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Subject: Dreamfall walkthrough
Date: Mon, 5 Jun 2006 17:42:28 +0200
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<HTML><HEAD><TITLE>Dreamfall walkthrough</TITLE>
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<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D6>Dreamfall</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
face=3D"Book Antiqua" size=3D5><B>The Longest Journey</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D5>by Aspyr and FunCom</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><B>Walkthrough by MaGtRo&nbsp;&nbsp;&nbsp; May=20
2006</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Gameplay:&nbsp;&nbsp;&nbsp; </B>This is a =
keyboard (or=20
gamepad) - mouse driven third person game. It is highly recommended that =
you=20
read the manual that is included in the game or the .pdf manual that is=20
installed with the game. The manual gives the background and =
descriptions of the=20
characters in the game. The game comes in 6 CD-Roms and needs CD1 to in =
the=20
drive to play.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">The=20
main menu has New Game, Load Game, Options, Credits, Exit and later =
Continue=20
Game. Pressing the ESC key during gameplay accesses the main menu. There =
are=20
unlimited saves slots.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">The=20
Options Menu has sound, game, video, keyboard, mouse, pad and exit =
selections.=20
It is also highly recommended to play with the adjustments under Options =
to=20
personalize the gameplay to your needs. Other problems can be solved =
using the=20
variations under the option menu. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Becky=20
recommends and I used:</FONT></P>
<DIV align=3Dcenter>
<CENTER>
<TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
width=3D"80%" border=3D0>
  <TBODY>
  <TR>
    <TD width=3D"41%">
      <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
      face=3D"Book Antiqua">Game Settings:</FONT></P>
      <BLOCKQUOTE>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Camera Behavior (mouse) - =
Normal</FONT></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Camera Horizontal Axis - =
Inverted</FONT></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Camera Vertical Axis - Inverted</FONT></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: =
5px">&nbsp;</P></BLOCKQUOTE></TD>
    <TD width=3D"59%">
      <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
      face=3D"Book Antiqua">Mouse Settings:</FONT></P>
      <BLOCKQUOTE>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Mouse Mode - Camera</FONT></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Mouse Overall Sensitivity - 1/3 on the =
line or=20
        default</FONT></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Character Movement Sensitivity - 3/4 on =
the line or=20
        default</FONT></P>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua">Camera Sensitivity - 3/4 on the line or=20
        =
default</FONT></P></BLOCKQUOTE></TD></TR></TBODY></TABLE></CENTER></DIV>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">To=20
move, use the directional arrows or the WASD keys. Press-hold the shift =
key to=20
walk. Press-hold ctrl key to sneak. Inventory is accessed by the tab =
key. Press=20
the m key for the mobile that has the e-mail, the dialogues and notes to =
self.=20
For the focus band, the q key is for the next focus and e key is the =
previous=20
focus. The pause key pauses the game. l key is for light attack, k key =
is for=20
heavy attack and the space bar is for blocking.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">If you=20
wait a while on the main menu, a trailer of the game with great music is =
seen.=20
Pressing the space bar once to skip the intro and dialogues and press =
the space=20
bar twice to skip cutscenes.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Right=20
click to open the game focus band to check out things in a location. The =

character cannot move during this time. Right click again to toggle it=20
off.</FONT></P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Tainted</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Monastery</FONT></B>: Play as =
Brian=20
Westhouse.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">See=20
Brian Westhouse in a Buddhist monastery cell. He is embarking on a =
journey and=20
is writing a journal as a map for anybody that will follow him. A monk =
calls to=20
him.<FONT size=3D2> See a square with an eye icon on the bed. Click to =
hear a=20
description of the bed. Right click to see an eye icon on top of the =
screen.=20
Move the game focus band around to check all the items in the room. Move =
the=20
game focus band on the journal and click. Brian had asks the monks to =
take care=20
of his journal. Right click again to toggle off the game focus=20
band.</FONT></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Exit=20
the cell and follow the Buddhist monk. Using the WASD keys or =
directional arrow=20
on your computer, exit the cell. Check the Mani wheels on the wall. =
Follow the=20
monk to a room with a circular podium. Enter and look around. Right =
click to=20
focus beam the room. They are whispering something.<I> Step on the dais, =

traveller.</I> Go up and enter the circle. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Brian=20
arrives in a desolate ice covered place. Talk to a tattooed man. The =
Undreaming=20
has found Brian. <I>What have you done?</I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 1: One</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"=20
size=3D4><B>Casablanca: </B></FONT><FONT face=3D"Book Antiqua">Play as=20
Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">In a=20
hospital, see Zo=EB Castillo in a coma. Her father Gabriel =
watches.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Home</B>:&nbsp;&nbsp;&nbsp; Two weeks ago, =
Zo=EB watches=20
news. The Static is causing problems on this computer driven land.&nbsp; =
A=20
vision interrupts the broadcast. See the young April Ryan in one of her =
trial=20
dreams in The Longest Journey 1. <I>Find her. Save her. </I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua">Wonkers, Zo=EB's mechanical friend tells her that =
her mobile=20
is ringing. Check the bathroom, the balcony and the bedroom if you want. =
Check=20
the bed and turn off the in-window system. Talk to Wonkers. Take the=20
<U>mobile</U> from the chair and learn about the gym schedule. Open the =
closet=20
and wear the only clean clothes. There's a backpack in the closet. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Exit=20
the room and go down the stairs. Talk to Zo=EB's father Gabriel. You can =
check the=20
kitchen, other rooms or suitcase if you want. Click on door handle to =
exit the=20
apartment.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Exit=20
the courtyard, balcony and go left down to the road. See the world of =
Zo=EB. <FONT=20
size=3D2>Press &amp; hold the shift key to walk.</FONT> The road sign is =
Jardin de=20
Roses. You can check the yellow mailboxes on each house entrance. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Olivia</B>:&nbsp;&nbsp;&nbsp; Go forward and =
talk to=20
Olivia at her Alien the Cat store. Since Zo=EB is already late, so say =
not busy.=20
Enter the store and look around. Check Liv's workstation and learn that =
Liv can=20
work the wire. The overhead screen shows the young girl. <I>Find April. =
Save=20
April</I>. Zo=EB talks to Liv about it and Zo=EB's life. She has a hack =
that can=20
keep the mobile invisible from the 'eye'. You can get it installed=20
later.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Gym</B>:&nbsp;&nbsp;&nbsp; Exit the store. =
<FONT=20
size=3D2>The journal icon is seen on top of the screen. This means that =
an=20
addition is added to the journal. The journal can be accessed using the =
m key.=20
You can check the messages (envelope), dialogues (exclamation point) and =

notes-journal (paper-pen) on this frame. Use the scroll key to check =
other=20
entries. To exit the mobile screen, click on the X icon at top =
right.</FONT> Go=20
left down the path to get to the main courtyard and fountain. Follow the =
girl=20
that is going to the gym. <FONT size=3D2>Learn again about the focus =
field in=20
gameplay.</FONT> Take the path right of Sushi-Ya, forward, through the =
right=20
entryway to La Place de Sucre. See chess players and a cleaner robot. Go =

forward; pass by a taxi stand and benches and up the stairs. Enter the =
door to=20
the gym.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
  face=3D"Book Antiqua"><B>Fight with Jama:</B>&nbsp;&nbsp;&nbsp; Talk =
to Jama who=20
  is doing her Tai Chi. This fight is a tutorial. You can practice as =
many times=20
  as you want or quit immediately after the first fight. I used the =
keyboards on=20
  this fight sequence. Use the arrows or And D keys to move left or =
right to=20
  evade her kicks. Once Jama is clear - move forward (W key) and center =
on her,=20
  then use either l key (light) as rapid as you can or k key (heavy) to=20
  administer your kicks. The left and right mouse keys do the same =
actions. You=20
  can also block using the space bar. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
  face=3D"Book Antiqua">Practice several times to familiarize yourself =
with the=20
  keys and to watch the opponent move. Learn also the timing of the =
kicks and=20
  where the best position to be when applying the kicks. There is a bar =
on top=20
  left for your character and one at top right for the opponent that =
shows the=20
  success of the fight. The first complete red bar =
loses.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">You can=20
talk to Nia and Aaralyn if you want. Go towards the stairs and see the =
now=20
familiar video on the screen. <I>Find April Ryan. Save =
her.</I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Reza</B>:&nbsp;&nbsp;&nbsp; Go down the stairs. =
Outside,=20
Zo=EB gets a call from Reza, Zo=EB's ex-boyfriend. He wants to meet you =
at Moca Loco=20
at the center of the town where the fountain is located. Go forward, up =
the=20
stairs, forward on the path and to the courtyard. Go to Moca Loco =
opposite=20
Sushi-Ya. Talk to Reza sitting on the left and is on his mobile. You can =
invite=20
or not, he will be busy with work. He wants a favor. You can refuse or =
help; it=20
will be the same end. Reza wants a package picked up at in a company =
named Jiva=20
at Seshadri Building and to talk to Helena Chang. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go back=20
to the taxi stand by the benches at La Place the Sucre. Enter the free =
taxicab.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Jiva</B>:&nbsp;&nbsp;&nbsp; Go forward to =
elevator and=20
use the button to call an elevator pod. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Talk to=20
the suspicious high strung ?receptionist. See a Chinese woman on the =
screen that=20
needs help. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B><FONT=20
  face=3D"Book Antiqua">There are several ways to interact with the=20
  receptionist:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">1.=20
  Best to distract the fake receptionist and then plead or barter. When =
she=20
  enters the side room, go to the door pad and close the door to lock =
her in.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">2. If=20
  you tell her about the screen. She will call out to Kano. You have to =
fight=20
  her. The fight with her was fairly easy. Move to face her and do rapid =
l=20
  (light) or k (heavy) kicks. She will be knocked out cold.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">3. If=20
  you select get out, the result will be the same as #2 - she will see =
the=20
  screen and fight.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">4. If=20
  you distract, plead or barter, then go to the glass door and do the =
console to=20
  open the door, she will see you and the fight =
starts.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Try to=20
open the glass door at the other end of the room to get to the corridor. =
Go to=20
and face the computer console and unlock the door. Enter and see a man =
doing=20
something to the glass chamber where the woman - Helena Chang is kept. =
The man=20
runs away.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Helena Chang</B>:&nbsp;&nbsp;&nbsp; Click on =
the door to=20
see if you can open the glass door. There is gas released to kill =
Helena. Helena=20
points above. Go to the stand on the left, climb up to get to the roof =
of the=20
glass chamber and open the lid of the control box at center. Click to =
turn the=20
lever. Go down and pull open the glass door.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Run=20
back to the reception room and see that Helena states that access to =
this floor=20
has been tampered with. After Helena uses the computer for a workaround, =
press=20
the elevator button to call a pod. Enter the elevator.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Talk to=20
Helena about Castillo and learn that she knows a Castillo. She gives the =

