From: <נשמר על ידי Microsoft Internet Explorer 5>
Subject: MSN Hotmail - More Useful Everyday
Date: Mon, 5 Jan 2004 21:20:22 +0200
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<META content=3D"Adventures of Fatman walkthrough" name=3Ddescription>
<META content=3D"Adventures of Fatman, walkthrough, hints, adventure"=20
name=3Dkeywords>
<META content=3D"Len Green" name=3DAuthor>
<META content=3Den-us http-equiv=3DContent-Language></HEAD>
<BODY lang=3DEN-US link=3Dblue style=3D"tab-interval: .5in" =
vLink=3Dblue>
<DIV class=3DSection1>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: =
center"><B><U><SPAN=20
style=3D"FONT-SIZE: 36pt">RUNAWAY</SPAN></U></B><B><SPAN=20
style=3D"FONT-SIZE: 36pt"><SPAN style=3D"mso-spacerun: =
yes">&nbsp;&nbsp;&nbsp;=20
</SPAN></SPAN></B><B><U><SPAN=20
style=3D"FONT-SIZE: 24pt; mso-bidi-font-size: 36.0pt">A Road=20
Adventure</SPAN></U></B></P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: =
center">&nbsp;</P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: =
center"><B><U><SPAN=20
style=3D"FONT-SIZE: 24pt; mso-bidi-font-size: =
22.0pt">WALKTHROUGH</SPAN></U></B><SPAN=20
style=3D"FONT-SIZE: 24pt; mso-bidi-font-size: 22.0pt"><BR></SPAN><SPAN=20
style=3D"FONT-SIZE: 24pt; mso-bidi-font-size: 8.0pt">&nbsp;</SPAN><SPAN=20
style=3D"FONT-SIZE: 24pt; mso-bidi-font-size: =
12.0pt"><o:p></o:p></SPAN></P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: =
center"><B><U><SPAN=20
style=3D"FONT-SIZE: 14pt">August 20th 2003</SPAN></U></B><B><SPAN=20
style=3D"FONT-SIZE: 14pt">&nbsp;(Revised 5th September=20
2003)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <U>Len&nbsp;=20
Green</U>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <SPAN =
style=3D"COLOR: red"><A=20
href=3D"mailto:lengreen@hotmail.com"><SPAN=20
style=3D"COLOR: =
red">lengreen@hotmail.com</SPAN></A></SPAN></SPAN></B></P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: =
center">&nbsp;</P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: =
center"><B><U><SPAN=20
style=3D"FONT-SIZE: 16pt">FOREWORD</SPAN></U></B></P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: =
center">&nbsp;</P>
<P=20
style=3D"MARGIN: 2.25pt 0in; tab-stops: =
153.0pt"><B>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</B><B><SPAN style=3D"FONT-SIZE: 14pt; mso-bidi-font-size: 12.0pt">Try =
not to use=20
this walkthrough AT ALL!&nbsp; The game is not too difficult and with =
patience=20
you can probably overcome your stuckness.<o:p></o:p></SPAN></B></P>
<P style=3D"MARGIN: 2.25pt =
0in">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; There=20
are no slider or timed puzzles, mazes, cryptology boners; or music, =
chess, math,=20
and other headaches that some players dislike.&nbsp; Also there are no=20
protracted dialog trees or volumes of text to plough through.&nbsp; As =
far as I=20
remember, there are absolutely no illogical puzzles (such as combining =
an=20
elephant with a corkscrew!).<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in; TEXT-INDENT: 0.5in">To the best of my=20
recollection, there are not TOO many items in inventory.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN>I don=92t remember ever =
reaching 20,=20
and most of the time there are only between about a half and one =
dozen.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>As far as I remember, all the =
items in=20
inventory are actually used during the game!</P>
<P style=3D"MARGIN: 2.25pt 0in; TEXT-INDENT: 0.5in">Within each chapter =
there is=20
quite a lot of flexibility in the order of performing many (but not all) =
actions=20
and exploring various locations, so you do not have to follow the order=20
below.&nbsp; But as in most Quest/Adventure games, there are some =
actions you=20
<B><I>must</I></B> perform &amp;/or locations you <B><I>must</I></B> =
visit=20
before you can progress to others.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>From time to time you have to return to previous locations, =
objects, or=20
people, and (sometimes maybe to your surprise) receive additional items =
&amp;/or=20
hints!<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Often you may try =
to do=20
something with no success =85 later, as a result of some triggering =
action or hint=20
from somebody, the identical location, object, or person, will react =
with=20
something essential!</P>
<P style=3D"MARGIN: 2.25pt =
0in">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
Below are only the VITAL actions you need to do to finish the =
game.&nbsp; Most=20
discussions and non-essential actions, some mildly humorous &amp;/or =
containing=20
clues for progress, are not included here =85 but I would recommend =
performing as=20
many as possible so as to enjoy the game to the maximum, fully =
participate in=20
the story and progress without assistance.</P>
<P style=3D"MARGIN: 2.25pt 0in"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</SPAN>A=20
great deal of the narrative is developed through cutscenes triggered =
when you=20
have concluded certain sections (in particular, a very great deal of =
chapter-6=20
is made up of cutscenes).<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>This=20
walkthrough contains spoilers of course.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN><B><I>But I have deliberately refrained from spoiling the =
story-line by=20
detailing <U>ANY</U> cutscenes</I></B> =85 many of which may come as =
quite an=20
entertaining surprise to players! </P>
<P style=3D"MARGIN: 2.25pt =
0in">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; In this=20
game you CAN<B><U>NOT</U></B> get =91killed=92 even though the thugs are =
after you=20
all through the game.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN><B>:~ ))<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN><o:p></o:p></B></P>
<P style=3D"MARGIN: 2.25pt 0in">But just the same, it=92s worth saving =
pretty=20
frequently in case you get stuck!<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN><I><U>N.B</U></I>. There is an unlimited&nbsp;number of =
save-slots=20
(certainly over a hundred)!<SPAN style=3D"mso-spacerun: =
yes">&nbsp;&nbsp;=20
</SPAN></P>
<P style=3D"MARGIN: 2.25pt =
0in">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; At=20
first, you move from location to location by a single left click of your =

mouse.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>But after that, =
you can if=20
you wish double click, which takes you directly to your destination=20
immediately.</P>
<P style=3D"MARGIN: 2.25pt 0in"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</SPAN>As=20
always, pick up every item possible and exhaust all dialogs with as many =
folk as=20
you can.</P>
<P=20
style=3D"MARGIN: 2.25pt 0in"><![if =
!supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: center"><SPAN =

style=3D"FONT-SIZE: 8pt">*********************************</SPAN></P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: =
center">&nbsp;<B><U><SPAN=20
style=3D"FONT-SIZE: 16pt">PREFACE<o:p></o:p></SPAN></U></B></P>
<P style=3D"MARGIN: 2.25pt 0in"><SPAN style=3D"mso-bidi-font-size: =
16.0pt"><![if !supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in"><SPAN style=3D"mso-bidi-font-size: =
16.0pt"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>Initially I highlighted a few places where you <U>must</U> talk =
to=20
somebody, or read or do something, etc., before a certain object or =
location=20
which was previously inert becomes active.<o:p></o:p></SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in"><SPAN style=3D"mso-bidi-font-size: =
16.0pt"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>However this game is absolutely FULL of such situations.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Hence it=92s logical to either =
highlight=20
<B><I>all</I></B> of these situations, or else <B><I>none</I></B> at =
all.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>IMO it would be misleading to =
include=20
just the few cases which happened to occur to me.<o:p></o:p></SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in"><SPAN style=3D"mso-bidi-font-size: =
16.0pt"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>Since it would be almost impossible to search for and include =
them all, I=20
later decided to include none and to therefore delete all those which I =
had=20
originally included.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>I =
left just=20
the first one in as an example of the above ( see =85 [35] ) =85 but =
there are=20
<B><I>very many more</I></B> throughout the game!<o:p></o:p></SPAN></P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: center"><![if =
!supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></P>
<P align=3Dcenter style=3D"MARGIN: 2.25pt 0in; TEXT-ALIGN: center"><SPAN =

