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<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter><B><U><SPAN style=3D"FONT-SIZE: 20pt">The </SPAN><SPAN=20
style=3D"FONT-SIZE: 26pt">Adventures</SPAN><SPAN style=3D"FONT-SIZE: =
20pt">=20
of</SPAN><SPAN style=3D"FONT-SIZE: 24pt"> </SPAN><SPAN=20
style=3D"FONT-SIZE: 36pt">FATMAN</SPAN></U></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter><B><U><SPAN style=3D"FONT-SIZE: =
22pt">WALKTHROUGH</SPAN></U></B><SPAN=20
style=3D"FONT-SIZE: 22pt"><BR></SPAN><SPAN=20
style=3D"FONT-SIZE: 8pt">&nbsp;</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter><B><U><SPAN style=3D"FONT-SIZE: 14pt">May 6th =
2003</SPAN></U><SPAN=20
style=3D"FONT-SIZE: =
14pt">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =

<U>Len&nbsp;=20
Green</U>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;=20
<SPAN style=3D"COLOR: red"><A=20
style=3D"COLOR: blue; TEXT-DECORATION: underline; text-underline: =
single"=20
href=3D"mailto:lengreen@hotmail.com"><SPAN=20
style=3D"COLOR: =
red">lengreen@hotmail.com</SPAN></A></SPAN></SPAN></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter><B><U><SPAN style=3D"FONT-SIZE: =
16pt">PREFACE</SPAN></U></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter>&nbsp;</P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px"><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Try not to use this walkthrough AT ALL!&nbsp; The game is not too =
difficult and=20
with patience you can probably overcome your stuckness.</B>&nbsp; </P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
There are no slider or timed puzzles, mazes, cryptology boners; or =
music, chess,=20
and other headaches that some players dislike.&nbsp; Also there are no=20
protracted dialogs or volumes of text to plough through.&nbsp; As far as =
I=20
remember, there are absolutely no illogical puzzles (such as combining =
an=20
elephant with a corkscrew!).&nbsp; </P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
There is a fair bit of flexibility in performing many actions and =
exploring=20
various locations, so you do not have to follow the order below.&nbsp; =
But as in=20
most Quest/Adventure games, there are some actions you must perform =
&amp;/or=20
locations you must visit before you can progress to others.</P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Below are only the VITAL actions you need to do to finish the game with =
the full=20
point score.&nbsp; You can however finish the game with somewhat less =
than the=20
maximum possible points.&nbsp; Most discussions and non-essential =
actions, many=20
humorous &amp;/or containing clues for progress, are not included here =
(and=20
yield no points!) =85 but I would recommend performing as many as =
possible so as=20
to enjoy the game to the full, and progress without assistance.</P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Using the main game menu, you can adjust Fatman=92s walk speed and the =
general=20
game speed =85 and also volume and speech controls.</P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
In this game you CAN get =91killed=92 =85 and rather frequently =85 see =
below!</P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Your Fatmobile is your rapid transportation system between different=20
locations.&nbsp; All you have to do is to enter it (generally by simply =
walking=20
off screen) and talk to your built-in Fat Computer.&nbsp; You then =
choose one of=20
the displayed locations =85 and you=92re whisked there in a second.</P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;<B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
=93<U>EASY</U>=94 &amp; =93<U>HARD</U>=94</B> modes :-&nbsp; In =
comparing the two modes,=20
there are no differences between the gameplay &amp;/or any of the =
puzzles =85 and=20
hence there is only one walkthrough!&nbsp; There are however two =
differences :-=20
</P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-INDENT: =
0in"><B>{A}</B>&nbsp;=20
Whenever you are =91killed=92, if you=92re playing in =93easy=94 mode =
you=92re given the=20
choice of either quitting the game, or of bringing up a previous Save =
(RELOAD),=20
or of returning to the last fatal point (RETRY),&nbsp; </P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
In the =93hard=94 mode, you <U>CAN</U>&nbsp; <U>NOT</U> operate =
RETRY!&nbsp; </P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<U>In any case, it=92s worth while saving frequently</U>.&nbsp; However =
there are=20
only 6 save-slots, but if you want/need to you can =93Zip=94 batches of =
6 files each=20
for storage and observation or investigation later on =85 each Zip only =
occupies=20
between about 100 to 200 KB.&nbsp; All saves and loads are expedited =
almost=20
instantaneously!&nbsp; </P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: =
3px">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
This walkthrough does not list particular points where you are =
recommended to=20
Save.&nbsp; However there are some places where there are obvious =
indications of=20
=91danger=92 and you are certainly advised to save before all of =
them.</P>
<P=20
style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-INDENT: =
0in"><B>{B}&nbsp;&nbsp;&nbsp;</B>The=20
puzzles are identical (and generally not particularly difficult) in both =
modes.=20
However, in a few of the rather more obscure situations, in the =
=93easy=94 mode=20
only, if you fail more than a few times you are given a mild hint to =
avoid=20
frustration.&nbsp; These hints are absent in the =93hard=94 mode.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter><SPAN style=3D"FONT-SIZE: 8pt"></SPAN>&nbsp;</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-ALIGN: center"=20
align=3Dcenter><SPAN=20
style=3D"FONT-SIZE: 8pt">*********************************</SPAN></P>
<P style=3D"MARGIN: 3px 0in"><SPAN style=3D"FONT-SIZE: =
8pt"></SPAN>&nbsp;</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>FATCAVE</U> =
</B>:-</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[001]&nbsp;&nbsp;&nbsp; =
Open the=20
bottom drawer.&nbsp; Look inside.&nbsp; Take the wallet.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[002]&nbsp;&nbsp;&nbsp; =
Open the=20
left hand cabinet.&nbsp; Look inside.&nbsp; Take the Swiss army =
knife.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[003]&nbsp;&nbsp;&nbsp; =
Open the=20
right hand cabinet.&nbsp; Look inside.&nbsp; Take the test tube.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[004]&nbsp;&nbsp;&nbsp; =
Take the=20
