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    <TD class=3Dforum_text width=3D884>Bone: The Great Cow Race =
Walkthrough=20
      <BR>Written by Heather Logas and Dave Grossman <BR>To learn more =
about The=20
      Great Cow Race, please visit <A =
href=3D"http://www.telltalegames.com/"=20
      target=3Dnew>Telltale Games</A>. <BR><BR>This walkthrough is =
intended to=20
      help you through Bone: The Great Cow Race in the event that you =
find=20
      yourself stuck. Keep in mind that if you follow this walkthrough =
exactly,=20
      you will miss a lot of what this game has to offer. You might want =
to stop=20
      and smell the roses (or the crocuses) once in a while. =
<BR><BR><B>Phoney=20
      Arrives in Barrelhaven</B><BR>We begin with Phoney arriving at the =

      Barrelhaven Tavern, in need of a thirst quencher after all his =
traveling.=20
      There is a bell above the bar and a sign that tells you to ring =
the bell=20
      for service. Phoney can=92t reach the bell on his own, however, so =
he is=20
      going to need some form of assistance. <BR><BR>There is a bone =
that one of=20
      the patrons is gnawing on that might help extend Phoney=92s reach. =

      Unfortunately, if you click on the bone to take it, our friend =
Euclid=20
      insists that he isn=92t done with it. Talk to his friends by =
clicking on=20
      them, or on the small heads above the dialog bubble if you are =
already=20
      conversing with someone. Asking Jon (the man on the right) about =
Euclid=92s=20
      bone gnawing habits will lead Jon to tell you about a particular =
Pawanian=20
      soup that all three of them have previously tried. Euclid seems =
not to=20
      want to talk about this soup. Press the topic with Jon and Euclid =
will=20
      wind up losing his appetite. Now you can click the bone to pick it =
up.=20
      <BR><BR>Click your backpack to open it up, and click the bone. The =
cursor=20
      will change to the bone, and you can now click it on the bell to =
have=20
      Phoney use it to ring the bell. <BR><BR>&nbsp;
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dright border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-LEFT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_lucius.jp=
g"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P>The bartender turns out to be Smiley Bone! The cousins will =
celebrate=20
      their reunion and now you can talk to Smiley about the up-coming =
cow race=20
      and Phoney=92s scheme for it. Follow the dialog any way you like. =
Eventually=20
      Lucius will show up and press Phoney into service. <BR><BR>Now =
Phoney has=20
      to mop the floor. Oh the indignity! The goal here is to have a =
nice clean=20
      floor with no footprints on it. As soon as the floor is completely =
free of=20
      prints, you=92ve reached your objective. Phoney can clean a =
rectangular area=20
      that spans two "spots" side by side. He gets to do this three =
times in a=20
      row before some cretin tramps on his floor and leaves more =
footprints.=20
      Fortunately, Wendell and Jon leave the exact same pattern of =
prints every=20
      time they walk across. The easiest way to get through this is to =
save the=20
      patches directly in front of Lucius for last. Get the spots in the =
middle=20
      of the floor first, then the front areas (closest to where Jon and =
Wendell=20
      walk from), then the left, and finally the spots closest to =
Lucius.=20
      Ideally, you want to clean up all the spots except for the ones in =
front=20
      of Lucius right before Wendell walks across the floor. Then =
you=92ll be able=20
      to finish up in three strokes. <BR><BR><B>The Farm in the Wake of=20
      Disaster</B><BR>After an interlude with important and mysterious =
story=20
      points that I won=92t give away here, you find yourself as Fone at =
Gran=92ma=92s=20
      farm. Talk to Gran=92ma and protest your innocence, then gather up =
Thorn and=20
      pack the cart so you can all go to the fair. It doesn=92t matter =
if you pack=20
      the cart or talk to Thorn first. <BR><BR>Packing the cart is just =
a matter=20
      of putting Gran=92ma=92s packages in the right places so =
everything fits.=20
      Click on the cart itself to start the puzzle. Click on a package =
to pick=20
      it up, and click it again to set it down. The packages don=92t =
rotate or=20
      flip or change orientation in any way. Put the large crate in the =
