
key.
Look at the desk to see five drawers.

Use the key in the keyhole at the top-right corner of the desk and open =
the=20
second drawer to get the purple punch card. Open the third drawer and =
turn the=20
handle at the right side of the desk to get the Voralberg key and the =
priest's=20
confession. Exit the room and run north up the path. Look at the panel =
at the=20
top of the steps near the elevator. Put the four cog wheels on the =
spindles and=20
pull the right lever to to ride the elevator up to the top floor.

Look at the automaton at the left side of the room and put the purple =
punch=20
card in the slot to lower the hat of the automaton near the crypt. Ride =
the=20
elevator down to the path and run left to the crypt at the other side of =
the=20
cemetary. Look at the hat and use the Voralberg key in it to open the =
crypt.=20
Enter the crypt and open the Hans Voralberg drawer. Look at the coffin =
and get=20
the Valadilene voice cylinder and press cuts. Exit the crypt and the =
cemetary,=20
run left down the road and return to the fountain.

Run down the left path to enter the warehouse and open the door at the =
top of=20
the first set of steps on the left. Look at the cabinet at the right =
side of=20
the room and pull the ninth book on the top shelf to reveal the =
gramophone. Use=20
the Valadilene voice cylinder in the gramophone, and a cutscene will be =
shown=20
where Hans attempts to get the mammoth toy doll from the top of a tall =
pillar=20
in the cave and falls.

After the cutscene, get the Hans-Anna mechanical toy from the top of the =

gramophone and exit the warehouse to return to the fountain. Run up the
top-right path to enter the train station. Run south, go up the path on =
the=20
right and continue over to the right platform of the station. Run south, =
turn=20
the wheel on the machine, and then pull the lever on the left to wind =
the gears=20
in the train. Turn the wheel. Walk north, go up the path on the left and =
open=20
the door to enter the train.

Run left to the museum on the train. Put the Hans-Anna mechanical toy on =
the=20
stand in the middle of the room and put the mammoth toy doll on the =
platform at=20
the bottom-right corner of the room. Look at the shelves and put the =
Valadilene=20
voice cylinder on the top-left platform and the music cylinder on the =
top-right=20
platform. Run back up the train and give Oscar the train release permit =
and the=20
train ticket to leave Valadilene.

                                - Barrockstadt -

Exit the train, walk down the left steps and run right along the =
platform. Go=20
down the steps at the end of the platform and run along the path until =
Kate=20
sees the winding machine. Run back to the station and Oscar will say =
that he=20
has received a message. Enter the train and Oscar will explain that Kate =
has=20
been summoned to meet the rectors of the university. Exit the train, =
walk down=20
the left steps and run over the bridge on the left.

Walk through the doors on the other side of the bridge to exit the =
station. Run=20
along the path on the left and walk down the steps to talk to the man on =
the=20
boat. Ask him about Help, and he will agree to move the train for 100 =
dollars.=20
Walk back up the steps, go up the steps on the right, and run through =
the=20
courtyard to enter the university. Walk to the middle of the floor and =
run=20
right to talk to Professor Pons near the mammoth.

Ask him about Hans to find out that the toy mammoth doll was made by the =

Youkols in north Siberia. Run back to the middle of the university and =
open the=20
first door on the left to enter the library. Run left along the path at =
the=20
side of the library and climb the ladder to get the mushroom guide. Run =
left=20
once and walk down the steps to the study area. Get the blue Amerzone =
book on=20
the bottom-right table, and then run up the steps to exit the library.

Run left and open the door to enter the rector's office. Walk down the =
red=20
carpet to the massive desk at the end of the hall, and ask the rector's =
about=20
Sauvignon. Ask them about money, and they will agree to reward you will =
100=20
dollars if the bandstand in the courtyard is fixed. Exit the rector's =
office=20
and run back to the right side of the university to ask Pons about =
Sauvignon.=20
Exit the university and return to the train in the station.

