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<!--- AD END BANNER --></CENTER><PRE>
                          Chris van Zyl
                         From South Africa
                        daventry@telkomsa.net


King's Quest 8: Mask Of Eternity

Daventry
The game starts in front of Sarah's house. You are Connor. Everyone in =
Daventry=20
has turned to stone except monsters and one wizard. Always run when =
you're=20
outside and walk when you're in a place. Make sure your Connor's eyes. =
Only eat=20
the mushrooms when you really get damaged. Kill the spriggans and the =
goblins.=20
Take the monsters things when his dead. Always unequip your weapon first =
before=20
doing something. Click on Sarah and the raven. On the backside on the =
right of=20
the house is a goblin, fight it and take his things and the gold. Go to =
the path=20
and turn right. Go up to the house and enter it. The kitchen is in the =
back of=20
the house and has your knife stuck into the table. Get the knife and =
click on=20
the pot. Turn around and get the money in the pot from the shelf. Leave =
the=20
house. The raven will land on a fence post outside your house. Go click =
on the=20
raven and he will fly away. Go into Sarah's house and get the mushrooms =
in the=20
basket and the bottle at the back shelf. Click on the statue. Leave the =
house=20
and go down the road. On your left is a graveyard with a church and =
Farmer simms=20
house on the right. A spriggan will fire its bow at you from within the=20
graveyard. Ignore it for now. Continue down to the lake until you see a =
wizard=20
near a stump and partly encased in stone. Click on him and he will give =
you a=20
magic map. Go back up the hill toward Sarah's house. Turn right until =
you see a=20
small path up the cliff. Go up that path and go to the edge of the road. =
Save=20
the game. You will need to back up to the mountain wall and take a =
running jump.=20
Walk to the front of the mausoleum where the spriggan is. Jump down on =
the=20
spriggan and a short cut-scene will appear. Quickly look down and get =
the=20
crossbow. Turn right and get out of the graveyard to the left. At the =
road turn=20
left and go down the path to the statue. Click on it and enter the =
house. Inside=20
the house there is a pair of leather boots. Get the boots near the bed =
and click=20
on the two statues. Get the mushrooms in the basket and take the money =
on the=20
shelf and in the small chest. Leave the house and go to the shed across =
the=20
street. Get the mushrooms in the baskets and turn around. Go to the =
statue at=20
the wagon and click on it. Go fight the spriggan and the zombie with =
your=20
dagger. Go back to the road and turn right. Go down the road and you =
will see a=20
water mill on your immediate left. Get the two mushrooms on the ground. =
Go to=20
the fountain. There is a Tavern in front and a bridge on the upper left =
side. Go=20
around the Tavern and break the barrels with your dagger. Get the =
mushrooms and=20
the crystals. Go inside the Tavern and get the gloves and gold behind =
the bar.=20
Click on the statues and go upstairs. Take the crystal from the chest. =
Leave the=20
Tavern and go right. Click on the statue and go kill the spriggin with =
your=20
dagger. Cross the bridge and go up the road. You will come to a house on =
your=20
right and a windmill on your left. Click on the statue and go on the =
backside of=20
the house. Click on the rope and open the toilet door. Fight the =
spriggin with=20
your dagger and go up the road to the windmill. You will find two =
spriggins=20
outside the windmill. Kill them with your dagger while backing up. When =
they're=20
dead, go to the windmill and open the door. Kill the spriggin with your =
dagger=20
and go inside. Push the hay bale under the axe stuck in the wall high =
up. Jump=20
up on the bale and get the axe. Save the game here. A henchman will =
attack you=20
when you leave. Fight the henchman and take his things when his dead. Go =
back to=20
the water mill and just on the right side of the front door is a tree. =
Equip=20
your axe and chop it down. This will stop the grindstone inside the mill =
from=20
turning. Go in the mill. Jump up to the loft and retrieve the grapnel. =
Leave the=20
house and go back to the bridge. Go right. When you hear the waterfall =
turn=20
left. Take out your axe and fight the spriggan. Click on the waterfall. =
Use the=20
grapnel to climb the waterfall from the left wall of it. Push the bricks =
into=20
the water so that they block the fall of the water. This will uncover =
the tunnel=20
under the waterfall that leads to a secret passage into the throne room =
of=20
castle daventry. Click on the statue. Climb down the wall with the =
grapnel and=20
enter the tunnel.

Castle Daventry

Follow the secret passage through to a dead end. Click on the hidden =
switch=20
disguised as a candleholder on the wall and it will open the passage =
into the=20
castle. You enter the dining area where a picture of king graham and the =
queen=20
are. Click on the pictures and walk into the picture of king graham. The =
picture=20
will slide back revealing a key in a compartment below. Get the key and =
click on=20
the picture. Go left and get the torch ashes, you will need them later. =
Go into=20
the throne room. Click on Graham and the minister. Click on the magic =
mirror.=20
Later, go click on the guards. Go back to the secret passage and go =
outside. Go=20
left of the waterfall and go to the road. Go left to the daventry road =
sign and=20
go right up the road. Equip your axe. You will encounter many zombies, =
fight=20
them. Go up the road and you will find another castle on your right. Go =
in=20
there. Here are two spriggans. Go right and kill them both with your =
axe. Now in=20
this small hall is a chain ring. Pull it. Go to the other small hall =
past the=20
gateway and pull the two chain rings. Next to the stairway platform is a =
statue.=20
Click on the statue and click on the wall. Go through and open the =
chest. Get=20
the gold and go up the stairway path. Equip your axe and kill the =
spriggan. Go=20
in the small room. Click on the crack at the floor and go up the other =
stairway=20
path. Equip your axe and kill the spriggan. Go down the paths. Inside =
the castle=20
in a corridor rigged with three arrow traps is the locked door to the=20
dimensional teleporter. Use the key to open this door. This is where you =
will=20
return to when you come back to daventry from the other worlds you will =
visit.=20
Unfortunately the teleporter pad will not take you anywhere until you =
find=20
another pad to teleport to. Outside the castle you will find a spriggan =
guarding=20
a crypt. This is the hero's crypt. Take out your crossbow and kill the =
spriggan.=20
Later after the cut scene break the door to the hero's tomb by using =
your axe on=20
it. Push the lid off the coffin and get the silver hero's ring. Leave =
the tomb.=20
Go left and you will find a beast near a poisoned lake. Do not go into =
the lake=20
or you will be damaged. Talk to the beast 3X and you will find out that =
a witch=20
stole her horn. Turn right. Go down the path and go to the door of the =
house.=20
Take out your axe and kill the spriggan. Chop down the planks. Click on =
the=20
statue and click on the door. Enter the shop. Get the two bottles at the =
back=20
shelf and the paper on the desk. Click on the paper to read it. Leave =
the house.=20
Go left down the road and equip your axe. Kill the goblin. Continue down =
the=20
path and go to the church. Just left of the door, you will find an area =
where=20
you can use your grapnel to climb to the roof of the church. The church =
roof has=20
a hole in it. Walk around the hole until you find a place to climb down =
with=20
your grapnel. Take the candle from the table and put a coin in the box. =
Click on=20
the statue and go to the urn. Push the large urn. You will see an =
animated=20
sequence where the door opens in the crypt just outside. Leave the =
church and go=20
around the right side into the graveyard and kill all the zombies with =
your axe.=20
Take all the mushrooms. Go into the tomb and enter the dimensional =
portal. You=20
will see an animated sequence. Later, Go back to the wizard by the lake =
and=20
click on him. The wizard will tell you that he can make a ring of light =
spell.=20
Give him the ring, candle and ash. Go kill the Goblin on your left with =
your=20
axe. Turn an inch right and cross the lake to the wizard's tower. Use =
the=20
grapnel and climb the wall. Open the door and go in. Look at the =
celestial globe=20
near the door. Click on the quill near the book. The page talks about =
revealing=20
hidden items. Click the page on the celestial globe and get the reveal =
potion=20
inside the globe. Drink the reveal potion and it will reveal an =
invisible chest=20
just to the right of the book. Open the chest and take the bell. Take =
the potion=20
under the shelf. Exit and climb down the wizard's tower with the =
grapnel. Use=20
the bell on the stand and hit the bell three times with your axe. There =
will be=20
an animated sequence where the lady of the lake will bestow upon you a =
sword of=20
great power: the lake sword. Click on it and do not pick up the axe, the =
sword=20
is a better weapon. Go to the crypt in the graveyard and enter the =
dimension of=20
death.

