                             V E R S I O N   1.01







  ________________________________
 |                                |          FAQ / Walkthrough by Deadmeat X
 |                                |             
 |        ________________________|             Last Updated - October 2
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 |_______|____|___|___|___|___|___|_______|__|____|___|___|_______|___|  |__|

                 A K A     T H E   I N D I G O   P R O P H E C Y



 
     |)================================================================(|
     |)                          LEGAL NOTE                            (|
     |)================================================================(|
     |)                                                                (|
     |)  All rights reserved. No portions of this FAQ may be copied,   (|
     |)  edited, and/or published on any site other than GameFAQs.com  (|
     |)  without the author's written permission. The author's a nice  (|
     |)  guy though. If you want to put this work on your site, just   (|
     |)  me an email, and I'll most likely give you my blessings,      (|
     |)  unless your site is really ugly or your first name is Dave.   (|
     |)  This FAQ is for personal use only. Publishing of any parts    (|
     |)  of the document for commercial use is prohibited and illegal  (|
     |)  if you don't have my permission. Copyright by Evert van       (|
     |)  Aart, 2005 and counting.                                      (|
     |)                                                                (|
     |)================================================================(|






                                                                    
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|)   0   (|                Table of Contents               |)   0   (|
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                                                                        TOC0



0    Table of Contents                   TOC0

1    Introduction                        INT1

2    The Boring Stuff                    TBS2
   a   Legal Note                          LGN2
   b   More Work By Me                     MWB2
   c   Contact Information                 CTI2
   d   Version History                     VHT2

3    Game Basics                         GAB3
   a   Story                               STR3
   b   Characters                          CHA3
   c   Controls                            CTR3
   d   Moving Around                       MOV3
   e   Interacting                         INT3
   f   Health			           HEA3
   g   Action Sequences                    ACT3

4    F.A.Q.                              FAQ4

5    Walkthrough                         WLK5
   a   The Murder			   MUR5
   b   Investigation		   	   INV5
   c   The Day After			   DAY5
   d   Confession			   CON5
   e   Police Work			   POL5
   f   Alternate Reality		   ALT5
   g   Reconstruction			   REC5
   h   Tyler & Kate			   TYL5
   i   Lost Love			   LOV5
   j   Hide and Seek			   HID5
   k   Friendly Combat			   FRI5

6    Appendices				 APP6
   a   Bonus Card Locations		   BON6
   b   Bonus Material Listing		   LIS6
   c   Extra Life Locations		   LIF6

7    Closing Time                        CLO7



     |)================================================================(|
     |)                       QUICKSEARCH KEYS                         (|
     |)================================================================(|
     |)                                                                (|
     |)  In this busy life we lead, we can't waste a single second.    (|
     |)  That's why God created Quicksearch keys (with a little help   (|
     |)  from yours truly). See those 4-character codes behind         (|
     |)  each chapter? Hit [Ctrl] + [F], and enter this code. Then     (|
     |)  simply hit the Search button, and before you can say "What    (|
     |)  button?", you'll be right where you want to be. It's magic.   (|
     |)                                                                (|
     |)================================================================(|




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|)       (|                                                |)       (|
|)   1   (|                    Introduction                |)   1   (|
|)       (|                                                |)       (|
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                                                                        INT1


	Once every while, a game comes along that's completely new, and 
different from anything you've ever played. The Indigo Prophecy / Fahrenheit 
is such a game, combining adventure elements, old-style arcade button bashing, 
and a plot worthy of a high budget horror/thriller movie. 

	The dark and mysterious storyline puts you in the shoes of four 
different characters, each with their own background and goals. With these 
four people, you have to uncover a dark secret.

	As said, the gameplay is a combination of adventure elements, which 
lets you choose your own path through the storyline, and arcade-like button 
smashing, thereby combining thinking with skills in way that you've never 
seen before.

	Fahrenheit isn't an easy game, and that's where I come in. This FAQ 
will give you a good idea of how to get through the game, what different paths 
you have, how your choices influence the story, and how to find secrets.

	I will not try to walk you through the action sequences where you have 
to press buttons in a certain order. Whether or not you pas these tests 
depends solely on your keyboard skills, and no amount of text I write can 
improve that. If you're really stuck in an action scene, try lowering the 
difficulty, or swallow your pride and get someone to help you.

	I hope you find this FAQ useful. I've tried to make it as complete as 
possible, but with a complex game like Fahrenheit, the chance that I've missed 
something is really big. should you find anything, don't be afraid to mail me. 
Check the Contact Information section further down for details.


Have fun,


Evert "Deadmeat X" van Aart



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|)       (|                                                |)       (|
|)   2   (|                 The Boring Stuff               |)   2   (|
|)       (|                                                |)       (|
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                                                                        TBS2

	If this FAQ had been on TV, this would have been the moment to 
go to the bathroom or to get another beer from the fridge. Unless you're 
really looking for my contact information or the version history (although 
I can't think of any good reason why you would), it's perfectly safe to 
skip this chapter.


 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                            a. Legal Note
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    LGN2


     |)================================================================(|
     |)                          LEGAL NOTE                            (|
     |)================================================================(|
     |)                                                                (|
     |)  All rights reserved. No portions of this FAQ may be copied,   (|
     |)  edited, and/or published on any site other than GameFAQs.com  (|
     |)  without the author's written permission. The author's a nice  (|
     |)  guy though. If you want to put this work on your site, just   (|
     |)  me an email, and I'll most likely give you my blessings,      (|
     |)  unless your site is really ugly or your first name is Dave.   (|
     |)  This FAQ is for personal use only. Publishing of any parts    (|
     |)  of the document for commercial use is prohibited and illegal  (|
     |)  if you don't have my permission. Copyright by Evert van       (|
     |)  Aart, 2005 and counting.                                      (|
     |)                                                                (|
     |)================================================================(|



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                           b. More Work By Me
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    MWB2


Did you enjoy this FAQ? No? Then you won't like my other work either:

http://www.gamefaqs.com/features/recognition/36576.html



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                         c. Contact Information
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    CTI2


	Since this FAQ is still 'work in progress', I'll happily accept any 
and all contributions from you, my readers. Did I miss something? More 
options, actions I didn't see, Bonus Cards I didn't find? Or maybe you have 
a bit of trivia for me to entertain the audience with? Send it in! I feel I 
have the obligation to verify every addition, so it will take a few days before 
I will actually add it to the FAQ. By helping me, you will receive a reward 
most mortals can only dream of - you'll get mentioned in the Credits section 
of this FAQ!

	Please note, I'm working as hard as I can. In fact, I'm devoting 
nearly all of my free time to it at this point. However, that isn't a whole 
lot of time, so it may take a while for me to complete this. Sending me mails 
like "Get to work you lazy slob!" won't help anyone. Also, please don't send 
contributions to parts of the game I haven't covered in the guide yet.

