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Subject: King's Quest II: Romancing the Stones walkthrough
Date: Sun, 13 Jul 2003 16:17:13 +0200
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<TABLE align=3Dcenter cellSpacing=3D1>
  <TBODY>
  <TR>
    <TD><IMG alt=3D""=20
      =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-banner.jpg">=20
  </TD></TR>
  <TR>
    <TH><A id=3DIndex>Contents </A></TH></TR>
  <TR>
    <TD class=3Dcontents><A=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Introduction">Int=
roduction</A><BR><A=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Maps">Maps</A><BR=
><A=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Hints">Hints</A><=
BR><SPAN=20
      class=3Dsubsec><A class=3Dblack=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Arrival">Arrival =
in=20
      Kolyma</A><BR><A class=3Dblue=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#BirthGem">Obtaini=
ng=20
      the Birth Gem of Water</A><BR><A class=3Dgreen=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#AirGem">Acquiring=
=20
      the Growth Gem of Air</A><BR><A class=3Dblood=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#DeathGem">Romanci=
ng=20
      the Death Gem of Earth</A><BR><A class=3Dblack=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#SavingValanice">M=
eeting=20
      with the maiden from the mirror</A><BR></SPAN><A=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#PointList">Soluti=
on/Point=20
      list</A><BR><A=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Objects">Object=20
      list</A><BR><A=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Characters">Chara=
cter=20
      list</A><BR><A=20
      href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Eggs">Odds =
and=20
      eggs</A><BR><A=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Lyrics">Song=20
      lyrics</A> </TD></TR>
  <TR>
    <TH><A id=3DIntroduction>Introduction </A></TH></TR>
  <TR>
    <TD>Welcome to the KQ2VGA-FAQ. This FAQ is dedicated to the =
VGA-version of=20
      King's Quest 2. King's Quest 2: Romancing the throne was =
originally made=20
      in 1985 by Siera-Online. <BR><BR>This document contains all the=20
      information needed to successfully complete the game with maximum =
points.=20
      Since nearly 85% of the puzzles have been altered in this game, =
this=20
      document will not be of much help if you're stuck in the original =
game.=20
      Likewise, having beaten the original won't make "Romancing the =
Stones" a=20
      walk in the park. <BR><BR>Version 2.0 of this document was =
compiled by <A=20
      href=3D"mailto:mtknight@dark-phantasy.com">J. King</A> and =
finalised in=20
      XHTML using Javascript more suitable to all browsers. No =
compatibility=20
      issues should present themselves, but information on =
compatibility, HTML=20
      version and revision history is available by viewing this file's =
header.=20
      For performance reasons, however, the entire page source is not =
easily=20
      human-readable. The editor apologises if this causes anyone =
inconvinience.=20
      <BR><BR>Thanks goes out to Relight for drawing the maps and =
offering=20
      feedback. <BR><BR>Comments, feedback and mistakes should be sent =
to <A=20
      href=3D"mailto:stijnempel@hotmail.com">Stijnempel@hotmail.com</A> =
</TD></TR>
  <TR>
    <TH><A id=3DMaps>Maps </A></TH></TR>
  <TR>
    <TD>This section displays the two biggest areas of the game. I have=20
      decided to leave out the other areas as they are pretty =
straightforward=20
      and rather small too. Also, certain areas contain hidden rooms and =
I=20
      wouldn't want to spoil things by mapping them out. <BR><BR>In the =
original=20
      version of KQ2, Kolyma looped around. Whenever Graham kept =
travelling=20
      north or south, he'd eventually end up in the very spot where he =
started.=20
      Tierra wanted to give Kolyma a more realistic layout and the =
country has=20
      changed significantly since 1985. <BR><BR>The reason why I haven't =
mapped=20
      out the entire swamp is because the place is enchanted and appears =
endless=20
      at first. Eventually, the player will find a way to cross it =
without=20
      getting lost, but until then it would be wise to avoid the place.=20
      <BR><BR><IMG alt=3D"Map of Kolyma"=20
      =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-kolyma.jpg">=20
      <BR><BR>While the path through the woods assures safe passage, the =
area=20
      near the stone mound and the south-eastern part of the forest are =
not=20
      entirely safe. Be careful of the dwarf and the enchanter. Quickly =
leave=20
      the screen if they pop up in order to avoid getting robbed or =
killed. If=20
      you have a certain object, the enchanter will immediately retreat =
as soon=20
      as he sees you. Also, after a certain event, the enchanter won't =
appear at=20
      all anymore. The dwarf will only appear in the woods during the =
daytime=20
      and before you obtained all three gems. The dwarf can only steal =
one=20
      particular treasure from you. If you get robbed, you won't have to =
worry=20
      about getting robbed a second time. The dwarf might still appear, =
but he=20
      won't be able to get your second sapphire jewel. <BR><BR>It's =
possible to=20
      continue west and take a dip in the ocean. However, there really =
isn't=20
      anything out there and swimming for too long will just end up in =
Graham=20
      drowning. Therefore, the ocean west of the beach hasn't been =
completely=20
      mapped out either. <BR><BR>Since the trident was simply found on =
the beach=20
      in the original version, the domain of the Sharkees is completely =
new.=20
      Note that it's not possible to leave this area until you have =
found what=20
      you were looking for. <BR><BR><IMG alt=3D"Map of Sharkee Realm"=20
      =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-sharkee.jpg"> =

      <BR><BR>Be careful while looking for the Sharkees' hideout. There =
are=20
      several sentries patrolling in this part of the ocean. If you run =
into=20
      one, get out of there as soon as you can (which may or may not be =
fast=20
      enough) and try to get around that particular screen. If you hang =
around=20
      the sentries for too long, they'll approach you and turn you into =
a quick=20
      meal. <BR>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH><A id=3DHints>Hints </A></TH></TR>
  <TR>
    <TD>This section is dedicated to getting players through the game =
without=20
      spoiling everything for them outright. If you need a step-by-step =
solution=20
      for the puzzle that has you stumped, please refer to the point =
list in the=20
      next section. Clicking on a question will reveal a hint. If =
there's more=20
      than one clue available, there will be an icon behind the clue to =
indicate=20
      more available information on that particular topic. Click the =
clue with=20
      the icon behind it to reveal additional clues. <BR><BR>If you wish =
to=20
      expand all clues at once, click <SPAN class=3Dall=20
      onclick=3Dkq2();>here</SPAN>. </TD></TR>
  <TR>
    <TH class=3Dsubsec><A id=3DArrival>Arrival in Kolyma </A></TH></TR>
  <TR>
    <TD class=3Dhints>
      <DIV class=3Dstart>The first phase of the game starts as Graham's =
ship sets=20
      sail back to Daventry.</DIV>
      <DIV><SPAN onclick=3D"kq('a0');">So, now what? Where am I supposed =
to start?=20
      </SPAN></DIV>
      <UL id=3Da0>
        <LI>At this point, it would be wise to explore Kolyma's =
countryside and=20
        get familiar with the layout of the realm. The path that starts =
east of=20
        the docks leads straight to the town, but straying from the path =
is not=20
        a bad idea. There are some "sub-quests" that can be done in this =

        chapter, but you can do them later as well.(although you might =
miss a=20
        point or two if you do a certain sub-quest later) Some of these=20
        sub-quests must be done in order to complete the quest for the =
Growth=20
        Gem while others are completely optional. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a1');">There are lots of places where I =
can't=20
      enter. Either the door's locked, there's a trap that kills me or I =
get=20
      lost.</SPAN></DIV>
      <UL id=3Da1>
        <LI>Certain areas are not accessible to you at the beginning of =
the=20
        game. You'll get to explore them eventually. Ignore them for =
now.=20
      </LI></UL>
      <DIV><SPAN onclick=3D"kq('a2');">Will I ever get to explore the =
northern or=20
      eastern part of town?</SPAN></DIV>
      <UL id=3Da2>
        <LI>Nope. There's nothing interesting there. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a3');">The librarian refuses to help=20
      me.</SPAN></DIV>
      <UL id=3Da3>
        <LI>She'll let you know why not. You're not a member and new =
members are=20
        not accepted right now. Maybe one of the existing members will =
be able=20
        to help you. <IMG alt=3D"More hints" onclick=3D"kq('a4');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-sword.gif"> =

        <UL id=3Da4>
          <LI>Keep querying the librarian to find out who they are. <IMG =

          alt=3D"More hints" onclick=3D"kq('a5');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-sword.gif"> =


          <UL id=3Da5>
            <LI>See if you can meet with the old man next door.=20
        </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a6');">Can I get into the house next to =
the=20
      library?</SPAN></DIV>
      <UL id=3Da6>
        <LI>No. Take a look at the door to see why not. Fortunately (for =
you=20
        that is), the inhabitant only gained membership status recently. =
Very,=20
        very recently. There's more to the door than just the =
announcement.=20
      </LI></UL>
      <DIV><SPAN onclick=3D"kq('a7');">I found something under there. =
But how do I=20
      get it?</SPAN></DIV>
      <UL id=3Da7>
        <LI>Use a flat object to reach under the door. Any object that's =
flat=20
        and sharp will do the trick. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a8');">The librarian won't accept my=20
      card.</SPAN></DIV>
      <UL id=3Da8>
        <LI>That's because it isn't signed. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a9');">The librarian doesn't want me to =
use the=20
      quill on her desk.</SPAN></DIV>
      <UL id=3Da9>
        <LI>She doesn't need to know you're using it. <IMG alt=3D"More =
hints"=20
        onclick=3D"kq('a10');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-sword.gif"> =

        <UL id=3Da10>
          <LI>Watch her closely and wait for the right moment. =
</LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a11');">Is there any advantage to=20
      membership?</SPAN></DIV>
      <UL id=3Da11>
        <LI>The librarian will let you read some interesting literature=20
        depending on how far you are in the game. Visiting the library=20
        frequently is a good idea. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a12');">HEEEYYY! I found some coins in =
the woods,=20
      but while trying to pick them up I get ensnared in a trap and =
killed by=20
      the owner.</SPAN></DIV>
      <UL id=3Da12>
        <LI>Now you know it's there, you might want to disarm it. It's =
hidden=20
        well, but not completely invisible. <IMG alt=3D"More hints"=20
        onclick=3D"kq('a13');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-sword.gif"> =

        <UL id=3Da13>
          <LI>If you look closely, you can see the rope disappearing =
into the=20
          grass. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a14');">How do I get that pumpkin from =
the=20
      merchant?</SPAN></DIV>
      <UL id=3Da14>
        <LI>As you probably noticed when you first entered the town of =
Kolyma,=20
        the merchant's a bit greedy. <IMG alt=3D"More hints" =
onclick=3D"kq('a15');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-sword.gif"> =

        <UL id=3Da15>
          <LI>He might be willing to leave his spot for a little while =
if=20
          there's anything valuable to get. Or at least something that=20
          <B>appears</B> valuable. <IMG alt=3D"More hints" =
onclick=3D"kq('a16');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-sword.gif"> =


          <UL id=3Da16>
            <LI>Don't waste time dawdling. You wouldn't want to get =
caught=20
            stealing, after all. </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a17');">The pumpkin's thirsty. What can =
I do to=20
      help?</SPAN></DIV>
      <UL id=3Da17>
        <LI>There are multiple bodies of water to be found in Kolyma. =
But=20
        wouldn't you prefer to drink water where forest animals haven't =
been=20
        swimming in all day long? <IMG alt=3D"More hints" =
onclick=3D"kq('a18');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-sword.gif"> =

        <UL id=3Da18>
          <LI>According to the mother, the pumpkins don't like sweet =
water. So=20
          find something to add a little flavour. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a19');">That little girl with the red =
cape lost=20
      her basket. Where is it?</SPAN></DIV>
      <UL id=3Da19>
        <LI>She lost it while walking the countryside. That's where you =
should=20
        check. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a20');">That little duck in the pond =
looks=20
      unhappy.</SPAN></DIV>
      <UL id=3Da20>
        <LI>He's just lonely. See if you can introduce him to others who =
seem to=20
        share his way of spending the day. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a21');">Can I catch the duck in the=20
      pond?</SPAN></DIV>
      <UL id=3Da21>
        <LI>Yes, but not with your bare hands. Before you go fishing, =
you'd=20
        better get the proper equipment. <IMG alt=3D"More hints"=20
        onclick=3D"kq('a22');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-sword.gif"> =

        <UL id=3Da22>
          <LI>Somebody lost his equipment. What would be the best =
fishing spot=20
          in Kolyma? Check there. </LI></UL></LI></UL>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH class=3Dsubsec><A id=3DBirthGem>Obtaining the Birth Gem of Water =

</A></TH></TR>
  <TR>
    <TD class=3Dhints>
      <DIV><SPAN onclick=3D"kq('a23');">I want to buy something from the =
merchant=20
      in town, but I don't have any money.</SPAN></DIV>
      <UL id=3Da23>
        <LI>The merchant will tell you he's willing to accept something =
else=20
        besides money. <IMG alt=3D"More hints" onclick=3D"kq('a24');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da24>
          <LI>But it's not exactly something you're gonna find by =
searching the=20
          woods. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a25');">I've seen a mermaid on the =
beach, but she=20
      doesn't trust me.</SPAN></DIV>
      <UL id=3Da25>
        <LI>Talking to her won't help either, because she doesn't =
understand=20
        your language. Maybe a little gift is in order to win her trust. =
<IMG=20
        alt=3D"More hints" onclick=3D"kq('a26');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da26>
          <LI>There's no gift shop nearby, but definitely someone else =
who can=20
          help you with this matter. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a27');">How am I supposed to enter the =
lair of the=20
      Sharkees? The entrance is guarded.</SPAN></DIV>
      <UL id=3Da27>
        <LI>Isn't it always in adventure games? Try finding an =
alternative=20
        entrance. <IMG alt=3D"More hints" onclick=3D"kq('a28');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da28>
          <LI>Take a careful look at the fish in a certain part of the =
domain.=20
          It's not a graphic glitch, it's an indication to a secret =
entrance.=20
          </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a29');">I found another entrance. But =
it's too=20
      dark to go in there.</SPAN></DIV>
      <UL id=3Da29>
        <LI>Find something to illuminate the area. <IMG alt=3D"More =
hints"=20
        onclick=3D"kq('a30');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da30>
          <LI>Or someone. <IMG alt=3D"More hints" onclick=3D"kq('a31');" =

          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
          <UL id=3Da31>
            <LI>You might need a container of some sort. <IMG =
alt=3D"More hints"=20
            onclick=3D"kq('a32');"=20
            =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20

