From: <Saved by Microsoft Internet Explorer 5>
Subject: The Moment of Silence Walkthrough by Quandary
Date: Fri, 3 Jun 2005 16:54:53 +0200
MIME-Version: 1.0
Content-Type: multipart/related;
	boundary="----=_NextPart_000_0000_01C5685C.F6FD4300";
	type="text/html"
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106

This is a multi-part message in MIME format.

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: text/html;
	charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.quandaryland.com/jsp/dispArticle.jsp?index=674

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!--=20
    This page displays an Article from the Quandary database.
    Alternatively, tt can display an HTML page.
--><!-- We need to load up the <title>, ergo we can't include =
'quandaryheader.html' like we do elsewhere --><HTML><HEAD><TITLE>The =
Moment of Silence Walkthrough by Quandary</TITLE>
<META http-equiv=3Dcontent-type content=3D"text/html; =
charset=3Diso-8859-1">
<META http-equiv=3Dcontent-language content=3Den-au>
<META http-equiv=3Dexpires content=3D-1>
<META=20
content=3D"Quandary Computer Game Reviews: Supporting adventure games =
on-line since 1995. Detailed reviews of adventure games, puzzle, role =
playing games and children's software. Plus walkthroughs, interviews, =
feature articles, game help, and previews"=20
name=3Ddescription>
<META=20
content=3D"adventure games, adventure game reviews, walkthroughs, =
computer games, computer game reviews, game reviews, rpg reviews, role =
playing games, pc games, puzzles, children's software, children's game =
reviews, video games, free games, screenshots, help, spoilers"=20
name=3Dkeywords>
<META http-equiv=3Dcontent-style-type content=3Dtext/css><!--link =
href=3D"/style/default.css" rel=3D"stylesheet" type=3D"text/css"--><LINK =

href=3D"http://www.quandaryland.com/style/quandary.css" type=3Dtext/css=20
rel=3Dstylesheet>
<META content=3D"MSHTML 6.00.2800.1479" name=3DGENERATOR></HEAD>
<BODY class=3Dartbody><!-- 760 pixels wide to support minimal 800 x 600 =
browser resolution -->
<TABLE cellSpacing=3D0 cellPadding=3D0 width=3D760 align=3Dcenter =
border=3D0>
  <TBODY>
  <TR>
    <TD class=3Dbanner align=3Dmiddle colSpan=3D3><!-- Quandary logo =
--><A=20
      href=3D"http://www.quandaryland.com/jsp/home.jsp"><IMG =
height=3D108=20
      src=3D"http://www.quandaryland.com/images/_qlogosqsh.gif" =
width=3D240 vspace=3D4=20
      border=3D0></A> </TD>
    <TD class=3Dbanner align=3Dmiddle colSpan=3D3><!-- Banner ad follows =
--><!-- Banner ad --><A=20
      href=3D"http://www.kq9.org/home.php"><IMG height=3D60=20
      alt=3D"King's Quest IX: Every Cloak has a Silver Lining"=20
      src=3D"http://www.quandaryland.com/ads/kq9banner.jpg" width=3D468=20
      border=3D0><BR><FONT class=3Dnewsbody></FONT></A><!-- End banner =
ad --><!-- After the banner ad --></TD></TR><!-- Vertical space -->
  <TR>
    <TD class=3Dvertical6 width=3D152>&nbsp;</TD>
    <TD class=3Dvertical6 width=3D8>&nbsp;</TD>
    <TD class=3Dvertical6 width=3D88>&nbsp;</TD>
    <TD class=3Dvertical6 width=3D352>&nbsp;</TD>
    <TD class=3Dvertical6 width=3D8>&nbsp;</TD>
    <TD class=3Dvertical6 width=3D152>&nbsp;</TD></TR>
  <TR><!-- 1st column: navigation and features -->
    <TD vAlign=3Dtop align=3Dmiddle width=3D152>
      <TABLE cellSpacing=3D0 cellPadding=3D3 width=3D"100%" border=3D0>
        <TBODY>
        <TR>
          <TD class=3Dheader><FONT class=3Dfpheader>Site =
Menu</FONT></TD></TR>
        <TR>
          <TD class=3Dmenu><!-- Site menu --><IMG height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/home.jsp">Home</A><BR><IMG=20
            height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/ubbthreads/ubbthreads.php">Quandary=20
            Forums</A><BR><IMG height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/buildIssues.jsp">Current=20
            Issue</A><BR><IMG height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/buildIndex.jsp?ArticleType=3D4">F=
eatures</A><BR><IMG=20
            height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/reviews.jsp">Reviews</A><BR><IMG =

            height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/buildIndex.jsp?ArticleType=3D2">P=
reviews</A><BR><IMG=20
            height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/buildIndex.jsp?ArticleType=3D6">W=
alkthroughs</A><BR><IMG=20
            height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/dispAdLinks.jsp?filename=3D/Buy_G=
ames_Online.htm&amp;articleType=3DLinks+Page">Buy=20
            Games On-line</A><BR><IMG height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?filename=3D/help/=
help.htm&amp;articleType=3DHelp!+Page">Help!</A><BR><IMG=20
            height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?filename=3D/help/=
Steves_XP_Games_Corner.htm&amp;articleType=3DHelp!+Page&amp;title=3DSteve=
's+XP+Games+Corner">Steve's=20
            XP Corner</A><BR><IMG height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?filename=3D/cryst=
alball.htm&amp;articleType=3DCrystal+Ball">Crystal=20
            Ball</A><BR><IMG height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?filename=3D/freef=
un/Free_Fun.htm&amp;articleType=3DFree+Fun">Free=20
            Fun</A><BR><IMG height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?filename=3D/lette=
rs/letters.htm&amp;articleType=3DLetters">Letters</A><BR><IMG=20
            height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?filename=3D/About=
_Us.htm&amp;articleType=3D,+In+A">About=20
            Us</A><BR><IMG height=3D9 hspace=3D3=20
            src=3D"http://www.quandaryland.com/images/_whitedelta.gif" =
width=3D9=20
            border=3D0><A class=3Dfpmenu=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?filename=3D/links=
.htm&amp;articleType=3DLinks+Page">Links</A>=20
          </TD></TR></TBODY></TABLE><!-- Vertical space -->
      <TABLE cellSpacing=3D0 cellPadding=3D0 width=3D"100%" border=3D0>
        <TBODY>
        <TR>
          <TD><FONT =
class=3Dvertical6>&nbsp;</FONT></TD></TR></TBODY></TABLE><!-- 1st column =
ad -->
      <TABLE cellSpacing=3D0 cellPadding=3D0 width=3D"100%" border=3D0>
        <TBODY>
        <TR>
          <TD><!-- For now, we're displaying links to affiliated game =
rating sites -->
            <TABLE cellSpacing=3D0 cellPadding=3D3 width=3D"100%" =
border=3D0>
              <TBODY>
              <TR>
                <TD class=3Dheader><FONT =
class=3Dfpheader>Resources</FONT> </TD></TR>
              <TR>
                <TD class=3Dcol><FONT class=3Dnewsbody><B=20
                  class=3Dparaheader>RSS</B><BR>Quandary now supplies an =
RSS feed!=20
                  <A=20
                  =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?filename=3D/rssin=
fo.html&amp;articleType=3DRSS+Info">Go=20
                  here</A> for details on how to hook up. =
</FONT></TD></TR>
              <TR>
                <TD bgColor=3Dwhite><FONT class=3Dnewsbody><!-- =
SiteSearch Google -->
                  <CENTER>
                  <FORM action=3Dhttp://www.google.com/search =
method=3Dget><A=20
                  href=3D"http://www.google.com/"><IMG alt=3DGoogle=20
                  src=3D"http://www.google.com/logos/Logo_40wht.gif" =
border=3D0></A>=20
                  <INPUT maxLength=3D255 size=3D15 name=3Dq><BR><INPUT =
type=3Dsubmit value=3DSearch name=3DbtnG> <INPUT=20
                  type=3Dhidden value=3Dquandaryland.com =
name=3Ddomains><BR><INPUT=20
                  type=3Dradio value=3D"" name=3Dsitesearch> www <INPUT =
type=3Dradio=20
                  CHECKED value=3Dquandaryland.com name=3Dsitesearch> =
Quandary=20
                  <BR></FORM></CENTER><!-- SiteSearch Google =
--></FONT></TD></TR>
              <TR>
                <TD class=3Dcol><FONT class=3Dnewsbody>Quandary is =
affiliated with=20
                  the following game rating sites:=20
                  <P>
                  <CENTER><A href=3D"http://www.gamerankings.com/"=20
                  target=3D_blank><IMG height=3D62=20
                  =
src=3D"http://www.quandaryland.com/images/grlogov2.gif"=20
                  width=3D128 border=3D0></A></CENTER>
                  <P></P>
                  <P>
                  <CENTER><A =
href=3D"http://www.metacritic.com/games/pc/"=20
                  target=3D_blank><IMG height=3D38=20
                  =
src=3D"http://www.quandaryland.com/images/mcbanner_games_128x38.gif"=20
                  width=3D128 border=3D0></A></CENTER>
                  <P></P>
                  <P>
                  <CENTER><A href=3D"http://www.gamezone.com/" =
target=3D_blank><IMG=20
                  height=3D60=20
                  alt=3D"GameZone Online - Your PC and Video Games =
Connection!"=20
                  =
src=3D"http://images.gamezone.com/affiliate/AFFILIATE_120x60_02a.gif"=20
                  width=3D120 border=3D2></A></CENTER>
                  <P></P>
                  <CENTER>Quandary: Making our reviews=20
              count!</CENTER></FONT></TD></TR></TBODY></TABLE><!-- End =
1st column ad --></TD></TR></TBODY></TABLE></TD><!-- 2nd column: =
horizontal shim -->
    <TD vAlign=3Dtop align=3Dmiddle width=3D8><IMG height=3D4=20
      src=3D"http://www.quandaryland.com/images/_horiz8.gif" width=3D4> =
</TD><!-- 3rd - 6th column: article being displayed -->
    <TD vAlign=3Dtop align=3Dmiddle width=3D600 colSpan=3D4>
      <TABLE cellSpacing=3D0 cellPadding=3D3 width=3D"100%" border=3D0>
        <TBODY>
        <TR>
          <TD class=3Dheader align=3Dright><FONT =
class=3Dfpheader>Quandary=20
            Walkthrough </FONT></TD></TR>
        <TR><!-- Start of article being displayed -->
          <TD class=3Dmain><B class=3Darttitle>The Moment of Silence</B> =

