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<!--- AD END BANNER --></CENTER><PRE>GOTHIC II ADD-ON:  The Night of the =
Raven

A solution by Lu Richardson
---------------------------

The Product:

When I heard that this add-on was not going to be released in English =
because=20
the team was already working on Gothic III and even IV, I was terribly=20
disappointed since I am a terminal Gothic fan.  However, I found out =
that if=20
you bought the German version some very kind people had written a =
translation=20
(at tremendous effort and without any thought for themselves; thanks!).  =
This=20
translation allows anyone who understands English to enjoy the add-on; =
without=20
it, only German speaking people can play it.  Of course, you hear German =

speech but the subtitles are in English.=20

General tips:

If you are reading this you will have already played Gothic 2, so you =
will=20
know exactly what to expect.  I'm afraid you are going to have to play =
it over=20
again.

The best thing I can do to write this walkthrough is to take my old =
solution=20
to the Mercenary version of Gothic II and adapt it to the new =
developments. =20
Why Mercenary?  You will see later on.

Well, as ever, I give the most logical sequence of events, but you can =
do them=20
as and when you can.  I couldn't possibly tell you *everything* you =
could do,=20
so feel free to explore around and do your own thing.

One word of advice:  keep your eyes peeled because there are many new =
things=20
in NOTR.  Pick up everything you can, you are going to need a lot of =
cash;=20
hoard as many stone tablets as you can lay your hands on and keep them.  =
The=20
ones with a peak you can trade to Valtras if you want.  When you get it, =
hang=20
on to your pickaxe.  Hoard all the lumps of gold you pick up.  When =
talking to=20
people, try to use all the lines available if you can, although in some =
cases=20
you will see there is no need to do that.  Obviously, offer to help =
whenever=20
the opportunity arises.

The game starts as Gothic II did, but when you first speak to Xardas you =
get=20
another cut scene - in German this time.  I didn't understand a word but =
it=20
didn't look good.


CHAPTER 1

After you've talked to Xardas and Chapter 1 begins, talk to him again =
then=20
start searching.  On the table to the right of Xardas you will see a =
tablet,=20
pick it up and ask him about it.  You get to keep it.  You will see a =
huge=20
gate to the left of Xardas.  Go to the fireplace in the other room, =
stand=20
close to the right hand side of it and "use" the practically invisible =
switch=20
- the gate will open and you will be able to access the items inside.  =
By the=20
fireplace you will also find a Heavy Branch (your first weapon), make =
sure you=20
equip it straightaway.

Go upstairs, pick up the key and open the chest.  Read all the books =
around=20
here (and elsewhere); every time you read a new book you get experience=20
points.  Go all the way down the stairs and search some more.  This time =
there=20
are herbs on the benches in the ground floor room, as well as an =
important=20
belt - wear it.

The Path
--------

After you've searched around and got everything, step outside the tower. =
 Turn=20
to your left and scramble somehow behind the tower, there are some items =

there.  Getting back to the front of the tower is easier.

Advance to the waterfalls on your left, kill the goblin and search on =
the left=20
of the waterfalls to find some items - equip the bow straightaway but at =
first=20
keep your arrows for dealing with the bloodflies. =20

Enter the caves under the path and explore them until you come into the=20
valley.  Go down the ramp and find the camp site - talk to Lester and =
persuade=20
him to go to Xardas.  He will also tell you another way of getting into =
town,=20
so pick lots of herbs.  You can search around here and find another =
cave. =20
When you've finished, go up the ramp and leave the caves; follow the =
path=20
again. =20

You will meet an old friend:  help Cavalorn with the goblins and talk to =
him.=20
 At the end, don't use the last line "Let's go kill the buggers" but =
choose=20
END instead.  Go to the bandit at the foot of the stairs and talk to him =
using=20
the second line every time and he will be friendly, continue until he =
tells=20
you about Dexter.  Then tell him Cavalorn is after him - he runs away.  =
Go=20
back to Cavalorn and use that last line, follow him and help him kill =
the=20
bandits.  Talk to him, search the bodies.  Read the note from "D" but =
don't=20
open the sealed letter.  Since I'm a first-class nosey parker, I saved =
the=20
game, read the note and then reloaded.

Follow along the path and when you get to the Statue of Innos turn to =
the=20
right and behind it and go find Maleth amongst the sheep.  Talk to him =
till=20
you get all the info.  Tell him the bandits won't be a problem.

Talk to Lobart and say you are for the peasants.  Carry on talking and =
get the=20
job of picking the turnips.  Go to the field to the right and pick them =
all=20
and give them to Lobart.  Ask him about your pay and the clothes (don't =
buy=20
them yet), also if he needs anything else doing.  Find Vino and talk to =
him;=20
he'll want some wine (Maleth will have given you some).  Go to Hilda and =
give=20
her turnips.  She will feed you every day.  You can also do another job =
for=20
her:  buying her a pan.

Before you do that buy the clothes from Lobart at a discount (don't =
forget to=20
pay).  Go in the house and into the bedroom, open the chest and take the =

clothes only (wear them).   =20

To get the pan just follow the path out of the farm till you get to =
Canthar=20
and do so, taking it back to Hilda.  You can also sell all your surplus =
to=20
Canthar if you need cash.  If it is getting late, sleep at the barn.=20

If not, get back to the path.  Near the City you will meet a suspicious=20
character called Greg.  Talk to him and, even if you prefer to leave =
him, give=20
him your work clothes.

Get to the city gates and, when challenged, say you've been collecting =
herbs=20
(which I sincerely hope you have) for Constantino.  You are in.

The City
--------

Once inside, talk to Lothar and get all the info he has, i.e., use all =
the=20
lines.  When he goes, you will see in front of you two shops, one to the =
left=20
and one to the right.  Before you do anything else, go back to Xardas =
and talk=20
to him.  Then return to town to where you were after your talk with =
Lothar. =20

First, talk to Rupert at the stand on your left.  Get all the info, and =
trade=20
if you have things for sale.  Now go to the shop on the right and talk =
to=20
Bosper.  You want to be his apprentice.  He'll tell you about Bartok.  =
Get all=20
his info and learn to skin animals (you should have some learning points =
to=20
spend by now, you'll need 5 in this instance).  Make sure you buy plenty =
of=20
arrows from him.

Leave the shop and go across to the other one and talk to Matteo.  Keep=20
talking to him till he tells you about Gritta.  Agree to help.  Don't =
buy the=20
armour until you are sure you have the cash to spare; you are going to =
need a=20
lot of gold for other things right now.

Leave the shop and talk to Regis.  Go behind him and keep left right to =
the=20
end, enter Ignaz's house and talk to him.  Agree to help with his =
experiment.

Go and talk to Bosper about the bow.  On, talk to Thorben:  he asks you =
to get=20
a blessing from two priests.  Talk about Gritta.  Go on towards the =
smithy and=20
Pablo the guard (if he is there) will speak to you - pretend everything =
is=20
fine.  You will see Harad the smith ahead of you.  Talk to him and try =
to get=20
his approval.  He wants an orc weapon.

Turn right and go to the house, talk to Gritta and say you will pay her =
debt.=20
 Read the book by the door.  Leave, go under the arch and into the door =
to=20
your left.  Talk to Constantino and get his approval for joining another =

master.  Unload your herbs.

Through the arch and save your game.  Look at your inventory and find =
the=20
Oblivion spell, press CTRL.  You should see a number 4 on it.  Enter the =

tavern, go for Coragon and if you can manage to knock him down, cast the =
spell=20
on him by pressing 4, leave and come back again when he is up.  Talk to =
him. =20
(If you can't knock him out, cast the spell as soon as you've hit him =
once and=20
got him angry.  Or try your luck with Valentino (see further down)).

Leave the tavern and go talk to Valtras.  Use every line and have a =
good, long=20
conversation.  He recommends you see Lares.

You might as well carry on here and get to the market.  Talk to Hakon =
(amongst=20
other things he tells you about Joe, who is in fact locked up in the =
tower=20
near Gritta.  You have to pickpocket Peck (try and say *that* in a =
hurry), who=20
is in Andre's garrison, and free him when you have the skill and you =
have a=20
minute; ignore Greg, talk to Jora, Daron (just get his blessing, don't =
get=20
involved) and Sarah.  Cross to the other side and talk to Zuris, buy one =
apple=20
tobacco pouch and the bag of pepper (hang on to this for later).  If you =
ask=20
him about the potions he will eventually tell you about king's sorrel - =
this=20
triggers the appearance of this herb behind Lobart's farm.  Ignore =
Beltram for=20
now and talk to Rengaru, follow him, get Jora's gold, report him to =
Andre up=20
the stairs and in (but don't talk about anything else), return the gold =
to=20
Jora (don't ask for a reward).

Move on to the square and talk to Abuyin.  Ask for a prophecy (remember =
you=20
can do this in every Chapter and get experience points).  Ask him also =
about=20
tobacco and he will give you two pouches of apple tobacco.  Keep them.  =
You=20
should now have three - for them you will also need (when you find them, =

swampweed, dark mushroom and honey).  We'll do this later, just hang on =
to the=20
ingredients.

Talk to Wirt the innkeeper in the square and help yourself to the free =
beer. =20
If it is getting dark, find Pablo and talk about the bandits (don't give =

yourself away), go to the Inn, talk to Hanna and go to sleep.

In the morning, go and talk to Bartok.  Go hunting with him, you know =
what to=20
do:  save your game, don't let him get killed and, once the wolves are =
dead=20
and he asks you if you want to continue, see if he is in good nick.  If =
he is,=20
go for the orc but try to avoid the shadowbeast to the right of the =
ravine=20
because you don't know yet how to get the horn and you will need it =
later.  If=20
you want to have a go on your own, let Bartok go back to town, then keep =
to=20
the left and kill the bloodflies, then start shooting at the Orc as soon =
as=20
you see him.  He's actually quite easy to kill... from a distance.  Get =
his=20
weapon.

