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Subject: MSN Hotmail - More Useful Everyday
Date: Mon, 5 Jan 2004 21:20:40 +0200
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>Runaway walkthrough</TITLE>
<META content=3Den-us http-equiv=3DContent-Language>
<META=20
content=3D"Runaway, walkthroughs, walkthru, cheats, adventure game =
reviews, RPG game reviews, Action game reviews, games, computer games, =
pc games, video games, adventure games, rpg, roleplaying games, puzzle =
games, computer game reviews, reviews"=20
name=3Dkeywords>
<META content=3D"Runaway walkthrough" name=3DDescription>
<META content=3D"Phil Darke" name=3DAuthor>
<META content=3D"MSHTML 5.00.3315.2870" name=3DGENERATOR>
<META content=3DFrontPage.Editor.Document name=3DProgId>
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<STYLE></STYLE>
</HEAD>
<BODY>
<P align=3Dcenter=20
style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px; TEXT-ALIGN: =
center"><B><SPAN=20
lang=3DEN-GB><FONT face=3D"Book Antiqua" size=3D5>Runaway =96 A Road=20
Adventure</FONT></SPAN></B></P>
<P align=3Dcenter=20
style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px; TEXT-ALIGN: =
center"><B><SPAN=20
lang=3DEN-GB><FONT face=3D"Book Antiqua" size=3D4>Walkthrough by Phil=20
Darke</FONT></SPAN></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT face=3D"Book =
Antiqua"><SPAN=20
lang=3DEN-GB>&nbsp;&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Watch the introductory movie; =
you end in a=20
Hospital room with Gina.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>Chapter 1 =96 Wake me before =
I=20
die</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>&nbsp;</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Gina lies unconscious in a =
hospital bed.=20
There is only one obvious exit. Look at the bedside table and examine =
and pick=20
up the glass and sleeping tablets.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Take Gina=92s handbag from the =
top of the=20
locker and examine it in the inventory, you find a match =
book.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the chart at the bottom =
if Gina=92s=20
bed and the map on the bathroom door. You discover that there is a =
storeroom=20
next door.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the bathroom and take the =
bottle of=20
alcohol from the shelf above the wash basin.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the pedal bin, open it =
and find a=20
marking pen. </SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to Gina=92s room and =
examine the empty=20
bed and take the sheet. Look at the chart.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the window and climb out, =
you walk=20
along the ledge to the storeroom.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the middle drawer of =
the filing=20
cabinet to the right of the window, poking out from the top is a piece =
of paper,=20
it is a chart, take it. On top of the filing cabinet is a book, a =
vademecum (a=20
small medical manual).</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Look at the body and take its=20
head.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Pick up the pillows from the =
floor on the=20
left of the window and examine the box of medical supplies on the right =
hand=20
shelf, you find a can of spray cleaner. Immediately above the box where =
you=20
found the spray is a box containing syringes, take =
one.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to Gina=92s room and =
examine her=20
handbag in the inventory again, you find a wig. Combine the wig with the =

head.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the syringe on the bottle =
of alcohol=20
and then use syringe on the marker pen.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Now use the marker pen on the =
blank chart.=20
</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Swap the chart with the one on =
Gina=92s=20
bed.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the pillows, head and sheet =
on the=20
empty bed and the put the chart from Gina=92s bed on =
it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the bathroom a cut scene =
follows in=20
which two men enter and shoot the dummy. You return to Gina and try to =
wake her;=20
unsuccessfully.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Read the vademecum to find =
information=20
about the sleeping pills. The only way to wake Gina is with a=20
shower.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the spray can on the fire =
sprinkler on=20
the ceiling. This sets off the sprinkler and wakes =
Gina.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>After a long cut scene you =
arrive in=20
Chicago.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>Chapter Two =96 The =
Mysterious=20
Crucifix</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>&nbsp;</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>You must persuade Dr. Olivaw to =
restore the=20
Crucifix. She will not help as she has too much work. Talk to her with =
all=20
options.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Take the talcum powder brush =
and a bottle=20
of colourless varnish from the briefcase.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the shelf to the left =
of Dr. Olivaw=20
and exchange the Crucifix for the next artefact to be=20
restored.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the restoration =
laboratory and go=20
downstairs.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Talk to Willy. The conversation =
is=20
interrupted by a phone call. Willy goes upstairs to the analysis lab. =
Watch him=20
and realise that he knows the code for the door. Leave the room and =
re-enter.=20
Willy has returned. Go upstairs and examine the =
keypad.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the clear varnish on the =