            <BLOCKQUOTE><B class=3Dartheader>Developer:&nbsp;&nbsp;House =
of=20
              Tales<BR>Publisher:&nbsp;&nbsp;Digital =
Jesters<BR><BR>Walkthrough=20
              by Steve Metzler (November, 2004)</B> </BLOCKQUOTE>
            <P>The Moment of Silence is primarily a conversation based=20
            adventure, so remember to exhaust all dialogue branches when =
you are=20
            speaking to someone lest you miss vital clues! Tip: you can =
use the=20
            'H' (Hint) key at any time to show you all exits from the =
current=20
            area, items you can interact with, and people you can talk =
to. This=20
            feature can be very useful in areas where the navigation is=20
            confusing, but be warned that over-use of the Hint key can =
spoil the=20
            game.</P>
            <P>IMPORTANT: if you do not download and apply the <A=20
            =
href=3D"http://www.momentofsilence.com/mos_en_update.exe">Update=20
            1.01</A> patch before playing, you will not be able to =
complete the=20
            game! A clue to a difficult puzzle is transcribed =
incorrectly, as I=20
            found to my dismay. Fortunately, my game was not spoiled as =
you can=20
            apply the patch anytime right up until you need to solve =
this=20
            puzzle.</P>
            <P><B class=3Dparaheader>Brooklyn, 29th September =
2044</B><BR>Peter=20
            Wright hears a commotion outside his apartment, and looks =
through=20
            the peephole only to witness his neighbour being hauled away =
by a=20
            SWAT team. You then get control of Peter. You begin with =
just a <A=20
            name=3DZippoLighter></A>Zippo Lighter in your inventory. =
Pick up the=20
            child's <A name=3DTeddyBear></A>Teddy Bear. Then right-click =
on the=20
            bell nameplate to the left of the smashed-in door to learn =
that the=20
            family's name is Oswald. Peter also recalls that he thinks =
the=20
            woman's name is Debbie. Left-click to examine the door, and =
Peter=20
            enters the Oswald's apartment. You can knock on the inner =
door two=20
            or three times, but they aren't answering.</P>
            <P>Go back to Peter's apartment. Head south into the living =
area,=20
            then examine the small bedside table. Peter finds his <A=20
            name=3DMessenger></A>Messenger. Right-click on it in =
inventory to turn=20
            it on (you can also use the 'M' key). Then hit the up-arrow =
key. The=20
            only number you can call is the INFO-CENTER (111). Hit the =
green=20
            button to dial. Ask for the Oswald's Messenger number when =
prompted.=20
            The friendly computer persona downloads the number to your=20
            Messenger. Now you can call Mrs. Oswald. She's reluctant to =
talk to=20
            you, and cuts the call short, but at the end you get a =
chance to=20
            mention the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Teddy=
Bear">Teddy=20
            Bear</A>. End the call by pressing the red button, then head =
over to=20
            their apartment. Mrs. Oswald lets you in. She has, of =
course, no=20
            idea why her husband was taken away. Peter promises to check =
with=20
            the police, and Mrs. Oswald asks you to call her back on the =

            Messenger should you discover anything.</P>
            <P>Call the INFO-CENTER again, and ask for the number of the =
New=20
            York Police Department. The emergency number (999) is =
transferred to=20
            your Messenger. Call it, and you learn nothing much except =
that no=20
            official police operations have been carried out in that =
part of=20
            Brooklyn since last week. Hmm. Call Mrs. Oswald again, and =
Peter=20
            mentions he will check with "Bob at the kiosk" tomorrow =
morning.=20
            Return to Peter's apartment, and he tucks in for the =
night.</P>
            <P><B class=3Dparaheader>Brooklyn, 30th September =
2044</B><BR>Open the=20
            top desk drawer and get Peter's <A =
name=3DBusinessCard></A>Business=20
            Card. You can sit down at the computer and open a chat =
message to=20
            have a pointless conversation with the vacuous Christine. =
Then head=20
            outside and take the lift down to the street. Bob's kiosk is =

            directly to the south as you exit your apartment building. =
Talk to=20
            Bob about all topics. He saw the raid alright, but you don't =
learn=20
            anything that's apparently useful. Though he does mention =
some=20
            posters that were put up on the telescreen across the street =
just=20
            before the raid by a group calling itself the <A=20
            name=3DAlienAttackClub></A>Alien Attack Club. Head into =
Brooklyn Park=20
            next (steps behind the kiosk), cross the bridge, then go =
north to=20
            the park exit. Listen to the guru. He seems to know =
something (or=20
            perhaps it's just a random rant that hits a raw nerve?) =
about the=20
            tragic death of Peter's wife and son. Check out the 'place =
to sleep'=20
            behind him. You can take a piece of <A name=3DWire></A>Wire =
from the=20
            skull totem near the bottom right of the screen there. Exit, =
and=20
            talk to the guitar player, who turns out to be deaf - which =
explains=20
            how he manages to tolerate the incessant rantings of the =
guru. It=20
            appears the guru used to be a scientist, perhaps a =
physicist, but he=20
            lost the plot somehow after winning a trip into space. After =

