From: <נשמר על ידי Microsoft Internet Explorer 5>
Subject: MSN Hotmail - More Useful Everyday
Date: Sun, 1 Feb 2004 19:26:28 +0200
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- saved from =
url=3D(0054)http://www.magtro.com/Walkthroughs/Journey/Journey.htm =
--><HTML><HEAD><TITLE>Journey to the Center of the Earth =
walkthrough</TITLE>
<META content=3Den-us http-equiv=3DContent-Language>
<META content=3D"MSHTML 5.00.3315.2870" name=3DGENERATOR>
<META content=3DFrontPage.Editor.Document name=3DProgId>
<META content=3D"text/html; charset=3Dwindows-1252" =
http-equiv=3DContent-Type></HEAD>
<BODY bgColor=3D#fdefbd>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><SPAN=20
style=3D"TEXT-TRANSFORM: uppercase"><B><FONT color=3D#150015=20
size=3D7>Journey</FONT></B></SPAN></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><SPAN=20
style=3D"TEXT-TRANSFORM: uppercase"><B><FONT color=3D#150015 =
size=3D5>&nbsp;To The=20
Center of the Earth</FONT></B></SPAN></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =

color=3D#150015 size=3D5>by Frogwares</FONT></B></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015=20
size=3D4><B>Walkthrough by MaGtRo&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; October, =

2003</B></FONT></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: =
5px">&nbsp;</P>
<HR color=3D#000000 width=3D"50%">

<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Gameplay</B>:&nbsp;&nbsp;&nbsp; This is a point and =
click game.=20
The main menu is seen in the Cabin. The chair is the new game selection. =
The=20
control panel is the continue playing selection. The gauge is the =
options menu=20
and the monitor is the Save/Load selection. The door is the exit =
selection. The=20
camera is the credits. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>During=20
gameplay, pressing the ESC brings up the Main Menu Cabin. To save-load a =
game,=20
click on monitor, select an empty frame and then click save. The options =
menu=20
has the display, audio and preference selections.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Moving the=20
cursor to the bottom of the screen shows the inventory bar. Some =
inventory items=20
have a word in blue that you can click on to activate the action =
associated with=20
that item. The computer at left of the bottom bar is where you read all=20
documents, notes, etc. and analyze items. It also shows mail and =
photographs=20
automatically taken by Ariane. Click on the X at top right of the screen =
to=20
close the laptop screen, .</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>To make=20
Ariane run, double click on the footstep cursor. The game is linear and =
will not=20
let you proceed with gameplay if an action has not been done. Pressing =
the=20
spacebar skips the dialogues. Be sure to position Ariane on hotspots to =
get her=20
to a specific action. </FONT>Since the hotspots are small areas, move =
Ariane or=20
the cursor around to find them.</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<HR color=3D#000000 width=3D"50%">

<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =

color=3D#150015 size=3D5>Snaeffels Volcano</FONT></B></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: =
5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>The=20
helicopter flies in and lands down in a clearing on top of a volcano. =
Ariane=20
starts using her <U>camera</U> when the rocks slide down and destroy the =

helicopter.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Helicopter</B> - Walk to the copter to check the =
state of the=20
pilot. The copter door is closed. Pick up the leftmost <U>helicopter =
blade</U>.=20
Use the copter blade on the closed door. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Enter the=20
copter and find that the pilot is gone. Take <U>rope</U>, <U>knife</U>,=20
<U>computer</U> and <U>bag</U>. Look inside the <U>bag</U> by clicking =
on=20
unpack. See <U>screwdriver</U>, <U>warm gloves</U>, <U>lighter</U> and =
<U>empty=20
flask</U> added to inventory. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Take the=20
screwdriver from inventory and click it on the <U>first aid kit</U> on =
the wall.=20
Unpack the first aid kit to get <U>flask of clearing solution</U>, =
<U>adhesive=20
plaster</U>, <U>bandage</U> and <U>tube of aspirins</U>. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Use the knife=20
on the electric wires left of the first aid kit to get some <U>electric=20
wires</U>. Click on arrow at top left to exit the copter. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Seaside</B> - Go to the left screen and see a bare =
tree and a=20
seaside view. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>To tell the=20
office about the accident, click on use of the computer and see the =
laptop=20
screen go to the left on the inventory bar. Click on computer monitor =
screen.=20
The computer has documents, encyclopedia, mail and photos. Click on mail =
and see=20
incoming and outgoing mail. Click on SOS to read the mail to be sent out =
and=20
then click on mail with green arrow to send the e-mail. Click the X at =
top right=20
of the laptop to close it. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Dark=20
passage</B> - Walk back and right of the helicopter screen. See a =
passage=20
blocked by a boulder. Use the helicopter blade on boulder and the =
passage is=20
cleared. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>After doing=20
everything at this clearing, go through the passage but it is dark. Use =
the=20
lighter to light it and then click the lighter icon on the dark passage. =

Ahhhhh!</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =

color=3D#150015 size=3D5>Underground at First Camp</FONT></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Beach by=20
old mine entrance</B> - Meet Adam Coverlier, the hermit who needs help. =
Ask him=20
all the dialogues. Help might be found at Askiam town through the old =
mine path.=20
He wants you to find a crystal at a cave by the camp for his wand. The =
crystal=20
has to be polished.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Pick up the=20
<U>tip of bone</U> by Ariane's feet. Take the empty flask from inventory =
and=20
click it on lone rock by edge of beach and Ariane will fill the <U>flask =
with=20
water</U>.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Old=20
mine</B> - Go to bottom of screen to the old mine. Pick up the <U>giant=20
shell</U> just left of the entrance to the mine. Enter and pick up the=20
<U>seals</U> on the ground by crate and the <U>old chisel</U> on top of =
a box on=20
right&nbsp;side of the screen. Exit the cave.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Other side=20
of beach by cave</B> - Cross the planks to the other side of the beach. =
Pick up=20
the <U>cloth</U> at the foreground pile of debris and the <U>fossilized =
wood</U>=20
at left of screen.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Headstones</B> -&nbsp; Look close at the 2 headstone. Ariane says to =
look at the=20
encyclopedia. Click on computer at left of bottom bar. Click the =
computer icon=20
on the left headstone. The monitor blinks. Check encyclopedia to read =
about Ivan=20
Platonov. It says he died of a drowning suicide at 1864 but the =
headstone states=20
he died 1872.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Clean=20
  the other headstone</B> - Look at the other headstone and you can =
barely read=20
  the markings. Use the cleaning solution in inventory with the cloth to =
get=20
  <U>wet cloth</U>. Use the wet cloth on the right headstone. Click the =
computer=20
  on Armand Latifere. The encyclopedia states that he disappeared in =
Iceland in=20
  1864 but he died in 1874. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Cave</B> -=20
Enter the cave at left background by clicking on the net by waterfall =
and then=20
turn to the cave. Click on the crystal above the ladder. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>To get=20
  crystal</B> - In inventory; use the gloves (one glove remains), =
combine the=20
  old chisel with the fossilized wood and then click the combination on =
the=20
  <U>crystal</U>.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Polish=20
  the crysta</B>l - Go to the contraption on right wall. Place crystal =
on the=20
  right stand. Click on bellows. Ariane needs something to polish it. Go =
outside=20
  the cave and click the hand icon just above the ferns to get =
<U>sand</U>.=20
  Place sand on the bottle of the contraption. Press bellows 4xs and the =
crystal=20
  changes shape to make a <U>piece of polished=20
crystal</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Old=20
Mine</B> - Go back to the old mine. Walk to the far end but it is too =
dark.=20
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Get=20
  power/light</B> - Go to big wheel on the left and look close at a =
power panel.=20
  Wear gloves. Place the electric wires on the panel. Use adhesive tape =
on=20
  exposed wires. Light comes on and the wheel =
turns.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
dark end of the mine and see a big circle. Ariane states 'to use the =
seals in=20
certain order to open'. The wheel is planked by a statue that looks like =
Adam=20
and a giant.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Seal=20
  Puzzle</B> - Click on the writing above the seal puzzle. <B><I><FONT=20
  size=3D2>The Occident is the opposite of the Orient. Our story begins =
as the sun=20
  rises. Nature and technology go their separate ways. First the ones =
whence we=20
  come. Then the one that feeds us. Followed by the one we mine. Comes =
the time=20
  of transformation And of famed energy. Finally those who guide us.=20
  </FONT></I></B></FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Look close=20
  at wheel. Click on a seal and place the seal on a slot. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>The clue=20
  states that seals are in 2 different categories (Nature and =
Technology) and=20
  that they are opposite. The 'opposite' here is done as far as =
placements of=20
  the seals to statues. </FONT></P>
  <P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><IMG =
border=3D0=20
  height=3D316=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/seals.jpg"=20
  width=3D360></P></BLOCKQUOTE>
<DIV align=3Dcenter>
<CENTER>
<TABLE border=3D1 borderColor=3D#111111 cellPadding=3D0 cellSpacing=3D1=20
style=3D"BORDER-COLLAPSE: collapse" width=3D"90%">
  <TBODY>
  <TR>
    <TD width=3D"36%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
      color=3D#150015><B>Orient (East-right of modern man) <I><FONT =
size=3D2>Nature=20
      </FONT></I></B></FONT></P></TD>
    <TD width=3D"31%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
      color=3D#150015><B>Occident (West -left of primitive Giant) =
</B><FONT=20
      size=3D2><B><I>T</I></B></FONT><B><I><FONT size=3D2>echnology=20
      </FONT></I></B></FONT></P></TD></TR>
  <TR>
    <TD width=3D"36%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Mother - </FONT><I><FONT color=3D#150015 =
size=3D2>First the ones=20
      whence we come</FONT></I></B></P></TD>
    <TD width=3D"31%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Lighthouse - </FONT><I><FONT color=3D#150015 =
size=3D2>Finally=20
      those who guide us</FONT></I></B></P></TD></TR>
  <TR>
    <TD width=3D"36%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Wheat - </FONT><I><FONT color=3D#150015 =
size=3D2>Then the one=20
      that feeds us</FONT></I></B></P></TD>
    <TD width=3D"31%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015>Bird=20
      in flight</FONT></B><FONT color=3D#150015><FONT size=3D2><B><I> -=20
      A</I></B></FONT><B><I><FONT size=3D2>nd of famed energy=20
      </FONT></I></B></FONT></P></TD></TR>
  <TR>
    <TD width=3D"36%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Mountain - </FONT><I><FONT color=3D#150015 =
size=3D2>Followed by=20
      the one we mine</FONT></I></B></P></TD>
    <TD width=3D"31%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Chemistry icons</FONT><I><FONT color=3D#150015 =
size=3D2> - Comes=20
      the time of transformation</FONT></I></B></P></TD></TR>
  <TR>
    <TD width=3D"36%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Cloth and spinning tool</FONT><I><FONT =
color=3D#150015 size=3D2>=20
      - Comes the time of transformation</FONT></I></B></P></TD>
    <TD width=3D"31%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Gears - </FONT><I><FONT color=3D#150015 =
size=3D2>Followed by the=20
      one we mine</FONT></I></B></P></TD></TR>
  <TR>
    <TD width=3D"36%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Lightning</FONT></B><FONT color=3D#150015><FONT =
size=3D2><B><I>=20
      - A</I></B></FONT><B><I><FONT size=3D2>nd of famed energy=20
      </FONT></I></B></FONT></P></TD>
    <TD width=3D"31%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Sickle and Wheat - </FONT><I><FONT color=3D#150015 =
size=3D2>Then=20
      the one that feeds us</FONT></I></B></P></TD></TR>
  <TR>
    <TD width=3D"36%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT=20
      color=3D#150015>Theatrical Masks - </FONT><I><FONT color=3D#150015 =