keypad and=20
then go and use the telephone on the right to call =
Willy.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Willy now returns to the lab. =
Wait for him=20
to leave and go back downstairs. </SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the talcum powder brush on =
the keypad=20
and you can now see which buttons he pressed, 1, 3, 7 and =
8.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Try entering the code into the =
keypad (you=20
are supposed to be able to tell from the sounds, which is the correct=20
combination but I could not) I simply entered all the possible =
permutations=20
until it opened. If you can=92t be bothered to go through all of these, =
the=20
correct combination is 8137.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the lab and pick up the =
Gold key from=20
the shelf and read the note underneath...</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the button on the =
cabinet door try=20
to open the cabinet, but you are unable to do so because it is voice=20
activated.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the lab and go to =
Clive=92s office.=20
Examine and pick up the books from the desk. A keyhole is revealed under =
the=20
books. Use the key. A safe opens in the desk.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Look in the safe and take the =
recorder. Use=20
the key to close the safe.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the restoration lab and =
use the=20
recorder with Dr Olivaw.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go back to the analysis lab and =
use the=20
recorder on the cabinet. The recorder=92s battery =
fails.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the right hand side of =
the lab and=20
pick up the ladle (next to the gas cylinder in the corner). Use the =
battery with=20
the ladle and then use it with the gas bottle. Put the battery back into =
the=20
recorder and use it to open the cabinet.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Take the mask and then use the =
strange=20
Mayan object with the mask in the inventory to remove the=20
Ruby.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the restoration lab =
and use the=20
Ruby with the Laser. Wait for Dr Olivaw to use the laser. She needs a=20
coffee.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go downstairs and talk to Willy =
about all=20
topics.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the Mayan Exhibition and =
look at the=20
Statue in the middle of the room. Examine the containers at the =
Statue=92s base=20
and find some coffee beans. Show the beans to Willy and he tells you =
that they=20
are no good as the coffee machine only uses ground =
coffee.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the restoration lab and =
use the=20
coffee beans with the lathe to produce ground coffee Take the ground =
coffee to=20
Willy. He won=92t accept it as it is not the kind he usually=20
uses.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go back upstairs and examine =
the=20
wastebasket next to Clive=92s office door. You find an empty coffee =
package. In=20
inventory combine the ground coffee with the empty =
package.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go and give the package of =
coffee to Willy.=20
He goes and fills the coffee machine.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the coffee machine and =
get a cup of=20
coffee. Go to the restoration lab and give the coffee to Dr Olivaw She =
returns=20
to work.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Watch the cut scene and then =
return to the=20
restoration lab and collect the restored Crucifix.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the analysis lab. You =
analyse the=20
Crucifix and discover that its origins are the Hopi tribe of Indians who =
live in=20
Arizona.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Watch another cut scene in =
which Clive is=20
killed and you and Gina are taken by helicopter to another=20
location.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>Chapter Three =96 The Great=20
Escape</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>&nbsp;</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>You are imprisoned in some kind =
of shack.=20
Through a crack in the door you can see Gina being interrogated by a =
pair of=20
hoods.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the freezer and try to =
move it, but=20
it is too heavy as it is full of ice.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Open the freezer lid and unplug =
the=20
freezer</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Pick up the bottle of All =
Purpose Cleanser=20
from the shelf, the bellows from the left hand side and the crowbar =
which is on=20
the floor next to the right hand shelves and the coat rack peg which is =
nearby.=20
Take the rag from the top of the oil drum in the =
corner.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the All purpose cleaner =
with the=20
chamois and use it to clean the small window above the=20
freezer.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>The sunlight now shines through =
the window=20
and starts to de-frost the freezer. After a short while the ice is=20
melted.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Open the freezer drain to =
release the=20
water.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>You can now move the freezer, =
to reveal a=20
trap door underneath.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the trap door and use =
the crowbar=20
to pry off the padlock. Open the trap door and exit.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Hide behind the rocks and you =
meet three=20
girls, Carla, Mariola and Lula whose bus broke down in the desert and =
