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<!--- AD END BANNER --></CENTER><PRE>Walkthrough
Replicant Sympathizer

The gameplay varies, and somethings are already decided upon once a new =
game=20
starts, so this Walkthrough should be used more as a guide, rather than =
a direct=20
set of instructions. You might want to save often, so you can backtrack =
over=20
mistakes. Under Conversation Mode, pick USER CHOICE. -- UPDATED 12-8


------------------------------------------------------------------------
ACT I

RUNCITER'S

OUTSIDE: Talk to the cop. Inspect the front door (do not walk through it =
yet),=20
then look for clues on the firehydrant. You'll discover a piece of =
chrome on the=20
street below the firehydrant. Select the crowd and the cop will =
interview them=20
for more clues.

INSIDE: Pick up the ammo shells on the floor where Roy enters. Talk to =
Runciter,=20
ask him about Lucy, her References, Motives, and Replicant =
Manufacturers. Select=20
the video camera hanging in the upper left. Now walk over to Lucy's desk =
in the=20
upper right.

LUCY'S CORNER: Pick up the Toy Dog in the lower left, the Chopsticks in =
the=20
lower right, and the candybar wrapper on the desk. For kicks, look at =
the poster=20
and touch the monkey. Leave the store

OUTSIDE: Talk the cop a couple times more. Go to your spinner.

POLICE HEADQUARTERS

2nd FLOOR: The TV will come on as you step off the elevator. Throughout =
the=20
game, check your TV at Roy's apartment, in his bedroom. In this =
variation, the=20
announcer reports how Tyrell recalled his Nexus Entertainment series. =
This keys=20
off that Gordo is a Replicant in this version.

Enter the MAINFRAME/ESPER room to the right.

MAINFRAME: UPLOAD/DOWNLOAD information on the rightmost vidscreen. Then, =
select=20
the ESPER Unit on the left. Examine the 1st new photo. You'll find Lucy =
just to=20
the right of a green monitor in the middle of the scene. Focus in on her =
ankle,=20
and you'll discover a piece of Dragonfly jewelry. Check the back of the =
room on=20
her desk for another clue. Looking at the 2nd photo, you'll find Clovis =
walking=20
through the door. Highlight the back of the sedan (backlights and =
license=20
plate). Then highlight just the trunk (do not include the license =
plate). This=20
will give Roy a total of 6 new photos. Return to the elevator.

3rd FLOOR: In the lab, talk to Dino. He'll give you some good =
information on=20
Runciter's. Make sure you squeeze all you can out of him, because you'll =
never=20
see him again after this. Return to the roof.

CHINATOWN

HOWIE LEE'S BAR: Speak to Gordo (dressed in red and seated at bar) a =
couple of=20
times. Takl to Howie Lee (behind the bar) about Lucy's Photo, Runciter =
clues,=20
his employee, and toss in some small talk. Enter Lee's Kitchen behind =
the bar.

KITCHEN: Ask Zuben about Lucy's Photo. Just as he finishes telling you =
where he=20
thinks he saw her, try to start jumping to the right. When Zuben turns =
over his=20
pot, Roy will be able to dodge the spill and scramble to your feet =
faster.=20
Follow Zuben through the door and continue around the right corner of =
the alley.=20
Ignore the bum at the trashbin and go into the next building.

WAREHOUSE: Quickly run up the stairs on to the right. Once in the =
hallway,=20
proceed to the locked door ahead of you. As you do, Zuben jumps down =
from=20
behind, blocking your exit. If you wish to sympathize with the =
Replicants, put=20
your gun away. Zuben will be curious and then flee. If you return to =
Roy's=20
apartment and check the vidphone, Lucy leaves a message thanking you. If =
you=20
wish to do your job, retire Zuben. Check his corpse for a photo of him. =
Return=20
to mainroom and exit through the garage door to a spinner.

STREET NEARS LEE'S: After you talk to Gaff, re-enter the alleyway just =
to the=20
right of Lee's bar on the far left. If you dig around in the trashbi, =
Roy will=20
find a license plate. Return to the spinner.

ROY'S APARTMENT

ROY'S BEDROOM: Check the vidphone (a blinking red light indicates a =
call). Check=20
the TV near the balcony, then go to bed.

ACT II

TYRELL CORP

TYRELL LOBBY: Enter the elevator.