The Dimension of Death
Only eat mushrooms when you really get damaged. Kill the skeletons, =
zombies and=20
weepers. Turn around and look at the symbols above the portal. Write =
them down=20
and turn around. Go on until you come to a group of skeletons with bows =
and=20
swords. They are quite deadly. Kill them all with your sword and go down =
the=20
left side past the big door. There is an altar with a statue of Lord =
Azrael.=20
Click on the obilisque and read the message. Get the key off the statue. =
There=20
are four small thin pillars with a flame coming out of the top. Use the =
key on=20
the small pillar and push the pillar with the key by walking into it. =
The pillar=20
with the key will turn click, drop and the flame will go out. Do this to =
all=20
four pillars and the doors will open. Save your game. Remember the =
symbols over=20
the portal, the tiles have symbols on them. When you step on the symbols =
in=20
order you will solve the puzzle. Watch an animated sequence where Lord =
Azrael=20
will tell you about the damaged heart to the land of death that needs to =
be=20
healed and gives you a key to the gate out of this area. Later back at =
the first=20
area, are wooden boxes that can be broken with your sword. The boxes =
contain=20
skeletons, healing items and potions. Break them and wait until the =
skeletons=20
appear and kill them quickly. Click on the dead guard and take the =
shield piece.=20
Avoid the blood pools and search the entire area. Also click on the =
obilisques.=20
Go to the gate in the north center of this area and shoot the skeletons =
with=20
your crossbow. Use the key to open the gate and save your game. Shoot =
the boxes=20
with your crossbow and get the things. Turn right and take out your =
sword. Go=20
forward and fight all the skeletons. Go back to the broken boxes. Watch =
out for=20
skeletal archers standing on top of the walls and shoot them with your =
crossbow=20
when you can. Go right and take out your crossbow. Shoot the three =
skeletons. Go=20
forward but be careful of the lava puddles. When you see an obilisque =
click on=20
it and go on. Turn left at the first corner. Take out your sword and =
fight the=20
skeleton. Continue forward. Here are two ways to go but keep going =
forward. Take=20
out your sword and fight the skeleton. Keep going forward. Again there =
are two=20
ways to go, turn left and you will pass a door. Keep going and kill the =
weeper=20
with your sword. Go on and you will come to a right turn and boxes in =
front.=20
Take out your sword and break the boxes and kill the three skeletons at =
your=20
left. Continue left from the skeletons and you will come to a large open =
area.=20
Turn an inch left and go forward. Pick up the rock and take out your =
map. Push=20
the metal box off the metal plate. Now from this box, go forward and =
push=20
another metal box off the metal plate. Turn left and push another metal =
box off=20
the metal plate. Turn left again and push another metal box off the =
metal plate.=20
Look at your map and you will see an angel picture. That's the Sylph of =
ultimate=20
beauty. Go to that picture and put away your map. Four sets of magical =
animal=20
statues are near the healing pool. Go talk to her 2X and she will tell =
you of a=20
magical shield spell that she can make with rust and mold. The pool in =
the=20
center of this open area is a healing pool. Go forward past the pool and =
turn a=20
bit right. Go on until you see a wall. Use your grapnel on the wall and =
climb=20
up. Climb down on the other side. Turn around. On your left is a metal =
box and=20
in front of you are boxes. Go forward until you hear a weeping child. =
Talk to=20
her and go back to the metal box. Push away the metal box and the girl =
will be=20
free. Break all the boxes and collect the items. Leave the area and go =
left.=20
Turn a bit left and go forward. Go to the skeletons you killed earlier =
and go to=20
the path with the lava pools. Kill the skeleton with your sword and go =
left.=20
Click on the obilisque and go forward to the river of death. Save your =
game and=20
use the shield on the river. The shield will become rusted. Go in the =
building=20
next of you and talk to the boatman 3X for clues. Leave the building and =
go=20
left. Go forward along the river until you cannot go any longer. Fight =
the=20
skeletons with your sword and go up the path on your right. Here is a =
tower that=20
can be climbed with the grapnel to yield one reveal invisible potion and =
three=20
healing crystals. Take them and go back to the skeletons, but keep going =