      size=3D2>Finally those who guide us</FONT></I></B></P></TD>
    <TD width=3D"31%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015>Sea=20
      - </FONT><I><FONT color=3D#150015 size=3D2>First the ones whence =
we=20
      come</FONT></I></B></P></TD></TR></TBODY></TABLE></CENTER></DIV>
<BLOCKQUOTE>
  <P align=3Dleft style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">Thanks,=20
Becky!</P></BLOCKQUOTE>
<P align=3Dleft style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =

size=3D5>Underground Wild Places</FONT></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Mushroom=20
Forest</B> - Go forward to next screen. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Use the=20
computer on the giant mushroom. Hmm - unknown species. Use to the knife =
to=20
get&nbsp; <U>little mushrooms</U> (strange smell) on the ground. Go =
forward=20
until you see a hut on top of one giant mushroom. Climb the steps up.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Lookout=20
Station</B> - Exhaust all dialogue with the Lieutenant Lenkoff. This is =
an Army=20
post and to get to town you have to cross the suspension bridge. =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Heal the=20
  broken leg</B> - His companion broke his leg and needs to ease his =
pain. Go=20
  down and continue to the right of the path until the suspension =
bridge. Look=20
  close at the stump of a mushroom. Use the knife to get <U>flat pieces =
of=20
  mushroom</U>. Go back to the Lieutenant at lookout station. Talk to =
him about=20
  splint now that you have the flat pieces of mushroom and the bandages. =

  </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Fix the=20
  horn</B> - The conch used to call the pterodactyl is broken. We better =
make a=20
  new horn. Use lighter to get a light. Use lighter on tip of bone to =
make=20
  <U>hard cranium</U>. Use hard cranium on giant shell to make =
<U>prepared=20
  shell</U>.&nbsp; Go back to the crystal cave to take (2 clicks on it) =
the=20
  <U>bellows</U> (can't be taken until the lieutenant asks you to repair =
the=20
  horn). Go towards the giant conch. (Get an e-mail from your sister Eva =
and=20
  find out that you can't reply to any mails). Look closer on the giant =
conch=20
  and place the prepared shell at the tip of the giant conch. Place the =
bellows=20
  at the tip of the prepared shell. Talk to the lieutenant. Watch! I =
just saw a=20
  Pterodactyl. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Lookout table</B> - Check the table. Get the <U>map</U> and read it. The =
map is=20
entered in the computer. Take a closer look at the table. Pick up the =
<U>black=20
powder pear</U>, <U>machete</U> from table and <U>slender vines</U> from =
the=20
chair. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
suspension bridge. Cross the bridge and get an e-mail. Read the reply to =
your=20
SOS on your computer.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Adam's hut=20
</B>- Click the computer on the animal skulls on top of the pole. They =
are dated=20
1600-1650 AD. Talk to Adam in front of his hut about everything. Enter =
the=20
hut.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>In the room=20
with the books on the floor, take the <U>amulet</U> hanging on the left =
post.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to inner=20
room on the left and note the eggs under the lamp. Take <U>pieces of =
wood</U>=20
and <U>book</U> from the table. The book is entered in the computer. =
Read about=20
Armand Latifere and his discoveries of a Forgotten World. Click on the =
bowl on=20
the table and throw the little mushrooms in it. See what happened to the =
pilot -=20
wow, magic mushrooms! </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Tangram=20
  puzzle</B> - Combine the pieces of wood with the amulet in inventory. =
Fit the=20
  wood pieces inside the X like indentation. To turn the wood pieces =
place it on=20
  top of the arrow and then click. If done correctly, the <U>amulet =
opens to be=20
  a key</U>.</FONT></P>
  <P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><IMG =
border=3D0=20
  height=3D260=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/Amulet.jpg"=20
  width=3D351></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Exit at=20
bottom of screen and take <U>colored pigment</U> from table. Use the =
opened=20
amulet on the chest. Click the computer on <U>bust</U> and take the <U>2 =
rolled=20
letters</U>. Look in computer about the Hardwigg who returned to surface =
by=20
being ejected by the volcano and the letter of Latifere and the Union =
letter.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Leave the hut=20
and go left to continue your journey. Cross another bridge and get a =
news=20
bulletin on the computer.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015>Fern=20
Jungle - </FONT></B><FONT color=3D#150015>Climb down the rope ladder at =
end of the=20
bridge. Walk to left of screen until blocked by giant ferns. Use machete =
on the=20
ferns. Take the <U>large leaf</U>. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Savannah=20
and Dinosaurs</B> - Take photo of the T-Rex. Take the path right of the =
dead=20
tree limbs. You can not continue with the T- Rex around.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Get rid=20
  of T- Rex</B> - Look close at the hollow broken tree trunk aimed =
directly at=20
  the dinosaur. Let us make some fireworks. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>In order,=20
  place: the large leaf on trunk, colored pigment,&nbsp; black powder =
pear and=20
  then the slender vines. Use the lighter and then light your homemade=20
  fireworks. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Continue=20
forward pass the dead dinosaur. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Power up=20
  the rail car</B> - See a railcar that resembles a hamster wheel cage =
that is=20
  on the rails. See a teeny dinosaur trying to get a fruit. Poor guy. =
Take=20
  <U>fruits</U> from the tree and then look close at the railcar. Get an =
e-mail=20
  that states that the pilot is rescued. The teeny one follows you. Hmm. =
Open=20
  the wheel cage door on the left side of the wheel. Place the fruits =
inside the=20
  cage. Watch!</FONT></P>
  <HR color=3D#000000 width=3D"50%">
</BLOCKQUOTE>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
size=3D5>The=20
City - Askiam</FONT></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Outside=20
the Gate</B> - Read the latest news bulletin in the computer. Talk to =
the guard,=20
Ocine. Ariane gives the password to get to talk to the Chief Engineer. =
Ocine=20
wants you to fix his camera in the lab at the old tower. A <U>key</U> is =
placed=20
in inventory. War?</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Tower</B>=20
- Go to the left outside the city gates. Use the key to enter the tower. =
Click=20
the computer on camera to learn about the Ganz Lux 4. Look at the =
pictures of=20
Ariane on her travels. You are being watched.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Develop=20
  a picture</B> -&nbsp; Look at stand on table. Read the user guide to=20
  developing films on the wall. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Take=20
  <U>photographic paper</U> to be developed. Flip the switch on the left =
wall.=20
  Place photographic paper on table. Click on enlarger, the tube above =
the table=20
  and see images show up on photographic paper. Click the enlarger =
again.=20
  </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Take paper=20
  and place on left, then top and lastly, right tray. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Read the=20
  <U>photo</U> and see it black and white in the computer. Exit the=20
  tower.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Inside the=20
gate</B> - Enter the gate and talk with Wallace, the Chief Engineer. =
<B><FONT=20
size=3D2><I>I wish Ariane would stop cleaning her sleeves.=20
</I></FONT></B><U>Tickets</U> for the altimonorail and <U>pass</U> for =
the=20
archives are placed in inventory when the Academy archives and the =
Rector are=20
mentioned. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Click the=20
computer on poster and then read it. Walk to bottom of screen to enter =
the city=20
proper and read the new e-mail. Take the path to the left of screen and =
enter=20
the building.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Communication Center</B> - Note the clock has =
stopped. Click on=20
the microphone on the desk and talk to Figaro. Look at the poster using =
the=20
computer. Go through door and enter the left door that is =
unlocked.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Communication room</B> - Look at the posters of February and March, 2007 =
and a=20
cruiser advertisement. Go to left of screen and talk to Enrique, mailman =
and=20
projectionist. He gives you the <U>key</U> to the projection room and=20
<U>reel</U> #218. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Projection room </B>- Go back out to the main hallway and use the key on =
the=20
ornate locked door. Read the note at bottom right shelf. Read the poster =
left of=20
the projector. Click reel 218 on the projector's reel wheels and watch. =
Analyze=20
reel 218 and identified the movie as the world wars of the 20th century. =