duct tape (behind the black =91column=92 between the 2 books).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[005]&nbsp;&nbsp;&nbsp; =
Walk to=20
your Fatmobile (off the bottom of your screen).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[006]&nbsp;&nbsp;&nbsp; =
Open the=20
Fatmobile=92s hatch and enter.&nbsp; You may press the buttons there, =
but at your=20
own risk!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[007]&nbsp;&nbsp;&nbsp; =
Talk to=20
the built-in Fat Computer inside your Fatmobile, and choose =91Acne =
Labs=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>ACNE LABS</U>=20
:-&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[008]&nbsp;&nbsp;&nbsp; =
Talk to=20
the policeman but don=92t jump the barrier, or you=92re likely to get =
shot.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[009]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Doughnut&nbsp; World=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>DOUGHNUT =
WORLD</U>=20
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[010]&nbsp;&nbsp;&nbsp; =
Talk to=20
the clerk.&nbsp; Try to get ANY sort of doughnut from him without =
success.&nbsp;=20
Eventually, you <U>must</U> ask him what he HAS got!&nbsp; He hasn=92t =
got=20
anything, but he does tell you that there may be doughnuts at =91Quik E =
Mart=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[011]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Quik E Mart=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U><SPAN =
lang=3DFR>QUIK E=20
MART</SPAN></U><SPAN lang=3DFR> :-</SPAN></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[012]&nbsp;&nbsp;&nbsp; =
One=20
dumpster lid is closed =85 open it.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[013]&nbsp;&nbsp;&nbsp; =
Rummage=20
around inside the dumpster (despite the garbage and the smell).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[014]&nbsp;&nbsp;&nbsp; =
Move away=20
slightly from the dumpster and look at the VHS tape.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[015]&nbsp;&nbsp;&nbsp; =
Take=20
it.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[016]&nbsp;&nbsp;&nbsp; =
Enter the=20
shop and talk to the owner, Abdul =85 be amused!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[017]&nbsp;&nbsp;&nbsp; =
Take a=20
free doughnut.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[018]&nbsp;&nbsp;&nbsp; =
Read all=20
3 comic books.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[019]&nbsp;&nbsp;&nbsp; =
From one=20
of them you obtain a coupon for 2 free MEGA burritos at the Burrito =
Barn.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[020]&nbsp;&nbsp;&nbsp; =
You are=20
going to need some cash.&nbsp; Look at your wallet in inventory and open =
it =85=20
empty as usual.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[021]&nbsp;&nbsp;&nbsp; =
But your=20
ATM card is inside.&nbsp; Take it out of your wallet.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[022]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91The Bank of Shadowlawn=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">THE BANK OF =
SHADOWLAWN<SPAN=20
style=3D"TEXT-DECORATION: none"> :-</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[023]&nbsp;&nbsp;&nbsp; =
Put your=20
ATM card into the slot of the automated teller machine to get some =
cash.&nbsp;=20
No go!&nbsp; You need to know your pin number.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[024]&nbsp;&nbsp;&nbsp; =
In=20
inventory, flip your ATM card over.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[025]&nbsp;&nbsp;&nbsp; =
Read your=20
pin number =85 <B><SPAN=20
style=3D"FONT-SIZE: 8pt; COLOR: yellow">{7883}</SPAN></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[026]&nbsp;&nbsp;&nbsp; =
Repeat=20
[023].</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[027]&nbsp;&nbsp;&nbsp; =
Withdraw=20
the whole balance of your bank account =85 $0.25 (a =91quarter=92).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[028]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and return to =91Quik E Mart=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U><SPAN =
lang=3DFR>QUIK E=20
MART</SPAN></U><SPAN lang=3DFR> :- </SPAN></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><SPAN=20
style=3D"FONT-WEIGHT: normal">[029]&nbsp;&nbsp;&nbsp; Put your quarter =
into the=20
vending machine and get a Shadowlawn newspaper =85 The Daily =
Times.</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><SPAN=20
style=3D"FONT-WEIGHT: normal">[030]&nbsp;&nbsp;&nbsp; Look at and read =
the front=20
page with news about the explosion at =91Acne Labs=92.</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><SPAN=20
style=3D"FONT-WEIGHT: normal">[031]&nbsp;&nbsp;&nbsp; Flip through the =
newspaper =85=20
to the =91Want Ads=92.</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><SPAN=20
style=3D"FONT-WEIGHT: normal">[032]&nbsp;&nbsp;&nbsp; Read through the =
ads, and=20
especially the one which requests =93Help wanted, at =91La Fattoria=92 =
=85 pizza=20
shop=94.</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[033]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91La Fattoria=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>LA FATTORIA</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[034]&nbsp;&nbsp;&nbsp; =
Enter the=20
pizza shop.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[035]&nbsp;&nbsp;&nbsp; =
Talk to=20
Bruno, the owner, and agree to deliver a pizza to 542 West Blvd, Apt C =
=85 Itchy=20
Eddie=92s place!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[036]&nbsp;&nbsp;&nbsp; =
But he=20
has to MAKE the pizza first, and they keep dropping from the conveyer =
belt onto=20
the floor.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[037]&nbsp;&nbsp;&nbsp; =
Warn him=20
that his pizza=92s ready.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[038]&nbsp;&nbsp;&nbsp; =
If you=20
warn him too late it=92s useless.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[039]&nbsp;&nbsp;&nbsp; =
If you=20
warn him too early he=92ll tell you it=92s not ready, and that you have =
to wait for=20
the =91bell=92 to ring.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[040]&nbsp;&nbsp;&nbsp; =
You have=20
to talk to him QUICKLY, *immediately* after the bell has rung.&nbsp; =
Once you=20
know exactly what to do, it isn=92t difficult =85 but if you can=92t =
manage, access=20
your =91menu=92 and reduce the =91game speed=92 (and reset it =