            <UL id=3Da32>
              <LI>Search the territory more thoroughly to find one.=20
          </LI></UL></LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a33');">How can I fill my =
container?</SPAN></DIV>
      <UL id=3Da33>
        <LI>Take a look at what the glowing fish are doing. <IMG=20
        alt=3D"More hints" onclick=3D"kq('a34');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da34>
          <LI>They won't enter your container unless there's something =
of=20
          interest in there. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a35');">How do I open the big shell at =
the end of=20
      the dark tunnel?</SPAN></DIV>
      <UL id=3Da35>
        <LI>Pry it open. <IMG alt=3D"More hints" onclick=3D"kq('a36');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da36>
          <LI>Use something that's as strong as a crowbar to do so.=20
      </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a37');">I can't get past the Sharkees =
guarding the=20
      treasury.</SPAN></DIV>
      <UL id=3Da37>
        <LI>Cause some diversion. <IMG alt=3D"More hints" =
onclick=3D"kq('a38');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da38>
          <LI>Or let someone else do that for you. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a39');">How do I open the door of the=20
      treasury?</SPAN></DIV>
      <UL id=3Da39>
        <LI>Do the same thing the king of the Sharkees was doing. <IMG=20
        alt=3D"More hints" onclick=3D"kq('a40');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da40>
          <LI>Don't skip this one if you want to finish with full =
points.=20
        </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a41');">The controls in that mini-game =
hardly=20
      work.</SPAN></DIV>
      <UL id=3Da41>
        <LI>Don't hold down the cursor keys. Simply tap them to change=20
        directions. You can also click the mouse cursor on the place =
where you=20
        want to move. (left or right) Be careful for additional arrows =
appearing=20
        while Graham is moving towards the place where you clicked if =
you use=20
        this method. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a42');">How many rocks can I =
hit?</SPAN></DIV>
      <UL id=3Da42>
        <LI>It depends. You can use the up and down arrow to speed up or =
slow=20
        down. Slowing down reduces the amount of rocks you can hit =
before the=20
        guards catch up, but dodging rocks will be easier. Speeding up =
will mean=20
        you can afford to hit more rocks without dying, but you'll have =
less=20
        time to get out of the way if one pops up in your path. The =
locations of=20
        the rocks are determined at random each time you play. =
</LI></UL>
      <DIV><SPAN onclick=3D"kq('a43');">Whenever I leave the tunnel, the =
guards=20
      catch up with me. I can't face two guards at once.</SPAN></DIV>
      <UL id=3Da43>
        <LI>The trident has the power to change the form of things. <IMG =

        alt=3D"More hints" onclick=3D"kq('a44');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
        <UL id=3Da44>
          <LI>And it isn't limited to living things. <IMG alt=3D"More =
hints"=20
          onclick=3D"kq('a45');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemb.gif">=20
          <UL id=3Da45>
            <LI>Cut off the exit before they have the chance to appear =
and tear=20
            you to shreds. </LI></UL></LI></UL></LI></UL>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH class=3Dsubsec><A id=3DAirGem>Acquiring the Growth Gem of Air =
</A></TH></TR>
  <TR>
    <TD class=3Dhints>
      <DIV><SPAN onclick=3D"kq('a46');">Ummm...any clue on where to=20
      start?</SPAN></DIV>
      <UL id=3Da46>
        <LI>The Door of Destiny and Neptune mentioned the second gem =
being in a=20
        high place. Maybe someone in town knows how to climb the =
mountain.=20
      </LI></UL>
      <DIV><SPAN onclick=3D"kq('a47');">By the way, what's the deal with =
the thing=20
      in the haystack?</SPAN></DIV>
      <UL id=3Da47>
        <LI>It has hay fever and is continuously sneezing. Maybe you can =
help=20
        it. <IMG alt=3D"More hints" onclick=3D"kq('a48');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da48>
          <LI>What relieves when one has a running nose? =
</LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a49');">I still die whenever I try to =
enter=20
      Hagatha's cave.</SPAN></DIV>
      <UL id=3Da49>
        <LI>The trap is triggered by the black bat above the entrance. =
Talk to=20
        Possum for a clue about bats. (if you haven't done so already) =
<IMG=20
        alt=3D"More hints" onclick=3D"kq('a50');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da50>
          <LI>You have something that emits a blue light. Hold it up to =
the bat=20
          symbol. <IMG alt=3D"More hints" onclick=3D"kq('a51');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
          <UL id=3Da51>
            <LI>Okay, that clearly wasn't enough. Inspect the two skulls =
near=20
            the entrance closely. There seems to be something missing. =
<IMG=20
            alt=3D"More hints" onclick=3D"kq('a52');"=20
            =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20

            <UL id=3Da52>
              <LI>If things don't fit well enough right away, use force. =

            </LI></UL></LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a53');">I'm trying to get the cage, but =
it's=20
      chained to the wall.</SPAN></DIV>
      <UL id=3Da53>
        <LI>Hagatha keeps the key somewhere around. Search the most =
interesting=20
        areas of the cave thoroughly. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a54');">OK, I unlocked the chain, but =
whenever I=20
      try to pick up the cage, the bird attracts Hagatha's=20
      attention.</SPAN></DIV>
      <UL id=3Da54>
        <LI>Hagatha may be shortsighted, but she's not deaf. If you can =
prevent=20
        the bird from seeing you, it might not react to your presence. =
</LI></UL>
      <DIV><SPAN onclick=3D"kq('a55');">After a while, Hagatha finishes =
her chant=20
      and suddenly notices me.</SPAN></DIV>
      <UL id=3Da55>
        <LI>Well, then try to get the bird <I>quickly</I>. You don't =
have much=20
        time here. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a56');">Can I get that dome on the table =
across=20
      the room?</SPAN></DIV>
      <UL id=3Da56>
        <LI>Not without being spotted. Ignore it for now, but keep it in =
mind.=20
        </LI></UL>
      <DIV><SPAN onclick=3D"kq('a57');">Great. Now I have some stupid =
letter.=20
      What's that riddle supposed to mean?</SPAN></DIV>
      <UL id=3Da57>
        <LI>The note mentioned the shopkeeper. She doesn't get out much, =
so=20
        whatever she has to hide won't be found on the other side of =
Kolyma.=20
        <IMG alt=3D"More hints" onclick=3D"kq('a58');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da58>
          <LI>Inspect the shop more closely. See if there's anything =
that fits=20
          the description of the riddle. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a59');">Whenever I go back into the =
shop, Hagatha=20
      appears and "floorboards" me.</SPAN></DIV>
      <UL id=3Da59>
        <LI>Stop wasting time, there's nothing you need in the store =
itself.=20
        </LI></UL>
      <DIV><SPAN onclick=3D"kq('a60');">I'm on a mountain plateau, but =
there's a=20
      big snake blocking my path.</SPAN></DIV>
      <UL id=3Da60>
        <LI>There's no flute around to charm the snake this time. It's =
not like=20
        that would have worked; snakes are deaf after all. What other =
things are=20
        commonly used to mesmerize someone? <IMG alt=3D"More hints"=20
        onclick=3D"kq('a61');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da61>
          <LI>Some people favour a shiny watch tied to a string. <IMG=20
          alt=3D"More hints" onclick=3D"kq('a62');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
          <UL id=3Da62>
            <LI>You don't have a watch, but you have something else =
that's=20
            shiny. </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a63');">I'm in the cave and I get killed =
by the=20
      inhabitant.</SPAN></DIV>
      <UL id=3Da63>
        <LI>Don't waste too much time doing nothing. Take a look at the=20
        workbench and its contents. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a64');">How do I get that blue mineral =
the book is=20
      talking about?</SPAN></DIV>
      <UL id=3Da64>
        <LI>One can be earned as a reward. <IMG alt=3D"More hints"=20
        onclick=3D"kq('a65');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da65>
          <LI>The other is stashed away somewhere in Kolyma. <IMG=20
          alt=3D"More hints" onclick=3D"kq('a66');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
          <UL id=3Da66>
            <LI>If one of the two items was stolen, go and look for the =
other=20
            one. </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a67');">Where can I find a yellow=20
      vegetable/plant?</SPAN></DIV>
      <UL id=3Da67>
        <LI>One of the inhabitants of this land should have given you =
one as a=20
        meaning of thanks for a favour on your part. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a68');">Where can I get the white=20
      feather?</SPAN></DIV>
      <UL id=3Da68>
        <LI>Once again, helping out on every occasion can nab you one of =
these.=20
        </LI></UL>
      <DIV><SPAN onclick=3D"kq('a69');">Where can I find a clear=20
      crystal?</SPAN></DIV>
      <UL id=3Da69>
        <LI>Some people keep looking for their glasses despite the fact =
that=20
        they're on their nose all the time. <IMG alt=3D"More hints"=20
        onclick=3D"kq('a70');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da70>
          <LI>Or in their pockets. <IMG alt=3D"More hints" =
onclick=3D"kq('a71');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
          <UL id=3Da71>
            <LI>So take a good look at what you already have.=20
        </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a72');">How can I light the =
brazier?</SPAN></DIV>
      <UL id=3Da72>
        <LI>The brazier itself is made out of flint. Now if you only had =
steel=20
        or iron... </LI></UL>
      <DIV><SPAN onclick=3D"kq('a73');">OK, I've created the magic =
emerald. Is=20
      there anything else I can do up here?</SPAN></DIV>
      <UL id=3Da73>
        <LI>We know that the inhabitant of the cave enjoyed transforming =
his=20
        victims. <IMG alt=3D"More hints" onclick=3D"kq('a74');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da74>
          <LI>Maybe one of his victims is still around. <IMG alt=3D"More =
hints"=20
          onclick=3D"kq('a75');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
          <UL id=3Da75>
            <LI>Who else is in the vicinity of the cave? <IMG =
alt=3D"More hints"=20
            onclick=3D"kq('a76');"=20
            =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20

            <UL id=3Da76>
              <LI>You <I>do</I> know what the emerald can be used for, =
right?=20
              </LI></UL></LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a77');">Where can I find the =
bridle?</SPAN></DIV>
      <UL id=3Da77>
        <LI>Check the cave for a clue. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a78');">What six stones? I don't see any =
of them=20
      around.</SPAN></DIV>
      <UL id=3Da78>
        <LI>Try to recall the places where the inhabitant of the cave =
used to=20
        pop up. He was guarding the place where the bridle is hidden. =
<IMG=20
        alt=3D"More hints" onclick=3D"kq('a79');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da79>
          <LI>One particular spot seems a little isolated from the =
others.=20
        </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a80');">I found the six stones but still =
can't=20
      find the bridle.</SPAN></DIV>
      <UL id=3Da80>
        <LI>The riddle on the cave wall gave you a clue what to do. =
Remove the=20
        spell. <IMG alt=3D"More hints" onclick=3D"kq('a81');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemg.gif">=20
        <UL id=3Da81>
          <LI>You might also want to keep the rest of the riddle in mind =
so you=20
          know which stone is the right one. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a82');">What answers should I pick =
during the=20
      ordeal in the clouds?</SPAN></DIV>
      <UL id=3Da82>
        <LI>Your honour, compassion and loyalty are being tested here. =
Choose=20
        whatever you think is best. In order to get the gem, you'll need =
to earn=20
        4 test points. Choosing the best option for a test gives you 2 =
test=20
        points, choosing the second-best option for a test gives you 1 =
and=20
        choosing one of the other options won't give you any points at =
all.=20
      </LI></UL>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH class=3Dsubsec><A id=3DDeathGem>Romancing the Death Gem of Earth =

</A></TH></TR>
  <TR>
    <TD class=3Dhints>
      <DIV><SPAN onclick=3D"kq('a83');">I still keep getting lost in the =

      swamp.</SPAN></DIV>
      <UL id=3Da83>
        <LI>Don't go there yet. There some more places where you =
couldn't get in=20
        during the day. Check those out at first. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a84');">How do I attract the monk's=20
      attention?</SPAN></DIV>
      <UL id=3Da84>
        <LI>He has nothing to say to tourists who are just sightseeing. =
<IMG=20
        alt=3D"More hints" onclick=3D"kq('a85');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da85>
          <LI>He might be more open to a fellow believer or to someone =
who shows=20
          that he cares for the church. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a86');">Where is Possum? I can't seem to =
find=20
      her.</SPAN></DIV>
      <UL id=3Da86>
        <LI>Explore other places first. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a87');">How can I get into the dwarf's=20
      home?</SPAN></DIV>
      <UL id=3Da87>
        <LI>Judging from the smoke, the dwarf is definitely at home. See =
if you=20
        can get him to open the door. <IMG alt=3D"More hints" =
onclick=3D"kq('a88');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da88>
          <LI>It's highly unlikely that he'll open the door with you =
standing=20
          right in front of it. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a89');">The dwarf catches me while I'm =
inside and=20
      kills me.</SPAN></DIV>
      <UL id=3Da89>
        <LI>Once again, don't waste too much time if you know you're not =

        invited. Get out of there as soon as possible. <IMG alt=3D"More =
hints"=20
        onclick=3D"kq('a90');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da90>
          <LI>If it's too late for a getaway, make sure to remain out of =
sight.=20
          </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a91');">Grandma doesn't take the soup =
for some=20
      reason.</SPAN></DIV>
      <UL id=3Da91>
        <LI>Cold soup doesn't taste very good. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a92');">I guess it's really time to =
cross the=20
      swamp now. But how do I get through?</SPAN></DIV>
      <UL id=3Da92>
        <LI>Remember what Possum said? A monk went into the swamp while =
writing=20
        things down in a book. Very likely the same book you found lying =
on the=20
        pew. <IMG alt=3D"More hints" onclick=3D"kq('a93');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da93>
          <LI>The page that fell out of it might contain a clue. <IMG=20
          alt=3D"More hints" onclick=3D"kq('a94');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
          <UL id=3Da94>
            <LI>Take a careful look at the way the poem on the page is =
written.=20
            </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a95');">The ferryman won't take me to =
the other=20
      side of the lake.</SPAN></DIV>
      <UL id=3Da95>
        <LI>He's a ferryman. Not a charity institution. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a96');">I can't get through those =
poisonous=20
      thorns.</SPAN></DIV>
      <UL id=3Da96>
        <LI>Do you recall someone telling you about the poisonous growth =
of the=20
        land? That remark was aimed at these thorns. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a97');">The ghosts near the door keep =
killing=20
      me.</SPAN></DIV>
      <UL id=3Da97>
        <LI>Seeing clearly is a bit tough if your eye sockets are empty. =
<IMG=20
        alt=3D"More hints" onclick=3D"kq('a98');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da98>
          <LI>Maybe you can fool them into thinking you're someone else. =

        </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a99');">How can I open the door to the=20
      castle?</SPAN></DIV>
      <UL id=3Da99>
        <LI>The lock of the door has a fairly peculiar shape. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a100');">It's too dark to go down into =
the=20
      basement.</SPAN></DIV>
      <UL id=3Da100>
        <LI>Make sure you have a source of light. <IMG alt=3D"More =
hints"=20
        onclick=3D"kq('a101');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da101>
          <LI>You might have obtained one as a reward a little while =
back. <IMG=20
          alt=3D"More hints" onclick=3D"kq('a102');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
          <UL id=3Da102>
            <LI>If that's not the case, think about why some of the =
other rooms=20
            are not as dark as the basement. =
</LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a103');">Count Caldaur keeps killing=20
      me.</SPAN></DIV>
      <UL id=3Da103>
        <LI>By now you should know a few things about the Count's past.=20
        Confronting him with it might buy you some time. <IMG =
alt=3D"More hints"=20
        onclick=3D"kq('a104');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da104>
          <LI>If you can show him that his wife trusted you, he might do =
so as=20
          well. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a105');">Now I'm locked inside the=20
      castle.</SPAN></DIV>
      <UL id=3Da105>
        <LI>The door isn't the only way out. <IMG alt=3D"More hints"=20
        onclick=3D"kq('a106');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da106>
          <LI>See if you can find an emergency exit. =
</LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a107');">Where can I find this =
tiara?</SPAN></DIV>
      <UL id=3Da107>
        <LI>Walk around the castle. There's a new inhabitant who can =
help you.=20
        </LI></UL>
      <DIV><SPAN onclick=3D"kq('a108');">"Maws" keeps eating =
me.</SPAN></DIV>
      <UL id=3Da108>
        <LI>Visit the room of your little sister, steal her books of =
fairy tales=20
        and her disks containing Mixed-Up Mother Goose. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a109');">How do I get past the ghosts in =
the=20
      graveyard?</SPAN></DIV>
      <UL id=3Da109>
        <LI>Maybe you have an idea of who those ghosts are. Try to make =
clear to=20
        them what Anastasia asked you to do. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a110');">Whenever I dig somewhere, =
something drags=20
      me down.</SPAN></DIV>
      <UL id=3Da110>
        <LI>The designers decided to populate each wrong grave with a =
man-eating=20
        zombie. <IMG alt=3D"More hints" onclick=3D"kq('a111');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da111>
          <LI>The first and second, followed by double nothing =
symbolizes a=20
          number. <IMG alt=3D"More hints" onclick=3D"kq('a112');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
          <UL id=3Da112>
            <LI>See if you can find that number on one of the =
tombstones.=20
          </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a113');">The werewolf is waiting for me =
inside=20
      Grandma's cottage. How do I get rid of him? Do I need to go here =
in the=20
      first place?</SPAN></DIV>
      <UL id=3Da113>
        <LI>You can't defeat him here. If you found him in the cottage, =
it means=20
        you don't have the tools needed to defeat him yet. If you =
already have=20
        what it takes to take him out, the wolf won't show up here. Get =
out of=20
        there fast if he's waiting for you inside. While it's not polite =
to=20
        search other people's houses, we know Granny isn't coming back. =
It might=20
        pay off to search the cottage for something useful. (as long as =
the wolf=20
        isn't in there) </LI></UL>
      <DIV><SPAN onclick=3D"kq('a114');">I get dragged down again when =
digging in=20
      the cemetery behind the church.</SPAN></DIV>
      <UL id=3Da114>
        <LI>Once again, it means you're digging in the wrong spot. As =
you=20
        probably found out in the cemetery near the castle, two people =
died in=20
        the same period and their bodies were switched. <IMG alt=3D"More =
hints"=20
        onclick=3D"kq('a115');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da115>
          <LI>The healer ended up in the lord's grave near the castle. =
Three=20
          guesses where the lord was laid to rest. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a116');">I'm killed by wolves as soon as =
I reach=20
      the crossroads.</SPAN></DIV>
      <UL id=3Da116>
        <LI>Defend yourself. <IMG alt=3D"More hints" =
onclick=3D"kq('a117');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da117>
          <LI>Or get out of there quickly. <IMG alt=3D"More hints"=20
          onclick=3D"kq('a118');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
          <UL id=3Da118>
            <LI>Or maybe you recently found something that's useful =
against=20
            wolves. </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a119');">I'm cornered at the place where =
the=20
      ferryman used to be. Now what?</SPAN></DIV>
      <UL id=3Da119>
        <LI>They say silver works well against wolves. <IMG alt=3D"More =
hints"=20
        onclick=3D"kq('a120');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
        <UL id=3Da120>
          <LI>But you'll need something to shoot your projectile with. =
Take a=20
          careful look around for something appropriate. <IMG =
alt=3D"More hints"=20
          onclick=3D"kq('a121');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20
          <UL id=3Da121>
            <LI>Just silver may not be enough. You'll need to increase =
the=20
            potency too. <IMG alt=3D"More hints" onclick=3D"kq('a122');" =

