Fahrenheit/Indigo Prophecy FAQ/Walkthrough
Version number: 0.30
Written by: Onallion AKA OrillionXYO 
Email address: onallion@yahoo.com          

-Please read the "Contact Information" section before sending an email-



TABLE OF CONTENTS:
I.	Version History
II.	Legal Issues
III.	Introduction
IV.	Playable Characters Profiles
V.	Controls And Gameplay
VI.	Frequently Asked Questions
VII.	Chapter Guide
       [i]. The Murder
       [ii]. Investigation
       [iii]. The day after
       [iv]. Confession
       [v]. Police Work
       [vi]. Alternate Reality
       [vii]. Reconstruction
       [viii]. Tyler & Kate
       [ix]. Lost Love
       [x]. Hide And Seek
       [xi]. Friendly Combat
       [xii]. Debriefing
       [xiii]. Agatha
       [xiv]. Questions & Bullets
       [xv]. Double Or Quits
       [xvi]. The Storm
       [xvii]. Dark Omen
       [xviii]. Face Off
       [xix]. Back To Agatha
       [xx]. Happy Anniversary!
       [xxi]. Bloody Washing
       [xxii]. Confrontation
       [xxiii]. Captain Jones Is Really Upset
       [xxiv]. Fallen Angels
       [xxv]. Soap, Blood & Clues
       [xxvi]. The Fugitive
       [xxvii]. Janos 
       [xxviii]. Meeting Kuriakin
       [xxix]. Mayan Secrets
       [xxx]. The Clan
       [xxxi]. Danger & Ubiquity
       [xxxii]. Fate On Russian Hills
       [xxxiii]. Child's Play
       [xxxiv]. Checkmate!
       [xxxv]. The Pact
       [xxxvi]. Jade
       [xxxvii]. Frozen To The Bone
       [xxxviii]. Where Is Jade?
       [xxxix]. Bogart
       [xxxx]. Revelation
       [xxxxi]. Final Countdown
       [xxxxii]. Epilogue
VIII.	Tarot Cards Locations
IX.	Contact Information
X.	Thanks  




I. Version History
-------------------

0.10: All sections but Chapter guide and Tarot Card Location are done. Only two 
chapters of Chapter Guide completed.
0.15: Added "ACTION SEQUENCES" and "STRAINED ACTION" sections to the chapter 
guide, detailing how many there are and estimated difficulty level. Completed 
third chapter.
0.20: Added several questions to the "Frequently Asked Questions". 
Finished two more chapters. 
Added the "Legal Issues" section which I somehow forgot to add in the last 
version. 
Minor change to the "LIVES" explanation in the "Controls And Gameplay" section.



II. Legal Issues
-----------------

This guide may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
website or as a part of any public display is strictly prohibited, a violation 
of copyright, and will be dealt with.



III. Introduction
------------------

This is an FAQ/Walkthrough for the PC version of the game "Fahrenheit" (or 
"Indigo Prophecy" in North America), but most of the information also applies 
for the Xbox and PS2 versions. This guide is different than most adventure game 
guides, simply because Fahrenheit is a different adventure game - it gives you 
a great deal of CHOICE. Because of that, this guide will not attempt to tell 
you exactly what to do, or what is the "best" choice, simply because there 
isn't one. Instead, it will let you know exactly what you CAN do, and what 
consequences it may have on the characters and/or the game. In Fahrenheit, you 
are free to make your own faith.



IV. Playable Characters Profiles
---------------------------------

LUCAS KANE:

Lucas is the primary character in Fahrenheit.
He is a seemingly average guy, who enters a trance and unwillingly murders a 
man in the bathroom of a restaurant called "Doc's Diner". 
From that moment, his life changes completely, and he must now find out exactly 
what happened to him, while avoiding the police officers who are on his trail.

Place of birth: Whichita, USA
Job: Bank IT manager
Familial state: Single (broke up with girlfriend a month ago). Younger brother 
to Markus Kane. Lost his parents in an accident.

MARKUS KANE:

Markus is Lucas's older brother. 
He took care of Lucas when their parents died, acting as a substitute parent. 
Later in life he chose to become a Chatholic priest, a choice which Lucas 
perceived as abandonment. The brothers then seperated.

Place of birth: San Diego
Job: Catholic priest
Familial state: Single (Catholic oath). Older brother to Lucas Kane. Lost his 
parents in an accident.

CARLA VALENTI:

A police detective in charge of the Doc's Diner murder investigation. She is 
obsessed with her work and does not rest until she's solved the case she's in 
charge of, a quality which both helps and hampers her. Carla is of Italian 
origin, but was born in the United States.