upper=20
      left corner of the cart, and the long trunk with the blankets tied =
on top=20
      at the lower right. The small basket goes in the lower left =
corner, and=20
      the bag of housewares at the upper right. <BR><BR>Now that the =
cart is=20
      packed, it=92s time to collect Thorn. Walk past the farmhouse to =
the right=20
      to find her, behind the stone wall. She obviously has something on =
her=20
      mind. Click on her to talk to her and see what it is, and when =
you=92re done=20
      talking to her, suggest that it's time to go to town. <BR><BR>Now =
we get=20
      to see all our friends happily reunited, and Gran=92ma suggests =
that=20
      everyone get some shut-eye. <BR><BR><B>Bumps in the =
Night</B><BR>The=20
      landscape changes drastically, and you see a little girl in the =
middle of=20
      some strange looking stones. Curious... <BR><BR>Move the glowing =
cursor=20
      over each of the four carved stones and watch what happens. =
<BR><BR>Now=20
      the scene changes and your little friend is standing next to one =
of the=20
      hooded people. Move your cursor over the dark space next to the =
hooded=20
      person, and then over the person herself. More stuff happens...=20
      <BR><BR>After that, morning comes and the Spring Fair begins!=20
      <BR><BR><B>The Spring Fair!</B><BR>The game now opens up and you =
can=20
      switch at any time between playing Fone, Phoney or Smiley by =
clicking on=20
      the icons that represent them in the upper right hand corner of =
the screen=20
      (for most of the game, Phoney=92s the one in the chef=92s hat). =
This=20
      walkthrough is in a linear format, however, so let=92s start with =
Fone.=20
      <BR><BR>Thorn seems to have a thing for honey and cute honey =
sellers. As=20
      Fone, defend your honor against the honey seller Tom (follow this =
dialog=20
      any way you like), and watch Thorn get annoyed at your macho =
bravado. She=20
      storms off and leaves Fone on his own. <BR><BR>&nbsp;</P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dright border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-LEFT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_bigbee.jp=
g"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P><B>Getting Honey for Thorn</B><BR>Fone can do a number of =
things now,=20
      but let=92s try to get Thorn some honey. From the food booths, =
walk up and=20
      to the right to the games area (follow the sign). Find the hay =
ride cart=20
      and walk to the right past it into a lovely wooded clearing. Walk =
Fone all=20
      the way to the right and you will find a large tree with a pool of =
honey=20
      near it. Make Fone climb the tree by clicking on the tree trunk. =
Fone=20
      climbs the tree and finds a giant honeycomb, but there seems to be =
an=20
      enormous bee who would rather Fone not take it. Pick a line to say =
to the=20
      bee - it will probably result in Fone being tossed out of the tree =
- and=20
      then make your way back out to the games area.<BR><BR>The honey =
seller,=20
      Tom, said something about putting bees to sleep with smoke. Click =
on the=20
      hay in the hay cart to grab a handful of hay. Now walk down and to =
the=20
      left to return to the food booths section. Walk further down and =
to the=20
      left and you will find a huge pot with a fire underneath it. Click =
the hay=20
      from your inventory and then click the hay on the fire to get it =
smoking.=20
      This bee is going to require a lot of smoke, since he=92s so darn =
big, so=20
      walk back up to the hay cart, get your smoking hay from your =
inventory,=20
      and click it on the big pile of hay in the cart. Voila! Instant =
giant bee=20
      trap! <BR><BR>Of course, Bossy the cow still isn=92t in the right =
spot, so=20
      take some more hay from the cart (it=92s not all ruined yet) and =
then click=20
      that hay on the cow. The cow will reach for it, and run off into =
the=20
      clearing. Follow the cow into the clearing, and you will see your =
nemesis=20
      the bee fall into a deep sleep. <BR><BR>Now just click the tree to =
make=20
      Fone climb it again, and then click the honey comb and Fone will =
collect=20
      it. <BR><BR>You can find Thorn to try and give her the honey by =
following=20
      the sign labeled "Races" from the fair games area. You can click =
her to=20
      talk to her, or click the honey and click her with it to try to =