Scam?</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Transport room</B> - Go back to the Communication room and then forward =
to the=20
elevator at the center of the room. Talk to Figaro, the man in charge of =
the=20
Altimonorails and the power supply. The transmission coordinates have =
been=20
changed that is why there's no energy being collected. He needs to have =
the=20
coordinates recalculated and entered in the machine. </FONT></P>
<BLOCKQUOTE>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
    color=3D#150015><B>Transmission coordinates puzzle</B> - Let's look =
for the=20
    paper that has the coordinates. Go back down using the elevator. =
Take the=20
    <U>calculation sheet</U> on desk at left by window. Click calculate =
and then=20
    look in the computer. It shows the corrected coordinates. =
</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back=20
    up to Figaro and click on right side of the control panel. Enter =
6283, 1667,=20
    5483 and 2092. When correctly done, you backed out automatically =
from the=20
    panel. </FONT></P></BLOCKQUOTE></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to=20
Figaro about repaired. He gives a confirmation <U>telegram</U> that =
needs to be=20
sent. He allows your laptop to be recharged. Sabotage?</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
Enrique and tell him about the telegram. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Crossroads</B> - Leave the building, take the bottom =
path,=20
right and then top path. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>While=20
standing by the crossroad, see a triceratops with a rider on the other =
street.=20
Pet the triceratops. Watch.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to=20
Heracles, the man standing by the stained glass door. He is all out of =
eggs for=20
his customers. The next caravan to the diamond mines won't leave for =
another 3=20
months.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Pet=20
Store</B> -&nbsp;&nbsp;&nbsp; Enter the shop and check the counter. Take =
the=20
<U>prescription codes book</U> and <U>blank punch cards</U>. Read the =
book.=20
Press the button under the counter. This opens the door by the aquarium. =
Enter=20
the secret door. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Office</B> - Well, lookee here - Adam! Take and read the <U>note</U> =
in front=20
of Adam about Heracles out of biocardamom. Talk to Adam. He needs =
Hanagra of Syl=20
prescription. Play with the triceratops hologram on the table by =
pressing the=20
square button and stop by pressing the single round button. Look on the =
left=20
shelf and take the <U>needle</U> by the half triceratops. Talk to Adam =
about the=20
hologram and learn about the telelogram. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
the main pet store and click the computer on the clock on top of the =
wall. It=20
says that the clock is 0.75 second faster for one minute. So that =
explains the=20
year 2007 but not the war.&nbsp; Exit the store and go back to the =
crossroad.=20
Take the left path. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Pharmacy</B> -&nbsp; Talk to the Armanda Grunfeld, =
woman behind=20
the window. She is on to Adam's tricks and would not give you the =
prescription.=20
Since you got Heracles note, talk to her about the biocardamom. She will =
get=20
some at the University and then give her your ticket.&nbsp; </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Get=20
  Adam's Hanagra of Syl</B> -&nbsp; In inventory, click the needle on =
the punch=20
  cards. In zoom mode, punch the holes to make a prescription for =
Hanagra of Syl=20
  based on the prescription code book. </FONT></P>
  <P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><IMG =
border=3D0=20
  height=3D186=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/hanagra.jpg"=20
  width=3D144></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>When=20
  Armanda leaves, insert the punch card on the slot under the window. =
You might=20
  need to move Ariane to see the slot and the lever. Push the lever at =
left=20
  center of wheel. Take the flask of<U> Hanagra of Syl</U>. Go back to =
pet store=20
  and Adam. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Pet=20
store</B> - Talk to Adam and give the potion. Adam gives you an aerial =
map to=20
find the giants. Read the <U>fly map</U> in the computer. Leave the=20
store.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Market</B>=20
-&nbsp; Go to the crossroad again. This time go to bottom of screen. =
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Balloonist</B> - Go left and talk to Gustav, the balloonist.&nbsp; =
His=20
balloon needs a few adjustments first before he can take you up.&nbsp; =
He needs=20
for you to go to the University to get helium and fix the leak on the =
main tube.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Stall</B> - Go to that stall with a clock. Take <U>grease</U> and =
<U>old=20
dinosaur skin</U> from the table.&nbsp;&nbsp;&nbsp; </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Altimonorail</B> - Go to the right side on the rotunda and enter the =
building=20
to get to the altimonorail. Click on Academy. Take the pass on inventory =
and=20
click it on the destination you want to go to or click twice without the =
pass.=20
Click the pass on Academy.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Academy</B> - Climb the stairs and enter the =
building.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Universal Research Laboratory</B> - Go left and through the door. Talk =
to=20
Armanda and she will leave also. Leave the room, go outside and get =
another news=20
bulletin about the war in the surface. Go to the right and enter the =
door.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Archives</B> - Talk to Wallace and Alexander, the Rector of the =
University.=20
Alexander warns you about Wallace. Stand in front of the open drawer of =
the=20
desk. Use computer on <U>green book</U> and the <U>book at right top of=20
desk</U>. Take the <U>reel</U> #254 from the desk. Read the 2 books =
about the=20
giants and perpetual light. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Look at the=20
machine on the right of the screen. Pull the lever on the left and take =
the=20
<U>selection sheet</U>. Read the selection sheet. Well, well, well, look =
at what=20
Wallace has been researching on.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
the Research lab where Armanda was - at opposite end from the Archives.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Research Lab</B> - Armanda has left. Look close on desk and take =
<U>file</U> and=20
<U>iron plate</U>. Go to bottom screen and walk to the big door of the=20
contraption on the right - the hotspot is on the middle right of the =
floor. Move=20
Ariane a bit and take the <U>helium bottle</U> on the floor just close =
to the=20
door of the contraption. Go back to the altimonorail and click the pass =
on=20
Communication center. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Communication center</B> - After getting off the =
altimonorail,=20
go right to the communication center. Go to the projector room and click =
the=20
reel #254 from the archive on the projector reel wheel. Oops, see Ariane =

