From: <נשמר על ידי Microsoft Internet Explorer 5>
Subject: The Spoiler Centre: Broken Sword;Circle of Blood solution
Date: Fri, 25 Apr 2003 20:57:01 +0200
MIME-Version: 1.0
Content-Type: multipart/related;
	boundary="----=_NextPart_000_0007_01C30B6D.38207D60";
	type="text/html"
X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200

This is a multi-part message in MIME format.

------=_NextPart_000_0007_01C30B6D.38207D60
Content-Type: text/html;
	charset="windows-1255"
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.the-spoiler.com/ADVENTURE/Revolution/broken.sword.5.html

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD><TITLE>The Spoiler Centre: Broken Sword;Circle of Blood =
solution</TITLE>
<META content=3D"text/html; charset=3Dwindows-1255" =
http-equiv=3DContent-Type>
<META content=3Ddocument name=3Dresource-type>
<META content=3D"The Spoiler Centre: Broken Sword;Circle of Blood =
spoiler"=20
name=3DDESCRIPTION>
<META=20
content=3D"broken sword;circle of =
blood,walkthrough,spoiler,faq,cheat,walk,through,guide,RevolutionVirgin =
Interactive Entertainment,OutRider,broken,sword;circle,of,blood"=20
name=3DKEYWORDS>
<META content=3DOutRider name=3DAUTHOR>
<META content=3D"MSHTML 5.00.3315.2870" name=3DGENERATOR></HEAD>
<BODY>
<CENTER><!--- AD BEGIN BANNER -->
<SCRIPT language=3DJAVASCRIPT=20
src=3D"http://www.the-spoiler.com/js/id_client.js"></SCRIPT>

<SCRIPT language=3DJAVASCRIPT=20
src=3D"http://www.the-spoiler.com/js/ad_referrer.js"></SCRIPT>
<!--- AD END BANNER --></CENTER><PRE>Broken Sword: The Shadows of the =
Templars (PC) Walkthrough v1.0b
Copyright (C) 2001-2002 by OutRider

This game was formerly known as Circle of Blood.

To see the other guides that I have written, please check out this link:
http://www.gamefaqs.com/features/recognition/4538.html

WARNING: This walkthrough (like the others) contains spoilers, so use at =
your own risk. Don=92t say I
didn=92t warn you.

Copyright notice:

Don=92t plagiarize this guide, as legal action will be taken against =
you. Please don=92t reproduce this=20
guide for profit. If you would like to distribute this guide with the =
game because maybe you sold the=20
game or traded it to someone, please email me first for permission. =
Please don't email me requesting=20
permission to add my guides to your site, as enough places already have =
them on their pages, and=20
that's good enough for me. If you would like to create a HTML version of =
this guide, please go ahead=20
and do it without my permission, but I do ask that you let me know that =
you=92re doing it and where it=92ll=20
be posted. Other than that, have fun and I hope this guide helps you =
out.

Thanks!

This walkthrough is based on the guide written by Mike Groels (a.k.a. =
Eastpolar)

DISC 1: Paris, France - The Green Candle Caf=E9:

After the opening sequence, you=92ll find yourself covered in the =
umbrella cover (I suppose). After=20
George gets up, pick up the newspaper lying on the light post. Head =
north to enter the road works.=20
You=92ll see a man working here. Soon, two detectives, Moue and Rosso, =
will come along at stop=20
George. They=92ll take you into the caf=E9 and ask you some questions. =
Respond to them however you=92d=20
like. After the conversation, you=92ll get Rosso=92s card. Exit out of =
the caf=E9 and talk to the female=20
reporter taking pictures. Her name is Nicole Collard. Ask her about the =
clown, and then ask her=20
about Plantard (the man with the glasses), and then ask about the clown =
again. Before she heads off,=20
she=92ll give her phone number so that you can call her in case you =
learn anything new. Head to the=20
road works again.

Talk to the worker and then give him the newspaper (go up into your =
inventory and click on the=20
newspaper when the conversation choices appear). He=92ll leave his post =
for now. Click on the box=20
that is inside the tent and you=92ll find a T-shaped tool.  Go back to =
the caf=E9, and instead of heading=20
back in, go further to the right and head down the alleyway that you =
see. Use the T-shaped tool on=20
the manhole and head down inside.