<U>package</U> for Jericho-Reza. You can open or not open the package. =
The=20
package contains a datacube. Call for a taxi using the yellow call=20
stand.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Reza's apartment</B>:&nbsp;&nbsp;&nbsp;&nbsp; =
Go to the=20
path left of Sushi-Ya, left, go forward up the stairs and enter the =
building on=20
the left. Check the mailboxes on the wall by the stairs. Reza's =
apartment is #8.=20
Climb the stairs and go right. See a cat that leaped out the window and =
his=20
opened door. Enter and see a dead woman. The screen shows the young girl =
scene=20
again. Then see that the Eye commandos are downstairs and will be up =
soon. The=20
cops took Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Interrogation</B>:&nbsp;&nbsp;&nbsp; Whatever =
answer you=20
give will result in Zo=EB telling them everything.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 2: Lost</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Zo=EB's Home:&nbsp;&nbsp;&nbsp; </B>Zo=EB tries =
to get hold=20
of Reza and her dad on the mobile. Enter the bedroom. Wonkers will give =
a=20
prerecorded message from Reza. Zo=EB is to get the hidden updated copy =
of his=20
notepad in his apartment. Lucia, Reza's Watilla can find the notepad for =
her.=20
Reza also mentioned to go to 'you know who'. You can talk to Wonkers =
again if=20
you want. Exit the house and get a mobile message from Dad. Go to Olivia =
at her=20
shop. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Olivia's shop:</B>&nbsp;&nbsp;&nbsp; Zo=EB will =
tell Liv=20
everything. The apartment is sealed by now. To work the seal hack, match =
the=20
symbols at the bottom of the screen with the exact same symbols in the =
matrix -=20
one by one. Once the match is done, the code breaker does the rest. Exit =
the=20
shop and go back to Reza's apartment via path left of =
Sushi-Ya.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B><FONT=20
face=3D"Book Antiqua">Reza's apartment:</FONT></B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
  face=3D"Book Antiqua"><B>Clamp on Reza's door</B>:&nbsp;&nbsp;&nbsp; =
Go close to=20
  the clamp. Open the inventory using the tab key and click on the =
mobile to=20
  select it. Use the gear icon on the top of the selected mobile and =
Zo=EB will=20
  use it on the clamp.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">A=20
  matching game frame appears. This is a random timed puzzle.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">There=20
  are 3 symbols at bottom of the frame. One will be highlighted. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Find=20
  and click on the match of that highlighted symbol on the smaller =
symbols on=20
  the top squares.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Do=20
  the same for the second and then the third symbol.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><I><FONT=20
  face=3D"Book Antiqua">Not bad for a first =
attempt.</FONT></I></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Enter=20
the apartment. See that the place is ransacked. Lucia is so excited to =
see Zo=EB=20
but she was fried by the surveillance spider bot. The bot needs to be=20
disabled.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
  face=3D"Book Antiqua"><B>Spider bot</B>:&nbsp;&nbsp;&nbsp; Move =
forward and see=20
  that the spider bot will activate. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Save=20
  game here. <FONT size=3D2>Press-hold the ctrl key to sneak</FONT>. =
Sneak around=20
  the apartment to find a way to disable the spider bot. The spider bot =
hears=20
  very well, so be careful about moving around broken glass and debris =
on the=20
  floor. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Move=20
  around Lucia, towards the wall and then to the window. From here the =
floor is=20
  clear. Sneak to enter the bathroom. </FONT></P>
  <DIV align=3Dcenter>
  <CENTER>
  <TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
  border=3D0>
    <TBODY>
    <TR>
      <TD align=3Dmiddle>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter><FONT=20
        face=3D"Book Antiqua"><IMG height=3D161=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/apt1.jpg"=20
        width=3D215 border=3D0></FONT></P></TD>
      <TD align=3Dmiddle>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua"><IMG height=3D161=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/apt2.jpg"=20
        width=3D215 border=3D0></FONT></P></TD>
      <TD align=3Dmiddle>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
        face=3D"Book Antiqua"><IMG height=3D161=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/apt3.jpg"=20
        width=3D215 border=3D0></FONT></P></TD>
      <TD align=3Dmiddle>
        <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter><FONT=20
        face=3D"Book Antiqua"><IMG height=3D161=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/apt4.jpg"=20
        width=3D215 =
border=3D0></FONT></P></TD></TR></TBODY></TABLE></CENTER></DIV>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look at the shower. Look at the panel right of =
the shower.=20
  Use the panel to play music.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Click=20
  on the shower door and the shower deactivates the spider =
bot.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><I><FONT=20
  face=3D"Book Antiqua">Zo=EB one, spider =
zero.</FONT></I></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Lucia</B>:&nbsp;&nbsp;&nbsp; It's time to fix =
Lucia. Take=20
Lucia's brain and power source - <U>Watilla parts</U> and see that her =
battery=20
and processing unit have been fried. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go to=20
Olivia's shop. Give her the Watilla parts by using the tab key, select =
parts and=20
then the gear icon. Both parts are not usable. Liv gives a =
<U>battery</U> but=20
you need a working Watilla to access the back up crystal. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go back=20
home by going forward from the shop and enter the last house on the =
right. Go to=20
Wonkers and ask him to sleep. <I>Promise</I>! Zo=EB takes Wonkers' =
<U>brain</U>.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go back=20
to Reza's apartment and place the battery and power source on Lucia. =
Talk to=20
Lucia and Zo=EB will give the password. Follow Lucia and she will open =
the safe on=20
the floor. Pick up the notepad.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Two=20
women (twins) suddenly appear. They didn't say a word and after =
listening to an=20
unheard message, Zo=EB is released. Take the encrypted <U>notepad</U> =
from the=20
floor. Talk to Lucia and take <U>Wonkers' brain</U>. Exit the building =
to go to=20
Olivia. See the same cat that run out of Reza's apartment.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Encrypted notepad:</B>&nbsp;&nbsp;&nbsp; On the =
way to=20
Olivia, a message came through the mobile. Check the message and read =
that Jana=20
has cancelled future appointments. Give the notepad to Olivia at her =
shop. The=20
last entry was easily decoded - Venice, Newport, The Fringe, Charlie.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go to=20
your home and up to the bedroom. Place Wonkers' brain back on him. Take =
the=20
<U>backpack</U> from the closet.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"=20
size=3D4><B>Northland:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>April Ryan: </B>&nbsp;&nbsp; Play as April. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">It's=20
snowing. The enemy is near. April and her band are waiting for the =
enemy.=20
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">The=20
  game can not be saved on this part. A fight ensues. As April, you need =
to=20
  fight 2 consecutive guards. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">My=20
  tactic is to move forward to get close and face the opponent. Then use =
the k=20
  key continuously. Fight the guard that is standing alone. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">After=20
  the first guard is taken care of, look for the next guard with no=20
  opponent.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">They=20
will be going to Marcuria.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 3: 201</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"=20
size=3D4><B>Venice, Newport:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"><B>The=20
Fringe:</B>&nbsp;&nbsp;&nbsp; Zo=EB is in Newport and is facing an =
alley. Go=20
forward to the alley. The sign says Venice Crossroads. See a familiar =
area, turn=20
left and forward to the Chinese man at the corner tent. He gives =
direction about=20
where the Fringe is located. Check the mail from Carlita. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go to=20
the tent at the other corner on the right. Talk to young girl. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Turn to=20
the right to go the other side of the Crossroads. Cross the planks and =
go left=20
to see The Fringe ahead. Go forward and check the completely, irrelevant =
door on=20
the left of The Fringe.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Use the=20
buzzer and Zo=EB will ask for Charlie. Inside, the receptionist tells =
where=20
Charlie is. Go right of bar and talk to Charlie sitting alone. Plead to =
get him=20
to help you. Learn about Reza, The Victory Hotel, formerly the Border =
House.=20
Learn about Fiona, the canal under the hotel and backyard. Talk to him =
again and=20
learn about the changes in The Fringe, Venice, VAVA. It nice to =
reminisce about=20
what happened to the places seen at TLJ1. Learn where the Victory Hotel =
is=20
located. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"><B>The=20
Victory Hotel</B>:&nbsp;&nbsp;&nbsp; Exit The Fringe. Go forward and =
right to=20
get back to the Crossroads. Go to the other side of Crossroads and climb =
the=20
stairs right of the Chinaman. Go forward across the bridge, turn right, =
forward,=20
left to alley with a Bar Open neon sign. Go forward and right to the 2 =
side=20
paths. Climb the short stairs, go left, forward and right to the brown =
door (#4=20
above it) with a buzzer. No one answers the buzzer. Ah.. that bench - so =
many=20
memories. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><IMG height=3D269=20
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/Victoryhotel.jp=
g"=20
width=3D358 border=3D0></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Backdoor of Victory =
Hotel</B>:&nbsp;&nbsp;&nbsp; Go left=20
of hotel and down to the scaffolding at end of the railing. Go down =
again to the=20
water in the canal. Enter the tunnel with broken bars right of the =
scaffoldings.=20
Go forward and climb the metal ladder. The gate has a modern padlock. =
The view=20
pans to the back door with a bloody handprint on it. Now, who knows all =
about=20
modern gadgets? Call Olivia to help with the padlock. To use the phone, =
open=20
inventory and use the gear action. Liv says to get a lockpick. =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
  face=3D"Book Antiqua"><B>Get a lockpick</B>:&nbsp;&nbsp;&nbsp; Guess =
now who=20
  sells anything and everything. Go back to the Chinaman at the =
Crossroads. Talk=20
  to the Chinaman. He will eventually trade for a cloaking software for =
mobiles.=20
  Use the mobile again to call Olivia. Talk to the Chinaman again and =
trade to=20
  get a <U>lockpick</U>. Go back to the padlock on the Victory Hotel =
back=20
  gate.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
  face=3D"Book Antiqua"><B>Padlock on the gate:</B>&nbsp;&nbsp;&nbsp; =
Use the=20
  lockpick on the padlock. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">See 4=20
  circles that have 4 symbols each. Above and below each circle is a=20
  symbol.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">The=20
  object of the puzzle is to place a matching symbol under the symbol =
above the=20
  circle and a matching symbol above the symbol below the =
circle.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">This=20
  is a random puzzle and no save is possible during the puzzle=20
  solving.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Each=20
  circle can transfer one symbol from one circle to the next circle via =
a side=20
  hole.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">One=20
  tactic is to start at a circle on the end. Then check if there is a =
matching=20
  symbol on that circle to the symbol above or below the =
circle.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Turn=20
  that matching symbol to the side that does not have the side =
hole.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Then=20
  turn the adjacent circle(s) to place the matching symbol to the one =
that=20
  doesn't have a match on the side hole.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Then=20
  turn that circle to match the top and bottom symbol.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Work=20
  the next circle the same way until all 4 circles are =
matched.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Do=20
  one circle at a time. You can plan ahead and see what symbols are =
needed in=20
  other circles and while doing the puzzle move those symbols closer to =
where=20
  they are needed.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
  face=3D"Book Antiqua"><B>Guard dog</B>:&nbsp;&nbsp;&nbsp; Enter the =
gate and see=20
  a sleeping dog. Zo=EB notes that the dog is not wakened up by the =
train=20
  noise.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">The=20
  object of this sneak puzzle is to not awaken the dog. If the dog =
awakens, go=20
  back to the gate and down the metal ladder.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Save=20
  game here. <FONT size=3D2>Press-hold the ctrl key to sneak</FONT>. =
Sneak forward=20
  to the door whenever the train passes by and rattles the game=20
  screen.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Check=20
  the door and Zo=EB will see the bloody handprint. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Sneak=20
  forward to the shed right of the dog whenever the game screen shakes =
and the=20
  train passes by.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Open=20
  the shed door and get the <U>axe</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Sneak=20
  to exit through the gate. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B><FONT=20
face=3D"Book Antiqua">Victory Hotel:</FONT></B></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
  face=3D"Book Antiqua"><B>Enter Victory Hotel</B>:&nbsp;&nbsp;&nbsp; =
Climb down=20
  the metal ladder and go right of the ladder. Zo=EB will see a light =
through the=20
  boarded up window.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
  face=3D"Book Antiqua">&nbsp;See a metal bar at bottom of the trash =
container.=20
  Use metal bar. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Go to=20
  the other end of the container and get close to the container. Click =
on the=20
  container to push it 4 times to get it under the lit window. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Climb=20
  up the container and use the axe on the boards on the window. The axe =
dropped=20
  inside. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Climb=20
  in through the window. Go through the open doorway and see that it is =
dark in=20
  the hallway. Go back to the lit workshop. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
  face=3D"Book Antiqua"><B>Torch</B>:&nbsp;&nbsp;&nbsp;&nbsp; Pick up =
the <U>axe=20
  handle</U> from the floor. Take some filthy <U>rags</U> from the =
table.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">In=20
  inventory, select the axe handle and click on the wrench icon. See a + =
sign.=20
  Using the left or right arrows on the computer, scroll to place the =
rag at=20
  center of the inventory selection. Click on the rag to combine it with =
the axe=20
  handle to make a <U>torch</U>. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Look=20
  and smell the cans on the table. The red can has petrol. Use the torch =
on the=20
  red can with petrol to get <U>soaked in petrol torch</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go to=20
  the furnace by the doorway. Use the switch on the side to get a flame =
inside=20
  the furnace. Use the soaked in petrol torch on the flame to get a =
<U>burning=20
  torch</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Basement</B>:&nbsp;&nbsp;&nbsp; Enter the dark =
hallway=20
and open the door. Go forward until the lit basement. See blood trails =
on the=20
floor. Follow the blood trail and the door opens. Zo=EB picks up Reza's=20
<U>lighter</U> from the floor. Look at the security monitors and see the =
young=20
girl. She is pointing at the wardrobe. <I>Save</I> <I>April Ryan</I>. =
She wants=20
you to go to room 201 and that wardrobe.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><B><FONT=20
  face=3D"Book Antiqua">Security system of the building =
cameras:&nbsp;&nbsp;&nbsp;=20
  </FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Use=20
  the mobile on the monitors of the security system.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">This=20
  is puzzle is similar to the clamp on Reza's apartment door. A matching =
game=20
  frame appears. This is a random timed puzzle.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">There=20
  are 4 symbols at bottom of the frame. One will be highlighted. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Find=20
  and click on the match of that symbol on the smaller symbols on the =
top=20
  squares.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Do=20
  the same for the other symbols.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Vinnie, the man in bright =
shirt</B>:&nbsp;&nbsp;&nbsp;=20
Exit the security room and climb up the stairs to the first level of the =

