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Subject: Games Over - Uru, Ages Beyond Myst walkthrough
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<HTML><HEAD><TITLE>Games Over - Uru, Ages Beyond Myst =
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<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>=A9 November 2003=20
Bert Jamin (www.gamesover.com)<BR>This walkthrough may not be sold and =
may not=20
be used for any commercial purposes. Neither is it permitted to publish =
this=20
walkthrough in any way without the written permission of the author. =
Feel free=20
to place this walkthrough on your web site or on your home page, on =
condition=20
that no part of this walkthrough is changed and that the name of the =
author=20
(Bert Jamin), the URL of&nbsp; the owner of this site ( <A=20
href=3D"http://www.gamesover.com/">http://www.gamesover.com/</A> ) and =
his E-mail=20
address ( <A href=3D"mailto:jamin@bart.nl">mailto:jamin@bart.nl</A> ) =
are=20
mentioned unchanged. For the most up to date walkthroughs always =
visit&nbsp; <A=20
href=3D"http://www.gamesover.com/">http://www.gamesover.com/</A>.</FONT><=
/P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2>If =
you have any=20
suggestions to improve this walkthrough, let me know by sending me an =
email: <A=20
href=3D"mailto:jamin@bart.nl">mailto:jamin@bart.nl</A> .</FONT></P>
<HR color=3D#808080>

