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Subject: Quest for Glory 4: Shadows of the Darkness walkthrough - solution
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                          Chris van Zyl
                         From South Africa

Quest for glory 4: shadows of darkness

You start the game in a deadly cave. Walk and search the three=20
skeleton bodies for a dagger a flint and money. Take a torch from the=20
holder to the right of the altar. Create a spark using the flint to=20
light the torch. Light the torch to the left of the altar with the=20
lit torch. Exit through the sphincter at the top of the screen. You=20
will enter the heart cave. [Fighter: Paladin: take the sword and=20
shield] [Thief: look at the thief mark on the small rock] [Magic=20
user: take cloth] Leave the cave at the bottom of the screen.=20
[Fighter: Paladin: after the battle with the bats, go down. Cross the=20
pit with the rope, crossing hand over hand] [Thief: walk the=20
tightrope across the pit] [Magic user: use the cloth on self and=20
levitate spell to fly across the pit] Leave the pit cave at the left=20
of the screen. After meeting katrina, take the octopus-like shape=20
(Dark One Sign) from the bottom of the arch. Look at the symbols and=20
write them down. Leave to the left and slide down the cave path. Go=20
left and up. Rest 60min and run through the forest [N5X\E\N] towards=20
the town. Search the tree next of you and take a corn on your right.=20
Go through the town gate. At the staff area, pick some flowers. Walk=20
left and speak with the burgomeister. [Always say good bye after=20
conversation] Go to the inn and speak with the innkeeper. Sit and=20
eat. Talk to the other people. Leave the inn and go in the general=20
store. [Thief: buy bag] Buy 10 rations, oil and 5 garlic. Talk, then=20
leave. Speak with the burgomeister and go to the east part of town.=20
Try to enter dr. cranium's house. Solve the puzzle by repeating the=20
same sequence. Once you do this correctly, the door will open. Eat a=20
ration. In the hallway, open the door on the right. You will release=20
some baby antwerp's. Use the acme trap and identify the animal as an=20
antwerp. Again use the trap. Figure it yourself. Bait the trap with=20
one of your sandwiches and wait for a baby antwerp to be caught. [In=20
the control panel, set the speed to low] Open the door on the left.=20
Move the maze so that the antwerp moves through the maze to fetch the=20
key. Then take the antwerp to the small hole. [In the control panel,=20
set the speed to high] You now have the key. Try to unlock the door=20
at the end of the hallway. Solve the puzzle by moving the pieces=20
around to form a keyhole. Once you have done this, unlock the door=20
and enter dr. cranium's lab. Speak with dr. cranium, [Magic user: ask=20
about magic and you will receive the glide spell] then ask him about=20
science. Ask about the poison and healing potion. [Look in manual]=20
Ask dr. cranium for 2 empty flasks. Leave dr. cranium's house and go=20
up. Talk to igor the gravedigger. Enter the adventurer's guild and=20
read the books on the bookshelves. Sign the logbook on the desk and=20
read the logbook. Practice on the stairstepper. [Always put more=20
weight when it's to easy] [Fighter: Paladin: Thief: pick up the rope=20
and grapnel. Throw the grapnel up the hook on the ceiling and=20
practice climbing. Don't forget to collect the rope and grapnel=20
before you leave] [Paladin: Fighter: break open the emergency weapon=20
box and claim the superior sword] [Thief: look under the table. Now=20
look at the coat hooks on the right. Solve the puzzle as follows:=20
Click on the skull below the third hook from the left until the hook=20
is on top. Then similarly move the second hook from the left so that=20
the hook is on the bottom. Next move the right most hook so that the=20
hook is to the right. Lastly, move the left most hook so that the=20
hook is on the left. Climb the bookshelf into the thieves' guild.=20
Search the grid on the floor and you will find a knob. Take the card=20
from the poster. Unlock the door using the card. Read the books on=20
the bookshelf and learn about disarming traps. Put the knob on the=20
safe. Solve the safe puzzle by clicking on the letters and lines to=20
spell out "F I L C H" The letters are in alphabetical order=20
represented by lines. When you have solved the puzzle, the safe will=20
open. Look at the wall under the safe. Go over to the desk and disarm=20
the trap. Pick the lock. You will find a logbook and a lock picking=20
kit and some daggers. Read the logbook carefully and check out the=20
two empty paintings on the right wall. You will find a safe. Disarm=20
the trap by selecting three in a row of the same colour. Open the=20
safe by picking the lock. Look at the thief mark by the drain on the=20
right. Check out the barrel lying under the poster. Solve the puzzle=20
according to the poem in the logbook. Make the top row: Blue, Blue,=20
Yellow, the middle row: Green, Green, Green and the bottom row, Red,=20
Green, Red. Speak with the chief thief, then leave by the stairs]=20
Leave and go down. Rest until it's dark. Knock on the door and enter=20
the inn. Speak with the innkeeper and the townspeople. [Thief: go=20
upstairs to the end of the hall and picklock the door until you're=20
completely tired] Go up to your room, the first door at the top of=20
the stairs and go to sleep.