            =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-gemd.gif">=20

            <UL id=3Da122>
              <LI>Why is Graham cornered despite the fact that he can =
swim?=20
            </LI></UL></LI></UL></LI></UL></LI></UL>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH class=3Dsubsec><A id=3DSavingValanice>Meeting with the maiden =
from the=20
      mirror </A></TH></TR>
  <TR>
    <TD class=3Dhints>
      <DIV><SPAN onclick=3D"kq('a123');">Anything else for me to do here =
before=20
      going to the Door of Destiny?</SPAN></DIV>
      <UL id=3Da123>
        <LI>Visit the town one last time. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a124');">I'm trapped on the bridge. I =
can't just=20
      give the gems to the dwarf, can I?</SPAN></DIV>
      <UL id=3Da124>
        <LI>If he gets his hands on them, you'll never see them again. =
So make=20
        sure he can't reach them. <IMG alt=3D"More hints" =
onclick=3D"kq('a125');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da125>
          <LI>Try to get them in a place where he can see them, but =
can't get=20
          them. His greed will do the rest. <IMG alt=3D"More hints"=20
          onclick=3D"kq('a126');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
          <UL id=3Da126>
            <LI>And make sure to keep those gems together. Tie them =
together=20
            with something. </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a127');">The dwarf's no longer cutting, =
but I fall=20
      down while he's trying to figure out what to do.</SPAN></DIV>
      <UL id=3Da127>
        <LI>Quickly making up his mind is not exactly one of the dwarf's =

        strongest points. <IMG alt=3D"More hints" =
onclick=3D"kq('a128');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da128>
          <LI>Looks like he'll need some help on this one. =
</LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a129');">I cut myself loose, but now I'm =

      accompanying a part of the bridge on a one-way trip to the bottom =
of the=20
      chasm.</SPAN></DIV>
      <UL id=3Da129>
        <LI>Find a more suitable place to hang around. =
<I><B>quickly</B></I>.=20
        </LI></UL>
      <DIV><SPAN onclick=3D"kq('a130');">I'm changed into a baby or a =
skeleton=20
      while putting the gems into the indentations.</SPAN></DIV>
      <UL id=3Da130>
        <LI>The Door of Destiny needs to learn about the natural order =
of life.=20
        <IMG alt=3D"More hints" onclick=3D"kq('a131');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da131>
          <LI>And it seems like he's not the only one. =
</LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a132');">Ummm...which realm should I=20
      choose?</SPAN></DIV>
      <UL id=3Da132>
        <LI>Now, let's see. Where was that girl imprisoned again? <IMG=20
        alt=3D"More hints" onclick=3D"kq('a133');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da133>
          <LI>Aw...forget it. It's a big laugh if you make the wrong =
choice.=20
          </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a134');">Now I'm stuck on the beach of =
the=20
      enchanted realm. I can't swim in that ocean.</SPAN></DIV>
      <UL id=3Da134>
        <LI>You can't, but somebody else can. <IMG alt=3D"More hints"=20
        onclick=3D"kq('a135');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da135>
          <LI>See if you can catch a ferry. (or something that can act =
like one)=20
          <IMG alt=3D"More hints" onclick=3D"kq('a136');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
          <UL id=3Da136>
            <LI>Refer to the annual book of general knowledge to find =
out what=20
            to do in situations where the ferry runs out of breath =
before you=20
            can put it back into the water. =
</LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a137');">I can't enter the tower and =
there's=20
      nothing else on this small island.</SPAN></DIV>
      <UL id=3Da137>
        <LI>Yes, there is. Walk around the coastline of the island and =
take a=20
        good look around. Notice something odd? </LI></UL>
      <DIV><SPAN onclick=3D"kq('a138');">Now I'm on the little island =
offshore,=20
      but what am I supposed to do here?</SPAN></DIV>
      <UL id=3Da138>
        <LI>Keep your attention focussed on the on the ground for a =
little while=20
        longer. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a139');">There's plenty of water around, =
but I=20
      don't have a container anymore.</SPAN></DIV>
      <UL id=3Da139>
        <LI>Doesn't the container in the picture remind you of =
something? <IMG=20
        alt=3D"More hints" onclick=3D"kq('a140');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da140>
          <LI>Now where would you find such a thing? =
</LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a141');">How do I open the door of the=20
      tower?</SPAN></DIV>
      <UL id=3Da141>
        <LI>Take a good look at the door. There are two objects that =
must be=20
        placed in there. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a142');">What's the combination to open =
the=20
      door?</SPAN></DIV>
      <UL id=3Da142>
        <LI>Both lions give a riddle and each line of the riddle =
pertains to a=20
        certain symbol. (mountain, sun, water and air) <IMG alt=3D"More =
hints"=20
        onclick=3D"kq('a143');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da143>
          <LI>One of the lions always lies and the other one does not. =
<IMG=20
          alt=3D"More hints" onclick=3D"kq('a144');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
          <UL id=3Da144>
            <LI>According to the liar, the lion speaking the truth won't =
know=20
            the answer. (makes sense, no?) <IMG alt=3D"More hints"=20
            onclick=3D"kq('a145');"=20
            =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20

            <UL id=3Da145>
              <LI>If you get a message telling you that you haven't yet =
found a=20
              way to escape, inspect the island some more.=20
        </LI></UL></LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a146');">How do you get past the lion =
guarding the=20
      door?</SPAN></DIV>
      <UL id=3Da146>
        <LI>How did you deal with animals before? The same approach =
might work=20
        again. <IMG alt=3D"More hints" onclick=3D"kq('a147');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da147>
          <LI>Or maybe this one's not vicious, just hungry. <IMG=20
          alt=3D"More hints" onclick=3D"kq('a148');"=20
          =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
          <UL id=3Da148>
            <LI>Where did Hagatha obtain a lion from anyway?=20
        </LI></UL></LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a149');">At last! There she is. But I =
can't wake=20
      her up.</SPAN></DIV>
      <UL id=3Da149>
        <LI>Her sleep is a magical one. But you know how to deal with =
situations=20
        like this, don't you? </LI></UL>
      <DIV><SPAN onclick=3D"kq('a150');">There's not enough light=20
      here.</SPAN></DIV>
      <UL id=3Da150>
        <LI>The furniture is not as useless as it may seem. <IMG=20
        alt=3D"More hints" onclick=3D"kq('a151');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da151>
          <LI>If Graham feels the urge to investigate the tower some =
more, trust=20
          his intuition. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a152');">Help! Hagatha appears and zaps =
Valanice=20
      and me out of existence.</SPAN></DIV>
      <UL id=3Da152>
        <LI>Remember Hagatha's little visit to the antique shop? She =
seems to be=20
        after something. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a153');">I guess Hagatha wasn't very =
pleasant=20
      while she was young either.</SPAN></DIV>
      <UL id=3Da153>
        <LI>Refer to the annual book of general knowledge to find out =
how to=20
        improve magical potions and lotions. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a154');">Hagatha still gets even with me =
after a=20
      while.</SPAN></DIV>
      <UL id=3Da154>
        <LI>Shed some more light on her new problem. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a155');">Isn't there some other way to =
deal with=20
      Hagatha?</SPAN></DIV>
      <UL id=3Da155>
        <LI>Yes. Hagatha seems a bit allergic to certain animals. Abuse =
that=20
        knowledge at will. </LI></UL>
      <DIV><SPAN onclick=3D"kq('a156');">Hagatha recovers after a while =
and kills=20
      us anyway.</SPAN></DIV>
      <UL id=3Da156>
        <LI>She's standing rather close to the balcony. A little nudge =
might=20
        suffice. <IMG alt=3D"More hints" onclick=3D"kq('a157');"=20
        =
src=3D"http://www.tierraentertainment.com/images/guide-KQ2-i-disk.gif">=20
        <UL id=3Da157>
          <LI>Use the web against the spider. </LI></UL></LI></UL>
      <DIV><SPAN onclick=3D"kq('a158');">We're back in Hagatha's cave. =
Anything to=20
      do here?</SPAN></DIV>
      <UL id=3Da158>
        <LI>With Hag out of the way, feel free to explore and =
investigate things=20
        you couldn't get to during your last visit. </LI></UL>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH><A id=3DPointList>Solution / Point list </A></TH></TR>
  <TR>
    <TD>This walkthrough won't give directions in the way of going north =
or=20
      west twice. It just lists what to do in certain locations. It =
should be=20
      easy to figure out what to do where if you use the maps in the =
appropriate=20
      section. If the "talk" action is listed, you'll have to talk to =
the person=20
      as often as possible before continuing. In order to allow people =
to look=20
      up the answer to a puzzle without spoiling too much, this section =
has been=20
      divided into parts. Similar to the hint section, clicking on the =
part=20
      where you're stuck displays the list of actions needed to continue =
as well=20
      as the points you can earn there. <BR><BR><BR><SPAN =
class=3Dpointhead>---=20
      Arrival in Kolyma ---</SPAN>=20
      <DIV class=3Dpoint>
      <DIV><SPAN onclick=3D"kq('a159');">Helping Possum/Getting the=20
      flower</SPAN></DIV>
      <UL id=3Da159>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Clearing south of Hagatha's cave:</DIV></TH>
            <TD>Talk to girl</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Random countryside screen:</DIV></TH>
            <TD>Get basket (won't appear until you've talked to Possum)=20
              <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Clearing south of Hagatha's cave:</DIV></TH>
            <TD>Return basket to Possum and get flower from her=20
          <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Cottage near beach:</DIV></TH>
            <TD>Look inside mailbox</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a160');">Helping the duckling/Getting =
the=20
      feather</SPAN></DIV>
      <UL id=3Da160>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Pier:</DIV></TH>
            <TD>Take net (swim towards it from the beach)=20
          <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Pond north of cottage:</DIV></TH>
            <TD>Use net on duckling and get duckling=20
        <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Swan lake:</DIV></TH>
            <TD>Return duckling to lake<BR>Get feather=20
        <I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a161');">The town library</SPAN></DIV>
      <UL id=3Da161>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Beach area:</DIV></TH>
            <TD>Take picket <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Town of Kolyma:</DIV></TH>
            <TD>Look at door next to Kolyma library<BR>Use picket or =
sword on=20
              door and get letter <I>(1)</I><BR>Open letter and get =
membership=20
              card <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Kolyma library:</DIV></TH>
            <TD>Show membership card to librarian<BR>Use quill while =
librarian=20
              is looking the other way <I>(1)</I><BR>Show membership =
card to=20
              librarian<BR>Talk to librarian<BR>Read book on counter =
right away=20
              <I>(1)</I><BR>Talk to librarian and read book on counter =
after=20
              talking to the Door of Destiny <I>(1)</I><BR>Talk to =
librarian and=20
              read book on counter after getting the Birth Gem=20
              <I>(1)</I><BR>Talk to librarian and read book on counter =
after=20
              reading the previous book <I>(1)</I><BR>Talk to librarian =
and read=20
              book on counter after getting the Death Gem=20
          <I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a162');">First pumpkin =
quest</SPAN></DIV>
      <UL id=3Da162>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Pumpkin patch:</DIV></TH>
            <TD>Try to take pumpkin<BR>Talk to mother=20
        pumpkin</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>South of dwarf's house: </DIV></TH>
            <TD>Cut rope near base of the tree with sword (disarm=20
              trap)<BR>Take fool's gold =
<I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Town of Kolyma: </DIV></TH>
            <TD>Talk to merchant<BR>Drop fool's gold in fountain<BR>Talk =
to=20
              merchant again<BR>Take pumpkin baby and quickly leave the =
screen=20
              <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Pumpkin patch: </DIV></TH>
            <TD>Return baby pumpkin to mother =
<I>(1)</I><BR>Automatically get=20
              brooch <I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a163');">Second pumpkin =
quest</SPAN></DIV>
      <UL id=3Da163>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Pumpkin patch:</DIV></TH>
            <TD>Talk to mother</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Lemon trees: </DIV></TH>
            <TD>Take lemon <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Spring:</DIV></TH>
            <TD>Fill bowl with spring water <I>(1)</I><BR>Put lemon in =
bowl=20
              <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Pumpkin patch:</DIV></TH>
            <TD>Give water to pumpkins =
<I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a164');">Starting the quest for the=20
      stones</SPAN></DIV>
      <UL id=3Da164>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Door of Destiny:</DIV></TH>
            <TD>Stand between "arms"<BR>Talk to the Door of Destiny=20
            <I>(9)</I></TD></TR></TBODY></TABLE></LI></UL></DIV><SPAN=20
      class=3Dpointhead>--- Obtaining the Birth Gem of Water ---</SPAN>=20
      <DIV class=3Dpoint>
      <DIV><SPAN onclick=3D"kq('a165');">Winning the trust of the=20
      mermaid</SPAN></DIV>
      <UL id=3Da165>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Rickety bridge:</DIV></TH>
            <TD>Take flyer <I>(1)</I>(flyer won't appear if you already =
gave=20
              the pearl to the merchant)</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Beach area:</DIV></TH>
            <TD>Move log and get clam <I>(1)</I><BR>Open clam and get =
pearl=20
              <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Town of Kolyma:</DIV></TH>
            <TD>Talk to merchant<BR>Give pearl to merchant and receive =
shell=20
              comb <I>(1)</I><BR>(if done before talking to the Door of =
Destiny,=20
              2 points are awarded, but the flyer will be=20
        missing)</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Beach:</DIV></TH>
            <TD>Give shell comb to mermaid and receive necklace=20
          <I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a166');">Meeting and making a deal with=20
      Neptune</SPAN></DIV>
      <UL id=3Da166>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Under the sea:</DIV></TH>
            <TD>Ride seahorse <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Neptune's kingdom:</DIV></TH>
            <TD>Talk to Neptune (you'll be brought to the territory of =
the=20
              Sharkee people)</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a167');">Finding a second entrance into =
the=20
      Sharkee lair</SPAN></DIV>
      <UL id=3Da167>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Southwestern part of the domain:</DIV></TH>
            <TD>Look at the fish and examine/touch the left=20
        wall.</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a168');">Getting =
illumination</SPAN></DIV>
      <UL id=3Da168>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Sunken ship:</DIV></TH>
            <TD>Search shipwreck and get bottle <I>(1)</I><BR>Open =
bottle and=20
              get cloth <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Screen with grass and glowing fish:</DIV></TH>
            <TD>Look at fish<BR>Take grass <I>(1)</I><BR>Put grass in =
bottle=20
              <I>(1)</I><BR>Use bottled grass on glowing fish to catch =
some=20
              <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Southwestern part of the domain:</DIV></TH>
            <TD>Swim through fake =
wall</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a169');">Getting past the shell =
door</SPAN></DIV>
      <UL id=3Da169>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Dark tunnel:</DIV></TH>
            <TD>Follow dark tunnel until you come across a big =
shell<BR>Pry=20
              shell open with sword</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a170');">Getting the =
trident</SPAN></DIV>
      <UL id=3Da170>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Throne room:</DIV></TH>
            <TD>Scare seahorse by slapping him on back=20
        <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Treasury:</DIV></TH>
            <TD>Open door of treasury <I>(1)</I> (you can skip this one, =
but=20
              you won't obtain a point that way)<BR>Press the marked =
shells in=20
              <A=20
              =
href=3D"http://www.tierraentertainment.com/images/guide-KQ2-treasury.jpg"=
>this</A>=20
              picture in the following order: A, B, B, C<BR>Take trident =

