The Hobbit FAQ (Nintendo GameCube)
by Logan West a.k.a.
The Shadow a.k.a.
ShadowN64

ShadowN64@yahoo.com
(Please read the "Contact" section before e-mailing me, Thanks.)

This FAQ is of course most indubitably and positively, definitely and most
accurately, undoubtedly, fondly, and affectionately dedicated to that elusive,
mysteriously shrouded, wonderful and incredible partner: J.M. Prov. 31:30.

*note*
Use the Hot Keys to access parts of the FAQ quickly. Press "ctrl" and "f" at
the same time, enter what area Hot Key code (for instance, to see Credits type
in "CRDTS") and you should go there! By the way, I set it up so that you just
type in the first word in the section you wish to go, ommitting the vowels.
"Credits" minus the vowels leaves CRDTS. If that's not too confusing :(

========================================
Table of Contents: (Hot Key)
========================================
1. Introduction (INTRDCTN)
2. Story Line (STRY)
3. Basic Moves (BSC)
4. Perfect Walkthroughs (PRFCT)
4-1.  An Unexpected Party (CHPTR1)
4-2.  Roast Mutton (CHPTR2)
4-3.  Troll-Hole (CHPTR3)
4-4.  Over Hill And Under Hill (CHPTR4)
4-5.  Riddles In The Dark (CHPTR5)
4-6.  Flies And Spiders (CHPTR6)
4-7.  Barrels Out Of Bond (CHPTR7)
4-8.  A Warm Welcome (CHPTR8)
4-9.  Inside Information (CHPTR9)
4-10. The Gathering of the Clouds (CHPTR10)
4-11. The Clouds Burst (CHPTR11)
5. Scroll Locations (SCRLL)
6. Objective Lists (OBJCTV)
7. Boss Battles (BSS)
8. Frequently Asked Questions (FRQNTLY)
9. Bonus Fun Stuff
10. Copyright Information (CPY)
11. Contact Information (CNTCT)
12. Revisions History (RVSNS)
13. About the Shadow (SHDW)
14. Credits (CRDTS)

========================================
1. Introduction (INTRDCTN)
========================================
Welcome! And let me congratulate you first of all for buying this game, second
of all for reading this FAQ! I personally have tested out all of my strategies
(and I don't even own a guide so I figured and found all of this myself) and
hope you'll be able to follow along what I've written.
First off, if you've bought this game just because it looked neat, you may be
in for a disappointment. While it is indeed a very good game, I believe that
it's great virtue for me lies in the fact that I read the book many years ago
(and was a Tolkien fan long before the movies came out and EVERYBODY knows
about it now). I recommend that if you like to read, read the book before you
even start. It will make your experience just that much more enjoyable. If
you've read the book (or don't care to) then read on young warrior, and good
luck.
The main purpose of this FAQ is to get perfect scores. Now if you can't even
figure out the level then I suppose it will help out with that as well, but
mainly, I strove to get perfects, and being that there are no other
walkthroughs out for this game yet, decided to write up some of my own in the
(faint) hope of helping others. I think that's about it.

========================================
2. Story Line (STRY)
========================================
*From the Manual*
Gandalf the Wizard has always said that there is much more to the little
Hobbit, Bilbo Baggins than meets the eye. You're about to prove hime right, for
you are about to put yourself in the shoes of Bilbo himself. That is-- if he
wore shoes on those leathery soles of his.

It is another in an endless stream of perfect days in the shire, and Bilbo is
at home in Bag End, his comfortable Hobbit-hole. Usually his biggest concern is
wondering when he'll enjoy his next meal. But that concern will soon be
overshadowed by the great responsibility Gandalf places on this diminutive
character.

Prepare to lead Bilbo on an epic journey where he encounters the dangers and
wonders of Middle-Earth beyond the boundaries of the Shire. Travel with Bilbo
and the Dwarves as they seek to reclaim the Lonely Mountain from the clutches
of Smaug. They'll meet some curious characters along the trail, as well as
ferocious creatures of the surrounding forests and caves. Bilbo will learn
combat skills unknown to other Hobbits. He'll use them in pursuit of Quests and
to help the Dwarves seek their vengeance.
*End Manual*

*My notes*
Let me also say, for those of you who just might not know (shudder) that this
was an actual book written by J.R.R. Tolkien and has nothing to do with Peter
Jackson. Sierra (and whoever else worked on this game, Vivendi I guess) did a
very deucedly good job working with the book and getting it close to fact. I
admire them for sticking to the book even though to have made them more like
the Lord of the Rings movies would have brought them more money (I'm talking
about Gollum's voice and things like that). So hurrah to Sierra! If you need a
story line, read the book is all I can say ;)

========================================
3. Basic Moves (BSC)
========================================
(A) button causes you to jump. No problem. Got it.
(B) button is used to slash your stick (or *spoiler* sword *unspoiler*) and to
talk to people, pick up items, etc. It's your action button. Oh yeah, you can
also throw stones if you have them equipped.
(X) button cycles through your weapons.
(Y) button targets enemies. By pressing it multiple times, you can toggle
between target and untarget. Awesome!
(Control Stick). Um, moves?
(C-Stick) rotates your camera around. You'll figure it out pretty quickly.
(Control Pad) This is your handy "quick" access tool. Press > for Walking
stick, ^ for Sting, < for stones, and v to make Bilbo drink a health potion!
(L) This will make you go into "stealth" mode if you hold it down. You can
creep around real sneaky like. Also, if you have your walking stick equipped,
you can do a long jump by pressing L really quick and then the (A) button to
jump.
(R) Toggles between First-Person mode and regular mode. To throw stones while
in FP mode, press B. Incidentally, I like to invert the vertical on the First
Person mode (look in the start menu and select game controls).

Other moves include the Jump attack. To perform this (after you learn it) you
jump up into the air and hit the (B) button. You'll smash down upon your foes!

========================================
4. Perfect Walkthroughs (PRFCT)
========================================

Your first task before the real level begins is to go through a Dream World.
Believe me, if you can't figure out this then you'll have problems with this
game. You're invincible so just run at the enemies and slash them. You can
throw stones from afar, you can jump attack, whatever.
Defeat all the enemies in the first area, then up the steps, down into a little
section (with nothing really of worth in it) and back up some more steps. A
cutscene takes place and you then attack some more goblins. When they're all
gone, a ladder drops, you climb up, and guess what. You wake up just in time!

More dialogue and then you finally start your quest.

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 1: An Unexpected Party (CHPTR1)
-----------------------------------------------------------------------------------------
=========================================================================================

()Meet the Dwarves
()Find Walking Stick
()Help Fix Bridge
()-Find Hammer
()-Find Three Bundles of Nails
[]Retrieve Gammer's Sewing Needle
[]Move Hanna's Butter Churn
[]Retrieve Provisions for Bombur
[]-Bring Sugar
[]-Bring Spice
[]-Bring Wheat
[]-Bring Three Berries
[]-Bring Three Eggs
[]-Bring Three Apples
[]-Bring Sausages
[]-Bring Tea Cakes
[]Open Lorella's Chests
[]Scare off Crows
[]Find the four Hobbit Children
[]-Find Hamfast
[]-Find Hilda
[]-Find Bell
[]-Find Sadoc


Right Double-Oh-Seven. Now you can't be going on this adventure without your
walking stick! This is one of my special pieces. It is a fine straight walking
stick equipped with all of the latest gadgets including a long-jump and of
course, the standard "slash." I want to see this returned in one piece so be
careful with this.

I'll let you find it on your own. You can't leave the house without it anyway.
You'll also come across a bright red shiny thingy in the middle of the doorway.
Don't touch it! Actually, you want to collect these things, they're Courage
Points, and each bit you collect fills up that meter in the upper left corner.
When you have a thousand courage points totale (that red one is worth 5 by the
way) you'll get a bright flash and your health will increase by one bubble! Get
all of them!
Open the chest and your on your way! Head to the door where Gandalf is standing.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
0 Silver Pennies, 5 Courage Points, 1 Chest, 1 Quest
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Though I didn't really need to put this checkpoint in here, I thought I would
just to familiarize you with it. I'll insert these quite often and you can
check on your progress with it. On this first level, unless you do exactly what
I do, you'll probably not match my numbers but the subsequent levels will be
easier to follow. Trust me.

Now you're outside right?
Head on over to the terraced garden on the right of Bilbo's house (as you come
out of the door) and you'll find a sack of silver pennies! Sacks are generally
worth ten, stacks are 5, and a single coin is worth, well, one. Hop down on the
side and gather in the three red courage points sitting there at the base of
the terrace. Behind the nearest tree is a fourth one. Now, the bushes in
Hobbiton are very unique in that many of them host a courage point or two. Run
around the outside of the little gated flower garden for ten.

Walk inside and gather four from the outside circle and one from the inside
bush. If you head back outside you'll find a path leading to the left of
Bilbo's house with three courage points and a silver penny up the road. If you
want to save, go ahead and do that, now walk up the path. Before you head down
the hill though, guess what?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
11 Silver Pennies, 63 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you don't have those numbers, I suggest you turn back. Unless you don't care
about perfects :)

Run on down and talk to the first lady you see. Gammer will ask you to find her
needle for her! Of course, being the gentlehobbit you are, you'll gladly do it!

Gather in the Silver Penny (from here on: SP) next to her and talk to the next
lady, who'll inform you that she'd like a churn moved from the adjacent shed to
her front porch. Sure! While you're in the shed, collect the stack of SP in the
back left corner.

Grab with (B) and carry it onto the porch.

She gives you some Berry Crumble Tea Cakes and of course, Courage Points (CPs).
Run on down the road little Bilbo!

six CP greet you, run along the left, gathering in the two SPs and three CPs in
the center of the road, grap three more blue CPs at the far end of this valley
but don't go down by the river just yet! Plug back along the opposite side of
this valley.

Now if you climb the rope on that little wooden "hangman's" structure there,
you can get onto the roofs for three green Courage points (worth 10 each). Use
your Long Jump (with your stick) to ensure that you don't miss.

Now drop down (after you've got all three) and scrounge around in the bushes.
There's 8 total I believe (red ones). Make sure you grap the SP on the porch of
the first house!

Now you can go down by the river.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
20 Silver Pennies, 170 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Moving right along there!

A group of hobbit children confront you and volunteer you to play hide and
seek. While you might normally decline, this will allow you to get more courage
points, and well, you wouldn't want to disappoint the children!

Walk over toward the guy by the broken bridge, who politely informs you that
the bridge is out but also says he'll fix it if you bring the hammer and nails.
Of course!

Walk into the Mill and to the left is a save station. I suggest you use it.

To the right of the entrance, on top of the haystack, is a green CP. Now climb
up the haystacks by the save station.

You're at the top. Before you rush forward though, turn directly around and hop
up onto another wooden platform. Grab the three CP there and hop onto the
conveniently dangling rope. Whack all three jars for the nails.
Congratulations! Go back.

There's three blue CP by the exit of this place, and of course that large, Pink
CP in the corner by the haystacks (near the exit). It's worth 25.

Now exit this place.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
20 Silver Pennies, 220 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Turn to the right but don't go on the dock yet. Around the far side of this
Mill is some haystacks, at the end of the haystacks, lo and behold! A sack of
Silver Pennies! Grab 'em and hop onto the water wheel.

Get ready to hop through a hole to your right though!

Inside is a various assortment of SP and CP AND, your first hobbit child! Talk
to her for you reward. Do you think Hamfast likes her?

Hop out the window behind her and be careful not to fall down yet. Grab the one
red and two green CP on the ledge. Now, hop up onto the roof for four SP! Don't
fall down!

Just go back to the pond, the quickest way is to walk back to that window you
exited the Mill by (where the hobbit girl was) and NOW you can fall down
towards the lake.

If you haven't gotten any of the CP on the dock, you should have,

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
37 Silver Pennies, 275 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This next part is special, if you hop across all of the lily pads without
falling off of one (starting from the dock) you'll get 100 courage points when
you get to the solid column way out there. Keep trying if you can't make it! My
sister had to try for 15 minutes.....but that's a different story :)

Now there's a bunch of goodies on these cliffs. I won't detail all of them,
just gather as much as you can and if you want to check to see if you got them
all, go back to the center of the pond and take a look around.

Now you've gotten everything right? You're at the top by the save station
anxiously awaiting your next orders. Before going onto the lily pads (and saved
if you wished),

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
52 Silver Pennies, 425 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Jump across the lily pads (doesn't matter if you fall in) hop up the pillars to
the mushrooms (each will refill one health bubble if you need it) walk (or
jump) over to the silver pennies and across the tree stumps to Carl. Talk to
him for the hammer. Hurrah!

Be sure to pick up that Health potion by the tree!

Now before you drop down, do a long jump to that highest pillar in the area. If
successful, you'll be rewarded with ample CP.

Now drop down and save if you wish. We're going back to Sandyman by the bridge.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
55 Silver Pennies, 491 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You're across the bridge right? I wouldn't suggest talking to the fat dwarf by
the bridge as he'll reward you with CP, and that would mess up my numbers. Talk
to him at the end of the level for quite a large reward all at once!

He'll catch you when you first get there, but DON'T talk to Bombur again. Grab
the two SP in the stall next to him.

Now talk to the lady in the stall across the path. She'll tell you about not
having her keys and so if you can get into the chests then you can have what's
in them!
It's not hard to open chests, just land whatever it is on green (red is bad)
and you'll have it! Later on they get harder.....


Congrats! You just got all the Chests in this level!

Now continue on and pass the dwarf with the yellow beard but don't go to the
door just yet, keep going past it, gathering the courage points on the
doorstep. If you go inside, you just end the game, and we don't want that just
yet do we?

You're getting a Silver Penny, then backtrack to where Bombur was.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
58 Silver Pennies, 625 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Keep going past him. At the next house there are two SP on the doorstep, and
one CP on the roof and hello! A sack behind it. Gotta catch 'em all!

Talk to the poor man standing next to the garden. Tsk! Tsk! Trouble with the
crows! Not too tough for our great hero Bilbo! Yeah. Crows.

Whack the scarecrows a few times to scare the crows (haha) and go back to the
man. Great! Just what I always wanted! Wheat!

Save at the station and then go into:...........The MAZE!!!!!! Ooooooh.

Make sure you sneak around. You can take any route you please I suppose, but I
like to work my way clockwise. And well, it's not really much of a maze,
especially if you center the camera above your head.....

Oh, that's right, you can't sneak yet. Well, if you go slow you can do it all
right, if you really want to sneak, go near the barn door real quick and it'll
give you the ability. Anyhow, you got all three berries and all the CP and
snuck back out right? We'll see.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
70 Silver Pennies, 865 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Wow! You'll make a decent burgler yet! Head down by the river and past the
hobbiton lady. Grab the stack of SP. Yeah.

Now all over these haystacks is all sorts of CP and SP. I'll leave it to you to
gather them.

Hey! It's another one of those bra......er.....precious little children! Talk
to him for a reward. Now behind the tree closest to the river is another SP.
Grab it and walk over to the barn. I suggest saving.

Got the CP and eggs? Good. Very good!

One more stop. Go to the back of the barn and surprise! There's a needle in
that haystack! Grab it and run back to Gammer.

She gives you sausages! Hurray!

Now go inside that gate that wasn't open before. It's back down the path.
Inside is a Silver Penny and another boy! Great going! Don't forget to talk to
him.

Run to the apple orchard
Drag the block a little closer to the cliff and hop up. Before you grab
anything....

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
89 Silver Pennies, 980 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now get the SP, the CP by the well, and then go into the orchard. Knock down
the apples with your stones and collect everything. Now you have all the food
Bombur could possibly want! At least for the afternoon.....

Plus, you got a new health bubble. Check it out! Go out the orchard and down by
the river. Along the right side is the last child (and of course the CP that
come with it!). Not to mention a SP on the way!

Now follow the river back down and you'll come to a small dock with the last
SPs that you need.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
100 Silver Pennies, 1075 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Great! Now just talk to Bombur, collect your last CPs and you're on your way to
the door of the Green Dragon Inn! You did it! I'm so proud! *eyes mist up*

*bonus!*
You don't HAVE to get this, but it'd be nice. You can get a Waters of Vigour by
going back up to the well and pressing B on the handcrank AFTER you've got all
the Hobbit Children.

Oh, and my recommendation at the vendor, don't buy anything. You won't need it.

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 2: Roast Mutton (CHPTR2)
-----------------------------------------------------------------------------------------
=========================================================================================

()Talk to Thorin
()Investigate Light
()-Lower Water
()-Raise Water
()Steal Wallet
[] Bring a Burberry Plant to Kili
[]-Find Burberry Plant
[]-Return Burberry Plant


You start out your level with 100 silver pennies right? Well, it doesn't matter
really, I just wondered.

Head to the save station and save without picking up anything. This is your
starting file. If anything goes wrong with a level, you want your starting file
to be right at the very beginning so that if you have to start over again
(which you most likely won't because you have me to guide you with my
checkpoints) then you'll be able to do so.

Now run around all the fringes of this area before you talk to Thorin, he's the
dwarf staring off into the distant red glow. A stack of SP by the tree, three
red CP behind the tree, three more behind the save station, and while your at
it, why don't you talk to that shivering Dwarf sitting on the stump? He'll
appreciate it and reward you with a quest! He wants your to fetch a burberry
plant. Being as you've never even SEEN a burberry plant before, you might think
it'd be tough, but no problem!

Head on over to the White bearded Dwarf you were supposed to avoid before.
Well? Scuttle off then!

Starting on the right side and going down to the left is a kind of stairway, so
follow it down a few "steps." Before you go too far though, let me introduce me
to a "friend" of mine. It's a plant that is sort of a second cousing to the
Piranha Plants unless I miss my guess. The easiest way to eliminate it is to
target using (Y) and then equipping your stones and throwing one at it.

Keep going down. Bilbo alerts you to a wolf's presence so go ahead and
eliminate him. I find the best technique is to whack at it a few times until it
backs off, and follow it and when it starts coming towards you, whack it some
more! If you let him nip you, it can get annoying. Especially when you have
three wolves nipping you at once. I hate that. Man.
These wolves however aren't too tough, you could just whack each maybe three
times.

After he's dead, three more come to *cough* "help." But they'll be quickly put
silent won't they? Now at the base of the cliff you came down by is some
courage points, pick them up. Nope, sorry, you can't go in that hole. I still
try it every time I'm in this level.....

All right, now keep walking out through the canyon (I don't think there's
really much to get lost on here) and you'll come to an open area. There's not
really much in here so just go up the path shown to you by the blue CP. Don't
miss the sack of Silver Pennies at the first turn!

Before you go rushing into where those plants are, why don't you head the
opposite way, toward the left. After a bit you'll pick up some CP and a chest.
Got it. NOW go back.

Take out the two plants with your arm of might (it's easy enough to hit them
with your stick as well) and go down. Balin will tell you to long jump across
the wide gap (leading to the platform with two more of those plant things) but
we don't want to do that just yet. Go up the mountain side and get the CP at
the very highest point. Kill the plants and behind them is, Hey! It's a
Burberry plant! (Well, leaves).

Do I have to tell you what to do next? Drop down and talk to Kili, and Thank
you! Kili!

Go to the save station if you wish.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
60 Silver Pennies, 257 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now you'll want to go back up to where Balin was, but curiously enough, a rope
dropped so you can now take a shortcut back up.
Now you can do your long jump.

Hurrah! And whack those plants! And do another jump to the save station.

Hear that? You're supposed to get to the floodgate eh? It's easy enough to
follow the path up to it so go switch it.

You may want to grab those stones sitting there, then hop out across the rocks
in the water for a sack of SP. It doesn't really matter if you fall in because
the water is shallow enough but I think it is possible to die here if you try
hard enough :)

Now if you make your way back to where you go down, look to the left through
some narrow passages and there's another "room" back there. In it you'll find
CP and a Skeleton Key!

Ready? Now go back down, all the way to that save station if you wish and start
out across the water.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
85 Silver Pennies, 415 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You'll run into some frog-like creatures (wish I knew the names to all of
these). They should easily fall under your hand. Make sure you get the chest ;)

Run up towards the chain and take out the plant right around the corner. If you
need health there's mushrooms at the top of that little mound past the chain.
All set? Let's depart Indiana Jones style!

Kill the plants and save if you desire.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
135 Silver Pennies, 504 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Run down the path to a stack of SP, then left again for the CP. Okay, you want
to jump onto the rop that's hanging off of the platform here, and climb down as
far as you can go, then drop. Kill the creatures (if you wait a little while,
the wolves and the "frogs" will start killing eachother and I think the wolves
lose.

Get the chest and all of the CP, then head up the rope you've not been on yet.
Up the steps, kill the plant, and grab the sack of SP in the corner. Open the
floodgate and while the cutscene takes place, you get another health bubble! Go
up the ladder, down the other one. Down here is a Piranha Plant and some CP,
collect them. Ready to jump across the pond? Don't fall in! Hobbit's can't swim
very well and you will surely die!

Hop across collecting the CP of course, and then go down the hill, kill the
plants and save. Phew!

This next part might be a little tricky for you, it's good practice with the
camera though :)

Hop onto the big wooden gate thingy when it comes around to you. Be patient!
Stay on this for a little while and collect the two Courage Points that you
will come underneath of.

