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<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D5>The Secrets of Da Vinci: The Forbidden=20
Manuscript</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>by Kheops Studio</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua">Walkthrough by MaGtRo&nbsp;&nbsp; May =
2006</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Gameplay:</B>&nbsp;&nbsp;&nbsp; The Secrets of =
Da Vinci=20
is a third person point and click game. The main menu has new game, load =
game,=20
options, credits and quit game. The options menu has subtitle, speed of =
the=20
camera and volume selections. After installation (2 CDs) choose a symbol =
for=20
individual gamers. 5 players can play at a time. CD2 has to be in the =
drive to=20
start the game.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Right mouse click accesses the inventory screen. =
The=20
inventory has the portfolio at top of the page. It is used for arranging =
all the=20
documents found during the game. There are 5 tabs of 21 items each in =
the bottom=20
inventory. It is recommended that items in inventory be arranged by =
types or use=20
to lessen confusion. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">At top left is the conscience gauge: red for =
diabolic and=20
white for angelic actions or dialogues. If too angelic, lying and =
stealing is=20
not possible. If too diabolic, certain generous actions are not =
possible. Points=20
are obtained by performing actions or puzzle completion. These points =
can be=20
added to balance the gauge. A balanced gauge opens most dialogues and=20
choices.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">At top right is your character and is where you =
can change=20
clothes. Click the item of clothing on Valdo and he will wear it for the =

duration until you click to remove it. Directly below Valdo is the diary =
that=20
holds information collected during gameplay. Read it frequently to know =
what is=20
needed to be done. Below that is the coin selection, where the amount of =
coins=20
to be used is taken and counted. The yellow button returns to menu while =
the=20
sun-moon button quits the present page featured. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">The gameplay menu has the save, load, options, =
return to=20
game and exit game.</FONT></P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Valdo, a former student of Francesco Melzi =
(Leonardo Da=20
Vinci's heir) has accepted the mission of finding Leonardo Da Vinci's =
notebook=20
from an unknown patron.&nbsp;He arrives at Cloux Manor and greeted by =
Saturnin,=20
the caretaker. Madame Marie Babou de la Bourdaisiere, his hostess is =
away at the=20
moment. Curiosity is Valdo's motivation in accepting the =
task.</FONT></P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Note</B>: This walkthrough tries to maintain an =
even=20
conscience gauge. This opens most dialogues and actions. Actions done =
give=20
points. If the gauges are off balance, you can add to either gauge to =
even it up=20
but points are used. The path taken by this walkthrough is just one of =
many=20
since the game is nonlinear. Some of the items have alternative ways to =
be=20
obtained and some actions have alternative paths. There might be =
alternatives=20
missed in this walkthrough.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Day 1: Night, 22 September =
1522</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">In inventory is a sealed letter for Madame de la=20
Bourdaisiere sent by Valdo's mysterious employer. Read the portfolio for =
the=20
letters of the patron - Florence: 2 September 1522 and 19 September. =
Learn about=20
the mission - to look for the codex-notebook. Read the diary frequently =
to learn=20
the progress of the adventure and to learn about the various=20
characters.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Get into Leonardo's study:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Valdo's room:</B>&nbsp;&nbsp; Look around. Take =
the=20
<U>doublet</U> from the dresser's top drawer and <U>brandy</U> from the =
bottom=20
drawer. Take the <U>knife</U> and <U>charcoal crayon</U> from the drawer =
of the=20
table by the window.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Kitchen</B>:&nbsp;&nbsp;&nbsp; Exit the room, =
go down the=20
stairs to the second level pantry (has stairs to lower level) and =
forward to the=20
kitchen. Take the <U>bottle of milk</U>, <U>oil</U> and <U>egg</U> from =
the=20
hutch. There's an empty bowl for the cat on the floor. If you place milk =
on the=20
bowl, the angelic gauge goes up but can be balanced by doing a devilish =
act or=20
use points. There's knife on the center table that can be taken if=20
needed.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Workroom:</B>&nbsp;&nbsp;&nbsp; Go across the =
dining room=20
accessed right of the fireplace and see a workshop. Take the =
<U>stick</U>=20
leaning on the bench on the right upon entering. Take the =
<U>link</U>-string=20
from the floor in front of the bench. The saw and the borer are can be =
used.=20
Turn around and see the adjacent room - <I>It's too dark to check things =

here.</I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saw</B> - Go back to the saw machine. Place the =
stick on=20
the saw table. Use the pedal and immediately push the stick towards the =
saw.=20
Take the<U> 2 small sticks.</U></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Leonardo's bedroom:</B>&nbsp;&nbsp;&nbsp; Go =
forward=20
through the door by the cat or the other door by the dining room, left =
and go up=20
the stairs. Turn right and then go left to enter Leonardo's room. <I>The =
study=20
must be near.</I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Check the paintings by Leonardo around the room. A =
door=20
right of the fireplace is locked. It might be Leonardo's study. Check =
the=20
bookcase and clicked on the etched words above it - <I>The path of=20
pleasures</I>. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Bed</B> - Note the geometric shapes on top =
part of the=20
  posts of the bed. <I>They must have a meaning.</I> Take the =
<U>mirror</U> from=20
  the Venetian cabinet left of the fireplace. There's a charcoal crayon =
right of=20
  the bed if needed. Take the <U>sheet of paper</U> from the side table. =
It has=20
  the triangles from the posts of the bed. Look at it in inventory and =
click-add=20
  it to the portfolio. At the portfolio, use the mirror and see that =
they are=20
  the signs for fire, air, water and earth. Flip to the previous page of =
the=20
  portfolio and see that the back of the paper has indentations made by=20
  handwriting. Use the charcoal crayon on that page. Read the =
translation at the=20
  bottom of the screen.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>St John the Baptist</B> - Go to the painting =
of St John=20
  the Baptist at the corner by the locked study door. The finger of St =
John the=20
  Baptist is pointing up. Move the cursor to top right corner and take =
the=20
  <U>key</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Secret compartment </B>- Go to the sign of =
fire=20
  (upright triangle) bedpost at bottom right of bed) and click on the =
fire sign.=20
  Valdo will quote - "at the foot of the sacred fire of the house of =
dreams".=20
  Look down under the carpet and see a board. Use the knife on the =
board. Take a=20
  new <U>sheet of paper</U> and <U>key mould</U>. Add the new sheet of =
paper to=20
  the portfolio. Read the illegible text at the bottom of the key mould =
drawing=20
  using the mirror. Read the next page also. Bronze is an alloy of =
copper and=20
  tin. Gold is malleable metal.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Leonardo's Study</B>:&nbsp;&nbsp;&nbsp; Use the =
key on=20
the locked door right of the fireplace and enter. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dleft><SAMP><FONT=20
  face=3D"Book Antiqua" size=3D2>Alternative - Use the ladder on the =
outside wall of=20
  the manor by roses. Climb up but the ladder will break. Fix the ladder =
with 2=20
  sticks and climb up to Madame's bedroom. Go to the door and click on =
the key.=20
  Then use the handle to gain entry to Leonardo's =
study.</FONT></SAMP></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Sealed letter for Madame de la =
Bourdaisiere</B> - Time=20
  to snoop and see what the sealed letter contains. It might tell us who =
the=20
  unknown patron is. Place the letter on the desk. Take a stick from the =
box on=20
  the right. Turn around and use that stick on the fireplace. Light the =
candle=20
  using the lit stick. Right click to remove the lit stick. Take the =
knife on=20
  the right and use it on the seal of the letter. Click to read it. The =
unknown=20
  patron did not sign the letter. Right click to remove knife. Click on =
right=20
  page to close the letter. Take the red seal wax on the left and heat =
it on the=20
  candle flame. Use it on the seal of the letter. Take the <U>sealed=20
  letter</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Drawer</B> - Open the drawer and take the=20
  <U>monocle</U> and <U>bloodstone</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look around and check the globe. Go to the =
laboratory=20
  bench at the corner of the room. Click on the still over the stove. =
Take the=20
  <U>phial of sleeping potion</U> from top left shelf and the <U>empty =
phial of=20
  ink</U> and <U>phial of sulphur</U> from bottom shelf. Take the =
<U>sheet of=20