              <I>(9)</I><BR>Quickly leave throne=20
room</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a171');">Getting away</SPAN></DIV>
      <UL id=3Da171>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Tunnel:</DIV></TH>
            <TD>Ride seahorse <BR>Beat mini-game=20
<I>(3)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Outside tunnel:</DIV></TH>
            <TD>Use trident on fake wall <I>(1)</I><BR>Go back to =
Neptune's=20
              kingdom</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Neptune's throne room:</DIV></TH>
            <TD>Automatically receive Birth Gem=20
        <I>(8)</I></TD></TR></TBODY></TABLE></LI></UL></DIV><SPAN=20
      class=3Dpointhead>--- Acquiring the Growth Gem of Air ---</SPAN>=20
      <DIV class=3Dpoint>
      <DIV><SPAN onclick=3D"kq('a172');">Helping the creature in the=20
      haystack/getting the needle</SPAN></DIV>
      <UL id=3Da172>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Town gate:</DIV></TH>
            <TD>Search haystack<BR>Use cloth on haystack<BR>Take silver =
needle=20
              <I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a173');">Paying Hagatha a little=20
visit</SPAN></DIV>
      <UL id=3Da173>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Antique shop:</DIV></TH>
            <TD>Talk to Angelina</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Tree with hole south of town: </DIV></TH>
            <TD>Take mallet from hole =
<I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Outside Hagatha's cave:</DIV></TH>
            <TD>Look at skulls<BR>Put Birth Gem in left skull<BR>Pound =
Birth=20
              Gem in with mallet<BR>Turn both skulls<BR>Enter=20
        cave</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a174');">Getting the =
nightingale</SPAN></DIV>
      <UL id=3Da174>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Inside Hagatha's cave:</DIV></TH>
            <TD>Search black cloak and obtain gold disk and small key=20
              <I>(1)</I><BR>Unlock chain with key<BR>Put cloth on bird =
cage=20
              <I>(1)</I><BR>Take cage <I>(1)</I><BR>Quickly leave=20
          cave</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Outside Hagatha's cave:</DIV></TH>
            <TD>Shatter left skull with mallet<BR>Take Birth Gem<BR>Take =
cloth=20
              from bird cage<BR>Examine bird cage<BR>Read letter that =
was=20
              attached to bird cage =
<I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a175');">'Returning' the bird, figuring =
out the=20
      note and getting the carpet</SPAN></DIV>
      <UL id=3Da175>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Antique shop:</DIV></TH>
            <TD>Give bird cage to Angelina<BR>Take lamp on counter=20
              <I>(1)</I><BR>Use lamp and read note<BR>Flip latch on =
white statue=20
              in the corner <I>(1)</I><BR>Enter =
basement</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Basement:</DIV></TH>
            <TD>Read letter on table <I>(2)</I><BR>Take carpet=20
              <I>(1)</I><BR>Take youth potion <I>(1)</I><BR>Go back to=20
          shop</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Antique shop:</DIV></TH>
            <TD>Flip latch on white statue<BR>Quickly leave antique=20
          shop</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a176');">Getting to and through the =
mountain=20
      zone</SPAN></DIV>
      <UL id=3Da176>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Outside of town:</DIV></TH>
            <TD>Use carpet <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Mountain plateau:</DIV></TH>
            <TD>Mesmerize snake with =
necklace</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a177');">Enchanter's cave: creation of =
the=20
      emerald</SPAN></DIV>
      <UL id=3Da177>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Enchanter's cave:</DIV></TH>
            <TD>Click the hand on the desk for a close-up view<BR>Read=20
              book<BR>Garther earrings/brooch, feather and flower if=20
            necessary;</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Fallen tree east of cottage: </DIV></TH>
            <TD>Search fallen tree and get earrings=20
        <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Enchanter's cave:</DIV></TH>
            <TD>Put earrings (or brooch) in beaker<BR>Put yellow flower =
in=20
              beaker<BR>Light brazier with sword or mallet<BR>Stir =
mixture with=20
              feather<BR>Look at sword<BR>Use mallet or picket to break =
crystal=20
              off sword<BR>Put crystal in beaker<BR>Recite incantation =
(talk to=20
              beaker)<BR>Take emerald =
<I>(9)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a178');">What to do after creating the=20
      emerald</SPAN></DIV>
      <UL id=3Da178>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Mountain plateau:</DIV></TH>
            <TD>Use emerald on snake<BR>Talk to=20
      horse</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a179');">Obtaining the =
bridle</SPAN></DIV>
      <UL id=3Da179>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Enchanter's cave:</DIV></TH>
            <TD>Wait for enchanter to appear<BR>Read inscription on wall =

              <I>(1)</I><BR>Go outside and ride =
carpet</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Stone mound:</DIV></TH>
            <TD>Use emerald on 5th stone<BR>Take bridle <I>(1)</I><BR>Go =
back=20
              to the mountain plateau with the=20
carpet</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a180');">Earning the Growth Gem of=20
Air</SPAN></DIV>
      <UL id=3Da180>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Mountain plateau:</DIV></TH>
            <TD>Put bridle on horse <I>(1)</I><BR>Ride=20
        horse</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Cloud Spirit:</DIV></TH>
            <TD>Talk to horse if the spirit doesn't =
appear</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Cloud Trial:</DIV></TH>
            <TD>Choose "The sacrificial lamb" <I>(1)</I><BR>Choose =
"Severing=20
              the lifeline" <I>(1)</I><BR>Choose "Not to knight" or " =
Knight=20
              time" <I>(1)</I><BR>(You'll need 4 test points to get the =
growth=20
              gem. Each question has one best answer that nets 2 points =
and one=20
              second-best answer that gives you one point. The other =
options=20
              won't give you anything.)</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Cloud Spirit:</DIV></TH>
            <TD>Take Growth Gem <I>(8)</I><BR>Ride=20
        horse</TD></TR></TBODY></TABLE></LI></UL></DIV><SPAN =
class=3Dpointhead>---=20
      Romancing the Death Gem of Earth ---</SPAN>=20
      <DIV class=3Dpoint>
      <DIV><SPAN onclick=3D"kq('a181');">The church of =
Kolyma</SPAN></DIV>
      <UL id=3Da181>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Church:</DIV></TH>
            <TD>Read Bible on pew<BR>Take Bible page on floor=20
              <I>(1)</I><BR>Pray next to the monk <I>(2)</I> <BR>Talk to =
monk=20
              and get crucifix <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Crossroads:</DIV></TH>
            <TD>Follow wolves (happens=20
      automatically)</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a182');">Finding Possum</SPAN></DIV>
      <UL id=3Da182>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Grandma's cottage:</DIV></TH>
            <TD>Enter and listen to Grandma</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Forest:</DIV></TH>
            <TD>Talk to Possum (she won't appear until you have =
completed the=20
              haystack puzzle and the church =
part)</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a183');">Robbing the robber</SPAN></DIV>
      <UL id=3Da183>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Dwarf tree:</DIV></TH>
            <TD>Knock on door<BR>Hide behind tree<BR>Enter=20
        house</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Hallway:</DIV></TH>
            <TD>Climb down ladder</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Dwarf living room:</DIV></TH>
            <TD>Take soup <I>(1)</I><BR>Open chest and take gold coins=20
              <I>(1)</I><BR>Hide in chest (only if you hear dwarf=20
          approaching)</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Grandma's cottage:</DIV></TH>
            <TD>Heat soup on fire<BR>Give soup to Grandma =
<I>(1)</I><BR>Take=20
              ring and cloak from under bed <I>(1)</I><BR>Talk to =
Grandma about=20
              the items <I>(1)</I><BR>Wear cloak and=20
        ring</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a184');">Finding your way through the=20
      swamp</SPAN></DIV>
      <UL id=3Da184>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Swamp:</DIV></TH>
            <TD>Look at Bible page and look at the first letter of each =
word.=20
              Go south, east, north or west depending on whether the =
word starts=20
              with an S, E, N or W. The first screen also counts. (which =
is why=20
              the poem always starts with an =
S)</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a185');">Getting to the =
castle</SPAN></DIV>
      <UL id=3Da185>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Poisonous lake:</DIV></TH>
            <TD>Talk to ferryman<BR>Pay ferryman with the gold coins=20
            <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Path with thorns:</DIV></TH>
            <TD>Eat sugar cube =
<I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a186');">Getting inside the =
castle</SPAN></DIV>
      <UL id=3Da186>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Castle gate:</DIV></TH>
            <TD>Approach door (ghosts will leave if you're wearing the =
cloak)=20
              <I>(1)</I> <BR>Unlock door with =
cross</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a187');">The En'count'er</SPAN></DIV>
      <UL id=3Da187>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Castle library:</DIV></TH>
            <TD>Light candle <I>(1)</I><BR>Go down into the=20
          basement</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Burial chamber:</DIV></TH>
            <TD>Remove cloak (click it on Graham)<BR>Open coffin<BR>Look =
in=20
              coffin<BR>Talk to Count Caldaur<BR>Show ring to Caldaur =
(after he=20
              pins you against the wall) =
<I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a188');">Escaping the =
castle</SPAN></DIV>
      <UL id=3Da188>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Burial chamber:</DIV></TH>
            <TD>Look in coffin<BR>Move pillow<BR>Take Death Gem=20
          <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Tower base:</DIV></TH>
            <TD>Take shovel <I>(1)</I><BR>Go =
upstairs</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Tower:</DIV></TH>
            <TD>Climb out of window <I>(1)</I><BR>Climb down wall (bats =
will=20
              attack and you'll fall off) <I>(-1)</I> (only if you took =
Death=20
              Gem)</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a189');">Quest for the tiara (more books =
than one=20
      could ever wish for )</SPAN></DIV>
      <UL id=3Da189>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Dining room:</DIV></TH>
            <TD>Talk to Countess Lavidia<BR>Talk to Count =
Caldaur<BR>Take ham=20
              <I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Library:</DIV></TH>
            <TD>Talk to girl <I>(1)</I><BR>Open black book and obtain =
silver=20
              key <I>(1)</I><BR>Read black book<BR>Talk to =
Anastasia<BR>Press=20
              the following books: (use <A=20
              =
href=3D"http://www.tierraentertainment.com/images/guide-KQ2-bookshelf.jpg=
">this</A>=20
              picture if you're having problems locating them)<BR>*=20
              Cinderella<BR>* The three little pigs<BR>* Little Bo =
Peep<BR>*=20
              Rumplestiltskin<BR>* Romeo and Juliet<BR><BR>Another book =
will=20
              appear<BR>Take book called "Treasure Island" =
<I>(1)</I><BR>Unlock=20
              Treasure Island with silver key <I>(1)</I><BR>Read =
Treasure Island=20
              <I>(1)</I><BR>Leave library and obtain bracelet from =
Anastasia=20
              <I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a190');">Quest for the tiara continued =
(the castle=20
      graveyard)</SPAN></DIV>
      <UL id=3Da190>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Castle graveyard:</DIV></TH>
            <TD>Show bracelet to ghosts (the castle graveyard is west of =
the=20
              castle gate)<BR>Place bracelet on grave of Anastasia's =
parents=20
              <I>(1)</I><BR>Take gold ring <I>(1)</I><BR>Find the grave =
with the=20
              date of "first, second and double nothing" (i.e: =
1200)<BR>Dig at=20
              that grave <I>(1)</I><BR>Search the grave and memorize the =
info=20
              about the person mentioned in the parchment<BR>Return to =
the boat,=20
              let the ferryman take you across the lake and visit =
Granny's=20
              cottage.</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Cottage:</DIV></TH>
            <TD>Enter and search under the pillow to get wolf's bane. If =
the=20
              wolf is in there, quickly get out. Keep trying until he =
isn't=20
              there. </TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a191');">Church revisited</SPAN></DIV>
      <UL id=3Da191>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Church:</DIV></TH>
            <TD>Look at circle and robes<BR>Read journal on altar=20
              <I>(1)</I><BR>Exit south towards the =
cemetery</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Church cemetery:</DIV></TH>
            <TD>Find gravestone of Larmon Odnarb, the healer<BR>Dig at =
the=20
              right grave <I>(1)</I><BR>Obtain the tiara =
<I>(8)</I><BR>Exit the=20
              church and go back towards the swamp<BR>You'll be attacked =
by=20
              wolves at the crossroads</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Crossroads:</DIV></TH>
            <TD>Use wolf's bane on yourself to ward off wolves.=20
              <I>(1)</I><BR>Return to Caldaur's castle<BR>You'll be =
ambushed at=20
              the lakeshore</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a192');">Ambush at the lake</SPAN></DIV>
      <UL id=3Da192>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Poisonous lake:</DIV></TH>
            <TD>Take reed <I>(1)</I><BR>Dip needle in poisonous water=20
              <I>(1)</I><BR>Put poisonous needle in reed =
<I>(1)</I><BR>Shoot the=20
              poisonous dart at the leader =
<I>(1)</I></TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Dining room:</DIV></TH>
            <TD>Count Caldaur will give you the Death Gem =
<I>(8)</I><BR>Leave=20
              the castle, go through the swamp and head back to the=20
          town</TD></TR></TBODY></TABLE></LI></UL></DIV><SPAN =
class=3Dpointhead>---=20
      Meeting with the maiden from the mirror ---</SPAN>=20
      <DIV class=3Dpoint>
      <DIV><SPAN onclick=3D"kq('a193');">Your gems or your =
life!</SPAN></DIV>
      <UL id=3Da193>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Rickety bridge:</DIV></TH>
            <TD>You'll become stuck when you fall through one of the=20
              planks<BR>The dwarf will appear and will tell you to hand =
over the=20
              gems or die<BR>Put the gems in the cloth =
<I>(1)</I><BR>Toss the=20
              cloth with the gems to the other side of the chasm<BR>Talk =
to the=20
              dwarf. He'll toss you his knife <I>(1)</I><BR>Cut the rope =
near=20
              your leg <I>(1)</I><BR>Quickly click the hand on the =
bridge above=20
              you to climb up</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a194');">Unlocking the Door</SPAN></DIV>
      <UL id=3Da194>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Door of destiny:</DIV></TH>
            <TD>Get the gems out of the cloth<BR>Insert the Birth Gem =
into the=20
              door <I>(2)</I><BR>Insert the Growth Gem into the door=20
              <I>(3)</I><BR>Insert the Death Gem into the door=20
              <I>(3)</I><BR>Choose to be transported to the Tower=20
          Realm</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a195');">The enchanted =
realm</SPAN></DIV>
      <UL id=3Da195>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Cliff area:</DIV></TH>
            <TD>Use the net to fish. Keep trying until you catch =
one<BR>Pick=20
              up fish <I>(1)</I><BR>Throw him back into the ocean=20
              <I>(1)</I><BR>Climb on the fish' back to get a ride across =
the=20
              ocean <I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a196');">The enchanted =
island</SPAN></DIV>
      <UL id=3Da196>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Beach of island:</DIV></TH>
            <TD>Go to the southeastern part of the island and look for a =
spot=20
              in the sand that stands out from the rest<BR>Step on the=20
              spot<BR>Read the lines in the sand<BR>Place your hand on =
the lines=20
              and you'll teleport to the small=20
island</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a197');">More lines in the =
sand</SPAN></DIV>
      <UL id=3Da197>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Tiny island:</DIV></TH>
            <TD>Take stone of quartz<BR>Step on odd spot on the left =
part of=20
              the island<BR>Read lines in the sand<BR>Climb the palm=20
              tree<BR>Take coconut <I>(1)</I><BR>Halve the coconut with =
your=20
              sword <I>(1)</I><BR>Fill the coconut with water from the =
ocean=20
              <I>(1)</I><BR>Pour the water on the symbols in the sand (a =
second=20
              portal will appear) <I>(1)</I><BR>Return to the main =
island=20
              through the blue =
portal</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a198');">Getting into the =
tower</SPAN></DIV>
      <UL id=3Da198>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Door of tower:</DIV></TH>
            <TD>Head towards the quartz tower<BR>Look at the door<BR>Put =
the=20
              gold disk on the door <I>(1)</I><BR>Put the stone of =
quartz in the=20
              hole<BR>Talk to the statues<BR>Follow the riddle of the =
one on the=20
              right<BR>Look at the door<BR>Select the symbols air, sun, =
water,=20
              mountain in that order =
<I>(1)</I></TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a199');">Getting past the =
lion</SPAN></DIV>
      <UL id=3Da199>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Quartz tower:</DIV></TH>
            <TD>Go up the stairs<BR>Use the emerald on the lion=20
              <I>(4)</I><BR>Take the lion fur <I>(1)</I><BR>Move the bar =
in=20
              front of the door and =
enter</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a200');">Sleeping beauty</SPAN></DIV>
      <UL id=3Da200>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Valanice' room:</DIV></TH>
            <TD>Look at Valanice<BR>Use emerald on Valanice<BR>Move=20
              mirror<BR>Tilt mirror<BR>Use emerald on Valanice=20
              <I>(4)</I><BR>Kiss Valanice<BR>Hagatha will=20
        appear</TD></TR></TBODY></TABLE></LI></UL>
      <DIV><SPAN onclick=3D"kq('a201');">Final =
confrontation</SPAN></DIV>
      <UL id=3Da201>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Valanice' room:</DIV></TH>
            <TD>Put lion hair in youth potion<BR>Give tainted youth =
potion to=20
              Hagatha <I>(1)</I><BR>Tilt mirror to dazzle Hagatha, =
making her=20
              recoil and fall down <I>(1)</I><BR>Talk to Valanice=20
              <I>(1)</I><BR>You'll leave through the portal and end up =
in=20
              Hagatha's cave</TD></TR></TBODY></TABLE>
        <LI>
        <TABLE>
          <TBODY>
          <TR>
            <TH>
              <DIV>Inside Hagatha's cave:</DIV></TH>
            <TD>Take the magic orb on the table. It'll reveal the truth =
about=20
              the enchanted realm <I>(2)</I><BR>Leave Hagatha's cave. =
Count=20
              Caldaur will be waiting. The wedding takes place in his=20
          castle.</TD></TR></TBODY></TABLE></LI></UL></DIV><SPAN =
class=3Dpointhead>---=20
      The End ---</SPAN> <BR><BR><SPAN class=3Dpointhead>Alternate way =
to:</SPAN>=20
      <DIV class=3Dpoint>
      <DIV><SPAN onclick=3D"kq('a202');">Get a candle</SPAN></DIV>
      <UL id=3Da202>
        <LI>If you don't get a candle from the pumpkin, you can obtain =
one in=20
        the library of the castle. <I>(1)</I> Since it's already lit, =
you won't=20
        receive another point for lighting it) </LI></UL>
      <DIV><SPAN onclick=3D"kq('a203');">Get the monk to talk to =
you</SPAN></DIV>
      <UL id=3Da203>
        <LI>Instead of praying next to the monk, you can also donate a =
treasure=20
        in the donation box. <I>(-1)</I> </LI></UL>
      <DIV><SPAN onclick=3D"kq('a204');">Pay the ferryman</SPAN></DIV>
      <UL id=3Da204>
        <LI>You can also pay the ferryman with the earrings or brooch.=20
        <I>(-1)</I> </LI></UL>
      <DIV><SPAN onclick=3D"kq('a205');">Survive the attack of the =
wolves at the=20
      crossroads</SPAN></DIV>
      <UL id=3Da205>
        <LI>You can slay the wolves with your sword or quickly run away. =