afterwards).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[041]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91542 West Blvd, Apt C=92</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><SPAN=20
style=3D"FONT-WEIGHT: 700; FONT-SIZE: 12pt; TEXT-DECORATION: =
underline">542 WEST=20
BLVD, APT C</SPAN><SPAN=20
style=3D"FONT-WEIGHT: 700; FONT-SIZE: 12pt; TEXT-DECORATION: none"> =
:-</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[042]&nbsp;&nbsp;&nbsp; =
Try to=20
open the doors.&nbsp; You can=92t =85 they=92re locked.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[043]&nbsp;&nbsp;&nbsp; =
Never=20
mind, there=92s a buzzer box there.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[044]&nbsp;&nbsp;&nbsp; =
Try all 3=20
buttons.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[045]&nbsp;&nbsp;&nbsp; =
The top 2=20
buttons are not for Itchy Eddie=92s apartment.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[046]&nbsp;&nbsp;&nbsp; =
So it=20
must be the bottom button =85 but it=92s broken.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[047]&nbsp;&nbsp;&nbsp; =
You=92ll=20
have to mend it.&nbsp; Open the buzzer box =85 but how?</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[048]&nbsp;&nbsp;&nbsp; =
Open your=20
Swiss army knife.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[049]&nbsp;&nbsp;&nbsp; =
Apart=20
from being a knife you can get it to be a corkscrew, or a screwdriver, =
or a pair=20
of scissors.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[050]&nbsp;&nbsp;&nbsp; =
Use the=20
(Swiss army knife=92s) screwdriver on the buzzer box.&nbsp; You get a=20
close-up.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[051]&nbsp;&nbsp;&nbsp; =
Unscrew=20
the cover of the box, and you can see the circuits inside.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[052]&nbsp;&nbsp;&nbsp; =
Look at=20
the circuits and wires, and in particular at one wire which is =
broken.&nbsp;=20
Careful =85 you may get electrocuted.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[053]&nbsp;&nbsp;&nbsp; =
Change=20
your Swiss army knife into a pair of scissors.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[054]&nbsp;&nbsp;&nbsp; =
Use the=20
(Swiss army knife=92s) scissors to strip off some of the casing =
(insulation) from=20
both ends of the broken wire leaving them bare.&nbsp; </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[055]&nbsp;&nbsp;&nbsp; =
Twist the=20
two ends of these wires together ( i.e. =91interact=92 with them). </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[056]&nbsp;&nbsp;&nbsp; =
If you=20
replace the cover now you may get electrocuted. How about insulating the =
join!=20
</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[057]&nbsp;&nbsp;&nbsp; =
Tear off=20
a strip of your duct tape and wrap up the bare wire ends.&nbsp; Should =
be safe=20
now.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[058]&nbsp;&nbsp;&nbsp; =
Replace=20
the box cover.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[059]&nbsp;&nbsp;&nbsp; =
Press the=20
bottom buzzer.&nbsp; Itchy Eddie replies, comes down to meet Fatman, =
takes the=20
pizza, gives him $1 tip, remarks that he hopes the pizza is hot, and =
goes back=20
inside.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[060]&nbsp;&nbsp;&nbsp; =
After a=20
few seconds he returns and complains that the pizza=92s cold.&nbsp; =
<SPAN=20
lang=3DFR>Rat-tat-tat =85 </SPAN>Fatman=92s dead.&nbsp; </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[061]&nbsp;&nbsp;&nbsp; =
So you=92ll=20
have to find some way of heating the pizza up =85 the pizza shop =
doesn=92t seem to=20
be much help.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[062]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Fatcave=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U><SPAN=20
lang=3DFR>FATCAVE</SPAN></U><SPAN lang=3DFR> :-</SPAN></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><SPAN=20
lang=3DFR>[063]&nbsp;&nbsp;&nbsp; Don=92t enter.&nbsp; </SPAN>Touch the =
hood of the=20
Fatmobile.&nbsp; Ouch !&nbsp; That baby runs HOT !</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[064]&nbsp;&nbsp;&nbsp; =
Put your=20
pizza onto the Fatmobile.&nbsp; Look at it =85 it=92s really hot =
now!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[065]&nbsp;&nbsp;&nbsp; =
Enter=20
your Fatmobile and again choose =91542 West Blvd, Apt C=92</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><SPAN=20
style=3D"FONT-WEIGHT: 700; FONT-SIZE: 12pt; TEXT-DECORATION: =
underline">542 WEST=20
BLVD, APT C</SPAN><SPAN=20
style=3D"FONT-WEIGHT: 700; FONT-SIZE: 12pt; TEXT-DECORATION: none"> =
:-</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[066]&nbsp;&nbsp;&nbsp; =
Repeat=20
[059].&nbsp; This time the pizza=92s hot so you don=92t get filled with =
lead.&nbsp;=20
You keep your $1 tip.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[067]&nbsp;&nbsp;&nbsp; =
Time to=20
head back to =91La Fattoria=92 and find out what Bruno wants you to do =
next.&nbsp;=20
Go to your Fatmobile and choose =91La Fattoria=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>LA FATTORIA</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[068]&nbsp;&nbsp;&nbsp; =
He=20
doesn=92t want you to do anything.&nbsp; In fact he fires you =85 and =
without=20
pay!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[069]&nbsp;&nbsp;&nbsp; =
If you=20
haven=92t already done so, now would be an appropriate time for Fatman =
to cut=20
himself off a slice of cheese (on the countertop =85 use the Swiss army=20
knife).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[070]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Quik E Mart=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U><SPAN =
lang=3DFR>QUIK E=20
MART</SPAN></U><SPAN lang=3DFR> :-</SPAN></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[071]&nbsp;&nbsp;&nbsp; =
Look on=20
top of the display cabinet of drugs, at the left hand wall.&nbsp; The =
extreme=20
right hand bottle (mauve color) is called =93SuperDozeOff=94 =85 read =
what its effects=20
are!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[072]&nbsp;&nbsp;&nbsp; =
Take the=20
bottle (and pay Abdul your $1 for it!).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[073]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Acne Labs=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>ACNE LABS</U> =
:-</B></P>
<P style=3D"MARGIN: 3px 0in">[074]&nbsp;&nbsp;&nbsp; In inventory, =
sprinkle a=20
lavish dose of&nbsp; =93SuperDozeOff=94 onto your doughnut.</P>
<P style=3D"MARGIN: 3px 0in">[075]&nbsp;&nbsp;&nbsp; Give the doughnut =
