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<HTML><HEAD><TITLE>ANKH</TITLE>
<META=20
content=3D"Ankh, GameBoomers, walkthroughs, walkthru, cheats, adventure =
game reviews, RPG game reviews, Action game reviews, games, computer =
games, pc games, video games, adventure games, rpg, roleplaying games, =
puzzle games, computer game reviews, reviews"=20
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<META content=3D"Ankh walkthrough" name=3Ddescription>
<META content=3DMaGtRo name=3DAuthor>
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<BODY>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D6>ANKH</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D5>by Deck 13 Interactive</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><B>Walkthrough by MaGtRo&nbsp;&nbsp; March=20
2006</B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" =
align=3Dcenter>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Gameplay:</B>&nbsp;&nbsp;&nbsp; Ankh is a point =
and click=20
third person game. The game I played has StarForce copy protection =
installed.=20
The main menu has New game, Load, Settings, Credits, Quit game and =
later,=20
Continue game. The settings page has brightness, screen resolution, =
texture=20
quality, shadows, effects, music volume, sound volume and subtitles=20
selections.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">The cursor over an object shows an action stated =
at the=20
bottom of the screen that can be done. Left click of the mouse moves =
Assil.=20
Right click of the mouse is for doing the action shown at the bottom of =
the=20
screen. Select an item from inventory at top of screen and right click =
to=20
perform the action stated. A 'My to do list' is accessed by pressing =
Alt-tab=20
keys. Another Alt-Tab will close the list. ESC keys accesses the menu. =
There are=20
unlimited saves and they can be overwritten.</FONT></P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Assil and his 2 friends decided to have a party in =
one of=20
his father's new pyramid. At the Scarab King's tomb, Assil breaks 7 urns =
and=20
wakes a mummy. The mummy casts a death curse on him. He now wears an =
ankh ("at=20
least we have a bottle opener") previously in the care of the mummy and =
curse=20
marks on his hand. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>NOTE:&nbsp;&nbsp;&nbsp; <U>Right click to do =
actions</U>=20
and left click to move and for information. Check everything so as not =
to miss=20
funny quips in the game. You can do things differently from this =
walkthrough.=20
The walkthrough is just one sequence to the end and is arranged to =
answer one=20
to-do item at a time.&nbsp; Double left click to make Assil =
run.</B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter One </FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>How to Annoy a Pharaoh</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Find a way out but not through the=20
door.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Home<FONT size=3D4>:&nbsp;&nbsp;&nbsp; =
</FONT></B>Assil=20
comes home and gets grounded for a week. In his room, one of the windows =
gets=20
broken by men on the street. This gives Assil an idea. Look around. =
Right click=20
to pick up the <U>dirty shirt</U> on his bed. A <U>silver coin</U> is =
also=20
taken. Go to father's room right of Assil's room. Check the locker door=20
(cabinet) and pick up <U>brush without bristles</U> under the big blue =
precious=20
vase. Use (right click) the locker door. Pick up <U>father's robe</U> =
and=20
automatically, the <U>clothes hanger</U>. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Enter stairs at bottom of screen. Look at broken =
window at=20
right. Look at extravagant hanging basket. In inventory, right click =
father's=20
robe to dirty shirt to make <U>improvised rope</U>. Combine improvised =
rope on=20
extravagant hanging basket. <I>Freedom, here I come.</I></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Get back my single silver =
coin.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Home<FONT size=3D4>:&nbsp;&nbsp;&nbsp; =
</FONT></B>Meet 2=20
assassins, Tarok and Blackeye. Talk to them - select dialogues from =
bottom to=20
top =3D (no - you cannot die, walkthrough needed, no boring puzzles, no =
need to=20
save the game). Talk (right click) to Tarok completely. <I>The louse is =
an=20
assassin's faithful friend.</I> They want to kill Assil's father, as =
ordered by=20
the Pharaoh. They are hungry.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bazaar</B>:&nbsp;&nbsp;&nbsp; Go down the road =
and enter=20
bazaar. Talk to Volcano completely. Learn about the palace, guards, fish =
burgers=20
and ferry. Have a chat with Fatima at the first left stall. You can also =
talk to=20
the walking Old Lady.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">At the Banana stall across from the tailor, read =
the sign -=20
closed due to illegal banana trade. Talk to the wine merchant at the =
stairs to=20
upper market.&nbsp; See a woman being taken by a guard.&nbsp; Talk also =
to the=20
slave master and his slave. Check the locked door of the Arabian =
Embassy.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Olga's Fish Burger:</B>&nbsp;&nbsp;&nbsp; Go =
right of the=20
slave master and slave. Go to bottom right road to the lower market. =
Dinar, the=20
sleazy merchant will talk to Assil. He wants the Ankh. Go down the road =
and talk=20
to Olga at Olga's Fish Burgers.&nbsp; Note the hungry cats left of the =
stall.=20
There are fishcakes, salad bowl and buns on the counter in front of=20
Olga.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Continue down to the right and see a drain going =
out to the=20
Nile. There's a fish floating on the muddy water. Try to pick up the =
fish. It's=20
too slippery. Go back up the road pass Olga and Dinar. Go through the =
archway=20
(Enter road) above the slave master. Hear gossips from the slave master =
- slave=20
conversation. You can pick up info from these gossips. At the end of the =
alley,=20
pick up <U>fishnet stocking</U> hanging on a clothesline. Exit the alley =
by=20
using the enter marketplace cursor.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back to fish floating on the muddy water at =