<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#000000 size=3D3>In =
the=20
beginning</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>You begin your=20
quest standing in the desert. Turn around and walk towards the sign next =
to the=20
closed fence. Walk around the sign and you'll see some kind of hand sign =
at the=20
back. Touch the </FONT><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>first=20
hand sign </FONT><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>and notice that=20
a part of the sign will blink. </FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Turn around and=20
walk towards the right side of the volcano. Notice that there's a =
trailer in the=20
distance. Walk towards the trailer and speak with the man in front of =
the=20
trailer. It turns out to be a guy called Jeff Zandi. Listen to what he =
has to=20
tell you. If you want to hear his story again just speak to him. If you =
got=20
stuck you can also ask him for vital clues.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk around the=20
trailer and notice another hand sign. Touch the </FONT><FONT=20
face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>second hand =
sign</FONT><FONT=20
face=3D"Comic Sans MS" color=3D#808080 size=3D2> and now two parts will =
blink. Turn=20
around and notice a cleft nearby. Walk passed the cleft into the =
dessert. You'll=20
see something lying around in the distance. Walk to that part of the =
dessert.=20
The first item you'll see is a destroyed telescope you've seen earlier =
in good=20
old Riven. You can't do anything with it. So walk further into the =
dessert.=20
Nearby you'll find a skeleton of one of the sea creatures out of Riven. =
Walk=20
into the head part of the skeleton. You'll discover another hand sign. =
Touch the=20
</FONT><FONT face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>third hand=20
sign</FONT><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2> to =
activate it. Now=20
walk back to the cleft. Notice the windmill standing near the cleft. =
Push the=20
big lever and... nothing happens. Hmmm... could have imagined=20
that!&nbsp;</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk around the=20
cleft and enter it by climbing down the ladder. Walk down the stairs =
until you=20
are standing on the platform with the two bridges. Notice that one of =
them is=20
missing some planks at the end. Walk to the other bridge and walk across =
the=20
bridge. That is as far as you can before it will collapse. Great... now =
you're=20
standing at the bottom of the cleft. Turn to the right and notice =
another bridge=20
hanging down from the wall. Climb up that bridge.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Turn to the right=20
and enter the lit room. Read the letter that is laying on the bed. It's =
a letter=20
of Artrus. Leave the room and enter the other dark room. Press the =
</FONT><FONT=20
face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>fourth hand =
sign</FONT><FONT=20
face=3D"Comic Sans MS" color=3D#808080 size=3D2> on the wall. Leave the =
room. Turn to=20
the right and walk to the end of the platform. Look down and notice =
three wooden=20
planks leading to the opposite side. Carefully step down the platform =
and cross=20
the wooden planks. Step down at the left side of that small platform. =
Climb up=20
the next hanging bridge. Enter the room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>You can push=20
whatever you want but nothing works yet. Walk down the stairs at the end =
of the=20
room. Notice the big shaft leading up through the ceiling. Remember that =
out of=20
use windmill next to the cleft. Pull the lever to set free the shaft. =
Climb up=20
the stairs back to the other room. Leave the room and just jump down =
from the=20
ledge to end up at the bottom of the cleft again.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk towards the=20
opposite hanging bridge. Climb up that bridge and leave the cleft by =
climbing up=20
the stairs and the ladder. Walk towards the windmill. Push the big lever =
once=20
more. Hey... it's working fine now. Enter the cleft once more, Climb =
down the=20
hanging bridge. Turn to the right and walk towards the hanging bridge at =
the=20
right side. Climb up the bridge and step of the ledge at the left side. =
Cross=20
the wooden planks once more. Step down the ledge at the left side and =
climb the=20
hanging bridge at the left side. Enter the room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Press the blue=20
button next to the door. The door will close now. Make a note of the =
sign next=20
to the door. Examine the room and notice some sort of device with a blue =
lit=20
button at the left side of the room. Make sure that the images on the =
device=20
correspond with the images you just saw on the sign next to the door. =
Then push=20
the blue button. Listen to Yeesha's story. She will tell you a long =
story in=20
which she tells you that the hand signs are Journeys. You have to find =
seven of=20
these Journeys over here and seven Journeys in each other Age you are =
going to=20
visit.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>When Yeesha has=20
gone, walk to the end of the room with the niches and push the =
</FONT><FONT=20
face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>fifth =
Journey</FONT><FONT=20
face=3D"Comic Sans MS" color=3D#808080 size=3D2> at the left wall. Turn =
around and=20
climb down the stairs to the other room. Push the blue button to open =
the door.=20
Step outside. Turn to the right and walk down the other bridge. Jump =
over the=20
part where the planks are missing. You can enter the room at the =
opposite side=20
if you want but there's nothing of importance there. Walk to the right =
side of=20
that ledge. Kick the pedal on the floor. This will lower a =
bucket.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Jump down from the=20
ledge and examine the lowered bucket. Push the </FONT><FONT =
face=3D"Comic Sans MS"=20
color=3D#ff0000 size=3D2>sixth Journey</FONT><FONT face=3D"Comic Sans =
MS"=20
color=3D#808080 size=3D2> on the bucket. Turn to the left, cross the =
water and walk=20
to the second hanging bridge at your right at the very other end of the =
cleft.=20
Climb up the bridge. Turn to the left, jump down the ledge and cross the =
wooden=20
planks for the last time. Jump down the ledge at the left side. Climb up =
the=20
hanging bridge at the left and look at the now closed door. Press the=20
</FONT><FONT face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>seventh=20
Journey</FONT><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2> and =
notice that=20
it is complete now. Jump down to end up at the bottom of the =
cleft.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk passed the=20
water at the other end of the cleft. At the very end of the cleft you'll =
notice=20
a tree with another hand sign. Press the hand sign and the tree will =
open. Enter=20
the tree and climb all the way down. Follow the tunnel until you are in =
a=20
circular room with four different blue lit images. On the pedestal =
beneath the=20
light you'll find an opened linking book. Examine the book and click on =
the=20
image inside the book to get yourself linked to...</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#000000 =
size=3D3>Relto</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Relto actually=20
isn't a real Age. It's more a kind of a bus stop. From here you can =
travel to=20
all other Ages. Whenever you get stuck you can always link back to Relto =
to go=20
to another Age. During your travels around the different Ages you'll =
find some=20
Relto pages. By adding them to your linking book the outlook of Relto =
will=20
change a bit.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Look around and=20
notice four wooden pillars and a house. Walk towards the house and open =
the=20
door. Enter the house. Next to the door you'll see a small handle. Push =
the=20
handle to open the shutters. When you examine the room you'll see an =
empty book=20
case at the left side, a closet and another book case at the right side =
of the=20
room. When you open the closet you can change clothes if you want. You =
can=20
change your appearance every time you visit this room. Walk towards the =
book=20
case at the right side. Take the book and read it. It describes the four =
Ages=20
you have to travel to, the Teledahn Age, the Gahreesen Age, the Kadish =
Tolesa=20
Age and the Eder Kemo &amp; Eder Gira Age. Notice that the pages are =
numbered in=20
D'ni-numbers at the bottom of each page. Now you have the D'ni-numbers =
from 1 to=20
8. Make a note of these D'ni-numbers with their corresponding normal =
numbers.=20
You are going to need this later in the game!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Leave the house=20
and walk towards the four wooden pillars. Each of these pillars contains =
a=20
linking book to one of the four Ages. First thing I did was opening all =
of the=20
pillars and get me linked to the corresponding Age and get me linked =
back to=20
Relto again. So I gathered all linking books at the same time. You can =
do this=20
in a different way if you like of course. Let's start with the first one =
at the=20
left. Press the hand sign. It lights up green and it opens. Click on the =
linking=20
book and on the image. This will take you to the Eder Kemo &amp; Eder =
Gira Age.=20
When you arrive there just click on the linking book at the left corner =
of your=20
screen to get yourself linked back to Relto.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>When you return to=20
Relto you'll notice that there is one book in the book case at the left =
side=20
now. Go outside again and now press the hand sign of the first pillar at =
the=20
right side. It lights up orange. Click on the linking book and on the =
image to=20
go to Teledahn. When you arrive there return to Relto again. Now there =
are two=20
books in the book case. Exit the room and press the hand sign of the =
last pillar=20
at the left side. It lights up blue. Click on the linking book and on =
the image=20
to go to Gahreesen. Link yourself back to Relto again. Now there are =
three books=20
in the book case.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2>Go =
out once more=20
and do the same with the last pillar at the right side. This one lights =
up=20
purple. Click on the book and on the image to go to Kadish Tolesa. Link =
yourself=20
back to Relto once more. Now you have all linking books for the Ages =
gathered!=20
From the left to the right you have a green book linking to Gahreesen, =
an orange=20
book linking to Teledahn, a purple book linking to Kadsih Tolesa and =
finally a=20
red book linking to Eder Kemo &amp; Eder Gira.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS"><FONT color=3D#808080 =
size=3D2>Remember the=20
order of the Ages which are described in the book in the book case at =
the right=20
side: Teledahn. Gahreesen, Kadish Tolesa and Eder Kemo &amp; Eder Gira. =
I think=20
it's the best to keep this order in Ages. So let's start with the =
Teledahn=20
Age</FONT>. <FONT size=3D2>Take the orange book out of the book case. =
Open it and=20
click on the image to get yourself to...</FONT></FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#000000 =
size=3D3>The Teledahn=20
Age</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>You are standing=20
in a hut. Notice the manhole on the floor. You can try to open it but it =
won't=20
budge. It's firmly locked. And that's just good because the room beneath =
it is=20
floated with water. So opening the manhole now would bring you nothing =
but=20
drowning. Leave the hut and walk along the platform to the back side of =
the hut.=20
There you'll find the </FONT><FONT face=3D"Comic Sans MS" =
color=3D#ff0000=20
size=3D2>first Journey</FONT><FONT face=3D"Comic Sans MS" =
color=3D#808080 size=3D2> of=20
this Age. Press it to activate it.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk back towards=20
the entrance of the hut. Cross the bridge and go to the left. At the =
first=20
intersection go to the right. Keep on walking and go the first =
intersection to=20
the left. Walk until you reach the platform with the antenna, the =
telescope and=20
a device with the yellow flashing D'ni-number 3 on it. So press that =
device tree=20
times to bring out the antenna. Now walk to the opposite side of the =
platform=20
and look trough the telescope.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Notice that it has=20
a metal ring at the center. Also notice that it has four buttons to =
press. One=20
at the left, one at the right and two at the bottom (up and down). By =
pressing=20
these buttons you can move the telescope in the corresponding direction. =
Your=20
goal is to find the sun and track it down in the center ring. This will =
power up=20
the surroundings. The best way to do this is waiting until the sun comes =
bye and=20
then simply "catch" it in the center ring. Once this job is done, leave =
it alone=20
and you'll have power all the time.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk around the=20
platform and notice there are three big levers surrounding the platform. =
Pull=20
all three of the levers. One of them is broken but you don't need that =
one.=20
Notice that there is another walkway leading down the platform. It's =
broken=20
halfway, so no use to walk that way. In stead of that walk the walkway =
on which=20
you came to the platform. At the junction go to the left. Walk all the =
way to=20
the end.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Notice a lever and=20
a staircase leading down the walkway. Leave the lever alone!!! Also =
notice that=20
there is a huge bucket hanging next to the railing. Your goal is to flip =
the=20
lever (not yet!!!), run down the staircase and climb into the bucket to =
get a=20
free ride up. Is that all there is, you might think... Well... not =
quiet. The=20
problem is that you only have about five seconds to climb into the =
bucket after=20
you flipped the lever. After that the bucket will start it's way up =
leaving you=20
behind at the walkway! I'll bet you'll have to give this a try more than =
once=20
(as I did :o). If you fail you have to pull the lever again to get =
another=20
bucket stopped at the correct spot.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Here's my golden=20
tip. If the bucket left without you, walk towards the lever. See how the =
buckets=20
are going to the top into another building. You can also see how another =
bucket=20
will be lowered. As soon as a bucket has left the top building flip the =
lever=20
and the bucket will stop at the correct spot. When you finally entered =
the=20
bucket in time enjoy the view!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>When you are=20
delivered by the bucket walk down the platform. Examine the room and see =
that=20
there are two other niches with a telescope. Between these niches you'll =
find=20
the </FONT><FONT face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>second=20
Journey</FONT><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2>. No =
need to say=20
that you have to activate it. If you want you can have a look through =
these=20
telescopes of course.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2><FONT =
color=3D#808080>Now walk=20
around the room and locate the elevator. Next to the elevator at the =
right side=20
you'll see a pedal on the floor. Kick the pedal to release the brake of =
the=20
elevator. Turn to the right and walk towards the small control panel. =
Click on=20
the control panel to sit down. Examine the controls but don't touch =
anything=20
before you know what you are doing. The lever and the button at the left =
side=20
are controlling the buckets. No need to change that so leave them alone. =
The=20
center lever will drain the water from beneath the manhole in the hut. =
So flip=20
that one. Notice that it is slowly going back to top position and that =
the=20
pointer at the left of it will slowly go down. Wait until that's all =
done. When=20
it stops all the water beneath the hut has gone. Now flip the right =
switch near=20
the red light to unlock the manhole in the hut. With the most right =
buttons you=20
can switch on and off the lights over here. Leave the control=20
panel.</FONT></FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Step into the=20
elevator. Press the blue button to go up. Leave the elevator and press =
the=20
</FONT><FONT face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>third =
Journey</FONT><FONT=20
face=3D"Comic Sans MS" color=3D#808080 size=3D2> next to the window. =
Move the lever=20
next to the window to get some light in the room. Examine the table with =
all the=20
papers near the window. Read all the papers. There are two important =
papers. One=20
is the manual about the fish tank. It says that for the models III and =
IV the=20
light switch has to be pressed for longer than three seconds to open the =
lower=20
portion of the tank. The other one is at the center of the table, giving =
you=20
some vital information about - as you'll see later on - seven pressure =
plates.=20
Leave the table and walk towards the fish tank.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2>At =
the left side=20
of the fish tank you'll find the first Relto paper. Pick it up and click =
on the=20
image. It will be added to your linking book. Now press the red switch =
on top of=20
the fish tank for at least three seconds. When you let go, the lower =
portion f=20
the tank will lower. If not, you didn't press the switch long enough. =
Click on=20
the appeared linking book and on the image. You'll end up in another =
office.=20
Turn around and walk towards the desk. Read all the papers and if you =
have time=20
enough also read the diary of Douglas Sharper to learn lots more about =
the=20
Teledahn Age.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Now walk into the=20
room with the telescope. Of course you can have a look through the =
scope. Look=20
at the left wall. In stead of the expected Journey you'll find a Journey =
stone.=20
Click on the image to get yourself end up on some sort of platform in =
some sort=20
of swamp. There's nothing to do there. Your only way out is your linking =
book to=20
Relto. So click on your linking book at the left corner of the screen to =
get=20
back to Relto. Notice that there is a new book added to the book case. =
Take that=20
fifth book and click on the image to get back to the office you just =
left. Walk=20
into the room with the paintings. Click on the linking book on the =
pedestal and=20
link yourself back into the office with the fish tank.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk towards the=20
elevator. If the elevator is not there, press the blue button. Enter the =

