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<P><FONT size=3D2>&nbsp;</P>
<P></FONT><FONT size=3D4>Walkthru for Sanitarium</FONT><FONT =
size=3D2><BR>By Jaime=20
Hsiao<BR><A=20
href=3D"mailto:Jaime@seas.ucla.edu">Jaime@seas.ucla.edu</A><BR>5/20/98</P=
>
<P>This is a bare bones walkthru. There may be avenues other than the =
ones I=20
have listed here; this is simply the path I took to finish the game.</P>
<P><U>Table of Contents</U>=20
<UL>
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Tower Cells">The=20
  Tower Cells</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Innocent Abandoned">The=20
  Innocent Abandoned</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Courtyard and Chapel">The=20
  Courtyard and Chapel</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Circus of Fools">The=20
  Circus of Fools</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Cave">The=20
  Cave</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Mansion">The=20
  Mansion</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Laboratory">The=20
  Laboratory</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Hive">The=20
  Hive</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Morgue and Cemetery">The=20
  Morgue and Cemetary</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Lost Village">The=20
  Lost Village</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Maze">The=20
  Maze</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
The Gauntlet">The=20
  Gauntlet</A>=20
  <LI><A=20
  =
href=3D"http://www.the-spoiler.com/ADVENTURE/ASC.games/sanitarium.1.html#=
Morgan=92s Last Game">Morgan's=20
  Last Game</A> </LI></UL>
<P><A name=3D"The Tower Cells"><U><STRONG>The Tower =
Cells</STRONG></U></A></P>
<P>You wake up here with nothing in your inventory. Walk to the lower =
left hand=20
of your screen to the switch and turn off the siren if you wish.<BR>Take =
some=20
time to chat with your fellow inmates. You gain a bit of background =
information=20
on Dr. Morgan.<BR>Walk into the third room and pick up the towel.<BR>Go =
upstairs=20
and look at the large angel statue and the lock in the base. Stay on =
this=20
level.<BR>Walk to the far right side of the screen. Use the towel on the =
high=20
voltage wire to slide into the control tower. Open the door and step=20
inside.<BR>Look at the TV and VCR. Hook up the wires in order from left =
to=20
right: red, yellow, black. Press the power button and then play.<BR>The =
short=20
circuit will open the safe. Read the file and take the key above the=20
cabinet.<BR>Walk outside and use the control panel to extend the =
bridge.<BR>Use=20
the key on the lock in the base of the angel statue.</P>
<P><A name=3D"The Innocent Abandoned"><U><STRONG>The Innocent=20
Abandoned</STRONG></U></A></P>
<P>On this level, try to speak with all of the children in =
depth.<BR>Talk to the=20
two of the little kids playing on the sidewalk next to you. They won=92t =
talk=20
until you tell them your name. Walk over to the little girl jumping rope =
on your=20
left. A 3<SUP>rd</SUP> flashback will make you remember that your name =
is Max.=20
The rest of the kids will talk to you now.<BR>Go into the church and =
read the=20
files next to the door.<BR>(Make note of the sign in front of the =
church)<BR>Go=20
into city hall and read the files there.<BR>Go across the bridge and =
into the=20
house next to the barn. Read the diary and newspaper you find =
there.<BR>Return=20
to the main part of town.<BR>In the cemetery, the kid with the third arm =
will=20
challenge you to a game of hide and seek if you ask him why he is in the =

cemetery and about his secret weapon. Take this challenge. Go into the =
shed here=20
and take the crowbar.<BR>One kid is in the barrel next to the red =
herring=20