style=3D"FONT-SIZE: 8pt">*********************************</SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in">&nbsp;</P>
<P style=3D"MARGIN: 2.25pt 0in"><B><SPAN=20
style=3D"FONT-SIZE: 18pt; mso-bidi-font-size: 12.0pt">{1}<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN><U>WAKE ME BEFORE DYING</U>=20
:-</SPAN></B><SPAN=20
style=3D"FONT-SIZE: 18pt; mso-bidi-font-size: =
12.0pt"><o:p></o:p></SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[001]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>View all the intros =
and=20
cutscenes.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You finish up =
with Gina=20
lying in a hospital ward, sleeping VERY deeply in bed.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>She is drugged so heavily that =
you can=92t=20
wake her up in order to get away quickly before the baddies catch up =
with her=20
and Brian.</P>
<P style=3D"MARGIN: 2.25pt 0in">[002]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>From Gina=92s =
bedside table=20
pick up the package of pills (=93Snoozitol=94).</P>
<P style=3D"MARGIN: 2.25pt 0in">[003]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Also the cracked =
drinking=20
glass.</P>
<P style=3D"MARGIN: 2.25pt 0in">[004]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Take the =
hospital-green sheet=20
from the empty bed next to Gina=92s.</P>
<P style=3D"MARGIN: 2.25pt 0in">[005]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look on top of the =
locker and=20
take Gina=92s bag.</P>
<P style=3D"MARGIN: 2.25pt 0in">[006]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, look =
in the bag=20
and obtain a box of matches (from a bar called =93The Pink =
Iguana=94).</P>
<P style=3D"MARGIN: 2.25pt 0in">[007]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the bathroom =
(the door=20
on the right of the screen).</P>
<P style=3D"MARGIN: 2.25pt 0in">[008]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Pick up the bottle =
of=20
196-proof alcohol which is on a shelf over the sink and under the =
mirror.</P>
<P style=3D"MARGIN: 2.25pt 0in">[009]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Open the =
wastebasket by=20
stepping on its lever, and take the jet-black marking pen.</P>
<P style=3D"MARGIN: 2.25pt 0in">[010]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
ward.</P>
<P style=3D"MARGIN: 2.25pt 0in">[011]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the =
emergency exit=20
map fixed to the bathroom door.<SPAN style=3D"mso-spacerun: yes">&nbsp;=20
</SPAN>There=92s a storeroom to the left of the ward.</P>
<P style=3D"MARGIN: 2.25pt 0in">[012]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the window and =
climb=20
along the ledge to the storeroom =85 Yikes!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[013]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There is a filing =
cabinet to=20
the right of the window (when facing it).<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>On top of this filing cabinet there is a book, vademecum (a =
pocket=20
reference handbook, including some medical details) =85 take it.</P>
<P style=3D"MARGIN: 2.25pt 0in">[014]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Sticking out of the =
top of=20
the middle drawer is a piece of paper.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>It is a blank medical chart =85 Take it.</P>
<P style=3D"MARGIN: 2.25pt 0in">[015]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Take the 2 big =
fluffy pillows=20
from the floor to the left of the window.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[016]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There is a human =
body in the=20
right hand corner --- grab its head (it=92s got a hole in one side for =
examination=20
of the brain) =85 ugh!</P>
<P style=3D"MARGIN: 2.25pt 0in">[017]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Turn around and =
examine ALL=20
the shelves carefully.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Pick up a=20
can of =93Presto=94 spray cleaner.</P>
<P style=3D"MARGIN: 2.25pt 0in">[018]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>From just below it =
take an=20
empty syringe (from the box of syringes).</P>
<P style=3D"MARGIN: 2.25pt 0in">[019]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Climb back through =
the window=20
and return to the ward.</P>
<P style=3D"MARGIN: 2.25pt 0in">[020]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, look =
in Gina=92s=20
bag again, and this time obtain a blond wig.</P>
<P style=3D"MARGIN: 2.25pt 0in">[021]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, place =
the wig=20
onto the head, covering its hole.<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
</SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in">[022]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Put the pillows, =
wigged head,=20
and sheet onto the empty bed,<SPAN style=3D"mso-spacerun: yes">&nbsp;=20
</SPAN>making a fairly realistic dummy there.</P>
<P style=3D"MARGIN: 2.25pt 0in">[023]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You need to do =
something with=20
the medical charts =85 Gina=92s and the blank one in inventory.</P>
<P style=3D"MARGIN: 2.25pt 0in">[024]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You have to fill in =
the blank=20
chart with the marking pen =85 but it=92s dried out!</P>
<P style=3D"MARGIN: 2.25pt 0in">[025]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, fill =
your=20
syringe from your bottle of alcohol.</P>
<P style=3D"MARGIN: 2.25pt 0in">[026]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, =
moisten your=20
marking pen with the alcohol in your syringe.</P>
<P style=3D"MARGIN: 2.25pt 0in">[027]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, write =

fictitious details on the blank medical chart (Toni Crabb =85 =
appendicitis).</P>
<P style=3D"MARGIN: 2.25pt 0in">[028]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exchange Toni=92s =
fake medical=20
chart for Gina=92s.</P>
<P style=3D"MARGIN: 2.25pt 0in">[029]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, look =
at the=20
genuine chart belonging to Gina =85 apparently her full name is Gina =
Timmins. </P>
<P style=3D"MARGIN: 2.25pt 0in">[030]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Place Gina=92s =
medical chart=20
into the holder at the end of the dummy=92s bed.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[031]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the =
bathroom.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>A cut scene ensues =85 A mafia =
type=20
enters, looks at Gina=92s chart and then the dummy=92s.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>He shoots bullets straight =
into the=20
dummy thinking it=92s Gina, and exits.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[032]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You must get Gina =
out QUICKLY=20
=85 but you still can=92t wake her up!<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>In inventory, take a look at your vademecum.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It says that the only way to =
wake=20
somebody sleeping under the influence of<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>=93Snoozitol=94 is to put them under a cold shower.</P>
<P style=3D"MARGIN: 2.25pt 0in">[033]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You can=92t lug =
Gina into the=20
bathroom =85 and in any case the shower there is not functioning.</P>
<P style=3D"MARGIN: 2.25pt 0in">[034]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There is a fire =
alarm=20
sprinkler on the ceiling.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Use your=20
spray can on it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[035]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Together with your =
matches=20
(in inventory) the flammable spray acts as a flame thrower.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It starts a fire and the =
sprinkler<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp; </SPAN>sends a shower of =
water=20
downwards =85 { <U>NOTICE</U>:-<SPAN style=3D"mso-spacerun: =
yes">&nbsp;&nbsp;=20
</SPAN>You can=92t get the sprinkler to work until you=92ve first =
<U>acquired</U>=20
the vademecum, and secondly <U>read</U> its =91instructions=92 =85 even =
though you may=20
guess what to do without one or both of these steps! }.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[036]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Gina wakes up and =
they both=20
beat a <B><I>very hasty</I></B> exit.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>After a fairly lengthy cutscene they arrive at the Chicago Museum =
of=20
Archeology and Natural History.<SPAN=20
style=3D"mso-tab-count: =
2">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN></P>
<P=20
style=3D"MARGIN: 2.25pt 0in"><![if =
!supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></P>
<P style=3D"MARGIN: 2.25pt 0in"><B><SPAN=20
style=3D"FONT-SIZE: 18pt; mso-bidi-font-size: 12.0pt">{2}<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN><U>THE MYSTERIOUS CRUCIFIX</U> =

:-<o:p></o:p></SPAN></B></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[037]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There is quite a =
long=20
cutscene involving Brian=92s friend Clive.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>It finishes with Dr. (Susan) Olivaw reiterating that she can only =
deal=20
with the crucifix when she has finished ALL her many other very urgent=20
assignments!<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Exhaust all =
dialogs=20
with her.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian=92s =
urgency does not=20
move her at all!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[038]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>On the shelf to the =
left of=20
Dr. Olivaw, look at the items to be worked on.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>They are arranged with =
numbered stickers=20
in the order they are supposed to be dealt with.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[039]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Take the crucifix =
from=20
inventory and exchange it for the next (number 1) artifact to be =
restored =85 some=20
strange Mayan object has now replaced your crucifix in inventory.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[040]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The crucifix is now =
the next=20
item on the list of jobs to be done.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>But first Dr. Olivaw has to finish whatever she=92s doing =
now.</P>
<P style=3D"MARGIN: 2.25pt 0in">[041]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the right =
hand side of=20
the room (where the laser etc. are).</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[042]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Take the brush and =
container=20
of talcum powder (to the left of the helium tank), and look at them in =
inventory=20
=85 they look like a police finger printing kit.</P>
<P style=3D"MARGIN: 2.25pt 0in">[043]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the =
briefcase=20
containing varnishes =85 to the right of the skeleton=92s head.</P>
<P style=3D"MARGIN: 2.25pt 0in">[044]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Take a bottle of =
colorless=20
varnish.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[045]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit Olivaw=92s =
room.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Get Brian to turn left and =
walk towards=20
the right edge of the screen.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Go=20
past the Analysis Laboratory and panel, and descend the stairs to the =
exhibition=20
area.</P>
<P style=3D"MARGIN: 2.25pt 0in">[046]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Talk to the =
Janitor,=20
Willy.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He=92ll give you =
his=20
=91business=92 card (William P. Dustin) with telephone number.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[047]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>No matter which of =
the dialog=20
choices you make, almost immediately his mobile phone will ring and =
he=92ll=20
receive an order from a customer (Mr. Potter =85 Harry???).</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[048]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>He jives upstairs =
to the=20
Analysis Lab, operates the tone keypad and enters !?!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian realizes he=92s =
operating a=20
racket!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[049]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Willy won=92t =
emerge so long as=20
Brian is in the exhibition area.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>So=20
get Brian to temporarily enter the Mayan Art Exhibition, or back =
upstairs.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>As soon as Brian returns, =
Willy=92s back=20
there again.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Continue the =
dialog=20
tree to the end.</P>
<P style=3D"MARGIN: 2.25pt 0in">[050]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go back upstairs =
and use the=20
transparent varnish on the numerical tone keypad panel.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[051]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Get Brian to go =
past the=20
stairs (towards the right edge of the screen), and use the public =
telephone=20
there. Watch the cutscene where Brian talks to Willy and gets him to =
enter the=20
Analysis Lab again.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[052]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter and exit the =
Mayan Art=20
Exhibition again to get Willy back sitting downstairs.</P>
<P style=3D"MARGIN: 2.25pt 0in">[053]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
keypad and=20
sprinkle the talcum (fingerprint) powder on it.</P>
<P style=3D"MARGIN: 2.25pt 0in">[054]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>4 keys have been =
pressed =85=20
numbers <I><SPAN=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt">1, =
3, 7, &amp;=20
8</SPAN></I><B>.</B><SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You =
do not=20
however know the order of these digits.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[055]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The crudest way of=20
determining the 4 digit number is by (=91ordered=92) trial and error =
until you hit=20
upon the correct number.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>There are=20
24 different combinations (not a VERY big job)!</P>
<P style=3D"MARGIN: 2.25pt 0in">[056]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>A better way is to =
listen to=20
the tones emitted =85 you can do that as many times as you wish.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[057]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>If you are tone =
impaired, the=20
order (of both tones and numbers) is the <I><SPAN=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: =
12.0pt">=91highest=92; the=20
=91lowest=92; the =91one above the lowest=92; and finally the =91one =
below the=20
highest=92</SPAN><B>.</B></I><I><SPAN=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: =
12.0pt">.<o:p></o:p></SPAN></I></P>
<P style=3D"MARGIN: 2.25pt 0in">[058]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the Analysis =
Lab.</P>
<P style=3D"MARGIN: 2.25pt 0in">[059]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the strange =
golden=20
object close to the door.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>It=92s a=20
key =85 Take it.</P>
<P style=3D"MARGIN: 2.25pt 0in">[060]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Underneath it is a =
note.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Read it!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The key belongs to Clive.</P>
<P style=3D"MARGIN: 2.25pt 0in">[061]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try to open the =
thermal=20
chamber.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You can=92t do =
that=20
manually!</P>
<P style=3D"MARGIN: 2.25pt 0in">[062]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Press the button of =
the voice=20
recognition lock.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You are =
given a=20
choice of names but none fits Brian=92s voice.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[063]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the Analysis =
Lab.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian turns right (i.e. =
towards the left=20
edge of the screen) and walks past the Restoration Laboratory and the =
fire=20
extinguisher. Continue, and enter Clive=92s Office.</P>
<P style=3D"MARGIN: 2.25pt 0in">[064]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Pick up the 2 =
anthropology=20
books on Clive=92s desk</P>
<P style=3D"MARGIN: 2.25pt 0in">[065]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>This exposes a =
crack which=20
looks like a keyhole to open a lock.</P>
<P style=3D"MARGIN: 2.25pt 0in">[066]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use the strange =
golden key=20
with the crack, and a hidden safe slides open.</P>
<P style=3D"MARGIN: 2.25pt 0in">[067]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You can=92t take =
papers or=20
money, but there is a device, a voice recorder there =85 borrow it!</P>
<P style=3D"MARGIN: 2.25pt 0in">[068]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit Clive=92s =
Office =85 you=20
must close the safe first!</P>
<P style=3D"MARGIN: 2.25pt 0in">[069]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
Restoration=20
Lab.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Use the voice =
recorder on Dr.=20
Olivaw and get a recording of her name and voice.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[070]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
Analysis Lab=20
(no problem about entering now!).<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Use the voice recorder on the voice recognition button.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The recorder starts but =
immediately=20
fizzles out =85 the battery is dead!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[071]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Walk to the far =
side of the=20
Analysis Lab (i.e. to the extreme right edge of the screen) and look at =
the=20
cylinder of liquid nitrogen.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>You=20
can=92t do anything with it as is, because it=92s too dangerous.</P>
<P style=3D"MARGIN: 2.25pt 0in">[072]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Hanging on the wall =
a little=20
to the left of and above the cylinder is a ladle =85 grab it.</P>
<P style=3D"MARGIN: 2.25pt 0in">[073]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, place =
the dead=20
battery into the ladle =85 it fits nicely.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[074]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Dip the ladle (with =
the=20
battery) into the liquid nitrogen and remove it.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The battery has been cooled =
down to a=20
very low temperature.</P>
<P style=3D"MARGIN: 2.25pt 0in">[075]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, place =
the=20
frozen battery into the voice recorder.</P>
<P style=3D"MARGIN: 2.25pt 0in">[076]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Put the voice =
recorder onto=20
the button of the voice recognition pad.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[077]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The chamber =
opens.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Fairly quickly take the Mayan =
Mask from=20
inside.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The chamber will =
close in=20
30 seconds, but if you haven=92t got the Mask by then, you can repeat =
[076] and=20
[077] as many times as you need to!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[078]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You can try to take =
the red=20
ruby from the forehead of the Mayan Mask, but you can=92t remove it with =
your bare=20
hands.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>So in inventory, =
prize the=20
ruby out using the strange Mayan object.</P>
<P style=3D"MARGIN: 2.25pt 0in">[079]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
Restoration=20
Lab. Walk towards the right to the laser.</P>
<P style=3D"MARGIN: 2.25pt 0in">[080]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Replace the small =
ruby in the=20
laser with the huge one you got from the mask.</P>
<P style=3D"MARGIN: 2.25pt 0in">[081]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Dr. Olivaw uses the =
powerful=20
laser on the artifact she=92s restoring, and it smashes into little =
pieces.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[082]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>This has never =
happened to=20
her before =85 she needs an iced mocha (coffee) to calm her nerves and =
continue=20
working.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[083]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the =
Restoration=20
Lab.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian turns right =
(i.e.=20
towards the left edge of the screen) and walks past Clive=92s Office to =
the coffee=20
machine.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[084]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There=92s a red =
warning light=20
on =85 looks as though the machine may be out of coffee.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Try it just the same.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It IS out of coffee.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[085]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Continue a step or =
two, turn=20
right and go downstairs.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Get Brian=20
to walk past Willy, and enter the Mayan Art Exhibition.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[086]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In the middle of =
the chamber=20
is a statue of a Mayan King with some bowls at his feet =85 seems they =
hold seeds=20
and stuff like that.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[087]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the =
Maya=92s bowls and=20
jars (Mayan Objects) and Brian automatically picks up a bowl of seeds =
that look=20
like coffee beans. </P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[088]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to Willy, talk =
to him, and=20
try to get him to fill the coffee machine.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Nothing doing!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[089]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Show him your =
=91coffee=92=20
beans.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He says that apart =
from=20
looking strange, they=92re no good since<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>the machine will only take ground coffee!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[090]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go upstairs and =
enter the=20
Restoration Lab again.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Dr. Olivaw=20
is still moaning beside her laser.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>On one corner of her unoccupied desk is an electric lathe.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Use your beans on it.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You get a bowl of ground =
=91coffee like=20
stuff=92.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[091]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to Willy and =
hand him=20
your ground =91coffee=92 =85 he doesn=92t like the look of it =
(understandably), and in=20
any case he=92ll only use the museum=92s regular Java ground coffee.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[092]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Upstairs =
again.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Look at the wastebasket below =
the fire=20
extinguisher.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>There=92s =
an empty=20
packet of (museum brand) coffee there.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Take it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[093]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, fill =
the empty=20
packet with your ground =91coffee=92.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[094]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Downstairs to Willy =