	Got a technical problem with your game? Well, I'm no tech support, so 
I probably can't help you. However, I'm collecting solutions to technical 
problems from you, the readers. So, if you had a bug / crash / whatever, and 
you solved it, feel free to email me with the problem and the solution. Help 
your fellow gamer out.

And a couple more notes:
- I don't always reply to e-mails, out of sheer laziness. I read every 
  e-mail that I get, but sometimes, I'm too lazy or in too much of a hurry 
  to reply. If you don't get a reply, don't send me the mail again.
- Please don't add this address to MSN. I will remove anyone I can't 
  identify from my list.


Alright then, here's my address:


evert.vanaart (at) gmail (dot) com



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                          d. Version History
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    VHT2


- September 29. Today, I'll submit the first version to GameFAQs.com. It's 
    far from finished, but i feel that already, it adds something to the 
    current guides available. The first four scenes are done, and pretty much 
    all of the basic stuff is here too. Not a bad start.

- October 2. Added a total of 7 chapters. More to come tomorrow. The next 
    week is a kind of holiday for me, so I expect to get a large part of the 
    walkthrough done before the end of the week. 



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                                                                        GAB3

	All the basic stuff, like controls and storyline, can be found in 
this chapter. Some parts have been taken from the official manual.



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                                a. Story
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    STR3


 You're in a trance.  You pick up a knife 
 and stab a man you have never met before. 
As you come around you realize what you've 
 done. The police will come. There's only 
          one thing to do - run.           


                                  As an ordinary IT manager working in the 
                                  city,  there isn't a clear answer to why 
                                   you've suddenly become a murderer. All 
                                   that's left is the weapon in your hand 
                                  and a strange symbol carved into your arm. 
                                     But this isn't an isolated incident: 
                                    others are killing total strangers too.


   Now you have to discover the truth 
 before you loose your mind or get caught 
    by the police. But you've got an 
  advantage: you can take on the role of 
four key characters to help you understand 
  what's going on and link all the signs 
 together. become Lucas Kane the murderer, 
   one of two detectives, or Marcus Kane, 
        Lucas's brother and priest.


                                      Look at everything from a different 
                                       perspective. Tackle everyone in a 
                                     different way. Play as each character 
                                    and you'll discover  just what's behind 
                                                these murders...



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                               b. Characters
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    CHA3


  L U C A S   K A N E

  Fahrenheit's main character - an average 
  IT manager, who suddenly turns into a murderer. 
  But Lucas knows he wasn't in control when 
  he did it. All he can do is try to discover 
  the truth before he gets caught by the police.



                        C A R L A   V A L E N T I

                        Nobody challenges Carla, the NYPD detective 
                        in charge of the Doc's Diner murder. Initially 
                        she puts the brutal murder down to the work 
                        of a psychotic mind. But the ritual pattern 
                        left behind makes her look further than the 
                        obvious suspect.



  T Y L E R   M I L E S

  NYPD detective Tyler is troubled by his 
  relationship problems and long working 
  hours. He's more than ready to wrap up 
  this case immediately. That is, until 
  Carla takes things one step further. 
  This murder isn't going to be solved easily.



                        M A R C U S   K A N E

                        Marcus hadn't heard from his brother Lucas
                        for two years. And now he comes to him 
                        with blood stained hands. As a priest, 
                        he's torn between doing the right thing 
                        and his family ties. Is blood thicker 
                        than holy water?



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                              c. Controls
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    CTR3


	These are the default controls for the PC version. As I don't own 
the PS2- or XBox-version, I can't say what the controls for those versions 
are. You can edit all the controls in the Options menu. I'll discuss the use 
of all these buttons in more detail in the next sections. Should you still 
need more help, try playing the game's tutorial.


M E N U   C O N T R O L S

  Arrow Keys		Highlight option / Change settings
  Enter			Select option
  Backspace		Cancel / Back


G A M E   C O N T R O L S

  Arrow Keys		Move character
  Left Mouse Button	Swing camera (hold and move)
  Right Mouse Button    Switch / turn camera (hold and move)
  Mousewheel		First person view
  Space			First person view
  Numpad 1		Reset camera
  Numpad 3		Display mental state
  Right Shift 		Run
  Enter			Switch character / PDA mode
  Escape		Pause menu
  Right Ctrl		Display PDA


A C T I O N   C O N T R O L S

  Arrow Keys		Left action buttons
  Numpad 2/4/6/8	Right action buttons
  Left/Right Arrow	Stamina meter action buttons



     |)================================================================(|
     |)                      NOTE TO LAPTOP USERS                      (|
     |)================================================================(|
     |)                                                                (|
     |)  Even though Fahrenheit runs smoothly on a good laptop,        (|
     |)  there's one problem: most laptop keyboards don't have a       (|
     |)  numeric part. As you can see above, you need the numeric      (|
     |)  keys for the action scenes. So, if you're using a laptop      (|
     |)  (like me), you have to change the settings first, or you      (|
     |)  won't be able to do a single action sequence. Personally, I   (|
     |)  changed the keys for character movement to the WASD keys,     (|
     |)  and assigned the arrow keys to the action buttons on the      (|
     |)  right side.                                                   (|
     |)                                                                (|
     |)================================================================(|



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                            d. Moving Around
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    MOV3


	In Fahrenheit, you control your character with the Arrow Keys 
(default). The control mode is the so-called 'character-relative' movement 
mode, which means that all directions are seen from the eyes of your 
character.


M O V E M E N T   K E Y S

  Up		Walk forward
  Left  	Turn left
  Right 	Turn right
  Down  	Turn around 180 degrees

	Pressing the Run key (Default - Right Shift) will make your character 
run instead of walk. Instead of using the Up arrow (or whatever key you've 
bound walking forward to) to walk, you can also press the left and right 
mouse button at the same time to make your character walk.

	There are three basic camera modes, all can be accessed by pressing 
and holding down one of the following mouse buttons, and then moving the mouse 
around. At all times, you can press Numpad 1 (default) to reset the camera to 
its starting position.


C A M E R A   M O D E S

  Left		Free-look - The camera will remain in the same position, but 
		  you can look around by moving the mouse.
  Right         Rotate - By moving the mouse left and right, you can rotate 
		  the camera around your character. This isn't allowed in 
 		  every scene. If you're not allowed to move the camera 
  		  freely, clicking the right mouse button will often change 
		  the camera angle.
  Middle	First Person - Allows you to look through the eyes of your 
		  character. You can't turn around all the way, but this mode 
 		  is really useful if you want to take a close look at 
		  something. The Spacebar also activates the first person mode.



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                            e. Interacting
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    INT3


	Fahrenheit uses a unique system to interact with objects and persons 
near you. Instead of simply using your keys, you have to use your mouse to 
select certain options. Even though it's pretty unnecessary, this system 
works pretty well. When you come near an item you can interact with, you'll 
see a symbol of this item at the top of the screen. Often, this symbol will 
also show what you can with the item. For example, a symbol of a bed with a 
downward arrow next to it shows that you can lie down on the bed.

