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          <TD vAlign=3Dtop align=3Dleft width=3D"100%"><STRONG><FONT=20
            face=3D"Comic Sans MS" color=3D#ffcc00 size=3D5>Largo Winch: =
Empire under=20
            Threat</FONT></STRONG>=20
            <HR color=3D#9900ff>

            <BLOCKQUOTE>
              <P><FONT face=3DArial size=3D3><B>Dupuis/UbiSoft<BR>Basic =
Walkthrough=20
              by Rosemary &amp; Gordon (September, 2002)</B></FONT>=20
            </P></BLOCKQUOTE>
            <P><FONT face=3DArial size=3D2>This is a longish game. The =
walkthrough=20
            would go on forever if we elaborated upon everything. To =
keep it=20
            manageable we have zoomed in on the relevant points. Please =
search=20
            around everywhere, there's lots of extras to look at to =
build up the=20
            atmosphere. And, of course, please don't let it spoil your =
fun.=20
            There's nothing like succeeding at solving a puzzle for=20
yourself.</P>
            <P>After the introduction you take control of Largo in the =
hotel=20
            foyer. Have a look around to get used to the controls. Small =

            tutorials will pop up during this first part of the =
game.</P>
            <P>Go up the stairs. Open the window ... it might be useful =
to=20
            remember this. Enter the VIP room. Talk to Sullivan and =
Candy in the=20
            first alcove. Talk to Simon and Samantha in the next. Walk =
past the=20
            bar. In the next alcove take the champagne bottle. Take =
envelope=20
            from seat. Look at it in your inventory to get plastic Press =

            Card.</P>
            <P>Continue left and out to the terrace. Talk to Jenny. =
Sullivan=20
            will interrupt to tell you that Sharon is arriving with bad =
news. Go=20
            back inside and talk to Sharon. Exhaust all questions. A cut =
scene=20
            warns you of a bomb threat. You are now locked in. While =
Simon tries=20
            to open the door you had better do something. If you talk to =
Simon=20
            he will give you a clue.</P>
            <P>Go back to the terrace. Take trowel from plant box. Look =
at=20
            balcony nearby. Climb over rail and move along ledge to the =
window=20
            you noticed earlier. Use plastic card to open it.</P>
            <P>Follow the sound of ticking downstairs, it will get =
louder.=20
            Examine panel under painting. Use trowel on it. Discover =
alarm=20
            clock. The bomb's a hoax.</P>
            <P>Head back upstairs, Simon has unlocked the door. Talk to =
him.=20
            Talk to Sullivan to learn what happened. Go to bar and take=20
            champagne glass. In the next alcove talk to Sharon, she's a =
bit=20
            shaken. Out to the terrace and talk to Jenny. Back to =
Sharon, she=20
            might need a drink. In inventory combine glass and bottle. =
Give=20
            glass to Sharon. Cut scene follows. You walk Sharon home to =
get her=20
            backup of the stolen documents.</P>
            <P>You are attacked in the park. Defeat the mugger -- it's =
easy.</P>
            <P><B>Sharon's apartment<BR></B>Sharon goes for a shower. =
Look=20
            around for CD. Go into living room and take it from chair =
near=20
            piano. Use CD on computer. Read everything and exit from =
computer.=20
            Cut scene shows love interest, then you fly to Mexico with =
Joy, your=20
            Security Advisor.</P>
            <P><B>Mexico<BR></B>After Joy leaves talk to security guard. =
Enter=20
            the building. Talk to receptionist. You'll need to convince =
her that=20
            you are her boss. Look around the room for some magazines. =
One of=20
            them has an article about you with a photo. (In your =
inventory look=20
            at magazine to find article then select article to show =
her). She=20
            calls for Maroto, the Manager. Talk to him about everything. =
Jenny=20
            will arrive, talk to her and you will go to the Vivarium =
where you=20
            will be locked in with a couple of deadly snakes on the =
loose. There=20
            is a glass enclosed fire extinguisher near the door but you =
don't=20
            have anything on you to break the glass. Go down the left =
hand aisle=20
            and take the hammer from the rack behind the snakes. Go back =
the way=20
