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Subject: The Moment of Silence walkthrough
Date: Wed, 8 Dec 2004 21:44:51 +0200
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<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =
size=3D6>The=20
Moment of Silence</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =
size=3D5>by=20
House of Tales</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter><B>Walkthrough by=20
MaGtRo&nbsp;&nbsp;&nbsp;&nbsp; November, 2004 </B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Gameplay</B>:&nbsp;&nbsp;&nbsp; The game comes in a =
DVD-Rom disk.=20
After installing, an optional GameShadow program, a PC patching system =
for=20
automated patching of games and drivers is seen. It is up to you, if you =
want it=20
installed. The StarForce disk protection program is also installed. For=20
Starforce to take effect, the computer has to reboot. Before the game =
can play,=20
enter the Starforce disk registration number that is found in the inside =
front=20
cover of the manual. The DVD disk has to be in the drive to pass through =
the=20
Starforce program. You have to do this every time you quit the game. =
Once the=20
game is going, the disk need not be in the drive. There is a <A=20
href=3D"http://www.momentofsilence.com/mos_en_update.exe">patch version =
1.01</A>=20
available that fixes the problem that has been encountered with the =
elevators on=20
the platform and the diary.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>The title =
frame has=20
choices for start of game, type of installation, hardware settings, =
updates and=20
internet forum. The hardware settings have option changes for =
anti-aliasing and=20
speaker systems. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>After the=20
introduction, the main menu can be accessed by using the ESC key. The =
main menu=20
has new, load, save game, settings, control and quit. The load frame has =
the=20
graphic as well as the time-date of the saved games was done. The save =
game page=20
has the blank graphic frame and the label of the saved game to be =
entered. Click=20
'save' to save the game in progress. There is a switch on the right to =
go 'back'=20
to previous page. The settings page has the music, dialogue, SFX volume =
controls=20
and the gamma correction. A red button below allows for subtitles =
option. The=20
controls page shows the default keys: ESC is menu, M is Messenger and H =
is=20
hints. The left mouse button is for interaction and the right for look. =
The look=20
feature of the right mouse button makes your character look at things. =
Each=20
actable item shows a label when pointed at by the cursor.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>The =
inventory bar at=20
the bottom of the screen is accessed by moving the cursor to that black =
bottom=20
part of the screen. Clicking on an item makes the item attach to the =
cursor.=20
Items in inventory can be combined by placing an item over another. The=20
inventory bar can be scrolled for hidden items by placing the cursor at =
either=20
end of the bar. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Dialogue =
options are=20
seen when the talk cursor is clicked on an NPC (non-player character). =
Dialogues=20
that have been used are darker colored (bold) than new dialogues. =
Pressing the=20
left mouse button skips the dialogue. Double clicking makes Peter =
run.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
color=3D#800000><B>Note:&nbsp;&nbsp;&nbsp;&nbsp; This is a dialogue =
based=20
adventure game. Exhaust all dialogues or some clues and triggers might =
be=20
missed. Use the 'can I ask you something' dialogue repeatedly until all =
the=20
dialogues have been highlighted.</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Peter =
Wright is a=20
communications designer. His wife and child have been killed in a plane =
crash=20
that caused him to lose interest in things. The introduction shows a =
satellite=20
over planet Earth and the target zooms in on a street in New York City. =
A police=20
SWAT team enters the 23rd floor of Peter's apartment. Through the =
peephole,=20
Peter watches as the police take the man from next door. He sees the =
wife and=20
the child left behind. </P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>September 29, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Brooklyn, New York:&nbsp;&nbsp;&nbsp;&nbsp; </FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Hall</B>:&nbsp;&nbsp;&nbsp; The inventory has a <U>Zippo =

lighter</U>. Pick up the <U>teddy bear</U> dropped by the little boy. =
Right=20
click on the bell nameplate of the neighbor's damaged door. The family's =
name is=20
Oswald and the wife's name is Debbie. Enter the apartment and right =
click on=20
damaged door. Click on inner door. Try several times and then go back to =
your=20
apartment. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Peter's =

apartment:&nbsp;&nbsp;&nbsp; </B>Go to bedroom at lower screen. Open the =
side=20
table drawer and take the <U>Messenger</U>.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
  align=3Dleft><B>Messenger</B>:&nbsp;&nbsp;&nbsp;&nbsp; Right click the =
messenger=20
  in inventory. The scroll arrows access the Info Center. Click on green =
phone=20
  icon to call the info center #111. <B><I><FONT size=3D2>I need the =
messenger=20
  number of a family named Oswald at NY, Tillary=20
St,&nbsp;352.</FONT></I></B></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click =
the down arrow=20
  and Mrs. Oswald's number is highlighted. Click on green phone to call =
Mrs.=20
  Oswald. Talk to her and then ask to give her the boy's teddy bear. =
Click on=20
  red phone to close the messenger.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Oswald's apartment:=20
</B>&nbsp;&nbsp; Go next door. Knock on door. Talk to Debbie. Graham is =
the=20
husband taken away and Tommy, the young boy is in shock. The police know =
nothing=20
about the incident. Peter will check with the police. Go back to your=20
apartment.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Peter's =

apartment:&nbsp;&nbsp;&nbsp; </B>Let's check the place out. Click on =
left side=20
of cupboard. Use the man closing door icon outside the cabinet to close =
the=20
door. Look at drawers at bottom of cabinet to see toys. Go to room below =
the=20
screen. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>There's a =
rental shelf=20
beside the bed. Click on computer on the table. Click on chat message to =
talk to=20
Christine.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
the left 2=20
drawer to get your <U>business card</U> from the top one. Look out the =
window.=20
There's a whiskey bottle on the table in front of the Telescreen.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Use the =
messenger to=20
call Info Center to get the NYPD number. Call the police yourself #999 =
using the=20
green phone icon. Learn that there's no operation in Brooklyn West in =
the last=20
week what more the last few hours. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click M on =
your=20
keyboard or take the messenger out of inventory. Call Mrs. Oswald and =
tell her=20
that you will check things tomorrow. You will talk to Bob at Kiosk.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Day =
ends.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>September 30, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
size=3D4><B>Brooklyn:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Oswald's=20
apartment</B>:&nbsp;&nbsp;&nbsp; Go out to the hall and to the Oswald =
apartment.=20
Talk to Deborah. Learn about Graham's work. Then talk to Tommy. Learn =
about=20
Virtual Palace and the alien toy. Tommy is interested in Mr. Nuke. Talk =
to Tommy=20
again about dad's picture. Get <U>Graham's picture </U>standing in front =
of a=20
structure.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go back to =
your=20
apartment. Open the drawer below the cupboard and take the <U>action =
figure</U>.=20
Go back to Oswald's apartment and Give Tommy the action figure. Get the =
<U>alien=20
doll</U>. Exit the apartment.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Check the =
locked Floor=20
Toilet (WC) by elevator.&nbsp; Click on touch switch of elevator to go =
out the=20
building and to the street.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Bob's=20
Kiosk:</B>&nbsp;&nbsp;&nbsp; Go to Bob at kiosk bottom right of screen. =
Talk to=20
Bob and exhaust all dialogue. Graham Oswald yelled something before he =
was taken=20
by the police. There were 2 young guys - placing a sticker of Alien =
Attack Club=20
on the telescreen. The police drove towards Downtown over the Brooklyn =
Bridge.=20
Click the alien toy on Bob and he says they look like the posters of the =
2 guys.=20
There's Essex St. on the posters. Click out of the scene.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Brooklyn=20
Park</B>:&nbsp;&nbsp;&nbsp; Go up the stairs to go to Brooklyn Park. =
Once at the=20
park, hear a man preaching some alien ideas. Go to park exit at middle =
of park=20
under the city highway. Talk to the screaming guru. Look at -right click =
the=20
'place to sleep'. Take the <U>wire</U> that holds the bar under the =
skull=20
(totem) in the foreground. Look at - right click the casket by the water =
outlet=20
on the left. Talk to guitar player by the tree and exhaust all dialogue. =
The=20
guitar player can't hear the guru because he is deaf. The guru was =
possibly a=20
former physicist who won a contest to go up to orbit. Nuclear Cafe, at =
lower=20
East side is the place to get 'smoke' but you need to change your outfit =
first.=20
Take the park entrance exit. Then take the Tillary St exit on the left. =
Talk to=20
Bob again about the guru.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
SatCar,=20
yellow cabs at top left of the screen. Click on destination input at =
bottom of=20
screen. Go to work at Downtown Manhattan.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Downtown Manhattan:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Great =
Central=20
Plaza:</B>&nbsp;&nbsp;&nbsp; Go left a bit and talk to the man up the =
stairs.=20
Enter the main entrance of the GCP building by using the messenger on =
the=20
terminal button.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Claire, =
the guard=20
robot:</B>&nbsp;&nbsp;&nbsp;&nbsp; Click on Claire, the robot guard with =
a=20
woman's face at the center of the floor. Exhaust all dialogue. =
<B><I><FONT=20
size=3D2>Wright, Peter, 73rd floor, Greenberg and Winter. Any other way =
to=20
identify myself?</FONT></I></B> Chose to let Claire issue you a =
temporary=20
password after an audio-visual connection. Mr. Greenberg verifies your =
identity.=20
Write down the password given - pl56f9olp4r. Talk to Claire again and =
select the=20
correct password. Press the elevator button and it should open after =
Claire=20
verified your password. You do not need to go through this with Claire =
again.=20
Just go directly to the elevator next time.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Agency</B>:&nbsp;&nbsp;&nbsp;&nbsp; Click on Brenda, the =