forward. Fight the skeleton with your sword. Past the gate take the =
first left.=20
Watch out for the skeletons at the top of the walls and shoot them with =
your=20
crossbow. Go on and you will end up at the river styx. Continue east =
along the=20
river until you reach another wall, turn right. Go fight the skeletons =
with your=20
sword. Go right through the upper passage. At the end of this path shoot =
the=20
skeleton above the wall with your crossbow. Go left down the path. Leave =
the=20
boxes and go fight the skeleton on the left with your sword. Go right =
down this=20
path until you reach a tower. Save the game. Use your grapnel to climb =
to the=20
top of the tower. Fight the skeleton to the back of the tower until it =
falls.=20
Climb down the tower and the armor will be there where he fell. Get the =
armor=20
and go down the path until you're back at the dead skeleton. There is a =
tower in=20
the center of the map with four plates where the Sylph is. Go left to =
the=20
spitting firewall and turn right from it. Go left and continue on until =
you=20
reach the river styx. Go left and when you turn left again, go forward =
down the=20
road and go right and left again between two pillars. Go strait on and =
ignore=20
the skeletons. Go left and you will see another left turn. Take out your =
sword=20
and kill the zombies and skeletons. Go in this left turn. This is =
another=20
teleport circle for your map. Leave and go left. Take out your sword and =
go kill=20
the three skeletons. Go on and kill another skeleton with your sword. =
Kill two=20
more skeletons on your right and continue down the road. Kill another =
skeleton=20
with your sword and continue down the road until you reach the tower. =
Save the=20
game before you enter this area and take out your sword. If you are =
clever you=20
can position yourself so that the zombies will die and fall on the =
plates.=20
Tripping the four pressure plates will open a portal at the magical =
statues near=20
the healing pool. Now use your grapnel and climb up the tower. Click on =
the=20
obilisque and cross the bridge. Turn right and take the rock next of =
you.=20
Continue forward until you see a couple of pots on your left. Shoot them =
with=20
your crossbow. Go to the healing pool and drink the water. Turn around =
and go=20
through the left portal. Save the game. Here are two bow-men to kill =
you, kill=20
them with your crossbow. If you touch the river you will die. Click on =
the=20
obilisque and jump on the small block then over to the large one. Save =
the game.=20
Back up to the edge and take a running jump. Go to the left shelf. Take =
the=20
seventh skull from the left on the bottom 3rd shelf. There is a pillar =
with a=20
crack on your left. Push the pillar into the river and save the game. =
Jump up on=20
the pillar and make a running jump to the other side of the river styx. =
Save=20
your game if you make it. Leave and go into the north portal. Kill the =
skeletal=20
archers with your crossbow. Save your game and click on the obilisque. =
Go on the=20
railing area of the bridge and jump off the edge to the other edge to =
get over=20
the lethal waters below. Put the head on the statue and get the golden =
feather=20
that falls from it. Take the feather and the potion. Save your game. =
Jump back=20
over the holes in the bridge and leave. Go to the portal in front but =
turn left=20
and go forward into that portal. The heart area has a potion of reveal, =
get it.=20
Click on the obilisque and click on the heart. Leave and go through the =
north=20
portal. Click on the obilisque and take the potion. The scales area =
requires=20
that you put the feather on one side of the scales and you jump up onto =
the=20
other side. You will be judged as having balanced against the feather of =
truth.=20
This will heal the heart and drain all the blood pools on the level. =
Leave=20
through the portal. Go right until you see the wall. Go right again and =
go at=20
the left turn. Go on until you see the door and go right. Ignore this =
left turn=20
and go forward at the next left turn. Take out your crossbow and shoot =
the pots=20
and the weepers and the two skeletal archers. Take everything and leave. =
Go=20
right and right again and right again. Go down this path until you reach =
the=20
drained blood pool. Take out your sword and kill the skeleton. Pick up =
the green=20
mold and the other things. Go down the same path you just came and go =
left. Go=20
right to the door and left down the path. Go right and return the mold =
and the=20
rusted iron shield to the Sylph and she will cast her protective spell =
on you.=20
Go forward past the well and continue on past the statue. Now when =
you're near=20
the metal box go left in this area. Take out your sword and break the =
boxes and=20
kill the skeletons. Click on the obilisque and Leave this area. Go left. =
Go left=20
past the broken pillars and go left through this path. Turn right =
through this=20
path and go left again. Kill the weeper with your crossbow. Go right =
through=20
this path and pick up the rock. Continue on until you see the dying =
brother of=20
the weeping child you saved before. Talk to him and go right. Continue =
forward=20
and you will see a blue door. Use your key on the lock and watch the cut =
scene.=20
The skeletons are fighting and betting on the fights. Kill all of them =
with your=20
sword and take what they've dropped. Leave and go right to the dead man =
and=20
continue on until you come to the dead weeper. Go left then right. In =
the open=20
area go forward until you see the wall. Go right and go forward until =
you see=20
the next right turn. Go through this path past the broken pillars until =
you see=20
another door. Open the jail area with your key and save your game. Take =
out your=20
sword. Clear the room by breaking the boxes and killing the skeletons. =
Do not=20
touch the switches yet. The door you see here is illusory. Drink the =
illusion=20
potion and save your game. Walk through this door and kill the skeletal=20
commander beyond. Drink the strength potion and go get Azrael's hammer =
from the=20
altar. This is a better weapon then the one you have. Leave this area =
and pull=20
the second switch from the right and turn around. Pull the last three =
switches=20
from the left. Turn right and go pull all those switches. This should =
allow you=20
to walk down the cages and kill all the weepers with your sword and take =
what=20
they have. Go back to the switch room. Go to the switch at the illusion =
door and=20
pull the second switch from the door. Turn around and pull the last =
switch. Go=20
right and pull the switches up, down, up, down. Go through the hall and =
pull the=20
big switch in the last jail. Turn around and go left. Go left from the =
obilsque=20
and continue forward to the pillar. Turn right and you will see the =
opened door.=20
Save the game and take out your sword. Go through the gate and when the =
animated=20
cut scene is over, drink a strength potion and a shield potion. Also be =
ready to=20
use the healing crystals. Once they're dead, take everything they've =
dropped and=20
get the general's sword. It's a better weapon than the sword of the =
lake. Go=20
forward to the open drawbridge. Hit the switch to the left of the bridge =
on the=20
other side with the hammer and the bridge will drop revealing the portal =
to the=20
next region.