Once down, get the red object (a clown=92s nose), and then follow the =
path. You=92ll see a couple items=20
here, so pick them both up and head up the ladder. A man will stop you =
because he thinks you=92re the=20
killer. Answer his first question, and then show him Rosso=92s card. =
Show him the green piece of=20
material and then ask him four times about the green jacket. He=92ll =
give you a phone number for=20
someone named Todryk, and when you=92re finished talking, exit out of =
the conversation and the man=20
will show you out.

Use the phone that=92s just outside the tent and call Nicole. You=92ll =
learn her address, so exit off to the=20
right to see the city map. Click on the Rue Jarry (Jarry Street) button.

Rue Jarry:

I=92ll refer to Rue Jarry as Nicole=92s Apartment from now on. When you =
arrive, talk to the elderly woman=20
that you can easily see in the front of your screen. Ask her about =
Nicole and then go open up the=20
door in the middle that=92s behind her. Inside Nicole=92s apartment, =
show her the clown nose and she=92ll=20
discover the name of the shop that it was purchased from inside. Show =
her the green cloth and=20
George will receive a picture of a man. Leave her apartment and go back =
to the map. Go to La Ris=E9e=20
Du Monde.

La Ris=E9e du Monde:

Talk to the proprietor and show him the picture of the man that you got =
earlier from Nicole. Show=20
him the tissue (that=92s kind of disgusting what he does to it, don=92t =
you think?), and then show him the=20
picture again and he=92ll tell you about a man named Khan. Leave the =
shop and go to either to the road=20
works, the police station, or at Nicole=92s apartment. Use the phone at =
whichever place you go to and=20
call Mr. Todryk. Ask him about the picture of Khan and he=92ll tell you =
that he is staying at the Hotel=20
Ubu. Leave the place you=92re at, and let=92s head over to the hotel.

Hotel Ubu:

First thing you=92ll notice here is the two seedy-looking characters =
standing outside. Ignore them for=20
now and head inside the hotel. Walk to the left until you reach the =
counter. Do you see that key rack=20
on the wall? Try taking the key, but the concierge will stop you. Ask =
him about the picture to learn=20
that Khan is in fact, one of the hotel guests.

Go over and talk to the female English pianist. Ask her about the key =
until it=92s gone and then show=20
her the picture. You=92ll learn that Khan has an alias: Thomas Moerlin. =
Ask her about Moerlin until she=20
finally decides to help you get the key. When the concierge has gone =
into the backroom, swipe the=20
key off the board before he comes back.

Head upstairs and use the key on the first door to George=92s right. =
This isn=92t Khan=92s room, but it=92ll=20
come handy a little bit later. Open up the window and head outside. =
Shimmy on over to the next=20
window and head inside. This IS Khan=92s room. Search the room if you =
must, but your searches won=92t=20
turn up anything, so try leaving the room via the door. You=92ll =
discover that Khan is coming!!! Don=92t=20
worry, George will automatically hide in the closet, where he is nearly =
discovered.

When Khan leaves, search his pants to find a business card and a =
matchbook. Leave his room and=20
head downstairs into the main lobby. Talk to the concierge and ask him =
about the safe and be sure=20
to show him Moerlin=92s card. He won=92t help you this time either, so =
again you must rely on Lady=20
Piermont to help you out. Talk to her and show her the business card and =
she=92ll help you get the=20
documents that Khan left in the safe.

You have two choices: Head outside and end the game prematurely, or head =
upstairs and continue=20
with the game. I know most of the players would rather continue with the =
game, so let=92s keep going.=20
Head upstairs and go into the first room on the right. Climb out the =
window and use the manuscript=20
on the ground below and George will drop it.

Head back inside and leave the hotel. The two seedy-looking characters =
you saw hanging outside=20
when you first arrived, Flap and Guido, will frisk George. If you have =
the manuscript on you, then=20
they=92ll kill you. If you dropped it like you should have, they=92ll =
let you go on your merry way. Go into=20
the alley to the left of the hotel and George will pick up the =
manuscript. After he does, he=92ll=20
automatically go to Nicole=92s apartment.

Nicole=92s Apartment:

George will catch up Nicole on everything he=92s learned so far and =
they=92ll take a look at the=20
manuscript. Watch the movie (unless you=92ve played this game already) =
so that you can get some=20
info. Talk to Nicole about the documents and then talk to her about the =
four things that you see on=20
the manuscript. After you=92re done, leave the apartment and go to the =
Crune Museum.