give it to=20
      her. Either way you=92ll quickly discover that she is in a bit of =
a funk and=20
      doesn=92t really want to talk to Fone. <BR><BR><B>The Great =
(little) Cow=20
      Race!</B><BR>Fone won=92t give up on Thorn just because she=92s =
being sort of=20
      cranky. If the honey isn=92t going to work, maybe she=92ll be more =
impressed=20
      with him winning her a stuffed animal. <BR><BR>In the Games area =
of the=20
      fair, there is a booth labeled "The Great Cow Race". A very cute =
giant cow=20
      hangs up near the top of the booth. Thorn would love one of those, =

      wouldn=92t she? <BR><BR>&nbsp;</P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dleft border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-RIGHT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_catapult.=
jpg"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P>First, Fone has to play the cow race game. Click on the man =
with the=20
      udder shaped hat and the Holstein patterned shirt. Fone doesn=92t =
have an=20
      egg to pay for the game, so click on the option about asking the =
man where=20
      his accent comes from. This will lead the man to chat about being =
a fellow=20
      traveler, and he will let Fone play the game for free. <BR><BR>The =
race=20
      begins! Your objective here is to hit the little green cow with =
catapult=20
      stones (thereby moving it forward on the track) and get it to =
reach the=20
      finish line before the other cows (and the miniature Gran=92ma). =
No matter=20
      where you hit your cow, it will move forward, but the closer you =
can get=20
      to the middle of the bull=92s eye, the more the cow will move =
forward in one=20
      go. The catapult is a little wobbly, so you will have to move your =
mouse=20
      constantly to try and keep the crosshairs where you want them. =
Click the=20
      button to fire when the crosshairs are over the cow. Either =
shooting a=20
      bunch at the cow or else being more careful and trying to hit the =
bull=92s=20
      eye both work fairly well, so decide which you like better and =
just try=20
      your best. You may get it the first time or you may not, but =
you=92ll=20
      probably get it without too much fuss. <BR><BR>The first time you =
win the=20
      cow race, you are presented with a raggedy little toy chicken. =
This=20
      definitely doesn=92t look like a proper gift, so play the game =
again to win=20
      a little cow. Still not the big glorious cow displayed at the =
booth, but=20
      it may suffice. <BR><BR>If you want to try to keep going to win =
the giant=20
      cow, you will have to win 19 more times. Fortunately, you don=92t =
have to do=20
      this if you don't feel like it - you only need the small cow. But, =

      depending on your sensibilities, it may be worth it. =
<BR><BR><B>Strong Guy=20
      Fone Bone</B><BR>Fone still hasn=92t had any luck impressing =
Thorn, so maybe=20
      its time to up the macho meter a bit. Just a little farther up the =
screen=20
      from the catapult game, you=92ll find a man in a horned helmet =
standing by a=20
      huge strongman apparatus. Click the helmeted man to talk to him =
and ask=20
      him if you can play his game (which he=92ll inform you is called =
the "Burly=20
      Barbarian"). Click the mallet to make Fone swing it at the game. =
Fone=20
      won=92t be able to knock the weight very high. If you right click =
on the=20
      lever to the right of the main apparatus, you=92ll activate the =
view cursor.=20
      Then left click. Turns out the game is set to the hardest level. =
If you=20
      now click the lever, Dirk won=92t let you touch it. Sure would be =
nice if he=20
      wasn=92t around. But Fone can=92t do much about that, so let=92s =
switch to=20
      Phoney for now, by clicking on the little Phoney Bone icon in the =
upper=20
      right corner of the screen. <BR><BR><B>Phoney Scams Jon =
Oaks</B><BR>Wonder=20
      what Phoney and Smiley have been up to all this time? Switching to =
Phoney=20
      will reveal that the two of them are stuck in the tavern working =
for=20
      Lucius all day. But that isn=92t gonna keep Phoney from running =
his scam.=20
      Phoney=92s already gotten Benedict to bet, now its time to turn =
his sights=20
      to young Jon Oaks (he's the one standing near the barstools in the =

      tavern). <BR><BR>Jon is young and fairly gullible. Click on him to =
start=20
