From: <נשמר על-ידי Microsoft Internet Explorer 5>
Subject: The Spoiler Centre: Gothic solution
Date: Fri, 12 Dec 2003 12:24:05 +0200
MIME-Version: 1.0
Content-Type: multipart/related;
	boundary="----=_NextPart_000_0007_01C3C0AA.D5B6DBD0";
	type="text/html"
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165

This is a multi-part message in MIME format.

------=_NextPart_000_0007_01C3C0AA.D5B6DBD0
Content-Type: text/html;
	charset="windows-1255"
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.the-spoiler.com/RPG/Piranha/gothic.2.html

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>The Spoiler Centre: Gothic solution</TITLE>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Dwindows-1255">
<META content=3Ddocument name=3Dresource-type>
<META content=3D"The Spoiler Centre: Gothic spoiler" name=3DDESCRIPTION>
<META=20
content=3D"gothic,walkthrough,spoiler,faq,cheat,walk,through,guide,Piranh=
a,Lu Richardson,gothic"=20
name=3DKEYWORDS>
<META content=3D"Lu Richardson" name=3DAUTHOR>
<META content=3D"MSHTML 6.00.2800.1276" name=3DGENERATOR></HEAD>
<BODY>
<CENTER><!--- AD BEGIN BANNER -->
<SCRIPT language=3DJAVASCRIPT=20
src=3D"http://www.the-spoiler.com/js/id_client.js"></SCRIPT>

<SCRIPT language=3DJAVASCRIPT=20
src=3D"http://www.the-spoiler.com/js/ad_referrer.js"></SCRIPT>
<!--- AD END BANNER --></CENTER><PRE>GOTHIC [UPDATE]

RPG by Pyranha Bytes


A solution by Lu Richardson
---------------------------

There is already a most complete walkthrough for this game in The =
Spoiler=20
Centre, brilliantly written by Jerome Cukier as a direct translation of =
the=20
original German product. =20

However, I found that on playing the English version of the game things =
were=20
slightly different; so since this could be confusing, I hope nobody will =
mind=20
me giving an alternative solution.


The Product
-----------

This is an excellent RPG, unusual and most atmospheric.  It's one of =
those=20
games that grabs you straight away and you can't leave it alone till you =
finish=20
it.  Then you want to play it all over again, feeling you will do better =
next=20
time.  Great stuff!


General tips
------------

As ever, if you get the "god mode" cheat from cheatcc.com you'll find =
progress=20
a great deal easier, but it's up to you.  Me, I just hate getting killed =
every=20
five minutes.

OK, you've watched the intro and you are as puzzled as the rest of us.  =
You=20
will have a conversation with Diego which will put you in the picture.

There are three Camps in the Colony and, though you don't actually have =
to, it=20
would be a good idea to join one of them.  This solution is written with =
the=20
intention of joining the Old Camp, since there are certain advantages to =
that.=20
 You will need to pretend to join the others, too, to get to know the =
people=20
there and gain valuable experience.

You can do things in any order and according to your abilities.

Money:  the currency in this game is ore, so you are looking to exchange =
all=20
your surplus stuff for it, keeping only the minimum you need for =
yourself.  If=20
you must buy things, pay with the items (such as meat and herbs) you can =
easily=20
collect here and there.  Keep the ore for when it is requested of you.  =
Also,=20
should you sell something you need by mistake, you can always buy it =
back from=20
the person to whom you sold it.  By the way, check the important traders =
every=20
time a new Chapter starts, since they have new weapons, spells/magic =
items and,=20
more important, ore.  Finally, the coins you will find here and there =
are=20
totally worthless.

Items:  following on from the above, at first you have to pick up just =
about=20
everything you can because in the first Chapter you need every scrap of =
ore you=20
can get.  There will come a point, and you will know it yourself, when =
you'll=20
have to be discriminating or you'll find you are carrying far too much =
when you=20
no longer need more ore, weapons or useful items.  Very important are =
the rings=20
and amulets which modify your statistics.

Chests:  make sure you have some lockpicks and that you acquire the =
skill as=20
soon as possible.  Save before you attempt to open them, Control + arrow =
up to=20
kneel in front:  try Control + up to see if they are not locked.  If =
they are,=20
Control + left or right arrow, keep trying and make a note of the =
correct=20
sequence (for instance, Left, Right, Right, Left, Left) (ESC and arrow =
down to=20
leave the box once you've emptied).  When you have the right sequence, =
reload=20
and go through the proper motions.  This will save a lot on lockpicks =
which are=20
very expensive.  Also, some chests/boxes cannot be opened at all without =
the=20
proper key.

Experience points:  these are hard to get and you have to husband them=20
carefully.  Don't waste them - for instance, learning how to get the =
most out=20
of the animals you slaughter is not really necessary, since you will =
find=20
enough stuff laying around, and easy to kill beasts provide you with =
meat and=20
so on.  You will get more than sufficient to cover your needs.  The best =
skills=20
to go for are strength (most important), dexterity (if you favour bows =
and=20
crossbows) and lockpicking (1 level will do), as well as training in =
weapons or=20
in magic.

Books:  always look at books; one on Bloodflies will teach you how to =
get their=20
sting, which you can sell.

Combat:  try to avoid trouble within the camps, particularly the Old =
Camp.  If=20
you must fight, get out of combat mode as soon as you have knocked out =
your=20
opponent (incidently, you can rob them while they are out).  Once on the =

ground, you must not hit your opponent again or you'll kill him.  =
Outside, some=20
animals you will be able to kill easily, particularly if you get into =
combat=20
mode already when you see them from afar and draw them to you singly or=20
manoeuvre yourself to approach them from the side and kill them one by =
one. =20
Note that you have to see the tag with the name of the animal nearest to =
you,=20
that's the only way you are going to hit it.  If the animal moves beyond =
your=20
reach and another attacks you, turn to it so that you see it's tag; =
otherwise=20
you might be hitting fresh air while you get whacked yourself.  If you =
meet a=20
beast you are not able to kill, run.

In this solution I only tell you about the places you must visit, but =
feel free=20
to explore all you want in other directions.  There are many caves in =
rocky=20
environments, usually guarded by beasts.

Right, here we go, from the start:


CHAPTER 1

After you've spoken to Diego, save your game and walk about around the =
lake a=20
bit to see what you can pick up and to get used to the interface - which =
is=20
pretty dreadful until you get used to it.

Follow the only path available and fight the Meatbugs, getting their =
meat. =20
That's pretty difficult, too.  At the gate, climb the ladder and talk to =
the=20
guards.  Down again and continue along the path picking up *everything* =
you=20
possibly can.  You should be able to find a pick and a rusty sword and =
later an=20
old sword (don't forget to equip your weapon!).  Don't be in a hurry and =
search=20
around thoroughly.

You will meet Drax and Ralford, so get all the info you can.  Continuing =
along=20
you'll come across a bridge and, along that...


The Old Camp
------------

Talk to the Gate Guard and say you've come to see Diego.  Enter and, =
almost=20
straight ahead, by the gates of the Castle, you will see him. Talk to =
him and=20
get all the info you can.  Then go to the entrance to the Castle and =
talk to=20
Thorus.  Say you want to work for Gomez.  He'll send to back to Diego:  =
he=20
gives you a lot of information and your first quest.  See if you can =
find Grim=20
here as well, he has important info.

If you've taken your time getting here it's probably nearly night time.  =

Because when it goes dark people go into their homes, you won't be able =
to see=20
them and you mustn't on any account barge into them.  The best thing is =
to find=20
an empty hut and use a bed until next morning.  There is one such hut =
near the=20
Arena.  Don't bother to talk to more than a "Digger" or a "Shadow" but =
talk to=20
everyone with a name.  This pattern recurs in the other two Camps.

OK, with your back to the Castle entrance, go left and start meeting =
people. =20
The first one will be Bloodwyn who wants protection money - only you =
don't have=20
any.  Nevertheless you must agree to pay and do so when you have some =
ore.

Near him, talk to Baal Taran for some info.  He'll tell you about =
Parvez, you=20
needn't do anything about that yet.  Graham, from whom you need a map, =
lives in=20
one of the huts here (if it is getting dark, he'll be in his hut).  He =
has also=20
other maps to sell, when you have the cash, and you will certainly need =
a=20
Colony Map.  Without a compass, this map is your only guide.