building. Another is in the locked schoolhouse. Use the crowbar on the =
door.=20
Ewww. Check the church behind the front pew. Another is in the tree =
between city=20
hall and the church. The last one is under the bed in the Driscoll=20
house.<BR>When you find all of them, talk to Dennis. He will tell you to =
look=20
for his secret weapon, Carol. Take the shovel next to the girl sitting =
by the=20
statue. Return to the cemetery and dig up C. Driscoll=92s grave. Lumpy =
will take=20
Carol from you.<BR>Talk with Dennis again and he will give you a key to =
the=20
general store.<BR>Unlock the door on the right. Read the files here. =
Take the=20
empty gas can.<BR>Outside, ride the middle "spring pig". Take =
it.<BR>Drop the=20
pig in the gap in the bridge. Talk to Maria.<BR>Open the gate to the =
pumpkin=20
patch. The combination is 451 (remember the sign?)<BR>Pick up the =
scythe. This=20
begins an action sequence. The faster your heart beats, the closer you =
are to=20
being dead. Walk down the path and click on the birds as they try to =
attack=20
you.<BR>When you get to the scarecrow, you must smash all the pulsating =
pumpkins=20
before you can kill it.<BR>If you get killed, you start from the =
beginning, but=20
everything you have killed is still dead.<BR>Look at the comet and =
generator.=20
Open up the tractor and take the jumper cables. Open the barn door and =
have a=20
nice chat with Mother.<BR>Afterwards, take the wrench that is on the =
floor of=20
the barn. Walk over to the area between the barn and the pumpkin patch. =
Knock=20
over the wooden plank and cross over. <BR>Go to the water fountain by =
city hall.=20
Use the wrench on the hose. Take the hose and walk all the way down to =
the edge=20
of town. Walk to the left of the barrier and talk to the boy who is =
fishing.=20
Then open the gas tank of the crashed car, use the hose and then the gas =
can on=20
it to siphon out some fuel.<BR>Walk back to the church and pick up one =
of the=20
loose stones from the garden. Throw the stone at the bell. The fishing =
boy will=20
come in to pray. You may now take his fishing pole.<BR>Use it to fish =
out the=20
lightning rod cross that has fallen into the stream by the intact =
bridge.<BR>Go=20
back to the barn. Use the lightning rod on the comet. Use the jump cable =
on the=20
generator and then connect it to the rod. Fuel up the generator and =
power it=20
up!<BR>After you have toasted Mother, walk over to the intact bridge and =
speak=20
with Maria. She will lead you through the portal.</P>
<P><A name=3D"The Courtyard and Chapel"><U><STRONG>The Courtyard and=20
Chapel</STRONG></U></A></P>
<P>Chat with everyone around here. Take note of the music and how each =
of the=20
patients is reacting to it. Talk to the hooded woman in front of the =
large=20
double doors. Once you have finished talking, she will get up and move =
to a=20
different spot. Open the door and talk to a worshipping Norm. Then speak =
with=20
Preacher Bob, who will tell you that someone has stolen a holy cross. =
Walk over=20
to the doctor=92s office all the way to the left. Speak with the doc. =
Turn on the=20
radio and listen to the news. Then take all the record off the table. =
Play=20
"Belladonna in A Flat." The old man in the tutu will begin to =
dance.<BR>Walk=20
over to the man and pick up the cross from the bench. Return it to Bob, =
who will=20
give you a broom as a reward.<BR>Use this broom on the control panel =
outside the=20
doc=92s office.<BR>The purpose of this puzzle is to get all the water =
pressure to=20
the square fountain in front of the church. There will be a gauge at the =
bottom=20
showing your progress. They are tagged by the shapes of the prospective=20
fountains they control. <BR>If the rotating pipe pieces are numbered =
from top to=20