DAY 2

The next day, go downstairs and leave the inn. Go to the adventurer's=20
guild and practice on the stairstepper. When you're tired, leave and=20
go down. Leave town and go to the forest. [When you see monsters,=20
fight them. Search them when they're dead. When you are hurt, drink a=20
cure or healing potion but never rest] [Fighter: Paladin: pick up=20
rocks from the ground and practice throwing until you get tired]=20
[Thief: practice throwing with your daggers until you get tired. Pick=20
up the daggers from the ground or you will lose them] [Magic user:=20
practice your spells until you don't have any mana] Run to the castle=20
gates. [W2X\N] Speak with the gatekeeper. Leave and go to the lake.=20
[S2X\E\S\W2X\S] Speak with the rusalka. Give her the flowers, then=20
speak with her again. Leave and go [E2X\N3X] Now run [S5X\N5X] and=20
fight monsters. When it's dark, return to town and the gate will be=20
closed. [Thief: Fighter: Paladin: climb over wall using the rope and=20
grapnel] [Magic user: levitate over gate] Walk to the inn and knock=20
on the door. Go sit and eat. [Thief: picklock door at end of hall=20
until completely tired] Go to your room. Go out the window and go=20
down to the staff area. Sleep till morning.

DAY 3

The next day, go to the inn and get breakfast. Leave and go practice=20
on the stairstepper at the adventurer's guild. When you're tired,=20
leave town and go to the forest. Pickup 10 flowers from the tree.=20
[Paladin: Fighter: Thief: you can practice climbing at tree on your=20
right by using the hand icon on it. Do this until almost completely=20
tired] Go [W2X\N] to the gatekeeper and talk. Leave and go=20
[S2X\E\S\W2X\S] to the rusalka. Talk to her. [Paladin: to gain honor=20
click the flowers on the girl and hold down the enter key. Watch your=20
honor grow to full] Leave and go [E3X\N2X\E3X] Here is the leshy=20
bush. Touch the moving bush and the little man will appear. Your=20
first answer is: leshy. Go [N3X\E2X\N] Talk and say good-bye. Go=20
[W\S5X\W\N] Drink some water and search the lantern. [Magic user:=20
cast fetch spell on tree and detect spell. Cast trigger spell on=20
water and open spell on tulip. Cast fetch spell on scroll] Leave and=20
go [W2X\N2X\W\N2X] to town and walk left to the general store. Talk=20
to olga and tell her about the gatekeeper. Leave town and go to the=20
forest. [Magic user: practice spells until mana is finished and rest=20
till dark] [Thief: do acrobatics until tired] [Fighter: Paladin:=20
climb tree until tired] Rest until first health is full and do it=20
again. When it's dark, Go up and you will meet katrina. [If you're=20
hurt, you will receive a healing potion] [Magic user: Paladin: you=20
will learn the frostbite spell] Talk to her. [Paladin: never flirt=20
with girl] Go into town and go to the inn. Sit in your chair and=20
watch the gnome comedy act. Later, talk to everyone. Go to your room=20
and rest until you're tired. Go downstairs and speak with the domovoi=20
above the fireplace. Return to your room and sleep.