topped with=20
=93SuperDozeOff=94 pink frosting to the police officer.&nbsp; He falls =
down in a=20
very deep sleep.</P>
<P style=3D"MARGIN: 3px 0in">[076]&nbsp;&nbsp;&nbsp; Look at the wires =
sticking up=20
out of the rubble.</P>
<P style=3D"MARGIN: 3px 0in">[077]&nbsp;&nbsp;&nbsp; Grab them and you =
obtain a=20
damaged security camera.&nbsp; Maybe it will cast some light on the=20
explosion?</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[078]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Fatcave=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>FATCAVE</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[079]&nbsp;&nbsp;&nbsp; =
You can=20
try inserting your VHS tape into your VCR.&nbsp; It doesn=92t work =85 =
the tape must=20
be broken.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[080]&nbsp;&nbsp;&nbsp; =
In=20
inventory, use your (Swiss army knife=92s) screwdriver on the VHS tape =
and open=20
it.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[081]&nbsp;&nbsp;&nbsp; =
In=20
inventory, use the screwdriver on the damaged security camera and open =
it=20
up.&nbsp; Inside is a video reel which you hope will be useful.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[082]&nbsp;&nbsp;&nbsp; =
In=20
inventory, put the video reel into the open VHS tape and close the =
lid.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[083]&nbsp;&nbsp;&nbsp; =
Put the=20
VHS tape (with the video reel inside) into your VCR.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[084]&nbsp;&nbsp;&nbsp; =
With (a=20
lot of) help from your Fat Computer, you learn of a truck rented from =
the=20
offices of a firm called =91Wrent a=92 Wreck=92 at the time of the Acne =
Labs=20
explosion.&nbsp; You also learn the truck=92s plate number =85 write it =
down (or=20
remember it).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[085]&nbsp;&nbsp;&nbsp; =
Give your=20
piece of cheese to your hamster, Harvey.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[086]&nbsp;&nbsp;&nbsp; =
Take him=20
with you =93on an adventure=94!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[087]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Wrent a=92 Wreck=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>WRENT A=92 =
WRECK</U>=20
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[088]&nbsp;&nbsp;&nbsp; =
On=20
arrival, you see a<B> </B>non interactive sequence which takes place at =
(the=20
original) Mary Kate Cosmetics Offices.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[089]&nbsp;&nbsp;&nbsp; =
Enter the=20
=91Wrent a=92 Wreck=92 office.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[090]&nbsp;&nbsp;&nbsp; =
Look at=20
and talk to the secretary/receptionist.&nbsp; That doesn=92t seem to get =
you=20
anywhere at all.&nbsp; (But did you happen to notice her name?).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[091]&nbsp;&nbsp;&nbsp; =
Use the=20
hamster on her.&nbsp; She goes berserk =85 a riotous cut scene ensues, =
culminating=20
in Fatman having the office to himself.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[092]&nbsp;&nbsp;&nbsp; =
Pick up=20
the ink pen on the secretary=92s desk.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[093]&nbsp;&nbsp;&nbsp; =
In=20
inventory, have a good look at it.&nbsp; ( Note:-&nbsp; It=92s worth =
while doing=20
this before [106] ).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[094]&nbsp;&nbsp;&nbsp; =
Switch on=20
the computer.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[095]&nbsp;&nbsp;&nbsp; =
Enter the=20
=91Username=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[096]&nbsp;&nbsp;&nbsp; =
Enter the=20
truck=92s =91License Number=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[097]&nbsp;&nbsp;&nbsp; =
The=20
=91Username=92 was indicated (sort of!) in the game just a little while =
ago.&nbsp;=20
If you missed it, see [089] thro=92 [093].&nbsp; </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[098]&nbsp;&nbsp;&nbsp; =
If you=20
didn=92t notice it, it=92s the first name of the secretary (ignore her =
illustrious=20
surname !!) =85 If you didn=92t catch it then, see [093].</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[099]&nbsp;&nbsp;&nbsp; =
If you=20
don=92t know the truck=92s =91License Number=92 =85 see [084].</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[100]&nbsp;&nbsp;&nbsp; =
If you=92re=20
really stuck, the entries (on your keyboard) are :-&nbsp; <B><U><SPAN=20
style=3D"FONT-SIZE: 8pt; COLOR: yellow">Robin</SPAN></U><SPAN=20
style=3D"FONT-SIZE: 8pt; COLOR: yellow"> (Hoggsnobble) and=20
<U>AUCH</U>-<U>74</U>.</SPAN></B></P>
<P style=3D"MARGIN: 3px 0in">[101]&nbsp;&nbsp;&nbsp; Print the data.</P>
<P style=3D"MARGIN: 3px 0in">[102]&nbsp;&nbsp;&nbsp; Ooops =85 you get a =
blank sheet=20
of paper {{ This is not ESSENTIAL.&nbsp; You can avoid getting a blank =
sheet and=20
neither lose or gain points if you do so! }} </P>
<P style=3D"MARGIN: 3px 0in">[103]&nbsp;&nbsp;&nbsp; The printer must be =
out of=20
ink =85 you=92d better fill it, somehow.</P>
<P style=3D"MARGIN: 3px 0in">[104]&nbsp;&nbsp;&nbsp; Remove the =
cartridge from the=20
printer.</P>
<P style=3D"MARGIN: 3px 0in">[105]&nbsp;&nbsp;&nbsp; Use your Swiss army =
knife=92s=20
corkscrew, and bore a small hole in the printer cartridge.</P>
<P style=3D"MARGIN: 3px 0in">[106]&nbsp;&nbsp;&nbsp; Use your Swiss army =
knife=92s=20
scissors to cut the ink pen in half.</P>
<P style=3D"MARGIN: 3px 0in">[107]&nbsp;&nbsp;&nbsp; Fill the cartridge =
with ink=20
from the opened ink pen.</P>
<P style=3D"MARGIN: 3px 0in">[108]&nbsp;&nbsp;&nbsp; But you can=92t use =
it because=20
ink is dripping out from the hole you drilled.</P>
<P style=3D"MARGIN: 3px 0in">[109]&nbsp;&nbsp;&nbsp; Use your duct tape =
to seal up=20
the hole.</P>
<P style=3D"MARGIN: 3px 0in">[110]&nbsp;&nbsp;&nbsp; Replace the =
cartridge into=20
the printer.</P>
<P style=3D"MARGIN: 3px 0in">[111]&nbsp;&nbsp;&nbsp; If you obtained a =
blank sheet=20
of paper, the printer=92s now out of paper =85 So replace the blank =
sheet.</P>
<P style=3D"MARGIN: 3px 0in">[112]&nbsp;&nbsp;&nbsp; Operate the =
computer again =85=20
see [094] thro=92 [101].</P>
<P style=3D"MARGIN: 3px 0in">[113]&nbsp;&nbsp;&nbsp; This time you get a =
proper=20
printout.</P>
<P style=3D"MARGIN: 3px 0in">[114]&nbsp;&nbsp;&nbsp; Look at the =
printout.&nbsp;=20
You get a suspect and an address.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[115]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =917835 South Water St.=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>7835 SOUTH WATER =
