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Subject: Little Big Adventure 2: Twinsen's Odyssey
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<P align=3Djustify>Little Big Adventure 2: Twinsen's=20
Odyssey</P></B></I></U></FONT><FONT size=3D3>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Walkthrough with Story, by DarkSphere. Bear in mind =
there=20
probably ARE other ways to solve some puzzles, and a few of the puzzles =
may be=20
switched in order, but this seemed to be the easiest and least painful =
way of=20
getting through them. Also, these are only the REQUIRED steps, there are =
other=20
things you can do as well.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>You start off in your house and your Dino-Fly's hurt. =
Go to=20
your back room (Get the key first in the drawer next to it) And get your =
golden=20
ball, practice with the darts if you like. Go outside and go to your =
neighbor's=20
first of all, and check up on your old buddy. It seems his son is =
working in the=20
sewers, and made a very interesting map. Unfortunately, it's old and =
peeling=20
from all the icky stuff down there. We'll have to help him later. see =
your=20
dinofly, talk to your wife. Yep, this dino's sick all right. Listen to =
your wife=20
and go to the pharmacy. She also mentions picking up a piece for your =
car on=20
Desert Island, so remember that like a good husband. </P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Thief!! Get Umbrella back for that nice little old =
lady. Hmm,=20
whenever you go up to this guy he runs.. we'll try sneaking behind him =
in=20
"Discreet" mode. Talk to the other man outside, he seems interesting. =
Oh, we=20
have a weather wizard? Let's go check him out.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Well, OBVIOUSLY it's not his fault. It seems our good =
friend=20
Raph the lighthouse guard (well not really our friend, a lot of people =
don't=20
seem to like him much) has disappeared. After asking his fianc=E9e where =
he might=20
be, we find out he was captured by the Tralu while taking walks on the =
cliff. Go=20
to the cliffs, you'll see a small entrance with a sign and a snake in =
front of=20
it. Go through, come out, and then proceed to the next cave. Careful, =
dangerous=20
jumps. When you arrive, you will see Raph in a makeshift jail, crying =
for you to=20
don your old robe and help him again. So, off we go to become the =
warrior of=20
Sendell once again, (Or else this game would suck huh. *grin*)</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Go back to the Museum. The idiot of a clerk doesn't =
recognize=20
you, so you must pay to get in. Then you found out that you CAN'T get =
your stuff=20
back because the door to the control center is locked, and you can't get =
in.=20
Well.. if you look you'll notice two things: 1) It's on the second floor =
and 2)=20
The window seems to be open. Go outside, and climb in through the window =
on the=20
2nd story and unlock the door and the case holding your robe, then walk =
down and=20
don your robe.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>BACK to the cliffs. See the switch next to the open =
door, also=20
next to the small room with the table? There's 3 barrels blocking your =
way,=20
right? Well there's something special about that little golden ball of =
yours, if=20
you aim it right, you can knock switches with it. Throw your ball over =
and hit=20
the switch, that'll cause the gate to open and allowing you to go to the =
next=20
room. Keep going through the screens, it shouldn't be too hard to figure =
out=20
how.. until you get to a room with some big huge furry thing called =
"Tralu".=20
</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Let's tango. You can figure out your own strategies =
to=20
clobbering this meanie, but my way is to go to "Sporty" mode, and run =
around,=20
only pausing to get a throw or two in. It also works to just go to =
"Aggressive,"=20
run in and clobber him.. but I like my way better, and it's also safer, =
because=20
you can hide behind the rocks, though they break.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Ok, that's done. Talk to our non-friend Raph, and =
then lead him=20
out. Zo=EB will be there, and she will be extremely pissed, but only for =
a minute.=20
I mean hey, you're all-right, aren't you? Walk out with her. Now it's =
time to=20
fix this storm. Walk with Zo=EB to the lighthouse (right next door) and =
watch in=20
wonder as the wizard does his magic.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Whoa, not even I was expecting this. Aliens huh? Oh =
well. At=20
least now you can go to the other island, and these guys seem harmless =
enough,=20
sort of. Just stay out of their way, or they shoot you. Not any worse =
then your=20
typical FBI agent. Buy a ticket for the ferry, and launch off to Desert =
Island.=20
Go see the healer like you were supposed to, and ask him about the cure =
for your=20
Dino-Fly. Oh, sorry, he's not home. Well, see that black striped bottle =
in the=20
back? That right there is Gallic acid, guaranteed to rid anything of =
tarnish and=20
it even helps brighten up and repair old papers. He won't mind if you =
take it=20
would he? Well, the maid doesn't seem to care, so go right ahead, and =
keep it=20
safe.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Go find your inventor friend. His house is the small =
house next=20
to the beach with something resembling a brown boulder next to it. Well, =
it's a=20
spaceship under a tarp, but don't worry about that now. Ask him for the =
car=20
part, and he'll give it to you. The maid mentioned a School of Magic, =
but we=20
don't have time now for magic tricks unless necessary. Buy a ferry =
ticket and go=20