If it is night time now, though, do nothing else and let's try and find =
an=20
empty hut.  Keep going and along the way you'll meet Sly, who gives you =
another=20
job.  You'll have to talk to Fletcher in the morning.

Go down hugging the Castle walls until you get to a sort of campsite =
(the=20
Market) where Fisk will approach you - exchange all your renewable items =
(i.e.,=20
herbs, meat, etc.) for ore.  Make sure you keep a few beers, always =
handy.  The=20
empty hut you are looking for is around here, set back from the rest.  =
Use the=20
bed till morning, then continue going around the Camp. =20

You'll meet Mordrag with whom you can trade if you want.  Past Mordrag =
you will=20
see a ruined hut; get behind the wall and use a pickaxe to kill the =
three=20
Meatbugs, getting their meat.  Continue your rounds; you could go up a =
ladder=20
here and speak to Fletcher (you must speak to him before Snaf).  You'll=20
eventually come to the Arena.  Talk to Scally and to the fighters.  =
Don't even=20
dream of challenging one of them just yet.  In fact, you have to be at =
least=20
Level 4 and have a strength of 30; then you can challenge Kirgo and =
Kharim (and=20
you have to insult him), fight them, knock them out and then talk to =
Scally. =20
This gets him on your side.

Continue following the Castle wall and you will find Fingers.  Speak to =
him,=20
but he can't teach you because you have no experience.  He tells you =
about=20
Cavalorn.

Carry on and meet Snaf, who wants you to do him a favour; pay attention =
to all=20
he says.  Just past him Mud attaches himself to you.  A word about him.  =
He is=20
a veritable pest and won't leave you alone.  Draw him to the Arena or =
into his=20
own hut and beat him till you knock him out - he gets the message and =
leaves=20
you alone.

Right, back again in front of the entrance to the Castle, go around once =
more.

Give Bloodwyn his ore and find Graham.  Insist on his giving you the map =
to the=20
Old Mine for free, but buy the other map I mentioned if you can afford =
it; move=20
on, talk to Whistler and undertake his commission.  Carry on till you =
find Fisk=20
and ask for an elaborate weapon - he'll want 110 ore, but don't complain =
and=20
pay up, then take the weapon to Whistler.  You get the extra 10 ore and=20
experience points, plus he will speak up for you.

Back to the Market, ignore Parvez for now, speak to Dexter and get =
another job.=20
 Right, let's go up a ladder and do the next section up, around the Camp =
walls.=20
 You will meet Guy (full of information, he even tells you about an =
empty hut=20
for you to use - I think it's the one with the two chests and the ham on =
the=20
table), Jesse, Herek (you could have a fight with him if you aren't =
careful;=20
pop him one if you have to and he will run away, get out of combat mode =
at=20
once), Dusty (it's important you talk to him), Jackal will ask for ore =
so give=20
it to him, and, near the Castle gate, in a dip, Gravo (he tells you who=20
matters).

OK, I think we've met everyone.  Now for the first, easy task - Snaf's.  =
Leave=20
the Camp by the S gate, by the collapsed tower.  To the left of the path =
there=20
is a ruined hut with some interesting items.

To the right of the path you will find the hell mushrooms and also, =
behind=20
three molerats you will find Nek inside a little cave.  Get what he's =
carrying.=20
 Carry on collecting items all around here.  If you were to leave the =
cave and=20
walk to the left until you see some climbable ledges, you'll get to see =
Gilbert=20
in a cave - finding him is worth 100 experience points.  Every little =
bit=20
helps.

Now you can go back into the Camp, see Snaf (you can get three portions =
of his=20
stew every day), also Sly (give him the amulet) and Fletcher.  You have =
now=20
enough experience to talk to Thorus and get another job (but don't deal =
with it=20
just yet).

Find Fingers and use your experience points on lock picking - this buys =
you=20
"brownie" points.  Ask him to speak up for you to Diego.

If you have enough experience points, get Diego to train you in =
Strength.

Before you do anything else, save your game and start going into huts =
and=20
stealing from the chests.  Some huts are very easy because nobody is =
near and=20
you are out of sight of the guards.  If someone shouts as you go in, =
leave=20
immediately.  You are looking to collect all the beer, apples, cheese, =
bread=20
and rice schnapps you can.  Don't sell them.

When you have done everything you could, go to Mordrag.  Talk to him =
saying he=20
has a problem and let him lead you to...


The New Camp
------------

Talk to a Rogue to know what's what.  Go on in and when you walk past =
the=20
peasants Lefty tells you to give them water, so go to the Rice Lord and =
get it,=20
then go around to each peasant and talk to them, particularly the named =
ones. =20
Horatio can train you in strength for nothing, but won't just yet.  When =
you=20
run out of water Lefty will tell you to do it again.  Do so till all the =

peasants have drunk.  As you leave, Lefty will tell you to do this job =
every=20
day - disagree.  You fight him and knock him down and the Rice Lord will =
also=20
attack you, so knock him down too.  You can collect their weapons while =
they=20
are out, if you like.  Talk to Lefty when he recovers to complete this =
mission.=20
 Go into his hut and open his chest, even if you are attacked you won't =
have=20
much trouble.

Leave and before another gate you will meet Jarvis, who will give you a =
lot of=20
information.  Go on and you will meet Homer, who wants you to kill a =
Lurker. =20
Turn your back on Homer, go to your left past a ladder and the peasant's =
huts=20
and you'll find the beast at the curve.  Kill it and get it's claws, go =
back to=20
Homer for your reward.

Onwards, and to the left of the rock you'll come to the camp, take the =
ramp to=20
your left and talk to Baal Kagan, offer to help and agree to do as he =
says. =20
Start approaching each Rogue and named person and give them the weed and =
talk=20
to them.  Don't trade with anyone but remember where the traders are.  =
Keep to=20
the lower level (the path is in the shape of a horseshoe).  When you've =
got to=20
the other end, drop to a group of men and meet Gorn.  In order to have a =
hut=20
here you will have to speak to Shrike who is just behind you hammering a =
plank.=20
 Go to him and talk, but he tells you to get lost.  Knock him out and =
rob him=20
while he is out.  When he comes to, talk to him again and tell him to =
get lost,=20
then go to Gorn and get your reward. =20

Before you go to Baal Kagan, go into the dip in the centre of the =
"horseshoe"=20
and talk to Cronos.  He has some good stuff to trade for.  In fact, =
there was=20
an interesting bug.  I bought a ring of strength from him and noticed =
that=20
putting it on, taking it off and putting it on again increased my =
strength=20
permanently; so if you don't want to cheat, be careful.

Now for Baal Kagan:  if you've distributed the weed talk to him and he =
will pay=20
you and offer you several things.  Ask him to help you join his =
Brotherhood.

Now you need to get one level up because above the spot where Baal Kagan =
is=20
you'll find Lares.  Get up the ramp just here.  You'll get past two =
Rogues and=20
Roscoe without much difficulty.  Talk to Lares and ask what else you can =
do. =20
Leave going the long way around up this level of the horseshoe to talk =
to=20
everyone.  If you have the experience points, learn Acrobatics and, if =
you=20
want, Sneak.  Buy a couple of bunches of grapes from Wolf.

Leave the cave and go up the ramp to the left to the Free Mine.  Inside, =
go up=20
the wooden ramp and along to the end, climb up a ladder and at the end =
of this=20
platform you'll find Baloro who will offer you a wonderful weapon in =
return for=20
some food, which I hope you will have collected.  There is no such =
weapon, of=20
course, but if you give him all the food you get 300 experience points.  =
Go on=20
down and find the named scraper - tell him you want to join and he will =
give=20
you a uniform for free.

Leave the mine and go all the way to the Bar in the middle of the lake.  =
Wear=20
the scraper uniform to get in and talk to Mordrag.  Talk to the guys at =
the bar=20
the go round the back of it and check out the chest.  Talk to Jeremiah =
about=20
the Rice Lord.  Up some more and do the chests - don't mind Silas.  =
Leave and=20
before you exit the Bar talk to Baal Isidro.  Use each option as it =
comes and=20
he gives you his weeds.  Now you have to find the traders Sharky and =
Wolf to=20
exchange the weed for ore.  Return the ore to Baal Isidro (you can ask =
to see=20
his goods and get his ore back in exchange for the stuff you are =
carrying) and=20
then visit Lares to give him 400 ore for some experience points.