elevator and push the yellow button to go down. At the first stop you =
are back=20
in the control room. No need to go there again so press the yellow =
button once=20
more to go further down. Now you are stopping in front of the hut. Enter =
the hut=20
and open the manhole. Climb down the manhole and go all the way down. =
You'll end=20
up in a huge empty water basin. Notice that there is another ladder =
leading=20
down. Climb down that ladder.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>You are now=20
standing in a water pipe. Walk through the pipe. After a while you'll =
come along=20
a little lit area. Shortly after that there's an opening in the water =
pipe at=20
your right leading to a staircase. Climb up the staircase. You'll enter =
a sort=20
of prison cell. At the wall you find the </FONT><FONT face=3D"Comic Sans =
MS"=20
color=3D#ff0000 size=3D2>fourth Journey</FONT><FONT face=3D"Comic Sans =
MS"=20
color=3D#808080 size=3D2>. Don't forget to activate it!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>When you examine=20
the room, you'll notice seven pressure plates on the floor and two =
closed doors.=20
Walk toward the right closed door and look into the next room. At the =
wall at=20
the back of that room you'll see a sort of control that can open the =
doors. The=20
only thing is you can't reach from here. Now have a closer look and =
notice that=20
there are seven signs on the control. Four of them are up, the yellow =
ones. And=20
three of them are down, the grey ones. Each sign corresponds with the =
pressure=20
plates. Now remember the piece of paper you saw back in the office. You =
have to=20
press down the plates corresponding to the four up signs. With that =
earlier=20
piece of paper in mind that must be number 2, 4, 6 and 7. So in other =
words you=20
have to press the two plates in front of each door...</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Now the next=20
question is how to press four plates at one time! Well... that's easier =
done=20
than said. Simply move a stone on the two pressure plates in front of =
each door.=20
When you've done that the doors will open. Enter the next room. Walk =
towards the=20
controls at the wall. You only have to flip one of the levers to get the =
next=20
door opened. It makes no difference which lever you flip. You never know =
if you=20
have to return here later so let's flip the center lever which is easy =
to=20
remember. Go through the new opened door.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk to the=20
opposite side of the room and enter the little corridor. You are =
standing on a=20
wooden platform now. Turn to the right and walk down the wooden planks =
until=20
your way is blocked. Take a few steps back and run and jump against the =
plank=20
that is sticking up. Keep on walking and climb up the stairs. Walk =
towards the=20
wooden crates. Open the door and enter the room. Examine the room. It =
has lots=20
of crates, mushrooms and a few drawings. Notice that beneath the metal =
pathway=20
there is another Journey stone. Leave it alone for now.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Climb up the metal=20
stairs. open the door at the end of the pathway and enter the room. Keep =
on=20
walking until you pass the orange light on the floor. Walk to the left =
and=20
activate the </FONT><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>fifth=20
Journey</FONT><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2>. =
Walk down the=20
corridor next to the Journey. Walk all the way until you are standing =
outside.=20
Go down the walkway. At the very end you'll see a device similar to the=20
telescopes. The difference is: this one can shoot! Nice! Look through =
the=20
telescope and notice that this one goes the same as the normal =
telescope. It=20
however does have an extra button, the blue blinking button.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>While you are=20
looking through the telescope find a hanging ladder on the opposite =
rocks.=20
Notice that this ladder is kept in place by some rocks. Aim the =
telescope on=20
those rocks and shoot them away. Now return to the place with the wooden =
crates.=20
Climb the crates next to the door. Climb further on the ledge next to =
the door.=20
Jump to the other ledge passed the door. Press the </FONT><FONT=20
face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>sixth =
Journey</FONT><FONT=20
face=3D"Comic Sans MS" color=3D#808080 size=3D2>.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Climb up the=20
ladder you just shot free and enter the room. At the right wall of this =
room=20
you'll find the </FONT><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>seventh=20
Journey</FONT><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2>. =
Leave the room=20
via the opened door at the opposite side of the room. Climb down the =
stairs and=20
open the door. Enter the room and climb the metal stairs once more. Go =
through=20
the opened door and touch the hand sign on the circular shaped Journey =
door.=20
Enter the room and walk straight ahead into the darkness until you'll =
hear=20
Yeesha again.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>After she is=20
finished, wait a second until the figure on the wall stops glowing. =
Touch the=20
hand sign on the wall. This will make the totem disappear. Jump down =
form the=20
ledge into the darkness. You'll end up at Relto. See what happens to the =

Teledahn pillar. A better proof that you finished this Age couldn't =
exist! Now=20
enter the house and take the first (green) book from the book case. Open =
it and=20
click on the image to go to...</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#000000 =
size=3D3>The Gahreesen=20
Age</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>You'll arrive in =
an empty room.=20
Only one ivy is decorating the place. Somehow I get the feeling this =
room=20
rotates. There is only one exit to the room. So exit the room by that =
way. Read=20
the sign that is standing next to the next door. It says where you can =
retrieve=20
your KI. It's a device to open doors and elevators. That seems important =
to me=20
so let's get one!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Go through the =
door and to the=20
right. Pass the next door. Walk until you reach the under construction =
sign.=20
Enter the room to the right. Notice that there are some cupboards =
hanging on the=20
walls. Walk towards the last cupboard to the right passed the orange =
light on=20
the floor. There are some books and a Journey stone inside the cupboard. =
Touch=20
the Journey stone and press the image to get yourself linked to a =
balcony with a=20
view over the city D'ni. When you've seen enough link back to =
Relto.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk towards the =
book case at=20
the left. Notice that a new book appeared in the right part of the =
bookcase.=20
It's the blue/gold book. Open the book and page through to see the =
places you=20
just have visited. No need to go back there right now. So close the book =
and=20
take the green book. Click on the image to get back to the entrance room =
of=20
Gahreesen. Exit the room and go passed the next room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Go to the right =
again until=20
you're facing the under construction sign. Enter the room to the right =
once=20
more. Go passed the door to the left this time. Now enter the room with =
the=20
KI-device dispenser. Walk towards the machine with the blue lit sign. =
Press the=20
blue sign to get yourself a KI-device twisted around your =
hand.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn to the left =
and notice=20
another under construction sign. Walk passed that sign and enter the =
next room.=20
Be careful not to step down the crevice yet! In stead of that jump =
across the=20
crevice. Climb up the debris. Walk a little further until you are =
standing in=20
some sort of doorpost. At the right side you'll find the <FONT=20
color=3D#ff0000>first Journey</FONT> of this Age. Activate it of course. =
Climb=20
back over the debris. This time jump down the crevice. Pick up the Relto =
page.=20
Click on the image to add it to your Relto linking book. There is only =
one way=20
out of the crevice and that is linking back to Relto.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Notice there are =
now some rocks=20
and tree stumps added to the landscape. So that is what these Relto =
pages=20
actually do... adding things to the Relto place. Walk towards the book =
case. Get=20
and page through the green book. This time click on the Journey sign to =
get=20
yourself linked back to the room with the debris. Climb the debris once =
more and=20
exit the room through the door at your right side.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Go to the right =
and walk through=20
the corridor. Go passed the next door. Shortly passed this door you'll =
see a=20
crack in the wall at your right side. Enter that room. Climb up the =
metal pipes=20
in front of you. Turn to the left and activate the <FONT =
color=3D#ff0000>second=20
Journey</FONT>. Step down and climb up the metal pipes on the opposite =
wall.=20
Turn to the left and climb up the steel beam. Jump up the next crack in =
the wall=20
towards the two orange cones. Jump al the way up.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Cross the wooden =
plank over the=20
gap. Go through the crack in the wall at your right side. Walk passed =
the next=20
under construction sign. Enter another crack in the wall. Notice that =
there is a=20
rotating part at the end of the crack. Stand in front of this rotating =
part and=20
keep on walking against it until you are taken to another dark pathway.=20
Immediate turn around and face another rotating part. This rotating part =
is made=20
of solid stone. When you'll wait for a while you'll see to rooms passing =
by. One=20
room is the small corridor leading to the under construction sign in the =

corridor you just came from. The other is a bigger room with some sort =
of=20
device. As soon as this bigger room appears quickly step into that room. =
If you=20
make the mistake to end up in the corridor with the under construction =
sign...=20
try again!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Examine this room. =
There is some=20
kind of huge wheel laying on the floor. Notice that there are two pedals =
next to=20
the wheel, one at the left and one at the right. At the wall at the back =
of the=20
room you'll see four signs and four buttons. At the left side from these =