  paper</U> hidden by the 2 phials. Enter the paper in the portfolio. =
Read:=20
  Black ink is made from mixture of egg yolk and black pigment with =
water.=20
  Invisible ink becomes visible under heat. We can use the lab items=20
  later.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Clock</B> - Turn around and forward. Click on =
the=20
  picture of Leonardo on the wall right of the left window. Take the =
<U>sheet of=20
  paper</U> and enter it in portfolio.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Get the clock working by arranging (click hold =
drop) the=20
    gears to form a continuous path from the left large gear up to the =
clock.=20
    Progress can be checked by clicking on the large gear and see which =
gear=20
    will not move.</FONT></P>
    <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">One possible solution:</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D278=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/clock.jp=
g"=20
  width=3D182 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Amboise, 23 April 1519. Watch and listen to =
Leonardo=20
  decide about his codex. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"=20
align=3Dleft>&nbsp;</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Day 2: 23 September 1522</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Wake up and think that it was all a dream. Talk to =
Saturnin,=20
the guardian of the manor about the gardens, workshop and Madame Babou. =
Hmm.=20
<I>Words and gifts to softening her heart.</I>..</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Read the diary to review the events and new task =
to do. The=20
conscience gauges are even, even after giving milk to the cat=20
yesterday.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Check the manor:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Gardens</B>:&nbsp;&nbsp;&nbsp; Go left of =
Saturnin and=20
take the <U>ladder</U> in front of the door. Pick up <U>gall nut</U> =
from tree=20
left of the carriage in the garden. Go back inside and turn around. Take =
the=20
<U>pliers</U> hanging on the door.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Kitchen &amp; Pantry</B>:&nbsp;&nbsp;&nbsp; =
Turn around=20
and get <U>3x charcoal</U> from the sack left of the steps and <U>split =
logs</U>=20
right of the steps. Climb up the ladder to the pantry and take <U>3x =
grains of=20
wheat</U> from the sack by the wall. Take the <U>broom</U> by the=20
door.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">At the kitchen, take <U>thyme</U> from side table =
by the=20
window. Go forward towards the dining room and turn around. Take the=20
<U>lemon</U> from the table.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Dining room:</B>&nbsp;&nbsp;&nbsp; Go right of =
the=20
cooking fireplace. Take the <U>bottle of water</U> from the =
table.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Workshop</B>:&nbsp;&nbsp;&nbsp; Go to room pass =
the=20
dining room. Now we can check the workshop. Take the <U>large spiny =
gear</U>=20
leaning on press table at area on the left. Take <U>large drill bit</U>, =

<U>lighter</U> and <U>iron box</U> from fireplace mantle. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Water pump-fountain paper</B> -&nbsp;Use the =
pliers on=20
  the paper nailed on the chimney wall to get <U>sheet of paper</U> and=20
  <U>nail</U>. Add the sheet of paper to the portfolio. Read the paper =
in the=20
  portfolio. We will do this later. It is a trigger for another=20
  action.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Easel</B> - Remove the cover from the easel =
and check=20
  the nails on the frame on the left. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Jack</B> - Go towards the other door and look =
at the=20
  table. There's a pair of pliers on the table if needed. Take the =
<U>small=20
  gear</U> from the floor. Note the jack on top of the crate. <I>It =
doesn't seem=20
  to work</I>. Go to the saw and borer machine on the far =
area.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Borer</B> - Face the borer and take the =
<U>small drill=20
  bit</U> from the machine. Replace it with the large drill bit. Place =
the small=20
  gear on table. Use (gear icon) the crank handle. Take the <U>small =
perforated=20
  gear</U>. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Place the large gear on the table and again use =
the crank=20
  handle. Take the <U>large perforated gear</U>. Take the <U>crank=20
  handle</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back to the jack on the box (crate) ;) and =
place the=20
  small perforated gear above the other gear already there. Take the =
<U>jack</U>=20
  and the <U>engraved plate</U> beside it.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Lopsided door </B>- Turn around. Use the jack =
on the=20
  base of the leaning door. Attach the crank handle on jack. Turn (gear =
icon)=20
  the crank to straighten the door. Take jack and crank handle. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Close door. See a metal door that has gears, =
colored balls=20
  and cups. We will come back to this puzzle =
later.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Exit via the formerly leaning door. Note the =
locked chapel=20
on right side. Go up the stairs and look down on the floor of the first =
landing=20
by tapestry. Take the <U>collar</U>-necklace. A stone is missing from =
it.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Leonardo's study</B>:&nbsp;&nbsp;&nbsp; Change =
clothes by=20
clicking the doublet on Valdo before entering the study. Talk to Madame =
Babou.=20
She talks about an unused bridge and gives another <U>engraved plate</U> =
ready=20
for printing. Turn around and take the <U>empty bowl</U> and <U>empty =
perfume=20
bottle</U> from the coffee table. Take the <U>lyre</U> under the=20
window.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Ink</B> - Go to Leonardo's lab bench. Place =
charcoal or=20
  gall nut on the mortar. Use pestle on charcoal or gall nutand take =
<U>charcoal=20
  powder</U>. Place egg, charcoal powder or gall nut powder and water on =
bowl on=20
  the right. Use the empty phial of ink on the bowl to get <U>phial of=20
  ink</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Find the dovecote for=20
messages:</FONT></B><FONT size=3D4>&nbsp;&nbsp;&nbsp; </FONT></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Exit the study and bedroom. Go forward to the =
balcony. Take=20
<U>pebbles</U> from the floor before the stairs. Go down the stairs and =
go=20
forward. Take the left path away from the manor and tracks.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bridge</B>:&nbsp;&nbsp;&nbsp; See Leonardo's =
turning=20
bridge. Pan right and go forward to see a clearing by the stream - a =
perfect=20
landing site.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Turn bridge</B> - Go back to the bridge. =
Place the=20
  large perforated gear on top of the large spindle on the left. Pan =
right and=20
  take the <U>iron bar</U> that stops the other large spindle. Pan left =
back to=20
  the other spindle and turn it. Cross the bridge. =
</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">See chopped logs on the left that are ready to be =
split. Go=20
forward and see a beehive on the left. Go forward to the dovecote. See a =
pile of=20
dry leaves, take if needed.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Dovecote:&nbsp;&nbsp;&nbsp; </B>Take the =
<U>long rope</U>=20
hanging from the beam, the <U>copper object</U> on the window sill, =
<U>old=20
clothes</U> from the ground and pebbles if you need any. Climb the =
steps. See=20
packed straw and a heavy barrel on the floor. Take the <U>pewter =
dish</U> from=20
the floor.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Call the dove for the message</B> - Take the =
<U>dove=20
  call</U> left of the window. Look up and see 5 doves in their stalls. =
Take the=20
  dove call from inventory and it will appear on the game screen. Call =
all the=20
  doves to pop out of their coop by clicking on the holes.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click on holes: (left to right) 4 3 5 1 2. Click =
on the=20
  rightmost top dove to take the message. Valdo reads and answers the=20
  message.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">If you feed the doves grains of wheat, the =
angelic guide=20
  goes up.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Cross the stream:</B>&nbsp; Exit dovecote and =
turn to=20
stream.&nbsp; </FONT><FONT face=3D"Book Antiqua" size=3D2>Alternative - =
Another=20
place to cross the stream is just after the bridge.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Ladder</B> - Place the ladder on the water. =
Go to the=20
  other side. oops! Use the 2 small stick previously cut from the stick =
that was=20
  found in the workroom on the empty rungs of the ladder.&nbsp; Now =
cross to the=20
  other side.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Reeds</B> - Turn left and use knife on reeds =
to get=20
  <U>reeds</U>. There are pebbles on the ground if =
needed.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Forge-mill:</B>&nbsp;&nbsp;&nbsp;Go forward to =
the forge.=20
Pick up <U>dry leaves</U> and <U>axe</U> outside the forge. Enter and =
look=20
around and see the furnace, anvil on the lower level and the mill on the =
right=20
side. Pick up the <U>beekeeper's veil</U> hanging from the =
shelf.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Furnace</B> - Place dry leaves and split logs =
in the=20
