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<P align=3Dcenter><FONT size=3D5><B>Laura Bow 2:</FONT><FONT =
color=3D#000000=20
face=3DArial lang=3D0 size=3D3 FAMILY=3D"SANSSERIF"> <BR></FONT><FONT =
color=3D#000000=20
face=3DArial lang=3D0 size=3D5 FAMILY=3D"SANSSERIF">The Dagger of Amon =
Ra</FONT><FONT=20
color=3D#000000 face=3DArial lang=3D0 size=3D3 FAMILY=3D"SANSSERIF"> =
<BR></FONT><FONT=20
color=3D#000000 face=3DArial lang=3D0 size=3D5=20
FAMILY=3D"SANSSERIF">Walkthrough</FONT><FONT color=3D#000000 =
face=3DArial lang=3D0=20
size=3D2 FAMILY=3D"SANSSERIF"></B><I> <BR>by Jessica</I> <BR>I suggest =
listening to=20
the introduction before playing this game. It explains <BR>how Laura =
ends up=20
working at the Tribune and provides a valuable clue for the <BR>game. =
It=E2=80=99s okay=20
if things don=E2=80=99t happen exactly as I say in this walkthrough, =
<BR>just try to get=20
back on track as soon as you can, and don=E2=80=99t skip anything. =
<BR>You can also look=20
at, do things and go places that I don=E2=80=99t mention unless I =
<BR>say not to. All I=20
say is what=E2=80=99s required. This will lead you to a successful =
<BR>ending. There=E2=80=99s a=20
map of the Leyendecker Museum in the book if you=E2=80=99re not <BR>sure =
where a room=20
is. Have fun! <BR><BR><BR>Act 1 <BR>
<P align=3Djustify><BR>Sit down at you desk with the hand icon. Lift up =
the lower=20
right hand corner <BR>of the thing on the desk. You see a key. Take it =
and=20
unlock the desk drawer <BR>with it. It gets stuck in the desk, but =
don=E2=80=99t worry=20
about it. Open the drawer <BR>and take the press pass. Click on the =
wastebasket=20
next to you with the hand. <BR>Take the baseball; it=E2=80=99ll come in =
handy later. Now=20
time to talk to Crodfoller. <BR>You can ask him about anything you want, =
but=20
make sure you ask about the <BR>Flower Shop, then Ziggy, then the =
speakeasy.=20
<BR>Now go outside. You have to go to the police station across the =
street next.=20
<BR>You can use the taxi or, the easier way is to cross the street. To =
safely do=20
<BR>this, use the eye on both sides of the street (left and right) until =
it says=20
<BR>=E2=80=9Cthere are no cars coming from this direction=E2=80=9D on =
both sides. Now walk=20
<BR>across the street. Poke the bum sleeping on the sidewalk with your =
hand and=20
<BR>walk inside. Knock on the back door on the left. This is =
O=E2=80=99Riley=E2=80=99s office.=20
<BR>He=E2=80=99ll give you what you need for the case. When =
you=E2=80=99re done, talk to the=20
<BR>desk sergeant. He won=E2=80=99t answer questions unless he eats his =
lunch. Exit the=20
<BR>police station and look at the newspaper the bum left on the street. =
Take=20
the <BR>coupon for a free sandwich. <BR>Cross the street again and you =
will see=20
Luigi, a grumpy man selling <BR>sandwiches. Give him the coupon you just =
found=20
and he reluctantly gives you a <BR>sandwich. You take it and decide to =
give it=20
to the desk sergeant across the <BR>street. Give it to him and ask him =
about the=20
speakeasy, then Ziggy. He tells <BR>you the password to the speakeasy, =
which is=20
Charleston. <BR>Go outside and call a taxi by using the hand on the taxi =
sign.=20
Show him your <BR>press pass and go to the 12th street docks. Here you =
see a man=20
working at the <BR>docks. Talk to him and ask him about Carrington and =
the=20
Leyendecker Museum. <BR>He gives you the Countess in your notebook. What =
a nice=20
guy that Steve Dorian <BR>is. <BR>Call a taxi and go to Lo Fat=E2=80=99s =
Laundry. Talk=20
to the boy sitting in the middle <BR>of the two other boys outside Lo =
Fat=E2=80=99s, his=20
