From: <נשמר על-ידי Microsoft Internet Explorer 5>
Subject: Gabriel Knight 3: Blood of the Sacred, Blood of the Damned
Date: Sun, 15 Feb 2004 23:39:56 +0200
MIME-Version: 1.0
Content-Type: text/html;
	charset="windows-1255"
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.the-spoiler.com/ADVENTURE/Sierra/gabriel.knight.3.2.html
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>Gabriel Knight 3: Blood of the Sacred, Blood of the =
Damned</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dwindows-1255">
<META content=3D"MSHTML 6.00.2800.1400" name=3DGENERATOR></HEAD>
<BODY><A name=3DTopOfPage></A><!-- TRANSIT - TEXTBAR -->
<P><B><FONT face=3D"Times New Roman" size=3D+2>Gabriel Knight 3: Blood =
of the=20
Sacred, Blood of the Damned</FONT></B><FONT face=3D"Times New Roman"> =
</FONT></P>
<P><FONT face=3D"Times New Roman">This walkthrough will take you through =
the=20
masterpiece of a game, Gabriel Knight 3. I've included all the the =
neccesary=20
activities, as well as some of the unrequired ones. The unrequired ones =
let you=20
know more about the agendas of the characters, and makes the game more=20
interesting overall. Have fun, and try to use this as a last resort only =

:)</FONT></P>
<H1><A name=3DP3_406></A><B><FONT face=3D"Times New Roman" size=3D+0>Day =
1, 10=20
am</FONT></B></H1>
<H1><A name=3DP4_418></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Gabe's Room: OPEN the =
dresser</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP the piece of masking tape =
that's in=20
there (can do this as late as 1,2pm)</FONT></P>
<P><FONT face=3D"Times New Roman">(Can take hanger too, or take it =
later--as late=20
as 2,2pm)</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN door to exit to hall, then EXIT =
on stairs=20
to get to lobby</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: EXIT through archway to =
dining=20
room</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: ENTERING ROOM =
causes 'meet=20
Mosely' scene</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT to lobby</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: WALK UP to lobby =
desk--Jean=20
introduces himself</FONT></P>
<P><FONT face=3D"Times New Roman">INSPECT register on desk</FONT></P>
<P><FONT face=3D"Times New Roman">READ entry in register =
inset</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Jean about all topics =
available=20
</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Emilio about all topics=20
available</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT to phone booth room</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Phone Booth Room: OPEN inventory =
(from=20
icon bar)</FONT></P>
<P><FONT face=3D"Times New Roman">SELECT Prince James' card as current =
inventory=20
item (PICK UP)</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT inventory</FONT></P>
<P><FONT face=3D"Times New Roman">USE PRINCE JAMES' CARD on phone to =
call Prince=20
James (Also try doing this as the last item in time block)</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT hotel</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Exterior: TALK to Madeline about =
all=20
topics ( try talking to Madeline BEFORE seeing Mosely for tour group =
&amp; check=20
in only)</FONT></P>
<P><FONT face=3D"Times New Roman">LOOK at holy grail book in bookshop=20
window</FONT></P>
<P><FONT face=3D"Times New Roman">Can try to TALK to Emilio when he =
comes out and=20
sits on bench. This should make him go inside the hotel.</FONT></P>
<P><FONT face=3D"Times New Roman">Go to museum</FONT></P>
<P><FONT face=3D"Times New Roman">Museum Entry: TALK to Madame Girard =
about all=20
topics. The holy grail topics are required</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT up steps to Museum =
proper</FONT></P>
<P><FONT face=3D"Times New Roman">Museum Display room: INSPECT history =
and=20
Sauniere panels</FONT></P>
<P><FONT face=3D"Times New Roman">OVERHEAR Lady Howard &amp; Estelle by =
walking=20
close to them on opposite side of panels</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Lady Howard &amp; Estelle =
about all=20
topics (Only the introduction is required, but talk to 'em =
anyways)</FONT></P>
<P><FONT face=3D"Times New Roman">Go back to hotel exterior to end time=20
block</FONT></P>
<H1><A name=3DP34_1937></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 1, 12=20
pm</FONT></B></H1>
<H1><A name=3DP35_1949></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Lobby:</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT to dining room to overhear =
Buthane &amp;=20
Wilkes in dining room</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining room:</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Wilkes to introduce yourself =
(Also try=20
not meeting Wilkes until L'Ermitage)</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Buthane</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall:</FONT></P>
<P><FONT face=3D"Times New Roman">WATCH scene of Emilio &amp; Lady =
Howard and=20
Estelle changing rooms (Try watching this scene twice, once from each=20
stairway)</FONT></P>
<P><FONT face=3D"Times New Roman">KNOCK on Mosely's door: shouldn't be =
able to get=20
in</FONT></P>
<P><FONT face=3D"Times New Roman">Church: WATCH scene between Abbe &amp; =
Buchelli=20
when you enter</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Abbe about all topics (also =
try talking=20
to him AFTER Buchelli leaves) You're only required to talk to him about =
the=20
Templars, but exhaust everything anyways.</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Buchelli about all topics =
(also try just=20
asking him about 'check in' and exiting dialogue--he should leave the =
church)=20
Only required to introduce yourself and talk about check in, but talk to =
him=20
anyways (Noticing a pattern?:) </FONT></P>
<P><FONT face=3D"Times New Roman">Asked Buchelli Check-In (Mid Time =
Block=20
Change)</FONT></P>
<P><FONT face=3D"Times New Roman">RLC Streets, Hotel Exterior, Hotel=20
Lobby:</FONT></P>
<P><FONT face=3D"Times New Roman">You can FOLLOW Buchelli all the way to =
the=20
dining room</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: TALK to Lady Howard =
&amp;=20
Estelle</FONT></P>
<P><FONT face=3D"Times New Roman">You can try TALKing to Buchelli but =
Gabe=20
won't</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: KNOCK on Mosely's door. He =
will now=20
let you in.</FONT></P>
<P><FONT face=3D"Times New Roman">Mosely's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Mosely about all =
topics</FONT></P>
<P><FONT face=3D"Times New Roman">During this dialogue you can SPY or =
INSPECT the=20
keyhole of Mosely's door and see someone spying in</FONT></P>
<P><FONT face=3D"Times New Roman">SNEAK on door to catch Emilio in the=20
hall</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: PICK UP the glass Emilio =
leaves in=20
the hall</FONT></P>
<P><FONT face=3D"Times New Roman">Go back into r33 and finish dialogue =
with=20
Mosely</FONT></P>
<P><FONT face=3D"Times New Roman">Go to: the hotel exterior to end time=20
block</FONT></P>
<H1><A name=3DP61_3424></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 1, 2=20
pm</FONT></B></H1>
<H1><A name=3DP62_3435></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Moped Courtyard</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to guy at the counter about =
renting a=20
bike</FONT></P>
<P><FONT face=3D"Times New Roman">Museum: PICK UP cap in lost &amp;=20
found</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT to RC#2 (museum =
exterior)</FONT></P>
<P><FONT face=3D"Times New Roman">Tour Magdala Top</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Buchelli</FONT></P>
<P><FONT face=3D"Times New Roman">Behind Church (RLC Street =
#3):</FONT></P>
<P><FONT face=3D"Times New Roman">You'll fin a cat in a street behind =
the church.=20
PET cat and it runs through it's a hole in shed door. </FONT></P>
<P><FONT face=3D"Times New Roman">Cemetery: WATCH abbe misting his =
plants. When he=20
leaves ... </FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP his spray bottle</FONT></P>
<P><FONT face=3D"Times New Roman">Behind Church (RLC Street #3): Use =
MASKING TAPE=20
on the hole in shed cat went through</FONT></P>
<P><FONT face=3D"Times New Roman">The cat will now be on a higher ledge. =
Use SPRAY=20
BOTTLE on cat and it will run through door .</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP tape from shed door. Black fur =
goes into=20
inventory. </FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: PICK UP candy (can also =
do this=20
from 1,10am on)</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Lady Howard &amp; Estelle =
about the room=20
change</FONT></P>
<P><FONT face=3D"Times New Roman">Mosely's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Use CANDY on Mosely (you'll have to =
get more if=20
you try this)</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Mosely about =
passport</FONT></P>
<P><FONT face=3D"Times New Roman">Go to: lobby if you no longer have=20
candy--otherwise, skip to next hotel hall</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: PICK UP more candy if you =
gave it=20
away </FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: LISTEN at Emilio's =
door--you should=20
hear him in there</FONT></P>
<P><FONT face=3D"Times New Roman">Use CANDY on table under 'street'=20
painting</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: PUSH buzzer for room =
33</FONT></P>
<P><FONT face=3D"Times New Roman">Hurry back up to Hall via stairs on =
opposite=20
side from Gabe's room</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Using camera and WALK, =
move Gabe=20
towards Mosely's room down the hallway closest to you. After Mosely goes =
around=20
corner by Gabe's room, go stand near that corner. Don't let Mosely see =
Gabe at=20
any time. Wait for Mosely to see and pick up candy</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP on Mosely while he's busy with =
the=20
candy--this should steal his passport**</FONT></P>
<P><FONT face=3D"Times New Roman">Hurry to Mosely's room</FONT></P>
<P><FONT face=3D"Times New Roman">Mosely's Room: PICK UP gold =
coat</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT down to lobby (Also try buzzing =
room 33 and=20
NOT getting the passport and coat--this should be repeatable as many =
times as=20
necessary to get the items. Also try buzzing him and not putting down =
the candy=20
or placing it on other tables in the hall.)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby:</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP black pen from desk (can pick =
this up as=20
early as 1,10am)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: PICK UP syrup on =
buffet=20
table</FONT></P>
<P><FONT face=3D"Times New Roman">Inventory: Make the pen your selected =
inventory=20
item (PICK UP) then use pen icon on passport. This will draw a moustache =
on=20
passport</FONT></P>
<P><FONT face=3D"Times New Roman">Using same technique, COMBINE black =
fibers and=20
syrup to make black moustache</FONT></P>
<P><FONT face=3D"Times New Roman">Using same technique, COMBINE cap, =
gold coat,=20
and black moustache. This is your 'Mosely disguise'.</FONT></P>
<P><FONT face=3D"Times New Roman">Moped Courtyard</FONT></P>
<P><FONT face=3D"Times New Roman">Use DISGUISE on Gabe. He'll rent his=20
bike</FONT></P>
<P><FONT face=3D"Times New Roman">You can now leave Rennes-le-Chateau at =
any time=20
by using MOPED_KEYS on Gabe's Harley</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: If you KNOCK or OPEN of =
Mosely's=20
door at this point, Gabe will say he doesn't want to go back in here =
(Mosely=20
remains in room through 1,2pm).</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: Select BLANCHEFORT =