again.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Give him the =
=91new=92=20
packet.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He goes off and =
fills the=20
machine =85 upstairs, the red light is off now.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[095]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use the coffee =
machine to get=20
a cup of hot =91coffee=92.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[096]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Re-enter the =
Restoration Lab=20
and give the =91coffee=92 to Dr. Olivaw.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>She perks up, goes back to work with a vengeance, and =
collapses.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian takes the cleaned =
crucifix.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Whilst this is going on, the =
hoods=20
arrive outside the museum and prepare to enter it =85 with very evil =
intents.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[097]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the =
Restoration Lab.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[098]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the Analysis =
Lab.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in">This triggers a long =
cutscene.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The high-tech scanner reveals =
a clear=20
picture of the restored crucifix and some relevant details =85 there=92s =
some=20
mention of the Arizona tribe of Hopi Indians.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The crooks go completely on =
the rampage,=20
and finish by capturing Brian and Gina.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>They are transported by helicopter to an old cabin =85 =
somewhere!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: -0.5in"><![if =
!supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in"><B><SPAN=20
style=3D"FONT-SIZE: 18pt; mso-bidi-font-size: 12.0pt">{3}<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN><U>THE GREAT ESCAPE</U><SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>:-<o:p></o:p></SPAN></B></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[099]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian wakes up =
after having=20
been pistol whipped.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Through a=20
crack in the door he sees Gina being very roughly interrogated by a =
couple of=20
thugs in the adjoining room.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>He has=20
to get them both away from there !!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[100]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Have a good look =
around.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>There are various items that =
may be=20
useful.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Try the two =
windows=85 no=20
egress from either.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The =
door is=20
obviously out of the question.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[101]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the =
freezer.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Try to move it --- you =
can=92t; it=92s too=20
heavy =85 if it=92s full! </P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[102]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>To the right of the =
telephone=20
is a bottle of cleanser.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Pick it=20
up. </P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[103]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>To the left of the =
freezer is=20
a chamois rag.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Take =
it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[104]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Just a little to =
the left of=20
the rag is an iron crowbar.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Grab=20
it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[105]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>And just a little =
to the left=20
of the crowbar and on the floor is a round piece of wood.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s a peg which has fallen =
down from=20
the coat rack on the wall.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Pick it=20
up.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[106]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Across the other =
side of the=20
room, midway between the door and the barred window, is a bellows.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Take it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[107]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, =
moisten the rag=20
with cleanser.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[108]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use the cleaning =
rag with the=20
filthy window (above the freezer) =85 =93Let the sunshine in=94!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[109]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Open the lid of the =
freezer=20
to allow it to defrost =85 it=92s full of huge blocks of ice.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[110]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You need to remove =
the=20
freezer=92s electric plug from its wall socket for quick defrosting.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[111]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The ice has all =
melted into=20
water --- but that=92s just as heavy =85 and you still can=92t move the =
freezer.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[112]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There=92s a bung at =
the bottom=20
of the freezer (near the electric socket).<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Pull this out, and all the water drains out.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[113]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Move the much =
lighter freezer=20
=85 revealing a trapdoor beneath it =85 Eureka!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[114]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The trapdoor is =
closed with a=20
padlock.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Use your crowbar =
to pry it=20
off.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[115]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Open the trapdoor. =
</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[116]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Escape outside, via =
the=20
opened trapdoor.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in">There is now quite a long =
cutscene=20
involving the three characters Carla, Lola and Mariola =85 also =
Brian=92s three part=20
operational plan for progressing.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Brian finishes up outside the trio=92s broken down bus.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: 0.5in"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp; </SPAN><U>PART-3 of =
Brian=92s escape=20
plan</U> :-</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[117]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Outside the middle =
of the bus=20
is a prop-trunk.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Look =
inside=20
it.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The only item of =
interest is a=20
deflated basket ball which needs stitching =85 nevertheless, take =
it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[118]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the bus.<SPAN =