back home, give the car part to your wife. She tells you Baladino =
(Inventor)=20
forgot to give you a radio, so you have to go pick it up. She'll call =
you when=20
the car is finished.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Remember our Neighbor friend? Go give him the bottle =
of Gallic=20
acid for his son's map. That will clear the crap on it, and allow you to =
read=20
it. He'll also give you his son's Pyramid Key, which will allow you to =
open that=20
door in the middle of the sewers. Now go get a ticket and take the ferry =
back to=20
Baladino to get his radio. Right after leaving his house, your wife =
calls. She=20
tells you that she fixed the car and is bringing it to Desert Island for =
you.=20
She'll leave it by the harbor and go shopping. Go pick it up, and drive =
around.=20
Notice the car also comes equipped with a gun, (Press and hold ALT) and =
won't=20
fall off edges. Pretty convenient.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Now it seems is the time to look around for that =
school of=20
magic, as you have no other options. As you talk to the people, they =
seem to=20
mention people coming from around the hotel on the left side of the =
island. A=20
quick drive over there should clear things up. Inside you'll see the =
hotel=20
manager, and two drunks. The manager mentions his safety for the women's =
sauna,=20
and you notice a ladder behind him. Remember the snake charmer on the =
roof? hmm.=20
Let's test something.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Go into the ladies sauna. Listen to those women =
scream. As you=20
leave, the Manager will threaten you with your life. Start to leave, and =
then=20
you'll notice that he left his area open, giving you access to the =
ladder. Climb=20
the ladder and talk to the Snake Charmer. He will tell you that the =
School of=20
Magic is hidden inside the Cemetery. Drive over to the cemetery. Well, =
it's=20
locked.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Park the car near the gates.. and walk around the =
mountain to=20
the left. Eventually, you will see two brown dead trees next to the =
mountain. Go=20
up to them. under the branch of one of the trees will be your passage =
inside. Go=20
inside the Cemetery, and to the second room. You can talk to the sad =
elephant if=20
you want. In the second room, you will see rows of tables, and some =
stairs=20
blocked by a locked door. You will also notice some strange see-through =
blue=20
ghosts moving in and out of the tables. You must walk through them, but =
if you=20
touch them you will get hurt. Look for a pattern in their movement. =
Finally you=20
will see a treasure chest, but don't go up to it, just yet. Remember =
"Indiana=20
Jones?" This is one sensitive floor if I've ever seen one.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Tip-toe the way up to the chest, get the key, and =
tip-toe back.=20
Maneuver your way back through the bluish ghosts, and unlock the door. =
Run=20
through, and talk to the mistress. Wow, times must surely be tough. Even =
you,=20
Twinsen, savior of the planet must pay to join the School. Hmm. Hope you =
have=20
enough cashes. If not, I know a way we can rack up some. Get back in =
your car,=20
and head for the Temple of Bu, now a Theme Park.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Buy admission (or run if you want, you will have to =
beat up a=20
cop though) and go to the balloon game. Hope you've been eating well, =
because=20
these look like a good way into the temple. Try your luck with the dart =
game. It=20
shouldn't be too hard. Once you win, take your prize. Yep, just as I =
thought. In=20
we go! Ok now you should be in the passage down. You're on the top of =
three=20
levels, with mushrooms on four boards below you. each of those has 30 =
cashes, so=20
try to get as many as you can. You can keep cycling too, after you leave =
the=20
temple, play the dart game again and jump back in. Also, I think the =
more=20
mushrooms you collect the better stuff flies down, but I'm not sure. =
Experiment=20
with it if you'd like. I usually</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Once you have more than enough cashes (You can always =
come back=20
also) go back to the School and become a student. The Headmaster will =
assign you=20
three tasks, which you must do in order to get your diploma, and he =
promises=20
that during one of the tests you will receive something to help your =
Dino-Fly=20
fly. Go in the back room and try the Blowgun Test. Though it looks hard, =
it's=20
really not that difficult. Try your own way if you want, but here's how =
I did=20
it. First, hit one marker. As it hits, turn yourself to the left a bit =
and throw=20
immediately. Keep turning and throwing, and you should hit them all in=20
succession. You will receive a dinky blowgun for your effort.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Now on to test number two, the Flower. Leave the =
cemetery and=20
hop in your car. A little to the north of the Cemetery, you can see a =
rocky=20
hill, two brown boards on two different hills, and a pretty yellow =
flower on=20
what seems like an inaccessible hill. Well, it's accessible all right. =
Drive=20
around the hill without the flower on it until you find a place that you =
can=20
drive up. Drive across it and you will reach the board. When you drive =
over it,=20
you will jump over to the other hill. Drive over the flower to pick it =
up, then=20
head back to the School. Give the Headmaster the flower, and he will =
give you in=20
return a Horn of Healing.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>FINALLY, we can cure our Dino-Fly. Buy a ferry ticket =
(last one=20
for a while) and go back to your Dino-Fly. Use the horn on him a few =
times,=20