area</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort Parking: Wait for Wilkes =
to drive=20
by. FOLLOW him.</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: Gabe will automatically =
follow=20
Wilkes to L'Ermitage. Site becomes active.</FONT></P>
<P><FONT face=3D"Times New Roman">L'Ermitage: TALK to Wilkes about all =
topics=20
(also try this if you didn't meet him in the dining room in 1,12pm) =
</FONT></P>
<P><FONT face=3D"Times New Roman">L'Ermitage Parking: Use NOTEBOOK on =
Wilkes'=20
moped license plate to write down his license plate number</FONT></P>
<P><FONT face=3D"Times New Roman">Here or at Blanchefort Parking, you =
can see=20
Madeline's van drive by. FOLLOW it.</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: Gabe will automatically =
follow=20
Buthane to Coume Sourde. Site becomes active.</FONT></P>
<P><FONT face=3D"Times New Roman">Coume-Sourde: TALK to =
Buthane</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Blanchefort Top of Mountain =
(available=20
from Blanchefort parking):</FONT></P>
<P><FONT face=3D"Times New Roman">Use BINOCULARS on panorama to get =
binocular=20
interface</FONT></P>
<P><FONT face=3D"Times New Roman">ZOOM IN on Coume-Sourde and watch =
Madeline look=20
for treasure</FONT></P>
<P><FONT face=3D"Times New Roman">Couiza EXT (from Valley Roads map): =
TALK to taxi=20
driver</FONT></P>
<P><FONT face=3D"Times New Roman">Use WALLET on taxi driver =
twice</FONT></P>
<P><FONT face=3D"Times New Roman">Couiza INT</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Marci</FONT></P>
<P><FONT face=3D"Times New Roman">INSPECT arrivals &amp; departures=20
board</FONT></P>
<P><FONT face=3D"Times New Roman">LOOK at Naples train =
schedule</FONT></P>
<P><FONT face=3D"Times New Roman">Returning to the Valley Roads map ends =
time=20
block.</FONT></P>
<H1><A name=3DP121_6987></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 1, 4=20
pm</FONT></B></H1>
<H1><A name=3DP122_6998></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Coume Sourde: TALK to Buthane (Try =
talking to=20
her here at 4 pm if you have and also if you haven't talked to her here =
at 2=20
pm)</FONT></P>
<P><FONT face=3D"Times New Roman">WALK over hill to L'Homme =
Mort</FONT></P>
<P><FONT face=3D"Times New Roman">L'Homme Mort: TALK to Mosely (Also try =
talking=20
to him AFTER seeing him and Madeline from Blanchefort)</FONT></P>
<P><FONT face=3D"Times New Roman">L'Homme Mort Parking Lot:</FONT></P>
<P><FONT face=3D"Times New Roman">Walk out to the L'Homme Mort parking =
lot and use=20
NOTEBOOK on Mosely's license plate to get his #.</FONT></P>
<P><FONT face=3D"Times New Roman">Go back to bike &amp; DRIVE bike to =
get to=20
map</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort Parking:</FONT></P>
<P><FONT face=3D"Times New Roman">Here or at L'Ermitage Parking, you can =
see Lady=20
Howard &amp; Estelle's moped drive by. You can FOLLOW it.</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads:</FONT></P>
<P><FONT face=3D"Times New Roman">Gabe will automatically follow Lady =
Howard &amp;=20
Estelle around for a while then give up since he's just circling. It =
will put=20
you back at the parking lot you started at.</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Blanchefort Top of =
Mountain:</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Emilio</FONT></P>
<P><FONT face=3D"Times New Roman">Use BINOCULARS on panorama to get =
binocular=20
interface</FONT></P>
<P><FONT face=3D"Times New Roman">ZOOM IN on Tour Magdala--Buchelli is =
watching=20
you</FONT></P>
<P><FONT face=3D"Times New Roman">ZOOM IN on L'Homme Mort. WATCH Mosely =
&amp;=20
Buthane fight/argue/disagree</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort Parking: Use NOTEBOOK on =
Emilio's=20
moped to write down license plate number</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT TO Roque Negre</FONT></P>
<P><FONT face=3D"Times New Roman">Roque Negre:</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Wilkes (Also try TALKing to =
him if you=20
never went to L'Ermitage at 2 pm)</FONT></P>
<P><FONT face=3D"Times New Roman">If you didn't take Wilkes' license =
plate number=20
down at 2 pm, you can do so now at parking area</FONT></P>
<P><FONT face=3D"Times New Roman">Rennes-le-Chateau:</FONT></P>
<P><FONT face=3D"Times New Roman">GO TO Cemetery</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN abbe's office window to overhear=20
conversation between Abbe &amp; Buthane (Also try opening window in =
earlier time=20
block)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Use GLASS at various hotel =
room=20
doors. Buchelli should be in his room--you can hear him taking =
notes.</FONT></P>
<P><FONT face=3D"Times New Roman">Go to moped courtyard and DRIVE =
bike.</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: SELECT Larry's house (OR =
Couiza if=20
you did Larry's house last timeblock)</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's House EXT: KNOCK on door to =
get=20
inside</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's House INT: TALK to Larry about =
all=20
topics</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT back to house exterior and DRIVE =
bike to=20
get to map</FONT></P>
<P><FONT face=3D"Times New Roman">Rennes-le-Chateau</FONT></P>
<P><FONT face=3D"Times New Roman">From moped courtyard, exit to RC1. =
This will=20
cause the time block change</FONT></P>
<H1><A name=3DP155_8877></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 1, 6=20
pm</FONT></B></H1>
<H1><A name=3DP156_8888></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room</FONT></P>
<P><FONT face=3D"Times New Roman">WATCH Gabe talk to Prince James' two=20
men.</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT to hall and go to hotel =
exterior</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Exterior</FONT></P>
<P><FONT face=3D"Times New Roman">FOLLOW Prince James' two men to the =
church=20
cemetery</FONT></P>
<P><FONT face=3D"Times New Roman">Cemetery</FONT></P>
<P><FONT face=3D"Times New Roman">HIDE behind the large tomb</FONT></P>
<P><FONT face=3D"Times New Roman">WATCH the scene where the two men =
rough up the=20
Abbe. After the men leave (about 5 seconds) the Abbe will go into his=20
office.</FONT></P>
<P><FONT face=3D"Times New Roman">Use TAPE RECORDER on window to record=20
conversation. You'll need to OPEN the window before you can do this if =
it isn't=20
already open. (Also try not doing this and following the two men back to =
their=20
car)</FONT></P>
<P><FONT face=3D"Times New Roman">At this point you can follow the two =
men and=20
leave town, but you can also look around the town and see what the =
others are up=20
to ...</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT TO dining room to overhear =
Buchelli &amp;=20
Wilkes conversation</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room</FONT></P>
<P><FONT face=3D"Times New Roman">Wilkes &amp; Buchelli are dining. You =
can TALK=20
to both of them (one at a time)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Buthane, Lady Howard =
&amp; Estelle,=20
Mosely, and Emilio's room to hear that they're all in their =
rooms.</FONT></P>
<P><FONT face=3D"Times New Roman">Gabe's Room</FONT></P>
<P><FONT face=3D"Times New Roman">Grace is in the shower (FX--can't =
enter=20
bathroom)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Simone to question her about =
group check=20
in, etc.</FONT></P>
<P><FONT face=3D"Times New Roman">Go to Moped courtyard and DRIVE bike =
to leave=20
town</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads:</FONT></P>
<P><FONT face=3D"Times New Roman">The two men are driving around the =
valley. Go to=20
any of the parking lots to follow them</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort Parking:</FONT></P>
<P><FONT face=3D"Times New Roman">Wait for two men's car to drive by. =
FOLLOW it=20
(can also have FOLLOWED them from hotel exterior screen).</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads:</FONT></P>
<P><FONT face=3D"Times New Roman">Gabe will automatically follow car. It =
stops at=20
Larry's House. </FONT></P>
<P><FONT face=3D"Times New Roman">Select Blanchefort on map</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort Parking: Go to Larry's =
house via=20
back way at bottom of Blanchefort hill.</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's House EXT: HIDE behind =
tree</FONT></P>
<P><FONT face=3D"Times New Roman">WATCH scene between Larry &amp; the =
two men.=20
ZOOM IN to watch handshake. Remember handshake sequence.</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT back to Blanchefort parking lot =
&amp; bike=20
the way you came, then DRIVE bike to get to map</FONT></P>
<P><FONT face=3D"Times New Roman">Seen Two Freemasons &amp; Larry (Mid =
Time Block=20
Change)</FONT></P>
<P><FONT face=3D"Times New Roman">Rennes-le-Bains INT (via Valley Roads =
map):=20
ENTER bar to see Wilkes &amp; Buchelli. CHAT with them.</FONT></P>
<P><FONT face=3D"Times New Roman">Rennes-le-Bains EXT: </FONT></P>
<P><FONT face=3D"Times New Roman">You can now use NOTEPAD on Buchelli's =
moped to=20
get his license plate number (but only if you previously wrote down=20
Wilkes).</FONT></P>
<P><FONT face=3D"Times New Roman">Moped Courtyard:</FONT></P>
<P><FONT face=3D"Times New Roman">Gabe can take the license plate number =
off of=20
Lady Howard &amp; Estelle's bike here if he saw them on the roads at=20
1,4pm</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby</FONT></P>
<P><FONT face=3D"Times New Roman">Emilio will now be either in the lobby =
or, if=20
Gabe goes upstairs, in his room. You can CHAT with Emilio in the=20
Lobby.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room</FONT></P>
<P><FONT face=3D"Times New Roman">Lady Howard, Estelle, and Buthane are =
now in the=20
dining room. CHAT with them.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Grace &amp; Mosely about the =
two men,=20
etc. During this, you'll be asked to show Mosely the handshake. Use =
sequence=20
from Larry's house. In case you missed it, the sequence is :</FONT></P>
<P><FONT face=3D"Times New Roman">Thumbs touching</FONT></P>
<P><FONT face=3D"Times New Roman">Pinkies touching</FONT></P>
<P><FONT face=3D"Times New Roman">Full hand</FONT></P>
<P><FONT face=3D"Times New Roman">Inside thumbs</FONT></P>
<P><FONT face=3D"Times New Roman">Fist</FONT></P>
<P><FONT face=3D"Times New Roman">When this conversation is exhausted, =
the time=20
block will end.</FONT></P>
<H1><A name=3DP208_11610></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 2, 7=20
am</FONT></B></H1>
<H1><A name=3DP209_11621></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as=20
GRACE</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: Pick up fingerprint =

kit</FONT></P>
<P><FONT face=3D"Times New Roman">Use SIDNEY</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY: SEARCH for subject VAMPIRES =
and read=20
entries</FONT></P>
<P><FONT face=3D"Times New Roman">Optionally can search on HOLY GRAIL, =
TEMPLARS,=20
STEWARTS, look at Grace's e-mail, etc.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: PICK UP the book near the=20
door.</FONT></P>
<P><FONT face=3D"Times New Roman">You can FINGERPRINT the book in =
inventory, but=20
will find no prints.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby:</FONT></P>
<P><FONT face=3D"Times New Roman">WALK TO desk. Grace meets =
Jean.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: Talk to Buthane =
about the=20
TOUR GROUP</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Exterior: Emilio is here, but =
Grace can't=20
talk to him</FONT></P>
<P><FONT face=3D"Times New Roman">Tour Magdala Top: TALK to the =