style=3D"mso-spacerun: yes">&nbsp; </SPAN>On the left is what looks like =
a triple=20
bunk bed.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Sticking out =
from=20
underneath it (on the floor to the left of the teddy bear) is a white =
object=20
which looks like a handle to something. </P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[119]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>That white object =
is actually=20
a hand held vacuum cleaner =85 pick it up.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[120]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Opposite the beds =
on an=20
upturned trunk are 3 shelves.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>The=20
right hand shelf is full of a pile of lipsticks.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Take one.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[121]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Just below the =
lipsticks is a=20
pair of sunglasses.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Grab =
them.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[122]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Walk to the back of =
the bus=20
and talk to Carla =85 exhaust all dialogs.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>She gives some useful info.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[123]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try to obtain =
Carla=92s lost=20
pill from the grating.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>You can=92t =85=20
The grating=92s firmly fixed to the floor.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[124]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use your vacuum =
cleaner on=20
the grating.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Bingo! =85 =
you have the=20
pill.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[125]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Behind Carla on a =
low table=20
between a pair of high boots are a large needle and thick shoe repair =
thread =85=20
pick them up.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[126]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the bus.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>=91Walk off=92 the right edge =
of your=20
screen.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[127]<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN><B><U>MAP</U> :-</B><SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>You=20
have already visited 2 locations, the <I><SPAN=20
style=3D"mso-bidi-font-weight: bold">Thugs=92 cabin</SPAN></I> and the =
<I><SPAN=20
style=3D"mso-bidi-font-weight: bold">Drag Queen Bus</SPAN></I>.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>There are 4 more locations =
marked with=20
question marks (?=92s) which will be labeled, but only after you visit =
them first=20
time.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You will have to =
visit them=20
ALL eventually (and probably more than once), and do things at each =
during=20
chapter-3 of the game.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>The order in=20
which you visit them is unimportant.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Since there are 3 stages to the escape plan, the order in which =
different=20
players will tackle these will vary =85 but this will not affect the =
outcome since=20
they <U>all</U> have to be completed sooner or later!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: -0.5in"><SPAN=20
style=3D"mso-tab-count: =
2">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>But as in many Quest/Adventure games, there are some locations =
you=20
<B><I>must</I></B> visit and actions you <B><I>must</I></B> perform =
before you=20
can make any progress at certain other locations!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in"><SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>Some players may wish to make the round of ALL the locations =
immediately,=20
doing whatever seems possible at each, before settling upon a plan of=20
action(s).<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You certainly =
cannot do=20
<U>any</U> harm by so doing.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>But=20
this walkthrough (with the advantage of hindsight) will try to deal with =
actions=20
as far as possible in some =91logical=92 order!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[128]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>On the map go to =
the location=20
to the upper right of the Thugs=92 cabin<I>.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN></I>It looks similar to a double sized version of same, but turns =
out to=20
be a <I><SPAN style=3D"mso-bidi-font-weight: =
bold">Hangar</SPAN></I><SPAN=20
style=3D"mso-bidi-font-weight: bold"> </SPAN>with a tough guy guarding =
it.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>There=92s no way you=92re =
going to let him=20
see you.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[129]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the barred =
doors =85=20
there=92s a crack there.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>There=92s a=20
helicopter inside.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[130]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try to enter the =
doors.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Instead you circle behind the =
hangar on=20
the side away from the guard, and enter through a rear window.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[131]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Attempt to grab a =
can of beer=20
from behind the muscle-man whenever he places one on the drum.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You can always =
<B><I>reach</I></B> them,=20
but are frightened he may see you.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[132]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Mixing Carla=92s =
pill with=20
alcohol makes a potent knock out draught.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>How about trying that?</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[133]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>As before, he=92ll =
kill you=20
(literally) if he catches sight of you.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>You=92re going to have to find a way of distracting him.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[134]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to outside =
the bus=20
where Lula=92s limbering up with her musical aerobics.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Try to get her to help you =85 =
Nothing=20
doing. </P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[135]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, use =
your needle=20
and thread to repair the basketball.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[136]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Also in inventory, =
inflate=20
the basketball with the bellows.<SPAN style=3D"mso-spacerun: yes">&nbsp; =

</SPAN>Good! =85 it holds.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[137]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Throw the ball to =
Lula.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>As you suspected earlier, Lula =
is an ex=20
professional basketball player called Lou Lamerre with a =
=91history=92.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>She/he rather reluctantly =
agrees to get=20
Mr. Biceps (Rocco Wallace) out of range =85 albeit with a couple of=20
conditions!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[138]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You=92re all set, =
with Brian at=20
his side window behind the hunk and Lula ready for a competition.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You have to be (only) =
reasonably speedy=20
with the next action =85 but if you flunk it, you can repeat [137] as =
often as you=20
like and need!<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Whilst =
Lulu is=20
playing =91toss the cans=92 with Rocco, fairly quickly spike his beer =
with Carla=92s=20
pill.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[139]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The hunk drinks the =
doctored=20
beer and is physically paralyzed.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>The door to the Hangar is open and free access to the chopper is=20
enabled.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Go round the =
zombie (the=20
macho man) and look at the motor cycle and bottle of peanut butter (with =

spatula) =85 {<B><I><U>N.B</U>.</I></B><SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>These items were inactive previously!}</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: 0.5in"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp; </SPAN><U>PART-2 of =
Brian=92s escape=20
plan</U> :-</P>
<P style=3D"MARGIN: 2.25pt 0in">[140]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Take the peanut =
butter.=20
Listen carefully to the stud=92s comments!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[141]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Watch the following =