When one of the smaller ones come close (towards the center of this vortex) hop
onto it and ride it around for three more green CP. Now hop onto the next
closest one (or the very center one if you think you can make it) and then onto
the rope. Scary huh?

Jump towards the side that has the courage points close by. Get them and then
turn around the other way. Long jump across the gaps if it makes you feel
safer. Before you rush straight ahead, turn to your left and get that sack of
SP. On the right side is some more plants and CP. Get them all. Now you can
head straight in.

A cutscene takes place and you're stuck inside this area with three monstrous
trolls!
There's a save station on your right.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
200 Silver Pennies, 1017 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Head to the left (of where you came in and you'll run into a dead end, but it
has two red CP and one green. Now go back the other way.

Follow the trail of blue CP. When you come to the ledge that drops down, be
careful! You don't want to get caught! Wait for the troll to come up to that
rock wall that is on your right side, he'll stand for a minute and then stump
back off, that's your cue to get moving straight for the other side! If you're
quick, you can grab the CP off to the right and make it up the steps before
you're caught.

Make sure you grab the green CP though!

Now follow the path and get the chest (and the red CP before it too). Wow! A
Wallet of 50 SP! That's nice!

Watch out for the troll on patrol, and scamper down towards the next spot. Hide
behind the rock until the troll stomps off again, then run like mad toward the
red group of CP, then the blue. Hide here! Wait until the coast is clear and
then dash of again. Talk about nerve racking! You've got to sneak past this
next troll (hold down L) and make sure you don't step on the leaves or you'll
be caught!

Once through, hop along the platforms and grab the CP and chest. Wow! A sack of
100 SP! That's pretty snazzy!

Okay, your through, got it all. Before going to save at the station go back
towards that log, there's a sack with your last SP in it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
400 Silver Pennies, 1123 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now save.

Sheesh! This troll sure can yawn! Sneak past him when he starts. Boy! Is he
ugly!
Hide behind the rock that has the Blue CP next to it, this next part might be
tricky, you have to be patient for that troll not to grab you.

Go down to the next blue CP but look back where the troll is walking back and
forth. There, out in the open is a pink Courage Point! What? Do these
programmers think you're a burgler or something? No one in their right mind
would risk that! Um, well, we would wouldn't we? Snap it and run back. Wait for
the troll to have his back toward you and then race off to the next hiding
spot. The best time is when he's walking the same direction you wish to go.
When he turns back and starts walking there, run towards the next hiding spot
and get around the other side quick!

Grab all the CP here and wait for it to all disappear into your body. Now check
your stats.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
400 Silver Pennies, 1200 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Two perfects in a row? I'm quite impressed with you Mr. Baggins! Grab the
Wallet.

In the Vendor I would recommend that you buy the medicine chest, you might need
it.

=========================================================================================
----------------------------------------------------------------------------------------
Chapter 3: Troll-Hole (CHPTR3)
----------------------------------------------------------------------------------------
=========================================================================================

()Find the Troll Cave
()Find the Troll Key
()Retrieve the Healing Draught
()Return the Healing Draught

This one is pretty linear so it should be easier for ya. Save at the station
and then go down the hill.

All right! Expert Stick Tactics! That'll make things a bit easier!
Just head straight down the hill, we've got a date with some wolves. Kill them
and to the right is a small canyon with a chest in it, grab it. Ooooh. Now go
up the steps on the hill.

Gloin (Gimli's father by the way) tells you about the Troll key you need to
find. After hearing his speech (or skipping it, whatever) turn toward where he
is facing and long jump out there. Do another long jump towards that white
thing. This is a White Courage Point and is worth 50! Open the chest Bilbo.
This is a trolls cave after all, so we should be finding lots of money eh? Go
back up the hill past Gloin.

Okay, you've gotten all the courage points on your way right? You're standing
at the entrance of a dark, scary cave right?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
75 Silver Pennies, 90 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Well, don't worry, we'll get more.

Watch out for these spikes in the wall! They'll take your health down real
fast! Just go to the opposite side of the wall the spikes are on. Phew!

See that pool coming towards us? There are a couple of those froggy creatures
around here so take them out. Don't you like that music?

Now go back to where you came into this room. There are these little pod
looking things with a bright, pale blue circle on them. These often contain
treasures. Bust 'em open!

There's a dark vine hanging from the ceiling, this usually means that the vine
will break after a short while, so you'll want to line yourself up so that the
vine is between you and the platform with the CP you're trying to reach, and
then jump for it, jumping off the vine after climbing for a second or two, onto
that platform.

Okay! Now we can head to the next vine. This one's stable, so you can take all
the time you want. When Bilbo reaches out on a vine, it means he's reaching for
another vine, just line him up and he'll do the jump for you. Jump to the next
vine, then onto the platforms, and drop down on the other side of that wall.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
80 Silver Pennies, 161 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

In this next area are more frogs. Destroy!

Now again, towards where you came into this place is a pink rock and behind it
is a pod. Bust it baby!
Head along the wall and there are two more pods next to eachother, one contains
a SP.

There's a chest at the far end, open it and then walk around the pillar next to
it for a pink CP. Now you can make your ascent. Get the pod at the top, and of
course the blue CP's on your way over this next little wall.

At the bottom of this wall are two green CP and some holes in the ground, stop
for a moment.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
106 Silver Pennies, 268 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hop over these "holes" in order not to get "stuck."There's a green CP in front
of you and around this next corner is, what IS that? It's and elvish lady! A
cutscene will take place when you get near her.

Let's take this monster! It's not really that tough, all you have to do is kill
that little armadillo thing next to it and it gets mad and rears up, revealing
its soft undersides, whack it as much as you can. Then two minions come out,
kill them and whack the big one, then THREE! Once they are all gone, hit the
monster one last time and it should be over. If only Bullroarer could see you
now!

There's lots of goodies in the cavern and it's a bit hard to walk you through
it. Follow along the left wall (as you came into this place). There are pods
that you see pretty quick but all you get are mushrooms. Open them anyway
though. Pretty soon you'll see a sack up in a dark section of the wall, it
leads into a cave so follow it. Destroy the armadillos (or whatever it is),
collect your CP and chest, and head back out to the big room. Hey! Did you get
another health bubble? Congrats!

See all those dragon things in the ground? They are very annoying, but easy to
kill, just use rocks and whack them. If you've still been following the wall,
follow the blue CP towards a stand by a cliff. We can't use it yet. However,
you can head behind those rocks to your right and get a SP from that pod! Keep
following the wall to a rock pile. Inside are three green CP, get them. Now
there's only one thing left in this place, to climb up the platforms and get to
the end of them (the platforms are in the center of this cavern by the way).

There are several ways to get up there, but once you are at the top, you'll see
a healing draught sitting there, and a cave to your right. Inside the cave is a
green CP, get both and drop down, now go back to the elf.

She rewards you with a Witch King Crystal! Now you can go back to that stand.

Save if you wish.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
187 Silver Pennies, 664 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go to the stand, place the crystal and either hop on really quick or wait for
the platform to come back. It comes from below so watch for it!

Get on and ride it till it takes you down and to a little covey in the wall
with an armadillo and a chest among other things. Get the pods and chest.

Now go back up and to the other side. Going up you'll meet another armadillo
and if you look sharp, between two rocks to your left (before the tunnel) is a
pod, break it open. Get the two pods in front of you and head left. Jump over
the spikes, break the pods, kill the armadillo, get the chest and the CP in the
little space behind the rocks, and back out. Simple as that. Now go!

Well, pretty fast, but it could be done faster. Now back out and go up the
tunnel.

Sharp to your right is a green CP, before the spikes. If you wait for that
creature to come at you, he'll impale himself very satisfactorily :) Just make
sure you pick up the CP.

Keep going up, kill the armadillos, head to the right (NOT towards the sunlight
yet) and by that red CP is a pod, break it open. Keep going toward the greenish
area but don't get near the edge! You'll slide down! collect the CP as you go.
There should be a nice Pink one at the end, and four pods, break them. Now
carefully go back to the center of this slippery area and cautiously look over
the edge, center yourself so that you'll slide down next to that chest and CP.
Now go!

Whew! That was fun! Collect everything and jump on the vine, which will carry
you up so you can jump on another vine and quickly (or it will break) jump to
safety. If you fall all the way down, don't sweat, you'll just have to go the
long way around again.

NOW go out towards the sunlight. It looks beautiful doesn't it?!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
358 Silver Pennies, 859 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Climb up the vine with the Blue CP on it and....uh-oh. Back into those dark
caves!

Watch out for those spikes! There are three sets this time.

After another turn, a cutscene will show you where the key is, when it ends,
keep going. Take out all of the three enemies and then collet the CP next to
the edge by the water, don't fall!

Two red and one green I believe. Get the blue ones at the far end next to the
save station and save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
358 Silver Pennies, 917 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now hop onto that closest platform. Turn right and go across the vine to the
next, then down to the left, onto another vine to the right (towards the
waterfall) and then onto that small platform way down there with the green CP
on it. Get onto the next vine and can you kind of see the cave behind the
waterfall? Of course! Every kid knows that every waterfall has a cave behind it
right? Or if it doesn't then it ought to. Get inside and prepare to fight a
spider. It might be tough for you at first, but you should be able to get it.
Ah! It's dead. Now you can collect at your leisure. There's that white CP next
to the two Pink ones, a pod with a sack of coins in it, some more CP by a web
(which you can't get through) and a chest. The chest contains money AND some
Expert Throwing Tactics, now your stones deal more damage!

Go back out to the water pool.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
443 Silver Pennies, 1062 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The easiest way to get out there is to stay in the water and get to those small
platforms near the edge of that chasm, then hop up (be careful not to keep
going over the falls) and get the sack, then onto the vine. You'll get a ride
up, then you'll want to hop onto the next vine (heading out toward the falls),
then onto the platform with the green CP and then onto the last vine, which
will drop you down near that Pink CP, which you'll be able to get easily. Now
get back up and onto that platform. You can go back to the save station if you
wish, or you can continue to the other save station across the pool from it.
You're definitely saving here right?

Open the chest, get the CP and kill the Armadillos. To your right is a small
cave where there's a chest and a crystal. Go back and towards that slimy hill
that you'll have to go up. At the bottom of the hill.

Get up there and kill all those little enemies that run towards you, they are
easy and only take one hit each. There are a number of CP around here, get
them, open the chest near the save station, place the crystal, get the blue CP
next to the vine.

Now onto the vine, and then the platform, then the moving platform. You can
wait a little while for the next, lower platform to get in good timing, then
hop onto it, to your right (you're on the second moving platform) there is a
vine, jump on it and at the top is a platform with lots of goodies! Get them!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
539 Silver Pennies, 1290 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go across the platforms again, this time going on all of them, there's the key!
Once you have it, to your right is a platform with some CP on it. Get those
too. Hop back, across the vine, and into the upper tunnel (you've already been
in the lower one).

Watch out for the spikes and get the chest behind the rock to the left before
you go on the vine. Hop across the vine and out into sunlight again!

Long jumpt across the ravine, but if you fall down, it's not too far of a walk
to get back, just go into the cave again, and up the new vine that is there. If
you didn't fall, good lad! And go up to the right side, kill the wolves.

Whoopee! Get the three white CP, the chest, and you're done! How do you like
that OTHER new health bubble?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
654 Silver Pennies, 1500 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Let me see, go ahead and get the rock bag upgrade now :)

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 4: Over Hill and Under Hill (CHPTR4)
-----------------------------------------------------------------------------------------
=========================================================================================

[]Talk to Bofur about the Campfire
[]Get Firewood for Bofur
()Fix the Gold Machine
()-Find Large Gold Gear
()-Find Small Gold Gear
()-Find Medium Gold Gear
()-Find Gold Shank Arm
()-Find Gold Shank Head
()Fix the Copper Machine
()-Find Large Copper Gear
()-Find Small Copper Gear
()-Find Medium Copper Gear
()-Find Copper Shank Arm
()-Find Copper Shank Head
()Fix the Metallic Machine
()-Find Large Metallic Gear
()-Find Small Metallic Gear
()-Find Medium Metallic Gear
()-Find Metallic Shank Arm
()-Find Metallic Shank Head


Find Bofur and he'll tell you to find some firewood, pick up the three CP in
front of him. Now head back out to Gandalf, turn to the left along the cliff,
grab three more blue CP and a Expert Sword Tactics. Save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
0 Silver Pennies, 6 Courage Points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now you can go to the firewood. My! That was quite a wild ride! Away from the
water fall and towards a small circle of CP in an opening you'll run into some
wolves, so take them out, by the way, Sting will kill them quicker so it's best
to equip that. There are mushrooms around this area so you can keep up your
health pretty easily.

Head back to the save station and jump out past it onto the first platform. Off
to the left is another, higher one. Go to it. Then the next.

Do you see two ropes? Well get onto the NEXt platform, and it should be the one
in front of the second rope. If you look real hard you can see a cave behind
the waterfall, jump into it. Inside are some more of those dragon things, and
two chests. Get 'em all!

Now go out of the cave and jump to the rope you've not been on yet. At the top
of this rope you'll be able to jump towards the cliff wall and get on a ledge.
Along the left side is another narrow rock jutting out that you can jump to
(use your long-jump if you're uncomfortable) and then down below that you'll
see a large white Courage Point. That's what we were after so grab it, and drop
down by the save station (saving if you wish) and then back across the
platforms in the middle of the waterfall area.

When you reach the very highest one, look off to your left and you'll see a
small ledge you can grab on to, and on that ledge is a blue chest. Open it. Now
jump down the pillars to the save station on the side you're on (the one you've
not been to yet). Don't go towards the blue CP yet! Instead, jump back out onto
a lower platform near the edge of where the water falls down into nothingness.
Now over to that Red Courage Point.

Drop down by the rope and then on to it, slide down and turn around to reach
for another rope. Jump on to it. Be careful here! Make sure that you face the
wall when you jump off this vine or you'll jump down into the abyss! Open the
chest and then go up and back to that save point. You haven't gotten those
three blue CP by the save staion have you? Good.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
95 Silver Pennies, 160 Courage Points, 4 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now you can go get them, and fill up on mushrooms if necessary.

Down over the edge by that first dead tree is a red CP. Get it. Now go over by
those two pine-looking trees by the far edge, down the side is another Red CP.
Here's a tricky part for you! Pole-jump out to that vine that has the white CP
by it. Then jump back :)

Now go up by that white block, you don't have to move it, and jump onto the
ledge above it. Open the chest, and jump onto the rope. There's a red CP at the
top of it. Back towards the white block is a higher up ledge with another red
CP, jump over to it, then drop down, climb up the white block, onto the ledge,
and BACK onto the rope. Now jump the opposite way.

Follow the ledges along the rock wall and drop down by the blue chest. Get it,
and then run back to save if you wish, if not, then continue back down, and
past the white block to get on another vine.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
135 Silver Pennies, 263 Courage Points, 6 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hop up the vine for some more blue CP. Then just follow the walkway. Jump up
onto the next vine, and when you jump off of this one, you can grab onto a
little ledge and wiggle your way around this tricky part of the cliff. Regular
cliff-hanger you are!

Stick close to the edge and then to the save station. Phew!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
135 Silver Pennies, 273 Courage Points, 6 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Here's where the fun begins. I'll be writing fast so I hope you can keep up
with me! ;)
There are a group of Stone Giants who are using you Mr. Baggins, for target
practice! Being the perfect little dodger you are, foil their every plan by
keeping out of the way.

Run around the cliff and get that little orange thing. These are fire stones
and will make your stones do incredible damage. Equip them and keep running up
to the next area, quickly target and throw a stone at each of the wolves. That
was easy! No time for congratulating yourself though, you've got to keep on the
move!

Run into that little cave at the end and smash open the pods for some Silver
Pennies.
Now hop up onto the lower rope outside that little cave. The giants apparently
can't hit you when you're not on the ground, so you're safe here. Jump across
the vines and grab the CP on the ledge. Drop down, don't go up those steps
where the blue CP are yet, we don't want to go there yet! Drop down the side of
the cliff by that dead tree and get the green CP down there, there is also a
red one on the vine that you use to get back up with. And another red one on
the side of the cliff after that. Keep backtracking along the edge of the
cliff. Get the two green ones on the ledges by the other dead tree in this area
(no rope hanging down from it). Your last stop is to run into the cave right
across from where that large stone is just sitting in the open. Bust open the
pods and now go to those steps and go up them.

You have to be quick on these vines, I believe if you stay too long on them
that you will fall (don't know for sure though, as I never cared to make
certain). Jump across them quick!

Phew! Up on that ledge? You can survey where you have come from to make sure
you didn't miss anything. Run down and quickly gather in the Pink CP over the
edge, and the red one by the mossy pillar, and then save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
235 Silver Pennies, 399 Courage Points, 6 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now trick those stone giants into making a bridge for you. You can do that by
standing over next to that large mossy pillar until one of them throws a stone
at you while you're there.

Run across the bridge and whack that wolf. Kill it, and grab that pod over to
the left by the rope. You may just as well jump on the rope too. Make sure you
get the green CP at the top, and then jump over by the chest. Jump across the
ropes and then all the way down to kill the other wolf in this area. Ready? Go!

There's another VERY large group of wolves around here. Rush over to the orange
thing again and get the fire stones. As quickly as possible, race to the cave
entrance and when you start to see wolves, target, throw, target, throw,
target, throw and keep doing that until all are dead. There's plenty of
mushrooms in this room if you need it. Get the courage points and that's about
all you can do. Run back out and whack the pods along the left side of these
walls. Then drop down for the red CP, and then hop up to the vine (long-jump
might be necessary) for the pink one. Hope back.

If it hasn't happened already, you need to trick the giants into making another
little bridge for you. Stand by that tall pillar. Now run into the safety of
the cave. When you come to the bridge, take a good look at it. You can use
trial and error, but just for your information, it's weak in the center. So
pole jump over that light coloured spot.

See the save station? Save at it! Don't drop into that large hole, you'll want
to go around it first.

There's more wolves out here, so equip your sword and charge them! Run around
the pillars to pick up all the courage points, and then hop up onto that small
pillar, then jump to the bigger one. The pillars are gathered to shelter a weak
spot in the floor, you DON'T want to drop down until you've got all the courage
points up here, you can even save that little blue one on top of the weak spot
for last. Once you've got them all though, stand on it and the stone giants
will help you for the last time.

Equip your stick and kill all those little bouncy guys down there, the reason I
say to use the stick is because it only takes on hit to kill them regardless of
what weapon you use, and the stick has the longest range. Now walk down the
passage. Take out some more little bouncers.

Whack those pods in the corner. Don't exit to the outside yet.

See that little cave that steps up and there's a rope inside? Well go in it.
You'll see the room with all those wolves that we eliminated before, and across
a gap is a chest! Pole-jump to get to it.

Inside is Expert Jump Tactics! Now you can deal more damage with your jump
attack! Go back the way you cam in.

Before you exit to the outside though, pull that block over underneath the vine
hanging down in the central room. Jump up and grab the three sacks of Silver
Pennies. NOW you can go outside :)

Kill the two wolves and you should get another health bubble!

The walkway leading alongside the cliff gets blasted away, so we'd better go
through the cave down here. Make sure you got all the Courage Points around
where the wolves were. Then head into the cave by where the path got blasted.

After a small loading scene, check your stats.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
400 Silver Pennies, 979 Courage Points, 8 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Okay, now head on down. Like that music?

Fill up on health if you need it, grab the two chests, and the CP and head into
the only exit you can (other than the one you came in by). We need to get some
pieces to that gear setup don't we?

Save and then go in the exit by the station.

Oh well! I guess we won't be going back that way anytime soon!

In this next big room drop down and kill all the little guys first.
Around the fringes of this room is two chests, mushrooms, courage points, and a
couple of pods, make sure you bust those open.

Grab that shiny gold thing on the low ledge. This is your first part! Now up
the rope in the center of the room. Hop onto a pillar and keep going that
direction (away from the save station) and in a little covey is another part.
Now head toward the save station!

If you desire, save, but in any event, head to the right across those vines.
The third one is brittle, so don't stay on it long! Grab the gold part and then
open the chest. Now back toward the vines, you can walk on top of where they
are hanging from. At the end of this little stair-step sequence is a Pink CP.
Then head back down. Go past the treasure chest you last opened to a lone vine.
Climb up it. Then across the ledges and down to that platform that is next to
the platform with the save station on it! You can jump back and save if you
wish.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
530 Silver Pennies, 1075 Courage Points, 13 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now head into that entrance that is at the top of the pillar, and down this
area you'll come to a room with lots of big pillars.

Grab that gold piece in front of you, but don't jump off just yet! Over to the
left and down is a ledge with pods on it, and in these are some large sacks of
Silver Pennies. Get them! And then head out across the pillars.

At the very top is a chest, a gold piece, and a save station! Save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
630 Silver Pennies, 1081 Courage Points, 14 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hey, we're back in that room again! Place all the pieces you found and a new
path will open. Follow it. It is your destiny.

There's a save point down here you just might want to use. But follow the ledge
along and jump across the small pillars in the water. The water is poisonous so
don't fall in! Besides that, you'd probably drown! These are the olde dwarf
ruins.