Abbe</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: KNOCK on Mosely's door and =
Grace=20
tell him it's time to go (optional)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room:</FONT></P>
<P><FONT face=3D"Times New Roman">ENTERING room will cause group leave =
for tour if=20
all required activities above are done.</FONT></P>
<P><FONT face=3D"Times New Roman">Poussin's Tomb: WATCH =
lecture</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to everyone (or try =
to)</FONT></P>
<P><FONT face=3D"Times New Roman">Use SKETCHPAD to write down Emilio's =
doodle=20
('SUM')</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Blanchefort Top: WATCH =
lecture</FONT></P>
<P><FONT face=3D"Times New Roman">WALK CLOSE TO Buthane &amp; Wilkes to =
overhear=20
their conversation</FONT></P>
<P><FONT face=3D"Times New Roman">WALK CLOSE TO Lady Howard &amp; =
Estelle to=20
overhear their conversation</FONT></P>
<P><FONT face=3D"Times New Roman">WATCH group ask Lady Howard &amp; =
Estelle about=20
Le Serpent Rouge</FONT></P>
<P><FONT face=3D"Times New Roman">Talk to everyone about all =
topics--Talk to=20
Mosely about treasure last --</FONT></P>
<P><FONT face=3D"Times New Roman">After asking Mosely about the =
treasure, the time=20
block will end.</FONT></P>
<H1><A name=3DP234_12780></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 2, 10=20
am</FONT></B></H1>
<H1><A name=3DP235_12792></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: EXAMINE dumb =
waiter, inside=20
and out (can do this as early as 1,10am)</FONT></P>
<P><FONT face=3D"Times New Roman">Pick up fingerprint kit</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Observe Roxanne (the maid) =
come out=20
of Mosely's room and go into Emilio's Room</FONT></P>
<P><FONT face=3D"Times New Roman">SPY on Emilio's door to watch maid's =
routine in=20
room (or wait for bathroom sounds then ENTER)</FONT></P>
<P><FONT face=3D"Times New Roman">Emilio's Room: When maid goes into the =
bathroom,=20
UNLOCK dumb waiter door.</FONT></P>
<P><FONT face=3D"Times New Roman">Hurry and EXIT to hall</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Observe Roxanne exit =
Emilio's room=20
and go into Madeline's Room</FONT></P>
<P><FONT face=3D"Times New Roman">SPY on Madeline's door to watch maid's =
routine=20
in room (or wait for bathroom sounds then ENTER)</FONT></P>
<P><FONT face=3D"Times New Roman">Madeline's Room: When maid goes into =
the=20
bathroom, EXIT to balcony. (NOTE: This is not required because there's =
an=20
alternate path to get into this room listed at the bottom of this time=20
block.)</FONT></P>
<P><FONT face=3D"Times New Roman">When maid leaves room, Gabe re-enters =
room=20
automatically from balcony.</FONT></P>
<P><FONT face=3D"Times New Roman">TURN LOCK on Buthane's door so you can =
reenter=20
(leaves it unlocked)</FONT></P>
<P><FONT face=3D"Times New Roman">Hurry and EXIT to hall</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Maid is now in Lady =
Howard's=20
Room.</FONT></P>
<P><FONT face=3D"Times New Roman">SPY on Howard's door to watch maid's =
routine in=20
room (or wait for bathroom sounds then ENTER)</FONT></P>
<P><FONT face=3D"Times New Roman">Lady Howard's Room: When maid is in =
bathroom,=20
OPEN on balcony door to go out there. (See note under Madeline's=20
room.)</FONT></P>
<P><FONT face=3D"Times New Roman">When maid leaves room, Gabe re-enters =
room=20
automatically from balcony.</FONT></P>
<P><FONT face=3D"Times New Roman">TURN LOCK on Lady Howard's door so you =
can=20
reenter (leaves it unlocked)</FONT></P>
<P><FONT face=3D"Times New Roman">Hurry and EXIT to hall</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Observe Roxanne enter =
Buchelli's=20
Room</FONT></P>
<P><FONT face=3D"Times New Roman">SPY on Buchelli's door to watch maid's =
routine=20
in room (or wait for bathroom sounds then ENTER)</FONT></P>
<P><FONT face=3D"Times New Roman">Buchelli's Room: When maid goes into =
the=20
bathroom, UNLOCK dumb waiter door</FONT></P>
<P><FONT face=3D"Times New Roman">Hurry and EXIT to hall</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Observe Roxanne exit =
Buchelli's room=20
and go into Wilkes' Room</FONT></P>
<P><FONT face=3D"Times New Roman">SPY on Wilkes' door to watch maid's =
routine in=20
room (or wait for bathroom sounds then ENTER)</FONT></P>
<P><FONT face=3D"Times New Roman">Wilkes' Room:</FONT></P>
<P><FONT face=3D"Times New Roman">When maid goes into the bathroom, =
UNLOCK dumb=20
waiter door</FONT></P>
<P><FONT face=3D"Times New Roman">Hurry and EXIT to hall</FONT></P>
<P><FONT face=3D"Times New Roman">(NOTE: You can also try hanging out in =
room and=20
getting caught in any of the above rooms. Gabe can get caught twice and =
after=20
that, the maid will block the doors with her cart so you can no longer=20
enter.)</FONT></P>
<P><FONT face=3D"Times New Roman">Lady Howard's Room: Try to SEARCH Lady =
Howard's=20
closets, desk, dresser, suitcases.</FONT></P>
<P><FONT face=3D"Times New Roman">SEARCH on BED and Gabe will find a =
folder and=20
put it on top of the bed.</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP on folder to get the two =
parchments in=20
the folder. They go into inventory.</FONT></P>
<P><FONT face=3D"Times New Roman">Lady Howard's Bathroom: PICK UP the =
tube of=20
'Suppuration H' (Preperation H, Suppuration H, get it? Oh =
nevermind)</FONT></P>
<P><FONT face=3D"Times New Roman">Take fingerprints from Lady Howard's =
Mirror by=20
using FINGERPRINT KIT on it.</FONT></P>
<P><FONT face=3D"Times New Roman">Buthane's Room: SEARCH all items in =
this room=20
&amp; bathroom</FONT></P>
<P><FONT face=3D"Times New Roman">In her dresser, you'll find the =
coordinate=20
fixing device and map.</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP the map</FONT></P>
<P><FONT face=3D"Times New Roman">Under the bed is a case. MOVE UP case =
to put it=20
on bed. </FONT></P>
<P><FONT face=3D"Times New Roman">OPEN on case on bed. There's a gun=20
inside.</FONT></P>
<P><FONT face=3D"Times New Roman">Use FINGERPRINT KIT on gun to lift a =
print.=20
Note: If Gabe touches the gun first, the print will be lost.</FONT></P>
<P><FONT face=3D"Times New Roman">(NOTE: If you miss unlocking Lady =
Howard and/or=20
Madeline's door while the maid is in their bathrooms, you can enter =
Gabe's room,=20
OPEN his window and CLIMB on the roof outside to get to their balconies. =
You can=20
get between Lady Howard and Madeline's balconies by CLIMBING on the roof =
lip=20
between them. These are the only 2 rooms that can be entered via an =
alternate=20
path from the maid.)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: TALK to Jean about the =
cook being=20
sent home.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: Try to ENTER =
kitchen--this=20
gives Gabe an idea</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: TALK to Jean about FOOD =
to get=20
permission to enter kitchen</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Kitchen: You can now use the =
dumb waiters=20
(there are two) in any order. For our purposes, let's assume you use the =
one to=20
the right of the kitchen door as you're facing it.</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN dumb waiter door</FONT></P>
<P><FONT face=3D"Times New Roman">CLIMB INTO dumb waiter</FONT></P>
<P><FONT face=3D"Times New Roman">Dumb Waiter: USE pulley to take dumb =
waiter up=20
to second story</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN on door on either door. The one =
on the=20
kitchen-facing wall will take you to Wilkes' room and the other one will =
take=20
you to Buchelli's room.</FONT></P>
<P><FONT face=3D"Times New Roman">(Also try doing this if you didn't =
unlock the=20
dumb waiter doors while the maid was in the bathroom. You should be able =
to get=20
up to the second story in the dumb waiter, but not to open the=20
doors.)</FONT></P>
<P><FONT face=3D"Times New Roman">Wilkes' Room: SEARCH everything in the =
room and=20
bathroom</FONT></P>
<P><FONT face=3D"Times New Roman">INSPECT the letter on the desk--read =
the=20
letter.</FONT></P>
<P><FONT face=3D"Times New Roman">CLIMB INTO dumb waiter. OPEN door on =
opposite=20
wall to get into Buchelli's room. (Also try unlocking Wilkes' door and =
others so=20
you can enter and exit at will--though this isn't necessary. All locks =
will=20
reset in the next time block.)</FONT></P>
<P><FONT face=3D"Times New Roman">Buchelli's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">SEARCH everything in the room and =
bathroom--but=20
don't touch the suitcase</FONT></P>
<P><FONT face=3D"Times New Roman">In the dresser drawer Gabe will SEE a =
priest's=20
collar.</FONT></P>
<P><FONT face=3D"Times New Roman">SEARCH the pants in the drawer to find =
the=20
ticket stub</FONT></P>
<P><FONT face=3D"Times New Roman">USE FINGERPRINT KIT on Buchelli's =
suitcase to=20
get fingerprint.</FONT></P>
<P><FONT face=3D"Times New Roman">Take dumb waiter back to kitchen or =
use=20
stairs</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Kitchen:</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN dumb waiter to the left of the =
kitchen door=20
as you're looking at it</FONT></P>
<P><FONT face=3D"Times New Roman">CLIMB INTO dumb waiter</FONT></P>
<P><FONT face=3D"Times New Roman">Dumb Waiter:</FONT></P>
<P><FONT face=3D"Times New Roman">USE pulley to take dumb waiter up to =
second=20
story</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN on door on either door. The one =
on the=20
kitchen-facing wall will take you to Gabe's room and the other one will =
take you=20
to Emilio's room</FONT></P>
<P><FONT face=3D"Times New Roman">Emilio's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">SEARCH the room and =
bathroom</FONT></P>
<P><FONT face=3D"Times New Roman">SEARCH on the bed will reveal a piece =
of linen=20
cloth under the pillow. This can be examined, but not taken.</FONT></P>
<P><FONT face=3D"Times New Roman">Also INSPECT the photo of Jesus on the =

nightstand</FONT></P>
<P><FONT face=3D"Times New Roman">You can look at Emilio's clothes in =
the dresser=20
but not do anything with them</FONT></P>
<P><FONT face=3D"Times New Roman">Try to take FINGERPRINTS off the Jesus =

picture--there are none to be found</FONT></P>
<P><FONT face=3D"Times New Roman">RLC Cemetery:</FONT></P>
<P><FONT face=3D"Times New Roman">If you enter the church and try the =
office door=20
you'll find it locked. The only chance for getting into the Abbe's =
office is via=20
the window in the cemetery.</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN on the window and it will only =
budge a few=20
inches</FONT></P>
<P><FONT face=3D"Times New Roman">USE SUPPURATION H on window to get it =
to open=20
fully</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN on window again and Gabe will =
open it and=20
climb in</FONT></P>
<P><FONT face=3D"Times New Roman">Abbe's Office:</FONT></P>
<P><FONT face=3D"Times New Roman">SEARCH everything. The important items =
are in=20
his desk drawer.</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP MAGAZINE in drawer to look =
through=20
it</FONT></P>
<P><FONT face=3D"Times New Roman">Use FINGERPRINT KIT on cigarette pack =
to get=20
Abbe's print. Note: If Gabe PICKS UP the pack first, the print will be=20
lost.</FONT></P>
<P><FONT face=3D"Times New Roman">Also look closely at the portrait in =
the=20
room.</FONT></P>
<P><FONT face=3D"Times New Roman">Gabe's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Use SIDNEY</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY:</FONT></P>
<P><FONT face=3D"Times New Roman">ADD DATA--the two parchments and the =
map. This=20
will create three new files.</FONT></P>
<P><FONT face=3D"Times New Roman">ADD DATA--the fingerprint you've taken =
