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                           INNOCENT
                         Until Caught
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By: Tendo847@aol.com
Version: 1.0

Table of Contents:

History - How the father's of this walkthrough are doing.
Introduction - A brief intro of how this guide works.
Here we Go - The walkthrough.
Most Wanted List - Things that are missing from this guide.
Credits - Who helped.
Disclaimer - Legal Junk.



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History:

6/25/00 Third Version completed. The other town names, Ruthie's name and her
        princessdom (there is no rule against making up words!), Mantrap's 
        name, corroction on the silver *SLASH*

6/21/00 Second version completed. Made a few corrections, Added a few things
        And made some other points clearer.

9/19/99 First version started

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Intro:
     
     Hello everyone. Welcome to the INNOCENT hint guide. Please note that this
guide is being done from MEMORY, so if there is anything incorrect or you think
needs more explaining, you have a funnier caption, etc. . . E-mail me. You will be given
credit in the credits section. Don't bother sending me letters about misspelled words or
grammar problems. (unless I ask for them) Also, I didn't bother to explain how the 
controls work (mainly because I can't remember.) One last thing, this guide tells 
you just what to do, if you want to have fun you should talk to everybody anytime you 
think something that changes what might happen to them happens. Oh and don't forget to 
save 
often since you can NEVER get stuck and can't die!

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Here we go:



An Adventure Begins. . . Sort Of.
     
     You start the game as Jack T. Ladd, an alcoholic that has a BIG money
problem. The closest planet (with a bar) is Tayte. When you land in the Spaceport 
you better pocket the bill (You can only carry about 14 items in your hands), so press
space (Woah!, cool) and put the bill into his shirt. Although you might want to read it
once to see his reaction. Now press space again and get the passport from the bench.
It is that little red thing. Now get out of here. You can NEVER go back to your ship.

The Main Part Of Town. WHAT A MESS!

     Welcome to Badside! This is the worst part of the planet (although every other part 
does come close!) First of all, Don't bother going into the subway (yet). Go to the 
upper
left. The first place you should see is a bar, go there. Gee!, this place sure looks 
smaller from the outside. Talk to the guy with a green ticket sticking out of his pocket
and get him to tell you about his job. He will tell you he is a photographer and is 
getting his camera back from the pawn shop. Poor guy, he is hard on cash, so do the 
right thing, steal the ticket (Heh Heh). Go over to the left and take the jar and the 
lid (you don't need the paper, but you can take it if you want to. Be sure to pocket it 
if you do). Use the lid on the jar. Time to leave. 

The Adult Club. Get Those Thoughts Out of your Head!

     Go to the next building on the left. Use the passport on the doorman and he
will let you in, Tracy. If you try to go into the curtain, you will get a hint that 
someone
is in there. Wait until the receptionist puts her gum on the counter. It is hard to find
exactly but take it. Now take the perfume and the cane. You wont be able to take the
statue just yet. Talk to the woman sitting by the statue. Tell her you will get her 
trophy
back. Sorry, but time to leave.

The Trade-Your-Treasure-For-Pennies Shop. You Try To Think Of A Funnier Title!

     The Pawn shop is next (ignore the pathway for now). Go in there and give him
the ticket for a camera. Now look in the trophy and take the gum wrapper, and no you
Don't use it on the gum. You need that trophy, but if you take it he sees you and
forces you to bring it back. What to do, pay? Yeah right! Put it in your pocket and he
wont see it. Now leave (with the "free" trophy). 


And In A Blinding Flash. . . He Was broke!

     Go to the street (A dark pathway to the right of the pawn shop) and take the
hose and bag. Don't pester the drunk, he wont give you squat. Keep going and you
will see a parking lot. Use the camera somewhere on the walls of the food shop and it
will recharge. Now examine the garbage can and you will find a ridiculously huge egg.
Also, take the oil can. Before leaving talk to the bikers, one of them will tell you 
they
want their "silver slash" ,a small statue, back. Tell him you will get it if you can
borrow his friend's coat. Now go back and use the camera on the drunk. With him
blind take the hat and take out what is inside it. Now pocket the hat and camera.