Place of birth: Brooklyn, USA
Job: Detective for the NYPD
Familial state: Single, no siblings.

TYLER MILES:

Carla Valenti's Afro-American partner. Tyler grew up with the gangs in the 
Bronx. While he complains about Carla's obssesive nature and the "late night 
shifts" she makes him pull, he is very devoted to her and his work.

Place of birth: Bronx, USA
Job: Agent for the NYPD
Familial state: Girlfriend named Samantha, three brothers, and two sister.



V. Controls And Gameplay
-------------------------

** Note that this section applies ONLY for the PC version **

Fahrenheit uses a unique control interface, which consists of moving your 
character around with the keyboard, and using the mouse to perform actions and 
control the camera.

The following is a detailment of the different DEFAULT keyboard buttons. You 
may change them via the options menu:

ARROW KEYS - Move your character up, down, right and left.
THE 4,8,2,6 NUMERAL KEYS - These are used in the action scenes in conjunction 
with the arrow keys.
RIGHT SHIFT - Pressing this in conjuction with the arrow keys allows your 
character to run.
ENTER - Switches between playable characters.
NUMERAL BUTTON 3 - View your mental health status.
NUMERAL BUTTON 1 - Resets camera.
SPACE - Look.
ESC - Pause.
RIGHT CTRL - Open PDA.

Now for the MOUSE CONTROLS. These CANNOT be changed:

LEFT MOUSE BUTTON - Action key. If held when there is no available action, also 
allows you to look around the character.
RIGHT MOUSE BUTTON - Controls the camera. Click to change cameras indoor, click 
and hold to control camera outdoors.
LEFT & RIGHT MOUSE BUTTONS - Moves your character forward.
MIDDLE MOUSE BUTTON (OR MOUSE WHEEL) - Press and hold to enter first-person 
view.

So, HOW DOES IT ALL WORK?
When you are able to perform an action, a symbol will appear near the top of 
the screen. You will see a white circle moving in a certain direction 
constantly. What you must do to perform the action is PRESS and HOLD the LEFT 
MOUSE BUTTON, and move your mouse in the same direction as the white circle. 
Sometimes you may have to do this several times to perform an action (like 
mopping the floor).

Throughout the game, timed ACTION SEQUENCES will begin. 
Before they begin, the words "GET READY" will appear on-screen.
The difficulty level of these sequences can be controlled via the OPTIONS menu. 
These sequences are very similar to the game of SIMON:
Two circles will appear on-screen, left and right. Each circle is comprised of 
FOUR colored buttons: Red, Blue, Yellow and Green. Each corresponds to a 
different keyboard key. For the RIGHT circle, they correspond to the ARROW KEYS 
(for example, red is on top, so it corresponds to the UP ARROW KEY). For the 
LEFT circle, they correspond to the NUMERAL 4,8,2,6 BUTTONS (for example, green 
is at the bottom, so it corresponds to the NUMERAL BUTTON 2).  The different 
buttons will light up, and you must press the corresponding keyboard key once 
they do. Sometimes you will have to press both an ARROW KEY and a NUMERAL KEY 
together. You must do this before the lights turn off. If you press enough keys 
correctly (according to your chosen difficulty level), your character will do 
something right and the word "GREAT" will appear on-screen. If you do not press 
enough keys correctly on time, your character will do something wrong and the 
word "FAILED" will appear on-screen. 

This will usually cause them to lose a LIFE:
LIVES are represented by white circles near the top of the screen once an 
ACTION SEQUENCE begins. Each time you FAIL, you will lose one LIFE. If you run 
out of lives, you will have to do the scene all over again. You can get extra 
lives by finding CROSSES that are hidden throughout the game.

Sometimes, you may need to perform a STRAINED ACTION:
A bar will appear at the bottom of the screen. What you need to do is press the 
left and right arrow keys repeatedly, one after the other (LEFT, RIGHT, LEFT, 
RIGHT), as fast as you can. If done right, the bar will fill up and your 
character will prevail.

And finally, there is the MENTAL HEALTH BAR:
The MENTAL HEALTH BAR is used to determine your character's well-being and 
state of mind. Each time something bad, strenous or annoying happens to your 
character, this bar will go DOWN. Each time something good, relaxing or 
comforting happens to your character, the bar will go UP. If the bar is 
DEPLETED, the game will END, so you must generally try to keep this bar up, so 
that if something bad which you have no control over happens, the bar is not 
depleted. Actions like relaxing, drinking and eating will cause the bar to go 
UP.