building. Go forward a bit and the screen will pan to show that there is =
a man=20
wearing a bright shirt sitting on a couch in the next room, pizza boxes =
and a=20
pizza cooking machine. You can go to the pizza machine and program it to =
go off=20
faster. Eventually, the man will come to the room and see Zo=EB. Talk to =

him.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B><FONT=20
  face=3D"Book Antiqua">These are some variations that I =
found:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">1.=20
  You can mix and match the dialogue and eventually fight him. I did a =
similar=20
  fighting tactic done with April and the blond baddie at Jiva. Move =
forward=20
  using the W key to face and get close to the opponent. Use the k key=20
  continuously until he is knocked out cold. This way gives you ample =
time to=20
  check the second floor.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">2.=20
  Select the dialogues: Vacancies, lie, calm and manager. He will allow =
you to=20
  look around. This way gives less time to check out the second floor =
and you=20
  might eventually have to fight him later if you take time on the =
second=20
  floor.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">3.=20
  Time the pizza to finish. Quickly hide at the entrance to the =
basement. Sneak=20
  behind him while he's eating pizza and go to the stairs past the=20
TV.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Second floor</B>:&nbsp;&nbsp;&nbsp; Go upstairs =
and see a=20
girl on a mattress attached to a machine in room 202. There's medical =
equipment=20
on the wall. This is not a hotel, it is a laboratory. Go next door and =
see that=20
April's room 201 is locked. Ignore the girl that came out of room 202. =
She is=20
lost in her own world. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go to=20
the other end of the hallway and into the bathroom. Take the =
<U>handle</U> off=20
the window. Climb the stairs to the third floor and see that the door is =
locked.=20
Go down and enter the room left of the stairs on the second floor. Use =
the=20
handle on the window. Climb out to the broken fire escape. See a red =
covered bed=20
in room 201 at the next window.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">If you=20
took too much time checking things out and used the dialogue way to get =
to the=20
second floor, Vinnie will come up and say you tricked him. You need to =
fight=20
him. Similar frontal assault won the fight for me. Face him, move =
forward and=20
use the k key continuously. The man will fall down and settle under the =
stairs.=20
If you use the fight way earlier, you will have ample time to find room =
201 and=20
do the rest that follows.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Third floor</B>:&nbsp;&nbsp;&nbsp; Climb the =
ladder left=20
of the window to get to the third floor fire escape. The rusty ladder =
falls off.=20
Open window and enter. See medical equipment on the wall. Exit the room =
and=20
check the other door on the left. A man in his shorts walks by, Zo=EB=20
automatically hides. Go forward and right to the bathroom. Take the =
<U>filthy=20
towel</U> from the rack. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Exit=20
the bathroom and go forward to the hallway. Look inside the open room on =
the=20
left and see the man in shorts sleeping on dirty sheets. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B><FONT=20
  face=3D"Book Antiqua">These are some ways to do this part that I=20
  found:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">1.=20
  Take the sheets and it will waken the man. This is an easy fight since =
he's=20
  might be drugged or still sleepy. Take the <U>dirty =
sheets</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">2.=20
  Wait at the other hallway or check the other doors and the man will =
eventually=20
  leave the room. Take the <U>dirty sheets</U> =
then.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Exit=20
the room, left and go forward to the next hallway. See a window with a =
radiator=20
underneath. Look through the window and see room 201 with the red sheet =
on the=20
bed. In inventory combine the towel and dirty sheet to get a =
<U>makeshift=20
rope</U>. Use the makeshift rope on the radiator control. Open the =
window and=20
climb down to the second floor fire escape.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"><B>Room=20
201</B>:&nbsp;&nbsp;&nbsp; Walk the fire escape ledge to look through =
room 201.=20
Open the window and climb in. Open the closet. Look at the picture of =
Charlie=20
and 2 girls (April and Emma). Take the <U>videograph</U>. Marcus enters =
and=20
catches Zo=EB in his room. He agrees to get info about Reza and they =
will meet at=20
The Fringe.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"><B>The=20
Fringe</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go to The Fringe. Use the intercom =
and talk=20
to Charlie. Use the picture-videograph on Charlie. Learn about April, =
201 and=20
Emma. Push on to get more information. Charlie will call Emma to talk to =
Zo=EB and=20
he will place Marcus on the guest list. Listen to what Emma and Charlie =
say=20
about April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Zo=EB=20
wants to call Reza on her mobile privately. Charlie says there's an =
empty room=20
upstairs. Climb the stairs by the reception desk. Enter the last room =
and use=20
the mobile. Marcus arrives... with the twins. They attached Zo=EB to one =
of those=20
machines.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 4: Winter</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><B><FONT=20
face=3D"Book Antiqua">Dream</FONT></B><FONT face=3D"Book Antiqua"><B>=20
world</B>:&nbsp;&nbsp;&nbsp; Zo=EB wakes up in her underwear in the =
place of the=20
young girl vision. Go forward to the house. The young girl is there. She =
drops=20
Zo=EB to the other world.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Subterranean =
City</FONT></B><FONT size=3D4>:=20
</FONT>&nbsp;&nbsp; </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Trolls</B>:&nbsp;&nbsp;&nbsp; Zo=EB wakes up in =
cave in=20
another outfit. Look around and see buildings on the other side of the =
water.=20
There are 2 trolls in the cave. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
  face=3D"Book Antiqua"><B>There are several ways to get around these 2=20
  trolls:<BR></B>1. Sneak around when the first troll is busy far from =
the=20
  pedestal and climb the pedestal. Go down the steps when the other =
troll is in=20
  the water. Take the <U>glowing egg</U> from the stick and sneak =
towards the=20
  ledge.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">2.=20
  Fight with the 2 trolls using the frontal assault and the k key. Take =
the=20
  <U>glowing egg</U> and go forward to the ledge. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">3.=20
  Pick up 2 <U>pebbles</U> from the ground close to where you woke up. =
While the=20
  troll is by the water far from the pedestal. Right click to use the =
focus=20
  mode, press tab to get pebble and throw it in the water. Run towards =
and climb=20
  the platform. On the pedestal, go to the edge, right click to focus =
and throw=20
  the pebble in the water. Climb down the steps, take the <U>glowing =
egg</U> and=20
  go forward to the ledge.</FONT></P>
  <DIV align=3Dcenter>
  <CENTER>
  <TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
  width=3D"70%" border=3D0>
    <TBODY>
    <TR>
      <TD align=3Dmiddle width=3D"50%"><FONT face=3D"Book Antiqua"><IMG =
height=3D269=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/pebble1.jpg"=20
        width=3D358 border=3D0></FONT></TD>
      <TD align=3Dmiddle width=3D"50%"><FONT face=3D"Book Antiqua"><IMG =
height=3D269=20
        =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/pebble2.jpg"=20
        width=3D358 =
border=3D0></FONT></TD></TR></TBODY></TABLE></CENTER></DIV></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Waterwheel</B>:&nbsp;&nbsp;&nbsp; Go forward to =
the end=20
of the ledge and see a giant waterwheel. Climb down the steps and look =
at the=20
waterwheel. There's a platform up there. Climb the steps close to the=20
waterwheel. Go forward and see a broken ladder. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">See a=20
machine on the right platform. Turn the wheel and see sparks come out =
from top.=20
Saved game here. Open inventory and place the glowing egg on top of the=20
machine.&nbsp; Now, turn the wheel again and hear musical sound. =
Remember this=20
sound. See that the powered machine opens up the water flow. The water =
wheel=20
turns. Take the <U>glowing egg</U> off the machine.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go down=20
the steps and use the water wheel. See Zo=EB hold on to one of the =
waterwheel=20
board to reach the top platform. Go forward and jump across the broken =
walkway.=20
Go forward and climb the ladder.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Glyphs on the wall</B>:&nbsp;&nbsp;&nbsp; At =
the top of=20
the cliff by the waterwheel, go forward to the very end of the cave. =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">See 3=20
  glowing glyphs on the wall. Press each one to hear the sound it makes. =