left them=20
stranded. After a cut scene they agree to help. Go to the bus. Look at =
the trunk=20
and search it to find a basket ball, which is deflated and in need of=20
stitching.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the bus and pick up the =
item sticking=20
out from under the bed, which turns out to be a hand held vacuum =
cleaner. Pick=20
up the sun glasses and a lipstick from the right hand =
shelf.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the back of the bus and =
talk to Carla=20
about all topics. When you have finished use the vacuum cleaner on the =
grate to=20
get a pill.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Look at the boots between them =
is a needle=20
and thread. Take them and use them to stitch the basketball. Next =
inflate the=20
basketball with the bellows.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the bus and go to the =
path. Go to the=20
unvisited area in the centre of the screen, which turns out to be a =
barn.=20
Guarded by one of the thugs. Look through the crack in the door and =
discover=20
that the barn is being use as a hangar for the =
helicopter.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>The thug is intent on throwing =
cans into a=20
drum.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the hangar and try to =
drop the pill=20
into the can, but you need to distract him.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the bus and throw the =
basketball=20
to Lula. After a conversation with Lula you discover that she was a =
basketball=20
player and agrees to help distract the thug at the =
helicopter.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Lula challenges the thug to =
throw cans from=20
further away, giving you the opportunity to slip the pill into his beer=20
can.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>He returns and drinks from the =
can. The=20
pill takes effect.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the front of the barn. =
Pick up the=20
peanut butter jar. Use the crowbar on the motor cycle. A footrest falls =
off.=20
Pick it up and return to the bus.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the bus and use the =
footrest on the=20
axle which operates the door. Turn the footrest and close the=20
door.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>On the back of the door is a =
pocket=20
containing a key, take it and use it to open the fridge in the back of =
the bus.=20
Inside you find some butter.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the bus and go to the =
cabin. Take the=20
bucket from under the cabin and return to the path.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the unvisited area bottom =
left. This=20
is the airplane graveyard.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Pick up the helmet from the =
wing and the=20
bullet belt.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the machine =
gun.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the unvisited area top =
right. This is=20
a rail yard. </SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the shed, which =
contains=20
explosives. Try the door but you can=92t open it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the train car and examine =
the bucket=20
on the floor. Take a screw.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the pile of barrels and =
use the=20
crowbar to open the closed barrel. It contains peanuts. Take=20
them.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the barrel at the front =
of the car.=20
It contains gunpowder.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>In inventory combine the coat =
hook peg with=20
the screw to create a makeshift corkscrew. Try to use it with the =
gunpowder=20
barrel. Use the bucket with the barrel then use the corkscrew=20
again.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Take the bucket of gunpowder =
and combine it=20
in inventory with the lipstick to make a bullet. Put the bullet into the =
bullet=20
belt.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the bus and take all =
of the=20
lipsticks and in inventory combine them with the gunpowder and put them =
into the=20
ammunition belt.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the thug=92s cabin =
and enter via=20
the trap door.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Put the butter and the peanuts =
in the=20
helmet and then place it on top of the freezer to make peanut=20
butter.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the rail yard and use =
the peanut=20
butter on the shed.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Watch the termites go to work =
and take the=20
explosives.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the path and from there =
to the=20
unvisited area top left. This is an oil well.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the explosives on the oil =
well. Use the=20
sunglasses on the puddle of oil.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the bus. Try to take =
Mariola=92s=20
bottle of tanning oil, but she does not want to part with it. Swap the=20
sunglasses from inventory with Mariola=92s sun glasses. Ask her again =
for the=20
tanning oil this time she allows you to take it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the airplane grave =
yard. Use the=20
tanning oil on the machine gun. Now put the ammunition belt on the=20
gun.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>The plan is now complete Watch =
the cut=20
scene in which you release Gina and fly off in the =
helicopter.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>Chapter Four =96 Close =
Encounters of the=20
Fourth Kind.</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>&nbsp;</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>After a long cut scene you end =