until he stands up and says he's ready for you to ride him. Now ride him =
over to=20
the "Island of the Dome of the Slate." This is the most difficult test, =
and=20
requires patience, skill, a pen and a piece of paper. (You'll find out =
why in a=20
second) When you land on the island, you will find yourself outside the=20
dome.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>To the left of the door is a sign, and on the right =
is a=20
placard. READ THE PLACARD, your life depends on it! Well, it's not =
really much=20
of a placard is it. It is the entire maze. Copy this down on your paper =
SQUARE=20
BY SQUARE. Or if you feel REALLY bored, go without it. Entering the =
Dome, you=20
will see that the entire maze is invisible save for the square you're =
currently=20
standing on. Go through the maze, picking up the items if you want them. =
After=20
leaving the Dome, the Wizard will appear outside and give you a Magic =
Slate, so=20
you can copy all maps you see onto it for future reference. He also =
invites you=20
back to the school.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Fly back to Desert Island, and head for the Cemetery. =
Go on in,=20
and talk to the Headmaster. He gives you your Wizard's license. =
Unfortunately,=20
he doesn't have a costume for you to use, so you'll have to go and get =
it from=20
the flying salesman. He usually flies around the hotel, so look over =
there for=20
him. When you see him, show him your license. He'll sell you an outfit =
and a=20
beard for 50 cashes. If you don't have the money, go and get it from the =
Temple=20
of Bu like before. Once you're wearing your wizard's costume and beard, =
people=20
won't be able to tell you apart from the other wizards, which will help, =
because=20
the Headmaster asked you to locate his other wizards who have just =
recently=20
disappeared. Before you do anything else, go to the Temple of Bu and =
MAKE SURE=20
you have more than 120 cashes, you will NEED them later.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Start asking people about the wizards disappearing. =
They will=20
tell you they last saw them at the hotel, talking about some sort of =
meeting.=20
Head over there and towards the sauna, when an alien stops you and asks =
you to=20
join him. Well, you're looking for the wizards aren't you? And he knows =
where=20
they are, doesn't he? These are the times when heroes must trust their =
own guts=20
and go blindly, knowing full well that if this guy does anything, you'll =
mash=20
him into a pancake.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Hmm.. the old =
secret-base-under-the-gentleman's-sauna.. how=20
original. Well they loaded you onto their spacecraft, and you're flying =
towards=20
their home planet now. Pick up the translator on the floor of the =
spaceship so=20
you can talk to them, and then go to the tourist booth on the ship, it's =
the far=20
left terminal. Upon landing, they'll ask you to follow them, so, do it. =
My=20
mistake, but it doesn't seem like you have a choice now anyway, there's =
just too=20
many of them to deal with. Go into the room, and follow them up the =
shaft.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Oh sorry I thought I lost you. So you were arrested =
huh? It=20
seems they've been looking for you for some strange reason. Joe will =
come and=20
talk to you in your cell, and tells you about the missing wizards. So it =
seems=20
these guys aren't really as nice as they seemed. They want to kidnap =
Twinsen=92s=20
children! This will cause the guard to flip and try to stick him back in =
his=20
cell. Pound the guard. Now that you know where the wizards are, it's =
time to get=20
back home. Besides, you got to save those children!</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>You can free the Fly if you want. Beat up all the =
guards, then=20
run down to the main area with the two force fields next to them. Hit =
both=20
switches, but go down, not into the small room to the front, it's a =
guard room.=20
I can sense 3 guards in there just waiting for you. When you get out, =
you will=20
be fenced in a small area with a robot. Kill the robot, and he'll =
destroy a nice=20
exit for you. Exit through the hole and run around towards the alien =
dogs'=20
kennel. Go through the kennel to the building on the other side. Make =
your way=20
down the corridors and past all the guards, because time matters now. =
When you=20
get out, you'll notice you're at the shuttle port. Two guards will =
notice you.=20
Start running, or fight them. Head for the spaceship! Ok we're in the =
spaceship=20
now, but something's missing. Why isn't it working? If you remember what =
the=20
first ship looked like, you'll notice the little disk that looks like a =
gear is=20
missing from the third terminal, I guess this is their key.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Exit the shuttle, and head for the tall building near =
the=20
shuttles. Pummel the guards and head for the top. AHA! There it is. See =
it over=20
there on the right, turning? You'll have to beat up the guard and maybe =
even the=20
two scientists to get it, but you must get it. Get the key, and you can =
fool=20
around with the levers if you want to, causing some other spaceships to =
crash.=20
Head back down the tower, out the tower, and run into the spaceship. =
Place the=20
disk in it's slot and blast off back home.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Looks like you need a little work on your landing. =
The ship's=20
smashed, but you made it alright. Zo=EB should call around now and tell =
you the=20
bad news, you're too late. Not only have the aliens took the children, =
but they=20
also took control of the island! Head home, and Zo=EB will tell you that =
Baladino=20