receptionist. Look around the Agency. Talk to Brian in one of the =
cubicles for=20
some personal and work dialogues. Learn about the Luddites that blew out =
the=20
plane that carried Laura, Peter's wife and son. He should have been with =
them.=20
Talk to Brian in the kitchen on personal matters. Find out that Brian =
was an=20
ex-con - ex-hacker. Talk to Bill at the upload monitor by the far wall =
for more=20
agency bickering and work dialogues. Learn about the slogans the company =
puts=20
out all the telescreens.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go the =
management=20
floor up the stairs at the end of the room. Talk to Mr. Greenberg. Ask =
him about=20
few business related questions. Learn about the upcoming vote of a =
proposition=20
and the anxiety propaganda. Be sure to get a few more days of vacation =
until=20
next Friday.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go down =
the Agency=20
floor, out of the Agency and out of the building. Take a SatCar to Lower =
East=20
Side.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT =
size=3D4>Lower=20
East Side:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Theft</B>:&nbsp;&nbsp;&nbsp; Hear foul taunts shouted at =
you.=20
Right click the Essex street sign. Go down Essex St and click on the =
Obey art on=20
the left. Look (right click) on the car wreck left of the poster filled =
shed.=20
See 2 guys sitting on the bench. They are the ones shouting all those =
foul=20
language. Talk to Juan. After you select the angry dialogue, Juan steals =
your=20
messenger. Watch Juan run to a building at upper Essex St. He knocks on =
the door=20
and comes out with a game console. Talk to Big Mike that is left in the =
'park'.=20
Follow Juan and knock on the door of a colorful building where Nuclear =
Cafe is=20
situated. Nobody's home. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Rita</B>:&nbsp;&nbsp;&nbsp; Talk to the streetwalker =
standing in=20
front of the telescreen left side of the street. Learn that the knock =
code for=20
the door to be opened is 3 short and 2 long. Go back to the door of the =
Nuclear=20
Cafe and knock. The door opens after the code is knocked.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Nuclear =
Cafe:=20
</B>&nbsp;&nbsp; Talk to Lou, the man until you get your messenger. Take =
the=20
<U>messenger</U> in front of a computer on the table behind you. The =
table is=20
the one at the center of the room. Look around the place. Then talk to =
Lou about=20
everything. Learn about the cryptographic method and alien conspiracy. =
Luddites=20
center was here. The Luddites, who are against all technology escaped =
through=20
underground tunnels. Cypher, the genius master programmer is his =
partner. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Cypher</B>:&nbsp;&nbsp;&nbsp; Show Lou the picture of =
Graham=20
Oswald. The background is a parabolic dish. Cypher finally allows you to =
the=20
backroom. Go to the right side of the cafe. Take the hall left of the =
stage and=20
forward to the backroom. The backroom is Cypher's office. Talk to =
Cypher. Learn=20
about the commandos that took Graham. Talk to him over and over until =
all the=20
dialogues are highlighted - bold. Bill's code is sexmachine_bill_2044. =
Be sure=20
that you talk to Cypher about analyzing Graham's photo. Cypher's payment =
is to=20
upload a slogan on the telescreen at Essex St for one hour showing. The =
<U>AAC=20
CD</U> is in inventory. Look around the office and look close at the =
work bench=20
with the solder at right top corner of the room. Go to top of screen =
above=20
Cypher and left to leave the office. Exit the building and take the =
SatCar back=20
to the Agency in Manhattan.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Downtown Manhattan:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Agency</B>:&nbsp;&nbsp;&nbsp; Go to the right side of =
the Agency.=20
Talk to Bill, still standing in front of the upload monitor at right =
wall. Talk=20
to Bill again about something to eat. He wants Litelife microwave meal. =
Exit the=20
building and take the SatCar to Brooklyn. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Bob's =
Kiosk: Talk to=20
Bob. Buy the <U>Litelife meal</U> from Bob. Go back to the Agency.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Agency</B>:&nbsp;&nbsp;&nbsp; Go to the kitchen which is =
the first=20
door on the left side of the Agency. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" =
align=3Dleft><B>Microwave</B> -=20
  Try placing the meal in the microwave and find out that there's no =
power. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Go to =
the right side=20
  of the reception desk and open the fuse box above the magazine rack. =
Flip the=20
  'off' switch to 'on'. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Go back =
to the=20
  kitchen. Place the plug right of door into the socket and place the =
meal in=20
  the microwave. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Click =
the arrows to=20
  show 2 minutes and then press start. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Look =
around the=20
  Agency while waiting for the meal to get warmed up. Tell Bill his food =
is=20
  ready.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Now that =
Bill is gone,=20
look close at the Upload Terminal. Insert the AAC CD on disk slot at =
bottom left=20
of the terminal. A4325. Exit the building and go to Lower East Side.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Following Graham's tracks to SETI:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Nuclear =