EISENDULLER'S LAB: Pick up the dragonfly earring on the floor to the =
right of=20
the door. If there, also pick up a brown brochere on the floor. Enter =
the anti-
grav chamber.

MURDER SCENE: Introduce Roy to the crime scene photographer. Pick up the =

Kingston Kitchen's white takeout box in the center of the room. You'll =
find a=20
dog collar just the left of the door and down. Inspect the dog bodies to =
the=20
right of the room, then proceed to Eisnehower's body on the left for =
inspection.=20
Return to the lab.

EISENDULLER'S LAB: Check the console just to the right of the anti-grav =
door.=20
Using the name on the dog collar, you gain access to Eisenduller's DNA =
Material.=20
Return to the elevator.

TYRELL LOBBY: Ask Crystal about her case. Interview the Security Guard =
about=20
Tyrell, Security, the murder Victim, and the Earring.

POLICE HEADQUARTERS

MAINFRAME: UPLOAD/DOWNLOAD clues. Use the ESPER unit on the security =
disc. Focus=20
in on Sadik's head for a hardcopy. You will also discover a dog in the =
middle=20
right and a crate in the lower right. This will give you 3 new photos.

LOBBY: Enter Bryant's office at the bottom of the screen. Report in with =
Guzza=20
and request a meeting with Tyrell. Return to the roof.

TYRELL CORP

TYRELL'S CHAMBER: Speak to Rachael &amp; then Tyrell for information.

POLICE HEADQUARTERS

MAINFRAME: DOWNLOAD interviews with Grigorian.

BASEMENT: Ask Grigorian about the Protest, CARS, and then VK him. You =
might want=20
to save the game prior to VK'ing him. The VK device halts after 10 =
questions,=20
whether you know the nature of the person or not. Saving the game prior =
to=20
questioning lets you retry until you get a positive ID.

ANIMOID ROW

DRAGONFLY BOOTH: Speak to the Peruvian Lady about her Merchandise and =
the=20
Dragonfly Earring Roy found. If you rattle the Scorpion Cage on her =
counter=20
twice, Roy will be injected with deadly poison, but survive -- a =
possible=20
solution would be that he is a replicant.

Introduce yourself to Hasan, the snake dealer next to the booth. Speak =
to him=20
three times to gain new information.

BOB'S SURPLUS: Ask Bob about Weapons and Ammo, then VK him. Afterwards, =
talk to=20
him again, and he'll modify your KIA so Roy only UPLOADS what he wants =
to into=20
the MAINFRAME. Only ask Bob about Hasan after VK'g him.

KINGSTON'S KITCHEN: Tell the woman about Eisenduller's murder and show =
her=20
Sadik's Photo.

GREEN PALACE: If Izo is not outside his storefront, walk around Animoid =
Row=20
again, possibly returning to the Dragonfly Booth to decide if you want =
to=20
purchase a braclet with the name of Roy's dog on it. This wandering =
sometimes=20
resets encounters.

Once you meet Izo, ask him about Weapons, the Dragonfly Earring, and =
Grigorian=20
if you get the chance. When he flashes his camera, make sure to pick it =
up and=20
the two photos that come with it. Run after Izo by shooting the lock on =
the cage=20
door. Climb down the ladder in the floor to his basement. Inspect the =
crates of=20
weapons. Continue following Izo be exiting the right and into another=20
underground chamber. Climb up the ladder to the street. Izo will either =
be shot=20
by Crystal or captured by her. Return to the spinner.

DNA ROW

CHEW'S EYEWORLD: Proceed to Chew's Eyeworld to the right and enter. Talk =
to Chew=20
three times.

MORAJI'S: Enter Moraji's business on the other side of the street. Shoot =
the=20
lock off of Moraji's cuffs and run out of the store quickly. Once =
outside, make=20
sure Roy is in the farmost bottom right corner to avoid damage from the=20
explosion. Comfort the dying Moraji and he will tell you a couple =
things.

TWIN'S APARTMENT: Walk up the stairs outside of Moraji's building to the =
Twin's=20
Apartment. Check the red sashes figure for a letter from Runciter. =
Locate the=20
monitor on in the middle left and you will find a saved message from =
Sebastian.

CHEW'S EYEWORLD: Ask Chew about Tyrell, Moraji, the Twins, Lance's =
Envelope, and=20
Sebastian. You can then find Sebastian by entering the alley to the left =
of=20
Chew's building.