	Next to the symbol at the top of the screen is a small oval. From the 
center, a white line leads in one of the four directions - left, right, up or 
down. You can activate the action depicted by the symbol by clicking and 
holding the left mouse button, and then moving the mouse in the direction 
of the white line. It may seem weird at first, but you'll soon get the hang 
of it. 

	Conversations work the same way. At certain points in the 
conversation, your character will have the option to reply. A set of 
replies will show up at the top of the screen. each reply has a keyword 
under it, summarizing the contents of the reply, and an oval next to it. 
Drag the mouse to the direction that fits the answer you want to give.

	Also, when you have to make a choice of reply in a conversation, a 
blue time bar will show up. If you don't select one of the dialogue options 
before the time runs out, the option that's highlighted in red will 
automatically be selected. Sometimes this means a clumsy reply, other times 
this will end the dialogue altogether. In this case, the little clock symbol 
next to the time bar will be red.



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                                f. Health
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    HEA3


M E N T A L   H E A L T H

	An important aspect of Fahrenheit is Mental Health. Each playable 
character will  have a little meter, displaying how sane he or she is. 
Basically, actions that can damage the character's ego, upset him, or make 
him sad, will have a negative influence on your Mental Health. On the other 
hand, if you successfully complete a task, if you do something good, or if 
your character does or sees something that puts him at easy, your mental 
health will rise.

	Mental Health is measured on a scale from 0 to 100. Certain actions 
and events will influence the Mental Health by adding or removing 5, 10, 20 or 
even 30 points, depending on how serious the event is. Don't let the meter 
drop too low, this will make your character do stupid things, which will 
end the game. At any time, you can press Numpad 3 (default) to view the 
Mental Health bar. This bar will also come into view when you loose or gain 
mental health.


L I V E S

	Some Action Sequences (see below) will put you in potentially lethal 
situations. If this happens, you'll see several white circles at the top of 
the screen. Some of the circles will be filled with a white dot - these are 
your lives. every time you fail a button combination during such an action 
sequence, you'll loose one life. if you loose them all, it's Game Over. You 
can get extra health by finding religious symbols.



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                           g. Action Sequences
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    ACT3


	While the adventuring part gives your brain something to do, the 
Action Sequences are all about finger-work. There are two basic kinds of 
scenes.


P H Y S I C A L   A C T I O N   R E A C T I O N

	This is the most common type. Basically, it's Dance Dance Revolution, 
but without the music, and with cool action scenes instead. You'll have to 
guide your character through several (sometimes dangerous) actions by 
pressing the right buttons at the right time.

	At the start of a PAR sequence, two pads will appear on screen. These 
are colored circles, with four sides - left (blue), right (yellow), down 
(green) and up (red). The left pad is controlled with the character movement 
keys - by default the arrow keys, although many people change this to the 
WASD keys. the right pad is controlled by the numpad keys by default. If 
you've got the movement on WASD, you might want to change the keys for the 
right pad to the arrow keys.

	Anyway, during the sequence, some parts of the pads will light up. 
Your goal is to press the corresponding key(s) as fast as possible. If you 
press the wrong key, or if you're too slow, you'll fail that part of the 
sequence, with different results - sometimes you'll die, sometimes you'll 
simply miss out on an extra cutscene. 

	Each sequence consists of a series of combinations. How many keys you 
need to press for one combination depends on the difficulty level you set. 
After each combination, you will see either "GREAT!" or "FAILED!", and then 
the result of this action. Not long after that, another combination will 
start - usually, you're warned by the words "GET READY!" flashing just before 
a new combo starts. Action Sequences can range from 1 to well over 20 
combinations.


T R A C K   A N D   F I E L D

	At other times, a blue bar will appear on the screen. It will look 
something like a volume-control bar. This indicates a so-called 'Track & Field' 
action sequence. To pass this, you need to press two keys alternatively as 
fast as you can. Doing so will raise the meter. You usually need to get it 
as high as possible to pass the sequence. The two keys used are the keys 
for turning your character left and right.


O T H E R S

	At times, you'll come across other Action Sequences. usually, these 
are a variation of the two types I've listed here. I will explain them in 
more detail in the actual walkthrough.



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|)       (|                                                |)       (|
|)   4   (|                       F.A.Q.                   |)   4   (|
|)       (|                                                |)       (|
 \)=====(/--------------------------------------------------\)=====(/
                                                                        FAQ4


	Here, I will try to answer all your questions. If you've got a 
question or a problem, I advice you to read through this section before you 
send me an email. There's a good chance that your question is answered here 
already. If it is, and you still send me an email, it will be redirected to 
the trash bin without a reply.


G E N E R A L

  Q - Fahrenheit? Indigo Prophecy? What's up with the double names?
  A - I honestly don't know. Fahrenheit seems to be the European name - since 
      I'm from The Netherlands, I'm going to stick with this name. In the US 
      of A, the same game is named The Indigo Prophecy. I'm not too sure about 
      the differences - it seems that the American version has a bit more 
      censorship in it, but I haven't been able to verify this yet. if you know 
      what has been censored, or why there's two different names, feel free to 
      email me.

  Q - When will your FAQ be finished / updated?
  A - I'm working on it as hard as I can, but it's a lot of work for such a 
      complex game. I need to cross-check a lot of things, verify user 
      submissions, and meanwhile keep progressing through the story too. And 
      don't forget the writing. Anyway, I'm not going to rush it - I'm going 
      for long-term quality instead of a quick FAQ. Be patient, please.

  Q - Your FAQ is awesome!
  A - Thanks.

  Q - Can my PC run this?
  A - Fahrenheit doesn't have any extreme requirements, most PC's should be 
      able to run it. Here's the minimum requirements from the official site.
	Operating System  	Windows® 98SE/Me/2000/XP
	Processor 		Pentium® III 800 MHz or faster
	Memory 			256 MB RAM
	Hard Disk Space 	Approx 2 GB Free
	CD-ROM Drive 		8x Speed
	Video 			32 MB SVGA video card
	Sound 			Compatible with Windows® 98 or higher
	DirectX® 		DirectX® version 9.0c or higher
     I would like to add "A good keyboard" to this list. Trust me, if your 
     keyboard has a giant response time, you'll get nowhere.


T E C H N I C A L

  Q - Where can I find teh 1337 haxxors for the game?
  A - If you've acquired this game illegally (shame on you!), and it's telling 
      you to enter an original DVD, I suggest you look on 
      www.gamecopyworld.com for cracks. Don't tell 'em I sent you though.

  Q - My game crashes at startup, a Quantic Dream screen filled with 
      Hexadecimal numbers shows up and/or I get a message about a buffer 
      overrun. What's the deal?
  A - There seem to be various answers to this problem. 
      1. Try to just click "Ignore" when the Quantic Dream window pops up. 
         For some people, the game will resume, and the main menu will load 
         (in French).
      2. If you have Stardock Cursor XP (a piece of software that allows you 
         to change the looks of your cursor), disable or uninstall it. This 
         solved it for a lot of people, including myself. You may still need 
         to do step 1 though.
      3. Download all the latest drivers for your video card.
      4. Sometimes, mounting-software like Alcohol or Daemon Tools causes this. 
         If all else fails, try to uninstall this software if you have it.
      If nothing works, try contacting Atari's tech support.