  furnace. Use the lighter on the logs.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Key</B> - Place the key mold on the table on =
the right=20
  of furnace. Place pewter dish and copper object (<FONT =
size=3D2>alternative is=20
  bronze that can be bought from Saturnin</FONT>) in the crucible. Click =
on=20
  handle of the post on the left to raise the crucible. Swing the arm to =
move it=20
  inside the furnace. Click on handle again to lower the crucible with =
bronze.=20
  Remove the arm out of the furnace. Lift the furnace cover and place it =
on=20
  furnace.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Turn right and take the <U>gloves</U> from side =
of the=20
  table. In inventory, click the gloves on Valdo.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the furnace cover off after wearing the =
gloves and=20
  lay it on the floor. Swing the arm to the furnace, click the handle, =
swing the=20
  arm out and click the handle again to lower the crucible.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">With gloves on, pour the molten bronze on the =
key mould.=20
  Open the mould and take <U>bronze key</U>. Take the <U>key mould</U> =
again.=20
  Click the gloves off Valdo.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Mill</B> - Look outside and see that the =
water wheel is=20
  stopped. In inventory, click the reed on Valdo. LOL! </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Dive in the water. Look at the water wheel =
clogged by=20
  sticks. Use the knife to cut the sticks. The water wheel =
turns.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Flour</B> - Go back inside the mill. Place =
grains of=20
  wheat on the bin at top level. Pull the lever beside the bucket by the =
door to=20
  get <U>flour</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back to the back of the manor by the garden If =
you=20
haven't yet; use the pliers on the climbing rose at the corner of the =
manor to=20
get <U>roses</U>. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Print</FONT></B><FONT face=3D"Book =
Antiqua" size=3D4><B>=20
Leonardo's engraved plates part 1:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin the caretaker:</B>&nbsp;&nbsp;&nbsp; =
Talk to=20
Saturnin about the mill. He will explain how to make paper.&nbsp; If you =
talk=20
to&nbsp;Saturnin with the snorkel still on Valdo - listen to what he =
says.=20
Hahahaha! If you need to replenish the water bottle, use the water =
bottle on the=20
pool.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Paper preparation -</B> </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Paper mache</B> - Go back to the mill-forge. =
Go to mill=20
  at right side of the hut. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Place old clothes on the bin under the 3 big=20
  hammers-pounders. Pour water on old clothes. Click the pounders to =
touch the=20
  round roller on the left. Pull the lever at end of the roller. Pull =
the lever=20
  from the roller to stop that noise. Click the pounders off the bin and =
take=20
  <U>4 paper mache</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Press paper</B> - Go back to the press at the =

  workshop.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Pull out the wood box below the press. Open the =
box, place=20
  one paper mache and close lid. Push back the box under the press and =
turn the=20
  lever to lower the press. Turn the lever again to raise the press and =
pull out=20
  the wooden box. Open the lid, take paper. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Do this to the other 3 paper mache to get <U>4=20
  papers</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Leonardo's engraved plates</B>:</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Printing</B> - Pull out the wood box below =
the press.=20
  Open the box, place the engraved plate, add ink and then paper over =
the inked=20
  plate.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Close the lid. Push back the box under the press =
and turn=20
  the lever to lower the press. Turn the lever again to raise the press =
and pull=20
  out the wooden box. Open the lid; take the <U>sheet of paper</U> and =
the=20
  <U>inked engraved plate</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Enter the sheet of paper in the portfolio. Do =
this to the=20
  other engraved plate.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Information</B> - Look in the portfolio, use =
mirror and=20
  see that the engraved plate given by Madame Babou is about the bridge. =

  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The engraved plate from this room shows =
preparation for=20
  diverting enemies. It is made up of water, sugar and =
saltpetre.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click on the cannon pictured and see new words =
appear. It=20
  gives the ingredients for gunpowder - saltpetre, sulphur and=20
  charcoal.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Convince Marie Babou to invite into her=20
apartments:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Talk to Madame Babou at Leonardo's study. Be sure =
that Valdo=20
is wearing the doublet. Answer with 'Thank you, Madam. You flatter =
me...' Learn=20
about Salai. Give Madame Babou the rose and she reprimands Valdo. Give =
her the=20
collar-necklace which increases the angelic gauge. Look at Valdo and =
Babou's=20
picture in inventory - she moved.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Perfume =
preparation:</B>&nbsp;&nbsp;&nbsp;&nbsp; Go to=20
  the corner laboratory bench.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Open the door of the stove. Place charcoal in =
the stove.=20
  Use the lighter on the charcoal. Close the door. Take the =
<U>gooseneck</U> off=20
  the still. Place rose and water on the open still. Place the gooseneck =
back on=20
  the still. Pour water on the funnel. Click the empty perfume bottle on =
the=20
  flask at the bottom of the condenser to get <U>bottle full of rose=20
  oil.</U></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Repair the fountain:</FONT></B><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4> </FONT></B>Give the perfume to =
Madame=20
Babou. Talk to her again about bridge. She wants the fountain to be =
fixed. She=20
might mention that Saturnin might have some parts (even conscience=20
gauge).</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Water pump-fountain paper</B> - Read the water=20
pump-fountain paper in the portfolio. This is the one taken from above =
the=20
fireplace in the workshop. If you do this puzzle ahead of time, Saturnin =
will be=20
in his room and might skip the mill-paper mache dialogue until later in =
the=20
game.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Sheet of paper</B> - Move the cursor over the =
picture=20
  to identify the different parts. The water pump is to the left inside =
the=20
  square. Below that is the jack that linked to a system of pools. The=20
  Archimedes screw pumps water from the pipe to water pump to the =
perforated=20
  tank above. The lines and broken circles at top left are glass tubes =
and=20
  flasks.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The aim of the puzzle is to make a fountain and =
complete a=20
  circuit from water pump to the fountain. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Fountain</B> - Place and connect the glass =
tubes and=20
  flasks under the perforated tank to make a fountain. Place the long =
tube to=20
  the right hole of the tank, the medium tube to the left and place the =
flasks=20
  with 2 holes on top under the long tube. Place the other 2 holed flask =
under=20
  the medium tube. Connect the 2 flasks using the short tube. See =
picture=20
  below.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Pump water</B> - Lower the hydraulic press. =
Raise the=20
  jack to connect the funnel to the water pump. Click on the water pump =
and then=20
  click on the Archimedes screw to pump the water to the holding tank on =
the=20
  right. See the fountain.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Watch Leonardo talk to Francois I. =
</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><IMG height=3D337=20
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/fountain=
.jpg"=20
width=3D228 border=3D0></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin, the enterprising=20
caretaker:</B>&nbsp;&nbsp;&nbsp; This part is triggered by the =
completion of the=20
water-fountain puzzle above. Enter the open door left of the entrance to =
the=20
lower pantry and talk to Saturnin. Take the<U> fountain mechanism- =
system</U> at=20
left on the floor. Buy 1 <U>paper</U> for 1 gold coin, sugar for 2 gold =
coins=20
and <U>sewing spool</U> behind the bronze (<FONT size=3D2>alternative - =
you can=20
buy bronze to make key</FONT>).</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Fountain</B>:&nbsp;&nbsp;&nbsp; Go to the =
center of the=20
garden and place the fountain system at the center of the pond. Madame =
is=20
delighted.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Automatically be talking to Madame in Leonardo's =
study.=20
Answer with 'You flatter me Madam....'. She wants one last thing; answer =
her=20
with 'Of course, I'm listening.'</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Lyre - </B>Take the lyre from inventory and =
see the=20
  lyre on the screen.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Madame will sing the first 3 notes. Reproduce =
her trill on=20