controls you'll see a Journey attached to the wall. Passed this wall =
you'll see=20
a grate on the floor. When you step on this grate a huge column will =
start=20
rising. Your goal is to power up this Age with this grate, the controls =
at the=20
wall and the pedals next to the wheel. It's just a matter of being quick =
enough.=20
Let's get started!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Step on the grate =
to get the=20
column into the highest position. Quickly run to the most left button of =
the=20
controls at the wall. Push the button and quickly run back to the grate =
and step=20
on it to get the column into the highest position again. Quickly run to =
one of=20
the pedals near the wheel and kick it down. Quickly run back to the =
grate and=20
step on it to raise the column into the highest position again. Quickly =
run to=20
the other pedal and kick it down as well. Quickly run back to the grate =
and step=20
on it to raise the column to the highest position once more. Now run to =
the=20
controls at the wall and push the second button from the left. After the =
wheel=20
has gone up press the other two buttons of the control.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>If you aren't =
quick enough and=20
the column goes all the way down before you step on the grate you have =
to start=20
all over again. After you powered up the Age press the <FONT =
color=3D#ff0000>third=20
Journey</FONT>. Now you have a good saved point. Turn to the left and =
walk=20
passed the grate and the column and exit through the door at this end of =
the=20
room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk through the =
corridor. The=20
first door to the right will lit green. Only blue lit doors can be =
opened so=20
walk passed this door. Go passed the next door in the corridor. Keep on =
walking=20
until you reach the under construction sign. Enter the crack in the wall =
at your=20
right side. Now you're back in the room with the orange cones and the =
wooden=20
plank over the gap. Simply jump down into the room with the debris. Jump =
across=20
the crevice. If you end up in the crevice link back to Relto and click =
on the=20
green book. In that case click on the Journey sign to get back to the =
control=20
room where you powered up the Age and try again.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Exit through the =
door and you'll=20
be back in the room with the KI-device. Go through the door opposite to =
the=20
KI-device. Walk straight on to the door with the green light. Push the =
green=20
light and enter the elevator. Once you are on top of the building, walk =
to the=20
left and step on the walkway that's leading out. Enjoy the view but be =
careful=20
not to fall down! Wait until the black rock with another Journey is =
passing by.=20
Jump from the walkway onto that rock. Press the <FONT =
color=3D#ff0000>fourth=20
Journey</FONT>. Now turn to the left and notice another rotating =
building. This=20
one has very long walkways sticking out. Your goal is to jump on one of =
the=20
walkways. If you fail you'll be linked back to Relto. In that case click =
on the=20
green book and on the Journey sign to get yourself linked back to this =
black=20
rock with the Journey and try again.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>When you made the =
run and jump=20
successfully walk all the way to the door of the building and enter. =
Climb up=20
the stairs and go through the next door. There are a few things to find =
in this=20
building. I can't tell you exactly where you can find the different =
rooms of=20
this building. That depends on which walkway you jumped on and by that =
by which=20
door you entered the building... So look around until you find: the blue =
KI data=20
notebook, the Journey stone, the green Gahreesen data notebook and last =
but not=20
least another Journey. First find the room with the green Gahreesen data =

notebook on the table. Page through the notebook to learn more about =
Gahreesen.=20
Walk to the opposite side of the room and press the <FONT =
color=3D#ff0000>fifth=20
Journey</FONT>.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Now find the room =
with the blue=20
data notebook on the table. Read this notebook also to learn more about =
the=20
KI-device. Walk around the room and find another Journey stone on one of =
the=20
chairs. Activate it and you'll end up on some balcony in D'ni city. Link =
back to=20
Relto. I bet you think we are going straight back to Gahreesen. Well =
no... first=20
we go on a small side trip to Teledahn. So take the orange book and =
click on the=20
Journey sign. This will link you to the room you entered via the ladder. =
Turn=20
around and exit via the door. Climb down the stairs and enter the next =
room.=20
Turn to the left and walk towards the metal passage at your left. Stand =
between=20
the wooden crates and the little mushrooms.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk a little to =
the left and=20
touch the Journey stone. Click on the image to go to prison in =
Gahreesen. Turn=20
around and notice another Relto page laying on the bed. Pick it up and =
press the=20
image to add it to your Relto book. Turn around and press the <FONT=20
color=3D#ff0000>sixth Journey</FONT>. Jump down the manhole. Turn to the =
right and=20
walk to the inner green lit corridor. Keep on walking until you reach =
the=20
blinking green light. Walk passed the next green light. At the next =
crossing=20
turn to the right and walk towards the steel ladder. Climb up the=20
ladder.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn to the left =
and walk=20
through the corridor. Enter the door to your left. Walk to the center of =
the=20
room. Climb up one of the two steel ladders. You'll end up on the roof =
of the=20
rotating building. Walk to the outer walkway. Walk around this walkway =
and press=20
the <FONT color=3D#ff0000>seventh Journey</FONT> which is attached to =
one of the=20
pillars. Link back to Relto. Because you added another Relto page to =
your=20
linking book, the island now has a lake at the right side of the house. =
You can=20
go and watch it if you like.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Get the green book =
from the book=20
case. Click on the Gahreesen image to get linked back to the entrance =
room. Head=20
back to the room with the KI-device. Go through the opposite door and =
enter the=20
elevator once more. Stand on the walkway on your left. Wait until you =
face the=20
black rock with the Journey again. Make another run and jump to get on =
that=20
rock. Now be very carefully!!! Slowly walk to the edge of the rock. Look =
down=20
and notice a big rock is sticking up, Look to your right and notice a =
Journey=20
door deep down there.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>I guess you know =
what your next=20
goal is. Yep, you have to run and jump down to the rock in front of you =
and from=20
that rock you have to run and jump to the Journey door. First press the =
Journey=20
once more to get yourself a good saved point. Let's go!!!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Line up with the =
rock in front=20
of you. Walk backwards a little and run and jump down the rock. Walk to =
the=20
right edge of this rock and line up with the Journey door and repeat the =

running/jumping trick. If you fail you end up at Relto click on the =
green book=20
and on the Journey sign to end up at the black rock and try =
again.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>If you made it =
safely walk to=20
the Journey door and press the hand sign. </FONT><FONT face=3D"Comic =
Sans MS"=20
color=3D#808080 size=3D2>Enter the room and walk straight ahead into the =
darkness=20
until you'll hear Yeesha again. </FONT><FONT face=3D"Comic Sans MS" =
color=3D#808080=20
size=3D2>After she is finished, wait a second until the figure on the =
wall stops=20
glowing. Touch the hand sign on the wall. This will make the totem =
disappear.=20
Jump down form the ledge into the darkness. You'll end up at Relto once =
more.=20
See what happens to the Gahreesen pillar. A better proof that you =
finished this=20
Age couldn't exist! Now enter the house and take the third (purple) book =
from=20
the book case. Open it and click on the image to go to...</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#000000 =
size=3D3>The Kadish Tolesa=20
Age</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Turn a little to=20
the right and go through the small passage. Walk all the way to the end. =
Climb=20
up the stairs. Walk around the room until you face the gap in the floor. =
Turn=20
around and walk towards the last pillar. Press the </FONT><FONT=20
face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>first =
Journey</FONT><FONT=20
face=3D"Comic Sans MS" color=3D#808080 size=3D2> of this Age. Turn =
around and walk=20
towards the gap in the floor. Line up with the opposite side and make a =
rum/jump=20
to the opposite side. Walk further around the room and climb up the =
stairs at=20
your right.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2>At =
this platform=20
you'll find a strange shaped device to the left and a linking book to =
the right=20
side. You can have a look through the device if you like but don't touch =
the=20
buttons yet! Walk towards the linking book and get yourself linked to a =
room=20
full of great paintings. And these aren't ordinary paintings but also =
great=20
hints how to solve some of the puzzles in this Age. The 5 most important =