G A M E P L A Y

  Q - I can't get past Action Sequences #X! Help!
  A - As you may notice, I don't try to walk you through these action 
      sequences in the walkthrough. If you really have trouble with one of 
      them, follow these three simple steps to victory.
      1. Improve your keyboard skills (got teh micro?)
      2. Lower the game's difficulty setting.
      3. Swallow your pride and ask your friend/brother/sister/ 
         mother/girlfriend/teacher to pass the scene for you.



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|)       (|                                                |)       (|
|)   5   (|                    Walkthrough                 |)   5   (|
|)       (|                                                |)       (|
 \)=====(/--------------------------------------------------\)=====(/
                                                                        WAL5

	Welcome to the main part of this document. I will try to guide you 
through the game in the easiest way possible. A few pointers before we start.

- I will not try to walk you through Action Sequences. These are purely based 
    on skill. If you don't have the skill - sucks for you. 
- The walkthrough is as spoiler-free as I could get it. I won't give away 
    any big plot turns or anything, so don't worry about. However, reading 
    ahead of where you are in the game is never good - it will always spoil 
    part of the game in one way or another.
- The way I describe is, in my opinion, the easiest through the game. Of 
    course, you can make it harder for yourself - by depressing your character, 
    by skipping some elements. It's your choice, but if you follow my 
    walkthrough, you'll usually get to the end in one piece and as smoothly 
    as possible.
- At the end of each scene, I'll give a list of actions that will influence 
    your character's Mental Health. I advice you try to keep the Mental Health 
    as high as possible. Of course, you can also try to send him/her into a 
    depression, but that will soon lead to a Game Over screen.


	Ready? Then select "New Movie". if this is your first time playing, 
play the tutorial to get the hang of things. After that, a nifty cut-scene 
will throw you right into the action...



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                             a. The Murder
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    MUR5


W A L K T H R O U G H

	You find yourself knee-deep in some very smelly shit. You've just 
killed a man in a diner's restroom, and there's a cop in the diner itself. 
After a couple of minutes, the cop will get up and go to the bathroom - you 
want to be gone before that happens. There's a couple of things you can do 
to put Lucas a bit at ease. 

- First of all, pick up the body, and drag it to the stall. You have to 
    complete a tiny Track & Field sequence to do so. 
- Now, look for the knife on the ground. Lucas will hide it somewhere - you 
    won't see where, you'll discover why in the next chapter. 
- Also, you can pick up the mop in the corner, and use it to sweep the floor. 
    You have to hold the left mouse button and move the mouse up and down 
    several times to do so. It isn't easy - often, the sweeping animation stops 
    as soon as you move the mouse down - but it can be done. It seems to help 
    if you move the mouse up and down really fast.
- Lastly, you can wash your hands at the sink. This is the most essential step: 
    if you rush out without washing up, the cop will immediately notice you, 
    and you'll have to run out the back door. So, save yourself the trouble, 
    and wash your hands. 
Once you've done these four things, you're ready to leave the restroom.

	Turn left as you exit the bathroom. Look for a table on the right 
with a plate of food on it. This is your table. You should see a bill. Unless 
you want to get Lucas into more trouble, I suggest you pay the bill (the 
dollar symbol that appears when you've looked at the bill). Now, you can sit 
down to eat and drink a bit, or you just leave the diner. If you've paid the 
bill, you can simply walk out the door, otherwise the waitress will give you 
some trouble about it. Once outside, turn right and right again, and enter 
the subway entrance you see. You can also get a taxi, but this will leave 
more traces.


B O T T O M   L I N E

	The only essential actions are paying the bill and washing your hands. 
You can skip all the other actions if you want - including hiding the body and 
the knife - but it's better for your mental health if you do them. Skip the 
mopping if it's taking too much time. There's a couple of other actions you 
can do to increase your Mental Health, but you don't have to do them.


M E N T A L   H E A L T H

 +5  	Use the mop to remove the blood from the floor. Move 
     	  the mouse up and down while holding down the left mouse 
     	  button to do so 
 +5  	Drag the body to the empty stall	
 +5  	Hide the knife
 +5  	Wash up at the sink
 +5  	In the bathroom, there's a condom-vending machine  
    	  near the door. Look at it, and then hit it by
     	  moving the mouse from right to left a couple of
     	  times. Then, pick up the coin that drops
 +5  	Whether or not you've picked up this coin, use the jukebox near the 
          diner's exit for some relaxing music
 +5  	Sit down at your table, and drink from your glass	
 +5  	Sit down at your table, and eat some food	
 +5  	Pay the bill that lies on your table, and then leave 
 +10  	Take the subway home. The subway entrance can be found by going right 
          from the diner, and then right at the intersection. The entrance is 
          some 100 meters further, on the left side of the road
 +10  	Take a taxi home. To get to the taxi, turn right from the diner, and 
          then cross the intersection. The cab is parked on the left side 
          of the road


 -60    As soon as you discover the murder, your Mental Health will take 
          a steep drop. This can't be avoided
 -10   	Hang around in the diner for too long. The cop will go to 
          the restroom - shown in a split screen. The ten points will be 
          deducted if the cop gets up when you're still in the diner 
 -5    	Look out the restroom window
 -20   	Rush out of the restroom without washing up. You'll bump into 
          the waitress, and she'll draw the attention of the cop
 -5    	Talk with the patron with the hat
 -5    	Talk with the waitress
 -10   	Try to start a conversation with the cop
 -5 	Try to get behind the counter
 -5	Use the payphone near the restroom door
 -10   	Leave the diner without paying your bill



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                            b. Investigation
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    INV5


W A L K T H R O U G H

	In this scene, you'll play with the two detectives, Carla and Tyler, 
as they try to solve the Doc's Diner murder. From the car, walk into the 
diner. Carla and the cop from the diner will have a short conversation. 
You'll have various dialogue options, but don't worry - in the end you'll get 
to ask them all. When you're done, walk over to the waitress, and interrogate 
her. Again, the order in which you ask the questions doesn't matter. At some 
point, Kate will hesitate. You can then choose to either cheer her up, or 
insist she keeps talking. This choice doesn't seem to matter much either - 
but options have the same effect.

	After the conversation, talk to the two policemen at the bar. Switch 
to Tyler, and talk to the two guys as well for a small Mental Health boost. 
For even more Mental Health, go behind the counter, and drink some coffee. 
This works for both characters. Now, go to Lucas's table, and investigate it. 
You can find various things, but the most important one is a book lying under 
the table. You can only find it with Carla. Also, check out the payphone in 
the corner as Carla for some more Mental Health. When you've seen everything 
in this room, go out the back door.