  the lyre. Click on (left to right) 1 2 3 strings.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">She will trill another 4 notes. Reproduce it by =
clicking=20
  on 4 2 2 1 strings.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">She sings and loses her voice. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look in inventory and see that the picture of =
Madame and=20
  Valdo has changed.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin</B>:&nbsp;&nbsp;&nbsp; Go back to =
Saturnin and=20
talk to him about Madame completely. He gives the recipe for a cold =
remedy.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Honey</B>:&nbsp;&nbsp;&nbsp; Go across the =
bridge and=20
forward to the beehive.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click the beekeeper's veil on Valdo's picture. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Open the smoker on the right of the hive. Place =
dead=20
  leaves in the smoker. If you don't have any, go right and take some =
dead=20
  leaves outside the entrance to the dovecote. Use lighter on dead =
leaves. Close=20
  the lid and take the <U>bee smoker</U>. Use bee smoker on beehive. =
Raise the=20
  cover of the bee hive and drop it on the stool left of hive. =
</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take <U>2 honeybee combs</U>. Place the cover =
back on the=20
  hive. Take the veil off Valdo's picture.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin:</B>&nbsp;&nbsp; Go back to the =
mansion and talk=20
to Saturnin about honeycomb. Fill the empty <U>bottle of water</U> from =
the=20
pond, walk to side of manor and back to Saturnin to get <U>honey</U>.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Cold remedy:</B>&nbsp;&nbsp;&nbsp; Go back to =
Leonardo's=20
study. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the distiller. Take the gooseneck off. =
Place thyme,=20
  lemon, honey and water in still. Click the empty bowl (cup and saucer) =
on the=20
  still to get <U>bowl full of syrup.</U> Place the gooseneck back on =
the still.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Give Madame the bowl of =
syrup.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Madame's apartment:</B>&nbsp;&nbsp;&nbsp; Babou =
tells=20
Valdo about the drawings and the telescope. Check the picture of Babou =
and Valdo=20
in inventory. Go to the other side of the room and look at the picture =
on the=20
wall and the one on the easel. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Telescope</B> - Look through the telescope =
and see that=20
  one of the lenses is broken. Click on the gold cover middle of the =
telescope=20
  to open it. Use knife to remove the broken lens. Use the monocle as=20
  replacement. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look through the telescope and see Saturnin =
hiding a boat.=20
  This is the trigger for end of the day. Babou dismisses the idea of =
Saturnin=20
  being mysterious. </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Valdo succeeded in seducing Madame =
Babou.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter>&nbsp;</P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" =
align=3Dcenter><B><FONT=20
  face=3D"Book Antiqua" size=3D4>Day 3: 24 September =
1522</FONT></B></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Leonardo's locked laboratory=20
cabinet:</B>&nbsp;&nbsp;&nbsp; Go forward to Leonardo's study and right =
to the=20
lab bench. Use the bronze key on the cabinet to get <U>gold nuggets</U>, =
<U>red=20
paint</U>, <U>blue paint</U>, <U>yellow paint</U> and <U>varnish</U>. =
Close=20
cabinet and take <U>bronze key</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Leonardo's locked Venetian=20
cabinet:</FONT></B>&nbsp;&nbsp;&nbsp; Go to Leonardo's bedroom and to =
the locked=20
Venetian cabinet left of the fireplace. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Insert the bronze key on the keyhole at center =
of the=20
  locked cabinet.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">See that there are diamonds on one end of each =
row of=20
  ornate panels and on the top of each column. The top diamonds turns =
the=20
  smaller diamonds in the panels below it. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The object of the puzzle is to have all the =
diamonds in=20
  the panel to be on the top as seen on the single panel below the =
center=20
  statue.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click on the top diamonds: (l-r) 1 2 and 4, to =
get the top=20
  row of smaller diamonds to be on top.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click the diamond on the left side of the second =
from the=20
  top row to get the diamonds to be on top.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click the diamond on the right side of the =
second from=20
  bottom row to get the diamonds on the panel to be on top.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The center cabinet opens. Take the <U>roll of=20
  parchment</U>, <U>Leonardo's jewel</U>, <U>hammer</U>, <U>gold blank =
mold</U>=20
  and <U>coining die</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the <U>bronze key</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D218=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/DVcabine=
t.jpg"=20
  width=3D364 border=3D0></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Map of Cloux Manor: </B>&nbsp;&nbsp; Add the =
parchment to=20
the portfolio and see a map of Cloux Manor. It has 4 circles with =
celestial=20
bodies on each corner: sun, moon, star and planet.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>The Path of Pleasure =
bookcase:</B>&nbsp;&nbsp;&nbsp; Go=20
to the bookcase across the room. Click on the words etched above the =
bookcase.=20
Babou stated that Salai is Leonardo's lover. Click on the books that =
have S A L=20
A I. Note that there are 2 A's. See that it goes to Valdo's bedroom =
(formerly=20
Salai's). Turn around and note that the passage also opens on this side. =
We will=20
do that puzzle later.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Discover what is hidden under =
the=20
trapdoor:</FONT></B>&nbsp;&nbsp;&nbsp; Go down and forward to kitchen. =
Take the=20
<U>bottle of white wine</U> on the table. Look at area right of the door =
to the=20
stairs. Saturnin revealed a trap door under the sacks left of the=20
fireplace.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Open the trap door</B> - Move the 2 sacks off =
the trap=20
  door and place them on the left side. Look up and use the long rope on =
the=20
  pulley on the ceiling. Use the crank handle on the wheel on the wall. =
Click=20
  the crank handle to raise the trap door. Take the <U>crank handle</U>. =

  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Light the lantern hanging on the raised trap =
door. Take=20
  the <U>lamp</U>. Use the lamp and go down.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Cellar</B> - Go forward, turn around and look =
up at the=20
  ceiling. Use the lighter on the candles on the chandelier to get=20
  light.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go forward towards the stairs. Pick up the =
<U>cannon=20
  ball</U> on the floor by the stairs. Take <U>2xs saltpeter</U> from =
wall at=20
  bottom of stairs.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Metal plate</B> - Look at the metal plate =
leaning by=20
  the bench close to the stairs. Use flour on the plate and see some =
drawing.=20
  With paper in inventory, Valdo notes the drawing down to get =
<U>incomplete=20
  sheet of paper</U>. If you don't have paper, buy some from Saturnin =
later and=20
  come back. Pan right and take an <U>engraved plate</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Cannon</B> - Turn around and go forward. See =
a broken=20
  down cannon. Use the jack on the cannon. Place the crank handle on =
jack and=20
  use it straighten the cannon. It is facing a bricked entryway. Place =
the=20
  cannon ball on the cannon.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">&nbsp;You can fire it now or later when you need =
to use=20
  the cannon. There is an alternative if you fire it now - don't=20
  worry.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Flying machine</B> - Pan right and see a =
prototype of=20
  Leonardo's flying machine. Steering shaft is gone and right wing lost =
its=20
  strut.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Print</FONT></B><FONT face=3D"Book =
Antiqua" size=3D4><B>=20
Leonardo's engraved plates part 2:</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back up to the workshop and print the last of =
the=20
engraved plates. Place the plate on the open box of the press, Place ink =
over=20
the plates and lay a paper over it. Close the lid, push to press, press =
and take=20
the paper from box. Enter the sheet of paper in portfolio. Read about =
Alberti's=20
use of the grid to paint.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Gold coin preparation:</B>&nbsp;&nbsp;&nbsp; Go =
to the=20
forge. Take <U>split logs</U> from lower level of pantry or split logs =
using the=20
axe just after the bridge.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Furnace</B> - Place split logs on the embers =
in the=20
  furnace.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Gold blanks</B> - Place the gold blank mold =
on the=20
  table on the right of furnace. Place gold nuggets in the crucible. =
Click on=20
  the handle of the post on the left to raise the crucible. Swing the =
arm to=20
  move it inside the furnace. Click on handle again to lower the =
crucible with=20