DAY 4

The next day, leave and visit the room at the end of the hall. Knock=20
on the door and talk with the gnome. Take the rubber chicken from the=20
bed. Leave the inn and practice on the stairstepper at the=20
adventurer's guild. When you're tired, [Thief: go through secret=20
passage and talk to the chief thief. Search the drawer at the table=20
and go out the passage behind the wall] Leave town and go to the=20
forest. Run [W2X\N] to the gatekeeper and talk. Leave and go=20
[S2X\E4X\N\E] to the leshy. Touch the wiggling bushes. When he ask=20
you a question, just make a wild guess. Go [W\S2X\E] [Magic user: go=20
up and cast fetch on tree. Leave] [Thief: Fighter: Paladin: get rocks=20
and throw until tired] Go back to town. [W2X\N2X\W\N2X] Walk to the=20
right to dr. cranium's house. Talk to him and ask him for potions.=20
Leave and go left. Talk to the burgomeister. Go in the general store=20
and talk to olga. Leave and rest until it's dark. Knock on the inn=20
door. Eat and rest until you're tired. Talk to everyone. Go upstairs=20
to your room and just leave. Go down and speak with the domovoi.=20
Return to your room and sleep.

DAY 5

The next day, leave the inn. Speak with the burgomeister and the=20
townspeople. Enter the burgomeister's office and go to the cell. Talk=20
to the gypsy. [Thief: leave town and go to the forest. Go left. Now=20
run S5X\N5X and fight monsters till sunset. Return to town and rest=20
60min at the garden. Go up and use sneak. Picklock the window at the=20
burgomeister's house. Picklock at the desk and drink a healing pill=20
if needed. Talk to the gypsy. Unlock the cell and climb out the=20
window. Leave town and go to the forest. Run S2X\E2X\N2X to the=20
graveyard. Climb the tree and hang the rope over the branch. Check=20
out the borgov crypt door. Leave and go S2X\W and talk to the ghost.=20
But don't say ghost. Return to the graveyard. E\N2X] Leave town and=20
go to the forest. Run [S\E2X\N] to the graveyard. Look at the grave=20
where the headstone has fallen down. [Fighter: Paladin: if you are=20
strong enough you should be able to push the headstone off the grave]=20
[Magic user: cast the open spell on the headstone] Check out the=20
borgov crypt then leave. Return to town. Go [W2X\N2X] Walk left and=20
into the burgomeister's house. Chat with him and leave. Go left and=20
speak with igor. He will give you the key to the borgov crypt. Enter=20
the adventurer's guild and practice on the stepper. When you're=20
tired, rest until dark and Leave the town. Go to the forest. Run=20
[S2X\E] and speak with the ghost. But don't say ghost. Go [E\N2X] to=20
the graveyard. [Thief: picklock crypt door] Unlock the crypt door and=20
look around. Leave by shaking the grim reaper's hand. Go down. Run to=20
the garden [S2X\E\N] and sleep.

DAY 6

The next day, go to town. [W2X\N2X\W\N2X] Walk left and talk to the=20
burgomeister. Go in the general store and talk. Leave and go to the=20
inn. Eat breakfast. [Thief: leave and go left. Talk to igor and he=20
will give you the crypt key] Leave town and go to the forest. Run=20
[S\E3X\N3X\E2X\N] to the gypsies camp. Speak with the gypsies.=20
[Paladin: Magic user: you will receive the aura spell] [Thief:=20
Fighter: you will receive an amulet] Offer your money pouch to the=20
fortune teller and she will tell your fortune. Say goodbye and you=20
will spend the night here.

DAY 7

In the morning, go into the fortune teller's wagon and talk. Leave=20
and go [W2X\S3X\W\S2X\E3X\S2X] to the screen before the baba yaga=20
area. [Fighter: Paladin: say the magic phrase that you learned from=20
the leshy] [Thief: use acrobatics to leap over the bushes on the=20
left] [Magic user: cast detect then trigger at the bushes on the=20
left] Speak with the skull bonehead. Rest until it's dark. Leave and=20
head toward erana's garden. [N2X\W2X] [Magic user: go in the garden=20
and cast fetch spell on tree. Leave. Drink the water from the=20
fountain and you will have an interesting experience] Go [W\N3X] Look=20
on the crypt door on your right. [Magic user: Paladin: cast aura=20
spell] Open the door. After the fight, open the door again. Leave and=20
go west. [Magic user: Paladin: cast aura spell] Fight the wraith.=20
When it's dead, search the rock. Go [E4X] [Magic user: paladin: cast=20
aura spell] Fight the wraith. When it's dead, search the rock. Go=20
[W5X\S2X] [Magic user: Paladin: cast aura spell] Fight the wraith.=20
When it's dead, search the rock. Go to erana's garden=20
[N2X\E2X\S2X\E\N] and sleep.