	There's a bum in the alley - you probably saw him in a small 
cut-scene at the end of the previous scene. Don't try to talk to him as 
Tyler, you'll get nowhere. However, being the sexist failure he is, the bum 
will gladly talk to Carla. A couple of conversation choices will lead to the 
desired result - you'll get some information on what the bum saw.  He'll give 
you a description of some person that came out of the back door - The Devil, 
according to the bum. One of the conversations that lead to this result is 
"You" followed by "Seen Anything". Now walk around the diner, and enter it 
through the front door again. Head into the restroom.

	Here, you can investigate the various objects around the room with
 both characters. Do so to get some vital clues. I especially recommend 
checking out the stall Lucas was in with Carla to find his blood on the 
floor. The main goal in the restroom, however, is to find the murder 
weapon. Since you didn't see where Lucas hid the knife, you'll have to 
search for it. It can be in three different locations. 

1. In the garbage can
2. In the water reservoir of the toilet in the rightmost stall. First, 
     flush the toilet. If the knife is in there, you'll hear a clang, and then 
     you'll be able to get the knife.
3. In a hole in the wall of the leftmost stall.

	You can only search in the first and second place with Tyler, and you 
need to control Carla to check the third place. When you've found the knife, 
you're ready to leave. Talk to your partner, talk to the two cops as Tyler to 
give them a list of clues, and then enter the car outside.


B O T T O M   L I N E

	Before you can leave, you have to interrogate the waitress and find 
the knife. This is, however, the absolute minimum. I really recommend finding 
all of the other clues too. Talking to the bum won't really give you any 
real information, and will damage your Mental Health, so you can skip it if 
you want to.


M E N T A L   H E A L T H

Carla

 +5	Go behind the counter, and interact with the coffee pot twice to 
          drink some coffee.
 +10	Find the book underneath Lucas's table
 +5	Interact with the payphone in the corner
 +10	Find the knife as Carla (in the leftmost stall)
 +5	Discover the blood on the floor in the stall where Lucas was sitting 
          in the very first cut-scene
 
 -5 	Talk to the bum. It seems all options lead to a small Mental Health 
          loss of 5 points, it doesn't even matter if the bums gives you the 
          information or not
 -10	In the alley, try to open the back door of the diner to get back 
          in, only to realize it only opens from the inside. Doh!


Tyler

 +5	Talk to one of the morgue guys hanging at the bar
 +5	Talk to the other morgue cop
 +5	Drink a cup of coffee behind the counter
 +10	Find the knife as Tyler, either in the garbage can, or in the 
          rightmost stall, inside the water reservoir of the toilet
 
 -10	Turn on the jukebox
 -10	Take a pee in the restroom
 -10	Try to talk to the bum. Since he recognizes you as a cop, he won't 
          give you any information at all
 -10	In the alley, try to open the back door of the diner to get back 
          in, only to realize it only opens from the inside. Doh!



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                            c. The Day After
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    DAY5


W A L K T H R O U G H

	The day after is always worse than the day itself, right? You wake 
up on a blood stained bed, with ditto wrists. I don't mean to alarm you, but 
in about 5 minutes, a cop will come knocking on your door. You want to have 
hidden the evidence by then. So, get up. Like on many 'morning after's, the 
room will start spinning. Take the medicine from the table next to your bed 
to make it stop. Turn back to your bed, and interact with it two times to 
cover up the blood stains. It's no use to check out the wardrobe - you need 
to clean up your arms before you can get dressed.

	Exit your bedroom. As soon as you enter the living room, a phone 
will start ringing. It's your brother, Markus. After the conversation, walk 
into the kitchen. Open up the fourth kitchen cupboard from the left to find 
a Bonus Card (+5). Around this time, you'll suddenly be thrown into an Action 
Sequence. You have to complete one combination. If you get it right, Lucas 
will have a vision, showing a cop knocking on his door and discovering some 
incriminating evidence.

	Near the front door, there's a pillar. Next to it a blood-stained 
piece of clothing - you saw it in the vision if you get the Action Sequence 
right. When you look at the cloth, you'll get another vision. After that, 
pick up the piece of clothing, and head into the bathroom. Put the cloth in 
the washing machine. Now, I suggest you wash up, take a pee, and use the 
bandages from the medicinal cabinet. Then, return to your bedroom, and get 
dressed. You can do other things around the apartment - most of them simply 
affect your Mental Health. Review the list at the end of the chapter to see 
what you can do.

	At some during the last paragraph, the cop will have knocked on the 
door. Don't worry, you'll have plenty of time to answer the door. Get dressed 
if you hadn't done so yet, and then go back to the living room. Pick up the 
key from the kitchen table. Now, open the door. If you've followed the 
walkthrough up till now, you have hidden the clothing, covered up the blood 
stained sheets, and got dressed, so you haven't got much to worry about. 
First, admit it was you, and then allow the cop to come in.

	As said, if you've disposed of the evidence, the cop will leave soon 
enough, without too much suspicion. If you didn't, you'll have to complete 
some Action Sequences to prevent the cop from seeing it. If you screw up 
these too, it's Game Over. When the cop is gone, you can explore the rest of 
the apartment if you want - try to boost your Mental Health a bit. Also, go 
out onto the balcony. After the scene with the crow, turn left. A Bonus Card 
(+10) is cleverly hidden in the left corner of the balcony. now, leave the 
apartment.


B O T T O M   L I N E

	Cover up the sheets, put the piece of bloody clothing in the washing 
machine, bandage your arms and get dressed. When the cop knocks, first admit 
it was you and then allow him to come in. Don't forget the Bones Cards - one 
in a kitchen cupboard, one on the balcony.



M E N T A L   H E A L T H

 +10	Take the medicine from the bed table
 +5	Cover up the bloody sheets
 +5 	Answer the phone and talk to your brother
 +5	Drink some milk from the fridge
 +5	Drink a glass of water in the kitchen
 +5	Put on some music
 +5 	Put the piece of blood-stained clothing in the washing machine
 +5	Take a piss in the bathroom
 +10	Bandage your arms
 +10	Get the cop to leave without raising any suspicion

 -5	Examine the photo next to your computer
 -20	After bandaging your arms, you'll have to close the medicinal cabinet. 
	  Doing so will give you quite a startle, and will reduce your Mental 
	  Health by a pretty big amount
 -5	Read the newspaper at the front door
 -10	Turn on the TV



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                             d. Confession
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    CON5


W A L K T H R O U G H

	This is a pretty short and easy chapter. First of all, walk forward 
until you meet Markus. During the conversation that follows, try to maintain 
the peace between the two brothers. So, don't be too much of a critic as 
Markus, and don't react too aggressively as Lucas. when you get the choice 
between 'Convince' or 'Break Off', choose the first. At the end, Markus will 
offer you a crucifix. I suggest you take it - not only because it's the right 
thing to do, but also because the crucifix doubles as an extra life, which 
might come in handy soon.