name is Biff. Give him your <BR>baseball and he gives you their =
magnifying=20
glass. What a trade! You=E2=80=99re sure <BR>the magnifying glass will =
be much more=20
useful than that baseball. Enter Lo <BR>Fat=E2=80=99s and ask him about =
the Leyendecker.=20
He puts some important names in your <BR>notebook. <BR>Cross the street =
and you=20
are at the =E2=80=9CFlower Shop.=E2=80=9D Knock on the door of the =
<BR>speakeasy on the left and=20
say you know the secret word. Use =E2=80=9CCharleston=E2=80=9D in =
<BR>the back of your notebook=20
and he will let you in. Ziggy is sitting at the <BR>table at the bottom =
right of=20
the screen. Talk to him and say Crodfoller sent <BR>you. Question him =
about=20
Egyptology and you will hear a VERY important riddle. <BR>He also gives =
you=20
Ramses in your notebook. <BR>Go outside and call a taxi but =
don=E2=80=99t go anywhere.=20
Say the =E2=80=9CNo, Sir=E2=80=9D one so <BR>you won=E2=80=99t get =
kicked out. Now search through the=20
trash with the hand. You <BR>should find a yellow laundry ticket. Take =
it and=20
get out of the cab. <BR>Cross the street and give Lo Fat the ticket. He =
gives=20
you a nice formal dress <BR>that would be great to wear to the party =
tonight.=20
But where can you change <BR>into it in? The ladies=E2=80=99 lounge in =
the speakeasy=20
would work. Cross the street <BR>again and change there. The door to the =
lounge=20
is in the top right. Ignore <BR>the gross lady sitting there watching =
you. You=20
can answer either one. She <BR>does have information about the Countess, =
but you=20
already got that from Steve <BR>so you don=E2=80=99t need to talk to =
her. Change behind=20
that folding thing. Now exit <BR>the speakeasy and you will be =
automatically=20
sent to the Museum. <BR><BR>
<P align=3Dcenter>Act 2 <BR><BR>
<P align=3Djustify>7:00 Show your press pass to Wolfie and he will let =
you in. Go=20
around and ask <BR>all the main characters (the ones in the foreground) =
about=20
every person in <BR>your notebook and talk to them. (I have finished a=20
successful game without <BR>doing this so I guess it=E2=80=99s not =
required. But I=20
suggest you do it so you learn <BR>about the characters.) <BR>Now =
eavesdrop on=20
the conversations. I think there are 14 in all. If you <BR>already have =
by=20
accident, don=E2=80=99t worry about it. To eavesdrop is simple: just =
<BR>walk back and=20
forth from the people in groups and you will get a close-up of <BR>them =
and=20
their conversation. <BR>When everyone is gone, (where they go I =
don=E2=80=99t know)=20
enter the gift shop on <BR>the right. Behind the counter by the wall, =
there are=20
fake daggers of Amon Ra <BR>in the display case. Look at at least one =
with your=20
magnifying glass. It says <BR>=E2=80=9CMade in Pittsburgh=E2=80=9D on it =
which symbolizes that=20
it=E2=80=99s fake. But look at the <BR>one on the very end, on the left. =
It doesn't have=20
=E2=80=9CMade in Pittsburgh=E2=80=9D on <BR>it. It=E2=80=99s the real =
dagger of Amon Ra! But before you=20
can do anything, Wolfie <BR>comes in and kicks you out. <BR>7:30 Find =
Steve in=20
the center of the lobby. You two go on a romantic walk <BR>outside the =
museum.=20
Smootch, smootch! Now he disappears too when you come <BR>inside. Take =
the glass=20
on the table on the left. Walk into the rest of the <BR>museum through =
the door=20
in the back. Wolfie=E2=80=99s not there anymore so now you <BR>can =
explore a bit. Take a=20
right (yes, there is a door there, you just can=E2=80=99t <BR>see it) to =
the Pterodactyl=20
Room and go north to the T-Rex Exhibit. Take the <BR>bone on display and =
exit=20
the room. <BR>Go left into the Armor Room and go north to the Egyptian =