            you came and use hammer on glass. One of the snakes will now =
start=20
            to move. Take fire extinguisher and use it on the snake in =
the right=20
            hand aisle. The security guard will rush in. Watch cut =
scene.</P>
            <P>Talk to Maroto again and question Carmen (the =
receptionist). Use=20
            the elevator behind Maroto to go to the lab. Talk to first=20
            technician (Javier) on the left. He seems preoccupied and =
has lost=20
            his mixer. Go to other end of lab and talk to the second =
technician.=20
            He's the prankster who hid Javier's mixer. Take the elevator =
out of=20
            lab 1 and go straight across to lab 2. Enter inner door and =
go=20
            right, take the security file from the cabinet. Talk to =
Salma Paz.=20
            She won't say much yet so take the mixer from the bench in =
front of=20
            her and go back to first lab. On the way you will run into =
the=20
            Security guard, talk to him. Continue to lab 1 and give =
mixer to=20
            Javier. Talk to him to learn that Salma has more to tell =
you. Back=20
            to Salma for more questions. Watch cut scene where you meet =
up with=20
            Joy again and head for Jack Place's place.</P>
            <P><B>Jack's place</B><BR>Look around, the door is locked. =
Take key=20
            from yellow pot to left of door and enter. Look around and =
note=20
            answering machine with no cassette. Find book on corner =
table and=20
            look at it in inventory to get blank sheet of paper. In the =
next=20
            room get test tube from refrigerator. Look in the bin near =
the=20
            computer to find the missing cassette. Play it to hear about =
Jack's=20
            dealings. Try the computer, it needs a password. Look at =
test tube=20
            in inventory to learn it smells of citric acid. Combine acid =
with=20
            blank paper and look at it to get the password. Enter =
password and=20
            read files on computer. Save and exit to face second fight. =
Tip:=20
            take out the guy with the baseball bat first. Cut scene =
takes you=20
            back to New York.</P>
            <P><B>New York</B><BR>Talk to Candy to learn Sullivan is in =
the=20
            Boardroom but first go to your office behind Candy and check =

            computer for emails and other story information. Then take =
the=20
            elevator in front of Candy to the Boardroom. Talk to Sharon =
and then=20
            Sullivan. If you've read your email you'll know to 'sell' =
when asked=20
            about Lundwana. Talk to Sullivan again on all topics then =
off to=20
            Main Computer Room for cut scenes and computer hacking =
puzzle to=20
            learn name of hacker. This strategy puzzle is easy. Now off =
to=20
            Vorograd.</P>
            <P><B>Vorograd<BR></B>Talk to apartment superintendent and =
say you=20
            used to work with the KGB and you are now working for the =
Russian=20
            State. Get Kostenko's room number and description. Check out =
mail=20
            boxes and fuse boxes under stairs then head upstairs. Find =
room 3A=20
            and Simon will inspect the lock and find a booby trap. You =
need=20
            another way in so up to next level to the room directly =
above. Simon=20
            will pick the lock. Inside take dirty sheet from bed and =
clean sheet=20
            from cupboard and combine in inventory. Then on to balcony =
and tie=20
            rope sheet to railing. Simon will take over and tell you he =
can't=20
            enter the flat below because the window is electrified. Back =

            downstairs to entrance and take the fuse. Back up to 3A, you =
can now=20
            get in. Play answering machine to learn about Omega. Take =
small key=20
            from floor and burnt fax from rubbish bin. Downstairs again =
and use=20
            key to open mailbox. Take envelope and open it to get =
letter. Back=20
            up to Simon and take matchbox from chair near pizza box. =
Simon will=20
            then diffuse the bomb and a cut scene will take you to=20
            Omega.<BR>NOTE: Having trouble getting the fax and the =
matches ...=20
            try using the Enter Key (the 'look' command).</P>
            <P><B>Omega</B><BR>Talk to Olga, she won't help yet. Look at =
vending=20