            chatting to the guitarist, go back and talk to Bob again. He =
tells=20
            you a bit more about the guru, but still nothing of much =
import.</P>
            <P>Well, you promised you'd get back in touch with Mrs. =
Oswald after=20
            speaking to Bob, so try calling her, and she's not picking =
up.=20
            However, when you go up to their apartment she lets you in. =
Talk to=20
            Deborah Oswald, and you discover that her husband was a =
freelance=20
            on-line journalist. Probably some story he was working on =
that got=20
            him in trouble. Ask her if you can speak to Tommy, and she =
seems to=20
            indicate no... but you can then break off the conversation =
with her=20
            and speak to Tommy anyway. With a bit of persuasion, you can =
get the=20
            <A name=3DPhotoOfTommysFather></A>Photo of Tommy's Father =
from him.=20
            You can also offer to trade a Mr. Nuke doll for an alien =
doll that=20
            his father gave him. Go back to your apartment and look in =
the=20
            drawer that is all the way at the bottom of the cupboard in =
the=20
            hallway. Take the <A name=3DActionToy></A>Action Toy, then =
head back=20
            to the Oswald's apartment and use it on Tommy. You get the =
<A=20
            name=3DAlienDoll></A>Alien Doll in return. Nothing more you =
can do=20
            here, so leave for now.</P>
            <P>Back at Peter's computer, there's another chat message =
from=20
            Chistine. Now you can learn a bit more about her, and you =
discover=20
            that her chat room avatar doesn't look anything like her =
(probably a=20
            good thing), and that one of your co-workers has played a =
prank with=20
            your avatar.</P>
            <P>Head back down to the street, and use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Alien=
Doll">Alien=20
            Doll</A> on Bob. He remembers that the posters the guys from =
the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Alien=
AttackClub">Alien=20
            Attack Club</A> put up on the telescreen showed an address =
somewhere=20
            on Essex Street on the Lower East Side. Finally, something =
to go on!=20
            So head across the street and get into a SatCar. Peter had =
mentioned=20
            that he should stop at the office, so let's go there first. =
Select=20
            Downtown Manhattan as the destination.</P>
            <P><B class=3Dparaheader>Peter's office</B><BR>You arrive at =
the Great=20
            Central Plaza building. Go to the terminal that is at the =
top of the=20
            steps under the 'GcP' sign. Use the Messenger on it to =
identify=20
            yourself, and you gain access to the lobby. Talk to Claire, =
the=20
            security infobot. Oops. You knew the password from 2 weeks =
ago=20
            before you went on leave, but that one has expired. Choose =
the=20
            option of establishing an audio-visual link, and you get =
through to=20
            Mr. Greenberg. Try to write down the password as he's giving =
it to=20
            you, because you must repeat it to Claire... oh alright =
then, this=20
            is a walkthrough so it's 'pl56f9olp4r'. And this isn't =
Riven, so I=20
            don't think it's randomly generated for each game :-) Now =
you can=20
            take the elevator up to your office.</P>
            <P>Once in the office, head past the receptionist and to the =
right.=20
            You wind up in front of an empty desk. Locate the steel =
notice board=20
            to the left of this desk, and take the <A =
name=3DMagnet></A>Magnet=20
            from the poster with the big X on it. Then head upstairs to =
the=20
            management level and talk to your boss, Mr. Greenberg. Here, =
you=20
            learn a little more about Peter's recent history. It seems =
that his=20
            wife and son were killed when the plane they were on was =
sabotaged=20
            by bombers. Peter's advertising agency are merely pawns of =
the=20
            government. They are working on a campaign to get a very =
strict=20
            anti-cryptography law passed, on the premise that it will =
stop=20
            terrorism. And, Peter's boss is one cold, heartless... =
person. You=20
            need to get to the part where you ask for more time off =
before you=20
            will be allowed to leave the office, but don't leave just =
yet. Next,=20
            head to the right-hand side of the office and you will see =
Bill=20
            there at the upload terminal. Talk to him about all topics. =
He's=20
            preoccupied with the terminal right now, so you can't do =
anthing=20
            more there at the moment. Go talk to Brian (his desk is in =
the=20
            middle of the ofice), and you go into the kitchen for some =
privacy.=20
            You learn that he is an ex con. Now you can leave the =
office. Once=20
            back in the SatCar, select the Lower East Side.</P>
            <P><B class=3Dparaheader>Essex Street</B><BR>As soon as you =
exit the=20
            SatCar, you will hear a guy shouting curses at you in New =
York=20
            Spanish slang. Ignore him for the moment. Head east, then =
north up=20
            Essex Street. On the right-hand side of the street is the =
Nuclear=20
            Cafe, which must be the headquarters of the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Alien=
AttackClub">Alien=20
            Attack Club</A> (you deduce this because it is an adventure =
game,=20
            and there is no other building on the street you can =
interact with).=20
            Knock on the door, but no one answers. Talk to Rita on the =
other=20
            side of the street. Keep talking until you get <A=20
            name=3DRitasBusinessCard></A>Rita's Business Card. Now head =
back to=20
            the intersection, then south where you will see a park =
fence. You=20
            then have to click on the car wreck that is right in front =
of the=20
            SatCar. Talk to Juan, and as you are about to call the cops, =
he mugs=20
            you for your Messenger. You witness a cut scene whereby Juan =
uses a=20
            special knock to gain access to the Nuclear Cafe. Go talk to =
Rita=20
            (on the way you see Juan walking out of the Nuclear Cafe =
with=20
            whatever he pawned your Messenger for), and sure enough, she =
tells=20
            you the special knock code: 3 short, 2 long. So now you can =
get into=20
            the cafe...</P>
            <P>Once in the cafe, talk to Lou at length. Great music. =
Great=20
            conversation. After the conversation ends, retrieve your =
Messenger=20
            from the small table just to your right. Click on the bar to =
be=20
            taken to the next scene, then head east again. When you try =
to go=20
            into the back room there, Lou discourages you by intimating =
that=20
            Cypher has a gun. Use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Photo=
OfTommysFather">Photo=20
            of Tommy's Father</A> on Lou, and he will then allow you to =
enter=20
            Cypher's room.</P>
            <P>Cypher is one interesting character alright. During the =
course of=20
            the conversation, you learn that he hacked into your =
company's=20
            server! Bill's password is "sexmachine_bill_2044", just in =
case you=20
            might need it. He gives you an <A name=3DAACCD></A>Alien =
Attack Club=20
            CD that you agree to upload to the telescreen across the =
street for=20
            one hour. In return, he will analyse the photo of Tommy's =
father for=20
            you. On the way out, you notice a <A =
name=3DVideoCable></A>VideoCable=20
            on a work bench. But you can't take it yet. Exit the cafe, =
and talk=20
            to Rita about Lou. She has an... interesting way of getting =
money=20
            from her customers. Then get into the SatCar, and head for =
Downtown=20
            Manhattan.</P>
            <P><B class=3Dparaheader>Peter's office</B><BR>Now there's =
an=20
            additional topic when you talk to Bill: food! You agree to =
get him=20
            this meal he's yearning for. Ok... so into the SatCar once =
again and=20
            back to Brooklyn. Talk to Bob at the kiosk, and you manage =
to=20
            procure one <A name=3DLitelineMicrowaveDish></A>Liteline =
Microwave=20
            Dish. Back to the office, head to the right, and into the =
office=20
            kitchen. The microwave is dead. To the right of the kitchen =
door is=20
            a plug. Use it and... the microwave is still not =
functioning. Go=20
            back to the reception area and access the fuse box. Hit the =
circuit=20
            breaker that is down, head back to the kitchen, use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Litel=
ineMicrowaveDish">Liteline=20
            Microwave Dish</A> on the microwave, and set the time for 3 =
minutes.=20
            Once the timer counts down, return to Bill and inform him =
that his=20
            lunch is ready. OK, now we can get down to work. Access the =
upload=20
            terminal, use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#AACCD=
">Alien=20
            Attack Club CD</A> on the disk slot, then exit. Bill =
returns, and=20
            your job here is done for now. Head back to the Lower East =
Side.</P>
            <P><B class=3Dparaheader>Essex Street</B><BR>If you look at =
the=20
            telescreen behind Rita, you can see that the Alien Attack =
Club's=20
            logo is now interspersed with the rest of the advertising =
gunk! Go=20
            talk to Cypher again. You learn that the photo was taken at =
the SETI=20
            parabolic dish in Arecibo, Puerto Rico. Hmm. As you walk out =
of=20
            Cypher's room, Peter mentions that you should talk to =
Deborah about=20
            the SETI project. So, head back to Brooklyn then.</P>
            <P><B class=3Dparaheader>Brooklyn</B><BR>Go to Peter's =
apartment, and=20
            chat with Christine. Then call Deborah Oswald on her =
messenger. The=20
            important thing you learn here is that flights to Puerto =
Rico leave=20
            from JFK terminal B. Back to the SatCar then, and head for =
JFK=20
            Airport.</P>
            <P><B class=3Dparaheader>JFK airport</B><BR>Once in the =
terminal, go=20
            up the stairs, and then straight ahead for Terminal B =
Check-In.=20
            Oops. You need a ticket, and Peter is broke at the moment. =
Back to=20
            the office then, and up to the management level. Click on =
Mr.=20
            Greenberg's desk, and you notice a bit of the rubber mat to =
the=20
            right is sticking up. Take the Key from there, and use it to =
open=20
            the desk drawer. Take the <A=20
            name=3DFree-FlightCheckBook></A>Free-Flight Check Book. Once =
more to=20
            JFK Airport, use the Free-Flight Check Book on the Terminal =
B=20
            Check-In, and we're away!</P>
            <P><B class=3Dparaheader>Arecibo, 1st October =
2044</B><BR>Head into=20
            the research center and talk to Dr. Price. Make sure to ask =
him=20
            about a visitor he had recently, and he remembers Graham =
Oswald=20
            (though he was going by the alias of Drake). He just =
disappeared=20
            when Price was showing him the parabolic dish. He left his =
bag=20
            behind, and Price says he'll be telling Paul to expect you =
in the=20
            souveneir shop to pick it up. Exit the research center, and =
head=20
            north to the shop. Paul just throws the <A =
name=3DOswaldsBag></A>Bag=20
            out the door! Examining it reveals: a piece of <A=20
            name=3DThread></A>Thread, a <A name=3DSharpKnife>Sharp =
Knife, and a <A=20
            name=3DVideoCamera></A>Video Camera. Head back to the =
Oswald's=20
            apartment.</P>
            <P><B class=3Dparaheader>The Oswald's apartment</B><BR>Talk =
to Deborah=20
            about your trip to the SETI. You talk about the old <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Video=
Camera">Video=20
            Camera</A> you found, and the airport. She recalls that =
Graham spent=20
            a lot of time at the airport, and had a safe deposit box =
there=20
            (we'll get to that in a bit). Then mention the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Threa=
d">Thread</A>=20
            you found in Graham's bag, and she says it was used to =
repair=20
            Tommy's teddy bear. Talk to Tommy, and ask to borrow the =
teddy bear=20
            for a while. Use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Sharp=
Knife">Sharp=20
            Knife</A> on it, and an old magnetic <A =
name=3DVideoTape></A>Video=20
            Tape is revealed! Talk to Deborah about it. Looks like you =
will need=20
            to find an old VCR to play it in. Now, remember that safe =
deposit=20
            key you were going to look for? Well, a <A =
name=3DLockerKey></A>Locker=20
            Key is on the top of the bookshelf just to the left of where =
you and=20
            Deborah are standing. Head back to Cypher next.</P>
            <P><B class=3Dparaheader>Essex Street</B><BR>Talk to Cypher =
about the=20
            <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Video=
Tape">Video=20
            Tape</A>. He thinks you'll be needing an adapter to read it. =
Hmm.=20
            Ask him about the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Video=
Cable">Video=20
            Cable</A> that you saw on the work bench earlier. It's =
yours, but=20
            you need to give him something for it first. Now, head back =
to your=20
            office and talk to Bill about the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Video=
Tape"></A>Video=20
            Tape</A>. Bill sends you to Greenwich Village, to look up an =
old guy=20
            by the name of Huntington, who deals in antiquated =
electronic gear.=20
            So into the SatCar once again, and head for Greenwich =
Village.</P>
            <P><B class=3Dparaheader>Greenwich Village</B><BR>As he =
arrives, just=20
            to Peter's left is an antiques shop. The entrance is locked, =
but=20
            through the door window you can see a sign that has fallen =
onto the=20
            floor. OK, intrepid adventure gamers, here is your chance to =
shine!=20
            Combine the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Threa=
d">Thread</A>=20
            with the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Wire"=
>Wire</A>=20
            to make a sort of fishing pole. Then add the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Magne=
t">Magnet</A>.=20
            Use this ensemble on the mailbox, and you are able to fish =
out the=20
            sign. You now have Huntington's messenger number. Use your =
Messenger=20
            to call it, and he reluctantly agrees to open up. Examine =
the pigeon=20
            cage to your left, then work your way to the back of the =
shop to=20
            speak with Huntington. Wow. This is the most poignant =
conversation=20
            I've had in an adventure game since Pandora Directive. =
Absolutely=20
            fascinating! After talking to Huntington, make your way over =
to the=20
            right of the shop and locate the <A name=3DVCR></A>VCR. Take =
it, and=20
            Peter tells Huntington he'll pay him as soon as he gets some =
cash.=20
            Hmm. Now it looks like we need that old <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Video=
Cable">Video=20
            Cable</A> that's languishing on Cypher's work bench. Go back =
to the=20
            other side of the shop, and examine the left-hand bookcase =
right in=20
            the middle where it says 'Shelf'. You discover a copy of the =

            original War of the Worlds <A name=3DRadioPlay></A>Radio =
Play by Orson=20
            Welles. Take it and examine in inventory. Peter comments =
that it=20
            would make a perfect souveneir for the guys at the Nuclear =
Cafe.=20
            Bullseye! Before you leave, head back behind Huntington and =
notice=20
            the <A name=3DMysteriousDoor></A>Mysterious Door there =
brimming with=20
            locks. You can mention this to Huntington, but he basically =
tells=20
            you to mind your own business. Exit the shop and head for =
the Lower=20
            East Side once again.</P>
            <P><B class=3Dparaheader>Essex Street</B><BR>Go to the back =
room of=20
            the Nuclear Cafe and use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Radio=
Play">Radio=20
            Play</A> on Cypher. Now you can finally take the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Video=
Cable">Video=20
            Cable</A> from the work bench. Then go back to Peter's=20
apartment.</P>
            <P><B class=3Dparaheader>Peter's apartment</B><BR>Put the <A =

            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#VCR">=
VCR</A>=20
            on the livingroom table. Then use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Video=
Cable">Video=20
            Cable</A> on the telescreen. Finally, use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Video=
Tape">VideoTape</A>=20
            on the VCR. Hmm. You don't seem to get much out of that =
experience,=20
            but the information you have gleaned is, of course, quite =
important.=20
            Firstly, you have learned that at 1:46 on 20th September =
2044,=20
            something happened. Was that perhaps the time at which your =
wife's=20
            plane crashed? The moment of silence? A zeppelin is involved =

            somehow. Then, you also get 2 coordinates that look like the =
ones=20
            you saw at the children's observatory the SETI in Arecibo. =
Back to=20
            Puerto Rico it is then...</P>
            <P><B class=3Dparaheader>Arecibo</B><BR>Go to the children's =

            observatory, and access one of the virtual telescopes. Key =
in the=20
            coordinates you saw on Oswald's videotape (8227.9347 and =
2234.6621)=20
            and print them out. You now have two <A=20
            name=3DSatellitePhotos></A>Satellite Photos (looks a lot =
like that spy=20
            satellite you saw at the start of the game)! Head back to =
the Lower=20
            East Side and use one of them on Cypher. He'd love to have =
them, but=20
            Peter decides to hold on to them... for now. Go to =
Huntington's=20
            place next.</P>
            <P><B class=3Dparaheader>Greenwich Village</B><BR>When you =
talk to=20
            Huntington after discovering the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Satel=
litePhotos">Satellite=20
            Photos</A>, he invites you into his back room, beyond the <A =