up in the=20
desert town of Douglasville. Talk to Sushi about all =
options.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the bank and examine the =
shelves and=20
pick up the stapler. Examine the desk and take the =
stamp</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Look at the hole in the floor, =
but you are=20
unable to enter it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the bank and enter the =
sheriff=92s=20
office. Take the firewood, which is beside the cell. </SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the sheriff=92s office =
and examine the=20
wagon next to it. Try to take the strap.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the saloon (bottom right =
of the=20
screen). Enter and pick up the flower pot from under the stairs. Examine =
the=20
gardening shed and click =93Look for something useful in the gardening =
shed=94; you=20
get a pair of pruning shears.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go upstairs and talk to Saturn =
about all=20
topics. Examine the statue and the wood and metal device, and the lever =
on it.=20
Operate the lever and a can of paint is shot into the air and lands in =
the=20
bank.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the hotel and ask =
Sushi about the=20
safe. She tells you it was in the basement but the entrance is blocked. =
Also ask=20
about the dead body in the Sheriff=92s office</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave Douglasville and go to =
the unknown=20
place top right of the map. Enter the crater and talk to Joshua about =
all=20
topics.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to Douglasville and use =
the pruning=20
shears to get the strap from the wagon. Return to the crater and show =
the strap=20
to Joshua. Use the stapler to join the ends of the strap and then give =
it to=20
Joshua. </SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the crater and return. =
Joshua has not=20
fitted the belt and tells you that he needs a number 10=20
wrench.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the saloon in =
Douglasville and=20
ask Saturn for the wrench. He tells you to take it from the tool board =
on the=20
wall, but the number 10 is missing. Talk to Saturn, he has it in his =
pocket and=20
throws it to you. You miss and the wrench goes through the door and =
falls to the=20
street.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go down to the street, but the =
wrench is=20
not in sight and has landed in the horse trough. Go back upstairs and =
out onto=20
the balcony. Pick up the sanding block which is lying near the middle=20
door.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Throw the flower pot into the =
street and go=20
back down to the street and pick up the wrench.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the crater and give =
the wrench to=20
Joshua. </SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the crater and return. =
Joshua tells=20
you that the motor cycle has no petrol.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the crater and go to the =
trail and=20
from there to the unknown place, bottom right.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Talk to Oscar about all topics =
especially=20
about the gum he chews, he tells you it is menthol chewing=20
tobacco.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Pick up the clay vessel from =
near the=20
ladder.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Walk away from the house to the =
well and=20
pick up the strange stone.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to Douglasville and go =
and talk to=20
Saturn. Ask him for some petrol. He wants something in exchange. Offer =
the=20
strange stone. He tells you that it is not suitable. Polish the stone =
with the=20
sanding block in inventory, and offer it to him again. It is still not =
quite=20
right. Now use the amber with the stone in inventory and offer it=20
again.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>This time he accepts and gives =
you the can=20
of gasoline, but tells you that it is concentrated and you must mix 40cc =
of=20
gasoline with one litre of water. He gives you a 30cc measuring tube, a =
50 cc=20
measuring tube and a one litre bottle</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Fill the 50cc tube with =
concentrated=20
gasoline.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Next fill the 30cc tube from =
the 50 cc=20
tube.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Pour the contents of the 30 cc =
tube back=20
into the gas can.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Pour the remainder of the =
concentrated=20
gasoline in the 50cc tube into the 30 cc tube.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Fill the 50 cc tube from the =
gas=20
can</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Fill the 30 cc tube from the =
50cc tube;=20
leaving you with exactly 40cc remaining in the 50cc =
tube.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Empty the 30 cc tube into the =
gas=20
can.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Fill the bottle with water from =
the water=20
machine to the left of the middle balcony door.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Now pour the 40 cc of =
concentrated gasoline=20
into the bottle.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go back to the crater and use =
the gasoline=20
on the motor cycle. Talk to Joshua and he explains that he needs your =
help to=20
figure out the combination.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>You need to press five of the =
seven=20
buttons. Joshua then returns and tells you how many were correct and how =
many=20
were in the right order. Keep trying until you get the right =
combination, (in my=20