  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT=20
  face=3D"Book Antiqua">Remember the tone heard when the waterwheel was =
activated.=20
  Reproduce that sound by pressing the glyphs in correct order. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"><FONT face=3D"Book =
Antiqua">Press=20
  left, middle, left and then right glyphs. A ring of fire opens up a =
door on=20
  the wall.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Marcuria</FONT>:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>&nbsp;Cellar</B>:&nbsp;&nbsp;&nbsp; Zo=EB comes =
out into an=20
underground room. The door is locked from the outside. Look at it and =
see that=20
the door is not very solid. Kick it twice to open.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Enter=20
the food and wine storeroom. Look around and note that the machine looks =
brand=20
new. Exit the storeroom and be at an Inn.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"><B>The=20
Journeyman Inn</B>:&nbsp;&nbsp;&nbsp; Go to the main room and Zo=EB will =
have a=20
long talk with Benrime. the innkeeper. She wants you to talk to Minstrum =
Magda.=20
Blind Bob will help you outside. Brynn who is part of April's band is =
eating at=20
the table. He overheard everything including the mention of April Ryan's =
name=20
and left while talking to Benrime.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"><B>Tit=20
for Tat:</B>&nbsp;&nbsp;&nbsp; Exit the Inn and have a good look at =
Marcuria.=20
Talk to Blind Bob begging across the steps. He is theoretically blind =
only. He=20
wants trade for his favor. He wants a boiling bottled of mulled wine and =
be sure=20
that it is made with Mrs. Mullins Mixed Spices.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Mulled Wine:</B>&nbsp;&nbsp;&nbsp; Go back to =
the Inn and=20
talk to Benrime. She will boil some red wine but you have to get the =
Mixed=20
Spices from the market. The spice merchant is on the first stall on the =
left at=20
Ayrede Avenue. To get to the market: go east towards the tower, once at =
the=20
tower go south and Ayrede Avenue leads all the way down to South=20
Gate.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book =
Antiqua"><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
Spice Merchant</B>:&nbsp;&nbsp;&nbsp; Exit the Inn, go pass Blind Bob =
and be at=20
the tower. The area looks very familiar but without the stalls from =
TLJ1. Go=20
forward, right on the road across the tower entrance and forward to the =
South=20
Gate. Note the Ayrede guards. You can talk to them if you want. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go=20
forward and look at the machine on the left similar to the one at the =
Inn's=20
cellar. Go forward towards the gate and talk to the merchant at the =
first stall=20
(empty) on the left. He does not have any spices. The supplier is stuck =
on the=20
other side of the Ghetto, up Burrow Creek and below the Journeyman Inn. =
You have=20
to talk to AryKinryn, bearded fellow and ask him for the spices. =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book =
Antiqua"><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
Get spice:</B>&nbsp;&nbsp;&nbsp; Go back to the Inn. Go left on road and =
then=20
left of tower. See a man taken by the guards for selling medicines to =
the=20
magicals at the Ghetto. Go pass Blind Bob, pass the gate with the guard =
(ghetto)=20
and see the carts on the road. Talk to the bearded man. Hear about the=20
rebels-freedom fighters. He is not cooperative. He gives the=20
<U>spices</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book =
Antiqua"><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
Make mulled wine</B>:&nbsp;&nbsp;&nbsp; Go back to the Journeyman Inn =
and talk=20
to Benrime. She tells you to go to the kitchen to mix the spices with =
the heated=20
red wine. Go to the kitchen and add spices to the cauldron on the =
counter. Turn=20
around and take the <U>empty wine bottle</U> from the table. Use the =
empty wine=20
bottle on the cauldron to get <U>mulled wine</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go=20
outside and give the mulled wine to Blind Bob. Talk to Blind Bob again =
and ask=20
about Magda. He doesn't know but Crazy Clara would.&nbsp; Crazy Clara is =
at=20
Hangman's Span in Crab Bend which is east of the South Gate towards =
Friar's=20
Keep, the prison.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Crazy Clara and her baby: </B>&nbsp;&nbsp; Go =
find Crazy=20
Clara who might know where Magda is located. Go pass Blind Bob, right =
from=20
tower, forward to the South Gate, pass the spice merchant and left to =
pass=20
through the arch. Clara is at the bridge. Talk to Clara and find about =
her baby=20
taken by the westerling, the guards.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book =
Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
<B>&nbsp; Look for Clara's baby</B> - Go back to the Merchants Square by =
South=20
Gate. See a beast turning a wheel at the center of the square. There is =
an alley=20
on the right between the 2 buildings. The guard stops you from entering =
the=20
alley. Enter the alley by walking behind the big beast. He can serve as =
a cover=20
so that the guard will not see you enter the alley.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><IMG height=3D284=20
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/beast.jpg" =
width=3D361=20
border=3D0></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book =
Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;=20
<B>Get Clara's baby</B> - At the alley, look and release Clara's baby =
from the=20
cage. It will run out and scare the beast. The beast runs and the guard =
chases=20
after it. Go back to Clara. Clara and her baby are reunited. Talk to her =
about=20
Magda.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Minstrum Magda</B>:&nbsp;&nbsp;&nbsp;&nbsp; =
Magda is the=20
Soup Lady at the Soup Kitchen for the homeless. Go back to the Merchants =
Square=20
and talk to the lady at the stall next to the spice merchant. She says =
there are=20
no Minstrum anymore in the city. Answer her with: Innkeeper and Benrime =
Salmin.=20
Talk to her about everything. Learn about the Azadi. You need to go to =
Oldtown,=20
the magic ghetto and find a practioner of magic craft to open a =
gate.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Brynn-Worm</B>:&nbsp;&nbsp;&nbsp; After talking =
to Magda,=20
Brynn psssst at Zo=EB. He will take Zo=EB to Oldtown. He promised no =
basement.=20
Follow Brynn and get kidnapped.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>April Ryan</B>:&nbsp;&nbsp;&nbsp; Talk to =
April. See that=20
Zo=EB disappears.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"=20
size=3D4><B>Sadir:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT=20
face=3D"Book Antiqua"><B>Kian:</B>&nbsp;&nbsp;&nbsp; Play as Kian. Do =
the trial=20
fights with the trainees. Talk to the trainees. After the training =
fights, talk=20
to red haired Garmon, Kian's mentor. Child Ena tells Kian that the Six =
asks an=20
audience. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Follow=20
Child Ena. Enter the door that is guarded. Talk to the Six and learn =
about the=20
mission. Kian is to convert by shedding blood the leader of the freedom =
fighters=20
- a Daemon named Scorpion. When Kian leaves the chamber, the Six reveals =
that=20
this is the last event that is needed to gain the world to the Goddess.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua">Go back=20
outside and talk to Garmon.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 5: Alchera</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>The Fringe:</B>&nbsp;&nbsp;&nbsp; Talk to =
Charlie and=20
remember Marcus and the twins. Outside the club, walk forward and get a =
call=20
from Olivia about Reza concerning WATIcorp in Japan.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Marcuria in Arcadia</FONT></B>: =
Play as=20
April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua">Azadi Tower</FONT></B><FONT=20
face=3D"Book Antiqua">:&nbsp;&nbsp;&nbsp; Chawan and April talk about =
the tower=20
being built by the Azadis. Scaffolding is erected close to the tower. =
After the=20
talk, check the swords by the door and the backpack on the bed. Exit the =
room=20
and be intercepted by Brynn. Talk to Brynn and he runs away upset. Talk =
to=20
Na'ane standing by the room at end of the corridor. Go down and exit the =
Inn.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go left to the Tower and see the scaffoldings =
right of the=20
tower. Go forward to the area right of the round pillar which is right =
of the=20
scaffolding. Sneak around the pillar and go behind the scaffolding. See =
a guard=20
at the other end. Sneak behind the guard and be in a position close to =
his back.=20
Use the punch icon to get him out of the way. Climb the scaffolding and=20
automatically be on a balcony. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Move to the glass door that is ajar. Position =
April to be at=20
the opening and then right click to use the focus mode on the 2 people =
inside=20
the room. Listen to the conversation between Sister Sahya and the hooded =
man she=20
calls Prophet. The Prophet gives whispered orders.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">At the bottom of the scaffolding, go back to the =
front of=20
the temple and see the Prophet. Follow him and see that he enters the =
Journeyman=20
Inn. Talk to Benrime at the kitchen. Go down to the cellar and open the =
door.=20
See the Prophet enter the gate to the Subterranean City. Aprils dives =
through=20
the fiery gate to follow the Prophet.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Wati City:</FONT></B> Play as=20
Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Cable car</B>:&nbsp;&nbsp;&nbsp; After exiting =
the=20
Yamashiro Station, Olivia calls. The connection is bad. Zo=EB needs to =
get to the=20
WATIcorp headquarters at the other side of the canyon to meet Reza's =
contact.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go down and see that the bridge to cross the =
canyon is not=20
available - for employees only. Go back up, forward and check the Museum =
booth=20
that runs the cable car to the other side of the canyon. It is closed.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go up the stairs and look at the trash bin. The =
trash bin=20
incinerates things dropped on it every 10 minutes. Talk to the man that =
is edgy.=20
He is waiting for his fianc=E9e. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Variations on the talk to get Museum=20
  ticket:</B></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. Dialogue used with Kenji, the edgy man: =
museum,=20
  girlfriend, work communication, talk, museum? - exactly. Yuriko =
arrives. He=20
  gives <U>2 tickets</U> to the museum. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Talk to the Riko, the little girl in pink about =
'sad'. Ren=20
  and older brother left her and Hiro, a younger brother and grandma are =
in the=20
  museum. Give her the other museum ticket. Riko is now in the cable =
car.=20
  (Thanks, Mordack.)</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. Dialogue used with Kenji, edgy man: Someone, =
reassure=20
  or ticket. Kenji tears the Museum ticket and throws it in the trash. =
Pick up=20
  the <U>ticket piece</U> twice to get <U>torn ticket.</U></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back down to the bottom level and go to the =
vending=20
  machine left of the museum booth. Use the mobile to get <U>gum</U>. In =