destroying the control panel - the machete on the fern film and the =
control=20
panel superimposed. Ariane is being framed. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Tower=20
outside the city</B> - Leave the building, forward and take the left =
path. Go to=20
the tower outside the gate to fix the camera as promised. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Fix the=20
  camera</B> - In inventory, click the file on iron plate to get =
<U>filed sheet=20
  of iron</U>. Click filed sheet of iron on camera. Grease the camera.=20
  </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go outside=20
and tell Ocine, the guard that the camera is repaired. He lets you leave =
the=20
city. Time to look for eggs for Heracles.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Dinosaur=20
Eggs for Heracles</B> - Remember the eggs we saw at Adam's hut. Let's go =
there=20
then. Click on rail car (ignore the jumping dinosaurette), then walk =
pass the=20
ferns, up the rope ladder, cross the bridge and enter Adam's hut. Take =
the=20
<U>dinosaur eggs</U> at the back room. Go back to the city. Go straight =
on main=20
road to Heracles at the pet store and give him the eggs. He tells you =
about=20
Gustav, the balloonist and about the giants. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Balloonist</B> - Go to the marketplace by taking the =
bottom=20
path from the crossroad. Talk to Gustav again. He needs an aerial map to =
go to=20
the giant. Adam gave you an aerial fly map, remember. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Fix the=20
  balloon </B>- Click on balloon machine left of Gustav. See the hole on =
the=20
  pipe. Use the old dinosaur skin on the hole and the helium bottle on =
the=20
  protruding small pipe beside the gauge. Click the aerial map on the =
machine=20
  square panel above the small levers. Watch the fascinating=20
scenery.</FONT></P></BLOCKQUOTE>
<HR color=3D#000000 width=3D"50%">

<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: =
5px">&nbsp;</P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =

color=3D#150015 size=3D5>Giants</FONT></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to=20
Gustav. Check the computer about the latest news bulletin. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Clearing</B> - Go to left screen and talk to Kanoul =
Pale,=20
keeper of the Mastodons. To get to the mines, you need to take a =
submarine from=20
port in the northern territory.&nbsp; Pick up <U>mastodon hairs</U> on =
the=20
ground in front of Kanoul. Go left to the village.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Village</B> <B>Gate</B> - Go to the gate and find =
that you=20
can't enter due to a force field. Go back to Kanou Pale. He gives you =
<U>pipe=20
herbs</U>. Talk to him about the gate and force field. Leave all sharp =
objects=20
at the gate. The force field is maintained in the Valley of the Spirit. =
Go back=20
to the gate of the village. Leave the knife and machete on the ground by =
the=20
gate and enter the open gate. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Matriarch</B> - Talk to the Aira Mnude, the Matriarch =
of the=20
village at the hut. There's a hole in the force field and she gives you=20
permission to enter at the Valley of the Spirits.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Gardener</B> - Go right of hut and see a field of =
beautiful=20
flowers. Talk to the Tohu Malla, the gardener standing by the gate to =
jousting=20
area of the magicians. He needs a weather forecast for his fragile =
flowers. Take=20
the path left of the hut and then take the left way from the main=20
path.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Fisherman</B> - Talk to the fisherman who wants =
tobacco. Payan=20
Ouva, fisherman and meteorologist talks to you after given tobacco. He =
needs the=20
right bait to catch big, meaty fish. He uses a rare heat-giving firefly =
placed=20
in a translucent shell as bait. Leave and talk to him again about the =
weather=20
forecast for the gardener. Fog!</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
the gardener right of the hut. He asks that you ask the healer for =
protection=20
for his flowers. Take the path left of hut and then go north. =
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Healer</B>=20
- Talk to Jahine Duubra, the healer treating a mastodon. She needs =
bitter=20
berries from the Valley of the Spirits. The berries are under one of the =
arches=20
on Initiation Lane and picked with hands that are clean and well =
protected. To=20
get into the jousting area during the day you will need a <U>repellent =
stem</U>=20
that she gives you. She places a protective spell on the gardener's=20
seedlings.&nbsp; Look close on the shelf and take the <U>empty shell</U> =
from=20
top shelf at right.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
the gardener and tell him his seedlings are now protected. He gives you =
the=20
<U>heat-giving firefly</U> as thanks. Guess who wants the firefly. Go to =
the=20
fisherman and give him the firefly. He gives you a <U>living shell</U>.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Arena</B>&nbsp;-&nbsp; Go back to the Arena gate =
behind the=20
gardener. Use the repellent stem on the gate to open it. Talk to Bares =
Mohul,=20
master of Recomposition. The Ball of Memory that preserves the memory of =