The Swamp

Only eat mushrooms when you really get damaged. Kill the scavenger =
slime,=20
carnivorous plant, mandrigor trees, bubble monsters and swamp fiends. =
Avoid the=20
green poisonous water. The first thing you will notice is that there are =

millions of small mushrooms. First leave them till later. On this level =
keep=20
your weapon armed. Now lets get going. See that scavenger slime to your =
left.=20
Take out your hammer and kill it. Go off the slope and go left. Kill the =
bubble=20
monster and also the two swamp fiends with your hammer. Go to the left =
to the=20
whispering weeds and click on them. Turn around and go forward. Continue =
forward=20
killing another swamp fiend with your hammer. On your left is the swamp =
witches=20
tower. Ignore this and go right killing another swamp fiend with your =
hammer. Go=20
right through the giant mushrooms and kill another swamp fiend with your =
hammer.=20
You will come to a cove with a golden mushroom at the back. Kill the =
swamp fiend=20
with your hammer. Go to the back of the cove and hack off a piece. Pick =
up the=20
piece and turn around. Now just go forward while going a bit right and =
you will=20
see a platform with a pump and a bucket. This is the healing spring for =
this=20
level. Get on the platform and take out your hammer. Kill the swamp =
fiends and=20
the scavenger slimes that surround's you. Drink the water when they're =
dead. Now=20
when you enter the water again, turn left and take out your sword. Now =
kill all=20
the tree monsters and take the bow on your way. Go back to the platform =
and turn=20
left. Now go forward until you reach the portal. Turn right and go down =
the=20
river path on the upper right. Kill the water bubbles and the scavenger =
slimes=20
with your bow. When you reach the prophet tree, click on it for hints. =
The tree=20
will charge you for every information you want. Give 11 gold pieces to =
him. Turn=20
around and go forward a bit left until you reach the tower. Go right and =
kill=20
the swamp fiend with your bow. Go forward over the small cliff and go =
left to=20
the huts. Enter the first hut and click on the statues. Take the armor =
gloves=20
and take the gold in the chest. Leave the hut and enter the boarded up =
shack by=20
using your sword on the doors. Take the gold in the chest. Use your =
sword on the=20
boarded up room and take the horn and the gold in the chest. Leave the =
hut and=20
take out your bow. Kill all the swamp fiends in this area. Now go =
forward=20
through the water until you reach the prophet tree. Turn a bit right and =
go on=20
until you reach the whispering weeds. Listen to what they say by =
clicking the=20
hearing horn on them. Turn around and go back to the prophet tree. Now =
pass him=20
to your left and go right. Kill the five swamp fiends and the scavenger =
slimes=20
with your bow. Now you will see a tower, ignore this first and go right. =
Kill=20
another scavenger slime with your bow and start going left. Kill another =

scavenger slime with your bow and you will see a tower on the way. This =
is the=20
teleport tower, where you can go back to the previous places. Kill the =
three=20
scavenger slimes with your bow and climb the tower with your grapnel to =
put the=20
teleporter on your map. Climb down again and go forward. Hundreds of =
carnivorous=20
plants will be in your way. Take out your sword and hack them while =
going. When=20
you see a mount, go right. Now just keep to the right and you will see =
the swamp=20
wisps. Click on them 2X. You will see an animated sequence where they =
give you=20
the flower antidote to the poisonous swamp water. Click on them for one =
more=20
secret and eat the flower. Take out your sword and turn around. Fight =
your way=20
along the left wall of the level until you come to the tower. Walk =
strait=20
through the green poison water until you see a mount. Go left around the =
mount=20
until you see the platform. Go right and when you see another mount go a =
bit=20
left and go on until you see the witches tower. Now go past the =
mandragor tree=20
and go around the left side of the tower and you will be in range of the =
swamp=20
witch. Take out your bow and fire quickly while healing yourself with =
healing=20
crystals. When you killed her, go to the door and shoot through the door =
at the=20
ropes holding the sandbags. Go in the left room. Take the rock in the =
corner and=20
click on the skeleton. Now go to the other room with a dead swamp fiend, =
a=20
cauldron, and a recipe book. Click on them all and take the unicorn =
horn. This=20
is the horn that the unicorn has lost. Find the ramp up to the second =
floor.=20
Notice the arrow traps set into the right hand wall as you go up the =
ramp. Swing=20
your sword in front of the traps to spring them, then walk by safely. =
Save your=20
game. Break the barrels at the back get the stuff. Now leave through =
that=20
doorway and walk around the tower to get healing crystals and a potion. =
When you=20
enter the tower again, throw a rock on the ramp on your right to spring =
the=20
trap. Proceed up to the third floor. Go to the right tower and take the =
chain=20
mail armor. Go to the other side of the tower and click on the chest. =
You will=20
find a piece of the mask. After the animated sequence you will find =
yourself in=20
a battle with the henchman. Kill him and get his hand. Leave the tower =
and go=20
right. Now when you see the mountain. Go along the left side while =
sticking to=20
the wall. Now go on forward past the left turn until you come to the two =
level=20
platforms. Climb the platforms with the grapnel and approach the door. =
Use the=20
hand on the door and save your game. You will enter into the first of =
the=20
ridiculous matrix puzzles. Drink the illusion potion and jump on the red =
spots=20
until you reach the door. The animated sequence will carry you into the =
building=20
where there are two swamp fiends to fight. Kill them and open the chest =
and get=20
the golden ladle. Click on the two chain switches and throw the switch =
that=20
appears to the left of the door. The stumps are now harmless. Leave the =
platform=20
area and turn around. Now go forward around the left side to the tower =
with the=20
teleport circle. Return to daventry. Leave the castle and go right to =
the=20
unicorn. Give the horn to the unicorn and she will give you a red =
pyramid. Go=20
down to the road and turn right. Go on until you reach the fountain. =
Continue=20
forward and cross the bridge. Kill the goblin with your sword and =
continue=20
forward to the house. Check on the little girl inside the house. Click =
on her 2X=20
and take the gold on the table. Take the mushrooms on the back shelf and =
leave=20
the house. Go left across the bridge and go left again. Go right up the =
path=20
near the daventry sign and go to the old castle and teleport back to the =
swamp.=20
In the tower, climb down with the grapnel and turn right. Now go forward =
until=20
you reach the giant mushrooms. See all the mushrooms go get them. Go =
back to the=20
witches tower and use the golden ladle on the evil cauldron. Witness the =
cut-
scene animation with mudge the king of the swamp. Enter the gnome realm =
by=20
stepping into the whirlpool.