Cafe:</B>&nbsp;&nbsp;&nbsp; Check the telescreen for the uploaded slogan =
of=20
Alien Attack. Knock on the door of Nuclear Cafe. Go to the backroom and =
talk to=20
Cypher about 'I did it'. Talk to him again about the picture. The =
parabolic dish=20
is in SETI in Aracebo in Puerto Rico. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Call =
Deborah Oswald=20
using the messenger. Talk to her completely about 'your husband'. She =
will also=20
mention Terminal B at JFK as the flights departure place for Puerto =
Rico.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Agency</B>:&nbsp;&nbsp;&nbsp; Talk to Brian and find out =
Mr.=20
Greenberg is in Beijing. Go upstairs to the management floor. Look close =
at Mr.=20
Greenberg's desk. Click on the 'piece of rubber pad sticking out at =
right of the=20
desk. Take the <U>key</U> and use it on the keyhole of the drawer. Take =
the=20
<U>flight check-book</U>. Leave the building and take the SatCar to JFK =
Airport.=20
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>JFK=20
Airport</B>:&nbsp;&nbsp;&nbsp; Enter through the departure door. Click =
to look=20
close at the clock and see the present (your computer's) time and the =
game's=20
date. Go up the stairs and look around. From the left side going right: =
the=20
Information Center, terminal A for Space Elevator as shown by picture on =
sign,=20
Air Lounge, terminal B for planes, Locker and terminal C for Zeppelins. =
Go=20
forward to terminal B. Click the flight check-book on check-in of =
terminal=20
B.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>October 1, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>SETI</B>:&nbsp;&nbsp;&nbsp; </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft>&nbsp;&nbsp;&nbsp;=20
<B>Research Center and Dr. Price</B> - Enter the Research Center. Talk =
to Dr.=20
Price, the man standing by the stairs. Learn about SETI operation and =
how the=20
scientist does not know what the weekly checks done by the technicians =
of the=20
Communication Services do to their system. They are up on the second =
floor now=20
doing their hardware checks. Talk to Dr. Price again about visitor here. =
Learn=20
about 'Drake' forgetting his bag and it is with Paul at the Gift =
Shop.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft>&nbsp;&nbsp;&nbsp;=20
<B>Radio telescope</B> - Go around the raised walkway above the =
showcases. Then=20
click at bottom right below the man looking out the window. Exit the =
building=20
through the open door. Look at the parabolic dish, hanging radio =
telescope and=20
the mysterious steel door.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft>&nbsp;&nbsp;&nbsp;=20
<B>Children's Observatory </B>- Go to and look around the observatory =
left of=20
the research building. Look around and look close at one of the virtual=20
telescope.&nbsp;You can enter a galaxy number and have your picture =
taken. Let's=20
see, click to get&nbsp; 3342.4768, press enter, look through the ocular =
and see=20
the galaxy just entered. If you want a picture of the galaxy, press =
'print'.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft>&nbsp;&nbsp;&nbsp;=20
<B>Bag at Gift Shop</B> - Exit the building and go to the gift =
shop.&nbsp; Click=20
on shop door and the bag is thrown out. Right click the bag in inventory =
and the=20
contents are taken out - <U>knife</U>, <U>old videocam</U> and a =
<U>thread</U>.=20
Right click the thread and 'Where did I see this thread before?' is =
said. Click=20
right of gift shop (pass the clothes rack) and forward to get to the =
front of=20
the research building. Take the SatCar and arrive at JFK.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Brooklyn</B>:&nbsp;&nbsp;&nbsp; Talk to Bob at the =
kiosk.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Oswald =
Apartment:=20
</B>&nbsp;&nbsp;&nbsp; Talk to Deborah completely. Learn about Graham's =
box at=20
the airport. Show the thread to Deborah. Talk to Tommy about his Teddy. =
Use the=20
knife on the teddy in inventory. A <U>videotape</U> is taken. Talk to =
Deborah=20
about the tape. Take the SatCar to the Agency.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>How to =
play the=20
videotape:</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Agency</B>:&nbsp;&nbsp;&nbsp; Go to the empty cubicle at =
the set=20
closest to the stairs.&nbsp; Take the <U>magnet</U> holding the =
XperiMental=20
paper. Talk to Bill still standing at the upload screen about the =
magnetic tape.=20
Bill mentions about Huntington at Greenwich Village. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Greenwich=20
Village:</B>&nbsp;&nbsp;&nbsp; Check the building just across from you =
at right=20
side of MacDougal Road. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" =
align=3Dleft><B>Antique shop door=20
  </B>- Click on door of the Antique Shop. It is locked. Look close on =
door=20
  window and see that a metal sign fell off. In inventory, click the =
thread with=20
  the wire and then click the 'fishing rod' with the magnet taken from =
your=20
  desk.&nbsp; Use the 'fishing rod' with magnet on the mail box on the=20
  door.&nbsp; </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Right =
click the=20
  caught sign in inventory - this places the number of the Antique Store =
in your=20
  messenger. Call the Antique shop using your messenger (right click) =
and talk=20
  to Mr. Huntington. </P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Inside the =
shop, look=20
around. Climb the ladder to take a close look at the pigeons. Look close =
at the=20
books in the corner shelves by Mr. Huntington. Take the <U>radio play - =
The War=20
of the World tape</U> from the book shelves. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to the =
cash=20
register and talk to Mr. Huntington. Learn about the pigeon and the =
Unions. His=20
wife disappeared during the Luddites riots. The NYPD was looking for =
Geoffrey=20
Stein, the computer programmer. A man named Emerson has supposedly taken =
his=20
role. Keep on talking to him until you get 'looking for certain device'=20
dialogue. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to the =
right side=20
of the shop while you are facing Mr. Huntington in a far view screen. =
There is a=20
table by the wall that has an electronic device. Click on the <U>VCR -=20
electronic device</U> and you take it on a promise to pay cash =
later.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>How to =
complete the=20
setup of the VCR:</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Nuclear =
Cafe at=20
Lower Eastside:&nbsp;&nbsp;&nbsp; </B>&nbsp;Talk to Lou about Rita. Talk =
to=20
Cypher in the backroom. Ask about the cable on the work bench. Give =
Cypher the=20
radio play Orson Wells tape. Pick up the <U>cable</U> at workbench with =
solder=20
at top right of room. Go back to Brooklyn.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Now how =
do we use=20
the VCR? </B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Peter's =