other end of=20
the road pass Olga. Use the fishnet stocking on <U>stinky =
fish</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back to Olga's Fish Burger. Pick up the =
<U>metal bar</U>=20
holding the swinging door between Olga and the hungry cats. Use swinging =
door to=20
allow the cats through and immediately pick up the salad bowl to get=20
<U>salad</U>. Do it again and this time pick up <U>bun</U>.&nbsp; In =
inventory,=20
combine bun, salad and then stinky fish to get <U>fish =
burger</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back down to the end of the road to the right. =
Take the=20
road right of drain and enter home to get back to the assassins. This =
opens the=20
enter Nile action on this road.&nbsp; Give the fish burger to Tarok and =
get your=20
<U>silver coin</U> back. An adverse reaction to the fish burger=20
occurs.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Sharpen the tailor's =
scissors.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bazaar</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go back to =
the=20
bazaar. Go further down the road and talk to the nearly blind tailor =
across from=20
the banana-fruit stand. Talk about going to an optician and scissors. He =
will=20
give you the <U>blunt scissors</U>. Go to the archway left of the muddy =
water=20
and drain at end of lower market either by passing home or pass Olga's =
Fish=20
Burger.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Nile</B>:&nbsp;&nbsp;&nbsp; Enter Nile. See the =
ferry and=20
talk to Take Tut Cashun, the wise man. Go to moist stone with green =
scrape marks=20
by waters edge between the post and the ferry boat. Combine blunt =
scissors with=20
moist stone to get <U>sharpened scissors</U>. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back to the tailor at the Bazaar and give him =
the=20
sharpened scissors. He gives you a <U>cursed needle</U> and learn about =
the=20
pirate, crocodile and the guards.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Find a way to speak to the =
Pharaoh.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Palace Gate:</B>&nbsp;&nbsp;&nbsp; Go to the =
road above=20
the slave master. Look at the sign at end of the road and see crocodiles =

prohibited. Enter forecourt and talk to the guards, who fear nothing. =
Continue=20
to ask what they are not afraid of until a new dialogue about crocodiles =

dialogue happens. Talk to them again and go Crooooo...codile! They're =
afraid of=20
crocodiles after the river pirates attacked the city.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Nile</B>:&nbsp;&nbsp;&nbsp; Go to the Nile and =
talk to=20
the ferry man. Choose to find crocodiles from the second set of =
dialogues. Give=20
the silver coin to the ferry man. Watch the crystal ball incident.=20
Ooops!</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Ship wreck</B>:&nbsp;&nbsp;&nbsp; Look around. =
See a=20
locked pirate's chest at the bottom of the screen, a dead treasurer at =
center, a=20
statue missing one arm on left and a crocodile at far middle. Note the =
pile of=20
gnawed-off arms left of the crocodile. Hmm... </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Pull the treasurer's arm and then pick up =
<U>treasurer's=20
arm</U>. Open treasurer's hand to get <U>treasurer's key</U>. Go down =
twice at=20
bottom of screen and use the key on locked chest. (Monkey Island!) Pick =
up=20
<U>pirate flag</U>, <U>compass without a needle</U>, <U>dirty statue</U> =
and=20
<U>Captain's Hawaiian shirt</U>. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">The crocodile won't let you pass. Use the metal =
bar on plank=20
left of the statue with a missing arm. Pick up <U>stone arm</U>. The arm =
is so=20
pale and naked. Use the Hawaiian shirt on arm to get <U>stone arm in=20
disguise</U>. Use the disguised arm on crocodile and automatically pick =
up=20
<U>crocodile's teeth</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Desert:</B>&nbsp;&nbsp;&nbsp; In inventory, =
combine=20
cursed needle and the compass without a needle to get a <U>working =
compass</U>.=20
You would need the compass in the desert or you will get lost. At bottom =
right=20
is a ferry icon that can get you back to the ferry without traipsing =
through the=20
desert. Go right until Fish Burger sign. Remember this sign and think of =
it as=20
your marker so as not to get lost at the desert. At this crossing, to =
the left=20
of the sign is the way to the rock; while right of sign is the way to =
more=20
desert. Go right to enter desert.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><IMG =
height=3D255=20
src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/desert.jpg" =
width=3D360=20
border=3D0></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Pick up the <U>strange looking branch</U> off the =
dead tree=20
on the left and the <U>skull</U> on the right. From here, the way to =
Giza is=20
forward and to the Sphinx is top right.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Sphinx</B>:&nbsp;&nbsp;&nbsp; That is the best =
looking=20
Sphinx I've ever seen. Go forward and talk to Bakshish, the souvenir =
salesman.=20
Learn about red scorpions and the competitions he sent to Giza. Note a =
paper=20
umbrella on top of the basket to the right. Pan left, look at the right =
foot of=20
the Sphinx and see a hand on the mechanism. Go back to the crossroad (2 =
screens=20
left) and go to Giza.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>&nbsp;--- Wash the Camel.</B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Giza</B>:&nbsp;&nbsp;&nbsp; See 3 men of the =
caravan left=20
by their leader named Red Sea Aquarium and a Camel O Wash. Talk to the =
men (Far=20
El Matu, Ras El Tin and Mut El Tebtyns). Ras El Tin wants you to wash =
his camel.=20
He gives <U>camel food</U>. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Look at the mechanism right of the entrance to the =
camel=20
wash and see that it is missing the crank. Use the strange looking =
branch on=20
mechanism. Place the camel food on bowl on floor of the Camel O Wash. =
The camel=20