everything can only be read by the Matriarch. He disappears. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
  color=3D#150015><B>Vegetable lens puzzle</B> -&nbsp; (The clue to this =
puzzle is=20
  found later in the game and placed here only for expediency and less =
hair=20
  pulling.) Look at the bowl by the left giant face. Place the empty =
shell in=20
  the water, then the living shell and then the mastodon hairs. See the =
mollusk=20
  move from the living shell to the empty shell - it didn't like the =
mastodon=20
  hair. Click on the living shell when you see the tail of the mollusk =
appear.=20
  This breaks the living shell. Take the <U>clean vegetable=20
lens</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Fisherman</B> - Ask the fisherman about the Alley of=20
Initiation. The magicians work on the 5 senses: smell, hearing sight, =
taste and=20
touch and then all 5 senses combined. Each arch marks a stage of=20
initiation.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
place close to the healer. Check a new e-mail.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015>Arches at=20
Initiation Lane - </FONT></B><FONT color=3D#150015>See a floating island =
above at=20
end of the lane. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;=20
<B>Berries</B> - When on close-up walking under the arches, note the =
berry plant=20
left of the middle left posts. Click for a closer look at the berry =
plant. and=20
use glove to pick the <U>berries</U>. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;=20
Healer</B> - Give the berries to the healer. She gives you information =
on how to=20
get up to the floating garden. You need to produce a sequence of&nbsp; 6 =
sounds.=20
Each sound is produced by closing holes in 2 of the sacred posts. The=20
combination is obtained by reading the symbols on the arches in =
Initiation Lane=20
and follow them in strict order. The first arch indicates the first =
sound.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Arches</B> - Go back to Initiation lane. There are 3 posts on each =
side of=20
the path. Walk under the arch and see that the first post is at the left =
side.=20
Remember the white lines on the posts. Go forward to the Valley of the=20
Spirits.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015>Valley of=20
the Spirits - </FONT></B><FONT color=3D#150015>Go around starting on the =
left fork=20
from the main path and find 6 holed stands with a leaf that can cover =
the holes.=20
Number the stands as stand 1 on the left of main path going clockwise to =
stand 6=20
at right of main path. </FONT></P>
<DIV align=3Dcenter>
<CENTER>
<TABLE border=3D0 borderColor=3D#111111 cellPadding=3D0 cellSpacing=3D0=20
style=3D"BORDER-COLLAPSE: collapse" width=3D"70%">
  <TBODY>
  <TR>
    <TD align=3Dmiddle width=3D"16%"><IMG border=3D0 height=3D252=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/1.jpg"=20
      width=3D62></TD>
    <TD align=3Dmiddle width=3D"16%"><IMG border=3D0 height=3D252=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/2.jpg"=20
      width=3D53></TD>
    <TD align=3Dmiddle width=3D"17%"><IMG border=3D0 height=3D252=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/3.jpg"=20
      width=3D54></TD>
    <TD align=3Dmiddle width=3D"17%"><IMG border=3D0 height=3D252=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/4.jpg"=20
      width=3D42></TD>
    <TD align=3Dmiddle width=3D"17%"><IMG border=3D0 height=3D252=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/5.jpg"=20
      width=3D62></TD>
    <TD align=3Dmiddle width=3D"17%"><IMG border=3D0 height=3D252=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/6.jpg"=20
      width=3D59></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"16%"><B>1</B></TD>
    <TD align=3Dmiddle width=3D"16%"><B>2</B></TD>
    <TD align=3Dmiddle width=3D"17%"><B>3</B></TD>
    <TD align=3Dmiddle width=3D"17%"><B>4</B></TD>
    <TD align=3Dmiddle width=3D"17%"><B>5</B></TD>
    <TD align=3Dmiddle =
width=3D"17%"><B>6</B></TD></TR></TBODY></TABLE></CENTER></DIV>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Get to=20
  Floating island</B>:</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>1. The=20
  white line patterns on the posts at Initiation Lane are the sound =
diagrams.=20
  See chart below. <FONT size=3D2>(Hint - These patterns are similar to =
the way=20
  researchers write down whale sounds.)</FONT></FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>2. Find 2=20
  posts whose holes when covered by leaves will produce those =
sounds.&nbsp; See=20
  columns 2 and 3&nbsp; of chart below.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>a. Cover=20
    the holes of 2 stands with their leaves.</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>b. Pull=20
    the tongue of the face on the rock to hear the sound=20
  produced.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>3. <B>Then=20
  reproduce those sounds in sequence by following the middle column in =
the chart=20
  below.</B> <B>Saved Game here.</B></FONT></P></BLOCKQUOTE>
<DIV align=3Dcenter>
<CENTER>
<TABLE border=3D1 borderColor=3D#111111 cellSpacing=3D1=20
style=3D"BORDER-COLLAPSE: collapse" width=3D"70%">
  <TBODY>
  <TR>
    <TD align=3Dmiddle colSpan=3D2 width=3D"33%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Sound=20
      diagram</FONT></P></TD>
    <TD align=3Dmiddle width=3D"34%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Cover=20
      holes of Posts starting clockwise from left of main =
path</FONT></P></TD>
    <TD align=3Dmiddle width=3D"33%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Sounds=20
      like</FONT></P></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"12%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">Post 1</P></TD>
    <TD align=3Dmiddle width=3D"21%"><IMG border=3D0 height=3D48=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/post1.jpg"=20
      width=3D85></TD>
    <TD align=3Dmiddle width=3D"34%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>&nbsp;1=20
      and 4, pull tongue</FONT></P></TD>
    <TD align=3Dmiddle width=3D"33%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>rooh,=20
      rooh, rooh, rooh</FONT></P></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"12%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">Post 2</P></TD>
    <TD align=3Dmiddle width=3D"21%"><IMG border=3D0 height=3D48=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/post2.jpg"=20
      width=3D85></TD>
    <TD align=3Dmiddle width=3D"34%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>&nbsp;3=20
      and 5, pull tongue</FONT></P></TD>
    <TD align=3Dmiddle width=3D"33%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>eeeoeu,=20
      eeeoeu</FONT></P></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"12%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">Post 3</P></TD>
    <TD align=3Dmiddle width=3D"21%"><IMG border=3D0 height=3D48=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/post3.jpg"=20
      width=3D85></TD>
    <TD align=3Dmiddle width=3D"34%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>&nbsp;4=20
      and 6, pull tongue</FONT></P></TD>
    <TD align=3Dmiddle width=3D"33%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>ohuh,=20
      oohuh, ohuh, oohuh</FONT></P></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"12%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">Post 4</P></TD>
    <TD align=3Dmiddle width=3D"21%"><IMG border=3D0 height=3D48=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/post4.jpg"=20
      width=3D85></TD>
    <TD align=3Dmiddle width=3D"34%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>&nbsp;1=20
      and 5, pull tongue</FONT></P></TD>
    <TD align=3Dmiddle width=3D"33%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>dt, dt,=20
      dt, dt</FONT></P></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"12%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">Post 5</P></TD>
    <TD align=3Dmiddle width=3D"21%"><IMG border=3D0 height=3D48=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/post5.jpg"=20
      width=3D85></TD>
    <TD align=3Dmiddle width=3D"34%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>&nbsp;2=20
      and 3, pull tongue</FONT></P></TD>
    <TD align=3Dmiddle width=3D"33%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
      color=3D#150015>wahuwah, wahuwah</FONT></P></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"12%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">Post 6</P></TD>
    <TD align=3Dmiddle width=3D"21%"><IMG border=3D0 height=3D48=20
      =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/post6.jpg"=20
      width=3D85></TD>
    <TD align=3Dmiddle width=3D"34%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>&nbsp;1=20
      and 6, pull tongue</FONT></P></TD>
    <TD align=3Dmiddle width=3D"33%">
      <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
      =
color=3D#150015>hmmmmmmmmm</FONT></P></TD></TR></TBODY></TABLE></CENTER><=
/DIV>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Floating=20
Garden</B> - See the floating island go down.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to Adam.=20
The breach in the barrier is in the garden. The spirits are divided. The =
haloes=20
are made visible by a vegetable lens made by a special mollusk. The =
submarine=20
outside the village will take you to the diamond mines. Hide in the hold =
of the=20
submarine and Adam will give you the code.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Use the 'come=20
down' dialogue, if you missed a clue and need to get off the island. Do =
what you=20
need to do, pull the tongue out again and the island will drop =
down.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Fix the=20
  breach in the barrier</B> - Go around the island and see a halo with =
dirty=20
  lens at the right path 2 screens over from Adam. Place the clean =
vegetable=20
  lens to replace the other one. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to Adam=20
and then he will leave. Read the <U>code</U> that is in inventory. =
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Leave the=20
village and back to area of the keeper of the mastodons. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Submarine</B> - Go right of screen (hotspot at middle =
of ground=20
area) back to the balloon. Go to the door on the rock cliff in the =
background.=20
Check another e-mail. Enter the ball door. The steps makes a sound when =
you step=20
on it.&nbsp; There's a panel by the door that shows 17. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Enter the=20
submarine and get kicked off the sub by the captain. Yeah - how do we =
get in=20
without being detected. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Sneak in=20
  submarine</B> - Go out the ball door and note that the panel must be a =
counter=20
  of the people coming in. The sounds the steps make is the counting.=20
</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
  the village. Talk to the boy by the fisherman's hut about seeing a =
submarine.=20
  The boy follows you inside the ball door. The counter still reads 17 =
because=20
  you and the boy entered together. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to the=20
  boy to get him to go home. Look at the counter now and it reads 16. =
Hopefully,=20
  the captain will be tricked. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go in the=20
  sub and enter the door on the left. Go to the control panel and enter =
the code=20
  given by Adam - 5731X. When you click the numbers in only a very =
slight sound=20
  will be heard to show that it is entered. Fast ride!</FONT></P>
  <HR color=3D#000000 width=3D"50%">
</BLOCKQUOTE>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =

color=3D#150015 size=3D5>Mines</FONT></B></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: =
5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Dock</B> -=20
Talk to Angus, Captain of the Eider. He will give you special pass to =
enter the=20
mines for a favor - to give Maoro Fi <U>seeds</U> from his country. To =
get to=20
Maoro Fi, don't let anybody see you until the extraction zones and hide =
in=20
automated wagon programmed to take you directly there. The =
<U>machete</U> and=20
<U>knife</U> are back in inventory.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go left=20
towards the green automatic mine car. Look close at lever on the side of =
the=20
car. Move the knob left and then down. Watch.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Mine</B> -=20
Go to bottom screen and talk to the digging giant. He gives a =
<U>message</U> to=20
Angus. Read the message - <B><I><FONT size=3D2>Heard tell of a revolt =
some would=20
rather fight than mine. No names but keep your eyes =
peeled.</FONT></I></B> Go=20
back to the Captain via the mine cart. Give him the message, get a =
<U>visitor's=20
pass</U> and learn more about the resistance. Hmm. Back to the mines by =
clicking=20
on the entrance to mines.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to the=20
head driver, Firmin. The machine needs filter, water pressure is too low =
and he=20
gives you an <U>order slip</U>. Orders are rubber stamped by Wallace. =
Read the=20
order note 24/EZ for part 74F1.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Platform</B> - Go to the derrick-elevator at back =
wall. Press=20
the buttons at left of elevator. At the surface, check a news bulletin =
in the=20
computer.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
right screen. Talk to the giant Hutha Meo, supervisor of the platform =
standing=20
guard by the geyser elevator. The geyser is accessed by anyone having a=20
management staff card. Go back close to the derrick-elevator and go =
right by the=20
long building. You will see an aerial view of the platform: the large =
supplies=20
building, glass roofed building, waterwheel between them and to the left =
the=20
guarded geyser entry. Enter the door at the end of the large supplies=20
building.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Supplies=20
and sorting building </B>- Talk to Amalia. Her staff mate can use the =
geyser.=20
Pick up the <U>paper</U> by Ariane's feet. Read it - <B><I><FONT =
size=3D2>Let the=20
revolt begin. Meeting tomorrow. A</FONT></I></B>.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Supplies</B> - Go to the next aisle and take <U>filter</U> on the =
right=20
shelf. Turn around and take <U>blank sheet of paper</U> and <U>lead =
pencil</U>=20
by the ladder. Click pencil on blank sheet of paper and then read it in =
the=20
computer - it's a diagram with Xes. Check another e-mail. Click on green =
metal=20
plate on the floor for the hotspot to the main aisle. Go to the back of =
the=20
building.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Sorting area</B> - Click the computer on the bulletin board and read =
the=20
schedule and rules. Click to the right of end of the aisle and then =
climb ladder=20
to go the worker in yellow. Talk to Kia Tran, in charge of sorting. He =
lied=20
about access to the geyser. Leave the building and go back to the mines =
to=20
deliver the filter.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Mine</B> -=20
Talk to Firmin. He wants you to recalibrate his machine based on the=20
<U>calculation sheet</U>. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
  color=3D#150015><B>Recalibrate machine</B> - </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Calculate=20
  the sheet and look at the computer for the result.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>First step=20
  - ideal cadence 15. Second step - ideal cadence 37. Third step - ideal =
cadence=20
  8.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
  machineries by right wall and look close at the 3 gauges by the pipe =
going=20
  up.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>1. Click on=20
  the button of the left gauge to turn it green. Click on the 15 mark to =
move=20
  the slider to 15. Check gauge.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>2. Click on=20
  the button of the middle gauge to turn it green. Click on the 37 mark =
to move=20
  the slider to 37. Check gauge.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>3. Click on=20
  the button of the right gauge to turn it green. Click on the 8 mark to =
move=20
  the slider to 8. Check gauge.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If=20
  correctly done all the buttons will turn =
green.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
Firmin and talk to him about machine. He gives you a <U>map of the =
mine</U>.=20
Read map. There's an arrow behind the geyser door the giant was =
guarding.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Supervisor=20
building</B> - Take the elevator to the surface again. Go to the right =
by the=20
long building and then to the glass roofed building at the southeast =
corner of=20
the platform.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go inside the=20
glass roofed building and talk to Taal Nadi, platform supervisor and =
friend of=20
Adam. The lab is accessed through the geyser. The geyser is alarmed but =
there's=20
a system here that blocks the mechanism.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>See&nbsp;Bares Mohul appear outside. Ariane asks Taal to =
distract=20
Bares, who said he's never been here before and to tell him, she's just =
leaving.=20
Take the black <U>sheet of iron</U> at the right foreground behind =
Ariane.=20
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Turn off=20
  the alarm of the geyser elevator</B> - Look close at the console that =
is used=20
  to 'unjam' the geyser. Each set of numbers must go to the other=20
  side.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 1=20
  black number to the right.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 2=20
  white numbers to the left.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 3=20
  black numbers to the right.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 4=20
  white numbers to the left.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 5=20
  black numbers to the right.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 5=20
  white numbers to the left.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 5=20
  black numbers to the right.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 4=20
  white numbers to the left.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 3=20
  black numbers to the right.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 2=20
  white numbers to the left.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move 1=20
  black number to the right. Green light comes on. =
</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Now the=20
geyser elevator doesn't have an alarm. Next, we should take care of the =
guard by=20
the geyser elevator door. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Waterwheel</B> - </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Distract=20
  the guard by the geyser door </B>- Go to the open pipe that brings =
water down=20
  to the waterwheel located between supplies and the glass roofed =
supervisor=20
  building. Place the sheet of iron to block the flow of water on the =
open pipe.=20
  Go down the ladder to the waterwheel and use the machete on the belt =
on the=20
  smaller wheel on the left. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Geyser</B>=20
<B>elevator </B>- Talk to Hutha Meo and he will leave his post. Enter =
the geyser=20
elevator and see the lever to go back to the platform, an open pipe-tube =
and a=20
diamond with buttons that looks familiar. Look close at the buttoned =
diamond and=20
recollect the tracings on the blank paper (Schema) taken at the supplies =

building. Press the buttons as shown by Xes on the schema. WOW! =
</FONT></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><IMG =
border=3D0=20
height=3D144=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/tracings.jpg"=20
width=3D122></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Laboratory</B> - Enter the door at bottom of screen. =
Ariane=20
hides while Armanda talks to a co-conspirator. Armanda leaves. Go to =
bottom=20
screen and take the <U>red phial of acid</U> (Armanda's favorite drink) =
:) from=20
the sink.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Ball=20
  Puzzle</B>&nbsp;-&nbsp;&nbsp; Go to the desk by the exit door and =
click the=20
  computer on the paper under the desktop.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015=20
  size=3D2><I>12 white sister. One of them has a different weight.=20
  </I></FONT></B></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015=20
  size=3D2><I>In three weighings you have to find out which one of them =
it=20
  is.</I></FONT></B></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015=20
  size=3D2><I>Otherwise she'll change her name.</I></FONT></B></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Ariane says=20
  'One of these balls must go to the elevator tube'.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>You are to=20
  find a 'unique' ball', it could be lighter or heavier.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>You can=20
  only weigh the balls 3 times.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If you=20
  start a new game, the balls are mixed up and new balls are =
added.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>The=20
  following description is what works for me.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>1. Start by=20
  grouping the balls to 3 sets of 4 balls.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>2. Weigh 2=20
  sets of balls (4 balls on each pan) by flipping the lever to hold and =
then=20
  release to weigh the pans.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If they=20
    are equal, the third set has the unique ball.</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If they=20
    are uneven, the unique ball is in the 2 sets of balls weigh. =
</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Remember=20
    which pan is the heavier or lighter.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>3. Take=20
  off&nbsp; 2 balls from one pan - remember if it is from a heavier or =
lighter=20
  pan. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>4. Take one=20
  ball from one pan&nbsp;and place it on the other pan to even the =
number of=20
  balls to 3 each pan.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>5. Weigh=20
  the pans. </FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If they=20
    are even, the unique ball is found on the 2 original balls taken=20
    off.</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If they=20
    are still uneven, and the pan that was heavy stays heavy - work with =
balls=20
    on the heavy pan.</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If they=20
    are still uneven and the pans changed weight - work on the balls of =
the=20
    changed pan.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>6. Weigh=20
  the pan the third time with only a ball each. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>From here=20
  you can deduce which ball is unique.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Remember=20
  the sequence choice of ball selections - ex. heavy, heavy and heavy - =
the=20
  light one is the unique ball in the last =
weighing.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Check the=20
safe and Ariane says she needs more info.&nbsp; Go to the bookcase and =
open the=20
right door. You have to position Ariane coming from the right to get a =
hotspot=20
on the bookcase. Click the computer on the book at second from top shelf =
and see=20
a memo about Antwerp <U>Diamond Cutters</U>. Go out - uh oh, Armanda =
locked us=20
in. Use the phial of acid on the lock and find Ariane on the =
catwalk.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
geyser elevator. Place the unique ball on the open pipe-tube at bottom =
right of=20
screen.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Secret=20
Office</B>: </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Check the=20
desk at opposite wall from elevator door. Take a <U>reel</U> of film, =
fake=20
<U>photo</U> (read), <U>disk</U> (analyze) and the note in the book. The =
disk=20
contained 3 bank accounts - 2 personal and one official. The note in the =
book is=20
a <U>diary</U>. Read the diary about Alexander.&nbsp; Look at the map on =
the=20
wall.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>SAVE GAME=20
here!</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>It's time to=20
choose:</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go through=20
the ornate double doors and be famous. You will see what happens to this =
place=20
when surface people comes because of Ariane's scoop. Game =
ends.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go through=20
the small door to the elevator and help the people that has become your =
friends.=20
Game continues.</FONT></P>
<HR color=3D#000000 width=3D"50%">

<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
size=3D5><B>More=20
Proof</B></FONT><B><FONT size=3D5> of the Conspiracy</FONT></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go through=20
the small door to the elevator. Pull the lever to get to the platform. =
Check the=20
news bulletin. Talk to Taal Nadi. Bares set off an alarm when he saw =
Ariane.=20
Adam is at the supervisor platform. Ariane told Taal that she blocked =
the exit=20
to the surface. Go to the glass roofed Supervisor building.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015=20
size=3D4>Mines:</FONT></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Supervisor=20
Building</B> - Talk to Adam. The safe has the proofs of the conspiracy =
needed to=20
show the allies.&nbsp;The tubes on the safe must contain same quantity =
of&nbsp;=20
liquid - figure what is in each test tube and go from there. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Click the=20
computer on the c<U>hemical formula paper</U> on the floor and read - =
Add the=20
black diamond powder to the acidic solution and the white diamond powder =
to the=20
basic solution. Take another <U>sheet of iron</U> by the control panel. =
Go to=20
the Supplies building.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Supplies=20
building - Diamond Sorting Area </B>- Go to the main aisle to the back =
of the=20
building where you saw Kia Tran sorting the diamonds. Climb the ladder =
to go=20
where Tran stood before. Take the <U>white</U> and the <U>black diamond=20
powder</U> from the conveyor belt. Read a new <U>memo</U> on the =
bulletin board=20
about procedures to be undertaken concerning diamonds. Read the <U>duty =
note</U>=20
concerning contact with Ariane.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
geyser elevator and click on the diamond button to go to the laboratory. =