Run right to the museum on the train and get the mammoth toy doll from =
the=20
platform. Exit the train and walk down the left steps to the platform. =
Run up=20
the next set of steps on the left, and continue down the steps to arrive =
on the=20
beach. Get the hook at the right side of the beach, and ask the =
stationmaster=20
about Sauvignon. Run up the steps and talk to the stationmaster about =
Sauvignon=20
on the right bridge. Exit the station and return to the university.

Run right and talk to Pons about Sauvignon. Give him the mammoth toy =
doll, and=20
he will open the laboratory. Enter the laboratory and look in the =
cupboard at=20
the top-left corner of the room to get the Barrockstadt voice cylinder =
from the=20
middle shelf. Exit the view of the cupboard and run to the left side of =
the=20
lab. Look at the bottom-right table and get the Yangala-cola powder and =
the=20
test tube holder. Exit the laboratory and return to the rector's office.

Ask the rectors about Sauvignon to find out that it is grown in a secret =
garden=20
behind the station. Exit the university and enter the train station. Ask =
the=20
stationmaster on top of the bridge about Sauvignon, and he will open the =
gate=20
to the garden. Run left across both bridges and run up the long path to =
enter=20
the garden. Run to the far side of the garden to get the Sauvignon =
grapes=20
growing on the plants, and then return to the station.

Run back down the path to the platform, and run right to find the =
cuckoos at=20
the bottom of the ladder. Give the grapes to the cuckoos, and climb up =
both=20
ladders to the next at the top. Look in the next and use the test tube =
holder=20
to get the cuckoo's egg. Exit the station and return to the courtyard of =
the=20
university. Run across the bridge to the bandstand and look at the door =
on the=20
other side. Put the cuckoo's egg in the scale and enter the bandstand.

Climb down the ladder and pull the lever at the right side of the room =
to start=20
the band playing. Enter the university and run left to the rector's =
office. Ask=20
them about Money to receive the 100 dollars, and then exit the =
university. Run=20
down the steps at the other side of the courtyard, and go down the steps =
on the=20
left. Give the money to theman on the boat, and he will throw the lock =
key onto=20
the path. Get the key and run up the steps to return to the station.

Run left twice and look at the machine near the door. Look at the number =
pad=20
and use the lock key in the key hole. Enter 4, 2, and press the =
bottom-left=20
button to lower the water level. Exit the station and run down the steps =
on the=20
left. Talk to the man on the boat about Docks, and run up the steps to =
return=20
to the station. Run left twice and look at the number pad on the =
machine. Enter=20
4, 1, and press the bottom-left button to raise the water level.

Run left twice and cross over the bridge. Walk down the right steps and =
run=20
right twice. Ask the man on the boat about Help, and he will throw the =
chain to=20
the platform. Use the hook on the chain, and the boat will pull the =
train=20
further up the track. Run down the steps on the right and continue along =
the=20
path until Kate receieves the call from Pons. Return to the university. =
Walk to=20
the middle of the floor and run up the steps at the left side of the =
mammoth.

After the lecture has finished, walk down the steps on the left and run =
right=20
to the laboratory. Run to the left side of the lab and get the =
paleontology=20
notes and toy mammoth doll from the table. Exit the university and =
return to=20
the station. Cross over the bridge, walk down the steps on the right and =

continue right to exit the station. Run left along the path twice and =
walk over=20
the ledge on the train to the platform on the other side.

Turn the wheel on the machine, and then pull the lever on the right to =
wind the=20
gears in the train. Enter the train and run left to the museum. Put the =
mammoth=20
toy doll on the platform at the bottom-right corner of the room, and put =
the=20
Barrockstadt voice cylinder on the stand in the middle of the room. =
After the=20
cutscene, run left twice and ask Oscar about the Mission to ride the =
train=20
further along the track to the border post.