        <I>(0)</I> </LI></UL>
      <DIV><SPAN onclick=3D"kq('a206');">Cross the enchanted =
ocean</SPAN></DIV>
      <UL id=3Da206>
        <LI>If the fish is already dead, you can cut him open, eat his =
flesh and=20
        swim to the island yourself. <I>(1)</I> </LI></UL>
      <DIV><SPAN onclick=3D"kq('a207');">Get past the lion</SPAN></DIV>
      <UL id=3Da207>
        <LI>You can kill the lion or mesmerize him <I>(0)</I> or give =
him the=20
        ham. <I>(1)</I> </LI></UL>
      <DIV><SPAN onclick=3D"kq('a208');">Deal with Hagatha</SPAN></DIV>
      <UL id=3Da208>
        <LI>If you don't have the youth potion, you can toss the lion =
fur into=20
        Hagatha's face to make her start sneezing and then toss the net =
at her=20
        and she'll be dragged over the edge of the balcony. <I>(1)</I>=20
      </LI></UL></DIV>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH><A id=3DObjects>Object list </A></TH></TR>
  <TR>
    <TD class=3Dthing>The following chapters describe the objects and =
characters=20
      you come across during your adventures in Kolyma. Since it also =
mentions=20
      if each object/character made an appearance in the original KQ2 =
the=20
      following two chapters act as a comparison guide of some sort. =
Once again,=20
      these lists may contain spoilers and are not to be read by people =
who=20
      haven't beaten the game yet, as it may ruin your fun. <BR><BR>If =
n/a is=20
      displayed in the obtainable from-category, it means the object is =
not=20
      obtained from a location or person, but appears in your inventory =
after=20
      certain actions.=20
      <DIV>Object: <I>Amulet</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      no<BR>Obtainable from: Island in the enchanted =
realm<BR>Description: A=20
      magical amulet that allowed you to return home by simply saying =
the word=20
      imprinted on it. This item provided the ultimate opportunity to =
screw up=20
      on yourself and teleport back to Daventry right before meeting =
Valanice.=20
      In the remake, it's replaced by the magical portal on the little =
island=20
      and thus it won't appear as an object. (but you can still screw =
up)</DIV>
      <DIV>Object: <I>Baby bird</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Pond in the forest<BR>Description: =
Like it or=20
      not, you're gonna spend a lot of time bringing lost kids back to =
their=20
      worried family in this game. Finding it is easy, catching it is =
not.</DIV>
      <DIV>Object: <I>Baby pumpkin</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Kolyma Square<BR>Description: =
Awwww...the=20
      poor little baby pumpkin has been taken away from its mother and =
now=20
      spends its life attracting potential victims of a shady =
con-artist.=20
      Reuniting the little kid with its mother will net you a little =
reward for=20
      your kindness.</DIV>
      <DIV>Object: <I>Basket</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: A random place in the =
countryside<BR>Description:=20
      The role of the basket isn't altered in the new version of KQ2. In =
both=20
      versions you were supposed to return the basket to its owner; a =
sweet=20
      little girl wearing a red cloak. The contents of the basket have =
been=20
      changed though. The original basket contained goodies for Grandma, =
the=20
      basket in the VGA-version contains yellow flowers. In the original =

      version, the basket was found in the only place where you wouldn't =
expect=20
      a lost basket to be; in Grandma's mailbox. In the new version, it =
can be=20
      found in a random spot at the beach or in the woods, which makes =
much more=20
      sense.</DIV>
      <DIV>Object: <I>Bible page</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Church of Kolyma<BR>Description: =
What's a=20
      weird poem doing in a Bible? This cryptic message holds the key to =

      successfully navigating the swamps. Since the swamps only appear =
in the=20
      remake, the page is unnecessary and therefore non-existent in the =
original=20
      version.</DIV>
      <DIV>Object: <I>Birth Gem of Water</I><BR>Present in original: of =
course=20
      not<BR>Present in RTS: yes<BR>Obtainable from: =
Neptune<BR>Description: One=20
      of the gems of nature Graham's looking for. Neptune has this jewel =
in his=20
      possession, but won't part with it unless you do him a favour =
first. Other=20
      than being one of the keys for the Door of Destiny, it's also =
capable of=20
      granting you access to another place if used in the right =
way.</DIV>
      <DIV>Object: <I>Black book</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Anastasia<BR>Description: This book =
is=20
      actually a fake, but there's some very important information =
written there=20
      anyway. And it contains an item that will come in handy very =
soon.</DIV>
      <DIV>Object: <I>Black cloak</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: Grandma<BR>Description: Here's your =
chance on=20
      trying out one of those infamous black cloaks. It'll protect you =
from the=20
      spirits near the castle in both versions of the game. In the =
VGA-version=20
      it won't fool the boatman though. In case you were wondering how =
Grandma=20
      got this stuff; she has an interesting story to tell.</DIV>
      <DIV>Object: <I>Bottle</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Shipwreck<BR>Description: The glass bottle =
and its=20
      contents appeared in both versions. In the original, it was a gift =
from=20
      Neptune to you for returning his trident. In the remake, it's =
shipwrecked=20
      in the domain of the Sharkees. Besides its use in the original of=20
      containing an even more useful item, there is another use for this =

      thing.</DIV>
      <DIV>Object: <I>Bottled fish</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: n/a<BR>Description: Let's see. =
Candles aren't=20
      exactly known for their functionality underwater and flashlights =
weren't=20
      invented yet. If you need to check out the dark depths of the =
ocean=20
      nevertheless, improvisation is often the key to success. =
Especially if=20
      glowing fish are part of it.&nbsp;</DIV>
      <DIV>Object: <I>Bottled grass</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: n/a<BR>Description: Combine grass =
with glass=20
      and presto, we have the perfect bait if you're in the mood for =
fishing=20
      underwater. Since one of the ingredients was missing in the =
original, this=20
      one isn't in Sierra's version.</DIV>
      <DIV>Object: <I>Bowl</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: n/a<BR>Description: Suitable for keeping =
little=20
      pumpkin kids against their will. Also suitable for holding =
liquids. (but=20
      how on earth do you stash something like that in your pockets?) =
Like the=20
      pumpkin, it didn't appear in the original game.</DIV>
      <DIV>Object: <I>Bracelet</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: Anastasia<BR>Description: You get =
this item=20
      from Anastasia after getting the right book from the bookshelf. =
It'll=20
      allow you to enter the graveyard without having to join the local =
undead.=20
      In the original, it used to be hidden under a clamshell on the =
beach and=20
      it was one of the sapphire jewels that served no purpose besides =
awarding=20
      points.</DIV>
      <DIV>Object: <I>Bridle</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Rock mound<BR>Description: Ah...the third =
gift of=20
      the genie in the old AGI version of KQ2. It was a part of one of =
the most=20
      notorious puzzles in the game. In the remake, its use is a little =
more=20
      obvious, but it's not as easy to find. The evil enchanter who =
lives in the=20
      mountain cave hid the bridle and changed its form to protect it =
from=20
      thieves. Finding it will be tricky.</DIV>
      <DIV>Object: <I>Brooch</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Ma Pumpkin<BR>Description: The brooch has =
the same=20
      purpose as the earrings. Both have sapphires embedded into them =
and both=20
      can be used to pay someone or (in the remake) to finish the =
creation of a=20
      magical object. In the original, it was found inside a hole in a =
rock near=20
      the lake. In the remake, it's a reward for bringing a lost kid =
back to its=20
      mother.</DIV>
      <DIV>Object: <I>Caged nightingale</I><BR>Present in original:=20
      yes<BR>Present in RTS: yes<BR>Obtainable from: Hagatha's=20
      cave<BR>Description: Normal people would keep a nightingale with =
them to=20
      listen to the singing of the bird or to let them carry messages.=20
      Sick-minded people would use a nightingale in creepy concoctions =
to=20
      restore their youth. In both games, the shopkeeper of the antique =
store=20
      asks Graham to retrieve the bird from Hagatha. In the original, =
the bird=20
      probably lives happily ever after. In the remake, it becomes clear =
that=20
      the bird wasn't Angelina's property after all and it ends up =
as...well,=20
      you don't want to know. But it's not like its new owner lives =
happily ever=20
      after either.</DIV>
      <DIV>Object: <I>Candle</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Ma Pumpkin or Caldaur's =
library<BR>Description:=20
      Useful to see in dark areas. (assuming there's oxygen around to =
keep the=20
      flame from going out) Doing a second favour for someone can net =
you this=20
      item. If you don't feel noble enough to go out of your way and =
help=20
      someone for it, you might as well help yourself when you come =
across one=20
      at a certain point in the game. In the original, this object was =
found in=20
      one of the towers of&nbsp;<BR>Dracula's castle.</DIV>
      <DIV>Object: <I>Carpet</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Basement of the antique =
shop<BR>Description:=20
      Formerly owned by Al..Din. Hmmm, wonder who that was. Like most =
magical=20
      carpets this thing can fly. Unlike most magical carpets it can't =
be=20
      controlled. In the original game, this thing was a gift from the =
genie. In=20
      Tierra's version, it's kept in Angelina's storage area. Of course, =
there's=20
      no problem with you taking it as the former owner is unlikely to =
ever use=20
      it again.</DIV>
      <DIV>Object: <I>Chicken soup</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: The home of the dwarf<BR>Description: =
Does a=20
      good job at strengthening ailing people. This is one of the =
situations=20
      that wasn't changed in the remake. In both versions, you'll get to =
take=20
      the soup from the dwarf's house and give it to Grandma. In the =
remake,=20
      you'll learn that the soup actually belonged to Possum.</DIV>
      <DIV>Object: <I>Clamshell</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: The beach<BR>Description: The =
clamshell is=20
      pretty much found in the same location as it was in the original =
version=20
      except for the fact that it was in plain sight in the old version =
and=20
      slightly more hidden in KQ2VGA. Its purpose is altered a bit. In =
the=20
      original, there was a bracelet hidden under it. In KQ2VGA, there's =
a=20
      valuable pearl inside.</DIV>
      <DIV>Object: <I>Cloth</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: The glass bottle<BR>Description: A fairly =
large=20
      cloth that can be used in a multitude of ways.(in the remake) It =
can be=20
      used to keep nervous bird quiet, it can hold other items and it =
can even=20
      act as a handkerchief. (yuck)</DIV>
      <DIV>Object: <I>Coconut</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Tiny island in the enchanted =
realm<BR>Description:=20
      A pretty normal coconut if you take a look at how weird the =
vegetation is=20
      in the enchanted realm. It's highly unlikely that it exists in the =

      original since you don't even get near the place where it's found =
in that=20
      game.</DIV>
      <DIV>Object: <I>Coconut half</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: n/a<BR>Description: Item above =
divided by 2.=20
      Unlike the object mentioned above, this one can make a suitable =
container=20
      for liquids. Again, doesn't appear in the original.</DIV>
      <DIV>Object: <I>Coins</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: The home of the dwarf<BR>Description: =
Hmmm...gold=20
      coins from the magic chest of Daventry. That dwarf probably didn't =
get=20
      those in an honest way. So there's no reason in letting him keep =
'em.=20
      These coins do not appear in the original version. In the old AGI =
version=20
      there were earrings inside the chest.</DIV>
      <DIV>Object: <I>Crucifix</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: Church of Kolyma<BR>Description: =
Given to you=20
      by the monk in the monastery of Kolyma. In the original, this =
cross was an=20
      effective protection against ghosts and vampires. In the remake it =
isn't=20
      really effective at protecting you against anything. It's the key =
to=20
      getting inside Caldaur's castle. (and yes, you may take that=20
      literally)</DIV>
      <DIV>Object: <I>Crystal</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Your sword<BR>Description: Embedded in the =
hilt of=20
      your sword, the crystal was originally for decorative purposes =
only. It=20
      might serve you some other purpose as well if you could=20
      only...get...it...loose.</DIV>
      <DIV>Object: <I>Death Gem of Earth</I><BR>Present in original: no=20
      way<BR>Present in RTS: yes<BR>Obtainable from: Count=20
      Caldaur<BR>Description: The death gem acts as the final key to the =
Door of=20
      Destiny and it's the property of the Count. Like the sapphire =
tiara, the=20
      death gem is a treasured heirloom that has been in Caldaur's =
family for=20
      ages and it's even more valuable than the tiara. It's found in =
exactly the=20
      same place as the third gold key was in the original, but this =
time you=20
      won't get away with taking it and running back to the enchanted=20
door.</DIV>
      <DIV>Object: <I>Dome</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: Hagatha's cave.<BR>Description: This =
enchanted=20
      artifact was mocking you from the other side of the room the first =
time=20
      you entered Hagatha's cave. Unfortunately, there was no way to =
obtain it=20
      back then. You can get it near the end of the game to learn an =
interesting=20
      truth about the realm where Valanice was kept.</DIV>
      <DIV>Object: <I>Earrings</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: Fallen log<BR>Description: These =
pretty=20
      earrings are the proof that KQ2VGA still retained SOME aspects of =
the=20
      original. In KQ2-style they're tucked away in a fallen log near =
the road=20
      to Kolyma town. In the original version, the same log contained a =
necklace=20
      instead of earrings and the earrings were in the dwarf's house. =
Like in=20
      the original, the earrings can be used as payment, but they can =
also act=20
      as the&nbsp;<BR>ingredient for the construction of a magical =
object.</DIV>
      <DIV>Object: <I>Emerald</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: The enchanter's workbench<BR>Description: =
This HAS=20
      to be one of the most useful things in a fantasy world; an item =
against=20
      evil magic users. The emerald, once created, will shield its owner =
against=20
      weaker enchantments and can cure enchantments on others as well by =