carefully!<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Whack the =
motorcycle=20
with your crowbar.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>A =
piece of metal=20
drops off (not too easy to see on the ground!).</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[142]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The piece of metal =
is a motor=20
cycle =93sidekick=92s=94 foot rest =85 pick it up.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[143]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the junk pile =
in the=20
bottom left hand corner of the monitor screen (there IS a =93?=94 there, =
but it=92s a=20
bit difficult to see).<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It =
is an=20
<I><SPAN style=3D"mso-bidi-font-weight: bold">Airplane =
graveyard</SPAN></I>. </P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[144]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the machine =
gun in=20
the gunner=92s cockpit, and try to move it.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>It=92s all rusted up from disuse and would need a good grease up =
to=20
operate.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[145]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>On the stump of the =
plane=92s=20
broken off right hand wing is a World War II infantry helmet.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Take it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[146]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Hanging over the =
side of the=20
gunner=92s seat and near to the machine gun is an empty bullet =
belt.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Pick it up.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[147]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the bus =
and look at=20
Mariola who=92s sunbathing on the bonnet (hood).<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Look at the suntan lotion =85 =
it contains=20
carrot extract!!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[148]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try to get the =
lotion by=20
asking Mariola if you could borrow it.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>No dice =85 she needs it for a sufficient tan!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[149]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>See if you can get =
her=20
sunglasses when she takes them off and puts them on the hood of the =
bus.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Apparently not a good =
idea.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[150]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the =93?=94 =
location=20
nearest to the top left hand corner of the map.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s an <I><SPAN=20
style=3D"mso-bidi-font-weight: bold">Oil well</SPAN></I>.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[151]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Walk forward to the =
oil=20
puddle and dip your sunglasses (from inventory) into the oil.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>This gives them a darker tint. =
</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[152]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to =
Mariola.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>When she puts her sunglasses =
down,=20
exchange the for your darker ones.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[153]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Ask Mariola again =
if you=20
could borrow her lotion.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>She looks=20
at herself and is satisfied with her =91dark tan=92.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You take her suntan oil.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[154]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
Airplane=20
graveyard.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[155]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Grease the machine =
gun with=20
the tanning oil.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s =
now=20
operational, and the Thugs=92 cabin is within shooting range.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It should shoot =85 if Brian =
can obtain=20
any ammunition that is!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[156]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
Thugs=92=20
cabin.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>On the ground =
almost exactly=20
below the rocking chair is an old battered bucket.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Take it.</P>
<P style=3D"MARGIN: 2.25pt 0in">[157]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the =93?=94 =
location near=20
to the top right hand corner of the map.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>It=92s an <I><SPAN style=3D"mso-bidi-font-weight: bold">Old =
abandoned train=20
car</SPAN><B style=3D"mso-bidi-font-weight: =
normal">.<o:p></o:p></B></I></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[158]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Walk towards the =
right and=20
enter the old freight car.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>A little=20
to the right of the entrance (almost middle screen) is a barrel of=20
gunpowder.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian =
wouldn=92t mind=20
getting some but the gunpowder barrel is closed up tight.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[159]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try putting your =
battered=20
bucket (from inventory) onto the barrel of gunpowder.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Not a satisfactory idea.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in">[160]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Near to the bottom =
left hand=20
corner of the screen is an old bucket containing oodles of screws.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Grab one.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[161]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try drilling a hole =
in the=20
gunpowder barrel with your screw.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>You can=92t =85 it=92s impossible for your fingers to get a =
proper grip on the=20
screw to turn it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[162]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, look =
again at=20
your coat rack peg.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It =
has an=20
octagonal opening.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Still =
in=20
inventory, fit it together with the screw and you have a makeshift=20
corkscrew.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Presto!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[163]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try boring a hole =
in the=20
barrel with your makeshift corkscrew to collect some gunpowder.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You can=92t do that unless you =
have=20
something to collect the gunpowder in.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[164]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Again put your =
battered=20
bucket onto the barrel of gunpowder.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Now it will stand on the floor below the barrel.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Apply your corkscrew again and =
gunpowder=20
pours from the barrel filling the bucket.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[165]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Pick up the bucket =
of=20
gunpowder.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[166]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, place =
the=20
lipstick into the bucket of gunpowder and you obtain a high-caliber =
bullet.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[167]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Again in inventory, =
put the=20
bullet onto the empty bullet belt.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Cool!<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It fits =85 =
but one=20
bullet will hardly be enough.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[168]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the bus =
and grab=20
all the rest of the pile of lipsticks from the previous same right hand=20
shelf.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[169]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, place =
the pile=20
of lipsticks into the bucket of gunpowder and you obtain a quantity of=20
bullets.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>A coincidence =
=85 there is=20
just enough gunpowder to fill all of the lipsticks.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[170]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory again, =
fit the=20
pile of bullets into the bullet belt.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Another coincidence =85 there are exactly the correct number of =
bullets to=20
fill the whole bullet belt.</P>
<P style=3D"MARGIN: 2.25pt 0in">[171]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Back to the =
airplane=20
graveyard.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Fit the belt =
of bullets=20
into the machine gun.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>It=92s now=20
ready for firing.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: 0.5in"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp; </SPAN><U>PART-1 of =
Brian=92s escape=20
plan</U> :-</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[172]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try to open the=20
refrigerator.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You can=92t =
=85 it=92s=20
locked.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>According to =
Carla, the=20
other =91girls=92 have hidden the key to stop her from gorging too much =
butter.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>She has looked and looked but =
hasn=92t=20
found it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[173]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In the front of the =
bus is an=20
axle to the left of the shelves holding necklaces and earrings, etc. (a =
little=20
below and to the right of center screen).<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>It=91s cross section is hexagonal.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Try turning the axle =85 but there=92s no way of doing that =
manually.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[174]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use the motorcycle =
foot rest=20
as a crank on the axle.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[175]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Turn the makeshift =
crank on=20
the axle, and the folding door of the bus closes.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Look at it carefully.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[176]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There is a pocket =
of leather=20
on the inside of the door =85 not visible when the door is open.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[177]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look inside the =
pocket and=20
take the key.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[178]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use the key to open =
the=20
fridge door and take the large tub of brand new butter from inside.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[179]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the Old =
abandoned=20
train car location.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[180]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>On the extreme left =
of the=20
screen is an ant hill and to the right of it an old hut probably =
containing=20
explosives.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The tough guy =
said=20
something about peanut butter causing the ants to go on a wood eating=20
frenzy.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Maybe all this =
adds up to a=20
plan?!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[181]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the freight =
car=20
again.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>To the left of the =
broken=20
clock are 3 barrels supporting one other on top.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>One of the barrels only is =
closed =85 the=20
others are open and empty.</P>
<P style=3D"MARGIN: 2.25pt 0in">[182]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Open the sealed =
barrel with=20
your crowbar, and get =85=85 a package of shelled peanuts which are not =
TOO=20
stale!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[183]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, put =
the butter=20
and the peanuts into the infantry helmet.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Hopefully this will give you something resembling peanut =
butter.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Maybe =85 but the mixture =
needs melting=20
and stirring.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[184]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
Thug=92s=20
cabin.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=91s stupid and =
impossible=20
to enter the front door.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>But close=20
to the pile of tires (and a bit difficult to see) is an entry through =
the escape=20
trapdoor.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Enter the rear =
room of=20
the cabin.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: -0.5in"><SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>{<I><U>N.B</U>.</I><SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>It might=20
not be too obvious that you CAN re-enter the Thugs=92 cabin <U>whenever =
you need=20
to</U> =85<B> </B>and you CERTAINLY NEED TO HERE!}.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[185]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Place the helmet =
containing=20
the mixture of butter and peanuts onto the freezer =85 its lid is now =
sizzling hot=20
from the sun.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[186]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Stir with the =
spatula from=20
the bottle of authentic peanut butter and =85. You have a helmet full of =
ersatz=20
peanut butter.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[187]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the Old =
abandoned=20
train car location.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Splash the load=20
of =91peanut butter=92 over the narrow wooden hut containing =
explosives.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[188]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>A myriad of ants =
from the=20
adjoining ant hill descend upon the hut and eat up the wood in no time, =
leaving=20
a pile of sawdust.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[189]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>All that is left is =
enough=20
dynamite to blow up a mountain together with its detonation =
equipment.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Take it all.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[190]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the Oil well =
and fix=20
the dynamite and detonation equipment onto it.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[191]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Watch the VERY long =
cutscene=20
in which the whole escape plan is put into operation.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>After this, there is a pretty =
long=20
introduction to chapter-4.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: -0.5in"><![if =
!supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></P>
<P style=3D"MARGIN: 2.25pt 0in"><B><SPAN=20
style=3D"FONT-SIZE: 18pt; mso-bidi-font-size: 12.0pt">{4}<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN><U>CLOSE ENCOUNTERS OF THE =
FOURTH=20
KIND</U><SPAN style=3D"mso-spacerun: yes">&nbsp;=20
</SPAN>:-<o:p></o:p></SPAN></B></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[192]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian and Gina =
arrive in Hopi=20
territory.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Gina has an =
accident and=20
Wupuchim materializes.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He =
is a Hopi=20
chief and gives advice to Brian who continues alone, arriving at a =
deserted town=20
called Douglasville.<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in">Exhaust all dialog options =
with Sushi=20
Douglas and learn about the history of Douglasville.</P>
<P style=3D"MARGIN: 2.25pt 0in">[193]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the =
sheriff=92s office=20
and look around.</P>
<P style=3D"MARGIN: 2.25pt 0in">[194]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There=92s a cell =
with a 100=20
year old dead man inside it.<SPAN style=3D"mso-spacerun: yes">&nbsp;=20
</SPAN>There=92s nothing you can do about him since the cell is =
locked.</P>
<P style=3D"MARGIN: 2.25pt 0in">[195]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Take the pile of =
wood stacked=20
alongside the cell =85 5 nice logs.</P>
<P style=3D"MARGIN: 2.25pt 0in">[196]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the wrecked =
bank and=20
look around.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[197]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Behind the cash =
register are=20
shelves broken and open.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Take the=20
metallic object from the bottom shelf.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>It=92s an old fashioned stapler with only 3 staples (like old =
rivets used=20
by cobblers).</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[198]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at what was =
probably J.T=20
Douglas=92 desk (roughly center screen) and get something from it.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s a bank-stamp =85 with =
the letters=20
=93BD=94, Bank of Douglasville, embossed on it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[199]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>A huge blunt =
instrument has=20
made a large hole to the basement (at the bottom middle of the =
screen).<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian doesn=92t see why he =
should try to=20
go down there!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[200]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return and talk to =
Sushi=20
again.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Find out all about =
the dead=20
man in the cell and the safe in the basement of the bank.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[201]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go back to the bank =
and try=20
to go down to the basement using the large hole.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>That doesn=92t work =85 =
there=92s too much=20
dirt and rubble.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[202]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the saloon =
(the=20
building at the bottom right corner of the screen).</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[203]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Just below the foot =
of the=20
stairs is a flower pot =85 take it.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[204]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Immediately to the =
right of=20
the foot of the stairs is an opening to a small room =85 it=92s a =
gardening=20
shed.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Go in and have a =
look around=20
for something useful.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You =
come out=20
with a pair of pruning shears.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[205]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go upstairs and =
talk to the=20
guy who=92s sculpting there.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>His name=20
is Kevin, but everybody calls him Saturn.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN>Exhaust all dialog =
options with=20
him and get more info.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[206]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the statues =
and other=20
items up there.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Around =
the middle=20
of the room is a wood and metal device.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>On it stands a 10 pound bucket of red paint.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[207]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Pull the lever on =
the device=20
=85 maybe it=92s some kind of brake?</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[208]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>GEEZ!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s a catapult and the =
bucket of paint=20
is launched sky high landing in the ruins of the bank.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Saturn is NOT amused!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[209]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the bank and =
look at=20
the results of Brian=92s not minding his own business, i.e. the wasted =
red=20
paint.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[210]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Between the hotel =
and the=20
sheriff=92s office is a passageway.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Look at the supply wagon there and the strapping attached to it. =
</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[211]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use your pruning =
shears to=20
cut off 6 to 8 yards of strapping.</P>
<P style=3D"MARGIN: 2.25pt 0in">[212]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Leave town (bottom =
left hand=20
corner of your monitor screen) and you=92re on another map =85 see =
[127].</P>
<P style=3D"MARGIN: 2.25pt 0in; tab-stops: 459.0pt">[213]<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN>Go to the =93?=94 fairly =
near to the=20
bottom right hand corner of the map =85 <I><SPAN=20
style=3D"mso-bidi-font-weight: bold">Mama Dorita=92s =
house</SPAN></I><SPAN=20
style=3D"mso-bidi-font-weight: bold">.</SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in">Exhaust all dialogs with =
Oscar, the=20
huge but placid guy who is guarding the entrance to the house.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You can=92t get past him to =
see Mama=20
Dorita.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Oscar is =
constantly chewing=20
=93menthol chewin=92 tobacky=94 =85 it helps him pass the time.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[214]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>To the left of =
Oscar is a=20
ladder leaning up against a wall.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Look at and pick up the clay vessel that=92s on the ground next =
to the=20
ladder.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[215]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Move back towards a =
skull and=20
shrunken head.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>On the =
ground beside=20
the well (to the right of the skull) is an unusually artistic weird =
looking=20
stone, with a hole in the middle like a doughnut!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Pick it up.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[216]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the map =
and go to=20
the =93?=94 location near to the top right of the map.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s a <I>C<SPAN=20
style=3D"mso-bidi-font-weight: bold">rater </SPAN></I>and when Brian =
descends he=20
meets Joshua, a strange man wearing a telepathic helmet for =
communicating with=20
=93Trantor=94 and other extra terrestrials.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[217]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exhaust all dialogs =
with=20
Joshua.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He has a very =
large=20
=91communication machine=92 which is supposed to open a door and =
facilitate contact=20
with these beings.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Trouble is, the=20
machine=92s rotor is not receiving any power and hence won=92t work!</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[218]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian has the =
bright idea of=20
hitching the rear wheel of Joshua=92s motorcycle to the communication =
machine and=20
gives him the long strap.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[219]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>But first the strap =
has to be=20
made into a large loop.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>In=20
inventory use the ancient stapler to join the ends of the =
strap.<B><I><SPAN=20
style=3D"mso-ansi-language: EN-GB"> <SPAN=20
lang=3DEN-GB><o:p></o:p></SPAN></SPAN></I></B></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[220]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Leave Joshua for 5=20
minutes.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He hasn=92t done =
it.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian should have threaded the =
strap=20
through the rear axle first but forgot.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>The only solution is to remove the rear wheel of the motor =
cycle.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>But Joshua needs a number-10 =
wrench to=20
do this =85 and he hasn=92t got one.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[221]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to =
Douglasville.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Enter the saloon.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Go upstairs to Saturn and talk =
to him =85=20
=91You see, =93mon ami=94, there=92s something I wanted to ask =
you=85=92.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN>Then ask him for a =
number-10=20
wrench.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He tells you to =
take it=20
from the set of tools hanging on the wall. <o:p></o:p></SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[222]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the tool =
board.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Look at it and take a =
number-10=20
wench.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>DARN!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>All the wrenches are there =
except the=20
particular one you need.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[223]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Talk to Saturn =
again.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>He forgot, he just used it and =
it=92s in=20
his pocket.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He carelessly =
flips it=20
over.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>But Brian fails to =
catch it,=20
and the wrench flies through the open door across the balcony, and down =
into the=20
street. <o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[224]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go down to the =
street.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN>The wrench doesn=92t =
seem to be=20
there.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Hold on =85 it=92s =
submerged in=20
a literally stinking trough.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Brian=20
is NOT going to stick his hand into that mess! <o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[225]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go back into the =
saloon,=20
upstairs and out onto the balcony. <o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[226]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>About half way =
along the=20
balcony and next to the middle fold-back door (and fairly easily =
overlooked) is=20
an object on the floor.<SPAN style=3D"mso-spacerun: yes">&nbsp;&nbsp; =
</SPAN>Pick=20
it up.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It is a sanding=20
block.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[227]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Drop the flower pot =
onto the=20
street.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[228]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go downstairs and =
out.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The trough has been =
overturned.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Get the =
wrench.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[229]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the =
crater.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Give the wrench to =
Joshua.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>He says it will take him 5 =
minutes.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>So leave and immediately=20
return.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[230]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Trouble again!<SPAN =

style=3D"mso-spacerun: yes">&nbsp; </SPAN>Joshua tells Brian that his =
motorcycle=20
has run out of gasoline.</SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[231]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Back once more to =
<SPAN=20
lang=3DEN-GB style=3D"mso-ansi-language: EN-GB">Douglasville and talk =
with=20
Saturn.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Again talk to him =
=85 =91You=20
see, =93mon ami=94, there=92s something I wanted to ask you=85=92.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN>Then ask him for some=20
gasoline.<SPAN style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN>Problem =
=85=20
consumables!!<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He can only =