  inventory, use the gum and get a <U>sticker</U>. Combine the sticker =
with the=20
  torn ticket to get <U>Museum ticket</U>. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Here you can either go to the cable car with one =
ticket or=20
  after waiting a while, go down and talk to the Yuriko, woman in brown =
by the=20
  Museum booth.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B><FONT=20
    face=3D"Book Antiqua">Talk with Yuriko: </FONT></B></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">a. His fault, delayed, explain. Yuriko will =
give her=20
    <U>ticket</U> and leave. You can either give Riko the other ticket =
or go=20
    alone.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">b. His fault, tried or c. His fault, delayed, =
guilt.=20
    Yuriko leaves without giving anything.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back up to the cable car. Use the museum =
ticket on the=20
  ticket reader. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Enter the cable car to ride across the canyon to =
the WATI=20
Museum. Learn about the upcoming Project Alchera. After exiting the =
cable car,=20
get another call from Olivia. Learn that the contact is Damien =
Cavanaugh. His=20
associate is Rio Kuroki, a system analyst and is the girl that is found =
dead in=20
Reza's apartment.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Museum</B>:&nbsp;&nbsp;&nbsp; Enter the museum =
and note=20
that the guard roams around. Hiro, the little boy standing by the First =
BunnyBot=20
display is reprimanded for touching the exhibit. Look at all the =
exhibits.&nbsp;=20
The door at the back with a red hand scanner is for staff only. Zo=EB =
wants to=20
enter that door. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Enter the Staff door:</B>&nbsp;&nbsp;&nbsp; =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Use the red hand scanner right of the staff =
door. The=20
  guard comes over. Zo=EB would need Olivia's help. Zo=EB mails Olivia. =
Check the=20
  mail and see Olivia's response. The contact is at 4th floor, section =
2. Olivia=20
  updated the mobile to open this staff door.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">If only one ticket is taken:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the First BunnyBot display where Hiro the =
boy is=20
  looking at. Stand behind the boy to talk to Hiro. Give Hiro the gum =
and then=20
  try to talk to him again.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Touch the BunnyBot exhibit. Again be reprimanded =
by the=20
  guard.&nbsp; </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Talk to Hiro again. He agrees to distract the =
guard. Hiro=20
  enters the exhibit and BunnyBot hops down and out of the exhibit. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">While the guard is distracted, use the mobile on =
the red=20
  hand scanner of the staff door.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">If Riko has a ticket and you don't have the=20
  gum:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Riko talks to Hiro and they argue. To prove that =
Hiro is=20
  not a crybaby nor afraid. He enters the display.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Timed symbol matching =
puzzle:</B>&nbsp;&nbsp;&nbsp;=20
  This is the same random timed matching puzzle as the other previous =
puzzle.=20
  Find the match of the lit symbol at bottom to one of the symbols on =
the top.=20
  Do this to all symbols. Go through the now open Staff=20
door.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>WATIcorp:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Staff entrance:</B>&nbsp;&nbsp;&nbsp; See a =
robot scoot=20
away. Check the mobile to recall where you need to go - 4th floor, =
section=20
2.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Locker room</B>:&nbsp;&nbsp;&nbsp; Go forward =
and see=20
that someone forgot to close their locker. Take the <U>uniform</U>.=20
Automatically change clothes.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Ventilation ducts</B>:&nbsp;&nbsp;&nbsp; Exit =
and look at=20
the ventilation duct used by the bots to go to different parts of the =
building.=20
Wait for the cleaning bot to come out. Then enter the duct and come out =
to an=20
overhead walkway.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Elevator</B>:&nbsp;&nbsp;&nbsp; Go across the =
walkway and=20
talk to the woman. Tell her you're new. You don't need to talk to =
anyone. Enter=20
the elevator to 4th floor. That was a funny elevator episode. Dry air=20
indeed!</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>4th floor</B>:&nbsp;&nbsp;&nbsp; Be met by a =
flying bot.=20
<I>You need to be escorted, guest.</I> You can hide using the hide =
button on the=20
side of the vending machine or corners whenever the flying security bot =
arrives.=20
Take a right, left, left and forward to the end. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Section 2</B>:&nbsp;&nbsp;&nbsp; The sliding =
door opens.=20
There are several cubicles. Go to the middle and see the only man =
working there.=20
Talk to Damien. Learn about The Dreamer, Dreamcore, Static (the effect), =
Rio and=20
Project Alchera (spy-control people). They need evidence and you have to =
go to=20
the WATI caves.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>WATI caves:</B>&nbsp;&nbsp;&nbsp; Damien states =
that you=20
have 30 minutes to get to level -58 . He opens the door. Damien's =
instruction:=20
Go to sublevel 58, Damien will disengage alarm and you open the door. =
The=20
security bots will be alerted by the opening of the door. The rest of =
what is to=20
be done, Zo=EB knows.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Sublevel 58</B>:&nbsp;&nbsp;&nbsp; Go down =
the stairs=20
  to 58. If you are early, wait. When the red light turns green, open =
the door.=20
  Enter. Zo=EB sees a spider bot.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Search for PS-A1 panel:</B>&nbsp;&nbsp;&nbsp; =
Listen to=20
  Damien's instruction. Zo=EB needs to go to the other side of the =
entrance where=20
  she is now. Look for PS-A1 panel to upload the software Damien gave.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Note that the spider went left to right. It is =
best to go=20
  the same route and not chance meeting the spider headlong.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go right, forward, left corner (1), forward, =
left corner=20
  (2), forward, left corner (3), forward, left corner (4) and see the =
panel on=20
  the right wall at middle of hallway.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D212=20
  src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/panel.jpg" =
width=3D287=20
  border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Upload software: </B>&nbsp;&nbsp; Open the =
panel; use=20
  the mobile on panel and the office doors will be unlocked. Hear a =
sound.=20
  Listen to some more instructions from Damien.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Blue atom =
door-laboratory</B>:&nbsp;&nbsp;&nbsp; Now,=20
  to find the door with the blue atoms: </FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">1. Shortest way is to turn to the right from =
panel and=20
    the blue atom door is at right at middle of hallway. The spider bot =
might=20
    come soon so immediately open the door and enter.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">2. The long way is to go around continue to =
the left of=20
    the panel and take 6 left corners and the blue atom door will be on =
your=20
    left at the middle of the hallway. Open the door. =
</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Worm - blue capsule</B>:&nbsp;&nbsp;&nbsp; =
Now to get=20
  the capsule. After the cutscene, turn right and take a <U>blue =
capsule</U>. In=20
  inventory, combine blue capsule and worm to get <U>encapsulated=20
  worm</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Go to medlab to be =
scanned</B>:&nbsp;&nbsp;&nbsp; Exit=20
  the laboratory. Go left 6 times or twice on the right and enter the =
door with=20
  the green M sign.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Place the encapsulated worm on the scanner on =
the top of a=20
  table on the left. Enter the big scanner on the right and be=20
  scanned.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">Search</FONT></B><FONT face=3D"Book Antiqua"><B> =
for core=20
  room at Security Office:</B> Go left through 3 left corners and enter =
the door=20
  with orange sign with cross swords. See that the grid is on and =
there's a=20
  woman at the center of the building. The door is left =
opened.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua"><B>Get a spider bot of lower clearance from =
Cybernetics=20
    office:</B> Go to cybernetic office by going left through 2 left =
corners.=20
    The Cybernetic office has a red hexagonal sign. Go close to the 3 =
spider=20
    bots on the left. Use the mobile on the spider bots.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Now you are playing as the spider bot. LOL! =
Exit the=20
    room and hunt for the security bot patrolling the hallways. Once you =
find=20
    the security spider, press space bar and the security bot is fried. =
Click=20
    again to get the higher clearance.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter><FONT=20
    face=3D"Book Antiqua"><IMG height=3D193=20
    =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/spiderbotdone.j=
pg"=20
    width=3D290 border=3D0></FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Get the spider bot to enter the security =
office with the=20
    lit grid. Move the bot on the square on the right. Click to =
deactivate the=20
    grid.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter><FONT=20
    face=3D"Book Antiqua"><IMG height=3D191=20
    =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/spiderbotgrid.j=
pg"=20
    width=3D288 border=3D0></FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Ahhh, back to being Zo=EB, go right 2 corners =
and enter the=20
  security office. That woman is still there at the center. Go to the =
white coat=20
  on the chair. Use the coat to get an <U>orange datacube key</U>. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Core room:&nbsp;</B>&nbsp;&nbsp; Exit the =
room and go=20
  right through 2 right corners. Place the data cube on the center of =
the red=20
  circle.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua"><B>Decontaminate</B>:&nbsp;&nbsp;&nbsp; The=20
    decontamination airlock is closed. Use the panel on the right. Enter =
the=20
    airlock. Go forward and a cutscene is seen. It shows where the 2 =
scientists=20
    are located. Save game here.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua"><B>Sneak to go to core stand: </B>&nbsp;&nbsp; =
You need=20
    to go to the stairs on the opposite side of the airlock, go down and =
go to=20
    the core stand close to the stairs. </FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Wait and watch for the pattern of movement of =
the=20
    scientists. The female scientist goes clockwise and stops in front =
of=20
    airlock. She goes to right frame and back to left frame. The male =
scientist=20
    also goes clockwise.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">One way to get by is to wait for the female =
scientist to=20
    be on the left side in front of the airlock, sneak towards the core, =
sneak=20
    to the right and then run to the stairs.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Go down and go clockwise behind the stairs on =
this level=20
    so as not to meet the male scientist. </FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Go around to the stand close to the stairs and =
insert=20
    the encapsulated worm on the core stand. Watch the =
cutscene.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter><FONT=20
    face=3D"Book Antiqua"><IMG height=3D284=20
    =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/corestand.jpg" =