Return Of The Adult Club. I Could See How This Got A Sequel!

     Go back to the place where you got the perfume and cane. Give her the trophy
and she will let you take the statue (No extra points for guessing what to do next).
Give the statue to the biker and he will give you his friend's coat (which is made up of
thousands of half-credits). Don't get any ideas, those half-credits aren't worth much.
Go to the bar 

Don't Tick The Bartender Off. . . He Might Complain To His Parents!

     Use the money from the hat (not the coat) to buy a drink. Cool a gang fight. 
Two gangs start fighting each other. One of them had a deflector ring. They trade 
shots, One kills a gang member, one hits the jukebox, one kills another gang member,
and another hits one of the signs. Near the end only one person from each gang is left.
The deflector ring gets knocked off from the blast and he gets shot when he tries to 
get it back. The remaining person is about to get the ring when the bartender gets angry
that they shot his sign. When he turns around he shoots a hole through him and pours 
acid over his body (whew!, good thing you PAID for your drink.) After the fight you 
get 1 credit change and you can take the ring. Before leaving, use the gum wrapper 
on the coin.

The Little Train That Could. . . But Didn't!

     Go to the subway on the far left and use the "token" to get in. That screw
driver would sure be handy. Oh man!, it is stuck! Use the oil can on it then pocket the
oil can. Now the screwdriver is yours. Before getting on, take to radio too. On the 
train
(which for some reason is always empty) take the can and use the hose on the can.
Now there is 5 stops (2 take you to the place you came from) so I guess that makes
it 3 stops you haven't been to. Buy the way, remember that ring? It sure would be
valuable on the black market or a pawn shop. Or maybe you would want to return it
to it's RICH owner? Whoever you want to give it to, the same thing will happen, so it
doesn't matter (except for the fact that you can't get in the mansion of the owner if
you give it to the pawn shop, but there is nothing to steal there anyway. If you choose
the pawn shop, I think you know where it is. If you want to give it back to the crime
leader, his house is next to the museum (it's in an area called The Hill).


The Part Of Town Seldom Visited. The Part With A Police Station.

     If your stop has a hot-dog stand when you come out, This is the police station.
(since now there are different ways to go now, go to this one so you can stay with this
hint guide). The real name of this place is called Regurgi. This stop will be called the
"Police Stop". Get a hot-dog and use the jar on the stand to get some mayonnaise. Use 
the jar of mayo on the fly and it will go in it (you will find out why later, when we go
to the zoo). Go to the police station (one of the LAST places you want to be) and talk 
to the policeman. Tell him you will are willing to hold on to the evidence and he will 
gladly give it to you, SUCKER! I mean. . . thanks. Go to the back to the right of the 
police station. Make a deposit by using the bag of half credits as money. When they take 
it, ring the bell 
again. Use the gum on the door. Now open it and go to the next room. You can take your 
bag 
if you want, but it has no more use. use the screw on the file cabinet. Cool, but 
useless,
pocket it and try again. Even cooler! Go back to the train.

What An Exhibit! Oh Wait. . . This Is A Map.

     Go back on the subway and try to come out of the stop where you come out of
the left and there is a building to the right. This is called "The Hill" (Note: if
you want to give the ring to the crime boss, go right and tell them that you have
something of their's. The crime boss will then give you three missions). Get the
mushroom growing outside of the museum. Now go in the museum and take the
small ball bering and go back to the train.

The Zoo. Welcome To The Biggest Animal Prison!

     Go the only stop we haven't been to, this is called the "East Eruk". Use
the screw driver to pop the kid's balloon. Then take the string and use it on the cane.
Buy the way, talking to kid's father will tell you why the fly went in the jar (and you 
get
a vague idea of what to do with it). Now go back to the bar.

