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Subject: The Spoiler Centre: Gabriel Knight 3: Blood of the Sacred, Blood of the Damned solution
Date: Sun, 15 Feb 2004 23:39:02 +0200
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<!--- AD END BANNER --></CENTER><PRE>Quick Walk-through=20


This Gabriel Knight 3 quick walk-through offers the required elements to =
complete each=20
time block and ultimately the game itself. The following solutions do =
not include the=20
dozens and dozens of optional elements you can complete in each segment =
to learn=20
additional information, gain clues, and score points.  If you're stuck =
in Gabriel Knight 3,=20
though, you can search by day and time and read down each element to see =
what you=20
have yet to complete. The elements below are listed in chronological =
order.=20

Day 1, 10:00 am=20

1.PICK UP the piece of masking tape from inside the dresser (Gabriel's =
room).=20
2.PICK UP the hanger from inside the dresser (Gabriel's room you can =
take it as late as=20
day 2 at 2:00 p.m.).=20
3.ENTER the dining room to meet Detective Mosely (hotel dining room).=20
4.EXAMINE the hotel register on main desk (hotel lobby).=20
5.READ entries in the hotel register on the main desk (hotel lobby).=20
6.USE Prince James' card on the phone (hotel phone booth).=20
7.TALK to Madeline Buthane (immediate hotel exterior).=20
8.EXAMINE the Holy Grail book in the bookstore window (hotel exterior).=20
9.TALK to Madame Girard (museum lobby).=20
10.TALK to Lady Howard and Estelle (museum display room).=20

Day 1, 12:00 pm=20

1.TALK to the Abbe (church).=20
2.TALK to Buchelli (church).=20
3.KNOCK on Mosely's door (hotel second floor).=20
4.TALK to Mosely (Mosely's room).=20

Day 1, 2:00 p.m.=20
1.TALK to the moped rental clerk (moped rental area).=20
2.PICK UP the red hat from the lost-and-found box (museum lobby).=20
3.PICK UP the spray bottle (cemetery).=20
4.PET the cat (behind church).=20
5.USE the piece of masking tape on the shed door hole (behind church).=20
6.USE the spray bottle on the cat (behind church).=20
7.PICK UP candy from the bowl on the desk (hotel lobby - you can pick =
this up as early=20
as day 1, 10:00 am).=20
8.TALK to Mosely about his passport (Mosely's room).=20
9.USE the candy on the table under the painting depicting the street =
scene (hotel second=20
floor).=20
10.PUSH the room buzzer for room #33 (hotel lobby).=20
11.PICK UP the passport from Mosely's pocket as he eats the candy you =
left on the table=20
(hotel second floor).=20
12.PICK UP the gold coat (Mosely's room).=20
13.PICK UP the black pen from the desk while Jean is away (hotel lobby - =
you can pick=20
this up as early as day 1, 10:00 am).=20
14.PICK UP the packet of syrup from the buffet table (hotel dining =
room).=20
15.USE the black pen on the passport (inventory).=20
16.USE the black fibers on the syrup to create a mustache (inventory).=20
17.USE the cap on the gold coat (inventory).=20
18.USE the mustache on the gold coat (inventory).=20
19.USE the disguise on Gabriel (moped rental area).=20
20.FOLLOW Wilkes' moped (valley roads and parking areas).=20
21.FOLLOW Buthane's van (valley roads and parking areas).=20
22.VISIT the Couiza train station (valley roads).=20
23.TALK to the taxi cab driver (Couiza train station).=20
24.EXAMINE the arrivals and departures bulletin board (Couiza train =
station).=20

Day 1, 4:00 pm=20

1.VISIT Blanchefort (valley roads).=20
2.USE the binoculars to spy on Buthane and Mosely (top of Blanchefort).=20
3.VISIT Roque Negre (valley roads).=20
4.TALK to Wilkes (Roque Negre).=20
5.VISIT Larry's house (valley roads).=20
6.KNOCK on Larry Chester's door (Larry's house).=20
7.TALK to Larry Chester (Larry's study).=20

Day 1, 6:00 pm=20

1.FOLLOW Prince James' men to the cemetery (cemetery).=20
2.HIDE behind the tomb (cemetery).=20
3.FOLLOW the car containing Prince James' two men (valley roads and =
parking areas).=20
4.VISIT Blanchefort (valley roads).=20
5.WALK to Larry's house (Blanchefort).=20
6.HIDE behind the second tree, closest to Larry's driveway (Larry's =
house).=20
7.TALK to Grace and Mosely and perform the handshake, correct or =
incorrect (Gabriel's=20
room).=20

