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Subject: Legacy: Dark Shadows walkthrough
Date: Wed, 8 Dec 2004 21:46:02 +0200
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<BODY>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D5>Legacy: Dark Shadows </FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT size=3D4>by=20
Razbor Studios</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B>Walkthrough by=20
MaGtRo&nbsp;&nbsp;&nbsp;&nbsp; December 200</B>4</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Gameplay</B>:&nbsp;&nbsp;&nbsp; The game comes in&nbsp;3 =
CDs. The=20
manual in .pdf format is found in the program file after installation. =
It=20
connects to the Legacy the game homepage. The game can be played without =
the CD=20
in the drive.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>The main =
menu has=20
new, save, load, options, quit and later resume to continue with the =
game. The=20
options menu has selections for subtitle, description, brightness and =
music=20
volume controls. The save and load menus has frames that show the =
graphics of=20
the saves. The saves can be labeled. There are scroll arrows to cycle =
the=20
frames. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>On the =
game screen,=20
the menu button is at top right and new item for inventory is on top =
left. Right=20
click of the mouse shows the inventory. Left click on the item takes the =
item=20
out of inventory. Right click again returns the item to the belt and =
closes the=20
inventory. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Pressing =
the space=20
bar skips the intro, cutscenes and dialogues.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>The =
active (green=20
cursor) makes the main character do an action. In close up mode, click =
the=20
active cursor on edge of frame to go back to screen mode.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>The =
inventory is in=20
a PDA. The log contains all the clues and events. To look close at items =
and=20
documents, click the middle mouse button or the L on the computer =
keyboard. The=20
action menu has look, take and talk.</P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>Stalingrad 1941</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>War=20
room:</B>&nbsp;&nbsp;&nbsp; In a war room somewhere at the Stalingrad =
war front,=20
a soldier and Borisov, the journalist is seen. You are Borisov. Right =
click=20
anywhere on the screen and see that you have a camera in your inventory =
belt.=20
Check everything in the room. Check the phonograph. Click the active =
(green)=20
cursor outside the phonograph to back out of close up mode. Look close =
at the=20
table and see bottle, map and ashtray. How about some vodka? Take the=20
<U>knife</U>. Talk to Ivan, the soldier. A cutscene of an airplane that =
crashed=20
is heard.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Trenches</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go outside and =
check=20
everything. The left ladder goes to the battlefield. Climb the right =
ladder to=20
the crashed plane. Use the knife on the strange box at middle bottom of=20
screen.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Watch =
the=20
introduction. You are Ren Silver, a private investigator.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>Mars Colony 2138</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>See Ren =
arrive on=20
Mars on a space shuttle, ride a bullet train and arrive at the Mars =
Colony.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Inventory</B>:&nbsp;&nbsp;&nbsp; Right click and see the =

PDA-inventory. Right click on the parts of the frame to examine them. On =
top=20
left is the log that Ren has entered. Below the log are the camera, the =
Evdcoll=20
used to collect evidence and the wire that is a small scramble devise =
used to=20
unlock doors. The scroll arrows are on the right side of the frame. Read =
the log=20
at top left.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Maglev=20
station:</B>&nbsp;&nbsp;&nbsp; Talk to the woman about the places to =
visit here.=20
Move the cursor to right of screen and note the way to a corridor. Go up =
to=20
Plaza.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Plaza</B>:&nbsp;&nbsp;&nbsp;&nbsp; The places to go to =
at the=20
plaza are the Al Azif's Shop, MPD - the police station, the tree and the =
Hotel=20
area.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Tree</B>:&nbsp;&nbsp;&nbsp; Read the marble plaque under =
the tree.=20
See that the tree has blue fruits called Blue tooth. Use the camera on =
the tree=20
and get <U>photo</U> of Blue Tooth. See a girl reading something. From =
here, you=20
can go to Miner's Roopa, the bar at right, down to Plaza and left to =
Hotel.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Hotel =

Area</B>:&nbsp;&nbsp;&nbsp; See a boy with an interesting robot puppy. =
Enter=20
Hotel Ares. Talk to the robot receptionist at right. Your room is #17, =
first=20