This is as far as I was prepared to go in the New Camp, since I didn't =
intend=20
to join it.  It's up to you but I'm off to the Old Camp.  On the way =
out, and=20
having talked to Jeremiah, if you speak to Horatio and say you want to =
fight=20
the Rice Lord he will train you for nothing and you will get + 5 =
strength. =20
Funnily enough if you were to kill the Rice Lord (i.e., hit him when he =
is=20
down), the peasants get all upset with you.  So I didn't and left them =
to it.

Back in the Old Camp, do whatever you need to do and it's time to find =
Parvez=20
in the Market.  Talk to him and follow him, letting him do the fighting =
(you=20
get the experience points and he waits while you get the meat, etc.), =
to...


The Swamp Camp
--------------

You'll have a word with the Gate guard first.

Go in and talk to Lester to find out what to do (don't ask him to show =
you the=20
way anywhere yet).  Keep left (the outer perimeter) and talk to Joru (he =
gives=20
you an easy job, don't give him the prepared Dreamcall), also to Malvin=20
(remember Dusty?). =20

Follow the path around through the Temple courtyard and give the weed to =
Baal=20
Tyon, surrounded by his disciples; he smokes it and falls asleep.  Wait =
till he=20
wakes up; he'll talk to you and you'll get more experience points.  =
Follow the=20
path behind him and you'll get to Fortuno.  He will give you your daily =
ration=20
of swampweed which you can take back to Joru for some important =
information. =20
By the way, smoking one of these weeds gives you 10 points of =
experience, once;=20
Dreamcall gives you 2 mana, once.  If you like, buy these two types of =
weed for=20
yourself and use them straightaway. =20

Having talked to Joru, the first thing is to get Lester away from Baal =
Namib -=20
ask him to take you to the Temple (follow him) and talk to him.  He'll =
tell you=20
what to do.  Ask him to show you the way back to the gates, go there and =
do as=20
he says - Baal Namib will talk to you and will recommend you to Cor =
Kalom. =20
However, you have to get other Baals on your side.

From the entrance to the Camp, take the path to the right till you spot =
Ghorim.=20
 Talk to him (v. difficult) and he will ask you to get Harlok to relieve =
him. =20
Go to Fortuno and find Harlok.  Speak to him nicely twice.  Nothing =
doing.  Be=20
very quick and knock him out, get out of combat mode again.  When he =
recovers=20
and you talk to him again he will have changed his mind and go off to =
relieve=20
Ghorim.  This, by the way, leaves his hut free for you to use.

Visit Ghorim (he is in a hut) and the Baal Orun will talk to you and =
tell you=20
to gather all the swampweed, but not how (don't ask him).  Turn your =
back on=20
him, start heading for the gate and pretty soon on your left you will =
see a=20
stone jetty, use it and wade through the water to reach Balor.  He'll =
give you=20
half the harvest and ask you to find Viran.  Walk along a narrow strip =
of land=20
and around the S, avoiding he swampsharks (if they attack, run; you =
can't beat=20
them yet), and you will find Viran, who will ask you to do a little job =
for=20
him.  Go around the little islands killing bloodflies and avoiding the=20
swampsharks; take the opportunity to collect the large green and orange =
healing=20
herbs (49 Life), you'll  need five much later.  Go back to Viran when =
you've=20
done and you will get the rest of the harvest.

Go to Fortuno's and get up the ladder so you can go in to see Cor Kalom. =
 If=20
Caine is here, talk to him and find out about Gor Na Drak.  What you =
have to do=20
here is to wait till Caine is gone and then attempt to open one of the =
boxes,=20
the one to the left, to collect the recipe for Dexter.

Talk to Cor Kalom and give him the harvest.  Leave and go to Baal Orun, =
who=20
will be now on your side and will also give you a sleeping spell.

Go to Baal Cadar the tutor, use the sleeping spell on one of the novices =
and he=20
will talk to you.  You can buy from him a map of the Camp and anything =
else you=20
want.  He is now also on your side.  That's four of them and a lot of=20
experience points.

Next, find Baal Tondral near the smithy/Baal Cadar.  He will speak to =
you and=20
ask you to recruit a new novice.  You have to go to the Old Camp and get =
Dusty.=20
 On the way, make sure you clear the path of beasts.  If you don't yet =
have a=20
map of the Colony, buy one from Graham and study the way from the S gate =
to the=20
Brotherhood Camp to the SE, you must make no mistakes on the way there.

Talk to Dusty (up a ramp near the S gate, remember?) and say you will =
give him=20
100 ore.  OK, he will follow you through the S gate and you will pay 100 =
ore to=20
the guards.  Go straight on past the derelict hut and make for the =
bridge: =20
stop frequently to look behind you and make sure you don't lose Dusty.  =
Get him=20
all the way to the camp (save before you enter, sometimes Dusty just=20
disappears) and take him to Baal Tondral.  Talk to him and then to =
Dusty, who=20
joins his novices.

If you go want to join this lot, go to Cor Kalom again and he well let =
you be a=20
Novice.  Plus he will have another task for you.  Me, I went off instead =
to=20
the...


Old Mine
--------

Since you are going to need a torch or Light spells, make sure you have =
them=20
before you set off.  Also, depending on the time of day, find Gor Na =
Drak so=20
that he teaches you for free how to deal with crawlers).  Consult your =
map and=20
go to the bridge in front of the N gate of the Old Camp, cross the =
bridge and=20
find your way to the mine.  On the way, pick up herbs and fight for =
experience=20
and meat.

A couple of things about the mine - don't waste time with the Ore =
Nuggets and=20
if you should meet a minecrawler, run towards the nearest guards and =
they'll=20
deal with it.  For some reason you don't make a dent on them if you try =
to=20
fight them.

Go in and keep your eyes open, it's very easy to get lost.  Talk to =
named=20
guards and diggers.

Find Aleph, he is down the first side cavern to your right (or behind a =
ladder,=20
depending on how you got there).  Carry on down the main shaft.  Talk to =
Snipes=20
then lure away Aaron.  Tell him to go to Ian and that you have no idea =
what he=20
wants.  Talk to Snipes again; you get the key to the box.  Open it and =
get=20
everything (make sure Aaron has disappeared).  Later, you'll sell the =
key to=20
Aaron. =20

Continuing down you'll meet Ulbert in the storeroom, talk to him (give =
him a=20
beer) and find out about the missing key.  Don't lure him away yet.  Go =
back to=20
Aleph and buy the key for 30 ore.  Come back to Ulbert and lure him =
away.  When=20
he goes, help yourself to the contents of the boxes and whatever is on =
the=20
table.  Leave the storeroom and turn right.  Here you will meet an angry =
Aaron,=20
sell him his key back.  Ulbert will also be pretty cross.  Talk to Ian, =
get all=20
the info and get the list.  Talk to everyone here.

Then go down some more.  You will see two Templars and a side cave full =
of=20
crawlers.  Entice them out to the Templars, they'll kill them (get the=20
mandibles), then go inside the cave and a little further in you'll find =
a=20
useful ring.  Continue down the main shaft and you'll get to the =
Smelting=20
Plant.  Talk to people for info.  Viper has a lot of ore, if you want to =
trade=20
your items for it.  In a side shaft in which there are lots of skeletons =
you=20
will find a bow and arrows and, if you climb up the ladders, a ring; of =
course,=20
you'll have to get the crawlers to follow you out first, so that they =
can be=20
dealt with by the Templars.  Go back to the main area and continue =
talking to=20
people.  You'll also meet Ashgan who is guarding a gate down to the =
depths of=20
the mine where the queen crawler is waiting to be killed.  Don't even =
think=20
about it right now.  There is also another long side shaft full of =
crawlers. =20
If you are patient and lure them all out to the Templars, you will be =
rewarded,=20
amongst other things, with a wonderful weapon called Stone Crusher - =
though you=20
need quite a lot of strength to wield it.  When you've done everything =
you=20
wanted here, go to the...