While you are here, get to the back of Lobart's farm and to the circle =
of=20
stones.  You will see a satchel, and on the stone there is a switch.  =
There=20
are three of them, on various stones - I pressed them all and the ground =
shook=20
but nothing else happened.  The king's sorrel and a tablet are beyond =
the=20
circle, near the cliff face.

Into town, go to Matteo and pay Gritta's debt, go to Ignaz and learn how =
to=20
brew potions cheaply, talk to Thorben and, if you have the cash, get him =
to=20
teach you to pick locks, go to Harad and give him the orc weapon, then =
visit=20
Gritta.  Go to Bosper with your six wolf skins and become his =
apprentice.

Now for the Docks.  Talk to Meldor, go down the street and talk to =
Fenia.  At=20
the tavern, deal with Moe and question him.  Go in and talk to Kardif.  =
Ask=20
about the missing people and about work, then ask about the "special" =
work. =20
Go and talk to Nagur and agree with everything he says.  If you talk to =
Kardif=20
again about work he will tell you of a little job you can pull later on.

As you come out of the tavern, go right, talk to Brahim and buy the =
maps. =20
Talk to Garvill.  He tells you about Farim.  Get past him and at the =
Warehouse=20
turn right into the alley then talk to Alrik.  Fight him.  When that's =
over,=20
turn to your left and go along to talk to Alwin, say you will take care =
of=20
Fellan, go around the corner and talk to him, then fight him and talk to =
him=20
again.  Go back to Alwin for your reward and back to the Warehouse, go =
in,=20
fight the guard, get his key and open the two chests.  Keep the packet.

Go on up the ramp and report Nagur to Andre.  Talk to Beltram and get =
the job,=20
talk to Jora about Alrik's sword and he will give it to you for nothing =
since=20
you got his gold back.  Go to the square and talk to Rangan, plying him =
with=20
beer. =20
Take the sword to Alrik and get back to the pier, talk to Jack.  Next, =
talk to=20
Lares - first get the Lee bit over (and don't ask the way to the Farm), =
then=20
say Vatras sent you.  Use all the lines but not "OK, let's go".

Talk to Halvor about the missing people but don't go behind his stand =
yet to=20
deal with the fellow who is after you.  Instead, turn to your right and =
go=20
alongside the ramp until you see Farim by the entrance to the pier with =
the=20
paladin's ship.  Talking to him will reveal a location.  Don't do =
anything=20
about it yet, go back and up the ramp where the knights are training and =
talk=20
to Martin.  First talk about the weapons question then help Farim.  You =
can=20
also buy molerat fat from him.  Go back to Farim to get your reward.

Finally, go to the Red Lantern where Borka will give you his spiel, go =
in and=20
talk to Nadjia then talk to Bromor and find out about the missing girl =
then=20
pay to have fun.  Follow Nadjia and ask about the missing girl, have =
"fun" if=20
you want and leave.

It's probably night by now, so go to sleep and in the morning leave by =
the E=20
gate, pay your 10 gp to Mika and turn to your left.  Go all the way to =
the=20
Lighthouse and sort out the scoundrels.  Go in, empty the chest, go all =
the=20
way up the stairs and collect the items you'll find there.

Go back the way you came, past Mika and on till you get to the stairs on =
your=20
left, up, go left and follow the road.  Actually, if you go to the left =
of the=20
road from where you meet two rats and follow it along the edge of the =
cliff to=20
the end you will find a nice little cache of goods.

Back to the road and follow it till you see a cave to your left.  Go in, =
kill=20
the bandits and when you get the weird fish open it and read the note.

Go back down the road to Akil's farm, get the brothers in the field at =
the=20
back to fight by going backwards and forwards talking to one then the =
other. =20
Go across the field and talk to Kati.  She asks you to help, so go for =
the=20
mercenaries being careful not to hurt anyone else.  Talk to Akil and =
accept no=20
reward.  Talk to Randolph.

Go down the stairs and towards the Tavern.  Kill the beasties by the =
battle=20
scene and go on to talk to Erol.  Back to the stairs, up, turn right and =
go=20
towards the Tavern.  Kill the bandits and search their bodies for the =
missing=20
tablets.  Pick up their weapons and look at them - some are marked "F".  =
Keep=20
one of them as evidence.  Open the chest (RLLRRRL) for nothing much.

Go to Erol and give him the tablets.  He goes home inviting you to go =
with him=20
(don't) and does not seem interested in his goods any more, so clean up =
the=20
scene of the fight.  Go in the cave, kill the animals, open the one =
chest that=20
can be opened (LRLLL) and get the bag.  For the other chest, of course, =
you=20
need the key that Lutero gives apprentice mages when they do a job for =
him, it=20
contains a blank rune.

Time to go back to town and confront Halvor with his note.  Report him =
to=20
Andre and now you can visit the guy behind Halvor's house.  Kill Attila =
and=20
get his key.  Move on and talk to Edda behind him (if you come across a=20
statuette of Innos, bring it to her).

[At this point, while you are as yet uncommitted, you might want to save =
a=20
special game in case you want to play it as a Magician or a Paladin.]

Go back and follow the waterfront to the other end, tell Jack in passing =
that=20
he can go back to his Lighthouse, go past the warehouse and jump into =
the=20
water.  Swim around to the right and you will see the entrance to...

The Guild of Thieves
--------------------

Enter the Guild and go first to the left, fight some rats and get to a =
room=20
with a chest.  The combination is RRLLR.  Inside you'll find some =
peoples'=20
belongings which you must return to them for experience points.  In this =
room=20
there is a statue of Beliar you can pray to, if you want - for three hit =

points you get 500 cash, but I don't know if it will be worth it in the =
long=20
run.  I stayed clear of these and all other Beliar statues.

Carry on exploring till you come upon Jesper.  Talk to him and ask him =
to take=20
you to his leader.  Talk to Cassia, get all the info and join the guild. =
 She=20
will tell you to prove yourself by getting a ring from Constantino =
(under the=20
arch by the smithy).  At the Guild, you must learn how to pickpocket and =
how=20
to sneak.  Talk to Jesper (now or next time) and ask about the locked =
door in=20
the sewers and he will give you the key to it; inside there is a chest =
with=20
very interesting items.  The combination is RRRLRRRLRLRLRRLLLRRL.  If =
you get=20
it open and tell Jesper, you get experience points.  Talk to Ramirez in =
a room=20
nearby.

Leave, go to the Inn and sleep till midnight.  Go to Constantino's house =

(save) and, before you enter it, get into sneak mode (press the X key).  =
Go to=20
the chest and open it (LRRLR), get the ring, sneak out of the house and =
go and=20
sleep in the Inn.  In the morning, give the ring to Cassia.  She gives =
you the=20
key to the Hotel (up the ramp from this room) and gives you another job. =
 You=20
have to collect 6 Blood Chalices.  Talk to Jesper and Ramirez again, =
just in=20
case.

There is no point in even trying to get the chalices right now.  And =
don't be=20
tempted to pick pockets till you have enough dexterity (at least 30)... =
always=20
save before you try.  Purses are not worth the trouble (apart from the=20
experience points) but keys are.

Go up the ramp off Cassia's room and out the door so that Hanna can=20
acknowledge you for what you are then go to the entrance to the Thieves' =
Guild=20
and swim past it following Cassia's instructions.  Land on the right =
when you=20
can and explore the beach carefully, then talk to Skip.  Ok, turn your =
back on=20
him, get in the water and swim to your right, land where there is a boat =

stranded.  Kill the beasties, grab the items and the tablet and open the =
chest=20
(RLLRRLLLRRR).  Examine the old stone tablet.  Not you have to walk =
along the=20
front of the boat to clamber into the next beach... carefully.

Once you open the chest (RLLRLL) swim back to the harbour, up the ramp =
and off=20
to do a few last minute chores.  Go to Baltram and hand him Akil's =
package. =20
Question him about the pirates but don't offer to help him (a lot of =
work for=20
few experience points).

Report to Valdras what you know so far and hand him the tablets - you =
can=20
bring him any you find.  Go return the silver to Coragon.  Go and return =
the=20
bow to Bosper.  While you are at it, get rid of your surplus stuff and =
buy=20
anything you need.

If you are all set, it's time to go to the Landlord.  Leave by the E =
gate and=20
head towards the Tavern.  On your left, behind a grassy rise, there is a =
cave=20
with some items, an orc and a wolf, a chest (LRRLR) and a teleporter =
which=20
leaves you by the Tavern.  Save and have a go and if you can't do it, =
just run=20
past the orc and wolf and use the teleporter.

Near where you materialise there are three beasts and a locked door.  =
Check=20
out the cave to the left along the rockface, there are three goblin =
skeletons=20
and three zombies, also a lump of black ore and some other stuff.

Anyway, go to the Tavern and you'll meet Greg who annoyingly starts =
bossing=20
you around.  I'd like to wash my hands off him, but I need the =
experience=20
points.  Put him onto Dexter and then offer him 10 coins.  Put up with =
his=20
abuse and follow him. =20

At the cave kill all the goblins, search their bodies and find the red =
cross=20
on the ground.  Equip the pickaxe and use it on the cross (press CTRL).  =
After=20
a while you get a leather satchel - take it to Greg.  He makes another=20
outrageous request.

Go back to Orlan and talk to him, rent a room.  Check out what he is =
selling=20
and bear in mind that you are going to need a ham, a loaf and a bottle =
of=20
milk.  Talk to Rukhar, propose Randolph for the contest and place a bet. =
 Go=20
upstairs and check out the open room.  Go into one of the bedrooms and =
sleep=20
till midnight.  Go down, open the chest by the bar, take the bottle of =
gin=20
(only) and put in a bottle of water.  Go back to bed and sleep till =
morning. =20
Go tell Randolph about the bet and give him the money.  Head for the =
Tavern=20
once more and find the sign to the Landlord.