  bronze. Remove the arm out of the furnace. Lift the furnace cover and =
place it=20
  on furnace.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">In inventory, click the gloves on Valdo. Take =
the furnace=20
  cover off after wearing the gloves and drop it on the floor. Swing the =
arm to=20
  the furnace, click the handle, swing the arm out and click the handle =
again to=20
  lower the crucible.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">With gloves on, pour the molten gold on the gold =
blank=20
  mould. Take <U>4 gold blanks</U> from the mould. Take the <U>gold =
blank=20
  mould</U>. Click the gloves off Valdo.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Gold coins</B> - Turn to the anvil. Place the =
coining=20
  die on the circular indentation on top of the anvil. Place a gold =
blank on top=20
  of the die. Use the hammer. Take the gold coin. Do this to the other 3 =
gold=20
  blanks to make <U>4 gold coins</U>. They are added to the coin count =
on the=20
  right side of inventory screen. Take the <U>coining die</U> from the=20
  anvil.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Boat ride: </B>&nbsp;&nbsp; Exit the forge and =
look=20
across the stream by the water wheel. Saturnin's hidden boat is on the =
bank.=20
Cross the bridge and go left. Turn left to the bank and remove the =
camouflage of=20
the boat. Turn right and drop (right click) the camouflage. You can take =
a ride=20
up and down the stream from the mill to the dovecote by click point to =
the=20
direction you want to go. If you placed the ladder by the bridge, remove =
it now.=20
Go back to the bank after a nice day out and return to the =
manor.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Recover lens from =
Saturnin:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Babou's sitting room</B>:&nbsp;&nbsp;&nbsp; =
Talk to Babou=20
at her apartment.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Telescope -Leonardo's drawing </B>- The =
telescope is=20
  stuck. Use oil on and then click on rod handle. The telescope turns to =
the=20
  drawing on the wall. Look though telescope.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the drawing and use the lighter to expose =
hidden=20
  drawing using invisible ink. Look through telescope again and see the =
secret=20
  writing is a picture of the telescope and a constellation</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Talk to Babou about Leonardo, the hidden drawing =
and=20
  telescope. She states that Saturnin cleaned the room before she got=20
  here.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin</B>:&nbsp;&nbsp;&nbsp; Talk to =
Saturnin about=20
the lenses. He states that he doesn't know about them. Give him brandy. =
White=20
wine is not strong enough for him.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">You will now have 2 choices of dialogues in =
response to=20
  his 'need to be friendly'.:.</FONT></B></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. I'm sure that by trying harder... This would =
make=20
  Saturnin clam up and you need to make brandy to give him. This also =
raises the=20
  diabolical red conscience gauge.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. Your thoughts are running wild... This would =
make=20
  Saturnin admit that he has the lenses and gives permission to enter =
his room.=20
  This raises the angelic conscience gauge.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Continuation of #1 choice:&nbsp; We need more =
brandy. Pick=20
  up more charcoal if needed.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Make brandy</B> - Go back to lab bench In =
Leonardo's=20
  study. If the stove is off, place charcoal and light it. Place white =
wine in=20
  the still. Place gooseneck back. Click the empty brandy bottle on the =
stilled=20
  <U>brandy</U>.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go back and give it to Saturnin. He falls =
asleep.=20
  </FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin's room</B> - Enter his room and open =
the cabinet=20
on the left. Take the <U>2 color lenses</U>. If you need things from his =

selection of wares or take the gold coins back, take it. It will =
increase your=20
red conscience, maybe to balance if you have a rise in angelic gauge. =
Read the=20
note on the stool - Spied on?</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Babou</B>:&nbsp;&nbsp;&nbsp; Go back to Babou's =
sitting=20
room-apartment. Talk to her about Saturnin.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Choices</B>:&nbsp;&nbsp;&nbsp; 1. No, it =
would be=20
  rash... 2. Confess. Angelic gauge goes up.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Decipher the puzzle of the hidden=20
words:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Telescope + lens</B>:&nbsp;&nbsp;&nbsp; Place =
the 2=20
lenses on the holder in front of the telescope. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Position blue and red lens in front of =
telescope. Look=20
  through telescope to see purple. <I>First look for the =
stars,</I></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Position red and yellow lens in front of =
telescope. Look=20
  through telescope to see orange. <I>Then find the philosopher=20
  stone.</I></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Position blue and yellow lens in front of =
telescope. Look=20
  through telescope to see green. <I>And the path of power will open =
before=20
  you.</I></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>First look for the stars:</B>&nbsp;&nbsp;&nbsp; =
Talk to=20
Babou and she will help with recognizing the constellation Lyra and =
points Valdo=20
to the globe.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><IMG height=3D217=20
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/Lyre.jpg=
"=20
width=3D218 border=3D0></FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Globe</B> - Go to the study and examine the =
globe by=20
  the fireplace. Turn the globe to the Lyre constellation. It is a 4 =
star=20
  diamond with a single star above it. It will be at the center of the=20
  intersecting ruled bars.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Then turn the bars to position the 5 holes over =
the 5=20
  stars. Take the <U>medallion</U> on top. It has a depiction of 2 kissy =
faces=20
  like the return button in the game.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D217=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/globe.jp=
g"=20
  width=3D218 border=3D0></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Watch the discussion between Leonardo and Francois =
I. There=20
is a path from here to the King's castle. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Then find the philosopher stone: =
</B>&nbsp;&nbsp;&nbsp;=20
Talk to Babou about the globe and medallion. Go to Saturnin and see that =
the=20
manor cat is there. Talk to him and find out that the cat's name is =
Alkahest. Go=20
back to Babou and ask about Alkahest. Alkahest means philosopher stone =
and he=20
wears a medallion.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Look for Alkahest. The cat and Saturnin is not at =
the bench=20
anymore. Go to the dovecote and see Alkahest sitting by the top =
entrance. Enter=20
dovecote and approach the cat. Take the <U>half moon =
medallion</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>And the path of power will open before=20
you:</B>&nbsp;&nbsp;&nbsp; Find the entrance to the secret passage to =
the King's=20
castle.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>There are 2 ways to get to the secret =
passage.</B> Both=20
  ways should be prepared, so do both 1 and 2 below but heed the warning =
on=20
  #1.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">1. One way is to break the bricked wall using =
the cannon.=20
  </FONT></B></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua"><B>Prepare gunpowder</B> - Go to the lab bench =
in the=20
    study. Place charcoal on mortar and use pestle to get <U>charcoal=20
    powder</U>. Mix in the right bowl saltpetre, sulphur and powdered =
charcoal.=20
    Take <U>powder</U>.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua"><B>Prime the cannon</B> - Go down to the =
cellar and open=20
    the lid at right end of the cannon. Be sure that you have already =
placed the=20
    cannonball inside the cannon. Place the powder in the slot. =
</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua"><B>Warning: If you want to see another =
alternative path=20
    later - make a saved game and do not fire the cannon yet.</B> You =
can replay=20
    to do the other alternative.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">If you want to open the brick wall now, light =
the powder=20
    using the lighter. You can still get to the =
end.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT =

  face=3D"Book Antiqua">2</FONT></B><FONT face=3D"Book Antiqua"><B>. By=20
  elevator.</B></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Red &amp; yellow balls elevator puzzle</B> - =
Go back to=20
  the workshop and close the formerly leaning door to access the metal=20
  cabinet.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Open the door and see circular metal plate that =
has red=20
  and yellow colored balls around the perimeter. At the center are 2=20
  superimposed circles that are stationary. At the bottom are 2 cups: =
left is=20
  red and right is yellow. On the right is a weight that turns the =
rotating=20
  plate.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The object of the puzzle is to alternate =