            machine to learn it only takes coins. Anything else will jam =
it. If=20
            you try to go downstairs Olga stops you so show her the =
Omega letter=20
            and she'll let you pass. Talk to man at table and play cards =
till=20
            you win. Ask all questions then he will give you a token. =
Exit by=20
            door to right and note screwdriver in technician's toolbox. =
Enter=20
            room at end of corridor. There's an interesting drawer in =
the desk=20
            but you need something to open it with! Go back up to =
vending=20
            machine and use token to jam it. Olga will call the =
technician so=20
            you can go back and borrow his screwdriver. Return to end =
room and=20
            open drawer to get laptop. Another hacking puzzle to access =
it. Then=20
            read the files to learn about airport rendezvous. Exit to =
Gagarine=20
            Paradise.</P>
            <P><B>Gagarine Paradise<BR></B>Outside the club check out =
the fire=20
            escape, you need something to reach the ladder. Enter club =
and watch=20
            cut scene for clue about drink. You can't go upstairs so =
talk to=20
            waitress. Simon is missing. Try to enter room behind bar and =
the=20
            bartender stops you. Talk to drunk at bar to learn about =
Ulla Ulla=20
            drink. Talk to bartender and ask for Ulla Ulla. It may take =
a while=20
            so now's your chance to explore the back room and get some =
sleeping=20
            pills and a broom. Exit and have your drink if you like. If =
you go=20
            outside to use the broom on the ladder you won't be able to =
get past=20
            the guard upstairs so now to make use of those pills. Talk =
to=20
            waitress again about going upstairs and learn her name is =
Tanya.=20
            Find payphone in corner and phone the bar, you have the =
number on=20
            the matchbook. Save. Dial number to speak to Tanya. Answer: =
Brother;=20
            Cough; Russian Dialect. After cut scene run to the vodka =
glass and=20
            slip in the sleeping pills. Go outside and use broom to =
lower the=20
            ladder. Climb up and watch guard put to sleep. Look at guard =
to get=20
            his gun and lighter. Save. Enter room for stalemate. A shoot =
out=20
            won't work. So knock over the vodka bottle onto the case of =
money.=20
            Use lighter on it and you will find that money is worth more =
than a=20
            life. After cut scene follow Simon to the airfield. Talk to =
Simon to=20
            ask him to pick the lock.</P>
            <P>At the airfield you must flush out Vladimir. Walk to the =
hut at=20
            the left of the truck and take the shovel. Use it on the =
barrel at=20
            the top of the crate. Walk between the crate and the hut to =
the=20
            front of the car then push it. Follow the car to next crate =
and take=20
            bottle of alcohol. Take rag from crate near hut. Combine rag =
and=20
            bottle to make Molotov cocktail. Save. Walk to rear of car =
and use=20
            Molotov cocktail when action icon shows up. Talk to =
Vladimir. Cut=20
            scene followed by fight. Tip: Simon has a special skill to =
restrain=20
            an attacker for one turn. Use it on the guy with the =
sledgehammer.=20
            Largo can deal with the other two.</P>
            <P><B>New York</B><BR>Back in New York and Largo needs to =
find out=20
            about the ring Vladimir was wearing. Talk to Candy then =
check your=20
            email. Read especially about Mentek and Thinskin technology =
as=20
            Sullivan will ask you for a decision about it. Go and talk =
to him in=20
            the Boardroom. Choose don't buy. Talk to him again =
especially about=20
            the ring. He mentions a painting in your office. Go to the =
main=20
            computer room and talk to Joy. Back to your office, watch =
cut scene=20
            with Sharon. Check out red painting near bookshelf. Learn =
about=20
            Sarjevane. A cut scene will whisk you to the island.</P>
            <P><B>Sarjevane</B><BR>Look around and open toolbox to get =
hammer.=20
            Take metal arrow then note locked electrical cabinet and =
lattice=20
            gate to the right that needs electricity to open. Walk =
further right=20