      amplifying a beam of light that shines through it. Unfortunately, =
it only=20
      appears in the remake and creating it is not an easy =
process.</DIV>
      <DIV>Object: <I>Feather</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: The swan lake<BR>Description: A beautiful =
swan=20
      feather. Useful for stirring things up. You'll earn it for =
reuniting one=20
      more broken up family. This feather only appears in the =
remake.</DIV>
      <DIV>Object: <I>Filled coconut half</I><BR>Present in original:=20
      no<BR>Present in RTS: yes<BR>Obtainable from: n/a<BR>Description:=20
      Makeshift container filled with the watery liquid that makes up =
the ocean=20
      of the enchanted realm. Appears only in the remake. Used for =
preparing=20
      your escape route.</DIV>
      <DIV>Object: <I>Fish meat</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Beach of the enchanted realm (cliff=20
      area)<BR>Description: Ugh...raw fish. Eating this can have certain =
effects=20
      on Graham. (in addition to the fish bones getting stuck in your =
throat and=20
      your stomach complaining about your choice of food) It's only =
obtainable=20
      in the remake.</DIV>
      <DIV>Object: <I>Flower</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Possum<BR>Description: The girl with the =
red cape=20
      is collecting them as a present for her ill grandmother. If you're =
nice to=20
      her and help her find a lost possession, you'll likely get one as =
a gift.=20
      In the original, it made a nice present for sunbathing mer-folk. =
In the=20
      remake, it doesn't smell very nice anymore and it's more suitable =
to act=20
      as a replacement for a yellow vegetable.</DIV>
      <DIV>Object: <I>Flyer</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: The rickety bridge<BR>Description: Either =
master=20
      Yoda just opened a shop in town or some swindler with a fake =
accent is=20
      hunting for customers. (keeping Lucas Company's legal department =
in mind,=20
      it's probably safe to bet on the latter) In the remake, it will =
appear=20
      after you've found out about your mission and in the original, it =
won't=20
      appear at all.</DIV>
      <DIV>Object: <I>Fool's gold</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: The forest area east of the fallen=20
      log<BR>Description: These coins appear to be valuable gold coins =
from a=20
      distance, but as soon as one picks them up, he'll notice that =
they're made=20
      of ordinary metal. In many KQ-games, picking up everything that =
was lying=20
      on the ground in the middle of nowhere was considered a good =
habit. You'd=20
      better think twice about that habit in KQ2VGA though unless you =
enjoy=20
      looking at the world from a very awkward angle. There's only one =
use in=20
      the world for coins like these; attract a fool's attention.</DIV>
      <DIV>Object: <I>Gems in cloth</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: n/a<BR>Description: Yuck. The gems =
are=20
      contained in a cloth somebody blew his nose in. No wonder they =
don't fall=20
      out of those indentations in the door.</DIV>
      <DIV>Object: <I>Gold disk</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Hagatha's cave<BR>Description: For =
the=20
      biggest part of the game, you'll probably be wondering what the =
heck this=20
      little gadget is for. Taken from Hagatha's cloak, it doesn't serve =
a=20
      purpose right away, but will prove crucial to opening the door of =
the=20
      tower where Valanice is held captive. Seeing that the door wasn't =
even=20
      locked to begin with in the original version, this disk will only =
appear=20
      in the remake.</DIV>
      <DIV>Object: <I>Gold key</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: no<BR>Obtainable from: Neptune's place, Mountain cave, =
Dracula's=20
      coffin<BR>Description: These three keys were the precursors of the =
three=20
      gems of nature. The goal of the game was to obtain them and access =
the=20
      realm where Valanice was imprisoned. Seeing that they're replaced =
with the=20
      three stones of nature, they don't appear in the remake.</DIV>
      <DIV>Object: <I>Gold ring</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Castle graveyard<BR>Description: The =
wedding=20
      ring from Anastasia's parents. It can be obtained after the two =
ghosts=20
      leave. It has no real purpose puzzle-wise, but it's convenient to =
have one=20
      during the wedding at the end. (unless you want Graham to appear =
as=20
      cheap)</DIV>
      <DIV>Object: <I>Grass</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: Sharkee domain<BR>Description: This =
particular=20
      grass only grows in the depths of the ocean and is the favourite =
food of a=20
      certain inhabitants of the sea. The grass itself isn't that =
useful, but=20
      the species one level higher on the food chain sure is. As the =
quest for=20
      the trident is something new to KQ2VGA, this item is non-existent =
in the=20
      original version.</DIV>
      <DIV>Object: <I>Growth Gem of Air</I><BR>Present in original:=20
      nope<BR>Present in RTS: yes<BR>Obtainable from: The cloud=20
      spirit<BR>Description: The second gem of nature is guarded by the =
Cloud=20
      spirit. Getting there is already a challenge and the spirit will =
only give=20
      it to you after you have shown honour, compassion and loyalty. =
Like the=20
      other gems, this one only appears in the remake.</DIV>
      <DIV>Object: <I>Ham</I><BR>Present in original: yes<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: Caldaur's dining room<BR>Description: The =
purpose=20
      and location of this item remained unchanged throughout the =
renewal=20
      process of KQ2. It's found on the table in the dining room of the =
castle.=20
      In both games it can be used to act as a replacement for your own =
tasty=20
      meat when dealing with a certain hungry carnivore.</DIV>
      <DIV>Object: <I>Knife</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: The dwarf<BR>Description: You'll =
occasionally have=20
      the chance of getting this knife, but in most cases "getting it" =
means=20
      catching the sharp end of this thing with your chest. You'll only =
get hold=20
      of it for a split-second and you'll have another split-second to =
use it.=20
      It's not like you really need it when you have your own sword =
anyway. In=20
      the original, you won't get your hands on this item at all.</DIV>
      <DIV>Object: <I>Lamp</I><BR>Present in original: yes<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: Antique shop<BR>Description: Oh goody, =
they=20
      included a magical lamp with a genie!!! Oh crap, they forgot to =
include=20
      the genie. In the original game, rubbing the lamp caused a genie =
to appear=20
      who'd give you a magical carpet, a sword and a bridle. In the =
remake, all=20
      there's inside there is a crappy note with a riddle telling you =
that the=20
      genie was freed by his former master. Fortunately, the riddle on =
the note=20
      allows passage to a room where you can still get one of the items =
you=20
      would have obtained in the original. In both games, the lamp is =
reward for=20
      "returning" the nightingale to the owner of the antique =
shop.</DIV>
      <DIV>Object: <I>Lemon</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: Lemon tree<BR>Description: Not exactly =
Graham's=20
      favourite type of food. But someone else likes the taste of it. It =
can be=20
      found in the most obvious location.</DIV>
      <DIV>Object: <I>Lemon scented water</I><BR>Present in original:=20
      no<BR>Present in RTS: yes<BR>Obtainable from: n/a<BR>Description: =
Cool=20
      spring water mixed with lemon juice. Isn't this what they call =
Bitter=20
      Lemon? Not Graham's personal favourite drink.</DIV>
      <DIV>Object: <I>Letter</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Kolyma square<BR>Description: Grandma's =
ahead of=20
      her time, but most people in Kolyma still use the crack under =
their door=20
      as mailbox. A little manoeuvre with a long, flat object will yield =
this=20
      item that contains the card mentioned below.</DIV>
      <DIV>Object: <I>Letter from M.</I><BR>Present in original: =
no<BR>Present=20
      in RTS: yes<BR>Obtainable from: The nightingale =
cage<BR>Description:=20
      Err...no, we're not talking about some James Bond easter egg here. =
This=20
      item is easy to miss, since you don't have much opportunity to =
take it.=20
      The item doesn't have any value puzzle-wise, it's just a reference =
to=20
      things yet to come in future KQ-games. As Roberta designed the =
KQ-games in=20
      order, this object couldn't have been and isn't in the original=20
game.</DIV>
      <DIV>Object: <I>Lion fur</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: The quartz tower<BR>Description: Be sure =
to keep=20
      this little souvenir with you as soon as you find it, as it's =
crucial to=20
      your survival later on. Can cause heavy fits of sneezing.</DIV>
      <DIV>Object: <I>Mallet</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Forest south of Kolyma<BR>Description: =
This=20
      handy-dandy tool can be found in exactly the same location as the =
original=20
      version; a hole inside a tree. In the original, its only use was =
to drive=20
      a stake through Dracula's heart. In this game, its range of use is =
a lot=20
      wider. Whenever you need a little more force than you would be =
able to=20
      apply with your bare hands, the mallet will get the trick =
done.</DIV>
      <DIV>Object: <I>Membership card</I><BR>Present in original: =
no<BR>Present=20
      in RTS: yes<BR>Obtainable from: Letter<BR>Description: Feel =
honoured. Feel=20
      very honoured. With this item, you'll get the privilege of =
becoming one of=20
      the two members of Kolyma's library. Assuming it's signed of =
course.=20
      Seeing that there wasn't even a library to begin with in the =
original, it=20
      wouldn't have made much sense for Roberta to include this item in =
the=20
      original game.</DIV>
      <DIV>Object:<I> Necklace</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: The mermaid<BR>Description: This item =
sort of=20
      appeared in the original as part of the collection of sapphire =
jewels.=20
      (where you could find it in a hollow log) In the remake, it's gift =
from=20
      the mermaid and instead of a sapphire there's a shimmering opal =
attached=20
      to it. The brilliant opal is stunningly beautiful. (in quite a =
literal=20
      way)</DIV>
      <DIV>Object: <I>Needle</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: The haystack<BR>Description: That's =
already the=20
      second needle Graham has to get out of a haystack. (or wait, the =
other one=20
      was in KQ5 so that makes this one the first) Searching the =
haystack for it=20
      won't do, but helping out the inhabitant of the haystack will reap =
profits=20
      in no time. The needle has the potential to make a great =
projectile, but=20
      unless you do something to increase its potency, your opponent =
won't even=20
      flinch when hit by it.</DIV>
      <DIV>Object: <I>Net</I><BR>Present in original: yes<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: The pier<BR>Description: The net can be =
found near=20
      the docks at the start of the game. It's a very useful item that =
will=20
      allow you to catch beautiful golden fish, ugly ducklings and even =
uglier=20
      green toads. In the original version, the net was found on the =
beach of=20
      the enchanted realm. (wonder how it got THERE)</DIV>
      <DIV>Object: <I>Note from genie</I><BR>Present in original: =
no<BR>Present=20
      in RTS: yes<BR>Obtainable from: Lamp<BR>Description: As noted =
before (pun=20
      not intended) this letter was left behind by the former inhabitant =
of the=20
      magical lamp. It gives you a clue about a certain secret.</DIV>
      <DIV>Object: <I>Pearl</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: Clamshell<BR>Description: Pearls make a =
decent=20
      alternative to real currency. The only problem is that buyers =
usually=20
      don't hand out change, so you might end up feeling conned after =
giving=20
      away a perfect pearl in exchange for some piece of junk you didn't =
have=20
      enough cash for.</DIV>
      <DIV>Object: <I>Picket</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Beach<BR>Description: A part of the fence =
around=20
      Grandma's home. It's found lying on the beach west of the cottage. =
It=20
      looks a bit like a wooden stake. But its only use is to serve as =
an=20
      alternative to your sword or mallet at certain points. In the =
original,=20
      there was a stake leaning against a tree in the field. It was used =
to kill=20
      Dracula in combination with the hammer.</DIV>
      <DIV>Object: <I>Pin shooter</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: n/a<BR>Description: You now have your =
own=20
      homemade peashooter. Loaded with a sharp needle, this thing stings =
when=20
      hitting its target. Unfortunately, it doesn't do more than that =
unless you=20
      can find some way to increase its potency.</DIV>
      <DIV>Object: <I>Poison needle</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: n/a<BR>Description: Dipped in the =
venomous=20
      waters around Caldaur's castle, this little thing is a deadly =
weapon. You=20
      can't simply walk up to someone and stick this thing into him =
without=20
      getting mauled of course.</DIV>
      <DIV>Object: <I>Poison pin shooter</I><BR>Present in original:=20
      no<BR>Present in RTS: yes<BR>Obtainable from: n/a<BR>Description: =
Spelling=20
      instant dead for anyone on the business-end of this thing, it's a =
useful=20
      item if you want to even the odds in your favour. Just be careful =
when=20
      putting it in your pocket.&nbsp;</DIV>
      <DIV>Object: <I>Quartz stone</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Tiny island in the enchanted=20
      realm<BR>Description: This piece of quartz activates the guardians =
of the=20
      tower and is crucial to your progress. You'll have to search the =
ground=20
      carefully in order to get to the little island where it's found. =
Since the=20
      door of the tower wasn't locked in the original, it doesn't appear =

      there.</DIV>
      <DIV>Object: <I>Reed</I><BR>Present in original: no<BR>Present in =
RTS:=20
      yes<BR>Obtainable from: The poisoned lake or the swan =
lake<BR>Description:=20
      Amazing that these plants can still grow near the poisonous water =
of the=20
      lake surrounding Caldaur's castle. Since the plants have hollow =
stems, you=20
      can put something inside it. Like a projectile. Only in the remake =

      though.</DIV>
      <DIV>Object: <I>Ruby ring</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: Grandma<BR>Description: The ruby ring =
forms a=20
      pair with the cloak. Both are under Grandma's bed. In the original =

      version, this ring was nothing more than another part of your =
disguise. In=20
      Tierra's version the ring plays a more significant part as it =
bails you=20
      out of a very uncomfortable situation.</DIV>
      <DIV>Object: <I>Shell comb</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Merchant<BR>Description: A graceful =
comb=20
      that's carved out of a shell. It's probably the only item in the=20
      merchant's assortment that's capable of surpassing the definition =
of junk.=20
      Of course, the only way of getting it is by trading an even more =
valuable=20
      item for it. It makes a great gift for mer-people with long =
hair.</DIV>
      <DIV>Object: <I>Shovel</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Base castle tower<BR>Description: Did =
anybody else=20
      have that feeling of deja vu when seeing that shovel at the bottom =
of the=20
      winding stairway? This is yet another one of those objects that =
appear a=20
      lot throughout the series. (not in the original KQ2 though) It's =
really=20
      useful when you want to raid the cemetery. Be careful whose grave =
you=20
      desecrate however or grave consequences will follow.</DIV>
      <DIV>Object: <I>Silver key</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: Black book<BR>Description: A tiny =
silver key=20
      that was hidden in the black book mentioned above. Note that there =
was=20
      also a silver key in the original that was used to open a chest =
containing=20
      the tiara in Dracula's castle. (an optional item in THAT =
game)</DIV>
      <DIV>Object: <I>Small key</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Hagatha's cave<BR>Description: In the =

      original, the caged nightingale was put there for the taking. =
Hagatha=20
      wasn't even always around if you entered the cave. She obviously =
became=20
      more wary in the remake as the cage is chained to the wall there. =
No=20
      problem though, the key to your problems (and the lock) is close=20
      by.&nbsp;</DIV>
      <DIV>Object: <I>Spring water</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Spring in the forest<BR>Description: =
You can=20
      always drink some cool, refreshing water from the spring in the =
forest,=20
      but unless you have a suitable container, you won't be able to =
take it=20
      with you. In the original, there was no spring, so no spring water =