wants you to join him on the Emerald Moon. He also left you a jetpack in =
Package=20
Claim, which you might want to pick up.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Off to Baggage Claim. This is why you saved all that =
money from=20
before, because it's a lot harder than it looks. The man behind the desk =
will=20
let you in. Once down there, you have two options. 1) Try to get the box =

yourself (Never completed it) or 2) Pay the man lying down 102 cashes to =
move it=20
himself. I did the second one after countless hours of playing with the =
package.=20
Now, you can hover over water as long as you don't fall.. you have to go =
off a=20
shore or a gradual dip in order to hover over the water.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Now we have to figure out a way to get a spaceship =
and go to=20
the Emerald Moon. Zo=EB told you that the Aliens took over the Temple =
theme park=20
and turned it into their base, so chances are you can find a decent =
spaceship in=20
there. Before you go however, there are a couple things you need to do =
first.=20
The Weather Wizard was saying how if he had a special pearl he could =
cast a=20
lightning spell, and there is also local rumors of a protective spell on =
an=20
island off of Desert Island. But first, the pearl. On Desert Island, =
next to the=20
harbor, is an alien with a gun behind some boxes, and a trash can over =
off=20
further. In between them is a small path that you can walk through which =
leads=20
to a wooden dock. On the dock is a bell. Ring the bell and a small =
turtle will=20
come up to you, and offer you a ride into a small cave. When you're =
inside, you=20
should see one big mother of an oyster behind a pit of spikes. You can't =
jump,=20
but you can fly. Use your jetpack and hover over to the oyster, and take =
the=20
pearl.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Have you ever looked through the telescope on top of =
the hotel=20
on Desert Island? If so, you recall seeing a small cave on an island? Go =
over to=20
the hotel, and when you can see the island, use your jetpack to cruise =
across=20
the ocean to the small cave. Inside, you'll have to go find a place to =
land,=20
while avoiding bats and fireballs. If anything touches you, in the water =
you=20
will go, so be careful! When you land, You should see some skeletons, =
which you=20
should kill, and two wooden crates. This part gets tricky.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>The idea is (once the bad guys are gone) to stack the =
two=20
wooden crates on top of each other, on the upper level to the right so =
you can=20
jump up to the top small passage. Only those of you actually IN the area =
at the=20
time of reading this will understand what I'm saying. You can do it any =
way you=20
want, but what I did was move one box onto the elevator on the right. =
Then I=20
went to the other elevator (jumped the pit of spikes) and threw my ball =
at the=20
switch. Up at the top I pushed the other crate so it would fall on top =
of the=20
crate below it. I went into "Discreet" mode and hit the switch on the =
floor with=20
my ball, and jumped on the boxes as they rose up.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>After you pass this, the rest should be pretty =
simple. Keep=20
going until you find an area with a wooden walkway down, and a big nasty =
demon=20
with a spiked back walking around, guarding something locked in a cage =
with bars=20
of Ice. Again, kill this any way you want, but what I did was stay at =
the top,=20
go in "Discreet" mode, and toss my ball down hitting him. When he spat =
at me, I=20
ran behind the wall, then repeated until I killed him. The thing in the =
cage is=20
the protection spell, definitely worth the effort, since it can be used =
while=20
flying in the hoverjet.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>With the pearl, go back to Citadel Island and drop =
the pearl in=20
the not-boiling cauldron in the Weather Wizard's Tent. You should now =
get the=20
lightning spell which you can use to get Sendell's ball from the Sewers. =
Head=20
for the Tavern, and in there, kill the guards. Grab the key from behind =
the kegs=20
in the bar, and enter the cellar. You can't see it, but follow the path =
around=20
until you fall in a hole, in the center of the sewer. If you don't have =
full=20
magic you can get more by searching the pot and barrel. Put the pyramid =
key down=20
on the pad and enter the cave. You will see a big ice ball in the =
center. The=20
only way to open it is with the lightning spell, which you can only use =
with=20
full magic power. Keep going out and getting more magic if you're not =
full yet.=20
Then use the lightning on the sphere to get Sendell's Ball.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Now onto getting off your planet and getting on the =
Emerald=20
Moon. Go to the New alien base (AKA Temple of Bu Theme Park) And go =
inside the=20
cave (Since you can't go down the well again) Ride on that little =
trolley thing.=20
Now this gets hard to explain. The point is to direct yourself (1) =
Towards the=20
road that takes you down a level and (2) To where you get the key. You =
can fix=20
where the cart will go by hitting the arrows with your magic ball. =
That's really=20
all I can say, and you don't really get hurt, it's just time consuming. =
Once you=20
get the key, hop off the trolley and look for a ladder and a door. Go in =
the=20
door.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>You are now in the center of the Alien base. Right =
takes you to=20
a boat, which my guess takes you to the sauna, but I'm not sure I never =
rode it.=20
If you go Left (Left side of the screen) You will pass a locked door, =
and end up=20
in a sleeping quarters where two guards are out cold. Kill them in their =