Ahh Memories. AAAAHHHHHHHHHHHHH! Memories!

     In the bar in Badside, talk to the robot then use the screwdriver on it. Use the 
circuit board you took out on the radio. (If you didn't want to give the ring to 
the crime boss, now is your chance to give it to the pawn shop owner to get your three
missions) you HAVE to give it to one of them to continue the game. Remember the parking
lot? No? Well, go there anyway. Go to the right and try to board the ship. A robot will
stop you. Use the radio on him then pocket it. Try to board the ship and a truck will 
pull over. When you wake up, you will be in the zoo, you animal!

!nosirP laminA tseggiB ehT oT emocleW .ooZ ehT

     You are in the back of the zoo. Take the sticks and vines. Use a stick on one
vine, and uncover the grate behind you and use the other vine on that. Use the bow you
made earlier and use the grapple you just made on it, now shoot it to the ceiling
so you can swing across the gap. Oh! wait! a very nasty (and hungry) looking
monster is blocking your way. Remember what the kid's father said earlier? (If you
paid attention). Use the perfume on it and bye-bye monster. )How DID it get on that
ledge anyway?) Now pocket the perfume and bow. Swing across. Note: there is no
way to save the rabbit ahead of you, if you try to take it, it will run to the left and 
get
eaten by a manplant. It you just walk past it, it will run to the left and get eaten by 
a manplant. If you . . .etc., it will run to the left and get eaten by a manplant. The 
funniest one is if you talk to it. Hey! there is the egg! Darn! there is another
manplant! Use the hot-dog on it and it will be full (the caption will even change from 
manplant to satisfied manplant in the see command). The egg would be nice to have, but 
the mom will know if you take it. What to do, what to do? Use the egg from the parking 
lot on it and go down the grate and to the left. Go through the door. Congratulations! 
you
completed one mission and made a short-cut by opening that door (but you Don't
need it since you already visited the bank). Go back and use the diagram from the bank 
to
find out where to go. Use the mushroom on where he says the wall is the weakest
and then the fly-in-a-jar (patent pending). Pocket the jar and watch the fireworks. If
you Don't know why this happened, then you probably didn't pay attention to the kid's 
dad,
Man, that guy sure knows a lot!


How To Bond. The Jack T. Ladd Way.

     This is the bank's vault. There are the bonds! Use the flower from earlier and
get the bonds. Congratulations! that is two missions accomplished! Go back to the
train and to the place with a bar.

The Mighty Hat and Might Rug. Mighty Fake!

     Go back to the boat where you were before the zoo gave you a ride and get
the hat. Give it to the pawnbroker and he will give you a rug. Go to the museum.

The Return Of The Museum. Why Would Anyone Want To Return To A Museum?

     Use the rug on the statue. Now use the "gun" you made with the hose and can
on it. Get the ball bering back and do it again, and again. Now grab the statue.
Congratulations! that's. . . well you know what I am going to say. Finally! all three.
Pocket everything else and go back to the guy you gave the ring to. 

Getting Money. The Painful Way.

     There will be two thugs with him, but you cant do anything about it. Give him
the three treasures and he will tell you to see the thugs about payment. So they reach
into their pocket and give you. . . a swift hit in the head with a blunt metal object. 
Nice
stars, mama! Can I go to bed now? ZZZZZZZZZZZZ. When you wake up you are
inside the police chief's cake! <HA HA HA HA HA HA!> The judge sure doesn't go
easy on you when you swear at him! (One thing, you will NEVER see those places
you were at in the game again! Unless you didn't save or you started over).

Go Straight To Jail. Do Not Pass Go. Do Not Collect $200.

     You are now in a jail. All your items are gone! Nothing to do but sleep on the
bed, so might as well do it. A weird machine interrupts Jack while he is sleeping.
Pick it up. Examine it. Use it. Well how about that? Go through the newly
constructed door and meet another inmate who seems to go my the name Narm'n'Palm.
Talk to narm and open the rug and go down the shaft.
(Note if you didn't talk to Narm'n'Palm earlier, he will talk to you now).