      either.</DIV>
      <DIV>Object: <I>Sugar cube</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Obtainable from: The winged steed<BR>Description: =
Ah...the=20
      sugar cube. In the original it was your reward for figuring out =
that=20
      bridles crossed with snakes become flying horses. Like in the =
remake, this=20
      block of magical sugar makes you immune to the poisonous thorns=20
      surrounding Caldaur's castle. Like before, it's nearly impossible =
to avoid=20
      the thorns, so the sugar cube is a must-have unless you have WAY =
too much=20
      time on your hands. Thank goodness meeting the flying steed is no =
longer=20
      optional.</DIV>
      <DIV>Object: <I>Sword</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Daventry's throne room (is taken during =
the=20
      introduction)<BR>Description: You have your trusty sword with you =
from the=20
      start. It's the sword of the first king of Daventry and a valuable =
royal=20
      heirloom. The blade is made of sharp steel and there's a clear =
crystal=20
      embedded in its hilt. You'll be using this thing a lot, but you'll =
hardly=20
      ever kill anyone with it. In the original, you obtained a sword =
from the=20
      genie. It allowed you to get past certain obstacles by force, but =
there=20
      was always a better solution that awarded more points and thus the =
sword=20
      was basically useless.</DIV>
      <DIV>Object: <I>Tiara</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Larmon Odnarb's grave<BR>Description: =
Ironic,=20
      isn't it? In the original, you got points for "stealing" this item =
from=20
      the castle and in the remake, you get points for bringing it back. =
This=20
      pretty piece of jewellery is an important heirloom of Caldaur's =
family and=20
      the reward for retrieving it is the gift of the death gem, but =
getting it=20
      will be hard and hazardous.</DIV>
      <DIV>Object: <I>Treasure island</I><BR>Present in original: =
no<BR>Present=20
      in RTS: yes<BR>Obtainable from: Caldaur's library<BR>Description: =
No, you=20
      don't put an entire island in your pocket. It's the name of the =
book=20
      written by Robert Louis Stevenson. It contains a clue on where to =
start=20
      looking for the tiara, but finding this thing is definitely not=20
easy.</DIV>
      <DIV>Object: <I>Trident</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Obtainable from: Sharkee treasury<BR>Description: Neptune's =
fabled=20
      trident, no less. In the original, this item was a cinch to obtain =
as=20
      Neptune simply got careless and left it on the beach there. In the =
remake,=20
      it's a whole lot harder to get your hands on this magical =
pitchfork, as=20
      the king of the Sharkee people stole it. Those of good will can =
use the=20
      trident to mess around with the form of certain objects. Fun for =
all the=20
      family.</DIV>
      <DIV>Object: <I>Wolf's bane</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Grandma's cottage<BR>Description: =
This=20
      ointment can ward off wolves for a very short while. =
Unfortunately, it=20
      loses its effect very quickly, the solution can't take much =
shaking and=20
      its container is quite fragile.</DIV>
      <DIV>Object: <I>Youth potion</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Obtainable from: Basement of the antique =
shop<BR>Description:=20
      This magical potion takes the body of the drinker a few=20
      decades&nbsp;<BR>back in time. It's the object of desire for many =
old=20
      people. (especially two old&nbsp;<BR>people you'll meet in the =
game) As=20
      with many other medicines, mixing it with&nbsp;<BR>other things =
before=20
      taking it in is NOT recommended.</DIV>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH><A id=3DCharacters>Character list </A></TH></TR>
  <TR>
    <TD class=3Dthing>
      <DIV>Character: <I>Angelina</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Quite different from the =
original<BR>Description: The=20
      owner of the antique shop already appeared in the original as the=20
      stereotypical little old lady whose only companion in life was a=20
      nightingale named Precious. When dealing with her at first, the =
player is=20
      given the impression that not much has changed. Angelina's role is =
altered=20
      quite a bit in the remake however.</DIV>
      <DIV>Character: <I>Big bad wolf</I><BR>Present in original: =
yes<BR>Present=20
      in RTS: yes<BR>Role: Hard to define. The same as in the original =
and yet=20
      very different<BR>Description: In the original, he randomly took =
grandma's=20
      place in bed and if you entered the cottage while he was there, =
you were=20
      wise to get the heck out of there. In the VGA-version, he'll =
appear there=20
      as well although most players might never meet him in the cottage. =
(simply=20
      because you don't need to go there while he's inside)</DIV>
      <DIV>Character: <I>Cloud spirit</I><BR>Present in original: =
no<BR>Present=20
      in RTS: yes<BR>Role: Didn't appear in the original<BR>Description: =
This=20
      wise spirit resides high in the air and has the ability to judge =
the=20
      worthiness of those who appear before him. The tests he gives you =
will=20
      certainly be very interesting for those who played certain other =
KQ-games.=20
      If you are judged worthy, he will entrust you with the Growth Gem =
of Air.=20
      He only appears in Tierra's version of the game.</DIV>
      <DIV>Character: <I>Cloud tests characters</I><BR>Present in =
original:=20
      no<BR>Present in RTS: yes<BR>Role: Didn't appear in the=20
      original<BR>Description: These characters appear in the visions =
Graham=20
      receives while the Cloud spirit is testing him.<BR><BR><I =
class=3Dminor>-=20
      King Edward the Benevolent:</I> The ruler of Daventry during the =
first=20
      King's Quest. Graham's predecessor, still young during the vision, =
tests=20
      Graham's courage and honour during an unfortunate accident in the =
carrot=20
      garden behind Castle Daventry. He also makes a cameo during the =
wedding=20
      near the end.<BR><BR><I class=3Dminor>- Malvolio:</I> It seems =
Graham's pal=20
      he grew up together with is named after a "bad guy" in a play by=20
      Shakespeare. How close the bond between Mal and Graham is will be=20
      determined by the player...<BR><BR><I class=3Dminor>- The =
Father:</I> The=20
      big bad guy in KQ2 also plays an important role during the cloud =
tests.=20
      Graham has a difficult decision to make as The Father offers him a =
deal:=20
      his family for his crown....The player will have to determine the =
wisest=20
      decision.<BR><BR><I class=3Dminor>- Connor MacLyrr:</I> Mask of =
Eternity's=20
      protagonist is probably the last guy you'd expect to appear in the =
second=20
      part of the series, but he's there and presents another choice for =
Graham.=20
      Connor earned his title as first knight, but being the protector =
of the=20
      mask, he may not be around when Daventry needs him most. Connor =
believes=20
      that he can attend to both responsibilities, but the final word =
will be=20
      spoken by the player...<BR><BR><I class=3Dminor>- ?:</I> OK, I =
lied. THIS=20
      one's even more unlikely to appear in KQ2. It's more wretched than =
a=20
      dragon, more woeful than a tri-horned, scaled beast and does a =
better job=20
      at getting under your skin than the notorious flesh-burrowing =
scorpion=20
      does. Will Graham be able to get even with the most insidious and =
elusive=20
      of preys? Only time will tell...</DIV>
      <DIV>Character: <I>Count Dracula/Caldaur</I><BR>Present in =
original:=20
      yes<BR>Present in RTS: yes<BR>Role: Couldn't have been altered=20
      more<BR>Description: There has always been a big debate on the =
issue=20
      whether including Bram Stoker's Count Dracula in the game was =
plagiarism=20
      or not. You were supposed to visit his castle in order to get the =
final=20
      key, but you didn't need to defeat him in order to get it. All you =
had to=20
      do was to make sure he didn't kill you if you were to run into =
him. (you=20
      could simply keep running from him until he no longer appeared in =
the=20
      hallway) It was never clear if Dracula's title was of any =
significance in=20
      the realm of Kolyma. If the player chose to go for the perfect =
score, the=20
      game would require some more "interaction" with the Count. (in the =
form of=20
      killing him in his sleep with a hammer and stake) The new Count is =

      anything but a monster that attacks at random. Instead, he's one =
of the=20
      most developed characters in the game with many sides. (live =
through his=20
      bad side and you might get a chance to witness his good side) He =
can be a=20
      big pain in the neck if you don't deal with him correctly.</DIV>
      <DIV>Character: <I>Door of Destiny</I><BR>Present in original:=20
      yes<BR>Present in RTS: yes<BR>Role: Became an actual character =
with a=20
      history rather than an object<BR>Description: This mysterious door =
is=20
      actually an ancient being who was imprisoned in a mountain by his =
fellow=20
      "Ancients" because he abused his power. The only way for him to =
find rest=20
      is to learn about the balance of nature and the order of life and =
in order=20
      to do so he needs to obtain the gems of nature, which were created =
for=20
      that very purpose. In the original, there were actually three =
"ordinary"=20
      doors standing in the middle of nowhere. Each of these doors had =
an=20
      inscription with clues on how to find the golden key needed to =
unlock=20
      it.</DIV>
      <DIV>Character: <I>Dwarf</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Role hasn't been altered, but his original role =
has been=20
      expanded<BR>Description: This sneaky little pest is the same dwarf =
who=20
      already roamed Daventry's countryside in KQ1. In the original KQ2, =
he was=20
      a random monster of some sort. He appeared in certain places and =
stole=20
      stuff from you. In the remake, he has become an even bigger pest =
than he=20
      was before.</DIV>
      <DIV>Character: <I>Enchanter</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Role hasn't been altered, but his original role =
has been=20
      expanded<BR>Description: This evil sorcerer is not the same person =
who=20
      already appeared in KQ1. (as KQ1's sorcerer is in the audience at =
the end)=20
      He's even more dangerous. Like he did in the original KQ2, he =
appears in=20
      certain screens as a random "monster" and turns Graham into an =
animal if=20
      he catches him. Of course, if the dwarf can have a cozy home to =
return to=20
      after a long and hard day of giving others a hard time, so can =
this=20
      guy.</DIV>
      <DIV>Character: <I>Fairy</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: no<BR>Role: n/a<BR>Description: This little fairy took the =
place of=20
      the Fairy Godmother from KQ1 in the EGA-version of KQ2. She =
appeared near=20
      the monastery and protected Graham from random monsters by =
sprinkling=20
      fairy dust on him. Other than that, she didn't have any =
significance=20
      puzzle-wise and never made it into the remake.</DIV>
      <DIV>Character: <I>Father</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Role: Didn't appear in the original<BR>Description: =
The=20
      infamous black cloak society is led by a mysterious being known as =
"The=20
      Father". His true identity is unknown, but he's well informed =
about what's=20
      going on in Daventry. He's looking for a certain something to =
become=20
      powerful beyond imagination and in order for him to obtain it, =
Graham must=20
      die. The only other thing that's known about him is the fact that =
he's=20
      already more than thousand years old. Since this vile being is =
part of=20
      KQ2's new plot, you didn't have to worry about him in the =
original.</DIV>
      <DIV>Character: <I>Ferryman</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Hardly changed at all<BR>Description: People who =
played=20
      the original version of KQ2 will surely remember the shrouded =
fiend in the=20
      boat. In the VGA-version you'll learn that he was once a human who =
ferried=20
      people across the lake; the very lake he died in. His role hasn't =
changed=20
      much except for the fact that he's smarter now. He will no longer =
be=20
      fooled by a simple thing like a ruby ring and a cloak.</DIV>
      <DIV>Character: <I>Genie</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: sortof<BR>Role: Doesn't really appear in RTS, but he's noted=20
      (literally) nevertheless<BR>Description: When you rubbed the magic =
lamp in=20
      the original KQ2, a genie would appear and give you a magical =
item. Before=20
      poofing away with the lamp, he would bestow a magic carpet, a =
sword and a=20
      bridle on you. Prepare for a disappointment when you rub the magic =
lamp in=20
      the remake. There's no longer a genie inside. (his previous master =
freed=20
      him with his last wish) At least he was kind enough to leave a =
note with a=20
      hint that will eventually lead to one of the treasures he was =
supposed to=20
      give you. Both the fact that the genie has been freed already and =
the fact=20
      that his name is an anagram of Robin Williams hint at the fact =
that the=20
      lamp's former inhabitant was indeed the blue genie from Disney's=20
      Aladdin.</DIV>
      <DIV>Character: <I>Gervain</I><BR>Present in original: not in the =
game,=20
      but was mentioned in the background story<BR>Present in RTS: =
yes<BR>Role:=20
      Quite different from the original<BR>Description: Gervain is =
Graham's=20
      Prime Minister and chief of security. He runs the show in Daventry =
while=20
      Graham is off questing. Gervain was mentioned in the background =
story in=20
      the manual of the original game, but never appeared in the =
original game=20
      itself.&nbsp;</DIV>
      <DIV>Character: <I>Ghosts</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Different from the original. They have a history =
instead=20
      of being mere obstacles<BR>Description: Two floating spectres =
guarded the=20
      door of the castle in the original version of KQ2. I always =
wondered=20
      whether or not Sierra ever paid royalties to Michael Jackson for =
the use=20
      of the Thriller-tune. At that time, they were warded off by either =
the=20
      cloak or the cross. The cloak can repel them at first, but you'd =
better=20
      come up with another strategy as soon as you encounter them again. =
They're=20
      no longer nameless, floating sheets, by the way. While they still =
play a=20
      fairly modest part in the game, they have a place in =
the&nbsp;<BR>plot=20
      now.</DIV>
      <DIV>Character: <I>Gold fish</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Hasn't changed at all<BR>Description: This =
animal seems=20
      to be the only native in the strange enchanted realm with the =
quartz=20
      tower. If you let him live after catching him, he'll be willing to =
get you=20
      off the small beach you're stuck on. If you let him die, you'd be =
stuck in=20
      the original game. Not in the remake, fortunately. He's one of the =
few=20
      characters whose role wasn't changed at all.</DIV>
      <DIV>Character: <I>Graham</I><BR>Present in original: yes =
(duh)<BR>Present=20
      in RTS: yes (can't have a game without a main character)<BR>Role: =
What's=20
      there to say? He's still the main hero. He got one hell of a lot =
more=20
      dialogue.<BR>Description: Since there are much more dialogues in =
the=20
      remake, Graham is also fleshed out in some way. He's no longer the =
mute=20
      hero he was in the original and at least he can swim without you =
needing=20
      to tell him to do so. The tests in the clouds shed some light on =
events in=20
      Graham's past and future.</DIV>
      <DIV>Character: <I>Hagatha</I><BR>Present in original: yes (but =
not as=20
      present as she should have been)<BR>Present in RTS: yes<BR>Role: =
Altered?=20
      Nope. Expanded? Yes, yes and yes.<BR>Description: In the =
background story=20
      of the original version, Hagatha was mentioned as the one who =
imprisoned=20
      Valanice in the quartz tower in the enchanted realm. In the game =
itself=20
      however, Hagatha hardly played a role at all and it was possible =
to beat=20
      the game without meeting her even once. Hagatha appeared in =
certain places=20
      as a random monster, killing Graham if she could catch him. Also, =
if the=20
      player chose to get the nightingale, she was in her cave =
sometimes. (but=20
      not always and getting the bird was a breeze in such cases) In =
"Romancing=20
      the Stones", Hagatha is much more sophisticated.</DIV>
      <DIV>Character: <I>Lavidia, Possum's grandmother</I><BR>Present in =

      original: yes<BR>Present in RTS: yes<BR>Role: Changed and expanded =

      significantly<BR>Description: Puzzle-wise, grandmother still plays =
the=20
      same role in the game as&nbsp;<BR>she did many years ago. She's =
still ill,=20
      ailing and in need of some hot soup to&nbsp;<BR>help her get some =
strength=20
      back. Story-wise however, she plays a =
completely&nbsp;<BR>different role.=20
      Those who always wondered how that cloak and ring ended up=20
      under&nbsp;<BR>her bed will find their question answered at =
last.</DIV>
      <DIV>Character: <I>Librarian</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Role: Didn't appear in the original<BR>Description: =
This woman=20
      is another new addition to the world of KQ2. She's a grumpy, =
snobby old=20
      woman whose way of thinking exceeds the term narrow-minded. =
Following all=20
      the petty rules to the letter, this person can be a major pain for =
any=20
      would-be member who tries to get access to the wealth of =
information=20
      stored in Kolyma's library.</DIV>
      <DIV>Character: <I>Lion</I><BR>Present in original: yes<BR>Present =
in RTS:=20
      yes<BR>Role: Somewhat different although you may never notice=20
      it<BR>Description: This is the last obstacle between yourself and =
Valanice=20
      in both games. The creature itself isn't evil, but very, very =
hungry. It's=20
      best to stay away from this huge beast until you find SOME way to =
deal=20
      with him. Where did Hagatha obtain a lion from anyway?</DIV>
      <DIV>Character: <I>Little Red Riding Hood/Possum</I><BR>Present in =

      original: yes<BR>Present in RTS: yes<BR>Role: Altered and expanded =

      significantly<BR>Description: The girl with the red cloak already =
made an=20
      appearance in the original. She gave Graham some flowers in return =
for her=20
      lost basket. (which happened to be in the mailbox of the person =
she was=20
      going to give it to) In the remake, her role in the story is a lot =
bigger=20
      and you'll get to learn a bit about her background and why she's =
living=20
      with her grandmother now. To those who wonder why KQ2VGA didn't =
simply=20
      call her Little Red Riding Hood; the writer wanted to include =
fairy tales=20
      into the story, but didn't want to throw them into the player's =
face. The=20
      other reason is mentioned in the easter egg list below. Note that =
Possum=20
      is merely the nickname her grandmother calls her. You'll find out =
her real=20
      name somewhere during the game.</DIV>
      <DIV>Character: <I>Llowh'wof, the monk</I><BR>Present in original: =

      yes<BR>Present in RTS: yes<BR>Role: Altered and expanded=20
      significantly<BR>Description: The monk's role appears similar to =
the one=20
      in the original at first. He's praying in the chapel and if you =
can get=20
      his attention, he'll give you a crucifix. At the end of the =
original KQ2,=20
      he hosted the wedding ceremony and proclaimed Graham and Valanice =
husband=20
      and wife. Despite what is suggested at first, the role of the head =
monk of=20
      Kolyma's church is very different from the original.</DIV>
      <DIV>Character: <I>Merchant</I><BR>Present in original: =
no<BR>Present in=20
      RTS: yes<BR>Role: Didn't appear in the original<BR>Description: =
The=20
      merchant, like many other aspects in the game, is completely new =
to KQ2.=20
      This person is the living representation of the stereotypical =
con-artist.=20
      Talks with a fake accent, accidentally drops it at some point, =
sells junk=20
      he calls valuable, charges too much for his items and doesn't =
obtain all=20
      his items in a legitimate way.</DIV>
      <DIV>Character: <I>Mermaid</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Hasn't changed at all<BR>Description: The =
mermaid's role=20
      is still exactly the same as the one she got in the original. She =
appears=20
      on a rock near the sea after you found out your destiny and she'll =
summon=20
      a seahorse for you to ride if you can win her trust with a gift. =
She still=20
      won't talk to you. The only difference is that she no longer likes =