sleep=20
if you can, or when they wake up. Search their stuff to find a key, and =
go back=20
and open the locked door.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Now we're heading deeper into the base. Kill or avoid =
the=20
aliens as you go through this maze. You should see the spaceship on the =
left=20
when crossing a small bridge, go to it if you want. You will see that a) =
You=20
don't have that darn key, and b) There's some sort of suit in there. You =
can't=20
use the suit yet, but it sure looks important. Go out and continue =
across the=20
bridge to an elevator. Those of you who played LBA1, this is where the =
spiked=20
rolling pin fell down and chased you through the temple of Bu. Now there =
is an=20
electrical bridge. For fun, walk on it, but if you don't want to die fly =
over=20
it, turning it off when you get to the other side. Kill the guard, take =
his key=20
and open the chest. Now you have the spaceship key. More guards will run =
after=20
you now, and simply turn the bridge on again when they are on it, then =
turn it=20
off when they're fried. Go back to the spaceship and blast off!</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Upon landing, the door blocking the spacesuit will =
open. Walk=20
into it, and then walk outside. No one knows you're not an alien, so =
feel free=20
to talk to the men outside, they will tell you where to go. Go to the =
welcome=20
booth, and now that your suit is off, you must kill the guard. Look at =
the map=20
on the north-right wall and it will copy itself onto your magic slate. =
It will=20
also tell you where Baladino is being held. Turn all the switches from =
Red to=20
Green so you can go freely through the base. Go to his cell, and free =
him and=20
his alien friend. Now make a dash for it.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Oh no, they got the Alien engineer! Remember what he =
says, head=20
for Island CX! Upon leaving, you should find yourself stranded on the =
Esmer's=20
original planet, Zurich. (I think that's what it's called anyway) Your =
inventor=20
needs some special Gas for you to go on, and he can also boost your =
pack. When=20
you ask around about Island CX, the only one who will take you there is =
a=20
drunken old man who charges 100 zlitos for a trip. Start searching =
through trash=20
cans or pawn some of the stuff you have now until you have 7 zlitos, and =
go=20
inside the casino. If you run out of money, you can go outside and =
search the=20
trash again.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Keep playing until you have around 75-80. The game =
won't let=20
you get 100, because you have to do something else first. Have you won =
the super=20
jackpot yet? It's the key which lets you go into the golden room next =
door. When=20
you enter, you'll see an alligator dressed in a game show getup who will =
invite=20
you to spin the wheel for your fortune, so go for it.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Wow, that looked like it hurt. Sorry about that. But =
now, it's=20
personal. No one can treat the savior of Twinsen like that and get away =
with it,=20
right? Time to go back in there and "regulate." Go back in the casino =
when you=20
have enough zlitos, and keep betting again until you get 75-80, and a =
key. Go=20
back in there, and instead of spinning the wheel, start bombing on the =
host. His=20
friend will drop down again, and so you have to fight them both. Even =
though you=20
don't loose energy, a few hits and you're thrown out of here. My best =
idea would=20
be to use the protection spell and pick one of them to attack, then when =
he's=20
out you can get the other with less of a problem.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Hmm, once you beat them up, a new area opened up. =
However, your=20
jetpack isn't powerful enough to get you across that pit, so we'll have =
to wait=20
until we get the special gas. Go back to the sailor now and pay him, and =
he will=20
instead take you to the "Island of Celebration," the island where the =
Dark Monk=20
is supposedly from. This time the guards recognize you, and you'll have =
to fight=20
your way to the top in order to talk with the CX survivor, the salesman =
who the=20
sailor was telling you about. He will tell you that Mike's gang in the =
bar on=20
the base will take you to CX.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Go back to the base. Go in the bar and ask around for =
Mike.=20
Since they won't let you see him by choice, you need to use force. The =
guards=20
can be killed from a distance or up close (The guards who are the only =
ones=20
LOOKING like pirates) and I suggest using the ball. When you kill the =
one with=20
the key, go in the room up the stairs and talk to Mike.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Time to find someone else. Mike will tell you that he =
can't=20
take you there, but someone in the Hotel in upperground can take you =
there.=20
Unfortunately, the upper area is closed now, so we'll have to do =
something else.=20
Why not take the time to go looking for the gas? Talk to the Gas =
Station's owner=20
to find out that there's no more gas left, and the shipment from the Gas =

Refinery Island hasn't come yet. Ask the taxi driver to fly you =
there.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>When you arrive, you'll notice that they are all =
digging for=20
something. It seems they have lost a fragment of some sort, and can't =
continue=20
the ceremony without it. If you go to the infirmary, you'll see it was =
turned=20
into a day care. Talking to the only older child will reveal that he has =
lost=20
the key to his parent's closet, and a mechanical owl took the key. Also =
you=20