            and look at hose pipe to get metal ring. Open metal cabinet =
with=20
            arrow, the fuse is missing. In inventory use hammer on ring =
to make=20
            flattened ring then use it on cabinet to open gate.</P>
            <P>Inside look at Nativity Scene and note positions of =
carvings. You=20
            can't use the monk statue yet, so walk back past the =
fountain=20
            (remember it for later) and go up the stairs. Follow stairs =
up to=20
            right and enter first door. Note Bible on table and read it =
for an=20
            important clue. Look at chessboard labeled Anastasie. The =
Ming vase=20
            will come in handy later so admire it while you can. Exit =
this room=20
            by back door and walk left and enter the last room. Note =
locked=20
            cabinet near window. Examine desk and open draw to get small =
key.=20
            Open the cabinet and take White King. Take strange statuette =
from=20
            another cabinet then search all shelves for bizarre =
statuette and=20
            mysterious statuette. Approach the altar with three cavities =
then=20
            examine statuettes in inventory. They all come apart and you =
must=20
            put them back to make three complete statues: Jesus, Mary =
and=20
            Joseph. Remember the carving downstairs. Place them in the =
altar=20
            cavities Joseph, Jesus, Mary left to right to open secret=20
            passageway.</P>
            <P>Follow passageway to secret cave. Check out dry font. =
Take empty=20
            bottle from bar and the chess book from desk. Back down to =
fountain=20
            in courtyard to get water. Return to font and use water on =
it to=20
            reveal Black King. Back up to chess board and use the chess =
book on=20
            it. Then place the two kings on the board. Next place chess =
pieces=20
            as shown in the book. Another secret passage!</P>
            <P>Enter fireplace. Read inscriptions on either side of the =
door.=20
            Follow the tiles to spell out the name Maurice. Tip: Don't =
hold down=20
            the arrow key or Largo will be hard to control. Enter the =
open=20
            gateway. Go to the altar and solve the sliding tile puzzle =
(evil=20
            laughter). This will reveal the word AXIO and you'll be =
zapped back=20
            to New York.</P>
            <P><B>New York</B><BR>Walk toward Candy's desk and you will =
have a=20
            conversation with Jenny. When she leaves talk to Candy. Go =
to your=20
            office and read your email. You have an investment policy =
decision=20
            to make and also someone is spamming your network. Go to see =

            Sullivan in the Boardroom. Make your decision. Talk to him =
again=20
            about AXIO. Go to the computer room, talk to Joy then talk =
to=20
            Kerensky on the next terminal. Use the computer just behind =
Joy.=20
            Solve Hacking puzzle to learn identity of spammer. Go to =
your office=20
            computer to access AXIO. Read files to learn about Helena =
Deckovar.=20
            Talk to Joy in computer room about espionage agency. Talk to =

            Kerensky to learn about Sardinia. Talk to Joy again to =
arrange trip.=20
            Go to reception where Candy will remind you of your date =
with=20
            Sharon. Steamy cut scene then it's off to Sardinia.</P>
            <P><B>Sardinia</B><BR>Talk to man sitting on step to learn =
about the=20
            Monastery and its new inhabitants. Talk to boy. Talk to =
Luigi the=20
            grocer. Go out of the square towards wrecked vehicle. You =
will find=20
            a key nearby between two rocks. Open rear of vehicle and =
take fan=20
            belt. Use key on front of car to get scotch tape. Go to base =
of=20
            cliff and look at the generator. Use fan belt on it. It's =
out of gas=20
            so head back to the square and talk to Luigi. He won't sell =
it for=20
            US dollars so talk to woman near fountain. Her son is =
missing. Go to=20
            cliff. The boy has fallen and broken his leg. Talk to him. =
Search=20
            base of cliff to the left to find bush. Take sticks. Combine =
tape=20
            and sticks to make splint. Use splint on boy. In cut scene =
the=20
            grateful mother gives you a silver pendant. Use this to buy =
gas from=20
            Luigi. Oops he doesn't believe you came by it honestly. Talk =