Room. On=20
the left <BR>wall, use the magnifying glass to get a close-up of the =
Rosetta=20
Stone. <BR>Carefully look at all the letters. Look at the plaque on the =
wall=20
next to it. <BR>At the bottom is says the other half was taken by O.M. =
Now who=20
could that be? <BR>See the gold ankh by the mummy case? Take it and look =
at it=20
with the <BR>magnifying glass. It=E2=80=99s Tut Smith=E2=80=99s you =
conclude when you see the=20
initials. <BR>Look at the pile of blood made with a dainty shoe. Hmm.. =
you open=20
the 3rd <BR>mummy case and scream. It=E2=80=99s Pippin Carter! Stabbed =
to death! You=20
look at the <BR>dagger and it=E2=80=99s not the real one; it has =
=E2=80=9CMade in Pittsburgh=E2=80=9D on=20
it. Make <BR>sure you take his notebook from his pocket with the hand. =
<BR>8:15=20
O=E2=80=99Riley comes when he hears you scream. <BR><BR>
<P align=3Dcenter>Act 3 <BR><BR>
<P align=3Djustify>10:00 O=E2=80=99Riley questions the guests of the =
museum and everyone=20
is locked in <BR>until further notice. <BR>Go through the left door of =
the=20
Mammoth room and through the art gallery to <BR>the hallway with =
=E2=80=9Cthe Thinker.=E2=80=9D=20
Put your glass on Yvette=E2=80=99s door on the right <BR>to eavesdrop. =
Now enter=20
Olympia=E2=80=99s office (south) and you will see something <BR>covered =
by a sheet on=20
the right. Uncover it with the hand and use your <BR>magnifying glass on =
it.=20
It=E2=80=99s the other half of the Rosetta stone! Examine all <BR>the =
letters carefully.=20
So figure =E2=80=9CO.M.=E2=80=9D stood for =E2=80=9COlympia =
Myklos.=E2=80=9D You can <BR>look at the chalkboard=20
and I haven=E2=80=99t deciphered it yet, but it=E2=80=99s not =
<BR>important for the game so=20
don=E2=80=99t worry about it. Look at the snake oil on her <BR>desk and =
try to take it.=20
Olympia will come in and take it away. <BR>Follow her and you see her =
disappear.=20
You also see the Thinker=E2=80=99s head move. <BR>Touch it=E2=80=99s =
neck and it will move. Go=20
through the right hallway and you see <BR>the secret passage to the =
basement.=20
Then the light bulb burns out. Darn! Now <BR>you have to get a new one =
from=20
somewhere. But where? Maybe Yvette has one. Go <BR>into her office and =
look in=20
the trash. Take the carbon paper and hold it up <BR>to her light. Looks =
like=20
Ernie=E2=80=99s into fencing. Now look at the lamp and turn <BR>it off. =
It=E2=80=99s still hot=20
though, so you=E2=80=99ll have to wait before you can take <BR>the bulb. =
<BR>Enter=20
Carrington=E2=80=99s office on the right. Use the glass to eavesdrop on =
Ramses <BR>and=20
Yvette. Take a piece of coal from the fireplace. Rub it on =
Pippin=E2=80=99s <BR>notepad.=20
There are some various appointments; you will visit the next one, in =
<BR>the=20
Egyptian room, soon. But first, look at the things on his desk. The =
phone <BR>is=20
dead. Figures. Read the white notepad. There is another appointment with =

<BR>Countess and Ziggy in the Armor Room at one. Now look at the =
intercom. You=20
<BR>can hear up to 3 conversations. One button on the left is held down =
while 3=20
<BR>others in a row are pushed. If you can=E2=80=99t do this, =
don=E2=80=99t worry; they are not=20
<BR>important. The purple phone list has various phone numbers on it. =
The=20
<BR>important one is B. Sayff. His number is KL-0527. There is a safe =
behind the=20
<BR>painting above the fireplace. Click on the painting with the hand =
and it=20
<BR>should open. Use the last 4 numbers on the safe. When you get it =
open there=20
<BR>is a notebook. Read the note about people fearing the Countess. *I =
have a=20