Exit the train, walk down the left steps and run left to the back of the =
ticket=20
office. Open the door to the tower and walk up to the top of the steps. =
Run=20
left over the bridge, and open the door to enter the guard's room. Talk =
to=20
Captain Malatesta and ask him about the Mission to find out that there =
is a=20
horseman outside. Look in the telescope and press the right red button =
twice to=20
discover that the horseman is just a dead tree.

Exit the view of the telescope and look at the desk. Use the wine bottle =
and=20
the Yangala-Cola powder on the wine glasses, and exit the view of the =
desk to=20
give the captain the wine. After he looks through the telescope and =
realises=20
his mistake, he will give you the exit visa. Exit the tower and give the =
exit=20
visa to Oscar in the ticket office to receive the train ticket. Enter =
the train=20
and give Oscar the train ticket to leave Barrockstadt.

                                - Komkolzgrad -

Exit the train and walk down the right steps. Run up the platform and =
Oscar=20
will explain that the train gears have unwound. Run left twice and climb =
the=20
ladder to the bedroom. Look at the cupboard at the top-left corner of =
the room=20
and get the Komkolzgrad voice cylinder, Hans' Designs and the handle. =
Exit the=20
view of the cupboard and look at the panel near the window. Put the =
handle in=20
the slot and push the handle forward twice to move the statue near the =
train.

Press the red button to wind the gears of the train, and then pull the =
handle=20
back twice to move the statue back to the ladder. Exit the view of the =
panel=20
and exit the bedroom to return to the station. Run up the platform and =
enter=20
the train. Run down to the end of the train and talk to Oscar to find =
out that=20
his hands have been taken. Walk to the left side of the room and get the =
metal=20
sheers from the floor. Walk left to the musueum and put the Komkolzgrad =
voice=20
cylinder on the stand in the middle of the room.

After the cutscene, run left twice and open the door to exit the train. =
Walk=20
down the right steps to the platform, and run up the platform to the =
statue.=20
Climb up the ladder to the bedroom, and look at the panel near the =
window. Push=20
the lever forward once. Exit the view of the panel and exit the bedroom. =
Jump=20
over the gap to the ledge on the right and look at the window. Use the =
metal=20
sheers on the hole to enter the storage room.

Run to the right side of the room and look at the shelf on the left. Get =
the=20
spark plug and exit the view of the shelf. Climb through the hole to =
exit the=20
storage room, and then climb up the ladder to the bedroom. Look at the =
panel=20
near the window and pull the lever back once to move the statue back to =
the=20
ladder. Exit the view of the panel and climb down the ladder to return =
to the=20
station. Run up to the other end of the platform and pull the lever to =
raise=20
the elevator. Enter the elevator to descend to the tunnel.

Look at the machine at the left side of the tunnel and put the spark =
plug in=20
the slot. Move the lever below the spark plug to turn on the lights, and =
then=20
enter the elevator at the other end of the tunnel to arrive in the =
factory. Run=20
right and walk up the steps. Look at the automaton and get the =
screwdriver on=20
the left side of the pipe organ. Walk down the steps and run to the =
ladder at=20
the other side of the factory.

Look at the panel on the ladder and use the screwdriver on the four =
screws to=20
remove it. Climb up to the top of the ladder and open the door on the =
left to=20
enter the control room. Talk to the director in the chair and ask him =
about the=20
Mission to find out that he is looking for a singer named Helena =
Romanski. Exit=20
the control room and climb down the ladder. Run up the steps at the =
top-right=20
corner of the room and walk through the door to enter the museum.

Run to the right side of the museum and look at the desk to get the =
press cuts=20
and letters to Helena. Exit the view of the desk and run left to exit =
the=20
museum. Climb up the ladder and open the door to the control room. Open =
the=20
inventory and select the cell phone. Press the down arrow twice and =
press send=20
to call Kate's mother, who will say that Helena may be found in Aralbad. =
Talk=20
to the director and tell him about Aralbad.