DAY 8

The next day, leave and go to the gatekeeper. [W2X\N\W3X\N3X] Talk=20
and go to town. [E2X\N] Walk left and speak with the burgomeister. Go=20
in the general store and speak with the storekeeper. Buy 10 rations=20
and a pie pan. Leave and go left to the adventurer's guild. Practice=20
on the stepper. When you're tired, rest until dark. Leave and go to=20
the inn. Eat and talk, then leave the inn. [Thief: Go right to the=20
street where dr. cranium's house is. Climb up to the window on the=20
left building. Sneak. Use the oil on the wardrobe then open it. Get=20
everything. Go downstairs and steal things from the 2 desks. Scan=20
through the book and leave the broom. Look at the bottle and take it=20
of the desk. Go upstairs and picklock the chest. Put the locket back=20
and exit by the window] Leave town and go to the forest. Run to the=20
place where you met the ghost. [S2X\E] Speak with the ghost but don't=20
say ghost. Go [W\N2X\W] Go [S5X\N5X] and fight monsters. When you=20
killed a zombie go to town and sleep at the staff area.

DAY 9

The next day, leave town and go to the forest. [Fighter: Paladin:=20
Thief: throw rocks until skill full. Pick up 100 rocks] Go to the=20
cave path. [W\S6X\E] Fill an empty flask with goo from the pool at=20
the bottom of the screen. Get the small bush behind the pile of=20
rocks. [Fighter: Paladin: Thief: throw your grapnel at rock pile. Use=20
your rope to get above the bush and go fishing. When you get the=20
bush, go down with your rope] [Magic user: cast force bolt at the=20
pile of rocks then cast fetch on the bonsai bush] Leave and go up. Go=20
to the leshy bush. [N3X\E3X\N\E] Touch all the wiggling bushes until=20
the leshy appear. The response to the leshy's riddle is: bush in goo.=20
Return to town. [W3X\N2X] and rest until its dark. Walk left to the=20
inn. Eat and talk. Leave town and go to the forest. Run and visit the=20
ghost again. [S2X\E] Talk and tell her she's a ghost. Return to town=20
[W\N3X] and sleep at the staff area.

DAY 10

The next day, go right and visit dr. cranium. Talk and ask him about=20
the rehydration solution. [Look in manual] Also ask for potions.=20
Leave town and go to the forest. Go to erana's garden.=20
[S2X\E2X\S\E\N] Plant the bonsai tree in the ground next to the mound=20
of soil. [Magic user: cast fetch spell on tree] Leave and go to the=20
Leshy bush. [E\N2X\W] Touch the wiggling bush and the Leshy will=20
appear. The response to the leshy's riddle is "baba yaga". Go to the=20
gypsy camp. [N3X\E2X\N] Talk to davy. Go to the fortune teller's=20
wagon and talk. Leave. Rest until dark and then visit the ghost=20
again. [W\S5X\W3X\N] Speak with the ghost and you will discover she=20
is anna. Return to town [W\N3X] Walk and sleep at the inn. [Climb or=20
levitate at window]