<BR>newer computer, and sometimes the painting won=E2=80=99t open. =
Don=E2=80=99t worry, just=20
<BR>come back frequently and see if it will open then. If it doesn't; =
it's okay=20
<BR>because you can still get a successful ending. <BR>Enter =
Yvette=E2=80=99s office and=20
take the cooled light bulb. Now go to the Egyptian <BR>room. <BR>10:15 =
Tut Smith=20
comes and talks to you. <BR>Go to the armor room. Look at the set of =
armor in=20
the center. Lift the mask <BR>and look at it again. It=E2=80=99s Pippin! =
Stuffed in the=20
armor! But O=E2=80=99Riley said <BR>his body was taken away! <BR>11:15 =
Go straight to=20
the Pterodactyl Room. Gasp! A dead body! It has no head! <BR>Who is it? =
Where is=20
the head? Well, of course it would be in the Life Mask <BR>Exhibit. But =
don=E2=80=99t go=20
there yet! <BR>Go to the secret passage you found and replace the light =
bulb by=20
putting the <BR>new one over the old one. Now you can go downstairs. =
Enter=20
Wolfie=E2=80=99s office <BR>(north.) On his bookcase, find a book that =
is placed=20
backwards. Use the eye <BR>on the left side of the bookcase, 3rd shelf =
from the=20
bottom, two thirds of <BR>the way over. Take the book out and examine =
the garter=20
with the eye and <BR>magnifying glass. Surprise, surprise, it=E2=80=99s =
Yvette=E2=80=99s. You=20
might even hear a <BR>message from Olympia for Wolfie over the intercom =
while=20
you=E2=80=99re in here. <BR>Exit Wolfie=E2=80=99s, and go to the =
preservation lab on the right.=20
Go in the back <BR>door to the storage room. Olympia is there and she =
will talk=20
to you for a <BR>while then kick you out. <BR>Go to Yvette=E2=80=99s =
office BUT before=20
you go in listen to Yvette and O=E2=80=99Riley talk <BR>with the glass. =
If you want to,=20
you can walk in on them. Gee whiz! <BR>Go to the Life Mask Exhibit =
(south of=20
armor room) and look closely at the <BR>mask at the northeast part of =
Asia. It=E2=80=99s=20
Ziggy=E2=80=99s head! You scream and <BR>O=E2=80=99Riley and Wolfie =
come. <BR>Enter Carrington=E2=80=99s=20
office. Oh no! Another murder! Carrington is killed with <BR>porcupine =
quills=20
and the close-up is quite gruesome. Notice the C.P. written <BR>on the =
desk in=20
blood. <BR>12:45 Go to the bookcase in his office. On the 3rd large =
shelf, a=20
little more <BR>than halfway over is a book called =E2=80=9CCrime and =
Punishment.=E2=80=9D=20
(That=E2=80=99s what C.P. <BR>stands for) Open the book and take =
Wolfie=E2=80=99s police file=20
and read it. <BR>Go to Yvette=E2=80=99s office. Look at the paper =
cutter; it has a=20
bloody blade. That <BR>must be what the murderer used to cut =
Ziggy=E2=80=99s head off!=20
Touch it and Olympia <BR>will come talk to you. <BR>Go downstairs. On =
Wolfie=E2=80=99s=20
office door use the glass twice to hear Olympia <BR>talk. <BR>Enter =
Ernie=E2=80=99s=20
office. It=E2=80=99s on the right of the preservation lab. If you take =
<BR>too long=20
here, Ernie will come and kick you out so don=E2=80=99t waste time! Take =
the <BR>snake=20
lasso on the floor next to his desk. Open the tool box and take the =
<BR>wire=20
cutters. Look at them to notice a beige fabric caught on them. Who was=20
<BR>wearing beige? Of course, Yvette. Open the black vat book on his =
desk.=20
Notice <BR>vat 13 is warthogs and vat 14 is King Edward of Daventry. [If =
you=E2=80=99ve=20
played <BR>King=E2=80=99s Quest games, you know who that is!] Press the =
button on the=20
wall. It <BR>opens a secret passageway in the storage area but you =
can=E2=80=99t go=20
there now. *If <BR>Ernie is in his office, you have to wait until he =
isn't=20
there. Keep checking <BR>back. If he still won't go away, you may have =
to wait=20