(Lady=20
Howard's, Buthane's, Abbe's and Buchelli's). Attach these to the correct =
suspect=20
name.</FONT></P>
<P><FONT face=3D"Times New Roman">You can also type in all license plate =
numbers=20
that you have into the suspect screen. By this time may have: Wilkes', =
Emilio's,=20
Mosely's, Buchelli's, Lady Howard and Estelle's.</FONT></P>
<P><FONT face=3D"Times New Roman">Gabe's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Go back to Lady Howard's room =
(Hopefully, you=20
left the door unlocked. If not, see climbing roof option =
above.)</FONT></P>
<P><FONT face=3D"Times New Roman">Put two parchments back in folder and =
put folder=20
under bed again.</FONT></P>
<P><FONT face=3D"Times New Roman">Buthane's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Put map back in drawer.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: When you enter the room, =
if you've=20
done everything that is required for the time block, you'll see the =
ending=20
scene.</FONT></P>
<H1><A name=3DP329_19483></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 2, 12=20
pm</FONT></B></H1>
<H1><A name=3DP330_19495></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Grace</FONT></B></H1>
<P><FONT face=3D"Times New Roman">C. de Serras Courtyard: ENTER =
wine-tasting=20
barn</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Wine Tasting Barn: Try to =
TALK to=20
everyone </FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Courtyard: Go behind the=20
house</FONT></P>
<P><FONT face=3D"Times New Roman">CLIMB on the back wall to get up to=20
vines</FONT></P>
<P><FONT face=3D"Times New Roman">CLIMB on vines and do action sequence =
of Grace=20
climbing vines. The end goal is to reach the open window in the upper =
right hand=20
corner of the building.</FONT></P>
<P><FONT face=3D"Times New Roman">ENTER window</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Attic:</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN trunk. Grace will think she sees =
a baby and=20
scream. This starts the timer for Montreaux's entry.</FONT></P>
<P><FONT face=3D"Times New Roman">HIDE in the wardrobe--quick! (Also try =
not=20
hiding and getting caught by Montreaux)</FONT></P>
<P><FONT face=3D"Times New Roman">WATCH Montreaux enter and talk to =
Buthane via=20
the window. Montreaux leaves. Grace climbs out of wardrobe</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN trunk again and MOVE blanket to =
see=20
doll.</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN wardrobe and examine =
robes</FONT></P>
<P><FONT face=3D"Times New Roman">Use SKETCHPAD to write down the =
symbols on the=20
robes</FONT></P>
<P><FONT face=3D"Times New Roman">Go down stairs to library</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Library:</FONT></P>
<P><FONT face=3D"Times New Roman">OPEN desk drawer</FONT></P>
<P><FONT face=3D"Times New Roman">Use FINGERPRINT KIT on Immortals book =
in drawer.=20
Get Montreaux's print.</FONT></P>
<P><FONT face=3D"Times New Roman">READ or PICK UP book on immortals. Use =
all verbs=20
on inset</FONT></P>
<P><FONT face=3D"Times New Roman">EXAMINE portrait on wall. Keep doing =
INSPECTS on=20
eye region until you can't get anything more.</FONT></P>
<P><FONT face=3D"Times New Roman">MOVE the stool or chair under=20
portrait</FONT></P>
<P><FONT face=3D"Times New Roman">CLIMB ONTO stool and EXAMINE =
PORTRAIT'S EYES=20
again. You should now be able to get to the extreme close-up of the eyes =
and see=20
the grail.</FONT></P>
<P><FONT face=3D"Times New Roman">Locate the switch under the desk and =
FLIP it.=20
This should turn on the laser beams in the room.</FONT></P>
<P><FONT face=3D"Times New Roman">Adjust the five heads so that they =
form a=20
pentagram in the air. Just turn each head once to the left from the =
starting=20
posisition to get the shape easily.</FONT></P>
<P><FONT face=3D"Times New Roman">Go down stairs.</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Basement:</FONT></P>
<P><FONT face=3D"Times New Roman">This area is still undefined. =
Basically you need=20
to get to the wine room door.</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Wine Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Look around, the TALK to the old=20
lady.</FONT></P>
<P><FONT face=3D"Times New Roman">Watch scene. Grace ends up back =
outside in the=20
courtyard.</FONT></P>
<P><FONT face=3D"Times New Roman">(There's an alternate path here. If =
Grace gets=20
caught in the attic and thrown out by Montreaux, she'll be able to enter =
this=20
room via the cellar doors near the rear wall.)</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Courtyard:</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Mosely who should be standing =
out near=20
the wine-tasting barn. This causes the time block to end.</FONT></P>
<H1><A name=3DP364_21534></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 2, 2=20
pm</FONT></B></H1>
<H1><A name=3DP365_21545></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">The beginning of this time block is =
called the=20
"Five Minute Timer". The various characters will have special things =
they're=20
doing during this timer since they're all just back from finding the =
dead=20
bodies. All of the five minute timer events are optional, and to =
thoroughly test=20
all events it may be necessary to start the time block over several =
times. In=20
other words, you can't do all of the 'five minute timer' events in the =
time=20
allotted.</FONT></P>
<P><FONT face=3D"Times New Roman">Five Minute Timer Events:</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Reenter--Grace is on SIDNEY. 3 =
different reentry=20
scripts</FONT></P>
<P><FONT face=3D"Times New Roman">Can CHAT with Grace and get 2 =
different=20
dialogues during this period</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP the hanger in the dresser (can =
do this=20
as early as 1,10am)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall:</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS at doors of Madeline's room =
to=20
overhear conversation in French (can't tape it)</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS at Lady Howard's room to =
overhear=20
dialogue between Lady H. and Estelle</FONT></P>
<P><FONT face=3D"Times New Roman">Phone Room: Buchelli is here, in a =
phone=20
booth</FONT></P>
<P><FONT face=3D"Times New Roman">USE TAPE RECORDER on the booth to =
record his=20
conversation. After his conversation he'll remain in the booth taking=20
notes.</FONT></P>
<P><FONT face=3D"Times New Roman">If you are in the phone booth room =
when the five=20
minute timer expires, you'll see Buchelli exit his booth and go out to=20
lobby.</FONT></P>
<P><FONT face=3D"Times New Roman">Lobby: TALK to Wilkes, who's in the =
lounge=20
drinking</FONT></P>
<P><FONT face=3D"Times New Roman">If you are in the lobby when the five =
minute=20
timer expires, you'll see Buchelli exit from the phone booth room and =
join=20
Wilkes in the lounge</FONT></P>
<P><FONT face=3D"Times New Roman">After the Five Minute =
Timer:</FONT></P>
<P><FONT face=3D"Times New Roman">Tour Magdala: TALK to the Abbe about =
all topics=20
(he's here throughout time block, including five min timer =
portion)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: Wilkes and Buchelli are =
sitting=20
together in the lounge--note the shape and color of their respective=20
glasses</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Jean about the killing (can =
also do this=20
during the five minute timer)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: Reenter--Grace is =
now reading=20
on the sofa. </FONT></P>
<P><FONT face=3D"Times New Roman">Can CHAT with Grace and get 6 =
different=20
dialogues during this period</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Use GLASS on Buthane's =
door. She's=20
in there but no longer on the phone.</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Lady Howard's door. Now =
get noises=20
of Lady Howard &amp; Estelle snoring.</FONT></P>
<P><FONT face=3D"Times New Roman">Go down to moped courtyard and DRIVE =
bike to get=20
to map</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: Select Armchair of the=20
Devil</FONT></P>
<P><FONT face=3D"Times New Roman">Armchair of the devil: TALK to Mosely=20
</FONT></P>
<P><FONT face=3D"Times New Roman">Examine dead bodies</FONT></P>
<P><FONT face=3D"Times New Roman">Locate blood pool off to one side of =
the=20
armchair.</FONT></P>
<P><FONT face=3D"Times New Roman">Examine blood pool and knee =
indents--you should=20
get two scenes of MacDougall getting killed (LOOK at knee indents then =
THINK=20
twice on them). </FONT></P>
<P><FONT face=3D"Times New Roman">Try to EXIT to parking. This will =
trigger scene=20
with Mosely and Madeline. Gabe drives Mosely back to RLC.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Exterior: Mosely goes inside. =
You can=20
follow Mosely to his room if you want.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Use GLASS on Mosely's door =
and you=20
get sounds of him in there</FONT></P>
<P><FONT face=3D"Times New Roman">KNOCK on Mosely's door gets short =
conversation=20
through the door</FONT></P>
<P><FONT face=3D"Times New Roman">DRIVE back to the Armchair</FONT></P>
<P><FONT face=3D"Times New Roman">Armchair parking lot:</FONT></P>
<P><FONT face=3D"Times New Roman">There are police cars here =
now</FONT></P>
<P><FONT face=3D"Times New Roman">Examine tire tracks on other side of =
the=20
road</FONT></P>
<P><FONT face=3D"Times New Roman">EXIT near tracks</FONT></P>
<P><FONT face=3D"Times New Roman">Armchair Across the Road:</FONT></P>
<P><FONT face=3D"Times New Roman">Use NOTEPAD on tires of the two =
freemason's car=20
to copy tread pattern</FONT></P>
<P><FONT face=3D"Times New Roman">L'Ermitage Parking:</FONT></P>
<P><FONT face=3D"Times New Roman">Compare tire prints here with tread =
pattern from=20
inventory</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's House EXT:</FONT></P>
<P><FONT face=3D"Times New Roman">Compare tire prints here with tread =
pattern from=20
inventory</FONT></P>
<P><FONT face=3D"Times New Roman">KNOCK on door and enter =
study</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's House INT: Talk to Larry about =
all=20
topics and get thrown out </FONT></P>
<P><FONT face=3D"Times New Roman">Larry's House EXT: Move camera to =
study window=20
and watch Larry set his alarm clock</FONT></P>
<P><FONT face=3D"Times New Roman">Watch Larry leave to go to =
CDB</FONT></P>
<P><FONT face=3D"Times New Roman">Use hanger on window to get alarm =
clock alarm=20
time</FONT></P>
<P><FONT face=3D"Times New Roman">Finished at Crime Scene AND Got time =
off alarm=20
clock (Mid Time Block Change)</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Blanchefort Top: See Larry =
hanging around=20
top looking through binocs (he remains here til time block =
end)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: First time you enter from =
RC1=20
you'll see Emilio and Estelle collide near stairs. After scene Emilio =
will go to=20
the lounge and read and Estelle will exit the hotel. (Emilio stays in =
lounge=20
until the Book discussion in Gabe's room, then he's in his room until =
the end of=20
the time block.)</FONT></P>
<P><FONT face=3D"Times New Roman">Optionally, you can follow Estelle and =
watch her=20
leave town on her moped. If you hurry you can FOLLOW Estelle on her bike =
before=20
she leaves town. Otherwise, you can go to one of the parking lots in the =
valley=20
(PLO, PL4), wait for her to drive by and FOLLOW her from =
there.</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads</FONT></P>
<P><FONT face=3D"Times New Roman">On map after having FOLLOWED Estelle, =
Gabe will=20