The Underground Realm of the Gnomes

Only eat the mushrooms when you really get damaged. Kill the bat manta,=20
spriggans, zombies and the rock demons. Break every barrel you see and =
collect=20
the healing items mushrooms and potions. Pick up rocks when you see one. =
First=20
get the stuff in this room. Leave the room and use a rock on the plate =
to hold=20
the door open. After exiting, go left then go left at the first =
intersection.=20
This will take you down to a level and then around to the right. Keep =
going=20
straight until you dead-end with a gnome and a armor shop on your right. =
Click=20
on the gnome and enter the shop. The armor gnome has a bronze =
breastplate for=20
sale and a plate mail breastplate. Buy the bronze breastplate and leave =
the=20
shop. Go back to the pressure plate door but continue forward. Fight a =
rock=20
demon on the way with your sword. You will find a rock where a gnome is =
trying=20
to dig his way out. Pick up the rock and click on the gnome. Some of =
these=20
gnomes will have rocks. Oh by the way, don't talk to these digging =
gnomes they=20
all say the same. Return to the pressure plate door but keep going =
forward. Also=20
kill a rock demon on the way with your sword and go east into the gnome =
weapon=20
shop. The weapons gnome has a fine crossbow for 300 gold, buy this bow. =
There is=20
also an hammer for 400 gold, buy that to. Go back to the armor shop but =
take the=20
first passage on the left until you reach the spiral staircase. Kill the =

spriggan with the hammer, break barrels, and gather healing and other =
potions.=20
Go up the staircase. You will reach an east west corridor. Go left and =
kill a=20
rock demon and bat manta with your hammer. Go right and break the =
barrels with=20
your hammer and take everything. Leave and go right. Fight 2 spriggans =
with your=20
hammer on the way. As you turn east again, immediately turn right. Go =
down the=20
staircase following the corridor. Eventually you will come to an area =
that=20
appears to be a sheer drop into a deep pit. Be careful and look for the =
almost=20
invisible bridge just to the left of the center. Walk on this bridge =
until you=20
come into a room with an old man at a fire. Click on the old man and =
attack the=20
crystal near him with your hammer to break off a piece. Put the piece in =
your=20
inventory and cross the bridge. Take out your hammer and kill the =
zombies. Go=20
back to the main corridor and continue east until you reach another=20
intersection. Kill anther bat manta on the way with your hammer. At the=20
intersection go east until you come to a pit that you will have to jump =
over=20
kill the rock demon and zombies with your hammer on the way. Save the =
game and=20
make a running jump. Keep going north until you reach a rectangular =
chamber with=20
a patch of yellow glowing substance on the north wall. Kill the rock =
demon and=20
bat mantas with your hammer. Use your hammer to chip off a piece of the=20
substance. The substance is amber glow. Put it in your inventory. Go =
back to the=20
intersection and go east. You will find the teleporter room. Go back to =
where=20
the weapon shop is. Kill the bat mantas with your hammer and enter the =
turning=20
bridge room. The turning bridge room has a bridge with two ends that go =
up and=20
down and a center section that turns around. Put three rocks on the =
pressure=20
plates starting with the one on the left middle and right until you have =
the=20
bridge turned and extended allowing you passage to the north out of this =
room.=20
You will save time if you go just a little further north and use your =
hammer on=20
the lock on the doors. Take the lock and put it into your inventory. =
Turn around=20
and take the passage on the right and you will go down and around to the =

apothecary shop. Kill the rock demon and the bat manta with your hammer. =
The=20
apothecary gnome sells healing mushrooms, healing crystals, shield =
potions and=20
invisibility potions. There is also one bottle of essence of sun tsu =
that=20
permanently increases your offensive power and defensive strength for =
250 gold.=20
There is a catch. The gnome wants you to complete a task to search for =
three=20
items before she will agree to sell you the essence. Click on the little =
statue=20
on the pedestal. She wants amber glow, an object of iron and a tree =
root. You=20
should have the amber glow and the object of iron at this time. Give her =
these=20
items. You will get the tree root later. Go back to the main corridor =
with the=20
door. Click on the door and kill the spriggan with your hammer. Go =
forward, but=20
do not take the first corridor to the left that you come to, you cannot =
do=20
anything there yet. Keep going forward until the passageway dead ends =
into the=20
next intersection. Kill the bat manta with your hammer and go left. Kill =
the=20
rock demon with your hammer and go down to another rock demon. Kill it =
with your=20
hammer and go on down this road. Go in this first right turn and kill =
the bat=20
manta with your hammer. Go forward and climb the wall with your grapnel. =
Go=20
forward and kill two bat mantas with your hammer. Go left and you will =
find a=20
chamber that has a root in it coming out of the wall. Kill the 3 bat =
mantas with=20
your hammer and chop off the root and put it in your inventory. Climb =
down the=20
wall with your grapnel and go left up the ramp. Go forward and go down a =
long=20
path at another left turn Keep going forward after killing two rock =
demons with=20
your hammer on the way. Go forward into the room that has a wall. Use =
your=20
grapnel to climb up. You are in a square room with a large boulder in a =
circular=20
depression that has a smaller circular hole in the floor. Notice the =
passageway=20
at the left, that is a shortcut to the teleport pad. Ignore it for =
later. Push=20
the boulder into the hole and jump down on top of it. Push the large =
boulder=20
down the circular hall to a corridor that goes down. Follow the boulder =
down the=20
ramp and notice the previously bricked-up door is now open. On the wall =
is a=20
wall sconce. Put the crystal shard into the sconce. The shard will glow =
and the=20
area will power up lighting the entire area with an electrical blue =
light.=20
Follow the now open corridor and you will be facing a dragon wyrm. Save =
your=20
game. Take out your hammer and attack the wyrm. After it's dead, get the =
black=20
diamond heart and go forward. An animated cut-scene with the old man now =
starts.=20
The old man turns to a young man, who talks about restoring faith and =
then=20
disappears. Go left into the chamber of enlightenment. There is a =
pedestal with=20
a clear crystal triangle of the same shape and size as the dark purple =
one=20
you've got. Click on the triangle shaped stone switch to the right and =
an=20
animated cut-scene message from the old man's people will result. Take =
the clear=20
pyramid and put it in your inventory. Place the dark purple pyramid on =
the=20
pedestal and listen to another animated cut-scene with lucreto. Take the =
dark=20
pyramid and the lodestone from the high pedestal. Go back to the =
corridor that=20
leads off to the left just beyond the door where you found the lock. Go =
down=20
this corridor and kill two bat mantas with your hammer on the way. Save =
your=20
game. The corridor has large boulders and you will need to time your =
movement=20
across. Continue to the left after the boulders and kill a rock demon =
with your=20
hammer on the way. Click on the door and you will meet the sage gnome =
and his=20
celestial device. Talk to the sage until he tells you that he needs a =
lodestone=20
to trick your magic map into taking you to another location. This new =
location=20
is in the barren region. Give the sage gnome the loadstone and the gnome =
alters=20
your map. Go to the apothecary gnome and give her the tree root. Click =
on your=20
gold then click on the shopkeeper. Go back to the circular depression =
room and=20
go in the left room. Kill the two zombies with your hammer and push the =
wall=20
stone. A door will open. Go right and use the grapnel to climb down the =
cliff.=20
Go to the teleporter pad and teleport to the barren region.