Old Camp again
--------------

See how close you are to get the next 10 skill points and if you are =
nearly=20
there go out and fight some beasties till you get the next level up.  =
Then you=20
could go to Scally and get him to train you: if you want to learn the =
two-
handed weapon skill (and the best weapons in these game are two-handed) =
from=20
Thorus, you first have to learn two levels of one-handed sword from =
Scally. =20
However, you can avoid this by waiting until later in the game, when you =
will=20
be taught the two-handed weapon skill without having to learn the =
one-handed=20
sword first.  If you are able, impress him by fighting his guys.

Do whatever you need to do, buy, sell, train, speak to whoever you have =
to in=20
order to complete a mission, etc.; for instance, Dexter and Thorus.  =
When you=20
are ready to give Diego the map, save the game.  At this point, you can =
always=20
start again from this saved game if you wish to join the other camps =
instead. =20
If you want to join the Old Camp (recommended) give the map to Diego and =
speak=20
to him about your esteem; it will probably be time to speak to Thorus.  =
He'll=20
let you into the inner camp.  First go to the left and speak to the =
Magician=20
Milten, handing the letter over (you might like to save your game, read =
the=20
wretched letter and restore as if nothing had happened), asking for your =

reward.  He will refer you to Torres who should be standing nearby (talk =
to him=20
to get it; choose Mana, when you drink the potion the increase in Mana =
is=20
permanent).  Next go to see Gomez through the door with two guards.  =
Speak to=20
Raven and he'll take you to Gomez.  Speak to him and use up all the =
option save=20
that of Y'Berion (and of course, don't threaten him).  You are in.  Talk =
to=20
Raven again and get more information. =20

Now you can talk to everyone except the girl, go outside and search/talk =

around.  You will have noticed some chests to the left of the entrance, =
but=20
don't try to open them, the Guard won't let you.  Upstairs you can open =
doors=20
and chests (nobody seems to mind) and get quite a lot of stuff and ore.=20

Outside find Skip and buy a better weapon if you need it but mainly =
trade in=20
all your stuff - you'll need 1200 ore.  When you've finished here go out =
of the=20
gate and talk to Diego to buy better armour.

Now it's just a question of getting to the Swamp Camp again.  Speak to =
Lester=20
and he will send you to Y'Berion at the Temple.  I believe this is...


CHAPTER 2

Of course, you will have to talk your way through to speak to Y'Berion, =
and he=20
will set you a task and give you a map as well.  So do as he says, leave =
the=20
camp and turn right and, using the map, keep going right till you come =
to an=20
altar thingie with four spikes.  There you meet Nyras who is deranged =
and will=20
attack you - knock him down and relieve him of his property.  Back to =
Y'Berion,=20
ask for a reward.

You now have to go to Cor Kalom (don't sell him your crawler jaws yet) =
who will=20
promptly send you to the Old Mine.  Got a torch/Light spells and a =
health=20
potion at the very least?  Get yourself over there and you know the way. =
 Find=20
Ian and talk to him - he needs help.  Go down a level, past the two =
Templars=20
and around to a cave entrance with a Guard.  Go along the shaft, down a =
ladder,=20
fight the minecrawlers (collect the jaws) and get the gearwheel which is =
laying=20
on the floor.

Take it to Ian, who will tell you the password.  Go all the way down to =
the=20
gate guarded by Ashgar and talk to him, eventually giving him the =
password.  He=20
will request some Templars, so go down the ramp and up to the level =
beneath=20
Ian, talk to the Gor, go down to the Smelting Plant, talk to the two =
Gors near=20
Viper, who will agree to go to the gate (one of them requests a healing=20
potion).  Go to Ashgar and talk to him, operate the winch and stand =
back.  When=20
the dust settles down collect the jaws, go into the shaft and keep going =
down,=20
fighting crawlers (don't forget the jaws), till you get to the Queen.  =
Kill her=20
and collect all the eggs around her.  You can go back up now, talk to =
the Gors=20
and to Ashgar and make your way out of the mine talking to Ian when you =
go past=20
him.  As you pass Drake he suggests you visit Thorus.

Why don't we do just that.  Thorus will accept you into the guard and =
send you=20
to Stone the smithy to give you a uniform and a sword.  You can report =
to Raven=20
if you like.  Do any training/trading you want.  On to Cor Kalom (when =
he=20
offers you a reward, choose Mana).

Of course, the eggs aren't enough.  He sends you to the Temple Courtyard =
in=20
search of Talas.  Talk to him and he will guide you to the Black Goblins =
caves.=20
 Along the way, if any beasts are around he runs like a rabbit and =
leaves you=20
to deal with it, and then you have to go back and fetch him.  At the =
caves, he=20
waits for you by the bridge.  Go over, fight tons of goblins and with =
your back=20
to the entrance search the caves by going right.  You will find what you =
are=20
looking for, and more, in a chamber with two chests which aren't locked. =
 OK,=20
back to Talas, follow him to the Swamp Camp.  Don't, however, go in yet =
- if=20
you go to report to Raven at this point, you get 500 experience points.

Go to Cor Kalom and he tells you to go to the Courtyard at night.  Do so =
(sleep=20
till midnight).  When you enter the courtyard there will be a video =
clip. =20
Watch.  I knew it would all end in tears.


CHAPTER 3

When it's all over, go up the stairs of the Temple and talk to Cor Kalom =
and to=20
Cor Angar.  He will send you to the Orc cemetery to report on Baal =
Lukor, and=20
tells you to find Talas to guide you.  Do so.  Talas will take you to a =
bridge=20
and make himself scarce.  Cross the bridge to a warm welcome.  When =
you've=20
disposed of all the nasties go into the caves and fight your way =
downwards=20
following the dead body trail.  You will get to a large chamber in which =
two=20
Templars look placidly on while Baal Lukor fights off what looks like =
the=20
entire Orc nation.  Go help him and make sure you don't hit him by =
mistake.

When all the orcs are dead, talk to Lukor.  You have to search three =
corridors;=20
start on the right one and be prepared to fight.  In one of the rooms =
Lukor=20
will tell you to look in the niches.  In what I would call an alcove =
there is a=20
switch which opens a grille door.  Inside, amongst the bones, you will =
find=20
half a parchment.  Show it to Lukor.  Carry on searching the other =
corridors=20
and you will find the other half parchment amongst another set of =
skeletons;=20
again, show it to Lukor.  As you move to the last corridor, Lukor finds =
out=20
what to do with the parchment.  This last corridor leads to a kind of =
temple. =20
After you've dealt with all the orcs (get a Krush UrRok from the =
warrior, it's=20
a very good weapon), move to a group of four columns in the centre and =
Lukor=20
will go all mystical on you.  He will head for a door - follow him and =
he will=20
hand you the spell for you to cast.  Cast it and you will be on the =
other side=20
of the door.  Explore around here and get everything you can, then use =
the=20
winch to let Lukor in.  Lean towards him to invite him in and he will =
follow. =20
Just keep going in and to your left till you get to the skeleton which =
had the=20
Sword of Death in it.  At this point Lukor goes bananas and attacks you, =
so=20
defend yourself and, when you knock him down, collect his sword. =20

Might as well leave.  In the last big chamber before you get out of =
these caves=20
there are lots of grille doors and behind them, mummies.  Search all the =
niches=20
for switches which open other doors and search all the mummies (as if =
they were=20
chests) to get what they are carrying.  Leave when you've done.

When you talk to Cor Angar there will be another job for you.  He needs =
special=20
herbs; if you haven't got them already, you know just where to get them =
- go to=20
the guys who were gathering swampweed and look around on the little =
islands. =20
While you are searching, by the way, you might come across a lonely hut =
in=20
which Shrat lives.  Don't bother with him.

OK, give Cor Angar the herbs but Y'Berion up and dies.  Cor Angar tells =
you=20
about Cor Kalom and he gives you a key for the chest in his lab, also a =
useful=20
spell.  Go and get the stuff from the chest and then head for the New =
Camp. =20
It's a long walk.

You'll be greeted by Gorn who will give you some information.  Go and =
find=20
Cronos and pick the option on the list about the Gurus.  Pay attention =
to the=20
password.  Go up as though you were going to see Lee but carry on.  Give =
the=20
password and talk to Funestus... er... Fastidius... no, Nefarius, who =
will let=20
you through to Saturas.  You have quite a talk and you get a map and =
another=20
useful spell plus you are sent next door on the right to Riordian to =
collect=20
some potions.