Hop onto the steps but don't go all the way up. Just go into that little niche
and you'll be able to grab onto the wall and wiggle your way to the left. Jump
onto the rope. Hop onto the wooden platforms and then across the broken bridge.
Jump across some other platforms at the base of the receiving end of the
bridge. You're at the base of a castle looking structure, with Courage points
guiding your way. Make sure you get the ones that are actually sitting on the
castle structure itself.

Ah! Save point! Save there and before you continue up the steps into the castle
area, jump out to that little pillar out there. Then onto the next large
pillar, and then onto the vines. See where we're heading? Out to that Pink CP
of course! Get it an hop back. Try not to drop too far though.

Where were we? Oh yes, back by the save staion now, right? Go up the steps and
head left first. Down some more steps that lead, hey! Right into the water! Ah,
but to your right is a wooden raft with a red CP on it! And next to that is a
small covey with three Silver Penny sacks! Oh joy!

Now head back up and press B on that switch on the pillar. It triggers a small
block to appear. Head up that block/step, and get the copper piece and open the
chest. Directly opposite the chest you'll see some Courage points on top of
some pillars. Get them by jumpin out there. There are two reds and one green.
Make sure you pole jump! Now head back down towards the switch. Go down the
stairs past it and off to your left is a pillar that is higher than you and has
a chest sitting on top of it. It's out in the water. Jump to it and get it,
plus the copper piece next to it.

On a lower bit of land sitting just above water level is a pink CP, make sure
you get that too and jump back to the stonework. Off all by itself to the left
is another copper gear. Now go up the stairs and to the right is a little
copper gear. The last you need!

Before you place all the pieces though, open the chest. Now look above where
you are supposed to place all those pieces you found. It looks like some sort
of a button! How do you suppose we could trigger it eh? You guessed! Stones!
This was the last thing for me to find in this level!

It opens a door (back where you caused that stone step to appear) and inside it
is a chest, 5 courage points, and 30 silver pennies! I remember that well
because twice I got to the end of this level and that's all I had left to get
for a perfect score! It was a relief that they were all in the same spot!

Okay, go ahead and lower the bridge now. Before you jump off the end though.....

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
745 Silver Pennies, 1466 Courage Points, 18 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Got it? Got it. Great. Phew!

You can save here if you want of course. Go to the right and open up the chest.
The only other little thing in this area is a silver piece for ANOTHER one of
those gear boxes? Wow.

Walk past the save station again toward the other end of the spectrum. At the
far end is a small silver gear and around the corner of the pillar next to it
is a green courage point!

Head back up to that block. Now you don't have to move this block to get up to
that small pillar with a chest on it (it's toward the area you jumped across
the bridge from). If it makes it easier for you though, by all means, move it!
Don't miss the green CP while you're up there!

Now on the opposite side of the block you can jump up on top of a small square
pillar, get up there and up to the next area. There's a large gear! See that
white block up there? We don't need it. Just jump onto that little ledge on
your right to get up to the high top. All that you can see from here is a gold
treasure chest out on top of another one of the buildings. You'll want to pole
jump out there, preferably left because it seems easier to land on top. Open up
the chest for a LOT of Silver Pennies!

Go around the side to where you can see a pillar down below, jump onto it and
then pole jump out to that white CP. Jump back, try to carefully get down to
ground level, save if you want and continue this way.

Go past that pillar that you jumped on top of before, and turn to your right.
Jump across to your right and you'll see some little CP and a chest on a little
ledge too! Get the chest and jump back onto that pillar, now just stand there
for a moment. See that little button? Throw a stone at it. Now continue up
(probably to your right) and get another little silver component and the red
CP. Keep going up and around to your right towards where that door you just
opened up is. Trigger the switch here.

The switch opens a door, and in the door is a chest and ANOTHER switch! Plus
another piece you need. Before you go anywhere else, go around the left side of
the building (the one you're on) and around the corner is a red CP. Now drop
down and get the chest in that door you opened with a button, inside is Expert
Sword Jump Tactics!

Now get back on top and that pillar you raised up has opened a new path for
you, so take it. Keep following the path and then go down the steps on your
left towards that treasure chest.

Go back up and place all the parts you found. Now go across the bridge but
before you drop down, save at the save station right at the edge.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
900 Silver Pennies, 1695 Courage Points, 25 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now drop down and whack all those little bad guys. Pick up any health you need,
grab the key, and go through the door!

In here is lots of stuff to get so I'll let you roam, when you think you have
it all come back to me and I'll check on your work.

Are you waiting for me at the hole with the vine in it? Good.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1075 Silver Pennies, 1736 Courage Points, 26 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

So drop down and save if you wish.

Ah! Finally! Back outside again! Follow the mountain path.

You can't really mess this up, just keep going and grab the chest at the bottom
of the second vine, get back up etc. It's your last chest and last Silver
Pennies. Or should be anyway :S

Gandalf will call to you, when the cutscene is over, make sure you grab the CP
around the other side of that rock sticking up. Then up the path! A cutscene
takes place once more and then goblins are attacking! You can either let
Gandalf handle them, or join in yourself and whack them. When they are all
gone, pick up the loot. Make sure you're quick or they'll disappear! Then exit
the area via where those two pink CP are. You should have another health bubble
by now! Before you end the game, talk to the first dwarf you see. It's Bofur,
and you have his firewood. That's your last objective. Good lad!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1100 Silver Pennies, 2200 Courage Points, 27 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Either talking to Gandalf (recommended) or running in the cave behind him you
can end the level. Congratulations! Buy a Medicine Chest Upgrade.

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 5: Riddles in the Dark (CHPTR5)
-----------------------------------------------------------------------------------------
=========================================================================================

()Exit Caves
()-Extend Bridge
()-Lower Bridge
()Free Balfor
()-Go to Jail
()-Talk to Balfor
()-Hit Cell Door Switch
()Bribe Guard to Open Gate
()-Find Wart-Stone
()-Take Wart-Stone to Guard
()Activate Wart Lift
()-Find Key for Mugg-lift
()-Activate Mugg-Lift
()-Find Key for Grit-Lift
()-Activate Grit-Lift
()-Find Key for Dim-Lift
()-Activate Dim-Lift
()-Take Wart-lever to Wart-lift

*EDIT*
Tynam McCulloch has these two tidbits to offer:
"1. After Bilbo says 'What an odd looking contraption' near the start, get on
the wheel and ride it round until you can see the mine cart tracks and then
pole-jump towards it. You should land on a little platform. Follow it around
the pillar and there should be a little breakable boz with a health potion
inside.
2. When you get off the Grit Lift, go to your right, look down and you can see
a platform, align yourself and you can fall off the side and end up by the
Waters of Vigour you get at the end."
Thanks Ty.
*END EDIT*

I got quite lost the first time through this but it's pretty simple really.
Just follow what I say.

If you haven't already figured it out, Bilbo will say something about a glowing
blade and guess what?! You can use Sting to light your path!

Follow the only route you can. Throw stones at the three bat things that shoot
fireballs at you. You can target the first and third, and just manually throw
one at the second one.

There are a group of those snake things. An easy way to kill them is to jump
attack one and patiently wait by the hole until you see the targeting mark
appear in it. Then swing and you'll kill it before it even pops up!

There are four of them, and then you'll come to a save point. I recommend
saving here just in case you mess up on grabbing that rope/web thread hanging
down. Get it? Got it? Good.

Now pole jump out there and then jump into that cave. Inside is a health
potion, an antidote potion, and a pink CP.

Now you can drop down. The way I like to do this next part is to jump to the
bottom and run madly around the room cutting the webs as I go, this triggers
lots of spiders to come at you, and then you just equip your stick and you can
whack them easy! The green ones will poison you, if that happens, use your
antidote, but for heavens sake! Don't TRY to get poisoned!

In this level, the things you break open (like the pods in the past two levels)
are either boxes, pots, or these little cacoon looking things down here, make
sure you whack them if you see it. Make certain that all the webs are cut, even
the ones by that big door and that all the spiders are dead.

Now you can climb up that little web/rope hanging at one end of the room. Go
straight back first, cutting the two webs up here.

That huge spider really isn't so scary after all, a jump attack and a couple of
whacks will take it out fast! Collect your booty.

Now backtrack and jump up that ledge to the right. Again, make sure you get
those cacoons in the ground. Jump across the ropes provided and around and
you're past the gate! Keep going and saveif you have everything.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
35 Silver Pennies, 229 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

See those crates on the left? The cracked ones are breakable and can be smashed
with a blow from your sword or stick. Go near the bars and a cutscene will
ensue.

Easy enough right? Well, there's quite abit involved :)

Take the only path provided, down the wooden platforms to the bottom. When you
reach the last platform, instead of going down the ladder, take the boxes
because then you'll be ready to fight! There are snakes around the perimeter,
but the goblins are your main threat right now. Fight Bilbo Fight! Now take out
the two snakes and follow the tunnel.

Wow! What a grand view! And we have to get THERE!!!! To your right is some
boxes. Then back past the save station is some blue CP leading to the left. Hop
on and ride all the way around to pick up a green CP at the top. Then hop onto
the lower lift when you get the opportunity.

Kill the goblins down here and then grab the chest back by the lift you just
rode down.

Then go down the ladder by it. There's a goblin down here and a chest, with a
box there too. Back up the ladder.

Don't worry about the goblin throwing explosives at you from across the way.
Just go around the right side of that huge column in the area and you'll see
some blue CP leading the way down to a switch that will extend the bridge.

Go across the bridge and if you think you might need it, get that shiny silver
thing up on the little scaffold. It is Freezing stones and will temporarily
stop you enemies in the tracks, allowing you ample time to hack them to death!
Then clean up everything in this area, there is a box on a lower platform, a
chest back by the Ice Rocks, and a box there too. More boxes in the corner.
Lastly there is a blue chest. Save here.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
165 Silver Pennies, 643 Courage Points, 4 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Jump onto the lifts. At the bottom of the first one (if you ride it all the way
around) is a pink CP. Then jump onto the next set of lifts. At the peak of this
on is a walkway kind of in the direction that the last save point was, get onto
it and follow the large column you are against, clockwise. Hey! A box and a
chest! How grand! If you look up on your way back you'll see a white CP
silouetted against the "sky." If you know of an easy way to get this then
please let me know, I did it by doing it the hard way I think :( I'll explain
later.

**Big EDIT!!**
According to Bigbadwolf of GameFAQs, you can get this white CP the easy way by
getting on top of that box and then jumping up to that cross-bar, if you break
the box though....tough luck, you'll either want to kill yourself and restart
from the last save point (recommended) or do it the hard way like I did. A big
thanks to bigbadwolf!

Go back to the lifts and this time take the other route, hopping onto that
narrow beam with the green CP on it. Stay on the beam and walk out towards the
end, jumping onto another and then up for a chest. Now go back and along the
walkways again, following the green CPs. Beware of the platform with the grey
boards in it though! These will break and you will plummet to your destruction
if you're not careful (or running fast enough). Get the chest. About here you
should get another health bubble! That is, if you've been getting perfects from
the start....

Now back to the lifts and ride them to the top. You'll have to jump onto
another set. Kill the two goblins up here.

Follow the path along. Yes indeed, we might be able to use those barrels! But
wait just a moment, keep going past the barrel on this side and into a HUGE
nest of those snake things. Kill them all and climb to the top for a chest. Now
go back and remove the barrel from where it lies. Hey! Our side of the bridge
dropped down! Now how do you s'pose we could do the same for the other side
when we can't get over there? Obvious answer? EXPLODING BARRELS! BANZAI! Just
throw a stone at that red barrel.

The explosion conveniently kills the goblin there too, but be quick and grab
those CP or they'll disappear!

Keep following the path along and you'll come to another group of those
"snakes." Kill them, grab the blue CP by the edge and then save. If you have
everything, then.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
345 Silver Pennies, 865 Courage Points, 8 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now go down the lift. Hop onto the next one and get the Pink CP, either when
you jump onto this lift, or by riding it around. Then down to the floor and
take out the goblin.
A word to the wise: A jump attack with the stick can take out a lot of the
snakes at once.

Go back by the lifts, there is a small passageway there with some scaffolding
and after climbing up a ladder, you'll reach some mushrooms, a chest and a box.
Gotta catch 'em all!

Then go back out and follow the cavern floor to some other rooms. Eliminate as
you go.
There are plenty of mushrooms around the next room so you'll be able to keep up
on your health pretty well I should think. Get that red CP up on the platform
and grab the rest of the treasures around the room. Shouldn't be too hard ;)

At the end of it you come to two goblins and a save station. The only way down
is by a ladder. Save if you wish and then go down this ladder.

Ah! The gate! Uh-oh, it wasn't as easy as we thought was it? Well, on our way!
Now back up the ladder and hey! Another ladder has dropped down over to the
right! Well, don't just stand there gaping, go up it! Thank goodness for these
blue CP to guide us!

Jump onto the lift you see rotating. Down below you'll see the control box for
the dwarf lift you are supposed to start but, what's this? It's broken! Now how
about that. Well, time to scat! Get the broken box and the chest, then back up
the lift and jump on a chain that wasn't there before. Jump across the chains.

You've been here before, but just follow the blue CP. Kill the goblin and snake
and off to the left is a chest. Get all the CP and then place the key you just
found in the control box. Does anyone besides me think that "mugg-lift" has any
correlation to "face-lift?"

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
495 Silver Pennies, 1266 Courage Points, 12 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now jump onto the lift as it comes around and get that blue CP underneath it.
Stay on it long enough to get the pink CP at the very top. Then down. Drat. We
need another key. Head on to the left. In this area is a goblin and a key. One
other thing, there are pots all around this room, they contain little treasures
so break them all. They are only little pots.

When you have all the pots and boxes, save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
505 Silver Pennies, 1404 Courage Points, 12 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now go back to the lift and place the key in the golden box. It starts the
Grit-lift.
Hop on and ride it to get the first two or three blue CP, then jump down to the
left, climb down the ladder, watch out for runaway mine cars, jump across the
tracks, grab the pink CP and scram back up the ladder and catch another one of
the platforms on the lift coming by. Phew! All that for a little pink CP? Oh
well.

If you like riding ski lifts, then you just might enjoy this ride too because
it's BORING! Aside from watching Bilbo flip is sword around, trying to hang off
the edges, and jump the entire time you are riding, other fun and engaging
activities include Ooooooh, trying to center the rope so it's facing directly
into the camera! What fun!

When you finally reach the end, turn right and jump across the gap to the
platforms going clockwise around that large column. Around it you'll find a
white CP. You may wish to pole-jump back to where the lift is. Then keep
following the wooden platforms down to the ladder! Get the box by the ladder.
Then up and kill the two goblins.

Then break all the pots and grab the key. I love that quote. "Haven't these
goblins heard of keyrings?" Then go back down the ladder. Jump down onto those
little stone ledges by the railcar track. Be careful here, as sometimes a cart
will come along and end your little party! Don't play on the railroad tracks!
Go to where those goblins are. Pole jump to make sure you reach it! There's not
much here besides the goblins, the two snakes, and the chest.

Then down the ladder provided and place the key! Get all the blue Courage
Points around here and before going on the lift, save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
585 Silver Pennies, 1694 Courage Points, 13 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now get onto the lifts. Say, this looks kind of like the other one! *snore* At
least you get Courage Points! I think it's about time for another health
upgrade eh? Poof.

At the end, hop off and follow the ledges and you find the lever! All right!
Luckily they made it easy on you by providing a quick and safe method of
getting back down. Hop on the little chain there my friend.

Whoah. That was brief. Just follow the Blue CP now in order to get to the
control box! Follow the blue CP and kill the two goblins below. You may want to
save here.

Okay, ride the lift and kill the goblin. go down by the pink CP. Follow the
ledges around and get the two chests. Okay, now carefully get back up.

If you're not very confident, ride the lift back and save, then come back over.
If you are sure of yourself, then onward ho!

Go over to those rotating lifts. There is a ladder to the left of them go down,
get two boxes and a pink CP. You know the routine.

Now get on the lifts. All three go at different rates, so you'll have to time
things properly. Ride the first one all the way around for a green CP. Same
with the second for another green CP. Get onto the third rotating lift. At the
top, save and then go up the ladder.

Break all the boxes on your way up and then attack that hooded dude in the
little cave area. He's not difficult. Break all the pots and get the chest
opened, finally! The wart stone! Go back down to the save station.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
715 Silver Pennies, 2054 Courage Points, 16 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go the other path, past the save station. Keep going past the breaking bridge,
and past the little narrow bridge with the pink CP above it and kill that
hooded guy. To the left in that cave is another pink CP. Get it and then walk
over to the edge of the cliff. Look around and you'll see a platform. Drop to
it.

Now keep following the platforms until you come to the chest. All right! Drop
carefully down and save.

Now we can go to the gate. Ask politely for the goblin to open it up, he does,
but he'll fight you too! He really is a tough old buzzard......This might be a
good spot to practice on your jump attacks!

Collect the loot inside and follow the tunnel up. Make sure you break all of
the breakable boxes. Climb up to the top and across the chain. Before you go
into the room however, follow the right wall down for a gold chest. Now back up
and save at the save station.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
810 Silver Pennies, 2219 Courage Points, 19 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now walk into the cavern and a cutscene will ensue. I like to walk along the
right side, hiding behind the boxes and waiting for an opportunity. You're on
your way to talk to the dwarf. He'll tell you where to go next. Oh, don't whack
any of the crates yet! It's your cover!

When you talk to him, he tells you to go activate a switch that will free him
from his cell. Do so when you get the opportunity (i.e. the goblins aren't
looking) and he'll run out and slay them all for you. Pick up the CP he left
behind. Hehe.

At one side of this room there is a cutaway up above and there are three red CP
and some stones in there. Use the boxes to get up there, if you destroyed all
the boxes, there is one that you can drag over.

Once up, throw a rock at that lever to drop a ladder, then up the ladder! To
the left are some CP and a box. Forward is a gold chest, several boxes and CP.
In the chest you get Master Stick Tactics! You can chain three attacks now!
Whoopee!

There is one more area up here, with two chests in it, a box, a skeleton key,
and a lever. Activate the lever to open up one of the cells downstairs.

Did you get another health bubble? Go into the dwarf's cell and behind one of
the boxes to find a pink CP. Now go back to that save station you were last at.
Next to it is a cell that was just opened and you can get SP and CP in there!
Including a white one!

Now go back to the room and out the other exit. Just follow the trail of CP all
the way up to the top of the large cavern. Oh great. More goblins. Joy. Go
ahead and help yourself!

Get the two boxes on the shelf (that tiny one too) and then save. This room is
clear except for the mine cart right?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
950 Silver Pennies, 2972 Courage Points, 22 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now into the mine cart flyboy. It's a wild ride so fasten your seatbelts! I
love this.

There are switches all along the pathway, ignore the first two and hit the only
green one you see to switch it to red, just ride to the end and pick up the
White CP and treasure chest, not to mention Waters of Vigour. Smash that jar
for a pink CP while your at it too. There's a good lad.

**A BIG EDIT!!!!!!**
According to Bigbadwolf of GameFAQs, you don't have to go all the way around,
you can get to that little cross-brace by getting on top of a crate first, if
you break it though, then tough luck, you'll have to do it this hard way,
detailed in the next paragraph.

Now here's the tricky part I told you would come. You have to walk out on the
tracks, line yourself up with that beam underneath you (the one with the White
CP on it) and jump for the wall, hopefully you'll land on the beam and be able
to pick up the CP, if not, tough luck, but you did save right? Now you have to
drop down, make your way ALL the way back to the gate that you opened, ALL the
way back to the prison cells, and BACK to the mine cart. Seems like a waste of
time doesn't it. To me too. :S

If you did it the "easy" way, then just get back into the mine cart and it will
take you to the starting point again. If not, same thing, you'll go back to
this starting point.

Now into the mine cart and whack the first red sign you see, then the second,
and likewise the third. We're out! Hit the crate (where you landed) for the
last of the Silver Pennies.

Walk over by the pool and head along to the right, climb up some stairs, grab a
health poition and, hey! That shiny thing there, what is it?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1000 Silver Pennies, 3100 Courage Points, 23 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Buy the Rock Bag upgrade. Don't worry about anything else, you should have
plenty of health potions and enough of the antidotes to go around.

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 6: Flies and Spiders (CHPTR6)
-----------------------------------------------------------------------------------------
=========================================================================================

()Find the Dwarves
()Rescue the Dwarves
()Escape the Spider Lair
()Burn Away the Thick Web
()-Find Oil
()-Use Oil on Campfire
[]Find Memento for Corwin


First things, save at the save station. As the title of this level suggests,
there are going to be a lot of spiders in this level, again, the green ones
will poison you, try to take these out first. If you get poisoned (your health
bubbles turn green) then you'll want to use one of your antidotes. What's nice
now though is you finally have the Ring! It will make you invisible for a
period of time, to certain enemies. Keep and eye on the ring meter on the upper
right of your screen, when it is depleted, you will cease to be invisible, and
depending on where you are, this can be awful inconvenient!

Break open the three cacoons. I'll call them pods. Then climb up the vine.