floor, first door on the left. Take the elevator on the left of screen. =
Enter=20
room 17 at right of screen.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Room=20
17</B>:&nbsp;&nbsp;&nbsp; You can open and close the window. See a =
camera=20
outside the window. Look close on table. Read the flyer about the Mars =
Surface=20
tour. Click on the computer switch on the wall and see a computer open =
on the=20
desk. Check the battery. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Go down =
to the lobby=20
and talk to the robot receptionist about the tour. Miss La Tour is in =
charge of=20
the trip to the surface. Exit the hotel. Look at hotel front and note =
the camera=20
is pointed to the Tree area.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Miner's=20
Roopa</B>:&nbsp;&nbsp;&nbsp; Enter the bar and click on bar. Talk to =
James, the=20
bartender about things you've read on the flyer at the hotel and about =
the tree.=20
There's only one cobalt mine left.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Al =
Azif=20
shop:</B>&nbsp;&nbsp;&nbsp; Look at any shopping box. Use the scroll =
arrow on=20
the screen to see what are available to buy. Click buy to get the=20
<U>GlobMars</U>. You will buy only what you need.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Hotel</B>:&nbsp;&nbsp;&nbsp; Go back to the hotel and =
talk to Miss=20
La Tour. The next tour is in 4 days. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Plaza</B>:&nbsp;&nbsp;&nbsp; Go back out and walk out to =
the=20
plaza, click on the green arrow by the police dept. and get a call from =
Hacker.=20
Ted has been kidnapped. Ren goes back to earth.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>Earth</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Ren's =

Office</B>:&nbsp;&nbsp;&nbsp; The inventory has a <U>gun</U> and a =
<U>knife</U>.=20
Look close at the table and take <U>neutron bullets</U>. In inventory, =
combine=20
gun and bullets. Look at things in the office and on the table. Exit to =
the=20
hallway.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Hallway</B>:&nbsp;&nbsp;&nbsp; Look at items in the =
hallway. Enter=20
the laboratory on the left.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Laboratory</B>:&nbsp;&nbsp;&nbsp; Look around. Look =
close at the=20
analyzer and take the influenza <U>medicine</U>. Read the note from =
Charles and=20
check the drawer and computer. Exit the lab and enter the elevator.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Building=20
foyer</B>:&nbsp;&nbsp;&nbsp;&nbsp; Talk to Willard the doorman. Exit to =
the=20
street.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Street outside=20
the office building</B>:&nbsp;&nbsp;&nbsp; Go to the car - its' dead. =
Winny=20
sends a taxi. Enter the taxi and see 2 destinations on the screen: =
Dawson &amp;=20
Steehl Offices (your building) and Dolphin at Red Alley. Click on =
Dolphin.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Red=20
Alley</B>:&nbsp;&nbsp;&nbsp; Look around and then enter Hacker's place =
at bottom=20
left.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Hacker's=20
place:</B>&nbsp;&nbsp;&nbsp;&nbsp; See a dolphin swimming in the =
aquarium. Talk=20
to a wired Hacker. Ted was kidnapped with a scientist of the =
Albert&nbsp;Hawking=20
Institute, Prof. Harper Lee.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B><FONT =

size=3D4>Albert Hawking Institute:</FONT></B> </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Ride the =
taxi to the=20
Institute. See a blue car outside. Enter the building and look around. =
Talk to=20
the red headed woman and learn that the 80th floor office of Prof. Lee =
is sealed=20
with laser by the police. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Suitcase</B>:&nbsp;&nbsp;&nbsp;&nbsp; Click on the =
suitcase on the=20
seat beside the worker in blue. Talk to the worker in blue until he =
leaves to=20
check on the van outside. Look close at the suitcase (briefcase) and =
click on=20
the lock. Take Universal synchronous <U>repair device</U>. Click on lock =
to=20
close briefcase. Enter the elevator.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Professor H.=20
Lee's office:&nbsp;&nbsp;&nbsp;&nbsp; </B>Look close at the laser locked =
door of=20
Prof. Lee. Use the repair device on the panel (switchboard). Enter the =
office.=20
Look around. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Evidence</B>:&nbsp;&nbsp;&nbsp;&nbsp; Look at the broken =
mirror on=20
the corner table. See blood on the broken glass. Use the Evdcoll on the =
blood to=20
get <U>blood sample</U>. Note the broken vent on right wall and broken =
monitor=20
at the table. Look close at the footprint by the trash can. Use Evdcoll =
on the=20
possible oil on the footprints to get <U>strange sample</U>. Leave the =
building=20
and go back to your building, Dawson &amp; Steehl. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Laboratory</B>:&nbsp;&nbsp;&nbsp; Use the elevator and =
go to the=20