BRADBURY BUILDING

SEBASTIAN'S APARTMENT: You can locate his apartment by taking the =
elevator or=20
the stairs up. Stay on the mainfloor and find his lab. SEBASTIAN'S LAB: =
Hit the=20
powerswitch on the floor to the left of the countertop. Then step over =
to the=20
printer at the center of the counter to pocket some DNA material.

BRADBURY ROOF: To get onto the roof, start at the entrance of =
Sebastian's=20
Apartment. Enter the living room on the right. Go into the bathroom on =
the left=20
and climb the ladder. Proceed forward through the doorway. Knock out the =
glass=20
cabinets on the right side of the furniture to climb through a hole in =
the wall.

ACT III

YUKON BUILDING

REPLICANT'S APARTMENT: Hop over to the heating coils just below the =
window on=20
the far right. Once freed, pick up the Cheese under the table chair. =
Walk over=20
to the doll and you'll find a Hysteria Hall token. Just next to the =
doll, beside=20
a matress, is the Moonbus photo. Exit the room in the lower right.

YUKON LOBBY: Listen to Leon ramble on about his photos. His apartment is =
towards=20
the back of the lobby. You will discover Holden's Badge in the chest of =
drawers=20
there and a strange scale in the bathtub. Exit the building in the lower =
left of=20
the lobby.

OUTSIDE: Inspect the wrecked sedan. You can also find a Wrapper on the =
passenger=20
floor. If you walk around the left corner of the building, you'll end up =
at=20
CHINA TOWN. If you leave to the far bottom left, you will end up back at =
DNA=20
ROW. Return to your parked spinner there.

POLICE HEADQUARTERS

MAINFRAME: DOWNLOAD information involving the sedan. Use the ESPER unit =
on the=20
Moonbus photo. To the left of the image, you will find Sadik again. In =
the=20
middle is Clovis. To the right, near a burn barrel, you will find Roy. =
To the=20
far right, you will find a reflective yellow panel from the Moonbus =
(draw your=20
own conclusions). This gives you 4 new photos.

Next, ESPER the two photos found on Izo's Camera. In the Hawker's Circle =
photo,=20
you will find something or someone of interest. You will either find =
Dektora, or=20
a strange scale in the far back, middle right. The photo varies =
depending on=20
gameplay. In the China Bar photo, you will find yet another picture of =
Clovis.=20
Look also to the upper right and you will find a security camera. This =
adds 3=20
new photos to your collection.

ANIMOID ROW

CHINA BAR: Speak to the bar tender a couple of times and he will give =
you the=20
security camera disc.

DRAGONFLY BOOTH: If you talk to the Peruvian Lady once more, she will =
tell you=20
more about the Dragonfly Earring.

ROY'S APARTMENT

ROY'S LIVINGROOM: Use the ESPER Unit on the Security Disc. Slide the =
image to=20
the far right and you will discover Izo. Check underneath the red neon =
circle in=20
the back middle right, and you will find Guzza. This gives you 2 new =
photos.

BRADBURY BUILDING

SEBASTIAN'S APARTMENT: Introduce yourself to Sebastian. Ask him about =
Tyrell,=20
Eisenduller, Moraji &amp; Chew. Once you ask him 4 or 5 questions he =
realizes you=20
are a Blade Runner and asks you to leave. If you ask him about the =
Twins,=20
Runciter, the Nexus 6, or the Robbers, he immediately realizes you are a =
blade=20
runner.

HYSTERIA HALL

CRAZY LEG'S LARRY: Chat with Crazy Leg's in his garage and ask him about =
the Car=20
Registration for the sedan and show him Lucy's Photo.

OLD FOLKS: Ask the old couple about Lucy's Photo, the Cheese, and the =
Wrapper=20
found in the sedan.

ANIMOID ROW

KINGSTON'S KITCHEN: Tell the woman you know about her secret ingrediant.

NIGHTCLUB ROW

TAFFY'S BAR: Enter Taffy's bar on the right. Greet Gordo at the bar and =
ask him=20
about the Cheese. Listen to his standup and follow him outside. He does =
several=20
things during different games. He might ask you to arrest him or to =
shoot him=20
because he is a replicant. In this version he simple runs over to Early =
Q's=20
never to be seen again.