until act 4. If this is <BR>the case, you will have to get the key off =
the=20
painting with the dagger <BR>instead of the wirecutters. Skip to the =
last=20
paragraph in act 3 to see how to <BR>get the dagger. <BR>Go to the =
Master=E2=80=99s=20
Gallery. Touch one of the paintings and you=E2=80=99ll feel the =
<BR>paint is still damp!=20
Are these paintings forgeries? Go to the large painting <BR>on the =
right. There=20
is a yellow sparkle on it. Use the magnifying glass on <BR>the sparkle =
to get a=20
close-up. Use it again on the sparkle in the close-up. =
<BR>You=E2=80=99ll see a skeleton=20
key. Use the wire cutters on the key to get it off. <BR>Quickly, go to =
the armor=20
room. It=E2=80=99s almost time for the appointment with <BR>Countess and =
Ziggy! Hide=20
behind the tapestry by using the hand on the rug <BR>hanging on the left =
wall.=20
<BR>1:00 When Countess comes in holding a painting, quickly come out and =
talk to=20
<BR>her with the =E2=80=9C!=E2=80=9D icon. Wow, that Countess =
isn=E2=80=99t too bright, is she? <BR>Get=20
a close up of Ziggy=E2=80=99s body in the Pterodactyl Room with the eye. =
Look at <BR>the=20
wire on the left and cut the wire and take it. Go downstairs and use the =

<BR>bone on the case on the left. Take the lantern and look at it with =
the eye=20
<BR>and magnifying glass. There are 3 secret tunnels in the museum. To =
use them,=20
<BR>make sure you have your lantern turned on before you do anything. =
You don=E2=80=99t=20
<BR>need these but they are neat to go through anyway. There is the one =
in the=20
<BR>storage room; that goes to the Egyptian room. There is one in =
Olympia=E2=80=99s=20
<BR>office; that goes to the preservation lab. (Use the hand on the =
right antler=20
<BR>of the skull on her desk.) And there is another one in =
Wolfie=E2=80=99s office; that=20
<BR>goes to Carrington=E2=80=99s office. (There is a button behind one =
of the pictures=20
by <BR>the bookcase.) <BR>Go to Wolfie=E2=80=99s office. Use the snake =
lasso or the bone=20
on the mouse trap. <BR>Then get the cheese. Go to the storage area and =
take the=20
snake oil that <BR>Olympia forgot on the table. Open the small gray door =
on the=20
left and take <BR>the slab of meat. Use the skeleton key on the trunk =
under the=20
table. (Look <BR>familiar? It would if you watched the introduction) As =
soon as=20
you open the <BR>trunk, take the slab of meat out from your purse and =
put it in=20
the trunk. The <BR>bugs in there eat that instead of you. Now look =
inside. A=20
skeleton! But who? <BR>Using the magnifying glass, get the watch from =
the=20
skeleton. Open it and read <BR>what it says. Take the watch. It says =
that it=E2=80=99s=20
Carrington=E2=80=99s! If this is <BR>Carrington, who died in his office? =
An=20
impersonator? (The impersonator is <BR>Watney Little; you read about him =
in the=20
police file. He killed Carrington in <BR>the introduction and put him in =
the=20
same trunk.) <BR>1:45 Use the glass on Ernie=E2=80=99s office. <BR>Go to =
the armor room.=20
Hide behind the tapestry again. <BR>2:00 Wolfie and Olympia have a =
conversation=20
you overhear. <BR>Go to the Mammoth room. Gasp! Poor Ernie is hanging =
from some=20
Mastodon tusks! <BR>Look at him with the magnifying glass and =
you=E2=80=99ll notice he=20
smells like <BR>alcohol. Get the warthog hairs off his body. <BR>Go to =
the Old=20
Masters=E2=80=99 Gallery to report Ernie=E2=80=99s murder. Take note of =
what <BR>O=E2=80=99Riley says in=20
the beginning. Go to the preservation lab and find vat number <BR>13 =
with the=20
eye. Climb the ladder and you=E2=80=99ll automatically stir and find... =
<BR>the dagger=20