<B><I>barter</I></B> these with you =85 he wants something artistic and=20
inspirational made by Brian in exchange for his can of=20
gasoline.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[232]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Give Saturn your =
strange=20
stone.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>No! --- too crude =
and rough=20
=85 unfinished!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[233]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Polish up the stone =
with your=20
sanding block and try again.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>It=92s=20
still not inspirational &amp;/or artistic enough for him =85=20
incomplete!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[234]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, place =
your=20
amber stone into the hole in the strange stone.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Hooray =85 this makes a =
=91stone of light=92=20
and is now sufficiently arty crafty for Saturn.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>He tells Brian to stand it in =
the=20
doorway in the sun.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>FINE!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian can help himself to the =
can of=20
gasoline =85 it=92s a deal!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: 12pt"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB"><SPAN style=3D"mso-spacerun: =
yes">&nbsp;&nbsp;=20
</SPAN>{{{ <U>NOTE</U>:-<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Coming up=20
are 2 very old chestnuts in novel disguises.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>They stretch back over a =
quarter of a=20
century on computers.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The =
puzzles=20
themselves (one in the form of a game) were around a long time before =
personal=20
computers came on the scene. }}} </SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[235]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Saturn:- =93Oh --- =
by the way;=20
just one problem=94 =85=85=85. The gasoline in the tank is =
concentrated.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>To get the correct dilution =
you must mix=20
1 liter of water with 40 CCs of the concentrated gasoline.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>And incidentally, there is no =
40 CC=20
measuring tube =85 just one of 50 CC and one of 30 =
CC.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[236]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory you =
now have a=20
can of concentrated gasoline, a 1 liter empty bottle, and two empty =
measuring=20
tubes one of 50 CC and the other of 30 CC.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[237]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Just to the left of =
the=20
middle door to the balcony is a green colored 50 gallon water =
machine.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>From it, fill your 1 liter =
bottle with=20
water. <SPAN style=3D"mso-ansi-language: EN-GB"><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;</SPAN><SPAN=20
lang=3DEN-GB><o:p></o:p></SPAN></SPAN></P>
<P class=3DMsoBodyTextIndent3><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[238]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There is more than =
one way of=20
solving the rest of this puzzle.<SPAN style=3D"mso-spacerun: yes">&nbsp; =

</SPAN>The simplest method is described below :-<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB"><SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN></SPAN><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">[A]<SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>Fill the 50 CC tube with concentrated gas from the=20
container.<o:p></o:p></SPAN></I></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><I><SPAN =
lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB"><SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
</SPAN>[B]<SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>Fill the 30 CC tube from the 50 CC tube (leaving 20 CC in the 50 =
CC=20
tube).<o:p></o:p></SPAN></I></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><I><SPAN =
lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB"><SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;&nbsp;=20
</SPAN>[C]</SPAN></I><I><SPAN=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: =
12.0pt"><SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN></SPAN></I><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">Pour=20
the whole contents of the 30 CC tube back into the gas can so that the =
30 CC=20
tube is now empty.<o:p></o:p></SPAN></I></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 1in; TEXT-INDENT: -0.5in"><I><SPAN =
lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">[D]<SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>Pour the remaining 20 CC of concentrated gas from the 50CC tube =
into the=20
30 CC tube, leaving the 50 CC tube empty.<o:p></o:p></SPAN></I></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 1in; TEXT-INDENT: -0.5in"><I><SPAN =
lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">[E]</SPAN></I><I><SPAN=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: =
12.0pt"><SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN></SPAN></I><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">Fill=20
the 50 CC tube again from the concentrated gas =
can.<o:p></o:p></SPAN></I></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 1in; TEXT-INDENT: -0.5in"><I><SPAN =
lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">[F]<SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN></SPAN></I><I><SPAN=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: =
12.0pt">Remembering=20
that the </SPAN></I><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 10pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">30=20
CC tube has 20 CC of concentrated gas in it already, fill it from the =
full 50 CC=20
tube.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Only 10 CC can be =
transferred=20
from the 50 CC tube to the 30 CC tube, and so 40 CC of concentrated gas =
are left=20
in the 50 CC tube</SPAN></I><B><I><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">.</SPAN></I></B><I><SPAN lang=3DEN-GB =

style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB"><o:p></o:p></SPAN></I></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[239]<SPAN=20
style=3D"COLOR: yellow"><SPAN style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;=20
</SPAN></SPAN><I><SPAN=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt">Pour =
your=20
</SPAN></I><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">40=20
CC of concentrated gasoline from the 50 CC tube into the 1 liter bottle =
of=20
water, making your correct usable mixture (just a little over a liter=20
actually</SPAN></I><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">).<o:p></o:p></SPAN></P>
<P class=3DMsoBodyTextIndent3><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[240]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to Joshua in =
the=20
crater.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Pour the bottle =
of diluted=20
gasoline into the motorbike=92s tank.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[241]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to Joshua who =
explains how=20
to find the combination to open the dimensional door.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>{{{<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN><U>NOTE</U>:-<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>This is the old old =
game/puzzle which=20
once used to be called =91Bulls and Cows=92! }}}<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">There are 7 buttons.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You have to press the correct =
5 and also=20
press them in the correct order =85 you can=92t use any button more than =
once.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Each button has a musical note =

associated with it (which appears in the dialog/instruction taskbar =
below the=20
game.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The notes run from =
=93A=94 thro=92=20
=93F=94, together with the instructions =93Note already pressed=94 and =
=93Leave the=20
panel=94.).<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Also, each =
button/note=20
has an associated colored panel.<SPAN style=3D"mso-spacerun: yes">&nbsp; =

</SPAN>Joshua will tell you how many you pressed were correct ones, and =
how many=20
were both correct AND in the correct position.</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">It is a nice game/puzzle and not too =
difficult=20
since you are allowed as many attempts as you like/need.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>But you really need to list =
your tries=20
and their results, and work logically.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>You will quite likely have to make quite a number of =
attempts.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>If however you are REALLY =
stuck, the=20
order of the notes is</SPAN><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">=20
=93C=94;<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>=93G=94;<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>=93E=94;<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>=93B=94;<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>=93A=94 </SPAN></I><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">(and the colors are =
=85</SPAN><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">=20
orange; yellow; mauve; pink; violet</SPAN></I><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">).</SPAN><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB"><o:p></o:p></SPAN></I></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[242]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>When you succeed in =
getting=20
the exact correct combination, there is a strange noise and an intense =
beam of=20
light from the sky down into the center of the crater.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You see Joshua getting beamed =
up to join=20
his Trantorians =85 or whatever/wherever.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Brian walks down into the center of the crater to have a look=20
around.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[243]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian:-<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>=93Oh Well =85 I don=92t think =
we=92ll be seeing=20
Joshua again=94!<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The only =
thing he=20
has left behind is a black mark in the center of the crater and his blue =

telepathic helmet.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Pick =
up the=20
helmet.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[244]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Walk up from the =
crater to=20
Joshua=92s camping tent (which you couldn=92t enter previously).<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>From the tent take a =
flashlight you can=20
attach to your head, and a climbing rope.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[245]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the map =
and go to=20
the abandoned mine.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Look =
at the=20
enormous boulder which blocks the mine entrance.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Move it (there=92s a small =
crack in the=20
entrance) =85 impossible it=92s much too heavy.</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[246]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Peer into the hole =
that Gina=20
fell into =85 the ladders broken so nothing can be done =
there.</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[247]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Below a huge rock =
and a=20
wheelbarrow (middle left edge of the screen) is an empty oil can.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Pick it =
up.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[248]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to =
Douglasville and go=20
to Saturn.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Again talk to =
him =85 =91You=20
see, =93mon ami=94, there=92s something I wanted to ask you=85=92.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp; </SPAN>Then ask him how he =
moves the=20
enormous heavy rocks he uses for his sculptures =85 a crane?<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>No!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Apparently Oscar moves them =
for him and=20
he repays Oscar with menthol chewing tobacco.</SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[249]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Saturn needs =
inspiration and=20
brilliant ideas.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Give =
Saturn=20
Joshua=92s telepathic helmet.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>He puts=20
it on his head and it seems to be the answer to his crisis.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>He leaves his workshop to look =
for=20
suitable stones.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[250]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Whilst he=92s out =
of the way,=20
pick up his blow torch.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[251]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Fill up your oil =
can with=20
water from the green colored 50 gallon water =
machine.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[252]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go downstairs and =
into the=20
gardening shed again.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Now =
you find=20
some tobacco leaves.</SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[253]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go out and =
walk</SPAN> to the=20
end of the street, past the bank, and to the right of it.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Examine the ancient locomotive =
lying on=20
its side.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[254]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>P<SPAN lang=3DEN-GB =

style=3D"mso-ansi-language: EN-GB">our the water from your oilcan into =
the=20
locomotive=92s water tank.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[255]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to the water =
machine=20
in the upper floor of the saloon and again fill up your oil can with =
water from=20
the water machine.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[256]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You have to repeat =
[254] and=20
[255] another 4 times until the locomotive=92s water tank is full (i.e. =
FIVE times=20
altogether.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>If you do it =
less, you=20
won=92t progress =85 if you try it a sixth time, it will tell you that =
the tank=92s=20
full!).<o:p></o:p></SPAN></P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[257]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>To the left of the =
locomotive=20
is the reddish colored driver=92s cab.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Jump up and into the cab.<SPAN style=3D"mso-spacerun: yes">&nbsp; =