paintings are the next.</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Painting=20
1<BR></FONT><A=20
href=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image01big=
.jpg"><IMG=20
height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image01.jpg=
"=20
width=3D240 border=3D0></A><BR>After you link back to the Age you have =
to adjust=20
three devices corresponding to these three images. Click on the image to =
enlarge=20
to have a better view.</P>
<P align=3Dcenter>Painting 2<BR><A=20
href=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image02big=
.jpg"><IMG=20
height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image02.jpg=
"=20
width=3D240 border=3D0></A><BR>Later on you have to cross a tile floor =
corresponding=20
to this image to open a secret passage. Note the red dot on the right =
side.=20
That's your starting point to cross the tiles. Click on the image to =
enlarge</P>
<P align=3Dcenter>Painting 3<BR><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image03a.jp=
g"=20
width=3D240 border=3D0></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image03b.jp=
g"=20
width=3D240 border=3D0></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image03c.jp=
g"=20
width=3D240 border=3D0><BR>These three images are very important. Notice =
the=20
D'ni-numbers and the rotating images above. You'll need this to =
determine the=20
correct order of pushing buttons at a control panel at the end of this=20
Age...</P>
<P align=3Dcenter>Painting 4<BR><A=20
href=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image04big=
.jpg"><IMG=20
height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image04.jpg=
"=20
width=3D240 border=3D0></A><BR>This one got me stuck for hours. The =
solution was=20
very simple however... Click on the image to enlarge</P>
<P align=3Dcenter>Painting 5<BR><A=20
href=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image05big=
.jpg"><IMG=20
height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/image05.jpg=
"=20
width=3D240 border=3D0></A><BR>Here you can see the corresponding number =
for every=20
symbol on the panel. Click to enlarge</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>When you examined=20
this room walk to the linking book on the pedestal and link back to the=20
platform. Now look through the device. Look at the intern pattern. Now =
look at=20
painting 1 in the room you where just a few moments ago. You should set =
the=20
inner pattern corresponding to the top image. You can change the intern =
pattern=20
by pressing the buttons in the correct order. For this first device the =
correct=20
order of pressing the buttons is: the left button 4 times, the center =
button 1=20
time and the right button 5 times. Now the intern pattern must look =
exactly like=20
this:</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/uru01.jpg" =
width=3D240=20
border=3D0><BR>The correct intern pattern...</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Hey... now you =
have set it=20
alright but nothing happens! That's correct you need to set another two =
of these=20
devices in the correct way to get something happening! Climb down the =
platform.=20
Go to the left and leave this area via the stairs at the right side just =
besides=20
the gap in the floor. Keep on walking passed the arch with light =
attached to it.=20
Go through the circular door. At the intersection go to the left. Walk =
towards=20
the platform and climb up the first stairs. Go to the right and press =
the <FONT=20
color=3D#ff0000>second Journey</FONT> at the wall of the =
platform.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk back towards =
the stairs you=20
just climbed up. Don't climb down but proceed further around the =
platform. In=20
the niche next to the next stairs you'll find another Journey stone. =
Jump to the=20
Journey stone and click on the image to get yourself linked to another =
balcony=20
at D'ni City. Enjoy the view and link back to Relto. Take the purple =
book from=20
the book case and click on the Journey sign. Walk around the platform =
once more=20
towards the niche where you just found the Journey stone. This time =
climb up the=20
stairs to the platform. Walk towards the device.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Now look through=20
this second device. Look at the intern pattern. Now have another look at =

painting 1 in the room you where just a few moments ago again. You =
should set=20
the inner pattern corresponding to the center image. For this second =
device the=20
correct order of pressing the buttons is:&nbsp; the right button 3 =
times. Now=20
the intern pattern must look exactly like this:</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/uru02.jpg" =
width=3D240=20
border=3D0><BR>... and again...</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn around and =
walk towards the=20
stairs leading down. Climb down the stairs. In the distance you'll see =
the third=20
device waiting for you. Walk towards the device. </FONT><FONT=20
face=3D"Comic Sans MS" color=3D#808080 size=3D2>Now look through this =
third device.=20
Look at the intern pattern. Now have another look at painting 1 in the =
room you=20
where just a few moments ago once more. You should set the inner pattern =