Ask him about the Mission and exit the control room. Enter the monorail =
to ride=20
to the space compound. Run down the path and walk up the steps to the =
rocket.=20
Run right along the path and walk up the steps to enter the guard's =
house. Get=20
the vodka bottle at the right side of the house. After the cutscene =
where the=20
guard falls over the rail, enter the house and look at the shelves at =
the right=20
side of the desk. Get the key from the bottom shelf and the space =
project=20
cancellation letter from the middle shelf.

Exit the view of the shelves and exit the house. Walk down the steps and =
run=20
right twice to enter the cosmodrome. Run along the left path and walk up =
the=20
steps to the control room. Look at the panel on the right and get the =
Voralberg=20
key. Use the Voralberg key in the keyhole and push the lever forward. =
Open the=20
hatch at the bottom-right corner of the panel and connect the two wires =
to turn=20
on the system.

Get the blood testing apparatus at the right side of the panel and exit =
the=20
control room. Exit the cosmodrome and run down the path to return to the =

sleeping guard. Turn the wheel near the guard, and then run up the steps =
on the=20
left. Look at the panel and put the key in the keyhole. Move the bottom =
lever=20
to the left, push the left lever forward, and push the right lever =
forward to=20
wake up the guard. Walk down the steps and run right to the guard.

Ask him about the Airship to receieve the airship key, and run right to =
return=20
to the cosmodrome. Walk up the steps at the right side of the cosmodrome =
and=20
use the airship key on the door to enter the airship. Pull the lever at =
the=20
right side of the automaton, and then open the door to exit the airship. =
Run to=20
the left side of the cosmodrome to find the guard. Give him the blood =
testing=20
apparatus, and then run up the steps to the control room.

Put the blood testing apparatus in the slot, and press the first and =
second=20
buttons to discover that the blood sample is not accepted by the =
machine. Press=20
the top of the blood testing apparatus and Kate will add her blood =
sample.=20
Press the second, third and fourth buttons, and the guard will fly away =
in the=20
spacecraft. Open the door to exit the control room and run left at the =
bottom=20
of the steps. Get the crank handle from the floor and exit the =
cosmodrome.

Run left twice, and walk up the steps on the other side of the rocket. =
Walk=20
right and use the crank handle in the hole to blow the horn. After the =
cutscene=20
where Soyouz catches a bird, walk down the steps and run right to return =
to the=20
cosmodrome. Run up the steps at the right side of the cosmodrome and =
open the=20
door to enter the airship. Pull the handle at the right side of the =
automaton=20
to leave Komkolzgrad.

                                  - Aralbad -

Open the door to exit the airship and run down the path to the fountain. =
Open=20
the door to enter the hotel and talk to the manager. Run to the top-left =
corner=20
of the lounge and open the cupboard to get the detergent. Exit the hotel =
and=20
pour the detergent in the fountain. Enter the hotel and open the =
curtains. Ring=20
the bell to talk to the manager, and he will rush outside after seeing =
the=20
fountain. Run behind the counter and get the hotel brochure. Press the =
red=20
button, and then open the door at the top-left corner of the lounge.

Run through the arch on the left to enter the dining hall. Run south and =
look=20
at the keypad near the gate. Enter 0968 and pull the lever to open the =
gate.=20
Walk through the doorway and get the mask on the hook. Open the door and =
run=20
down the pier to talk to Henena Romanski in the building. Look at the =
post on=20
the pier outside the building and get the bell. Run back to the other =
end of=20
the pier and put the bell on the post. Pull the chain to ring the bell, =
and=20
then open the door to return to the hotel.

Run south to exit the dining hall and run north through the arch. Return =
to the=20
dining hall and talk to James, who will leave to get Helena. When they =
return,=20
ask Helena about Hans. Open the cupboard at the right side of the bar =
and get=20
the crystallized honey and lemon. Run north to exit the dining hall and =
run=20
south to the jacuzzi at the side of the pool. Turn the wheel and put the =

crystallized honey in the jacuzzi to make the liquid honey.