DAY 11

The next day, read the note and leave the inn. Go right to visit dr.=20
cranium. [Talk] Get potions and give him your flask of grue goo and=20
he will hand over a rehydration solution. Leave. Outside dr.=20
cranium's house, speak with the old man. Go up to the monastery.=20
Touch the door and ignore igor. Place the dark one's sign on the door=20
of the monastery. Look around and write down the symbols above you.=20
Treat the dried up domovoi with the rehydration solution on the desk=20
and feed garlic to the creature above the fireplace. Open the secret=20
passage. In the basement, go over to the desk. [Fighter: Paladin:=20
force the desk open then drink a poison cure potion] [Thief: disarm=20
the trap on the desk the usual way, selecting the same three colors=20
in a row. Use the shopping bag to pick up the small statue in the=20
middle of the screen] [Magic user: cast open on the desk] Read the=20
diary in the desk. Go over to the large dripping cask. Touch the cask=20
and you will receive a vision and the blood ritual. Look around and=20
go upstairs. [Thief: climb wall and get bird] Destroy the monastery=20
on the carpet with the torch. You leave the burning monastery in a=20
hurry. Talk to igor. [Thief: go in the adventurer's guild and in the=20
secret passage and give the statue you found to the chief thief. Talk=20
and touch him. Show the bird to him and picklock the desk. Leave by=20
the ladder] Walk down and talk to the burgomeister. Leave town and go=20
to the forest. Go left. Run [S5X\N5X] and fight monsters. When it's=20
dark, go near the town. Go [S2X\E] to the ghost and talk to her.=20
Return to the town. [W\N3X] You should see katrina. Talk to her and=20
go into town. Walk to the inn. Eat and talk to everyone. Sleep in=20
your room.

DAY 12

The next day, leave your room and go to the room in the corner. Talk=20
to punny bones and leave. Leave the inn and go to the adventurer's=20
guild. Use the stepper until you're tired. Leave and go visit dr.=20
cranium. Talk to him and get potions. Leave the house and go to the=20
inn. Now rest until you're tired. Go to your room and sleep. You=20
should be woken up at midnight by weeping sounds from downstairs. Go=20
downstairs and listen at the interior door. Return to your room and=20
sleep again. You should be woken again by the domovoi. Go downstairs=20
and talk to the domovoi. Get the doll in the cupboard and finally,=20
GET SOME SLEEP!

DAY 13

The next day, leave your room. Eat breakfast [Paladin: talk] then=20
visit the general store. Talk to olga. Leave and go right. Tell the=20
old man about anna. Go up into the adventurer's guild and use the=20
stepper. When you're tired, leave and go right to dr. cranium's=20
house. Talk and get potions. Go down and leave town. Go to the=20
forest. [Thief: Magic user: Fighter: run W\S5X\N5X to fight monsters.=20
When it's dark, go near the town. Go S2X\E to the ghost] [Paladin:=20
run to the graveyard S\E2X\N Read the gravestones to find out the=20
rusalka's name. Leave. Rest until dark and go to the ghost. W\S]=20
There are now two of them! Leave and go to the castle gate.=20
[W\N2X\W2X\N] Talk and leave. Return to town and [E2X\N] sleep by the=20
staff.

DAY 14

The next day, walk up and talk to the burgomeister. Go left to the=20
adventurer's guild and use the stepper. When you're tired, leave and=20
go right to dr. cranium. Talk and get potions. Leave the house and go=20
to the inn and get breakfast. [Magic user: rest until dark and leave=20
the inn. Go down and sleep at the staff] [Paladin: visit general=20
store and buy a broom. Talk to olga. Leave town and go to the forest.=20
Run W2X\S2X\E\S\W2X\S to the lake and speak with the rusalka. Put the=20
rusalka's hair in the broom. Go E2X\N3X\E\N to town. Rest until dark=20
and sleep at the staff] [Fighter: leave town and go to the forest. Go=20
left. Run S5X\N5X to fight monsters. When it's dark, go back to town=20
and sleep at the staff] [Thief: go left to the adventurer's guild and=20
to the secret passage. Picklock the drawer at the table and talk.=20
Leave by the ladder and rest until dark. Go down to the staff and=20
sleep]

DAY 15

The next day, walk up and speak with the burgomeister. Go to the inn=20
and eat breakfast. Leave town and go to the forest. Rest until dark=20
and run [S2X\E] Speak to the ghosts. When you have the old man's hat,=20
go [S\E4X\S2X] to baba yaga's Hut. Open the magic barrier as you did=20
before. Talk and give the hat to bonehead. Put the corn on the ground=20
near the hut, then go into the hut. Tell baba yaga about the gnome.=20
She will ask you to fetch her an elderberry pie. Later, talk to=20
bonehead and leave. Go [N2X\W2X\N] to the garden and sleep there.