How to be a Mercenary
---------------------

Follow the path to the Landowner's farm; first you might like to follow =
the=20
path=20
to your left till you reach Dragomir (fighting some scavengers on the =
way). =20
Talk to him; he is missing something and later he will teach you the =
crossbow=20
skill.  Go back to the path to the Landowner's.  When you near Greg's =
cave,=20
kill all the bloodflies and the lurkers, swim to the little island in =
the=20
pond, get all the herbs and make with the pickaxe - you get another =
leather=20
bag. =20

Back to the path, follow it and you will bump into Buster.  He will =
challenge=20
you.  Knock him out and, when he comes to, talk to him again.  Be =
friendly and=20
get all the information he has to give.  At the front of the hut here =
you'll=20
find Erol - talk to him and trade with him if you want.

Continue along the path (you'll notice Greg at the crossroads) and you =
will=20
come to Fester.  Talk to him and offer to help him because you want to =
join. =20
Follow him to the cave and help kill all the beasties.  Clean out the =
cave. =20
Talk to Fester again and he won't want to know you.  Fight him and knock =
him=20
out; talk to him when he comes to, no need to say anything, really.  =
Leave him=20
and follow the path again.

When you reach Sentenza, be polite and pay up.  Go into the farm and you =
will=20
see the smithy on your left.  Talk to Wolf on your right and say you =
want to=20
join.  If you talk any further you will find out that he can teach the =
bow and=20
also that he is looking for a job.

Go into the house and talk to Lee.  Talk to Khaled.  Go outside and talk =
to=20
Torloff, get all the info; choose to collect the rent from Sekob.

Go to the tavern.  Talk to Jarvis and get all the info.  Talk to Thekla =
and=20
offer to beat Bullco.  Out, talk to Cipher (he is looking for his =
swampweed),=20
talk to him only about Bodo at the moment. =20

Talk to Raoul, he's rude to you so teach him good manners.  When =
fighting=20
mercenaries, wait till they draw their weapon before you attack and =
don't rob=20
them when they are out.  Talk to them again when they wake up. =20

Next go to Rod and ask him to teach you to fight.  He'll be rude - say =
you are=20
strong enough and you'll win the bet.  Refuse to hand over his weapon =
and he=20
will fight you barehanded.  When you win, give him back his weapon and =
say you=20
want to join.  He will also teach you to fight if you want.  =20

Go to Bodo and accuse him of stealing the swampweed.  He will deny =
having=20
stolen anything.  Turn to your left and go along to Dar, by the church.  =
Ask=20
him about the stolen swampweed and he will deny all knowledge.  You =
could beat=20
it out of him, but you already have the packet.  Give it to Cipher and =
don't=20
rat on Dar.

Go past Bodo and talk to Cord - ask him to help you become a mercenary.  =
Go=20
behind him and find Pepe.  Talk to him and help him with the wolves =
(they are=20
roughly behind him in an old campsite).  Go back to him when you've =
killed=20
them and talk some more - he tells you about Bullco.   =20

Enter the tavern again and go towards Sylvio, who gives you a warning.  =
Bullco=20
will tell you to clear off and you won't, of course.  Fight him and =
don't rob=20
him.  Talk to Jarvis again - you have his vote.  Talk to Thekla.  Talk =
to her=20
again and she will give you some stew (boosts your strength).  Ask for =
some=20
more and she will tell you to get her some herbs from Sagitta.  We'll do =
that=20
later.  Go to Pepe and tell him you've thrashed Bullco. =20

While you are here you might as well drop in on Dexter (look at your =
map). =20
But first, visit Grom at the foot of the Tower, give him the food he =
wants and=20
learn how to get shadowbeasts horns.  You can also save your game and =
try your=20
hand at killing the beasts beyond Grom.  There is some nice stuff =
stashed away=20
right at the back.

Anyway, find the path up to the Towers and go talk to Dexter.  You have =
an=20
interesting conversation.  Leave.

If you go to the stone circle in the middle of the fields and press the=20
switches a stone creature appears - all the farmers join you in =
destroying it.=20
 When you search the remains you get a fragment.

Go to Sekob's farm, past Dar, in that general direction.  Talk to Bronko =
and=20
beat him up.  Talk to Balthasar.  Talk to Till and tell him about =
Bronko. =20
Agree to help, talk to Bronko and back to Till.  Go in and talk to =
Sekob;=20
you'll have to beat him to get his money, be firm.

Get behind the farmhouse and head N.  Enter Sagitta's cave, get Thekla's =
herb,=20
ask to be taught.  Sagitta tells you of a special ingredient.  Leave the =
cave=20
and turn right.  Keep going right and along here till you come to a =
bandit's=20
camp.  Kill them all, search them and search the camp well.  You will =
find a=20
Delivery Note - read it to know who is behind all this.  You will also =
find a=20
letter from Lucia plus Bromor's bowl.  The chests, left to right, can be =

opened with LRR and RRLRL.

Head back for the Landowner's, talk to Torlof and he will send you to =
Lee who=20
sends you to Onar who sends you to Lee.  You are in.  While you are =
here, go=20
up the ramp above Onar and talk to his wife Maria.

The Mercenary Trail
-------------------

Torlof will welcome you into the mercenaries as you come out of the =
house.=20

Along the road to the Tavern Raoul will tell you you cannot kill a black =

troll.  Say "no problem" and move on.

At the Tavern the contest should be over (or sleep there until it is), =
talk to=20
the participants.

Into town, get to the upper quarters.  You'll be challenged all the way =
to=20
Lord Hagen, keep saying you have a message from Lee.  Talk to Hagen and, =
when=20
the 2nd Chapter begins, go on talking to him.  Leave.


CHAPTER 2

Talk to Lutero and find out what he is looking for (you could also buy =
his=20
speed potions).  Talk to Salandril, see if you can steal his key.  On =
the way=20
out, walk past to Fernando, who makes you an offer.

Unload your furs on Bosper.  Go to see Martin and show him the epee and =
the=20
Delivery Note.  Take the bowl to Bromor.  Speak to Garvell.  Get a =
prophecy=20
from Abuyin.

Go to Vatras and he'll give you another job - well worth doing =
straightaway=20
since you can get a ring of dexterity when you report back.  =20

When you've finished in town go to the Tavern and run Vatras errand.  =
Head for=20
the Monastery and you will find your man when you are almost there, in =
an open=20
air temple to your left.  Once you've handed over the message get back =
to=20
Vatras and choose the dexterity ring.  Report to Vatras.

Leave and go to report to Lee.  Torlof will give you another job, which =
is=20
fine because that's where you want to be.  Go to Bengar and at the foot =
of the=20
stairs fight the scavengers, go left and fight the bandits.  Open the =
chests=20
with LRLRRL and LLRRRL.  Free Elvrich who is in the tent by talking to =
him. =20
Go up the stairs and towards the farm, talk to Malak then to Bengar =
(don't=20
mention Balthasar).  Run to the militia men and kill them.  Go back to =
Bengar=20
and use the first line.  Go behind the barn and find the cross, you know =
what=20
to do.

Follow the road to the entrance to the pass and talk to Gaan.  Get him =
to=20
teach you to extract claws and ask about the hunting.  Offer to kill the =

beast.  At the end of the conversation turn left and follow the shore of =
the=20
pond to the other side, killing lurkers as you go.  You will see a cross =
here.=20
 For now, go on along here and kill the snapper, turn around and go to =
Gaan to=20
get your reward.

Now go to the cross and do your stuff.  Go down the stairs again and to =
your=20
right:  near the bandit camp you'll find the last cross.  Get the amulet =
and=20
go to Greg, hand him his stuff.  Talk to him about the mercenaries, =
mention=20
Dexter and offer to go with him.  He doesn't need you any more. =20

No need to go back to Torlof, just go to the Pass.  The guards will =
speak to=20
you, open the door and go through, look for an opening to your left, go=20
through the tunnel killing rats and at, the other side, cross the =
bridge.  You=20
will come to the passage through the old mine and out to...

The Old Colony
--------------

Save as soon as you are through.  Those who played Gothic will recognize =
where=20
they are and feel entirely at home.  Those of you didn't need to go =
left.  It=20
will be night and you can't do anything about it; if you have a Light =
spell,=20
cast it and if not, use a torch.  Go up the ramp and across the wooden =
bridge,=20
kill the beasts and grab a rune on the barrels which will allow you to=20
teleport here.  Go under the bridge and on.  Soon you'll witness a =
terrible=20
sight.  Onwards, to your right you will find a Paladin being chewed up =
by a=20
Dragon Snapper.  Kill the snapper and collect what the Paladin is =
carrying,=20
principally his Light rune.  Go on down the path and you will meet =
Jergan,=20
talk to him.

Just down the path and to the left, where the fence is broken, swim to =
the=20
long sandbank and kill the lurkers.  Turn left and walk right to the =
other end=20
of this strip of sand, killing any others and collecting swampweed (get =
as=20
much as you can), then jump into the river; swim on keeping a watchful =
eye on=20
lurkers - if they start nibbling at your toes, get to land to kill them. =
 You=20
should swim under two wooden bridges and, after the second one, look for =
a bit=20
of flat land on your right.  Climb out and, if you move forward, you =
should=20
see in the distance, right in front of you, a broken siege machine =
against the=20
Castle's walls.  Run to it dodging the orcs and climb onto the wooden =
beam=20
that reaches the top of the wall.  The orcs won't follow you.  At the =
end of=20
the beam you'll have to ALT + arrow up a couple of times to clamber =
inside.

Start talking to everybody (ask Brutus to train you and you'll get the =
Den=20
quest; you'll find Den across the bridge up a slope in front of you, on =
the=20
way to the New World).  Explore around, reading books, picking up the =
odd=20
stray item, etc.  You know what to do.  But first sleep till morning.  =
Save. =20
Find the open doorway with a guard in front, walk in and right to the =
end,=20
turn left, up the ramp, open the door and use a bed.  Sometimes you get=20
attacked if you do this because you are a mercenary and these are the =
knights'=20
quarters.  Worth trying, though, it usually works; but be careful where =
you go=20
in the Castle.