      talking to him, and turn the conversation towards Jon=92s goals =
and dreams=20
      until you get him to question betting on Gran=92ma Ben. Follow up =
by=20
      pointing out how old Gran=92ma is getting, and then hit him with =
the final=20
      zinger - bring up the <I>real</I> fast cow you=92ve heard about! =
Jon will=20
      run off to get more eggs, and now you only have two more suckers =
to=20
      convince. <BR><BR>&nbsp;</P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dright border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-LEFT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_maude.jpg=
"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P><B>Phoney does something nice for a change (although it's just =
to=20
      further his own interests).</B><BR>Talking to Wendell or Euclid =
(the two=20
      remaining men in the tavern) will reveal that they are currently =
in the=20
      middle of a tiff. Click on Wendell and talk to him to find out =
what it's=20
      all about. They aren=92t going to want to bet until this fight is =
over, so=20
      its up to Phoney to get them back together again. Talk to Wendell =
until=20
      you get to say to him "What the heck are cow shoes?" He=92ll hand =
you a cow=20
      shoe, which is too small to fit his cow Maude - and that's the =
crux of the=20
      argument. <BR><BR>Now leave the bar by going out the front doors. =
Outside,=20
      you=92ll see Lucius straightening some bent iron bars with his =
bare hands.=20
      Click the cow shoe from your inventory, and then click the barrel =
of bars=20
      to get Phoney to put the cow shoe in the barrel. Lucius will =
conveniently=20
      straighten it for you. Next, walk to your right to where the cow, =
Maude,=20
      is parked. Click on Maude to talk to her. Ask her if she can do =
anything=20
      interesting and then try to get her to do tricks until you can ask =
her to=20
      "shake". Once she shakes, tell her to "hold that pose". This will =
take you=20
      out of the dialog, and you can then take the cow shoe from your =
inventory=20
      and click it on Maude=92s foot. This resolves the fight between =
Euclid and=20
      Wendell and the guys are now ready to talk about betting again.=20
      <BR><BR><B>Phoney Suckers Wendell</B><BR>Wendell isn=92t quite as =
gullible=20
      as Jon. Click on him to talk to him about betting, and you=92ll =
see he won=92t=20
      buy Phoney=92s line. He=92s not going to be convinced until he =
sees something=20
      wrong with Gran=92ma with his own eyes. This is going to require a =
creative=20
      solution. <BR><BR>If you watch the window in the tavern, you=92ll =
notice=20
      that Gran=92ma runs past every once in a while and hits the =
punching bag=20
      outside as part of her warm-up. Look at the table directly to the =
left of=20
      the table the boys were sitting at earlier and click on the pepper =
shaker=20
      there to have Phoney pick it up. Now take the pepper from your =
inventory=20
      and click it on the punching bag when Gran=92ma=92s not around. =
After you see=20
      Gran=92ma sneeze and Wendell comment on it, click to talk to =
Wendell again.=20
      Bring up the real fast cow you=92ve heard of, and Wendell will now =
bet on=20
      it. <BR><BR><B>Cousinly Support</B><BR>Fone will wander into the =
tavern=20
      now, looking dejected. I wonder why? (If you haven't been =
following this=20
      walkthrough straight through, Fone may not appear right now - =
don't worry=20
      about it, just skip this paragraph.) Talk to Fone in any way you =
choose=20
      for as long as you want to. You can end the dialog by clicking "I =
have to=20
      get back to work". <BR><BR><B>The Great Cow Suit</B><BR>Talking to =
Euclid=20
      will just bring Phoney up against a brick wall for now, so let=92s =
go check=20
      in on Smiley Bone. Click on the Smiley Bone icon in the top right =
corner=20
      of the screen. <BR><BR>&nbsp;</P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dleft border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-RIGHT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_cowsuit.j=
pg"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P>Smiley is working on his cow suit. He=92s got most of it done, =
but he=20
      still is in need of a tail, a pair of horns, and an udder. Getting =
the=20
      tail is easy as pie. Smiley likes to get into things, so clicking =
the=20