Apartment:&nbsp;&nbsp;&nbsp; </B>Place the VCR on living room table. =
Connect=20
cable to VCR on telescreen. Place VCR tape on the VCR. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Watch the =
telescreen.=20
See the airport clock at 1:46, a dirigible-blimp-zeppelin and =
coordinates like=20
the ones at the Children's Observatory - 8227.9347 and 2234.6621. To =
watch the=20
tape again, click on the VCR.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Use the =
computer and=20
see a chat message. Talk to Christine.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Oswald's=20
Apartment:&nbsp;</B>&nbsp;&nbsp; Talk to Deborah and look for the safe =
deposit=20
key. Take the <U>key</U> on the table on your left.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Coordinates in the videotape:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>JFK=20
airport:</B>&nbsp;&nbsp;&nbsp; Go to terminal B and click the flight =
check on=20
the check-in terminal B.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Observatory at=20
SETI</B>:&nbsp;&nbsp;&nbsp;&nbsp; Take the path right of the research =
center=20
(left of the tower) to the children's observatory. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Use a =
virtual=20
  telescope. Press 8227.9347, click 'enter'. Look through the ocular and =
see a=20
  satellite. Print and take this picture. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Press =
2234.6621 and=20
  click 'enter'. Look through the ocular and see another satellite. =
Print and=20
  take this picture. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>If you =
make a=20
  mistake in the numbers - you see stars in the ocular and the picture =
is not=20
  placed in inventory. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"=20
align=3Dleft>&nbsp;</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>JFK=20
airport:&nbsp;</B> Turn right before terminal B and click on lockers. At =
the=20
close up view, click on 'view' right of the lockers to see the =
zeppelins. Right=20
click the locker key in inventory. Which locker? </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Get the =
locker=20
number and code:</B>&nbsp;&nbsp;&nbsp; </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Go to =
the left side=20
  of the terminal, pass the Air Lounge. Left of terminal A is the =
Information=20
  Center. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Enter =
the Info=20
  Center and talk to Ms. Evans at the desk. Learn about the Space =
elevator and=20
  lottery winners. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Go to =
the glass=20
  entrance doors but do not exit. Click on window right of exit door. =
Make a=20
  comment about homeless people. Mrs. Evans leaves the desk. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Go =
behind the desk=20
  and look close at the surveillance system. See at bottom right monitor =
- Cam 6=20
  watch on 9-20-2044 at 2:23:00, Graham Oswald walked to the lockers. =
The locker=20
  code seen is 2543.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Diary</B>:&nbsp;&nbsp;&nbsp; Go to Lockers and insert =
silver key=20
on 2367 keyhole. Press 2543. Take the <U>diary</U>. Right click on diary =
in=20
inventory. Read the diary. Delbridge in Greenwich Village is the Luddite =

contact. Learn about Mary, Graham's chat friend; the plane crash of =
Emerson and=20
the missing Delbridge. Emerson's plane crash is the same incident as =
that of=20
Peter's family. Reread the diary for clues for upcoming puzzles.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Who can =
explain the=20
satellite pictures? </B>&nbsp;&nbsp; <B>Cypher at Lower=20
Eastside:</B>&nbsp;&nbsp; Show Cypher a satellite photo. They are =
communication=20
satellites.&nbsp; All the data are filtered through these satellites. =
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Who can =
tell us=20
about the eavesdropping possibilities?</B>&nbsp;&nbsp;&nbsp; <B>Mr. =
Huntington=20
at Greenwich Village:</B>&nbsp;&nbsp;&nbsp; Notice the baldheaded man in =
black=20
trench coat that stopped right by you, it's the same man that appeared =
when you=20
first visited here. Use the messenger to get Mr. Huntington to open the =
door of=20
his Antique shop. Talk to Mr. Huntington about all your discoveries and =
he will=20
open the backroom. Follow him to the backroom.&nbsp; Talk to him =
completely.=20
Learn about Echelon II and the Luddites. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Look =
around the room.=20
Enter the aisle behind the magazine pile by the door. Turn on the light =
switch.=20
Read (right click) about all the magazine articles - news tacked on the =
wall.=20
Note the 'interesting' photo at the bottom of the wall that shows a =
zeppelin on=20
an offshore platform.&nbsp; Talk to Mr. Huntington again and learn about =
the=20
platform - Bermuda Research Station. He wants you take carrier pigeon. =
Read the=20
magazine cutting on the wall beside you.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to the =
shop and=20
take a carrier pigeon from the cage. Climb the ladder and click on a =
pigeon. The=20
rod will pull out and a <U>pigeon</U> is taken.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Brooklyn</B>:&nbsp;&nbsp;&nbsp; Go to Peter's apartment =
and go to=20
bed. See a cutscene of a machine scanning Peter. Just like Graham's =
experience=20
in the diary.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>October 2, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Look out =
the window.=20
Use the computer and see another chat message from Christine. Hmmm... =
Remember=20
Mary of Graham's diary.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Oswald's=20
Apartment</B>:&nbsp;&nbsp;&nbsp; Talk to Debbie about the diary. =
<B><I><FONT=20
size=3D2>Actually, I think I do</FONT></I></B>. Debbie promises to be =
quiet about=20
the findings.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Peter's =

Apartment:</B>&nbsp;&nbsp;&nbsp; Talk to Christine again. Temper was =
lost! Click=20
on computer again. Apologize. Doorbell rings. Listen to a black suited =
man say=20
that you won the Lunar 5 lottery for a luxury week in orbit. Talk to =
Christine=20
via computer about the lunar lottery. Christine bought the ticket for =
you.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Bob at the=20
kiosk.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>JFK=20
Airport</B>:&nbsp;&nbsp;&nbsp; Go to terminal A and click the Lunar 5 =
ticket on=20
check-in for terminal A. <FONT size=3D2>&lt;Wonder how the pigeon will =
take the=20
ride gravity wise.&gt;</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>October 3, 2004</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT =
size=3D4>Learn=20
about brainwashing at Lunar 5:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Lunar 5 =

Entrance:</B>&nbsp; Talk to Hostess Linda. Your habits are known. You =
are given=20
a cocktail. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Room=20
28</B>:&nbsp;&nbsp;&nbsp;&nbsp; Look around and press switches 1, 2 and =
3 from=20
the Lunar 5 entertainment wall. Check the window to see earth. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Exit room =
28 and go=20
down (way down of screen) the long corridor. Go left and then right to =
the=20
entrance area. Right click on the engine door at right side of the pool =
door. It=20
is locked.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Linda</B>:&nbsp;&nbsp;&nbsp; Go left, down across the =
pool and=20
back to entrance area. Talk to Hostess Linda again by the elevator. =
Learn about=20
the experiment at Sector B, CubiChem and the cocktails. Dr. Jenkins is =
the=20
person to talk to in order to adjust the er... dosage of the cocktail. =
Learn=20
about Linda and how she got here. Also learn about Guru and the =
ventilator unit=20
in your cabin.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Recreational=20
Area:</B>&nbsp;&nbsp;&nbsp; Go to the recreational area at top of screen =
passing=20
the spacesuit. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Mrs. Winter,=20
the elderly lady holding a dog on the left side of the pool. That =
cocktail is=20
something. She is your boss' wife.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Ask =
Hostess Linda=20
about the woman with the dog. Lollites?</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go back to =
the pool=20
and talk to Dr. Jenkins by the pool completely. The cocktail is meds for =