The Barren Region

You will need to save your game often here because you will quickly get =
sick of=20
jumping lava pools and hearing your screams as you die in the fires. Use =
your=20
bow to kill pyro demons as they emerge from the lava. Also use your =
hammer to=20
kill the fire ants for one healing crystal per ant. Collect all the =
healing=20
crystals near the location where you arrived and anywhere else they are =
lying on=20
the ground. Do not even touch the lava near the shore, as it will kill =
you. Just=20
west of where you are is a bridge. Cross the bridge and go north. You =
will find=20
the weirdling village comprised of two huts. The hut on your right is =
the=20
weapon's smith who is selling weapons, but will also tell you a tale of =
the=20
basilisk. The weapon's smith will tell you that you need a shaft and a =
black=20
diamond to make a weapon. You have the diamond, so give it to him. =
Ignore the=20
two bows and the battle-axe, because they are worthless. When you leave =
the hut,=20
you will see the healer hut across you, ignore that also. Go forward =
past the=20
hut and go a bit to the right. Go up the mountain path across the bridge =
and=20
click on the hill dwarf who is blowing the horn. He will tell you about =
the=20
missing stone. Go back down the mountain to the bottom and go left =
around toward=20
the bridge. Save your game before walking onto the bridge. When you step =
on=20
seven of the blocks, they will be revealed as metal with symbols on the =
top and=20
they will no longer go down into the lava. The metal blocks have symbols =
that=20
represent numbers. If you have the blocks in the correct order the =
blocks will=20
sound a drum for the correct number of beats corresponding to the prime =
number.=20
Do the following to get across: (Go N\NW2X\N2X. Turn around.=20
NW\W4X\E3X\E5X\E2X\N\E5X\W. Jump back 2 blocks then west) Once the last =
metal=20
block chimes, a row straight up the middle will form to the other side. =
The=20
bridge is now safe. Go north and east through the lava geysers. Do not =
get too=20
close since the lava spray will damage you. Keep going north across the =
field=20
until you can turn left and up the hill to a pyramid with a ramp. At the =
top of=20
the pyramid take the fire gem and you will meet lucreto in a vision. =
Later, go=20
down the path and head around to the west until you come to a group of =
broken=20
bridges in the lava. Save your game. Be the camera and walk. Jump from =
one=20
bridge to the next, saving your game after each successful jump and =
killing the=20
pyro demons as they emerge from the lava with your crossbow until you =
reach the=20
tower. Climb the tower with your grapnel and save the game. Step out =
onto the=20
colorful platform and notice that seven gongs will turn to face you. =
Shoot the=20
gongs in the correct order which is the colors of the rainbow: red, =
orange,=20
yellow, green, light blue, dark blue and purple. Shoot the red gong =
first just=20
behind the stone straight ahead and the small bridge will start to =
build. When=20
you shoot the correct gong it glow's its color and makes a musical note. =
Shoot=20
the orange gong on the middle left. Shoot the yellow gong witch is the =
first one=20
on the back right. Shoot the green gong on the last right. Shoot the =
blue gong=20
witch is the first one on the back left. Shoot the dark blue gong on the =
last=20
left. Shoot the purple gong on the middle right. When the bridge has =
formed,=20
take the stone of order. Climb down the tower. If you feel like taking =
the risk,=20
a bridge goes off to the left and has many healing crystals. Go get =
them. Save=20
your game and continue the process of jumping and saving until you are =
out of=20
the lava. Be Connor's eyes and run. Return to the hill dwarves to give =
them back=20
their stone of order. Go in the shop next of you. The hill dwarf smith =
will make=20
you the shaft for the pike and all the dwarves will honor you. Go to the =

weirdling smith shopkeeper and give him the shaft and the gold. He will =
take the=20
shaft and make you a pike to kill the basilisk. Leave the hut and go =
forward=20
past the huts until you see two roads. Take the left road until you come =
to, yes=20
you guessed it, another lava pool with rocks in it. Save your game and =
turn a=20
bit left. Be the camera and walk. Jump from rock to rock until you reach =
the=20
vertical cliff that rises above the back of the basilisk. Use your =
grapnel and=20
climb the tower. On the top take out your pike. Go down on the basilisk =
and an=20
animated cut-scene will show you killing the beast. Cut off the tongue =
with your=20
fist and put it in your inventory. Be Connor's eyes and run. Move across =
the=20
bridge that goes left from the dead basilisk area. Kill two pyro demons =
with=20
your crossbow. Go right around the building and use your grapnel to =
climb to the=20
roof of another tomb. Go down the hole in the roof. Notice the pattern =
of four=20
symbols on the walls and the direction of the arrows below them. The =
correct=20
order of the symbols is the weird sideways smiley face, triangle, circle =
and=20
square. Get the sword from the sarcophagus. Push the symbols around the=20
sarcophagus in the correct order and go to where the secret door opened =
and=20
retrieve the newest suit of armor for this level. Click on two of the =
small=20
walls to get two potions. Click on the dead warrior and a key will drop =
on the=20
ground. Pick up the key. Go back near the huts and go right. Go straight =
ahead=20
and go left. Cross the path at the lava and kill two pyro demons with =
your bow.=20
Go left until you find the fire dwarf area. Kill the two bow-men with =
your=20
crossbow and take one of they're bow and the stuff they dropped. Open =
the door=20
with the key and kill another bow-men with your crossbow. Follow the =
ramp around=20
until you find the area with three buttons, three ramps and three doors. =
Kill=20
the two dwarves with the bow. Use the bow to fire at the buttons and =
extend all=20
the ramps. Enter the first door on your left. Click on the switch on the =
wall=20
and release the snow queen prisoner. An animated sequence will ensue =
where she=20
opens a secret door and runs off. Get the steam valve cap from the cell =
on the=20
left. Enter the secret room and kill the fire dwarf with your sword. =
There is a=20
wall safe on the wall with a symbol lock. Press the symbols in the same =
order as=20
in the crypt and the safe will open. Get the steam valve cap from the =
safe and=20
save your game. Exit the room and enter the middle room and click on the =
chest=20
to retrieve the next piece of the mask of eternity. One of lucreto's =
henchmen=20
will attack you in a fight to the death. Take the potions. Exit the room =
and=20
enter the third room on the left. Kill the fire dwarf with your sword. =
Put one=20
pipe cap on one of the pipes and get on the elevator platform. Shoot the =
wall=20
button with your fire bow. You may need to change the camera angle with =
your=20
mouse to fire the bow at the button on the wall. When you arrive at the =
second=20
level get the ice queen's scepter and a potion. Get back on the pad and =
shoot=20
the wall button again with your bow. You will appear on level one. Put =
the=20
second steam cap on the other pipe and fire the bow at the button and =
you will=20
travel to the frozen reaches.