dropping a red=20
  and a yellow ball to their respective cups.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The smaller left circle receives balls from the =
pipe or=20
  from the ones around the edge of the big rotating plate. It has 2 =
yellow=20
  buttons; the top turns the circle clockwise and the bottom button =
turns it=20
  counterclockwise. At the bottom of the smaller circle is the path that =
drops=20
  the unused balls back to the edge of the rotating circle.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The right larger circle also has 2 buttons; top =
button=20
  turns it counterclockwise and bottom to turn clockwise. There is a =
path to=20
  drop at the bottom and this is where the selected balls are dropped=20
  alternating to right or left cups.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The 2 circles have 2 places that overlap each =
other. These=20
  are the 2 places that the ball on the left circle can be moved by the =
right=20
  circle. The bottom overlap hole is where you want to position the =
selected=20
  colored ball to drop to the cup.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The green button at bottom left resets the =
puzzle or=20
  empties the cups.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">First, check which color of ball is dropped to =
the cups.=20
  Then reset if dropped on wrong cup. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">While the big plate is stationary, move the =
correct balls=20
  from the left circle so that the right circle can drop it to the =
correct=20
  cup.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">When out of balls on the left circle to work on, =
pull down=20
  the weight to drop balls to the smaller circle and simultaneously =
moving the=20
  left (to get balls) and right circle (to select balls and drop them in =
the=20
  cup).</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Do these - pull the weight and drop correct =
colored balls=20
  until the bowls at the bottom automatically empties. This means the =
puzzle is=20
  completed. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Pull the lever on the right to raise the=20
  elevator.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Elevator</B> - Enter the elevator and pull =
the lever to=20
  go down. Across the elevator is the metal cabinet to raise or bring =
down the=20
  elevator.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">See the bricked wall on the left. This is the =
one seen in=20
  the cellar under the kitchen (if you have not blasted the bricked door =

  yet).</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Etchings at secret =
passage</B>:&nbsp;&nbsp;&nbsp; Go=20
  forward and at the corner, see etchings on the floor. Click on it to =
clean up=20
  one etching. Use the broom to remove the dirt over the second etching. =
Place=20
  the incomplete sheet of paper over the cleaned etching and use the =
charcoal=20
  crayon on the paper to get a <U>sheet of paper</U>. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Add it to the portfolio and read it. It showed =
the 4=20
  circles with sun, star, moon and planet and lines and dots. No way to =
decode=20
  it yet.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Door to the King's =
castle:</B>&nbsp;&nbsp;&nbsp;=20
  Continue forward and see a door that has similar pictures as the 2 =
medallions.=20
  Place the 2 medallions on the indentations. The door=20
opens.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Beneath the King's =
castle:</B>&nbsp;&nbsp;&nbsp; Use the=20
lit lamp on the dark passageway. Go down, forward, pan left, forward, =
pan left,=20
forward and be under the King's castle.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">There is an open door that leads up to the castle. =
Turn left=20
and see a closed door. Enter through the closed door. Hear people =
talking behind=20
the metal panel. If you open the metal panel and are heard, Valdo will =
be=20
tortured. Another chance is given. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Oil the metal panel and open it completely. =
Overhear 2=20
hooded men talk about Valdo's research. They also talked about their =
plans for=20
the codex and Valdo when they have the notebook in hand. <I>Codex must =
be=20
destroyed.</I></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back to the manor by going right when at the =
hall,=20
forward, right while facing a gate, forward and up the =
stairs.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Francois I</B>:&nbsp;&nbsp;&nbsp; Babou calls =
down and=20
Valdo automatically has a talk to Francois I. Valdo now works for the =
King. The=20
King gives his <U>signet ring</U> and told Valdo to contact him through =
Hector=20
when he finds the notebook. He also gave a <U>sheet of paper </U>that =
has the=20
code for the Leonardo's series of signs.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Day 4: 25 September 1522</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Valdo wakes up and reminisces about the happenings =
the night=20
before. Babou calls to Valdo and at her apartment, informs him that =
there are=20
guards around the manor. They think that Valdo has escaped with the =
notebook.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><BR><B><FONT size=3D4>Find and decode the 4 series =
of=20
signs:</FONT></B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Decode the etching taken from the floor of the =
secret=20
passageway: </B>&nbsp;&nbsp; Open the portfolio to the etchings picture. =
Decode=20
the etchings using the paper given by the King that is on the left page. =

</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The right page has line-dots after 4 circles =
with=20
  celestial bodies - from top to bottom: sun, star, moon and planet. The =
left=20
  page has line/dots with numbers.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Look for the line-dot from the left page that =
corresponds=20
  to one of the line-dots right of the celestial body symbol on the =
right=20
  page.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Click the number inside the line-dot chosen on =
left page=20
  to turn it to orange and then click the corresponding line-dot on the =
right=20
  page to orange. A white area appears right of the =
line-dots.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Do the same to next line-dot until that =
celestial body is=20
  completed. Take the blood stone from bottom circle and click it on the =

  whitened area after the line-dots to write the numbers =
chosen.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Do this for all the other celestial bodies' =
line-dots. The=20
  decoded numbers are: sun - 120, Star - 240, moon - 60 and planet -=20
  310.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D208=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/4signs.j=
pg"=20
  width=3D357 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px"=20
align=3Dleft>&nbsp;</P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Correlate to Map</B>:&nbsp;&nbsp;&nbsp; Open =
the page in=20
the portfolio that shows the map of the Cloux Manor that was taken from=20
Leonardo's Venetian cabinet.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">See that the map of Cloux Manor also have the =
same=20
  celestial body circles seen on the etching paper.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The degrees of the celestial body circles are =
labeled.=20
  Turn the circles' pointer to point to the number decoded from the =
etchings:=20
  sun - 120, Star - 240, moon - 60 and planet - 310.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">At the intersection of the 4 bodies, an X that =
marks the=20
  location of the notebook is seen. It is on the front door of the=20
  manor.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D208=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/Floorpla=
n1.jpg"=20
  width=3D357 border=3D0></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin:</B>&nbsp;&nbsp;&nbsp; Go talk to =
Saturnin in=20
the kitchen. He is surprised by the presence of the guards. Valdo =
confronts=20
Saturnin. Valdo realizes the reasoning given by Saturnin. </FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Babou: </B>&nbsp;&nbsp;&nbsp; Go back to =
Babou's=20
apartment and find her gone. Valdo wants to check the Venetian=20
cabinet.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Unlock Babou's Venetian cabinet</B> - Take =
the key from=20
  the mannequin in the bedroom.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Insert the key on the keyhole at center of the =
locked=20
  cabinet. <B>Save game here </B>since there's no reset.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">There are white diamonds at left end of each row =
of=20
  colored circles and at the top of each column. The white diamonds =
turns the=20
  yellow arrows of the colored circles.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">There are blue diamonds at right end of each row =
of=20
  colored circles and at the bottom of each column. The blue diamonds =
turns the=20
  white arrows of the colored circles.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The object of the puzzle is to have all the =
colored=20
  circles in the panel to be similar to the single panel below the =
center=20
  statue.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. Click the top white diamonds (L-R: 1, 2 and =
4) to turn=20