In this little area you meed some new enemies! These plants will wind up (or
take a deep "breath" if you can call it that) and then let loose a stream of
missile seeds at you. Ouch, that hurts. They can sense you even with your ring
on, but when you have it on you can tip-toe around and they won't shoot at you.
Kill the three that are in this next little area. Make sure you get the red CP
in one of the "normal" plant ;)

There's a chest here as well. After you've opened it, climb up on the log and
hop on over to the other side, there's another plant as well as a spider web
and some pods. Cut the web and climb up on the log. Hey! That's Dori's Helmet!
I'll do a checkpoint here.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
16 Silver Pennies, 91 Courage Points, 1 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

hop down and be prepared for some spiders to come and attack you. The best way
to deal with most enemies is to jump attack them and then slash them a few
times, run away, and repeat. The large spiders are no exception. The small ones
can be dealt easily with if you only whack at them while they are coming
towards you.

When you cut the large web spanning the path in front of you, you'll trigger
three spiders to come at you, the dreaded green ones! If these touch you then
they'll poison your health! If that happens, make sure you kill all the green
ones to prevent getting re-poisoned and then use an antidote potion if the
green hasn't stopped (it will cease after some time).

The best way to deal with these small spiders is to cut the web, run away
(jumping as you go) and switch to your stick. Then jump attack to kill lots of
them at once, as long as the spiders are within a certain radius, they will be
killed.

That water DOES indeed look foul doesn't it? Hop onto the vine hanging in the
middle. There is another vine also, you'll want to hop quickly onto that and
then off because it will break. There are certain fouler things than Orcs and
goblins around here. Minions of the Necromancer! As you continue down to the
river they will come at you, first one and then two at a time. They are easy to
kill, jump attack them and then whack whack whack!
You can save at the save station right on the river side of that foul pond by
the way.

What's this? A rotten log do I see? Throw a stone at it to make it fall,
creating a convenient bridge for yourself! Aren't you clever!

On this side of the river is a chest, some pods and some flowers, do what you
want first, but then go back to where that rotten log was hanging before. Don't
go up the vine by where the flowers were yet though. Head to where the log was
hanging. You'll be able to walk across and jump on a vine, from there you can
jump onto another branch and collect the courage points there, then onto the
next vine. This one will drop down, so if you fall you don't have to go all the
way back across the river to get up again.

Jump to and on the other side of the next rotten vine. Collect the CP and then
you'll see two little rotten vines hanging close to eachother, go along them to
get to a little covey in the tree with a white CP in it, now go back and go on
the green vine (to go across the branch hanging over the foul pond. You're
trying to get to that branch. It has a mushroom on the tip of it.

It's hard though because Bilbo sort of "targets" that vine that is hanging from
the branch, so your jump will be bad. I like to point Bilbo to the left until
he stops reaching for the vine, and then jump, just holding right so I'll land
on the branch.

Now walk carefully along and then jump onto the next vine. It looks like it's
far away but you should be able to just do a normal jump to it. Then go on over
to the left and gather in that group with the Red CP. Walk to the end of this
branch and you'll see what looks like a rotten vine, get on it and then jump to
the left. Two red and one green CP await you right? Walk straight to the chest!
Not a bad batch of Silver Pennies!

Take the only fork that is left and gather in the remaining CP in this area,
drop down, go across the foul pond again, across the log in the river, and then
over to where the flowers are/were. Up the vine to get over that huge log and
you're in a camp. You can save here. Before you go forward any.....

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
132 Silver Pennies, 550 Courage Points, 3 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Run towards the man you see. His name is Corwin and his story is sad. Doesn't
that music make you want to cry?

Go through the log and cut the web, we've got to get the oil!

Next is one of the most fun parts in this level I think, just slash and hack
all the way! There is a huge group of flowers, you should be in the market
about now for a health bubble upgrade so be alert for that. Slash the flowers!
Down with the daisies! You may or may not need to use a health potion or two
(or even a waters of vigour, you should have two by now) but try to stay alive,
the dwarves need you! Collect the CP before going on over the log.

There are some odd looking platforms in front of you, they start moving as soon
as you jump on them. First off we want to go forward and to the right (across
the platforms) If you fall of, try to get back on because apparently the ground
has some sort of poisonous gas or something......

Did you get that white CP that was there? Good, now go across the rest of the
platforms to get to the other side where the savepoint is. Save before dropping
down.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
136 Silver Pennies, 1116 Courage Points, 3 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now go down and get that chest over in that little covey. More money! The only
thing left to do now is to walk out onto that very obvious hole covered with
leaves. How do you suppose we get out of here? Well, first we collect all the
Courage Points, then we move the block that is holding the water back! This
causes the water to rise so get on that log as quick as possible or you'll be a
drowned rat in no time!

Ride the log to the top but instead of jumping on over to the other side, why
don't you hop onto that vine that is right next to you log? From there you can
climb up a little and then jump onto that little ledge with all the goodies.
Careful though! You don't want the vine to break before you make your leap! Be
quick about it!

Now get back to your log and then go onto the other side with a pole jump.
There are plenty of spiders in this area so be careful! A couple big spiders
and several little ones will come at you if you go straight. If you cut the web
to the right then three poisonous ones will come, if you go ANYwhere then
you'll run into spiders. Yikes.

Oh well, just take them one at a time and soon you'll have them all beat.

Get the chest (it has the oil) and then go to the left of the chest. There's a
hole you can go down into, with a monster spider in it! It's really not hard to
kill, all you do is jump attack it and then slash it while it's down, then when
it gets back up, run around until your sword meter builds up again (if you need
it to) and then jump attack it again. It should be dead after 10 or so attacks.
Pull the block over so you can get up onto that ledge that has the spider web
covering the opening.

Inside is two Gold Chests and a signet ring! How in the world did that spider
get so much money? Oh well, now hop up around the rock outcroppings that are
around this room. Make sure you jump across for those two Pink CP!

Ah! We're out of this dank dark hole at last! Ignore the stuff on the trees up
above, we can't get to those just yet, just head up the steps (where the three
poison spiders were) and get the chest up there, the hey! We're back in the
camp! Talk to Corwin (who gives you a handsome reward for finding his family
heirloom) and then why don't you save while you're in the camp.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
538 Silver Pennies, 1556 Courage Points, 8 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walk over to the fire and press B on it to place the oil Don't get too close or
you might singe the hair on your furry little toes!

Hop over that log and hey! It's Nori's cape! To your right behind a spider web
is some mushrooms if you need them, but we're almost due for another health
upgrade so it's not really important.

All of a sudden a bunch of spiders come at you! What will you do brave hero?
You of course calmly whip out your sword and kill them all right? N-n-n-now
wasn't that b-b-b-brave? Open the chest for a health potion, and then bust open
the pods. Ah! More health bubbles!

How do we get across the river? You ask me. I reply matter-o-factly that you
merely go to the tree. Which tree? You query further. Why, that tree by the
waterfall of course! I exclaim. See. I continue. There are some vines on the
river side of the tree that you'll be able clamber up and then leap to the
hanging vine by! Simple as that!

Pole jump across the gap in the logs and cut the web, beware because instantly,
three nasty, horrible poisonous spiders will try to attack you! Kill them. All
of them.

Ah! A savepoint. You want this. See, I TOLD you we'd soon come to this area up
above and here we are! I didn't lie! Once you hop onto that green vine, it will
drop down so that if you fall, you can always get back up again! Pretty nifty
eh?

You'd better make it drop and then head back, see that green CP? Get it and
then you'll be able to jump across the gap to a chest and pink CP. Now go back
the other way and jump across the top of those columns to the next save point.
Get the three CP and the stack of Silver Pennies next to the save station. Save
here.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
597 Silver Pennies, 1729 Courage Points, 10 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now go on down the log. Hey! Well that was a long way to get around the river
wasn't it? Anywho, drop down and start collectin'. Or not. There's a TON of
those Necromancer minions here! Wow! What a fight! There are exploding rocks
that you can gather to help yourself along, but for the main part just dodge
and jump attack, slash and hack and for heaven's sake, keep out of their way! I
had to use a health potion (or rather I wanted to) but you might not have to if
you do it right.

Open the chest up and then go to that green vine. It carries you up to a little
cave in the tree that has a stack of SP. Nice. Then go up the steps and drop
down on the other side. Great. More minions. Oh well. One method is to stand
like a chicken on the steps you just dropped down from and throw stones at the
poor minions, or you can fight it out like a ma.....a hobbit. Excuse me. I
would just say watch out especially for those guys who shoot the bows, they can
cause REAL damage if they hit you with one of their explosions. Again, there
are exploding rocks that may aid you. Open the chest. Luckily they give you
plenty of health potions in this game!

There are some SP and pods down by the water, then I suggest you save because
you don't want to have to go through all that again do you? You DO! Fine, don't
save, see if I care! :)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
610 Silver Pennies, 2294 Courage Points, 12 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

There's lots of ways to do this area. Here's just one of them.

Hop onto that raft and when it comes around and past the save station again,
jump onto that little bit of land with a vine going up (it's next to the save
station). You'll know you're on the right one when you climb up and it looks
like you're on a huge stump from an ancient tree. Pole jump across, then onto
the vine, and then hey! It's the red pot! What's it for you ask? Well, just
wait and find out. You can drop down now.

Now get onto the raft again and this time jump onto that little island that has
the vine hanging down by it. Climb up and hop onto the branch that has a SP and
red CP on it. Walk along the branch and you'll come to a green vine, if you
jump on it it will drop so you can get up again if you fall. Convenient. Turn
around towards the tree that you just came from and you'll see a rotting vine
that leads to a brown chest. Go get the chest!

Now back, and through the hole in the tree ahead to the blue chest. Nice. See
that tiny vine next to that tree that the blue chest is in? It's a rotting one.
Yeah, that one. Pole jump to it and quickly go around and get the stack of SP
in that little niche. Now go back to the blue chest. If you fall, don't sweat
it, you can get back via that vine that dropped earlier.

Hanging from the tree with the tunnel in it there is another vine. This one's
safe so get on it. Jump to the next branch and to your right, hey! It's the
blue urn! You can pole jump from here to the last branch in this area with
goodies on it, alternately, you could have gone to this branch when you got the
red urn.....

Now go to the save station and save again.

Back on the raft and get that green CP on that island if you haven't. Then ride
the raft over to those two vines, from here you can jump across to get the last
urn, the yellow one. Now set the urns on the pedastal.

To place the Urns (apparently they are in alphabetical order) you need to
select them in the right order. Of course, red is first, then blue, then
yellow. Just press B on the pedastal and then scroll down using the d-pad to
get the proper Urn. Simple as that.

Yikes! It's the Wight Lord! The mushrooms regenerate in this area so if you
don't want to use health potions you can keep running around the room until
they reappear. Three minions appear to help the Wight Lord, one just has a
sword and two have those nasty bows. Take those two out and leave the sword
weilding one, if you kill him then three more will appear and we don't want
that do we? When you get the opportunity, jump attack the Necromancer and then
whack him several times, jump to avoid his attacks when you retreat. It's a
game of cat and mouse.

An alternate method, and one that I use myself is to rush the Wight Lord as
soon as you can before he can summon his minions, just stick close to him and
keep whacking him and jump attacking when you meter is full, you can get his
health all the way down to the red before he even calls his minions and you
don't lose much health!

Finally he is dead! Or banished, whatever, and you can easily take out that
last knight minion. Then head out the opposite exit. Open the chest and then
you should save. At this point you should have

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
786 Silver Pennies, 2461 Courage Points, 15 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now trudge forward. Hey! It's Ori's boot! To your left is some pods and
spiders. Use your stick jump attack to take out a mass of them at once!

Now go the opposite direction and cut through several webs, I know you're
expecting spiders to drop down every moment but just be patient, you'll get
your fun! In this next large room they send the attack. Try to take out the
small ones first with your stick jump attack, then switch to your sword and
jump attack that large spider, he's much easier than his other relative and
should die quickly. Hurrah! Now get the chest and cut through the next web.

You can save here and there is a large mushroom group behind another web. Now
up the vine and hop onto the first branch, along this one there are some red CP
and wow! You get another health bubble. Nice.

Next branch up there is a pink CP. Now go to that green vine and ride it up to
the next highest branch which has another pink CP. Walk over and jump across
the vines to the other branch. Collect the red and blue CP on this level of
branch. Then onto the next green vine. You'll want to jump off it though on the
way up to grab those pink CP and the gold Chest. You got the Master Sword
Tactics! You can chain three attacks, this will be handy. Now back to that
green vine and ride it all the way to the top branch, don't miss the Pink CP
and the silver pennies up here, then go into the cave in the tree.

Cimb up another vine. We're pretty high up now! Hey! Blue sky!

Don't be frightened like I was the first time I heard the intense music, I
ducked inside a hole and fell down, ended up killing myself and having to climb
all the way back up from the bottom of the trees again. Lol. Save here, you
definitely want to save.

Get the chest on the end of the branch. Before you go down the log.....

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
891 Silver Pennies, 2754 Courage Points, 18 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Let me tell you couple things about this log. Inside are a number of Courage
Points that you can collect so try to get them all, if you miss some, then
reload your game (if you're going for perfect that is). Usually I miss one of
the green ones if I miss one. Check at the bottom if before you get anything,
you should have 2912 CP. Now gather in the treasures (that chest behind you
included) and save. Balin's belt! Hey! Are we playing the Hobbit or "Where's
Waldo?"

Once you cut the webs here, a barage of spiders will come at you so deal with
them as best you can. Sheesh! You think there's enough of those poison spiders?
Go into that area with the chest and flowers, eliminating the flowers. Inside
the chest is the last of the silver pennies! Cut through the next web to
unleash even more of the little fiends. Then through the final web and open up
the chest. Health and Antidote's! Congratulations! You just got the last chest
as well! Wow! Save at the station. There are also mushrooms back there if you
need to replenish your health.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1023 Silver Pennies, 3319 Courage Points, 21 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And those numbers are for if you haven't been up on the log and gotten those
three blue CP yet. If you did then of course you'll have 3321 Courage Points
instead.

Go into the cave and ahem. Well, something is unleashed. Kill all the spiders
down below and then head up one of the large columns, it doesn't matter which
because you'll have to go up all of them. At the top of a couple you can save,
and at the top of a couple more, you'll be able to ride a rope (web rope) to
another platform. Press B on the dwarves to free them. Once you do, more
spiders will come out so wait until they come to you and then hack them. Watch
out for Red Spiders, they poisoin you similar to the green ones, only these are
harder to kill and take multiple hits.

Somewhere along here you should get another health bubble, this starts your
second row of health. Congratulations! Just after you free each set of dwarves,
get down to the ground (a fast way is to jump onto the walls, which are sloped
and therefore you ride down) and kill the spiders down there. Make sure you
collect all the CP on each of the columns around here!

Once they are all down you'll see a cutscene and a battle with the Huge Spiders
will occur. Eliminate any remainin "little" spiders (all except for the huge
Sister Spider) and you should have

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1023 Silver Pennies, 3900 Courage Points, 21 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Then kill the Boss Spider by jump attacking. She goes easily.

The next sister appears. Again, kill all of the little spiders first and then
go to work on the boss. This boss is only subsceptible to Fire Rocks and
conveniently they appear :)

The mushrooms in this room regenerate so you should have plenty of health.
Throw a fire rock at the Spider and it damages her! Surprise! So just keep
chucking rocks to kill her.

After she's gone the third and hardest spider sister drops down, again, kill
all of the lesser spiders before concentrating on the boss spider. When they
are all gone, grab the freezing rocks and throw one, it stops her in her
tracks, which allows you to do a jump attack on her! I like to do a jump
attack, whack a few times and then jump out as fast as I can, throw another
rock, jump attack, etc. Over and over again. I keep targeted on her nearly all
the time unless I need health. You win! Like the music?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1023 Silver Pennies, 4400 Courage Points, 21 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ah, don't by anything in the vendor, you can save your money now for those
Special potions. It's about all you'll need to buy now.

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 7: Barrels Out of Bond (CHPTR7)
-----------------------------------------------------------------------------------------
=========================================================================================

()Find the Dwarves
()Find Opening Crystals
()-Find Crystal 1
()-Find Crystal 2
()-Find Crystal 3
()Open Stockade Door
()Find an Exit
()-Talk to Balin
()Find Potion Ingredients
()-Find Moonleaf
()-Find Wollowweed
()-Find Spidersbane
()Make Galion Drowsy
()Talk to Balin
()Find Thorin
()Find Deep Cellar Keys
()-Find the First Key
()-Find the Second Key
()-Find the Third Key
()-Find the Fourth Key
()Free Thorin
()Open the River Gate


First off, run over toward the save station, collecting the three CP on the
way. There is a vine that is over on the right side that goes across the river,
climb it. Then jump onto the ledge and hop down onto the next vine, slide to
the ground.

This is the level where you really get to use your ring, and it's a lot of fun
too! The elves make funny comments such as "Was that the wind?" To which I
always reply "Yes, it must have been."

Use your ring when you get to the bottom, or else the patrolling guard elf will
spot you. Follow alongside the river. If you wish to listen to the conversation
the elves are having on the bridge, it is very interesting. Just be careful not
to be caught.

Follow the main path up towards the gate and yet before you get to the two
elves standing in front of it, go back on the left side towards the river and
over a little ledge to pick up a treaure chest.

Now go past those two guards and trigger the crystal stand that opens the door.
Simple enough! There are other things in this area but we'll come back anyway
so it will make it easier if you just go inside now. After a cutscene, go ahead
and save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
25 Silver Pennies, 12 Courage Points, 1 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

That's not very much but anyway.....Go down around the right side of this big
column that is sheilding you, there are a number of elves in this room so keep
your ring equipped. Drop down into the water and go to the right. Grab the two
red CP as you go down into the water. There's your first opening crystal on top
of that small pillar. Strange....looks more like a berry.....Jump up on the
vine to get the pink CP and then head back out. Stay down in the water and
recharge your ring if you need to, then go up to the king's throne, just not
too close!

Follow the trail of blue CP past the king and up a vine, from here head right
(we'll be back to the left later) and keep going past the bridge all the way to
where the two vines are hanging down, jump across them and then onto the ledge
for the final opening crystal. Before you go to place them though, keep going
and jump onto that lone, long vine. At the bottom of it is a red CP and across
some more platforms is a green leaf (moonleaf) and up on top of another ledge
is a green CP.

Now go back to the bridge. See those stands and the blocks next to them? You
need to place a crystal in each of those stands. It lowers a little thing and
then you can drag the block over on top of them. Look closely at the patterns
on the top of each of the blocks and drag them over to the corresponding
position. Simple enough!

Now go across the bridge and save without gathering any of those blue CP
leading down into the cave yet.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
25 Silver Pennies, 79 Courage Points, 1 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now head on down into the prisons. Soon you'll come to a room with three elves
in it, run behind them (I don't have to tell you to have your ring equipped
right?) and get the three red CP, then head down to the right through another
tunnel, a loading scene will tirgger.

Now head out into the next room and a cutscene will trigger, there's the
dwarves! You just follow the trail of blue CP to the other end of this cavern,
then up the ladder next to the two elves guarding a cave entrance.

Once up the ladder, you're probably getting low on ring usage, so duck behind
that pillar to the left (there is a lady elf there). Hopefully you don't get
caught! Then keep going that direction in order to gather in a green a pink CP
next to eachother. You may have to wait for a man elf to move out of the way :)

There is another group of two green and one pink CP and then by some barrels is
a red CP. Then go over to the dwarves cell, talk to Balin who is by the
"window." He give you enough CP to give you another health bubble!
Congratulations!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
25 Silver Pennies, 294 Courage Points, 1 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Then save and go through that cave where the two elves were guarding before,
they've left now and in their stead is some blue CP leading down. After a
cutscene with Galion, Bilbo gets the idea of sending the dwarves down the river
in barrels! There's not much of interest here yet so head on back up, following
the new path of CP back to Balin to tell him of your discovery. Lianna makes
her entrance again.

All right, you've got the web potion now. Head up the path laid out in front of
you. A loading scene tells you you're coming to the surface again. Hop onto
that green vine (it drops down so that if you fall you can get back up again)
and then over onto the other side. To your right is a ledge that you can go
grab onto and wiggle along, if you need stones, there are some there but what
we really want is that chest way over there. Keep wiggling.

Now go back to the vine and climb up it. Go across a rotting vine and then to
your left what looks like a maple leaf is another herb. Pick it up and hop onto
the vine next to it. Go across and through the door. Aha! A spider web! Burn
it. Kill all of the poison spiders and then cut through some of the webs, it
will trigger a LOT of bigger spiders to come, take them all out. Once you have
everything in the room, go ahead and head out again.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
25 Silver Pennies, 711 Courage Points, 2 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Instead of going back into the cave you came into the courtyard from though, go
past the main gate. There is a save station on the other side that you can use
if you wish. You can find a deep celler key 3 back in a little area (you are in
the courtyard right now), then jump up onto one of the cliffs nearby to get up
to the vine. From that vine you can jump to another vine, and from there you
can get to that pink CP. Now get back up to that spot you first jumped onto
that vine from (all in the same vicinity) and follow the little ledges along
the cliff to the left (towards the river) to get some more CP in front of a
grate. Now go back to those two vines I keep referring to. Jump across to the
other side. You'll be able to wiggle along a ledge over here to another spot
where you can place a crystal, only you don't have the crystal yet so just grab
the red CP and head inside the main gate.