DAY 16

The next day, go [W2X\N\W2X\S4X\E] to the cave path and fill another=20
empty flask with goo. Leave and go up. Go to the attacking elderberry=20
bush. Go [N3X\E2X\S2X] Get on the small bridge. [Fighter: Paladin:=20
Thief: click the rubber chicken on the bush to lure it out. Throw a=20
rock at the bush and pick up the fallen berries] [Magic user: cast=20
force bolt at the bush. Click the rubber chicken on the bush to lure=20
it out. Cast fetch on the fallen berries] Rest until dark and go [E]=20
[Magic user: Paladin: cast aura spell] Go down and go near the rock.=20
Fight the wraith. When you killed it, search the rock. [Fighter:=20
Thief: Paladin: you will get the heart ritual] Leave and go [N\E\N]=20
to the garden. Sleep till the morning.

DAY 17

The next day, go [E2X\S2X] to baba yaga. Talk to bonehead. Put the=20
bones in the mortar and grind them with the pestle. Put the goo and=20
berries in the pie pan. Collect the bone meal from the mortar with an=20
empty flask. Put the bone meal in the pie pan and show the pie to=20
bonehead. Click the pie pan on the nearby skull and the skulls should=20
bake the pie. Give the pie to baba yaga, then tell her about the=20
gnome and she will give you a good humor bar. You talk and baba yaga=20
will force you to leave. [Magic user: re - enter the hut, give baba=20
yaga a garlic and ask for a spell. You talk and you will be outside]=20
Rest until dark and leave. [Magic user: go N2X\W2X. Touch staff.=20
Later, go W2X\N2X\W\N2X to town] [Paladin: go to the graveyard.=20
N2X\W\N2X\W2X\N. Cast aura spell and sweep janos'es grave with the=20
broom. Prepare to meet a wraith. Defeat the wraith and return to=20
town. W2XN2X] [Fighter: Thief: go N2X\W2X\N2X\W\N2X to town] Walk=20
left to the inn and eat. Sleep in your room. The domovoi will wake=20
you again. Sleep till morning.

DAY 18

The next day, visit the gnome's room. You will restore his humor.=20
[Talk] Go downstairs and eat breakfast. Leave town and go to the=20
forest. [Paladin: run W2X\S2X\E\S\W2X\S Speak with the rusalka. Touch=20
the rusalka to kiss her. Leave and go E3X\N3X\E3X] Run to the leshy=20
[S\E3X] and touch the wiggling bushes. The riddle is: elderberry=20
bush. Go [W3X\N2X] to town and rest until dark. Walk to the inn. Sit=20
in your usual chair and watch the gnome's comedy performance. Talk to=20
everybody. Leave the town and go to the forest. Run [W2X\N] to the=20
castle gates and speak with katrina. Go back to town. [E2X\N] Sleep=20
at the staff.

DAY 19

The next day, walk to the inn. Get breakfast, then leave town. Go to=20
the forest. Now run back and forth between the castle gatekeeper,=20
boris and the general storekeeper olga, telling only about each of=20
them until they have got back together. From the gate keeper, leave=20
and go [E2X\S\E3X] Touch the running bush until the leshy talks.=20
[Magic user: guess staff] [Thief: Fighter: Paladin: guess wraith]=20
Return to town. [W3X\N2X] Rest until dark and walk to the inn. Eat,=20
then go up to your room and sleep. The domovoi will interrupt you=20
again. Sleep again.