comes forward. Use the mechanism. Hahahaha! </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">As a reward, a <U>wine bottle</U> is given. Pick =
up <U>camel=20
hair</U> from floor of wash. Combine camel hair with brush without =
bristles to=20
get <U>brush with bristles</U>. Exit area at left of the men and Giza =
poster to=20
enter Rock area.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Rock</B> <B>area</B>:&nbsp;&nbsp;&nbsp; See a =
rock=20
overhang. Go left and see another Assil appear. The present time Assil =
throws a=20
rock to the 'Fata Morgana' Assil. Ouch! Go left and you won't go any =
further. Go=20
back to the right and click on the ferry sign at bottom right of screen =
to go=20
back to the ferry boat.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Beach</B>:&nbsp;&nbsp;&nbsp; Talk to ferry man. =
He will=20
not take you back unless he gets paid. Give him the pirate flag which is =

something that might interest him. For that, he will give you free =
crossings.=20
Talk to him again to back to Cairo.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>&nbsp;--- Get hold of some gold to purchase =
Fatima's=20
treasure map. </B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bazaar</B>:&nbsp;&nbsp;&nbsp; Go and talk to =
Fatima on=20
the first left stall at the Bazaar entrance after Volcano. Ask what she =
has to=20
sell. Fatima has a treasure map of the desert. In inventory, use the =
bristle=20
brush with dirty statue to get a <U>gleaming idol</U>. Give the idol to =
Fatima=20
to get <U>treasure map</U>. Look at the map in inventory.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to tailor shop and look at sign 'last crocodile =
handbag=20
sold. Talk to tailor about leather goods. Gentleman? </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Look for the old lady walking up and down the =
road. See that=20
she is carrying the last crocodile bag. Talk to old lady. Pick up (click =
on) the=20
crocodile bag she's carrying. Talk to her again until she gives over her =
handbag=20
to get <U>crocodile bag</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>--- Find the "treasure of the =
desert'.</B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Nile</B>:&nbsp;&nbsp;&nbsp; Use the ferry boat =
to go back=20
to the desert. In inventory, look at the treasure map.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Desert</B>:&nbsp;&nbsp;&nbsp; Go to Rock area, =
left of=20
the Fish Burger sign. Go left of the rock overhang and left again to see =
a place=20
in the map.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Stairs</B>:&nbsp;&nbsp;&nbsp; Enter Stairs and =
go down to=20
the bottom of the oasis. At the camp, talk to the 3 men - Shalom, =
Ephraim and=20
Schmuel. Eventually, ask them to weave something for you - a crocodile =
costume.=20
They need a few things. Give them the crocodile teeth, the skull and the =

crocodile bag to get a <U>crocodile mask</U>. Go back up the stairs, to =
the=20
desert and click on ferry at bottom right of screen. Use ferry to go =
back to=20
Cairo.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Palace Gate</B>:&nbsp;&nbsp;&nbsp; Go to the =
end of the=20
road just before entering the Palace forecourt and use the crocodile =
mask. Enter=20
the forecourt and watch the meeting with the fearless guards. =
</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 2</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>An Indecent Proposal</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Watch the meeting with the Pharaoh=20
Tut-After-Noon.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Escape from prison.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Prison</B>:&nbsp;&nbsp;&nbsp; Look around at =
the gloomy=20
prison. Talk to hole on left wall. Meet Gemotep, owner of the fruit =
stand in the=20
market. You have to speak directly to Osiris and come through the back =
door.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Look at rat's hole and take the <U>rasp</U>-file. =
Use the=20
rasp on the knotted rusty chain right of the hole. The chained captain =
is=20
lowered. Take his <U>peg leg</U>. You also get his <U>flute</U>. =
</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Use the hanger on the hole-Gemotep. He wants =
something in=20
return. Give him the wine bottle. He returns the <U>empty bottle</U> for =
a=20
deposit. Now, give him the hanger to get a <U>VersaTool</U> (doesn't =
that remind=20
you of another game). Use VersaTool on prison door. Enter Prison=20
door.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Meet crocodile. He's depressed but upon seeing =
Assil, he's=20
filled with joy. Use peg leg on desperate but determined crocodile. =
'Enter=20
Exit.'</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Find the backdoor to the =
palace.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Market</B>:&nbsp;&nbsp;&nbsp; Enter marketplace =
and talk=20
to Dinar the sleazy merchant at his luxury goods store. He wants a 'job' =
done=20
first. Say yes. He wants you to break into the Arabian Embassy to steal =
the=20
Sultan's Grail. The Ambassador's daughter is jailed. She was the one you =
saw=20
taken by the guard earlier. Dinar gives Assil a <U>badge</U> to get pass =
the=20
guard.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>--- Get the Sultan's Gail for =
Dinar.</B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Arabian Embassy</B>:&nbsp;&nbsp;&nbsp; Talk to =
the guard=20
standing in front of the embassy door. Show the badge to the guard. SWAT =
=3D Snake=20
Warning and Training. There's a 533 up there. Enter room and look =
around. Pick=20
up the monkey <U>rattle</U> &lt;wink&gt; from left table. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">SAVE GAME. Now, do this continuously: Pick up =
Sultan's Grail=20
and see the cobra. Use the rattle on Grail and entrance the cobra. Use =
the=20
rattle on left window while the cobra is still gyrating. If the cobra =
goes back=20
to the Grail before the window part, go down and pick up the rattle from =
ground=20
or go back to the saved game to begin again. If done correctly, see the =
cobra in=20
action. Pick up <U>Sultan's Grail</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Give the Sultan's Grail to Dinar at his Luxury =