  the top row yellow arrows to point up.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. Click the bottom blue diamonds (L-R: 1 - 4) =
to turn the=20
  top row white arrows to point down.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">3. Click the 2nd from top left white diamond to =
turn the=20
  2nd row yellow arrows to point up.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">4. Click the 2nd from top right blue diamond to =
turn the=20
  2nd row white arrows to point down.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">5. Click the 3rd from top right blue diamond to =
turn the=20
  3rd row white arrows to point down.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">6. Click the bottom right blue diamond to turn =
the bottom=20
  row white arrows to point down.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The drawer opens. Read the letter and see that =
it is the=20
  letter of introduction for Valdo. Move the dark paper over the letter =
and=20
  Valdo will read it and learned that he will be =
framed.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Babou arrives and states that she is blackmailed =
because of=20
her relations with Charles V. She was ordered to leave the Mona Lisa in =
the=20
dovecote for the blackmailers to pick&nbsp;up.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D308=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/baboucab=
inet.jpg"=20
  width=3D503 border=3D0></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Prevent the theft of the Mona =
Lisa:</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Retrieve the Mona Lisa:&nbsp;&nbsp;&nbsp; =
</B>The Mona=20
Lisa is at the dovecote. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Manor guards</B> - Go to the balcony and see =
that there=20
  is a guard in front of the manor entrance and one patrolling the side. =
Pick up=20
  some <U>pebbles</U> at end of balcony if needed. You need 3 pebbles. =
Wait for=20
  the side guard to just be facing back to the side of the manor; then =
throw a=20
  pebble in front of the guard by the entrance. Immediately, go down the =
stairs,=20
  pan left, forward to the trees, pan left to the path, forward to the=20
  bridge.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Caught</B>:&nbsp;&nbsp;&nbsp; If caught at =
anytime,=20
  Valdo will be placed in his room. Look at the doorknob. Use the paper =
on the=20
  base of the door and use the nail on the keyhole. Pull the paper and =
take the=20
  <U>key</U>. Use key on door. </FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua"><B>Tapestry</B> - Click on tapestry for Valdo =
to say=20
    that there is way through. Use pliers on the 2 nails holding the =
tapestry at=20
    the bottom corners. Since this is the backside of the bookcase - =
click on=20
    the reverse of the password - I A L A S. Door opens. Go through and =
try=20
    again to get to the dovecote.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Bridge guard</B> - The bridge guard has his =
back to=20
  you. Pan left and throw a pebble to the water or use the iron bar on =
him=20
  (Thanks, Chrissie). </FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">a. If the ladder is at the far side close to =
the=20
    dovecote or if the ladder is in inventory -&nbsp;Immediately, pan =
right and=20
    go to the wooded area right of the bridge.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">b. If the ladder is close to the bridge, =
immediately go=20
    forward and pick up the <U>ladder</U> and go back across the bridge =
and go=20
    left to the wooded area.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Boat</B> - If not yet done, remove the =
camouflage and=20
  drop it to the right. Enter boat; go towards the bridge and right to =
dovecote.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Dovecote guard</B> - Throw a pebble on the =
left by the=20
  small bridge. Enter the dovecote.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the <U>Mona Lisa</U> behind the =
<U>sheet</U> hidden=20
  by the sacks. Take <U>pebbles</U> from the ground by the ladder, if =
needed.=20
  Climb up to the landing.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Turn around and throw a pebble to the window on =
other side=20
  of the dovecote. The guard comes in.</FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><B><FONT=20
    face=3D"Book Antiqua">These are the actions that can be =
made:</FONT></B></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">a. You can jump out the window and go to the =
boat. You=20
    also can drop the packed straw before you jump (Thanks,=20
    Chrissie!).</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">b. Push the barrel using the iron rod on top =
of the=20
    guard below. Go down and take his <U>uniform</U>. Click the uniform =
on=20
    Valdo.</FONT></P>
    <BLOCKQUOTE>
      <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><FONT=20
      face=3D"Book Antiqua">a. Take the boat back to the landing by the =
bridge.=20
      Turn right; go to the bridge and left to the manor.</FONT></P>
      <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dleft><FONT=20
      face=3D"Book Antiqua">b. With the uniform on, walk forward, cross =
the bridge=20
      and go to the manor.</FONT></P></BLOCKQUOTE></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Manor guard </B>- </FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">a. If not wearing a uniform, sneak to get to =
the manor.=20
    </FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">b. If wearing uniform, side guard will stop =
you. Answer=20
    him with 'Leave me alone...' The other response will get Valdo =
recognized as=20
    not one of the guards and get caught. If this is the second time =
caught, a=20
    replay will occur and not sent back to your =
room.</FONT></P></BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Go to the balcony via the stairs on the right.=20
</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Make a copy of the Mona Lisa: </B>&nbsp;&nbsp; =
Go to the=20
workshop.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Make an Albarti's grid</B> - Place nail on =
the hole at=20
  middle left edge of the wood stand. Place the Mona Lisa on stand. =
Click the=20
  sewing spool on the Mona Lisa.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Charcoal sketch</B> - Place the red, yellow, =
blue=20
  paints and then varnish on the holes of the easel. Take the charcoal =
crayon=20
  and sketch Mona Lisa.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Note that a click on a square affects the =
adjacent=20
  squares: </FONT></P>
  <BLOCKQUOTE>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">The central square or any inside square =
affects the top,=20
    bottom, right and left squares - forming a cross.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">The corner squares affect the 2 side squares - =
forming a=20
    right angle.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">The middle edge squares affect the 3 squares =
around it -=20
    forming a T.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">The object of the puzzle is to completely fill =
the easel=20
    with the charcoal drawing.</FONT></P>
    <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
    face=3D"Book Antiqua">Click on the squares below in=20
  order.</FONT></P></BLOCKQUOTE></BLOCKQUOTE>
<DIV align=3Dcenter>
<CENTER>
<TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
width=3D"10%" border=3D1>
  <TBODY>
  <TR>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">3</FONT></TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">2</FONT></TD>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">1</FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">6</FONT></TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">5</FONT></TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">4</FONT></TD>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">9</FONT></TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">8</FONT></TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">7</FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">13</FONT></TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">12</FONT></TD>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">11</FONT></TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">10</FONT></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">15</FONT></TD>
    <TD align=3Dmiddle width=3D"20%"><FONT face=3D"Book =
Antiqua">14</FONT></TD>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD>
    <TD align=3Dmiddle width=3D"20%">&nbsp;</TD>
    <TD align=3Dmiddle =
width=3D"20%">&nbsp;</TD></TR></TBODY></TABLE></CENTER></DIV>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Colored Mona Lisa</B> - Click on a square to =
turn the=20
  charcoal to colors. The object of the puzzle is to reform the Mona =
Lisa. Click=20
  to turn all the frames in to colors. Then using the black dots move =
the=20
  squares into the correct position. Once the colored square is in the =
correct=20
  position, click on that square to turn it to white and see if they are =
the=20
  same as the original charcoal drawing.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Cheat</B> obtained by accident - Have the =
active dotted=20
  easel puzzle on the screen, click the start-windows button at bottom =
left of=20
  keyboard to hide the game to the taskbar and show the desktop. Click =
the game=20
  on the taskbar to get back to the game and see that the puzzle is =
solved.=20
  </FONT></P></BLOCKQUOTE>
<DIV align=3Dcenter>
<CENTER>
<TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
width=3D"70%" border=3D0>
  <TBODY>
  <TR>
    <TD align=3Dmiddle width=3D"50%"><FONT face=3D"Book Antiqua"><IMG =
height=3D354=20
      =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/MonaLisa=
2.jpg"=20
      width=3D261 border=3D0></FONT></TD>
    <TD align=3Dmiddle width=3D"50%"><FONT face=3D"Book Antiqua"><IMG =
height=3D354=20
      =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/MonaLisa=
3.jpg"=20
      width=3D224 =
border=3D0></FONT></TD></TR></TBODY></TABLE></CENTER></DIV>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Correct the color of Mona Lisa</B> - The =
color of the=20
  Mona Lisa has to be corrected. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the brush and dip into varnish and blue and =
then=20
  click it on the painting. Do this 3 times. Clean brush on rag at=20
  right.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the brush and dip into varnish and red and =
then click=20
  it on the painting. Do this 4 times. Clean brush on rag at =
right.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the brush and dip into varnish and yellow =
and then=20
  click it on the painting. Do this 3 times. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D333=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/MonaLisa=
.jpg"=20
  width=3D226 border=3D0></FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the <U>copy and original Mona=20
Lisa</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin</B>:&nbsp;&nbsp;&nbsp; Talk to =
Saturnin in the=20
kitchen and he reveals his identity as well as the last key. And you =
thought he=20
was a baddie!</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Corrected map alignment</B> - Saturnin said =
to subtract=20
  10 from the stars, subtract 10 from the planet and add 10 to the=20
  moon.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Adjust the degrees of the 3 celestial bodies in =
the Cloux=20
  manor map. The x marks the chapel.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><FONT=20
  face=3D"Book Antiqua"><IMG height=3D249=20
  =
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/Floorpla=
n2.jpg"=20
  width=3D358 border=3D0></FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Talk to Saturnin again and learned that Madam has =
the key to=20
the chapel.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Babou</B>:&nbsp;&nbsp;&nbsp; <B>Save Game here =
for other=20
possible ending</B>. Look at the picture of Babou and Valdo in =
inventory. Note=20
that Babou still has her hand on Valdo's shoulders. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Talk to Babou and make a decision on the=20
  reply:</B></FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. Me either, I must admit... This choice will =
show=20
  Babou's hands off Valdo's shoulders.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. I shouldn't have lost my temper... This =
choice will=20
  continue to show Babou's hands on Valdo's =
shoulders.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Either response will show that Babou gives the =
chapel=20
<U>key</U>. Talk to Babou again and she will ask that you say=20
goodbye.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Chapel and the =
Manuscript:</B>&nbsp;&nbsp;&nbsp; Go to=20
the chapel left of hallway before entering the workshop. See the altar =
and empty=20
frame of the Mona Lisa.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Altar</B> - Insert Francois I's signet ring =
in the hole=20
  of the tabernacle. Take the <U>sceptre</U> from the altar and use it =
on the=20
  signet ring in the hole.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">The secret compartment opens. Take Leonardo's=20
  <U>manuscript</U>. Take the <U>signet ring</U> and=20
<U>sceptre</U>.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Go to dovecote to contact =
Hector:=20
</FONT></B>&nbsp;&nbsp; Still wearing the uniform, go directly to the =
dovecote=20
and will not be stopped. If no uniform is available, use the pebbles =
again to=20
distract the guards. Climb up the landing of the dovecote and a black =
pigeon=20
lands. Give the pigeon Francois I's signet ring. Go back to the=20
manor.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Saturnin is not in the kitchen.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Meet Hector at secret =
passage</B>:&nbsp;&nbsp;&nbsp; Use=20
the elevator or if you have opened the bricked wall in the cellar, enter =
the=20
hole made and go to the hidden passage. Talk to Hector. Manuscript is =
given and=20
no escape plan as of yet.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Saturnin: </B>&nbsp;&nbsp; Talk to Saturnin and =
he wants=20
you to take back the manuscript from Hector and protect the original =
Mona Lisa.=20
He gives the <U>wooden bow</U> for the flying machine. You need a smoke =
screen=20
when you fly out from the gangway or balcony.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Prepare the flying machine:&nbsp; </B>&nbsp; =
</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Make smokescreen </B>- Go to lab bench in the =
study.=20
  Light the stove and place water, sugar and saltpetre in the still. =
Click the=20
  iron box to get <U>fumigant</U>. </FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Prepare the steering shaft and strut</B> - Go =
to the=20
  saw in the workshop and cut the broom to get <U>wooden shaft</U>. =
Place the=20
  wooden bow on the borer and use the small drill. Bore a hole on the =
bow to get=20
  <U>bow of perforated wood</U>. You might need the crank that might =
still be=20
  attached to the cannon in the cellar. Click on the crank to take it =
off the=20
  jack.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Flying machine</B> - Go down to the cellar =
and place=20
  the fumigant on the floor beside the flying machine. Use the bow of =
perforated=20
  wood on the wing and the wooden shaft on the platform at the=20
center.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Take Manuscript from Hector:&nbsp;&nbsp;&nbsp; =
</B>Look=20
for Hector at the secret passage. Walk around if you cannot find him. =
Then go to=20
the kitchen, you should hear a noise that makes Valdo say that Hector is =
back=20
and he should take the manuscript by force.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">1. If you blasted the brick wall with the =
cannon, go down=20
  using the elevator and see Hector with his back turned. Use the iron =
bar on=20
  him.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">2. If you have not opened the brick wall with =
the cannon,=20
  do so now. Check if the cannonball has fallen off the floor if you =
took the=20
  crank earlier. Light the powder using the lighter and the brick wall =
will be=20
  blasted and Hector flattened.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Take the <U>manuscript</U> from Hector. Pan =
right and=20
  place the copy of the Mona Lisa against the wall left of the formerly =
bricked=20
  up wall.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>The Alexandrian =
Manuscript:</B>&nbsp;&nbsp;&nbsp;=20
Leonardo talks about the manuscript. It was passed down to him from his =
master=20
Verrocchio. The manuscript was passed down through the ages. The =
manuscript=20
contains precious knowledge from classical times. It is the only =
surviving=20
knowledge of the Alexandrian library. It contains the most precious =
secret of=20
all - the hiding place of the Museum of Alexandria.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B><FONT size=3D4>Farewell to Babou: =
</FONT></B>&nbsp;&nbsp;=20
Talk to Babou.</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">If you continued to be angry with Babou, the =
picture in=20
  inventory will show her with her hands off Valdo. Goodbyes will be =
said and=20
  the cutscene at the balcony will happen.</FONT></P>
  <P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">If you have been understanding and the picture =
showed her=20
  still holding on to Valdo, she will ask to come with you. Now, you =
have a=20
  choice to take her with you or not.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Escape</B>:&nbsp;&nbsp;&nbsp; Watch the ending =
and the=20
flight on the flying machine made by the greatest mind in the =
world.</FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dleft>&nbsp;</P>
<HR width=3D"50%" color=3D#000000>

<P align=3Dcenter><FONT face=3D"Book Antiqua" color=3D#111111 =
size=3D2>This document may=20
not be distributed without express written permission of the author and =
the=20
content may not be altered in any way.</FONT></P>
<P align=3Dcenter><FONT face=3D"Book Antiqua" color=3D#111111 =
size=3D2>For Questions or=20
Comments on this Walkthrough,<BR>Please write to: </FONT><FONT=20
face=3D"Book Antiqua" color=3D#000066 size=3D2><A =
style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></P>
<P align=3Dcenter><FONT face=3D"Book Antiqua" color=3D#111111 =
size=3D2>Copyright =A9=20
5/2006&nbsp;</FONT><FONT face=3D"Book Antiqua" color=3D#0000ff size=3D2> =
</FONT><FONT=20
face=3D"Book Antiqua" color=3D#000066 size=3D2><A =
style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></P>
<P><FONT face=3D"Book Antiqua"><IMG height=3D10=20
src=3D"http://www.gameboomers.com/wtcheats/pcSs/SecretsofDaVinci/WtArrL03=
.gif"=20
width=3D19 border=3D0><B><I><A=20
href=3D"http://www.gameboomers.com/walkthroughs.html">GameBoomers =
Walkthroughs and=20
Solutions</A></I></B> </FONT></P></BODY></HTML>

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