ST.</U>=20
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[116]&nbsp;&nbsp;&nbsp; =
Press the=20
door button and enter.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[117]&nbsp;&nbsp;&nbsp; =
Ring the=20
bell for the attendant.&nbsp;&nbsp; </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[118]&nbsp;&nbsp;&nbsp; =
Ask him=20
if a Ted Baker lives there.&nbsp; He replies that he thinks he occupies =
room=20
203.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[119]&nbsp;&nbsp;&nbsp; =
Enter the=20
elevator and press the button for the second floor.&nbsp; Knock on door =
number=20
203.&nbsp; There=92s no reply.&nbsp; Knock a few more times until Fatman =
realizes=20
that he=92s got the wrong room.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[120]&nbsp;&nbsp;&nbsp; =
Return=20
down and talk to the attendant again.&nbsp; He said he got mixed up and =
he meant=20
room 302.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[121]&nbsp;&nbsp;&nbsp; =
Go up to=20
room 302 and knock on the door.&nbsp; The old man from room 303 tells =
Fatman=20
that he=92s Ted Baker =85 and makes a lot of other antagonistic remarks =
as well.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[122]&nbsp;&nbsp;&nbsp; =
Fatman=92s=20
only lead is the photograph on the printout.&nbsp; Go to your Fatmobile =
and=20
choose =91Fatcave=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>FATCAVE</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[123]&nbsp;&nbsp;&nbsp; =
Either=20
show your Fat Computer the printout, or simply talk to it/him.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[124]&nbsp;&nbsp;&nbsp; =
Your Fat=20
Computer scans the printout.&nbsp; The computer can only tell you that =
the photo=20
is of an ex-criminal called Fred Stankowitz =85 it has no further =
information on=20
him.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[125]&nbsp;&nbsp;&nbsp; =
Fatman is=20
hungry and decides to go to the =91Burrito Barn=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[126]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Burrito Barn=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>BURRITO BARN</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[127]&nbsp;&nbsp;&nbsp; =
Enter the=20
=91Burrito Barn=92.&nbsp; Order 2 MEGA burritos =85 but you have no cash =
so you won=92t=20
get them.&nbsp; Give the cowboy your coupon for 2 freebies, and then you =
do=20
receive them.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[128]&nbsp;&nbsp;&nbsp; =
Go to the=20
dispenser and cover both MEGA burritos with hot spicy sauce.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[129] &nbsp;&nbsp; Eat =
one of the=20
burritos =85 and you can=92t help hearing the result! (Fatman can=92t =
possibly eat the=20
second one!).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[130]&nbsp;&nbsp;&nbsp; =
Exit the=20
=91Burrito Barn=92 and move along (right) to the bouncer at the punk =
club =85 talk to=20
him.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[131]&nbsp;&nbsp;&nbsp; =
Show the=20
bouncer your printout.&nbsp; Apparently Fred Stankowitz plays guitar in =
the band=20
called =91The Skulls=92 who are performing at the punk club tonight.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[132]&nbsp;&nbsp;&nbsp; =
Enter the=20
punk club =85 you can=92t =85 the bouncer won=92t admit you unless =
you=92re dressed like a=20
punk.&nbsp; (Don=92t push him; at least not more than once, unless =
you=92re looking=20
for serious trouble!).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[133]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose the =91Big N Tall=92 clothes store.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>BIG N TALL</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[134]&nbsp;&nbsp;&nbsp; =
Talk to=20
the bum sitting down dazed =85 he=92s stoned.&nbsp; Ask him if he=92s =
sniffing=20
glue.&nbsp; He doesn=92t mind telling you that he is, and offers you =
some from his=20
box.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[135]&nbsp;&nbsp;&nbsp; =
Take a=20
tube of glue.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[136]&nbsp;&nbsp;&nbsp; =
Enter the=20
=91Big N Tall=92 clothes store.&nbsp; You can=92t get in because of the =
enormously fat=20
guy wedged in the doorway.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[137]&nbsp;&nbsp;&nbsp; =
Talk to=20
him, then give him your last burrito.&nbsp; Instead of being just a fat =
guy, he=20
becomes a flat(ulence) guy =85 and =85=85 Whoooosh!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[138]&nbsp;&nbsp;&nbsp; =
Now you=20
can enter the =91Big N Tall=92 clothes store.&nbsp; Talk to the very =
tall proprietor=20
who tells you to buy =85 but you have no money!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[139]&nbsp;&nbsp;&nbsp; =
Look at=20
the credit application forms on the counter.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[140]&nbsp;&nbsp;&nbsp; =
Take the=20
last one and hand it to the shopkeeper =85 but you=92ve got to fill it =
in first!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[141]&nbsp;&nbsp;&nbsp; =
In=20
inventory, use your (leaking) ink pen to fill the credit application =
form=20
details in.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[142]&nbsp;&nbsp;&nbsp; =
NOW hand=20
it in to the shopkeeper, who accepts it.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[143]&nbsp;&nbsp;&nbsp; =
Choose a=20
black T-shirt.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[144]&nbsp;&nbsp;&nbsp; =
=85=85 and a=20
pair of blue pants.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[145]&nbsp;&nbsp;&nbsp; =
=85=85 and a=20
pair of white socks with red stripes.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[146]&nbsp;&nbsp;&nbsp; =
=85=85 and a=20
pair of red and white shoes.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[147]&nbsp;&nbsp;&nbsp; =
=85=85 and a=20
studded belt.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[148]&nbsp;&nbsp;&nbsp; =
=85=85 and a=20
red hat.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[149]&nbsp;&nbsp;&nbsp; =
If you=20
have already performed [152] thro=92 [156], then skip straight to [157]. =
</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[150]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91La Fattoria=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>LA FATTORIA</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[151]&nbsp;&nbsp;&nbsp; =