Alternately you can go to the other side where that green vine is, and that's
probably the best way. You're going back to the barrel room where Lianna was,
so I'll meet you there. She tells you to place the herbs in Galion's mug so
sneak on down there and press B on his mug, then place all three herbs in
there, a cutscene takes place and you get a bunch more CP.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
25 Silver Pennies, 926 Courage Points, 2 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Then you can go back to the prison cells. Follow the trail of Blue CP of
course. Talk to Balin. After a cutscene, Lianna takes you to the entrance to
the darkwater caverns. Jump on down!

There are a lot of creatures around the edges of this room so I suggest going
around the perimeter and killing them all first.

In one area you'll see a small archway that has a lot of those frog things in
it, kill them (watch out for their poisonous breath) and make sure you get that
pod there, then back to the place you came in (near the save station).

Right next to where you came in is a vine that leads up to two red CP.

Then back next to the save station is a small "island" that I want you to go
to, from there you can hop onto a vine-wall and climb up, off to the right is a
couple of vines, and a platform you'll jump to with a green CP at the end, also
there's a pod. Get them and then go back to the platform with that clinging
vine on it. Jump to another vine in order to get to that platform with the
green and red CP on it, then across another vine to some more green and red CP.
Then across two more vines and you'll be able to jump to a narrow (very narrow)
ledge that leads around the corner. Jump to the next two vines and you'll pick
up a small round bluish object. A blueberry! Well, not exactly.....It's the
fourth elvish opening crystal, we'll use it later. Go ahead and drop now.

See those narrow bridge-like objects in the water? Get onto them and walk to
the end to pick up a Pink CP (among others). Now back to that wall-vine!

Straight ahead of you as you reach the top, you'll see some blue CP (if you
haven't accidentally been over there already) and a ledge that you can grab
onto, grab onto it then. Jump off it onto a vine, then up the vine and onto
another ledge. At the end of this one, hop off onto a little platform and down
below to your left you can see yet another part you can grab onto, but you
don't need to grab on, just walk around it and drop down by the blue CP.

Jump up onto the vine nearby and climb up for three green CP. Then back down
and into the cave up here. Inside are a bunch of those little tiny guys, so
equip your stick and slay them. A jump attack with the stick works nicely on a
large group! Make sure that before you go up the vine that drops down (when all
of them are dead) that you get the pod that is in a small cave area (next to
three mushrooms) then go up the vine. Get the three CP by the save station and
then save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
70 Silver Pennies, 1602 Courage Points, 2 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

But don't be really worried if you don't have the same statistics right here,
there is still more to come (this is a large, not really linear area so it's
hard for everyone to do it exactly the same). First jump to the green vine off
to the right (just in case you fall) then go back and onto the other vine.
Across this one is a pod, straight ahead and to the left is a little ledge with
some CP on it, so get those and then back to this bridge thing. Walk along it
to get to the first Gold Chest. Sometimes it's a little tricky to open. Wow!
That was quite a cache! You ain't seen nothing yet baby!

Go across that rotting vine to the next Gold chest. Open it. 1100 Silver
Pennies all at once! We musta found the royal treasury or somethin'! Then hop
up the other rotting vine next to it to get that white CP. Now back to that
green vine and up it and on top of that archway. Sheesh! The SP are still
counting up!

Now that you're on the archway, get onto the platforms and start climbing
vines. Get on top of that tall platform for a green CP, and then get down and
on that ledge with the red and green CP. From here you can go on a couple more
vines to a blue chest.

This should be the last of the Silver pennies.

All the enemies are dead down below right? Well, back across the vines and
platforms to that entrance with the Blue CP leading into it. This tunnel winds
up and to the left. Jump across a couple of gaps and wiggle across that
handhold area, then keep going. Follow the blue CP all the way. Get onto a
couple of vine and at the top is another cave entrance and your last Deep
Celler key. Go on up and you'll get another loading scene.

This is where Thorin is kept! First off, go to the left and open that gate (you
trigger it by using that crystal stand). Then go over by Thorin's cell and open
that chest. Trust me, you want to do this first. And that was your last chest.
Now save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1445 Silver Pennies, 1763 Courage Points, 6 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you have less than these numbers, you should be worried now. *Edit* These
number may have gotten a little tweaked somehow, if you're within three you're
okay.

Place the crystals in the proper places to open Thorin's cell. You can use the
process of elimination easily enough. The hole closest the Thorin is number one
and then work your way around clockwise.

A cutscene takes place where Bilbo is packing the dwarves. At last! More CP!
It's funny to hear the dwarves comments while they're packed like sardines in
those barrels! Before you open the gates and end the level, we have another
errand. Go up to that little room just above the Barrel room (but before the
prisons) and up the tunnel to the outside. Remember that crystal we couldn't
place before? Now we can thanks to our blueberry!

By now you should have 1937 CP. I'll let you find your own way to the crystal
stand in the courtyard. Now go down the tunnel for a couple of white CP, and a
scroll! Master Throwing Tactics! Equip your ring and you're back down inside
the palace! Ahead of you is a bridge but we don't want to go on the bridge just
yet, to to your right and up a vine on top of this big table area. To your
right is some red CP. Then to a pole jump to the vine heading to the other side
of the room, from that vine, jump (make sure you've climbed high enough to make
it) jump to the rotten vine, and then down onto the other large flat platform.
Go to the right of it for two more red CP and then jump down to a little ledge
for a green and two reds. That's the last of them!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1445 Silver Pennies, 2100 Courage Points, 6 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now head past the throne again and go down to the barrel room. Once there, go
up the ramp and head over to the crystal stand to open up the gate and let out
the barrels. Good job Mr. Baggins!

You don't need to buy anything, but if you want another health bubble (This is
all you'll be spending money on now) then buy a Waters of Fortitude.

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 8: A Warm Welcome (CHPTR8)
-----------------------------------------------------------------------------------------
=========================================================================================

()Talk to the Master of Lake-town
()Stake Out the Wine Warehouse
()Follow the Thief
()Inspect the East Warehouse
()Talk to Bard
()Explore the Cider House
()Find Rennar
()Inspect Rennar's Warehouse
()Tell Bard about the weapons
()Find the Black Arrow
()Talk to Malloc
()Bring Malloc his Dagger
()Find Theives Hideout
()-Find a Bottle in the Cider House
()-Find a Bottle in the Cider House
()-Find a Bottle in Rand's House
()-Find a Bottle in Elik's House
()-Find a Bottle in Orlan's House
()Retrieve the Black Arrow
()Return Black Arrow


Thorin tells you to find the Master of the town and give him your thanks.
However, I tell you to run around the town first and "clean" it up. We'll want
to collect everything we can before talking to the Master of the town.

First off, let's be sure of one thing. The center of this town has all the
building in sort of a square around it, the water is in the center way down
below. Go to the center and head left next to a save station. See down in the
water where you can drop down to that Pink CP? Drop down and get it, then
follow the other CP to the large White one. Once you have it (don't fall in the
water) go back to that floating piece of wood and then up the little
pillars/piers.

Back up and off the piers? Go into that little passage in the corner behind the
man standing right when you get off the piers. Up on a little walkway to the
left is a green CP, you don't have to go up and around to get it, just jump for
it. Then go under the platform with the save station on it, and out to the
water. Along the walkway you'll come to a sign that says East Warehouse. Right
about there you want to drop down to the water, on top of a little platform
with a red CP on it. Along the base of the waterline you see another Pink CP,
walk along the little narrow walkway to it. Then turn directly around and keep
walking and hopping along the little walkways.

Soon you'll come to some platforms that go up to your left and out of the
water. Follow. Recognize these broken crates? Smash it, and then hop onto the
vine, grab the Pink CP on top of all the crates, then down and smash some more
crates. To your left is a small stack of crates you can climb on and get over
that fence thereby. Do it. You can save here if you want.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
100 Silver Pennies, 160 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Then walk along the bridge and you're back at the East Warehouse sign! Continue
along the docks. See the ropes right near Rennar's Warehouse (reading the
sign)? Jump up on them. After the second one, you see three pots near a
doorway, one large and two small. Smash them.

Up on the next highest rope you'll be able to jump to a green CP. That's about
all you find up here so go back down and back to the Rennar's Warehouse sign.
There is a dock directly across from it and at the end is a little group of CP.
Grab them. Again, you can save here if you wish. Then back up and continue
along the out walkway some more.

We pass some crates that look like crab traps or something, keep going to the
boat that is turned upside down on the walkway. Right here is a little place
that looks like a boat repair shop. There are some rops here and you can hop up
to get a green CP.

Kind of a ramshackle shack isn't it? Keep going along the walkway. Right next
to Kili is some platforms going out around a tower with some Pink CP and ropes
hanging down. A lot of the platforms will collapse after a short time to be
quick about going around the ropes. Also, a couple of the ropes are rotting, so
be careful on that point too. But hey! They ARE Pink CP after all!

Keep going around past Fili. Take a right at Nori :)
The sign behind him says Wine Warehouse. Remember these signs. Anyway, you took
a right at Nori. Walk along these upper platforms and you'll find another
skeleton key. How nice! I haven't used any of mine yet....

Jump up onto the rope, then onto the upper platform that is right below that
Pink CP. Easy. Then grab the Pink CP of course!

Looks like a dead-end. Ah! But across from there you can see another walkway,
jump to it and go around this lone tower-like thing (it's the one you went
around for those three Pink CP on those ropes, only now you're on top). There
are lots of jars back here, for lots of fun! Smash Bros.

Now grab the green CP, that's the last thing that's up here.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
155 Silver Pennies, 310 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

To the left of Nori (near the Wine Warehouse) is a passage that will take you
right back to the center. Anyway, you'll find your way back to the center, then
talk to the Master (or Bard), that's about all you can do at this point.

The Master is in the center area, surrounded by a three men. On either side of
him you'll find a Red CP and three lead up to him. So you should have 323 CP
right before you talk to him. He introduces you to Bard, who in turn asks for a
hand with something. Sounds like fun right? To catch a thief.......Besides, he
gives you money.

Turn to the left and follow the Blue CP to the Wine Warehouse. Bilbo spots a
good place to hide, so run there. All you have to do is stay fairly close to
the theif, use your ring when you need to and follow him (or if you're daring,
you can run ahead of him, just don't get too far ahead). He eventually leads
you back to the East Warehouse.

There he disappears and you go and tell Bard. Now he asks you to investigate
the East Warehouse. Simple enough right? Turn to the right, go across the
bridge to the East Warehouse and save at the station.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
180 Silver Pennies, 512 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Press B on the warehouse door to get inside. Whack open all those crates in
here and then drop down into the next room. Goblins! Here! How did they get
here! You know what to do with goblins by now don't you? There are a couple up
above that you'll either have to jump up to or throw stones at. Phew! There are
some breakable crates in a corner.
Under a small hole between crates is a sack of SP. There is a chest to the
right of that. Then activate the switch to the right of the chest.

Inside is a couple of chests, some breakable crates, a switch, and a save
station. You can use that block in the center to get to the blue chest (or you
could just jump up on the save station) and the switch. You don't have to
activate it if you don't want to, you could pole jump instead. Now get out and
climb up up to the platforms around the perimeter of the large room. Go around
counterclockwise to the blue chest (activate the switch and break the crates on
your way), then back on the rope and through the doorway you came into the
warehouse from.

Before you press B on the door though....

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
510 Silver Pennies, 732 Courage Points, 4 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Bard talks to you and asks you to visit him at the Cider House. After being
transported to the Cider House, he asks you to get some information for him
fron the frequenters of the Cider House, information regarding his Black Arrow.
Then he gives you a mess of Pink CP to boot! Grand! Go into the pub.

On the upper floor is a man who can tell you some information, talk to him.
After he tells you that the weapons are in Rennar's Warehouse, leave and go
there. But we can't get in yet! Follow the trail of Blue CP to the man standing
on the dock. He'll give you the key. Now into the Warehouse!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
510 Silver Pennies, 913 Courage Points, 4 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Not that I really needed a checkpoint there but anyway....

There is lots of green gases coming out of the floor and walls here, it will
poison you but if you try to go slow, chances are you'll get hurt worse. Just
run through and turn around and run through some more, ignore the CP at this
time.

There's a switch down here, AHA! It turns off the gas! Now we can go back and
get the Green CP there. Go to the end of the stack of crates before you turn
back though, if you get on top of that board you can jump on top of the crates
and get some goodies up there (in breakable crates). Go ahead, help yourself!
The trick to getting on top of the crates is to press forward against the ones
you are trying to climb, you'll be able to stand on a tiny lip and then jump up
to the top.

Now go back to the switch and jump up to the save station. Then quickly jump up
those narrow boards to the top, they will fall after a short period so hurry
up! Once you're safe on a rope or platform then jump up to the rope near that
little shaft leading down. Fall down and battle some of those Froggy things. I
got another health bubble from it :)

In one corner is some crates you can break (joy), in another is some pots to
break (double joy) and then get up onto the crate and climb up. You'll have to
weasle your way across platforms and moving ropes. There is a save station up
here. If you look closely you'll see a rotting rope, jump to it and then to the
next rope, climbing all the way up this one to a Pink CP and a Gold Chest.

Then drop down to that Blue CP and into the next room. Up the rope here and
across the wooden walkways to another rope. Just follow the Blue CP to where
you want to go. Save at the station and then open the door (switch to the
left). Ah! The Black Arrow! Collect the Pink CP and trigger the switch. Again,
follow the trail of Blue CP all the way around to that other save station. Then
trigger the switch there. Drop down onto a crate (so you don't fall as far) and
then out the door you just opened. Before you leave.....

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
680 Silver Pennies, 1238 Courage Points, 5 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now Exit. Bard asks you to talk to Malloc who is in the Cider house. Not a
problem right? The Cider House is easily marked as the one with the Blue
Courage Points leading into it :)

Malloc is the old man. Talk to him and he'll ask you to get his dagger. Outside
the Cider House, go clockwise to get to Malloc's house. Three Blue CP are
outside the door. You need to get his dagger!

It's inside a chest in the house, easily grabbed. Then go back to the Cider
House. Malloc tells you that now you need to gather bottles to unlock the door
to the thieves lair. One you can get by talking to the man behind the bar,
Vaden, he'll give you bottle. Another is down in the celler (the opening to it
is near the two dwarves in this room).

The doorways of the houses of the theives are easy to spot, they have a large
Red Serpent sign on them. Plus, when you go near the doors it will say
something like "Orlan's House" etc. Go inside and get the chest when you come
to a door like this. There are two in the center area, and one is near the East
Warehouse, up on that upper area across from it and up by the save station.

Now back to the Cider House for more instructions from Malloc!

Yellow is to the left of Red and Blue, which is not next to Black.
Purple can only lie beside Black and none else,
Black is to the right of Yellow.

Huh? That's it! We don't even need that third clue because this is so easy! I
urge you to figure it out for yourself but if you can't, the read on.

Since we know that Purple is only beside Black and none else, then we know that
Purple is on an end. Black is next to it. Okay, we only have three more
bottles. Yellow is not next to black, but Yellow IS to the left of Red and
Blue, so from that we can deduce that Purple is on the far right, Black is
next, and Yellow is on the far left. All we have now is Red and Blue! Since the
riddle doesn't specify in which order they go, they can alternate. So we have
two possible combinations:
Yellow, Red, Blue, Black, Purple or
Yellow, Blue, Red, Black, Purple. Confidentially, it's the latter :)

Go down into the celler (and see what you can find) and place the bottles in
the proper order, from left to right. Easy! Piece of cake! It opens the passage
to the theives lair.....

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1030 Silver Pennies, 1622 Courage Points, 9 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Okay, we've got to go down that rope and into the *gulp* lair. Easy enough!
There's a save station down here. Use it and then go over to those controls.
You want to switch around the pieces to get to certain areas. You want to be
able to get to opposing corners at the same time, so if you want to get to the
lower right corner, you have to also be able to get to the upper left corner.
All right.

Switch the center lower one, and the center middle one. This allows you to get
to the upper right and lower left at the same time. Press B to get out of this
control mode. Then go up to the upper right, activate a switch and back down to
the lower left to get in the door before the time runs out. If you skip the
cutscene you'll have more time to run.

Grab the two chests and then activate the switch on the back wall to open the
doors. Go back to the control panel. You can figure this one out for yourself,
you just have to be able to get to the upper left switch and the lower right
door at the same time. Get the chest and then back to the control panel (if you
need to) and make a path for you to go straight ahead through that door with
the three Blue CP in it. There is a save station in here.

Try to figure out this next part for yourself, a cutscene shows which doors
will open if you place a barrel on that panel first, that panel will light up.
Then you can experiment to see which panel you should place a barrel on next
(it is sequential) and finally the third. Pull all barrels off to restart.

There are six panels on the floor and different combinations of barrels do
different things. If you look closely you'll see the barrels have varying
levels of weight. First, take the largest barrel and put it on the lower
picture of the large barrels. Drop it and get the medium barrel and place it on
the upper picture of the large barrels. Place it and yet we still don't have
enough weight on this one, get the small barrel and place it on the same space
as the medium one. A door should open.

Go through the door and get the chest. Master Jump Tactics for the stick! All
right! Now back out and pull all of the barrels off so we can start from a
clean slate. Place the small barrel on the upper small barrel panel. Now place
the medium barrel on the lower medium barrel panel. Then finally place the
heavy barrel on the upper medium barrel panel. It opens a door and you can get
the two chests. Remove all barrels from the panels again.

Place the small barrel on the lower small barrel panel this time. Then the
medium on the uppder medium barrel panel, and finally the heavy barrel goes on
the upper heavy barrel panel. Hey! I figured all these out for myself so you
should be able to also!

Go through the newly opened door and save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1625 Silver Pennies, 1628 Courage Points, 16 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now go into the room for a cutscene. Open the chest immediately to the left.

Apparently the goblins and theives don't see you unless you are on the floor.
Likewise, if you have your ring on, they can't see you even if you ARE on the
floor. Jump down for the first blue CP. Jump to the right and get the Pink CP,
then slip on your ring and go to the left for a sack of SP, believe me, you
want to get these now or you won't be able to later! Don't bother with the save
station, but just go past it. There is another sack of SP down there and a
larger one by the leaders.

On top of a tall stack of crates (above where you just got those two sacks)
you'll see a Pink CP. From there, look around and spot a save station with a
Blue Chest there. Get it. Now drop down and follow that trail of Blue CP over
that stack of crates and you'll find the Black Arrow! Before you go further
(and before you get that Blue CP leading up some other crates.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1800 Silver Pennies, 1682 Courage Points, 18 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Congratulations! You got all the Silver Pennies and all the Chests! Now up the
crates and onto the rope. Once you get up on the platform up by the save
station, a fighting scene wil ensue and you will be caught if you go down
there, ring or not. Jump to that rotten rope and then quickly to the good one.
Over to your left you can see a Pink CP, jump to it and you should just grab on
to the edge. From there, pole jump to the crates (the tall stack) and to the
left is a platform with some Blue CP, to the right you can pole jump for three
more, then there is a rope after that. Get on it and then jump to the top of a
crate, from there you can jump to the save station and three blue CP leading
out the doorway.

A cutscene takes place and Bard captures the villains! Hurrah! He gives you a
reward and you get a Perfect! Congratulations!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1800 Silver Pennies, 1900 Courage Points, 18 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You can talk to him if you want to end the level. You can buy a Waters of
Fortitude, or you can save up your money like I've been doing. I've got all
four chest upgrades (spent 3000 on them total) and an extra 4522 spending
money. I like to save them up and buy a bunch of Waters of Fortitude at the end
of the game ;)

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 9: Inside Information (CHPTR9)
-----------------------------------------------------------------------------------------
=========================================================================================

()Retrieve the Golden Cup
()Find Smaug's Weak Spot
()Bridge the Cavern
[]Find Groin's Giant Ruby
[]Find King Bladorthin's Spears
[]Find the Golden Tray
[]Find the Necklace of Girion


This is probably the hardest level to write a walkthrough for because it
certainly is NOT linear! I'll walk you through the best I can, but by this time
you should be pretty well acquainted with how to do things so hopefully you
won't need too much help.

Remeber, there are many ways to do this level, you could get chests right at
the beginning, you could save them all for the end, however you choose to do it
is fine, only if you don't do it exactly how I do it, then I can't help you
much!

Walk into the tunnel. After a short way you'll come to a large room and a save
station, save if you want to, though it's really not that much closer than the
other save station.

Hop up the steps, following the blue CP and you'll get a cutscene. So THAT's
Smaug eh? Terrifying.

I want you to follow the trail of Blue CP, don't turn to the right or left,
just follow the CP. Forget about the chests. Trust me. You can get them later.
All you want now is to get to your objectives by following the Blue CP. Go.

Down the steps and turn to your left, across a gap (don't step on the Gold
coins as that rates really high on the "Smaug-o-meter") to the row of three
blue CP, then onto the chain a little to the left so you can hop on top of that
broken pillar with the CP on top of it.

Right at this next part, Smaug's tail is going up and down next to a brown
treasure chest. You don't want to get the chest just yet! Just time it and jump
down and run towards that save station. Behind the Save station is a pillar
with a blue CP on it, then to the left of that one is some more pillars. Keep
following the trail.

Go past another brown chest. Tantalizing isn't it? Well......Jump up and then
drop down, turn to your right and keep going. Now you can jump onto some chains
to get to a cleared spot (next to a block, a Dwarf Head Statue, and a save
station) save if you want and carefully drag the block over to where the Blue
CP are sitting. Be careful and watch the Smaug-o-meter or else he'll wake up
and you'll be toast!