            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Myste=
riousDoor">Mysterious=20
            Door</A>. Use the light switch on the back wall, then have a =
look at=20
            some of the articles, especially the one about zeppelins. =
Talk to=20
            Huntington afterwards, and he thinks you should check out =
these=20
            zeppelins. Make sure to take the <A =
name=3DCarrierPigeon></A>Carrier=20
            Pigeon from the shop window on the way out. Head back to =
your=20
            apartment. Peter falls asleep on the living room sofa, and =
is the=20
            recipient of a strange visitation. Was it a dream? In the =
morning,=20
            go to JFK airport once again.</P>
            <P><B class=3Dparaheader>JFK airport, 2nd October =
2044</B><BR>Go up=20
            the stairs, and then turn right for Terminal C, where the=20
            cargo-zeppelins depart from. You can try to use Check-in =
Terminal C,=20
            but only service personnel are allowed in there, and Peter =
comments=20
            that you need a security ID. Hmm. Head on over to the other =
side of=20
            the terminal, and enter the information center. Talk to Ms. =
Allen=20
            about the zeppelins and Terminal C. Security has been made =
very=20
            tight in the wake of that bomb attack. You get nowhere, but =
as you=20
            are leaving you notice a <A name=3DWindow></A>Window to the =
right of=20
            the exit back to the terminal. Use it, and Ms. Allen runs =
off to=20
            chase away the homeless people outside. Go behind the =
counter, and=20
            access the <A name=3DSurveillanceSystem></A>Surveillance =
System. Note=20
            the date in the display: 20th September 2044. If you look at =
the=20
            monitor for Camera 6, you will notice a man in a blue shirt=20
            approaching the safe deposit boxes. Could this be a =
recording of=20
            Graham Oswald?! Peter zooms in, and notes the locker that is =
being=20
            accessed in addition to the combination: 2-5-4-3. Head over =
there,=20
            and you can now examine one of the safe deposit boxes. Use =
the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Locke=
rKey">Locker=20
            Key</A> you took from the Oswald's apartment, then key in =
the=20
            combination. The locker contains a single item: Oswald's <A=20
            name=3DDiary></A>Diary!</P>
            <P>Reading the diary, you note the following items of =
interest:<BR>*=20
            Graham has had several meetings with a Luddite from =
Greenwich=20
            Village named Delbridge.<BR>* He's also chatting regularly =
with a=20
            woman from Cleveland called Mary, who continually probes him =
for=20
            intimate details about his journalistic investigations. =
Could there=20
            be some connection here with your Christine?<BR>* Delbridge =
has told=20
            him that a man named Emerson used to be in charge of the top =
secret=20
            Echelon II programme (which Huntington mentioned), but =
defected and=20
            is now leader of the Luddites.<BR>* There are 5 main =
satellite=20
            stations scattered across the globe that the government uses =
for=20
            surveillance, and SETI is definitely involved.<BR>* You get =
a code=20
            for shutting down power to the stations. It's difficult to =
make out=20
            the handwriting, but the <A name=3DCode></A>Code looks like: =
'TR M BR=20
            B - BL T TR'. (Note: after applying the patch it changes(!) =
to: 'TR=20
            M BR B - BL B BR')<BR>* It appears that Emerson perished =
with your=20
            wife and son on Flight 878 from London on his way to meet =
Graham=20
            Oswald. So that means the government was behind the =
bombing?<BR>* On=20
            the last page is a complex diagramme that looks like it has=20
            something to do with those 5 satellite stations.</P>
            <P>Now that we've found the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Diary=
">Diary</A>,=20
            let's go chat to Deborah about it.</P>
            <P><B class=3Dparaheader>Brooklyn</B><BR>Deborah is =
surprised to learn=20
            that her husband was keeping a paper diary, which is =
illegal. She of=20
            course wants to read it. But knowing that there is all kinds =
of=20
            stuff in there about Mary, Peter refuses to hand it =
over.</P>
            <P>Head back to Peter's apartment and open the latest chat =
message=20
            from Christine. You become angry with her and break off the=20
            conversation. Then initiate a chat with her again and =
apologise.=20
            After this second chat you can hear your doorbell ringing. A =
nice=20
            Man In Black called Mr. Pratt is there, and it appears =
someone=20
            entered you in the Lunar 5 lottery, which you have just won. =
What a=20
            coincidence... or is it? He hands you a Lunar 5 Prize =
Coupon. So=20
            we're off to JFK Airport to cash in. Use your Prize Coupon =
on=20
            Check-In Terminal A, and enjoy the trip!</P>
            <P><B class=3Dparaheader>Lunar 5, 3rd October =
2044</B><BR>Talk to=20
            Hostess Linda. Then, a few cocktails later, Peter winds up =
in his=20
            cabin. Examine the washing facility, and take the <A=20
            name=3DTowel></A>Towel and <A =
name=3DToothbrushCup></A>Toothbrush Cup.=20
            Press Switch 3 near the cabin door. Everything seems fine. =
Now use=20
            the <A =
href=3D"http://www.quandaryland.com/jsp/Towel">Towel</A> on the=20
            air shaft above the door and press Switch 3 again. You learn =
that=20
            the cabin atmoshpere now deviates from the normal <A=20
            name=3DAirComposition></A>composition of 21% oxygen, 1% =
carbon=20
            dioxide, and 78% nitrogen. Exit to the cabin area, =
remembering that=20
            your cabin number is 28, and then hang a left (you can't get =

            anywhere by going to the right). Head towards the pool area =
when you=20
            see the signs on the floor... or, is it the ceiling? :-)</P>
            <P>Just to your left when you enter the pool area, you'll =
see a Door=20
            to the <A name=3DEngineRoomDoor></A>Engine Room, and a <A=20
            name=3DCover></A>Cover that Peter says you will need a key =
to access.=20
            Cross the bridge over the pool, and then head past the space =
suit=20
            display to the recreation area. Talk to Dr. Jenkins (if he's =
not=20
            there at first, go back towards the pool area and then =
return). Aha!=20
            This explains what happened to the guru in the park. Anyone =
not=20
            conforming to society norms apparently gets a free trip up =
to Lunar=20
            5 courtesy of the state to be, um, rehabilitated. Anyway, =
Sector B=20
            sounds like a place we want to see.</P>
            <P>Continue north, and you bump into the over-amorous Mrs. =
Winter.=20
            Helen Winter. The wife of your boss at Greenberg and Winter. =
This=20
            further confirms your suspicions that only the perceived =
loonies are=20
            sent up here. Continue north and talk to Mr. Stiller. That =
nails it.=20
            He 'won' the lottery too. And it sounds like it was someone =
just=20
            like Christine who put him up for it!</P>
            <P>Near where Stiller is standing, at the end of the Secta =
Bar, is a=20
            tray. Take a drugged <A name=3DCocktail></A>Cocktail from =
it. If you=20
            examine it, Peter remarks that there's something almost =
dissolved at=20
            the bottom of the glass. At the other end of the bar, you'll =
see an=20
            area called "Dr. Jenkins' favorite place at the bar". =
Examine it to=20
            find a <A name=3DCoffeeCup></A>Coffee Cup. Hmm. Head back to =
your=20
            cabin. Make sure to speak at length to Linda on your way =
back. It=20
            appears that the guru in the park was a Luddite, and Mrs. =
Winter was=20
            one of his followers! You also learn that Jenkins is the =
person who=20
            has the key to Sector B, allegedly in case of an =
emergency.</P>
            <P>Once back in your cabin, examine the Table in the centre =
of the=20
            cabin. Use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Tooth=
brushCup">Toothbrush=20
            Cup</A> on the Table, then use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Towel=
">Towel</A>=20
            on the Toothbrush Cup to make a crude filter. Finally, use =
the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Cockt=
ail">Cocktail</A>=20
            on the Towel and Glass to obtain <A =
name=3DTwoCapsules></A>Two=20
            Capsules. Take the Towel and Toothbrush Cup again. Head back =
to the=20
            Secta Bar. If Jenkins is there complaining about the coffee, =
walk=20
            back to the other end of the pool and to the reception area. =
Keep=20
            going back to the recreation area pool until Jenkins appears =
at the=20
            end of the pool. Then head for the Secta Bar again. Try to =
use the=20
            <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#TwoCa=
psules">Two=20
            Capsules</A> on Jenkins' <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Coffe=
eCup"></A>Coffee=20
            Cup, but Peter says it's not working this way. So use the <A =

            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Sharp=
Knife">Sharp=20
            Knife</A> on the Two Capsules, and then they go into the =
Coffee Cup.=20
            Now exit the recreation area and keep returning till Jenkins =
is no=20
            longer at the pool. Go to the bar then, and Jenkins... takes =
his=20
            first sick day in 28 years :-) Pick up the <A=20
            name=3DRadioTransmitter></A>Radio Transmitter that he left =
on the bar.=20
            Then head for that <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Engin=
eRoomDoor">Engine=20
            Room Door</A>, and use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Radio=
Transmitter">Radio=20
            Transmitter</A> on the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Cover=
">Cover</A>=20
            to the right of the door. The Cover retracts, and the switch =
that is=20
            revealed takes you into...</P>
            <P><B class=3Dparaheader>Sector B</B><BR>...a pressure =
chamber. Access=20
            the blue-lit display. Remember how you learned about the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#AirCo=
mposition">Composition=20
            of Air</A> when you placed the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Towel=
">Towel</A>=20
            over your cabin's air shaft? Well, you need to get the =
bottom left=20
            display showing '21', the top left display '78', and the top =
right=20
            display '1'. You have to use the bottom part of the hand =
icon=20
            instead of the fingers on the up-arrows. Took me a while to =
twig=20
            that! Anyway, once you do get it right the button in the =
middle=20
            lights green and you can push it to open the bulkhead. Then =
get into=20
            the elevator.</P>
            <P>At the the bottom of the elevator, head south until you =
come to a=20
            discarded object (it's a surveillance droid). Take the <A=20
            name=3DEnergyStick></A>Energy Stick and <A =
name=3DTool></A>Tool from it.=20
            Head further south, and you see a row of these objects. Aha! =
The=20
            penny drops. This is one of the things that spied on Peter =
through=20
            his apartment window a few nights ago. And they're being =
mass=20
            produced up here. Looks like the government is spying on its =