corresponding to the bottom image. For this third device the correct =
order of=20
pressing the buttons is:&nbsp; the left button 3 times, the center =
button 7=20
times and the right button 3 times. Now the intern pattern must look =
exactly=20
like this:</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/uru03.jpg" =
width=3D240=20
border=3D0><BR>...and for the last time!</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>This time =
something is=20
happening. While you are still looking through the device you'll notice =
that in=20
the distance something is moving aside. Now walk passed the device and =
notice=20
that in the distance is a device looking similar to this device. Walk =
passed=20
that device and enter the hidden door that you just opened. Exit this =
hallway=20
through the opposite door. Press the blue button. Turn around and =
re-enter the=20
hallway. Walk towards the closed door and press the <FONT =
color=3D#ff0000>third=20
Journey</FONT>.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn around and =
exit the=20
hallway. Walk onto the balcony at the end of the corridor. Turn to the =
right and=20
walk down until you reach the five balconies with a blue button on each =
and=20
every balcony. Now look at painting 2 in the room with all paintings. =
Notice=20
that there are five blue dots at the left side of the painting. Also =
notice that=20
button 2, 3 and 5 from top to bottom are lit. These represent the five =
buttons=20
on the balconies. Last but not least notice the red dot at the right =
side of the=20
painting. This represents the starting point of stepping on the=20
tiles.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>So on your way =
down press the=20
second, third and fifth blue button. Now walk all the way down but make =
sure you=20
stay on the outer rim of the floor. Turn to the right and keep on =
walking on the=20
outer rim until the angel of the camera changes. You'll see what I mean =
with=20
that. Turn around and walk a little bit back until the angel of the =
camera=20
changes again. Have a good look at the outer rim and notice a little =
more bright=20
part on the outer rim. This is your starting point indicated with the =
red dot on=20
painting number 2.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk towards that =
brighter part=20
and the angel of the camera changes again. Now you're standing in front =
of a=20
dark pattern of the tile floor. Walk across the dark pattern on the =
tilel to the=20
center of the room. Be sure not to step on any bright part of the tiles! =
When=20
you've done this correctly, the path you just walked will sink. This is =
the=20
correct path:</FONT></P>
<P align=3Dcenter><IMG height=3D360=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/uru04.jpg" =
width=3D480=20
border=3D0><BR>The correct path just sunk down...</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn around and =
walk down=20
towards the just revealed door. Go through the door and climb the =
stairs. No=20
need to push the blue button. If you press the button it will reset the =
tile=20
floor puzzle. So... you better leave it alone. Keep on walking until you =
are=20
standing in the area with the purple lit lake. Turn to the left and keep =
on=20
walking until you reach the crevice. Notice that there's laying =
something on the=20
ground in the distance. So run/jump over the crevice and pick up the =
Relto page.=20
Click on the image to add it to your linking book. Turn around and =
run/jump back=20
over the crevice.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn to the right =
and climb up=20
the stairs. You are facing a huge pyramid now. Walk towards the right =
side of=20
the pyramid and go around the corner. Halfway the pyramid turn to the =
left and=20
jump into the niche. Turn to the left and press the <FONT =
color=3D#ff0000>fourth=20
Journey</FONT>. Walk back to the entrance of the pyramid. Climb up the =
stairs to=20
enter the pyramid. Climb up the small center stairs and press the blue =
button.=20
This will lit the room.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn around and =
climb down the=20
center stairs. Turn to the left and climb down the little stairs at the =
right=20
side of the center stairs. Turn to the right and walk all the way around =
the=20
room walking the outer rim of the floor. So don't step on the floor =
tiles. When=20
you walked all the way around, climb up the little stairs. Climb up the =
center=20
stairs again and press the blue button once more. The tiles will lit =
blue now.=20
Step down the center stairs, turn to the left and climb down the little =
stairs=20
at the right side of the center stairs. Be sure not to step on the floor =
tiles=20
again!!! Because first you have to know the correct path. The correct =
path is to=20
step from one tile to another with a mushroom image on it. So the =
correct path=20
across these tiles is:</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/uru05.jpg" =
width=3D240=20
border=3D0><BR>The correct order to step on the tiles...</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>When you stepped =
on the correct=20
tiles the last one turns out to be an elevator which takes you down. =
When the=20
elevator stops, just get out or it will take you up again. At the right =
wall=20
near the exit press the <FONT color=3D#ff0000>fifth =
Journey</FONT>.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn to the left =
and enter the=20
next room. When you enter the room turn to the left and step on the =
little=20
platform with the levers so you are facing the center of the room. In =
front of=20
you there are four pillars sunk in the floor. Your goal is to raise the =
correct=20
pillars by pulling the levers in the correct order. The blue button at =
the right=20
side will reset the pillars. Number the levers from 1 to 4 from the left =
to the=20
right.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Pull the fourth =
lever 4 times to=20
bring the last pillar into the highest position. Pull the third lever 3 =
times to=20
raise the third pillar into the last but highest position. Pull the =
second lever=20
1 time to raise the second pillar a little. Now walk towards the pillars =
and=20
climb all the way to the top and press the <FONT color=3D#ff0000>sixth=20
Journey</FONT>.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn to the left =
and climb the=20
stairs all the way down. At the bottom pull the lever to open a secret =
door. Now=20
you are back in the room with the little control panel. Push the blue =
button to=20
reset the pillars. Step behind the levers once more.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#fc0101=20
size=3D2>Explanation:<BR>Some gamers asked me how I solved the next =
puzzle. I must=20
admit that I studied painting 4 in the room with the paintings for =
hours. First=20
I thought that the rotating ring would give the correct order of pulling =
the=20
levers. Dead wrong! It is far more simple. Notice that the four =
rectangles on=20
the image represent the four levers. Also notice that these four =
rectangles have=20
different colors, from the left to the right: red, white, green and =
blue. Four=20
rectangles? But there are only three numbers on the rotating ring with =
different=20
colors corresponding with the rectangles. Also notice that all these =
D'ni=20
numbers are between 1 and 4. That can't be a coincidence!&nbsp; After =
having=20
noticed that, I concluded that with each and every rectangle there is =
one number=20
missing. You learned the D'ni-numbers in the brown book at Relto in the =
right=20
book case. When you study all colored numbers on the rotating ring =
you'll=20
see:</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#fc0101 =
size=3D2>Red: the=20
D'ni-numbers 2, 3 and 4. So number 1 is missing<BR>White: the =
D'ni-numbers 1, 2=20
and 3. So number 4 is missing<BR>Green: the D'ni-numbers 2, 3 and 4. So =
number 1=20
is missing<BR>Blue: the D'ni-numbers 1, 3 and 4. So number 2 is =
missing.<BR>So=20
the correct order to pull the levers is: lever one 1 time, lever two 4 =
times,=20
lever three 1 time and lever four 2 times.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>So</FONT><FONT=20
face=3D"Comic Sans MS" size=3D2> pull lever one 1 time, lever two 4 =
times, lever=20
three 1 time and lever four 2 times. Climb all the way to the top once =
more and=20
climb up the steel ladder. Enter the next corridor. Walk all the way to =
the end=20
of the corridor until you are facing some sort of room up in the sky. Be =
careful=20
not to fall down from the edge. Turn to the left and carefully walk all =
the way=20
up towards the room up in the sky. Before climbing up the room itself =
step on=20
the little platform with some sort of device at the right =
side.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Examine the =
device. Note that it=20
has six buttons. Also note that there are symbols above each and every =
button.=20
I'm sure they will remind you of painting 3 back in the room with the=20
D'ni-numbers and the rotating images above. Now you "only" have to =
figure out=20
the correct order to push the buttons by the images above the buttons. =
Please=20
don't shoot me because this is quiet o long explanation!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000=20
size=3D2>Explanation:<BR>The solution to this puzzle is based on the =
same=20
principle as the solution to the levers in the pillar room. As the same =
in that=20
puzzle the most important thing is which numbers are missing. Because of =
all the=20
symbols and because there are six buttons it's all a little complicated. =
First=20
of all you have to determine which numbers are present at each button =
and with=20
that which numbers are missing with each button. Number each button from =
the=20
left to the right from 1 to 6.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>These are the=20
numbers that are present above each button:<BR>button 1:&nbsp;&nbsp; 2, =
3, 4 and=20
6<BR>button 2:&nbsp;&nbsp; 4, 5 ,6 and 6<BR>button 3:&nbsp;&nbsp; 2, 5, =
6 and=20
6<BR>button 4:&nbsp;&nbsp; 1, 2, 3 and 6<BR>button 5:&nbsp;&nbsp; 1, 3, =
4 and=20
5<BR>button 6:&nbsp;&nbsp; 2, 3, 4 and 5</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>so =
the missing=20
numbers are:<BR>button 1:&nbsp;&nbsp; 1 and 5<BR>button 2:&nbsp;&nbsp; =
1, 2 and=20
3<BR>button 3:&nbsp;&nbsp; 1, 3 and 4<BR>button 4:&nbsp;&nbsp; 4 and =
5<BR>button=20
5:&nbsp;&nbsp; 2 and 6<BR>button 6:&nbsp;&nbsp; 1 and 6</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 size=3D2>As =
you can see=20
there is the D'ni-number 1 on the first button. This means that the =
first button=20
has to be pressed the first. Thank God for that! So you can remove that =
button=20
from the list. Now remove the first button (number 1) from the other =
missing=20
numbers of the other buttons. That gives you the next missing=20
numbers:</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>button=20
2:&nbsp;&nbsp; 2 and 3<BR>button 3:&nbsp;&nbsp; 3 and 4<BR>button =
4:&nbsp;&nbsp;=20
4 and 5<BR>button 5:&nbsp;&nbsp; 2 and 6<BR>button 6:&nbsp;&nbsp; =
6</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Notice that button=20
6 is the only button with one missing number now. And this number =
happens to be=20
number 6. So now you know that the the sixth button has to be pressed as =
the=20
sixth button. So this brings you to the still incomplete order of =
pressing the=20
buttons: 1, ?, ?, ?, ?, 6.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Now that you found=20
this out, simply remove the sixth button (number 6) from the other =
missing=20
numbers of the other buttons. That gives you the next missing=20
numbers:</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>button=20
2:&nbsp;&nbsp; 2 and 3<BR>button 3:&nbsp;&nbsp; 3 and 4<BR>button =
4:&nbsp;&nbsp;=20
4 and 5<BR>button 5:&nbsp;&nbsp; 2</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Notice that button=20
5 is the only button with one missing number now. And this number =
happens to be=20
number 2. Now you know that the fifth button has to be pressed as the =
second=20
button. So this brings you to the still incomplete order of pressing the =

buttons: 1, 5, ?, ?, ?, 6.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Now that you found=20
this out, simply remove the second button (number 2) from the other =
missing=20
numbers of the other buttons. That gives you the next missing=20
numbers:</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>button=20
2:&nbsp;&nbsp; 3<BR>button 3:&nbsp;&nbsp; 3 and 4<BR>button =
4:&nbsp;&nbsp; 4 and=20
5</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Notice that button=20
2 is the only button with one missing number now. And this number =
happens to be=20
number 3. Now you know that the second button has to be pressed as the =
third=20
button. So this brings you to the still incomplete order of pressing the =

buttons: 1, 5, 2, ?, ?, 6.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Now that you found=20
this out, simply remove the third button (number 3) from the other =
missing=20
numbers of the other buttons. That gives you the next missing=20
numbers:</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>button=20
3:&nbsp;&nbsp; 4<BR>button 4:&nbsp;&nbsp; 4 and 5</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Notice that button=20
3 is the only button with one missing number now. And this number =
happens to be=20
number 4. Now you know that the third button has to be pressed as the =
fourth=20
button. button. So this brings you to the still incomplete order of =
pressing the=20
buttons: 1, 5, 2, 3, ?, 6.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Now that you found=20
this out, simply remove the fourth button (number 4) from the other =
missing=20
numbers of the other buttons. That gives you the next missing=20
numbers:</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>button=20
4:&nbsp;&nbsp; 5</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Notice that button=20
4 is the only button with one missing number now. And this number =
happens to be=20
number 5. Now you know that the fourth button has to be pressed as the =
fifth=20
button. button. So this brings you to the complete order of pressing the =

buttons: 1, 5, 2, 3, 4, 6. Okay, okay... I admit you could have =
determined this=20
last button also because it was the only remaining button. But I just =
wanted to=20
show the whole story of missing and remaining numbers! I hope you're =
still with=20
me but I really couldn't find a better way to explain this =
one...</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>So the correct =
order of pressing=20
the buttons is: 1, 5, 2, 3, 4 and 6. </FONT><FONT face=3D"Comic Sans MS" =