VI. Frequently Asked Questions
------------------------------- 

Q: This Action/Strained Action sequence is too hard! It's impossible!
A: No sequence is impossible. If you have tried a sequence more than three     
times and you just can't do it, there's a couple of things you should try:
1. In the options menu, decrease the difficulty level. This will make the 
sequences easier, and more forgiving.
2. If that doesn't work, you might have to turn down the game's resolution 
and/or lower graphical detail level. If the game is working too slowly, the 
action sequences will not work well as your key presses will be delayed.

Q: How many endings does this game have?
A: Three, not including "Game Overs".

Q: Do I have to start the game all over again to get a different ending?
A: No, you don't. The ending you're going to get is determined during the 
"Final Countdown" chapter, the last one before the ending, so you just have to 
play that one again in order to get a different ending.

Q: What's the difference between the European version (Fahrenheit) and the 
North American version (Indigo prophecy)?
A: Certain scenes that had nudity and/or sex in them were censored to some 
extent in the NA version.

Q: My game doesn't work/crashes!!! WHAT DO I DO???
A: Either ask at a forum, or contact technical support. I'm not your guy.

Q: Where can I import the European version from???
A: Again, I'm not your guy. Try www.google.com, and don't ever E-mail me again.



VII. Chapter Guide (WORK IN PROGRESS)
-------------------------------------  

[i]. The Murder
****************

PLAYABLE CHARACTERS: Lucas Kane

TIMED CHAPTER? : Yes

ACTION SEQUENCES: NONE

STRAINED ACTION: ONE - EXTREMELY EASY

POSITIVE mental health ACTIONS: Pick up knife (+)
                                Move body (+)
                                Clean up floor with mop (+)
                                Wash hands in sink (+)
                                Get coin from Condom machine (+)
                                Eat Food (+)
                                Drink (+)
                                Use jukebox (+)
                                Exit Diner (+)
                                Use Taxi (+)
                                Use Subway (+)

NEGATIVE mental health ACTIONS: Look at bathroom window (-)
                                Burst through Bathroom door without washing (-)
                                Use payphone (-)
                                Talk to Restaurant Patron (-)
                                Try to go behind the bar (-)
                                Talk to cop (-)
                                Sit at top-most bar stool (-)
                                Wait until cop leaves for Bathroom (-)
                                Leave without paying bill (-)

WALKTHROUGH
------------

Once you gain control of Lucas, you have a limited time before the cop 
discovers the body. You are not shown the amount of time, so do everything 
quickly. You may do the following things to cover up your tracks:
Drag the body to the bathroom (STRAINED ACTION), mop up the blood using the mop 
near the window (press and hold LEFT MOUSE BUTTON, move mouse UP and DOWN 
repeadedly), dispose of the knife (it is near the body, Lucas will hide it in a 
different place each game), wash your hands in the sink*.
You can get a coin from the condom machine by "using" it twice, and then press 
and hold LEFT MOUSE BUTTON and move the mouse LEFT and RIGHT repeadedly. 

*If you leave the bathroom BEFORE WASHING YOUR HANDS the following will happen:

Lucas will burst out of the bathroom and run into the waitress. The cop will 
begin to progress toward you. Your only exit is through the back door, directly 
behind Lucas.

You may also just leave everything as it is, wash your hands, and walk into the 
Diner.
             
To arouse the LEAST suspicion in the DINER:
Walk to your table, look at your bill, pay your bill. Then walk out of the 
front or back door. You may also do any of the possible POSITIVE mental health 
ACTIONS above without arousing suspicion.

To arouse the MOST suspicion in the DINER:
Talk to the restaurant patrons. Try to walk behind the bar. Talk to the cop. 
Sit at the top-most bar stool. Leave without paying*.

*If you try to LEAVE WITHOUT PAYING, the following will happen:

The waitress will call out. A timer will begin. If you talk to her or do 
nothing, she will remind you to pay the bill. If you perform the door action, 
Lucas will leave. Note that if you leave without paying, the waitress will be 
the only witness in the later investigation even if you talked to the patrons.

Once you leave the restaurant, you can choose to go home by Subway or Taxi. 
Going by Taxi will later provide more evidence against Lucas.