Mus=E9e Crune:

Head inside the museum and take a look at the tripod to confirm that it =
is the one that you saw in the=20
manuscript. Leave here and head back to Nicole=92s apartment.

Nicole=92s Apartment:

Talk to Nicole and you=92ll learn about a professor named Peagram who is =
working at a small Irish=20
village called Lochmarne. When you=92re done listening to her, just =
leave without asking anything and=20
go to the Airport. You=92ll be leaving for Lochmarne, Ireland.

DISC 2: Lochmarne, Ireland

When you arrive in Lochmarne, talk to the kid that=92s standing outside =
the pub to find out his name is=20
Liam Maguire. Ask him about Peagram, then about the dig three times. Go =
into the pub and speak=20
with Fitzgerald, the man sitting at the table closest to the door. He =
seems awfully nervous about=20
something, but anyway, ask him about the dig.

Go over to the bar and speak with the man sitting at the bar that=92s =
dressed in light clothing. His=20
name is Doyle. Speak to Doyle about Peagram, and ask him about the dig =
two times. When you first=20
ask him about Fitzgerald, he=92ll say his brain needs some =
=93lubrication=94. Buy him a beer and then ask=20
him about Fitzgerald. Go back and talk to Fitzgerald again and ask him =
about the dig. Head outside=20
and talk to Maguire about the dig and Fitzgerald.

Head inside the pub again and talk to Fitzgerald yet again. Ask him =
about the dig, then about=20
Peagram, the gem, and the package twice, and finally, about Jacques =
Marquet. Fitzgerald will=20
become very agitated and run outside. You=92ll hear a car speed by and a =
thump. Head outside and=20
listen to Maguire to find out what happened.

Flip the switch on the panel near the entrance to the pub, only to have =
it break off. Go back into the=20
pub and ask the bartender for a beer.  You=92ll learn that the glass =
washer and the beer pump are both=20
broken. Show the man Moerlin=92s card and he=92ll ask you to repair =
them. Go over to the corner and talk=20
to the old man, but don=92t ask him about anything. Stand a little =
distance away from him (the front=20
corner of the bar will suffice) and he=92ll bring out a piece of wire =
and set it on the table. Wait until he=20
starts sneezing, and when he does, take the wire from him.

Use the wire on the outlet near the vibrating washer and then talk to =
the bartender. He=92ll let you go=20
down into the cellar to fix the beer pumps.  Head downstairs and pull =
the lever on the opposite side=20
of the screen. Go outside of the pub and open up the trap door and =
you=92ll end up running into Khan=20
himself, but no worries, nothing bad will happen. Head back down into =
the cellar and you=92ll find the=20
gem and a flashlight. Head upstairs and when Doyle takes his arm of the =
green towel, take it.

Go outside and take the upper right path to find a man sitting in a huge =
haystack, reading. Talk to=20
him about the car twice, and then ask him about Fitzgerald until he =
finally decides to leave. After=20
he=92s left, climb the haystack. At the top, use the T-shaped tool on =
the crack near George=92s left hand.=20
After that=92s in place, climb the rest of the way up.

On the other side, you=92ll meet a nasty goat. Try climbing down the =
ladder and the goat will head-butt=20
you in the stomach. As soon as the cursor comes back, click the icon on =
the plow axle behind the=20
goat and George should run over and move it. After the goat gets tangled =
up, go down the ladder.=20
Below, stick your fingers in the bag on the table near the right side of =
the screen to learn that it is=20
plaster of Paris. Try moving the statue near the steps to have it =
overbalance and fall into the dirt.=20
Pick it up and notice the impressions that statue made. Use the plaster =
of Paris on that spot and=20
head back to the pub.

Go down into the cellar and turn the water on in the sink. Use the towel =
on it and hurry back down=20
into the underground area near the goat. You might want to skip any =
thing George says (by right=20
clicking) as it wastes time. As soon as you=92re back in the underground =
area, use the towel on the=20
plaster of Paris and it should harden in a moment. Take the cast and use =
it on the impressions on=20
the left side of the door to have it open. Go down the new set of stairs =
and soon you=92ll arrive back in=20
Paris.  Insert Disc 1 when asked to do so and let=92s continue.