Return to the dining hall and look at the cocktail machine on the bar. =
Put the=20
lemon, liquid honey and vodka in the slots on the machine. Press the I/O =
(first=20
button), and press the second key. Pull the small lever at the right =
side of=20
the bar and press the third key. Press the snowflake (second button), =
lemon=20
(fourth button), honey (fifth button) and create (sixth button). Put the =

crystal dish on the bar and talk to Helena. Exit the hotel and return to =
the=20
airship to leave Aralbad.

                                - Komkolzgrad -

After the cutscene, look at the door to the cage and use the metal =
sheers on=20
the lock. Look at the pipe organ and use the screwdriver to remove =
Oscar's=20
hands from the automaton. Run down the steps and enter the elevator to =
ride=20
down to the tunnel. Run to the other end of the tunnel and pull the =
lever.=20
Return to the other end of the tunnel and climb up the vent to arrive on =
the=20
platform. Run up the platform and talk to Oscar. Run up the steps and =
enter the=20
train. Exit the train and run down the right steps to the platform. Run =
up the=20
platform and use the dynamite on the leg of the statue to leave =
Komkolzgrad.

                                  - Aralbad -

Open the door to exit the train, and walk down the right steps to the =
platform.=20
Run to the other side of the platform and turn the wheel on the machine. =
Pull=20
the lever at the right side of the machine to wind the gears in the =
train. Ask=20
Oscar about the Mission, and the manager of the hotel will say that a =
parcel=20
has been delivered. Enter the hotel and look at the parcel at the left =
side of=20
the desk to get the mammoth automaton. Open the door at the top-left =
corner of=20
the lounge and run through the arch on the left to return to the dining =
hall.=20
Talk to Helena. Run through the gate and talk to Hans to complete the =
game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

3.                                 Item List

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

                                 - Valadilene -

Advertising Brochure
  The advertising brochure is found on the board near the green plant in =
the=20
  hotel. It explains the history of Valadilene.

Anna's Diary
  Anna's diary is found in the desk at the left side of the attic in the =

  Voralberg house. It explains why Hans ran away from Valadilene.

Blue Punch Card
  The blue punch card is found in the fifth drawer of the desk in the =
room on=20
  the first floor of the church. It can be used in the slot at the back =
of the=20
  automaton on the top floor of the church to ring the bells.

Broken Lever
  The broken lever is found after Kate asks Momo to Help open the dam =
near the=20
  secret cave. It is used to pull the oar from the boat closer to the =
path.

Fax 1
  The first fax from Edward Marson is found on the table in room 6 of =
the=20
  hotel. It explains to Kate that she is expected to close the business=20
  negotiations with Anna Voralberg.

Fax 2
  After calling Edward Marson on the phone, the manager of the hotel =
will give=20
  Kate the second fax when asked about the Mission. It explains to =
Alfoter to=20
  give instructions of the business sale to Kate. It is put in the hand =
of the=20
  automaton outside Alfoter's house.

Green Punch Card
  The green punch card is found in the fourth drawer of the desk in the =
room on=20
  the first floor of the church. It can be used in the slot at the back =
of the=20
  automaton on the top floor of the church to ring the bells.

Hans-Anna Mechanical Toy
  The Hans-Anna mechanical toy is found by using the Valadilene voice =
cylinder=20
  in the gramophone in the room at the top of the first set of steps in=20
  the warehouse. It is put on the stand in the museum on the train.

Ink Bottle
  The ink bottle is found in the desk at the left side of the attic in =
the=20
  Voralberg house. It is put under the hat of the statue on the desk in=20
  Alfoter's house.

Key
  The key is found behind the crucifix in the room on the first floor of =
the=20
  church. It is used in the keyhole at the top-right corner of the desk.

Large Cog Wheel
  The large cog wheel is found on the floor at the left side of the =
table in=20
  the hotel. It is one of four cogs used in the panel near the elevator =
at the=20
  side of the church.

Letter From Anna to the Notary
  Alfoter will give Kate the letter from Anna to the notary when he is =
asked=20
  about the Mission. It explans that Anna has an heir named Hans =
Voralberg.