Your main task here, apart from meeting Garond, is to find your old =
mates. =20
You will find Milten in one of the buildings, speak to him.  (Upstairs =
in this=20
building you will find a rune for getting back here, get it.) =20

Be sure you speak to Percival and Oric.  When you speak to Garond ask =
him to=20
free Gorn and pay up.  Go to Gerold at the other end of the castle and =
talk to=20
him.  Go in and free Gorn (use the switch by his door), he'll give you =
some=20
armour and you'll agree to meet at Milten's.  Go there and wait for him, =
then=20
talk to them both.  Take the opportunity to go next door and pick up =
anything=20
laying around.  Use the alchemist table to mix your tobacco with honey,=20
swampweed and dark mushroom.  When you get the chance, give the tobacco =
with=20
honey to Abuyin, the one with swampweed to the gardener behind Lord =
Hagen's=20
headquarters and the one with the dark mushroom to Dar.

When you've done everything you could, go back to the broken siege =
machine. =20
Study the map Garond gave you and note the position of the mines.  Save =
your=20
game here and don't overwrite it because sometimes there is a bug that =
does=20
not allow you to see the mines marked on the map once you are on your =
way.  If=20
you can't remember where they are when you are miles away you'll have to =
save=20
there and reload this game. =20

To the Mines
------------

Scramble down the wooden beam as before and, dodging the orcs, run =
straight on=20
and into the river.  Go right and swim to a low bridge.  Here you will =
have to=20
land to the right and follow the path (note the tents on a cliff to your =

right) and, with the minimum of diversions, get to a crossroads.  =
Examine your=20
map and take the middle road.  Along here, on your left you will see =
some=20
wooden walls.  Enter the mine and you'll find everyone dead, also some=20
minecrawlers.  Fight them from narrow doorways and don't let them get =
behind=20
you.  Explore the mines and you will find Silvestro in the last cave.  =
Get his=20
belongings and read his note.

Leave:  as you come out you can skirt the rock in front of you going =
right and=20
then follow the path to the Tower.  Explore around it.  Clear the tower =
of=20
nasties and get right to the top where there is a rune which will allow =
you to=20
get back here.  One floor down there is a bed on which you can rest. =20

Go back towards the first mine and this time follow the path towards =
your left=20
till you come to some snappers, kill them and enter the other mine.  =
Talk to=20
everyone; find out about Diego from Jergan.  Fajeth will ask you to kill =
all=20
the snappers.  Don't argue and do so.  Some are in front of the mine, =
some=20
above.  Usually another one appears near the lake.  If you are after the =

Leader of the Pack because of Lutero's quest, talk to Bilgot about the=20
snappers.  He'll tell you about it but you have to take him with you =
when your=20
task is done.  When you've killed the beasts talk to Fajeth. =20

To find Diego, look at your map.  Between the big tower and the castle =
you=20
will see a horseshoe-shaped structure.  Take the path to it and you will =
find=20
Diego in there.  Talk to him.  In the new version of the game, Diego can =
go=20
with you to the exit; he'll want to go around past Marco's mine, the =
long way=20
to the exit and you will have to clear the way of any monsters.

Make for the river and the next mine.  This time swim along the river =
all the=20
way north (dodging orcs and killing lurkers) till you come to a =
waterfall. =20
Actually, you can go under this waterfall to find a lurker and some =
items.  If=20
you don't want to go in, turn to your right and get out of the river, =
you will=20
see the mine tower in front of you.  Go in and talk to Grimes.  To =
follow=20
Marcos, go back to the river and cross the two wooden bridges.  You will =
meet=20
a variety of challenges on the way but you will eventually come to a =
derelict=20
red-roofed building with lots of rats.  Behind it, in a cave, you will =
find=20
Marcos.  Talk to him.

Equip the rune for getting back to the Castle, cast the spell and go =
report to=20
Gerond.

Get back to the Pass, collecting Bilgot and Diego on the way (teleport =
to the=20
Tower as a shortcut to get to them).  As you go through to the New =
World, it=20
will be...


CHAPTER 3

When you get to the gate you will meet a seeker; after he has spoken, =
crowd=20
him and kill him.  Outside the gate you will see the two knights dead. =20
Collect what they are carrying, particularly the rune.  Further on you =
meet=20
Lester, who gives you another rune and requests that you visit Xardas.  =
Don't=20
do so without talking to Bengar first.  Go to Xardas and talk to him.  =
When=20
you've finished, head for town.  The path will be strewn with Seekers =
and the=20
best policy is to walk with your crossbow/bow at the ready because their =

labels will appear on the screen and you can creep up on them and shoot =
them=20
before they can cause you any harm.  Inevitably, some will get at you; =
it=20
doesn't matter, just try to kill them quickly.

Of course, along the way you will meet Cavalorn again; help him with the =
wargs=20
and talk to him.  Sell him his black ore and tell him you delivered his =
letter=20
to Vatras.  Go on.  As you go past, talk to Lobart and Maleth.  The =
latter is=20
missing his walking stick.  It's in the stone circle behind the farm =
here=20
(together with a shadowbeast), give it to him and, as payment, he'll =
tell you=20
where to find some bandits and some gold.

Go on your way and, before the city gates, go left into the ravine and =
keep=20
right this time to where the orc was (killing a shadowbeast along the =
way),=20
turn right and hug the rockface all the way to the cave with the gold.  =
Kill=20
the bandits, get the bag, open the chest with RLLR.  On your way again.

Once in town go to Hagen and talk to him.  Go down the stairs and talk =
to=20
Diego.  Agree to help him - let's get that out of the way.  Use the rune =
to=20
get back to the Pass, go into the Old World.  If you have one of those =
potions=20
which make run like the wind, use it now.  Run to your right dodging =
orcs till=20
you get to the pond, the satchel is on the left side of it.  Grab it and =
run=20
back to the pass (or teleport to it).  If you don't have such a potion =
you=20
will have to fight the orcs one at a time.  Once in the New World, use =
the=20
rune to get to the Harbour Town and give Diego his money.  He will ask =
you to=20
take a letter to Gerbrandt in the upper quarters.  Do so and then come =
back to=20
Diego for experience points. =20

Go to see Bosper and unload your surplus.  Talk to Gritta for experience =

points.  Go to Lares and ask for news, he'll tell you about Bennet.  Buy =
some=20
more maps from the cartographer.  Go to Andre and ask to see Bennet; go =
to his=20
right, talk to the gaoler and then use the switch by the door to Bennet. =
 Talk=20
to him.  Leave him locked up.

Go to Hagen and speak to him about Bennet.  When you have all the info, =
go=20
upstairs and confront Cornelius.  Keep talking to him till you say "I =
don't=20
believe you".  Ask him what he wants and cough up the money.  When he =
runs off=20
you might have a bash at stealing the Blood Chalice in the next room, =
but save=20
first (and remember to sneak!).  Read the book Cornelius gave you.  Go =
to=20
Hagen and show him the proof.  He frees Bennet.

When you leave, turn left and go around the building to find the =
gardener. =20
Give him the nod and he will give you some info.  Hand him the weed =
tobacco=20
for some experience points.

You can go to Lehmar and lift his book.  Look at it.  Talk to Thorben, =
give=20
him the book, ask to buy lockpicks and retrieve the book.  Go to =
Coragon, give=20
him the book and, again, buy it back from him.=20

Go to the Hotel and talk to Hanna.  Ask how things are and be =
sympathetic. =20
She'll ask you to get her an old document.  Be helpful and give her the=20
treasure map you've just bought, without asking for anything in return.  =
Give=20
her the book.  She will give you a key in a satchel.  To use it, swim to =
the=20
entrance of the Thieves' Guild and with the door behind you, swim to the =

island ahead of you.  Get on land, keep right, fight the lizards and =
find a=20
pile of rocks which are a different colour right at the end of the =
beach.  Go=20
through the vegetation, fight the lizards and use the torch on the wall =
behind=20
them - this disables a trap.  Now you can go in farther into the cave =
and=20
collect all the goodies.
 =20
When you've finished here, teleport to town and go to the Tavern =
(watching out=20
for Seekers); buy a rune to get back there.  Go to the Landlord; along =
the way=20
Buster will make a proposition to you.  At the farm, Torlof will ask you =
to=20
sort the bad guys at Dexter's.  Go in and talk to Lee (he will give you =
a rune=20
for travelling back here); ask for another job.

Go for the Seekers.  Find the path to Dexter's tower.  You'll find a =
Seeker at=20
the start, shoot him.  Save and go up.  You will see another Seeker just =
over=20
the bridge.  Shoot him and all hell breaks loose:  fortunately, Greg =
appears=20
from nowhere and helps you fight the bandits.  Inevitably, Dexter gets =
killed=20
- when the fight is over, collect what he is carrying and read his =
orders. =20
Talk to Greg.

Teleport to the Harbour Town.  Talk to Vatras and he will give you a =
ring and=20
tell you to go to the Tavern. =20

Go to the house to the right of Lord Hagen's and find the Judge.  Save =
and=20
talk to him:  see if you can pinch his key.  Talk to him and offer to =
put=20
yourself to the test.

OK, teleport to the Tavern and talk to Orlan.  A meeting takes place.  =
Listen=20
up.  At the end, talk to Orlan until he gives you the key to the door =
you=20
found locked when you used the teleporter near the town.

For now, go to the Monastery.  At the foot of the bridge talk to Jorgen. =
 Go=20
over the bridge and talk to Milten.  He'll give you a key which opens =
the door=20
and you can walk right across to the chapel.  Talk to Pyrokar.  Ask him =
to=20
heal your possession at the end.  Serpentes might want to give you a =
job.  Go=20
to the shop and talk to Gorax and take on this job.  Buy a Sleep scroll =
from=20
him.

Go down the stairs and straight across along a short carpeted corridor.  =
Equip=20
the Sleep scroll and at the end of the corridor turn left.  Creep behind =
the=20
guard (Garwig) inside the room and cast Sleep on him.  Grab the hammer =
from=20
the altar and leave.  Outside the monastery talk to Jorgen.  Turn your =
back to=20
him and go to the middle of the bridge then turn to your right.  Save =
and jump=20
in the water.  If you get killed you'll have to restore, teleport to the =

Tavern and walk along the path past Dragomir.