      coffee pot sitting on the barrel in the foreground of the kitchen =
will get=20
      him to tip it over, just to see what happens. He knocks it over =
and Lucius=20
      appears with a mop. Rather than clean with the mop, select it in =
your=20
      inventory and then click on the cow suit to create a fine looking =
tail.=20
      <BR><BR><B>Udderly Ridiculous</B><BR>Wow is that an over-used pun =
or what?=20
      So now Smiley needs an udder. Nothing in the kitchen really =
screams=20
      "udder," so walk Smiley out the back door which is all the way to =
your=20
      right in the kitchen. Continue to walk all the way to the right =
past the=20
      chickens and chicken coop and down the dirt path towards the barn. =
Hey=20
      look, it=92s Alvie from the catapult game! And look what he has on =
his head!=20
      (Note: if no one is standing by the barn, it probably means you =
haven't=20
      followed this walkthrough from the beginning - Fone Bone will need =
to win=20
      the game with the little catapults one time, as detailed above, =
before=20
      Alvie will make his way here.) <BR><BR>Click on Alvie to talk to =
him about=20
      the hat and his betting troubles. Alvie needs eggs to bet on the =
race.=20
      Maybe he=92d sell you the hat for a couple eggs. Walk back to the =
where the=20
      chicken coop is, and you=92ll see that its all locked up. Who =
would do such=20
      a thing? Hmmm..... <BR><BR>Go back into the kitchen and walk all =
the way=20
      to the left to the order up window. Click on a potato to pick it =
up, then=20
      click the potato on the plate to place it there. Click the little =
order up=20
      bell next to the plate to call Phoney to come pick up the order. =
Phoney=20
      will turn around for a few moments, and you can click his hat to =
pick it=20
      up. Lookee there, on top of his head: it=92s a key! Click the key =
and then=20
      click Phoney=92s head to put the hat back. <BR><BR>Now take the =
key out to=20
      the chicken coop and try it on the lock. Smiley collects some eggs =
from=20
      the coop. Aces! Walk back to Alvie and click the eggs in =
Smiley=92s=20
      inventory to select them, then click on Alvie to hand them over. =
Alvie=20
      exchanges his hat for them. Score one for Smiley! <BR><BR>Send =
Smiley back=20
      to the kitchen with his prize. Select the hat and then click it on =
the cow=20
      costume to attach it. Lovely. <BR><BR>Hmm... now where did we see =
horns?=20
      Let=92s go back to Fone Bone. <BR><BR>&nbsp;</P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dright border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-LEFT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_barbarian=
.jpg"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P><B>Strong Man=92s League</B><BR>If you walk Fone back into the =
games area=20
      (or if you left him there) you will now see Jon running through =
here, and=20
      talking to Dirk (the strongman) about the cow race. Dirk gets all =
excited=20
      and heads off to place a bet of his own. (Note: if you haven't =
been=20
      following the walkthrough all the way, you may still have to get =
Phoney to=20
      convince Jon to bet on the Mystery Cow - as detailed above - =
before this=20
      will happen.) <BR><BR>Now you can click on the small lever next to =
the=20
      Burly Barbarian to set the difficulty to 1. Then click the mallet =
and Fone=20
      Bone will give the platform a good hard smack, sending the helmet =
on top=20
      of the Burly Barbarian flying. Who should show up now but the =
possums?=20
      What a cool helmet! The little varmints abscond with it and Dirk=20
      reappears. Impressed with Fone=92s manly show of strength, Dirk =
hands over=20
      the Strongman=92s certificate and invites Fone to join the league =
of=20
      Strongmen. <BR><BR><B>A Poetry</B><BR>After the spooky cutscene, =
Fone is=20
      ready to show his latest prize to Thorn. Walk him down and to the =
right=20
      from the Burly Barbarian and past the sign that says "Races". =
<BR><BR>Uh=20
      oh. What=92s this? Fortunately, Ted shows up right when he=92s =
needed to help=20
      Fone out. Talk to Ted about the poetry and offer to give it a =
shot. The=20
      screen will change to a close-up of a piece of paper on a stump =
which has=20
      little drawings on it. <BR><BR>As Ted told you before you started, =
you=20
      want to put in flattering imagery and you want the poem to rhyme. =