lab. Look close at analyzer. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <B>Analysis</B> =
- Click on=20
drawer. Insert the blood sample and automatically get an analysis data. =
Right=20
click the <U>analysis data</U> in the PDA - it is Prof. Lee's blood. =
Press the L=20
key on your keyboard while the analysis data is selected or click the =
middle=20
button of your mouse to see a full view of the analysis data. Read the =
analysis=20
data. Insert the strange sample in drawer. Check the PDA inventory again =
and=20
right click the new <U>analysis data</U> - it is an oil stain. Read the =
oil=20
analysis data. Learn that it is rocket fuel and that the last known user =
is the=20
Acme Power Plant.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B><FONT =
size=3D4>Acme=20
Power Plant:</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Take the =
taxi to the=20
Acme Power Plant. Look up at the fence on the building on the left. =
Click on=20
ventilator and note that it is working but the plant is shutdown.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Open =
the power=20
plant main door</B> - Go to the plate left of the large door. Flip all =
the 4=20
buttons to the on position and see the numbers cycle. Use the wire from=20
inventory on the hand panel and see the hand panel turn green. Pull back =
and=20
enter the large door.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Inside=20
plant:&nbsp;&nbsp;&nbsp; </B>See a creature at the rafters of the plant. =
Go to=20
the entrance at right part of screen and see a robodog. Use gun on =
robodog. See=20
a danger marked panel to the right of the entrance.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Factory=20
hall</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go through entrance and see the clone =
creature=20
on top of the Danger High Voltage tank behind a chain linked fence. Go =
to the=20
trash barrels on top of screen. Take <U>broom</U> at right of barrel and =

<U>screwdriver</U> from top of right barrel. Use broom 2xs on trash on =
floor=20
left of the barrels. Take <U>tongs</U> (pliers) under the trash. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Removal of=20
clone</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go back (exit) out to the danger =
panel right=20
of door. Use screwdriver on panel and see disconnected wires. Use tongs =
on the=20
open board. Watch Ren fix the connections and the electrocution of the =
clone.=20
The clone disintegrated.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>The=20
Professor</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go back to the chain linked fence =
and use=20
gun on chain of the gate. Go deeper inside and see the bloody Prof. Lee =
guarded=20
by a robodog. Talk to Prof. Lee. Shoot the robodog. Talk with Prof. Lee=20
again.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Albert Hawking=20
Institute:</B>&nbsp;&nbsp;&nbsp; Go down to the taxi and go to Hawking=20
Institute. Go up to Prof. Lee's office. Talk to Prof. Lee. The documents =
are=20
sketches of a space station, have Seal of League Nations and are dated =
March,=20
2020. The National Archives buried underground after the Great Explosion =
might=20
have a copy of that document. Off we go to the old part of town.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><FONT =
size=3D4><B>Old=20
part of town</B></FONT>:</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Click on =
the Metro=20
St. (abandoned) destination in the taxi. Talk to homeless man. Go down =
the=20
Metro. Take <U>hammer</U> from the train cab window. Go to the =
tunnel.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Tunnel</B>:&nbsp;&nbsp;&nbsp; See a monster rat blocking =
the=20
tunnel. Take the <U>saw</U> leaning on the wagon. Look at the cobweb and =
the=20
flabby brick above the rat. Use the hammer on the flabby brick and the =
bricks=20
will collapse on the rat.&nbsp; </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Go to =
the door. Use=20
the saw on the rusty door chains. Enter and go to the bulge on the left =
via the=20
wooden bridge. Go to the cave on the right. Look at the skeleton and =
take the=20
<U>chart</U> from his hand. Go back across the bridge and go down the =
stairs in=20
the foreground.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Cathedral</B>:&nbsp;&nbsp;&nbsp;&nbsp; Enter the =
cathedral. Look=20
at Holy Water. Go forward to the altar and look around. Talk to the old =
priest.=20
Learn about the great explosion and radiation after effects. Go left =
under the=20
gallery into the passage. See a locked door. Go back and talk to the =
blind=20
priest again. The bums might have taken the key. Exit the cathedral and =
go right=20
to the passage.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>In =
front of the=20
National Archives:&nbsp;&nbsp;&nbsp;&nbsp; </B>Talk to the homeless by =
the fire.=20
He has the flu. Trade the flu medicine for the <U>key</U>. Go back to =
the=20