    width=3D379 border=3D0></FONT></P></BLOCKQUOTE></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><FONT size=3D4><B>Subterranean City: =
</B></FONT>Play as=20
April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">April used the rope to go down to the lower level =
by the=20
waterwheel. Go forward and down the stairs. Go forward and see the =
Prophet=20
rowing to the city on the other side of the water. Find another way to =
that side=20
of the city.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Platform door</B>:&nbsp;&nbsp;&nbsp; Go forward =
towards=20
the platform. See trolls climb the platform; sing to the door and the =
door=20
opens. If you are near the platform, they run away. If you hide beside =
the=20
platform, they can smell you. Stand on the path far enough not to be =
seen but=20
with a view of the platform. Wait until a troll climbs the platform and =
then run=20
to the door. By the time the troll has entered, you can run in the still =
open=20
doorway.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>First =
chamber-altar</B>:&nbsp;&nbsp;&nbsp;&nbsp; See the=20
troll go to far left door. Look at door and see 3 symbols on the door.=20
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go behind the altar and use-hide the altar to =
crouch down.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Right click to use the focus beam on door. Press =
space bar=20
  to get a close up of the door. While still on focus mode close-up, =
wait until=20
  another troll opens the door and April will note the combination of =
the door=20
  (R, L, M).</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D269=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/altardoor.jpg" =

  width=3D358 border=3D0></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Runes and Statues =
chambers</B>:&nbsp;&nbsp;&nbsp;=20
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go down the stairs and see a statue with runes =
on a wheel.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go down the next stairs, forward and see a =
chamber with 4=20
  side passages. On the floor are runes that identify that side passage. =
Similar=20
  runes are seen on the central post.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">It is best to explore the area first to know =
what to do.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Warning</B>: There are several shy trolls =
that go=20
  around. There are several stones or boulders that you can use to hide =
behind=20
  on using the hide icon. If these shy trolls see or smell you, they =
call the=20
  biggest, meanest beast you'll ever see. These stones or boulders will =
not help=20
  with the big troll and any fight with it is a lost cause. You will not =
win.=20
  </FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B><FONT=20
    face=3D"Book Antiqua">Places to hide from the big bad =
beastie:</FONT></B></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Run back up the stairs you used to enter this=20
    level.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Hug the wall of the room with coffins right of =
the=20
    statue at passage at right of the chamber. </FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">If you hear him coming, run as far as possible =
to=20
    another side passage. If he sees you, you're a goner.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">After it is made accessible, hide in the =
secret tunnel=20
    on the passage right of statue on the left of the main=20
  chamber.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">Explore the top &amp; lower =
level:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The bottom passage has statue (#1) up the stairs =
you used=20
  to enter the chamber. The passage seen across from here has a locked =
gate.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the passage at right and see another =
statue #2 that=20
  has a circle with runes. Turn right from statue and see a room with =
coffins.=20
  Here you can hide from the big beast if you stay by the wall. Exit and =
go=20
  straight pass statue #2 and see a cracked wall. Use the wall 3 times. =
The wall=20
  breaks and April falls down to a lower level.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">From arrival place to this lower level, go left =
to enter=20
  another chamber. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the passage at right and see a gate that =
has an oval=20
  shape empty slot at the center (maybe for some type of key). Exit this =
passage=20
  to go back to the chamber.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Step up to the passage on the right (be at top =
level) and=20
  across the passage you arrive on. Go left a bit and then go right to =
see=20
  another statue (#3).</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Turn around, forward and right. Go forward to =
see a locked=20
  gate, the one across from the entry passage of the top level=20
  chamber.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go right, forward, step down (lower level) and =
see a gate=20
  that has 4 circles of 2 runes each. The top rune of each circle is the =
rune=20
  found on the floor on the chamber above. The bottom rune is the rune =
for the=20
  statues.<I> The gate must be protecting something very=20
valuable.</I></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Turn around and take the earthen tunnel on the =
right. Open=20
  the door at the end and go forward to see statue (#4) that is on the =
left=20
  passage of the top level. Since you opened this passage from the =
tunnel side,=20
  it can now be accessed from the other side (top level). You can hide =
here when=20
  the big beastie chases you.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">Open the gate with runes: </FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">As seen from the runes on the gate, the top rune =
is the=20
  location of a specific statue and the bottom rune is the rune that =
should be=20
  turned to top position of that statue's circle. Go around the area =
again and=20
  turn the circle of those statues.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D151=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/trollcaverunes.=
jpg"=20
  width=3D502 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Start by turning the circle of&nbsp; #4 statue =
left at top=20
  level chamber to show the bottom rune seen at the picture =
above.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Then the circle of #1 statue on the stairs going =
back up=20
  to the altar chamber&nbsp; to show the bottom rune seen at the picture =

  above.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Then turn the circle of #2 statue on right =
passage from=20
  the top chamber to show the bottom rune seen at the picture above. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go through the hole in the wall to get to lower =
level. Go=20
  to stairs across the lower level chamber and turn right and turn the =
circle of=20
  #3 statue to show the bottom rune seen at the picture above. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Once all the statues' circles are turned to =
position the=20
  correct runes on the top, a cutscene of the gate with runes rising up =
is seen.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Exit from this place:</B></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back to the gate with runes by turning around =
from=20
  statue #3, forward and then right.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Enter the chamber of the gate with runes. Go =
forward to=20
  the sarcophagus. Use the sarcophagus to see inside. Take the =
<U>glowing=20
  egg</U>. Look again and April notes that the creature looks familiar, =
as with=20
  the statues and the body in the coffin.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Turn around, forward, go down to the left, =
forward, veer=20
  right and right to the chamber.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go left to the gate with the oval shaped empty =
slot at the=20
  center. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Place the glowing egg on the empty slot of the =
gate. The=20
  gate rises. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Underground passage to other side of the =
Subterranean=20
City:</B></FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go forward as far as you can and then turn =
right. Climb=20
  the stairs to get to topmost level. The door opens at the=20
top.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Other side of Subterranean City: =
</B>&nbsp;&nbsp; Exit=20
the room to the balcony. See the Prophet seemingly talking to 2 of those =
big=20
beasties. One of the beasties stays up on the main stairs across from =
this=20
building. The other is on the ground. There are 2 staircases, one on =
each side=20
of the balcony. You cannot outrun these beasties and cannot win any =
fight with=20
them.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Save Game here</B>. Stand at top of the left =
stairs.=20
  Wait until you hear or see the beastie come up the stairs to chase =
you. Run=20
  across the balcony to the right stairs. Down the right stairs, forward =
and up=20
  the crumbling stairs across the way. The stairs crumbles and the =
beastie will=20
  not catch you. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Continue up the stairs into the balcony. Go to =
the right=20
  crack on the wall of the balcony. Jump down to the top of a column.=20
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D215=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/balconycrack.jp=
g"=20
  width=3D287 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Jump right down to the floor behind the other =
beastie.=20
  Sneak to go to the back of the hall. Turn right or left and forward to =
the=20
  mist.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">April is transported to a place of thousand voices =
or=20
dreams... April touched the swirl and... <I>What's happening? What did I =

do?</I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><FONT size=3D4><B>WATIcorp: </B></FONT>Play as =
Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Core lab</B>:&nbsp;&nbsp;&nbsp; Hear that the =
place is to=20
be locked down. As soon as the cutscene stops, run up the stairs and go =
around=20
the ramp to the airlock. Wait for the airlock to close and then open on =
the=20
other side. Run to go outside to the hallway. Run until you get near the =

elevator. When the cutscene of the soldiers coming out of the elevator =
is seen,=20
hide (use hide icon) in one of the ventilation alcove on outside wall. =
Wait=20
until the soldiers pass by and then run to the elevators. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">While in the elevator, the elevators open to show =
the=20
guards. See the young girl-young April again on the elevator screen. =
<I>Save=20
me.</I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 6: Morpheus</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><FONT size=3D4><B>Greenhouse</B></FONT><B><FONT =
size=3D4>:=20
</FONT></B>Play as Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">The elevator opens to a large greenhouse. Go =
forward to the=20
other end of the greenhouse. <B>Save game here.</B> Talk to the =
tremendously big=20
person. Learn about him being the one responsible for the dreams, taking =
dreams,=20
about Reza and that Zo=EB is special. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Chase in greenhouse: </B>&nbsp;&nbsp; Zo=EB =
is facing=20
  left. As soon as game control is available, move the point of view to =
look=20
  left where she is facing. Run the ramp left of the big person, left at =
the end=20
  of ramp (by wall) and forward to the house on the right. Enter the =
house,=20
  forward to the door and open the door to outside. <B>Save game=20
  here.</B></FONT></P>
  <P dir=3Dltr style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Chase</B> <B>outside</B>:&nbsp;&nbsp;&nbsp;=20
  <B>Optional</B>: Immediately turn to left, take the broom and =
automatically=20
  use it on door. Go left, forward to end (if the broom is used, you get =