	After the conversation, Lucas will get another vision, of a child 
falling into the water. However, there are complications. A time bar will 
start. You can now turn around and walk away, but this will greatly damage 
your Mental Health. Instead, I suggest you quickly run into the water. You'll 
now have to complete a series of 4 Track & Field Sequences to rescue the 
child. In case you forgot, it's the sequences where you have to press the 
left and right keys rapidly.

	When you've got the kid out of the water, Kneel down next to him, 
and attempt to revive him (the green line symbol). you'll have to pump his 
heart 4 or 5 times to succeed. Wait for Lucas to count to three, and then 
pump by clicking and dragging the mouse downward. Don't pump too early or 
too late or you'll fail 9resulting in a Game Over). If you've got it right, 
the word 'GREAT!' will appear. After a few pumps, the child will wake up. 
The policeman will let you go because of your courage.


B O T T O M   L I N E 

	Let the brothers be nice to each other. Don't respond aggressively, 
don't break off the conversation, and accept the crucifix. After that, I highly 
recommend you try to rescue the kid, unless your Mental Health is really high 
(and your own consciousness allows you to walk away).


M E N T A L   H E A L T H

 +10	Approach Markus in the park
 +20	Save the kid from drowning, and then pump his heart to revive him. 
          You have to do both - it seems to be impossible to walk away without 
          being arrested once you've dragged the kid out of the water

 -5	During the conversation, choose the 'Sick' option as Markus, and then 
          reply with 'Aggressive' with Lucas
 -10	When you get to choice to either convince Markus or to break off the 
          conversation, choose the latter
 -30	When the child falls in the water, walk away instead of saving him



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                            e. Police Work
-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    POL5


W A L K T H R O U G H

	Tyler and Carla continue their investigation into the murder at the 
diner. You'll arrive at the Police Station as Carla. Greet the guy at the 
desk, and then go through the metal detector. If you want a Bonus Card, turn 
right as you pass the metal detector, and check in the dark corner for a +10 
card. Now, head up the stairs, and enter the main office. Walk to your 
office - a split scene will show you the way. Just before you enter the 
office, you'll be bothered by two people: A wuss named Jeffrey whines about 
some money Tyler owes him, and Garrett from Forensics says he has some test 
results for you.

	After this, enter your office. Drink some water from water cooler in 
the corner to calm yourself. For a bit of fun (and Mental Health), pick up 
the yoyo on the desk, and play around with it for a while. You first have to 
move the mouse down 4 times, then to the right twice, and then to the right, 
followed by a clockwise arc to the left side. After this, you'll start over. 
When you're done, pick up the phone to call Tyler. You can now switch to him 
if you want to, but I suggest you first use your PC. Go to your inbox. You 
have an email from Tommy, your neighbor, but the email you're after is the 
untitled one from someone named Kirsten. Also, check the right drawer of 
your desk to find a Bonus Card (+5).

	Now, switch to Tyler. Get up. If you want to, you can first look at 
Sam, and then make love to her. Yes, it's a sex scene, and no, you won't see 
any skin, just some impressive shots of Tyler's furniture, accompanied by 
some moaning. To end the sex, switch back to Carla and have her use the 
phone again. Now, get into the shower as Tyler, and then get dressed. 
There's a third Bonus Card in the corner of Tyler bathroom (+10).

	As you enter the living room, examine Sam. Tyler will note she's 
sulking, because she's upset about something. Use the coffee cup on the 
counter to start a conversation. You can choose to be either tender and 
understanding, or a bit harsh and cold. It doesn't actually influence your 
relationship, but negative answers will dent Tyler's Mental Health. After the 
conversation, pick up your coat, give Sam a kiss, and then get out of there.

	As you arrive on the Station, follow the same path as Carla did to get 
to the office. Jeffrey will bother you too. I suggest you make a proposition, 
this will unlock a small mini-game later in the game. Enter the office. After 
the cut-scene, hang up your coat. You can drink some water, and you can play 
around with the basketball if you want to. Enter the main office again, and 
approach Carla and Garrett. You can now ask Garrett about the evidence you 
found. The order in which you ask the questions doesn't matter, you'll get 
to ask them all in the end.


B O T T O M   L I N E

	Get to your office as Carla, and call Tyler. Don't forget to read the 
Kirsten mail before you switch to Tyler. Now get Tyler washed up and dressed, 
and get him to the Station. Talk to Garrett to end the scene.


M E N T A L   H E A L T H

Carla

 +5	Drink some water in your office
 +5	Play with the yoyo for a while

 -5	As you enter the main office, you notice that Tyler isn't here yet
 -5	Get apprehended by Jeffrey as you get near your office
 -5	read the email from Kirsten


Tyler
 
 +5	Look in the mirror
 +5	Examine Sam while she's sleeping
 +20	Make love to Sam
 +5	Take a shower
 +5	Urinate
 +10	Give a positive answer during the conversation with Sam. You'll have 
          to choose an answer twice, and each time, there's two positive and 
          two negative answers. The positive answers, like 'Tender' and 
          'Convincing' respect Sam's feelings. Treat your lady with respect, yo
 +10	Kiss Sam after picking up your coat
 +5	At the office, play around with your basketball
 +5	Drink some water at your office

 -10	If you chose to have sex, end it by calling with Carla
 -20	Pick a negative answer, like 'Firm', during the conversation with Sam
 -5	Trigger the conversation with Jeffrey by getting near the office



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                         f. Alternate Reality
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    ALT5


W A L K T H R O U G H

	This is the first scene with a fairly long Action Sequence. As you 
leave the toilet, first turn right to find a Bonus Card (+10) in the corner. 
Now, wash your hands (hygiene for the win!), and leave the restroom. You'll by 
in a big room at your bank, with 36 small workspaces. There's a coffee machine 
on the east wall, so go have a nice warm cup if you want some Mental Health. 

	Also, there's two Bonus Cards hidden in the workspaces. I found them 
in the 3rd workspace from the left on the top row (+5), and in the 2nd from 
the bottom and 2nd from the right (+10). However, I have a feeling that the 
locations might be random, so you may need to check all workspaces if they're 
not in the places I mentioned. If you can confirm that they're random, please 
email me.

	Now, make your way to the red dot on the map, and enter your office. 
Sit down at your desk. This will trigger an Action Sequence. If succeed the 
one combo, you'll hear Warren's thoughts about you. Now, look in the drawer 
to your right to find a crucifix (which means one extra life). Use your PC 
to give Lucas quite a scare. After this, Tiffany, your ex, will call. 
I suggest you allow her to come to your apartment, it's good for your 
Mental Health.

	After this phone conversation, a second Action Sequence will start. 
Again, it's just one combo, and it will give you another quick peek into the 
future. Whether or not you passed the sequence successfully, you'll be sent out 
to fix a workstation. In the big room, walk to the red dot. As you come near 
it, you'll have another vision. Approach the red dot, and fix the station. 
Now, the first long Action Sequence of the game will start.