DISC 1: Paris =96 Nicole=92s Apartment:

After George catches Nicole up on his recent findings, leave the =
conversation and go to the Police=20
Station (Poste de Police).

Police Station:

Inside the station, talk to Sergeant Moue (whom you first met at the =
beginning of the game) about=20
Jacques Marquet until the option disappears. Leave the station and go to =
the Hospital.

Hospital:

Go inside the hospital and speak with the receptionist. If Benoir (the =
guy with the glasses) happens=20
to get in your way, just wait until he moves again and then speak with =
her. When you do speak with=20
her, first show her Moerlin=92s card. Ask her about Nurse Grendel three =
times and then walk down the=20
left hallway. Here, you=92ll see a floor sweeper. Go over to the other =
side of the hallway and unplug his=20
sweeper. When you regain control (and the sweeper=92s gone), open the =
door and George will take the=20
doctor=92s uniform and put it on.

Go back to the lobby. Talk to elderly doctor, he is Felix Hagenmeyer and =
the guy in the glasses you=20
saw wandering around when you first arrived is his nephew, Benoir or =
=93Bunny=94. Go back down the=20
left hallway with Bunny in tow and you=92ll find yourself in Ward J-2.

Nurse Grendel will tell you to check on the man in bed two, who claims =
to have a chronic case of=20
losing consciousness. His true problem is that he doesn=92t know about =
the concept of blinking (Insert=20
laugh here).  Don=92t talk to him about anything, and go talk to =
Grendel. She=92ll tell you to check on the=20
man in bed three. His name is Eric Sopmarsh. Don=92t talk to him about =
anything either. Talk to Bunny=20
and give him the pressure gauge.=20

Try heading off to the right, and Sopmarsh will call you back because =
you haven=92t taken his blood=20
pressure yet. Talk to Bunny again and have him use the pressure gauge on =
Sopmarsh. While he is=20
doing that, exit off to the right and enter the room near the guard. =
You=92ll have an interesting=20
conversation with Marquet himself, and after a while, another doctor =
will enter. You=92ll leave and=20
eventually, Marquet dies and you=92ll soon find yourself back at =
Nicole=92s apartment.

Nicole=92s Apartment:

After the conversation is finished, leave her apartment and go to the =
Crune Museum.

Mus=E9e Crune:

Enter the museum and when the guard isn=92t looking, go over to the =
display cases near where the=20
blonde guy is standing and flip the switch to open the window. When the =
guard goes over to close it,=20
hurry up and hide inside the sarcophagus. The guard and Lobineau will =
leave and you=92ll emerge=20
from the sarcophagus, just in time to witness Flap and Guido trying to =
steal the tripod.

When you regain control, click on the totem pole to send it crashing =
down, only to have George=20
knocked out in the process. After everyone=92s out for the count, a cat =
burglar will enter and swipe the=20
tripod. You=92ll now find yourself back with Nicole. Watch the sequence =
to learn that she was the cat=20
burglar. Leave her apartment and go back to the Mus=E9e Crune.

Talk to Lobineau about Montfau=E7on twice and then leave. Go to =
Montfau=E7on.

Montfau=E7on:

Ask the jongleur about himself twice and George will take a stab at =
juggling. Ask the man in black=20
that=92s sitting at the table and ask him about the clown nose. Talk to =
the jongleur again and let=20
George try juggling again, the crowd will be impressed this time, and =
the jongleur will leave in a fit of=20
rage and the gendarme will leave as well. Too bad the jongleur forgot =
his red ball, but oh well.

Use the T-shaped tool on the manhole and head on down into the sewers. =
Walk to the right and take=20
a look at the first panel from the right. Use the T-shaped tool on that =
panel to find out it=92s hollow, and=20
George will break it open. Click on the inside of the panel and it=92ll =
move a little bit.  Walk over onto=20
the boat and turn the wheel to lower the chain. Pick up the chain and =
use it on the gears and then=20
turn the wheel again and the panel will come crashing down.

Go through the entryway to find a huge cave. Look through the hole in =
the wall near the steps to=20
eavesdrop on a meeting of the Knights Templar! After they=92re done =
talking, look through the hole=20
again to see them leave and then head down the stairs. Use the tripod on =
the stone and the gem on=20
the tripod and it=92ll spell out MARIB. Soon, you=92ll be back at =
Nicole=92s apartment.