store. He=20
shows you the secret path. Enter backyard.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Backyard</B>:&nbsp;&nbsp;&nbsp; Look around the =
El'=20
Buyall Import Export stall. Go forward to the small window left of the =
stall.=20
Talk to the small window. She is the&nbsp;daughter of the Arabian =
ambassador.=20
Learn what she said to the pharaoh. Agree to help her. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><IMG =
height=3D234=20
src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/backyard.jpg" =
width=3D360=20
border=3D0></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Pick up <U>Hurricane Termites</U> on shelf right =
of the=20
window. Go left and read the Tut-After-Noon's banana proclamation banner =
held by=20
the statue. Pick up <U>proclamation</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Get past Bulbul the =
Bouncer.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to top of screen to the inner backyard. Go left =
and talk=20
to Bulbul the Bouncer. You're not groovy enough to enter. Learn all =
about=20
Camella Loca: Once to the left, 2 to the right, turn once, clap clap. He =
needs=20
music to dance it. Well, well, what is on his right - the trash =
pit.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back to right screen and look at the storage =
room sign.=20
Enter stairs to the cellar.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Cellar</B>:&nbsp;&nbsp;&nbsp; See a rotten beam =
holding=20
the floor above. Guess what room is above. Use Hurricane Termites on =
rotten=20
beam. Talk to milady Thara. She needs clothes. Give her the proclamation =
as her=20
new dress.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Backyard</B>:&nbsp;&nbsp;&nbsp; Since Assil =
does not know=20
how to play the flute, give the flute to Thara. Let's watch Bulbul dance =
to the=20
pit. Thara will go with Assil to the palace. Hmm...</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter Three</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Calling Osiris</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">See the palace garden and a guard on the =
bridge.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Find a way out of the palace =
bakery.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Palace bakery</B>:&nbsp;&nbsp;&nbsp; That's =
strange, it=20
seems like Thara locked Assil in. Wonder why? Look around and see the =
millstone,=20
jug and the Grill-O-Magic 3000 BC. Enter ladder on the left. Read the=20
Grill-O-Magic instruction manual to make Ramses extra-long: flour, water =
and=20
bake. Pick up <U>grain</U> from right sack. Look at the ledge on the=20
right.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go down the ladder. Combine the grain on millstone =
to get=20
<U>flour</U>. Place flour on the Grill-O-Magic. Use big blue jug. Watch =
the=20
dough bake from - unbaked to ready golden brown to charcoal. It is best =
to pick=20
the charcoal (hard as stone) form of the bread.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Climb up the ladder again. Walk to the ledge at =
right corner=20
of the screen. Look at gap over the water wheel. Combine the extra long, =

charcoal with gap. If you use unbaked or ready bread - watch out! You =
can bake a=20
new one if need be. Use the charcoal bread on the gap to walk across. =
<I>Hello!=20
</I>Assil sees the Pharaoh's daughter. Thara arrives in time. Wonder =
she's=20
been?</FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua"><B>Note</B>:&nbsp;&nbsp;&nbsp; The pictures of =
Thara and=20
  Assil are now at bottom right. You can change from one character to =
another by=20
  clicking on the picture or by clicking on the character on the =
gameplay. A=20
  whoosh sound is heard when the change is done. You can also give items =
to the=20
  other by 'use item on character'. It is best that you have the 2 =
character far=20
  apart to allow them to move around each other.</FONT></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua" size=3D4><B>Get Thara past the =
guards.</B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>As Thara in the Tower</B>:&nbsp;&nbsp;&nbsp; =
Change to=20
Thara and see that she has a <U>brush with remnants of red pain</U>t in=20
inventory aside from the <U>flute</U>. Go to the corridor on the right. =
Walk to=20
the end and enter tower. See the guard blocking passage to the other =
side. Look=20
at the banner at the window. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Assil at Palace Garden</B>:&nbsp;&nbsp;&nbsp; =
Change to=20
Assil. Enter corridor and be at the bottom level right of the water =
wheel. Use=20
the lever right of the water wheel to lower the water level. The lever =
broke.=20
Walk the formerly submerged bridge to the center island. Midway the =
bridge, see=20
that the drain is installed too high on wall of the garden. Look at the =
2 palm=20
trees. Use the slim palm.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Palace party garden</B>:&nbsp;&nbsp;&nbsp; See =
Captain=20
Pharaoh floating on the water. Assil can not pick him up. Let's check =
the party=20
leftovers. Pick up the <U>lobster</U> at end of the right long table.=20
</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go up to the upper garden to see the pharaoh's =
main table.=20
Pick up the <U>fork</U> stuck on the rightmost chair's back. Hear the =
guard=20
lament about the party mess. Pick up <U>curry powder</U> spilled from =
jug on=20
floor in front of chair with fork. Pick up the <U>washboard</U> off the =
floor=20
left of the harp. Lookee here - finally see an unconscious =
Red-Sea-Aquarium, the=20
leader of the caravan. We can't do anything for him yet.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Use the lobster on the banner on the left. See =
Thara on the=20
window. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>As Thara in the Tower:</B>&nbsp;&nbsp;&nbsp; =
Change to=20
Thara. Pick up the now untied <U>banner</U>. Enter gallery and walk to =
the left=20
end. Enter corridor and be by the waterwheel. Walk to the center island =
via the=20
bridge. Use the slim palm. She is not heavy enough and will not make it. =
Go back=20