            citizens big time!</P>
            <P>In the area where the droids are being launched, you can =
get=20
            through the railing to access the conveyor belt. Wait for a =
droid to=20
            be positioned in front of you, then use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Energ=
yStick">Energy=20
            Stick</A> on it. Peter uses the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Tool"=
>Tool</A>=20
            to replace a live energy stick in the droid with the dead =
one you=20
            have. That should do the trick. Sure enough, when you head =
back up=20
            the eleveator and into the cabin area, Linda rushes up to =
tell you=20
            there has been an emergency and the station must be =
evacuated.=20
            You've found a way out of your temporary prison!</P>
            <P><B class=3Dparaheader>JFK Airport, 4th October =
2044</B><BR>Lou is=20
            at the top of the stairs in the terminal when you arrive. =
He's all=20
            excited because Chypher picked up the "UFO" crash you caused =
on his=20
            tracking devices, and he's already left for Nevada to go =
looking for=20
            it. Heh heh. After talking to Lou, head into the airport =
lounge.=20
            Talk to Gerald, who coincidentally works on the zeppelins. =
What=20
            luck! His ID card was stolen by a prostitute on the Lower =
East Side=20
            who has a <I>modus operandi</I> that sounds exactly like=20
            Rita's...</P>
            <P><B class=3Dparaheader>Lower East Side</B><BR>Talk to Rita =
about=20
            Gerald. Without too much fuss, she hands you <A=20
            name=3DGeraldsSecurityID></A>Gerald's Security ID.</P>
            <P>Before heading back to the airport, stop in at the office =
and=20
            talk to Brian. He's really pissed off because the cops paid =
him a=20
            visit due to your recent antics. Then go talk to Bob. Peter =
tells=20
            him he's going to be away for a few days, and not to let =
anyone know=20
            of his whereabouts.</P>
            <P>Now go back to JFK Airport and use it on Check-in =
Terminal C.=20
            Peter comments that he should put his stuff in a safe place =
before=20
            taking off. Just use the now open locker to the west of =
Terminal C=20
            where you discovered Oswald's <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Diary=
">Diary</A>.=20
            Peter gets rid of all but four non-essential items and =
closes the=20
            locker. Now use <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Geral=
dsSecurityID">Gerald's=20
            Security ID</A> on Check-in Terminal C once more, and... =
oops, Peter=20
            decides he'd better leave the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Locke=
rKey">Locker=20
            Key</A> somewhere safe as well. Hmm. Use the Locker Key on=20
            Huntington's <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Carri=
erPigeon">Carrier=20
            Pigeon</A>, then go outside. Peter releases the pigeon, and =
your key=20
            is safely on its way back to Huntington. Inventory =
management has=20
            never been easier. You are left with Oswald's <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Diary=
">Diary</A>=20
            and <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Geral=
dsSecurityID">Gerald's=20
            Security ID</A>. Finally, you can get out of here...</P>
            <P><B class=3Dparaheader>Bermuda Platform, 5th October =
2044</B><BR>You=20
            wind up on that platform you heard about earlier that is in =
the=20
            Bermuda Triangle. Head up the stairs onto the platform, and =
examine=20
            the control unit that is attached to the elevator. Hit the =
green=20
            touch switch and a 2-character LCD display lights up. Now... =

            remember the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Code"=
>Code</A>=20
            from Oswald's <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Diary=
">Diary</A>=20
            that I originally noted as:</P>
            <P><CODE>TR M BR B - BL T TR</CODE></P>
            <P>Well, after applying the patch it changes(!) to:</P>
            <P><CODE>TR M BR B - BL B BR</CODE></P>
            <P>Fortunately, I had applied the patch halfway through the =
game=20
            because I thought it might fix another problem, or I would =
have been=20
            stuck forever! Those letters are actually shorthand for =
Top-Right,=20
            Middle, Bottom-Right, etc. In other words, it's telling you =
which=20
            segments of the LCD display need to be lit up. So, for the =
left-hand=20
            character you must select the symbol that corresponds to=20
            segments:</P>
            <P>Top-Right, Middle, Bottom-Right, Bottom (looks like a '3' =
with=20
            the top missing)</P>
            <P>And the right-hand symbol corresponds to segments:</P>
            <P>Bottom-Left, Bottom, Bottom-Right (looks like a small =
'u')</P>
            <P>When you then turn the large switch, you should hear a =
faint=20
            beep. You can now take the elevator up. But when you try to =
key the=20
            same symbols into the control unit there... nothing happens. =
But you=20
            do notice a fuse box with 500-megawatt fuses. A lot of power =

            coursing through there. Hmm. Head down to the platform again =
and=20
            access the elevator in the pillar next, using the same =
symbols. You=20
            go down this time. Take the stairs down to the mooring and =
get in=20
            the boat. Notice the <A name=3DMine></A>Mine floating in the =
water,=20
            but Peter says it's to dangerous to go directly for it. So =
click on=20
            the pillar behind it and then you can take it. Peter =
automatically=20
            heads topside and places the mine gently on the platform. Go =
back=20
            down to the boat again.</P>
            <P>This time, examine the pillar furthest from the mooring =
and read=20
            the information sign at its base. There's an arrow pointing=20
            downwards, and sure enough if you examine the water near the =
pillar=20
            it indicates you can go diving there, but we will need some =
gear to=20
            do that. Dock the boat, go back up the stairs, and use the =
control=20
            unit there to activate the elevator. This time though, don't =
get=20
            inside. Instead, use the touch switch to the right to send =
the=20
            elevator up empty. When the grating pulls back, examine the=20
            elevator. Look in the opening to the left of the mechanism. =
Take the=20
            <A name=3DDiveGear></A>Dive Gear, and head back to the far =
pillar in=20
            the boat. Use the Dive Gear on Peter, and then go Diving. =
Examine=20
            the switch box down there, open the flap, and throw the big =
switch.=20
            Now get out of there, and make your way back up to the =
platform.</P>
            <P>Now when you take the elevator to the top, you are able =
to open=20
            the door that previously wouldn't operate! Take the <A=20
            name=3DRope></A>Rope from just inside the door, and examine =
the=20
            coordinates display in the middle of the bank of displays. =
Note the=20
            coordinates for later:</P>
            <P><CODE>N -50023</CODE></P>
            <P>OK, mission accomplished here, let's blow this joint! Use =
the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Rope"=
>Rope</A>=20
            on the Mine, and Peter says you need to tie the other end to =