schizophrenia. Whew! Sir!</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go down to =
the=20
foreground pass Mrs. Winter and further down the pool to the other =
end.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Mr. Stiller=20
standing by the window beside the bar at the end of this area. He is a=20
telecommunications engineer. He is brainwashed. He got a gift from a =
friend too.=20
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to the =
left end of=20
the bar and take a <U>cocktail</U>. Right click the cocktail in =
inventory and=20
see that there's something at the bottom of the cocktail. Walk down the =
bar and=20
see Dr. Jenkins's favorite place at the bar.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Hostess Linda=20
again and ask about the guy in the jogging suit. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT =
size=3D4>Go to=20
Sector B:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Room=20
28</B>:&nbsp;&nbsp;&nbsp; Go back to your cabin pass the other pool, up =
the=20
hallway and then up again to room 28. Click on the hand scanner. Take =
the=20
<U>toothbrush glass</U> and the <U>towel</U> from the sink area. Look =
close at=20
table. Place the glass on the table. Place the towel over the glass. =
Pour the=20
cocktail over the towel. Take the <U>capsules</U>.&nbsp; You have =
someone in=20
mind.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Place the =
towel on the=20
air shaft above the door. That took care of the aerosol drugs. Press =
button 3=20
and learn that the normal setting is 21% Oxygen, 1% Carbon dioxide =
and&nbsp;78%=20
Nitrogen. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Recreational=20
Area:</B>&nbsp;&nbsp;&nbsp; Go back to the bar at other end of pool =
area. If you=20
see Dr. Jenkins on his favorite place at the other end of the bar, go =
back to=20
the space suit or elevator area and then come back until you see him =
standing on=20
guard at the other end of the pool. If Dr. Jenkins is now standing =
guard, go to=20
his empty favorite place at the bar at the other end of the pool.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Look close =
at his=20
plate and cup. In inventory, use the knife on the capsules.&nbsp; Place =
the=20
opened capsules in the cup. Go back to the spacesuit or elevator area =
and then=20
go back to see if Dr. Jenkins is having his coffee break. Watch. See him =
feel=20
not good and leave. Look close on his favorite spot and take the =
<U>radio=20
transmitter</U>.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to the =
locked door=20
right of the pool door close to the cabin area. Use the radio =
transmitter on the=20
cover right of the locked door. Press the red button-touch switch that =
appears=20
when the cover slides out.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Pressure=20
chamber:</B>&nbsp;&nbsp;&nbsp; See a locked door at one end. It's dark =
in there.=20
See a switch panel turned off on the left of the bulkhead door. At the =
other end=20
is the locked door to Sector B where those 'experiments' are carried =
out. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Open =
the Sector B=20
  door</B> - Look close at the blue display panel. Enter the normal =
setting as=20
  stated in your room: Bottom left - 21 for oxygen, top left - 78 for =
Nitrogen=20
  and top right - 1 for CO2. Press the now green square central button. =
There=20
  you go - that's the elevator. </P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>117 =
Sector=20
B:</B>&nbsp;&nbsp;&nbsp;&nbsp; What is this a plant? Machines make =
machines. Go=20
down the plant and see a discarded object at the top of the assembly =
line on the=20
right. Take the <U>tool</U> and <U>energy stick</U> at the center of the =

discarded object. Right click to learn about this flying objects with =
red lights=20
(Omni-maneuverables). </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Sabotage a=20
spybot:</B>&nbsp;&nbsp;&nbsp; Go to the bottom left assembly line and =
see the=20
objects launched in different pads. Stand by Launch A22 and take the =
energy=20
stick from the discarded object in inventory and click it on object =
ready to=20
take off. A new <U>energy stick</U> will be in inventory.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Exit to =
the elevator=20
at other end and then out through the red door to reception area. A =
hostess=20
meets you and says there has been an incident; the station must be =
evacuated=20
immediately.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>October 4, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Back at =
airport, talk=20
to Lou standing at corner before the left stairs. A UFO crashed in =
Nevada. Guess=20
which UFO crashed and who caused it - your sabotaged 'object'. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Get to =
Bermuda=20
Station:</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Air=20
Lounge:&nbsp;&nbsp;&nbsp; </B>Enter the Air Lounge and talk to Gerald, =
Cargo=20
tech. Listen to Gerald's story. His ID card was stolen due to knockout =
drugs at=20
Lower Eastside. 'Interesting'. Aha - Zeppelins! Today must be Tuesday =
and as=20
noted in Gerald's diary, the day the government Zeppelins leave from =
JFK.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Agency</B>:&nbsp;&nbsp;&nbsp;&nbsp; Talk to Brian. He's =
mad. In=20
the kitchen, he let's you have it. He got in trouble because of the =
upload you=20
did. He's really mad. Try to talk to him again.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Lower=20
Eastside</B>:&nbsp;&nbsp;&nbsp; Talk to Rita in front of the Nuclear =
Cafe until=20
you get her <U>business card</U> and learn about Gerald. Talk about and =
get the=20
<U>Cargo security ID</U>. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>JFK=20
Airport</B>:&nbsp;&nbsp;&nbsp; Go to terminal C at right side of the =
waiting=20
area. Use the security ID on check-in terminal C. But you mention =
leaving your=20
stuff in a safe place. Go to the open locker and automatically leave =
some=20
inventory items in the locker. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>You are =
left with=20
<U>Gerald's security ID</U>, <U>Oswald's diary</U>, the <U>locker =
key</U> and=20
the <U>pigeon</U>. Combine the locker key with the pigeon and go outside =
by the=20
SatCar. Automatically, let the pigeon fly away. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go back =
and use the=20
security ID on check-in terminal C. Watch the zeppelin fly to the =
offshore=20
platform.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>October 5, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Bermuda =

platform:</B>&nbsp;&nbsp;&nbsp; Follow the walkway and see 2 elevators =
and=20
chains. Go further to the right and see more chains, fuel tank and=20
generator.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Yellow =
elevator:=20
</B>&nbsp;&nbsp; Go back to the elevators and take the open yellow =
elevator.=20
</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Elevator=20
  Codes</B> - Read the September 12, 2044 entry in Gerald's diary. At =
the bottom=20
  it says the code is TR, M, BR, B - BL, B, BR.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>TR, M, =
BR, B =3D Top=20
  right, center, bottom right, bottom. BL, B, BR =3D Bottom left, =
bottom, bottom=20
  right.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Look =
close at the=20
  control unit: Press the touch switch. </P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Left=20
  panel:&nbsp;&nbsp;&nbsp; Click the top arrow on the left 5xs to make =
TR, M,=20
  BR, B =3D Top right, center, bottom right, bottom. </P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Right=20
  panel:&nbsp;&nbsp;&nbsp; Click the bottom arrow of the right panel =
10xs to=20
  make BL, B, BR =3D Bottom left, bottom, bottom right.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><IMG =
height=3D223=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/House.of.tales/moment.of.sile=
nce.1/TMOS/elevatorcode.jpg"=20
  width=3D144 border=3D0></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Press =
the yellow=20
  switch. Enter the yellow elevator and press the inside yellow touch=20
switch.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Rise up =
and see a=20
  door with a similar control unit. The known code doesn't work here. =
There's a=20
  panel left of the door that is high voltage. The locked door uses =
electricity.=20
  Go back down.</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dcenter>&nbsp;</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Corner=20
elevator:</B>&nbsp;&nbsp;&nbsp; Go to the corner enclosed elevator. Do =
the same=20
coding: Look close at control unit. Press the red touch switch. Press =
the left=20
panel's top arrow 5xs and the right panel's bottom arrow 10xs. Press the =
yellow=20
switch.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Enter the =
elevator and=20
press the inside yellow touch switch. You go down the elevator.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Exit the =
elevator, go=20
down the stairs on the left and see a rubber boat.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" =
align=3Dleft><B>Diving=20
  gear:</B>&nbsp;&nbsp;&nbsp; Climb back up and look close at the =
control unit=20
  of the elevator. Enter the same coding: Press the touch switch Press =
the left=20
  panel's top arrow 5xs and the right panel's bottom arrow 10xs. Press =
the=20
  yellow switch.</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Press =
the outside=20
  yellow switch that is right of the elevator. The elevator goes up =
empty and a=20
  door opens behind where the elevator was.</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Look at =
the opening=20
  on the left - depot for equipment. Take the <U>diving gear.</U></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Dive =
under the=20
  platform: </B>&nbsp;&nbsp; Go back down the stairs to the rubber boat. =
Enter=20
  the rubber boat. Click the diving gear on Peter.</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Click on =
top right=20
  pillar. Look close at the sign - high voltage - main power supply.</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Move =
cursor to top=20
  left of the rubber boat to get diving arrow to dive down. Dive to the =
switch=20
  box. Click on flap. Lower the handle. Pull back and swim to the =
surface.</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Click on =
top left=20
  pillar. Take the floating <U>mine</U>. Automatically, be on the =
platform and=20
  lay the mine down.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Verify =
that this is=20
a Relay transmitter:</B>&nbsp;&nbsp;&nbsp; Go back to the yellow open =
elevator.=20
Again, look close at control unit. Press the green touch switch.&nbsp; =
Press the=20
left panel: top arrow on the left 5xs and the right panel: bottom arrow =
10xs.=20
Press the yellow switch. Enter the elevator and press the inside yellow =
touch=20
switch. You go up the elevator. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Now that =
the power is=20
off, the door can be opened. Enter the computer room. Look close at the =
signal=20
display of the left panel to learn that this station is a powerful =
transmitter.=20
The next panel shows that it is focused on North America. The middle =
panel shows=20
coordinates display: N minus 50023 degrees. SEL 2, M 1&nbsp; 3. Right =
click on=20
the cable drum at the foreground. Hmmm... The place was built during the =
20th=20
century.&nbsp;With the view looking at the exit door or the left panel, =
take the=20
<U>rope</U> below the fire extinguisher left of door.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Destroy =
the North=20
America transmitter:</B>&nbsp;&nbsp;&nbsp; Exit the computer room and go =
down=20
the elevator. Time to leave. Attach the rope to the mine and then the =
rope to=20
the cable of the Zeppelin.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Inside the =
Zeppelin,=20
go down the back end of the blimp. Look up, click on the flap and climb =
up.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>October 6, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Watch the =
arrival of=20
the Zeppelin in NY, the search for Peter, the run at the airport and the =