When you=20
      click on any of the little pieces of paper you will pick it up. =
Then you=20
      can click it in a different square spot to switch out the piece =
that=92s=20
      there with the one you=92re holding. You=92ll notice when you do =
this that the=20
      words in the poem change to reflect the pieces you=92re moving =
around.=20
      There=92s a place for Thorn=92s eyes, one for her teeth and one =
for her skin.=20
      At the beginning, Fone doesn=92t have a lot to work with, just =
images from=20
      Moby Dick. </P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dleft border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-RIGHT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_poetry.jp=
g"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P>You can move these around and then click on Ted for his =
feedback. He=20
      will inform you (and rightly so) that your efforts are terrible. =
Fone=20
      needs to collect more images to use in his poem. You can talk to =
Ted for=20
      some suggestions and look around the clearing for still others, =
but the=20
      ones you really want you=92ll get from the folks at the fair. =
<BR><BR>Walk=20
      back to Dirk and click on him to have a chat. Ask him for =
suggestions=20
      about poetry - ask him to suggest something smooth in particular. =
Next=20
      walk a little bit down to where Benedict is standing. Click him to =
talk=20
      and ask him about poetry as well. <BR><BR>Now, walk further down =
and to=20
      your left back into the food booths area. Talk to the man at the =
soup=20
      booth with the purple hat. He seems really down about something. =
Talking=20
      to him about why he=92s so blue will reveal the cause - his =
brothers stole=20
      his toy chicken. Wait, doesn=92t Fone have a toy chicken? Why yes, =
yes he=20
      does. Select Toby (that's the stuffed chicken's name) from your =
inventory=20
      and hand it over to the soup guy to turn his frown upside down. =
Now you=20
      can ask him questions about poetry and he=92ll provide you with =
some more=20
      imagery for you to use. Ask him three times, even if you don=92t =
like his=20
      first two answers. <BR><BR>Now Fone is equipped to deal with this =
poem.=20
      Walk him back into the clearing. Clicking on the poem on the stump =
will=20
      reveal that you now have a whole lot more to work with. In order =
to=20
      complete the poem, you=92ll want to put the milk (bucket with milk =
in it) in=20
      the first spot, the silk (pink scarf) in the second spot, and drop =
of dew=20
      (blue teardrop) in the last spot. Now click Ted to read aloud the =
poem.=20
      Ted thinks this is great stuff. Then some exciting things =
happen... and=20
      now you can=92t play Fone anymore. <BR><BR><B>Bullfight</B><BR>The =
game may=20
      switch you back to Phoney now, but you really want to be Smiley at =
this=20
      point. So click the icon in the upper left hand corner to switch =
to=20
      Smiley. Walk Smiley out to the yard (where the chickens were) and =
you=92ll=20
      notice that now the possums are hiding out under their newly =
acquired=20
      helmet. Aren=92t they adorable? Click on them to talk to them and =
see what=20
      they=92re up to. Offer to play with them, and they=92ll explain to =
you that=20
      you need a red cape. <BR><BR>Walk Smiley back into the kitchen and =
pick up=20
      the dish towel that is hanging right next to the door. Now walk =
over to=20
      the stove which has the big pot of water boiling on it. Next to =
the pot=20
      you=92ll see are three jars of spices. Click on the red one to =
have Smiley=20
      add it to the pot. The water will turn red. Now take the towel =
from your=20
      inventory and click it on the pot. Voila! A red cape! <BR><BR>Walk =
back=20
      outside and click your cape on the possums to have them play =
bullfight=20
      with you. Unfortunately, Smiley=92s arms get a bit tired while =
playing.=20
      Click your cape on the branch that is sticking out from the tree =
which is=20
      between where the chickens walk around and the chicken coop. =
Smiley=20
      cleverly hangs the cape on the branch and now the possums can play =

      bullfight to their heart=92s content. When their hearts are =
contented,=20
      they=92ll hand over the helmet to Smiley. <BR><BR>Before you head =
back in,=20
      stop and talk to Gran=92ma. Ask her if she=92s thirsty and =