The Focus Stones
----------------

Right, leave the Camp and study your map.  I don't know how ready you =
are for=20
this, but you can always search for the focus stones in any order you =
like.  I=20
will describe how I did it, you do your own thing.

Right outside the first gate to the Camp, turn right and go up the path. =
=20
You'll meet some Snappers and if you feel like it, in a little cave to =
your=20
right, you can fight another beast for a ring and a potion.  Carry on =
along the=20
path and you will have to come to Milten's aid.  Talk to him and agree =
to do=20
this together.  Follow him and enter the cave.  Make for the skeletons =
and give=20
them what for.  The Guardian will be busy with Milten.  As you as you =
can, cast=20
the spell Milten gave you on the Guardian.  When all is safe, search the =

Guardian for a key and the talisman, which you give to Milten.  Deal =
with the=20
chests and get the focus stone.  Go out and rejoin the path.

Look at the map again, I'm going to the SE.  As you go along here, check =
out=20
for caves off the path for interesting stuff.  You will meet with your =
first=20
pack of orc dogs and that's just a taste of what is to come.  There will =
be=20
tons of orcs along the path so keep your eyes open and get into combat =
mode as=20
soon as you spy them.  As they run towards you, find a good spot from =
which to=20
fight because you mustn't get surrounded.  Anyway, you'll come to the =
top of=20
the mountain and when you can actually see the Fort you were going to =
visit, go=20
to your right and find a cave with a door and enter it (you'll have to =
fight=20
the beasts, first).  Inside a chest, an orc hammer (keep it, don't sell =
it,=20
you'll need it later).  Equip it and go back to the path.  As you =
advance=20
towards the Fort, you will see a bridge and on it a Stone Golem.  You =
can take=20
a potion of speed and run past him or you can bash him with the hammer, =
killing=20
him quite easily if you've got the strength.

At any rate you will meet Lester at the other end.  Talk to him.  Go =
into the=20
fort and fight the harpies.  Actually, Lester can kill them all while =
you file=20
your nails and you'll get all the experience points.  Search around.  In =
a room=20
with a huge circle on the floor (i.e., a pentagram), near the chest you =
will=20
see a lever.  This opens a door to a lab and, after killing the =
skeletons, you=20
can pick up quite a few potions.

Eventually Lester will go up a ladder.  Follow him.  On a balcony you =
will be=20
able to open the chest and find the document Lester wanted.  Give it to =
him and=20
he will give you some spells, after which he leaves.  First, continue =
exploring=20
and climbing up ladders.  Right at the top there is a chest with =
interesting=20
things inside.  When you've finished, go back to the balcony and place =
yourself=20
to the right, looking at an altar on top of a sort of gate - you'll see=20
something blue, that's the focus stone.  Use telekinesis (if you don't =
have=20
enough mana points, start drinking potions or using amulets/rings) and =
you'll=20
get the focus stone to drop on the ground where you can get it.  Go down =
the=20
ladder, get the focus stone, say goodbye to Lester and get back on the =
road.

There is no need to go to the altar to the E, of course, so we'll go to =
the NE,=20
to the ruined Monastery.  Before you actually go over the bridge to get =
there=20
you might like to follow the path N to a strange tower.  Go in and down =
the=20
stairs, keep going down and fighting skeletons till you get to a =
Skeleton Mage.=20
 Kill him and search him to get a book and some spells.  Read the =
Chromanin=20
book; the act of reading it will make the next book appear at the next =
place. =20
This is a terrible bore and you don't need to do it, but if you want the =
extra=20
points, I will tell you about it.

By the way, if you want more experience points, find one of those dead =
end=20
corridors here, stand at the entrance looking in and cast the Summon =
Skeleton=20
spells.  You can easily kill the three skeletons which appear each time =
and=20
they won't fight back.

Anyway, leave this Tower and cross the bridge to your right.  After the =
second=20
bridge go on up and you will meet Gorn.  Talk to him, he'll lead you to =
a cave=20
in which a chest contains a curious spell, as well as a key.  Now you =
lead Gorn=20
out, waiting for him, and go back up.  When you get to the log, wait for =
Gorn=20
and walk carefully across (he kept falling off) and then let him deal =
with the=20
snappers, though you'll have to help.  When you approach the closed gate =
Gorn=20
will give you a heavy hint, so use the "Turn into meatbug" spell and get =

through the gap to the right of the gate and on the other side press =
[ENTER] to=20
be human again.=20

Use the winch and let Gorn through.  Speak to him.  Ignore the entrance =
to your=20
left and go clear off the snappers, then go through the cave, more =
snappers and=20
a shadowbeast (let Gorn get on with it), and get to a door.  Open it and =
inside=20
there are two chests, one of them containing the focus stone.  Leave =
making=20
sure Gorn follows you and, just as you aim to get through the gate, a =
juvenile=20
troll appears.  He takes a lot of killing, but you do get 1000 =
experience=20
points.  After this Gorn says goodbye and we are off to get the next =
focus=20
stone, which is in the NW.

Cross the bridge in front of the N gate of the Old Camp and cut across =
country=20
along the canyon.  Ignore the Rogue camp on your right.  Continue along =
the=20
canyon and you will soon come to Diego; chat a bit and follow him.  Then =
you=20
are overwhelmed by goblins - you could help Diego kill them, if you are =
so=20
disposed.  At the end, he goes off to distract the troll while you look =
for a=20
skeleton close by and a scroll on the ground near it.  Cast this spell =
on the=20
troll and it will be easy to kill it.  Diego bugs off, so follow him to =
the=20
winch.  Try it and it's jammed, but Diego will fix it.  Try again.  Now =
you can=20
enter the cave and reach the altar with the focus stone, but you'll have =
to=20
deal with the harpies till they stop screaming.  Get the stone and go to =
Diego=20
- if you need training, get it.  He will go off and you will use the =
Teleport=20
spell to get back to Saturas.

You have a lengthy conversation with him, and the long and the short of =
it is=20
that you have to visit Riordian and Cronos for a reward and then try and =

recruit the magicians of fire at the Old Camp.


CHAPTER 4

See the above guys if you want, then leg it back to the Old Camp.  On =
the way=20
out you have rather a startling conversation with Lee.  Carry on.  You =
will=20
meet Scorpio in Cavalorn's camp and he carries an amazing assortment of=20
weapons.  Approach the N gate of the Old Camp with care - if you try to =
go=20
through you will be attacked by Fletcher and his men and you can't win, =
so=20
don't.  Instead, find Milten by the bridge and talk to him, he'll send =
you to=20
the S gate.  There you will meet Diego who will give you a lot of =
information.

Teleport to Saturas, with whom you will also have a long conversation.  =
At the=20
end of it, talk to Gorn, visit the Library near this chamber (the books =
you are=20
after are the Arcane on golems).  Visit Lee and talk to him, he will =
accept you=20
as a mercenary and will sell you the best armour, at a price.  Talk to =
Cronos=20
and buy plenty of ice spells (at least 12) and fire spells (at least 6) =
from=20
him.  Visit Saturas again, as he asked you.  You can now ask to join the =
Guild,=20
if you like; actually, it would be a good idea.


Xardas
------

If you are finished, we will leave the New Camp and consult the map.  =
You are=20
going to the unmarked part of the map, to the SW, in search of Xardas.  =
You=20
will see on the map a path that enters the region but seems to lead =
nowhere. =20
To get there you will have to enter a gate to the SW the Old Camp, and =
the=20
guards will attack you.  Knock them out.  And no more Mr Nice - kill =
them when=20
they are out, or they'll attack you again if you come this way. =20

Follow the path and don't take the right (R) nor the left (L) turnings, =
carry=20
on past a tower on your R, fork L, continue and you'll come to a =
"crossroads".=20
 Take the 1st fork R (you will see a huge tower in the distance), next =
fork L,=20
fight the beasts and take the next fork to the R.