[ii]. Investigation
********************

PLAYABLE CHARACTERS: Carla Valenti, Tyler Miles 

TIMED CHAPTER? : NO

ACTION SEQUENCES: NONE

STRAINED ACTION: NONE

POSITIVE mental health ACTIONS: Examine book under Lucas's table (+)
                                Drink coffe (+)
                                Examine payphone (+)
                                Convince homeless to tell you what he saw (+)
                                Find knife (+)
                                Examine blood in Lucas's bathroom stall (+)
                                Talk to officers as Tyler (+)
                                Use payphone as Tyler (+) 

NEGATIVE mental health ACTIONS: Turn on Jukebox (-)
                                Talk to homeless as Tyler (-)
                                Not manage to convince homeless (-)
                                Pee in urinal as Tyler (-)
                                Try to get in through back door (-)

WALKTHROUGH
------------

Using the "question mark" action will make Carla give a monologue. Enter the 
Diner. Talk to Martin about whatever you want. You can now switch characters.

AS CARLA - DINER:
Talk to to the two police officers. Go behind the bar, pour and drink a cup of 
coffee. Examine everything on Lucas's table. Examine the payphone. Question the 
waitress. Exit through the back door.

AS CARLA - OUTSIDE DINER:
Talk to the bum. To convince him to tell you what he saw, choose "You" and then 
"Seen anything". Carla will walk away and the bum will stop her, saying he saw 
someone. Re-enter the Diner through the FRONT door. You can examine the blood 
stain near the door. It will only appear there if you walked out through the 
front door as Lucas.

AS TYLER - DINER:
Talk to both of the officers to increase mental health. Drink a cup of coffee 
behind the bar for the same reason. You may examine the victim's and Lucas's 
table if you wish. Use the payphone to have Tyler call his girlfriend and 
increase his mental health.

AS TYLER - OUTSIDE:
If you walked out through the back door as Lucas, you may examine the 
footprints here. Talking to the bum won't help you and slightly decrease 
Tyler's mental health. Re-enter the Diner through the front door.

AS CARLA - BATHROOM:
Examine the body. Depending on what you did as Lucas, it might be on the floor 
or in the middle stall. If you used the mop to mop up the blood as Lucas, you 
may examine the mop to discover blood. Enter the left stall and examine the 
blood there. You may also discover the knife there, depending on where Lucas 
hid it (this is random).

AS TYLER - BATHROOM:
Examine the body. Depending on what you did as Lucas, it might be on the floor 
or in the middle stall. Examine the sink to discover blood. Depending on where 
Lucas hid the knife (this is random), you may find it as Tyler by either poking 
around in the trash can, or flushing the rightmost toilet. If you can't find it 
in either, use Carla to find it in the leftmost bathroom stall.

AS TYLER - DINER AGAIN:
You may talk to the officers to tell them all the things Carla wants 
investigated. Talk to Carla and choose "Leave" and "Confirm" to be able to 
leave. Exit the diner and use the car to end the chapter. 


[iii]. The Day After
*********************

PLAYABLE CHARACTERS: Lucas Kane 

TIMED CHAPTER? : Partly.

ACTION SEQUENCES: TWO - 1.EASY
                        2.EASY
STRAINED ACTION: NONE. 

POSITIVE mental health ACTIONS: Hide bloody sheets (+)
                                Take pills (+)
                                Drink milk (+)
                                Drink Alcohol (+)
                                Drink water(+)
                                Activate Stereo (+)
                                Use Toilet (+)
                                Bandage arm (+) 

NEGATIVE mental health ACTIONS: Watch TV (-)
                                Read Newspaper (-)
                                Close Bathroom cabinet (-)

WALKTHROUGH
------------

Get up. 
An invisible timer begins now. When the timer ends, a cop will knock on your 
door. You can take the pills on Lucas's bedside table to improve mental health 
if you want, but DO NOT drink alcohol afterwards or Lucas will die. You may 
hide the bloody sheets by "using" the bed two times. Note that even if you 
don't hide the sheets, the cop may not see them if you intervene (more on that 
later). Exit the room. Answer the phone directly in front of Lucas. You are now 
free to roam your apartment until the cop arrives. At some point, Lucas will 
see some sort of "vision" of a cop knocking on his door. 

An ACTION SEQUENCE will then begin:
FOUR,UP,UP,UP,FOUR.

If you SUCCEED, Lucas will be able to see two incriminating items that might 
get him in trouble. One is a bloody shirt on the floor near the living room, 
which you should pick up (use twice) and place in the washing machine in the 
bathroom - or the game will end once the cop sees it. The other is the bloody 
sheet, which you may cover up or try to prevent the cop from seeing when he 
arrives.
If you FAIL, Lucas will not see the incriminating items in his vision, but you 
will still be able hide them.