Put your=20
new clothes outfit onto the phone booth.&nbsp; No good =85 =93Your shirt =
needs=20
something=94!&nbsp; </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[152]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Burrito Barn=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>BURRITO BARN</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[153]&nbsp;&nbsp;&nbsp; =
Take the=20
poster of the band (=93The Skulls=94) from the wall.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[154]&nbsp;&nbsp;&nbsp; =
In=20
inventory, use your (Swiss army knife=92s) scissors and cut out the =
small skull=20
logo from the poster.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[155]&nbsp;&nbsp;&nbsp; =
In=20
inventory, squirt some glue from your tube onto the back of your skull =
logo.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[156]&nbsp;&nbsp;&nbsp; =
In=20
inventory, apply the sticky skull logo onto your outfit (T-shirt).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[157]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91La Fattoria=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>LA FATTORIA</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[158]&nbsp;&nbsp;&nbsp; =
Put your=20
punk clothes outfit onto the phone booth.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[159]&nbsp;&nbsp;&nbsp; =
You=20
emerge dressed as a punk.&nbsp; You now have got rid of a lot of=20
=91baggage=92.&nbsp; You have only 4 items in your inventory including =
your Fatman=20
getup (instead of 10), and only 3 locations which you can visit (instead =
of=20
11)!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[160]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Burrito Barn=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>BURRITO BARN</U> =
:-=20
</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[161]&nbsp;&nbsp;&nbsp; =
Enter the=20
punk club.&nbsp; The bouncer does not interfere now!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[162]&nbsp;&nbsp;&nbsp; =
Talk to=20
the Aussie with the spiky green hair (Merv).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[163]&nbsp;&nbsp;&nbsp; =
Look and=20
talk to all the others in the club as much as you can.&nbsp; (Don=92t =
push=20
Knucklebones more than once, unless you want some =91action=92!).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[164]&nbsp;&nbsp;&nbsp; =
Walk=20
towards the exit and turn right into the video play room.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[165]&nbsp;&nbsp;&nbsp; =
Play a=20
game of PONG --- Take a dart belonging to the video game player =85 =
Nothing doing=20
in either case!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[166]&nbsp;&nbsp;&nbsp; =
Open the=20
door and enter the bathroom.&nbsp; A cut scene shows the villain =
outlining his=20
plot to take over the city, to his two henchmen.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[167]&nbsp;&nbsp;&nbsp; =
Look into=20
the drain.&nbsp; You notice a faint glimmer of something shiny.&nbsp; =
Look again=20
and you see it=92s some game tokens.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[168]&nbsp;&nbsp;&nbsp; =
Try to=20
take them =85 but you=92re not sticking your hand down into that filthy =
drain.&nbsp;=20
Note the empty towel rack.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[169]&nbsp;&nbsp;&nbsp; =
Return to=20
the bar and talk to the barman.&nbsp; Order all sorts of drinks =85 but =
he won=92t=20
serve Fatman since he has no ID.&nbsp; Eventually tell him you want =
nothing, and=20
don=92t forget to tell him =93you=92re out of towels in the =
bathroom=94.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[170]&nbsp;&nbsp;&nbsp; =
The=20
barman goes to replenish the towels, leaving the bar space empty.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[171]&nbsp;&nbsp;&nbsp; =
Look at=20
the access door to get behind the bar.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[172]&nbsp;&nbsp;&nbsp; =
Open it,=20
enter, and have a GOOD look around.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[173]&nbsp;&nbsp;&nbsp; =
Take the=20
bottle of cleaner.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[174]&nbsp;&nbsp;&nbsp; =
Return to=20
the bathroom.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[175]&nbsp;&nbsp;&nbsp; =
Pull off=20
a sheet of paper towel</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[176]&nbsp;&nbsp;&nbsp; =
Pour the=20
whole bottle of very strong cleaner down the drain to clean it out.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[177]&nbsp;&nbsp;&nbsp; =
Grab the=20
game tokens.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[178]&nbsp;&nbsp;&nbsp; =
Go to the=20
PONG machine (if it=92s occupied, leave the room and return as many =
times as=20
necessary until it=92s free.).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[179]&nbsp;&nbsp;&nbsp; =
Put a=20
token in the PONG machine and start playing.&nbsp; The instructions come =
up on=20
the screen and are easy and clear.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[180]&nbsp;&nbsp;&nbsp; =
Whatever=20
you do, you=92ll lose and after 10 rounds the game finishes.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[181]&nbsp;&nbsp;&nbsp; =
Return to=20
the clubroom and talk to Merv again and tell him how PONG sucks, =
etc.!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[182]&nbsp;&nbsp;&nbsp; =
You=20
return to the PONG machine to try to beat Merv=92s high score of 8.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[183]&nbsp;&nbsp;&nbsp; =
You still=20
can=92t win a single game.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[184]&nbsp;&nbsp;&nbsp; =
In=20
frustration kick the PONG machine (you=92ll do better if you kick it =
only=20
ONCE!).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[185]&nbsp;&nbsp;&nbsp; =
You=92ve=20
unsettled the machine and can now easily win.&nbsp; Just move your =
paddle to one=20
side or the other before releasing the ball each time.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[186]&nbsp;&nbsp;&nbsp; =
As soon=20
as you beat Merv=92s high score, the bell rings and he comes rushing in =
and takes=20
over.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[187]&nbsp;&nbsp;&nbsp; =
Merv=92s=20
back is towards you.&nbsp; Deftly look at his wallet and see that his =
address is=20
1217 Lucas Lane.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[188]&nbsp;&nbsp;&nbsp; =
Exit the=20