telescreen broadcast. Brooklyn is swarming with SWAT team also. Now, you =
are at=20
Greenwich Village. Go to the shop. Watch the men take Mr. Huntington. He =

shouts... The light, the light... Peter is also caught. Watch the =
arrival at=20
Governor's Island.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Governor's Island:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Cell</B>:&nbsp;&nbsp;&nbsp; Watch the arrival and =
Admission part=20
1. Peter, prisoner 1478 undergoes a dental process - Z-12. There are 2 =
guards,=20
one is the nervous sort. Exit the cell during your allotted time =
outside.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to the =
right side=20
and talk to the other prisoner Brett.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go to the =
left. Talk=20
to Officer Smith, the nervous, soft spoken guard completely. Officer =
Burton is=20
the strict one. Officer Smith was in Lunar 5. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Exercise=20
yard:</B>&nbsp;&nbsp;&nbsp; Go back to the right side and out to the =
exercise=20
yard. See a magpie by the door. Note the tree in one area. Right click =
the watch=20
tower beside it and Peter will note that it is run by bots. They must =
detect you=20
with the dental treatment. Go back to the cell wing and into your =
cell.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT =
size=3D4>Escape=20
out of Alcatraz:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Cell</B>:&nbsp;&nbsp;&nbsp; Take the <U>bread</U> on the =
table.=20
<B>Note</B>: If you seat on the plank bed, it will be the next time to =
have the=20
cell door open. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Sit and =
wait for the=20
cell check by Officer Smith. Exit and go to Brett's cell. Look close at =
table=20
and take the <U>ketchup</U>. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" =
align=3Dleft><B>Thread</B> - Go=20
  back to your cell and seat on the plank bed. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Wait for =
Officer=20
  Smith's check of the cell. While he is checking under the bed, place =
ketchup=20
  on his hat. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>When he =
leaves and=20
  the door slams, he touches his forehead thinking it is blood, Officer =
Smith=20
  faints. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Click to =
get a=20
  <U>key</U>. Use the key on the trellised gate on the left end of the =
corridor.=20
  </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Enter =
and take=20
  <U>Mr. Longneck</U> hanging above the monitors. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Exit, =
close the=20
  trellised door and click the key back on Officer Smith. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Mr. =
Longneck and=20
  <U>thread</U> is now in inventory. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" =
align=3Dleft>&nbsp;</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" =
align=3Dleft><B>Tooth</B> - Enter=20
  Peter's cell and sit on the plank bed again. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>As soon =
as able to=20
  move cursor, click the thread on the middle door bar of the cell door. =
</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Watch at =
a novel way=20
  of pulling tooth. The <U>tooth</U> with string is now in =
inventory.</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" =
align=3Dleft>&nbsp;</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" =
align=3Dleft><B>Bird</B> - Exit=20
  to the exercise yard. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Go back =
to your=20
  cell. Do not sit down. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>The =
doors are opened=20
  again. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Go back =
out to the=20
  exercise yard and it should be nighttime. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Entice =
the=20
  <U>magpie</U> with the bread and click the tooth on magpie. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Click =
the magpie=20
  with tooth at the night sky. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Run to =
the tree at=20
  the corner of the exercise yard and 'it's now or never' time. Click on =
the=20
  tree. </P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px" align=3Dleft>Watch. =
Oh!</P>
  <P style=3D"MARGIN-TOP: 3px; MARGIN-BOTTOM: 3px"=20
align=3Dleft>&nbsp;</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>October 8, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Brooklyn</B>:&nbsp;&nbsp;&nbsp; Talk to Bob at the =
kiosk. Get a=20
<U>MagTrain</U> ticket. Click the MagTrain ticket on the MagTrain =
station above=20
the SatCam cars.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Greenwich=20
Village</B>:&nbsp;&nbsp;&nbsp; Enter the antique shop. Remember Mr. =
Huntington=20
said lights, so click on the crystal chandelier to get the locker =
<U>key</U>.=20
Exit the shop and automatically be at the airport.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>JFK=20
Airport</B>:&nbsp;&nbsp;&nbsp;&nbsp; Enter and use the key on the =
locker. Take=20
all you <U>inventory</U> back. Automatically see that there's a =
voicemail from=20
Mr. Huntington but no sound. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Brooklyn=20
Park</B>:&nbsp;&nbsp;&nbsp;&nbsp; Use the SatCar to go to Brooklyn. Then =
walk to=20
the park where the guitar player is. Show the messenger to the guitar =
player.=20
Watch!</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Sewer, =
part=20
1</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go up to the passage, go across the =
bridge, left=20
at the corner and then forward to the very end, passing 2 side aisles. =
Go down 2=20
flights of stairs and exit through the metal door to Fulton St. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Fulton=20
St:</B>&nbsp;&nbsp;&nbsp; Flip the switch right of the Emergency door =
you came=20
out of. You can see your way now. Go forward until a broken showcase. =
Take the=20
<U>subway map</U> from the broken showcase. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Sewer, =
part=20
2:</B>&nbsp;&nbsp;&nbsp; Go back through the emergency door and return =
to the=20
bridge at the start of this sewer jaunt. Climb the steps, left to the =
passage=20
and down to the very end. Cross the bridge and go left to the new =
passage. Enter=20
the passage through the opening and see a shoe on the floor. Take =
<U>shoe</U>.=20
Go down the screen, down the steps to the very end and exit through the =
door.=20
Lafayette station is the familiar. There are people here.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Lafayette=20
St.</B>:&nbsp;&nbsp;&nbsp; Go forward to the people heard. Charlie is =
not in the=20
mood for a chat. Enter the coach and talk with the Professor completely. =
Find=20
out about Graham, the Professor and Emerson. Go to 'passage in coach' =
and talk=20
to Graham. He wants to see Debbie and Tommy. Talk about the center of =
the system=20
and that one of the coordinates is in the computer. Doublethink is the =
password.=20
There is a private plane at the airport.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Watch a =
cutscene of=20
Debbie being told that they are in house confinement.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Back at =
the coach,=20
talk to the Professor about the connecting tunnels in the subway. Talk =
to=20
Charlie outside the coach. Talk to the professor again. Then talk to =
Charlie=20
again. It turns out that Rodriguez, the guitar player was a friend of =
Charlie.=20
Talk to Charlie again about Rodriguez. Go back to the Professor and ask =
about=20
Juri now. Learn about the lost shoe. Go to the far end of the tunnel and =
talk to=20
Juri. In inventory, combine the thread with the shoe. Give the =
<U>repaired=20
shoe</U> to Juri. Since you have the subway map, Juri will automatically =
take=20
you to your apartment ventilation duct.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Ventilation=20
ducts:</B>&nbsp;&nbsp;&nbsp; Peter gets to the basement of his =
apartment. Take=20
the <U>plank</U> leaning on the wall. Peter automatically places it =
across the=20
bars. Climb up and enter the ventilation duct on the ceiling. Peter =
climbs up to=20
the 23rd floor WC. Click on the door and watch Peter give instructions =
to Tommy.=20
Watch Tommy and Debbie.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Debbie</B>:&nbsp;&nbsp;&nbsp; As Debbie, click on the =
computer and=20
automatically get the map with the coordinates. Go to the Children's =
room. Take=20
the <U>Jungle Bears</U> pack from the box under the window. See that =
some are=20
expanded in water. Exit the room and go to bathroom. Place the Jungle =
Bears in=20
the toilet. Wait a bit. Flush the toilet when the gums are swollen =
enough. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Talk to =
Number 1=20
completely until he gives permission to take Tommy to the communal =
bathroom.=20
Click on door. Watch the escape and the meeting with Graham. Watch Peter =
get to=20
the airport and then Alaska.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