</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Laboratory</B> - </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Sink</B> - Enter and go to the sink. Take the <U>strips for chemical=20
analysis</U>. Analyze and read how to interpret the results of the =
strips:=20
neutral - strips stays the same, acid solution - color becomes deep and =
basic=20
solution - color becomes light. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nb=
sp;&nbsp;=20
<B>Safe</B> - Use the pH strips on the 3 tubes on the door of the=20
safe.</FONT></P>
<BLOCKQUOTE>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Blue tube=20
    - strip became lighter - basic solution</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Red tube=20
    - strip became darker - acid solution</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Clear=20
    tube - strip stayed the same - neutral =
solution.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Based on=20
  the chemical formula paper from the Supervisor building, diamond =
powder needs=20
  to be added to neutralize the solutions. BUT do the <B>opposite </B>of =
what is=20
  stated on the paper.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Blue tube=20
    - basic solution - add black diamond powder</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Red tube=20
    - acidic solution - add white diamond powder</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>White=20
    tube - neutral solution already. </FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Click the=20
  computer on the books in the opened safe and read about the =
<U>confidential=20
  clients</U> and the <U>account report</U>. Go back down to the=20
  platform.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Platform</B> - Talk to Taal Nadi again. He believes =
now and=20
will meet you at the village. Go to the derrick elevator. Take the =
<U>ladder</U>=20
by the elevator. Go down to the mines. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Mines</B>=20
- Go to right screen by the machineries on the wall and see dynamite =
attached on=20
an overhanging metal. Click the ladder on the metal door. Climb up and =
use the=20
knife on <U>dynamite</U>.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
extreme left of the derrick-elevator and look at stack of dynamites on =
the mine=20
cart. Ariane wants it pushed to the sea. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go through=20
the mine and out to the submarine. Talk to the Captain. He's still =
stubborn. Go=20
to the end of the railway tracks close to the water's edge - where the =
railcar=20
used to stand. Place the sheet of metal on the railway tracks and Ariane =
will=20
make a ramp to the sea. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back=20
inside the mine to the dynamite laden mine cart.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Use gloves=20
and then click on the lever just a little to the left of the switch =
stand=20
between the 2 rail tracks. The hotspot here is a little difficult to =
find. Then=20
click on the mine cart to give it a push. Watch what happens. =
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back and=20
talk to the Captain.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B><FONT=20
size=3D4>Village:</FONT></B></FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Arrive by the=20
village dock. Check the e-mail. Go talk to the balloonist and select =
Giants. Go=20
to the village.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Healer</B>=20
- Talk to Jahine, the healer since nobody else is around. She wants the =
Ball of=20
Memory as proof of Bares' part in the conspiracy. Wake the plants with =
the help=20
of the little <U>butterfly</U> that after being fed will fertilizer the =
flowers=20
and the wall of vegetation will open up. Use the snare-flower. Look =
close at the=20
shelf behind Jahine and take the giant red <U>trapping plant</U>. =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>To get=20
  the Ball of Memory:</B></FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
  color=3D#150015><B>Garden</B> - Outside the arena gates, use flask =
full of water=20
  on the yellow flower at the corner of the garden in the foreground. =
Then click=20
  the butterfly on the same hotspot. </FONT></P>
  <P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><IMG =
border=3D0=20
  height=3D112=20
  =
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/flower.jpg"=20
  width=3D288></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Watch. The=20
  butterfly made an opening on the wall of the arena. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
  color=3D#150015><B>Arena</B> -&nbsp; Enter and on the aerial view, =
place the=20
  trapping flower on the sole square slab on the ground. It will trap =
the=20
  <U>ball of memory</U>. Go back to the healer.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Healer</B>=20
-&nbsp; Talk to the healer and give her the ball of memory. The =
matriarch is in=20
the valley of the spirits. She gives you a <U>flute</U> to neutralize =
the force=20
field. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Valley of=20
the Spirits</B> - Use the flute on the force field. Go forward until the =
face on=20
the stone to bring the floating garden down. The tongue is gone but a=20
<U>message</U> is left there instead. Read the message of Alexander to =
Bares=20
Mohul.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Balloon</B> - Leave the valley and go to the balloon =
and=20
Gustav. Ask Gustav to go back to the City.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015=20
size=3D4>City:</FONT></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Market</B>=20
-&nbsp; Balloon lands at the market. See that Armanda is blocking the =
entry to=20
the altimonorail station tower. Go to the stall with the clock. Take =
the<U> blue=20
cloth</U> and the <U>telephone token</U>.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Crossroads</B> - Exit marketplace and be at the =
crossroads.=20
Talk to Enrique. Adam asked him to watch over Ariane. Wallace is at the=20
University. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Public=20
Phones </B>- </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Market -=20
Check the public phone #123-06 between the barrels close to the arched =
exit of=20
the marketplace. Not enough information to use the phone. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Crossroads -=20
Go to the end of the path north of the pet shop and see public phone =
#123-05=20
left of the last house. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Main road -=20
At main road before turning left to the market, see another public phone =
#123-08=20
at the corner. Main Gate - Go to the main exit out of the city that is =
now=20
closed and see another public phone #123-04 to the left of the gate. =
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015>Communications Building - Then, go to the Communications =
building.=20
See that Bares Mohul is guarding the entry to the other Altimonorail =
station=20
tower. Ariane has the idea of knowing the public phone number to the =
tower where=20
Bares is and trick him by pretending to be Armanda.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>To get=20
  Bares away from the Communications building altimonorail</B> - =
</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
  Enrique and ask him for the phone number of the public phone by Bares. =
He=20
  gives you the list of the phone numbers. Read the numbers in the =
computer. By=20
  deduction the only phone number we have not seen is 123-09 - so that's =
the=20
  number of the phone by Bares. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to any=20
  public phone. I used the one at the end of the road north of=20
  Enrique.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Place the=20
  blue cloth on the round dial and mouth piece.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Click the=20
  token on the slot. Listen to Ariane talk to =
Bares.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
Communication center area and see that Bares is gone. Take the =
altimonorail to=20
the Academy.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Academy</B>:</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Laboratory</B> - Go to the laboratory at left screen =
after=20
entering the building. Check an e-mail from Hector. Look close at table =
and take=20
the <U>note</U> concerning the power collector from the box and the =
conference=20
<U>papers</U>. Analyze and read them. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>The Energy=20
Collector shows that to change the collector coordinates: emit a =
photoelectric=20
wave frequency 054, density 7 and coordinates 45W, 78N. The Conference =
paper=20
states questions about the giants and humans.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to bottom=20
of screen and close to the machine on the right. Now you will see the =
table.=20
Look close at corner table. Read the paper on the desk. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Hanoi=20
  Tower</B> - Move each roll of film to the third post to reconstruct =
the same=20
  tower. Caution: Never put a bigger roll on a smaller one (this may =
bend it out=20
  of shape).</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Click on a=20
  roll and place it on any stand as long as you don't put a bigger one =
over a=20
  smaller one. Good luck!</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Take the=20
<U>note</U> and <U>Plimantair flask</U> from the compartment. Read the =
note.=20
Plimentaire (C2H6O): harmless for humans, harmful to giants (25% =
lethal).=20
Transmitted by contact. Takes effect in 15 minutes. Cannot be =
eradicated. Go to=20
Archive room right of main entrance door.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Archives</B> - Lift up and down the lever of&nbsp; =
the big=20
typewriter like machine to the right of the desk. Take the printout and =
read the=20
<U>RectorChoice</U>. Hmmm!</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Leave the=20
archives - Uh Oh! Now we're in trouble! Talk to the Rector with Bares on =

watch.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<HR color=3D#000000 width=3D"50%">

<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =

size=3D5>Alert the Others of the Conspiracy</FONT></B></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><B><FONT =
color=3D#150015>Peter's=20
Prison - </FONT></B><FONT color=3D#150015>Go to right screen and look at =
the=20
<U>paper</U> on top of the drawer right of fireplace. Message to Peter - =

<B><I><FONT size=3D2>Please detain the young lady until I =
arrive.</FONT></I></B>=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Look around a=20
see a hanging basket suspended from a grill at the ceiling. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
arched blocked doorway. While facing the blocked doorway, click on left =
frame by=20
tree branch.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Peter's=20
Laboratory</B> - Enter the next room. Take the <U>fuse</U> under the =
right side=20
of the tabletop and the periscope map <U>paper</U> on the table top. =
Read the=20
periscope map and see it missing lens and mirror.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to left=20
screen and talk to Peter. Play with the periscope and it turns 90 deg.=20
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
  color=3D#150015><B>Escape</B> - Go back to the other room. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>In=20
  inventory, combine the dynamite and fuse. Place the <U>combined =
dynamite</U>=20
  in the hanging basket. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Use lighter=20
  on basket and watch. Pick up the <U>iron bar</U>.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to=20
  bottom screen with the view of the fireplace to the left. See an =
opening at=20
  the ceiling. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Click iron=20
  bar on rope and then use it on the opening at the ceiling.=20
</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Old mine=20
by the beach</B> -&nbsp; Go to opening framed by statues and then to the =