size=3D2>After you pressed the buttons in this order you'll see that a =
door opens=20
at the room up in the sky. So now walk all the way up to that room. Be =
careful=20
again not to fall down. Go through the opened door and climb down the =
stairs.=20
Next to the dead body is a note. Pick it up to read it. Turn around and =
walk=20
towards the back wall. Jump on the wooden crates and keep on jumping =
towards the=20
wall and press the <FONT color=3D#ff0000>seventh Journey</FONT>. Jump =
down until=20
you are standing on the floor again.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Have a look at the =
linking book=20
on the pedestal. It's a linking book to the room with all the paintings. =
No need=20
to go back there, it would just be a waste of time. Exit the room by =
climbing up=20
the stairs. Go back to the little platform with the device. Go and stand =
in=20
front of the device. Turn around and face the door in the distance where =
you=20
entered this area.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk straight on =
to the end of=20
the platform and turn to the left. There in the distance you'll see your =
next=20
goal... another Journey door. Also notice a big pipe beneath the =
platform=20
leading to that door. Jump down on that pipe and walk all the way to the =
end. Be=20
careful again not to fall down. At the end turn to the right and jump =
down the=20
platform near the Journey door. Walk towards the door and press the hand =

sign.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Enter the room and=20
walk straight ahead into the darkness until you'll hear Yeesha again. =
After she=20
finished, wait a second until the figure on the wall stops glowing. =
Touch the=20
hand sign on the wall. This will make the totem disappear. Jump down =
form the=20
ledge into the darkness. You'll end up at Relto once more. See what =
happens to=20
the Kadish Tolesa pillar. A better proof that you finished this Age =
couldn't=20
exist! Now enter the house and take the fourth (red) book from the book =
case.=20
Open it and click on the image to go to... </FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#000000 =
size=3D3>The Eder Kemo=20
&amp; Eder Gira Age</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Turn around and=20
notice two little geysers and between them a large geyser with a lid =
attached to=20
it. Turn to the right and walk towards the large stand alone geyser. =
Kick the=20
pedal to close the lid. Turn to the left and climb up the path. Turn to =
the=20
right. Walk towards the first vase shaped plant next to the big rock. =
Carefully=20
walk to the side of the path and look down. You'll see a very small =
ledge=20
beneath you. Carefully step down the path onto that ledge.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Turn around and=20
press the </FONT><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>first=20
Journey</FONT><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2> of =
this Age. Now=20
turn around and notice another small platform with a geyser beneath you. =
Your=20
next goal is to land on that platform without falling into the hot =
glowing lava.=20
The best way to do this is to line up with that platform and stand with =
your=20
back against the wall. Do one step forward and jump. On the platform =
kick the=20
lid to close the geyser. Turn around and make a run/jump to the next =
area. Close=20
both geysers. Remember this place with the two geysers because you have =
to come=20
back later here.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Walk up the path=20
and go to the right. Cross the stone bridge over the ravine. Follow the =
path and=20
close the next geyser. Turn to the right and jump down to end up at the =
area=20
where you started. Walk towards the opened big geyser and step on it. =
Now you=20
know what the closing of the geysers is good for. By closing all of them =
the=20
pressure will rise to much. By that all geysers will be opened. By =
closing all=20
the geysers but one, the only opened geyser will have power enough to =
blow you=20
away. Because this is the only opened geyser now, you will be blown away =
up to a=20
small ledge. Press the </FONT><FONT face=3D"Comic Sans MS" =
color=3D#ff0000=20
size=3D2>second Journey</FONT><FONT face=3D"Comic Sans MS" =
color=3D#808080 size=3D2>.=20
Jump down from the ledge. Now head back to the place with the two =
geysers you=20
closed a while ago. Open the one nearest to the back wall.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Return to your=20
starting point and close the other geyser. Head back to the place with =
the two=20
geysers once more. This time step on the opened geyser to get blown away =
to=20
another area. Follow the path all the way until you reach the area with =
the=20
waterfall and the lake. At the end of the path you'll find a linking =
book to=20
Eder Gira at the right side. Leave it alone for now.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Look around and=20
notice a large bridge shaped rock crossing the river. Pan a little more =
to the=20
left and notice another huge rock at the opposite side of the river. =
Walk=20
towards that rock and cross the river. Walk towards the waterfall. =
Halfway there=20
you'll pass another small rock. Examine it to find out it contains a =
Journey=20
stone. Leave it alone for now but remember it is here... you're going to =
need it=20
later. Now walk all the way to the end of the path to end up behind the=20
waterfall.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 size=3D2>Go =
into the cave=20
behind the waterfall. It's pitch dark in there. At the very right end =
and at the=20
very left end of the cave you'll find some sort of generator. Switch =
both of=20
them on by pressing the lid to get some more light. Near the exit =
towards the=20
waterfall you'll find some sort of buoy. Push it into the water and =
shove it all=20
the way to the river. You should place it into the river next to the big =
rock.=20
Later on you are going to need this as a bridge to cross the river =
dry-footed.=20
You'll learn why in just a few minutes.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/uru06.jpg" =
width=3D240=20
border=3D0><BR>This is a good place to make your... bridge!</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk to the =
linking book. Link=20
yourself to Eder Gira. Walk down the path until you reach the huge rock =
sticking=20
up at your right side. Walk towards that rock and press the <FONT=20
color=3D#ff0000>third Journey</FONT>. Turn to the right and walk towards =
the=20
little cabin. Get passed the right side of that cabin and walk until =
you're=20
facing the rock wall. Turn to the right. Walk all the way to the end and =
press=20
the <FONT color=3D#ff0000>fourth Journey</FONT>. Head back to the path. =
Turn to=20
the right and follow the path. At the right intersection you'll see =
another=20
Journey door. Leave it alone for now but remember it's here.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Keep on following =
the path and=20
go passed the tunnel. At your right side and on your left side you'll =
see big=20
brain plants. Keep on following the path to the left. In the distance =
you'll see=20
big puffing plants. Climb down the stairs. Turn to the right and walk to =
the=20
left side of the cabin. Turn around and press the <FONT =
color=3D#ff0000>fifth=20
Journey</FONT>.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk towards the =
tunnel passed=20
the puffing plants. Just in front of the tunnel head to the left and =
climb up=20
the tunnel. Pick up the blue book with the story of Shomat. Of course =
you read=20
the book. Now turn around and look at the right area with puffing =
plants.=20
There's something laying on the cliff over there. Turn to the left and =
walk=20
halfway down the tunnel. Line up with the rock standing between you and =
the=20
cliff. Make a run/jump to that rock and jump on the cliff.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Pick up the Relto =
page and click=20
on the image to add it to your linking book. Jump down from the =
platform. Turn=20
to the right and climb up the stairs towards the brain plants. On top of =
the=20
stairs turn to the left and climb up the stone wall. Walk towards the =
lamp on=20
top of the wall and press the <FONT color=3D#ff0000>sixth=20
Journey</FONT>.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Jump or climb down =
the wall and=20
walk back towards the stairs. Walk into the right area with the brain =
plants.=20
Walk through the field of brain plants to find yourself a flying cloud =
of=20
fireflies. Walk through the cloud of fireflies a few times to get some =
of them.=20
Before you are going further you should know something about these =
fireflies.=20
First of all they hate water. As soon as you are touching water or water =
is=20
touching you, the fireflies will be gone at once. When you run or jump =
more then=20
once, the fireflies will be gone as well. Your goal is to get back to =
Eder Kemo=20
with these fireflies to lighten up some dark tunnels at the cave near =
the=20
waterfall. So now you have to go back there without getting wet and =
without=20
running or jumping!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>So when you got =
some fireflies=20
gathered around you walk back towards the stairs and towards the tunnel =
passed=20
the puffing plants. Walk through the tunnel and cross the water to the =
next=20
cave. If you are surprised by a thunderstorm all the fireflies will be =
gone. In=20
that case you have to collect some new ones. Enter the cave and link =
yourself=20
back to Eder Gira.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>When you arrive =
there be careful=20
with that geyser in front of you. Why? Because from time to time it =
spits steam=20
and steam is... wet! Walk towards the river and cross it dry-footed =
across your=20
own made bridge the buoy. Walk to the end of the path towards the =
waterfall.=20
Line up with the cave. Now you can make only one jump/step into the cave =
without=20
the fireflies leaving you.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk to the left =
side of the=20
cave and step into the dark tunnel. It's good you brought those =
fireflies around=20
because it's pitch dark inside the tunnel. At the end of the tunnel =
you'll find=20
another generator room. Switch it on by pressing the lid. Turn to the =
right and=20
pull the lever next to the door. Enter the next room. Here you'll find =
another=20
two buoys. Drop them both into the water. Step into the water and push =
both=20
buoys over the edge into the lake below. Now make another bridge by =
using the=20
buoys at the entrance of the cave. You have to stash them at the spot =
where you=20
jumped into the cave before. After you placed the buoys see if you can =
walk from=20
the path into the cave without getting wet-footed and without=20
jumping!!!</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/uru07.jpg" =
width=3D240=20
border=3D0><BR>The correct way to stash the buoys.</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>When you are =
absolutely sure=20
about that walk to the linking book and link back to Eder Gira. Walk =
back to the=20
brain plants and get yourself some fireflies again. Go through the =
tunnel passed=20
the puffing plants and enter the next cave. Link back to Eder Kemo. Walk =
across=20
your own made bridge across the river and walk across the bridge you =
just made=20
at the entrance into the cave behind the waterfall.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Enter the dark =
tunnel once more.=20
In the generator room turn to the left and enter another dark tunnel. =
Follow the=20
tunnel until you are standing outside the tunnel. Follow the path around =
the=20
cliff until you are standing in front of the gap high above the little=20
waterfall. You can do only a one step jump across the gap without losing =
your=20
fireflies. So line up with the opposite side and make that one step =
jump. Follow=20
the path into another dark cave. Go to the left and walk into the =
circular room.=20
Find the generator and switch it on by pressing the lid. Look around and =
press=20
the <FONT color=3D#ff0000>seventh Journey</FONT>.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Now head back to =
the cave near=20
the lake behind the waterfall. Exit the cave near the place where you =
placed the=20
two buoys. Walk towards the little rock next to the lake and press the =
Journey=20
stone. Press the image to end up in some sort of store room in =
D'ni-city. Read=20
all the books and notes to learn lots more about D'ni-kings and =
D'ni-habits such=20
as marriage etc. When you are finished, link back to Relto. Hmmm... nice =