This Is Amazing!  Hey! This Is A Maze!

     Work your way through the maze, it will take a while.

Out Of The Frying Pan. Into Nowhere!

     Move to the right and use the machine again. Wow! what a handy gadget!


Mission Control. . . Which One Of The Buttons Orders A Pizza?

     Talk to the people here.

Love boat. Hate Mission

     You can get the tour book if you want, but it is so boring that even with
message speed set to the slowest, Jack will read it quickly. He won't read it anymore
after about five times, pocket it. Get the flowers and go outside. Give the flowers to
the newlyweds, Awww! Now take the guy's wallet AWWW-HA! Use the credit card in the
bar to order a "small" beer. Hey! doesn't that bartender look familiar? Drink the beer
and Jack will faint (what did you expect from all that beer?) for the rest of the two 
weeks the cruise lasts.

The Beautiful Princess And The Ugly Drunk. . .And They Lived Divorcely Ever After.

     You wake up in a puddle of drool. Go to Narm and tell him to distract the lady. 
While he is talking to her, take the fur on her briefcase. You HAVE to do it while 
he is talking to her. After Narm "entertains" the lady (and gets a headache), go 
down. Go to the store on the upper-right. Here, you can steal a screwdriver. You 
are not done yet, talk to the storeowner. When you ask him if he has anything for
free, he will give you some parts. Take them than talk again. You should be able 
to talk a book out of him. The book contains a password and some other info that
will be handy later. Done shopping? Good! Done shoplifting too? Good!, go outside.

A Man In Love. . . And Soon In Trouble.

     Go to the bar on the upper-left. Hey! That same bartender! Don't the
programmers have any talent? Anyway, go to the man sulking by a table. Tell him
you will be willing to deliver the letter if he gives you some security keys. He
"hesitantly" agrees and gives you the letter. Go outside and to the lower-right. Since
you read the book, you will know the password to get in, just talk to the guards (Wow!
What a secure password. You would have to go to a library to know it! Ha Ha). Now
you will be in an overhead view. Go towards the middle-left. You "could" go up!, if you
want to be torn to pieces by that stupid bitehound over there. Use the screw driver
on the parts then pocket the screwdriver. Use the fur on the little car and send it 
after
the bitehound. With the dog playing with his new little "chew-toy", go up. Climb the
plants (hope they have a good gardener :-). Talk to princess Ruthie and you will fall in
love (and rip up the letter in the process). Jack will fall in love with her and is so
lovestruck that he thinks he can fly (But realizes he cant after jumping off the
balcony). Go back to the lovestruck guy in the bar. No matter what choice you
choose, he will be zoned out and give you the keys. Go back to the spaceport and
talk to Narm. Tell him to get a soldier's uniform and he will be happy to hurt, I mean
help. Go down then to the left. Go behind the bush (no, not to relieve yourself) and
press space. Use the clothes on yourself to change. Now go inside the building,  they
are on to you and you are jailed. . . again.



Jack The Jailbird. . . You Still Have Your "Get Out Of Jail Free" Card, Don't You?

     You are in jail again. Wait a while and Narm will come up. Tell him to tell
Ruthie a poem. Choose all the top choices. (If you choose any of the bottom
ones, she will call you a pervert and you will have to try again). By the way, if you
mess up too many times, the bitehound will chew the ladder to pieces and Narm'n'Palm
will come back bouncing on a balloon.

A Special Shipment. . . That Is Rotten.

     The next day Jack is being tortured for information. He tells them everything
he knows (before they have a chance to torture him). Then Ruthie frees him.
Go to her and talk to her. You should be able to get a shipping label. Go to Narm
(he should be at the spaceport) and tell him to find a crate. Leave and return. Now
you can go right. Go there, use the label on it, and get inside. Inside the ship, Jack
realizes the create will be checked and has to get out, so Narm does something stupid 
to let you out (for an extra laugh, talk to him).