passage in the cathedral.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Passage</B>:&nbsp;&nbsp;&nbsp; Use key on locked door. =
Look around=20
at entrance to the catacombs. Go left to the catacombs.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Catacombs</B>:&nbsp;&nbsp;&nbsp; Select chart in =
inventory. Press=20
the L key on your keyboard or click the middle button of your mouse to =
see a=20
full view of the chart. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go =
forward and take=20
  <U>planks</U> by the 2x4s. Continue to the left. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go right =
to the=20
  passage and take <U>rope</U> in front of ancient language plate. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go back =
to catacombs=20
  and now take the left passage. Take the empty <U>bottle</U> from a =
niche on=20
  left wall. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go left =
to=20
  catacombs. Go forward to pile of rocks. Take the big <U>rock</U> that =
is at=20
  the middle of the pile (screen).</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go back =
to catacombs=20
  and go bottom left of the screen to catacombs. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go =
forward and right=20
  to passage from the screen with a door on the right. Take the =
<U>hose</U>=20
  behind the barrel. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go back =
to catacombs=20
  and now go left to the catacombs. Take iron <U>pipe</U> with a hole =
from the=20
  niche on the right.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go =
forward to the=20
  passage. Go left to passage and see barrels that have fuel inside. See =
that=20
  the right barrel has a vent.&nbsp; U&amp;se knife on the vent. In =
inventory,=20
  use empty bottle with hose. Use <U>hose &amp; bottle</U> on the vent =
to get a=20
  <U>full bottle</U> of oil (black gold).</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go back =
to catacombs=20
  and go right to catacombs. See a hole on the wall. In inventory, =
combine rock=20
  with pipe with hole. Then combine it with the rope to make a=20
  <U>sledgehammer</U>. Use sledgehammer on wall 2xs. Go up the stairs to =
the=20
  archives.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Archives</B>:&nbsp;&nbsp;&nbsp; Take the time to look at =
the=20
different books on the shelves. Look at the extreme right shelves. On =
the bottom=20
shelves of A. Hopkins, take the gray <U>document</U> book. Oops, the =
door slid=20
down and locked us in.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Archive door=20
  puzzle</B> - Look close at the 3 circle locks. The object of the =
puzzle is to=20
  place all the lines to the 12 o'clock position. The left circle moves =
the left=20
  1 space and middle circle 2 spaces. The middle circle moves all 3 =
circles:=20
  left 2 spaces, middle 3 spaces and right 1 space. The right circle =
moves the=20
  middle 1 space and the right 2 spaces. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Solution</B> -=20
  Click the right circle 3 times and the middle circle 7 times.</P>
  <P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Spider</B> -=20
  Leave the archives and the catacombs. Use the planks on the ladder and =
climb=20
  up. See a giant spider. Place the full bottle of oil on the floor =
below its=20
  right legs. Watch.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Hacker</B>:&nbsp;&nbsp;&nbsp; Go and talk to Hacker at =
Red Alley.=20
Learn about the corruption and the connection with the Rope colony in =
Mars.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>Mars second time around</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Hotel =

Ares</B>:&nbsp;&nbsp;&nbsp; Talk to robot twice about the room and the =
missing=20
tourist pictured outside the hotel. Go up to your room and try to open =
the=20
window. The window is stuck. Tell the robot receptionist to fix the =
window.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Mars =
Police=20
Department:</B>&nbsp;&nbsp;&nbsp; Go to the MPD. Talk to the Marshal. =
You can go=20
to the surface by yourself if you have a suit. You can get a suit by =
persuading=20
a miner to lend you his suit. Note the cabinets and monitors behind the=20
Marshal.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Tree</B>:&nbsp;&nbsp;&nbsp; Take the Hotel Afrodita =
leaflet from=20
the bench and learn about Mr. Grant. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Miner's=20
Roopa:</B>&nbsp;&nbsp;&nbsp; See that the bar is closed. Go to the =
passage right=20
of the bar.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Hotel =

Afrodita</B>:&nbsp;&nbsp;&nbsp; Enter the hotel. Read the leaflet on the =

counter. Talk to the doorman. Go to left and up the hallway. Notice an =
article=20
about missing people on floor under the MARS poster on left wall. Enter =
the=20
front room on the left. Talk to Onehand Grant. Learn about the cobalt =
mining and=20