            something. So use the Rope on the zeppelin next, and you're =
outta=20
            there! Enjoy the cut scene as the zeppelin pulls the mine =
and the=20
            whole rig blows sky high. Once you get control of Peter =
again, head=20
            for the rear of the zeppelin. Use the flap in the ceiling, =
and Peter=20
            hides there.</P>
            <P><B class=3Dparaheader>JFK Airport, 6th October =
2044</B><BR>The=20
            zeppelin automatically returns to the airport, and armed =
guards=20
            immediately board it searching for Peter. But Peter blocks =
the hatch=20
            with his feet, and they give up figuring he must have got =
off=20
            somewhere else. Peter exits the terminal after they've gone, =
and=20
            hails a SatCar using a Messenger he (conveniently) finds on =
the=20
            pavement. He heads for his apartment, but guards have it =
staked out,=20
            so he naturally goes to Greenwich Village... only to find =
yourself=20
            and Huntington being arrested.</P>
            <P><B class=3Dparaheader>Governor's Island, 7th October=20
            2044</B><BR>You wind up in a maximum security prison. After =
the=20
            spiel from the nice prison officer, and the pleasant dental=20
            procedure, you get control of Peter in his cell. Every time =
you sit=20
            down on the plank bed, some time elapses and another officer =
comes=20
            in to search your cell. Notice how he leaves his hat on the =
bed=20
            while he is searching. Exit the cell at your first =
opportunity, and=20
            talk to officer Smith. He was a "guest" at Lunar 5 too! You =
note=20
            that he is rather insecure, and stutters a lot. After this=20
            conversation, head down towards the other end of the cell =
wing and=20
            talk to Brett. He remarks that when officer Smith is scared, =
there=20
            is a good chance he might pass out. Ask him for the ketchup, =
but he=20
            of course refuses. Continue on all the way to the end of the =
cell=20
            wing, and into the yard. Note the magpie, which just flies =
away if=20
            you try to touch it. In the far corner there is a tree, but =
a=20
            recorded voice tells Wright to back off when you try to =
reach it.=20
            Hmm. How does a recorded voice know your name? Wait a =
minute. I'll=20
            bet they implanted a tracking device in your tooth. That's =
what that=20
            gruelling dental procedure was all about! We'll never be =
able to get=20
            out of here if we don't find a way to get rid of it.</P>
            <P>Head back to your cell, and take the <A =
name=3DBread></A>Bread that=20
            has been placed on the small table. Go back into the yard, =
use the=20
            Bread on the magpie, and you can pick him up now. But Peter =
releases=20
            him when you go back into the cell wing. Go back to your =
cell once=20
            more, and use the plank bed. Hey, Brett is not in his cell =
this=20
            time! Take the <A name=3DKetchup></A>Ketchup, go back to =
your cell,=20
            and use the plank bed. Then use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Ketch=
up">Ketchup</A>=20
            on Smith's hat while he is searching the cell. He catches =
himself on=20
            the cell door as usual on the way out, but thinks the =
ketchup is=20
            blood and faints. Examine him and take the <A=20
            name=3DPrisonKey></A>Key. Use it to open the trellised gate, =
and=20
            you're into the guards room. Examine the window, and take =
Mr.=20
            Longneck. You wind up with him, and the <A =
name=3DString></A>String he=20
            was hanging by, in your inventory.</P>
            <P>Close the trellised gate and plant the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Priso=
nKey">Key</A>=20
            on the unconscious officer Smith. He comes to again. Return =
to your=20
            cell, and use the plank bed. Quickly use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Strin=
g">String</A>=20
            on the door bars before the door opens and... argh! But you =
now have=20
            Peter's <A name=3DTooth></A>Tooth in inventory, and sure =
enough there=20
            was a transmitter implanted in it. Go back to the yard, use =
the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Bread=
">Bread</A>=20
            on the magpie, and then in inventory use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Tooth=
">Tooth</A>=20
            on the magpie. Peter ties the tooth to the magpie's leg. Try =
to use=20
            the tree again, but of course the magpie is still on your =
person,=20
            and you can't do this in broad daylight. Head back to your =
cell a=20
            final time (Peter unties the tooth and releases the magpie =
on the=20
            way in). The cell door should now be closed. When you try to =
use the=20
            plank bed this time, Peter says "Not now". Wait for the cell =
to=20
            open, and go back to the yard. It's nighttime! Feed the =
magpie,=20
            attach the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Tooth=
">Tooth</A>,=20
            and then release the magpie into the night sky. Now that =
you're rid=20
            of that blasted transmitter, you can use the tree in the far =
corner=20
            of the yard to escape!</P>
            <P><B class=3Dparaheader>Brooklyn, 8th October =
2044</B><BR>After a=20
            brilliant cut scene, whereby the magpie gets it, and the =
authorities=20
            now assume that that Peter is dead, you wind up on the =
street near=20
            Bob's kiosk. Talk to Bob, and he agrees to give you a <A=20
            name=3DMagTrainTicket></A>MagTrain Ticket. Use it on the =
MagTrain=20
            station, which is just behind the row of SatCars across from =
Peter's=20
            apartment building...</P>
            <P><B class=3Dparaheader>Greenwich Village</B><BR>You wind =
up outside=20
            Huntington's place. The shop is empty. Hmm. Remember when =
Huntington=20
            was being led away he mentioned something about a light? =
Well, if=20
            you search the chandelier over by the pigeon cage, you'll =
recover=20
            the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Locke=
rKey">Locker=20
            Key</A>! Exit the shop, and Peter takes the MagTrain to JFK=20
            Airport.</P>
            <P><B class=3Dparaheader>JFK Airport</B><BR>Use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Locke=
rKey">Locker=20
            Key</A> on Oswald's safe deposit box to recover your stuff. =
Hey,=20
            there's a message from Huntington on your Messenger, but you =
can=20
            only see his lips moving, no sound. Aha! Use a SatCar to =
travel back=20
            to Brooklyn, then go into Brooklyn Park. The deaf guitar =
player is=20
            sitting on a bench sheltering from the rain. Use your =
Messenger on=20
            him, and he reads Huntington's lips. The message was to... =
get rid=20
            of your Messenger because they can track you with it. Too =
late! The=20
            guitar player gets it this time (you're a dangerous person =
to be=20
            associated with. First the magpie and now the guitar =
player). Peter=20
            drops the Messenger and runs for it, into the...</P>
            <P><B class=3Dparaheader>Sewer System, 9th October =
2044</B><BR>Head=20
            north for the passage you see there, but turn left before =
you arrive=20
            and cross the bridge. Then take the passage on the other =
side. Head=20
            south next around the bend, then all the way north. Turn =
left there,=20
            and all the way north again. Head down the stairs, and =
through the=20
            door at the bottom. Hit the light switch just inside the =
door.=20
            You're in Fulton St. station. Go to the far end of the =
platform and=20
            take the <A name=3D"Subway Map"></A>Subway Map from the =
broken=20
            showcase. Retrace your steps all the way back to the bridge, =
cross=20
            it, turn left, and through the passage. Pick up the old <A=20
            name=3DShoe></A>Shoe you see to the north. Then keep going, =
through=20
            the passage, down the stairs, and through the door into =
Lafayette=20
            Avenue station.</P>
            <P><B class=3Dparaheader>Lafayette Avenue =
Station</B><BR>Head up the=20
            platform and try to speak to Charlie. No dice. Juri is =
further up=20
            the platform. Same response to your questions: silence. Then =
head=20
            onto the train and talk to the professor. On first =
impression they=20
            are a group of Luddites, because they only agree to let you =
stay=20
            once they are sure you have no electronic devices with you. =
But=20
            talking to the professor after that initial conversation =
reveals a=20
            lot more. Graham Oswald is here! He escaped from Governor's =
Island=20
            like you did, though he's badly injured. The professor is a =
computer=20
            whiz. Emerson was actually one of his students. And this =
group are=20
            not Luddites, but they are sympathetic. He's been taking =
care of the=20
            orphan Charlie since the poor lad wandered into a subway =
station=20
            when he was only 6 years old. After the conversation, go to =
see=20
            Graham via the passage behind the professor.</P>
            <P>You tell Oswald that you've been to the platform in the =
Bermuda=20
            Triangle, and have one of the coordinates. He tells you that =
another=20
            one is on his computer at home, and the password is: =
doublethink. He=20
            also says that there is a private plane at the airport that =
you=20
            could take once you have the second coordinate. Then you =
witness a=20
            cut scene whereby Mrs. Oswald and Tommy are placed under =
house=20
            arrest. You have to figure out a way to get up there! Talk =
to the=20
            professor again, and he says that you can use the tunnels. =
He=20
            advises you to talk to Juri, because Juri knows the way, or =
can at=20
            least tell you where you might find a map. But we already =
did that=20
            :-)</P>
            <P>Talk to Charlie, and... oh no, the deaf guitarist in the =
park was=20
            one of Charlie's best friends, and he holds you responsible =
for his=20
            death. Well, you manage to patch things up a bit anyway. =
Then try=20
            talking to Juri. Still no joy. Go talk to the professor =
about Juri=20
            then. Ah. It's Juri's shoe you've found. So, use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Shoe"=
>Shoe</A>=20
            on Juri, and... hmm. Then use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Threa=
d">Thread</A>=20
            on the Shoe to repair it, and use the Shoe on Juri once =
more. He=20
            tells you how to get through the tunnels to your apartment =
building=20
            using the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Subwa=
yMap">Subway=20
            Map</A>, and you are miraculously spared having to go =
through all=20
            that. You wind up in the basement of your apartment =
building. The=20
            doorway to the building is bricked up, but pick up a Plank =
there,=20
            and Peter places it on top of the stairway railing. Then use =
the=20
            Plank, and Peter climbs onto it. Pull down the air shaft =
cover=20
            grill, then climb up the air shaft. You wind up in that =
locked=20
            toilet on the 23rd floor of your apartment building!</P>
            <P><B class=3Dparaheader>Brooklyn, Peter's Apartment=20
            Building</B><BR>Open the door to the hallway, and Peter =
calls Tommy=20
            over. He tells him to get Debbie to type the password into =
Graham's=20
            computer, print out the resulting display, and find a way =
for both=20
            of them to get back to Peter. Now you wind up controlling =
Debbie.=20
            Examine the computer, and Debbie prints out the map. Then =
talk to=20
            the agent. Go into the hallway of the Oswald's apartment =
next, and=20
            into the children's (Tommy's) room. Examine the table with =
the box=20
            on it at the far side of the room. Take the <A=20
            name=3DJellyBeans></A>Jelly Beans. Then exit and go into the =
bathroom.=20
            Use the <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Jelly=
Beans">Jelly=20
            Beans</A> on the toilet. Then use the toilet flush above the =
toilet.=20
            The toilet clogs up and overflows. Go to the agent again, =
and tell=20
            him you have a little... problem. He agrees to let you use =
the=20
            communal toilet in the hall. Access the corridor door, and =
Debbie=20
            and Tommy make their way to meet Peter. You all wind up back =
in the=20
            subway. Graham passes away, and Peter promises that his =
death will=20
            not be in vain...</P>
            <P><B class=3Dparaheader>Alaska, 10th October =
2044</B><BR>Peter=20
            intersects the coordinates he found on the map Debbie gave =
him with=20
            the ones from the Bermuda Triangle platform, and takes the =
private=20
            plane that Graham mentioned to where the coordinates meet, =
in=20
            Alaska. Examine the ice hole, and upon exiting, Peter =
remarks that=20
            someone has been fishing there. Make your way onto the path =
to the=20
            south, and enter the Ice Lake Inn, noting the jet sleighs =
parked=20
            there outside the entrance. Talk to the eskimo behind the =
counter=20
            and ask about the jet sleighs, but he will not lend you one. =
Note=20
            the key box behind him. Hmm. Go back outside, and around the =
back of=20
            the place you see a plank pile. Examine the pile, and use =
the=20
            Planks. Peter throws one of them into the water. The eskimo, =