If you survived the jump, you need to swim under the rocky arch to the =
NE.=20

When you see a tramp at a bend, get out of the water and talk to him.  =
You=20
could go to the left of the path and find a couple of shadowbeasts.  At =
any=20
rate, go upwards here and across the bridge.  Soon you'll come to a =
faint=20
branch of the path (this leads to two pyramids with treasure chests on =
the top=20
and a cave with some treasure, go there if you like); otherwise, keep =
left and=20
follow the trail of dead bodies.  Eventually you will see a camp, save, =
go and=20
talk to Grimbald and help him with the snappers using your bow/crossbow. =
 Then=20
ask him about the missing novice.  He'll tell you about a rocky arch to =
the=20
left of the camp as you came into it.  Look at the map.  You will see a =
troll=20
cave marked (go in and have a go, if you like, saving first).  Outside =
this=20
cave you will find the Sun Aloe for Sagitta. =20

Go through the SW arch and you will meet some tramps who want to kill =
you. =20
Kill them instead and keep going towards the circle of stones.  If you =
follow=20
the rockface to your right you will find a cave which contains a =
wonderful=20
weapon, but save before you go in.  At the circle you will learn that =
the Eye=20
of Innos has been broken.  Fight all the seekers, get the amulet from =
the=20
altar, find Dragomir's crossbow around the altar somewhere and teleport =
back=20
to the Monastery.

Speak to Pyrokar and he will send you to Vatras.  Very neatly, I =
thought, he=20
requests a substitute and sends you behind the mountains instead of =
helping=20
with the Eye of Innos.  Visit Lares and retrieve the fragment.  Go to =
the=20
Tavern and to the locked door where you materialised before from the=20
teleporter near town.  Open the door with the key Orlan gave you and use =
the=20
teleporter to get to...=20

The Old Temple
--------------

Once over there go across to the door in front of you and talk to =
Nepharius. =20
Next, talk to Myxir and keep learning the language.  Now you can read =
all=20
those tablets you've been carting around, with surprising results.

Talk to the other two and leave this room going left and go through the =
other=20
door - Riordan can train your wisp; don't get enthusiastic, train him to =
find=20
only important items, such as keys.  Go through the next door and talk =
to=20
Saturas; when he talks to you he is pretty sore about what happened back =
in=20
Gothic 1 (you get a nice cut scene; remember, lads and lasses?).  At the =
end=20
of the conversation, go fetch Riordan and then start exploring.  Don't =
forget=20
to search the broken stone guardians for items.  When you go out you =
will see=20
you are at the pyramids place.  Go back in, talk to Riorden and to =
Merdarion -=20
he will give you a key.  Finally, talk to Nepharius again:  you'll get a =
map.

Near the spot where you entered there is a locked door, open it to get =
to the=20
teleporter.  The chest can be opened with LRRLRRL.

Now, guiding yourself with the map, try to find more fragments.  First =
go to=20
the stone ring at Lobart's farm and Carvalon will be there.  Talk to him =
(some=20
idiot pressed the switches at the wrong time, ha, ha) and offer to get =
the=20
fragment - he says he'll do it but ignore him and do it yourself.  Just =
go=20
talk to Lord Hagen. =20

To get the other one, go out the E gate of town and go along the road =
you=20
followed to get to the bandit's cave, near Akil's farm.  When you get to =
the=20
top look at the map and find the stone circle.  Press the switches, =
destroy=20
the stone guardian and search its remains for the last fragment.  Get it =
to=20
Nepharius.

Talk to him and follow him.  Watch.  After a while, when you get tired =
of=20
looking at the magic, talk to Nepharius again, then to Saturas.  Go to =
the=20
portal now.  Use the gizmo on the wall to the left of the circular wall=20
portal, it opens.  While everyone else is busy watching, stick your neck =
out=20
and go through the portal.


THE ADDON WORLD

Start exploring, keep right.  You will see a pedestal lacking something. =
 When=20
you step outdoors you'll find Saturas and his lads.  Talk to all of them =
-=20
here the translation goes a little haywire and it's hard to understand =
what's=20
going on but, hey, who's complaining?  Not I!

Merdarion will give you a focus stone, use it on the pedestal, fight the =

guardians and use the active teleporter.  OK, get another focus stone =
from=20
Merdarion, talk to everyone again, buy a map off Cronos and look at it.  =

Familiar, huh?

The Canyon
----------

Well, after running around for a bit in the city I went to the W and met =

Alligator Jack who very kindly gave me a tour of his part of the island. =
 Just=20
go along with him and keep helping him and feeding him healing potions.  =
Your=20
aim, at the moment, is to get a bandit's armour and there is one to be =
had at=20
his camp; so find your way to it by following him when he separates from =
you.

Start talking to everyone.  Garett wants his compass.  When you have =
finished=20
talking to him, go behind him into the sea and turn left, walk along to =
the=20
next beach, kill all the lizards and search around.  You will find a red =
cross=20
and with your trusty pickaxe you'll get the compass.  Return it to =
Garett and=20
carry on.  Bill will send you to Alligator Jack to find out about the =
missing=20
boys.  Deliver the meat to Morgan and have a chat.  The cave at the end =
of the=20
beach contains a shadowbeast and some items, report it clear to Morgan.  =
Talk=20
to Samuel about Francis, but don't do anything about that yet.

Instead, go to Alligator Jack and ask him about the boys; he'll tell you =
where=20
they hanged out.  Turn to your left and get to the cliff on your left, =
across=20
a pond.  Use the focus stone on the pedestal and travel back to the =
city.  Get=20
another focus stone and talk to Saturas and Riordan.  Go to where you =
first=20
met Alligator Jack and follow the route you took before.  In fact, now =
that=20
you are not running after Jack you will discover a cave on your left =
which=20
contains trolls, a shadowbeast, the usual items and two chests with =
nothing=20
much that can be open with LRRLLLL and LLRRRL.

Go back to the path and go left.  When you get to Malcom talk to him.  =
Now,=20
you could clamber up into the cave behind him, save your game and go to =
the=20
back of the cave, drop down between the rocks and you get 100 ep for the =

Stunt.  But then you have to find the opening and swim under it to get =
out.

If you are not feeling brave, continue down the road to the end, jump in =
the=20
lake (no offence) turn right and climb out of the water and into the =
cave=20
where you will find the missing chaps.  Search their bodies and get back =
to=20
the camp.  Talk to Bill and Morgan.  Now to explore the canyon.

Go towards the teleporter keeping left.  As soon as you are past the =
pedestal=20
and you have got through the two rocks look to your left and you will =
see a U-
shaped ledge; ignore that one but look out for the next.  Climb up it =
and deal=20
with the cross.  Come out, go left and stay in the high ground - you are =
about=20
to meet some orcs and you might like to take them out from a distance. =20
Proceed with caution because there are lots of orcs and biters.

When you've killed all the orcs, search the Hoard Leader for a key.  A =
chest=20
in one of the tents here can be opened with LRRLLL.  Approach the Temple =
you=20
will see in front of the orc camp with caution, there are more orcs.  =
Once=20
inside look out for Fire Demons and Stone Guardians.  The chest at the=20
entrance can be opened with RRLRLRL.

Go to your left and be prepared to fight it out.  It is very important =
that=20
you read all the "Lecterns"; in fact, you could save a special game here =
(once=20
you've cleared it out of monsters) so that you can refer back to the =
texts=20
should you forget them.  In this first room you'll find the first =
coloured=20
stone tablet (yellow).  These are what Saturas is after.  Read every one =
of=20
them as you get them and don't give them to him till the end so that you =
can=20
remember what he has to say.

If you have finished here leave the Temple and keep left, looking out =
for=20
caves you can enter in which red crosses await your pickaxe.  For =
instance=20
climb up to the arch you will see on your left to a cross by the cactus, =
then=20
go over the arch.  The first cave has a red cross, but if you continue =
along=20
the tunnels you'll meet with a lot of minecrawlers and the tunnel ends =
in the=20
Swamp, which you should do last.

When you've done, go under the arch and continue exploring the canyon.  =
In one=20
of the caves, under a cross, you will find a treasure chest (probably =
what=20
Francis wanted, had you asked; open it).  Finish exploring and go to the =
camp.=20
 Go to see Francis - I simply picked his pocket, but you might need to =
fight=20
him for the key.  Go into the hut and help yourself.  What you want is =
the=20
armour, but all you get is Greg's logbook.  Take the message in the =
bottle and=20
look at it; indeed, you can rob Greg blind, nothing seems to happen if =
you do.=20
 The chest opens with LRRLLL.

As you come out of the hut you'll meet Greg, who'll set you a job.  Go =
to the=20
canyon and find and kill the 6 razors then come back to Greg.  Talk to =
him and=20
he will send you to Bones for the uniform, wear it, go towards Alligator =
Jack=20
and keep right till you get to the bandits in the tower.  Kill them and =
report=20
to Greg. =20

Before you leave here via the teleporter, unload your surplus.  OK if =
you are=20
back in the city look at your map.  You have to go E and S to the two=20
buildings there.  So go to where you first met Alligator Jack and this =
time=20
don't go through the tunnel, keep to the path to it's left.

The SW
------

More of the same, folks, just follow the path killing things and =
investigating=20
anything that catches your eye.  If you look at the map you should =
approaching=20
the building in the S to the right.  Look out of a Swamp Golem and shoot =
him=20
from a distance.  Inside, kill the zombies and open the three chests, =
you'll=20
find another coloured tablet.  Leave.

Now, you'll notice that the bridge to the other side is broken here.  =
You will=20
also notice there is an overhanging rock just above the bridge.  Follow =
the=20
path to the goblin camp above, save your game, get your sights on the =
bridge=20
below and press ALT and arrow up at the same time.  You should just =
manage to=20
jump to the other side, kill two stone guardians, pick up a magic bow =
(not=20
much use, only so many arrows and only does 100 damage), find some =
indifferent=20
stuff.  Get to the bridge and somersault to the other side.  If you =
can't=20
manage this, don't worry about it.=20

Guiding yourself with the map, work your way to the other building.  By =
the=20
next teleporter you will find a hermit; you'll have to kill him.  =
Activate the=20
portal and go get another focus stone then come back here and continue =
to the=20
next building.  Lots of minecrawlers there, try to kill them from the =
doorway.=20
 Inside, another coloured tablet.  Back to the teleporter and the city.