carpet!</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Take the fifth =
(green) book from=20
the book case and press the Eder Gira image. Go passed the large =
standing rock.=20
Walk the path to the right and walk towards the Journey door. Press the =
hand=20
sign.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Enter the room and=20
walk straight ahead into the darkness until you'll hear Yeesha again. =
After she=20
finished, wait a second until the figure on the wall stops glowing. =
Touch the=20
hand sign on the wall. This will make the totem disappear. Jump down =
form the=20
ledge into the darkness. You'll end up at Relto once more. See that all =
four=20
totems will raise. A better proof that you finished all Ages couldn't =
exist!=20
</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Congratulations! =
You just=20
finished Uru, Ages Beyond Myst!! Just kidding!!! Somehow you'll have the =
feeling=20
that things aren't finished yet. That's correct! Remember that Yeesha =
just told=20
you that you have to bring back what is taken. If you wonder what this =
might=20
mean it's easier said than done. You have to bring back all four totems =
you just=20
gathered onto Relto. I suggest you do this in the same order as you =
gathered=20
them.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>So enter the house =
and take the=20
second (orange) book from the book case once more. Press the Journey =
sign to=20
link back to Teledahn.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn around and =
walk towards the=20
opened door. Go through the door and climb down the stairs. In the next =
room=20
climb up the metal stairs against the wall. Enter the opened door at the =
end of=20
the walkway. Walk straight on and press the hand sign of the Journey =
door at=20
your right side. Enter the room and press the hand sign on the wall. =
Make a note=20
of the symbol on the floor and step down the ledge to return to=20
Relto.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/teledahn.jp=
g"=20
width=3D240 border=3D0><BR>The Teledahn symbol</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Notice that the=20
Teledahn totem has gone. And not only that... in the ground a blinking =
fissure=20
appears! Enter the house and take the first (green) book from the book =
case.=20
Press the Journey sign to link back to Gahreesen. You'll end up at that =
damned=20
rock near the rotating buildings. Carefully walk towards the outer side =
of the=20
cliff. Line up with the rock down there and make a run/jump onto the =
rock. Now=20
line up with the rock with the Journey door and make another run/jump to =
the=20
Journey door. </FONT><FONT face=3D"Comic Sans MS" size=3D2>Walk towards =
the Journey=20
door and press the hand sign. Enter the room and press the hand sign on =
the=20
wall. Make a note of the symbol on the floor and step down the ledge to =
return=20
to Relto.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/gahreesen.j=
pg"=20
width=3D240 border=3D0><BR>The Gahreesen symbol</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>When you are back =
at Relto the=20
Gahreesen totem has gone as well and the fissure in the ground is =
getting=20
bigger. Enter the house and take the third (purple) book from the book =
case.=20
Press the Journey sign to link back to Kadish Tolesa.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn to the left =
and enter the=20
pillar room. Climb up the pillars and climb up the steel ladder all the =
way to=20
the top. Walk to the end of the tunnel. Go to the left. Climb up the =
stairs to=20
the platform with the yellow buttoned control panel. Face the control =
panel and=20
turn around. Walk to the end at the left side of the platform. Jump down =
on the=20
pipe beneath. Walk all the way to the little platform near the Journey =
door.=20
Jump down and walk towards the Journey door. Press the hand sign. Enter =
the room=20
and press the hand sign on the wall. Make a note of the symbol on the =
floor and=20
step down the ledge to return to Relto.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/kadish.jpg"=
=20
width=3D240 border=3D0><BR>The Kadish Tolesa symbol</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>When you return to =
Relto the=20
Kadish Tolesa totem has gone and the fissure in the ground is getting =
bigger and=20
bigger. Enter the house and take the fifth (green) book from the book =
case.=20
Press the Journey sign to link back to Eder Gira.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Turn around and =
climb the stairs=20
towards the brain plants. Go through the tunnel passed the brain plants =
and head=20
to the left to the Journey door. Press the hand sign. Enter the room and =
press=20
the hand sign on the wall. Make a note of the symbol on the floor and =
step down=20
the ledge to return to Relto.</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/eder.jpg" =
width=3D240=20
border=3D0><BR>The Eder Gira symbol</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Look around and =
notice that the=20
four ledges are all together now and all four totems are returned now. =
Jump down=20
the center hole. This time Relto is hit by a severe earth quake. The =
fissure=20
opens completely now. Jump down into the fissure.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Now you'll come =
falling from the=20
sky into the dessert area. Walk around the volcano and enter the cleft =
once=20
more. Step on the bridge leading to Yeesha's home. Walk the bridge and =
jump=20
across the broken part of the bridge. Enter Yeesha's home. Climb up the=20
stairs.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" size=3D2>Walk towards the =
device with the=20
blue button at the left side of the room. Press the blue button. Now you =
have to=20
adjust the symbols on the plate of the device in the order you just =
visited the=20
four Ages. The correct order of the symbols is: the Teledahn symbol on =
top, the=20
Gahreesen symbol at the bottom, the Kadish Tolesa symbol at the left and =
the=20
Eder Gira symbol at the right. So it should look like this:</FONT></P>
<P align=3Dcenter><IMG height=3D180=20
src=3D"http://www.the-spoiler.com/ADVENTURE/Cyan.worlds/uru.1/ending.jpg"=
=20
width=3D240 border=3D0><BR>All symbols set in the correct way</P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#ff0000 =
size=3D2>Note: these=20
symbols where the same with me all the times and every time I played the =
game.=20
I'm not sure if this is the case with you too. So if the symbols on the =
floor=20
with the four ages were different you have to change these four symbols =
on the=20
plate in the corresponding way of course.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Press the blue=20
button. If Yeesha disappears in a few seconds, you didn't set the =
symbols=20
correctly. In that case try again. When you set the symbols correctly =
Yeesha=20
will pop up once more with a long story. At the end of the story Yeesha =
offers=20
you another linking book. Touch the linking book in her hands. After =
that she=20
disappears but not before having made some changes to the weather. =
Outside a=20
heavy thunderstorm will start.</FONT></P>
<P align=3Dleft><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Now walk towards=20
the device at the right side of the door with the green button. Press =
the green=20
button. Take the Relto page from the device and click on the image to =
add this=20
one to your linking book also. Leave the room and exit the cleft. Enjoy =
the view=20
over the rainy dessert and watch out for the lightings!</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>Now you really=20
finished this great game...</FONT></P>
<P align=3Dcenter><FONT face=3D"Comic Sans MS" color=3D#808080 =
size=3D2>If you want play=20
this last part again link back to rainy Relto. Enter the house and take =
the most=20
left book (with the fissure) from the book case and click on one of the =
two=20
images...</FONT></P></BODY></HTML>

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