to the water wheel. Combine the banner on the waterwheel. The water =
rises when=20
the water wheel was stopped. Walk Thara back to the tower at other=20
end.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Assil at Palace Garden: </B>&nbsp;&nbsp; Change =
to Assil.=20
Now that the water has risen, Assil can pickup <U>Captain Pharaoh</U>. =
Enter=20
Gallery to go up to the corridor. Go left to enter tower. Walk to dark =
corner to=20
hide. Now, use Captain Pharaoh. See the guard come and Assil runs to the =
garden.=20
Use Captain Pharaoh again. Now the guard is away from the =
bridge.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>As Thara in the Tower:</B>&nbsp;&nbsp;&nbsp; =
Change to=20
Thara. Enter and cross the bridge to the other tower. Walk to the dark =
corner.=20
The guard comes back to the bridge to his former position.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Thara and Assil are together again. Move both of =
them to the=20
right end of the corridor. Place one character over one of the floor =
plate.=20
Place the other character over the other floor plate. The door to =
Osiris' Temple=20
is now open. Enter the temple at right entryway.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Summon Osiris.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Temple Hall</B>:&nbsp;&nbsp;&nbsp; Enter temple =
and walk=20
to the right. Look at all murals left to right: Fire; feather; colors =
and shape;=20
flute and xylophone; and pharaoh.</FONT></P>
<DIV align=3Dcenter>
<CENTER>
<TABLE style=3D"BORDER-COLLAPSE: collapse" borderColor=3D#111111 =
cellSpacing=3D0=20
width=3D"85%" border=3D0>
  <TBODY>
  <TR>
    <TD align=3Dmiddle width=3D"25%"><IMG height=3D164=20
      src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/fire.jpg" =
width=3D217=20
      border=3D0></TD>
    <TD align=3Dmiddle width=3D"25%"><IMG height=3D161=20
      src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/feathers.jpg" =
width=3D217=20
      border=3D0></TD>
    <TD align=3Dmiddle width=3D"25%"><IMG height=3D228=20
      src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/shapes.jpg" =
width=3D196=20
      border=3D0></TD>
    <TD align=3Dmiddle width=3D"25%"><IMG height=3D164=20
      src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/music.jpg" =
width=3D217=20
      border=3D0></TD></TR>
  <TR>
    <TD align=3Dmiddle width=3D"25%">Fire</TD>
    <TD align=3Dmiddle width=3D"25%">Feather</TD>
    <TD align=3Dmiddle width=3D"25%">Colors of fire and shapes</TD>
    <TD align=3Dmiddle width=3D"25%">Flute and=20
xylophone</TD></TR></TBODY></TABLE></CENTER></DIV>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Temple Gallery</B>:&nbsp;&nbsp;&nbsp; Both =
characters=20
should go down to the middle of temple floor. </FONT></P>
<BLOCKQUOTE>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Note that there are 2 incense (joss sticks) =
burners on the=20
  left (top and bottom) of the main temple floor. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">There are also floor tiles with either Eye or =
feathers.=20
  </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">There are 2 small stands on either side (top and =
bottom)=20
  of the temple floor.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Get Assil to combine-give the <U>curry =
powder</U> with-to=20
  Thara.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Move Assil to the stand at top left and pick up =
the=20
  <U>clapper</U>. Move him to stand over the 3 feather tile in front of =
the=20
  stand.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Change to Thara. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Get Thara to use joss stick on top incense stand =
left side=20
  of temple floor. The stand in front of Assil rises. <I>Is that a sound =

  puzzle?</I></FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Get Thara to use joss stick on bottom incense =
stand left=20
  side of the temple floor. The stand on other end rises. <I>Is that a =
color=20
  puzzle?</I> Oh Yes he's silly!</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Move Thara to stand in front of the color =
puzzle. Be sure=20
  that she <B><I>does NOT step on any Eye tile</I></B> - just on feather =
tiles.=20
  If the eye tile is stepped on, the puzzle time is =
shortened.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Get Thara to take the <U>green powder</U> from =
left pan=20
  and the <U>yellow powder</U> from middle pan. The red pan on the right =
is=20
  empty.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Get Thara to combine yellow powder on =
flame.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Change to Assil and get him to combine the =
clapper with=20
  the triangle gong.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Change to Thara. Get Thara to combine green =
powder on=20
  flame.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Change to Assil and get him to combine the =
clapper with=20
  the circle gong</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Change to Thara. Get Thara to combine curry =
powder on=20
  flame.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Change to Assil and get him to combine the =
clapper with=20
  the square gong.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Move Assil to stand inside the small stone =
console at top=20
  left of the main altar. Get Assil to combine fork and =
washboard.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Change to Thara. Move Thara to stand inside the =
small=20
  stone console at bottom right of main altar. Get Thara to use=20
flute.</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Here he comes!</FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
  face=3D"Book Antiqua">Move Assil to the center console. </FONT></P>
  <P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><IMG =
height=3D240=20
  src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/temple.jpg" =
width=3D434=20
  border=3D0></P></BLOCKQUOTE>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Osiris talks and gives Assil an =
<U>artifact-emerald=20
tiara</U> to enter the underworld. Talk to Osiris. Here comes the =
Pharaoh. The=20