Nicole=92s Apartment:

After you=92ve got Nicole caught up, leave and go to the Airport. It=92s =
time to head to Syria. Insert Disc 2=20
when prompted and we=92ll continue.

DISC 2: Marib, Syria:

When you arrive, go all of the way to the right and head up the stairs. =
Talk to the man and show him=20
your book of matches and he=92ll let you go up the stairs behind the =
carpet. When you enter the club,=20
you=92ll be introduced to a man name Ultar. Try opening the door on the =
right side to find out it=92s=20
locked. Try reading the sign to learn that it is written in Arabic. Ask =
Ultar about the sign to learn that=20
the owner=92s toilet brush was stolen. Leave the bar and head back down =
into the marketplace.

At the bottom, do you see that guy with the British flag apron on? Move =
your mouse cursor=20
underneath is stand and right click to learn something disgusting about =
the brush. Walk all the way=20
to left and talk to the boy. His name is Nejo. Ask him about the red =
ball and then go talk to the kebab=20
seller. You won=92t be able to get much out of him, so leave and go talk =
to Nejo again.

Ask about the kebab guy twice and then give him the ball by clicking the =
thumbs up button when it=20
comes up. Quit talking to Nejo to him and go talk to the kebab seller =
again. Ask him about the phrase=20
Nejo told you and he=92ll come after you with a knife. Go back down the =
stairs (don=92t worry, Arto won=92t=20
bother you again) and talk to Nejo to find you were used as a =
diversionary tactic. He=92ll give you the=20
brush and you can go give it to the bar owner.

As soon as you=92ve given it to him, you=92ll get the keys to the =
bathroom. Use the keys on the door and=20
you=92ll enter the bathroom. Open up the towel dispenser near the door =
and then take the towel. Go=20
into the bathroom stall and take the chain. Leave the bathroom and talk =
to Ultar about Khan=92s picture=20
and then ask about Bull=92s Head Hill until you get a choice to answer =
yes or no. Choose Yes. Since=20
you don=92t have $50 on you right now, we=92ll have to see what we can =
do to make money. Leave the=20
bar and go back to Nejo=92s stand.

Look at the cat and it=92ll jump onto a shelf. As soon as you can, ring =
the bell and a man will come out.=20
The cat will run away, but not before a statue falls over into the sand. =
Pick up the statue and then=20
use the tissue on it to make it look like stone. When you first arrived, =
you may have noticed a fat guy=20
walking around. Find him and talk to him. Show him the statue and =
he=92ll offer you $50 for it. Accept=20
the deal and go back to the bar.

Talk to Ultar about Bull=92s Head and answer yes again. You=92ll find =
yourself in the marketplace, so talk=20
to Ultar about the truck to learn that the fan belt is broken, and it =
may take six days to get a=20
replacement. Give him the towel, and voila! The truck is working again. =
You=92ll now head off to Bull=92s=20
Head Hill.

Bull=92s Head Hill:

As soon as you regain control, walk over to the tree you see near the =
left side of your screen and=20
take the twig off of it. Use the twig on the towel to have a makeshift =
grappling hook of sorts. Use=20
your newly made contraption on the funnel-like hole near the right side =
and George will climb down.

Near the upper left, you=92ll notice a small hole on one side of a rock =
face. Inspect it to find a large=20
metal ring. Pull the ring and it=92ll open a door, so head inside. Walk =
to the left, and you=92ll discover=20
Klausner=92s remains! Search him (ugh!) and George will find a lens. =
Walk over to the left some more=20
and take a look of the stone map inscription and then go over and look =
at the three-headed statue.=20
Look at the map again and soon, Khan will appear!! You=92ll be taken =
outside and he=92ll hold you at=20
gunpoint. When he asks where Klausner is, use the Angel icon to tell him =
where he is. When he asks=20
if he had anything, use the Devil icon to tell him no. Use the Angel =
icon to answer his next question.

When he asks if you want to die like a man or not, click on the George =
icon. Before it=92s too late, use=20
the electric buzzer on Khan to shock him. Before he recovers, jump off =
the cliff and George will land=20
safely in Ultar=92s truck. You=92ll soon arrive back in Paris. Insert =
Disc 1 now and I=92ll continue with the=20
guide.

DISC 1: Paris =96 Nicole=92s Apartment

After the conversation, leave and go to Mus=E9e Crune.