Mushroom Garden. Talk to Adam. Find Gustav. To stand guard, Adam needs =
food,=20
blanket, fern mattress, box of wood and coal. Find Jahine, the healer =
and warn=20
her of the plague. Go and take the bones from pile in front of his hut. =
For=20
proof, tell others to come and see the surface. What a list to =
do.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back=20
inside the mine and click on items opposite the rotating wheel to pick =
up=20
<U>coal</U> and <U>empty box</U> beside it. </FONT></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><IMG =
border=3D0=20
height=3D126=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/coal.jpg"=20
width=3D247></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: =
5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Mushroom=20
forest </B>- At screen after Adam, pick up <U>ferns</U>. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go up the=20
platform station. Take the <U>food reserves</U> from the plate on the =
table and=20
<U>blanket</U> from the bed. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to Adam=20
and talk about Installation to give him all the items he needs to stand=20
guard.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Adam's=20
hut</B> - Go through the forest and the bridge. Check the e-mail from =
Gary about=20
turning the laptop on and off every 5 minutes. Go pass Adam's hut and =
just=20
before the next bridge, pick up the bone (<U>little crushed bones</U>)=20
protruding in front of the rocks. </FONT></P>
<P align=3Dcenter style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><IMG =
border=3D0=20
height=3D108=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Frogwares/journey.to.the.cent=
er.of.the.earth.1/Journey%20to%20the%20Center%20of%20the%20Earth%20walkth=
rough_files/crushedbones.jpg"=20
width=3D226></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Savannah</B> - Go forward and see Gustav flying by =
the Giant=20
fern forest. Click on the balloon. Continue forward until the dinosaur =
place.=20
Talk to Gustav. He takes you to the Giants.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Giants=20
Village</B> - Read the news bulletin. In the clearing by the mammoths, =
pick up=20
the <U>dry mastodon dung</U> and <U>coconuts</U> on the ground. Proceed =
to the=20
village.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to Taal=20
Nadi at the hut.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Fisherman</B> - Talk to fisherman, Payan Ouva. In =
exchange for=20
a firefly, Payan Ouva wants you to put back the crawfish traps where =
they were.=20
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>There are 3=20
  symbols: One male, female and one for couples. There are 3 traps: =
males,=20
  females and couples. The current mixed them up. Look for lines tied to =
bottom=20
  and then lure them with the <U>bait</U>.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Crawfish=20
  trap puzzle</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go left of the fisherman's =
hut and=20
  look close at the 3 traps.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>There are 3=20
  traps with ropes colored red, green-blue and gray.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>There are 3=20
  stones marked green-blue male, red female and both symbols in one=20
  stone.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Place the=20
  bait on a stone. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>When a=20
  crawfish comes, check the color and then click on the corresponding =
colored=20
  trap - either the red or the green. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Then click=20
  another trap and it will change to the color of the trap you initially =

  clicked. Then clicked on the third trap to change it to that color =
also.=20
  </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>You're done=20
  when the bait disappears from inventory and you get out of the =
close-up mode.=20
  </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to the=20
  fisherman and he will give you the <U>firefly</U>.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>This is=20
    what worked for me:</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If Green=20
    crab - sink green trap, sink gray trap that turns green, sink red =
trap that=20
    turns green.</FONT></P>
    <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>If Red=20
    crab - sink red trap, sink green trap that turns red , sink gray =
trap that=20
    turns red.</FONT></P></BLOCKQUOTE></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Healer</B>=20
-&nbsp;Talk to Jahine.&nbsp; She needs heated coconut, crushed bones and =
berries=20
from initiation lane to make the potion to protect the village. =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
  color=3D#150015><B>Potion</B>:</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to=20
  initiation lane look close at last post on the left, use gloves and =
pick up=20
  the berries of the 5 senses. Go back to the healer. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Place the=20
  mammoth dung on the rock close to the healer's leg.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Use the=20
  lighter and then click it on the dung. It will now be on =
fire.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Place the=20
  coconut on the fire.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Place the=20
  berries on the coconut.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Place the=20
  crushed bones on the coconut.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Tell the=20
  healer about the preparation. She says - Pour the brew on the sponge =
and=20
  squeeze it on the village square.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Use gloves=20
  and take the floating coconut brew to get a <U>ready =
sponge</U>.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
  hut, talk to Taal Nadi about the sponge.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Squeeze the=20
  sponge on the holes on the floor right of Taal Nadi. =
</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to Taal=20
Nadi again. He will see you to the Valley of the Spirits.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Valley of=20
the Spirits </B>- Talk to the matriarch, Aira Mnude. Watch!</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Askiam</B>:</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go back to=20
the balloon and Gustav. It's time to go back to the city. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Marketplace</B> - After landing at the marketplace, =
the phone=20
rings. Answer the public phone left of the entryway. Enrique wants you.=20
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Ariane says=20
to disable the balloon. Go to the balloon, click on the control panel =
and take=20
the <U>helium bottle</U>. </FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Communications building</B> - Go to the =
communications center=20
either by walking or the altimonorail. Talk to Enrique at the =
communications=20
control panel. He gives you the <U>master key</U> to block the =
altimonorail to=20
the Academy.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Use the=20
elevator and then look close at the control panel. Click on the button =
under=20
Academy to turn it to red. Pick up the <U>pliers</U> from the floor. =
</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT=20
color=3D#150015><B>Wallace</B> - Go to the Pharmacy, left path from the =
crossroad.=20
Talk to Wallace about the poison and other topics to convince =
him.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Now to find=20
the <B>missing parts of the periscope </B>after all the invitations =
given=20
out:</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to the=20
  pet store by standing at the hotspot on the road in front of the =
store. It's=20
  closed. Use the master key and enter the pet store. Go to the backroom =
office=20
  and use the pliers on the <U>magnifying lens</U> by the half =
triceratops. What=20
  else was missing on the periscope? Mirror.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Go to Ocine=20
  outside the city gates. Talk to Ocine and he allows you to take the =
mirror=20
  from his camera. Go to the tower and click on the camera to get a =
<U>small=20
  mirror</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Read the new=20
e-mail from Gary. Click on the dinosaur-power railcar.</FONT></P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px">&nbsp;</P>
<P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Peter's=20
Laboratory</B> - Automatically arrive at Peter's Lab. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015><B>Fix the=20
  periscope</B> - </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Click on=20
  the&nbsp; periscope. At close up, place the glowing firefly inside to =
see the=20
  mechanics of the periscope.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Move back=20
  the 3 clamps. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Place the=20
  small mirror at the base.</FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Place the=20
  lens on the 3 clamps. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Take the=20
  bright firefly out. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Talk to=20
  Peter. Click the computer on the <U>coordinates paper</U> on top of =
the table=20
  by the door. The coordinates - view harbor 125 - 87. </FONT></P>
  <P style=3D"MARGIN-BOTTOM: 5px; MARGIN-TOP: 5px"><FONT =
color=3D#150015>Click on=20
  the periscope. Watch.</FONT></P>
  <HR color=3D#000000 width=3D"50%">

  <P align=3Dcenter><B><FONT color=3D#000000 face=3D"Book Antiqua" =
size=3D2>This=20
  document may not be distributed without express written permission of =
the=20
  author and the content may not be altered in any way.</FONT></B></P>
  <P align=3Dcenter><B><FONT color=3D#000000 face=3D"Book Antiqua" =
size=3D2>For=20
  Questions or Comments on this Walkthrough,<BR>Please write to: =
</FONT><FONT=20
  color=3D#000066 face=3D"Book Antiqua" size=3D2><A=20
  href=3D"mailto:margotr@earthlink.net">MaGtRo</A></FONT></B></P>
  <P align=3Dcenter><B><FONT color=3D#000000 face=3D"Book Antiqua" =
size=3D2>Copyright =A9=20
  10/2003&nbsp; </FONT><FONT color=3D#000066 face=3D"Book Antiqua" =
size=3D2><A=20
  =
href=3D"mailto:margotr@earthlink.net">MaGtRo</A></FONT></B></P></BLOCKQUO=
TE></BODY></HTML>

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