Pharaoh talks to Ozzy. Watch the chase.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go through the left doorway. Pick up <U>broken =
plate</U> to=20
lock the temple door. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">See what red paint did to the statue of Pharaoh's =
father.=20
Run to the left until the tower. Exit through the window on the=20
right.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><I>That scribbling, is that your work?</I> Pick up =
the=20
<U>rope</U> on the left. <I>Oh No! My mother!</I> Hahahahah!</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter Four</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>The Sun of Cairo</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Listen to Osiris' talk about his plans for Assil =
and the=20
Pharaoh. Assil and Thara part to go each own way. Assil's draws graffiti =

(message from Osiris) on the wall showing Osiris kicking Assil. Enter =
market=20
place and hear the slave master gossip about the disappearance of the =
Pharaoh's=20
daughter. The slave master wants his banana drink and bananas are=20
banned.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Bring caravan leader Red Sea Aquarium =
back to his=20
caravan.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Nile</B>:&nbsp;&nbsp;&nbsp; Talk to wise man. =
Note that=20
Assil's mark has taken over his whole right arm. Assil has to go through =
the=20
trial of the shadows. Assil would need the help of the Pharaoh. Use the =
ferry to=20
go to the desert.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Desert</B>:&nbsp;&nbsp;&nbsp; Go to the =
treasure of the=20
desert by way of the rock area left of the Fish Burger sign. Go left of =
the rock=20
overhang.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Far out -Stairs</B>:&nbsp;&nbsp;&nbsp; Hear and =
talk to=20
retired Genie. He dropped his lamp in the pond. Help the genie. Go down =
to the=20
camp.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Camp</B>:&nbsp;&nbsp;&nbsp; See that the lamp =
in the pond=20
is too far to reach. Talk to Thara. The revolutionaries are named The =
Children=20
of Che Banana! Thara talks to the others to get Assil accepted as a=20
revolutionary. <I>Don't do anything stupid.</I> Look at the nice guy! =
Assil is=20
accepted. Assil's mark is now over his torso.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Talk to the men about their secret. They gave you =
a=20
<U>plank</U>. Go right to the broken bridge. Use plank on bridge. Enter =
path and=20
go forward to the crack. Take the <U>bucket</U> under the first banana =
palm.=20
Pick up <U>banana bunch</U>. Go back to the camp, up the stairs, desert =
and to=20
the ferry.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Backyard</B>:&nbsp;&nbsp;&nbsp; Enter the =
backyard of the=20
palace between the fish burger and Dinar's stall. As shown by the sign =
on his=20
shop, Dinar is on a mission from God. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Palace Garden:</B>&nbsp;&nbsp;&nbsp; Go to =
Palace garden=20
and look at unconscious Red Sea Aquarium, the leader of the caravan. =
Combine the=20
bucket with water from the pond. Combine the <U>bucket filled with =
water</U>=20
with Red Sea Aquarium. He leaves to go back to his caravan.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Help the genie get back his =
lamp.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Slave Driver:&nbsp;&nbsp;&nbsp; </B>Talk to the =
slave=20
master about Sun of Cairo. Assil tells the slave master that he will =
talk to the=20
brewer. Talk to the slave and learn that he is first class because he =
can read,=20
write and swim.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bazaar</B>:&nbsp;&nbsp;&nbsp; Go to the wine =
merchant at=20
the stairs in the bazaar. Give the empty bottle back to the wine =
merchant to get=20
<U>silver coin</U>. Talk to merchant about Sun of Cairo. Combine bananas =
with=20
wine merchant. Ask for a Sun of Cairo that 'will totally knock me off my =
feet'.=20
Give your silver coin (or if you still have the empty bottle) to the =
wine=20
merchant. Get a <U>Sun of Cairo</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Slave Master</B>:&nbsp;&nbsp;&nbsp; Give the =
Sun of Cairo=20
cocktail to the slave master. He wants a cocktail umbrella with his =
drink. Oh=20
Geez!</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Desert</B>:&nbsp;&nbsp;&nbsp; Take the ferry to =
the=20
desert. Take the way right of the Fish Burger sign. Go forward to Giza =
and see=20
Bakshish, the souvenir seller catching red scorpions in the house. Go =
back and=20
the exit to the right screen. Now, enter Sphinx. Go forward until the =
souvenir=20
stand. Pick up the <U>paper umbrella</U> on top of the basket. Go back =
to the=20
ferry and to the slave master at the bazaar.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Slave Master</B>:&nbsp;&nbsp;&nbsp; Combine the =
umbrella=20
with Sun of Cairo to get <U>Sun of Cairo with cocktail umbrella</U>. =
Give the=20
cocktail to the slave master. There you go! Take his <U>bunch of =
keys</U>.=20
Combine keys with the slave. Talk to slave. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Far-out Camp</B>:&nbsp;&nbsp;&nbsp; =
Automatically see the=20
slave take the oil lamp and give it to the genie. The slave gives his =
<U>time=20
machine</U> to Assil. Get your reward from Genie. Ask him about =
everything.=20
Learn about the pharaoh's daughter who is now at the Underworld. The way =
to the=20
underworld is in the Sphinx. Talk to Thara. Go back to Cairo.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Tell the Pharaoh where his daughter=20
is.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Forecourt</B>:&nbsp;&nbsp;&nbsp; Talk to the 2 =
guards at=20
the gate about the Pharaoh's daughter and about taking the risk. =
</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Palace</B>:&nbsp;&nbsp;&nbsp; Enter palace. =
Nice statues.=20
Go forward until you reach the Pharaoh. Talk to the pharaoh. He will =
give his=20
daughter and half of his kingdom as a reward to get his daughter back. =
He gives=20
the key to the Sphinx - <U>hand of the locksmith</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Find the Pharaoh's =