should buy the Pickaxe that the lady is selling, it will help you later. =
But=20
though it doesn't look like you can get in, you can. Next to the =
refinery are=20
two pipes. Inspection of the fence shows that it's been bent down here. =
You can=20
jump on the lower pipe, then over the fence.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Inside the Gas Refinery comes a new danger. You have =
to watch=20
for sprays of deadly fumes that can even knock you into the labs. It's =
very=20
difficult, but it can be done. In the beginning, you must turn the =
wheels then=20
jump across the gas pit. Every time you turn a wheel, a fume pipe will =
either=20
turn off permanently or for a limited time. Just keep trying and proceed =
through=20
the maze. There are little red panels on the walls with keys inside =
them, just=20
go up to them and use ACTION to open the case. One room before you get =
to the=20
gas, you will see a chain door and dogs behind it, along with manure. =
(EWW!)=20
Turn off the steam shooter, and throw your ball at the Scientist. He has =
a key=20
for you, once you kill him. You can get the key with your ball, it seems =
to home=20
in on keys and pick them up for you. Once you get the gas, exit the =
refinery and=20
give the gas to Baladino.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Baladino will rev up your Proto-Pack, making you fly =
higher and=20
faster. Now there's two ways to get to the Hotel. 1) Go into the casino, =
and go=20
to the back room. Fly over the water and open the door. You'll be behind =
the=20
casino, and fly down the water and veer right. Follow the path to the =
top. 2)=20
Kill the guards blocking the bridge, and walk behind the casino. Use the =
jetpack=20
to fly over the river to the other side, and walk up the path to the =
top.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Once you're at the top, find the hotel. Inside, there =
will be a=20
bellboy who won't let you in. Kill him and take his key. *Rule of Thumb* =
I know=20
I should of mentioned this earlier, but there's a way to know who you =
can and=20
who you can't kill. When you hit someone and star(s) come out, you can =
kill=20
them. The more stars, the more damage. If stars do not appear either you =
can't=20
kill them at all, or you need a more powerful ball. Ask around for Mr. =
Jhonny=20
Rocket. He will be reclining next to the pool. Follow him to his room =
when he=20
asks.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Mr. Rocket will tell you YET AGAIN that he himself =
can't take=20
you there, but the owner of the souvenir shop on the home base can. He =
gives you=20
a ring which shows that you are a rebel against Dark Monk, and =
identifies=20
yourself to all the Dissidents. Go back to the main Island, and to the=20
Twinsunian souvenir shop. Show him your ring. Also, buy the Memory =
Reviewer. He=20
will open a secret panel behind him, and you will meet with your fellow =
rebels=20
downstairs. After talking with them, they will send you to the Island of =
Francos=20
to go down the elevator to the under-gas. They will also give you a =
laser gun,=20
but you need a crystal from the Lava on the Island of Celebration.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>First let's get the weapon. There are again 2 ways to =
get the=20
crystal. (1) Go to the Island of Celebration, and climb it. Next to the =
building=20
is the top of the volcano. use your jet pack to fly across the lava, and =
climb=20
down the ladder. fly over to the crystals with the protection shield on, =
(Sea=20
Monster rises) chip a piece off with the pickaxe, and fly back up and =
around.=20
(2) Go to the Island of Celebration. Next to the boat is some water. =
Kill the=20
guards, and fly over the water around the mountain. You will see lava =
drip down.=20
with the jet fly up the last lava flow, and land on a rock that's =
coasting down.=20
Jump from the rock to the ladder, and climb the ladder. Use the jet + =
protection=20
spell to get to the crystals. Chip a piece, then fly back. Now your gun =
should=20
be fully charged and set on 'Shake - n - Bake', let's go out and kick =
some=20
ass.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Now off to the elevator on the Island of the Francos. =
Hop the=20
fence again, and ready your laser pistol. Make your way towards the west =
harbor=20
base (The area you haven't been to) and go inside the hallway. You =
should see=20
two closed doors, and switches on the far end. Kill the guards, then =
shoot the=20
switches to open the doors. The correct combination from Left to Right =
is: Up,=20
Down, Up, Down. You will get to the harbor. This is pretty simple, run =
to the=20
big catamaran and sail to the Elevator to the Under-Gas.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>When you get there, you will be on a small little =
Island. In=20
front of the door will be a HUGE 4 armed Gorilla. Brace yourselves and =
save,=20
this one's even harder than he looks. I'm not sure if it's the right =
way, but it=20
worked for me, and I only died once. What he does is pick up crates and =
hurl=20
them at you, or just simply smack you very hard. I kept shooting him =
with the=20
laser gun, and occasionally if you time it right he will throw the crate =
to the=20
side, or miss you. I also shot the crate in his hands once or twice. But =
this=20
guy is TOUGH. Once you kill him, you'll get a key to the inside.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Go into the elevator and down to the underground =
world. Kill=20
the scientist (I call the guys in white scientists) and open up the =
laser field=20
by hitting the big red switch with your ball in "Discreet" mode. Now you =
are=20
open to a whole new world under the planet, and excuse the pun, but it's =
hell=20