Day 2, 7:00 am=20

1.PERFORM search on vampires, using the laptop (SIDNEY).=20
2.PICK UP the book propped against room door (hotel second floor).=20
3.TALK to Madeline Buthane (hotel dining room).=20
4.TALK to the Abbe (Tour Magdala).=20
5.LISTEN to Lady Howard and Estelle's conversation (Blanchefort).=20
6.TALK to all the characters and Mosely last (Blanchefort).=20

Day 2, 10:00 am=20

1.ENTER Lady Howard's room either by unlocking the door while the maid =
is inside or=20
using the alternate route out Gabriel's window (hotel second floor).=20
2.SEARCH Lady Howard's bed to locate the folder (Lady Howard's bedroom). =

3.PICK UP the folder to receive two parchments (Lady Howard's bedroom).=20
4.PICK UP the tube of Suppuration H (Lady Howard's bathroom).=20
5.ENTER Madeline Buthane's room either by unlocking the door while the =
maid is inside=20
or using the alternate route out Gabriel's window (hotel second floor).=20
6.OPEN the dresser (Madeline Buthane's bedroom).=20
7.PICK UP the map (Madeline Buthane's bedroom).=20
8.USE the tube of Suppuration H on the Abbe's office window (cemetery).=20
9.CLIMB into the Abbe's office (cemetery).=20
10.OPEN the Abbe's desk drawer (the Abbe's office).=20
11.PICK UP the magazine in the Abbe's desk drawer (the Abbe's office).=20
12.PERFORM ADD DATA on the two parchments (SIDNEY).=20
13.PERFORM ADD DATA on the map (SIDNEY).=20
14.RETURN the two parchments to Lady Howard's folder (Lady Howard's =
bedroom).=20
15.RETURN the map to Madeline Buthane's dresser (Madeline Buthane's =
bedroom).=20


Day 2, 12:00 pm=20

1.CLIMB up the back wall (behind C de Serras mansion).=20
2.CLIMB on the vines (behind C. de Serras mansion).=20
3.OPEN the trunk (C. de Serras attic).=20
4.TALK to the old woman operating the machinery (C. de Serras wine room =
- you can=20
get there by hiding from Montreaux after opening the trunk or by =
entering the cellar door=20
behind the mansion).=20
5.TALK to Mosely (C. de Serras courtyard).=20

Day 2, 2:00 pm=20

1.VISIT the Armchair of the Devil (valley roads).=20
2.EXAMINE the pool of blood and knee indents (Armchair of the Devil).=20
3.VISIT Larry's house (valley roads).=20
4.TALK to Larry Chester (Larry's study).=20
5.USE the hanger on the hole in window to look at the alarm clock =
(Larry's house).=20
6.TALK to Grace and Mosely (Gabriel's room).=20
7.TALK to Jean about the wake-up call (hotel lobby).=20
8.MAKE an identification card for a NY Times Reporter using the laptop =
(SIDNEY).=20
9.VISIT C. de Serras (valley roads).=20
10.KNOCK on the mansion door (C. de Serras).=20
11.RESPOND as a reporter (C. de Serras).=20
12.TALK to Montreaux (C. de Serras barn).=20

Day 2, 5:00 pm=20

1.PICK UP the manila envelope taped to the museum front door (museum).=20
2.PICK UP the English church informational pamphlet from table (church - =
you can do=20
this during the previous day 2 time blocks).=20
3.SOLVE the Le Serpent Rouge Aquarius puzzle (SIDNEY).=20
4.SOLVE the Le Serpent Rouge Pisces puzzle (SIDNEY).=20
5.SOLVE the Le Serpent Rouge Aries puzzle (SIDNEY).=20
6.SOLVE the Le Serpent Rouge Taurus puzzle (SIDNEY).=20
7.SOLVE the Le Serpent Rouge Gemini and Cancer puzzles (SIDNEY).=20

Day 3, 2:00 am=20

1.VISIT Larry Chester's house (valley roads).=20
2.USE the shovel behind Larry's house to dig up the manuscript (Larry's =
house).=20
3.RETURN to the hotel (hotel).=20


Day 3, 7:00 am=20

1.USE Mosely's door key to enter Mosely's room (hotel second floor).
2.SEARCH Mosely's closet, bed, and clothes pile (Mosely's room).=20
3.PICK UP the coordinate device (Mosely's room).=20
4.USE the wallet to purchase three postcards (Poussin and two Teniers) =
in the museum=20
lobby (museum).=20
5.VISIT L'Ermitage (valley roads).=20
6.PICK UP the note from inside the cave (L'Ermitage).=20
7.USE the coordinate device on Grace (L'Ermitage).=20
8.USE the coordinate device to locate the center of the circle position =
(L'Ermitage).=20
9.USE the shovel to dig at the marked spot (L'Ermitage).=20
10.SOLVE the Le Serpent Rouge Leo puzzle (SIDNEY).=20
11.SOLVE the Le Serpent Rouge Virgo puzzle (SIDNEY).=20
12.SOLVE the Le Serpent Rouge Libra puzzle (SIDNEY).=20