daughter.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Outside of Sphinx</B>:&nbsp;&nbsp;&nbsp; Take =
the ferry=20
to the desert. Go to the Sphinx right of the Fish Burger sign. Combine =
the hand=20
of the locksmith with the hand mechanism on the Sphinx' right paw. Enter =

Sphinx.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Inside Sphinx</B>:&nbsp;&nbsp;&nbsp; An Energy =
bar is now=20
seen on the screen! Enter hall. Ouch! Someone threw a rock at Assil. The =
energy=20
bar goes to red. Look around. Go to the right and bottom screen to see a =
pillar=20
with dents. It is the unfinished ramp to the top on the right side of =
the great=20
hall. See electric eels are swimming inside the aquarium at the middle =
of the=20
great hall. Pick up and read <U>memo 1</U> from top of the crate in =
front of the=20
electric eel aquarium. The mummy is missing. Go to left side of great =
hall. Look=20
at tracks in the soil - very interesting formation of lines. Pick up the =

<U>hammer</U> leaning on left wall above the tracks. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to bottom of screen and climb up on the left =
ramp. Pick=20
up and read <U>memo 2</U> lying on one of the post's shelf. The switch =
is on the=20
wrong wall.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Continue up and look again at the electric eels at =
the=20
aquarium. Take the right ramp going down to the unfinished end. Look on =
the edge=20
and see a sack of concrete on top of the doorway. It is unreachable. =
Combine the=20
hammer with sack of concrete. The sack falls off. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><IMG =
height=3D235=20
src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/concrete.jpg" =
width=3D287=20
border=3D0></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Continue down the ramp. Look down and see memo 3 =
lying on=20
the plank. Assil can't reach it. Go back to the top of the =
ramp.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Walk around the rim of the aquarium and enter the =
upper=20
scaffolding. Climb up and enter the head of the sphinx.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><IMG =
height=3D270=20
src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/upperscaffold.jpg" =
width=3D360=20
border=3D0></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Head of the Sphinx</B>:&nbsp;&nbsp;&nbsp; Look =
at the=20
stand to the right. It has a nose depicted on it and a keyhole the =
shape-mold of=20
a nose. Look at the nostril hatch on both sides of the nose stand. Look =
at the=20
stand on the left and it has round hole. Pick up the <U>canned figs</U> =
on top=20
of crate at abandoned lunch place left of the circular ledge. =
</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Top of Great Hall</B>:&nbsp;&nbsp;&nbsp; Go =
back down to=20
the water top. Combine bucket with water to get <U>bucket filled with =
water</U>.=20
Go back down to the floor of the great hall using the left =
ramp.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Inside Sphinx</B>:&nbsp;&nbsp;&nbsp; Go to the =
right side=20
of the Great Hall and pick up the <U>sack of concrete</U>. Go to the =
left of=20
Great Hall and to the tracks on the soil. Combine sack of concrete with =
tracks=20
in the soil. Then combine the bucket filled with water with tracks =
filled with=20
cement. Pick up <U>cast form</U>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to right side of Great hall. Combine cast form =
with=20
pillar with dents. Use pillar with dents. Use ladder. Pick up and read =
<U>memo=20
3</U>. The exit <U>nose key</U> was with the memo. Assil's father has =
the other=20
key.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>--- Get the locksmith's key.</B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Head of Sphinx</B>:&nbsp;&nbsp;&nbsp;&nbsp; Go =
down the=20
scaffold. Climb the left ramp. Climb up to top of Great Hall. Climb up =
the upper=20
scaffolding to the Head of the Sphinx. Use nose key on nose keyhole of =
the right=20
stand. Dinar appears. I<I>'m so sophisticated.</I> There goes =
Dinar.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Watch the bed of nails incident. Go back to the=20
ferry.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Home</B>:&nbsp;&nbsp;&nbsp; Go back home and =
see the 2=20
assassins talking to Assil's father. Talk to Tarok. <I>Father, don't =
call me=20
Junior!</I> Talk to Father and learn that he forgot where the key is. =
See the=20
picture of the locksmith. Uhm, no hand, no nose. Eh, one eye only. Enter =
home=20
and go to your bedroom. Enter stairs to go up. Look at the costly pillar =
on the=20
right. Look at the construction at the bottom. Use lever and see the =
secret=20
compartment. Go down to the main room and examine the secret =
compartment. Take=20
the <U>eye of the locksmith key</U>. Talk to Father again.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Sphinx</B>:&nbsp;&nbsp;&nbsp; Go back to Sphinx =
in the=20
desert. Use the hand key on mechanism to enter the Sphinx. Enter Hall =
and climb=20
to the top to get to the Head of the Sphinx.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Head of Sphinx:</B>&nbsp;&nbsp;&nbsp;&nbsp; Go =
to the eye=20
stand on the left. Use the eye of locksmith key on mechanism. Use the =
cord that=20
dropped down. Hahahahahahahaha! </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Aquarium</B>:&nbsp;&nbsp;&nbsp; Go back down =
and enter=20
the scaffolding. See that the water is drained. Enter descent (yellow =
ramp going=20
down the aquarium). If Assil mentions about looking at his health =
condition.=20
It's time to eat.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Head of Sphinx</B>:&nbsp;&nbsp;&nbsp; Go back =
up to the=20
Head of Sphinx. Combine canned figs with nostril right of the nose =
stand. The=20
bed of nails slashed the can. Enter nostril. Pick up <U>tasty figs</U>. =
Use=20
tasty figs. See that your energy level is to the max.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Aquarium</B>:&nbsp;&nbsp;&nbsp; Go back to the =
top of the=20
aquarium. Enter descent.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Bottom of aquarium</B>:&nbsp;&nbsp;&nbsp; See =
an electric=20