size=3D4>October 10, 2044</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Alaska</FONT></B>:&nbsp;&nbsp;&nbsp;&nbsp; Look at the ice =
hole. Follow=20
the string of the fishing pole to the snow path at the foreground. Look =
at the=20
window on the side of the house and see the fishing pole ends =
here.&nbsp; Enter=20
the Polar Station - Ice Lake Inn. Talk to the Eskimo behind the counter. =
Learn=20
about the white man's temple up north - Domain of Darkness. There's a =
bell that=20
tells when a fish is attracted to the bait. The Eskimo made a comment =
about the=20
lumber tangling the fishing lines. Walk around the shop. See the string =
from the=20
window is attached to a golden bell. </P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B>Get =
the Eskimo=20
  out of the Inn to get the jet ski keys</B> - Go outside and see the =
jet sleigh=20
  left of the stairs.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go =
behind the inn.=20
  Go forward to the plank pile behind the inn and second pine tree. </P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Click on =
plank pile=20
  and see you throw one to the water. The plank tangles the fishing line =
and=20
  alerts the Eskimo. The Man untangles his fishing line.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Go back =
inside the=20
  inn. Click on the metal cabinet- keybox on the shelf on the wall =
behind the=20
  counter.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Take a =
<U>key</U>=20
  from the keybox.</P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>Exit the =
inn. Click=20
  key on jet sleigh. Peter drives to the Domain of =
Darkness.</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
size=3D4>Pentanet Building:&nbsp;</FONT></B><FONT size=3D4>&nbsp; =
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>Enter =
the=20
building:</B>&nbsp;&nbsp;&nbsp; Look close at the snowmobile. Flip the =
latch of=20
the cover and take <U>gas canister</U> and <U>rag</U>. Go left around =
the=20
Pentanet building to Entrance A. Place the canister on the snow in front =
of the=20
entrance. Use rug on gas canister. Use lighter on rug-gas canister. Go =
to=20
entrance and look close at the camera. The door opens.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go forward =
to the=20
bulkhead. See the dead body of Johnson at the side of the corridor. Take =
the=20
<U>disk</U> from his hands. Right click his name tag and take the =
<U>note</U>=20
from his pocket. The note seems to be blank.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Bulkhead</B>:&nbsp;&nbsp;&nbsp; Go forward to the =
bulkhead. It is=20
the main monitor room. Go down to the central area. Click on the =
computer=20
monitor. Meet the cause of all your and the world's woes. Talk to the =
Computer -=20
AI about trial. Learn all about the how, the why and the when of all =
these=20
events. Listen to hear the events seen from 2 different point of views. =
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Click on =
left bottom=20
to get out of the close view with the AI.&nbsp; Look close at the =
control panel=20
right of the stairs. The lower right shows no signal input because of =
the=20
destroyed Bermuda Triangle relay station.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Exit the =
bulkhead.=20
</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =
size=3D4>If I=20
want to shut it down, I need SILENCE.</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Go back to =
the dead=20
Johnson. See that he is lying under the Evacuation Area door.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Parabolic=20
dishes:</B>&nbsp;&nbsp;&nbsp; Go to the door across the hall and see a =
world=20
map. Take the blank note taken from Johnson's pocket.&nbsp; In =
inventory, use=20
the lighter on the note. The top part of the note has the letters: NA EU =
AF AU=20
SA. They are abbreviations of continents. Press the continents in =
sequence:=20
North America, Europe-Asia, Africa, Australia and South America. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Enter and =
see a=20
parabolic dish. This is one of the 5 shown on the drawing at last page =
of=20
Graham's diary.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>To =
silence the=20
transmission, the receivers-dishes should not get any signal =
input.</B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Based on =
Graham's=20
diary, only 3 stations are needed to be turn off to sabotage the whole =
system.=20
Based on the Bermuda Relay Station, #2 is the one that is receiving =
signal input=20
from North America. Since you have destroyed that relay station, also =
verified=20
by the 'no signal input' on the stand by the stairs in the bulkhead - no =