            thinking a fish has taken the bait, runs to the frozen lake. =
Head=20
            back into the Ice Lake Inn, access the key box behind the =
counter,=20
            and then use the Key on the jet sleigh outside...</P>
            <P>You arrive at what looks like, quite accurately according =
to what=20
            the eskimo said, a large igloo. Head around to the left-hand =
side of=20
            it, and you find Entrance A, but it is blocked by a large =
dirft of=20
            ice and snow. Go back to the jet sleigh then, and examine =
it. Open=20
            the cover, and take the Gas Canister and Rag. Back to =
Entrance A=20
            again, and use the Gas Canister on the snow field. Then use =
the Rag=20
            on the Gas Canister, and finally the Zippo Lighter. Kablooi! =
But you=20
            still can't get in until you examine the camera that is =
positioned=20
            above and left of the entrance.</P>
            <P><B class=3Dparaheader>Pentanet</B><BR>Head towards the =
bulkhead in=20
            the distance, but be sure to examine the body to your right =
at the=20
            halfway mark. Take the <A name=3DDisk></A>Disk from his =
hand, and the=20
            <A name=3DNote></A>Note from the pocket just above the =
unfortunate=20
            soldier Johnson's name badge. In inventory, use the Zippo =
Lighter on=20
            the Note, and you can just make out near the top of the =
Note:</P>
            <P><CODE>NA-EU-AF-AU-SA</CODE></P>
            <P>Hmm. Looks like continents to me. That would be: North =
America,=20
            Europe, Africa, Australia, South America. Continue towards =
the=20
            bulkhead then, and you wind up in some sort of huge =
communications=20
            centre. It looks like every digital signal on the planet =
converges=20
            here! In fact, if you head down the stairs and talk to the =
computer=20
            there, you will find that this is indeed the case. The =
computer has=20
            seized the reigns of power from the human race and is =
effectively=20
            running the world from this very spot. I suppose we must =
find a way=20
            to put a stop to this then! Exit and take note of the switch =
panel=20
            at the top of the stairs outside the computer room. There =
are 5=20
            panels arranged in the shape of a pentagon. Notice how the =
bottom=20
            right panel is intermittently flashing: NO INPUT SIGNAL. =
Head back=20
            into the corridor (Peter remarks that we must stop all=20
            communications to create a "moment of silence"), and examine =
the=20
            switch panel on the door across the corridor from where =
Johnson's=20
            body is. Touch the continents in the order described on the =
<A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Note"=
>Note</A>=20
            you found on Johnson's body. We're in!</P>
            <P>First thing to do is walk around a bit to get a feel for =
the=20
            layout of the place. There are 5 satellite dishes arranged =
in a=20
            pentagonal shape inside this building, corresponding to the =
switch=20
            panel you saw outside the computer room. Using the stairs =
that=20
            connect the rooms, go to each room and note the setting in =
degrees=20
            on the switch panel. Also note the map display between each =
set of=20
            rooms that indicates what continent a dish is pointing at. =
But which=20
            dish corresponds to which map display? Well, a little=20
            experimentation is required to determine that. But first we =
need to=20
            take a survey of what's on each map display before we move =
anything.=20
            The 'Between Rooms' column corresponds to which dish rooms a =
map is=20
            between if you take the stairs down from the northeast =
corner of=20
            each room:</P>
            <P>
            <TABLE cellSpacing=3D2 cellPadding=3D4 width=3D"50%" =
border=3D0>
              <TBODY>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle =
width=3D"25%"><B>Dish</B></TD>
                <TD class=3Dart align=3Dmiddle =
width=3D"25%"><B>Setting</B></TD>
                <TD class=3Dart align=3Dmiddle =
width=3D"25%"><B>Map</B></TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%"><B>Between=20
              Rooms</B></TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"25%">1</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">036</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">AU</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">1 and =
4</TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"25%">2</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">108</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">SA</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">2 and =
5</TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"25%">3</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">180</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">NA</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">3 and =
1</TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"25%">4</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">252</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">AF</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">4 and =
2</TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"25%">5</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">324</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">EU</TD>
                <TD class=3Dart align=3Dmiddle width=3D"25%">5 and=20
            3</TD></TR></TBODY></TABLE></P>
            <P>So... the next bit is quite tedious. We have to move each =
dish=20
            from its original postion all the way to the right, one at a =
time,=20
            and see which map has changed. That's the only way we can =
find out=20
            which dish corresponds to which map. Remember to put each =
dish back=20
            to its original position before trying the next one, or =
you'll get=20
            confused! We suspect that we shouldn't have to move dish 2, =
because=20
            that's the one corresponding to the 2nd dish on the switch =
panel=20
            outside the computer room - you blew up the station in the =
Bermuda=20
            Triangle, and that's where that dish is pointing. Anyway, =
after=20
            having moved each dish to the extreme right, the 'Map' and =
'Between=20
            Rooms' columns have now changed to reflect which dish =
corresponds to=20
            which map, and the 'Changed To' column shows what continents =
the=20
            dish is getting a signal from when we moved it all the way =
to the=20
            right:</P>
            <P>
            <TABLE cellSpacing=3D2 cellPadding=3D4 width=3D"60%" =
border=3D0>
              <TBODY>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle =
width=3D"18%"><B>Dish</B></TD>
                <TD class=3Dart align=3Dmiddle =
width=3D"18%"><B>Setting</B></TD>
                <TD class=3Dart align=3Dmiddle =
width=3D"18%"><B>Map</B></TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%"><B>Between =
Rooms</B></TD>
                <TD class=3Dart align=3Dmiddle width=3D"28%"><B>Changed =
To</B></TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"18%">1</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">066</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">SA</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">2 and =
5</TD>
                <TD class=3Dart align=3Dmiddle width=3D"28%">SA and =
AU</TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"18%">2</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">108</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">NA</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">3 and =
1</TD>
                <TD class=3Dart align=3Dmiddle =
width=3D"28%">--</TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"18%">3</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">210</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">AF</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">4 and =
2</TD>
                <TD class=3Dart align=3Dmiddle width=3D"28%">AF and =
NA</TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"18%">4</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">282</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">EU</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">5 and =
3</TD>
                <TD class=3Dart align=3Dmiddle width=3D"28%">EU and =
AF</TD></TR>
              <TR vAlign=3Dtop>
                <TD class=3Dart align=3Dmiddle width=3D"18%">5</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">354</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">AU</TD>
                <TD class=3Dart align=3Dmiddle width=3D"18%">1 and =
4</TD>
                <TD class=3Dart align=3Dmiddle width=3D"28%">AU and=20
            EU</TD></TR></TBODY></TABLE></P>
            <P>OK, that was a bit of work, but it tells us quite a lot! =
Next,=20
            let's move each dish in a way that it at least partly =
covers, or=20
            moves closer to, NA. That is:</P>
            <P>Move Dish 1 all the way to the left (006).<BR>Move Dish 3 =
all the=20
            way to the right (210).<BR>Move Dish 4 all the way to the =
right=20
            (282).<BR>Move Dish 5 all the way to the left (288).<BR></P>
            <P>Hmm. No miracles happen after that, but now that all the =
dishes=20
            are beginning to converge on North America, let's see if we =
can get=20
            other dishes to move a bit further, shall we? So, Dish 3 now =
goes=20
            from 210 to 216. And finally, move Dish 1 from 006 to 000 =
and...=20
            there is our Moment of Silence :-)</P>
            <P>Peter goes to the communications centre and watches as =
all the=20
            communications shut down. A fly finishes off your handiwork, =
causing=20
            a system crash. Go to where Johnson's body is, and the door =
is now=20
            open there leading the way to the evacuation units. Once =
there, make=20
            your way across the bridge to the evacuation area. By =
reading the=20
            scrolling LED sign above the entrance, you note that unit 3 =
is still=20
            unlocked. Enter the area, and use the lever next to =
evacuation=20
            capsule 3 to open it. Then head inside. Just as you do that, =
3=20
            missiles are launched. Uh oh. Once in the capsule, examine =
the=20
            rocket control to the bottom right. Use Johnson's <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674#Disk"=
>Disk</A>=20
            on the disk slot to reprogramme the missile targets. Then =
pull the=20
            red lever, and hit the touch switch. Watch as disaster in =
New York=20
            is narrowly averted, and the missiles return to Alaska to =
destroy=20
            Pentanet. Game, set, and match!</P>
            <P>Read the Quandary Moment of Silence <A=20
            =
href=3D"http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D675">revi=
ew</A>.</P>
            <P><B class=3Dcopyright><I>Copyright =A9 Steve Metzler 2004. =
All rights=20
            reserved.</I></B></P><!-- Display 'Send this page to a =
friend' and printer-friendly version of article links -->
            <P>
            <TABLE cellSpacing=3D0 cellPadding=3D0 width=3D"100%" =
border=3D0>
              <TBODY>
              <TR>
                <TD width=3D"50%"><IMG height=3D8 hspace=3D2=20
                  =
src=3D"http://www.quandaryland.com/images/_newsdelta.gif"=20
                  width=3D7 border=3D0> <A=20
                  =
href=3D"mailto:YourFriendsAddress@domain.com?subject=3DGreat article on =
Quandary for you to read!&amp;body=3D(Insert greeting to your friend =
here)http://www.quandaryland.com/jsp/dispArticle.jsp?index=3D674">Send=20
                  this article to a friend</A> </TD>
                <TD align=3Dright width=3D"50%"><IMG height=3D8 =
hspace=3D2=20
                  =
src=3D"http://www.quandaryland.com/images/_newsdelta.gif"=20
                  width=3D7 border=3D0> <A=20
                  =
href=3D"http://www.quandaryland.com/jsp/dispPrint.jsp?index=3D674">Printe=
r-friendly=20
                  version of this page</A> =
</TD></TR></TBODY></TABLE></P><!-- End of last item being displayed -->
            <P>
            <TABLE cellSpacing=3D0 cellPadding=3D0 width=3D"100%" =
border=3D0>
              <TBODY>
              <TR>
                <TD width=3D"50%">Got news or something to say? Post to =
our <A=20
                  =
href=3D"http://www.quandaryland.com/ubbthreads/ubbthreads.php">Forum</A> =

                </TD>
                <TD align=3Dright width=3D"50%"><IMG height=3D8 =
hspace=3D2=20
                  =
src=3D"http://www.quandaryland.com/images/_newsdelta.gif"=20
                  width=3D7 border=3D0><A=20
                  =
href=3D"http://www.quandaryland.com/jsp/home.jsp">Home</A>&nbsp;&nbsp;=20
                  <IMG height=3D8 hspace=3D2=20
                  =
src=3D"http://www.quandaryland.com/images/_newsdelta.gif"=20
                  width=3D7 border=3D0><A=20
                  =
href=3D"http://www.quandaryland.com/ubbthreads/ubbthreads.php">Forums</A>=
=20
                </TD></TR></TBODY></TABLE></P>
            <P>&nbsp;</P></TD></TR></TBODY></TABLE><!-- End of last =
column being displayed --></TD><!-- End of enclosing table =
--></TR></TBODY></TABLE></BODY></HTML>

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/gif
Content-Transfer-Encoding: base64
Content-Location: http://www.quandaryland.com/images/_qlogosqsh.gif

[encoded data, 4484 characters]
eniETziHKLiBT/GIlpiJmrhXAQEAIf8LTFZpZXdQcm8yMDAAOw==

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/jpeg
Content-Transfer-Encoding: base64
Content-Location: http://www.quandaryland.com/ads/kq9banner.jpg

[encoded data, 34656 characters]

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/gif
Content-Transfer-Encoding: base64
Content-Location: http://www.quandaryland.com/images/_whitedelta.gif

R0lGODlhCQAJAPf/AAAAAIAAAACAAICAAAAAgIAAgACAgICAgAoKChQUFB4eHigoKDIyMjw8PEZG
RlBQUFpaWmRkZG5ubnh4eIKCgoyMjJaWlqCgoKqqqrS0tL6+vsjIyNLS0tzc3Obm5vDw8DMzMzMz
ZjMzmTMzzDMz/zMzMjNmMzNmZjNmmTNmzDNm/zNmMjOZMzOZZjOZmTOZzDOZ/zOZMjPMMzPMZjPM
mTPMzDPM/zPMMjP/MzP/ZjP/mTP/zDP//zP/MjMyMzMyZjMymTMyzDMy/zMyMmYzM2YzZmYzmWYz
zGYz/2YzMmZmM2ZmZmZmmWZmzGZm/2ZmMmaZM2aZZmaZmWaZzGaZ/2aZMmbMM2bMZmbMmWbMzGbM
/2bMMmb/M2b/Zmb/mWb/zGb//2b/MmYyM2YyZmYymWYyzGYy/2YyMpkzM5kzZpkzmZkzzJkz/5kz
MplmM5lmZplmmZlmzJlm/5lmMpmZM5mZZpmZmZmZzJmZ/5mZMpnMM5nMZpnMmZnMzJnM/5nMMpn/
M5n/Zpn/mZn/zJn//5n/MpkyM5kyZpkymZkyzJky/5kyMswzM8wzZswzmcwzzMwz/8wzMsxmM8xm
ZsxmmcxmzMxm/8xmMsyZM8yZZsyZmcyZzMyZ/8yZMszMM8zMZszMmczMzMzM/8zMMsz/M8z/Zsz/
mcz/zMz//8z/MswyM8wyZswymcwyzMwy/8wyMv8zM/8zZv8zmf8zzP8z//8zMv9mM/9mZv9mmf9m
zP9m//9mMv+ZM/+ZZv+Zmf+ZzP+Z//+ZMv/MM//MZv/Mmf/MzP/M///MMv//M///Zv//mf//zP//
////Mv8yM/8yZv8ymf8yzP8y//8yMjIzMzIzZjIzmTIzzDIz/zIzMjJmMzJmZjJmmTJmzDJm/zJm
MjKZMzKZZjKZmTKZzDKZ/zKZMjLMMzLMZjLMmTLMzDLM/zLMMjL/MzL/ZjL/mTL/zDL//zL/MjIy
MzIyZjIymTIyzDIy/zIyMsDAwP8AAAD/AP//AAAA//8A/wD//////yH5BAEAADAALAAAAAAJAAkA
QAggAP/9g0GwIAyBBgsKXDiQIMOEDw0uTHgwokOLFRsaDAgAIf8LTFZpZXdQcm8yMDAAOw==

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/gif
Content-Transfer-Encoding: base64
Content-Location: http://www.google.com/logos/Logo_40wht.gif

[encoded data, 5092 characters]
gLaZFTkhlQ5DkDEZnGy5JMqJnMx5EwEBADs=

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/gif
Content-Transfer-Encoding: base64
Content-Location: http://www.quandaryland.com/images/grlogov2.gif