  additional bit of time to get here; if no broom is used - just be =
fast) and=20
  climb the metal bin by the wall. Climb the broken wall and use-jump to =
the air=20
  robot above the wall.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Zo=EB lands on a trash bin. She calls =
Damien.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Marcuria</FONT></B>: Play as=20
April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Journeyman Inn:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">April talks to Na'ane. Go to the other end of the =
hall and=20
go down the stairs. Talk to Benrime and she advises to speak to the =
Guardian of=20
the Balance. April can't-won't shift anymore. The White Dragon - White =
of the=20
Draic kin can help you get there. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Enter Brian Westhouse. Select any dialogue and =
learn about=20
his friend, a Dolmari that stated that he was at the Dark People =
Library. While=20
he was there he met a white haired woman that introduced herself as the =
White of=20
the Draic Kin.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Talk to Benrime again about everything. Learn =
about the=20
'news' that the Six - Empresses are coming for the inauguration of the =
tower,=20
the Rose Court, Na'ane, Chawan and Brynn. Revenge is what April lives=20
for.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Ghetto - Oldtown:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Exit the Inn, go right and forward until the =
ghetto. Talk to=20
the merchants to learn some background. Go to the robed white-haired =
merchant=20
behind the blue flame and meet April's old enemy - Roper Klacks. Talk to =
him=20
completely and learn about WWWA, EDWD syndrome and especially about his =
book.=20
Ask about 'help' - Dark People and Roper will say there's a Shadowship =
docked at=20
the harbor at Shady Quay.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Shady Quay harbor:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Turn around and forward until the harbor. Talk to =
the=20
scarred, hooked Captain that helps the rebels right of the =
dock.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Walk the dock and talk to the Shadowship captain. =
He is just=20
a robe. Dialogues can be redone. Ask about wave and about 'pay'. Then go =
back to=20
Roper Klacks. He gives his book: My Wizardin Days are Over. Go back to =
the=20
Shadowship captain and give him Klack's book. <I>Step =
aboard.</I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>WATI city:</FONT></B> Play as=20
Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Damien's apartment:</B>&nbsp;&nbsp;&nbsp; Zo=EB =
and Damien=20
talk. Alvin Peats, the founder of WATIcorp is the tremendously fat man =
at the=20
greenhouse.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Marcuria</FONT></B>: Play as=20
Kian.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Tower</B>:&nbsp;&nbsp;&nbsp;&nbsp; Kian is =
greeted. Go up=20
the tower. Kian talks to the Emissary about his mission and Scorpion. =
Commander=20
Vanon arrives. He does not like Kian Alvane, who is an orphan and rose =
in rank=20
fast at Sadir's court. Kian will be followed during his mission at=20
Marcuria.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 7: Destiny</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><FONT size=3D4><B>Dark People's City:</B> =
</FONT>Play as=20
April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">April is greeted on her arrival at the city. The =
Dark Person=20
doesn't know why the captain didn't recognize April as a wave. The White =
of the=20
Draic Kin is at the library. Follow the Dark Person through this =
interesting=20
City.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Library</B>:&nbsp;&nbsp;&nbsp; The Dark Person =
left April=20
by the desk. It will call the White of the Draic Kin.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Meet April's companion at TLJ1. Talk with =
Crow.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Wow! She has changed! The White Dragon arrives. =
She is the=20
only one left. She cannot hear the other dragons, the Blue Dragon. Talk =
about=20
sister, Hunted and Enemy. Answers will be given before asked. Shifting =
might be=20
forgotten but not lost. Crow is needed to go with April to the Guardian. =
The=20
White Dragon will open a gate. April closed her eyes and with the help =
of the=20
White Dragon, opens a portal. She still cannot shift. The portal will =
stay open=20
but will exit to Marcuria.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>WATI city:</FONT></B> Play as=20
Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Damien's apartment:</B>&nbsp;&nbsp;&nbsp; Zo=EB =
wants to be=20
attached to the dreamer and be given Morpheus. She wants to contact =
April=20
again.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Guardian's Realm:</FONT></B> =
Play as=20
April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Tower</B>:&nbsp;&nbsp;&nbsp; Go forward and =
climb the=20
tower. Talk to Gordon, the present Guardian. The Balance is undisturbed =
but=20
dreams passes through to Arcadia and Stark. Dreams make up the fabric of =
the=20
Cosmos. Everything begins in Dreaming.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>WATI city:</FONT></B> Play as=20
Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Damien's apartment:</B>&nbsp;&nbsp;&nbsp; Zo=EB =
is given=20
the drug and is attached to the dreamer.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Dream</FONT></B><FONT face=3D"Book =
Antiqua"><B><FONT=20
size=3D4>world</FONT></B><FONT size=3D4>:</FONT>&nbsp;&nbsp;&nbsp; Zo=EB =
wakes up in=20
her underwear again in the place of the young girl vision. Go forward to =
the=20
house. The young girl says You must save April Ryan. Again, Zo=EB falls =
through=20
the ice.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 8: Convergence</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Marcuria</FONT></B>: </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Shady Quay harbor</B>:&nbsp;&nbsp;&nbsp; Kian =
is attacked=20
by 2 men. Fight them with frontal assault (w key) and a mix of rapid k =
and l=20
keys. Kian interrogates the OldTowner catlike businessman. Ask about =
Scorpion=20
and learn also something about the rebels. A soldier arrives to tell =
about a=20
witch that is caught and should be questioned at the Friar's Keep, East =
side of=20
the city.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Exit the alley and turn left to get to Oldtown =
market. A=20
running Brynn bumps Kian on the way.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Journeyman Inn</B>:&nbsp;&nbsp;&nbsp; Play as =
April.=20
April is in discussion with Chawan. Brynn runs in and says that Zo=EB =
was taken=20
prisoner to Friar's Keep. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Friar's Keep</B>:&nbsp;&nbsp;&nbsp;&nbsp; Play =
as Kian.=20
Kian asks to interrogate Zo=EB. She is questioned by Kian and he =
believes her=20
innocent. He will try to get her released. The 'independent body' or =
warden of=20
Friar's Keep wants her transported to Sadir. Zo=EB goes back to prison. =
Exit the=20
prison and follow the snowy path down, pass Crazy Clara's abode and see =
April=20
coming.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Kian =
stops to=20
talk to April. He thinks he knows April. A heated discussion of the =
state of=20
affairs in Marcuria ensues. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua">Get Zo=EB out of prison:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>April</B>.&nbsp;&nbsp;&nbsp;&nbsp; Walk =
up to the=20
entrance of the prison. Enter the break in the fence on the right. Talk =
to Crow.=20
Crow flies to look for Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>Zo=EB</B>:&nbsp;&nbsp;&nbsp;&nbsp; Talk =
to Crow.=20
Later use the door and talk to the prison guard. He will leave the =
door's hatch=20
open and expects to get a song later. Check the door and see that it is =
locked=20
and bolted from the outside. Talk to Crow.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>April</B>:&nbsp;&nbsp;&nbsp;&nbsp; Talk =
to Crow=20
and decided to talk to Roper Klacks about potions. Go to Oldtown and =
talk to=20
Roper Klacks about 2 potions: knock someone out from a distance and =
something to=20
melt metal. He gives <U>smoke bomb</U> and <U>acid</U>. Go back to Crow =
at=20
Friar's Keep and give him the 2 potions.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>Zo=EB</B>:&nbsp;&nbsp;&nbsp;&nbsp; Take =
the 2=20
potions from Crow: <U>smoke bomb</U> and <U>acid</U>. <I>Only the =
strongest=20
myrsnick survives</I>.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Use the acid on the door. Exit the =
cell.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">Take care of the jailer:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. Walk out once and see a cutscene of the =
jailer. Sneak=20
  to the left and approach the jailer. When you're a bit close enough to =
the=20
  jailer, right click to be in focus mode. Then use the bomb while still =
in=20
  focus mode. <B>Variable</B>: If you do not use the focus mod, sneak =
clockwise=20
  (long way around) and get close behind his back. He will not see you =
and throw=20
  the bomb.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D269=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/smokebomb.jpg" =