she=92ll head inside=20
      the tavern. Now go back into the kitchen and click the helmet onto =
the cow=20
      costume to add the finishing touches. All right! The sheep=92s in =
the=20
      henhouse and the pigs are climbing the roof! <BR><BR>Now switch =
back to=20
      Phoney. <BR><BR><B>Euclid: The last sucker</B><BR>So far Phoney =
hasn=92t had=20
      much luck with Euclid, but that=92s all about to change. Gran=92ma =
will be=20
      standing at the bar now. Click her to talk to her. The trick here =
is to=20
      ask her a series of leading questions in earshot of Euclid so that =
Euclid=20
      will grow suspicious of her chances of winning. Start by asking =
her about=20
      her history with the race. Continue on this line until Gran'ma =
says her=20
      age is none of Phoney's business. Next, ask her about this year's =
race,=20
      then ask her who she thinks is the fastest cow. Continue until she =
says=20
      she's not going to try to win the race this year and Euclid =
responds.=20
      Finally, ask her about her farm, and mention the scuffle that =
happened=20
      there. Continue until Phoney asks if Gran'ma is feeling all right =
and=20
      Euclid responds. In each case, you'll know you've gotten to the =
right=20
      place in the dialog when Euclid says something. When he finally =
says=20
      "That=92s very, very interesting." you know you=92ve got him. Set =
Gran=92ma=20
      loose and go back to talk to Euclid. Tell him about the mystery =
cow, and=20
      he=92ll agree to bet on it. <BR><BR>&nbsp;</P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dright border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-LEFT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_smileyinb=
arn.jpg"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P><B>Mad Cow</B><BR>Now that no good busy-body Lucius will show =
up and=20
      threaten to ruin everything. You=92ll be switched over to Smiley, =
whose=20
      mission is to make enough noise out in the old barn that the rubes =
will be=20
      fooled into thinking the Mystery Cow isn=92t a cow to take =
lightly.=20
      <BR><BR>Smiley will start wherever you last left him. Walk him =
into the=20
      yard, near the back stairs of the tavern. You=92ll see Lucius has =
left his=20
      barrel of iron bars there. Click the barrel to grab one of the =
bars, then=20
      head all the way to the right until you reach the barn. (This is =
where=20
      Alvie was standing earlier). Click the door of the barn to walk on =
in.=20
      <BR><BR>In the middle of the barn you=92ll see a convenient set up =
of metal=20
      objects - pots and washtubs and things like that. High up on the =
rafters=20
      you=92ll see a big ol=92 bell with a pitchfork near it. Your job =
here is to=20
      make so much racket that the pitchfork wobbles enough to hit the =
bell.=20
      Click on the metal bar in Smiley=92s inventory to make him pull it =
out. Now=20
      position him near the collection of metal stuff. Now...click like =
crazy!=20
      Click on the objects with your metal bar, but not the same object =
twice in=20
      a row - clicking <I>different</I> objects will make more of a =
ruckus. Try=20
      to minimize the time between clicks. This may take a little bit of =

      practice, but you=92ll get it. <BR><BR>Once the guys are convinced =
of the=20
      Mystery Cow=92s magnitude, it=92s time for the Great Cow Race to =
begin!=20
      <BR><BR><B>The Great Cow Race!</B><BR>Uh oh, change of plans! Now =
the=20
      Mystery Cow has to win the race. Smiley Bone <I>was</I> the =
fastest kid in=20
      his kindergarten class, but these other cows are blocking his way. =

      <BR><BR>Watch the trees that go by on the left hand side. Every =
once in=20
      awhile, one will come by that has a low-hanging branch with a =
pennant=20
      hanging on it. If you click the tail of a cow, Phoney will pull on =
that=20
      cow's tail. Try to pull the tail of the left-most cow as you are=20
      approaching one of the low hanging branches. It may take a couple =
times to=20
      get the timing right, but you should be able to get the cow to =
knock her=20
      noggin into the branch, and let you by. <BR><BR>&nbsp;</P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dleft border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-RIGHT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_cowrace.j=