HYSTERIA HALL

HYSTERIA ARCADE: You will find Lucy playing the game in the center. Talk =
to her=20
about Runciter, Father, and Crystal. If you don't want to be a replicant =

sympathizer, then try to VK her instead.

NIGHTCLUB ROW

EARLY Q'S CLUB: Enter Early Q's club on the left. Distract the bouncer =
by=20
talking to the dancer at the stage. When he walks over to investigate, =
run over=20
to the booth in the lower left. This reveals a private bar where Early Q =
is=20
standing. If Early Q is not here, you might have to exit the building or =
scene=20
to reset the encounter.

Ask Early Q about Lucy's Photo and the Jewelry. Hang around for a minute =
or so=20
and wait for Early Q to leave the room and announce Dektora dance. The =
stage is=20
to the left. When you enter, watch the show for a moment then quickly =
return to=20
the first room. Now that the bouncer is watching Dektora, you can enter =
Early=20
Q's private office just to the left of the first stage. You will find =
the=20
receipt to the jewelry collection on his desk. Return to Dektora's =
dance.

Now that the dance is over, proceed to her dressing room to the left, =
underneath=20
the dance platform. Her private dressing room is to the right of the =
main=20
dressing room. Ask her about Early Q and her Belt. Then ask her about =
the Black=20
Sedan and tell her off Crystal. If you don't want to be a replicant =
sympathizer,=20
then try to VK her instead.

SUBWAY TRAIN GRAVEYARD

SUBWAY ALLEY: Run to the right two rooms to return to NIGHTCLUB ROW. =
Follow=20
Crystal back to the main dance hall. Run up the stairs located in the =
back=20
middle right to the projector room. Draw your gun and shoot the project =
to=20
cancel the blinding light. Climb the stairs to the editing room. If you =
want to=20
sympathize with the Replicants, put your gun away and locate Dektora to =
the left=20
of the window. She'll thank you and quickly leave. If you want to do =
your job,=20
pick a spot in the room and start shooting. When Dektora appears, shoot =
her when=20
she crosses the window.

ACT IV

SUBWAY TRAIN GRAVEYEARD

SUBWAY TRAINSTATION: Exit to the left and pass the Subway Alley.

INTERROGATION CHAMBER: Look at the chair for some trivial information. =
Enter the=20
UNDERGROUND through the door at the back of the room.

UNDERGROUND

ROY'S APARTMENT: Ignore most of the UNDERGROUND for the moment. Run to =
the left=20
through two rooms, until you come to a ladder leading up to Roy's =
Apartment=20
building. Enter his apartment, listen to the revelations, and then =
return back=20
down the sewer ladder to the UNDERGROUND. Proceed back to the first room =
you=20
entered, the CROSSROADS.

UNDERGROUND CROSSROADS: There are 4 exits here. The one in the lower =
right leads=20
back to Izo's. There is a lever in the center of the room you can pull =
to extend=20
a bridge across the gap to Izo's.

If you do this, this leads into an encounter with Lucy, where she is =
VK'd as=20
human. Whether Lucy is there or not, step back into Izo's basement in =
the lower=20
left. If you inspect the crates of guns a couple of times, you'll find =
another=20
weapon upgrade!

Back at the CROSSROADS, enter the tunnel in the upper left. If you =
continue=20
further back to the left, the tunnel leads out to CHINA TOWN. For now, =
turn=20
right and you will enter a room with an elevator car. Step into the =
Elevator.

BUM'S HOME: The bum from the trashbin behind Howie Lee's lives here. =
Talk to him=20
about the Sewers, Others, and Guzza. Enter the tunnel to the right.

RAT BRIDGE: This is a tricky scene. Proceed across the wooden bridge =
until the=20
rat appears. Quickly turn around and run back to the ledge. Spin around, =
draw=20
your gun, and kill the rat so that it dies closer to you than in the =
middle. If=20
the rat dies in the middle of the bridge, when you cross it, it will =
collapse=20
and Roy will die. You might want to save the game here before crossing =
the=20
bridge.

TWIN'S LAB: Talk to the Twins about Replicants, Work, Lifespans, Clovis, =

Runciter, and Guzza. They will offer you a trade if you retrieve =
something from=20
Tyrell's for them. Sometimes the Twins are not here, if that is the =
case,=20
proceed on to Tyrell's and you can talk to them afterwards.