DAY 20

The next day, eat breakfast then leave the inn. [Paladin: visit the=20
burgomeister's office and talk] Leave town and go to the forest. Run=20
to the graveyard. [S\E2X\N] Go over to the borgov crypt and unlock=20
it. Look at the borgov crest on the floor. Click on the colors in the=20
following order: Spell out the BORGOV name with the first letter of=20
each color, (B)lue, (O)range, (R)ed, (G)reen, (O)range, (V)iolet.=20
Unlock the most right statue in the alcove and enter the secret=20
passage to the castle. Always oil the doors first before you open it.=20
[Thief: use sneak and picklock doors] [Paladin: Fighter: Magic user:=20
don't steal] Walk east until you reach the stairs. After the battle=20
with the bats, drink a cure pill if needed. Go up the stairway and go=20
into a room with a bookcase. Touch the emblem at the top of the=20
bookcase and you will enter a bedroom. Leave the bedroom and follow=20
the stairway to a room with three doors. [Thief: go E and search the=20
painting. Go E2X] Go [E3X] Go up. Oil the right door and go in.=20
listen to the goons. Later, leave and touch the books in the middle=20
shelf. Spell out the word "EXIT". Leave the room and go downstairs to=20
the other room. Go [W2X] Rest until dark. Go through the other door=20
near the bookcase and go upstairs. Oil the door and listen. Later, go=20
in the room. Go upstairs through the other room and just ignore the=20
ghost. [Thief: picklock chest. Open the cabinet to get some money] Go=20
right and upstairs to the other room. Go [W3X] Go up the stairway to=20
the child's room. Open the door and speak with the vampire child,=20
tanya. Talk to the beast and give the doll to tanya. Again talk to=20
tanya and the beast, then tell tanya about erana's staff. Here toby=20
makes the ultimate sacrifice and tanya is restored to life. You=20
receive erana's staff, then you return tanya to her parents at the=20
inn and spend the rest of night there.

DAY 21

The next day, eat breakfast and talk. Leave and talk to the=20
burgomeister. Visit the general store and talk to olga. Buy a candy.=20
Visit dr. cranium and get more potions. Give the empty flasks to dr.=20
cranium, but keep one. Leave and go down. Leave town and go to the=20
forest. [Fighter: Thief: Magic user: run to the lake W\S3X\W2X\S and=20
talk to the rusalka] Rest until dark and walk to the town. Go to the=20
inn. Eat and talk to the people. Go to your room and sleep.

DAY 22

The next day, read the note and go downstairs. Eat and talk. Leave=20
and talk to the burgomeister. Go to the adventurer's guild and use=20
the stepper. When you're tired, rest until dark. Leave town and go to=20
the forest. Run [W2X] You will encounter your old nemesis, ad avis.=20
Say hello and threaten him. (Throw rock\cast force bolt) Stay there=20
and you will be caught and taken to the castle dungeon.

DAY 23

You awake chained to a platform in the castle dungeon. [Fighter:=20
Paladin: break the chains] [Thief: use the tool kit to unlock the=20
chains] [Magic user: cast open on the chains] Walk and touch the door=20
2X. Open the iron maiden at the wall and you will enter a bedroom. Go=20
over to the coffin and touch it. Kiss katrina. She will be furious=20
and you will be taken back to the dungeon. First talk to katrina then=20
tell about ad avis and love. Talk to katrina and agree to help. Later=20
at the castle gate, go down.

DAY 24

Run immediately to the gypsy camp [S2X\E4X\N\E\N3X] Fight the wraith.=20
When you killed it, search the rock. Go [E2X\N] and talk to the=20
gypsies. Pay for a reading of a fortune. Leave and go to erana's=20
garden. [W2X\S3X\W\S2X\E] [Magic user: You will be stopped by the=20
fairies. Listen to the fairies. Cast reversal and summon staff. Cast=20
resistance and cast frostbite at the middle fairy. You will receive=20
the heart ritual] Sleep the rest of the night at the garden. In the=20
morning, go to baba yaga. [E2X\S2X] Talk to bonehead. Visit baba yaga=20
in her hut and offer her a garlic. Talk to her but don't ask for a=20
reward. Ask about the ritual and she will give you the breath ritual.=20
You talk and she will kick you out. Go to the leshy. [N2X\W\N2X\W] Go=20
in the middle and watch the surprise jump attack. Go to the village.=20
[W3X\N2X] and sleep at the staff area.