eel on the floor. Pick up <U>electric eel</U>. Combine electric eel with =
time=20
machine, thus charging the time machine. This Assil went back in time to =
see the=20
other Assil. The <U>scale weight</U> thrown by the other Assil is in =
inventory.=20
Look at the stone pedestal left of the yellow doorway. See that it has a =
weight=20
inserted. Go to the stone pedestal the right of the yellow doorway. =
Combine the=20
scale weight with stone pedestal. The yellow door opens. Enter =
gate.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Under the sphinx</B>:&nbsp;&nbsp;&nbsp; Look =
around and=20
see a sarcophagus at middle of room, a red button and a strange =
construction at=20
left of room. Go back to right of room and pick up the baseball set. The =

baseball set is made up the <U>bat</U>, <U>cap</U> and <U>baseball</U>. =
Hah!=20
Talk to the mummy and learn about the strange construction. He's going =
to test=20
the red button. Go left to the strange construction. Assil will stand on =
the=20
strange construction. Use construction. Bye, Bye!</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Chapter 5</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" size=3D4>Into The Dark</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">It's pitch black in here at the underworld. Use =
the emerald=20
tiara. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go down and enter bridge. Meet the Hell Jackal. =
Combine the=20
baseball with the Hell Jackal to play catch.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">NOTE:&nbsp;&nbsp;&nbsp;&nbsp; If the wrong answers =
stop the=20
progress of the game, ask again. There are no dead ends to the =
game.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Persuade the door to let me =
in.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Gate</B>:&nbsp;&nbsp;&nbsp; Enter gate. Look at =
gate.=20
Enter teeth. The gate will talk. Talk to gate by placing the cursor on =
his nose=20
area. His memory is shot.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go to the stone area on the right. See a broken =
fuse and=20
lid. Use lid. See that there are clamps for fuses to connect the blue =
eyes, red=20
memory, yellow thinking and green ears. Pick up the <U>fuse</U> from =
yellow=20
thinking and place it on the red memory.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Go back and talk to gate. <I>Who are you =
anyway?</I> "My=20
dear door? If you'll let me through, we could be friends". <I>Come on in =
and=20
make yourself comfortable</I>.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><B><FONT=20
face=3D"Book Antiqua" size=3D4>Lift the curse.</FONT></B></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>Stairs</B>:&nbsp;&nbsp;&nbsp; Enter stairs. See =
Pharaoh's=20
daughter, Osiris and Dinar.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><I><FONT=20
face=3D"Book Antiqua">Wait a minute. Will you lift my curse in exchange =
for the=20
Ankh? </FONT></I></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><I><FONT=20
face=3D"Book Antiqua">You know what? Then I'm not gonna give you the=20
Ankh!</FONT></I></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><I><FONT=20
face=3D"Book Antiqua">I have a feeling that I shouldn't give up without =
a=20
fight.</FONT></I></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Continue to talk to Osiris.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Thara has arrived in the nick of time. <I>Where's =
you're=20
left sandal?</I></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Assil chases Thara. Move Thara to the left and =
behind a=20
broken column.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><IMG =
height=3D264=20
src=3D"http://www.gameboomers.com/wtcheats/pcAa/Ankh/Thara.jpg" =
width=3D364=20
border=3D0></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Oh No! Assil! Activate the Ankh. Select the last =
dialogue -=20
Isis gave the ankh to Ra, Ra gave it to Osiris, Osiris gave it to Seth =
and Seth=20
gave it to the pharaoh.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Thara offers to have her soul weighed. Watch the =
weighing on=20
the scale.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Osiris is not happy. Try to find a way out but =
eventually,=20
Assil takes over from you.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua">Watch the chase.</FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>In front of the Sphinx</B>:&nbsp;&nbsp;&nbsp; =
Push=20
Bakshish. <I>Shall we? My pleasure!</I></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft><FONT=20
face=3D"Book Antiqua"><B>At the Palace:</B>&nbsp;&nbsp;&nbsp;&nbsp; =
Watch Assil=20
and Thara stand in front of the Pharaoh. </FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dleft>&nbsp;</P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><B>The End</B></FONT></P>
<P style=3D"MARGIN-TOP: 5px; MARGIN-BOTTOM: 5px" align=3Dcenter><FONT=20
face=3D"Book Antiqua"><B>Watch the Dance Production.</B></FONT></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px">&nbsp;</P>
<HR width=3D"50%" color=3D#000000>

<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" color=3D#000000 size=3D2>This document may not be =
distributed=20
without express written permission of the author and the content may not =
be=20
altered in any way.</FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" color=3D#000000 size=3D2>For Questions or Comments =
on this=20
Walkthrough,<BR>Please write to: </FONT><FONT face=3D"Book Antiqua" =
color=3D#000066=20
size=3D2><A style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px" align=3Dcenter><B><FONT =

face=3D"Book Antiqua" color=3D#000000 size=3D2>Copyright =A9 =
3/2006&nbsp; </FONT><FONT=20
face=3D"Book Antiqua" color=3D#000066 size=3D2><A =
style=3D"TEXT-DECORATION: none"=20
href=3D"mailto:magwt@earthlink.net">MaGtRo</A></FONT></B></P>
<P style=3D"MARGIN-TOP: 7px; MARGIN-BOTTOM: 7px"><FONT face=3D"Book =
Antiqua"><IMG=20
height=3D10 =
src=3D"http://www.gameboomers.com/wtcheats/pcAa/WtArrL03.gif" width=3D19 =

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Walkthroughs and Solutions</A></B> </FONT></P></BODY></HTML>

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