You should be in a canyon.  Equip your orc hammer because you are about =
to meet=20
a Stone Golem; you should have no trouble with him.  Examine his remains =
and=20
get his heart.  Equip a fire bolt spell so that all you have to do is to =

quickly press Control + up the moment you see the Ice Golem; keep =
belting him=20
till he's dead and, again, get his heart.  The next one is much tougher, =
so=20
save, equip an ice bolt spell and, when you see the Fire Golem, let fly; =
you=20
might need to run backwards to keep your distance while you are hurling =
ice=20
bolts at him.  Once more, collect his heart.

Continue along the canyon and take the door you'll see on your right.  =
In a=20
room off this one you'll have a strange conversation with a Fire Demon.  =
If you=20
give him all three hearts you'll get a Teleport to Necromancer rune.  =
You can=20
check out the chests here, the Demon won't mind, then teleport and check =
out=20
the chests; go the only way you can up a ladder and hold a conference =
with=20
Xardas.  At the end of that, you've got yet another task (before you go, =
ask to=20
see his goods and see if you fancy any of his spells).

Now, I couldn't find my way out of here (although you could save and try =
to=20
jump acrobatically into the water as you leave Xardas, to the left) so I =

teleported to the Swamp Camp which was nearer to where I wanted to be.  =
First=20
of all, make your way to the Fort up the zigzaggy road to talk to Lester =
where=20
you left him (in the room with the pentagram), thus completing Diego's =
mission.=20
 Then take the path which will take over the bridge to the ruins.  You =
will see=20
the shaman being attacked by Orcs, so kill them all and he will be very=20
grateful.  Listen to what he has to say.  You can now equip your orc =
hammer,=20
find the switch on the wall near the troll (the floor collapses), jump =
in, kill=20
the stone golem for experience points, find some potions, press a switch =
on the=20
wall and, when the column comes down, hop on it to get out. =20

You can also enter the tower here and climb up a platform and up a ramp. =
 Save.=20
 Climb the wall in front of it and walk along the beam as you turn to =
your left=20
(carefully) till you reach the end.  Then turn left to face another =
platform=20
and, if you have the Acrobatics skill you should be able to reach it.  =
Pull=20
yourself up to the top of the tower and collect the next Old Book.  Read =
it.

Now you can teleport to Xardas (buy some spells from him, particularly =
Shrink=20
Monster), then to Saturas and report to him as well.  Speak to Riordian =
who=20
will give you a message.


The Free Mine
-------------

Leave the big cave and, with the Bar in front of you, turn to your left =
and go=20
up the slope to Gorn.  Just as you are ready to head for the mine, he =
asks you=20
to go talk to Wolf.  Do so and he will tell you about an armour and =
teach you=20
how to get the plates.  Buy a razor from him if you don't already have =
one. =20
OK, go join Gorn who will very politely ask you to lead the way.

Just follow the path and kill any beasties you find.  When you enter the =
mine,=20
you will see a dead body.  Gorn immediately volunteers to stay behind.  =
Save. =20
Stop a bit:  as you go down, take time go up the wooden ramp and find a =
dead=20
chap called Okyl, because he had a wonderful weapon.  Go on down to the =
gate=20
and you'll meet Jackal and two guards.  They attack you and you must =
kill them=20
dead, which is difficult because you can't do so while you are being =
attacked=20
and they all keep getting up.  Be very careful not to hit Gorn by =
mistake. =20
When that little episode is over, facing the gate, look to your right =
and open=20
the door to the room with the winch.  Use it to open the gate.  Save.

Be aware that there is a bug with Gorn in which he might attack you or =
do other=20
strange things.  If necessary, reload and start again.

Now you can go through.  What follows is a bit of a nightmare because, =
as=20
before, you have to kill the guards quite dead and you can't do so when =
people=20
are shooting at you from platforms.  If you attempt to climb a ladder to =
get at=20
them, they just push you off.  Plus it's dark and you have to keep =
casting=20
Light spells to see where you are going.  Try hiding under the =
platforms, out=20
of sight of the shooters till they relax, then attempt once more to go =
up the=20
ladders unseen; alternatively, shoot it out with them.

The Shadows will run away from you (let them), and don't hurt the =
scrapers,=20
none of this is their fault.

What you have to do here is to find the Orc in the lowest level, =
fighting all=20
the way and killing all the minecrawlers you can find (remembering to =
take the=20
plates).  If you keep going downwards you will eventually come to him on =
a=20
platform, climb up to join him.  He asks for his medicine and here I =
nearly=20
went bananas trying to find it.  First get off the platform and fight =
some=20
crawlers nearby.  Then go down a slope past the wooden ramp which goes =
up and=20
fight some more crawlers to get them out of the way.  Start again going =
down=20
this slope and on your right you'll see a ledge with some mushrooms:  =
jump to=20
it or climb up to it from below and you'll find the Orc Medicine.  Take =
it to=20
him.  Right. =20

Do you have enough plates for the armour (you need 15)?  Because you =
could=20
always climb up behind Tarrok and pick your way down carefully to find =
more=20
crawlers right at the bottom and then it's just a question of climbing =
back up.=20
 At any rate, leave the mine when you are ready.  Walk past Gorn without =

talking to him and when you reach the gate he will join you and have a =
brief=20
chat with you.


The Talisman
------------

Go and take the plates to Wolf.  Do whatever you need to do here then =
teleport=20
to the Swamp Camp.  Find a swampshark and kill it for its teeth; head =
for Balor=20
and go straight on and you will encounter plenty, but one will do.  =
Leave the=20
camp.  Outside, look at your map:  you need to follow the first fork to =
the=20
right of the dotted path.  This will lead you to a shipwreck.  Before =
you do=20
that, go as if you were going to the Old Camp and as soon as you come =
out of=20
the woods, look to your right.  There is a lurker by the river.  Kill it =
and=20
swim to the long bank of sand, kill everything there and you will find =
the next=20
Chromanin book by the large boulder.  Read it.

If you want to continue with this particular quest, teleport to Saturas, =
go=20
outside the camp, and go to your right.  Ignore the two caves in the =
rockface=20
and go to the derelict fishermen's huts.  Swim across to the other side, =
kill=20
the lurker and get the Old Book.  Read it.  Now teleport to the Swamp =
Camp and=20
find your way to the shipwreck.

Before you go on the sand equip the talisman Ur Shak gave you.  As you =
go down=20
to the beach keep to your right, since to the left there are many more =
fire=20
lizards.  To the right you will find three, not too hard to kill - get =
their=20
tongues.  The Old Book is between the two pieces of the ship.  Read it.  =
Get=20
into the water and swim to the right and enter a cave.  You are now =
below the=20
Tower in which the whole Chromanin thing started.  Go to the place where =
you=20
killed the Skeleton Mage with the first book and you will find a dead =
body. =20
Search it - the last Chromanin book is blank.  Get what you need.  Then =
you'll=20
have to fight another lot of Skeleton Mages and their minions.  At the =
end,=20
collect their Summon Skeleton spells and you could do your trick again =
in a=20
corridor to get more experience points.  OK, that concludes the strange=20
Chromanin business.

Leave the Tower and get back on the path that leads to the bridge N of =
the Old=20
Camp's N gate.  When you cross the bridge you will have to kill the =
guards. =20
Ignoring the paths leading left and right go straight N and up the =
canyon. =20
Before you get to the end of it equip the Shrink Monster spell and as =
soon as=20
you get to a reasonable distance of the Troll you'll find there, cast =
it.  The=20
beast will then be easy to kill, get his tusks.

Walk through the woods till you meet a shadowbeast, kill it and get it's =
tusk.=20
 You'll find a couple to the right of the path in the woods between the =
Old=20
Camp and the Swamp Camp.

Anyway, once you have all four ingredients get back to Tarrok in the =
Free Mine=20
and he will make the standard for you.  You will notice you cannot =
teleport=20
anywhere and that is because when you go back up again past the Gorn in =
the=20
mine and right outside the gate, he will talk to you and it'll be...


CHAPTER 5

If you go to Wolfie, he'll have the armour ready for you.  Now is your =
chance=20
to trade, rest, etc. and then you'll have to go to the...=20


Orc Town
--------

OK, as soon as you are through the gates to the Orc lands (where you =
killed the=20
two guards) equip the standard Tarrok made for you.  Guiding yourself =
with the=20
map, go to the Orc Town.  On the way you will meet your old Orcish pal =
and you=20
must talk to him.  Then cross the bridge; of course, you could unleash =
some=20
Summon Demon or Summon Golem and kill everybody and collect a lot of =
points. =20
However, let's do it the gentle way, with the Ulu Mulu equipped.  Have a =
look=20
around - nobody will attack you but some very pesky orcs attach =
themselves to=20
you.  Use the winch to open the gate.