Remember this Spot in particular. I'll call it The-Clearing.

Once you have the block over there, get on top and jump up onto that large
ledge with the blue CP on it. Then keep hopping up the levels of this pillar,
following the trail of CP. When you get to the top, turn and jump onto that
hanging platform. From there onto a chain and another hanging platform. Repeat
and hop to a chain and then a second chain next to it.

Camera view changes down and you can slide down the chain to the cup of Thror.
Quite nerver-racking eh? Being this close to a dragon!

After the cutscene, jump down to those blue CP, then take a left and you'll see
some other blue CP out in the distance. Go to them. You'll have to eventually
run under Smaug's tail again. Then out the passage way. When you get to the
hallway leading back to the Dwarves you should (if you've been following) have
these stats.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
0 Silver Pennies, 53 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Pretty pathetic huh? Well, we'll do better later. Trust me. Keep going down the
hall for another cinematic. The CP that Thorin gives you should be enough for
another health Bubble, if you've been following through getting perfects on
every level. Go back into the cave for another cinematic. Smaug is awake now
and we'll have to be more cautious. Slip on your ring when you are out in the
open. Again, only follow the trail of Blue CP, no more. Don't get any treasure
chests, there will be plenty of time for that later.

After you go down the "steps" instead of going for Smaug's tail, you'll want to
turn to the left and climb up on that slab, gathering the Blue CP. You can
stand behind pillars and stuff and recharge your ring if you need to. You're
heading for The-Clearing. Hide behind the Dwarf head statue to recharge. Then
continue on towards Smaug. Running past the length of Smaug you'll be on a
long, fallen, broken pillar going towards a Dwarf-Head Pillar. This is another
important place to remember, I'll call it the Dwarf-Pillar.

You'll probably be low on Ring Power when you get to the other side of this
pillar, so rest for a few moments and save if you desire. Now jump on top of
the Dwarf-Pillar and alternate jumping from a platform to a chain and back to a
platform until you get to the large one with the Pink and Red CP on it. This is
where you are supposed to be. Gather the CP (nice after all those blue one eh?)
and a cutscene will ensue.

After the cutscene (which I really enjoy every time) you'll find yourself back
in The-Clearing and a trail of White CP lead you out this time! Joy! Hide
behind the pillars when you hear Smaug take a breath. Then wait until ALL of
the fire subsides (even the smoking stuff) and then hightail it to the next
hiding spot. You don't HAVE to wear your ring through here, but it sure makes
it more fun :)

After a short while you'll make it to the last White CP and a cutscene will
take over. Don't you just love that story-board picture of Bilbo!

Thorin asks you to get the dwarves across the Chasm, but we have other plans.
Now that the Dragon is gone, we can take all the treasure we want! Hurrah!

Talk to the four dwarves closest to the Save station and they will each tell
you of some treasure they would like. We'll find it for them.

This is the hard part for me, because I can't really say "turn three degrees to
the north and take two steps and then to the right and over a small mound is a
treasure chest." It simply will not work! So you'll be on your own for the
bottom floor. Just stay on the very bottom and go around all the edges and
such. Don't go down into the chasm yet, just gather treasure chests and sacks
of coins. Don't jump up on anything just yet. Please!

Over by The-Clearing is some sacks of Silver Pennies near a grate by the wall.
Keep following the wall counter-clockwise around the room to gather in some
chests. Don't jump up to any of the upper levels yet! Not even if it's "right
there!!" Don't get onto any of the walkways around the edges of the rooms, not
even for a short detour. Just collect everything in on the gold coins, all the
treasure chests and all. Don't go on top of the Dwarf-Pillar either.

When you are through, save near the Dwarves (as a reference point) and check.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1150 Silver Pennies, 919 Courage Points, 15 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Not bad! Go back to The-Clearing. Nearby you'll see a chain hanging, it goes up
to a higher level and you can get to the chain by getting on top of a block.
Before you go too far up, jump to that blue chest in that middle balcony. Then
back on the chain. At the top of it you'll be able to jump to another chain,
and from that one you can access a switch on a balcony. Go ahead.

Now climb back down and go to The-Clearing. Behind it (towards the wall) is the
panel that the switch opened, and inside is the necklace of Girion! Back to
The-Clearing and go counter-clockwise around the room. You'll come to a low
balcony that you can easily jump up onto and gather in a Pink CP and some sacks
of Silver Pennies.

There is nothing really to do now but go to the Dwarf-Pillar (remember that?)
Save at the station here.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1400 Silver Pennies, 944 Courage Points, 16 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Don't get the chest right there just yet. I want you to jump to the low balcony
on the opposite side. From here you can get to some chains and climb up.
There's another switch up here! Activate it and then turn around and go back
towards the blue chest (counter-clockwise). Open it and then go back to the
switch. See that save station way over there? That's where we're going baby!
Get onto the decoration ledges on the wall and walk your way over there. Nifty!

Up here is a chest and a panel in the wall that needs to be open. We'll be back
here later. For now, get on the railing and walk your way to some sacks of SP
(you're going clockwise around the room now right?) and hey! Some spears too!
Awesome. Go back and past the save station (unless you know of an easier way to
get to the bottom) and back to the Dwarf-Pillar.

Now get that chest on the opposite side! Okay, this might be a little tricky
but it's very possible. Line yourself up so you can do a pole jump to the left
of the chest, you're trying to get over that slab. If you get on top of the
slab, then good, jump up to the balcony. If you fall to the lower balcony,
don't fret, just jump back up to the slab and jump to the upper balcony. There
is a gold chest up here. This is all you want up here so go back to the lower
balcony and get the Gold chest there, then continue on down the walkway towards
the sack of CP and some stairway going up on your right. This is the exit and
we can't leave just yet so don't worry about it.

Go up the other side and gather in that green CP. Hey! There's a big slab
blocking our path! Turn right around and up onto the ledge on the wall, now we
can get up onto another walkway. Not much up here except a dangling chain.
Climb up it. It doesn't matter which way you go, you're on the uppermost
walkway now. I went counter-clockwise around the room.

The pillars conveniently have little ledges that you can walk around on, so do
that. You'll collect a sack of SP. Go a little further and get two more sacks.
Now right past those two sacks are two pillars and in between those two pillars
are two MORE sacks of SP! Get them! Then grab the white CP.

You'll come to a couple of hangin chains that you can go across, well, go
across then!

Ah! At last! A save station! Get the chest next to the station and then save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
2900 Silver Pennies, 1024 Courage Points, 22 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Keep going towards the next Gold Chest. If you go past the Pink and White CP
(getting them as you go) and turn around, you'll see a Pink one sitting out on
a pillar. That's inconvenient! But if you get it, it is possible to pole-jump
back to the platform. If you die, well, you just saved back there didn't you?

Keep going counter-clockwise and get the next Gold Chest. Then drop down to the
save station. Phew! Activate the switch there. Now if you want, there is a
skeleton key sitting on the next balcony (counter-clockwise) and that brings
you back to where you got onto these ledges, but if you get that, then come
back to the save station. We're going on some platforms!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
3175 Silver Pennies, 1149 Courage Points, 24 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Jump on the hanging platform nearby. Go clockwise up the platforms to the one
with the save station one it. Near this one you'll see a Gold Chest down below
on a pillar-archway. It's easy to get. Now get back up on the platforms. Keep
going clockwise and you'll pick up a couple of Pink CP. When you get the one on
the chain, slide down the chain and jump to the chain that you see that has a
Pink CP on it. You should get another Health Bubble! Just wait for the
platforms to swing close to you (or rather the chains) and then make your jump.
Keep going for a white CP on one of those chains (you're underneath the
platforms now). Don't fall!

When you get the white one, go back on the chains and back up onto the
platforms again, going clockwise again to another save station. Get on the
chain next to it and down to the Gold Chest. All right! Master Jump Tactics for
the Sword!

Back onto the platform and save if you will. Then jump onto the last platform,
get the Pink CP and onto the next chain for the last one. From this chain you
can get onto a platform that will lead right down to where you got on these
hanging platforms of doom.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
3300 Silver Pennies, 1349 Courage Points, 26 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Not doing bad! Now get down to the bottom floor, all we have left is those two
artifacts.

Down behind the Dwarf Pillar is the Gold Platter. Get it. Now get onto the left
arm of the Dwarf-Pillar (his left arm) and get onto that lower balcony, onto
the chains, and over to that save station (remember I said we'd be going back
there?). Get on the ledges on the walls to get there. Back here is the Giant
Ruby! All right, now go back to the dwarves and give them their treasures.

After you've talked to the dwarves, save.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
3300 Silver Pennies, 1849 Courage Points, 26 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Get on the chain, we're going down into the chasm.

Follow it down for the first Blue CP that are leading you down. Then just keep
going, you really can't go wrong (unless you fall).

When you come to the first vine, climb up it to the very top and jump onto that
ledge. Then onto the next vine and over to the ledge with the SP on it. Go back
the way you came and follow down until you get to the very bottom. You should
have

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
3340 Silver Pennies, 1861 Courage Points, 26 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And the Courage Points are the big thing. Did you get all of the little blue
ones coming down?

Now go around the bottom area (in the water) collecting all of the chests. Just
follow along the wall. There are four in the water and one up above underneath
where the large wooden gate is sitting. Get them and you have all the chests!
Congratuations!

There is a save station at the bottom, go ahead and save. Now you can do this
next part in two ways.

You need to fill up the cavern with water, the way we accomplish this is to
drag all of the blocks on top of all of the holes in the cavern so the water
can fill up. You can go and get all of the items first on the way up, or if you
think you're fast enough, then just move that one in the water on top of that
little whirl-pool and then make a dash for the top, not missing anything and
moving all the blocks as you go! It's not too difficult to make the dash, but
if you're not confident, well......

Move the block onto the whirlpool in the water.
By the way, if any of the blocks accidentally drop into the water, by all means
DO NOT save or else you'll be stuck!

Move the first (dry) block into place (you'll know you have it right when a
short loading scene shows) and then run up to the next one. There are some pods
on the way you can break open. They are off to the right and before you get to
the second block. Move the second one in (third if you count the bottom)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
3765 Silver Pennies, 1879 Courage Points, 31 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And these numbers are for if you are doing it the "Speedy" Way.

Keep going up and quickly off to your right there is a platform with four sacks
of SP, you want to get those, pole-jump back and continue up past the save
station. I would NOT save it I were you. Push the block into position and
continue on. Up ahead you can see some pillars in the water to the left but you
don't want to go there yet, keep going straight for some more Silver Pennies
and some pods. Break the pods and keep going (nerve-rending isn't it) and
gather in for more Sacks and three pods with three more sacks. NOW you can
hurry back to the pillar in the center and get on it, onto the next pillar,
onto the vines (getting the CP) and finally onto the gate! Whew!

Since it's a long ride up, it's a perfect place for a checkpoint.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
4000 Silver Pennies, 1900 Courage Points, 31 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And we'll get the last 200 Courage Points when we get to the top, leaving us
with

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
4000 Silver Pennies, 2100 Courage Points, 31 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

To end the level, just head on up the stairs.

Remarkable Mr. Baggins! Yet another perfect! I am still saving my Silver
Pennies, but if you want to buy something then you can buy some Waters of
Fortitude, since that's all you really need. I'm saving my money until after
this next level and then buying a bunch of Waters of Fortitude at one time!
I've got 8,522 SP right now :)

**Edit!!!**
You can only buy three Waters of Fortitude at a time, so buy some in this level
so you can get your max. Otherwise you'd not be able to buy one!

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 10: The Gathering of the Clouds (CHPTR10)
-----------------------------------------------------------------------------------------
=========================================================================================

()Retrieve the Arkenstone
()Open the Doors
()Activate the Lifts
()-Repair the Gears
()-Power the Gears
()Activate the Forge
()-Light the Forge
()-Power the Bellows
()-Power the Cooler
()Get the Treasury Key
()-Get the First Throne Key
()-Get the Second Throne Key
()Open the Treasury Door
()-Power the Door
()-Find Missing Chain
()-Expose the Keyhole

This level is not quite so difficult to write a walkthrough for, yet it's one
of my favourites! I love four of the music sequences in here and well, it's a
great chapter!

First off we want to collect all of the Courage Points around the room. Over by
the Save Station there is a scaffold set up, climbing up there you find some
Red CP and a gear belt! Curious.... Oh well, we'll use this later. From here
you can work your way around the room in either direction (clockwise or
counter, doesn't matter) and collect all of the CP and Silver Pennies. The SP
are in the jars that are littering the area. You can go up the steps and talk
to the dwarves there as well if you wish, mainly to get the Blue CP leading up
to them though.

The two points that you want to catch though are the Green and Red CP over by
the large entrance (that is barricaded at this time) and also on the opposite
side of the roome (where the doors to the Water Room are) is a bunch of CP (and
a Silver Penny inside the throne) There is a green CP near Thorin (beside a
fallen pillar) as well. When you've collected it all, come back and save.

Think you have everything you can get without going to the puzzles?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
6 Silver Pennies, 214 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now let's go and try to figure out those blocks for Oin.

You're trying to match up the markings on the blocks so that they will complete
the picture obviously. The trick is to get the correct mark in the correct
spot. You can flip the block with A.

For the blocks by Oin, face where they are to go. The left-most block goes in
the right hole just so you know.

For the left block, grab onto the front (the side away from the spot where it
goes) and flip it once. Then go on the right side and flip it once. Then go on
the back side and flip it once more. It's now ready to be inserted into the
right-hand slot!

Now on the right hand block, go to the front (the side away from the slot) and
flip it once. Then go to the left side and flip it once. Finally to the
backside and flip it one more time. Insert it where it goes.

There are two more blocks across the waterway. We'll work on those two. These
ones are in front of their respective holes but they are a bit more tangled up.

On the left block, go to the front and flip it once. Then the right side and
flip it one time. Then the back and flip it a last time and in it goes!

For the right block, flip it twice from a side (doesn't matter which) and twice
from either the front or back (again, it doesn't matter). Then insert this last
one.

Now that all the doors are open, we can explore freely. Naturally the first
place you'd want to go is to the Water Room like you've been told. But I think
it might be easier if we explored around a bit first. Go into the Forge (It has
pictures of Bellows on the stairway leading up) and walk over some fallen
rubble. Lots of spiders will come out (Red ones) and we want to kill them. The
Sword works best on the Red spiders because they are harder to kill (and they
poison you as well, nasty).

They can take health down fast can't they? Go ahead and into the forge, head
for the Save Station. Around the sides of the forge leads a trail of Blue CP,
let's follow it! Around the back side you'll see a ladder going up, up here is
a little pot with fire in it. Press B next to it to make it drop, this will be
helpful later on. It fires the forge.

There are lots of pots around this room get all the ones on the lower floor.
Now back behind the stairs and rubble you can find some Courage Points, and
more spiders! Kill them (this is on the bottom floor) and then back out and up
the stairs to the top floor.

About when you battle the spiders below, you should get another health bubble.

On the upper floor there are various things, make certain you get those Courage
points that are right at the front edge (toward the forge) and also the ones on
the sides (you'll have to work your way around the ledges on the pillars to get
there). Go around all the pillars here because you never know what you may
find. A Pink CP for instance!

Go back to the bottom floor and save, then exit the opposite way you entered
and slay some more spiders.

When you get back to the main room, check your stats.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
14 Silver Pennies, 1363 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

And then head through the door leading to the Treasury (it has a jewel on it).
Kill the spiders on the way.

In the Treasury room, break open all of the pots and then jump on the three
chains that are hanging to lower the Keyhole partway. Got it all? Well then,
climb up one of the chains and get to the top floor. There's one chain missing,
but we'll get that later, for now just gather the Courage Points up here.

Then go back down and out.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
26 Silver Pennies, 1619 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now head on to the Gear Room killing the spiders on the way. Once in the Gear
room, go around the edges and break all of the jars, then go down to the
bottom, get the two sacks of SP and then get on the scaffolds and grab the
green CP and go to the top of the scaffolds. Remember that Gear Belt we found a
while back? Well, we can place it at the top of the scaffolds. Now we can get
out of here!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
39 Silver Pennies, 1791 Courage Points, 0 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Walk to the Water Room, there are jars on both side of the doorway but there's
nothing in them. The signs to either side say that "You must walk through
EREBOR to get to it's heart."

Um, what could be more obvious than that? Although, er, we don't know the
translation of "Erebor" to runes now do we? Ah! But there IS a statue behind us
and on it it says Erebor! Copy down the runes or just remember them and walk on
them in order. The doorway opens! Hey, how did Gloin get in here before us
anyway? Hurrummph.

Break open the jars as usual and then climb up the ladder to an upper platform.
You can only use one of the ladders because the other is broken. Once at the
top, you can jump onto the chain to make it drop (though really it's only a
faster way down) and then press B on that lever. It brings up a view of all of
the valves that you can rotate. The trick is to get all four of those channels
carrying water at once! The easiest way might be to start at the top and work
your way down. It's too hard to tell you exactly what to do, your on your own
for this one sweetheart.

**EDIT**
Very kindly, Jette Nielsen sent me a picture of the layout, which I attempted
to put into a sort of legible form for a text file, just make sure that the
arms or pipes directing the flow of water are directed in the same way as these
arrows in this picture (either a v, for down, ^ for up, < for left or > for
right).

Left Channel                            Right Channel
|-----------------------------|         |-----------------------------|
|(v>)  (^>)  (<v>) (^v)  (^>) |         |(v>)  (v<^) (v>)  (<^)  (<^) |
|                             |         |                             |
|(<>)  (<v>) (<^)  (^>)  (<v>)|         |(^>)  (<v)  (^>)  (<v>) (<>) |
|                             |         |                             |
|(^>v) (<^)  (v>)  (<v>) (<^) |         |(^v)  (^>v) (<>)  (<^>) (<v) |
|                             |         |                             |
|(<^>) (<^v) (^v)  (<^)  (^v) |         |(^>v) (^v)  (<v)  (v>)  (^>) |
|                             |         |                             |
|(^>)  (^v)  (4)   (4)   (4)  |         |(<>)  (<^>) (4)   (4)   (4)  |
|-----------------------------|         |-----------------------------|
(Where the ladder is broken)

Once all four channels are powered, press B to back out of this mode and hop
onto one of the passing carts (they are powered now, since you got water to the
gear room). Before you go into the tunnel though, jump onto the upper walkway
(above the doorway to the Water Room) and gather in the Courage Points as well
as, curious! A Key Mold! About here I got another Health Bubble, just so you
know.

See where those carts are coming into this room? Well, snag one (by walking
into the tunnel, getting up on the walls and jumping for a passing cart) and
ride over to the other control switch. Then change the valves around again so
that water goes to all of the channels. Make certain you get the pot back
there! It contains a Silver Penny!

The two side channels of course open up panels where Treasure Chests are
hidden. You can get the two that are in this room (on the bottom floor) by
jumping on that chain and riding down.

Open the chests that were just revealed and then get onto the carts using
whatever method you want (i.e. climbing either chain or the ladder).

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
446 Silver Pennies, 2258 Courage Points, 2 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Take a ride and keep going through the tunnel. The first room you come to is
the Gear Room, jump off onto the upper walkway. Some spiders will greet you so
be prepared. Wipe them all out and collect the Courage Points (there is also a
couple of pots if you want to be thorough), then jump on that chain and ride it
down to the ground floor. One of those channels you put water into triggered a
panel in this room to open, revealing a chest. Grab it.

Now go back up the chain and onto the carts again. Ride on past the next room
(Treasure Room) because we can't really do anything in there yet, sure there is
a chest down there but we'll get that later, just keep riding into the next
room. It's the large center room. Be quick and either jump off while still in
the tunnel (and walk the rest of the way to the upper walkway. There is some
Courage Points and more importantly a chain that if you jump on it, it will
drop down. We're coming back up here later so be sure to drop it.

Now ride across to the other side of the room and hop off. You'll probably want
to save here. Walk along this side, pole-jump across the gap and soon you'll
run into a passle o' spiders and to boot, your second Key Mold! Whip the
spiders soundly Make sure you drop that chain that is hanging there (for
convenient access later) and then continue along the ledges, working your way
carefully around the pillars.

Keep going past the waterfalls gathering in the CP and pots then around some
more ledges and pillars. You'll run into some more spiders, obviously they want
to keep you from something......It's a chain! All right! Ride that hanging
chain down to the bottom floor. We've got another stop here, and that's the
Forge. Go there and forge those two keys!

The way to do that is to place the key mold on the cart over by the forge, then
you go to the switch and press B. Watch. Wow! Fully automated! That's
incredible! Do the same for the other key.

While you are in this room, go up to the top floor, there is a chest up there
that I'd like you to meet! You'll have to go across the ledges to get to it,
it's on one of the walls (a panel was hiding it before).

Now we'll want to head on over to the main hall and to the throne. Place the
two keys and the throne will drop, revealing a White CP and another Key Mold!
Let's go make that key as well, then come back to the main room.