punk club =85 it=92s now late; and dark.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[189]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =911217 Lucas Lane=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[190]&nbsp;&nbsp;&nbsp; =
Fatman=20
thinks it=92s inadvisable to go dressed as a punk.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[191]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91La Fattoria=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>LA FATTORIA</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[192]&nbsp;&nbsp;&nbsp; =
So =85 Put=20
your Fatman outfit onto the phone booth, and emerge in Fatman dress.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[193]&nbsp;&nbsp;&nbsp; =
Again go=20
to your Fatmobile and choose =911217 Lucas Lane=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>1217 LUCAS =
LANE</U> :-=20
</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[194]&nbsp;&nbsp;&nbsp; =
Enter=20
Merv=92s house.&nbsp; You can=92t =85 it=92s locked.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[195]&nbsp;&nbsp;&nbsp; =
There=20
seems to be something under the mat =85 there=92s a bump there.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[196]&nbsp;&nbsp;&nbsp; =
Take the=20
front door key.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[197]&nbsp;&nbsp;&nbsp; =
Open the=20
front door and enter.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[198]&nbsp;&nbsp;&nbsp; =
Take the=20
bottle of chlorine from the cabinet.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[199]&nbsp;&nbsp;&nbsp; =
Head=20
upstairs.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[200]&nbsp;&nbsp;&nbsp; =
Open the=20
top drawer.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[201]&nbsp;&nbsp;&nbsp; =
Look at=20
and then take the flashlight.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[202]&nbsp;&nbsp;&nbsp; =
Look at=20
the phone =85 its answering machine has a message.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[203]&nbsp;&nbsp;&nbsp; =
Listen to=20
the message =85 it=92s for Stankowitz.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[204]&nbsp;&nbsp;&nbsp; =
Look at=20
the contraption and track the message.&nbsp; It came from the =91Mary =
Kate=20
Cosmetics offices=92 downtown.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[205]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Mary Kate Cosmetics offices=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>MARY KATE =
COSMETICS=20
OFFICES</U> :-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[206]&nbsp;&nbsp;&nbsp; =
Look at=20
the puddle of green goo =85 if you touch it you=92ll get mutated!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[207]&nbsp;&nbsp;&nbsp; =
Return to=20
the punk club =85 but you can=92t enter dressed as Fatman!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[208]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91La Fattoria=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>LA FATTORIA</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[209]&nbsp;&nbsp;&nbsp; =
Put your=20
punk outfit onto the phone booth.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[210]&nbsp;&nbsp;&nbsp; =
You=20
emerge dressed as a punk.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[211]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Burrito Barn=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>BURRITO BARN</U> =
:-=20
</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><SPAN=20
style=3D"FONT-WEIGHT: normal">[212]&nbsp;&nbsp;&nbsp; Go to the bar and =
talk to=20
the barman.&nbsp; Don=92t forget to tell him again =93you=92re out of =
towels in the=20
bathroom=94.</SPAN></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[213]&nbsp;&nbsp;&nbsp; =
The=20
barman goes to replenish the towels, leaving the bar space empty.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[214]&nbsp;&nbsp;&nbsp; =
Again=20
open the access door to get behind the bar.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[215]&nbsp;&nbsp;&nbsp; =
Enter and=20
have a GOOD look around.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[216]&nbsp;&nbsp;&nbsp; =
Take the=20
eyedropper..</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[217]&nbsp;&nbsp;&nbsp; =
Go to the=20
games room.&nbsp; The video games player has gone now.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[218]&nbsp;&nbsp;&nbsp; =
Take his=20
darts.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[219]&nbsp;&nbsp;&nbsp; =
Exit the=20
punk club.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[220]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Mary Kate Cosmetics offices=92. </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[221]&nbsp;&nbsp;&nbsp; =
Fatman=20
has second thoughts about going there dressed as a punk!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[222]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91La Fattoria=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>LA FATTORIA</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[223]&nbsp;&nbsp;&nbsp; =
So =85 Put=20
your Fatman outfit onto the phone booth.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[224]&nbsp;&nbsp;&nbsp; =
You=20
emerge dressed as Fatman.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[225]&nbsp;&nbsp;&nbsp; =
Again go=20
to your Fatmobile and choose<B> </B>=91Mary Kate Cosmetics =
offices=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>MARY KATE =
COSMETICS=20
OFFICES</U> :-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[226]&nbsp;&nbsp;&nbsp; =
Use your=20
eyedropper to suck up a small sample of the green goo (=85 if you touch =
it you=92ll=20
get mutated!).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[227]&nbsp;&nbsp;&nbsp; =
In=20
inventory, transfer the green goo from your eyedropper to your test =
tube.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[228]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Fatcave=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>FATCAVE</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[229]&nbsp;&nbsp;&nbsp; =
Give your=20
test tube to the Fat Computer for analysis.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[230]&nbsp;&nbsp;&nbsp; =
Diagnosis=20
:-&nbsp; A potent toxic mutagen that turns everybody into a zombie =85 =
it has no=20
known antidote!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[231]&nbsp;&nbsp;&nbsp; =
In=20
inventory, use your (now empty) eyedropper to suck up a small sample of =
the=20
chlorine.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[232]&nbsp;&nbsp;&nbsp; =