Crashed Hopes. (They Came With The Crash Landing)

     Go in the door and Narm will do something stupid and the escape pod
crash lands near the base. Go inside and Narm will "again" do something stupid which
makes the elevator short out. Then Narm goes by the lift but does something stupid
(notice a pattern here?) and the lift shorts out, even though Narm claims he didn't
even touch it! (AAAAAAHHHHH! Telepathic Stupidity!) Jack stops him before he goes 
near the stairs and goes first (for obvious reasons). Go up the stairs and hear 
Narm say a couple of stupid things on the way up there (this guy must thrive on 
stupidity). Finally, you are at the top.


The Final Chapter. . . Man! This Was A Long Book!

     Go through the door near the middle-top of the screen. Grab the crowbar and
keep going. Talk to Ruthie then go back to your friend. On the top-left of the
screen there is a create you can move to reveal a secret door. Go there and jump
down. Inspect the circle gizmo in the center of the room. Now open the box with the
crowbar and take the tank and balloon. Use them on each other to get back up (If you
didn't take the crowbar, talk to the door and Narm will bring it to you). Go back
to Ruthie and ask her to borrow her pass key. Use it on the circle gizmo and
take the crystal. Go back to your girlfriend and put the crystal on the machine. Try to
use it (although it wont work). Leave and go back. (How in the world did HE GET HERE?)
Talk to her father selecting all the choices. Then talk to Ruthie and ask her 
to marry you. Talk to her father and say that he can keep the dowry. He will be 
enraged and try to use the machiene in exchange for you not marrying her. It gets 
rid of your bill, and sends it to whoever double-crossed you at Tayte. (Hooray!) 
and he becomes even more enraged. At this point Narm comes in shooting every 
piece of machinery in sight. You run away (well, I guess that's WALKING away)
as the fortress vaporizes. You are with Ruthie and talking (Note if you press
space, it will say your percentage is 100% and your rating is Jack T. Ladd!!!). You try
to pickpocket her(or pinch her) but she pushes you down and calls you a pig.
Fade Out. The End.

*-PHEW!-* Time to return to reality!


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Most Wanted List

Since, as I said in the intro, that this guide is done from memory, there are a few
things I can't remember. If you are one of the ones to tell me before the FAQ is 
updated, 
you will be given credit in the credit section.

Anything I might of missed or have put incorrect (don't bother telling me about
grammar and/or spelling errors).

The name of the Girl I mentioned above's father.

The Names of the planets.

An ORIGINAL walkthrough for the prision maze.

Any (tasteful) ideas for improvement.
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Credit: Credit is given where it is due. Anyone that helps me from the Most Wanted
List Section will have their name and e-mail posted here.


Added To: Version 1, 2
*> Creator/Writer - Banni Ibrahim --------------------------------------- 
Tendo847@aol.com


Added To: Version 2
*)Narm'n'Palm's Name         |
*)Where to find walkthrough  |
*)for the prision maze (I    |
already e-mailed him to      |
see if I can include it      | - Jose M.F. Navarro ------------------- 
joferna@alumni.uv.es
in my faq)                   |
*)Correct Spelling of "Tayte"|
*)The name of the first Town.|


*}Names of all the towns       |
*}"Princess" Ruthie's name     |
*}Correct Spelling of "Tayte"  |
*}Narm'n'Palm's Name           | - Sac ------------------------------------ 
Sac@sacinc.net
*}Name of the Mantrap          |
*}Corroction on the *SLASH*    |
(I called it a stallion before)|


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Disclaimer I know, we all hate them.

This guide took me a lot of time and I will not allow ANYONE to alter it. If you want to
give it to someone, save it to disk or print it, you can go ahead. If you want this 
guide
posted on your site, e-mail me for permission first. You may not sell this guide
(although why would you want to?) for any reason.
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This Document Is Formatted For Dos Text