Mammoth Toy Doll
  The mammoth toy doll is found at the far side of the secret cave. It =
is put=20
  on the platform in the museum on the train.

Medium Cog Wheel
  The medium cog wheel is found on the floor at the left side of the =
table in=20
  the hotel. It is one of four cogs used in the panel near the elevator =
at the=20
  side of the church.

Music Cylinder
  After pulling the ninth book from the shelf in the room at the top of =
the=20
  first set of steps in the warehouse, the music cylinder can be found =
on the=20
  gramophone. It is put on the top-right shelf in the museum on the =
train.

Oscar's Card
  Oscar will give Kate his card when she asks him about Production in =
the=20
  warehouse. It is used to operate the assembly machine.

Pencil and Paper
  Momo will give Kate the pencil and paper in the attic in the Voralberg =
house.=20
  It is used on the outline of the mammoth at the right side of the =
attic.

Pencil Tracing of Mammoth
  The pencil tracing of mammoth is made by using the pencil and paper on =
the=20
  outline of the mammoth. It is given to Momo in the attic, who will =
then show
  Kate the location of the secret cave.

Press Cuts
  The press cuts are found in Han's coffin in the crypt. It explains =
Rudolph=20
  Voralberg's story of how Hans died.

Priest's Confession
  The priest's confession is found at the back of the third drawer of =
the desk=20
  in the room on the first floor of the church. It explains that he was =
tricked=20
  by Rudolph Voralberg into thinking that Hans was dead.

Purple Punch Card
  The purple punch card is found in the second drawer of the desk in the =
room=20
  on the first floor of the church. It is be used in the slot at the =
back of=20
  the automaton on the top floor of the church to lower the hat of the=20
  automaton in the cemetary.

Reception Bell Key
  The reception bell key is found at the right side of the bell on the =
desk in=20
  the hotel. It is used in the statue to ring the bell.

Red Punch Card
  The red punch card is found in the first drawer of the desk in the =
room on=20
  the first floor of the church. It can be used in the slot at the back =
of the=20
  automaton on the top floor of the church to ring the bells.

Small Cog Wheel
  The small cog wheel is found on the table in the hotel. It is one of =
four=20
  cogs used in the panel near the elevator at the side of the church.

Telescopic Key
  After talking to Alfoter about the Mission, the telescopic key is =
found on=20
  the coathanger in his house. It is used to open the gate to the =
fountain.

The Valadilene Gazette
  The Valadilene Gazette is found on the bench outside Alfoter's house. =
It=20
  contains information on Anna Voralberg.

Tiny Cog Wheel
  The tiny cog wheel is found on the table in the hotel. It is one of =
four=20
  cogs used in the panel near the elevator at the side of the church.

Train Release Permit
  Oscar will give Kate the train release permit in the ticket office at =
the=20
  station when she asks him about the Mission. It is used with the =
ticket stamp=20
  at Alfoter's house and is given to Oscar on the train.

Train Ticket
  Oscar will give Kate the train ticket in the ticket office at the =
station=20
  when she asks him about the Mission. It is given to Oscar on the =
train.

Valadilene Voice Cylinder
  The Valadilene voice cylinder is found in Han's coffin in the crypt. =
It is=20
  used in the gramophone in the room at the top of the first set of =
steps in=20
  the warehouse. It is put on the top-left shelf in the museum on the =
train.

Voralberg Key
  The first Voralberg key is found in the bowl in the garden maze. It is =
used=20
  in the machine at the back of the Voralberg house to raise the ladder.

Voralberg Key
  The second Voralberg key is found at the back of the third drawer of =
the desk=20
  in the room on the first floor of the church. It is used in the hat of =
the=20
  automaton in the cemetary to open the crypt.

Wooden Legs
  The wooden legs are found after using Oscar's card in the assembly =
machine=20
  and selecting line 3. They are given to Oscar in the warehouse.