</SPAN>Look around at the levers and gauges, etc., there.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[258]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the empty=20
boiler.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Pop your 5 logs =
of wood=20
in.</P>
<P style=3D"MARGIN: 2.25pt 0in 2.25pt 0.5in; TEXT-INDENT: =
-0.5in">[259]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Light up the boiler =
using=20
your blow torch.</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[260]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There is a wheel =
with a=20
handle in the cab --- <SPAN lang=3DEN-GB style=3D"mso-ansi-language: =
EN-GB">turn it=20
once only =85 enough pressure!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[261]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There are a couple =
of=20
levers.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Pull the one just =
above the=20
4 gauges on the right =85 releases steam!</SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[262]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>This causes the =
smokestack to=20
eject a blast of steam under pressure.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Together with the steam emerges a<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>key (not too easy to see on the ground!).<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[263]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Pick up the key =
from the=20
ground in front of the smokestack and <B><I>very</I></B> close to the =
yellowish=20
colored plant.</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[264]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go back to the =
Sheriff=92s=20
office and use the key to open the cell (ignoring the nauseating=20
smell!).</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[265]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Open the dead =
man=92s briefcase=20
on the floor and take the liniment.</SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[266]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the cell and =
the=20
sheriff=92s office.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Go to =
Mama=20
Dorita=92s and ask Oscar to help you i.e. to move the rock at the =
entrance to the=20
abandoned mine.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>But he=20
won=92t!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[267]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">In inventory make a mortar and pestle =
using=20
your clay vessel and bank stamp, and fill with liniment and tobacco =
leaves (you=20
need to =91play around with=92 ALL 4 of these items.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[268]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Manufacture some=20
</SPAN>ersatz <SPAN lang=3DEN-GB style=3D"mso-ansi-language: =
EN-GB">menthol chewing=20
tobacco.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[269]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Give the =
=91tobacco=92 to Oscar=20
to entice him to help you.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[270]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Ask Oscar again for =

help.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He accompanies =
Brian and=20
easily moves the huge rock from the entrance to the abandoned=20
mine.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[271]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the bank and =
look at=20
the can of paint which you launched earlier with the =
catapult.</SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[272]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Yet again return to =
the upper=20
floor of the saloon.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Now =
that=20
Saturn=92s out of the way, press the red buttons which control the =
crane.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>This causes the heavy statue =
to be moved=20
onto the catapult.</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[273]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use the catapult =
lever and=20
the heavy statue goes flying into the bank on top of the red paint.<SPAN =

style=3D"mso-spacerun: yes">&nbsp; </SPAN><o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[274]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the =
bank.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>There is now a huge hole there =
leading=20
to the basement =85 go there.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[275]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the safe =
and try to=20
open it.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You should try, =
but you=20
can=92t without the combination!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[276]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>{{{ =
<U>NOTE</U>:-<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>This step is helpful, but not =
essential!=20
}}}<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Return to Sushi and =
talk to=20
her.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>When you ask her, =
she will=20
give you some minor hints as to the safe=92s combination.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Unfortunately, this in itself =
is=20
insufficient.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[277]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Again return to the =
sheriff=92s=20
office and enter the cell.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Look in=20
the briefcase again.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>This =
time you=20
find a stethoscope {N.B. You may have obtained this =
earlier!}.</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[278]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Again, back to the =
bank.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Place the stethoscope onto the =

safe.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[279]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Turn the knob =
SLOWLY, first=20
to the right and then to the left and then to the right again.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Listen to the tumbler clicks =
and you get=20
the combination.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>You =
can=92t go wrong=20
here =85 the dial stops automatically and the combination number =
revealed for each=20
correct position (it=92s NOT a puzzle!).</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[280]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The combination is =
=85.=85=20
</SPAN><I><SPAN lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB">right,<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>85<B>;</B><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp; </SPAN>left,<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>29<B>;</B><SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp; </SPAN>right,<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>54.</SPAN></I></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[281]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>This opens the =
safe.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Get the map of the abandoned=20
mine.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[282]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You are now at last =
able to=20
enter the mine =85 providing that (a) the rock no longer blocks the =
entrance; (b)=20
you have the head-flashlight and the rope; and (c) you have obtained the =

mine-map!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[283]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go in, and you are =
in a=20
cutscene which takes you to chapter-5.<o:p></o:p></SPAN></P>
<P style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB =
style=3D"mso-ansi-language: EN-GB"><![if =
!supportEmptyParas]>&nbsp;<![endif]><o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><B><SPAN=20
style=3D"FONT-SIZE: 18pt; mso-bidi-font-size: 12.0pt">{5}<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN><U>GIFTS FROM THE =
CRYPT</U><SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>:-<o:p></o:p></SPAN></B></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[284]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian goes =
spelunking through=20
the mine shaft and, despite the ghastly bats, emerges into the =
sunlight.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>He teeters on the edge of a =
cliff with=20
the Hopi village down below.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>It=92s=20
impossible to just climb down =85 the cliff is much too steep.</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[285]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>On the ground and =
close to=20
the entrance (and exit) of the mine is a long piece of wood =85 Take =
it.</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[286]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Beneath that piece =
of wood is=20
a metal object.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It is the =
head of a=20
miner=92s tool =85 without a handle.</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[287]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There=92s a =
miner=92s skeleton at=20
the entrance to the cave.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Grab a=20
bone =85 Grave robbing?<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>It=92s a human=20
femur!</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[288]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory =
combine the=20
femur with the head of the mining tool and get a hammer with nail =
remover.</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[289]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In the wooden left =
hand=20
cross-strut of the cave entrance is a somewhat rickety nail/</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[290]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Remove the nail =
with your=20
makeshift hammer.</P>
<P class=3DMsoBodyTextIndent3>[291]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Insert the nail =
into the hard=20
ground (using your hammer) at the cliff=92s edge =85 where you first =
stopped after=20
exiting the cave..<SPAN style=3D"mso-tab-count: 1">&nbsp;&nbsp; =
</SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[292]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Tie your climbing =
rope onto=20
this nail and climb down to the level of the Hopi village.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[293]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN><B><U>Surprise</U>, =

<U>surprise</U>!</B><SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>A =
happy=20
reunion with Gina =85 alive and well except for a broken leg.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>They exchange some past =
experiences.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[294]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>They decide that =
Brian should=20
first see what can be done in the Hopi village by himself, and then =
return and=20
see to Gina</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[295]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>He sets off to the =
left (edge=20
of the screen) and almost immediately turns left again into the =
unexplored=20
area.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He treks towards a =
cliff,=20
over a rickety suspension bridge, until he reaches the entrance to the =
crypt =85=20
which is what he=92s been looking for.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN><SPAN lang=3DEN-GB style=3D"mso-ansi-language: EN-GB">{{{ =
<U>NOTE</U>:-<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The moving figure of Brian is =
very tiny=20
on this broad panoramic scenery. }}}<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[296]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>He confronts a =
monolith in=20
the shape of a Hopi deity which looks rather like it=92s guarding the=20
opening.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s mouth =
looks like a=20
keyhole.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[297]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Place your =
crucifix/key into=20
the mouth of the monolith<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Ha!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>No, it all seemed too easy =85 =
the mouth=20
is full of desert sand and the key won=92t fit in.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[298]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look at the plant =
to the left=20
of the monolith.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The stem =
has pods=20
growing on it like green beans.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[299]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Break off a branch =
of this=20
unknown plant.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[300]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use the branch to =
clean out=20
the mouth of the monolith.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[301]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Insert the =
crucifix/key=20
again.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[302]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>This time it works =
fine!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The monolith moves aside =
revealing the=20
entrance to a cave.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[303]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the cave and =
watch the=20
cut scene in which Wupuchim gives Brian more advice and a closed =
bottle.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The bottle is filled with =
formaldehyde=20
in which floats a human finger =85. Ugh !</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[304]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian exits the =
cave and=20
returns to the path leading back.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[305]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Make for the Hopi =
village=20
(near to the top left corner of your screen).</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[306]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>You will reach the =
village=20
facing towards Gina. Return to her and continue (almost) in the same =
direction,=20
to the huge ominous statue which seems to be guarding a cave.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[307]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the cave (you =
can=92t go=20
far) and face the front of the statue.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>To the right of the statue is a Hopi symbol in the shape of a =
cross.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>In front of that is a stone =
against=20
which is leaning an object (not too easy to discern!).</P>
<P class=3DMsoBodyTextIndent3>[308]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Pick up the =
object.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It is a special Indian =
tomahawk which=20
can be used as an axe or a (peace?) pipe.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[309]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to Gina and =
continue=20
as far as you can in a straight line (don=92t turn left as you did=20
previously).<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>On Brian=92s =
right is a=20
ground level door =85 get him to turn towards it.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[310]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the door and =
Brian=20
(rather small) emerges from a door a floor above.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[311]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Get Brian to turn =
to his=20
left, walk past a ladder and enter the adjacent door.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>This brings him out of a door =
high up in=20
the building.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">{{{ <U>NOTE</U>:-<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>The figure of Brian is =
extremely small=20
and unclear! }}}<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[312]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Make Brian turn to =
his right,=20
pass a door and then a ladder and enter the door after that (the last =
one in=20
that row).</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[313]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>He pops out again =
from a door=20
high up in the building to the right of the one he entered.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>He is standing next to a =
ladder, and a=20
little to the right of that is another door =85 enter it.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[314]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian walks along =
to the=20
right and stops immediately behind the mauve colored climbing rope.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[315]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Use your tomahawk =
to cut the=20
rope as high off the ground as you can.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Grab the cut-off length of rope.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[316]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to =
Gina.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You need to make splints for =
her broken=20
leg.</P>
<P class=3DMsoBodyTextIndent3>[317]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory, use =
your=20
tomahawk again to split your long piece of wood into two to make a pair =
of=20
splints for Gina=92s broken leg.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[318]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Put =
<B><I>either</I></B> the=20
rope <B><I>or</I></B> the pair of small pieces of wood onto Gina.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You need them both to apply =
the splints=20
and tie them in place.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[319]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>There is now a =
cutscene where=20
Brian and Gina make their way through the mine tunnel and back to=20
Douglasville.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>They finish =
up=20
consulting Mama Dorita (back on the map and near to Douglasville).</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; =
TEXT-INDENT: -0.5in"><![if =
!supportEmptyParas]><![endif]>&nbsp;<o:p></o:p></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><B><SPAN=20
style=3D"FONT-SIZE: 18pt; mso-bidi-font-size: 12.0pt">{6}<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN><U>THE INDIAN, THE NUN AND THE =

FINGER</U> :-<o:p></o:p></SPAN></B></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB"><SPAN style=3D"mso-spacerun: =
yes">&nbsp;&nbsp;=20
</SPAN>{{{ <U>NOTE</U>:-<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Quite a=20
large part of this last chapter is taken up with cutscenes, some of them =
quite=20
lengthy.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>I shall try to =
avoid=20
anything except vital info so as not to spoil the twists and turns of =
the=20
surprising narrative!! }}}<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[320]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian says to Mama =
Dorita =93I=20
need to speak with a dead person=94.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>Exhaust all the dialogs on this subject.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[321]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>It seems a medium =
has to be=20
found.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian volunteers =
but=20
apparently he would =93need to lower his level of=20
consciousness=94!<o:p></o:p></SPAN></P>
<P class=3DMsoBodyTextIndent3><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[322]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Ask to speak to =
Gina.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Go through all dialogs with=20
her.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[323]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Leave and return to =