of Amon Ra! Yes, this time it=E2=80=99s the real thing. <BR><BR>
<P align=3Dcenter>Act 4 <BR><BR>
<P align=3Djustify>Enter Yvette=E2=80=99s office. You will automatically =
talk to her and=20
exit the room. <BR>You=E2=80=99ll see Steve and Olympia, and eventually =
you will chat=20
with Steve. But <BR>Yvette drags him away like all the other guys. =
Listen to=20
them with the glass <BR>and you barge in on them. <BR>2:45 Go to the=20
preservation lab. There actually is no meeting here like <BR>planned. =
<BR>3:00=20
Listen on Wolfie=E2=80=99s door with the glass to hear Ramses and =
Olympia. <BR>Go back=20
to Yvette's and find signs of a struggle. Make sure you take the =
<BR>shoe.=20
(Think of what that was used for earlier.) Look at the red hairs and =
<BR>the=20
piece of shredded fabric, all on her desk. <BR>Listen on =
Wolfie=E2=80=99s door again to=20
hear a quite interesting conversation with <BR>Olympia and Wolfie. =
<BR>Go to the=20
Old Master=E2=80=99s Gallery and you=E2=80=99ll see a strange new statue =
there. <BR>Hit it with=20
the bone. <BR>3:15 Look at Yvette with the eye. Take the bifocal glasses =
and=20
look at them <BR>with the magnifying glass. Take the red hairs. <BR>Go =
to the=20
armor room. A boot will be on the floor. Take it. You figure =
it=E2=80=99s <BR>Steve=E2=80=99s=20
since he was wearing boots tonight. But it doesn=E2=80=99t look good for =
him <BR>since=20
it=E2=80=99s surrounded in a pool of blood. <BR>Enter the hallway with =
=E2=80=9Cthe Thinker.=E2=80=9D=20
You get a =E2=80=9CMeanwhile...=E2=80=9D scene with <BR>Olympia and =
Countess. <BR>Before you go=20
in, check to see if you have a full bottle of snake oil. If you <BR>do, =
great.=20
You will if you haven=E2=80=99t used it yet. If you don=E2=80=99t have a =
full <BR>bottle, you=20
need more. Go down to the preservation lab and on the left is <BR>some =
extra=20
snake oil to fill your bottle up with. Now SAVE before entering =
<BR>Olympia=E2=80=99s=20
office. It=E2=80=99s easy to mess up and you won=E2=80=99t get another =
chance for <BR>a while.=20
<BR>Enter Olympia=E2=80=99s office. Her pet snake, Barney, will come =
out. When he stops,=20
<BR>use the snake oil on him. He will move, and when he stops again, use =
the oil=20
<BR>on him again. Do this one more time for a total of 3 times. He will =
be=20
backed <BR>up into the corner. Now use your snake lasso on him. Walk =
over to the=20
cage on <BR>the left and put him in by using the hand. Now that =
you=E2=80=99re safe,=20
look at him. <BR>He has only one fang. Who has he bitten? Duh, the =
Countess=20
lying dead on the <BR>desk. Take a look at her and then her left ankle. =
There it=20
is. Take the <BR>grapes and get the smelling salts off of her with the=20
magnifying glass. <BR>4:15 Ready for act 5? Exit the room and get ready =
to run!=20
<BR><BR>
<P align=3Dcenter>Act 5 <BR><BR>
<P align=3Djustify>The murderer is now trying to get you! But you =
can=E2=80=99t tell who=20
he/she is <BR>because of the cloak covering his/her face. (You might =
want to=20
pause it when <BR>you=E2=80=99re reading this.) But the only thing to do =
now is RUN! Run=20
to the right <BR>and close the doors behind you. Put the wire on the =
door=20
handles. Run to the <BR>left, close the doors behind you and put the =
board down.=20
Go north. In front <BR>of the dusty door on the left is a chair now. =
Move the=20
chair with the hand <BR>and you=E2=80=99ll automatically stand on it. =
Open the transom=20
above the door with <BR>the hand. Run north to the Egyptian room and =
head left.=20
Open the mummy case <BR>on the left with the hand and you=E2=80=99ll =
hide in it. He/she=20
doesn=E2=80=99t find you and <BR>thinks you went through the door you =