	Start by running away to the left. This will trigger the PAR sequence 
(those colored wheels). You'll be dodging giant bugs for a couple of 
combinations. after a while, one bug will grab you from behind, and you have 
to complete a fairly easy Track & Field sequence to escape his grab. You'll 
then have to complete some more PAR sequences. When you get to the elevator, 
just randomly mash some buttons, and you'll have passed the scene. Remember, 
the situation in this Action Sequence is quite dangerous, so if you fail a 
combination, you'll loose a life.


B O T T O M   L I N E

	Get to your office, complete the two short Action Sequences, allow 
Tiffany to come to your place, and then complete the big Action Sequence. 
It's not really difficult, but it'll give you a fair idea of things to 
come. If you can't pass this scene, lower your difficulty setting now.


M E N T A L   H E A L T H

 +5	Wash your hands in the restroom
 +5	Drink some coffee from the machine at the east side of the room
 +10	Answer 'Yes' when Tiffany calls you

 -5	Pass the first Action Sequence to hear Warren's thoughts
 -5	Look at the picture in your left drawer
 -20	Use your PC, and get quite a scare
 -20	Pass the long Action Sequence



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                          g. Reconstruction
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    REC5


W A L K T H R O U G H

	You'll find Carla at the morgue. in this really short chapter, you 
have to complete a total of four Action Sequences to make Carla understand 
what the coroner is saying. If you do right, you can discover the 
following facts.

- The victim didn't see the killer until the last moment
- He fell, and damaged his skull
- The victim saw something surprising before he died
- The killer was left-handed

	Afterwards, the coroner will mention a similar case...The Kirsten 
case! Can you feel the plot thicken? Well, time to see what Tyler's doing.


B O T T O M   L I N E

Complete four pretty easy PAR sequences.


M E N T A L   H E A L T H

 +10	Pass an Action Sequence. Carla will understand what the coroner is 
          saying, and draw her own conclusions from it
 
 -10	Fail an Action Sequence. Carla won't understand the facts



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                           h. Tyler & Kate
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    TYL5


W A L K T H R O U G H

	Another short scene, and one that causes a lot of frustration. You 
have to make a composite sketch of the killer using a piece of software. 
Afterwards, the game will tell you if you did awful, decent, or good, by 
showing you a percentage. However, at this time, I haven't heard of anyone 
who has managed to get 100%. Most people seem to get stuck at 50-75%. I'm not 
even sure if it is possible to get 100% - later in the game indicate that a 
perfect sketch is more or less out of the picture. If you manage to get 
100% - email me!


B O T T O M   L I N E

	Try to make it match as much as possible, but don't be too frustrated 
when you can't do it. It doesn't matter that much on the long run anyway.



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                             i. Lost Love     
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    LOS5


W A L K T H R O U G H

	In case you're wondering - yes, this is the chapter where you can see 
a sex-scene, as long as you have the European version. I'll get to that. 
First though, get out of the chair. You can do several things around the 
apartment, and most of them boost your mental health. You can try watching 
TV. It'll mention the accident in the park, and then they'll show the 
composite sketch. This might decrease your Mental Health if you got over 50% 
on the sketch.

	You can also play some guitar, or beat the shit out of your punching 
bag. I suggest you do both - not only are they a good practice for the more 
difficult Action Sequences later on, but they also restore some Mental Health 
when completed successfully. If you fail three combinations while playing or 
punching, Lucas will give up. When you're done playing, check out the fourth 
kitchen cupboard from the left to find a bonus Card (+5). Yes, it is in the 
same spot as the other one, and no, it doesn't matter if you found the first 
one or not.

	Try to boost your Mental Health as much as possible - refer to the 
list to see what you can do. Now, go to your bed, and lie down for a nap. 
Soon, Tiffany will wake you. Answer the front door. Now, if you want to have 
sex with her, you have to follow the steps listen below. Even if you're not 
some pervert who gets off on digital sex, I'd still suggest try to 'score'. 
If you fail, this will greatly damage your Mental Health, and you want as 
much as possible for the next couple of chapters.

- Ask her if there's any news.
- Choose the 'Glass' option, then walk to the kitchen. Pick up the glass and 
    bottle from the counter, pour a glass, and give it to Tiffany.
- Now you need to find her stuff. There are two small boxes with her initials 
    on it in the apartment. One is in the corner left of the phone, the other 
    is left of the PC in the bedroom.
- When she asks about you, can have four options - Sincere, Reassuring, Cold 
    and Aggressive. Choose one of the first three.
- Become all sentimental.
- Ask her if she's alone.
- She'll not ask you to play the guitar for her. Turn on the amp, and pick up 
    the guitar. The Action Sequence that follows is the same as before - one 
    song, two colored wheels, three chances to screw up.
- If you successfully complete the sequence, you can kiss her
- Let's get down and dirty! If you're playing the USA version, you won't see 
    much. If you're a proud European, you actually have to do a little 
    'thrusting' action sequence. Oh noes, my sensitive soul! Don't worry 
    Americans - thanks to your frustrated soccer moms, you won't have to see 
    any of this poorly animated filth. Your souls are saved!

	Afterwards, whether you had sex or not, Lucas will doze off, and wake 
up after a while. Leave the bedroom. There's a crow on the chair. Leave the 
apartment to end the scene.


B O T T O M   L I N E

	Take a nap, flirt with Tiffany, and enjoy a little sex scene. In case 
you're wondering - Yes, I am against the kind of censorship seen in the 
American version. The sex-scene, though pretty graphic, was absolutely no 
worse than you see in the average Hollywood movie, but because it's in a 
game, it's suddenly really evil. Hey USA, can you spell hypocrisy?


M E N T A L   H E A L T H

 +5	Put on some music
 +10	Play one song successfully on guitar
 +10	Beat the hell out of your punching bag
 +5	Drink some milk from the fridge
 +5	Have some gin from the bottle in the kitchen
 +5	Urinate in the toilet
 +10	Take a short nap (before Tiffany comes)
 +5	Give Tiffany a drink
 +5	Become sentimental with Tiffany
 +10	Successfully play the guitar for Tiffany
 +30	Have sex with Tiffany. Score!

 -10	Turn on the TV, and wait until they show the sketch. You'll only 
          loose Mental Health if you did well on the sketch
 -5	Examine the picture next to your PC
 -20	Try to kiss Tiffany before you've played guitar
 -30	If you kiss her too soon, Tiffany will leave
 -20	After playing guitar for her, tell Tiffany to leave
 -20	Wake up from the dream sequence (can't be avoided)



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                          j. Hide and Seek
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    HID5


W A L K T H R O U G H

	This chapter contains some annoying elements. You'll start out at a 
graveyard. Walk down the path, and turn the camera so that you can see to the 
right of Lucas. After a while, there's a short path on the right with a Bonus 
Card (+10) at the end. Pick it up, and get back to the main path. Turn right, 
and keep walking down the path. To the right, you'll see Markus waiting for 
you. However, first walk straight ahead, until you come to a dead end. Pick 
up the crucifix (extra life) from the grave to the right of this dead end. 
Now, go to Markus, and put the flowers on the grave. This will, for some 
reason, trigger a flashback scene.