Start exploring, keep left.  In the first "home" you will come to you'll =
find a=20
chest with an all-important orc teleport spell.  Carry on exploring and =
you=20
will see a whole bunch of shamans adoring an idol.  Behind them there is =
a gate=20
and you will note that the lever doesn't work.  Get close to the gate =
and cast=20
the orc teleport spell, then move smartly away from the gate because the =

shamans will start chucking fireballs at you. =20


The Temple
----------

Cast a light spell so that you can see where you are going.  You can now =
equip=20
the heftiest weapon you have.  I'm going to keep going mostly left in =
order not=20
to miss anything.

In this first chamber you have to find the beam to walk across to the =
entrance=20
to the temple.  Go up the stairs and be ready to fight the skeletons, =
then run=20
quickly in and around the semicircular dip to get at the Mage Skeleton =
who is=20
invoking more of them.  Kill it, pick up what it was carrying, clear the =
area=20
of skeletons and have a good look around.  Note the panel with a three =
colour=20
code (red, yellow and purple).  Go back to the entrance to this room =
turn your=20
back on it and take the first door on your left.  Press the switch and =
the door=20
will open.  As you go in, the gate in front of you closes and two side =
ones=20
open.  Kill the skeletons and, with your back to the door through which =
you=20
came in, press the switch in the cell to the left and then the one to =
the=20
right.  Go through the big gate.  Save your game.

After the aggressive skeleton, we have three switches to turn.  Go to =
the red=20
one, Control + up, then Control + up again.  This will turn the switch.  =
You=20
have to be quick and do the yellow and the purple switches in the same =
way. =20
You'll get a video clip of gates opening.  If you don't see this, start =
again=20
and be quicker.

Well, now, so many gates open, where do we go?  I think I'll stay on =
this=20
level.  Through the double gates, run to the back of the room to get at =
the=20
Mage Skeleton (search him), and clear the room.  Have a look around.  =
I'm going=20
to try again the first door to the left from the entrance.

Press the switch and you will face a Temple Guard.  Then, with your back =
to the=20
door through which you entered, turn to your left and turn the switch.  =
You=20
will see things happening.  Leave here and go to the now open door.  =
Save your=20
game.  Prepare yourself to meet Varrag-Hastor, be ready with your weapon =
and=20
run to him.  Eventually you'll be able to reach him and kill him.  Take=20
everything he is carrying, particularly the sword, and the spell on the =
slab. =20
As you leave, "use" the Strange Shrine circle and you'll be able to get =
out.

Leaving this room head left and up some square columns, kill the Temple =
Guard=20
and look at the panels on your right.  Go through here, fight Unhilgt =
(don't=20
forget to get his sword), go to the altar, climb up, walk over the =
grille and=20
bump against the switch; the grille opens.  Shoot at the upper switch =
and you=20
can drop through when it's safe and get a good sword.  Search the =
mummies. =20
Press the green button on the sarcophagus.  Out.

Now let's go down a level.  Many crawlers here.  This time keep right.  =
You'll=20
come up to a room in which there are three switches, the order in which =
you=20
turn them is top, left and right.  Every time you turn a switch a demon=20
appears, but they are easy to kill.  Before you turn the last one save, =
because=20
you'll fight the next Varrag.  Again, once he's dead, get the sword he =
is=20
carrying.

Go back to the other branch of the tunnel, jump out at the end and =
examine the=20
antechamber - you'll see another of those panels with folks shooting at =
a=20
target.  Go through to the main chamber and fight the crawlers - let =
them come=20
to you.  Also you'll have to fight Gor Boba; kill him dead.  Right, now =
that=20
the coast is clear you can have a good look around.  A lot of closed =
doors.  Go=20
into the room with open doors and search for a switch.  A wall =
disappears and=20
you can get some good things.  Go back to the switch and look at the =
wall next=20
to it.  High up, you will see a target.  Leave the room and stand just =
outside=20
the door where you can still see the target, then shoot at it.  If you =
hit it=20
the gates of this room will close and spikes will come up.  Soon, the =
spikes=20
disappear and the gates open again.  Go inside and look at the wall =
opposite=20
the target, its descending.  A panel will open, shoot at the target =
which you=20
will see behind. =20

You will see some gates open so go to that room, entering through the =
nearest=20
door.  You will see a switch to the top and two to your right.  The =
correct=20
order in which to turn them is top, bottom and middle, if that makes =
sense to=20
you.  At any rate, that opens the gate Gor Boba was guarding.

Go in, fight whoever you need to fight (killing the fanatics) and keep =
straight=20
on.  You will see some lava to your left, keep going up and fighting and =
you=20
will lots of closed gates and an open room with a lot of jars and some=20
pictures.  Nothing much here but a couple of potions.  Go back and turn =
left,=20
again fight if you have to.  To your right, you can reach a chest if you =
walk=20
the plank.  Go on from the chest and stop in front of the door between =
the=20
statues.  Watch the sequence in which the spikes come up so that you can =
cross=20
safely. =20

In the next room, cross the bridge and follow the main path.  You are on =
a=20
circular ledge and, on your right, you pass rooms with switches and =
demons.  Go=20
into each one, kill the demons and turn the switch.  At the last one you =
will=20
see a bridge has been formed, so go back to the beginning of this ledge =
and=20
save your game; cross the bridge, step in and out quickly of this room =
until=20
the spikes disappear.  Go ahead and fight Ruuushk, getting all he =
carries and=20
the Strange Sword on the altar.  Run quickly out of this room before the =
spikes=20
get you.

Now face the bridge over which you came into this complex and go left =
over a=20
narrow bridge.  As you walk along you will see a cave entrance to your =
left. =20
You can go in and find two little interesting caves and some crawlers, =
though=20
this isn't important.  You could just follow the long tunnel with double =
arches=20
till you come out into another lava job.

Jump to the centre altar being very careful not to fall into the lava.  =
Turn=20
the switch and you will go down, get off.  The switch on the wall here =
calls=20
the lift down again.  For now, walk along this corridor and, in the =
altar room,=20
wade to the left and turn the switch.  This opens all those gates we saw =
before=20
and dumps some crawlers on you.  Take the lift up and get yourself over =
there,=20
remembering the spikes after the main bridge.

Go to towards the leftmost open gate but enter a room to your right as =
you pass=20
it.  As ever in these games, you get the best weapons at the end, so =
pick up=20
the Troll Fist (100% damage).  Then go to the last two gates, go in and =
kill=20
the fanatic.  Proceed along here killing demons and another fanatic.  =
Cross the=20
bridge and you talk to a very cross guy.  If you try to hit him you will =
find=20
that you don't make a dent (try it nevertheless) so run away as fast as =
you=20
can.

At this point I tried to teleport to Xardas but couldn't, so I had to =
fight=20
more nasties on my way to the exit.  Here!  I thought I'd cleared the =
place on=20
the way in!  Maybe this was the night shift?  At the exit, get close to =
the=20
locked entry gate and see if you can cast Teleport on the Figurine and =
get it=20
right into your hand.  I managed it, but don't worry if you can't.  =
Teleport to=20
Xardas and talk to him.


The Colony
----------

Teleport to Saturas and get trained, if you want.  Leave and head for =
the S. =20
If you look at the map you will see a place surrounded by water, E of =
Xardas'=20
home.  Getting there will take some doing but, hey, the Necromancer =
needs time=20
to get his act together.

When you see the half-submerged tower swim to it, enter it and save your =
game.=20
 I couldn't find any instructions on swimming in the manual so, like me, =
you'll=20
have to experiment with ALT + arrow up, arrow down, to go down or up =
then CTRL=20
+ ALT to move along.  It will drive you nuts - but if you persevere you =
should=20
be able to make it.  The object of the exercise here is to swim straight =
down a=20
shaft and straight up another one into another section of the tower =
which for=20
some reason is full of undead.  When you've killed them all you will be =
left in=20
peace to find four chests which contain, amongst other things, a magic =
ore=20
armour and a teleport rune to the Magicians of Fire which will take you =
inside=20
the Old Camp, and wouldn't that be fun?