Mus=E9e Crune:

Talk to Andr=E9 about the manuscript and then about Nicole twice. When =
you=92re finished, go back to=20
Nicole=92s Apartment.

Nicole=92s Apartment:

When you arrive, you=92ll proceed with the normal greetings and then =
Nicole will mention that Andr=E9=20
visited her not too long ago. Leave here and go back to Mus=E9e Crune.

Mus=E9e Crune:

Ask Andr=E9 about the manuscript four times and then go to Villa de =
Vasconcellos via the Airport. Be=20
sure to insert Disc 2 though.

DISC 2: Villa de Vasconcellos:

Walk as far left as you can and then use the pressure gauge on the part =
of the hose that starts=20
coming out from the window. The gardener=92s hose will shut off and he =
thinks that you had some part=20
in it (hehe). He=92ll head inside, so follow him in. Walk towards the =
gate, which gets the dogs barking.=20
Hurry up and hide behind the suit of armor before the gardener catches =
you! He=92ll soon leave, and=20
when he does, head upstairs.

Here, you=92ll get to meet the Countess. Ask her about the Templars, and =
then ask her about the chess=20
pieces. After a bit of conversation, you=92ll be taken to a Templar =
mausoleum that=92s dedicated to the=20
Vasconcellos Templars.  When you have control, take the Bible off of the =
lectern and look at the=20
design that George uncovered. Ask the Countess about what you can and =
she=92ll have Lopez (the=20
gardener) retrieve the old chess pieces.=20

When he arrives, George will take the set from him and place them in the =
right spots on the=20
chessboard. Here comes the first real puzzle of the game. You have to =
rearrange the middle row so=20
that the king is in the second spot from the bottom, and I think the =
knight goes near the top and the=20
bishop goes just above the king. Anyway, when you=92ve solved the =
puzzle, a sequence will ensue=20
where George ends up unlocking a niche containing the Vasconcellos=92 =
Communion chalice and=20
soon you=92ll get to see Nicole=92s face once more.=20

DISC 1: Paris =96 Nicole=92s Apartment:

Well, you should know what happens by now, and after they=92re done, =
leave and go to Montfau=E7on.

Montfau=E7on:

Go as far right as you can and walk up the stairs. You=92ll find =
yourself in a church. Go over and show=20
the priest the chalice. When he asks if he can polish it for you, tell =
him yes. Do you see that statue of=20
a knight? Right click on it. Put the lens in the scroll and you=92ll get =
to see a stained glass panel of a=20
Templar Knight being burned at the stake and holding a date. Talk to the =
priest to get your chalice=20
back and notice how shiny it is now. Go over to the tomb in the far =
corner (on the other side of the=20
pews) and look at it. When you=92re finished, leave Montfau=E7on and go =
visit Nicole.

Nicole=92s Apartment:

She=92ll tell you she managed to sell a story. Nothing really =
interesting to talk about right now, so go to=20
Mus=E9e Crune.

Mus=E9e Crune:

Talk to Andr=E9 about the three-headed statue that you saw in the cave =
back in Syria and he=92ll tell you=20
it=92s a statue of Baphomet. He=92ll also mention a new location, the =
Site of Baphomet. Leave Mus=E9e=20
Crune and go to the Site de Baphomet.

Site de Baphomet:

When you arrive, head through the gate and down the stairs. Open up the =
right door, only to find it=20
locked. Talk to the guard and ask for the keys to the washroom. Use the =
keys on the door and head=20
inside. Take a look at the sink and then take the soap, and then use the =
keys on the bar of soap to=20
make an impression. Use the plaster on the soap and then run it under =
some water. Look at the=20
boiler to the right and then leave.

Look at the thermostat that=92s on the left side of the room, just above =
the radiator. Talk to the guard=20
about it and then use it and George will turn off the heat. After about =
a minute, the guard will put=20
some gloves on. After he does, give him the keys. Head upstairs, and =
next to the painter is his paint=20
can. Try using your fake key on it, but the painter will stop you. Head =
back downstairs and use the=20
phone. George will call Nicole, whom will assist you in distracting the =
painter.

Head back upstairs and tell the painter that he has a phone call. After =
he leaves, stick your =91key=92 into=20
the paint and then head back downstairs again. After the painter leaves, =
ask the guard for the toilet=20
keys and then enter the washroom. Inside, use your key on the real keys =
and George will do the ol=92=20
switcheroo. Give the keys back to the guard and then use the phone =
again. This time, George will=20
have Nicole call back in a minute so that the guard will leave.