adjustment is needed. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>The other =
4 parabolic=20
dishes will not receive any transmission if they are all adjusted to =
receive=20
input from North America via the destroyed Bermuda Triangle relay =
station. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>So, the =
object of the=20
puzzle is to adjust all the dishes to point at North America.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>1. <B>To =
know which=20
dish receives transmission from which continent:</B>&nbsp;&nbsp;&nbsp;=20
Familiarize yourself by going down the stairs and make a whole rotation =
back to=20
Dish 1. Note that each dish room has a stand that is used to rotate the =
dish. In=20
between, the stairs is a map that shows the continent that a dish is =
receiving=20
data from. Since we know that #2 dish is for North America, then we know =
which=20
map shows where that dish is pointing to.&nbsp; </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>To verify =
that #2 dish=20
is for NA, take note of the setting - 108 on the #2 stand. Move the dish =
using=20
the arrows to either right or left extreme. Go to the North America map =
and see=20
that the highlighted area has moved. Go back to the stand and enter 108 =
again on=20
the stand. Now, we know #2 is for reception of North America =
transmissions.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Based on =
the layout, a=20
dish points to a continent shown by the map across it. </P>
<DIV align=3Dcenter>
<CENTER>
<TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
height=3D148=20
cellSpacing=3D0 cellPadding=3D0 width=3D"60%" border=3D0>
  <TBODY>
  <TR>
    <TD align=3Dmiddle width=3D"33%" height=3D23><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>Parabolic dish</FONT></B></TD>
    <TD align=3Dmiddle width=3D"33%" height=3D23><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>Points to:</FONT></B></TD>
    <TD width=3D"34%" height=3D148 rowSpan=3D6>
      <P align=3Dcenter><FONT color=3D#000000>&nbsp;&nbsp;&nbsp; <IMG =
height=3D151=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/House.of.tales/moment.of.sile=
nce.1/TMOS/dish.jpg"=20
      width=3D187 border=3D0></FONT></P></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>1</FONT></B></TD>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>South America</FONT></B></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>3</FONT></B></TD>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>Africa</FONT></B></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>5</FONT></B></TD>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>Australia</FONT></B></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>2</FONT></B></TD>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>North America</FONT></B></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3>4</FONT></B></TD>
    <TD align=3Dmiddle width=3D"33%" height=3D25><B><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000=20
size=3D3>Europe-Asia</FONT></B></TD></TR></TBODY></TABLE></CENTER></DIV>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>2. <B>Turn =
the dishes=20
to point to North America:</B>&nbsp;&nbsp;&nbsp;&nbsp; Go to the stand =
on each=20
dish room and click on the arrows to turn the dish. Turn the dish to =
extreme=20
right or left - 'as far as it goes'.&nbsp; Look at the map that shows =
its target=20
and see if it points to North America or to a continent that is adjusted =
to=20
point to N. America in its relay. 3 dishes are needed to be =
silenced.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<DIV align=3Dcenter>
<CENTER>
<TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
height=3D85=20
cellSpacing=3D0 cellPadding=3D0 width=3D"70%" border=3D0>
  <TBODY>
  <TR>
    <TD align=3Dmiddle width=3D"7%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>Dish</B></FONT></TD>
    <TD align=3Dmiddle width=3D"31%" colSpan=3D2 height=3D20><FONT =
face=3D"Book Antiqua"=20
      color=3D#000000 size=3D3><B>Setting change (as far as it =
goes)</B></FONT></TD>
    <TD align=3Dmiddle width=3D"37%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>Target Continent</B></FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"7%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>1</B></FONT></TD>
    <TD align=3Dmiddle width=3D"21%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>extreme left</B></FONT></TD>
    <TD align=3Dmiddle width=3D"10%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>006</B></FONT></TD>
    <TD align=3Dmiddle width=3D"37%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>North America &amp; South =
America</B></FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"7%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>3</B></FONT></TD>
    <TD align=3Dmiddle width=3D"21%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>extreme right</B></FONT></TD>
    <TD align=3Dmiddle width=3D"10%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>210</B></FONT></TD>
    <TD align=3Dmiddle width=3D"37%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>North America &amp; =
Africa</B></FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"7%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>5</B></FONT></TD>
    <TD align=3Dmiddle width=3D"21%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>extreme left</B></FONT></TD>
    <TD align=3Dmiddle width=3D"10%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>294</B></FONT></TD>
    <TD align=3Dmiddle width=3D"37%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>Australia &amp; South =
America</B></FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"7%" height=3D1><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>2</B></FONT></TD>
    <TD align=3Dmiddle width=3D"21%" height=3D1><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>no adjustment</B></FONT></TD>
    <TD align=3Dmiddle width=3D"10%" height=3D1><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>108</B></FONT></TD>
    <TD align=3Dmiddle width=3D"37%" height=3D1><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>North America</B></FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"7%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>4</B></FONT></TD>
    <TD align=3Dmiddle width=3D"21%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>extreme left</B></FONT></TD>
    <TD align=3Dmiddle width=3D"10%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>282</B></FONT></TD>
    <TD align=3Dmiddle width=3D"37%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>Europe &amp; =
Africa</B></FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"7%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>1</B></FONT></TD>
    <TD align=3Dmiddle width=3D"21%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>extreme left</B></FONT></TD>
    <TD align=3Dmiddle width=3D"10%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>000</B></FONT></TD>
    <TD align=3Dmiddle width=3D"37%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>North America</B></FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"7%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>3</B></FONT></TD>
    <TD align=3Dmiddle width=3D"21%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>extreme right</B></FONT></TD>
    <TD align=3Dmiddle width=3D"10%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>216</B></FONT></TD>
    <TD align=3Dmiddle width=3D"37%" height=3D20><FONT face=3D"Book =
Antiqua"=20
      color=3D#000000 size=3D3><B>North=20
America</B></FONT></TD></TR></TBODY></TABLE></CENTER></DIV>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Dish 1, 2 =
and 3 are=20
now pointed at North America. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft><B>Bulkhead</B>:&nbsp;&nbsp;&nbsp; Watch the monitors in =
the bulkhead=20
go down and then silence. The stand shows the adjustments for dish 1 and =
2 as no=20
signal input. A fly did a world shattering act - it landed on the #3 pad =
of the=20
control stand thereby checked the system. The system crash alert blared. =

Evacuation is a necessity. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><B>Evacuation=20
area:</B>&nbsp;&nbsp;&nbsp; Go out to the corridor, run to the =
evacuation door=20
by Johnson and run down the steps. Go over the bridge to the left and =
down the=20
long bridge to the evacuation pods. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Only one =
evacuation=20
pod is live - #3. Click on #3 stand. See missiles are released. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>To =
change the=20
target of the missiles:</B>&nbsp;&nbsp;&nbsp; Inside the evacuation pod, =
look=20
close at Rocket Control panel on the right. Insert the CD taken from =
Johnson's=20
hand on the slot. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B>To get =
the=20
evacuation pod out of here:</B>&nbsp;&nbsp;&nbsp; Pull out of close up =
view,=20
pull the red lever and press the red button.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>If you are =
late in=20
reprogramming the target of the missiles - watch the destruction of New =
York.=20
You are given another chance.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>If you are =
in time to=20
reprogram the missiles - watch the missiles change direction and back to =
Alaska,=20
to the main transmission center - Domain of Darkness. The Pentanet =
Building,=20
thus the AI is destroyed.</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>Debbie and =
Peter=20
depart to go to the funeral. </P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter>Hi, my =
name is=20
Susan. I'd like to get to know you.</P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter>&nbsp;</P>
  <HR width=3D"50%" color=3D#000000>

  <P align=3Dcenter><FONT face=3D"Book Antiqua" size=3D2><B>This =
document may not be=20
  distributed without express written permission of the author and the =
content=20
  may not be altered in any way.</B></FONT></P>
  <P align=3Dcenter><FONT face=3D"Book Antiqua" size=3D2><B>For =
Questions or Comments=20
  on this Walkthrough,<BR>Please write to: </B></FONT><FONT face=3D"Book =
Antiqua"=20
  color=3D#000066 size=3D2><B><A style=3D"TEXT-DECORATION: none"=20
  href=3D"mailto:magwt@earthlink.net">MaGtRo</A></B></FONT></P>
  <P align=3Dcenter><FONT face=3D"Book Antiqua" size=3D2><B>Copyright =
=A9 11/2004&nbsp;=20
  </B></FONT><FONT face=3D"Book Antiqua" color=3D#000066 size=3D2><B><A=20
  style=3D"TEXT-DECORATION: none"=20
  =
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></B></FONT></P></BLOCKQUOTE=
></BODY></HTML>

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