I was saving this for a suprise but I guess you can have it now, there are four
chests that you can get in this manner:
Take a look at each of the four statues in the main room and then write down
the runes that are on them. If you reset the panels on that "Erebor" rune
puzzle, you can walk on the runes (same method) of these four dwarves names and
four more panels will open. I have the runes copied down yet unless I do some
ASCII art then I can't very well duplicate them for you :(

That's why I told you to drop those chains down, because three of them are up
there, the fourth is near one of the entrances to the Water Room. Once you get
the four,

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
732 Silver Pennies, 2891 Courage Points, 8 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Go to the treasury now and get the chest behind the panel that is now open.
Then climb up the chains and place that one chain where it goes (collecting the
CP on the way of course). Just so you know, there is a treasure chest up here
as well.

Then jump on it to lower the pillar the last bit. Now we can get into the
treasury!

Place the key on the key slot and look inside! There are 2 White CP on either
side and two gold chests. The Arkenstone is that shiny thing in the middle so
don't get that until you are ready to exit this level. If you've got all of the
Courage Points up until now, you should have just enough (perfect) to get a
last health bubble. Congratulations!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Checkpoint!
1017 Silver Pennies, 3100 Courage Points, 12 Chests
++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Again, walk into the Arkenstone to end the level, buy whatever you want in the
vendor, this is the last level so spend freely! I bought out the Waters of
Fortitude and then whatever else, just to spend my money ;)

=========================================================================================
-----------------------------------------------------------------------------------------
Chapter 11: The Clouds Burst (CHPTR11)
-----------------------------------------------------------------------------------------
=========================================================================================

()Deliver Message to Bard
()Save the Dwarves
()Save Corwin
()Return to Gandalf
()Find Lianna
()Destroy the Wall
()Find Beorn
()Help Beorn
()-Follow Beorn
()-Drop the Bridge
()Free Beorn

Since the Courage Points in this level are limitless (to the best of my
knowledge) it is kind of useless to do a walkthrough for that, however, I'll
try to be complete and show you where all the chests are and such. Like you
really need any money in and after the final level......

Gandalf wants you to deliver a message to Bard does he? First we'll get the two
chests in this area and then head out. Up and over the first steps you see some
of the dwarves pinned down! Use your ring to get to the rear and pick off one
goblin at a time from the rear. Just like a flock o' wild turkeys.

A ladder drops and the grateful dwarves give you thanks. Go up the ladder. Down
here are some Wargs that you honestly don't need to worry about, just go up the
steps when you are ready and head right, drop down into the pit and jump over
the spikes to get to the gold treasure chest. Then back out the hole.

Pole-Jump across the bridge (it will fall on you otherwise) and get the chest,
then past the chest you can drop down and get some more creatures if you wish.
Then head through a maze of gates. The goblins here are unlimited in number so
don't worry about them, just keep going to take out the goblin controlling the
catapault. When you come to a barrier, just wait and an explosive will soon
target you and take out the barrier.

Once the goblin by the catapault is gone, trigger the switch yourself to create
an escape route. There's a bonus for you behind the catapault though, a funny
goblin (that you can talk to several times) and lots of mushrooms. Then go
through that gaping hole you just made.

In this next area you meet up with Corwin again! Rescue him by killing the
goblins.

Go through this next part (I did it by using my ring) and up the vine, then
drop down on the other side of the wall. Here's Bard.

After talking to him, just follow the good old trail of Blue CP around. There's
really only one path you can take.

Soon you'll pass Gandalf, and a while after that, Lianna. Now you need to
contact Beorn, so first you'll have to break through. Go up one of the ladders
(the one NOT next to the catapault) and around the backside, climbing up the
ladders and jumping over, after some time you'll find a handle, now go back to
the ladder by the catapault and place the handle where it goes. Then up and
trigger the barrel for a real treat of a cinema!

Now just work your way across the large rocks with the Goblins on them and
you'll meet up with Beorn. I'm glad he's on our side! Gulp.

Climb up the chain and follow Beorn and watch gleefully as he smashes a goblin
to shreds!
We have to get this bridge lowered so jump along the platforms to get to the
other side.

On the way you will encounter a chain, climb all the way up to get to a Gold
Chest (the final one in this level) which contains a lot of Health Potions.

Once on the other side, blow up the barrel (obviously) by the bridge for Beorn.
Then follow where he led.

Beorn is held captive! You've got to save him! You're on your own for this
part, just follow the trail of Blue CP to the Blue Barrels and trigger them for
some fantastic cinematics! I just love them! Hurrah! You beat the game!


========================================
5. Scroll Locations (SCRLL)
========================================

Some people thought I should add this, I figured that if you're going for
perfects anyway, you wouldn't need a scroll list but whatever! :) I suppose it
makes it more complete.

1. Your first scroll you find is right at the very beginning of Chapter 3:
Troll-Hole, you can't miss it. This gives you Expert Stick Tactics.
2. Behind the Water Fall in the same level as the above, there is a chest
containing Expert Throwing Tactics.
3. At the beginning of Chapter 4: Overhill and UnderHill you'll find Expert
Sword Tactics.
4. Above the room with the bunch of wolves in the afore-mentioned level, you'll
find a Gold chest with Expert Jump Tactics inside.
5. Inside the SAME level, inside the dwarf ruins, after you lower the first
drawbridge, you can get to an area where you collect the Mettalic gears (I call
'em Silver) and there is also a switch in the area that you can activate by
throwing a stone at it, this reveals the location of another Gold Chest and
inside are Expert Sword Jump Tactics. I think you're all Expert now! Woohoo!
6. In Chapter 5: Riddles in the Dark, you can get Master Stick Tactics by
getting on top of the central platform in the room where you free Balfor from
his prison cell. Get onto the rock ledge first, then throw a stone at the
switch to cause a ladder to fall and then you can get up to all the goodies.
7. After fighting the Wight Lord in Chapter 6: Flies and Spiders, you'll come
to a small area with a Gold Chest, inside is Master Sword Tactics.
8. In Chapter 7: Barrels Out of Bond, you can find Master Throwing Tactics in a
small cave in the outer courtyard, the only way to get into the cave is to get
the fourth evlish opening crystal from the Deep Celler, then going back outside
to a ledge where the stand for the crystal is located, to the left of the big
door as you are coming out of it.
9. Inside one of the three doors in the Barrel Room (the room where you place
the three barrels on three of the six switches) in Level 8: A Warm Welcome,
there is a Gold chest containing Master Jump Tactics for the stick. To get into
that particular door, place the large barrel on the lower picture of the large
barrel, then place the other two barrels on the upper picture of the large
barrel, then you can get inside.
10. In Chapter 9: Inside Information, you can find Master Jump Tactics for the
sword by going up to the very top and getting onto the platforms that go in a
circle around the room, the Gold Chest is on one of the two archways that you
can reach by jumping across chains and platforms. And that's it! That's all ten
upgrades!


========================================
6. Objective Lists (OBJCTV)
========================================

All of the Objectives that look like this:
()
Are necessary, or mandatory, you HAVE to do these.
All the Objectives that look like this:
[]
Are optional, but you usually get lots of Courage Points by doing these.
Sub-objectives look like this:
()- or
[]-


-----------------------------------------------------------------------------------------
Chapter 1: An Unexpected Party
-----------------------------------------------------------------------------------------

()Meet the Dwarves
This ends the level, they are at the Green Dragon Inn of course!
()Find Walking Stick
If you can't find this, I seriously doubt you'll get through the game, you HAVE
to get this item to get out of your house!
()Help Fix Bridge
No problem! Just find the Hammer and Nails.
()-Find Hammer
Up above the waterfall, talk to Carl
()-Find Three Bundles of Nails
Inside the Mill, go across the hanging rope (simplest way).
[]Retrieve Gammer's Sewing Needle
Behind a haystack behind the "chicken barn."
[]Move Hanna's Butter Churn
It's in the shed next to her house.
[]Retrieve Provisions for Bombur
A lot of them!
[]-Bring Sugar
In one of the chests by Lorella's shop.
[]-Bring Spice
Ditto.
[]-Bring Wheat
The man who wants you to scare the crows off gives it to you once you fulfill
your task.
[]-Bring Three Berries
In the garden "maze."
[]-Bring Three Eggs
In the Chicken Barn.
[]-Bring Three Apples
In the Apple Orchard, either follow the river up, or climb on top of that hay
block (the one you can move with B) and then throw rocks at the hanging apples.
[]-Bring Sausages
You get them by returning Gammer's Sewing Needle. See above.
[]-Bring Tea Cakes
Move Hanna's Churn onto her porch. See Above.
[]Open Lorella's Chests
Your first chests! They are behind Lorella's stand, which in turn is across
from Bombur.
[]Scare off Crows
Whack them with your walking stick.
[]Find the four Hobbit Children
I don't remember the exact names, but I'll guess.
[]-Find Hamfast
He's in the fenced in area up near Gammer and Hanna's house. The gate is open
once the children run to hide.
[]-Find Hilda
Over behind the Apple Orchard
[]-Find Bell
In the loft of the Mill, accessable via the waterwheel.
[]-Find Sadoc
Behind the group of haysbales near the chicken barn.

-----------------------------------------------------------------------------------------
Chapter 2: Roast Mutton
-----------------------------------------------------------------------------------------
()Talk to Thorin
That's easy enough, he's standing right at the start!
()Investigate Light
We'll finish this near the end of the level (once you see the trolls basically)
()-Lower Water
By using the switch
()-Raise Water
Another switch
()Steal Wallet
That's the last thing you'll do
[] Bring a Burberry Plant to Kili
Okay, for his cold right?
[]-Find Burberry Plant
Go clockwise around the first area, get up on top of the cliffs and you'll be
above Thorin, the plant is up there.
[]-Return Burberry Plant
Just go talk to Kili, he's the dwarf with the yellow beard sitting on the stump.

-----------------------------------------------------------------------------------------
Chapter 3: Troll-Hole
-----------------------------------------------------------------------------------------

()Find the Troll Cave
Last objective.
()Find the Troll Key
Um, jump across the witch king platforms.
()Retrieve the Healing Draught
It's in the room with the Armadillo Boss, up on top of the platforms, you can't
go anywhere without getting it first anyway.
()Return the Healing Draught
Right, just go back to the girl.

-----------------------------------------------------------------------------------------
Chapter 4: Over Hill and Under Hill
-----------------------------------------------------------------------------------------

[]Talk to Bofur about the Campfire
Just search around in all of the canyon areas for the dwarf kneeling in front
of a fire.
[]Get Firewood for Bofur
You'll return it at the end of the level, he's the first dwarf you meet before
you can talk to Gandalf (it's after the battle scene with Gandalf).
()Fix the Gold Machine
By finding all the gears of course and returning them!
()-Find Large Gold Gear
()-Find Small Gold Gear
()-Find Medium Gold Gear
()-Find Gold Shank Arm
()-Find Gold Shank Head
()Fix the Copper Machine
Ditto.
()-Find Large Copper Gear
()-Find Small Copper Gear
()-Find Medium Copper Gear
()-Find Copper Shank Arm
()-Find Copper Shank Head
()Fix the Metallic Machine
Likewise I'm sure.
()-Find Large Metallic Gear
()-Find Small Metallic Gear
()-Find Medium Metallic Gear
()-Find Metallic Shank Arm
()-Find Metallic Shank Head

-----------------------------------------------------------------------------------------
Chapter 5: Riddles in the Dark
-----------------------------------------------------------------------------------------

()Exit Caves
Last Objective, completed by finding the Ring.
()-Extend Bridge
There's a switch near the bridge.
()-Lower Bridge
One end by lifting up a barrel on your side, the other end by throwing an
explosive stone at the barrel on the other!
()Free Balfor
Near the end of this level.
()-Go to Jail
This is where you're trying to get to.
()-Talk to Balfor
He's in the cell furthest from your when you enter the room.
()-Hit Cell Door Switch
Just walk over to it when the guard isn't looking and press B.
()Bribe Guard to Open Gate
With the Wart Stone.
()-Find Wart-Stone
By following the path of Blue CP to each lift you need to activate first.
()-Take Wart-Stone to Guard
He's down by the gate, remember?
()Activate Wart Lift
()-Find Key for Mugg-lift
()-Activate Mugg-Lift
()-Find Key for Grit-Lift
()-Activate Grit-Lift
()-Find Key for Dim-Lift
()-Activate Dim-Lift
()-Take Wart-lever to Wart-lift

-----------------------------------------------------------------------------------------
Chapter 6: Flies and Spiders
-----------------------------------------------------------------------------------------

()Find the Dwarves
It's near the end.
()Rescue the Dwarves
This is the last objective, just press B on each bundle of dwarves.
()Escape the Spider Lair
By killing the Queen Sister Spiders.
()Burn Away the Thick Web
With the Oil of course!
()-Find Oil
It's in a gold chest in the other camp.
()-Use Oil on Campfire
Press B to put oil on.
[]Find Memento for Corwin
It's in the other camp, go down a slippery tunnel and fight a large spider,
then up onto the ledge and through the web for two chests and the ring! Not as
nice as yours though...

-----------------------------------------------------------------------------------------
Chapter 7: Barrels Out of Bond
-----------------------------------------------------------------------------------------

()Find the Dwarves
In their cells! Talk to Balin.
()Find Opening Crystals
Got it, no prob.
()-Find Crystal 1
One is in front of the Elven King's throne.
()-Find Crystal 2
One is to the right of the Elven King's throne (his left) down in the water,
follow it to get to it.
()-Find Crystal 3
Near where you place the Crystals is a couple of vines, follow them to the
third one.
()Open Stockade Door
Once you find the crystals, place them, and then place the blocks properly.
()Find an Exit
You need to get to the Water Room.
()-Talk to Balin
He tells you to go to the water room, then go back and talk to him.
()Find Potion Ingredients
Easy enough!
()-Find Moonleaf
Near Crystal number three.
()-Find Willowweed
Outside on the way to the spider's lair.
()-Find Spidersbane
In the cave with all the spiders (you can get to it from the courtyard).
()Make Galion Drowsy
By putting all three herbs in his mug.
()Talk to Balin
Easy. He's on the upper floor of the stockade. Climb up the ladder and go to
the other end.
()Find Thorin
In the Deep Celler (scary).
()Find Deep Cellar Keys
Gotcha.
()-Find the First Key
One is to the left of the gate (in the courtyard) quite a ways.
()-Find the Second Key
One is in the Spider's lair
()-Find the Third Key
One in route to and through the Deep Celler
()-Find the Fourth Key
One is, uh, somwhere around there. You'll find them, don't worry :) See the
walkthrough for complete details!
()Free Thorin
By placing all four cyrstals.
()Open the River Gate
There is a crystal stand/switch in the water room (up on the bridge) just press
B.

-----------------------------------------------------------------------------------------
Chapter 8: A Warm Welcome
-----------------------------------------------------------------------------------------

()Talk to the Master of Lake-town
He's in the center of Laketown near the Great Hall.
()Stake Out the Wine Warehouse
That's easy enough, the Blue CP lead the way.
()Follow the Thief
Just stick close enough to him so you don't lose him and use your ring to
remain unspotted.
()Inspect the East Warehouse
Take a peek around, tell us what you find Inspector Bilbo!
()Talk to Bard
He'll catch you once you come out of the East Warehouse
()Explore the Cider House
It's in the center area.
()Find Rennar
He's down on the outside, on a long dock.
()Inspect Rennar's Warehouse
Rennar is sort of facing it.
()Tell Bard about the weapons
Don't call him, he'll call you.
()Find the Black Arrow
It's in the Theives Hideout, later on.
()Talk to Malloc
He's in the Cider House after a certain point.
()Bring Malloc his Dagger
It's in his old house.
()Find Theives Hideout
It's in the celler of the Cider House, you'll need five bottles to open it. The
houses that contain the bottles are marked with a large Red Serpent on the door.
()-Find a Bottle in the Cider House
Talk to the proprietor.
()-Find a Bottle in the Cider House
In the Celler.
()-Find a Bottle in Rand's House
It's near the East Warehouse.
()-Find a Bottle in Elik's House
In the center plaza you'll find his house.
()-Find a Bottle in Orlan's House
In the center area.
()Retrieve the Black Arrow
You'll find it in the Theives Hideout.
()Return Black Arrow
Bard will take it without your giving it back so um, he fulfills this for you :)

-----------------------------------------------------------------------------------------Chapter 9: Inside Information
-----------------------------------------------------------------------------------------

()Retrieve the Golden Cup
Follow the trail of Blue CP to a chain that you can drop right down to it!
()Find Smaug's Weak Spot
Again, follow the Blue CP until you get to the platform above Smaug.
()Bridge the Cavern
By filling up the cavern with water.
[]Find Groin's Giant Ruby
It's in one of the panels you open with a switch.
[]Find King Bladorthin's Spears
They are on an upper balcony.
[]Find the Golden Tray
It's in a panel that opens behind the "Dwarf-Pillar."
[]Find the Necklace of Girion
Behind a panel (you open with a switch) near "The-Clearing."

-----------------------------------------------------------------------------------------
Chapter 10: The Gathering of the Clouds
-----------------------------------------------------------------------------------------

()Retrieve the Arkenstone
It's in the Treasury. Since all of the objectives on this list are required,
you can't get through this level without doing them all.
()Open the Doors
By doing the Block Puzzle for Oin.
()Activate the Lifts
Will do.
()-Repair the Gears
The belt is on a pillar (accessable via a scaffold) in the Main Hall.
()-Power the Gears
With Water from the water room.
()Activate the Forge
Gotcha.
()-Light the Forge
By pushing that flaming pot underneath it.
()-Power the Bellows
Water from the Water Room!
()-Power the Cooler
More Water Room!
()Get the Treasury Key
We'll have to lower the throne first....
()-Get the First Throne Key
It's on the upper balcony in the Water Room.
()-Get the Second Throne Key
It's on the upper balcony in the Main Hall.
()Open the Treasury Door
Not a problem.
()-Power the Door
Guess what? Water Room!
()-Find Missing Chain
On the upper balcony in the Main Hall, you'll have to go a long way around.
()-Expose the Keyhole
By jumping on all four chains (the fourth you have to find and place).

-----------------------------------------------------------------------------------------
Chapter 11: The Clouds Burst
-----------------------------------------------------------------------------------------

Since all of these are mandatory and pretty easy to figure out, I won't bore
you with the usual comments.

()Deliver Message to Bard
()Save the Dwarves
()Save Corwin
()Return to Gandalf
()Find Lianna
()Destroy the Wall
()Find Beorn
()Help Beorn
()-Follow Beorn
()-Drop the Bridge
()Free Beorn

========================================
7. Boss Battles (BSS)
========================================

Large Armadillo:
For lack of a better name :S He's pretty easy, like the hint says, just kill
his little minions (the little armadillos) and he will rear up, showing his
belly, just whack him with your stick. Then two little armadillos come out at a
time, repeat and then three come.

Goblin Guard:
This guy you can just jump attack with your sword and then slash him until your
meter fills up again, then jump attack, it should be easy, but long.

Wight Lord:
There are several methods. The fastest is to rush him as soon as the cutscene
is over and just keep jump attacking and whacking him until he summons his
minions. If you do it right, you can take down nearly all of his health and he
won't be able to attack you (he tries to block with his sword but your jump
attack can break through that) and you'll win easily.
The other way is to take out the two shooting minions and leave the sword
weilding one or else all three will reappear. Then run around collecting the
mushrooms as they appear and jump attacking the king and slashing until you get
low on health, then run around the perimeter some more until you build your
health back up.

Spider Sisters:
The first is easy, just jump attack it and slash it like normal.
The second you need to grab Fire Stones and throw them at her, only they will
hurt her.
The third is the hardest of course, you'll need the Freezing Stones, freeze her
with one, switch to your sword and then jump attack or slash her. Repeat until
dead.
On all three, it's easiest if you deal with the lesser spiders first before
concentrating on the boss.

Smaug:
Not really a boss, but just keep behind the pillars as you work your way out.
You can tell when he's going to blow fire by listening to him breath :)

Beorn:
Again, he's not really a boss but you'll have to save him, kill all of the
Hooded dudes by triggering those blue barrels, you'll have to hurry! See
Walkthrough for more detail.

------------------------------------------------
Other Enemies and Tactics For Defeating Them
------------------------------------------------

Piranha Plants:
Not too hard to kill, a stone will do it, or a rush-in-attack-fast will do the
trick as well.

Wolves:
The normal ones aren't too bad, when the come at you just attack them and keep
pressing towards them and keep attacking.

Froggy-Things:
Keep pressing close to them as well and attacking, jump attacks work fine but
the slashing is what will get them.

Armadillos:
I don't know what else to call them, Pretty much the same as wolves only they
will curl up every once in a while and you'll have to wait until they drop
their guard to get them (or hit from behind).

Little Annoying, bouncy froggy things:
When they come at you you can slash them with your stick as they only take one
hit to kill. They don't do much damage but they sure are annoying! A jump
attack with the stick will take out lots at once.

Goblins:
Not a big deal, just jump attack and keep slashing, if they raise their weapon
to block blows, either jump attack or wait until they drop their guard.

Spiders:
The small ones can be killed with one slash from the stick, or better yet, a
stick jump attack to take out lots of them! The larger ones you should use your
sword on.

Sheilded Goblins:
Jump attack to break their shield and then deal with them like regular goblins.

Flowers:
These things can shoot missile seeds at you, so get in quick and slash them to
death!