moved the transom=20
on and he/she breaks <BR>it down. Now go through the door. Move the =
hanging=20
crate with the hand in <BR>front of the door. Move the crate on the =
right next=20
to the wall with the hand <BR>to reveal a hidden elevator. Move the =
controls and=20
you=E2=80=99ll go down it and <BR>enter a mummy room. Close the door =
behind you. Take=20
the mummy closest to you <BR>that=E2=80=99s lying on the ground with the =
hand and prop=20
it up against the door. <BR>There is a standing mummy case leaning up =
against=20
the left wall. Use the <BR>snake lasso on its head. Move the case with =
the hand=20
and go in the opening. <BR>You encounter a strange ceremony and Ramses =
wants to=20
sacrifice you. But he <BR>gives you a chance to live if you can answer =
his=20
riddle. (Remember it from <BR>Ziggy way back in Act 1?) Answer with the=20
hieroglyphics in your notebook. <BR>Don=E2=80=99t mess up! You =
can=E2=80=99t clear. <BR>What is=20
the room you leave without entering? Womb <BR>What is the room you enter =
without=20
leaving? Tomb <BR>You enter the furnace room. SAVE here. Notice a person =
laying=20
in the coal. <BR>Move the coal away from his/her face. Use your smelling =
salts=20
to revive <BR>him/her. It=E2=80=99s Steve! Quickly give him the boot you =
found before he=20
stands up. <BR>Move the Egyptian Stone on the wall. Light your lantern =
with the=20
hand while <BR>it=E2=80=99s showing what=E2=80=99s in your purse. Go in =
the secret passage.=20
<BR>Oh no! You see some deadly snakes in the way. Barney=E2=80=99s =
family? When they=20
<BR>start moving, throw the snake oil on them and they will turn around =
and go=20
<BR>away. Keep going in the tunnel. Uh oh! The murderer got through the =
Egyptian=20
<BR>sun worshipers! And there are rats in the way! Throw the cheese in =
either=20
<BR>door. The left door will burn them, the right door lets them get =
live. Now=20
<BR>walk through the door on the right. You come out Rex=E2=80=99s =
mouth! But the=20
<BR>murderer is hot on your tail! (SAVE here) Press the button on the =
right that=20
<BR>makes Rex talk. The murderer gets trapped, but when you pull off the =
mask,=20
<BR>you can=E2=80=99t see who it is! <BR><BR>
<P align=3Dcenter>Act 6 <BR><BR>
<P align=3Djustify>This act is just answering questions the coroner asks =
you about=20
the burglary, <BR>murders, and other random things about the museum =
staff. The=20
person chasing <BR>you was O=E2=80=99Riley. You can watch the successful =
ending when=20
you=E2=80=99re done <BR>answering questions. <BR><BR>Who murdered Pippin =
Carter? O=E2=80=99Riley=20
Motive: cover another crime <BR>Who murdered Ziggy? O=E2=80=99Riley =
Motive: cover=20
another crime <BR>Who murdered Ernie Leach? O=E2=80=99Riley Motive: =
cover another crime=20
<BR>Who murdered Yvette? O=E2=80=99Riley Motive: jealousy <BR>Who =
murdered Countess?=20
O=E2=80=99Riley Motive: cover another crime <BR>Who was the skeleton in =
the trunk?=20
Carrington <BR>Who murdered Carrington? Watney Little <BR>Who =
impersonated=20
Carrington? Watney Little <BR>Who murdered Watney Little? =
O=E2=80=99Riley Motive: cover=20
another crime <BR>Who stole the dagger from the exhibit? Watney Little =
<BR>Who=20
manipulated Little into stealing it? O=E2=80=99Riley <BR>Who was the =
woman involved in=20
stealing paintings? Countess <BR>Who was the man involved with stealing=20
paintings? Watney Little <BR>Who was the middleman who replaced =
paintings? Ziggy=20
<BR>Who is the high priest of the sun worshipers? Ramses Najeer =
<BR>Which=20
employee runs a sideline fencing business? Ernie Leach <BR>
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