bottom, left to right:</P>
<P>1 4 7 10 &lt;none&gt; 15 &lt;none&gt; 19<BR>2 5 8 11 13 16 18 20<BR>3 =
6 9 12=20
14 &lt;none&gt; 17 &lt;none&gt; 21</P>
<P>The pipe positions should be as follows:</P>
<P>1: 7<BR>2: L<BR>3: L<BR>4: backwards 7<BR>5: L<BR>6: upside down =
T<BR>7:=20
backwards 7<BR>8: |-<BR>9: upside down T<BR>10: upside down T<BR>11: =
L<BR>12:=20
-|<BR>13: -|<BR>14: upside down T<BR>15: _|<BR>16: -|<BR>17: _|<BR>18: =
-<BR>19:=20
_|<BR>20: _|<BR>21: _|</P>
<P>Once you have the water pressure in the 2<SUP>nd</SUP> to last gauge =
to its=20
highest level, pull the chain and go to the big fountain. Look at the =
shape at=20
the bottom and talk to it.</P>
<P><A name=3D"The Circus of Fools"><U><STRONG>The Circus of=20
Fools</STRONG></U></A></P>
<P>Talk to the man laying at your feet. He will give you a pass to the =
Squid=20
Squash. Then look through the binoculars and note the house across the=20
way.<BR>Walk down the wooden path and into the hut on your left. Talk to =
the=20
tattoo man and look at the needles and rubbing alcohol on the table. =
Leave the=20
hut and continue down the path. Give the Squid Squish man your pass. =
Play the=20
game. (This game pretty much just takes 3 tickets and gives you more. =
You will=20
need about 13 tickets.) Take the tickets you have won and play the knock =
down=20
game until you win. Pick up the pin that has fallen out of the booth.=20
<BR>Continue to your left and talk to the little boy. Be sure to ask him =
about=20
his mother. Pick up the oil can. Talk to his parents.<BR>Go into the =
circus=20
tent.<BR>Talk to the juggling man and ask him how he likes the circus. =
He will=20
mention that no one challenges him. You will give him the pin and get a =
ball in=20
return.<BR>Talk to the strong man. Tell him about the poems. Suggest =
that he get=20
a tattoo of Inferno=92s name to prove his love.<BR>Talk to Inferno until =
she=20
mentions firebreathing. You will need fuel, so return to the tattoo hut. =
Ask for=20
the rubbing alcohol. Take the needle when no one is looking.<BR>Go back =
to=20
Inferno and learn the art of firebreathing. Just for kicks, talk to the =
3 clowns=20
sitting in the stands.<BR>Play Squid Squash until you have enough =
tickets to get=20
into the fun house (5). Walk down to the beach. Try to pull the lever. =
Use the=20
oil can on it and try again. Ride the carousel. Cross over to the fun =
house.=20
Look at the clown sign. Use the ball on the sign. Give the man 5 tickets =
and=20
enter the fun house.<BR>Okay. Walk up the stairs and into the fortune =
teller=92s=20
hut. Ask her to tell you your fortune. After doing so, you find yourself =
in=20
front of the games again. Play Squid Squash for another 5 =
tickets.<BR>Walk down=20
to the freak show on the beach. Give the man 5 tickets. Walk up the =
wagon and=20
talk to the bendy man. Then talk to the dog man in front of him. Ask him =
about=20
the bones he smells. He will ask you to free him. Use the needle on the =
bars.=20
Watch him run away.<BR>Return to the spot where you spoke to the little =
boy.=20
Look into the hole. Jump in!</P>
<P><A name=3D"The Cave"><U><STRONG>The Cave</STRONG></U></A></P>
<P>Another action sequence. Use the mirror on the pile of twigs to start =
a nice=20
fire. Use the baton on the fire. Walk into the water. Watch for falling =
rocks.=20
You can see debris falling from the ceiling right before they fall. =
Click on the=20
tentacles before they smack you. Be sure to stay on the top path; the =
other is a=20
dead end.<BR>As you come to the end, the squid monster will emerge. =
Ugly, ain=92t=20
he? He shoots out about every three seconds. Wait until just after he =
shoots,=20
run up to him and attack, then run away. When he=92s dead, climb out of =
the=20
water.</P>
<P><U><STRONG><A name=3D"The Mansion">The Mansion</A></STRONG></U></P>