Day 3, 10:00 am=20

1.VISIT L'Homme Mort (valley roads).=20
2.EXAMINE the footprints (L'Homme Mort).=20
3.EXAMINE Wilkes' body (L'Homme Mort).=20
4.VISIT Larry Sinclair's house (valley roads).=20
5.KNOCK on Larry's door (Larry's house).=20
6.TALK to Larry Sinclair (Larry's study).=20
7.TALK to Grace (Gabriel's room).=20

Day 3, 12:00 pm=20

1.SOLVE the Le Serpent Rouge Scorpio puzzle (SIDNEY).=20
2.VISIT the NE Arm of Hexagram (valley roads).=20
3.PICK UP the note from the fence post (NE Arm of Hexagram).=20
4.VISIT the SE Arm of Hexagram (valley roads).=20
5.USE the coordinate device on Grace (SE Arm of Hexagram).=20
6.USE the coordinate device to locate the hexagram point on the ground =
(SE Arm of=20
Hexagram).=20
7.USE the shovel to dig at the marked spot (SE Arm of Hexagram).
8.PICK UP the note from the cave wall (SE Arm of Hexagram).=20
9.VISIT Blanchefort (valley roads).=20
10.WALK to Mount Cardou (Blanchefort).=20
11.PICK UP the note taped to the tree (Mount Cardou).=20
12.USE the binoculars to zoom in on the orange rock (top of =
Blanchefort).=20
13.VISIT the orange rock (valley roads).=20
14.USE the shovel to dig up the manuscript (orange rock - you can do the =
as Gabriel in=20
the next time block).=20
15.TALK to Prince James (hotel lobby).=20
16.SOLVE the Le Serpent Rouge Ophiuchus puzzle (SIDNEY).=20
17.SOLVE the Le Serpent Rouge Sagittarius puzzle (SIDNEY).=20

Day 3, 3:00 pm=20

1.RESPOND during opening the cutscene (hotel dining room).=20
2.VISIT Villa Bethania (hotel exterior).
3.KNOCK on Villa Bethania door (hotel exterior).=20
4.TALK to Prince James (Villa Bethania).=20
5.VISIT C. de Serras (valley roads).=20
6.CLIMB front the gate (C. de Serras).=20
7.APPROACH the front door (C. de Serras).=20
8.OPEN the garage door (C. de Serras).=20
9.FLIP the light switch (C. de Serras Garage).=20
10.EXAMINE the bats on the ceiling (C. de Serras Garage).=20

Day 3, 6:00 pm=20

1.FOLLOW Emilio Baza from the hotel to the cemetery (hotel).=20
2.HIDE behind the tomb while Emilio and Mesmi speak (cemetery).
3.KNOCK on Emilio's door (hotel second floor).=20
4.TALK to Emilio (Emilio's room).=20

Day 3, 9:00 pm=20

1.SOLVE the temple chessboard puzzle (temple).=20
2.LEAP to the rotating circle. (temple circle chamber).=20
3.GRAB onto the pendulum (temple circle chamber).=20
4.DROP to the platform (temple circle chamber).=20
5.PUT the infinity symbol on the scale (temple circle chamber).=20
6.PUT the egg on the scale (temple circle chamber).=20
7.PUT the fruit on the scale (temple circle chamber).=20
8.PICK UP the leather glove (temple hexagram chamber).=20
9.PICK UP the stone from the bowl of fire (temple hexagram chamber).=20
10.USE the stone on the demon statue's hand (temple hexagram chamber).=20
11.STAND on the platforms to find the mirror where Gabriel looks old =
(temple hexagram=20
chamber).=20
12.MOVE the dial toward the mirror where Gabriel looks old (temple =
hexagram=20
chamber).=20
13.PRESS the yin-yang button (temple hexagram chamber).=20
14.APPROACH the invisible bridge (temple veil chamber).=20
15.CROSS the invisible bridge by leaping to the glowing panels (temple =
Veil chamber).=20
16.CLIMB on the sarcophagus (temple Holy of Holies).=20
17.USE the talisman on the demon creature's face (temple Holy of =
Holies).=20
18.USE the dagger on the demon creature's throat (temple Holy of =
Holies).=20
</PRE>
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