to=20
            woman to learn her name. Now you can convince him. Take gas =
and use=20
            it on the generator.</P>
            <P><B>Monastery</B><BR>A monk recognises you but Joy takes =
care of=20
            him. Take the rope from the crate and the robes from the =
basket. You=20
            and Joy will wear them. Get the rag from the railing and use =
it on=20
            the monk to gag him. Use the rope to tie him up. Now search =
him for=20
            a magnetic card.</P>
            <P>Enter courtyard and follow wall right to the first door. =
Enter=20
            corridor and search the 4 rooms. Remember the grates in =
lower walls,=20
            they could be useful later. You meet Joy in one of the =
rooms. Exit=20
            to courtyard and enter the only other unlocked door ... big =
chapel.=20
            Approach the altar, it's trapped. Look around, the side exit =
is=20
            locked. Find the picture to left of the altar and take it =
off the=20
            wall. Push button. Go behind altar and use card on statue to =
unlock=20
            the side door.</P>
            <P>Enter and take elevator. Follow your nose to the =
courtyard=20
            balcony and find door to the library. Search all shelves =
above and=20
            below, and note there are several missing books. Now search =
benches=20
            and desks for green book on monastic life and red book on =
the=20
            Balkans. Find shelf on the History of the Monastery and slot =
in the=20
            green book. The red book goes in History of the Eastern =
Countries=20
            and then a section of the bookcase revolves. Find it, and =
examine=20
            the two suspicious books attached by chains. You need help =
so go=20
            back downstairs and get Joy. Together you open the secret =
door and=20
            go upstairs. Joy hears noises behind a heavy door and tells =
you=20
            you've got to get rid of everyone! Take the iron crucifix =
from wall.=20
            Find nearby locked door and open it with the crucifix. =
Inside open=20
            box to get gas. Don't forget the mask and Swiss army knife. =
Remember=20
            the grates downstairs, it's time to calm everyone down. =
After you=20
            have used the gas on the 4 grates return to Joy. All's =
quiet, so=20
            ready your gas mask and follow Joy into the room.</P>
            <P>Inside examine computer to see incriminating evidence. =
Helena=20
            Deckovar is involved here. Use knife to cut out print =
scanner and=20
            open security door. Enter computer room and face another =
Hacking=20
            puzzle to access the computer for more evidence. Accessing =
the=20
            computer also opens the door to the inner office so go in =
and look=20
            around. Find African statue on shelves to right of door. Use =
it=20
            twice to open desk cupboard. Yet another Hacking puzzle to =
learn=20
            about missing retro virus CD in Mexico. Joy announces she =
has mined=20
            the monastery so save and prepare for a fight. Tip: Deal =
with the=20
            baddies with the crossbows first. As you exit the Monastery =
there's=20
            another fight. Use the same strategy. Cut scene takes you =
back to=20
            Mexico.</P>
            <P><B>Mexico</B><BR>Check to see what Simon gave you: =
bleeper,=20
            grapnel and cable, pliers and crowbar. You have to work with =
these=20
            objects so find the 'active' part of the electrified fence. =
In=20
            inventory use pliers on grapnel twice to get thin steel =
cable and=20
            then detours. Use detours on fence then cut with pliers. =
Crawl=20
            through. After small cut scene keep crawling, keeping the =
low wall=20
            between you and the guards. You can get right up to the wall =
in=20
            front of them. When you are close enough to interact with a =
guard=20
            press the bleeper and watch them disappear.</P>
            <P>Climb fire escape and use lever to open door. Enter. =
Inside take=20
            acid from first table and sleeping pills from next. Approach =
the=20
            door that leads to Lab 1 to learn you need to press two =
buttons at=20
            either end of the room simultaneously to unlock it. Next go =
into=20
            Vivarium and take spool of wire from shelf then return. Now =