TYRELL'S CHAMBER: To reach Tyrell's building, locate the exit in the lab =
between=20
the entrance and the stairs to the right. Then climb up the ladder in =
the next=20
room. Once there, take the airconditioning duct up to Tyrell's Lobby. =
Quickly=20
step into the elevator. Pick up the DNA material on Tyrell's desk and =
return to=20
the elevator. Run back into the airconditioning duct and return to the =
Twin's=20
Lab.

TWIN'S LAB: Trade this material for Guzza's folder. If you don't want to =
be a=20
replicant sympathizer, just shoot and Retire the Twins. Now you need to =
set up a=20
meeting with Guzza. Take the stairs on your right up to the apartment.

TWIN'S APARTMENT: Use the vidphone on the right to contact Guzza (or you =
can=20
alternatively use the vidphones at TAFFY'S BAR if you like). Listen to =
what he=20
suggests. Return to the BUM'S HOME and enter the meeting place to the =
left,=20
through a gate.

TOXIC CIRCLE: Talk to Guzza and set things straight. Shoot him just =
after Clovis=20
introduces himself. Or, if you don't want to be a replicant sympathizer, =
run=20
away from the scene.

ROY'S APARTMENT: Take the elevator back up. Run into the CROSSROADS =
again and=20
run to the left until you reach the ladder leading up to ROY'S =
APARTMENT. Speak=20
to Gaff for a moment before entering the Apartment.

ACT V

ROY'S APARTMENT

ROY'S BEDROOM: Check the vidphone. Either Guzza, Steele, Lucy, Clovis, =
or=20
possibly Dektora will call you. In this version, Lucy calls Roy. Listen =
to her=20
for locations. If you want to join the Replicants or Retire the =
Replicants, then=20
skip this section and look at the bottom of the page. If you want to =
join Lucy,=20
exit the Apartment and climb back down the ladder. Run all the way back =
to the=20
SUBWAY TRAIN GRAVEYARD (to the right 4 scenes).

SUBWAY TRAIN GRAVEYARD

SUBWAY ALLEY: Run down the alley in the center of the screen. In this =
new=20
section, climb through a small opening in the middle of the wall to the =
left.=20
Climb up the spiral staircase into CRAZY LEG'S GARAGE. Stepping out into =
the=20
street, you'll find Lucy. Follow the scene up to CRAZY LEG'S ROOF. Kill =
Crystal.=20
Take the stairs back down to the garage. Hit that green button to the =
left on=20
the console! Quickly take the spiral stairs back down UNDERGROUND to the =
tunnel.=20
Jump in the car and watch the final film!


------------------------------------------------------------------------
To Retire or Join the remaining Replicants:

}From the beginning of ACT V:

ROY'S APARTMENT

ROY'S BEDROOM: Leave the Apartment and climb back down the ladder. Run =
to the=20
right one room, and instead of continuing right, back into the =
CROSSROADS, exit=20
through the far back doorway, at the top of the screen. Continue down =
the middle=20
hallway.

OUT IN THE KIPEL

FOG ROOM: Quickly kill the rats that appear and proceed to the left.

JUNKYARD ENTRANCE: You can either take the lower left exit or enter a =
small=20
alcove in the middle left. In some versions of the game, Crystal meets =
Roy here=20
and they prepare to Retire the remaining Replicants. Enter the small =
alcove.

SMALL ALCOVE: Before you run into this room, look around. You will find =
a=20
tripwire leading to a bomb in the middle left of the screen. Inspect the =
bomb a=20
couple times to disarm it. Walk forward and turn left to enter the =
junkyard.

JUNKYARD: In some versions of the game you meet Sadik here and have to =
Retire=20
him before proceeding. In this version, you meet Crystal here and have =
to kill=20
her to get by. After killing her, walk over to the Moonbus crash in the =
far=20
back.

MOONBUS CRASH: Talk to Sadik. You will find what he asks for in the =
previous=20
scene, where you killed Crystal. Look to your left and near the edge of =
the=20
screen, you will find the item buried in the ground. Return to Sadik and =
show=20
him what you found. Enter the Moonbus.

MOONBUS INTERIOR: Join Clovis and the remaining Replicants. Clovis will =
as you=20
for something, just select him again to give it to him. Enjoy the final =
film!=20
(Here was a chance to show Gaff, in a full render, but alas...)

THIS WALKTROUGH WAS CONSTRUCTED BY TRITHOR1@aol.com
E-mail me if you need anymore game info

</PRE>
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