After the vision, you are once again free to do whatever you want in the 
apartment until the cop arrives (refer to the ACTION LISTS above).
Note that in order for Lucas to get dressed, you must first bandage his arms 
using the bandages in the Bathroom cabinet, and THEN use the wardrobe in his 
room.

Once the police officer knocks on your door, pick up the apartment key that is 
on the table in front of the front door and open it. If you keep the cop 
waiting for too long, he will automatically begin to suspect you a little when 
you open the door.

You are now entering a TIMED DIALOGUE:

*********************************
1.	"No Shouts" - SUSPICION UP
2.	"That Was Me"
*********************************
1.	"No" - SUSPICION UP
2.	"Yes"
*********************************

The cop will begin to examin your apartment. If you did not hide the bloody 
shirt, you will be arrested. If you did not hide the bloody sheet, an ACTION 
SEQUENCE will occur just before he open the bedroom door. You will then enter a 
TIMED DIALOGUE, and the only option which will prevent him from opening the 
door is "Woman", which also significantly drops his suspicion.

After that, you are free to leave your apartment and continue to the next 
chapter.


[iv]. Confession
*****************

PLAYABLE CHARACTERS: Lucas Kane

TIMED CHAPTER: Partly

ACTION SEQUENCES: NO

STRAINED ACTION: FOUR - 1. EASY
                        2. EASY
                        3. EXTREMELY EASY
                        3. EXTREMELY EASY

POSITIVE mental health ACTIONS: Talk to Markus (+)
                                Resucitating child (+)
                                
NEGATIVE mental health ACTIONS: Choose "Break off" in conversation (-)
                                Choose "Aggressive" in conversation (-)
                                Exit park without rescuing child (-)

WALKTHROUGH
------------

You are now in the Park. 
The screen is split to several parts, with the left part showing you.
Continue forward until you reach an open area with a big statue in the middle. 
Markus is standing behind that statue. If you want, you can take the road to 
your right and take the Tarot Card there. Approach Markus and a conversation 
will begin. You can talk to him about whatever you want, but when the choice 
comes between "Police" and "Sick", know that choosing "Sick" and then choosing 
"Aggressive" will lower Lucas's mental health. Also, when there's a choice 
between "Convince" or "Break off", know that choosing "Break off" will also 
decrease Lucas's mental health, by 10. 

Markus will offer you a cross at the end of the conversation. There's really no 
reason not to take it, as it gives you an extra LIFE for the action sequences.

Lucas will walk away, and then see a vision. A child will slip into the ice and 
a timer will begin.
You now have two valid choices:

1. You can RESCUE THE CHILD* regardless of the approaching cops, which will 
increase your mental health significantly, but will also let the cop see you. 
He will not arrest you, but he will remember.

2. You can EXIT THE PARK (turn left and keep walking). This will significantly 
decrease your mental health, but the cop will not see you.

You can also approach the cops, but that will only get you a nice "GAME OVER".

*If you choose to rescue the child, you must do the following:
Run forward and Lucas will jump into the freezing water. 
A STRAINED ACTION sequence will begin. It's fairly easy, but if you don't do it 
fast enough you will drown. Once lucas reaches the child you can take him.
Another STRAINED ACTION sequence will begin, also fairly easy.
Once Lucas reaches the "Shore" with the kid, yet another STRAINED ACTION 
sequence will begin, but this one is really short and easy. Afterwards - you 
guessed it - another STRAINED ACTION sequence, just as easy as the last one.
Walk toward the child and USE. Listen first, and then Lucas will attempt to 
resucitate him. You will have to drag the mouse down every time Lucas says 
"Three" in order to save the child. If you make it, you will save the child and 
Lucas's mental health will increase.

The chapter will then end.


MORE TO COME SOON...



VIII. Tarot Card Locations

Tarot cards are hidden throughout the game. Finding them gives you "Bonus 
Points", which you can spend by "buying" certain bonuses in the "Bonus" section 
in the main menu. This section will soon contain the locations of the Tarot 
Cards in the game.

If you wish to contribute to this section, please read the Contact Information 
section.



IX. Contact Information

If you wish to offer suggestion, ask a question NOT answered in the FAQ or 
contribute to the guide in any way, send an Email with the subject "FAHRENHEIT 
GUIDE" to onallion@yahoo.com .



X. Thanks

To David Cage, for having the courage to make a game that is not another FPS 
clone and for writing a great story.

To Quantic Dream and ATARI, for developing and publishing the game.

To Meagan, for just being generally sexy.

To the Indigo Child, for being born without a belly button. 
How awesome is that?!

-------------------------------------------------------------------------------
Copyright 2005 A.A 