he has dynamite stashed in his room..</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Miner's=20
Roopa:</B>&nbsp;&nbsp;&nbsp; Go back to the plaza and see that Miner's =
Roopa is=20
now open. Talk to James, the bartender and learn about the miners at the =
lower=20
level. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Miner's=20
entrance:</B>&nbsp;&nbsp;&nbsp; Go down to the Maglev station and go =
right to=20
the corridor. Talk to the robot guarding the door to the surface. Check =
the=20
miner's entrance and panel on the left. It needs a palm print.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Miner's=20
Roopa:</B>&nbsp;&nbsp;&nbsp; Talk to James and for a bribe he mentions =
about=20
John the electrician. Go to booth and talk to John. He wants fruit vodka =
in=20
exchange for a jammer.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Fruit=20
  Vodka:</B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Al =
Azif's=20
  shop</B> - Buy <U>spray can</U> and <U>water</U>.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Hotel =
room -=20
  </B>Open window now that it is repaired after talking to robot =
receptionist.=20
  Use spray can on camera. Go down and talk to the Marshal who is =
checking about=20
  the water on camera.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Tree</B> - Take=20
  the blue <U>fruit</U>.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>MPD</B> - Click a=20
  bottle of water on Ren. She drinks it and get <U>empty bottle</U>. Go =
to the=20
  cabinet and click door open. See a vodka bottle at middle shelf. Click =
the=20
  empty bottle on the vodka bottle to get <U>vodka</U>. Click the full =
bottle of=20
  water on the empty vodka bottle on the shelf. In inventory, combine =
fruit and=20
  vodka to get <U>fruit vodka</U>. </P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Exit and =
go to=20
Miner's Roopa. Look close at booth and read John's note. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Exit the =
bar and go=20
right to passage. Enter Hotel Afrodita. Talk to doorman and ask about =
Drunk=20
John. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>John's=20
room</B>:&nbsp;&nbsp;&nbsp; Go upstairs and left to hallway. Enter the =
front=20
left room. Look at 2080 calendar. Talk to John and get <U>scanner =
jammer</U>.=20
Batteries not included.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Hotel =
room=20
17</B>:&nbsp;&nbsp;&nbsp; Go to your room at the hotel. Look close at =
table,=20
take <U>duct tape</U> from table and click on computer switch. Use knife =
on=20
computer battery. Take <U>battery</U>. In inventory, combine battery and =
scanner=20
jammer to get <U>charged SJ</U>. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Miner's=20
entrance</B>:&nbsp;&nbsp;&nbsp; Go to Maglev station. Go right to the =
corridor=20
and to the miner's entrance. Use the charged SJ on the panel left of =
door.=20
Enter.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Warehouse</B>:&nbsp;&nbsp;&nbsp; Take the hand held =
<U>drill</U>=20
on floor right of dynamite boxes. Go up the stairs and look at the ZX48. =
Take=20
<U>crowbar</U> leaning on the rail. Go down and enter the locker room on =
the=20
left.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Locker=20
room</B>:&nbsp;&nbsp;&nbsp; Look close at the screen on the right to see =
the=20
Duty Roster. Click screen again and note that Karen Harris is off duty. =
Look for=20
Karen Harris' locker - it is at right foreground. Look close at Karen =
Harris'=20
locker. Use crowbar on locker and take <U>space suit</U>.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Airlock - Mars=20
Surface entrance</B>:&nbsp;&nbsp;&nbsp; Go and click on the airlock door =
to the=20
surface. Automatically wear the space suit in the red chamber. Click on =
door to=20
Mars surface. Get a phone call from Hacker about the Marshal's =
involvement with=20
the corporation. You need to get in the Marshal's safe. There's a =
passage from=20
Miner's Roopa to Marshal's place.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Check =
Marshal's=20
  safe:</B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>One =
hand Grant's=20
  room at Hotel Afrodita - </B>Look close at the drawer by the window. =
Take=20
  <U>dynamite</U> from middle drawer.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Marshal's=20
  place</B> - Exit the hotel and go down to dark alley. Go forward until =
the=20
  yard fence. Go through the yard fence and the Marshal's door. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Meet and =
talk to=20
  Mary. Use duct tape on Mary. Look close on desk and take =
<U>matches</U>. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Enter =
the bedroom on=20
  left. Use knife on picture of Marshal on wall. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Look =
close on safe.=20
  Use the drill on the safe just below the black knob. Insert the =
dynamite on=20
  hole. Light the dynamite with the matches. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Read the =