automatically follow her and she'll pull off at Wen's Site. This becomes =
a new=20
active site on map.</FONT></P>
<P><FONT face=3D"Times New Roman">Wen's Site: Talk to Estelle at Wen's=20
Site</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Phone Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Use PRINCE JAMES' CARD on phone to =
call Prince=20
James (Also try calling him BEFORE talking to Larry but after the crime=20
scene--get alternate dialogue)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: Discuss "Secrets of =
the Holy=20
Grail" with Mosely and Grace</FONT></P>
<P><FONT face=3D"Times New Roman">Use FINGERPRINT KIT on Mosely's pop=20
bottle</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall:</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS at Buchelli's door. You =
should hear=20
note-taking sounds now to end of time block.</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS at Emilio's door. You should =
hear=20
sounds that he's in there now to end of time block.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby:</FONT></P>
<P><FONT face=3D"Times New Roman">Use FINGERPRINT KIT on Wilkes's dirty =
glass to=20
take fingerprint. Game will prompt you to select whose glass this=20
was.</FONT></P>
<P><FONT face=3D"Times New Roman">Use FINGERPRINT KIT on Buchelli's =
dirty glass to=20
take fingerprint. Game will prompt you to select whose glass this was. =
(note:=20
you may already have Buchelli's print from the suitcase in his room =
2,10am. You=20
can get it again even if you had it before but don't need =
to.)</FONT></P>
<P><FONT face=3D"Times New Roman">Ask JEAN to give you a WAKE UP CALL =
for 2=20
am</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: Use =
SIDNEY</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY: Read in new fingerprint cards =
using ADD=20
DATA</FONT></P>
<P><FONT face=3D"Times New Roman">Go into SUSPECTS and attach the =
fingerprints to=20
correct suspect (can't add Mosely's because he's not yet a =
suspect)</FONT></P>
<P><FONT face=3D"Times New Roman">Go into MAKE ID and Make fake ID for =
Gabe of NY=20
Times reporter (optionally you can also make diaper service, car polish =
seller,=20
blood bank cards)</FONT></P>
<P><FONT face=3D"Times New Roman">Leave town and go to C. de =
Serras</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Courtyard:</FONT></P>
<P><FONT face=3D"Times New Roman">KNOCK on house door</FONT></P>
<P><FONT face=3D"Times New Roman">Select dialogue choice for reporter =
(Also try=20
other dialogue options if you have the appropriate card in inventory. =
Only=20
reporter gets you in.)</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Barn: TALK to Montreaux =
about all=20
topics</FONT></P>
<P><FONT face=3D"Times New Roman">Return to the hotel and to Gabe's =
room. This=20
will end the time block</FONT></P>
<H1><A name=3DP443_27409></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 2, 5=20
pm</FONT></B></H1>
<H1><A name=3DP444_27420></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Grace</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Lobby: WALK up to front desk to =
meet=20
Simone; TALK to her</FONT></P>
<P><FONT face=3D"Times New Roman">ENTER dining room and you can overhear =
a scene=20
between Mosely and Gabe</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: PICK UP glass from tray =
outside Lady=20
Howard and Estelle's room</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Buthane's door--she's not =
in there=20
until after you see the Gabe/Mosely scene in DIN. (Also try this after =
you see=20
that scene--she'll be in there humming)</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Lady Howard and Estelle's =

door--they're getting ready for dinner</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room:</FONT></P>
<P><FONT face=3D"Times New Roman">WALK up to Gabe and Mosely to get=20
dialogue</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Buchelli</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Exterior</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Emilio (he's on the =
bench)</FONT></P>
<P><FONT face=3D"Times New Roman">Museum: Can Use FINGERPRINT KIT on =
envelope=20
before picking it up if you want--will get one print off of this with =
person's=20
name just marked "LSR Unknown"</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP manila envelope taped to =
museum=20
door</FONT></P>
<P><FONT face=3D"Times New Roman">RLC Church: PICK UP new English =
pamphlet on=20
table</FONT></P>
<P><FONT face=3D"Times New Roman">If desired, you can go around the =
church and=20
click on points of interest mentioned in the pamphlet. New msgs will be=20
available.</FONT></P>
<P><FONT face=3D"Times New Roman">(Can do tilted square now if you want =
to avoid=20
coming back later)</FONT></P>
<P><FONT face=3D"Times New Roman">Inventory: Read church pamphlet =
</FONT></P>
<P><FONT face=3D"Times New Roman">Read "Le Serpent Rouge" </FONT></P>
<P><FONT face=3D"Times New Roman">Try using FINGERPRINT KIT on envelope =
after=20
you've gotten it in inventory (don't take prints while it's on the =
museum door).=20
You'll get one off of this marked "LSR Unknown" </FONT></P>
<P><FONT face=3D"Times New Roman">Abbe's Office: TALK to Abbe about =
topics from=20
pamphlet</FONT></P>
<P><FONT face=3D"Times New Roman">Examine painting of the Lorraine heir =
and=20
chessboard (also try not examining the chessboard until you're ready to =
work on=20
the grid in SIDNEY map because examining it will change your hints for =
that=20
feature.)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Use SIDNEY</FONT></P>
<P><FONT face=3D"Times New Roman">During the SIDNEY sections, player =
will be=20
trying to solve the riddle "Le Serpent Rouge" 1 stanza or verse at a =
time (there=20
are 13, named after zodiac signs). The actual work will be done on =
SIDNEY, but=20
the inventory LSR makes a handy reference to get hints on it (with =
THINK) and to=20
see which verses have been completed.</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY:</FONT></P>
<P><FONT face=3D"Times New Roman">Select ADD DATA and scan in =
Montreaux's=20
fingerprint from C. de Serras</FONT></P>
<P><FONT face=3D"Times New Roman">Select ADD DATA and scan in the "LSR =
Unknown"=20
fingerprint</FONT></P>
<P><FONT face=3D"Times New Roman">Select ADD DATA and scan in the =
hermetical=20
symbols Grace copies down at C. de Serras</FONT></P>
<P><FONT face=3D"Times New Roman">Go to the ANALYZE screen and open =
symbols=20
file</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS. SIDNEY will =
send symbols=20
off for interpretation.</FONT></P>
<P><FONT face=3D"Times New Roman">Go to the Suspects area and LINK =
Montreaux's=20
fingerprint to his suspect profile</FONT></P>
<P><FONT face=3D"Times New Roman">Under suspects you can try to FIND =
MATCH to=20
match the LSR print with a known print, but won't find the print in your =
data=20
base (won't until 3,3pm)</FONT></P>
<P><FONT face=3D"Times New Roman">AQUARIUS: Put Sunrise Line on =
map</FONT></P>
<P><FONT face=3D"Times New Roman">Select the map file</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS to convert map =
to map=20
shape in SIDNEY (need to do this once only)</FONT></P>
<P><FONT face=3D"Times New Roman">Select ENTER POINTS under the map=20
pull-down</FONT></P>
<P><FONT face=3D"Times New Roman">Put one point each at: C. de =
Blanchefort ruins=20
and the church shape in Rennes-le-Chateau on map</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS</FONT></P>
<P><FONT face=3D"Times New Roman">PISCES: Analyze Parchment =
#1</FONT></P>
<P><FONT face=3D"Times New Roman">Go to ANALYZE screen</FONT></P>
<P><FONT face=3D"Times New Roman">Select OPEN FILE and chose Parchment =
#1=20
file</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS</FONT></P>
<P><FONT face=3D"Times New Roman">Select VIEW GEOMETRY</FONT></P>
<P><FONT face=3D"Times New Roman">Select SAVE SHAPE to save triangle=20
shape</FONT></P>
<P><FONT face=3D"Times New Roman">Select EXTRACT ANOMALIES under the =
text=20
pull-down</FONT></P>
<P><FONT face=3D"Times New Roman">Select the FRENCH checkbox when SIDNEY =
prompts=20
you for language</FONT></P>
<P><FONT face=3D"Times New Roman">Analyze Parchment #2</FONT></P>
<P><FONT face=3D"Times New Roman">On main Analyze screen, select OPEN =
FILE and=20
choose the parchment 2 file</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS</FONT></P>
<P><FONT face=3D"Times New Roman">Select VIEW GEOMETRY</FONT></P>
<P><FONT face=3D"Times New Roman">Select SAVE SHAPE to save circle and =
square=20
shapes</FONT></P>
<P><FONT face=3D"Times New Roman">Select EXTRACT ANOMALIES under the =
text=20
pull-down</FONT></P>
<P><FONT face=3D"Times New Roman">Select the FRENCH checkbox when SIDNEY =
prompts=20
you for language</FONT></P>
<P><FONT face=3D"Times New Roman">Select VIEW ROTATION from graphics=20
pull-down</FONT></P>
<P><FONT face=3D"Times New Roman">Put Circle on Map</FONT></P>
<P><FONT face=3D"Times New Roman">Select the map file</FONT></P>
<P><FONT face=3D"Times New Roman">ENTER POINTS: Enter one point each at =
the church=20
shapes in each of the follow towns: Rennes-le-Chateau, St. Just et le =
Bezu,=20
Bugarach, and Coutassa.</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS--SIDNEY tells =
you to pick=20
a shape</FONT></P>
<P><FONT face=3D"Times New Roman">Select USE SHAPE from graphics =
pull-down--shapes=20
will appear</FONT></P>
<P><FONT face=3D"Times New Roman">Select the circle shape--a circle =
appears on the=20
map at the points you entered. SIZE circle to fit 4 points entered above =
and=20
MOVE circle over points. This locks circle.</FONT></P>
<P><FONT face=3D"Times New Roman">Circle is on map -AKA- Done Pisces =
(First=20
Mid-Time Block Change)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby:</FONT></P>
<P><FONT face=3D"Times New Roman">First time entering lobby after circle =
is on map=20
plays scene: Gabe and Mosely leave with Buthane for Rennes-le-Bains. =
Emilio=20
enters and sits with Buchelli in lounge. At first only Buchelli is =
drinking, but=20
if you leave and reenter Emilio will be drinking water. Note his glass =
shape.=20
(Also try not coming down to lobby between circle and square--you will =
miss this=20
scene.)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Lady Howard and Estelle are =
here</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Lady Howard and =
Estelle</FONT></P>
<P><FONT face=3D"Times New Roman">Church: Can TRACE the line of the =
statues to=20
form a tilted square (if you haven't done it earlier)</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY:</FONT></P>
<P><FONT face=3D"Times New Roman">ARIES: Put Square on map</FONT></P>
<P><FONT face=3D"Times New Roman">Go to SEARCH screen</FONT></P>
<P><FONT face=3D"Times New Roman">Do a search on subject: QUATERNITY and =
follow=20
all links</FONT></P>
<P><FONT face=3D"Times New Roman">Do a search on subject: ST MICHAEL and =
follow=20
all links</FONT></P>
<P><FONT face=3D"Times New Roman">Do a search on subject: PYTHAGORAS and =
follow=20
all links</FONT></P>
<P><FONT face=3D"Times New Roman">Go to ANALYZE screen and open the MAP=20
file</FONT></P>
<P><FONT face=3D"Times New Roman">Select the USE SHAPE function and =
click on the=20
SQUARE shape</FONT></P>
<P><FONT face=3D"Times New Roman">Size square shape and move it so that =
it fits=20
just around circle --'squaring' the circle</FONT></P>
<P><FONT face=3D"Times New Roman">TAURUS:</FONT></P>
<P><FONT face=3D"Times New Roman">Put Serres/Meridian line on map =
</FONT></P>
<P><FONT face=3D"Times New Roman">Tilt Square to Serres/Meridian =
line</FONT></P>
<P><FONT face=3D"Times New Roman">Go to ANALYZE screen and OPEN map file =
if not=20
already on map</FONT></P>