Well, we'll have to bite the bullet and go to the swamp.  Make sure you =
are in=20
good nick and head east. =20

The Swamp
---------

The first person you'll come to is Sancho, so speak to him and get the=20
lowdown.  Talk also to the guy sitting by.  Go on and meet Franco who =
sends=20
you on to Ramon.  Don't be pushy when he asks for a new man.  Go back to =

Franco and get a job, so leave the camp the way you came and past Sancho =
go to=20
your right. =20

You'll soon come to a red cross if you can be bothered with it, but =
basically=20
you have to fight a lot of swampsharks just to get to Logan.  Before you =
do=20
you'll come to the exit from the canyon (look at the map), but carry on, =
you=20
can always come back later and investigate.  Keep left.  It is a very =
good=20
idea to pack your crossbow/bow while you run around the swamp to get =
early=20
warning of the beasties around.  If you are worried about missing items, =
now=20
is the time to equip the wisp amulet.  Use the Treasure Map as you go to =
get=20
Greg's treasure.

When you meet Logan he'll ask you to help with the swampsharks, do so =
and talk=20
to him again.  A killed swampshark will contain Lou's key.  Get Logan to =
teach=20
you to extract teeth and get some from a dead swampshark.  Move on, =
still=20
keeping left, go into the cave and talk to Tom.  Leave and continue =
left. =20
You'll come to Franco again, speak to him and you'll get the job of =
helping=20
Edgor - don't mention gold and ask just for the way.  So, get past =
Sancho and=20
this time go left.

You need to explore the swamp very thoroughly, so don't neglect stepping =

outside your dictated path and poking your nose elsewhere... but always =
with=20
your crossbow/bow firmly clutched in your hands to get advance notice of =

trouble.

I'm sure you'll find Edgor easily - chat to him and find out that he =
hasn't=20
even looked for the stone tablet he was supposed to get.  Look at your =
map and=20
head for the SE corner, exploring all the way.  At the building, fight =
all the=20
stone guardians and then search them, one of them has the key to the =
chest;=20
inside, two green tablets, one of them to give to Franco.  Pick up =
anything=20
laying around and leave.  Again, look at your map and head NE from here =
to=20
reach the easternmost bit of the map.

In a cave around there you will find Juan.  Talk to him and when you say =
you=20
don't come from Esteban he'll attack you.  Kill him and get what he is=20
carrying.  Somehow you know now that he murdered the missing chaps.  The =
other=20
bandit in the cave doesn't interfere.

OK, explore around some more.  When you feel you've been everywhere, =
head for=20
the teleporter marked in blue in the map.  Activate it as usual and use =
it,=20
talk to Merdarion.  You might like to take time to talk to Bill and Greg =
at=20
the pirate camp before you go into the swamp again.

Once there, turn around, move forward and then left following the rock.  =

You'll see a ladder which leads to another, go up.  At the top, another =
cross.=20
 When you feel fairly sure that you have explored the whole of the =
swamp, go=20
to Franco and give him his stone.  When you have heard what he has to =
say call=20
him and pig and he will attack.  Kill him and get his goods.  Move on to =
Ramon=20
who, after some talk, will let you into the camp.

The first person you come to is Senyan; listen to him and do as he says, =
find=20
Esteban by going up the first flight of stairs and turning right.  Fisk =
will=20
detain you briefly, then talk to Esteban.  OK, back to Senyan and enter =
the=20
building.  Talk to Snaff and learn about everyone's leanings.  You could =
also=20
take on a recipe (the turnips can be bought from Fisk). =20

Talk to Logan and Lucia, read the important note on a barrel and step =
outside.=20
 Start talking to everyone remembering which side they are on and making =
the=20
most suitable statements.

First talk to Emilio, then to Senyan and say "No way"; he will attack =
you,=20
kill him.  Talk to Emilio again.  Talk to Fortuno, open his chest and =
get the=20
recipe for Green Novice.  If you have the ingredients, which you =
probably=20
have, go to the lab and make the stuff.  When you give it to him his =
mind=20
clears but not altogether so leave the camp past Carlos (Franco's =
substitute)=20
and talk to Miguel.  Speak to him about Fortuno and he will give you a =
recipe=20
- read it.  Edgor can teach you to obtain and deal with bloodfly =
stingers.

Brew the potion and give it to Fortuno, he'll quite revealing.

You'll have to talk to everyone time and again (be sure to give Fisk the =

package you took from Juan) and, if you do it right, you should end with =
Huno.=20
 Gain his trust by giving him the package you took from Juan and he will =
tell=20
you someone awaits you above the bar.  Go there and you will find Fisk.  =
You=20
concoct a plan to be rid of Esteban:  you tell Esteban the employer was =
Fisk=20
and he will send his men to him in the pub while you kill Esteban.

When you do, take what he's carrying.  Go up the final flight of stairs. =
 Talk=20
to Thorus twice and give him a red tablet.  He will tell you to get =
three=20
diggers.  Take Emilio and the two by the fire and go back to Thorus.  =
Get his=20
OK and go past the guard into the mine.  Talk to Scatty before you enter =
the=20
mine proper. =20

In, to your right, take the first tunnel to the right.  Talk to Garaz, =
go down=20
the slope, take out all the minecrawlers and talk to Garaz again.  When=20
Bloodwyn arrives, follow him, talk to him and finally kill him.  When =
you take=20
his items you get his head.  Leave, talk to Garaz, out and to your =
right. =20
Talk to Crimson and swap your lumps of gold for coins.

On and talk to the Slave Guard who won't take any notice of you.  =
Downwards,=20
talk to the guard and inspect the crypt.  Nip out of the mine and talk =
to=20
Thorus - show him Bloodwyn's head and suggest that he becomes the leader =
of=20
the camp.  Go back into the mine and talk to the slave guard - when he =
goes,=20
go in and talk to Patrick.  Persuade him to lead the slaves out.

And now for Raven; go out of the mine, go to your right, activate the =
portal=20
(don't use it yet) and up the stairs.  Navigate the guard and go in and =
to the=20
left.  Fool around with Raven's servants and then go through the last =
door. =20
Of course, you don't get Raven.

Go to the teleporter and go to the city.  Talk to Saturas and then to =
Myxir,=20
then to the others.  Take the teleporter to the Valley and head =
northwards. =20
Where you are going is not marked in the map.

When you get to a large rock with a bonfire (and a lot of items) on top, =
face=20
N with your back to it, advance to the rockface and turn left, go up =
this=20
green slope and prepare to meet some harpies, a troll and some goblins.

Look around here, go inside the crypt, deal with the zombie, open the =
chest,=20
get the magic crossbow and bolts, stand in front of the sarcophagus and =
use=20
the note Myxir gave you.  Turn around and talk to the ghost.  He will =
want to=20
ask you questions and the answers are:  Guardians of the Dead, warriors, =

priests, warriors, scholars, healers and I couldn't possibly know.  Now =
he=20
will trust you and give you the key to the Temple.

Go to the nearest teleporter and to the city.  Talk to Myxir and then to =

Saturas, you get the tablets back. =20


The Temple
----------

Get back to the Temple through the Bandits Camp teleporter and press =
CTRL in=20
front of the door.  Go through and turn to your left.  You will see five =

buttons:  supposing they were numbered 1 to 5, left to right, press 1, =
5, 3. =20
A door will open on your right.  Go through and fight some stone =
guardians. =20
Take the first door on your right with your back to the entrance. =20

For your next trick.  You will see in front of you nine slabs in groups =
of=20
three.  Walk over the last one on your right, move over the first two =
slabs=20
facing the room you want to enter, turn left move all the way to the =
wall,=20
turn right, move to the last row, turn right and walk to the end, turn =
left=20
and into the room.

Go to the middle slab and it will open, go in stand in the middle of the =
room=20
where it is safe and talk to the ghost.  Encourage him to think which =
lever to=20
pull.  He will and you can go to your left and through the door - heed =
his=20
parting advice about the sword.

You'll have to fight a lot of stone guardians, but only the nearest to =
you=20
gets activated so approach the first and hope that the last won't react =
just=20
yet.  Go through the other door.

Here you catch up with Raven.  Have a chat and then kill him, watch and =
pick=20
up the sword (don't attempt to equip it).  Go behind the altar and press =
the=20
button on the slab, on to the teleporter and out in the Bandits Camp.  =
Talk to=20
Thorus and use the portal again to come out in the city.  Talk to =
Saturas. =20
Give him the sword and let him destroy it.  Get yourself back to the New =

World, but remember to put your Mercenary armour back on before you =
teleport=20
to town.


BACK TO NORMAL

Speak to Valtras, get the Raven stuff out of the way and proceed as =
before,=20
talk to Myxir:  you can also talk to anyone who was missing people to =
get=20
extra experience points.

But, as far as the game is concerned, it's back to normal.  Just in case =
you=20
need it, the rest of the walkthrough follows.

Before we do anything else, I think the time has come to sort out the =
problem=20
of...=20

The 6 Blood Chalices
--------------------

If you have the Judge's and Valentino's keys, you are all set.  Sleep =
till=20
midnight and get yourself to the upper quarters.  First, find Wambo and =
say=20
you come from Ramirez; pay up.  He will make himself scarce.  Save =
before you=20
attempt each house.

OK, from the top of the stairs, to your right, you'll see Diego's house. =
 Look=20
around to make sure nobody is looking (ignore Diego) and go in; you =
needn't=20
even sneak.  Go up the stairs and open the chest (RRLRRL) to get the =
chalice.=20
 Leave. =20
The house next to Diego's is Valentino's.  Again, look around to make =
sure=20
nobody is watching and sneak in, go up the stairs and use the lamp right =
in=20
front of you.  This is rather difficult but keep trying.  Once you see =
the=20
lamp turned on its side, sneak down again and a wall will have opened to =

reveal a chest.  Get the chalice.  Sneak out.  The next house along =
belongs to=20
the Paladins and we have no business there.