	Watch the cut-scene. When the brats are gone, walk forward a little. 
You'll get a vision, in which the hangar goes up in flames. If you complete 
the little Action Sequence that starts successfully, you'll also see how you 
can sneak past the guards. Now, you need to save those kids! It's no use 
talking to the guard at the front, he won't believe you. Instead, go to the 
rightmost end of the fence, behind the tower. Approach the net that's 
hanging over the fence, and climb up. You have to use your mouse movement 
to climb - just click and drag it in the right direction. Some people seem 
to have trouble with this, but it's really not that hard once you got the 
hang of it.

	When you drop down on the other side of the fence, look to the left. 
Off in the distance, there's a big rock near the next fence. You need to get 
to that rock. Time your movement carefully, so you'll avoid the two 
patrolling guards. It's best to run if both guards in the area you're in are 
at the edge of the field. When you get to the rock, crawl through the hole 
in the fence nearby. Now, hide behind the boxes. From time to time, a truck 
will drive past from the left to the right. When a truck comes, walk up 
behind it, and then follow it, keeping the truck between you and the guard. 
Keep walking next to it until you're halfway between the first hangar and 
the second one. Then, walk straight towards the red cross on the map. If you 
get caught, leave the cover of the truck sooner or later, depending on what 
guard saw you.

	When you get to the red cross, enter the hole in the wall. Lucas 
will now warn Markus of the danger. You now need to find all three other 
kids, otherwise you'll loose a big amount of Mental Health. the little bats 
can be found at the following locations.

1. From the start, walk straight ahead. you'll see a wall of boxes in front 
     of you. Run to the left, and around this wall. On the backside of the 
     wall, you'll see one loose panel at the bottom. That's where the first 
     kid is.
2. Go up the stairs and walk to the end of the path, you'll find the 
     second kid.
3. At the bottom of the stairs, there's a part of an airplane. Check behind 
     it to find the last brat. Lie to him to get him out of the hangar.

	When you've got them all, a cut-scene will start, and after that, 
you'll be warped back to the present. Markus will give you the address of 
some expert on the occult.


B O T T O M   L I N E

	Talk to Markus. Climb over the fence on the right side, run to the 
left, crawl through the hole in the fence, walk behind the truck, get inside 
the hangar, and find the kiddos.


M E N T A L   H E A L T H

 +10	Save all the kids in the hangar
 -30	Fail to save them all



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                           k. Friendly Combat
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    FRI5


W A L K T H R O U G H

	It doesn't matter who you select to play the chapter as - it comes 
down to the exact same thing anyway. At the start, you first need to warm 
up. Use one of the machines, and complete the (quite annoying) Track & Field 
sequence to complete the warm-up. Each characters needs to do two warm-ups to 
be ready for the fight. If you want, you can make your characters drink a 
little to increase their Mental Health. Check in the corner behind the ring 
to find a Bonus Card. Now, when you've done two warm-ups with each character, 
approach the ring, and start the fight. It's a pretty straightforward PAR 
sequence, but it's good training for the harder stuff later on.


B O T T O M   L I N E

Warm up, and win the fight.


M E N T A L   H E A L T H

Carla 

 +5	Drink some water
 +10	Complete the warm-up
 +20	Win the fight


Tyler

 +5	Drink some water
 +10	Complete the warm-up



*** More to come! ***



 /)=====(\--------------------------------------------------/)=====(\
|)       (|                                                |)       (|
|)   6   (|                    Appendices                  |)   6   (|
|)       (|                                                |)       (|
 \)=====(/--------------------------------------------------\)=====(/
                                                                        APP6

	This section is still under construction - I will update it as I 
progress through the game and the walkthrough. Stay tuned.


 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                         a. Bonus Card Locations
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    BON6


	In this chapter, I'll give a list of all the Bonus Card, where/when 
they can be found, and their value. Bonus Cards can be found throughout the 
game. Usually, they're pretty well-hidden, somewhere the camera doesn't 
reach, or hidden inside something. Gathering these cards will allow you 
to unlock special bonus materials (covered in the next chapter).


1.    Scene	The Day After
      Value	+5
      Where	In the fourth kitchen cupboard from the left


2.    Scene	The Day After
      Value	+10
      Where	On the balcony, hidden in the left-hand corner


3.    Scene	Police Work
      Value	+10
      Where	As you enter the Police Station (with either character), walk 
                  through the metal detectors and turn right. Search the dark 
                  corner to find the bonus Card


4.    Scene	Police Work
      Value	+5
      Where	In the right-hand drawer of Carla's desk


5.    Scene	Police Work
      Value	+10
      Where	In a corner of Tyler's bathroom


6.    Scene	Alternate Reality
      Value     +10
      Where	In the toilets, near the wall opposite of the mirrors


7.    Scene	Alternate Reality
      Value	+5
      Where	In the third workstation from the left of the top row. This 
                  might be random


8.    Scene	Alternate Reality
      Value	+10
      Where	In another workstation - In the second row from the bottom, 
                  the 2nd one from the right. This might be random


9.    Scene	Lost Love
      Value	+5
      Where	In the fourth kitchen cupboard from the left



10.   Scene	Hide and Seek
      Value	+5
      Where	At the start, walk down the path, until you see a short path 
                  with the Card to the right


11.   Scene	Friendly Combat
      Value	+10
      Where	In the corner behind the boxing ring



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                        b. Bonus Material Listing
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    LIS6



 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-
                         c. Extra Life Locations
 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-    LIF6


	Some Action Sequences place you in situations that are potentially 
lethal. If you fail a combination during such a sequence, there's a good 
chance that you'll be killed. Luckily, you can have several lives - up to 6 
at max. When you're out of lives, it's Game Over. You can replenish your 
lives by finding crucifixes. These can be given to you, or you can find 
them in well-hidden spots.


1.    Scene	The Park
      Where	At the end of the conversation, accept the crucifix from Markus


2.    Scene	Alternate Reality
      Where	In the righthand drawer of Lucas's desk


3.    Scene	Hide and Seek
      Where	Instead of turning right to meet Markus at the start, continue 
                  down the path until you come to a dead end. Check the grave 
		  to the right of this end to find a crucifix



 /)=====(\--------------------------------------------------/)=====(\
|)       (|                                                |)       (|
|)   7   (|                  Closing Time                  |)   7   (|
|)       (|                                                |)       (|
 \)=====(/--------------------------------------------------\)=====(/
                                                                        CLO7

Alas, all good things must come to an end. I hope you enjoyed my first FAQ 
in quite a while. I know I had a good time writing it. Before I go, there's 
some people I have to give credits and/or thanks to.

- CJayC, because is still awesome.

- Quantic Dream, for making an original and entertaining game.

- Myself, for writing this.

- You, the reader, for bothering to read this last bit.