Necromancer Minions:
Break their sheild and then stick close and slash fast and furious! Some shoot
projectiles at you that do lots of damage so kill those first if you can.

Large Spiders:
Jump attack to knock them on their back and then slash them. Repeat.

========================================
8. Frequently Asked Questions (FRQNTLY)
========================================

I thought I'd better do a section on this, though I've not been asked any
questions yet :) I just made some up.

-----------------------------------------------------------------------------------------
Chapter 1: An Unexpected Party
-----------------------------------------------------------------------------------------
Q: I'm missing 100 Courage Points! Any idea where they are?
A: Most likely you didn't jump across all of the lily pads on the lower pond in
succession, just jump across each one, starting at the "dock" and don't fall
off.

Q: I can't find the sewing needle! Where is it?
A: It's right next to a haystack (haha) behind the barn with all the chickens
roosting.

Q:Where's the last Hobbit Child?
A:Depends on which one you're talking about. There is one that is behind the
Apple Orchard, one in the loft in the mill, one back by Gammer (the lady who
wants the sewing needle) and one behind a bunch of haystacks over by the
chicken barn.

Q: I'm missing ten Silver Pennies. Where are they?
A: Hey! I don't know everything! If I were to take a guess though, I'd say that
they were around the side of the mill, next to the water mill and some stacks
of hay.

Q: I'm missing 5 Silver Pennies. Where are they?
A: Could be that they are in the shed where the butter churn was.

-----------------------------------------------------------------------------------------
Chapter 2: Roast Mutton
-----------------------------------------------------------------------------------------
Q: Where is the Burberry plant?
A: It's up above the starting point, to the right (near Thorin). You'll have to
go around the outer rim (clockwise) to get to it. Past Balin.

Q: I can't get past the troll who is yawning! Can you help?
A: Well, if you're not sneaking (holding L) then he'll hear you.

-----------------------------------------------------------------------------------------
Chapter 3: Troll-Hole
-----------------------------------------------------------------------------------------

Q: I'm missing a hundred Courage Points! Where are they?
A: A possible place is in the room where you get the troll key, look up high.
There is a platform with two White CP and a Silver Penny. To get up there, get
onto the first two Witch King platforms, then onto a vine that will go up next
to the one you want.

Q: I'm missing ten Silver Pennies! Arrgggh!
A: It's probably in one of the tunnels, in a pod, some of the pods are cleverly
turned so you can't see that glowing blue spot, making them hard to see.

-----------------------------------------------------------------------------------------
Chapter 4: Over Hill and Under Hill
-----------------------------------------------------------------------------------------
Q: I'm missing 5 Courage Points and 30 Silver Pennies and one chest. Where are
they!?
A: Lol, I'm missing those too. Just kidding! I finally found them! In the dwarf
ruins, next to the first bridge you lowered is a switch, hit it with stones to
reveal a little opening.

-----------------------------------------------------------------------------------------
Chapter 5: Riddles in the Dark
-----------------------------------------------------------------------------------------
Q: I can't find the Wart-Stone! Help?
A: All I can really say is follow the walkthrough, or the trail of Blue Courage
Points to each new objective.

Q: I can't get out of the tunnels on the mine cart! Where should I go?
A: Start from the spot where you're supposed to and hit first arrow sign to
make it green, then the second to make that green, and then hit the third and
you'll go up a steep incline and whammo! You're out!

Q: I'm at the dark pool but I can't find the Ring!
A: Um.....How did you get THIS far?

-----------------------------------------------------------------------------------------
Chapter 6: Flies and Spiders
-----------------------------------------------------------------------------------------
Q: How do I kill the Queen Spider Sisters?
A: Check the Boss Section.

-----------------------------------------------------------------------------------------
Chapter 7: Barrels Out of Bond
-----------------------------------------------------------------------------------------
Q: Where are the three herbs again?
A: Check your notebook.

Q: How do I get to Thorin?
A: You'll have to find the Barrel Room first and also put a sleeping potion in
Galion's Drink, then go back to Balin's cell and Lianna will take you to the
entrance to the Deep Dungeon. Go through a lot of enemies and jumping down here
and eventually you'll wind up near Thorin's cell.

Q: I got to Thorin but I'm missing a key, where do I find it?
A: The most commonly missed key is in the Courtyard, outside. The quickest way
from Thorin's cell is to place the opening crystal on the stand, sneak past the
two guards in the hallway, then hang a left (you're in the cell-room now) and
down the tunnel at the far end. This leads to the barrel room. Don't go all the
way down though, go past the save station and up the tunnel (after a while a
loading sequence will take place) and voila! You'll be outside! Keep on the
same side of the river, go past the large front gate and ahead will be a small
covey that contains the crystal.

-----------------------------------------------------------------------------------------
Chapter 8: A Warm Welcome
-----------------------------------------------------------------------------------------
Q: I can't figure out the order for the bottles! What is it?
A: I'd rather you figured this out for yourself, just cut away pieces of paper
with the colours written on them and arrange them in the only order they could
possibly be, with the exception of two of them, which can be swapped around (I
think it's red and yellow).
If you STILL insist, then here it is:
Yellow, Blue, Red, Black, Purple. Satisfied?

Q: I'm trying to get into the Thieve's Lair but can't move the platforms to get
across, you're walkthrough says to figure it out for myself but I've tried and
tried and I can't!!!!! Please, Help?
A: You wouldn't believe how many e-mails I've got regarding this. You are
undoubtedly playing on the PC version of The Hobbit because no other version
has this problem. Seeing as I'm also psychic, I'll also venture to say that you
are playing on a keyboard eh? Boy! Am I smart or what! Okay, okay, the answer.
This only happens with the PC version, apparently the normal movement keys
don't allow you to select any but the center three platforms, so what you
should do is......use the arrow keys. Hooking up a joystick or a gamepad also
solves this problem, or so I've heard tell.......

-----------------------------------------------------------------------------------------
Chapter 9: Inside Infomation
-----------------------------------------------------------------------------------------
Q: Your walkthrough says to run along the long broken pillar to the dwarf head
statue but when I get to the end and try to jump up, I can't no matter how hard
I try! Help please?
A: Well, I really can't say unless I was actually there, but the long broken
pillar I am talking about lies along the length of Smaug's body, the dwarf head
pillar has two platters on either side that apparently it is holding up with
it's "hands." If you still don't get it, then please don't e-mail me as I can't
help any further than what I've already stated here. I just simply don't know
what you're doing wrong!

Q: I'm trying to find a way for Bilbo and the Dwarves to get across the chasm
and I moved those blocks on the black spots but nothing happened! What do I do
next?
A: Go to the very bottom of this place and place that block that is in the
water on the "drain." Then go and position the blocks on the way up to make
sure each of those holes (black spots) are plugged.

-----------------------------------------------------------------------------------------
Chapter 10: The Gathering Of The Clouds
-----------------------------------------------------------------------------------------
Q: What do I do with the blocks in the large room, I can't open any of the
doors!
A: You must align the blocks so that when you place them in their spots, it
completes the picture of the rune shown next to it. Keep in mind that the block
in front of the hole might not necessarily be the one that goes in it (of the
pair that are on each side, one is swapped). Each side of the block has a
different little mark, and you'll need to flip the blocks over (with A) to get
to the correct mark that will complete the Rune.

Q: I can't get in the Water Room! What do I do?
A: The sign says to walk in the steps of Erebor. Yet how do we know where he
walked? He walked all over himself! There is a statue opposite the door that
has Runes on it and if you read it, it says Erebor. Walk on only the Runes that
are in his name (you'll have to look closely at the statue). You have to do it
in the order of the letters (i.e. you can't do R,E,R,E,O,B).

Q: I can't figure out the water room puzzle! Please help!
A: Well, here's a bad rendition (done by me) of a great picture (done by Jette
Nielsen) sent to me.

Left Channel                            Right Channel
|-----------------------------|         |-----------------------------|
|(v>)  (^>)  (<v>) (^v)  (^>) |         |(v>)  (v<^) (v>)  (<^)  (<^) |
|                             |         |                             |
|(<>)  (<v>) (<^)  (^>)  (<v>)|         |(^>)  (<v)  (^>)  (<v>) (<>) |
|                             |         |                             |
|(^>v) (<^)  (v>)  (<v>) (<^) |         |(^v)  (^>v) (<>)  (<^>) (<v) |
|                             |         |                             |
|(<^>) (<^v) (^v)  (<^)  (^v) |         |(^>v) (^v)  (<v)  (v>)  (^>) |
|                             |         |                             |
|(^>)  (^v)  (4)   (4)   (4)  |         |(<>)  (<^>) (4)   (4)   (4)  |
|-----------------------------|         |-----------------------------|
(Where the ladder is broken)

Q: How do I get to the other side where the ladder is broken?
A: Well......If you really want me to tell you....the puzzle you just did
should have directed some water into the Gear Room, then you need to fix the
gears there. The belt that fixes the gears can be found atop a small pillar in
the large room (near Thorin). The carts start moving and you can easily jump on
one of them (from several locations around this Chapter) and ride on over to
the other control panel. Enjoy the view!

Q: I can't get four chests! What am I doing wrong?
A: The chests you are most likely missing are the ones behind four panels in
the large center room. Look at the runes on the four statues in that room
(Durin, Thorin, Thror, and Thrain) and walk on the runes representing their
names on that panel in front of the Water Room. This is my favourite puzzle in
the game, took me a little while to figure out! ;)

Q: I can't find the fourth chain for the treasure room!
A: It's in the large center room, up above. Ride the carts to the top and you
have to go the long way around, above the old treasure chamber, around above
the throne, and all the way almost to where the carts come in. Get off the
lifts on the side that they exit the room.

Q: Where are the two keys I need to lower the throne?
A: You actually need two molds first. One is on the upper level in the Water
Room (ride the carts to get to that upper level) and the other is on the upper
level in the center room on the side that the carts exit. Get the two molds and
go to the Forge and forge the keys.

-----------------------------------------------------------------------------------------
Chapter 11: The Clouds Burst
-----------------------------------------------------------------------------------------

Q: Where is that last chest?
A: I don't know, I can't find it either. Wait a sec. I just found it. It's at
the top of the chain you use to climb up to the other side of the bridge (when
you are lowering the bridge for Beorn). It's got a lot of Health Potions inside.


========================================
9. Bonus Fun Stuff (BNS)
========================================

There are of course many different things that you could do, one of them is
after you get the perfect scores on each level, go back and try to get the
LOWEST scores! Sometimes it can be quite difficult.

Bigbadwolf and myself both got the same stats for the first level (Chapter 1:
An Unexpected Party):

88 Courage Points
0 Silver Pennies
1 Chest
5 Quests Completed

Or you could run for fast times like I did, I used a stopwatch to time myself,
started it as I took control of Bilbo in his house (after Gandalf had started
talking) and didn't stop my watch until I went in the door of the Green Dragon
Inn. To make things go faster, I didn't save at any stations (because obviously
that would take up a lot of precious time!) and just did the bare minimum. My
best time was
2'06" and I'm certain that it's possible to get under 2 minutes with enough
practice.

Another thing I tried was to get Perfects on the first level as fast as I
could, again, I didn't save, I skipped all of the cutscenes and people talking
(by pressing start to skip) and went through the entire level collecting
everything in
10'27" and I think that with practice, it is possible to go under 10 minutes.
Just think how hard this is though, to go through both the berry patch and the
chicken barn without saving! If you mess up, you have to go all the way back to
the beginning! Plus, you have to lay out everything in your head so that you
are not making needless trips back and forth. It's quite a challenge! I urge
you to make the attempt to better these scores, if you dare! :) Just follow the
same rules I did, start your watch when you gain control of Bilbo in his house,
and don't stop it for anything until you go in the door of the Green Dragon Inn.

Incidentally, my best time for DreamWorld is 57 seconds which I know isn't that
great.

========================================
10. Copyright Information (CPY)
========================================
This FAQ/Walkthrough is copyright 2003 by Logan West, please do not claim it
for your own, nor use anything from it in a walkthrough you may be writing or
on a site unless you ASK ME FIRST AND I GIVE PERMISSION!!!! At this point I am
only allowing the following sites to host this document:

GameFAQs.com
CheatHappens.com
NeoSeeker.com
GameNotOver.com

There is one site in particular that I do NOT want to see this or any other of
my possible future FAQs on, and that site is Cheatcc.com because someone there
has taken my FAQs (albeit they asked, but didn't get my consent) and posted
them on this site, also tampering with my FAQ and adding cheatcc.com to my list
of sites alowed to host it! This is dishonest and dishonesty gets rewarded with
refusal to let any of my FAQs be hosted on their site.

If you have a spot for it on your site and you ask very nicely, I may consider
letting you host it as well :) Don't host it without permission from me, or
I'll call in my personal army to come and reposess it.



You may print this document out for offline use, just don't try to publish it
or lose the pages (someone else might find it or something, I don't know).
Anyway, just be careful, I'm trusting you with this you know :)


========================================
11. Contact Information (CNTCT)
========================================
I enjoy any kind of mail, so long as it's the nice kind. I don't like
Mail-order offers, advertisements for getting rich quick or flaming mail. If
you would like to ask a question then I'd suggest going to the GameFAQs message
board first and if that doesn't work, THEN ask me and I'll be happy to answer
it if I can, but please be specific. I can't answer questions that say "I can't
get across that one gap, can you help please?" Because I have no idea which
LEVEL you are talking about, let alone which GAP!!! And please be as clear and
grammatically correct as you can. None of this:
"Teh gam is da bets an onli i m haveig trubl one this 1 patr. Kan u help plez?"
Because while I think it's funny, I can't very well read through much of it at
a time.

If you'd like to contact me just to say thank you for the FAQ then please do
so! I love hearing if any of my walkthroughs have helped even in the slightest!
I always attempt to do my best and yet rarely ever hear any kind of feedback,
for all I know, no one has ever looked at a FAQ of mine......

*Appended*
Apparently no one read the previous section because I've had over 200 e-mails
from people who can't do one thing or another. PLEASE: IF YOU NEED HELP, CHECK
MY FREQUENTLY ASKED QUESTIONS SECTION!!!!!!!

If that doesn't help, GO TO THE GAMEFAQS.COM MESSAGE BOARD FOR THE GAMECUBE
VERSION OF THE HOBBIT!!!!! That is the best place to go (I'm frequently there),
don't e-mail me any more about question on how to beat the game! I like helping
people out but this is ridiculous, I wrote the guide for advanced players who
already knew what they were doing and now just wanted to get Perfects,
thankfully (since it is the only walkthrough out there that I know of to this
date) it has been able to help new players as well, but that's not the purpose
for which it was written. I still will accept e-mail but if it's regarding a
question that can be answered by my guide or that should be on the message
board, I will no longer reply to it, I just can't be spending my time this way.

ShadowN64@yahoo.com

========================================
12. Revisions History (RVSNS)
========================================
V 1.0
This FAQ was originally completed on the 25th of December 2003. That was
Christmas Day! Soon after was submitted to GameFAQs. This is supposed to be the
final version, but who knows, I might add some more junk.

V 1.1
Added Bigbadwolf's easier way to get the White CP in Riddles in the Dark, much
thanks for that!
Also added my horrible ASCII (is it really?) art for the water channels in
chapter ten, it was based off of a picture sent to me by Jette Nielsen, thanks
so much for it!
Added e-mail to contact section (oops)
Added Scroll Locations section.
Added Bonus Fun Stuff section.

V 1.2
Added more questions the the FAQ section (I've gotten over 200 e-mails asking
simple questions that should not have been directed to me, but anyway.....)
Added more information to the Contact Section (don't contact me about simple
"get past the level" questions that should be asked at the message board).
Added more sites to my list of people who are allowed to host links to this
walkthrough.
Added one more Waters of Vigour location (Riddles in the Dark), thanks to Tynam
McCulloch.

========================================
13. About The Shadow (SHDW)
========================================

I started gaming in 2000 (at a rather "old" age of 15) with a Super Nintendo
system. With it came Top Gear Racing and Super Mario World. Now, Top Gear went
by the roadside pretty quickly, but Super Mario World was fantastic! So I soon
branched off into Super Mario All-Stars, and from the went into Super Mario
Kart, my first brush with a racing game.

After some time, my brothers and I (who owned shares in the SNES) decided to
sell it off for some games for our new present from our parents, a used N64
(remember, this is still 2000). GoldenEye came with it and it was one of my
most beloved games of all time, I played that game for about 40 hours and
discovered that I had some talent at video games, I had beaten the entire thing
in the hardest difficulty setting (00 Agent) and even unlocked all of the
cheats (not using push-button-codes, which I didn't even know about, but
unlocking them all by beating the target times in the correct difficulty). I
then bought Perfect Dark as the sequel to it. I beat that one too and unlocked
all of the cheats, but sadly have never beaten either Challenge 28 or 30 in the
Combat Simulator mode. I just wasn't interested in that. From there I bought
The World Is Not Enough 007 and 100% completed that as well, though I wasn't as
fond of that game as GoldenEye. I competed on the-elite.net (a different name
then) for fast times in all three games and didn't do too badly considering the
amount of time I spent at it.

I usually spend about 30 hours on a game and my goal is always to 100% complete
it, and I have high standards.

I was done with First Person Shooters for a while and turned to Rogue Squadron
(on recommendation from a friend of mine, Mr. E) and ended up completing that
too. He also recommended Battle for Naboo and while I admit that was a lot of
fun and I would like to complete that someday (I only got about 6 Platinum
Medals) I was burned out on that so to speak, and turned to other games such as
Super Mario 64. After getting all 120 Stars I was tired and ready for something
new, on recommendation from S.E. (another friend) and SamSim, I bought The
Legend of Zelda: Ocarina of Time. Having never played a Zelda game before (nor
knowing what they were like) I was quite pleasantly surprised! I fell in love
with the game and I think I've spent more time on that game than any other
game. I went through it my first time, a couple of months later went through it
a second time to get all of the Heart Pieces and Skulltula with no deaths, and
then a third time (Perfect) on the GameCube version. I also went through with a
Perfect on Master Quest and prided myself on getting EVERY single chest in
EVERY dungeon, regardless of whether or not it was necessary.

Anyway, after falling in love with Zelda, I decided to buy another Super
Nintendo (realizing that selling the old one was a huge mistake) and bought
Link to the Past. It was great. It prompted me to buy a NES and the later, the
GameCube.

Currently I am still collecting old games and playing many of the new ones that
are coming out (but only the best ones).

Old games that I've bought for the NES include:
Tetris (awesome game!)
Legend of Zelda
Legend of Zelda II
Dr. Mario
Metroid

For the SNES there is
Super Metroid
Link to the Past
Secret of Mana
Secret of Evermore
Super Mario All-Stars
Super Mario World
Super Mario Kart
Donkey Kong Country
F-Zero
to name a few (I'm only listing the "best" ones).

64 games I have:
Super Mario World
GoldenEye 007
Super Mario Kart 64
F-Zero X
Star Wars: Rogue Squadron
Super Smash Bros.
Legend of Zelda: Ocarina of Time
Legend of Zelda: Majora's Mask

GameCube:
Mario Kart: Double Dash
F-Zero GX
Hobbit (really?!!!)
Metroid Prime (one of the best games ever made)
Super Smash Bros. Melee
Legend of Zelda: The Wind Waker
Zelda Collector's Disc
Zelda Bonus Disc.

GameBoy:
Metroid II
Metroid Fusion
F-Zero: Maximum Velocity
Super Mario World
Legend of Zelda: Oracle games
Legend of Zelda: Link to the Past/Four Swords
Legend of Zelda: Link's Awakening
Tetris DX
Sword of Mana.

Being of nature very competitive, I recently have been at FZeroCentral.com and
have been competing internationally there and am currently the moderator of the
message board (with about 250 members on the board and over 500 members on the
site) and rank 5th overall on all four F-Zero Games. Not too bad ;)

Being a Tolkien fan from long ago, when this game came out I decided to give it
a shot and try it out, couldn't hurt after all now could it? I love it. It is
an excellent game, especially for one who has read the book. I don't see why
the critics give it a 6 or 7. In my book it rates as one of my favourite games,
which is why I am writing a FAQ for it. I think it deserves at least an 8. The
graphics aren't the best, but Game Play is good (true there are a few glitches)
and the Music is excellent, the humour is wonderful and of course, they STUCK
to the book very closely! That is always hard to do and Sierra: My hat is off
to you!

========================================
14. Credits (CRDTS)
========================================
1. Thanks to my Lord and Saviour, Jesus Christ.
2. Thanks to my parents for raising me properly.
3. Thanks to J.R.R. Tolkien for writing the Hobbit!
4. Thanks to Sierra (and other companies) for developing this game!
5. Thanks to Silas Verrinder, who first told me about Tolkien many years ago.
6. Thanks to myself :) Have to put that in there! ;)
7. Thanks to you my dear reader!
8. Thanks to all the people who have kindly given me many e-mails telling me
that they enjoyed the FAQ, you don't know how much I appreciate that!
9. Thanks to Bigbadwolf of GameFAQs for his easier method of getting the White
CP in Riddles in the Dark.
10. Thanks to Jette Nielsen for his picture of the puzzle in the Water Room in
Chapter Ten: The Gathering of the Clouds
11. Thanks to Tynam McCulloch (look at these great names!) for his extra notes
for Chapter Five: Riddles in the Dark.