                                - Barrockstadt -

Amerzone Book
  The Amerzone book is found on the bottom-right table in the study area =
of the=20
  university library. It contains information on the Amerzone cuckoo and =
the=20
  Sauvignon grape.

Barrockstadt Voice Cylinder
  The Barrockstadt voice cylinder is found on the middle shelf in the =
cupboard=20
  at the top-left corner of the university laboratory. It is played on =
the=20
  stand in the museum on the train.

Cuckoo's Egg
  The cuckoo's egg is found in the nest at the top of the ladder in the=20
  station. It is put on the scale on the door to the bandstand in the =
courtyard=20
  of the university.

Exit Visa
  After the captain in the tower has drunk the wine and the Yangala-Cola =

  powder, he will give you the exit visa after he looks through the =
telescope.=20
  It is given to Oscar in the ticket office for the train ticket.

Hook
  The hook is found on the beach at the left side of the station. After =
the man=20
  on the boat has been given the money, the hook is attached to the =
chain to=20
  pull the train further up the track.

Lock Key
  After the man on the boat has been given the money, he will throw the =
lock=20
  key onto the path. It is used to open the machine in the station.

Mammoth Toy Doll
  The mammoth toy doll is found on the platform in the museum on the =
train. It=20
  is given to Professor Pons in the university.

Mushroom Guide
  The mushroom guide is found at the right side of the shelf at the top =
of the=20
  ladder in the university library. It contains information on the =
Yangala-Cola=20
  mushroom, which is said to improve vision.

Paleontology Notes
  After Processor Pons has given the lecture on the Youkols, the =
paleontology=20
  notes are found on the table in the laboratory. The notes contain =
information=20
  on the legend of the ivory ark.

Sauvignon Grapes
  The Sauvignon grapes are found at the back of the garden outside the =
station.=20
  They are given to the birds at the bottom of the ladder in the =
station.

Test Tube Holder
  The test tube holder is found on the bottom-right table in the =
university=20
  laboratory. It is used to get the cuckoo's egg in the nest at the top =
of the=20
  ladder in the station.

Train Ticket
  Oscar will give Kate the train ticket when he is given the exit visa. =
It is=20
  given to Oscar in the train to leave Barrockstadt.

Wine Bottle
  After getting the cuckoo's egg, the stationmaster will give Kate the =
wine=20
  bottle before she leaves the station. It is used in the wine glasses =
in the=20
  guard's room at the top of the tower.

Yangala-Cola Powder
  The Yangala-Cola powder is found on the bottom-right table in the =
university=20
  laboratory. It is used in the wine glasses in the guard's room at the =
top of=20
  the tower.

                                - Komkolzgrad -

Airship Key
  The guard in the cosmodrome will give Kate the key when he is asked =
about the=20
  Airhip. It is used to open the door to the airship.

Blood Testing Apparatus
  After the two wires have been connected on the control panel in the =
control=20
  room at the cosmodrome, the blood testing apparatus is found in the =
slot at=20
  the right side of the panel. It is used on the guard in the =
cosmodrome, and=20
  is then returned to the slot in the control panel.

Crank Handle
  The guard will throw the crank handle down to the entrance of the =
cosmodrome=20
  before he leaves in the spacecraft. It is used on the horn at the top =
of the=20
  steps behind the rocket.

Dynamite
  On the second visit to Komkolzgrad, the dynamite is found in the crate =
at the=20
  left side of the platform. It is used on the leg of the statue.

Handle
  The handle is found in the cupboard in the bedroom at the top of the =
statue.=20
  It is used in the slot on the panel in the bedroom to move the statue.

Hans' Designs
  Hans' designs are found in the cupboard in the bedroom at the top of =
the=20
  statue. The designs show that the winding mechanism for the train is =
in the=20
  foot of the statue.

Key
  The key is found in the cupboard in the guard's house near the =
cosmodrome. It=20
  is used on the control panel outside the guard's house.