December 3,=20
  2131 document about the memo to the guards and abducted people to the =
mines at=20
  Pallas Asteroid by Miriam de Balueda. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Pull =
back and Oh -=20
  Caught!</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Aboard a =
cargo ship=20
to a prison planet, Hacker intervenes and diverts the ship to the =
Asteroid=20
field. Dolphin says Hi!</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>Cargo Ship, 2138</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;Ren is in=20
stasis. Hacker took over the ship and changed course. The cargo ship =
passed=20
through a meteor storm and got damaged.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Storage</B>:&nbsp;&nbsp;&nbsp; Click on box at right =
foreground.=20
Take <U>glove</U> and <U>baseball bat</U>. Click on box at left =
foreground and=20
take <U>liquid nitrogen tank</U>. Use the liquid nitrogen to freeze the =
door.=20
Then use the baseball bat to break through the door. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Hallway</B>:&nbsp;&nbsp;&nbsp; Go through door and look =
close at=20
monitor. The ship's computer is malfunctioning.&nbsp;Click on bottom =
hallway=20
twice. See a door blocked by lasers. Click on the monitor on wall.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Barrel puzzle</B>=20
  - The computer will remove the laser if you play the game. The object =
of the=20
  puzzle is to move 6 barrels to the warehouse, light colored squares =
using the=20
  robot. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Use the =
keyboard=20
  arrows to move the robot located at bottom left, one square at a =
time.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>3 left =
barrels go to=20
  left warehouse and the 3 right barrels go to the right warehouse.</P>
  <P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dcenter><IMG =
height=3D175=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Tri.synergy/legacy.dark.shado=
ws.1/Legacy/barrels.jpg"=20
  width=3D394 border=3D0></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Go =
forward bypassing=20
the hallway with the control panel on the wall. See another monitor that =

controls the 2 laser walls.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Line =
puzzle</B> -=20
  The object of the puzzle is to get all the lines horizontal. Marry me, =

Ren.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>The =
circled lines=20
  are control by the 4 sets of arrows at bottom of puzzle. 2 or more =
circles are=20
  turn by the arrows. Study which directional arrow moves what circles =
and=20
  deduce the sequence to press to make a straight line from end to =
end.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B>Solution</B> -=20
  Numbering the set of arrows at the bottom L-R as 1-4: # 1 - click =
right arrow=20
  once, #2 - click left arrow once, #3 - click left arrow once, #4 - =
click right=20
  arrow once and #4 again - click left arrow twice.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Go to =
left hallway=20
and take <U>wrench</U>. Back to hallway and take right hallway. Enter =
Command=20
Bridge.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Command=20
Bridge</B>:&nbsp;&nbsp;&nbsp; Take <U>flight stick</U> from the keyboard =
of=20
monitors on the left of screen. Click the main monitor and see another=20
puzzle.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Pipes=20
  puzzle</B> - You have to arrange the pipes from the drive on the left =
to the=20
  hangar on the right.</P>
  <P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dcenter><IMG =
height=3D213=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Tri.synergy/legacy.dark.shado=
ws.1/Legacy/Pipes.jpg"=20
  width=3D360 border=3D0></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Exit the =
command=20
bridge and go down the hallway. Go right to the hallway we bypassed =
earlier that=20
has a control panel by the corner. Use the wrench on the monitor on the =
right=20
wall to remove the laser beams. Go forward to shuttle bay.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Shuttle=20
bay</B>:&nbsp;&nbsp;&nbsp; See a shuttle below at the shuttle bay =
already facing=20
the bay door. Go left of the platform and enter the command room. Look =
close at=20
command desk. Use the gloves on the stock (lever). This lever controls =
the bay=20
door. Go back to the platform and down the stairs to the shuttle bay. Go =
left=20
twice to get to the shuttle. Notice a console to the side.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Shuttle</B>:&nbsp;&nbsp;&nbsp; Look at lower left in =
front of left=20
chair. Place flightstick on flightstick place. Click on screen to start =
shuttle.=20
We need fuel. Go outside to that console. Use wire scramble device from =
the PDA=20
on console. Now there's fuel to go. Enter the shuttle and click on =
screen. Watch=20