<P>Walk up the stairs and watch the ghostly exchange.<BR>Go through the =
door=20
way. Another ghostly exchange. Walk out of the kitchen and look at the =
clock.=20
Walk upstairs. Go into the living room. Wait until the ghosts clear out =
and go=20
into the room above. Take the key. Go back downstairs and unlock the =
clock. Set=20
the hands to 6 o=92clock. Dad will emerge from his study. <BR>Go into =
the study=20
and take the key and the video tape. You can watch the tape in the =
upstairs=20
living room. <BR>After this, walk down the hallway on the left and =
unlock the=20
attic door. Look at the teddy bear and find another key. <BR>Take the =
trampoline=20
and set it up next to the boxes. Use it to jump over. Use the key on the =
chest=20
directly to your left. Take the clown doll. Follow the ghost boy out of =
the=20
attic. Go into the little girl=92s room and give her the doll.</P>
<P><A name=3D"The Laboratory"><U><STRONG>The =
Laboratory</STRONG></U></A></P>
<P>Walk down the path to your right, past the locked doors, and down. =
Enter the=20
study. Look at the painting.<BR>Take the pipe key. Play the =
radio.<BR>Leave the=20
study and walk up to the strange contraption. To power it up, use the =
pipe key=20
on the pipes on the upper right.<BR>The object of this puzzle is to open =
up all=20
the clasps so the stone will drop into the hole.<BR>To do this, pull the =
lever=20
on the right.<BR>Turn the wheel 4 times.<BR>Pull the lever.<BR>Turn the =
wheel 1=20
time.<BR>Pull the lever.<BR>Repeat (4 times, pull, 1 time, pull, 4 =
times, pull,=20
etc=85) until the stone drops.<BR>MAKE SURE YOU TURN THE WHEEL THE SAME =
DIRECTION=20
EACH TIME.<BR>Once done, the door to the lab will open.<BR>Take in the =
carnage,=20
then play the tape machine on the desk.<BR>Look at each of the =
chalkboards.=20
Click the first letter of each sentence. Unscramble the letters so they =
read</P>
<P>SALVATION<BR>THE YOUTH<BR>KEY HIDES TO</P>
<P>Go over the voice lock and say: "YOUTH HIDES THE KEY TO =
SALVATION"<BR>Walk=20
into the lab. Be shocked and amazed.</P>
<P><A name=3D"The Hive"><U><STRONG>The Hive</STRONG></U></A></P>
<P>This game is getting really weird.<BR>Take the ID harness off the =
dead=20
drone.<BR>Walk down to the hut down on your left. Touch the yellow orb =
and walk=20
through door.<BR>Try to operate the control panel to your right. Looks =
like=20
you=92ll need more clearance.<BR>Talk to the handsome young cyclops =
Gravin. Get=20
the password for his hut. Take the pincher off the wall. Talk to the bug =

technician, and be sure to ask about the upgrade for your =
harness.<BR>Leave the=20
building and go down to the last hut. Enter with your new password. Take =
the=20
tools and the sledgehammer. Watch a little TV for background =
info.<BR>Walk up to=20
the furnace room. Look at the patch on the pipe. Use the sledgehammer on =
it.=20
Pump the bellows. Take the arm from the incinerated drone. Look at the =
strange=20
bug machine.<BR>The object of this puzzle to match the shapes on the =
buttons=20
with the shapes generated by the combination red, green, or blue light =
and the=20
various levels of the bug=92s wing. Once you have matched all of them, =
the furnace=20
will close.<BR>Puzzle solution:<BR>Number the display buttons with the =
shapes on=20
the from 1 to 6 from top to bottom.<BR>Number the buttons on the back of =
the=20
dragon fly from 1 to 3 (from head to tail).<BR>The larger dials change =
the color=20
shining through the wings<BR>When both lights are red, push the =
1<SUP>st</SUP>=20
and 2<SUP>nd</SUP> wing button, pull the lever down to the =
5<SUP>th</SUP> button=20
and push the right button at the bottom.<BR>Extend only the =
1<SUP>st</SUP> and=20
3<SUP>rd</SUP> wings, pull the lever down to the 6<SUP>th</SUP> button =