[encoded data, 6992 characters]
EBAAIf8LTFZpZXdQcm8yMDAAOw==

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/gif
Content-Transfer-Encoding: base64
Content-Location: http://www.quandaryland.com/images/mcbanner_games_128x38.gif
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------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/gif
Content-Transfer-Encoding: base64
Content-Location: http://images.gamezone.com/affiliate/AFFILIATE_120x60_02a.gif
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------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/gif
Content-Transfer-Encoding: base64
Content-Location: http://www.quandaryland.com/images/_horiz8.gif

R0lGODlhBAAEAPcAAAAAAIAAAACAAICAAAAAgIAAgACAgICAgAoKChQUFB4eHigoKDIyMjw8PEZG
RlBQUFpaWmRkZG5ubnh4eIKCgoyMjJaWlqCgoKqqqrS0tL6+vsjIyNLS0tzc3Obm5vDw8DMzMzMz
ZjMzmTMzzDMz/zMzMjNmMzNmZjNmmTNmzDNm/zNmMjOZMzOZZjOZmTOZzDOZ/zOZMjPMMzPMZjPM
mTPMzDPM/zPMMjP/MzP/ZjP/mTP/zDP//zP/MjMyMzMyZjMymTMyzDMy/zMyMmYzM2YzZmYzmWYz
zGYz/2YzMmZmM2ZmZmZmmWZmzGZm/2ZmMmaZM2aZZmaZmWaZzGaZ/2aZMmbMM2bMZmbMmWbMzGbM
/2bMMmb/M2b/Zmb/mWb/zGb//2b/MmYyM2YyZmYymWYyzGYy/2YyMpkzM5kzZpkzmZkzzJkz/5kz
MplmM5lmZplmmZlmzJlm/5lmMpmZM5mZZpmZmZmZzJmZ/5mZMpnMM5nMZpnMmZnMzJnM/5nMMpn/
M5n/Zpn/mZn/zJn//5n/MpkyM5kyZpkymZkyzJky/5kyMswzM8wzZswzmcwzzMwz/8wzMsxmM8xm
ZsxmmcxmzMxm/8xmMsyZM8yZZsyZmcyZzMyZ/8yZMszMM8zMZszMmczMzMzM/8zMMsz/M8z/Zsz/
mcz/zMz//8z/MswyM8wyZswymcwyzMwy/8wyMv8zM/8zZv8zmf8zzP8z//8zMv9mM/9mZv9mmf9m
zP9m//9mMv+ZM/+ZZv+Zmf+ZzP+Z//+ZMv/MM//MZv/Mmf/MzP/M///MMv//M///Zv//mf//zP//
////Mv8yM/8yZv8ymf8yzP8y//8yMjIzMzIzZjIzmTIzzDIz/zIzMjJmMzJmZjJmmTJmzDJm/zJm
MjKZMzKZZjKZmTKZzDKZ/zKZMjLMMzLMZjLMmTLMzDLM/zLMMjL/MzL/ZjL/mTL/zDL//zL/MjIy
MzIyZjIymTIyzDIy/zIyMsDAwP8AAAD/AP//AAAA//8A/wD//////yH5BAEAADAALAAAAAAEAAQA
QAgJAGEIHEiwIIyAACH/C0xWaWV3UHJvMjAwADs=

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: image/gif
Content-Transfer-Encoding: base64
Content-Location: http://www.quandaryland.com/images/_newsdelta.gif

R0lGODlhBwAIAPf/AAAAAIAAAACAAICAAAAAgIAAgACAgICAgAoKChQUFB4eHigoKDIyMjw8PEZG
RlBQUFpaWmRkZG5ubnh4eIKCgoyMjJaWlqCgoKqqqrS0tL6+vsjIyNLS0tzc3Obm5vDw8DMzMzMz
ZjMzmTMzzDMz/zMzMjNmMzNmZjNmmTNmzDNm/zNmMjOZMzOZZjOZmTOZzDOZ/zOZMjPMMzPMZjPM
mTPMzDPM/zPMMjP/MzP/ZjP/mTP/zDP//zP/MjMyMzMyZjMymTMyzDMy/zMyMmYzM2YzZmYzmWYz
zGYz/2YzMmZmM2ZmZmZmmWZmzGZm/2ZmMmaZM2aZZmaZmWaZzGaZ/2aZMmbMM2bMZmbMmWbMzGbM
/2bMMmb/M2b/Zmb/mWb/zGb//2b/MmYyM2YyZmYymWYyzGYy/2YyMpkzM5kzZpkzmZkzzJkz/5kz
MplmM5lmZplmmZlmzJlm/5lmMpmZM5mZZpmZmZmZzJmZ/5mZMpnMM5nMZpnMmZnMzJnM/5nMMpn/
M5n/Zpn/mZn/zJn//5n/MpkyM5kyZpkymZkyzJky/5kyMswzM8wzZswzmcwzzMwz/8wzMsxmM8xm
ZsxmmcxmzMxm/8xmMsyZM8yZZsyZmcyZzMyZ/8yZMszMM8zMZszMmczMzMzM/8zMMsz/M8z/Zsz/
mcz/zMz//8z/MswyM8wyZswymcwyzMwy/8wyMv8zM/8zZv8zmf8zzP8z//8zMv9mM/9mZv9mmf9m
zP9m//9mMv+ZM/+ZZv+Zmf+ZzP+Z//+ZMv/MM//MZv/Mmf/MzP/M///MMv//M///Zv//mf//zP//
////Mv8yM/8yZv8ymf8yzP8y//8yMjIzMzIzZjIzmTIzzDIz/zIzMjJmMzJmZjJmmTJmzDJm/zJm
MjKZMzKZZjKZmTKZzDKZ/zKZMjLMMzLMZjLMmTLMzDLM/zLMMjL/MzL/ZjL/mTL/zDL//zL/MjIy
MzIyZjIymTIyzDIy/zIyMsDAwP8AAAD/AP//AAAA//8A/wD//////yH5BAEAADAALAAAAAAHAAgA
QAgaAAMEgEGQoECBBQ8ONLgwIUKHBxk2LEgRRkAAIf8LTFZpZXdQcm8yMDAAOw==

------=_NextPart_000_0000_01C5685C.F6FD4300
Content-Type: text/css;
	charset="windows-1255"
Content-Transfer-Encoding: quoted-printable
Content-Location: http://www.quandaryland.com/style/quandary.css

BODY {
	PADDING-RIGHT: 0px; MARGIN-TOP: 0px; PADDING-LEFT: 0px; BACKGROUND: =
#f7e4d2; MARGIN-BOTTOM: 0px; PADDING-BOTTOM: 0px; LINE-HEIGHT: 1.2; =
PADDING-TOP: 0px
}
TABLE {
	BACKGROUND: #f7e4d2
}
LI {
	FONT-SIZE: 13px; COLOR: #000000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
TD {
	FONT-SIZE: 13px; COLOR: #000000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
CODE {
	FONT-SIZE: 13px; COLOR: #000000; FONT-FAMILY: courier new, helvetica, =
sans-serif
}
PRE {
	FONT-SIZE: 13px; COLOR: #000000; FONT-FAMILY: courier new, helvetica, =
sans-serif
}
TD.banner {
	BACKGROUND: #740d00
}
TD.menu {
	BACKGROUND: #740d00
}
TD.header {
	BACKGROUND: #be2316
}
TD.main {
	BACKGROUND: #f7e4d2
}
TD.col {
	BACKGROUND: #f3d8be
}
TD.art {
	BACKGROUND: #f3d8be
}
.invisible {
	COLOR: #f7e4d2
}
A:link {
	FONT-WEIGHT: bold; FONT-SIZE: 13px; COLOR: #740d00; TEXT-DECORATION: =
none
}
A:visited {
	FONT-WEIGHT: bold; FONT-SIZE: 13px; COLOR: #224921; TEXT-DECORATION: =
none
}
A:hover {
	FONT-WEIGHT: bold; FONT-SIZE: 13px; COLOR: #808080; TEXT-DECORATION: =
none
}
.fpmenu:link {
	FONT-WEIGHT: bold; FONT-SIZE: 13px; COLOR: #ffffff; TEXT-DECORATION: =
none
}
.fpmenu:visited {
	FONT-WEIGHT: bold; FONT-SIZE: 13px; COLOR: #ffffff; TEXT-DECORATION: =
none
}
.fpmenu:hover {
	FONT-WEIGHT: bold; FONT-SIZE: 13px; COLOR: #be2316; TEXT-DECORATION: =
none
}
.index:link {
	FONT-WEIGHT: normal; FONT-SIZE: 13px; COLOR: #740d00; TEXT-DECORATION: =
none
}
.index:visited {
	FONT-WEIGHT: normal; FONT-SIZE: 13px; COLOR: #224921; TEXT-DECORATION: =
none
}
.index:hover {
	FONT-WEIGHT: normal; FONT-SIZE: 13px; COLOR: #808080; TEXT-DECORATION: =
none
}
.newsbody {
	FONT-SIZE: 12px; COLOR: #000000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
.newstime {
	FONT-SIZE: 12px; COLOR: #800000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
.news:link {
	FONT-WEIGHT: bold; FONT-SIZE: 12px; COLOR: #740d00; TEXT-DECORATION: =
none
}
.news:visited {
	FONT-WEIGHT: bold; FONT-SIZE: 12px; COLOR: #224921; TEXT-DECORATION: =
none
}
.news:hover {
	FONT-WEIGHT: bold; FONT-SIZE: 12px; COLOR: #808080; TEXT-DECORATION: =
none
}
.fpheader {
	FONT-WEIGHT: bold; FONT-SIZE: 13px; COLOR: #ffffff
}
.vertical6 {
	FONT-SIZE: 4px
}
.arttitle {
	FONT-SIZE: 20px; COLOR: #740d00; FONT-FAMILY: comic sans ms, comic =
sans, sans-serif
}
.artsubtitle {
	FONT-SIZE: 16px; COLOR: #740d00; FONT-FAMILY: comic sans ms, comic =
sans, sans-serif
}
.artheader {
	FONT-SIZE: 15px; COLOR: #000000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
.artbody {
	FONT-SIZE: 13px; COLOR: #000000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
.paraheader {
	FONT-SIZE: 13px; COLOR: #000000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
.copyright {
	FONT-SIZE: 13px; COLOR: #000000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
.error {
	FONT-SIZE: 13px; COLOR: #800000; FONT-FAMILY: arial, helvetica, =
sans-serif
}
OL.loweralpha {
	LIST-STYLE-TYPE: lower-alpha
}
OL.upperalpha {
	LIST-STYLE-TYPE: upper-alpha
}
UL.nobullets {
	LIST-STYLE-TYPE: none
}

------=_NextPart_000_0000_01C5685C.F6FD4300--