case this was C, G, E, B, A, but it might be random)</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>When you get the right =
combination a=20
strange noise sounds and a beam of light comes from the sky. Joshua is =
beamed up=20
and leaves behind his helmet. Pick up the helmet and leave the crater. =
Examine=20
Joshua=92s tent and take the flashlight and rope</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the map and from there to =
the=20
mine.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Look at the stone which blocks =
the mine=20
entrance and try to move it, but it=92s too heavy.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Look at the hole that Gina fell =

into.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Take the oil can and return to =
Douglasville=20
and go and visit Saturn. And ask him about the rocks he uses for his =
sculptures.=20
He tells you that he gets Oscar to move them for him in exchange for =
chewing=20
tobacco.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Give Saturn Joshua=92s helmet. =
Saturn leaves=20
to get a stone.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Pick up the blow torch and then =
fill the=20
oil can with water. Go downstairs and search the gardening shed again =
and find=20
some tobacco leaves.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go out into the street and from =
there to=20
the locomotive. Examine everything and then pour the water from the =
oilcan into=20
the water tank.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the upper floor of =
the saloon to=20
get more water. You need to pour five cans full of water into the=20
boiler.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>When you have done this enter =
the drivers=20
cab.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Put the firewood into the =
boiler and use=20
the blow torch to light it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Look at the wheel and turn it. =
Now operate=20
the lever above the gauges.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>A blast of steam comes from the =
smokestack=20
and blows out a key.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave the cab and pick up the =
key from just=20
above the bush in the foreground.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to town and enter the =
Sheriff=92s=20
office. Open the cell with the key and enter.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the briefcase on the =
floor and take=20
the liniment.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go and talk to Oscar and ask =
him to move=20
the rock, but he refuses.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>In inventory examine the =
liniment and try=20
to combine it with the tobacco leaves.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the bank stamp with the =
clay vessel and=20
put the leaves into it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>You now have menthol chewing =
tobacco. Give=20
it to Oscar.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Oscar now agrees to help you =
and moves the=20
rock for you.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the bank and look at the =
can of paint=20
which you launched earlier with the catapult.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the upper floor of the =
saloon and use=20
the crane controls to move the statue onto the =
catapult.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Operate the lever and launch =
the statue to=20
the bank.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the bank and enter the =
basement via=20
the hole made by the statue. Examine the safe and try to open it, you =
need to=20
figure out the combination.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go and talk to Sushi and ask =
her about the=20
safe. She tells you that the combination is made up of three numbers and =
the=20
first one needs to be to the right.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the Sheriff=92s office =
and enter the=20
cell. Search the briefcase again and you find a =
stethoscope.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go back to the bank and use the =
stethoscope=20
on the safe.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>You find the combination is 85 =
right, 29=20
left and 54 right.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Open the safe and take the =
plans of the=20
mine.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the mine and =
enter.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>Chapter Five =96 Gifts From =
The=20
Crypt</SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>You exit the mine on top of a =
cliff. Pick=20
up the long piece of wood and the metal object which was underneath it, =
this is=20
the head of a mining tool.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the skeleton which lies =
near the=20
mine exit and take a bone. Use the bone with the mining =
tool.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Examine the timber supporting =
the mine=20
exit, you fid a nail. Use the mining tool to get the =
nail.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the nail with the edge of =
the cliff and=20
attach the rope to it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Climb down the rope to the Hopi =
village.=20
You find Gina, alive but her leg is broken.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Walk to the left and go to the =
unexplored=20
area (bottom left).</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>At the crypt entrance try to =
use the=20
crucifix with the monolith=92s mouth, but it is blocked with=20
sand.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Look at the bush to the left. =
Take a branch=20
from it and use it to clear the sand from the monolith=92s=20