and push=20
the left button.<BR>Extend the 2<SUP>nd</SUP> and 3<SUP>rd</SUP> wings, =
pull the=20
lever up the 1<SUP>st</SUP> button and push both the right and left=20
buttons.<BR>Reset the machine by pushing the button above the =
dragonfly=92s=20
head.<BR>Turn the dials so the both lights are green.<BR>Extend the=20
1<SUP>st</SUP> and 2<SUP>nd</SUP> wings, pull the lever down to the=20
5<SUP>th</SUP> buttons and push the left button.<BR>Now the =
1<SUP>st</SUP> and=20
3<SUP>rd</SUP> wings, lever on the 3<SUP>rd</SUP> button, push left and =
right=20
buttons.<BR>2<SUP>nd</SUP> and 3<SUP>rd</SUP> wings, 4<SUP>th</SUP> =
button,=20
right button.<BR>Reset<BR>Turn the dials so that both lights are=20
blue.<BR>1<SUP>st</SUP> and 2<SUP>nd </SUP>wings, 2<SUP>nd</SUP> button, =
left=20
and right.<BR>1<SUP>st</SUP> and 3<SUP>rd </SUP>wings, 6<SUP>th</SUP> =
button,=20
right.<BR>2<SUP>nd</SUP> and 3<SUP>rd</SUP> wings, 4<SUP>th</SUP> =
button,=20
left.<BR>The furnace should now be closed.<BR>Go back to the Gravin=92s =
hut. Speak=20
with him about the furnace. Ask him about upgrading your ID =
harness.<BR>Go back=20
and speak with Chik-Tok. Ask him to upgrade your ID again. When he asks =
you to=20
verify your age, insert the incinerated bug=92s mechanical arm into the =
scanner.=20
Voila!<BR>Go into the Queens chamber. Chat with the cyclops-bug. Use the =
pincher=20
on the bottles to take proof to the Gravin. Return to his hut. He will =
take you=20
into Gromna=92s hut. <BR>Wait until he leaves, and then look at the =
chalkboard.=20
Then search his pillow to find a key. Use this on the safe above his =
bed. Take=20
the sound generator. Return to the Queen=92s chamber.<BR>Use the sound =
generator=20
on the oozing bug butt looking thing on the right.<BR>Talk to another=20
cyclops-bug. Talk to the baby cyclops and listen to their song.<BR>Go to =
the=20
console on the left and try to recreate that sound.<BR>Number the larva =
buttons=20
from 1 to 5 , from the 12 o=92clock position around clockwise.<BR>The =
correct=20
sequence is: 5, 2, 2, 4, 1, 3<BR>Once you find yourself on the second =
level,=20
talk to the female cyclops-bug. Use the tools on the machine piece and =
go to the=20
Great Machine. Throw this part to the cyclops. <BR>Return to the female=20
cyclops-bug. On the far left, there is a rope. Climb this to the third =
level.=20
Watch the long winded public announcement and pry the second machine =
part off=20
the queen. Jump through the portal behind her.<BR>Give the part to the=20
cyclops.</P>
<P><A name=3D"The Morgue and Cemetery"><U><STRONG>The Morgue and=20
Cemetery</STRONG></U></A></P>
<P>Look at the dead woman and have a pleasant conversation. Then look at =
the=20
locked door.<BR>Turn the upper right wheel 3 times and pull the lever =
below that=20
to the left. Repeat another 2 times.<BR>Turn the upper right wheel 3 =
times and=20
pull the lever right. Repeat 2 times.<BR>Turn the large middle wheel=20
counterclockwise.<BR>The door will open.<BR>Once out, walk past the =
boiler room=20
and down into Dr. Morgan=92s office. Read the papers on the fallen =
bookshelf. Take=20
the bust, urn and matches.<BR>Look at the wall behind the fallen =
bookshelf.=20
Throw the bust at it. Again. Take the U pipe and turn on the =
gas.<BR>Walk to the=20
exit of the building, next to the two parallel pipes. Feel them. Go into =
the=20
boiler room and take the tools. Remove sections from them both and =
replace them=20
with the U pipe.<BR>Return to the boiler room, work the control panel =
and fire=20
up the furnace! Open the furnace door. Put body #7 onto the slab. Bake =
for 1=20
minute.<BR>Open the door and collect the ashes with the urn. Don=92t =
forget the=20
glass eye.<BR>The morgue door is now defrosted. Open it up. Do you hear=20