The Frozen Reaches

Save your game. On this level are mundane monsters, frost demons, gryphs =
and ice=20
orcs. Kill all of these from long range with your bow. When you get =
damaged, use=20
the healing crystals. Special monsters on this level are the invisible =
snow-mane=20
and a two-headed dragon. Cross your way to the ice palace and click on =
the ice=20
queen. Give the ice scepter to the ice queen. The queen will inform you =
that the=20
scepter controls the ice dragon found in the east which can carry you =
across the=20
ice-lake. The queen will tell you to keep the scepter and implores you =
to save=20
the king of the gryphs from the icelord who has imprisoned him in the =
keep. Go=20
left just a bit and you will find a gryph who has grabbed an ice maiden. =
An=20
animated sequence will ensue followed by a battle with the gryph. Next =
to the=20
gryph is a portal to the previous realms. Go left and you will find the =
ice=20
dragon, but the switch to the shutters is broken. Push the ice block =
under the=20
broken chain on the roof and jump on the block. Once on top of the =
block, pull=20
the chain to open the door. Use the ice scepter on the ice dragon. The =
dragon=20
will fly you over the ice lake where it will remain until you need =
passage back.=20
Turn right and go forward. Work your way to the far north of the map. On =
your=20
way there, you will be attacked by frost demons. Shoot them with your =
fire bow=20
and continue forward. You will be attacked by the invisible snow-mane. =
Use a=20
reveal potion and kill the beast with your sword. Once the beast is =
dead, go=20
forward to the ice-lake. Use your rock on the ice three times to crack =
it up.=20
Then take the fire ruby and click it on the ice. Click on the flaming =
sword and=20
it will replace the sword in your inventory. Go east until you find a =
tower=20
guarded by two ice orcs. Kill them from the distance with your fire bow. =
Climb=20
the tower with your grapnel and go through the other opening. Click on =
the lever=20
on your left and go though the trap floor. Break the barrels with your =
fire bow=20
and take the healing stuff on the ground and in the chest. Click on the =
lever on=20
the door and go down the path from the tower. Another tower is guarded =
by two=20
more ice orcs. Go down the path on your left and go through the right =
path on=20
your right. Kill the frost demons with your fire bow. Now go forward a =
bit and=20
you will see another ramp on your right. Go up that snow ramp in front =
until you=20
reach the second tower. Kill the two ice orcs with your sword. Enter the =
tower=20
on the right and take more healing stuff after breaking the barrels with =
your=20
sword. Leave the tower and go down the path and go up the second snow =
ramp on=20
your left. This is the icelord's fortress behind a lake. While you are =
here kill=20
both of the two ice orcs with your fire bow. Go in the small room on =
your right=20
and get more healing stuff after breaking the barrels with your sword. =
Leave and=20
go around the lake to the fortress sticking to the wall. Work your way =
around=20
the right side of the fortress and use your grapnel to climb up to the =
roof.=20
Click on the grating in the roof and an animated cut-scene will begin =
showing=20
lucreto ordering the icelord to kill you and the icelord ordering his =
general to=20
go out and find you. Go forward to the cells and meet the gryph king. Go =
to the=20
front of the castle and go off on top of the ice orc who has now moved =
to=20
protect the front of the fortress. Get the key that the ice orc dropped =
and go=20
around the right side and climb up to the roof again and free the gryph =
king.=20
Save your game. As you walk out of the cell, an animated cut-scene will =
start.=20
An ice orc will jump on you from above and knock both of you through the =
grating=20
into the throne room. You will confront the icelord and when control =
returns,=20
you will battle him to the death. The chest next to the icelord's throne =

contains a blue medallion that helps decipher ancient writing. Pick up =
the large=20
ice rod that is on the floor near the grating. Go to the front door and =
pick up=20
the rock on your left as you past by. Go to the door and click on it. =
Click on=20
the gap between the door floor. Put the ice rod down in the gap. Use the =
sword=20
to melt the ice rod into a pool of water and pick up your new ice =
crossbow. Use=20
the ice crossbow to freeze the water into a long thin rod. Pick up the =
rod and=20
return to the throne. Save your game. Put the rod into the slot of the =
locked=20
jail door. Enter the small room and another cut-scene will show you =
hitting the=20
statue. You open the chest to find the next mask piece. Then the pieces =
of the=20
broken ice statue reform into one of lucreto's henchmen who attack's =
you. Kill=20
the henchman. Once the henchman is dead, go back to the ice dragon and =
fly back=20
to the south side of the lake. Go all the way to the north and speak =
with the=20
gryph king 2X in his palace. The gryph king will give you a blue adamant =

gemstone. Return to the icelord's fortress and go on the right side and =
climb=20
the wall of the building to get on the roof. Enter the cell room. Place =
the=20
basilisk tongue, the blue adamant and the golden mushroom slice on the =
chair and=20
activate the controls to the left of the chair. This will activate a =
permanent=20
spell of strength that will increase your attack, damage and your =
defense=20
strength. Climb down the fortress with your grapnel and go around to the =
right=20
and kill the ice orc with your sword. Go right through the mountain path =
killing=20
6 ice orcs with your sword. When you're down the snow ramp, go a sharp =
right and=20
kill a frost demon with your ice crossbow. Use your blue amulet on the=20
gravestone. Keep going down the road killing more frost demons with your =
ice=20
crossbow. When you reach a wall, use your grapnel to climb the wall and =
save=20
your game. You now face the two-headed dragon. Equip the flaming sword =
and fight=20
the dragon by cutting off his two heads. Continue to the back of the =
chamber and=20
go down through the hole onto the blocks and move forward into the next =
realm.