for the=20
            buttons. Climb steps near second button and note smoke =
detector. Tie=20
            wire to it. Next attach grapnel to wire. Use spool of wire =
again to=20
            attach grapnel to nearby shelves. Then use acid on it. Watch =
cut=20
            scene to see the fruits of your labour.</P>
            <P>Go to Lab 1 and head for the door to the vault. Use =
crowbar on=20
            the locking mechanism. Solve latch puzzle and enter vault. =
Examine=20
            shelves and Salma will arrive and tell you what number DVD =
you need.=20
            After this cut scene you'll have another fight. As usual =
take out=20
            the crossbow baddies first. Back to NY</P>
            <P><B>New York</B><BR>Talk to Candy and then pop up to the =
Boardroom=20
            for a chat with Sullivan and a report on your last 'deal'. =
Talk=20
            again then back to your office to view the DVD in your =
computer. In=20
            cut scene Salma will offer to analyse the DVD further and =
Candy will=20
            alert you to a secure email in the computer room. Go there =
to get=20
            message then off to Sharon's</P>
            <P><B>Sharon's Apartment</B><BR>Knock three times then =
enter. OH NO=20
            a trap! You pass out and wake to find Sharon murdered and =
you're=20
            holding the murder weapon. You must get out of here. Take =
Tuxedo=20
            from wardrobe, hairpin from table, and scissors from =
bathroom. Try=20
            to leave, the door is locked ... but the key is on the other =
side!=20
            Look in the mirror, you'd better get changed so put on the =
Tuxedo.=20
            Use scissors on folding screen to get piece of paper. Slip =
it under=20
            the door then use hairpin to get the key. Unlock door and =
leave=20
            bedroom.</P>
            <P>In the living room you can't miss the fish tank. Remember =
Sharon=20
            keeps her spare keys in with the poisonous fish. You'll need =

            something to get them out so pick up the ruler from the =
table and=20
            glue from the desk near the laptop. Exit to the kitchen area =
and=20
            take the fork from the bench top. Back to the fish tank. In=20
            inventory put glue on the ruler then attach the fork to it. =
Now get=20
            the keys. Oh No! Doesn't work! Perhaps the bourbon from the =
kitchen=20
            table will do the trick. Go get it and pour it into the fish =
tank.=20
            Now you can get the keys and leave. Once out in the corridor =
the=20
            only escape is via the window. You'll make a quick phone =
call as you=20
            approach it then out you go.</P>
            <P><B>Sarjevane</B><BR>After chatting with your friends it's =
time=20
            for another Hacking puzzle to learn who sent the bogus email =
from=20
            Sharon ... Jenny Lucas. Read her personal file and note she =
was born=20
            overseas. Find Joy outside and talk to her, she'll tell you =
to chase=20
            up more about Jenny's origins. Next talk to Simon and he'll =
tell you=20
            to contact Kerensky who will, wait for it, prime you for =
another=20
            Hacking puzzle, this time you must hack the FBI ... it's the =
last=20
            and the trickiest! When finished read the files. </P>
            <P>So Jenny Lucas is Helena Deckovar! Go and tell Joy and =
Simon then=20
            next go to Salma in the underwater cave. Cut scene reveals =
the=20
            humanitarian milk shipment to Drinavia is contaminated. =
You've got=20
            to stop it! Talk to Kerensky, he can't help. Back out to =
Joy, too=20
            late, the baddies (Nightshift) have arrived, you have to =
deal with=20
            them one by one. Exit by back door and take Salma's necklace =
from=20
            the top of the steps. Return and take the fireplace exit to =
puzzle=20
            room with trapped stone. Place the necklace behind the trap =
then go=20
            and break the Ming vase to attract attention. Watch greedy =
guard=20
            grab the necklace.&nbsp; One down, three to =
go!&nbsp;<BR><BR>Exit=20
            through gate in puzzle room and continue on to find next the =

            Nightshift behind an iron gate. Take electric cable and turn =
off=20
            power to the sparking box. Use cable on box to rig trap. Two =