      flowers.</DIV>
      <DIV>Character: <I>Neptune</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Not changed, but expanded<BR>Description: King =
Neptune=20
      is still the one he was in the original KQ2; the ruler of the =
ocean who=20
      lost his trident. In KQ2, he merely got a little bit careless and =
his=20
      trident could be found on Kolyma's beach. In the remake, his =
trident won't=20
      be that easy to find. One nice improvement on the original is the =
fact=20
      that Neptune can talk now. (he uses magic bubbles to communicate =
with you)=20
      In the original, he gave you a bottled cloth and the first key if =
you=20
      helped him. In the remake, he'll reward you with the Birth Gem of =
Water,=20
      some info&nbsp;<BR>about the location of the other stones and a =
party.=20
      What a guy. He hasn't really changed that much, but he has =
dialogue and=20
      some spiffy character graphics now.</DIV>
      <DIV>Character: <I>Pumpkin family</I><BR>Present in original:=20
      no<BR>Present in RTS: yes<BR>Role: Didn't appear in the=20
      original<BR>Description: The pumpkin family is yet another set of=20
      characters not available in the original. The mother of the =
pumpkins is=20
      supposed to be guarding certain items of value for Hagatha, but =
she=20
      doesn't take her duty very seriously. Meeting with the inhabitants =
of the=20
      pumpkin patch is optional, but if you take the time to help out =
the=20
      mother, you'll find out that pumpkins believe in "what comes =
around, goes=20
      around" as well.</DIV>
      <DIV>Character: <I>Sharkee king</I><BR>Present in original: =
no<BR>Present=20
      in RTS: yes<BR>Role: Didn't appear in the original<BR>Description: =
The=20
      Sharkee people are completely new to the world of King's Quest, so =

      needless to say that this face is not familiar. (and not too good =
looking=20
      either)The king of the Sharkees is a fierce and cruel person, but =
his=20
      ability to solve riddles could use some improvement. He's the =
typical=20
      warlord with a taste for blood and more brawn than brains.</DIV>
      <DIV>Character: <I>Swans and duckling</I><BR>Present in original:=20
      no<BR>Present in RTS: yes<BR>Role: Didn't appear in the=20
      original<BR>Description: Besides expanding existing things, =
KQ2VGA's plot=20
      writer also put in lots of new stuff and he even got around to =
adding a=20
      new fairy tale to the game. The ugly duckling and the swans didn't =
appear=20
      in the original. They're more a bit of a required side-quest than =
a real=20
      part of the story.</DIV>
      <DIV>Character: <I>Valanice</I><BR>Present in original: =
yes<BR>Present in=20
      RTS: yes<BR>Role: Not really altered, but definitely improved and=20
      expanded<BR>Description: "Vanilla Ice" (the team's nickname for =
Valanice)=20
      still plays the role of the damsel in distress and her role isn't =
really=20
      altered in the remake except for the fact that she's no longer =
"afraid to=20
      go down those horrible stairs". (a remark in the original that =
lots of=20
      KQ-players saw as ridiculous and rightfully so) Despite the fact =
that her=20
      role in the story wasn't truly altered, she's still definitely an=20
      improvement charisma-wise. At least people will no longer wonder =
what the=20
      heck Graham saw in her. Worth saving, no doubt.</DIV>
      <DIV>Character: <I>Winged steed</I><BR>Present in original: =
yes<BR>Present=20
      in RTS: yes<BR>Role: Not altered, but expanded every so=20
      slightly<BR>Description: The winged horse (Pegasus?) was =
definitely in=20
      KQ2, but unless you solved a certain puzzle in a very illogical =
way, you'd=20
      probably miss him. In the remake, he's no longer optional (and =
that's a=20
      good thing as he gives you a useful item) and he'll be the key to=20
      obtaining the second gem of nature. He's a servant of the Cloud =
spirit and=20
      cannot be commanded by any mortal being.</DIV>
      <DIV>Character: <I>?????</I><BR>Present in original: no<BR>Present =
in RTS:=20
      yes<BR>Role: Didn't appear in the original<BR>Description: There =
are only=20
      three things known about this mysterious creature. It's found in a =

      haystack, it has hay fever and it's been there for about 3 to 4 =
weeks.=20
      Nobody knows what it is and what it's doing in that haystack. =
(that=20
      includes the creature itself) Once again, lending a helping hand =
reaps=20
      rewards, but you'll never find out what the creature looks =
like.</DIV>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH><A id=3DEggs>Oddities, Easter Eggs and references </A></TH></TR>
  <TR>
    <TD class=3Deggs>Sierra was known for its habit of putting all kinds =
of=20
      references to itself or its games in their Quest-series. Rosella =
owns a=20
      barbershop in Leisure Suit Larry 2, you can end up in Daventry (or =

      Nottingham) if you press the wrong button in Space Quest 1 and so=20
      on...<BR><BR>Keeping up with this great tradition, there are a lot =
of=20
      references to Sierra games in King's Quest 2 VGA. There are also =
tons of=20
      inside jokes, oddities or references regarding subjects not =
related to=20
      Sierra. (like movies)<BR><BR>
      <DIV>- General:</DIV>Clicking the talk-cursor on yourself can =
result in a=20
      line similar to the line in KQ1VGA. (the one mentioning the owl =
Cedric=20
      from KQ5)<BR><BR>Possum's name is a reference to a children's book =
called=20
      "Possum magic".<BR><BR>There are several familiar tunes embedded =
into the=20
      soundtrack. The sharkee music is a Jaws-reference, the theme of =
the Cloud=20
      spirit is based on the theme that played in KQ1's Cloudland, the =
music=20
      during the second cloud test contains parts of the KQ3-intro and =
the music=20
      during the third part of the cloud test is based on the theme of =
Mask of=20
      Eternity.<BR><BR>Caldaur is an anagram of Dracula.<BR><BR>Kolyma's =
former=20
      ruler was called Count Kraestromb. Kraestromb is an anagram of =
Bram=20
      Stoker. (the writer of Dracula)<BR><BR>Llowh'wof (the head monk) =
is=20
      another anagram. When jumbling the letters, you get Wolf=20
      Howl.<BR><BR>Countess Lavidia is named after Countess Lavinia from =
Laura=20
      Bow 2: The Dagger of Amon Ra.<BR><BR>Sometimes when trying to get =
at=20
      certain things, you'll get a "'tis beyond your reach."-message. (a =
phrase=20
      MOE-players will recognize)<BR><BR>Certain object descriptions =
were=20
      literally carried over from the original. When clicking on certain =
trees=20
      in Wierwood forest, you get the message "Many trees shade your way =
as you=20
      journey through the land of Kolyma. This was the general room =
description=20
      of most regular screens in the original KQ2.<BR><BR>Try using the =
hammer=20
      on the pumpkin baby while you're carrying it.=20
      <DIV>- Northernmost beach screen:</DIV>Talking to the hill results =
in a=20
      reference to "The sound of music".=20
      <DIV>- Beach west of Hagatha's cave:</DIV>Talking to the rocks =
jutting out=20
      from the sea will sometimes net you a "Rocky and =
Bullwinkle"-reference.=20
      <DIV>- Hagatha's cave:</DIV>There's a slight chance of a very =
familiar=20
      Easter egg appearing whenever you enter the screen.<BR><BR>The =
foliage=20
      near the rock arch is republican. <BR><BR>Talking to the skulls =
might end=20
      up in them talking back. One of them is Bonehead from Quest for =
Glory, the=20
      other one is Murray from Monkey Island.=20
      <DIV>- Forest east of Hagatha's cave:</DIV>Clicking the =
talk-cursor on the=20
      stump will reveal a Forrest Gump reference.<BR><BR>Clicking the=20
      talk-cursor on the log near the stump will reveal a "King's log"; =
a Star=20
      Trek reference.=20
      <DIV>- Forest south of dwarf tree:</DIV>Clicking the hand on the =
ground=20
      will reveal a message regarding "The Forrester".=20
      <DIV>- Forest south of town gate:</DIV>One of the bushes here was =
imported=20
      from Texas.=20
      <DIV>- Swan lake:</DIV>Talking to the rocks will reveal a =
reference to=20
      Queen.=20
      <DIV>- Kolyma gate:</DIV>The symbol above the gate is the typical =
King's=20
      Quest symbol that's also displayed on the grey title screens of =
KQ1VGA,=20
      KQ2VGA, KQ5 and KQ6.<BR><BR>Talking to the "pillars" of the town =
gate will=20
      reveal a reference to the Microsoft Man.=20
      <DIV>- Library:</DIV>On top of the file cabinet are several game =
boxes of=20
      past Sierra games.<BR><BR>Talking to the grandfather clock will =
sometimes=20
      reveal a Beauty and the Beast reference. (Disney's version, that=20
      is)<BR><BR>Clicking the hand on the piles of books reveals a Mary =
Poppins=20
      reference.<BR><BR>Clicking talk on the same piles mentions Teddy=20
      Ruxpin.<BR><BR>One of the books mentions the guidebook to the Land =
of the=20
      Green Isles. This guidebook was included with KQ6.<BR><BR>There =
are TONS=20
      of references among the contents of the shelves. Among them are =
several=20
      KQ-references, a few QFG-references and some references to movies =
and=20
      books. The book called "Future's History" is the title of Daniel =
Stacey's=20
      Space Quest fanfic.<BR><BR>Clicking talk on the shelves will =
reveal a=20
      reference to the bookworm from KQ6.<BR><BR>The final book the =
librarian=20
      lets you read contains some references to other KQ-games.=20
      <DIV>- Antique shop:</DIV>The mallet near the entrance belongs to =
a=20
      character from Quest for Glory 1.<BR><BR>The dragon head is either =
the=20
      Dragon of Doom or the dragon image that appears when casting the=20
      Dragonfire spell from Quest for Glory 5.<BR><BR>The little can on =
the=20
      right of the droid contains 7-up.<BR><BR>The little droid on the =
shelf is=20
      the retrieval unit from Space Quest 1.<BR><BR>The sorcerer's hat =
belongs=20
      to Simon the Sorceror. (another adventure game)<BR><BR>Clicking =
the=20
      talk-cursor on the magical carpet before taking it gives you a =
part of the=20
      song "A whole new world" from Disney's Aladdin. (not to mention =
the fact=20
      that Aladdin's name is (partly) inscribed on the =
carpet)<BR><BR>The=20
      genie's name (Ni'Bor Si'Ma'Will) is an anagram of Robin Williams =
who did=20
      the voice of the genie in Disney's Aladdin.=20
      <DIV>- Sharkee domain:</DIV>Talking to ordinary fish reveals a =
misquote=20
      from Alien.<BR><BR>Talking to the seaweed in certain screens =
reveals a=20
      line from "Under the sea", a song from Disney's version of The =
Little=20
      Mermaid.=20
      <DIV>- Mountain plateau:</DIV>Talking to the sky reveals a =
reference to a=20
      song from R. Kelly. <BR><BR>Talking to the snake may reveal a =
reference to=20
      Harry Potter.<BR><BR>Putting your hand in the hole in the rock =
near the=20
      entrance of the enchanter's cave will reveal a shameless plug for =
an=20
      upcoming project from Tierra Entertainment. (in the spirit of the =
SQ1-plug=20
      in the original KQ2)=20
      <DIV>- Cloud tests:</DIV>The name of Graham's pal in the first =
test=20
      (Malvolio) is the name of a character of Shakespeare's "The =
Twelfth=20
      Night". The name literally means "I mean ill will". The same play =
is also=20
      mentioned if you try to enter the northern or eastern part of town =
too=20
      many times.<BR><BR>Selecting the right options will reveal a =
hidden option=20
      in the third test. You won't be able to obtain the perfect score =
by=20
      selecting this option, but "The Madness of King Graham" is simply =
D most=20
      brilliant Easter egg in the game.=20
      <DIV>- Church:</DIV>Clicking the hand on the bell reveals another=20
      reference to a Sierra-game.<BR><BR>One of the graves in the =
cemetery=20
      behind the church contains a reference to Quest for =
Glory.<BR><BR>Getting=20
      dragged into a grave in either graveyard will let you hear a =
Psycho-like=20
      death theme.=20
      <DIV>- Castle cemetery:</DIV><BR>There's a reference to Olga and =
Boris=20
      from Quest for Glory 4 on one of the tombstones.<BR><BR>The =
message on the=20
      tombstone near the one mentioned above contains a randomly =
determined=20
      message about:<BR>Sierra Online<BR>Anna and the King of =
Siam<BR>Arnold=20
      Schwarzenegger<BR>Sound of Music<BR>Crocodile Dundee<BR>Lethal=20
      Weapon<BR>War of the Roses<BR>Star Wars<BR>Black =
Adder<BR>Elvis<BR><BR>The=20
      two switched bodies, Lord Christopher Eveer and the healer Larmon =
Odnarb,=20
      are anagrams of Christopher Reeve and Marlon Brando. These two =
actors=20
      played Clark/Superman and his father Jor-el in Superman.=20
      <DIV>- Castle library:</DIV>Showing the key from the black book to =

      Anastasia will trigger a comment about the odd object placement in =
the=20
      original King's quest game.<BR><BR>Talking to the candelabra =
reveals=20
      another Beauty and the Beast reference.=20
      <DIV>- Castle hall:</DIV>Clicking the hand on the barrels will =
trigger a=20
      reference to Mask of Eternity.=20
      <DIV>- Door of Destiny:</DIV>Selecting the wrong realm will warp =
Graham to=20
      one of the other Sierra series. (or into another KQ-game) You'll =
die=20
      though.=20
      <DIV>- Beach of Enchanted Realm:</DIV>Clicking talk on the cliffs =
will=20
      reveal a Wizard of Oz reference.=20
      <DIV>- Ending:</DIV>Attending the wedding is the subject of one of =
the=20
      previous Easter eggs as well as Anonymous Game Developer 1, =
Anonymous Game=20
      Developer 2, Daniel Stacey and Tom Lewandowski. (the main members =
of the=20
      Tierra team)<BR><BR>There are several characters from KQ1VGA in =
the=20
      audience in Daventry's throne room.=20
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TH><A id=3DLyrics>Song lyrics </A></TH></TR>
  <TR>
    <TD>Remember the sequence after falling down the wall of Caldaur's =
castle?=20
      It featured Valanice standing near the window of the quartz tower =
and=20
      singing the first lines of a song. The same song is actually sung =
while=20
      the credits are rolling. "When I saw you" was composed by Tom =
Lewandowski,=20
      lyrics were written by Daniel Stacey and it was performed by =
Little Miss=20
      Muffet. Here are the lyrics&nbsp;for those of you who want to sing =

      along:<BR><BR>When I saw you,<BR>I knew it was true<BR>There's a =
love=20
      between us,<BR>won't be torn in two<BR><BR>Once waked from =
sleep,<BR>I'll=20
      smile and speak<BR>We'll open a door,<BR>forever more<BR><BR>Our =
fates'=20
      unknown,<BR>so rarely shown<BR>Together you and I will see it ever =

      sewn<BR><BR>When you saw me,<BR>the truth you would see<BR>That =
your heart=20
      could feel<BR>its emptiness heal<BR><BR>Paths are laid =
down,<BR>lines in=20
      the sand<BR>It's happening now,<BR>you must =
understand<BR><BR>Hearts can=20
      reveal,<BR>just what they feel<BR>Roads began anew<BR>when I saw=20
      you<BR><BR>Soon we shall pair,<BR>our lives' true and =
fair<BR>Nothing will=20
      divide us,<BR>apart we'll be ne'er<BR><BR>As the bell =
rings,<BR>our=20
      destiny brings<BR>The future draws near,<BR>hold tight my =
dear<BR><BR>Hold=20
      tight...&nbsp;<BR><BR>Hold tight...<BR>
      <DIV class=3Dindex><A class=3Dindex=20
      =
href=3D"http://www.tierraentertainment.com/KQ2-walk.htm#Index">Back to=20
      index</A></DIV></TD></TR>
  <TR>
    <TD class=3Dcredits>=A9 2002 Tierra Entertainment. <I>King's =
Quest</I> &amp;=20
      <I>Quest for Glory</I> are registered trademarks of <A=20
      href=3D"http://www.sierra.com/">Sierra</A>.=20
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