Komkolzgrad Voice Cylinder
  The Komkolzgrad voice cylinder is found in the cupboard in the bedroom =
at the=20
  top of the statue. It is played on the stand in the museum on the =
train.

Letters to Helena
  The letters to Helena are found in the drawer at the back of the =
museum in =20
  the warehouse. The letters are about the director's obsession with =
Helena.

Metal Sheers
  After using the statue to wind the gears in the train, the metal =
sheers are=20
  found in the bedroom at the end of the train. After the statue has =
been moved=20
  forward once, the metal sheers are used to open the hole in the panel =
outside=20
  the storage room. On the second visit to Komkolzgrad, the sheers are =
used in=20
  in the lock on the door to the cage in the warehouse.

Oscar's Hands
  On the second visit the Komkolzgrad, Oscar's hands are found on teh =
automaton=20
  at the pipe organ in the warehouse.

Press Cuts
  The press cuts are found in the drawer at the back of the museum in =
the=20
  warehouse. The press cuts are of Helena's career.

Screwdriver
  The screwdriver is found on top of the pipe organ in the warehouse. It =
is=20
  used to remove the four screws from the panel on the ladder. On the =
second=20
  visit to Komkolzgrad, the screwdriver is used to remove Oscar's hands =
from=20
  the automaton at the pipe organ in the warehouse.

Space Project Cancellation Letter
  The space project cancellation letter is found in the cupboard in the =
guard's=20
  house near the cosmodrome. It explains why the space project was =
cancelled.

Spark Plug
  The spark plug is found on the shelf at the left side of the storage =
room. It=20
  is put in the slot on the machine in the tunnel.

Vodka
  The vodka is found at the back of the guard's house near the =
cosmodrome. It=20
  is put in the slot in the cocktail machine on the hotel bar in =
Aralbad.

Voralberg Key
  The voralberg key is found at the left side of the control panel in =
the=20
  control room at the cosmodrome. It is used in the slot on the control =
panel.

                                  - Aralbad -

Crystal Dish
  The crystal dish is found on the table in the hall north of the =
swimming pool=20
  in the hotel. After making the Blue-Helena cocktail, the crystal dish =
is put=20
  on the bar.

Crystallized Honey
  The crystallized honey is found in the cupboard at the right side of =
the bar=20
  in the hotel. It is put in the jacuzzi to make the liquid honey.

Detergent
  The detergent is found in the cupboard at the top-left corner of the =
lounge=20
  in the hotel. It is poured in the fountain outside the hotel.

Hotel Brochure
  The hotel brochure is found on the counter in the hotel. The phone =
number for=20
  the Hotel Meurite is written on the brochure, which can be called to =
find the=20
  recipe for the Blue-Helena cocktail.

James' Bell
  James' bell is found on the post near the building at the end of the =
pier. It=20
  is used on the post near the start of the pier.

Lemon
  The lemon is found in the cupboard at the right side of the hotel bar. =
It is=20
  put in the slot in the cocktail machine on the hotel bar.

Liquid Honey
  The liquid honey is made by putting the crystallized honey in the =
jacuzzi. It=20
  is put in the slot in the cocktail machine on the hotel bar.

Mammoth Automaton
  On the second visit to Aralbad, the mammoth automaton is found at the =
left=20
  side of the counter in the hotel. It is not used in the game.

Musical Score
  The musical score is found on the cocktail machine on the hotel bar. =
It lists=20
  the various drinks that can be made by the cocktail machine.

Temporary Code
  After trying Helena's code (1270) on the keypad in the dining hall of =
the=20
  hotel, the temporary code card can be found in the locker room near =
the
  pool. It shows the temporary code (0968) to open the gate to the pier.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

4.                          Copyright Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~=
~~~~~~

This document is Copyright 2003 Tom Hayes. It is not to be distributed =
in any=20
form without the permission of the author. The author of this document =
is not=20
affiliated with the creators of this game in any way.

The latest version of this document can be found at www.gamefaqs.com.
</PRE>
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