something? Open up the top rightmost drawer. Talk to the old man. Ask =
about the=20
scratching.<BR>Open all the other drawers and look at them by laying on =
the=20
slabs. In #7 you will notice some scratches. Use the matches to see them =
better.=20
<BR>Ask the old man about the scratches. Use the glass eye to decipher=20
them.<BR>Walk out into the garden. Search for the old fallen, unreadable =

tombstone. Use the ashes on it to read it.<BR>Look for the moving tree. =
Talk to=20
it. He will move aside and reveal a statue. Take the prism from =
it.<BR>Put it=20
into the warm beam of light. The door to the little round building will=20
open.<BR>Another chat with Dr. Morgan. Once he is gone, look at the =
statue, the=20
globe, and the papers on the desk.<BR>The papers here and the ones in =
his office=20
reveal the pattern to input into the Aztec Calendar.=20
<OL>
  <LI>The first is the sun over twin peaks.=20
  <LI>The second in the rising sun.=20
  <LI>The third is the sun over a semi circle curving up.=20
  <LI>The fourth is an eye.=20
  <LI>The fifth is a triangle. </LI></OL>
<P><A name=3D"The Lost Village"><U><STRONG>The Lost =
Village</STRONG></U></A></P>
<P>Talk to the old woman who summoned you. Then leave the cave.<BR>Make =
sure you=20
talk to all the ghosts in the village. Ask their name and =
station.<BR>Walk past=20
the water temple and up to the volcano. Speak with =
Quetzalcoatl.<BR>Knock over=20
the statue to your right. Lava will flow down and make a bridge to the =
water=20
temple. Cross this bridge and look at the figures on the side of the =
temple and=20
fiddle with them.<BR>Walk to the hut. On the way, stop and speak with =
the ghost=20
Tepictoc guarding the totem in front of the wind temple. Ask him about =
water=20
temple. Keep talking to him until he mentions proving your intentions by =

delivering a necklace to his wife.<BR>Walk into the village and speak =
with the=20
old woman. Pick up the copper bowel. Then find the cheiftan/mason. Ask =
him about=20
the necklace and his missing daughter. Speak with his wife in the =
adjacent=20
room.<BR>In the room next to that, ask the weeping woman about her =
husband. Have=20
her explain the fisherman=92s creed.<BR>Return to the Tepictoc and tell =
him about=20
the necklace. He will let you through. <BR>Knock over the totem and =
cross over=20
to the wind temple. Push aside the boulders to find the missing=20
daughter.<BR>After returning her, go into the first room and ask her =
about the=20
rock and the music. Go back to the wind temple. Look at the crystal and =
the=20
gongs. You need to ring the gongs in order from largest to smallest. The =
other=20
gongs will keep ringing unless you enter in the wrong sequence. The =
vibration of=20
the gongs ringing all at once will shatter the crystal. Pick up the wind =

totem.<BR>Go to the water temple. Look at the figures on the side. They=20
symbolize the fisherman=92s creed.<BR>&gt;From left to right, press 5, =
3, 1, 2, 6,=20
4.<BR>Enter the temple (if you go out accidentally, you will have to =
reenter the=20
code.) Pick up the water totem.<BR>Follow the path behind the jaguar =
temple to=20
find the old witch doctor. Speak with him and get information about the =
Pod of=20
Might and the Rite of the Warrior. He will send you back to the =
mason.<BR>Ask=20
the mason about the warrior ritual. In turn, he will ask you to name the =
6=20
warriors before you, in order from youngest to eldest. They are:</P>
<P>Xilonen, Ometoch, Tepictoc, Centeotl, Huitzilop, and Mixcoatl.</P>
<P>You will undergo the ritual to make you impervious to the elements. =
Wade=20
through the lava and retrieve the pod from the tree. Give this to the =
witch=20
doctor.<BR>After his sacrifice, talk to him once more about a mask. =
After he is=20