down here. You need to somehow make your way over to the Mosquiettes =
village.=20
Run past the Construction Co. Building and into the mine on the right. I =
don't=20
know why this part is useful yet, but it REALLY seems useful. In the =
mine, go=20
through and try to find ALL the gems. You can also pick up a glove that =
lets you=20
catch and throw fireballs, along with a fragment of the key. Great place =
to test=20
out your flying abilities with your Super Proto-Pack, and don't forget =
to use=20
the Protection spell over lava! </P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>I retrieved all this stuff then left the mine, =
finding nothing=20
better to do. Continuing down the path, past the Oil Rig, And Ferriman =
(Since he=20
wasn't there) I found another cave. Inside was a man asking for a slice =
of tart.=20
Continuing through I found some mice-men who made the tart for me, and =
after=20
fainting from the bad taste I gave it to him. He gave me a key to the =
Dark=20
Monk's chapel, so I went in. Inside, I found a man and two boys. The man =
told me=20
that in order to talk to the ferriman, I have to seek out his housemaid =
and tell=20
the maid to teach me the song. The maid taught me the song of the =
Ferriman. I=20
called the ferriman and gave 4 gems, and he took me across to the =
Mosquiettes=20
Island to talk to them. Once I was there, I picked up another gem on the =
shore=20
and talked to the first Mosquiette I saw. He took me to see the queen. I =
showed=20
her my ring of dissidents and she promised to help me as long as I =
passed her=20
test of truth. I stayed in that arena a while, then figured out that the =
key=20
must be in one of those metal balls. So I started smacking them. =
Eventually, I=20
found it, and by sheer luck, the weapon as well. For me it was in the =
right-hand=20
door, but it may switch.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Oh no!! We're under attack by the Empire! I =
drastically tried=20
to find the queen, I ran and climbed all over the place, fighting =
soldiers as I=20
went. She was nowhere to be found, they must have captured her. I =
decided to=20
head to Volcano island, I was running low on gems and also, I remember =
hearing=20
one of the Mosquiettes mention it briefly. On my way out of the island =
though, I=20
found a hole in the wall which I climbed out of, (not down the rope but =
in the=20
same room) and Went across the bridge. There I found another fragment of =
the=20
Key, adding up to two. The flying walrus can only be killed with the =
glove, just=20
knock his fireballs back at him. It takes around 5 or so, and is pretty =
tedious=20
to do. Then I called the Boatmen and paid him, ad headed for Volcano =
Island.=20
Sure enough, after careful examination, I found a few of them hidden in =
a cave=20
on Volcano island, but the queen was gone. They took her to the Building =
Company=20
on the main island, so that's where I headed.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Inside the Building company (Front door, the side =
just takes=20
you to an empty warehouse) I made my way through, and if you need money =
beat up=20
the manager and push the statue to the side. He has 150 zlitos in there, =
and it=20
refreshes every time. There is this door you can not pass because every =
time you=20
go through the gate it closes. Well, I have a better idea. It's =
creative,=20
tricky, but like they say in the movies, "It's so crazy it just might =
work."=20
</P>
<P align=3Djustify>Go back to the mine with the gems, near the Building =
Company.=20
Do you see the conveyor belt? Well, there's a belt in the warehouse, and =
also a=20
ladder up there. Those boxes HAD to come from somewhere, don't they? I =
jumped on=20
the belt and it took me to a room where a worker was boxing the jewels, =
and=20
shipping them off. I killed him, then hopped in a box. Be VERY careful =
here=20
though! Both levers have to be UP, or else the lid might go on top of =
the box,=20
sealing you inside.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Once in the warehouse, I jumped onto the higher boxes =
and over=20
to the ladder. If you don't catch it, you can simply go back to the mine =
and go=20
over again. Aha! The ladder lead to the roof. From there I hopped over =
to the=20
other building, and landed inside the prisoner's cell!! The Queen gave =
me the=20
key to the passage. Remember how when you were escaping from the =
Mosquiette=20
Island, you saw the empty throne room? Well, the chair had a keyhole, I =
think=20
that's the passage. I'm going to go check it out.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Well I got good news and bad news. The good news is, =
I was=20
right, that throne DOES lead to the passage. The bad news, is that the =
throne=20
isn't empty now. When I finally made my way there, I found two gunmen =
guarding=20
another of those hired assassins, this one a big goblin with some armor =
and a=20
sword. I used the protection spell while I killed the two guards, then =
again=20
when I charged the big guy. I lost one or two lives, but I've got 9 =
boxes now I=20
think so I'm doing fine. Besides, if you save a lot, you don't need =
clovers=20
anyway. Off down the passage I go.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Now I am on island CX. It was a small passage, but =
now I'm on=20
the island itself, FINALLY. I searched around, went through the bottom =
floor=20
door until I found a way to climb up, then went inside the center. After =
going=20
around there, I finally met the Emperor (I think) I killed him, but he =
hit the=20
switch to trigger the moon! Now the moon's heading towards my planet! It =
turns=20
out that some guy APPEARED and said he would be Dark Monk, so he must be =

relatively new. After the reactor was started, Sendell told me to get =