<P><FONT face=3D"Times New Roman">Select ENTER POINTS under the map=20
pull-down</FONT></P>
<P><FONT face=3D"Times New Roman">Put one point each at: C. de Serres =
and the=20
place where the meridian line crosses the top of the circle</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS and a line will =
be drawn=20
between the two</FONT></P>
<P><FONT face=3D"Times New Roman">Select the square on map and rotate it =
until one=20
of its sides is lined up with the Serres-Meridian line. This will lock =
the=20
titled square in place.</FONT></P>
<P><FONT face=3D"Times New Roman">Tilted Square on map -AKA- Done Aries =
(Second=20
Mid Time Block Change)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby:</FONT></P>
<P><FONT face=3D"Times New Roman">First time entering lobby after square =
is on=20
map: Lady Howard and Estelle invite Buchelli and Emilio to play =
bridge--they all=20
enter dining room. (Also try not coming down to lobby between square and =

grid--you will miss this scene.)</FONT></P>
<P><FONT face=3D"Times New Roman">You can get points by trying to take =
prints from=20
Emilio's glass--but there are no prints there.</FONT></P>
<P><FONT face=3D"Times New Roman">Also try: if Gabriel has not gotten =
Buchelli's=20
print in either 2,10am or 2,2p, Grace can take it now from his wineglass =
in the=20
lobby.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room:</FONT></P>
<P><FONT face=3D"Times New Roman">'Playing Bridge' scene is going on =
here. Grace=20
will not interrupt it.</FONT></P>
<P><FONT face=3D"Times New Roman">Abbe's Office:</FONT></P>
<P><FONT face=3D"Times New Roman">Look at chessboard.</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY:</FONT></P>
<P><FONT face=3D"Times New Roman">GEMINI &amp; CANCER: </FONT></P>
<P><FONT face=3D"Times New Roman">Put grid on map</FONT></P>
<P><FONT face=3D"Times New Roman">Go to SEARCH screen</FONT></P>
<P><FONT face=3D"Times New Roman">Do a search on subject: ASMODEUS and =
follow all=20
links</FONT></P>
<P><FONT face=3D"Times New Roman">Do a search on subject: CHESSBOARD and =
follow=20
all links</FONT></P>
<P><FONT face=3D"Times New Roman">Do a search on subject: DUALITY and =
follow all=20
links</FONT></P>
<P><FONT face=3D"Times New Roman">Go to ANALYZE screen and open MAP=20
file</FONT></P>
<P><FONT face=3D"Times New Roman">Select DRAW GRID under the map=20
pull-down</FONT></P>
<P><FONT face=3D"Times New Roman">When prompted, choose the 'fill shape' =
box and=20
select grid size of 8 x 8</FONT></P>
<P><FONT face=3D"Times New Roman">Click on the square shape to fill =
it</FONT></P>
<P><FONT face=3D"Times New Roman">Putting grid correctly on map will =
trigger day=20
2, 5 pm ending movie and time block change.</FONT></P>
<H1><A name=3DP550_33910></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 3, 2 am=20
(this is in ME as 2,2am)</FONT></B></H1>
<H1><A name=3DP551_33946></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Hall: Exit hotel and drive bike =
to leave=20
town</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort parking</FONT></P>
<P><FONT face=3D"Times New Roman">Walk up to the bottom of Blanchefort =
and then=20
down to Larry's House EXT</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's House EXT: Sneak on study =
window=20
</FONT></P>
<P><FONT face=3D"Times New Roman">Watch Larry exit the house and walk =
off the=20
screen--this opens a new exit. EXIT behind Larry.</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's Hiding Place: Follow Larry, =
but don't=20
let him see you</FONT></P>
<P><FONT face=3D"Times New Roman">HIDE behind large rock/hill near where =
Larry is=20
digging</FONT></P>
<P><FONT face=3D"Times New Roman">Watch Larry bury manuscript, then=20
leave</FONT></P>
<P><FONT face=3D"Times New Roman">After Larry leaves, use SHOVEL on the =
dirt pile=20
to get manuscript</FONT></P>
<P><FONT face=3D"Times New Roman">NOTE: Also try not following Larry to =
his hiding=20
place. Eventually, he'll return to his house and go back inside. You can =
still=20
find the manuscript by locating the dirt pile.</FONT></P>
<P><FONT face=3D"Times New Roman">Inventory:</FONT></P>
<P><FONT face=3D"Times New Roman">Use FINGERPRINT KIT on manuscript to =
get Larry's=20
fingerprint</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort Parking: When you return =
to your=20
bike, you'll see a black sedan drive by. Click FOLLOW on it and Gabe =
will try=20
but will lose them (get points for trying)</FONT></P>
<P><FONT face=3D"Times New Roman">L'Homme Mort: TALK to Mosely, then =
he'll=20
leave</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Once you go up and try to =
OPEN your=20
door, time block will end</FONT></P>
<H1><A name=3DP568_34988></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 3, 7=20
am</FONT></B></H1>
<H1><A name=3DP569_34999></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Grace</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Gabe's Room: LOOK at and READ =
manuscript. Grace=20
will take a look at it.</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP Gabe's bike keys from =
table</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: * Use GLASS on Buchelli's =
door--hear=20
sleeping fx</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Buthane's door--hear =
shower=20
fx</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Mosely's door--hear =
sleeping=20
fx</FONT></P>
<P><FONT face=3D"Times New Roman">Use MOSELY'S ROOM KEY on Mosely's door =
to open=20
it.**</FONT></P>
<P><FONT face=3D"Times New Roman">Mosely's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Thoroughly SEARCH room. Must SEARCH =
bed and=20
closet before Grace will touch the clothes pile. MOVE on clothes pile to =
uncover=20
and pick up coordinate device.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room:</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Lady Howard and =
Estelle</FONT></P>
<P><FONT face=3D"Times New Roman">Museum:</FONT></P>
<P><FONT face=3D"Times New Roman">Use WALLET on postcards to buy 3 =
postcards: The=20
Poussin and the 2 Teniers</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Madame Girard and ask about =
the=20
ENVELOPE</FONT></P>
<P><FONT face=3D"Times New Roman">Tour Magdala Top: TALK to the =
Abbe</FONT></P>
<P><FONT face=3D"Times New Roman">Moped Courtyard: NOTE: Emilio's bike =
is not here=20
(he can't be found this first part of the time block)</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP binoculars from Lady Howard =
&amp;=20
Estelle's bike</FONT></P>
<P><FONT face=3D"Times New Roman">DRIVE Gabe's bike or use KEYS on =
it</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Blanchefort:</FONT></P>
<P><FONT face=3D"Times New Roman">Larry is here using binocs. Can't talk =
to=20
him.</FONT></P>
<P><FONT face=3D"Times New Roman">L'Ermitage:</FONT></P>
<P><FONT face=3D"Times New Roman">Enter L'Ermitage with coordinate =
device in=20
inventory to get msg about using it (also try entering before getting =
coordinate=20
device to get different msg)</FONT></P>
<P><FONT face=3D"Times New Roman">Find and PICK UP note in =
cave</FONT></P>
<P><FONT face=3D"Times New Roman">Use COORDINATE FIXING DEVICE on Grace =
while=20
here</FONT></P>
<P><FONT face=3D"Times New Roman">On Coordinate fixing device interface, =
move=20
until numbers on interface match coordinates from center of circle on =
map in=20
SIDNEY. (if you didn't write these down before, you can go back to =
SIDNEY and=20
write them down now)</FONT></P>
<P><FONT face=3D"Times New Roman">Use SHOVEL to dig at the 'x' marked=20
spot</FONT></P>
<P><FONT face=3D"Times New Roman">Use Tenier's "St Anthony and St Paul" =
on rock=20
outcropping or cave to get Grace to compare the two</FONT></P>
<P><FONT face=3D"Times New Roman">Click POINT_UP verb on CAVE. Grace =
will comment=20
that in the Tenier's painting, St. Paul is pointing up, towards=20
Cardou.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">Use SIDNEY</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY: From the main screen select =
ADD DATA and=20
scan in the 3 postcards</FONT></P>
<P><FONT face=3D"Times New Roman">Do a SEARCH on SOLOMON and follow all =
hyperlinks=20
(this follows up on the clue note from L'Ermitage).</FONT></P>
<P><FONT face=3D"Times New Roman">LEO:</FONT></P>
<P><FONT face=3D"Times New Roman">PUT THE L'ERMITAGE TO POUSSIN'S TOMB =
LINE ON=20
MAP</FONT></P>
<P><FONT face=3D"Times New Roman">Go to the ANALYZE screen and open the =
Poussin=20
postcard file</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS: Sidney finds =
hidden=20
geometry and words</FONT></P>
<P><FONT face=3D"Times New Roman">Select VIEW WORDS and save off 'et in =
arcadia'=20
phrase to file</FONT></P>
<P><FONT face=3D"Times New Roman">Select VIEW GEOMETRY from Graphic =
pull-down.=20
SIDNEY finds hexagram</FONT></P>
<P><FONT face=3D"Times New Roman">SAVE SHAPE to save off hexagram (it's =
under the=20
graphic pull-down)</FONT></P>
<P><FONT face=3D"Times New Roman">Open the Tenier's 'Temptation of St. =
Anthony'=20
postcard file</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS--nothing is=20
found</FONT></P>
<P><FONT face=3D"Times New Roman">Open the Tenier's 'St. Anthony and St. =
Paul'=20
postcard file</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS: Sidney finds =
hidden=20
geometry and words</FONT></P>
<P><FONT face=3D"Times New Roman">Select VIEW GEOMETRY from Graphic =
pull-down.=20
SIDNEY finds square. (this is just confirmation)</FONT></P>
<P><FONT face=3D"Times New Roman">Select VIEW WORDS and get hint about =
the temple=20
of Solomon</FONT></P>
<P><FONT face=3D"Times New Roman">Select ENTER POINTS at enter one point =
at the=20
center of circle (L'Ermitage) and the other at Poussin's Tomb</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS to draw the line =
between=20
the two points</FONT></P>
<P><FONT face=3D"Times New Roman">Put L'Ermitage/Poussin's Tomb on map =
-AKA-=20
DONE_LEO (Mid Time Block Change)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: TALK to =
Mosely</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Buchelli</FONT></P>
<P><FONT face=3D"Times New Roman">L'Homme Mort:</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Buthane</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: TALK to Mosely =
again to get=20
Buthane dialogue</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: </FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS at Lady Howard &amp; =
Estelle's=20
room--they're in there</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS at Emilio's room--hear =
writing=20
fx</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY:</FONT></P>
<P><FONT face=3D"Times New Roman">VIRGO: Put temple walls on =
map</FONT></P>
<P><FONT face=3D"Times New Roman">Do a SEARCH on subject ST. VINCENT and =
follow=20
all links</FONT></P>
<P><FONT face=3D"Times New Roman">Do a SEARCH on subject TEMPLE OF =
SOLOMON and=20
follow all links. The FLOOR PLAN entry will trigger SIDNEY to send off =
e-mail to=20
get a copy of the floor plan.</FONT></P>
<P><FONT face=3D"Times New Roman">Go to ANALYZE screen and open the map=20
file</FONT></P>
<P><FONT face=3D"Times New Roman">Select ENTER POINTS and enter four =
points: one=20
at the top of the grid at the 4th line; one at the top of the grid at =
the 6th=20
line; one at the bottom of the grid at the 4th line; one at the bottom =
of the=20
grid at the 6th line. This basically forms a 2-grid-square-wide =
rectangle right=20
down the middle of the grid.</FONT></P>
<P><FONT face=3D"Times New Roman">Select ANALYZE to analyze points =
entered. The=20
temple walls will be drawn. (You can also draw the lines one at a time =
by=20
entering top and bottom points for one line.)</FONT></P>