Watch the sequence, and when you find yourself back downstairs, use the =
key on the left door to=20
discover what the guard was guarding. Do you see that part of the floor =
down below? Use the=20
chalice on it and you=92ll end up discovering something. You=92ll find =
yourself back at Nicole=92s.

Nicole=92s Apartment:

It=92s the same ol=92 boring conversation thing again. Leave here and go =
back to Villa de Vasconcellos.

DISC 2: Villa de Vasconcellos

When you arrive, George will automatically talk to Lopez. He apologizes =
for having acting rude when=20
you first arrived, but after you made the Countess happy again, he =
trusts you. After you=92re done,=20
head inside the villa. Do you see where the hose is connected? There=92s =
a small mirror hanging just=20
next to it. Take it and then head upstairs to talk to the Countess.

Ask the Countess about herself and the chalice. Head outside and go to =
the mausoleum. There=92s a=20
small path that=92s hard to see because of Lopez=92s watering, but =
it=92s behind the spray. Once you there,=20
head inside the mausoleum. Take the pole and use it to close the window. =
Use the tissue on the pole=20
and then use it on the left candle to light the tissue on fire, use that =
to light the candle that=92s on the=20
chandelier in the center of the room. Watch the sequence and you=92ll =
end up getting a strange key.

Take the Bible and then go back and talk to the Countess. Ask her about =
the Bible and then go=20
outside and talk to Lopez and ask him about the well and then about the =
gap twice. He=92ll tell you to=20
get a divining rod to help you to locate where the well used to be.

Go all of the way to the left and do you see that tree near the window? =
Click on it and you=92ll have=20
yourself a divining rod. Go back to Lopez and tell him about it. After =
hours of searching, all you=20
managed to find is a tin can with some water in it. Lopez will throw it =
and listen to it as it drops=20
down. At the end, you=92ll hear a bang. There=92s the well.

Next time you=92ll see George is down in the well. Take a look at the =
lion=92s head and then click on it to=20
have George pull on the tooth. You=92ll hear some stone grinding. Now, =
before the falling lion=92s head=20
squishes you, hurry up and click on the rope to have George get out of =
harm=92s way.

Use the mirror on the well wall to have George shine some light into the =
darkened passageway.=20
You=92ll find a keyhole, so use the strange key on it. Go through the =
doorway and you=92ll eventually go=20
see the Countess and you=92ll arrive back in Paris.

DISC 1: Paris =96 Nicole=92s Apartment:

Here, you=92ll see Andr=E9 sitting on the couch. After some =
conversation, you and Nicole will leave by=20
train to go to Bannockburn, Scotland.

Aboard the Train:

Talk to Nicole and ask her about herself twice. Try to leave and a =
conductor will come in to check=20
your tickets. George has his suspicions about the conductor and the old =
lady, whom you=92ll learn=20
their true identities later. Leave the compartment and walk to the left =
until you come across Guido.=20
When you go back to your compartment, both the old lady and Nicole are =
gone!!!

Go to the compartment next to yours, you know, the one with the striped =
shirt guy in it. Talk to him=20
about Nicole and then open up the window and head on up. Unless you want =
to fry George, walk to=20
the right and when you come to a ladder, climb on down. It is in this =
car that you witness the deaths=20
of Khan (the old lady) and Flap. As soon as you can, pull the emergency =
brake on the wall next to the=20
left door. Some crates will fall over and knock Eklund (the conductor) =
unconscious.

Talk to Khan about Bull=92s Head if you must, and after he=92s done, he =
tries to tell you one last thing,=20
but he=92ll finally succumb to death. Try leaving through the right =
door, and Nicole will get mad. Don=92t=20
worry, George will untie her automatically. Ooh, how wonderful those =
sparks are! Leave through the=20
left door and you=92ll arrive in Bannockburn.

DISC 2: Bannockburn, Scotland:

You=92ll arrive at some ruins that were once used as an arms dump. Head =
inside and search the rubble=20
pile near the window four times to find something each time. Use the =
gear you find with the demon,=20
and George will put it in one of its eye sockets. Do you see the gears =
near the statues? There=92s one=20
with a handle and some gears in it. Turn the handle to have it come off, =
and take the gears out of that=20
same contraption you took the handle off of.