Paradise Lost

This area is very simple and has no monsters. Walk north until you get =
to the=20
temple with a pyramid like structure in the center. Place the clear =
pyramid on=20
this pedestal and you will get a vision from the chief archon. He will =
teleport=20
you to the realm of the sun.

The Realm of the Sun: Level 1 Feather of Truth

Save your game. Once in the realm of the sun there is no turning back. =
When you=20
see a vase break them with your weapon. Always keep your weapon handy. =
When=20
you're in a battle, only take a healing crystal when you get damage. =
When you=20
see different panels on the floor, try to get past them or you will get =
into a=20
battle with a shadow demon. There are water snakes, henchmen and shadow =
demons.=20
The henchmen's guard nearly every corner of the hallways. Kill the water =
snake=20
with your sword in the water room to the left of your entrance. Go to =
the corner=20
of the room and use your grapnel to climb into a small room above the =
ceiling.=20
Shoot the vase with your ice crossbow and look down to find the mask =
medallion.=20
Pick up the medallion and climb down with your grapnel. Kill the shadow =
demon=20
with your sword. Leave the water room and go left. Kill the henchmen =
with your=20
sword and go up through the top doorway and kill two henchmen's with =
your sword.=20
Click on the two wall panels on your left and get two potion bottles. =
Leave on=20
your left and kill two water snakes with your sword. Continue on and go =
through=20
the first left doorway then through the other left doorway with a room =
full of=20
archons and a tablet on the holy sun altar. Listen to the whispering of =
the=20
archons to get more clues and click on one statue. Take the holy tablet =
of=20
knowledge. Leave the room and go left through two doorways. Kill the =
henchmen=20
with your ice crossbow and go through the right doorway. Kill the =
henchmen with=20
your sword and go left killing another henchmen with your sword. Go =
right and=20
kill another henchmen with your sword and a bit further on kill two =
water snakes=20
with your sword. Click on the pillar panels to get more potions. Click =
on the=20
archon and he will let you into the hall of truth. The hall of truth has =
three=20
doors on each. Walk in the left door and you will see a monster floating =
on thin=20
air. Keep walking into the void and up to the monster and he will turn =
into a=20
key. Take the key and leave the rooms. Go forward to the other room and =
go a=20
little right to find a door with a keyhole. Use the key to open the =
door.=20
Inside, take the temple sword and another animated cut-scene will show =
your=20
tablet hit by a lightning bolt that inscribes the meaning of truth. =
Leave the=20
room and go left through the doorway. Go right and go through the top =
doorway.=20
Go right and keep going forward and go through the second doorway on =
your left=20
after killing a henchmen with your sword. Go through the left doorway =
and go=20
right through the doorway. Keep strait on until you reach the magic =
door. Click=20
the tablet on the door and go to the next level.=20

The Realm of the Sun: level 2 Hall of Light

Save your game. Leave the room to the hallway and kill the first =
henchmen with=20
your ice crossbow. Kill the other two with your sword. Go right and kill =
another=20
henchmen with your sword. Go through the long hallway and kill another =
henchmen=20
with your sword. Go right and kill another henchmen with your sword. =
Continue=20
forward and kill another henchmen with your sword. Go through the long =
hallway=20
and kill another henchmen with your sword. Go forward and click on the =
archon.=20
Enter the next room and push the pedestal to the center of the light and =
a key=20
will appear. Take the key. Go back where you iced the henchmen and =
unlock the=20
door on your right. Enter the room and take the temple armor. Your =
tablet will=20
be inscribed with the passage of light. Leave the room and go right. =
Kill the=20
henchmen with your sword. Break all the pots in this room and kill the =
two=20
henchmen with your sword. Take the healing crystals and push the panel =
on the=20
wall. Leave through the other doorway and click on the unlit candle on =
the wall.=20
Turn around and go back to where you iced the henchmen. Go right and =
enter the=20
room. Beyond the door is another chest with another mask piece. You now =
have the=20
entire mask. Leave the room and kill the two henchmen with your sword. =
Go right=20
and go left. Now go straight on through the long hallway and go right =
and left.=20
Kill the henchmen with your sword and enter the cauldron room. This is =
the room=20
where lucreto is using the cauldron to make his henchmen's. Wait for the =
cut=20
scene and then use the mask medallion on the cauldron to purify it. The =
cauldron=20
becomes a healing pool. Leave the room and go right. Kill the two =
henchmen with=20
your sword and go left to the magic door. Use the tablet on the door and =
go to=20
the third level.

The Realm of the Sun: level 3 Hall of Order

Save your game. This level is organized like a diamond with the rooms at =
the=20
north center, south center and west center edges of the map. You arrive =
on the=20
level at the west center edge of the map. Make your way to the W\N =
center=20
following the winding corridor. Click on the archon and he will let you =
in.=20
There are nine stones with a graphic of mask pieces on the top. Be the =
camera=20
and you may need to change the camera angle with your mouse. The pieces =
are all=20
mixed up. Push the nine mask pieces around until they form an entire =
mask. The=20
mask must be in the center of the depression in the middle of the room =
and fully=20
cover the grid shown under the stone pieces there. When you get the mask =

finished the door opens. Be connor's eyes. Step through and get the =
golden key.=20
Make your way W\N through the winding corridor to the large room on the =
east=20
center edge of the map. Save your game. This room has two zombies, two =
skeletal=20
archers and an archer captain. Kill them all with your sword. Once =
killed move=20
to the back of the room and open the door with the key. Get the chalice =
and your=20
tablet inscribes with the last important message. Go to the magic door =
on the=20
W\N and click the tablet on the door. Go through to the next level.

The Realm of the Sun: level 4 Altar Room

Save your game. Once you click on the archon, you will go though the =
door and be=20
in the last battle with lucreto. Here's the thing. He will start =
spraying fire=20
with his magic staff all around you. When you're in battle with him, =
fight him.=20
Then when he disappears quickly press the 1 to 9 buttons to take your =
potions.=20
Go to the altar and place a mask piece on it. Do the same routine until =
all the=20
mask pieces are placed on the altar. When you've placed the last one, a =
portal=20
behind lucreto will open. Fight him until he gets sucked in.

The end
</PRE>
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