  width=3D358 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. Or you can fight with him but you have to =
have lots of=20
  energy and never get hit twice. It will take a while to lower his =
energy, lots=20
  of dancing around and a lot of defeats. This fight is next to =
impossible to=20
  win.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the <U>prison keys</U> from the jailer that =
is out=20
  cold. Use the prison keys to open the grilled door at right. Go =
forward and=20
  climb down. See a cutscene of the jailer at the next lower level =
asking for=20
  food. Run back to your cell and tell crow. Crow flies out to tell=20
  April.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>April</B>:&nbsp;&nbsp;&nbsp; Go to =
Journeyman=20
Inn. Talk with Benrime and she will give a <U>sandwich</U>. =
<B>Optional</B>: Go=20
to Roper Klacks in Oldtown and ask for a sleeping potion. He gives =
Bed-D-Bye, a=20
<U>sleeping potion</U>. In inventory, combine sandwich and sleeping =
potion to=20
get<U> poisoned sandwich</U>. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back to Friar's Keep. Use the speaking tube =
right of the=20
door. After the talk with the warden, climb up to first level. Go around =
to the=20
other side and open the gate. Enter the boiler room. Go to the right and =
use the=20
lever to open the food elevator. Use the (poisoned) sandwich on elevator =
and use=20
lever again. The second level jailer starts to eat the =
sandwich.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>Zo=EB</B>:&nbsp;&nbsp;&nbsp; Go to the =
gate and=20
down to the second level. Use the prison keys on the gate. =
<B>Variable</B>: If=20
you did not add the sleeping potion on the sandwich - sneak around the =
jailer=20
here. If you added the potion on the sandwich, you can stump all over =
and he=20
will not wake up.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go down to first level and again use the prison =
keys on the=20
gate. Go down once more and meet with April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>April</B>:&nbsp;&nbsp;&nbsp; Go and =
enter the=20
door left of the main entrance to this level. Be at the kitchen. Enter =
the door=20
on the left and see a big crate. April needs help to push it. Use the =
crate and=20
April will ask Zo=EB to help push the crate.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>Zo=EB</B>:&nbsp;&nbsp;&nbsp; Climb the =
crate and=20
see a metal hook on the wall. Go down and take the <U>rope</U> on top of =
box=20
right of the open door. Climb crate and use rope on metal hook. Use the =
rope to=20
climb out. Follow April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Zo=EB and April have a heated discussion. Crow =
decides to=20
follow and help Zo=EB. Zo=EB talks with Crow. As Zo=EB's sidekick: I =
provide the=20
banter and commentary and you do the stuff. Ask about sidekick - hairy=20
man-child! Hahahah! You can look around before using the dialogue - =
suggestion,=20
Westhouse and go. You can look at all the different people at Oldtown =
and get=20
funny quips. You can take 2 routes to get to Market Square and South =
Gate. The=20
path on the right of Roper Klacks will lead to the gate at Market Square =
or the=20
other path leads to the Journeyman Inn. On the way, Zo=EB sees a guard =
at=20
Journeyman Inn. If you take the direct path to the Market Square - South =
Gate,=20
the Kian-Journeyman Inn sequence will be after the Airship event=20
below.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Journeyman Inn:</B> Play as Kian.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Kian enters and will search the second floor for =
rebels.=20
Enter the door to the right and fight 2 rebels. Use the frontal attack =
(w key)=20
with rapid k and l keys. After the fight climb stairs. Go to the room on =
the=20
right at end of hallway. Kian talks to Na'ane about Scorpion. Oh =
My!</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>Zo=EB</B>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>South Gate:</B> Go to South Gate or the =
merchant's square=20
and go behind the stall at right close to the city walls. See Brian and =
Crow.=20
They decided to go to the White Dragon at the Dark People Library. Brian =
takes=20
them aboard an airship.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Airship</B>:&nbsp;&nbsp;&nbsp; Have a talk with =
Brian=20
about everything. Learn some back-story. Enter the hold.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 9: All That We See or =
Seem...</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua" size=3D4><B>Dark People City:</B></FONT><FONT=20
face=3D"Book Antiqua"> Play as Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Library</B>:&nbsp;&nbsp;&nbsp; Follow the Dark =
Person to=20
the Library. Talk to the White Dragon. The White Dragon is affected by =
Brian.=20
Zo=EB is here and not here. <I>Faith will bring you there</I>. This =
isn't a dream=20
but you are dreaming. You have a strong connection with the world of =
dreams. Zo=EB=20
disappears.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 10: Crossroads</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Swampland</FONT></B>: =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>Zoe</B>:&nbsp;&nbsp;&nbsp; Run the =
boardwalk and=20
before the shipwreck, firework is shot to the air. Run the board again =
as far as=20
you can go and go left at the platform. See and call out to April on the =
other=20
boardwalk.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>April</B>:&nbsp;&nbsp;&nbsp; April =
talks to the=20
Captain. They were attacked and got hit badly. After the talk, go =
forward,=20
right, left and climb up the tree. Take a left, forward, down and see =
Kara=20
talking at the platform below. Talk to Kara, the head of the Council =
here at=20
Swampland. April was told a lot of hard truths.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go up the ramp behind Kara, forward and left down =
another=20
ramp. Go right, forward and meet Na'ane. Talk with Na'ane. A man, a =
messenger is=20
at the West Pier to talk to April. Oh My! Guess who that messenger=20
is.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go forward (back of Na'ane) until the firework is =
fired into=20
the air. See someone...</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Play as <B>Kian</B>:&nbsp;&nbsp; No one will =
attack Kian. Go=20
forward, right to small hut and down the stairs on the right of hut. Go =
right,=20
forward and left down the steps to the platform. Forward to another =
clearing,=20
left down another ramp (fireworks) and right to meet with Na'Ane. <I>For =
what I=20
have done, I am already dead</I>. Go forward as far as to the end of the =
pier=20
and meet April.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">--------Watch the scenes.... April, Kian, the =
Azadis, Zoe,=20
Chawan, Brynn and now the White Dragon.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 11: Faith</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>WATI city:</FONT></B> Play as=20
Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Damien's apartment:</B>&nbsp;&nbsp; Go to the =
computer=20
console and use it. The interference is in Russia, outside St. =
Petersburg. Get a=20
voice mail from Dad and Zo=EB answers. Go to the bathroom, door left of =
fridge to=20
change clothes. Leave the apartment.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Outside St. Petersburg, =
Russia:</FONT></B>=20
Play as Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Factory</B>:&nbsp;&nbsp;&nbsp; Zo=EB stands =
outside the=20
factory. Go forward and check the gate control. It can not be hacked by =
the=20
mobile. There's a car wreck and an ancient phone booth in the area. Go =
to the=20
right, enter the fenced in area. Climb the crates close to the fence on =
the left=20
and realize that the fence is electrified. Check the metal ladder- fire =
escape=20
that goes way up to the roof at corner of the factory next door. =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">Get inside the factory:</FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Outside</B>:&nbsp;&nbsp;&nbsp; Check the car =
close to=20
  the left wall and see it still has some power. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D264=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/carpanel.jpg"=20
  width=3D289 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Lockpick circle match =
puzzle</B>:&nbsp;&nbsp;&nbsp; Go=20
  to the right tire area and see a panel Use the lockpick on the panel. =
Do the=20
  matching puzzle of the top and bottom symbols on each =
square.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Mobile match symbol =
puzzle:</B>&nbsp;&nbsp;&nbsp; Once=20
  the panel is opened. Use the mobile to get the car going. This is the =
same=20
  puzzle as before - look for the matching symbol on the squares above =
to the=20
  highlighted symbols at bottom row. Then click on the match. There are =
7=20
  symbols to do. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The car backs up and stops under the ladder of =
the factory=20
  next door. Climb the crates by the wall and then up the front part of =
the car.=20
  Move to middle of car roof. It is easier to see the fire escape in =
focus mode=20
  but can also be seen on regular mode.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D264=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcDd/dreamfall/fireescapefacto=
ry.jpg"=20
  width=3D289 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Roof</B>:&nbsp;&nbsp;&nbsp; Climb the fire =
escape, turn=20
  the corner and climb the metal ladder to the roof. See a flying =
security bot.=20
  Let the bot pass by and follow behind it. At the next corner is =
another=20
  ladder. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Climb the ladder and be on a ledge. Go to the =
last letter=20
  that is about to fall at the end of the ledge. Push the letter and it =
breaks=20
  the skylight below. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go down and make your way to the broken =
skylight. Be=20
  careful of the robot. It patrols counterclockwise. Wait until it just =
passed=20
  by and run to the skylight. You can stay midway the ladder or hug the =
big air=20
  duct at the corner until the robot passes by. Run to the skylight and =
climb=20
  down.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Inside factory </B></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Catwalk</B>:&nbsp;&nbsp;&nbsp; Get a message. =
Read the=20
mail from Olivia. She is in hiding. Go to the extreme right catwalk and =
go down=20
the ladder until the production floor.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Production floor</B>:&nbsp;&nbsp;&nbsp; Look =
around and=20
see old-fashioned production line. The room on the left has panels that =
controls=20
the production line. The door on the corner wall is not active. =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Remove the grate</B>:&nbsp;&nbsp;&nbsp; Go =
down and=20
  around the other side of the production line. At the middle of the =
wall, turn=20
  left and see a panel under a green light. Open the panel and switch =
the power=20
  on from red to green. Now the production line has power. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go further to the right and Zo=EB will say that =
she is=20
  standing exactly where the source of the virus is located. It must be =
below.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look at the grate close to the wall. It must be =
an access=20
  to go below this floor.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back to the control room. The right panel =
controls the=20
  movement of the winch in 4 directions. Use the arrows to move the =
winch=20
  directly over the grate. Then use the down arrow of your keyboard to =
exit the=20
  winch control. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the next console, it controls the up-down =
of the=20
  winch. Bring the winch down as seen in the cutscene. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the winch and arrange the hook on the =
grate. Go back=20
  to the control room and move the winch up and see that the grate is =
pulled=20
  up.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Source of virus room:</B>&nbsp;&nbsp; There's a =
door on=20
the left, lockers on left wall and a desk with console at the center. =
There is a=20
glass enclosed bedroom on the right. Look inside the open drawer of the =
desk.=20
Take the <U>small key</U>. Use the key on the first locker on the left =
wall.=20
Take the <U>access card</U>. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book =
Antiqua"><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
Bedroom</B>:&nbsp;&nbsp;&nbsp; Use the access card on the reader left of =
the=20
door right of the enclosed bedroom. Use the reader to enter the bedroom. =
The=20
small dollhouse looks familiar. Take the <U>datacube</U> from inside the =

familiar dollhouse. Look around at the child's drawing and bed. They =
kept a=20
child here on a bedroom with one way glass walls. Exit the room and use =
reader=20
left of the sliding doors. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book =
Antiqua"><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;=20
Datacube</B>:&nbsp;&nbsp;&nbsp; Go to the far console and use the =
datacube.=20
Watch Dr. Parks' report on Faith. JIVA created Faith and WATI HQ used =
her for=20
experimental purposes. Go back inside the bedroom and look around. The =
dollhouse=20
is the one Faith recreated in her dreams. Exit the bedroom.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Exit the factory:</B>&nbsp;&nbsp;&nbsp;&nbsp; =
Use the=20
access card on the reader left of the glass door at the corner of the =
room.=20
Climb upstairs, use access card and run to the door right of the control =
room.=20
Use access card on reader and exit through metal door to outside. Go to =
the main=20
gate and use the access card on reader. Enter the taxicab.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 12: Reversal</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua" size=3D4><B>Casablanca: </B></FONT><FONT=20
face=3D"Book Antiqua">Play as Zo=EB.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Moca Loco:</B>&nbsp;&nbsp;&nbsp; Talk to Karen =
and find=20
out that syndicate people - EYEs are looking for you. Reza's apartment =
and Liv's=20
store are closed.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Zo=EB's home</B>:&nbsp;&nbsp;&nbsp; Go home and =
get a phone=20
from Dad as soon as Zo=EB enters the house. Watch the cutscene. <I>Well, =
connect=20
me to the Dreamer</I>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 13: The Longest =
Journey</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Dream</FONT></B><FONT face=3D"Book =
Antiqua"><B><FONT=20
size=3D4>world</FONT></B><FONT size=3D4>:</FONT>&nbsp;&nbsp;&nbsp; Zo=EB =
is back in=20
Faith's dream. Go to the house. Faith and Zo=EB...</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">After the Credits, there is a short =
clip.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>So many Goodbyes...</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>It simply is.</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>The Undreaming is =
Unchained!</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>The future awaits us.</FONT></B></P>
<P align=3Dcenter>&nbsp;</P>
<HR width=3D"50%" color=3D#000000>

<P align=3Dcenter><B><FONT face=3D"Palatino Linotype" size=3D2>This =
document may not=20
be distributed without express written permission of the author and the =
content=20
may not be altered in any way.</FONT></B></P>
<P align=3Dcenter><B><FONT face=3D"Palatino Linotype" size=3D2>For =
Questions or=20
Comments on this Walkthrough,<BR>Please write to: </FONT><FONT=20
face=3D"Palatino Linotype" color=3D#000066 size=3D2><A =
style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P>
<P align=3Dcenter><B><FONT face=3D"Palatino Linotype" size=3D2>Copyright =
=A9 5/06=20
</FONT><FONT face=3D"Palatino Linotype" color=3D#000066 size=3D2><A=20
style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><IMG height=3D10=20
src=3D"http://www.gameboomers.com/wtcheats/pcAa/WtArrL03.gif" width=3D19 =

border=3D0><B><A =
href=3D"http://www.gameboomers.com/walkthroughs.html">GameBoomers=20
Walkthroughs and Solutions</A></B> </FONT></P></BODY></HTML>

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