down,=20
            two to go. Exit through the newly opened gate and turn the =
statue to=20
            neutralise the next Nightshift. One to go!</P>
            <P>Return through fireplace and outside. Take steps down to =
next=20
            level but instead of continuing down to the courtyard walk =
behind=20
            the steps and find the bell ropes. Save. Use the ropes and =
the way=20
            is clear ... well almost. Salma has been kidnapped and taken =
on the=20
            freighter. You must follow ... but not without another =
fight!</P>
            <P><B>Freighter</B><BR>Take grapnel and cable. Talk to Joy =
then make=20
            your way forward. Open metal cabinet on wall - locked! Use =
the=20
            grapnel to open it and take electrical wire. Sneak up to =
second=20
            metal ring and tie wire to it to make a trip. Ring the bell =
... 1=20
            down ... more to go! Continue and note water faucet before =
heading=20
            down. Next reconnect the plug then follow the lead =
(literally) to=20
            see where it goes. It ends at the feet of two more guards! =
Sneak=20
            right past them to get the bucket. Back for some water then =
get=20
            behind the guards again and wait for action icon to tip out =
the=20
            water. Turn on the electricity ... 2 more down!</P>
            <P>Move ahead to see two more guards .. no passing them. So =
return=20
            to the scene of your last crime and use the ropes on the =
railing.=20
            You'll swing over the side of the ship and sidle along to =
get rid of=20
            one more guard. Simply bypass the other one by climbing the =
ladder.=20
            Watch cut scene where Joy gets diverted&nbsp;&nbsp; ... =
you're alone=20
            again.</P>
            <P><B>Inside ship!</B><BR>Take wrench and go down steps to =
pick up=20
            rope. The lower door is locked so go back and enter the one =
above.=20
            There's a grate here and it's open. Crawl in and you'll find =
a small=20
            door that needs a special key. Continue searching till you =
find a=20
            spinning fan with the key just out of reach if you're fond =
of your=20
            fingers. Back out. Head off down the ramp till you find a =
passage=20
            blocked by steam jets. You might want to do something here! =
Continue=20
            down and pick up the broken hook and note the jammed grate. =
Try to=20
            go further, your pathway is blocked so return to the =
spinning fan=20
            and use the broken hook to get the key. You can now open the =
other=20
            small door and use the valve to turn off the steam. Return =
to the=20
            not-so-steamy passage and take the oil. You can now open the =
jammed=20
            grate just below. Crawl in. You come across a hole with a =
guard=20
            standing conveniently below. Drop the wrench on him then use =
the=20
            rope to climb down.</P>
            <P>Look around. Take the LCD timer from the barrel. Up the =
stairs=20
            there's a door that needs a number code. You'll soon run =
into Salma=20
            ... and your penultimate fight! Tip: use the extra weapons =
asap!=20
            After fight free Salma. You can't move the crate blocking =
her prison=20
            but Joy will arrive and give a hand. Salma has the code to =
unlock=20
            the nearby door so watch the cut scene and the two women =
will=20
            leave.</P>
            <P>Open the coded door and pick up the C4 explosive. Take =
the=20
            detonator from the ammunition case. Combine it with the =
timer to=20
            make the ignition. Use this with the C4 to make a time bomb. =
Put the=20
            bomb in the crate of explosives and Helena turns up. You get =
shut in=20
            so climb the ladder. Before long you'll meet her again for =
the final=20
            showdown ...&nbsp;</P>
            <P>Provided you win, of course, you'll save Drinavia and =
become a=20
            hero!</P>
            <P><B><I>Copyright</I> =A9 Quandary 2002. All rights =
reserved.</B>=20
</P>
            <P>Feel free to e-mail your comments to&nbsp;<B> <A=20
            =
href=3D"mailto:quandary@quandaryland.com">quandary@quandaryland.com</A></=
B></FONT></P></TD></TR></TBODY></TABLE></DIV></TD></TR></TBODY></TABLE></=
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