Go instead to the Judge's house.  Sometimes he is up late, so if he is =
awake=20
reload and come back later.  Ignore the guard but, once in, sneak up the =

stairs.  Push the shield on the wall behind the armchair and sneak down. =
=20
Again, a wall will have opened and you can get the chalice from the =
chest. =20
Sneak out but straighten up next to the guard.

If you didn't get the chalice in the room next to Cornelius's you'll =
have to=20
walk up the stairs and sneak around till you find it.

Right, now we go to the merchants quarters through the archway.  The =
first=20
house on the left belongs to Lutero and if you were to sneak upstairs =
you'd=20
find a Note of Debenture which tells you Lutero pawned the chalice with =
the=20
moneylender.

In the next house along, sneak up the stairs and get the key to the =
chest=20
between the beds, which is on the mantlepiece.  This is extremely =
difficult=20
while you are sneaking but keep trying.  Inside the chest there is a =
chalice.

This is not necessary but, if you like, sneak into the potion shop, go =
behind=20
the counter and press the switch and the wall to your left will open.  =
If you=20
have the key, you can open the chest.  Nothing very much in it but it's =
fun.

Finally, go to the moneylender's house, sneak in and open the chest =
(LRRLR) to=20
get the last chalice.

If Kardif told you of Daron's chest you can steal from it in Zuris's =
house.

You can also go to Andre's but instead of entering his room turn right =
and=20
sneak in; go to your left and in the chest you'll find Maria's gold =
plate; of=20
course, you'll have to take it to her at some point.

Since it is now rather late (or early in the morning) you might as well =
try=20
for Valentino.  Wait for him at the back of Bosper's house opposite the=20
barrel, out of sight of the guards, and when he staggers past you knock =
him=20
out, rob him and cast an oblivion spell on him (in the morning talk to =
Regis=20
and then to Coragon for experience points).

Go to the hotel and sleep till morning.  Go to Cassia and hand over the=20
chalices, collect your reward.  If you talk to Ramirez he'll ask you for =
a=20
sextant which you will easily find later on.

Right, that's that.

Go to the Judge and give him the hammer - he has another job for you. =20
Teleport to the Landowner and you will find, on the way to the house and =
near=20
Cord, the very guy the judge wants you to kill.  Don't.  Speak to him =
instead=20
and ask what you could do against the judge.  He will give you a letter, =
take=20
it to Lee.

Afterwards, talk to Bennet and he will give you a present (armour).  Get =
him=20
to fix the Eye of Innos, hand it over.  If you have the Black Troll skin =
give=20
it to Raoul.  If you have the Sun Aloe, take it to Sagitta.

If you want to pass the time till the amulet is ready there is an old=20
graveyard to the N of the farm (read the tombstones for famous last =
words). =20
This is rather pointless but you do get experience.  Enter the mausoleum =
and=20
press the two switches on the walls either side of the sarcophagus.  It =
opens,=20
so jump down till you get to a skeleton sitting against the wall.  Get =
the Old=20
Letter and read it.  Save.  Move forward and you will see three =
chambers. =20
Start with the one on your left, kill the Crypt Guard and get his key, =
open=20
the chest.  A Skeleton Mage will appear, it will summon skeletons.  Get =
the=20
Skeleton Mage first, then the skeletons.  Do this in all three chambers.

When last one is done all hell breaks loose.  The Shadow Lord Inubis =
will=20
appear.  He is carrying some indifferent items.  When you've killed =
everybody=20
you can leave, a little richer, perhaps, but none the wiser.  Clamber =
out of=20
this hole to the graveyard or teleport to the Landlord.

You can also go to sleep in the barn until the next morning but the =
important=20
thing is not to leave without getting the repaired amulet from Bennet.  =
It's=20
the easiest thing in the world to forget to collect it and find yourself =
miles=20
away without it when you really need it.

Now go to the Monastery and talk to Pyrokar.  He will want proof of =
Xardas's=20
good faith.  Go to Xardas and talk to him.  When he moves off, talk to =
him=20
again.  Teleport to the Landlord and go to Sekob's farm.  Talk to Sekob =
and go=20
into his house, kill all four Seekers (there is another one in the =
bedroom)=20
and open the chest in the main room, getting what's inside.  Talk to =
Sekob=20
again.  Take the book to Pyrokar and he will set out for the Circle.

Go there yourself.  At the altar, speak to Vatras and say you've done=20
everything.  Get out of the way of the fireworks.  After you've waited a =

while, talk to Vatras again.  Xardas will speak to you and then you must =
talk=20
to Pyrokar.  Wear the=20
amulet.  Teleport to the Pass of Khorinis and get to the Old World.


CHAPTER 4

Walk to where you found the dead paladin and you'll meet a lot of Dragon =

Hunters.  One of them, Biff, will join forces with you if you ask (he, =
by the=20
way, is recruitable when you need a crew later on).  After you've talked =
to=20
them teleport to the Castle and start talking to everyone.  Angar,=20
particularly, is worth talking to because he is recruitable.

You'll easily figure out how to help various people:  with Jan, talk to=20
Garond, vouch for him and talk to Jan again.  In the case of Udar, the =
missing=20
guy is across the river behind a huge tree trunk, but you'll have to =
fight the=20
orcs to search his dead body.  If you talk to Gerond (the jail keeper), =
he'll=20
tell you he's hungry.  If you give him all your food at midnight in the=20
Magicians of Fire building, you'll get money and experience points.

When you've talked to everyone and done whatever you had to do, climb =
down the=20
beam of the siege machine, attract the orcs to you but shoot at them =
from the=20
safety of the beam.  For some reason, they cannot climb it and get at =
you.  If=20
you are short of learning points (and you are going to need 10 pretty =
soon)=20
you can run to other groups of orcs nearby and run back onto the beam to =
shoot=20
them at your leisure.


The Killing of the Dragons
--------------------------

When you are ready to move on, look at your map.  You are aiming to get =
to the=20
tower to the SE.  Get into the river and swim to the low bridge.  At =
this=20
point you can get out to the right, climb to the tents you will see from =
the=20
ground, kill Hosh-Pak and retrieve Fero's sword which is laying about =
near=20
him.  (Be sure to tell Oric and Fero, respectively, when you get back to =
the=20
castle.) =20

(You can also visit the place above Fajeth's mine, where you killed the=20
snappers for him.  There you will meet your old pal Ur-Shak.  Talk to =
him and=20
tell him Hosh-Pak is dead and he will leave.  If you were to visit him =
again=20
where you killed Hosh-Pak and talk to him, you would find out more about =
Ur-
Shak.)

To continue, climb down the cliff and cross the low bridge to the other =
side,=20
making your way to the tower.  If the orcs are too much for you, take to =
the=20
water; they won't follow you there.  However, if you can shoot them from =
a=20
distance they are easy to kill.  If caught in open ground, standing =
inside the=20
opening of one of those large tents will be helpful.

Just before you start to climb to the tower, after you've meet some fire =
and=20
ordinary lizards, look to the right almost under the path and you will =
meet=20
Gestath.  Talk to him and learn how to collect dragon blood and scales.  =
Talk=20
to Gorn, too.  If you want he will come with you and help you with the =
nasties=20
on the way to the dragon.  It's up to you.

At any rate, climb up and kill all the lizard men, then go over the =
bridge and=20
start fighting your way up a zigzag path.  Expect a couple of stone =
golems -=20
if you can hit them just before they land their punch they will quickly =
fall=20
to pieces.

When you get to the top, clear the field.  The harpies are best shot.  =
You can=20
explore the first floor of the tower, if you like.  In the room with the =

circular carpet and the harpies, pull a lever near the chest to move the =

bookshelf.  Inside, a Demon and some potions, also a bed to sleep in.

When you have finished go outside and clamber up the pedestal with the =
two=20
statues and the harpies.  Go on up and go through the second floor =
outside=20
where there is a very visible rusty axe.  Kill the harpy, get onto the =
ledge=20
and turn left - kill the other harpy and go along here.  After killing =
two=20
more lizard men go into the cave and talk to the dragon.

At the end, crowd him and kill him moving around and following him.  =
Collect=20
his heart, blood and scales.  Go to the mound of treasure and take =
everything:=20
 you'll find a sextant for Ramirez, too.

Teleport to the Castle and use the Alchemist's Bench to recharge the Eye =
of=20
Innos.  Wear it.  This routine must be followed every time you kill a =
dragon.

Leave the Castle and this time make for the red-roofed building you went =
to=20
before to find Marcos.

By the entrance to the swamp, in front of the building, you will find =
two=20
dragon fighters (Rod and Cipher) who will accompany you if you want.  At =
any=20
rate, fight your way in and kill the dragon.  Repeat the routine.

When in the Castle talk to Oric and he will point you to the next =
dragon,=20
namely on the red hill to the S of the Castle.  Once more, swim to the =
low=20
bridge and find your way there.  I could not find any dragon fighters =
around=20
here.  On the way up you will meet with Fire Golems which are easily =
killed: =20
run to them at a slant and hit them quickly.

When you go back to the Castle to recharge the Eye of Innos DO NOT speak =
to=20
anybody.  If you talked to Rethon you will know the last dragon is in =
the=20
white portion of the map, to the NW. =20

Swim to the single mine as before and, when you get to the waterfall, =
you=20
could get out on the left and find a whole lot of dragon fighters in a =
cave;=20
invite them to come along if you like.  Cross the river and then the =
first=20
bridge, killing any lizardmen you might encounter.  Instead of crossing =
the=20
next bridge, go to your right.

Behind a huge log you will find Sylvio, who is his usual charming self.  =
He'll=20
ask you to kill the Ice Golems.  Agree.  Turn your back on Sylvio and =
advance=20
till you see the two golems.  Zigzag your way to them till you are right =
close=20
and let fly with your sword/axe.  You should be able to kill them =
easily.  Go=20
back to Sylvio to tell him for experience points.  Go back to the =
opening=20
where the golems were and go in hugging the left wall.  Fight your way =
to the=20
dragon and do the usual.  Behind this hoard there is a dragon egg.  Get =
it.