mouth.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the crucifix and enter the=20
crypt.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Talk to Wapuchim. He gives you =
a jar=20
containing a finger preserved in formaldehyde.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go back to =
Gina.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go right to the statue. Pick up =
the=20
tomahawk lying nearby. Use it with the long piece of =
wood.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to Gina and go left. =
Enter the door=20
on the right. From where you emerge enter the next door on the right; =
and from=20
there to the door on the left.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the next door. Cut the =
rope with the=20
tomahawk and return to Gina.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Use the wood and rope to splint =
Gina=92s leg=20
and head back.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>Chapter Six =96 The Indian, =
The Nun and=20
The Finger&nbsp; </SPAN></B></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter Mama Dorita=92s house and =
talk to her=20
about all topics, leaving =93I Need to talk to Gina=94 until =
last.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Talk to Gina about all=20
topics.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Head back to Douglasville and =
talk to=20
Sushi. Now go to the saloon. Talk to Rutger about all =
topics.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Give the tomahawk to Rutger who =
prepares a=20
potion using the pipe.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to Moma Dorita, but she =
says you are=20
still not ready to be a medium.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go back to Rutger and ask if he =
has=20
something stronger. He tells you about the Hopi =
potion.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>The branch you used to clean =
the mouth of=20
the statue in chapter 5 has the pods on it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Try to open the pods but they =
are too=20
hard.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the Sheriff=92s office =
and take another=20
look at the briefcase. You find a scalpel.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Try to open the pods with the =
scalpel, but=20
they are still too hard.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the hotel and look at the =
fireplace.=20
Take the poker.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Heat the scalpel in the fire =
and use it to=20
open the pods. Take the yewaskel balls and give them to=20
Rutger.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>He prepares a potion which you=20
drink</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to Moma Dorita. And take =
part in the=20
s=E9ance, watch the scene and be prepared for a =
surprise</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>After the s=E9ance return to =
Douglasville and=20
talk to Sushi and Rutger, but they are unable to help. =
</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go and talk to Saturn he tells =
you about=20
the location of the trailer.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave Douglasville and go to =
the trailer.=20
The door is locked; use the poker to open it.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Enter the trailer and look =
around. The only=20
item of interest is a nun=92s habit, but you can=92t take it yet. Look =
at the door=20
pocket and you find a bank brochure</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to Douglasville and talk =
to Sushi.=20
Give the bank brochure to Sushi.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave Douglasville and return. =
Talk to=20
Sushi again.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>She gives you information about =
the bank=20
and about Johnny and his sister.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Return to the trailer and take =
the Nun=92s=20
habit. As you leave the two thugs turn up.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go and talk to Sushi=20
again.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the locomotive. Enter the =
cab and=20
operate the steam lever. Something flies out of the smokestack. A =
Sheriff=92s=20
badge.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Pick up the badge and go and =
give it to=20
Oscar. Wait for Oscar to complete his mission and go and talk to=20
Sushi.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Go to the jail and talk to =
Oscar. Pick up=20
the bag from the desk and return and give it to Sushi.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Leave and return and talk to =
Sushi again,=20
about Gustav and Feodor=92s things.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>When Sushi asks =93Who is you =
favourite=20
director=94, answer =93Woody Allen=94; when she asks your favourite =
movie answer.=20
=93Manhattan Murder Mystery=94.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Sushi devises a plan. Take the =
MP3 recorder=20
and go to the jail. Use it to record the thug=92s =
voices.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Now go and talk to Gina and =
record her as=20
well.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>Take the recorder back to Sushi =
and sit=20
back and watch the end sequence.</SPAN></FONT></P>
<P class=3DMsoNormal style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =

face=3D"Book Antiqua"><SPAN lang=3DEN-GB>&nbsp;</SPAN></FONT></P>
<P align=3Dcenter class=3DMsoNormal=20
style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px; TEXT-ALIGN: center"><FONT=20
face=3D"Book Antiqua"><B><SPAN lang=3DEN-GB>The=20
End</SPAN></B></FONT></P></BODY></HTML>

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