In=20
inventory, empty the chlorine sample into the green goo in the test =
tube.&nbsp;=20
It fizzes and turns blue.&nbsp; Seems Fatman has discovered an =
antidote.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[233]&nbsp;&nbsp;&nbsp; =
Talk to=20
your Fat Computer.&nbsp; He tells you there=92s been an alarm at the =
City Water=20
Tower.&nbsp; A trace of the camera snippet indicates that it=92s Fred=20
Stankowitz.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[234]&nbsp;&nbsp;&nbsp; =
Go to=20
your Fatmobile and choose =91Water Tower=92.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"><B><U>WATER TOWER</U> =
:-</B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[235]&nbsp;&nbsp;&nbsp; =
You may=20
have to be quick here.&nbsp; If you have any troubles, access your =
=91menu=92 and=20
reduce the =91game speed=92 (and reset it afterwards).</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[236]&nbsp;&nbsp;&nbsp; =
Start to=20
dismantle the bomb.&nbsp; Fatman went to some sort of bomb disposal =
course but=20
only remembers parts of the instructions.&nbsp; Fortunately he remembers =

enough.&nbsp; But if you wait too long or make a move out of the correct =
order=20
----&gt;&gt;&gt; <U>BOOM</U>&nbsp; !!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[237]&nbsp;&nbsp;&nbsp; =
To=20
dismantle the bomb before it explodes you must cut each of the 5 colored =
wires=20
in the correct order.&nbsp; From Fatman=92s memory, you must first&nbsp; =
work out=20
the correct order (not a difficult puzzle).&nbsp; In case it=92s =
difficult to pin=20
point wires, look at the caption near the bottom left of your =
screen.&nbsp; You=20
must click each wire twice in order to cut it, before moving on to the =
next.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[238]&nbsp;&nbsp;&nbsp; =
In case=20
you have trouble with this, the correct order HAS to be =85 <B><SPAN=20
style=3D"FONT-SIZE: 8pt; COLOR: yellow">yellow;&nbsp;&nbsp; =
orange;&nbsp;=20
brown;&nbsp; green;&nbsp; blue.</SPAN></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[239]&nbsp;&nbsp;&nbsp; =
When you=20
have disarmed the bomb, take a stick of dynamite from it. </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[240]&nbsp;&nbsp;&nbsp; =
Take the=20
digital timer from the disarmed bomb.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[241]&nbsp;&nbsp;&nbsp; =
Walk off=20
the left edge of the screen.&nbsp; You are at the old City Sewage =
Plant.&nbsp;=20
The street light is flickering on and off and almost broken.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[242]&nbsp;&nbsp;&nbsp; =
In=20
inventory, take apart your flashlight.&nbsp; You obtain a hollow plastic =
tube=20
and a couple of batteries and a bulb.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[243]&nbsp;&nbsp;&nbsp; =
In=20
inventory, take your 3 darts and douse them with chlorine.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[244]&nbsp;&nbsp;&nbsp; =
In=20
inventory, load your 3 chlorine soaked darts into your empty battery =
tube.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[245]&nbsp;&nbsp;&nbsp; =
Pick up a=20
rock, near to the wire fence.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[246]&nbsp;&nbsp;&nbsp; =
Lob the=20
rock and smash the street light.&nbsp; It is now dark, and so the 2 =
mutant=20
guards can=92t see to kill you!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[247]&nbsp;&nbsp;&nbsp; =
Use your=20
blow dart weapon and fire 2 of the 3 darts at the 2 mutants.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[248]&nbsp;&nbsp;&nbsp; =
To=20
Fatman=92s amazement, the 2 mutants melt into a puddle of green goo!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[249]&nbsp;&nbsp;&nbsp; =
Enter the=20
old City Sewage Plant.&nbsp; You can=92t =85 a heavy steel door bars =
Fatman=92s=20
entrance.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[250]&nbsp;&nbsp;&nbsp; =
There=92s=20
some sort of a digital security panel housed in steel.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[251]&nbsp;&nbsp;&nbsp; =
You can=20
punch in any combination =85 but it doesn=92t work.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[252]&nbsp;&nbsp;&nbsp; =
You=92ll=20
have to find some other way of getting through that door.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[253]&nbsp;&nbsp;&nbsp; =
In=20
inventory, attach your stick of dynamite to the digital timer.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[254]&nbsp;&nbsp;&nbsp; =
Stick it=20
onto the door.&nbsp; But it won=92t stick there.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[255]&nbsp;&nbsp;&nbsp; =
In=20
inventory, stick a strip of your duct tape onto your primed =
explosive.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[256]&nbsp;&nbsp;&nbsp; =
Fatman=20
attaches the explosive to the door (and moves away!) ---&gt;&gt; =
<U>B&nbsp;=20
O&nbsp; O&nbsp; M</U>&nbsp; !!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[257]&nbsp;&nbsp;&nbsp; =
From here=20
on you acquire no more points.&nbsp; Enter the City Sewage Plant. </P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[258]&nbsp;&nbsp;&nbsp; =
THE END=20
PLAY is almost completely (but not quite) non-interactive.&nbsp; Your =
final=20
showdown with Toxicman begins.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[259]&nbsp;&nbsp;&nbsp; =
After=20
some shenanigans, the villain disappears.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[260]&nbsp;&nbsp;&nbsp; =
There=92s=20
only one way Fatman can follow him =85 into the elevator!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[261]&nbsp;&nbsp;&nbsp; =
Look at=20
the panel.&nbsp; The top button is covered with green goo.&nbsp; Press =
it.</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[262]&nbsp;&nbsp;&nbsp; =
Now for=20
your final (non interactive) showdown, and its aftermath in the =
Fatcave!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">[263]&nbsp;&nbsp;&nbsp; =
You=92ve=20
defeated Toxicman and saved the city of Shadowlawn =85 Now for some well =
deserved=20
sleep. =85 Maybe!</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-INDENT: 0in"=20
align=3Dcenter><B><SPAN style=3D"FONT-SIZE: 14pt">Hope you enjoyed =
=93</SPAN><U><SPAN=20
style=3D"FONT-SIZE: 16pt">The Adventures of Fatman</SPAN></U><SPAN=20
style=3D"FONT-SIZE: 14pt">=94 and would appreciate a sequel.&nbsp; :~=20
))</SPAN></B></P>
<P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px; TEXT-INDENT: 0in"=20
align=3Dcenter>&nbsp;</P></BODY></HTML>