When you have finished don't teleport to the Castle, rather walk back to =
the=20
entrance of the cave.  Sylvio will be waiting for you and you will have =
to=20
fight him and kill him.  You'll have to fight Bullco, too.  When that is =
done,=20
climb up the ramp to your right.  You will meet several snappers and =
there is=20
a cave nearly at the top, on the right, with a wonderful bow.  Get right =
to=20
the top, fight the skeletons and find Angar at the camp site.  Save your =
game.

Talk to him and propose you fight together.  Run ahead of him and down =
the=20
cave in front of the sarcophagus.  Make straight for the Skeleton Mage =
and=20
kill it, and then fight the skeletons.  When Angar arrives he will leave =

immediately.  Search the Skeleton Mage and pick up the potions and the =
holy=20
water.

Leave the cave and talk to Angar:  give him his amulet.  He'll start =
walking=20
away.  Follow him and, if you see trouble ahead, run forward and clear =
the=20
path for him.  The object of the exercise is to get him to the house =
with the=20
red roof in one piece.  Should he die, it's worth the trouble to clear =
the way=20
before you actually talk to him.  Once he is settled down by the camp =
fire=20
talk to him again.  He will tell you he will go to the Pass and meet you =
at=20
the other side.
Well, now you can teleport to the Castle, recharge the Eye and report to =

Garond. Do whatever else you want to do here then teleport to the Pass =
and go=20
through.


CHAPTER 5

Teleport to Xardas but he is gone.  Fight the lizardmen attacking Lester =
then=20
talk to him; he will give you a letter from Xardas.  Read it.  Walk to =
town=20
killing lizardmen and clearing Lobart's farm of Orcs (tell him about =
it).

Report to Hagen and to Vatras, do whatever else you need to do here and=20
teleport to the Landlord.  Talk to Lee and show him the egg.  He tells =
you to=20
talk to Bennet.  Do so and he will give you a map to collect more eggs.  =
Sell=20
him the dragon scales. =20

Talk to Wolf about the minecrawler scales armour if you want, but you'll =
have=20
to part with 5 lp to learn how to collect the scales.  It's not really=20
important.

Now comes the tedious business of collecting eggs and scales, not to =
mention=20
ore, from all those caves which are not very well represented on the =
map.  Not=20
all the caves contain what you want but the only way to find out is to =
go=20
there.

Start with the mine opposite Dexter's house.  Here you will find eggs, =
ore=20
(you only need 5 lumps) and minecrawler scales.  When you come out turn =
to=20
your right and follow the ledge to another cave which also contains =
eggs. =20
I'll leave you to it, you work out the easiest way to get to each group =
of=20
caves.  You need 12 eggs.

When you've done, take the eggs to Bennet and, if you were going to =
search for=20
them, the scales to Wolf.  You can recruit Angar in Bengar's farm, too.

Teleport to the Monastery and talk to Pyrokar.  Go downstairs to the =
room=20
opposite the one where you took the hammer.  Talamon will challenge you =
but=20
will let you in.  Get the book from the Alchemist's Bench and read the =
note=20
that came out of it.  Face the bookshelf and look at the lamp to its =
right. =20
Pull it.  The bookshelf will open.  Go tell Talamon.  Come back, cast =
Light=20
and get into combat mode.  Go down the stairs, kill all the skeletons, =
find=20
the door, go through, kill everything in your path.

When the dust has settled, get the stuff from the table.  Don't look at =
the=20
map yet but read the dusty book and the Almanac.  Leave and talk to =
Talamon. =20
Talk to Pyrokar (don't let on about Xardas's magic words).

Teleport to the Landowner, save and talk to Bennet.  Learn to forge and =
ask=20
about forging magic weapons.  If you've asked all the questions and =
bought all=20
you needed you should end up with a red hot blade and a hammer and the=20
knowledge to forge the weapon of your choice.  If you have such a blade =
all=20
you have to do is use the anvil and say what you want.  Obviously you'll =
want=20
the last option, i.e., the two-hander.

When you have what you want go to sleep and collect the armour from =
Wolf.  See=20
how you like it, but you don't really need it.

On Our Way
----------

Having done all that we are ready to look at the map you got from the =
vault. =20
This allows you to recruit people to be your crew.  Talk to Lee and ask =
him=20
how to get the ship.  Recruit him, Gorn and Bennet.  Talk to Torlof.

Go right now to the Castle by teleporting to the Pass, go to where you =
usually=20
slept but don't go up the ramp.  Go through the door on the ground floor =
and=20
then through the other door.  Talk to the guard and pick his pocket.  Go =

through the door and pull the lever.  Teleport to the Pass, go through =
and=20
teleport to the Landlord to recruit Torlof.

Teleport to the Monastery and recruit Milten.  Teleport to Xardas and =
recruit=20
Lester.  Teleport to the harbour town and recruit Diego, Lares and =
Vatras. =20
Dump everything you don't need on Bosper.  Go to the Judge and exert =
pressure.

Now you are all set to go along the waterfront to the ship.  Get on =
board; you=20
can explore around if you want.  Back out, see if Girion will join you, =
talk=20
to Torlof and give him the map.  He will tell you to do whatever you =
need to=20
do before you set off because there is no coming back.  It's up to you.

When you are ready, go on board, turn left, up the ladder, through the =
door=20
and into the cabin.  As you enter it there is a cut scene and it's...


CHAPTER 6

Turn around and go talk to everyone.  Get trained if you need to.  Leave =
the=20
ship.  Start slaughtering orcs as you come to them - deal with the =
shamans=20
first.  You'll come to a room with a troll guarding some rooms.  Go left =
up=20
some stairs and deal with the orcs there.  Search de Orc Colonel and get =

everything he has.  Go back to the troll, kill it and open all the doors =

starting from the right.  In the last room you will find Pedro, talk to =
him,=20
tell him you had been told to kill him but be understanding and lead him =
back=20
to the ship.  He'll tell you what you need to know. =20

Go back to the Colonel's room and pull the torches by the wall, first =
right=20
then left.  As you go through you will see some stairs going up - to =
your left=20
there is a hidden Seeker, so watch out.  Up.

You'll come to a large chamber full of lizardmen guarding dragon eggs.  =
If you=20
keep left you will come to a Seeker straightaway.  Keep going left and =
you=20
will see a dragon; concentrate right now in going right around the =
chamber=20
killing all the lizardmen.  Collect all the eggs.  Now deal with the =
dragon in=20
the usual way.

Go past the dead dragon and shoot two switches high up either side of =
the=20
chasm.  Just enter into combat with a bow or crossbow and shoot - you =
hit them=20
automatically.  A bridge will appear.  Cross it and go to your left to =
kill=20
the Seeker.

You need to go up both towers either side of the bridge and pull a =
switch at=20
the top of each.  Now continue to a passage with columns and go kill the =

Seekers before you deal with the skeletons.  Up the stairs and to your =
left. =20
Stand in the archway and kill the skeletons and Shadow Lord Archol.  =
Search=20
him and, before you go through the door to your right, turn right around =
and=20
open the door in front of you.  Use the Alchemist's bench to recharge =
the Eye=20
of Innos and wear it.  Look around you.  Pick up everything, read the =
diary=20
and the recipe.  If you have the eggs, the black pearl and the sulphur =
you can=20
make a potion which will make you strong.  Save before you drink it, =
just in=20
case.

Now continue through the door in the other room.  You'll have to go =
through=20
another battle (though there is another handy archway) and then you will =
come=20
to a round chamber with doors all around.  Looking at the big door in =
front of=20
you there are three doorways either side of you, the middle ones locked. =
=20
Let's call the open ones top left, bottom left, top right and bottom =
right. =20
Start with the bottom left doorway and get at the seeker (Key Master) to =
get a=20
key.  Go back up, open the left locked door and pull both switches, it =
doesn't=20
matter in which order.  You'll get access to the top left chambers.  Go =
in=20
there and in the last one there are three switches.  When you are free =
to push=20
them, the order is:  Centre, Right, Left.  Another switch will appear in =
the=20
centre of the room, turn it.

Go back to the previously locked door and throw the switches again.  You =
get=20
access to the bottom left chambers.  In the last room look for switches =
to=20
push which will bring up another switch in the middle of the room.  Turn =
that=20
and go up and go to the main room.

You have to do this again, this time on the other side.  Open the middle =

locked door and pull the switches.  At the last chamber on the top =
right, the=20
combination of switches is Centre, Left, Right, you know the rest.  Back =
to=20
the locked room to use the switches and go to the bottom right chambers. =
 At=20
the last room, press the switch in the far wall.  Two zombies will =
appear,=20
fight them and push the two new switches.  Another switch will appear in =
the=20
centre of the room, turn it.

Now go to the main room and push all four switches on the pedestals and =
a last=20
pedestal will appear.  Turn it and go through.

Fight all the seekers and, at the other end of the room, talk to the =
Black=20
Magician, kill him and collect his key.  Search the four side rooms and =
in one=20
of them you will find a chest with the Eye of Power in it.  Take it and =
go to=20
the door with the glowing eyes.  You have to "use" the door as you would =
a=20
Statue of Innos, so move a bit till you are in the right position.  You =
will=20
kneel and the door will open.

Go either side of the wall in front of you and up the stairs.  Wearing =
the Eye=20
of Innos, are you?  Talk to the undead dragon.  When the fight begins, =
get=20
right close to him and don't let up, chase him around and kill him.  =
Watch=20
what happens.

You can get back to the dragon and get his Soul if you like, but then =
start=20
back for the ship.  You will meet some of your pals along the way, talk =
to=20
them.  At the ship you'll have to fight the odd orc.  Talk to the other=20
members of the crew.  Find the captain and talking to him starts the =
last cut=20
scene.  Watch. =20

THE END

Because the characters in this game are "intelligent" and like to do =
their own=20
thing, events don't always happen as I have explained - that's part of =
the=20
fun.  But if anybody has any queries, e-mail me at:

lrichardson@wanadoo.es






=20

=20
=20
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