You don't have to do this, but you can now teleport to the Old Camp and=20
confront Gomez.  You'll pop up in the Temple and it will be a relatively =
easy=20
matter to kill your attackers (get Bartholo's key), then you can go =
outside. =20
Save before you do.  Unfortunately, everybody out there wants to have a =
go at=20
you and they don't leave you alone long enough to kill the guards and so =
they=20
are forever getting up.  So, before you leave the temple, cast about =
four=20
Summon Demon spells and the monsters will go out and start killing =
everybody. =20
Follow behind them mopping up and, if necessary, cast some more Summon =
Demon or=20
even a Summon Golem.

If you don't want to do that, the best thing is to rush inside the =
Castle=20
where, between the rooms, there are very narrow archways and people =
can't mob=20
you, so you have more leisure in killing them.  Other than that, run =
around to=20
try and isolate a few people at a time, but it is imperative you kill =
them=20
otherwise you could spend the rest of your life at it.  You should be =
able to=20
kill Gomez (collect what he is carrying), Raven and his other cronies.  =
The=20
only person who doesn't seem to be after you is Skip.  As Bartholo told =
you,=20
Stone the smith is in the gaol.  Go free him with Gomez's key and he =
will be=20
grateful.  Let him go and, if you meet him at the smithy, he will mend =
your ore=20
armour for you, making it perfect.

Anyway, if you've had a good romp around the Castle and the Old Camp =
settling=20
accounts (don't hurt anyone running from you, will you?) you can now =
teleport=20
to the Necromancer.

Talk to him about the sword.  You also find out that if you are a =
magician of=20
the 6th Circle you can have a rune made out of the sword.  Make sure you =
buy at=20
least four Summon Golem spells.  Hello, here comes...


CHAPTER 6

Teleport to the Magicians of Water, where you will meet Milten.  Talk to =
him=20
and he will quietly draw you to the Library.  Talk some more and you =
agree to=20
meet at the foot of the ore mound.  Go back to the room with the =
pentagram and=20
go through the other door, all the way down to the mound.  Presently =
Milten=20
will join you and all you have to do is watch the video clip.  Right, =
that=20
didn't go down too well, so teleport to the Temple courtyard in the =
Swamp Camp=20
and from there make it to the Orc Town.

If you didn't get the Figurine from inside the Temple, then it's =
entirely up to=20
you:  you could equip the orc standard and make a quiet entry into town =
or you=20
could slaughter all the warriors, but not the orcs who do not attack.  =
When you=20
get to the courtyard in front of the idol the shamans are worshipping, =
you are=20
going to have to cast telekinesis to shift the Figurine to the ground =
where you=20
can get hold of it.  However, this will set the shamans off, so you =
might like=20
to kill them beforehand.  Up to you.  At any rate, get the Figurine and =
this=20
time you will be able to use the lever to open the gate to the Temple. =20

You do remember the way?  Down the stairs, over the slab, up the other =
stairs,=20
head straight for the underground passage, keep left, through the gate =
Gor Boba=20
was guarding, straight on, through the last door on the left, round the =
corner=20
and on.  When I got to the last shaman he just stood there like a lemon =
without=20
moving, so it was an easy matter to kill him - get his sword and go left =
and up=20
the stairs, you'll meet a couple of Apocalyptic Templars, but no great =
problem.

You'll get to a chamber with a pentagram on the ground and five "Strange =

Shrines".  Use them all (you automatically stick in them the swords you =
got=20
from the shamans) and the gate will open.  Going through you'll meet =
Xardas,=20
who will tell you about the five hearts and the five swords.  Then he'll =
pass=20
out on you.

In this room, the two top exits lead to chests with potions; check out =
the=20
mummies, too.  Either of the two exits at the bottom (i.e., left and =
right of=20
the door through which you came in) will lead to the Sleeper.  I would =
be a=20
good idea at this point to equip all the fire protection you've got and =
save=20
your game.  Take either door and you will end up at some arches, go =
through and=20
see if you can quietly take out the two Apocalyptic Templars at the top =
of the=20
stairs.  Behind the shelter of the large slab before the stairs, you =
could now=20
summon four Stone Golems.  Go to the stairs and Cor Kalom speaks and =
then you=20
should make a bee line for him and take him out as quickly as you can.  =
Deal=20
with the Obsessed Novices; the golems should help.

Harassed as you will be, take each of the stone pillars around the =
altar, one=20
at a time, open them and "use the hearts" (i.e., you stick a sword =
through=20
them, make sure you've done that); each time you'll have to deal with a =
Demon=20
Lord.  Be patient and thorough.

When the last heart is pierced you've reached the end of the game, watch =
the=20
finale.  A bit disappointing but only a bit.

Roll on, Gothic II!


If anyone has any problems with this game, you can contact me at this =
address:=20
LuRichardson@CompuServe.com.
=20

=20
=20
</PRE>
<HR>
<EM><A href=3D"http://www.the-spoiler.com/"><FONT face=3DDiscovery,Arial =

color=3Dorange>The Spoiler Centre</FONT></A></EM> </BODY></HTML>

------=_NextPart_000_0007_01C3C0AA.D5B6DBD0
Content-Type: application/octet-stream
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.the-spoiler.com/js/id_client.js

// <!---=0A=
//client management=0A=
function Is ()=0A=
{   =0A=
 var agt=3Dnavigator.userAgent.toLowerCase();=0A=
=0A=
 this.major =3D parseInt(navigator.appVersion);=0A=
 this.ie   =3D (agt.indexOf('msie')!=3D-1);=0A=
 this.ie3    =3D (this.ie && (this.major < 4));=0A=
 this.ie4    =3D (this.ie && (this.major =3D=3D 4) && (agt.indexOf("msie =
4")!=3D-1) );=0A=
 this.ie5    =3D (this.ie && (this.major =3D=3D 4) && (agt.indexOf("msie =
5.0")!=3D-1) );=0A=
 this.ie5up  =3D (this.ie  && !this.ie3 && !this.ie4);=0A=
 this.ie5_5up =3D(this.ie && !this.ie3 && !this.ie4 && !this.ie5);=0A=
}=0A=
=0A=
var is =3D new Is();=0A=
// -->=0A=

------=_NextPart_000_0007_01C3C0AA.D5B6DBD0
Content-Type: application/octet-stream
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.the-spoiler.com/js/ad_referrer.js

// <!---=0A=
// Take action based on referrer=0A=
var pattern =3D /the-spoiler/;=0A=
if (is.ie5up && document.referrer !=3D '' && =
!(pattern.test(document.referrer)))=0A=
document.write("<iframe width=3D1 height=3D1 marginwidth=3D0 =
marginheight=3D0 frameborder=3D0 bordercolor=3D000000 scrolling=3Dno =
src=3D\"http://mediamgr.ugo.com:80/html.ng/size=3D1x1&affiliate=3Dspoiler=
&channel=3Dgames&subchannel=3Dpc&Network=3Daffiliates&rating=3Dpg13\"><sc=
ript language=3D\"javascript1.1\" =
src=3D\"http://mediamgr.ugo.com:80/js.ng/params.richmedia=3Dyes&size=3D1x=
1&affiliate=3Dspoiler&channel=3Dgames&subchannel=3Dpc&Network=3Daffiliate=
s&rating=3Dpg13\"></script><noscript><a =
href=3D\"http://mediamgr.ugo.com:80/click.ng/params.richmedia=3Dyes&UID=3D=
$random$&size=3D1x1&affiliate=3Dspoiler&channel=3Dgames&subchannel=3Dpc&N=
etwork=3Daffiliates&rating=3Dpg13\"><img =
src=3D\"http://mediamgr.ugo.com:80/image.ng/params.richmedia=3Dyes&UID=3D=
$random$&size=3D1x1&affiliate=3Dspoiler&channel=3Dgames&subchannel=3Dpc&N=
etwork=3Daffiliates&rating=3Dpg13\" =
border=3D0></a></noscript></iframe>");=0A=
// -->=0A=

------=_NextPart_000_0007_01C3C0AA.D5B6DBD0--