Use the gear on the demon to have George put it in its other socket, and =
then use the handle on the=20
demon to open up a door. Head on through, and then go through the other =
doorway you can to find a=20
Templar meeting. Watch the sequences and you=92ll eventually find =
yourself back in the previous area=20
with Guido blocking your way out. Grab the nearby torch and George will =
throw it into the powder.=20
Nicole, having caught on to what George had in mind, takes her handbag =
full of C4 and throws it into=20
the flame.

The Grand Master thinks that the powder won=92t explode since it=92s so =
old. Guido thinks otherwise,=20
and tries to blow out the fire. KABOOM! George and Nicole escape in =
time, and you=92ll get to watch=20
the ending!




Watch the credits if you want, but anyway, you=92ve beaten Broken Sword =
1: Shadows of the Templar!=20
If you want to continue the adventures, get Broken Sword 2: The Smoking =
Mirror and in 2002,=20
Broken Sword 3: The Sleeping Dragon!
</PRE>
<HR>
<EM><A href=3D"http://www.the-spoiler.com/"><FONT color=3Dorange=20
face=3DDiscovery,Arial>The Spoiler Centre</FONT></A></EM> </BODY></HTML>

------=_NextPart_000_0007_01C30B6D.38207D60
Content-Type: application/octet-stream
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.the-spoiler.com/js/id_client.js

// <!---=0A=
//client management=0A=
function Is ()=0A=
{   =0A=
 var agt=3Dnavigator.userAgent.toLowerCase();=0A=
=0A=
 this.major =3D parseInt(navigator.appVersion);=0A=
 this.ie   =3D (agt.indexOf('msie')!=3D-1);=0A=
 this.ie3    =3D (this.ie && (this.major < 4));=0A=
 this.ie4    =3D (this.ie && (this.major =3D=3D 4) && (agt.indexOf("msie =
4")!=3D-1) );=0A=
 this.ie5    =3D (this.ie && (this.major =3D=3D 4) && (agt.indexOf("msie =
5.0")!=3D-1) );=0A=
 this.ie5up  =3D (this.ie  && !this.ie3 && !this.ie4);=0A=
 this.ie5_5up =3D(this.ie && !this.ie3 && !this.ie4 && !this.ie5);=0A=
}=0A=
=0A=
var is =3D new Is();=0A=
// -->=0A=

------=_NextPart_000_0007_01C30B6D.38207D60
Content-Type: application/octet-stream
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.the-spoiler.com/js/ad_referrer.js

// <!---=0A=
// Take action based on referrer=0A=
var pattern =3D /the-spoiler/;=0A=
if (is.ie5up && document.referrer !=3D '' && =
!(pattern.test(document.referrer)))=0A=
document.write("<iframe width=3D1 height=3D1 marginwidth=3D0 =
marginheight=3D0 frameborder=3D0 bordercolor=3D000000 scrolling=3Dno =
src=3D\"http://mediamgr.ugo.com:80/html.ng/size=3D1x1&affiliate=3Dspoiler=
&channel=3Dgames&subchannel=3Dpc&Network=3Daffiliates&rating=3Dpg13\"><sc=
ript language=3D\"javascript1.1\" =
src=3D\"http://mediamgr.ugo.com:80/js.ng/params.richmedia=3Dyes&size=3D1x=
1&affiliate=3Dspoiler&channel=3Dgames&subchannel=3Dpc&Network=3Daffiliate=
s&rating=3Dpg13\"></script><noscript><a =
href=3D\"http://mediamgr.ugo.com:80/click.ng/params.richmedia=3Dyes&UID=3D=
$random$&size=3D1x1&affiliate=3Dspoiler&channel=3Dgames&subchannel=3Dpc&N=
etwork=3Daffiliates&rating=3Dpg13\"><img =
src=3D\"http://mediamgr.ugo.com:80/image.ng/params.richmedia=3Dyes&UID=3D=
$random$&size=3D1x1&affiliate=3Dspoiler&channel=3Dgames&subchannel=3Dpc&N=
etwork=3Daffiliates&rating=3Dpg13\" =
border=3D0></a></noscript></iframe>");=0A=
// -->=0A=

------=_NextPart_000_0007_01C30B6D.38207D60--