Douglasville.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Enter the =
Hotel.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>For the first time, Sushi asks =
you to=20
join her upstairs.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian =
tells her=20
the whole story to date.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[324]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Sushi is surrounded =
by tons=20
of extremely sophisticated hi-tech apparatus.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>It turns out that she is one =
of the many=20
top class female hackers (not the insidious virus spreading =
breed!).<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>She can do almost anything =
with=20
computers.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Talk with her =
and go=20
through <B><I>all</I></B> topics of conversation.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>{{{ <U>NOTE</U>:-<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>For the first time you can now =
browse=20
around inside the hotel, both downstairs and upstairs. =
}}}<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[325]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Leave the hotel and =
enter the=20
saloon.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Meet Rutger at =
last,=20
playing on his bongo drums!<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Talk to=20
him about everything possible.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>In=20
particular quiz him on the existence of a plant or something like that =
to put=20
Brian into a trance (or as Rutger expresses it, =93=85 to trip=20
out=94).<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[326]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Give him (barter =
again) your=20
fine Hopi axe-pipe, and he prepares a puff of his (presumably narcotic)=20
concoction.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>This =
automatically=20
takes Brian to Mama Dorita.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>His=20
level of consciousness has been lowered by this, but not=20
sufficiently!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[327]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to Rutger =
=85 =93That=20
stuff you put in the pipe didn=92t work =85 I need something =
stronger=94.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian shakes the branch he =
found at the=20
Hopi village and 3 pods are obtained in inventory.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>These must be pods of the =
=91yawaskel=92=20
that Rutger said the Indian medicine men and Shaman talked=20
about.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[328]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Try to open the =
pods in order=20
to get the famous little lumpy red balls which are needed.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You can=92t =85 the shells are =
too hard to=20
open manually.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[329]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit and go into =
the cell in=20
the sheriff=92s office.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>Open the=20
corpse=92s briefcase yet again (for the THIRD successful time!) and, lo =
and=20
behold, you get a scalpel!!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[330]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>In inventory use =
the scalpel=20
to open the pods and obtain the little =91yawaskel=92 balls.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>No luck! =85 the pods are too =
hard and the=20
scalpel too dull.<o:p></o:p></SPAN></P>
<P class=3DMsoBodyTextIndent3><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[331]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the cell and =
the=20
sheriff=92s and enter Sushi=92s =85 ground floor.<o:p></o:p></SPAN></P>
<P class=3DMsoBodyTextIndent3><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[332]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Heat the scalpel in =
the=20
fireplace (the fire is lit) and be careful you don=92t get=20
burnt.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[333]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The scalpel is =
red-hot and so=20
now cuts the pods open (no matter how hard they =
are).<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[334]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Next to the =
fireplace is a=20
(rather sooty) poker =85 take it with you.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[335]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to Rutger in =
the=20
saloon and give him the =91yawaskel=92 balls.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[336]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>This sparks off a =
very long=20
cutscene involving a s=E9ance <U>which unveils REALLY <B>sensational=20
revelations</B>.</U><o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[337]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to =
Douglasville.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You automatically enter the =
hotel and=20
talk with Sushi and tell her the full true story!<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>She recommends asking Rutger =
or Saturn=20
if they=92ve seen a trailer around.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[338]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the =
saloon.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Rurger doesn=92t remember =
seeing a=20
trailer.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN><o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: -0.5in"><SPAN =
lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[339]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go upstairs and ask =
Saturn=20
about a trailer.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>He saw =
an old=20
abandoned one several months back and gives some general=20
directions.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[340]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go to the map.<SPAN =

style=3D"mso-spacerun: yes">&nbsp; </SPAN>A new location has appeared =
(</SPAN>top=20
left hand corner of the map)<SPAN lang=3DEN-GB =
style=3D"mso-ansi-language: EN-GB"> =85=20
<I><SPAN style=3D"mso-bidi-font-weight: bold">Path to Johnny=92s=20
trailer</SPAN></I>.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[341]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go onto this path =
and=20
continue until you see the trailer.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[342]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Open the door.<SPAN =

style=3D"mso-spacerun: yes">&nbsp; </SPAN>No luck =85 it=92s locked up=20
tight.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[343]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Lever the door open =
with your=20
poker.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[344]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Have a good look =
around=20
inside.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>How weird =85 a =
nun=92s habit=20
???<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[345]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Immediately after =
leaving the=20
trailer, look at the tray on the inside of the open =
door.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[346]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>The tray is full of =

papers.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Rummage through =
them and=20
find an advertisement for the Mojave Bank!!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in"><SPAN lang=3DEN-GB=20
style=3D"mso-ansi-language: EN-GB">[347]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return to Sushi in=20
Douglasville.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Talk to her =
about the=20
trailer, and give her the bank brochure.<o:p></o:p></SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in; TEXT-INDENT: =
0.5in"><SPAN=20
lang=3DEN-GB style=3D"mso-ansi-language: EN-GB">Ask her if she can hack =
out any info=20
on the bank on her computers =85 Sure thing; in a short=20
while!<o:p></o:p></SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[348]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the hotel, go =
onto the=20
map, and immediately return to Sushi.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>She has a <U>LOAD</U> of vital information for Brian.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[349]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the hotel and =
return to=20
Johnny=92s trailer.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Nab =
the nun=92s=20
habit.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[350]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the =
trailer.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian hears a car in the =
distance and=20
hides.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>The two dumb =
goons, Gustav=20
and Feodor, enter the trailer and wait for Gina &amp;/or Brian to turn =
up=20
there.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Brian quietly =
returns to=20
Douglasville.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[351]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Enter the hotel and =
talk to=20
Sushi again.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s =
essential to=20
think up a good plan =85 to save EVERYBODY!</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[352]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Leave the hotel =
again and=20
enter the derailed locomotive=92s drivers cab.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[353]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Repeat [261] =
thro=92 [263],=20
except that this time a golden colored solid object is ejected in the =
same=20
place.<SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN></P>
<P class=3DMsoBodyTextIndent3>[354]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Pick up the golden =
colored=20
object.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>It=92s a =
sheriff=92s badge.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[355]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Go outside Mama =
Dorita=92s and=20
present<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>the badge to =
Oscar and=20
swear him in as Sheriff.<SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN></P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in">Give =
Oscar his first=20
assignment to bring Law &amp; Order to Douglasville.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>A fairly long cutscene follows =
this.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[356]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>After talking to =
Sushi and=20
sheriff-Oscar, go to the cell in the sheriff=92s office and gloat over =
the=20
prisoners there.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[357]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Look on the table =
at the jail=20
bag of stuff belonging to the 2 hoods, and take it.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[358]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Leave the =
sheriff=92s.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Return to the hotel and give =
the jail=20
bag to Sushi =85 maybe she can somehow apply them for use on the =
Internet.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[359]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Exit the hotel, go =
onto the=20
map, and immediately return to Sushi and talk to her.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>But she hasn=92t found =
anything of=20
interest, except that Gustav is a movie fan.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[360]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Brian and Sushi =
both love=20
movies and start discussing best Directors and their best films.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>You can have some fun here and =
also=20
waste some time until you hit on their mutual favorites =85 <I><SPAN=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: =
12.0pt">Woody Allen;=20
and =93Manhattan Murder Mystery=94</SPAN></I><B>.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN></B>This gives Sushi an =
idea.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>After explaining all about it =
she gets=20
Brian to take the crook=92s MP3 recorder.</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[361]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Leave the hotel and =
go to the=20
cell again.<SPAN style=3D"mso-spacerun: yes">&nbsp; </SPAN>Record the 2 =
hoods=20
voices.</P>
<P class=3DMsoBodyTextIndent3>[362]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Leave the =
sheriff=92s.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>Go to Mama Dorita=92s again =
and rehearse=20
Gina in reciting a very short =91speech=92.<SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN>After she=92s got it reasonably well, record her.</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: =
-0.5in">[363]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN>Return for the last =
time to=20
Sushi and let her work on her voice emulation etc. programs.</P>
<P class=3DMsoBodyTextIndent3><SPAN=20
style=3D"mso-tab-count: =
1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
</SPAN>Return after an hour =85=85=85. And =
=85=85=85=85=85=85=85=85=85=85..</P>
<P class=3DMsoNormal style=3D"MARGIN: 3.75pt 0in">[364]<SPAN=20
style=3D"mso-tab-count: 1">&nbsp;&nbsp;&nbsp; </SPAN><B><U><SPAN=20
style=3D"FONT-FAMILY: Arial">T H E<SPAN=20
style=3D"mso-spacerun: yes">&nbsp;&nbsp;&nbsp; </SPAN>E N =
D</SPAN></U></B><B><SPAN=20
style=3D"FONT-FAMILY: Arial"><SPAN style=3D"mso-spacerun: yes">&nbsp; =
</SPAN>of the=20
<I><U>interactive</U></I> game.</SPAN></B><SPAN style=3D"mso-spacerun: =
yes">&nbsp;=20
</SPAN></P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: 0.5in">There is =
an=20
extremely long series of endgame cutscenes.<B><SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN></B>Don=92t turn off your =
computer when=20
you get to the Credits or even the black screen with only music.<SPAN=20
style=3D"mso-spacerun: yes">&nbsp; </SPAN>There=92s an IMPORTANT =
postscript to the=20
story =85 and the promise of a sequel to the game (which at the time of =
writing is=20
apparently already in production!).</P>
<P class=3DMsoNormal=20
style=3D"MARGIN: 3.75pt 0in 3.75pt 0.5in; TEXT-INDENT: 0.5in">And so we =
say=20
goodbye to Brian, Gina, the Sandretti=92s, and everybody else =85=85 for =
the time=20
being anyhow!<SPAN style=3D"mso-ansi-language: EN-GB"> </SPAN><SPAN =
lang=3DEN-GB=20
style=3D"COLOR: yellow; FONT-SIZE: 8pt; mso-bidi-font-size: 12.0pt; =
mso-ansi-language: EN-GB"><o:p></o:p></SPAN></P></DIV></BODY></HTML>

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