the 4=20
fragments of the key, kill Dark Monk, and go back to the well of =
Sendell. So off=20
I go. I also grabbed the Emperor's sword, sweet little thing.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>If you've been following this, you should have two =
fragments=20
already, the Mosquiettes, and the Wannies. Which leaves the Francos =
fragment,=20
and one other. Let's go get the Francos one. Both of the two fragments =
should be=20
in the upper area, so we have to go ALL the way back through the =
underworld and=20
up the elevator to get there. Once you get to the Francos village, it's =
time to=20
remember some things from your previous visit. Everyone is looking for =
the=20
fragment. The only one who KNEW where it was has been eaten by a =
monster. People=20
think he left a clue in his cabinet. Unfortunately, the owl stole the =
key. So we=20
have to get the owl. Remember the dog? The dog said that the owl used =
that=20
little hole next to the house as a home, so maybe it's in there. Let's =
go check=20
it out.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Well, can't kill the dog blocking it, and can't kill =
the owl,=20
or the sea monster, I wonder what I should try now? I've run around and =
talked=20
to everyone in the village it seems. Oh, I found the key! There is =
another niche=20
next to the Burgermaster's (Burger King joke?) house, to the right of =
it. In=20
there is the key. Go back to his house and open the locked cabinet. The =
note=20
will help you find out where to dig to get the fragment. If you can't =
understand=20
it, then try this. It says put your back to the tree, and face the =
bazaar. (Not=20
the 3 dome one, the bazaar where you bought the pickaxe) Be in Sporty =
mode (He=20
said sportive) And go about 5-7 steps, until you're on the grass. Turn =
around=20
and use your pickaxe. Look around that area.. You will be standing on a =
small=20
patch of grass facing the tree and some rock in front of you that looks =
like=20
normal ground.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>On to the Ceps fragment, the last one. Well, we've =
gotten the=20
Mosquiettes key, and the Wannies key, the two underground races, and we =
got the=20
Franco's fragment, one upperground race. The only other race is the one =
at=20
Otringal, which means the fragment MUST be hidden inside the emperor's =
house.=20
After all, if he IS emperor, he should have one of the fragments as a =
sign of=20
power, right? Go to his mansion on top of the hill, and kill the guards =
with=20
your sword. One of them has a key which you can use to get inside. =
Inside is=20
what could have been a pain in the ass maze, but they decided to put the =

fragment in a very easy spot. Upon entering, get the key in the chest =
and go=20
into the door on the top right of your screen. Keep going in that =
direction=20
until you can't anymore. Then go to the top left, and go until you see =
the three=20
little people in front of a double door. Get the key, go in there, and =
fight=20
your way to the statue. The statue will come alive, revealing a very =
ugly, but=20
even easier boss. I didn't even need protection spell, and never got =
hit. Go=20
into aggressive mode, and use ALT with your sword and just keep thumping =
him=20
until he dies.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Now that we have all 4 fragments we have the full =
key, along=20
with the last level of magic, (Woo Hoo!) and cool fireballs. On to the =
Dark=20
Monk's temple, on the one and only Celebration Island. Once I got there =
I scaled=20
the mountain and went into the temple in the middle. I placed the key in =
the=20
center then stepped outside.. HOLY SHIT FUNFROCK'S BACK!!! The Dark Monk =
was=20
FunFrock, back from the dead or wherever I sent him! This guy must die, =
I've had=20
it up to here with his crap. Twinsen even tells him off.. "FunFrock, you =
suck=20
big time. I'm gonna take you out, and I DON'T mean for pizza!" (Yes he =
actually=20
says that!) After this little talk, I'm chasing this guy down.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Go to where the pillars have risen up. Jump from =
pillar to=20
pillar, then onto the book, up the arm, and into the cave. You will then =
see the=20
wizards trapped in a barrier. Turn the monitors off in this order: 2, 1, =
4, 3.=20
Then hit the lever, and they will all be free. The wizards will blow an =
opening=20
for you in the gate allowing you to climb higher. There you will meet =
FunFrock=20
again, and he will start to lower the children down. The chase is pretty =
easy to=20
figure out, except on the 3rd floor. You will get a key, run through a =
gate, and=20
you will see a green tile and two elephants but no way down. If you kill =
the=20
elephants the passage will open. Chase after the children until FunFrock =
is=20
walking towards the chain holding them up, and he tells you that it's =
too late,=20
then put your shield on, run at him, and kill him before he can kill the =

children. In my game, I didn't make it, but it doesn't seem to =
matter.</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>Once the real FunFrock (The one that doesn't flash =
red) and all=20
fake FunFrocks are dead.. walk to the lava where the children are, or to =
the=20
right side of the lava if they're not. Maybe there is a special ending =
if you=20
saved the children, maybe there isn't. The ending you'll have to see on =
your=20
own, and I find it outstanding. But I have to hand it to the =
programmers, they=20
pulled off an exciting, fun-filled game, once again, just like the first =
Little=20
Big Adventure. Good bye all, and Good Night!</P>
<P align=3Djustify>&nbsp;</P>
<P align=3Djustify>---DarkSphere</P>
<P align=3Djustify>&nbsp;</P></FONT></BODY></HTML>