<P><FONT face=3D"Times New Roman">LIBRA: Put hexagram on map</FONT></P>
<P><FONT face=3D"Times New Roman">Do a SEARCH on subject SOUL and follow =
all=20
links</FONT></P>
<P><FONT face=3D"Times New Roman">Do a SEARCH on subject HEXAGRAM and =
follow all=20
links</FONT></P>
<P><FONT face=3D"Times New Roman">Do a SEARCH on subject SEAL and follow =
all=20
links</FONT></P>
<P><FONT face=3D"Times New Roman">Go to ANALYZE screen and open map=20
file</FONT></P>
<P><FONT face=3D"Times New Roman">Select USE SHAPES and choose the=20
hexagram</FONT></P>
<P><FONT face=3D"Times New Roman">Use the sizing options under graphics =
to size=20
the hexagram to fit just inside the circle</FONT></P>
<P><FONT face=3D"Times New Roman">Rotate the hexagram so that one arm is =
at the=20
intersection of the meridian, the sunrise line, at the Poussin =
Tomb/L'Ermitage=20
line. This will lock the hexagram.</FONT></P>
<P><FONT face=3D"Times New Roman">Time block change occurs on entering =
R25 with=20
all required activities done.</FONT></P>
<H1><A name=3DP642_39439></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 3, 10=20
am</FONT></B></H1>
<H1><A name=3DP643_39451></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Hall: Gabe's in a scene with =
Mosely at=20
time block start--but also watch Jean and Maid enter Wilkes' =
room.</FONT></P>
<P><FONT face=3D"Times New Roman">After Mosely leaves, ENTER Wilkes' =
room --OR-try=20
just walking near door to overhear (Also try skipping this and going =
down to=20
Lobby. When Jean comes down in a few minutes you can ask him about=20
Wilkes.)</FONT></P>
<P><FONT face=3D"Times New Roman">Wilkes' Room: Scene will automatically =
play with=20
Jean and Maid and put you back in hall</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Use GLASS on Buchelli's =
door any=20
time during time block--hear Buchelli writing</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Buthane's door except =
when she's in=20
Mosely's room or hall--she's in there</FONT></P>
<P><FONT face=3D"Times New Roman">Supply Closet: TALK to Roxanne about =
Wilkes=20
until she lets you into Wilkes' room</FONT></P>
<P><FONT face=3D"Times New Roman">Wilkes' room: Search room &amp; =
bathroom. You=20
won't be able to find anything but will get some hint msgs.</FONT></P>
<P><FONT face=3D"Times New Roman">Mosely's Room: Talk to Mosely about=20
GRACE</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: ENTERING this room =
before=20
finding Wilkes OR talking to Larry about manuscript, and Grace is =
sitting on the=20
couch reading the bloodline manuscript.</FONT></P>
<P><FONT face=3D"Times New Roman">Lobby: TALK to Jean about =
Wilkes</FONT></P>
<P><FONT face=3D"Times New Roman">RLC Church: You can try knocking on =
the Abbe's=20
office door and he'll tell you he's too busy to see you. In the =
cemetery, his=20
office window is closed and the blind is drawn.</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: Go to L'Homme =
Mort</FONT></P>
<P><FONT face=3D"Times New Roman">L'Homme Mort: LOOK at the footprint =
that's near=20
the rocks at the back end of the room. This will take you to =
...</FONT></P>
<P><FONT face=3D"Times New Roman">Wilkes' Dead Place: Examine Wilkes's=20
body</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP letter from Wilkes' =
pocket</FONT></P>
<P><FONT face=3D"Times New Roman">READ letter in inventory</FONT></P>
<P><FONT face=3D"Times New Roman">Find blood pool and examine =
it</FONT></P>
<P><FONT face=3D"Times New Roman">Wen's Site: TALK to Lady Howard and=20
Estelle</FONT></P>
<P><FONT face=3D"Times New Roman">Wen's Site Parking:</FONT></P>
<P><FONT face=3D"Times New Roman">You should be able to take Lady Howard =
&amp;=20
Estelle's license plate number now if you don't have it =
already</FONT></P>
<P><FONT face=3D"Times New Roman">Poussin's Tomb: TALK to =
Emilio</FONT></P>
<P><FONT face=3D"Times New Roman">You should be able to take Emilio's =
license=20
plate number now if you don't have it already</FONT></P>
<P><FONT face=3D"Times New Roman">Either found Wilkes's Body or talked =
to Larry=20
about Manuscript but not both (Mid Time Block Change #1)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall</FONT></P>
<P><FONT face=3D"Times New Roman">Try to OPEN Gabe's door. This will =
cause a scene=20
with Mosely exiting Gabe's room.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: Grace is in the=20
shower.</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY: Can do ADD DATA to put Larry's =

fingerprint into SIDNEY if you have it (from 2,2am) and add anything =
else you=20
have lingering in inventory, such as license plate numbers.</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's House EXT</FONT></P>
<P><FONT face=3D"Times New Roman">KNOCK on door to enter.</FONT></P>
<P><FONT face=3D"Times New Roman">(Also try talking to Larry before =
finding=20
Wilkes, then going back to RLC)</FONT></P>
<P><FONT face=3D"Times New Roman">Larry's Study: TALK to Larry about all =

topics</FONT></P>
<P><FONT face=3D"Times New Roman">Found Wilkes' Body AND Talked to Larry =
about=20
Manuscript (Mid Time Block Change #2)</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall</FONT></P>
<P><FONT face=3D"Times New Roman">Try to OPEN Gabe's door. This will =
cause a scene=20
with Madeline and Gabe in the hall. Follow Madeline with camera and =
watch=20
Buchelli spy on her. </FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room:</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Grace about Wilkes and all =
manuscript=20
topics. This ends the time block.</FONT></P>
<H1><A name=3DP681_42097></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 3, 12=20
pm</FONT></B></H1>
<H1><A name=3DP682_42109></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Grace</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Hall: First time you enter hall: =
you can=20
move the camera and watch Buchelli sneak from Buthane's room to his own =
with a=20
newspaper</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Emilio's door: he's in =
there and=20
will be until the temple divisions are put on the map</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Buchelli's door: he's in =
there and=20
will be until you get clue note #3 (at Le Bec)</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY:</FONT></P>
<P><FONT face=3D"Times New Roman">SCORPIO: Put temple divisions on =
map</FONT></P>
<P><FONT face=3D"Times New Roman">Go into EMAIL and read the new e-mail =
from=20
SIDNEY re: new temple diagram file</FONT></P>
<P><FONT face=3D"Times New Roman">Go to the FILES area and double click =
on the=20
Temple of Solomon file to bring it up. It's a long rectangle broken into =
3 parts=20
with the middle part twice as large as the top and bottom =
part.</FONT></P>
<P><FONT face=3D"Times New Roman">Go to the ANALYZE screen and open the =
map=20
file</FONT></P>
<P><FONT face=3D"Times New Roman">Mark the horizontal divisions of the =
temple by=20
placing two lines across the temple width. ENTER POINTS at the following =

intersections: The 3rd horizontal grid line from the north and the 4th =
and 6th=20
vertical gridlines (temple walls). Select START ANALYSIS to draw that =
horizon=20
division line. Then ENTER POINTS at the 7th horizontal grid line from =
the north=20
and the 4th and 6th vertical gridlines (temple walls). Select START =
ANALYSIS to=20
draw that horizontal division line.</FONT></P>
<P><FONT face=3D"Times New Roman">NOTE: The 3 divisions of the temple =
will be=20
automatically named "Holy of Holies", "Sanctuary", and =
"Porch"</FONT></P>
<P><FONT face=3D"Times New Roman">Put the site on map</FONT></P>
<P><FONT face=3D"Times New Roman">ENTER A POINT at the center of the =
"Holy of=20
Holies" square (grid lines will mark this exactly). This marks 'the =
site.' Grace=20
can now go to Mt. Cardou from Blanchefort parking</FONT></P>
<P><FONT face=3D"Times New Roman">The coordinates for 'the site' are =
automatically=20
written down in inventory. </FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby:</FONT></P>
<P><FONT face=3D"Times New Roman">ENTER dining room to overhear Lady =
Howard and=20
Estelle conversation Re: Egyptian artifacts</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: TALK to Lady Howard =
and=20
Estelle</FONT></P>
<P><FONT face=3D"Times New Roman">NOTE: Buthane is here, too, but Grace =
won't talk=20
to her</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: Go to the new site 'Back =
of Mt.=20
Cardou' (NE arm of hexagram)</FONT></P>
<P><FONT face=3D"Times New Roman">Back of Mt. Cardou: PICK UP clue note =
from fence=20
and read it</FONT></P>
<P><FONT face=3D"Times New Roman">Should be able to LOOK at and THINK =
about the C.=20
de Serres tower from here</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: Go to the new site 'Le =
Bec' (SW=20
arm of hexagram)</FONT></P>
<P><FONT face=3D"Times New Roman">Le Bec: PICK UP Wilkes' =
handkerchief</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP clue note from cave entrance =
and read=20
it</FONT></P>
<P><FONT face=3D"Times New Roman">Use COORDINATE DEVICE to mark spot of =
hexagram=20
point on ground</FONT></P>
<P><FONT face=3D"Times New Roman">Use SHOVEL to try to dig there. Grace =
finds=20
nothing.</FONT></P>
<P><FONT face=3D"Times New Roman">Rennes-le-Bains: Enter bar and TALK =
with Mosely=20
and Gabe</FONT></P>
<P><FONT face=3D"Times New Roman">Valley Roads: Go to Blanchefort=20
parking</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort Parking: You can now go up =
the path=20
to Mount Cardou</FONT></P>
<P><FONT face=3D"Times New Roman">Mount Cardou Front 'the site': Use =
coordinate=20
fixing device to mark the exact lat/long of the site</FONT></P>
<P><FONT face=3D"Times New Roman">Use SHOVEL to try digging there. Grace =
finds=20
nothing.</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP note and read it</FONT></P>
<P><FONT face=3D"Times New Roman">LOOK at and THINK about Tour Magdala =
in=20
view</FONT></P>
<P><FONT face=3D"Times New Roman">Have the note from 'the site' in =
inventory (clue=20
note #3) (Mid Time Block Change)</FONT></P>
<P><FONT face=3D"Times New Roman">(NOTE: If you go back to RLC at this =
point and=20
use the GLASS on Buchelli's door, no one's in there. There's also no one =
in the=20
dining room. Buchelli's bike is gone from the Moped =
courtyard)</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort parking:</FONT></P>
<P><FONT face=3D"Times New Roman">Go up to C. de Blanchefort</FONT></P>
<P><FONT face=3D"Times New Roman">Blanchefort: Use Binocs and check out =
the road=20
near the big orange rock to see Buchelli's bike. This makes the orange =
rock=20
become an active hot spot on the map.</FONT></P>
<P><FONT face=3D"Times New Roman">Big Orange Rock: Weave back into the =
rocks to=20
find the freshly dug dirt</FONT></P>
<P><FONT face=3D"Times New Roman">Use SHOVEL on dirt to dig up=20
manuscript</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP manuscript</FONT></P>
<P><FONT face=3D"Times New Roman">Use FINGERPRINT KIT on manuscript. =
This should=20
create 3 new inventory item fingerprint cards marked 'manuscript=20
1-3'.</FONT></P>
<P><FONT face=3D"Times New Roman">ALSO TRY: Not getting the manuscript =
as Grace=20
and digging it up next time block as Gabe.</FONT></P>
<P><FONT face=3D"Times New Roman">Wen's Site: TALK to Lady Howard and=20
Estelle</FONT></P>
<P><FONT face=3D"Times New Roman">Tour Magdala: Buthane is here now. =
TALK to=20
Buthane.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: First time coming here =
after=20
getting the note at 'the site', you'll see scene between Jean and Prince =

James</FONT></P>
<P><FONT face=3D"Times New Roman">WALK CLOSE to Prince James and Jean to =
hear=20
dialogue</FONT></P>