the flight to the asteroid.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>Asteroid Pallas 2138</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Wasteland</B>:&nbsp;&nbsp;&nbsp; Go right to wasteland =
and see=20
vehicle with a dead...ly driver. Take can of <U>oil</U> from top of =
vehicle. Go=20
left and then left again. Go left to Hillock. Nothing to do here. Go =
back to=20
wasteland at right. Go to bottom of screen to get to hill and base. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Base</B>:&nbsp;&nbsp;&nbsp; Go to the entrance at center =
of=20
compound and talk to the robot guard. No way inside through here. Go =
back to=20
yard and then to the hangar on the right.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Hangar</B>:&nbsp;&nbsp;&nbsp; Go to the backdoor at =
right of=20
building. The pipes bring sound of trapped miners. Use oil on valve on=20
wall.&nbsp;Use the wrench to turn the valve and this opens the =
ventilation duct.=20
</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Air=20
duct</B>:&nbsp;&nbsp;&nbsp; Go through the ventilation duct. Click on =
door=20
switch to open the storage panel. Take the <U>map</U> of the ventilation =
system.=20
Go through hatch. Enter the pipe on right wall.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft><B>Ventilation=20
system</B>:&nbsp;&nbsp;&nbsp; Go forward and take the left opening 5xs =
to get to=20
pipeline. The entry is marked with radiation signs on the wall of the =
maze.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Pipeline</B>:&nbsp;&nbsp;&nbsp;&nbsp; Climb the ladder =
on the=20
left. Try to take the wire cutter on top of the box. It's too hot in =
here=20
because of the steam. Climb down and use the wrench on the now active =
red valve.=20
Climb the ladder again. Take the <U>wire cutter</U>. Climb down the =
ladder=20
again. Go ahead towards the ventilator. Use the wire cutter on the =
distorted=20
ventilation on right wall. Enter the hole.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Platform</B>:&nbsp;&nbsp;&nbsp; Go to platform and see a =
top view=20
of Ren and robot guard on floor. Take the <U>rock</U> and watch how Ren =
took=20
care of that guard. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Floor</B>:&nbsp;&nbsp;&nbsp; Go down the stairs at top =
left of=20
screen. Go to Hall by guard. Take the <U>keycard</U> by guard. Use the =
wire from=20
the PDA on the locker left of the office door.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Office</B>:&nbsp;&nbsp;&nbsp; Enter and read the 2 =
documents on=20
the desk. Hmmm. No human guards in the compound and the invincible =
soldiers are=20
built here at the asteroid. Go to the safe and use pink keycard on the =
control=20
board. Take <U>card</U> with photo. Exit office and go to elevator at =
bottom=20
left. Enter the elevator.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Tunnel</B>:&nbsp;&nbsp;&nbsp; Go forward on the tunnel =
and see a=20
barrier. Go back to the elevator and go left to climb the ladder to the =
metal=20
structure. Use the wire on the console and this will raise the barrier. =
Go back=20
down the ladder and go through the tunnel again.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Clones</B>:&nbsp;&nbsp;&nbsp; Go to the drill ahead. Be =
sure to=20
click on drill. Go forward through the tunnel and see a wall. Click on =
wall and=20
Wow, that's exciting. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Ren =
finds Ted. The=20
clones are destroyed.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>Earth</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Hacker</B>:&nbsp;&nbsp;&nbsp; Talk to Hacker and find =
out that JB=20
Corporation is behind the clones and the Borisov heir is on the =
documents that=20
got Ted kidnapped.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Gunman</B>:&nbsp;&nbsp;&nbsp; Click on the abandoned =
State Prison=20
destination in the taxi. Enter the State Prison building and forward on =
the=20
hallway. Talk to Gunman twice. In exchange for the Crogun, Gunman wants =
Behn=20
White, a security chief of the JB Corporation reminded of the money he =
owed=20
Gunman.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>JB=20
Institute:</B>&nbsp;&nbsp;&nbsp; Click on JB Institute (top left) =
destination.=20
Go to the monitor in front of building. Click the tab on top and look =
through=20
the management lists of JB Enterprise. Click on Supp(ort), then Security =
and see=20
Bhen White is one of 3 security chiefs. Click on Bhen White's name and =
talk to=20
him.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>State =

Prison</B>:&nbsp;&nbsp;&nbsp; As your taxi arrives at the State Prison, =
another=20
car was leaving. Go down the hallway and see that Gunman is dead. Take=20
<U>cabinet key</U> by his right hand. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Go =
bottom of screen=20
to the hallway. Enter the cell on the left. Look close at closet. Use =
the key on=20
the cabinet and take the <U>keycard</U>. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Go back =
to the=20