Day 25

The next day, rest until dark. Leave town to the forest and run=20
[S\E3X\N3X\E2X\N] to the gypsies. After the reading talk to them.=20
Leave and re-enter. Talk and leave. Go to the swamp.=20
[W2X\S3X\W3X\S2X\W\S3X] Put the candy on the ground and when the=20
light balls take the bait, use an empty flask on them. Go right. Use=20
the light balls on the standing stone and put the dark one sign in=20
the small hole. Make out the word 'AVOOZL'. When you have the sense=20
ritual, go left. Release the light balls and go up and left.=20
[Fighter: Paladin: Walk into the swamp and avoid the grasping hands]=20
[Thief: Jump from clump to clump in the swamp] [Magic user: Use the=20
glide spell to move through the swamp] Go [W2X\S2X] until you reach=20
the mad monk's tomb. Go near the monsters and fight them. Later, go=20
to the standing stone and use the dark one sign on it. Click out the=20
order of the rituals: mouth - bone - blood - cloud diamond - sun -=20
cloud - heart -diamond. When you have the ritual, go [N2X\E2X] and=20
leave the swamp. Rest till tired and go [N5X\W\N] to the castle.=20
Later in the dark cave, [Fighter: Paladin: use the grapnel to climb=20
down the pit. Fight and defeat the monster. Pick up the book. Climb=20
back up and cross the pit with the rope, crossing hand over hand]=20
[Thief: sneak into the pit cave. Use the grapnel to climb down to the=20
monster. Sneak over to the book and pick it up. Climb back up and=20
cross the pit by walking the tight rope] Magic user: cast calm and=20
levitate down into the pit. Take the book and levitate back up on the=20
other side of the pit] Leave the cave on the right to the heart cave.=20
Welcome to your NIGHTMARE. Go through door NR.1 Put the torch in it's=20
holder where you got it before. Use your dark one sign on the altar.=20
Use the bone ritual on the altar again. Later, you will be trapped in=20
a cage. [Paladin: Fighter: break cage] [Thief: quickly jump out of=20
cage before you're trapped] [Magic user: cast flame and frostbite=20
spell until cage break] Get your torch and leave the cave. Go through=20
door NR.2 Follow the path to the bottom. Climb up to the upper path=20
and go over to the altar. Click the blood ritual on the altar. This=20
starts the blood flowing. [Fighter: Paladin: go to the top part of=20
the altar. Use the grapnel to climb to the ledge that overhangs the=20
altar. Push the rock into the altar bowl. Climb down and return along=20
the main path] [Thief: go to the top part of the altar. Use the=20
grapnel to climb to the ledge that overhangs the altar. Use=20
acrobatics to get to the ledge above, then to the island ledge at the=20
center of the screen, then over to the main path] [Magic user: walk=20
down to where the blood is flowing out of the altar bowl. Do not=20
touch or walk through the acid! Cast frost bite on the blood in the=20
pool. Return to the main path] Leave and return to the heart cave. Go=20
through door NR.3 Go to the altar and perform the breath ritual. Now=20
you must blow air in the small valves. Blow through the most right,=20
the most left, the middle valve. Blow through the middle big valve.=20
When it's done, leave the cave. OOPS! [Magic user: when you're inside=20
the small cave, cast calm spell and immediately cast open spell]=20
[Fighter: Paladin: when wind blow's you out, grab on the right small=20
tentacle. When you fall to the ground, run] [Thief: when you're=20
plastered on the screen, doing a mime thing, go to the right] Leave=20
the cave and go through door NR.4 Don't panic! You have just lost all=20
your senses. They will come back gradually. Walk from left to right=20
across the bottom of the screen. Now walk up the left edge of the=20
screen. Then walk across the top of the screen to the right. You=20
should have all your senses now and have arrived at the altar.=20
EEEWWW! That was a giant nose you just went through. Click the sense=20
ritual on the altar. [Fighter: Paladin: run through the dendrites to=20
the exit] [Thief: use the grapnel on the horseshoe shape near the top=20
of the screen and swing over to the center. Use the grapnel on the=20
large globe shape under the altar and swing across to the exit. Walk=20
on quickly] [Magic user: Walk along the path to the exit, casting=20
lightning balls at the dendrites to short circuit them] Leave and go=20
to the middle altar of the heart cave. Perform the heart ritual and=20
then levitate\climb. ad avis will finally turn on katrina and cause=20
the dark one to take her. You must now destroy ad avis once again!=20
When you get a chance to move, tell the joke. [Fighter: Paladin: use=20
the staff on ad avis] [Thief: throw a dagger at ad avis] [Magic user:=20
cast summon staff and tell the ultimate joke]

The End



</PRE>
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