pg"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P>Whoops, now another row of cows is in the way - but this time =
one of=20
      them looks familiar. The left-most cow is Maude, the cow with one=20
      over-sized hoof. Click on Maude to talk to her while running. =
Select "Is=20
      that you Maude?" and then select the option to "Shake". =
<BR><BR>Next there=20
      is a line of cows with a black one in the middle. If you click the =
tail of=20
      this black cow she will raise her head to reveal her giant horns. =
Now=20
      click on one of the cows next to the longhorn while she has her =
head=20
      raised, and that cow will knock its head into the impressive =
horns.=20
      Scratch another competitor. <BR><BR>Smiley says he has an idea, =
but now=20
      that you are riding on top of a cow what next? You can=92t jump =
down without=20
      getting trampled. Look for a cow that bucks its head, and click =
the back=20
      of that cow - it is about to put on a burst of speed. The Mystery =
Cow will=20
      jump across the cow's backs to get to the one you clicked. If you =
miss it,=20
      you'll get another chance - wait for another cow to buck its head =
instead=20
      and click on that one. It shouldn=92t take long before you=92re =
cow surfing=20
      away. <BR><BR>Yes! You've caught up to Gran=92ma. You can select =
dialog to=20
      give instructions to Smiley, but Gran=92ma seems to hear what =
you=92re saying=20
      and anticipate your moves. Select the line "This isn=92t working" =
(cuz it=20
      ain=92t) and then select the line "Let=92s play opposite day!" Now =
tell Smiley=20
      to go right. Home free. <BR><BR>Or not. Now you=92re not just =
running for=20
      the race - Smiley and Phoney=92s lives are on the line! Phoney=92s =
inventory=20
      will pop open for you. Select the bone. Now click it on one of the =
rat=20
      creatures to have Phoney chuck it and knock that guy out. =
<BR><BR>Next,=20
      open Phoney=92s inventory again and select the pepper. This will =
take=20
      slightly more finesse. Click the pepper on one of the rat =
creature=92s eyes.=20
      He=92ll close the eye if you hit it right. Now click the pepper in =
his other=20
      eye. Ow! His eyes! <BR><BR>Finally, select the pile of eggs from =
Phoney=92s=20
      inventory. Notice how one of the rat creatures opens his mouth =
wide to=20
      growl? When he does, click the rat creature=92s mouth to make =
Phoney sling=20
      an egg down the rat=92s throat. <BR><BR>Hot diggity dog! That was =
the best=20
      cow race ever! But the fun=92s not over yet... <BR><BR>&nbsp;</P>
      <TABLE cellSpacing=3D0 cellPadding=3D0 align=3Dright border=3D0>
        <TBODY>
        <TR>
          <TD=20
            style=3D"PADDING-LEFT: 10px; PADDING-BOTTOM: 7px; =
PADDING-TOP: 7px"><IMG=20
            height=3D192=20
            =
src=3D"http://www.gameboomers.com/wtcheats/pcBb/Bone2/bone2walk_rescue.jp=
g"=20
            width=3D250 border=3D2> </TD></TR></TBODY></TABLE>
      <P><B>Rescuing Phoney</B><BR>Wow, these guys reacted fairly poorly =
to=20
      Phoney's attempt to bilk them out of their savings. Time to get =
Phoney=20
      down and get everyone outta there. <BR><BR>Walk Fone up and to the =
right=20
      to get him back into the clearing where he left the hay cart. The =
bee=20
      reappears and threatens to pound Fone flat. Select the last line =
to exit=20
      the dialog and then take the honey comb from Fone=92s inventory =
and click it=20
      on the bee to return it to its proper owner. Now click the cart to =
take=20
      some hay, and then click the hay on the cow to feed it to her. =
<BR><BR>Now=20
      you will be switched to Smiley. Walk Smiley over to where the =
bread cart=20
      is. There you will see the mallet from the Burly Barbarian. Click =
the=20
      mallet to pick it up. Now walk back down to the soup booth. Select =
the=20
      mallet from Smiley=92s inventory and then click it on the lock =
holding the=20
      cleaver. Now click the cleaver to have Smiley grab it. Next walk =
over to=20
      the big wooden post that's holding up Phoney, select the cleaver =
from=20
      Smiley=92s inventory, and then click the cleaver on the post. =
<BR><BR>You=92re=20
      all set! Sit back and enjoy the end of the game. And make sure to =
stick=20
      around for the credits... =
</P></TD></TR></TBODY></TABLE></CENTER></DIV>
<P><FONT face=3D"Book Antiqua"><IMG height=3D10=20
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