dead, collect his blood with the bowel. Walk back to his hut. Pick up =
the heart=20
and go to the jaguar temple. Make note of the carvings along =
staircase.<BR>Put=20
the blood into the statue on the left and the heart into the one on the =
right.=20
Enter the temple.<BR>Turn the dials along the back of the temple until =
they are=20
in order of the carvings by the stair, from the bottom up.<BR>They are =
the=20
bull=92s head, the crescent moon, the infinity sign, the face, the star, =
the fish,=20
and the circle with the plus sign in it.<BR>Remove the jaguar =
totem.<BR>Go to=20
the place where the statue of Quetzalcoatl once stood. Put the totems on =
the=20
pedestal so that they correspond to the locations of the temples in the=20
village.<BR>Go down into the hole.</P>
<P><A name=3D"The Maze"><U><STRONG>The Maze</STRONG></U></A></P>
<P>Another puzzle. If you step into the pink electricity, you will be=20
transported back to the beginning. Watch for the patterns and time your=20
crossings. Make your way down to the control panel. Light up the first =
and third=20
circles. Pull the lever. A bridge will rise into place and a block will =
get=20
lifted out of your way. Look for the statue that is holding its arms in =
the=20
touchdown position. Push its arms down. Cross the newly unblock path and =
make=20
your way down to a lever. Pull it and walk to the gate. Before going =
through the=20
gate, lock it open by pulling the lever right next to it. Get the =
mask.</P>
<P><A name=3D"The Gauntlet"><U><STRONG>The Gauntlet</STRONG></U></A></P>
<P>Read all of the tombstones until Jeddah=92s headless ghost appears. =
Go to the=20
pumpkins and listen to the melody. (Ring around the Rosy) Try to =
recreate it.=20
The pumpkins disappear and let you through. Get the skull and give it to =
the=20
ghost.<BR>Go into your inventory and choose the comic book to become the =

cyclops. Open the coffin. Get the angel head.<BR>Choose the Aztec statue =
and=20
cross the thorny path. Change back into the cyclops and click on the =
carnival=20
game. Note the color sequence. <BR>Change into the Aztec warrior and =
click on=20
the teeth flashing red, yellow, green, and blue (in that =
order).<BR>Change into=20
Sarah and climb up the clown=92s nose. Collect the wing and climb down =
the nose=20
again.<BR>Continue down the path into the tower. Climb up the stairs and =
cross=20
the spiderweb.<BR>Choose the warrior character look at the panels on the =
floor.=20
From top to bottom, step on in this order: the 2<SUP>nd</SUP>, =
5<SUP>th</SUP>,=20
3<SUP>rd</SUP>, 1<SUP>st</SUP>, and 4<SUP>th</SUP> panel. Look at the =
rock that=20
comes into view.<BR>Look at the impaled corpses and the wailing spirits =
above=20
them. Click on each corpse, further impaling them until the collective =
screams=20
shatter the crystal. Take the other wing. Cross back over as Sarah and =
enter the=20
hive chamber.<BR>Look at the honeycombs and punch through them until you =
find an=20
insect pincher. Turn into the cyclops character and work the control =
panel. Take=20
the sound generator and use it on the maggots.<BR>Open the grate and, as =
Sarah,=20
climb into the hole.<BR>As the warrior, climb the thorny path and cut =
the cord=20
with the pincher. Go back and collect the torso.<BR>Go into the tower =
and=20
assemble the angel.<BR>Enter the portal that appears.</P>
<P><A name=3D"Morgan=92s Last Game"><U><STRONG>Morgan=92s Last=20
Game</STRONG></U></A></P>
<P>Last puzzle. The object is to navigate around the moving black goo to =
get to=20
the statue holding the lighted orb. You have to accomplish this 3 times =
before=20
the green fluid enters your veins. Again, look for the patterns. Finish =
this=20
puzzle and you=92re done! Sit back and enjoy the closing=20
movie.</FONT></P></BODY></HTML>