warehouse door at end of other hallway close to the entrance. Use =
keycard on=20
locker. Enter warehouse and look around. Take the <U>Crogun</U> at =
foreground.=20
Exit the building.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>JB=20
Corporation</B>:&nbsp;&nbsp;&nbsp; Click on JB Corporation destination. =
Go to=20
entrance and forward to the hallway. Enter the warehouse door and take =
the=20
<U>overalls</U> on the bench. Exit now wearing worker's clothes. Where =
did she=20
hide the Crogun? Go back down the hallway and enter the elevator.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>JB's=20
Office:</B>&nbsp;&nbsp;&nbsp; Look at Danger sign left of door guarded =
by robot.=20
Use Crogun on robot. Enter the office. Talk to blue gowned secretary. =
Look close=20
at desk and see a workbook with the word - Stalingrad at bottom right. =
Talk to=20
secretary again. Read the computer data - Jevgenji's Diary. Ren learns =
that the=20
sleeping chambers of the army are in an old military base in Russia.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>In =
1930, Japanese=20
  scientist discovered an injectable anti-aging substance. Germany =
requested the=20
  aid of Japan due to concerned about their soldiers in the cold Russian =

  climate. In December, 1941, Dr. Mengel, in charged of the Institute of =

  Hereditary Biology received a package from Japan. It was to be =
delivered to=20
  Germany aboard a cargo plane that will fly over the Stalingrad war =
front.=20
  Jevgenji Borisov, a Russian journalist at Stalingrad war zone found a =
crashed=20
  plane with a wooden box. In 1976, Borisov realized what the files in =
the box=20
  contain and made a serum for himself. He became immortal. He built =
himself an=20
  empire. In March 2020, he made a deal with the League of Nations to =
conquer=20
  the Universe. He took matters in his own hands in the year 2100, when =
he=20
  initiates the factory for making the cloned BioRoboSoldier (BRS) on =
asteroid=20
  Pallas.</P>
  <P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft>&nbsp;</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>Stalingrad Military Base 2138</FONT></B></P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft>Look at =
the forest.=20
Go to the military base. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Yard:</B>&nbsp;&nbsp;&nbsp; Go to the yard and see that =
the tank=20
is blocking the tunnel entrance. Look at the empty barrel just in front =
of the=20
tank. We need to look for explosive. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Trucks</B>:&nbsp;&nbsp;&nbsp; Go the trucks at the left =
side of=20
the yard. Look close at right truck and click on handle to open the =
truck door.=20
Take the <U>grenade</U> under the seat. Look close at left truck and =
take the=20
<U>hook</U> from the box under the truck. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" align=3Dleft><B>Mine=20
field:</B>&nbsp;&nbsp;&nbsp; Go through the fence to the minefield. See =
a top=20
view of the mine field. Click on the ground by the fence to make a hole. =
Click=20
the ground all over the mine field in search of mines. Pick <U>3 =
mines</U>. Some=20
mines can not be picked up.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Yard</B>:&nbsp;&nbsp;&nbsp; Go back to yard and place =
the 3 mines=20
on the empty barrel. Then place the grenade on the barrel with =
mines.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Tunnel</B>:&nbsp;&nbsp;&nbsp; Enter the tunnel. Go =
forward and=20
look close at the truck on the right. Take the <U>rope</U> in front of =
the=20
truck. </P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Chasm</B>:&nbsp;&nbsp;&nbsp; Go forward and see a =
chasm.&nbsp;=20
Combine the hook and rope to make a <U>grappling hook</U>. Click the =
grappling=20
hook on the metal structure above the chasm.</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px"=20
align=3Dleft><B>Door</B>:&nbsp;&nbsp;&nbsp; Look close at jeep and take =
the=20
<U>high explosive (H-E)</U> from the ground. Look close at door. Use =
knife on=20
hole left of door to remove the grill. Place the H-E on the hole. =
Watch!</P>
<P style=3D"MARGIN-TOP: 12px; MARGIN-BOTTOM: 12px" =
align=3Dcenter><B><FONT=20
size=3D4>The End</FONT></B></P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" color=3D#000000 size=3D2>This document may not be =
distributed=20
without express written permission of the author and the content may not =
be=20
altered in any way.</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" color=3D#000000 size=3D2>For Questions or Comments =
on this=20
Walkthrough,<BR>Please write to: </FONT><FONT face=3D"Book Antiqua" =
color=3D#000066=20
size=3D2><A style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" color=3D#000000 size=3D2>Copyright =A9 =
12/2004&nbsp; </FONT><FONT=20
face=3D"Book Antiqua" color=3D#000066 size=3D2><A =
style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P></BODY></HTM=
L>

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