<P><FONT face=3D"Times New Roman">Prince James will automatically talk =
to Grace on=20
his way out</FONT></P>
<P><FONT face=3D"Times New Roman">Emilio is also now in the lobby. TALK =
to=20
Emilio.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall:</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Buchelli's door after =
seeing his=20
bike at the orange rock--he's packing</FONT></P>
<P><FONT face=3D"Times New Roman">Sidney:</FONT></P>
<P><FONT face=3D"Times New Roman">Scan in all prints from the bloodline=20
manuscript</FONT></P>
<P><FONT face=3D"Times New Roman">Under the SUSPECTS area, do a MATCH =
ANALYSIS for=20
each print from bloodline manuscript to find the owner.</FONT></P>
<P><FONT face=3D"Times New Roman">OPHIUCHUS: Solve the 'et in arcadia =
ego'=20
anagram.</FONT></P>
<P><FONT face=3D"Times New Roman">If you haven't done so already, ADD =
DATA of the=20
'sum' note from Poussin's Tomb (if you don't have the note, you can go =
back and=20
click NOTEPAD on the doodle in the dirt to get it.)</FONT></P>
<P><FONT face=3D"Times New Roman">Go to the Translate screen and =
Translate the=20
'SUM' file from Latin to English (it means 'I AM') </FONT></P>
<P><FONT face=3D"Times New Roman">On the Translate screen, open the 'Et =
in Arcadia=20
Ego' file. Translate from Latin to English. SIDNEY will ask if you want =
to add=20
text. Select YES and type in SUM. It will translate the complete phrase =
and add=20
'sum' to your Et in Arcadia Ego file.</FONT></P>
<P><FONT face=3D"Times New Roman">Go to ANALYZE and open the Et in =
Arcadia Ego=20
file. Select START ANALYSIS. SIDNEY will suggest an ANAGRAM.</FONT></P>
<P><FONT face=3D"Times New Roman">Select the ANAGRAM function</FONT></P>
<P><FONT face=3D"Times New Roman">On the Anagram screen, build the =
phrase: Arcam=20
dei tango (I touch the tomb of God). SIDNEY will then search for a match =
for the=20
remaining four letters and complete the phrase with "IESU".</FONT></P>
<P><FONT face=3D"Times New Roman">(NOTE: You can also try to do the =
anagram before=20
putting the 'sum' on 'Et in Arcadia Ego' but won't be able to get a =
complete=20
result.)</FONT></P>
<P><FONT face=3D"Times New Roman">SAGITTARIUS: Put the red serpent on =
the=20
map.</FONT></P>
<P><FONT face=3D"Times New Roman">GO to the ANALYZE screen and open the =
map=20
file</FONT></P>
<P><FONT face=3D"Times New Roman">Select ENTER POINTS</FONT></P>
<P><FONT face=3D"Times New Roman">Enter a point at the serpent's head, =
tail, and=20
somewhere in the middle (the serpent shape on the map matches the one at =
the top=20
of the LSR paper--and its tail ends near Serres.)</FONT></P>
<P><FONT face=3D"Times New Roman">Select START ANALYSIS to draw the=20
serpent</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: Putting the red =
serpent on=20
map will end time block if this is the last action. NOTE: You should not =
be able=20
to put the serpent on the map until all other it. Also try putting the =
red=20
serpent on the map before you see Buchelli at the orange rock--in that =
case, you=20
have to return to r25 to end time block.</FONT></P>
<H1><A name=3DP751_47815></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 3, 3=20
pm</FONT></B></H1>
<H1><A name=3DP752_47826></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">WATCH Denouement scene and answer =
pop-up=20
questions.</FONT></P>
<P><FONT face=3D"Times New Roman">TRY: Answering the questions in =
different=20
ways--will change points and ending of denouement.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: TALK to Grace about =
SIDNEY,=20
case. If she didn't dig up the manuscript at 3,12pm you can ask her =
where it=20
is.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Use GLASS on Buchelli, =
Madeline,=20
Mosely, and Emilio's doors--they're all in their rooms.</FONT></P>
<P><FONT face=3D"Times New Roman">Big Orange Rock:</FONT></P>
<P><FONT face=3D"Times New Roman">If you didn't dig up manuscript at =
3,12pm have=20
Gabe dig it up now. NOTE: Since the denouement is over, Gabe will not be =
able to=20
fingerprint the manuscript (voice-over disallow).</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Gabe's Room: If Gabe just dug up =
the=20
manuscript you can tell Grace about it.</FONT></P>
<P><FONT face=3D"Times New Roman">Villa Bethania EXT: KNOCK on VB door =
to see=20
Prince James. (Also try entering before Gabe has manuscript--you won't =
be able=20
to).</FONT></P>
<P><FONT face=3D"Times New Roman">TALK to Prince James about all=20
topics.</FONT></P>
<P><FONT face=3D"Times New Roman">Tour Magdala: TALK to the Abbe about =
all=20
topics</FONT></P>
<P><FONT face=3D"Times New Roman">Wen's Site: TALK to Estelle</FONT></P>
<P><FONT face=3D"Times New Roman">Wen's Site Parking: Gabe can get =
Estelle's=20
fingerprints off her water bottle on the bike. (Also try getting them =
next time=20
block in the Moped Courtyard).</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY: Gabe can scan in Estelle's =
fingerprint=20
if he took it -OR- have Grace get it off the bottle next time =
block</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras EXT: CLIMB the =
gate</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Courtyard: WALK UP to =
door of main=20
house. Should run into bartender and be taken to cellar by =
Montreaux.</FONT></P>
<P><FONT face=3D"Times New Roman">After cellar scene, OPEN garage =
door.</FONT></P>
<P><FONT face=3D"Times New Roman">C. de Serras Garage: Look =
around</FONT></P>
<P><FONT face=3D"Times New Roman">INSPECT on bats on ceiling</FONT></P>
<P><FONT face=3D"Times New Roman">This ends the time block.</FONT></P>
<H1><A name=3DP773_49265></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 3, 6=20
pm</FONT></B></H1>
<H1><A name=3DP774_49276></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Grace</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Hotel Hall: Use GLASS on Lady Howard's =
door and=20
you'll hear a bath running</FONT></P>
<P><FONT face=3D"Times New Roman">Use GLASS on Emilio's door and he's in =

there</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby TALK to Simone and ask her =
about=20
Gabriel</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Dining Room: TALK to Mosely, =
Buthane,=20
Buchelli (eating together)</FONT></P>
<P><FONT face=3D"Times New Roman">Moped Courtyard: If Gabe didn't take =
and scan in=20
Estelle's fingerprint last time block, Grace can use the FINGERPRINT KIT =
on the=20
water bottle on Estelle's moped now</FONT></P>
<P><FONT face=3D"Times New Roman">SIDNEY: If Gabe didn't do it last time =
block,=20
ADD DATA of Estelle's fingerprint now and link it to her name in the =
SUSPECTS=20
area</FONT></P>
<P><FONT face=3D"Times New Roman">If you didn't use fingerprint kit =
before on LSR=20
-or- haven't scanned in unknown LSR fingerprint, do so now</FONT></P>
<P><FONT face=3D"Times New Roman">Under suspects try to FIND MATCH with =
unknown=20
fingerprint from 'Le Serpent Rouge' envelope. It will match it to=20
Estelle.</FONT></P>
<P><FONT face=3D"Times New Roman">READ e-mail from SIDNEY re: the =
symbols from=20
Serres </FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Lobby: TALK to Estelle =
</FONT></P>
<P><FONT face=3D"Times New Roman">Note: To get the optimal result (taken =
to=20
Estelle's room) you need to have done two things: you need to have =
overheard the=20
conversation between Estelle and Lady Howard in the dining room at =
3,12pm AND=20
you need to have matched the LSR print with Estelle's. Try not doing =
either or=20
both of these to get different responses.</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: Either upon exiting =
Estelle's room=20
or when the timer for Emilio to leave expires, Emilio will leave his =
room and=20
will walk to the Cemetery. Follow Emilio.</FONT></P>
<P><FONT face=3D"Times New Roman">(NOTE: You can also pick him up in =
various rooms=20
between the hall and cemetery)</FONT></P>
<P><FONT face=3D"Times New Roman">RLC Cemetery: HIDE behind tomb and =
watch Emilio=20
&amp; Mesmi's meeting</FONT></P>
<P><FONT face=3D"Times New Roman">You can follow as Emilio returns to =
his hotel=20
room</FONT></P>
<P><FONT face=3D"Times New Roman">Hotel Hall: KNOCK on Emilio's =
Door</FONT></P>
<P><FONT face=3D"Times New Roman">Emilio's Room: Watch 'Emilio's Story' =
scene:=20
ends time block</FONT></P>
<H1><A name=3DP793_50908></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Day 3, 9=20
pm</FONT></B></H1>
<H1><A name=3DP794_50919></A><B><FONT face=3D"Times New Roman" =
size=3D+0>Playing as:=20
Gabriel</FONT></B></H1>
<P><FONT face=3D"Times New Roman">Watch 'Making a Plan' scene</FONT></P>
<P><FONT face=3D"Times New Roman">Temple Porch: Use Radio to ask Grace =
about Latin=20
words over doors</FONT></P>
<P><FONT face=3D"Times New Roman">To solve this puzzle you must: jump on =
every=20
stone with a sword ONCE and ONLY ONCE, ending up at the sword stone =
that's in=20
front of the door with the CIRCLE on it. You MAY NOT step on any=20
SKULLS.</FONT></P>
<P><FONT face=3D"Times New Roman">(NOTE: There are multiple solutions to =
this) You=20
must make your jumps like you're a knight in a game of chess. For those =
who=20
don't know how to play chess, they move in an L looking thing (i.e. 2 up =
and 1=20
left)</FONT></P>
<P><FONT face=3D"Times New Roman">Temple Circle Chamber: Watch the =
circle spin and=20
jump onto a tile that will take you just in front of the pendulum as it =
meets=20
the wall</FONT></P>
<P><FONT face=3D"Times New Roman">GRAB the pendulum</FONT></P>
<P><FONT face=3D"Times New Roman">DROP over the table</FONT></P>
<P><FONT face=3D"Times New Roman">Place the INFINITY symbols, the EGG, =
and the=20
POMEGRANDE onto the scale. This will cause the door to open.</FONT></P>
<P><FONT face=3D"Times New Roman">Temple Hexagram Chamber:</FONT></P>
<P><FONT face=3D"Times New Roman">Use Radio to ask Grace about Latin on =
Solomon=20
statue &amp; various places inside hexagram room</FONT></P>
<P><FONT face=3D"Times New Roman">PICK UP the leather glove</FONT></P>
<P><FONT face=3D"Times New Roman">Use LEATHER GLOVE on bowl of fire to =
grab=20
stone</FONT></P>
<P><FONT face=3D"Times New Roman">Place STONE in the hand of the DEMON=20
figure</FONT></P>
<P><FONT face=3D"Times New Roman">In next set of niches, step on both =
mirrors and=20
SELECT the one in which Gabe looks old</FONT></P>
<P><FONT face=3D"Times New Roman">Select the YIN/YANG symbol</FONT></P>
<P><FONT face=3D"Times New Roman">Go out the open door into the veil=20
chamber</FONT></P>
<P><FONT face=3D"Times New Roman">Temple Veil Chamber:</FONT></P>
<P><FONT face=3D"Times New Roman">Meet up with Mosely and =
Mesmi</FONT></P>
<P><FONT face=3D"Times New Roman">Choose the bridge that's invisible =
(Also try=20
other one to see death.)</FONT></P>
<P><FONT face=3D"Times New Roman">The 'bridge puzzle' consists of seeing =
glints on=20
invisible stones and then stepping on that stone</FONT></P>
<P><FONT face=3D"Times New Roman">Once on the other side, the vampires =
will emerge=20
and Gabe will go into the Holy of Holies on his own</FONT></P>
<P><FONT face=3D"Times New Roman">Temple Holy of Holies:</FONT></P>
<P><FONT face=3D"Times New Roman">Use Radio to ask Grace about the=20
demon</FONT></P>
<P><FONT face=3D"Times New Roman">Gabe will be thrown into a fight with =
a demon.=20
You want to keep thrusting at the demon with the knife, trying various =
parts of=20
his body. When you pass the sarcophagus, CLIMB ONTO it, then use the =
DAGGER on=20
the demon's THROAT.</FONT></P>
<P><FONT face=3D"Times New Roman">Congratualtions! You've completed =
Gabriel Knight=20
3. Hope you had as much fun playing it as I did. Send any questions or =
comments=20
to Egarthen@aol.com</FONT></P><!-- TRANSIT - TEXTBAR --></BODY></HTML>
